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Item PAR Codes by seannachie

Updated: 03/22/2004

SNES Might & Magic 2
Item Table PAR code & hex values

HOWTODOIT - I used the default characters to find this code.
This only works for the first item slot of Sir Felgar's back-
pack.  To get your wanted item, place an expendable item in
the first slot.  Then activate the code with the hex value
of the item you want.  7FE03F3D like so...this example will
give you the Force Sword.  Then press B to bring up the item manipulation menu.
 'Use', then your new item will show up
in the popup window.  Press 'Y' to exit.  If this is an item
you want to keep, transfer it to another character's backpack.
Now your original item will show up in place of the item you transferred.
(Forthcoming - a Bestiary list...)

Code: 7FE03Fxx

dec/hex/item name

  0/00 - Small Knife
  1/01 - Small Club
  2/02 - <same as 0> Go Figure!
  3/03 - Large Club
  4/04 - Dagger
  5/05 - Large Knife
  6/06 - Hand Axe
  7/07 - Cudgel
  8/08 - Spiked Club
  9/09 - Bull Whip
 10/0A - Long Dagger
 11/0B - Maul
 12/0C - Short Sword
 13/0D - Nunchakas
 14/0E - Mace
 15/0F - Spear
 16/10 - Cutlass
 17/11 - Flail
 18/12 - Sabre
 19/13 - Long Sword
 20/14 - Wakizashi
 21/15 - Scimitar
 22/16 - Battle Axe
 23/17 - Broad Sword
 24/18 - Katana
 25/19 - Slumber Club
 26/1A - Power Club
 27/1B - Lucky Knife
 28/1C - Looter Knife
 29/1D - Power Cudgel
 30/1E - Energy Whip
 31/1F - Sonic Whip
 32/20 - Mighty Whip
 33/21 - Scorch Maul
 34/22 - Mauler Mace
 35/23 - Exacto Spear
 36/24 - Firey Spear
 37/25 - Fast Cutlass
 38/26 - Quick Flail
 39/27 - Shock Flail
 40/28 - Sharp Sabre
 41/29 - Ego Scimitar
 42/2A - True Axe
 43/2B - Blazing Axe
 44/2C - Electric Axe
 45/2D - Padded Armor
 46/2E - Accurate Swd
 47/2F - Chance Swd
 48/30 - Speedy Sword
 49/31 - Flash Sword
 50/32 - Flaming Swd
 51/33 - Electric Swd
 52/34 - Acidic Swd
 53/35 - Cold Blade
 54/36 - Sage Dagger
 55/37 - Spirit Cudgel
 56/38 - Mystic Mace
 57/39 - Ice Scimitar
 58/3A - Grand Axe
 59/3B - Swift Axe
 60/3C - Dyno Katana
 61/3D - Force Sword
 62/3E - Magic Sword
 63/3F - Thunder Swd
 64/40 - Energy Blade
 65/41 - Photon Blade
 66/42 - Staff
 67/43 - Sickle
 68/44 - Scythe
 69/45 - Glaive
 70/46 - War Hammer
 71/47 - Trident
 72/48 - Pike
 73/49 - Naginata
 74/4A - Bardiche
 75/4B - Great Hammer
 76/4C - Halberd
 77/4D - Great Axe
 78/4E - Flamberge
 79/4F - Wind Staff
 80/50 - Tri-Sickle
 81/51 - Ice Sickle
 82/52 - Fire Glaive
 83/53 - Harsh Hammer
 84/54 - Stone Hammer
 85/55 - Genius Staff
 86/56 - Wizard Staff
 87/57 - Heart Scythe
 88/58 - Dark Trident
 89/59 - Titan's Pike
 90/5A - Moon Halberd
 91/5B - Sun Naginata
 92/5C - Blowpipe
 93/5D - Sling
 94/5E - Short Bow
 95/5F - Crossbow
 96/60 - Long Bow
 97/61 - Great Bow
 98/62 - Shaman Wand
 99/63 - Cinder Wand
100/64 - Quiet Sling
101/65 - Pirate's Bow
102/66 - Burning Bow
103/67 - Fireball Bow
104/68 - Voltage Bow
105/69 - Giant Sling
106/6A - Energy Sling
107/6B - Demon's Bow
108/6C - Star Bow
109/6D - Meteor Bow
110/6E - Ancient Bow
111/6F - Green Key
112/70 - Yellow Key
113/71 - Red Key
114/72 - Black Key
115/73 - Small Shield
116/74 - Large Shield
117/75 - Great Shield
118/76 - Fire Shield
119/77 - Elec Shield
120/78 - Acid Shield
121/79 - Cold Shield
122/7A - Silver Shld
123/7B - Bronze Shld
124/7C - Iron Shield
125/7D - Magic Shield
126/7E - Gold Shield
127/7F - Padded Armor
128/80 - Leather Suit
129/81 - Scale Armor
130/82 - Ring Mail
131/83 - Chain Mail
132/84 - Splint Mail
133/85 - Plate Mail
134/86 - Plate Armor
135/87 - I Scale Mail
136/88 - B Scale Mail
137/89 - S Scale Mail
138/8A - I Ring Mail
139/8B - B Ring Mail
140/8C - S Ring Mail
141/8D - I Chain Mail
142/8E - B Chain Mail
143/8F - S Chain Mail
144/90 - I Splintmail
145/91 - B Splintmail
146/92 - S Splintmail
147/93 - I Plate Mail
148/94 - B Plate Mail
149/95 - S Plate Mail
150/96 - G Scale Mail
151/97 - G Ring Mail
152/98 - G Chain Mail
153/99 - G Splintmail
154/9A - G Plate Mail
155/9B - Helm
156/9C - Iron Helm
157/9D - Bronze Helm
158/9E - Silver Helm
159/9F - Gold Helm
160/A0 - Magic Herbs
161/A1 - Torch
162/A2 - Lantern
163/A3 - Thief's Pick
164/A4 - Rope'n Hooks
165/A5 - Wakeup Horn
166/A6 - Compass
167/A7 - Sextant
168/A8 - Force Potion
169/A9 - Skill Potion
170/AA - Max HP Potion
171/AB - Mystic Charm
172/AC - Herbal Patch
173/AD - Hero Medal
174/AE - Silent Horn
175/AF - Magic Meal
176/B0 - Antidote Cup
177/B1 - Super Flare
178/B2 - Dove's Magic
179/B3 - Ray Gun
180/B4 - Magic Charm
181/B5 - Witch's Brm
182/B6 - Invisocloak
183/B7 - Storm Wand
184/B8 - Lava Grenade
185/B9 - Hourglass
186/BA - Instant Keep
187/BB - Teleport Orb
188/BC - Skeleton Key
189/BD - Defense Ring
190/BE - Mgt Gauntlet
191/BF - Acy Gauntlet
192/C0 - Stealth Cape
193/C1 - Admit 8 Pass
194/C2 - Speed Boots
195/C3 - CureAll Wand
196/C4 - Moon Rock
197/C5 - Ruby Charm
198/C6 - Disruptor
199/C7 - Lich Hand
200/C8 - Phaser
201/C9 - Freeze Wand
202/CA - Energizer
203/CB - Magic Mirror
204/CC - Elven Cloak
205/CD - Elven Boots
206/CE - Sage Robe
207/CF - Enchanted ID
208/D0 - Green Tickt
209/D1 - Yellow Tickt
210/D2 - Red Ticket
211/D3 - Black Ticket
212/D4 - Fe Farthing
213/D5 - Castle Key
214/D6 - Mark's Keys
215/D7 - Dog Whistle
216/D8 - Web Caster
217/D9 - Monster Tome
218/DA - Cupie (Kewpie?) Doll
219/DB - Water Talon
220/DC - Air Talon
221/DD - Fire Talon
222/DE - Earth Talon
223/DF - Element Orb
224/E0 - Gold Goblet
225/E1 - +7 Loincloth
226/E2 - Valor Sword
227/E3 - Honor Sword
228/E4 - Noble Sword
229/E5 - Corak's Soul
230/E6 - Emerald Ring
231/E7 - Water Disc
232/E8 - Air Disc
233/E9 - Fire Disc
234/EA - Earth Disc
235/EB - Sapphire Pin
236/EC - Amethyst Box
237/ED - Coral Broach
238/EE - Lapis Scarab
239/EF - Amber Skull
240/F0 - Quartz Skull
241/F1 - Agate Grail
242/F2 - Opal Pendant
243/F3 - Crystal Vial
244/F4 - Ruby Amulet
245/F5 - Ivory Cameo
246/F6 - Ruby Tiara
247/F7 - Onyx Effigy
248/F8 - Pearl Choker
249/F9 - Topaz Shard
250/FA - Sun Crown
251/FB - J-26 Fluxer
252/FC - M-27 Radicon
253/FD - A-1 Todilor
254/FE - N-19 Capitor
255/FF - Useless Item (That's what it says)

Notes: If you turn off the code, the item will change to
whatever item you had there before you turned on the code.
Also, if you enter a shop & try to sell something, the first character's item
box (within the 'Sell' box) will appear to
be empty.  Just turn off the code, exit the shop or switch
characters, & the items will be there.  Items you've obtain-
ed with this code that you've transferred to other characters
will appear in the 'Sell' box, even if the code is on.

DISCLAIMER - Creation of this document and/or use of game
elements therein is not intended to imply ownership of said
elements (including programs & hardware), or intent to profit
from them.  Might & Magic & all related game elements are the intellectual
property of its copyright owners, which to the
best of my knowledge, is New World Computing, Inc.  SNES is
the property of Nintendo.  No attempt at monetary profit has
been or will be made with this document.
This document may be posted on other sites with my prior con-
sent, with the understanding that it may not be altered (ex-
cept for purposes of clarification for better viewing), and
the version here at GAMEFAQS.COM is the official version &
is the only version which may recieve updates.  International
copyright law applies to this document.  To the best of my
knowledge, the info listed here is correct. Any errors here
are mine.

SALUTATIONS -
Gamefaqs & its staff for being far & away the the all-time
best site on the web for a wide range of game info.
The Snes9x development team for programming a decent emulator.
New World Computing for a exceptional, but also difficult &
challenging game.

Copyright 2004 David Lowe (studmeow AT hotmail DOT com)


EOF

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