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Pro Action Replay Codes by q 3

Version: 1.0 | Updated: 10/31/03


                  Birume Sentai 'Gourmet Squadron' Barayarou

                                 PAR Code Guide

                                  version 1.0


                                     by q3



Copyright 2003 Kyle Krohn. This guide may be not be reproduced under any
circumstances except for non-commerical use. It may not be placed on any web
site or otherwise distributed publicly without advance written permission.

These codes are used at your own risk. I assume no responsibility for any
failure to work or harmful side effects brought about as a result of using any
of these codes, alone or in combination with other codes.


Note: all player 2 codes also work for clones in a single player game.

infinite time:             7e01fd9a

infinite health player 1:  7e02b480
infinite health player 2:  7e034480

fire touch player 1:       7e029d86 (sets enemies on fire on contact)
fire touch player 2:       7e032d86

character select player 1: 7e0280xx (for xx, see list below)
character select player 2: 7e0310xx

00 - Bonjour
01 - Madame
02 - TresBien
03 - Bunny
04 - Moai
05 - Righto
06 - Jerk
07 - Kiriko
08 - Oh Damn
09 - Mr.Phlegm
0A - HandKnife
0B - Ah!Yeah?
0C - Gun Jerk
0F - Swimmer
10 - Pikopiko
11 - EXBunny (1)
12 - EXBunny (2)
13 - Stripe
15 - EXBunny (3)
16 - F CPU (1)
17 - F CPU (2)
20 - F CPU (3)
21 - Bunny
22 - Appliance
23 - Acolyte

Notes on the character select code:

All this code does is exploit a feature already in the game. On the character
select screen, holding the L and R buttons allows you to move the cursor
freely; making your selection while none of the characters' portraits are
highlighted will start the game with you playing as one of the enemies listed
above. However, this method is hard to use to get a specific enemy (you have to
select the precise area on the screen, otherwise you'll get something you
didn't want), and also it doesn't seem to have as much of a selection as can be
had via codes (e.g., playing as bosses). What this code *doesn't* have, though,
is the ability to pick between diferent palette swaps (and this also applies to
the normally playable characters); while doing the L+R trick, press A, B, X, or
Y once the cursor is where you want it to be to get different color schemes. I
haven't yet figured out how to replicate that particular aspect via codes.

The code only goes into full effect at the very beginning of a stage, before
your character appears, or when Gun Jerk does his body change attack (though
the latter sometimes glitches when used with enemies that he doesn't normally
change you into). The game freezes at the character select screen if the code
is active, turn it off before it appears; completing a stage with the code
active sometimes boots you to the title screen, either select continue or turn
the code off between stages.

You probably will not be able to complete the game using this code without
recourse to cheating in some fashion, either because of glitches or simply
because the game becomes incredibly difficult (if not impossible) while playing
as most of these enemies. As far as I know, only the three normally playable
characters can pick up items (food and clones), meaning enemies are unable to
heal themselves, ever; additionally, most enemies lack certain moves, e.g.,
pose or run, or replace them with something else, e.g., jump becomes a second
attack. Some enemies have their own special moves; e.g., try pressing Down,
Forward, Attack as Bunny.

Thanks and legalese:

Thanks to AGTP for releasing an English translation of this silly silly game.

Birume Sentai Barayarou is copyright 1995 Virgin Interactive.

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.

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