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FAQ by JUndaunted

Version: 1.0 | Updated: 06/16/2001

Kunio-kun no Dodgeball  da yo Zenin Shuugou (AKA Super Dodge Ball 2) FAQ 
Ver 1.0 
By Johnny Undaunted

DISCLAIMER: Kunio-kun and all related characters are owned by the 
Technos Japan Corporation. This FAQ cannot be reproduced without the 
author's permission.


========================================
CONTENTS
========================================
Version History
Introduction
Getting Started
Create Your Team
Versus & Bean Ball Mode Settings
Definition of Stats
Definition of Game Settings
  |
  ----- Game Settings of Specific Levels
Tournament Mode Settings
Play Controls
Advance Strategy
Shopping List
Post-Match Screen
Your Characters
Opposing Teams
Secret Teams
Acknowledgements & Links

========================================
VERSION HISTORY
========================================
1.0 This whole FAQ is new.


========================================
INTRODUCTION
========================================
 Kunio-kun no Dodgeball dayo Zenin Shuugou (Kunio's Dodgeball Reunion or 
Super Dodge Ball 2) is the 16-bit Super Famicom sequel to Super 
Dodgeball/Nekketsu Koukou Dodgeball-bu. The game is a lot like the 8-bit 
version of the game, but with RPG-like features. You can create your own 
team, buy power-ups and special moves, change game settings and even 
create your own characters (you can even headhunt members from the other 
teams including leaders). Sadly, despite the cult following Super 
Dodgeball had in America, Kunio-kun no Dodgeball was announced for U.S 
release by American Technos, but it missed the boat alongside Crash n' 
the Boys: Ice Challenge and Soccer Challenge.

However, thanks to the internet, the game can now be play on emulators 
or you can easily find the real thing (it's one of most requested Super 
Famicom game on eBay). The game uses very basic Japanese, anyone who can 
read hiragana and has a dictionary in his hand can understand the game's 
menu. However, if your Japanese is poor, this guide will help you out.

========================================
GETTING STARTED
========================================

 When you start the game, you will be taken to the  main "Game Mode" 
menu. The choices are written in romaji with my not-so literal 
translations in paratheses:

DOJJIBOURU KACHINUKI (Tournament Mode)
DOJJIBOURU TAISEN (Versus Mode)
MECHABUTSUKE TAISEN (Bean Ball Mode)
CHIIMU RISUTO (Team List)
ARUBAMU MIRU (Album View)
SEEBU SURU (Save Data)

 The Tournament Mode is the main 1-player mode. Here, you use one of 
three custom-made teams as battle their way to victory agaisnt teams 
from other nations (including another Japanese team). You can choose 
your lineup, buy power-ups, adjust the stages, change formation, secret 
shots, ect. The game ends when you defeat the American Team. With 
multitap, you can have three other players control the other main 
players.

Versus Mode is the main multi-player mode, although it can be played 
alone. Up to four or five players can compete agaisnt each other or team 
up agaisnt the computer. You can choose the rule for each team and the 
number of athletes in each team. The rules consist of one member hits, 
two member hits, all members hits, one member eliminated, two eliminated 
and all eliminated (default).

Bean Ball Mode is a lot like the Versus, except there is no outfield 
players and the arenas are free-roaming.

Team List is where you can create your own custom, view each member's 
status, erase teams and adjust them.

Album View is where you can view snapshots of your final victories in 
Tournament Mode, as well as statistics of your team.

Save Data is where you save your game.

When navigating through menu, Y is for confirming a choice and B is for 
cancelling a previous choice. The X & A buttons are used when changing 
pages in the shop or member list.

========================================
CREATE YOUR TEAM
========================================

 To create your custom team, choose either: Tournament Mode or Team 
List. You will taken to the Team List menu. There three slots for three 
custom teams, each with ten members. The team's default names and 
uniforms are:

Nekketsu (white shirts and red pants)
Hanazono (white shirts and blue pants)
Reihou (white shirts and green pants)

 Below the three files are five options:

MENBAA RISUTO (Member List)
CHIIMU SAKUSEI (Team Create)
CHIIMU KAISAN (Team Erase)
SENSHU IREKAE (Player Exchange)
CHIIMU SETTEI (Team Settings)

Member List is where you get to see all the players you have at your 
disposal. Here you can view stats, current affiliations, perfomances, 
ect. Here, you can also change the player's appearances (face and skin 
color) and their names. You've also get to see their number of 
victories, defeats, shots, hits, passes, catches, intercepts, misses and 
MVP titles. You also get to see the player's number, player's type, 
which is determined by three letters (Defense, Offense and Movement or 
DOM) and palyer's class (16 ranks from S1-D3).

Team Create is where you get to  create your team. Choose a file, then 
choose which members you want and then you get to choose your team's 
name, uniforms (pants and shirts) and date of foundation.

Team Erase is where you get to delete your custom teams. The player's 
status will remain the same.

Player Exchange is where you get to change one team's player for another 
that is employed or unemployed at another of your custom teams.

Team Settings is where you can check everything about each custo, team 
without going into the game such as their members, the items they are 
carrying, the money they have, the number of victories and defeats, ect.

Team Erase and Player Exchange are straightforward, but the Team 
Settings needs a bit of an explanation. When you choose Team Settings, 
you're given the following options:
CHIIMU DEETA (Team Data)
SHOPPU (Shop)
AITEMU RISUTO (Item List)
SUTEETASU (Status)
SUTEETASU WARIFURI (Status Assign)
KIHON SAKUSEN (Basic Strategy)
MARUHI SAKUSEN (Advance Strategy)
FAAMEESHON (Formation)
HISSATSU RISUTO (Secret List)
HISSATSU SETTEI (Secret Settings)

Team Data is every basic details about the particular team is told such 
as the money they have, the number of victories and defeats. Here you 
can change the team's name and uniforms as well as their foundation 
date.

Shop is where you buy items for your team using the money you won from 
your victories. Press X or A to change pages.

Item List is where you get to see your iventory and use whatever item 
you wish you to use.

Status is where you get to see statictics of each player such as ball 
power, ball speed, jump, ect.

Status Assign is how much you want to concentrate on a player's specific 
statictics. The default setting is 10% on each category.

Basic Strategy is the action a CPU-controlled teammember will take. 
Press X or A to switch between In-Field and Out-Field. The options from 
left to right in Infield Mode (catch enemy's shot) are: Catch, Block, 
Dodge and Run. On Out-Field Mode (Approximity to Opposing Team's 
Infield) from  Left to Right are: Cut-Off, Near, Away, Shifting.

Advance Strategy is more specific strategy involving you and your 
teammates. This strategy can be used by specific commands during 
gameplay. More on that later

Formation is the formation of the players in the main field.

Secret List is a list of each player's secret shots.

And finally, Secret Settings is to set how each Secret Shot is pull off 
(Dashing, Low Jump, High Jump, Diving Jump) and their timing.

========================================
VERSUS & BEAN BALL MODE SETTINGS
========================================
 The options in the Versus and Bean Ball Mode are a bit different from 
thoses in the normal Tournament Mode. Before choosing your team, you 
will be given the following options on a menu called "Taisen Jouken" 
(Versus Rules). The options on the left and right side are the same. The 
only thing that changes is the first two/four options.

TAISEN (Enter)
TAISEN OWARU (Leave)
TAISEN SUU (# of Rounds)
YUUSHOU KACHISUU (# of Victories)

Enter is the first option on the left, it will take you to the Team 
Select screen. Leave is the first option on the right, it will take you 
to the Main Menu. # of Rounds is self-explanatory and # of victories is 
the how much rounds a player must win to win the match. The following 
the options are the same on both sides, the left are for Team 1 and the 
right are for Team 2.

TAISEN NINZUU (# of Players)
ZEN'IN TAOSUTO (Defeat Everyone)
ICHIBAN WO TAOSUTO (Defeat Captain)
HITORI TAOSUTO (First Defeat)
ZEN'IN HITTO SURU TO (Hit Everyone)
ICHIBAN WO HITTO SURU TO (Hit Captain)
HITORI HITTO SURU (First Hit)
JIKAN SEIGEN (Time Limit)

 The # of Players refers to the players on the infield. Defeat Everyone 
to First Hit are the self-explanatory each team can choose and Time 
Limit (which is only on the left side) is self-explanatory too.

 After making your adjustments, choose two teams and then choose a stage 
(you're limited to either team's nation or a previously visited stage 
from the Tournament Mode). Then you'll see a screen called "Sakusen 
Taimu" (Strategy Time) eighteen choices, nine on the left side of the 
screen and nine on the right. The first choice on the left is "Shiai" 
which is to start the match and the right is "Shiai Yameru", which will 
take you back to the main Versus Menu. The Second to Seventh choices are 
the same thing on both side, but the ones in the left are for the first 
team and one on the right is for the second:

CHIIMU DEETA (Team Data)
SENSHU RISUTO (Player List)
KIHON SAKUSEN (Basic Strategy)
MARUHI SAKUSEN (Advance Strategy)
FAAMEESHON (Formation)
HISSATSU RISUTO (Secret List)
HISSATSU SETTEI (Secret Setting)

 They're pretty much the same thing as the options in the Team Setting 
Mode of the Team List. Player List is a list of all the players in each 
team. You can check a player's status by pressing Y and you can even 
compare entire's team stats (and organize their players too). The rest 
of the options from left to right and up to down are:

GEEMUSETTEI HENKOU (Adjust Game Settings)
SANKANIZUU HENKOU (Number of Players)
TAISENCHIIMU HENKOU (Change Teams)
SEEBU SURU (Save Data)

Adjust Game Settings allows you to change options for the game (such as 
as well the ability to hit your teammates) and obstacles for the 
specific level you're in. Number of Players allows you add your buddies 
to the game and choose which size he can take. Up to Four-Players can 
join. You can switch courts. Change Teams allows you to change your team 
if you're not with your choice. Save Data is quite obvious.

========================================
DEFINITIONS OF STATS
========================================
 When checking a player's stats, it is nice to know what each category 
means. Each category has three sets of numbers. KIHONCHI (Basic) is the 
basic number of that particular category. AITEMU+ is the extra numbers 
given by a specific item the is wearing. And GENZAICHI is the total 
number. Now that's done, here's a list of stats' category and English 
definitions.

BOURUPAWAA (Ball Power/BP)
BOURUSUPIIDO (Ball Speed/BS)
SHUUTO (Secret Shot/SH)
HENKAKYUU (Ball Control/CR)
SUBAYASA (Agility/AG)
BANE (Jump/JP)
KYACCHI (Catch/CA)
YOKE (Dodge/DG)
URATE ZUYOSA (Defense/DF)
TAIRYOKU (Hit Points/HP)

========================================
DEFINITIONS OF GAME SETTINGS
========================================
 The game settings sections consist of two pages. The first four or so 
options in the second page will turn on or off certain obstacles for the 
specific stage you're in. The rest of the options are all the same for 
all the team.

PAGE 1:

HIDARI CHIIMU (Left Team)
 The strenght of the left team. The options are Choyowa (Very Weak), 
Yowai (Weak), Tsuyoi (Strong) and Chotsuyo (Very Strong).

MIGI CHIIMU (Right Team)
 The strenght of the right team. The options are Choyowa (Very Weak), 
Yowai (Weak), Tsuyoi (Strong) and Chotsuyo (Very Strong).

BOURU SUPIIDO (Ball Speed)
 The options are Chooso (Very Slow), Osoi (Slow), Hayai (Fast) and 
Chohaya (Very Fast).

IDOU SUPIIDO (Speed Change)
 The options are Chooso (Very Slow), Osoi (Slow), Hayai (Fast) and 
Chohaya (Very Fast).

HISSATSU SHUUTO (Secret Shot)
 The difficulty of pulling one. The options are Chodena (Very Hard), 
Denikui (Hard), Deyasui (Easy), Choderu (Very Easy).

KOUGEKI BARANSU (Attack Balance)
 The options are Chohiku (Very Low),  Hikui (Low), Takai (High), Chotaka 
(Very High).

SHUBI BARANSU (Catch Balance)
 The options are Chohiku (Very Low),  Hikui (Low), Takai (High), Chotaka 
(Very High).

BOUGYO BARANSU (Defense Balance)
 The options are Chohiku (Very Low),  Hikui (Low), Takai (High), Chotaka 
(Very High).

BOURU NO SUTAATO (Ball Start)
 Who gets to be the first with the ball. Hidari (left), Migi (Right), 
Minnaka (Center) or Randamu (Random).

MIKATA NO ATARI (Hurt Ally)
The options are Nashi/Nashi (No/No), Nashi/Ari (No/Yes), Ari/Nashi 
(Yes/No), Ari/Ari (Yes/Yes).

PAGE 2 (Note the first four options are for the specific stage you're 
in, this part of the FAQ only cover the options are those):

JUURYOKU (Gravity)
 The options are Choyowa (Very Weak), Yowai (Weak), Tsuyoi (Strong) and 
Chotsuyo (Very Strong).

SUBERI (Sliding)
 The options are Chooso (Very Slow), Osoi (Slow), Hayai (Fast) and 
Chohaya (Very Fast).

SAKAMICHI NO KASOKU (Downhill Acceleration)
 The options are Chooso (Very Slow), Osoi (Slow), Hayai (Fast) and 
Chohaya (Very Fast).

BGE/SE
 The options are Nashi/Nashi (No/No), Nashi/Ari (No/Yes), Ari/Nashi 
(Yes/No), Ari/Ari (Yes/Yes).

SAUNDO (Sound)
 The options are MONORARU (Mono) and SUTEREO (Stereo).

------------------------------------------------------------
GAME SETTINGS OF SPECIFIC LEVELS
------------------------------------------------------------
 As previously stated on several occasions, the first four options for 
the second page of the game settings are specific for the level you're 
in. Here's a list of those options.

----------
Japan
----------
HASHI NO KATAMUKI (Bridge Inclination)
 Options are Chochii (Very Small), Chiisai (Small), Ooki (Big), Chooo 
(Very Big).

HASHI NO YURE (Bridge Vibration)
 Options are Chosuku (Very Rare), Sukunai (Rarely), Ooi (Often) and 
Chooo (Very Often)

KAZE NO TSUYOSA (Wind Strenght)
 Options are Choyowa (Very Weak), Yowai (Weak), Tsuyoi (Strong) and 
Chotsuyo (Very Strong).

KAZE NO TAIMAA (Wind Timer)
 Options are Chonaga (Very Long), Nagai (Long), Mijikai (Short) and 
Chomiji (Very Short).

------------
England
------------

HASHI NO KAKUDO (Bridge's Angle)
 Options are Ue2 (Upper 2), Ue 1 (Upper 1), Shita 1 (Lower 1) and Shita 
2 (Lower 2)

HASHI NO TAIMAA
  Options are Chonaga (Very Long), Nagai (Long), Mijikai (Short) and 
Chomiji (Very Short).

KIRI NO KOSA (Fog Type)
 Options are Chousu (Very Thin), Usui (Thin), Koi (Thick), Chokoi (Very 
Thick).

KIRI NO TAIMAA (Fog's Timer)
  Options are Chonaga (Very Long), Nagai (Long), Mijikai (Short) and 
Chomiji (Very Short).

------------
India
------------
NAGARE NO KOOSU (Stream's Course)
 Options are TYPE 1-4.

NAGERE NO SUPIIDO (Stream's Speed)
 Options are Osoi (Slow), Hayai (Quick), Mijikai (Short) and Nagai 
(Long).

HASU NO UGOKI (Lotus's Movement)
 Options are TYPE 1-4.

HASU NO SUPIIDO (Lotus's Speed)
  Options are Osoi (Slow), Hayai (Fast), Chohaya (Very Fast) and Ribaasu 
(Rivers)

-------------
Iceland
-------------
YAMA NO KATACHI (Mountain's Shape)
 Options are Type 1-4.

YAMA NO TAIMAA (Mountain's Timer)
  Options are Chonaga (Very Long), Nagai (Long), Mijikai (Short) and 
Chomiji (Very Short).

KOORU JOUKEN (Cold Conditions)
 Options are Type 1-4.

KOORU TAIMAA (Cold Timer)
  Options are Chonaga (Very Long), Nagai (Long), Mijikai (Short) and 
Chomiji (Very Short).

-------------
China
-------------
MARUTA NO KAITEN (Log's Rotation)
 Options are Chomiji (Very Short), Mijikai (Short), Nagai (Long) and 
Chonaga (Very Long).

MARUTA NO SUPIIDO (Log's Speed)
  The options are Chooso (Very Slow), Osoi (Slow), Hayai (Fast) and 
Chohaya (Very Fast).

SHIISOO NO KAKUDO (Seesaw's Angle)
 Options are Chochii (Very Small), Chiisai (Small), Ooki (Big), Chooo 
(Very Big).

SHIISOO NO YURE (Seesaw's Vibration)
 Options are Chosuku (Very Rare), Sukunai (Rarely), Ooi (Often) and 
Chooo (Very Often)

-------------
Italy
-------------

ISEKI NO ATARI (Sinking Ruins)
 Options are Chohiku (Very Low),  Hikui (Low), Takai (High), Chotaka 
(Very High).

ISEKI NO TAIMAA (Ruin's Timer)
 Options are Chonaga (Very Long), Nagai (Long), Mijikai (Short) and 
Chomiji (Very Short).

AWA NO KAZU (Numbers of Bubbles)
 Options are Chosuku (Very Few), Sukunai (Few), Ooi (Many) and Chooo 
(Too Many)

AWA NO TAIMAA (Bubbles's Timer)
 Options are Chonaga (Very Long), Nagai (Long), Mijikai (Short) and 
Chomiji (Very Short).

-------------
Arab
-------------

SAKYUU TAKASA (Sand Hill's Height)
 Options are Chohiku (Very Low),  Hikui (Low), Takai (High), Chotaka 
(Very High).

SAKYUU NO HENKA (Sand Hill's Formation)
 Options are Chooso (Very Slow), Osoi (Slow), Hayai (Fast) and Chohaya 
(Very Fast).

TATSUMAKI UGOKI (Tornado's Movement)
 Options are Type1-4.

TATSUMAKI TAIMAA (Tornado's Timer)
 Options are Chonaga (Very Long), Nagai (Long), Mijikai (Short) and 
Chomiji (Very Short).

--------------
France
--------------

FUNSUI NO DEKATA (Fountain's Attitude)
 Options are Type1-4.

TATEFUN NO TSUYOSA (Vertical Fountain's Strenght)
 Options are Choyowa (Very Weak), Yowai (Weak), Tsuyoi (Strong) and 
Chotsuyo (Very Strong).

YOKOFUN NO TSUYOSA (Horizontal Fountain's Strenght)
 Options are Choyowa (Very Weak), Yowai (Weak), Tsuyoi (Strong) and 
Chotsuyo (Very Strong).

FUNSUI NO TAIMAA (Fontain's Timer)
 Options are Chonaga (Very Long), Nagai (Long), Mijikai (Short) and 
Chomiji (Very Short).

--------------
Kenya
--------------

NUMA NO JOUTAI (Swamp's State)
 Options are Chokata (Very High), Katai (High), Yawai (Low) and Choyawa 
(Very Low).

NUMA NO FUKASA (Swamp's Depth)
 Options are Choasa (Very Shallow), Asai (Shallow), Fukai (Deep) and 
Chofuka (Very Deep)

KI NO HAICHI (Tree's Arrangement)
 Options are Type 1-4.

KI NO ATARI (Tree's Vicinity)
 Options are Chochii (Very Small), Chiisai (Small), Ooki (Big), Chooo 
(Very Big).

--------------
Russia
--------------

NADARE NO TSUYOSA (Avalanche's Strenght)
 Options are Choyowa (Very Weak), Yowai (Weak), Tsuyoi (Strong) and 
Chotsuyo (Very Strong).

NADARE NO TAIMAA (Avalanche's Timer)
 Options are Chonaga (Very Long), Nagai (Long), Mijikai (Short) and 
Chomiji (Very Short).

YUKI SHITSU (Snow Quality)
 Options are Chokata (Very High), Katai (High), Yawai (Low) and Choyawa 
(Very Low).

YUKI NO GORO (Purring Snow)
 Options are Chosuku (Very Few), Sukunai (Few), Ooi (Many) and Chooo 
(Too Many).

--------------
Brazil
--------------

NAMI NO TAKASA (Wave's Height)
 Options are Chohiku (Very Low),  Hikui (Low), Takai (High), Chotaka 
(Very High).

NAMI NO HAYASA (Wave's Speed)
 Options are Chooso (Very Slow), Osoi (Slow), Hayai (Fast) and Chohaya 
(Very Fast).

TORI NO SEIKAKU (Bird's Character)
 Options are Yasashii (Simple), Kimagure (Whimsy), Wagamama (Selfish) 
and Ranbou (Violent).

TORI NO SHURUI (Bird's Variety)
 Options are Tori (Bird) 1-4.

--------------
Germany
--------------

GIA NO KAITEN (Gear's Rotation)
 Options are Type 1-4.

GIA NO SUPIIDO (Gear's Speed)
 Options are Chooso (Very Slow), Osoi (Slow), Hayai (Fast) and Chohaya 
(Very Fast).

GIA NO SURAIDO (Gear's Slide)
 Options are Type 1-4.

GIA NO TAKASA (Gear's Height)
 Options are Chotaka (Very High), Takai (High), Hikui (Low) and Chohiku 
(Very Low).

--------------
America
--------------

RAKURAI POINTO (Thunderbolt Point)
 Options are Type 1-4.

RAKURAI TAIMAA (Thunderbolt Timer)
 Options are Chonaga (Very Long), Nagai (Long), Mijikai (Short) and 
Chomiji (Very Short).

BAUNDO NO TAKASA (Bound's Height)
 Options are Chohiku (Very Low), Hikui (Low), Takai (High) and Chotaka 
(Very High).

BAUNDO NO TSUYOSA (Bound's Strenght)
 Options are Chohiku (Very Low),  Hikui (Low), Takai (High), Chotaka 
(Very High).

--------------
Moon
--------------

 WAAPU SHUTSUGEN (Warp's Appearcances)
Options are Chomiji (Very Rarely), Mijikai (Rarely), Nagai (Often) and 
Chonaga (Very Often).

WAAPU TAIMAA (Warp Timer)
 Options are Chonaga (Very Long), Nagai (Long), Mijikai (Short) and 
Chomiji (Very Short).

UE NO JUURYOKU (Upper Gravity)
 Options are Choyowa (Very Weak), Yowai (Weak), Tsuyoi (Strong) and 
Chotsuyo (Very Strong).

SHITA NO JUURYOKU (Lower Gravity)
 Options are Choyowa (Very Weak), Yowai (Weak), Tsuyoi (Strong) and 
Chotsuyo (Very Strong).

========================================
TOURNAMENT MODE SETTINGS
========================================
 When you choose Dojjibouru Kachinuki, you will be ask which of your 
three custom teams to play as. If you haven created your own team, check 
the How to Create your Team of this guide. Each save file will show the 
team's name, captain's name and mugshot, the team's level and the 
numbers of victories. Afterwards, you will then choose your opponent, 
the stage (you're limited to the opponent's stage or previously defeated 
levels) and a list of options. They are from up to down and left to 
right:

SHIAI (Begin)
SHOPPU (Shop)
AITEMU RISUTO (Item List)
KIHON SAKUSEN (Basic Strategy)
MARUHI SAKUSEN (Advance Strategy)
FAAMEESHON (Formation)
GEEMU SETTEI HENKOU (Adjust Game Settings)
SANKA NINZUU HENKOU (Adjust Number of Players)
SHIAI YAMERU (Exit)
CHIIMU DEETA (Team Data)
SENSHU RISUTO (Player List)
MENBAA RISUTO (Member List)
SENSHU IREKAE (Player Exchange)
HISSATSU RISUTO (Secret List)
HISSATSU SETTEI (Secret Settings)
AITE CHIIMU SUTETASU (Opposing Team's Status)
AITE CHIIMU HENKOU (Change Opposing Team)
SEEBU SURU (Save Data)

All the options in this mode has already been explained in the previous 
sections and the last two options before Save Data are self-explanatory.

========================================
PLAY CONTROLS
========================================
-------------
Shoot
-------------
Shot: Y
Dash Shot: Dash and press Y
Jump Shot: Jump and press Y
Feint: L+Y
Throwing Change: L and then R
Target Change: D-Pad + R
Attack: Y+B and then L+Y

-------------
Jump
-------------
Jump: Y+B
High Jump: Dash and then Y+B
Long Jump: Dash and Dash Again.
Diving Jump: L+Y+B

-------------
Catch
-------------
Catch: Y
Block: L+Y
Intercept: Y+B

-------------
Dodge
-------------
Kneeling Dodge: B
Belly Dodge: Up+B
Covering Dodge: Forward+B
Rear Dodge: Down+B
Face Up Dodge: Back+B
Cover Up: L+B

-------------
Movement
-------------
Dash: Press the D-Pad twice on any direction
Change Play 1: D-Pad+B
Change Play 2: L+D-Pad+B

-------------
Pass
-------------
Auto Pass: B
Outfield Pass (End): Foward+B
Outfield Pass (Up): Up+B
Outfield Pass (Down): Down+B
Rear Pass: Back+B
All Man Pass: L+B
Infield Up Pass: L+Up+B
Infield Down Pass: L+Down+B
Infield Front Pass: L+Front+B
Infield Rear Pass: L+Back+B

---------------------------------------------------
Movement Directions to other Players
---------------------------------------------------
High Jump Man: Up+A
Long Jump Man: Front+A
Diving Jump Man: Down+A
Post Man: Back+A
Approach Man: L+A
Line Dash Man: L+Up+A
Cross Man: L+Front+A
Joint Man: L+Down+A
Key Man: L+Back+A

---------------------------------------------------
Formation Commands to other Players
---------------------------------------------------
Top Man: Up+X
Front Man: Front+X
Bottom Man: Down+X
Rear Man: Back+X
Side Man: L+X
Wing Man: L+Up+X
Ahead Man: L+Right+X
Distance Man: L+Down+X
Behind Man: L+Back+X

--------------------
Miscellaneous
-------------------
Advance Strategy: D-pad+X+A(+L)
See the Strategy section for more info.

========================================
ADVANCE STRATEGY
========================================
 When you go to the Maruhi Sakusen screen. You will be given a list of 
ten strategies you can use.  Here you can adjust the formation, the 
moves, timing, ect. that each character can use and name your strategy. 
The strategies each player can use are activated during gameplay using 
the following commands:

Advance Strategy No.1: Up+X+A
Advance Strategy No.2: Down+X+A
Advance Strategy No.3: Right+X+A
Advance Strategy No.4: Left+X+A
Advance Strategy No.5: L+X+A
Advance Strategy No.6: L+Up+X+A
Advance Strategy No.7: L+Down+X+A
Advance Strategy No.8: L+Right+X+A
Advance Strategy No.9: L+Left+X+A

========================================
SHOPPING LIST
========================================
Here is a list of all the items you can buy from the shop. Items are 
listed from Up to Down and Left to Right.

Page 1
NATTSU SHUUTO (Nut Shot)			200 yen
APPAA SHUUTO (Upper Shot)			200 yen
ASSHUKU SHUUTO (Compressed Shot)		200 yen
KASOKU SHUUTO (Accelerated Shot)		200 yen
BUYO BUYO SHUUTO (Soft Shot)			200 yen
SUKURYUU SHUUTO (Screw Shot)			200 yen
SUNEEKU SHUUTO (Snake Shot)			200 yen
SUNEEKU 2 SHUUTO (Snake Shot 2)		200 yen
PISUTON SHUUTO (Piston Shot)			200 yen
UZUMAKI SHUUTO (Whirlpool Shot)		200 yen

BUNRETSU1 SHUUTO (Split Shot 1)		240 yen
BUNRETSU2 SHUUTO (Split Shot 2)		240 yen
BUNRETSU3 SHUUTO (Split Shot 3)		240 yen
HENSOKU SHUUTO (Shift Shot)			240 yen
CHIUCHIU SHUUTO (Turn Shot?)			240 yen
YOPPARAI SHUUTO (Drunkard Shot)		240 yen
JIKASAN SHUUTO (Timer Shot)			240 yen
BAKUFUU SHUUTO (Blast Shot)			240 yen
KAKKUN1 SHUUTO (V Shot 1)			240 yen
KAKKUN2 SHUUTO (V Shot 2)			240 yen

Page 2
INAZUMA SHUUTO (Lighting Shot)			280 yen
HOEHOE SHUUTO (Roaring Shot)			280 yen
BUUMERAN SHUUTO (Boomerang Shot)		280 yen
MOZUOTOSHI SHUUTO (Drop Strike Shot)	280 yen
OBUOBU SHUUTO (Double Off Shot)		280 yen
ZETTO SHUUTO (Z Shot)				280 yen
DABURU1 SHUUTO (Double Shot 1)		280 yen
DABURU2 SHUUTO (Double Shot 2)		280 yen
DABURU3 SHUUTO (Double Shot 3)		280 yen
USHIROKARA SHUUTO (Rear Shot)		280 yen

KANTSUU SHUUTO (Penetrating Shot)		320 yen
MAHHA SHUUTO (Machine Shot)			320 yen
WAAPU1 SHUUTO (Warp Shot 1)			320 yen
WAAPU2 SHUUTO (Warp Shot 2)			320 yen
KUSHIZASHI SHUUTO (Skew Shot)		320 yen
KYUUIN SHUUTO (Absorption Shot)		320 yen
YUUWAKU SHUUTO (Lure Shot)			320 yen
UERUKAMU SHUUTO  (Welcome Shot)		320 yen
KYODAINA SHUUTO (Giant Shot)			320 yen
MOROHANO SHUUTO (W Edge Shot)		320 yen

Page 3
ROOPU1 SHUUTO (Rope Shot 1)			360 yen
ROOPU2 SHUUTO (Rope Shot 2)			360 yen
RANDAMU SHUUTO (Random Shot)		360 yen
AMIDAKUJI  SHUUTO (Maze Shot)			360 yen
ENRIN1 SHUUTO (Swirl Shot 1)			360 yen
ENRIN2 SHUUTO (Swirl Shot 2)			360 yen
RITAAN SHUUTO (Return Shot)			360 yen
SUTAA SHUUTO (Star Shot)				360 yen
ZEN'IN SHUUTO (Unanimity Shot)			360 yen
YAMADA NO SHUUTO (Yamada's Shot)		360 yen

BOORU PAWAA UP (Ball Power Up)		 30 yen
BOORU SUPIIDO UP (Ball Speed Up)		 30 yen
SHUUTO UP (Secret Shot)				 30 yen
HENKA KYUU UP (Control Up)			 30 yen
SUBAYASA UP (Agility Up)				 30 yen
BANE UP (Jump Up)					 30 yen
KYATCHU UP (Catch Up)				 30 yen
YOKE UP (Dodge Up)				 30 yen
UTARE DUYOSA UP (Defense Up)			 30 yen
TAIRYOKU UP (HP Up)				 30 yen

Page 4
DAINAMAITO AAMU (Dynamite Arm)		120 yen
TAABO SHORUDAA (Turbo Shoulder)		120 yen
TOUKON NO UDEWA (Toukon's Bangle)		120 yen
SAIKURON RISUTO (Cyclone Wrist)		120 yen
DORAGON SHUUZU (Dragon Shoes)		120 yen
SUPURINGU KUTSUZOKO (Spring Shoe Sole)	120 yen
OKUTOPASU GUROOBU (Octopus Glove)		120 yen
EARO SHATSU (Aero Shirt)				120 yen
GURASU PUROTEKUTAA (Glass Protector)	120 yen
HAIPAA BERUTO (Hyper Belt)			120 yen

ATOMIKKU AAMU  (Atomic Arm)			240 yen
ROKETTO SHORUDAA  (Rocket Shoulder)		240 yen
NEKKETSU NO UDEWA  (Nekketsu Bangle)	240 yen
HARIKEEN RISUTO (Hurricane Wrist)		240 yen
MAHHA SHUUZU (Mach Shoes)			240 yen
JETTO KUTSUZOKO (Jet Shoe Sole)		240 yen
BAKYUUMU GUROOBU (Vacuum Glove)		240 yen
MIKAWASHI NO SHATSU (Glancing Shirt)		240 yen
METARU PUROTEKUTAA (Metal Protector)	240 yen
MAJIKKU BERUTO (Magic Belt)			240 yen

Page 5
SENSHU IREKAE (Replace Player)		  	  300 yen
SENSHU SAKUSEI1 (Create Player 1)		  600 yen
SENSHU SAKUSEI2 (Create Player 2)		1800 yen
SENSHU SAKUSEI3 (Create Player 3)		5400 yen
SENSHU BOSHUU1 (Recruit Player 1)		  600 yen
SENSHU BOSHUU2 (Recruit Player 2)		1800 yen
SENSHU BOSHUU3 (Recruit Player 3)		5400 yen
SENSHU HIKINUKI1 (Scout Player 1)		  600 yen
SENSHU HIKINUKI2 (Scout Player 2)		1800 yen
SENSHU HIKINUKI3 (Scout Player 3)		5400 yen

SENSHU URIKOMI (Sell Player)			    10 yen
SHUUTO GOUSEI (Shot Combo)			  160 yen
SHUUTO KOPII (Copy Shot)				  200 yen
UEDA NO TANE (Ueda Clones)			  490 yen
NAZOWO YOBUBOORU (Mystery Call Ball)	3000 yen
HISSATSU MASUTAA (Secret Master)		7700 yen
UP GA 2BAI (Double Up)				3500 yen
KOUKA GA 2 BAI (Double Equip)			3500 yen
SUTEETASU MAX (Status Max)			9980 yen
OTANOSHIMI KEN (Happy Coupon)		1000 yen


About the items. All the secret shots you can buy are pretty much 
described by their names. All the "Up" items and equipments are for 
staticstics. Arms are for Ball Power, Shoulders are for speed, ect. 
Replace Player allows you to trade one of your players for an equal or 
lower member of an opposing team. Create Player allows you to make your 
player. You can name them, choose their skin color, face, ect. 
Recruiting Players allows you to buy players from other teams, while 
Scouting will randomly create a player for you. The higher the item 
number, the more powerful the player can be. Sell Player allows you to 
sell one of your least-favorite players, while Shot Combo allows you to 
combine two secret shots into one. Copy Shot allows to create a copy of 
a shot you've already own without spending much money. Mystery Call Ball 
gives you 2 victories closer to the Mystery Team  Secret Master allows 
you to master your Secret Shots. Double Up increases two categories of 
your stats and Double Equip is two  Equipments of your choice. Status 
Max increases one of your player's level to 99 and Happy Coupon is a 
random item.

========================================
POST-MATCH SCREEN
========================================

 When you finish a match agaisnt an opposing team, it will show who won 
and who lost under the team's name. It will also show your current 
number of games, wins and losses. And the number of each team's victims, 
shots, hits, passes, catches, intercepts and score. As well as thw MVP 
of the game.

========================================
YOUR CHARACTERS
========================================

Here are the characters you can use for your team in the order they are 
listed in the beggining

Kunio
 Student of Nekketsu High School. The best player on your team.
Character No. 210
Face: 1
Skin Tone: Yellow
Level: 6
Ball Power: 22
Ball Speed: 14
Secret Shot: 06
Ball Control: 10
Movement: 14
Jump: 12
Catch: 10
Escape: 16
Defense: 14
Total HP: 32
Default Secret Shot: ASSHUKU SHUUTO (Compressed Shot)

Riki
 Student of Hanazono High School. He is Kunio'a eternal rival and is 
always trying to be one step ahead of Kunio.
Character No. 211
Face: 2
Skin Tone: Yellow
Level: 6
Ball Power: 16
Ball Speed: 12
Secret Shot: 04
Ball Control: 04
Movement: 12
Jump: 14
Catch: 16
Escape: 12
Defense: 12
Total HP: 34
Default Secret Shot: KANTSUU SHUUTO (Penetrating Shot)

Sonokawa
 From Senridai High School. He is Kunio's biggest fan and stalker.
Character No. 212
Face: 17
Skin Tone: Yellow
Level: 6
Ball Power: 10
Ball Speed: 22
Secret Shot: 06
Ball Control: 08
Movement: 12
Jump: 16
Catch: 12
Escape: 20
Defense: 20
Total HP: 24
Default Secret Shot: KUSHIZASHI SHUUTO (Skew Shot)

Onizuka
 A student from Reihou with a strange look.
Character No. 213
Face: 8
Skin Tone: Yellow
Level: 06
Ball Power: 08
Ball Speed: 06
Secret Shot: 22
Ball Control: 10
Movement: 14
Jump: 14
Catch: 04
Escape: 10
Defense: 36
Total HP: 24
Default Secret Shot: BUNRETSU1 SHUUTO (Split Shot 1)

Kobayashi, 
 Head of the Shitennou (Four Heavenly Kings), a four-man group of some 
of Reihou's finest.
Character No. 214
Face: 9
Skin Tone: Yellow
Level: 06
Ball Power: 12
Ball Speed: 16
Secret Shot: 08
Ball Control: 10
Movement: 12
Jump: 24
Catch: 12
Escape: 12
Defense: 16
Total HP: 24
Default Secret Shot: BUNRETSU2 SHUUTO (Split Shot 2)

Mochizuki
 Member of  the Shitennou. Fastest player in the game.
Character No. 215
Face: 10
Skin Tone: Yellow
Level: 06
Ball Power: 16
Ball Speed: 14
Secret Shot: 10
Ball Control: 04
Movement: 22
Jump: 12
Catch: 10
Escape: 14
Defense: 28
Total HP: 24
Default Secret Shot: BUNRETSU3 SHUUTO (Split Shot 3)

Taira 
 Member of  the Shitennou.
Character No. 216
Face: 11
Skin Tone: Yellow
Level: 05
Ball Power: 12
Ball Speed: 16
Secret Shot: 08
Ball Control: 06
Movement: 14
Jump: 04
Catch: 18
Escape: 12
Defense: 16
Total HP: 16
Default Secret Shot: DABURU1 SHUUTO (Double Shot 1)

Kinoshita
 Member of the Shitennou. The fastest catcher in your team.
Character No. 217
Face: 12
Skin Tone: Yellow
Level: 06
Ball Power: 10
Ball Speed: 08
Secret Shot: 16
Ball Control: 12
Movement: 14
Jump: 02
Catch: 30
Escape: 24
Defense: 12
Total HP: 14
Default Secret Shot: DABURU2 SHUUTO (Double Shot 2)

Yoshino 
 A student from Hanazono High School. He has high defense and HP.
Character No. 218
Face: 18
Skin Tone: Yellow
Level: 06
Ball Power: 06
Ball Speed: 12
Secret Shot: 12
Ball Control: 14
Movement: 12
Jump: 16
Catch: 06
Escape: 06
Defense: 28
Total HP: 40
Default Secret Shot: DABURU3 SHUUTO (Double Shot 3)

Kumada 
 From Torashimami Fourth Ordinal High School. Powerful practioner of 
Judo who has high defense and HP and fast ball speed. 
Character No. 219
Face: 19
Skin Tone: Yellow
Level: 07
Ball Power: 14
Ball Speed: 30
Secret Shot: 06
Ball Control: 12
Movement: 16
Jump: 14
Catch: 04
Escape: 02
Defense: 30
Total HP: 50
Default Secret Shot: USHIROKARA SHUUTO (Rear Shot)

Toudou
  President of the student council of Reihou Academy. He manage a large 
staff of an evil corporation and he pull strings from behind.
Character No. 220
Face: 6
Skin Tone: Yellow
Level: 06
Ball Power: 24
Ball Speed: 12
Secret Shot: 08
Ball Control: 04
Movement: 12
Jump: 12
Catch: 16
Escape: 04
Defense: 14
Total HP: 30
Default Secret Shot: BUYO BUYO SHUUTO (Soft Shot)

Yamada
 Former president of Reihou Academy's Student Council. He was one of 
Kunio's classmate during their Middle School years.
Character No. 221
Face: 5
Skin Tone: Yellow
Level: 06
Ball Power: 22
Ball Speed: 14
Secret Shot: 10
Ball Control: 06
Movement: 16
Jump: 16
Catch: 10
Escape: 12
Defense: 12
Total HP: 28
Default Secret Shot: HOEHOE SHUUTO (Roaring Shot)

Gouda
 Student of Houryou High School. His proud attack comes from his head of 
stone, which he uses for headbutts.
Character No. 222
Face: 3
Skin Tone: Yellow
Level: 07
Ball Power: 08
Ball Speed: 06
Secret Shot: 24
Ball Control: 12
Movement: 16
Jump: 12
Catch: 20
Escape: 18
Defense: 24
Total HP: 40
Default Secret Shot: ZETTO SHUUTO (Z Shot)

Godai
 No.1 of Tanibana High School. A master of Boujutsu and friend of Gouda.
Character No. 223
Face: 4
Skin Tone: Yellow
Level: 06
Ball Power: 16
Ball Speed: 14
Secret Shot: 08
Ball Control: 06
Movement: 10
Jump: 14
Catch: 04
Escape: 10
Defense: 12
Total HP: 38
Default Secret Shot: BAKUFUU SHUUTO (Blast Shot)

Ryuuichi
 Student of Reihou Academy and Yamada's former subordinate. A master 
martial artists and one half of the Double Dragon brothers.
Character No. 224
Face: 7 
Skin Tone: Yellow 
Level: 07 
Ball Power: 14 
Ball Speed: 10 
Secret Shot: 06 
Control: 12 
Movement: 18 
Jump: 10 
Catch: 12 
Escape: 14 
Defense: 32 
Total HP: 44 
Default Secret Shot: BAKUFUU SHUUTO (Blast Shot)

Ryuuji
 Student of Reihou Academy, Ryuuichi's twin brother and another of 
Yamada's former subordinate. He is the other half of the Double Dragon 
brothers.
Character No. 225
Face: 7 
Skin Tone: Yellow 
Level: 07 
Ball Power: 10 
Ball Speed: 14 
Secret Shot: 06 
Control: 16 
Movement: 20 
Jump: 08 
Catch: 10 
Escape: 12 
Defense: 30 
Total HP: 46 
Default Secret Shot: BAKUFUU SHUUTO (Blast Shot)

Nishimura
 No. 1 of Hakutaka High School. He is master of a Coffeehouse.
Character No. 226
Face: 13 
Skin Tone: Yellow 
Level: 06 
Ball Power: 06 
Ball Speed: 04 
Secret Shot: 08 
Control: 24 
Movement: 02 
Jump: 02 
Catch: 10 
Escape: 02 
Defense: 02 
Total HP: 70 
Default Secret Shot: SUNEEKU SHUUTO (Snake Shot)

Sawaguchi
 No. 2 of Hakutaka High School. Very little is known about him.
Character No. 227
Face: 14 
Skin Tone: Yellow 
Level: 06 
Ball Power: 12 
Ball Speed: 08 
Secret Shot: 10 
Control: 16 
Movement: 14 
Jump: 04 
Catch: 12 
Escape: 10 
Defense: 06 
Total HP: 40 
Default Secret Shot: PISUTON SHUUTO (Piston Shot)

Kamijou
  A student from Kagemura High School. He and his friend, Yamamoto, uses 
the names of Kunio & Riki with 
to do tricks.
Character No. 228
Face: 15 
Skin Tone: Yellow 
Level: 06 
Ball Power: 14 
Ball Speed: 16 
Secret Shot: 20 
Control: 30 
Movement: 16 
Jump: 14 
Catch: 12 
Escape: 04 
Defense: 02 
Total HP: 20 
Default Secret Shot: SUKURYUU SHUUTO (Screw Shot)

Yamamoto
  A student from Kagemura High School. He is a very close friend of 
Kamijou.
Character No. 229
Face: 16
Skin Tone: Yellow 
Level: 06 
Ball Power: 12 
Ball Speed: 10 
Secret Shot: 10 
Control: 34 
Movement: 16 
Jump: 12 
Catch: 10 
Escape: 06 
Defense: 06 
Total HP: 16 
Default Secret Shot: ENRIN1 SHUUTO (Swirl Shot 1)

========================================
OPPOSING TEAMS
========================================
Here's a list of all the opposing teams you get to face off in the 
beggining. I'm too lazy to give full statictics of all the characters, 
so I'll just give the levels and ratings (from A to D) given in the 
Kunio-kun Hyakka guide.


Japan (Captain: Ishida)
 Level 15. The 2nd best team in Japan (next to yours, Nekketsu).  A 
well-balanced team consisting of several members with unique attributes. 
They attack from the outfield whenever they have the chance. Take on 
this team only when you have acquired a bit of experience.

Members
Name		Initial Level	Offense		Defense	Movement	
Ishida		16		B		C		D
Shirai		16		A		A		D
Takeuchi	15		B		D		B
Wada		15		C		D		B
Sawada	15		A		E		B
Nakazawa	17		C		C		A
Yukita		17		C		E		A
Hosaka		15		A		E		A
Hoshiya	14		D		A		E
Nakamura	14		C		D		D
Ebinuma	14		B		B		E
Okada		13		E		C		D
Igarashi		14		A		B		E
Satou		13		C		D		E
Saitou		16		D		E		A

England (Captain: James)
 Level 7. They are very considerate, which is considered old tradition. 
They play only by the written book. A very gentleman team.

Members
Name		Initial Level	Offense		Defense	Movement	
James		8		A		C		A
Scott		8		D		D		A
Nigel		8		A		D		D
George		8		E		E		B
Gregory	8		C		A		C
Jack		7		B		E		E
Raymond	8		B		A		D
Brian		8		C		A		C
Charles		8		B		E		E
Gordon		7		C		B		E
Arnold		7		B		E		E
Richard		7		C		E		B
Robert		8		D		C		C
Howard	8		D		D		A
Gilbert		8		B		A		C

India (Captain: Rahman)
 Level 9. Since they are usually in a state of nothingness, it's hard to 
predict their behaviour. They have low HP, but their bodies are strong.

Members
Name		Initial Level	Offense		Defense	Movement
Rahman	10		A		C		A
Neelam		 9		B		C		E
Krishna		 9		D		C		C
Ganesh		 9		B		B		D
Ajar		 7		E		E		E
Rakkan		 9		E		C		C
Habib		 9		E		C		C
Slyj		 9		B		A		E
Pachira		10		C		C		A
Faraj		 9		D		D		D
Ashraf		 9		D		B		D

Iceland (Heilman)
 Level 10. A very rough and excited team. They have high HP. Their 
shooting skills are not to be feared and their catching techniques are 
unskilled.

Members
Name		Initial Level	Offense		Defense	Movement
Heilman	11		A		E		D
Svenson	11		C		A		D
Olsen		11		B		E		D
Jensen		11		E		E		C
Kekkonen	10		B		B		D
Nielsen		11		A		E		C
Jacobsen	11		D		E		E
Oddsson	11		C		B		C
Neuman	12		E		E		A
Nykaenen	11		B		B		D
Petersen	11		C		A		D
Archnen	11		B		E		C
Johansen	10		D		E		E
Finsen		11		B		E		C
Hakkinen	11		D		E		C

China (Captain: Lao Chen)
 Level 15. Their action only follow one programmed pattern. They have no 
personality and favor unionity.

Members
Name		Initial Level	Offense		Defense	Movement
Lao Chen	16		A		C		A
Shao Tsung	16		C		A		C
Yang Hai	16		B		A		C
Wei Ping	15		C		B		C
Tsao Wang	14		B		C		B
Yun Tsao	16		E		C		B
Pao Lian	13		E		E		C
Tsun Kuo	14		D		B		E
Li Kuan	15		B		E		B
Tsong Ming	15		B		C		B
Ton Tseng	15		A		C		B
Buo Fao	16		D		C		B
Zuo Weng	13		C		B		E
Tsu Chen	14		E		E		C
Kao Wei	15		D		E		A

Italy (Captain: Rolenzo)
 Level 13. A very optimistic team that doesn't think clearly. They're 
perfectionist too. A faction of the team can be defeated quickly.

Members
Name		Initial Level	Offense		Defense	Movement
Rolenzo	14		A		C		D
Giovanni	13		D		C		D
Emilio		14		B		B		C
Giuliano	14		A		C		C
Rodolfo	14		D		C		B
Antonio	14		E		C		B
Pietro		14		E		C		C
Giuseppe	14		E		E		A
Vittorio		14		C		B		E
Cebeliano	14		E		C		D
Claudio		14		C		A		D
Enrico		14		B		C		B
Cesare		13		B		D		E
Stefano		16		B		A		D
Riccardo	15		C		E		A

Arab (Captain: Ibrahim)
 Level 15.  They have quick temper and are skeptic, thick headed and 
strong. Their way of thinking is stingy and they are very showy.

Members
Name		Initial Level	Offense		Defense	Movement
Ibrahim		15		A		C		D
Majid		16		A		C		D
Salam		15		B		C		D
Haddad	16		E		C		C
Shabir		17		B		E		A
Sabah		15		D		C		D
Muchtar	14		B		D		E
Ilah		15		D		C		D
Hamdan	15		B		A		E
Masud		14		D		B		E
Khalifa		14		B		D		E
Zaakir		16		B		D		E
Raatib		15		C		E		B
Baitar		17		C		C		B

France (Captain: Francois)
 Level 16. A very proud team. They move to pursue beauty. Their looks 
are very important to them. They get very nervous when they're troubled.

Members
Name		Initial Level	Offense		Defense	Movement
Francois	17		A		D		B
Pierre		17		B		D		A
Andre		17		A		D		B
Michele	17		B		A		B
Rober		18		E		D		A
Jean		18		E		D		A
Philippe	17		D		D		B
Gilbert		16		D		D		D
Alan		18		C		B		B
Daniele		16		E		D		C
Raphael	18		E		C		A
Jorgi		18		B		D		A
Arber		18		D		C		B
Eric		16		D		A		E
Gerald		16		E		E		D

Kenya (Captain: Njomo)
 Level 18. They behave with an intuition of wildness. They like to jump 
(fly) alot. Their passing is strange.

Members
Name		Initial Level	Offense		Defense	Movement
Njomo		18		A		C		D
Muba		19		B		A		D
Pyalimana	20		A		C		E
Mikombe	19		D		B		C
Niparere	19 		A		C		B
Wembe	19		E		C		B
Babangida	19		C		A		D
Malabo		19		C		B		A
Warioba	19		E		B		B
Murunga	19		B		C		D
Nujeri		19		C		E		B
Utende		19		B		D		D
Kasavubu	18		E		B		B
Kunjara	20 		C		A		B
Mokele		18		D		E		A

Russia (Captain: Mordov)
 Level 21. Their captain has absolute power over everything. This team 
prefers to attack straightly instead of behind. When the captain is 
defeated, it causes the other members to be in action.

Members
Name		Initial Level	Offense		Defense	Movement
Mordov	21		A		E		C
Kolianov	19		E		E		E
Rofski		22		B		A		B
Rigachov	21		A		E		C
Surin		20		D		C		E
Malenkov	22		B		E		A
Kevich		21		E		E		C
Yakovlev	21		B		A		D
Kilienko	19		D		A		D
Karimov	21		C		A		D
Ilchov		23		B		B		C
Popovich	22		D		A		B
Petrenko	21		B		D		B
Iwanov		22		B		E		B
Trafkin		21		D		C		A

Brazil (Captain: Gonzales)
 Level 22. Anything goes when you play agaisnt Brazil. They love to do 
what they please. They stand still for their convenience, but they cover 
themselves when they sense danger.

Members
Name		Initial Level	Offense		Defense	Movement
Gonzales	23		A		C		C
Marigela	25		E		D		B
Ortega		22		D		D		C
Sanchez	24		B		A		B
DeLaTorre	22		A		D		C
Almeyda	23		C		D		B
Rodriguez	22		B		A		E
Da Costa	22		C		E		D
Morelos	25		E		C		B
Deltecia	23		C		D		B
Mendosa	22		E		D		C
Guererro	25		E		A		A
Lopez		20		D		E		D
Toninho	22		B		D		C
Oliveira		19		C		D		E

Germany (Captain: Heinrich)
 Level 24. A perfectly organized team that play like they were machines. 
They like alignment and are able to do anything at will.

Members
Name		Initial Level	Offense		Defense	Movement
Heinrich	24		A		D		C
Schmitt		26		A		D		A
Bauer		24		E		E		B
Berlink		22		D		D		E
Weissmann	25		B		A		B
Pittner		25		C		A		C
Bryggen	25		B		D		A
Muller		25		B		D		B
Metternich	26		D		C		B
Stein		23		D		D		D
Deitrich		23		E		E		C
Schwars	26		B		B		B
Barlach		26		C		B		A

America (William)
 Level 28. An all-round individualistic team. They are supporters of 
team work and democracy. Beat them and you're the champion.

Members
Name		Initial Level	Offense		Defense	Movement
William		30		A		E		A
John		31		A		D		A
Michael	26		E		D		E
Randy		30		C		D		B
Fred		27		E		A		D
Steve		28		B		D		C
Reese		28		E		D		C
David		29		D		D		B
Jeff		29		B		D		B
Paul		30		B		E		D
Tim		29		B		A		B
Stanley		25		D		D		E
Martin		26		C		E		E
Peter		30		C		B		A
Alex		31		A		C		A

========================================
SECRET TEAMS
========================================
 Depending on how well you perform in Tournament Mode, you will get to 
fight one of four teams hidden in the game. There's Team Technos, the 
All-Stars, the Helmet and the Mystery Team. Here's a brief description 
of each team and how to get access to them.

Team Technos
 In order to access this team, you'll need to get one straight victory. 
This is the only hidden team that doesn't consist of members from other 
teams. Their stage takes place in the moon. All the members in this team 
are Japanese (probably designed after staff members of Technos Japan). 
This team is a bit unbalanced (certain members have higher levels than 
others) and they have poor catching skills. They taunt you alot however.

Member Lists (Ratings Not Availble):
Yoshimitsu
Satou
Kanakubo
Ueda
Katagiri
Mori
Imagawa
Kashiwabara
Yoshihara
Namiki
Urabe
Nakatsu
Yoshimasa
Fukuhara
Tokita

All-Stars
 A team consist of captains of the regular teams (from Japan to 
Germany). Each member is more or less the same as their regular 
counterparts. You'll need get one perfect victory in order to fight this 
team. A perfect victory means finishing a match without getting hit.

Kaburimono Burosu (Helmet Brothers)
 A team consisting of  random members of various teams, except that 
they're wearing helmets and are powered-up.
You'll need three perfect victories in order to fight this team.

Nazo no Gundan (Mysterious Army)
 An evil doppelganger version of your team. They are every bit as good 
as you are. You'll need five perfect victories to fight them.

========================================
ACKNOWLEDGEMENT & LINKS
========================================
I would like to give thanks to the following persons for helping me 
write this FAQ.

James "Yuckydog" Jeong -
  For providing me a copy of the game with box and manual.

Kenji Yanase -
 For providing me a copy of the Kunio-kun Hyakka guide.

Technos Japan Corp. -
 For making the Kunio-kun series.

Check out my personal Kunio-kun page at:
http://www.angelfire.com/games3/johnnyundaunted/

Be sure to get a copy of Super Dodge Ball Advance when you get your Game 
Boy Advance.

End

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