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FAQ by HTanudjaja

Version: 1.00 | Updated: 11/16/98

                               Taekwon-do FAQ
                                Version 1.00
                             by Handy Tanudjaja
                             November 16,  1998

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TABLE OF CONTENTS

1. Introduction
2. Title Screen
3. The characters
4. The EDIT mode guide
5. The Fight
6. Contacts

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1. Introduction


     Hi. This is my first FAQ, so it may look a bit crappy. Sorry about that.
Taekwondo is a SNES game by Human Entertainment. The game is simply about
the Taekwondo fighting, and it is using tournament rules.

-----------------------------------------------------------------------------

2. Title Screen


     Okay, the selection isn't actually in the title screen. After you choose
the language, either japanese or korean (I prefer Japanese, at least I can
read the Katakana.), you get to choose six options. The options are :


TOURNAMENT MODE

Or also called Story Mode. This mode allows you to participate in four 
tournaments. There's a sub-menu inside this mode. They are :

   NORMAL MODE
   Normal mode requires you to select from the 19 Taekwondo fighters, and
   proceed in the four tournaments.

   EDIT MODE
   Edit mode enables you to create your own Taekwondo fighter. This mode
   will be explained in its own section.

   PASSWORD
   Taekwon-do does not have a savegame feature. Instead, it uses a password
   system to save your progress (much like Willow in NES).

V.S. MODE

Self explanatory. There are four options inside :

   V.S. CPU
   Fights against Computer Controlled Fighter.

   V.S. 2P
   Fights against player 2.

   PASSWORD
   If you have completed the tournament mode using the edit mode, you can
   use the password here to play with the fighter you created.

   OPTION
   Sets the various options of the game.

BATTLE MODE <roughly translated>

This mode allows you to enter a tournament with 3 fighters. It's much like
King of Fighters mode, except that this one is using tournament table.
There are three options :

   1P
   Go on fighting 3 on 3 alone.

   2P 
   Go on fighting 3 on 3 with player 2.

   OPTION
   Sets the various options of the game.

After selecting three fighters, you must choose which one to go first. 
There are three options here, the top one is to change orders, the middle 
one is to cancel selection. The last one, is obviously to start the fight.

TAEKWONDO CLASS <it's my guess>

This mode allows you to fight your instructor. I'm not sure what this mode
is about, although the bottom option is free fight <sort of like training
mode>. Sorry, I'm no Japanese, so translating the instructor's saying 
is out of the question.

CONTROLS

This, of course, sets the controls for the SNES pad.

SOUND

Sound test. Actually it's music test. Listen to various musics from the 
game.

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3. The characters

     Taekwon-do has a wide variety of characters. There are 19 Taekwondo
Fighters to choose. And there are also 6 type of fighters. 


KYOJI <speed type>
AT 
DF 
SP 
ST 
BL 
TC 

YERONG <jump type>
AT 
DF 
SP 
ST 
BL 
TC 

WONG <jump type>
AT 
DF 
SP 
ST 
BL 
TC 

ARBEGHT <defense type>
AT 
DF 
SP 
ST 
BL 
TC 

RENNY <speed type>
AT 
DF 
SP 
ST 
BL 
TC 

EDGE <skill type>
AT 
DF 
SP 
ST 
BL 
TC 

FLAY <power type>
AT 
DF 
SP 
ST 
BL 
TC 

BABBELE <skill type>
AT 
DF 
SP 
ST 
BL 
TC 

YUHJING <defense type>
AT 
DF 
SP 
ST 
BL 
TC 

MIKE <speed type>
AT 
DF 
SP 
ST 
BL 
TC 

KART <allround type>
AT 
DF 
SP 
ST 
BL 
TC 

BLADE <power type>
AT 
DF 
SP 
ST 
BL 
TC 

DUYILE <defense type>
AT 
DF 
SP 
ST 
BL 
TC 

YAGAMI <skill type>
AT 
DF 
SP 
ST 
BL 
TC 

LEE <allround type>
AT 
DF 
SP 
ST 
BL 
TC 

KAI <power type>
AT 
DF 
SP 
ST 
BL 
TC 

SHUN <allround type>
AT 
DF 
SP 
ST 
BL 
TC 

ICHIJYO <allround type>
AT 
DF 
SP 
ST 
BL 
TC 

SHO <jump type>
AT 
DF 
SP 
ST 
BL 
TC 


The fighter type :

SPEED TYPE tends to be a little weak, and relies on quick movement to
attack and counter attack.

JUMP TYPE tends to jump around, because usually he's a very balanced 
fighter. 

DEFENSE TYPE although not turtling, has a good defense. Attack power 
will be reduced when fighting this type.

SKILL TYPE has variety of moves. His string also usually good. 

ALLROUND TYPE is a balanced type of fighter. Has good speed, good defense,
good everything.

POWER TYPE tends to be reckless and powerful. One blow could cause critical
hit. This type usually has other weak points.


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4. The EDIT mode guide

     Now, I suppose you would like to build your own fighter, instead of
using the ready-made fighters, right? This is your chance. After selecting
the EDIT mode, you will be presented with an input box. This is your school's
name. Although it's only four letters, if you use Katakana, you can make
some cool name like Doragon <Dragon> and Tandaru <Thunder>.
     Next is to input your name. This time, no japanese letters, only 
English. After that, you can select your photo by pressing left and right,
also you can select the area you're from by pressing up and down.
     When all is done, you'll be presented with 9 points to distribute 
between your attributes. The attributes are :

AT : Attack. Determines the power of your attack.
DF : Defense. Reduces the opponent's attack you receive.
SP : Speed. Determines how fast are you moving.
ST : Stamina. The lower your stamina, the quicker you became tired.
BL : Balance. If your balance is low, you'll easily fall and lose grip.
TC : Technique. The higher your technique, the better your attack skills.


     Okay, you've distributed the 9 points. What? Too low for a good fighter?
Don't worry, after each tournament, you'll increase the level, plus 
additional points to distribute. Now, on to fighting style.

There are nine steps to build your fighter. Your instructor will ask you
questions regarding what fighting style do you want to use. Pay attention
to his examples, and pick the one you like.

1. Select the attack for X button in close range.
2. Select the attack for A button in close range.
3. Select the attack for B button in close range.
4. Select the attack for X button in long range.
5. Select the attack for A button in long range.
6. Select the attack for B button in long range.
7. Select whether you want a Flamingo stance or Taunt <use by L button>.
8. Select whether you want jump block or jump kick.
9. Select your jump kick type, up or forward.

After you are finished, you'll fight your instructor. Make him fall once.
Then you're on to your first tournament.

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5. The Fight

     You're on the first tournament. Now what? Start by blocking your
opponent, wait for him to jump kick, then retaliate. Non standard buttons 
are :

down to forward + B : results in a quick head kick. 

forward + X or A : this is a quick kick. Use this to retaliate after 
blocking.

forward + B : results in a dash kick. 

down to forward, back + B : rushing attack. This is a special move, can
only be used if your fighter is very very low on stamina <you'll know that
if you see your fighter condition>. This is very powerful, unfortunately,
it can be countered by a quick kick, and also it can be jumped over. You
know, this move resembles Kim Kaphwan's Special move from Fatal Fury.

forward, forward : dash towards opponent.

back, back : dash away from opponent.

R : change left foot forward or right foot forward.

R and hold : you can move up and down around the mat. The computer
sometimes exploits this ability by moving around in a position where
you can't touch him. 

L and hold : Flamingo stance. <or taunt, if you have chosen it>

Y : This button activates your attack string. You won't be able to do
attack strings at first if you're using the EDIT mode. Regular fighters
have them, though. The attack string seemed to be unique for each fighter.

Flamingo Stance :
B : does an axe kick.
X : does a high kick.
A : does a mid kick.


Tournament Rules :

The standard tournament time is 2 minutes. 

1 point is awarded to a successful body hit.
2 points is awarded to a successful head hit.
3 points is awarded to a successful hit when you're jumping.
5 points is awarded if you can knock your opponent down.
5 points is awarded if your opponent walks out from the mat.

You lose the fight if :

1. After two minutes, your score is outnumbered by your opponent's.
2. If you're knocked down 5 times.
3. You're knocked out. <this happens if your stamina is too low and
   you receive a powerful blow. You'll notice it when your falling 
   animation become a slow motion.>

If you dash back from your opponent twice in a row, you'll receive a 
warning (boo, chicken! chicken!) and your opponent will receive 5 points.

A counter attack happened if you attack your opponent's attacking move.

A critical hit happened if you managed to hit your opponent with a clean
hit. 

Be careful with your balance! If you jumps a lot, and somehow, your 
opponent hits you, you'll be off balance for a little while. Now don't
do anything while you're trying to balance yourself. If your opponent 
attacks while you're trying to balance yourself, you'll fall. If instead
your opponent is trying to balance himself, quickly attack him for a quick
five points.

Fighters with low stamina will tire easily. For example, pick Shun as
your fighter. Although you had never received a single hit from your
opponent, you'll tire very easily. Therefore, it is important to have
high stamina.

In the fourth tournament, there will be special bosses. The first one
you fight will be Ray <the bald monk look'alike>. The second one is
Luey <the one with the long hair>. The last fight will be against Yuh.
You can win by holding up for two minutes, as long as you're sure you
get better score than he is. There's also a cheap move, it is by knocking
your opponent down five times. Even though he's still strong, if he's
downed five times, he lose. That's why sometimes experts of Taekwondo 
lose a tournament, because of the rules. 

In the last fight, however, there are no rules. 
If you notice, Yuh will kick the referee out of the mat, and he'll 
start beating you up. Then the down counter on the bottom will be replaced 
with a stamina meter. If one of them reaches zero, you're knocked out. 
Be careful with this final fighter. He's tough, and when you've managed
to get his stamina meter so low, he'll start using rush special over 
and over again. Don't block it! Jump, or retaliate by kicking him before
he reaches you. If you managed to beat him, congratulations! You've 
finished the game, and you'll receive a password for use in the two player
V.S. mode.

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6. Contacts

   The author : 
   Handy Tanudjaja (Windwalker)               thewindwalker@rocketmail.com


   The latest version of this faq can be found in 

   The Windwalker website : 
   http://windwalker.webjump.com

   GameFAQs : 
   http://www.gamefaqs.com

   

   LEGALITY
   ========

   Copyrighted 1998 by Handy Tanudjaja.  All rights reserved.
   Taekwon-do (c) Human Entertainment 1994.

   This document may not be reprinted or reproduced for sale or profit 
   without permission. This document may be freely distributed via hard 
   copy, WWW link, or other electronic means, but all writers retain 
   their copyrights. 

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