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Pro Action Replay Codes by hrvy

Version: 1.0 | Updated: 10/26/2009

==============================================================================
------------------------------------------------------------------------------

                              SHIN MEGAMI TENSEI
                         Pro Action Replay Codes List
                                     v1.0
                              October 24th, 2009

==============================================================================
------------------------------------------------------------------------------
  _______________________
 | CONTENTS              |
 |=======================|
 | 0. Notes              |
 | 1. Human Codes        |
 |   1.a Protagonist     |
 |   1.b Law Hero        |
 |   1.c Chaos Hero      |
 |   1.d Heroine         |
 | 2. Demon Codes        |
 |   2.a Demon #1        |
 |   2.b Demon #2        |
 |   2.c Demon #3        |
 |   2.d Demon #4        |
 |   2.e Demon #5        |
 | 3. Alignment Modifier |
 | 4. Misc. Codes        |
 | 5. Value Tables       |
 | 6. Credits            |
 | 7. End                |
 | 8. Legal              |
 |_______________________|
 
==============================================================================
 0. NOTES ! READ THIS !
==============================================================================
Values for equipment, items, and demons can be found in Dragon Wizard's and
seannachie's files, respectively, here on GameFAQs. If those are ever
removed, then I'll add the value tables into this file. Values for spells,
demon races, and map locations can be found within this file.

Regarding the various values:
1. To max your parameters using the parameter modifiers, replace "XX" with
"28".

2. To max your level using the level modifier, replace "XX" with "63" (lvl 99)
or "FF" (lvl 255).

3. To max your HP and MP, replace "XX" with "E7" and "YY" with "03" (this will
give you 999HP/MP).

4. To max your stats, replace "XX" with "E7" and "YY" with "03".

This file was meant to be viewed with a fixed-width typeface, preferably
Courier New or Fixedsys (at 10 points).

==============================================================================
 1. HUMAN CODES
==============================================================================

 -----------------
 1.a PROTAGONIST
 -----------------

      I. Level
         7E100AXX

     II. EXP
         7E100CXX
         7E100DYY
         7E100EZZ

    III. Current HP
         7E102EXX
         7E102FYY

     IV. Maximum HP
         7E1030XX
         7E1031YY

      V. Current MP
         7E1032XX
         7E1033YY

     VI. Maximum MP
         7E1034XX
         7E1035YY

         PARAMETER MODIFIERS
    VII. STR
         7E1010XX

   VIII. INT
         7E1012XX

     IX. MAG
         7E1014XX

      X. STM
         7E1016XX

     XI. SPD
         7E1018XX

    XII. LUK
         7E101AXX

         STAT MODIFIERS
   XIII. Power: Sword
         7E101EXX
         7E101FYY

    XIV. Accuracy: Sword
         7E1020XX
         7E1021YY

     XV. Power: Gun
         7E1022XX
         7E1023YY

    XVI. Accuracy: Gun
         7E1024XX
         7E1025YY

   XVII. Defense
         7E1026XX
         7E1027YY

  XVIII. Evasion
         7E1028XX
         7E1029YY

    XIX. Magic Power
         7E102AXX
         7E102BYY

     XX. Magic Effect
         7E102CXX
         7E102DYY
         
         EQUIPMENT MODIFIERS
    XXI. Sword
         7E1042XX

   XXII. Gun
         7E1044XX

  XXIII. Ammo
         7E1046XX

   XXIV. Head
         7E1048XX

    XXV. Body
         7E104AXX

   XXVI. Arm
         7E104CXX

  XXVII. Leg
         7E104EXX

 --------------
 1.b LAW HERO
 --------------

      I. Level
         7E10CAXX

     II. EXP
         7E10CCXX
         7E10CDYY
         7E10CEZZ

    III. Current HP
         7E10EEXX
         7E10EFYY

     IV. Maximum HP
         7E10F0XX
         7E10F1YY

      V. Current MP
         7E10F2XX
         7E10F3YY

     VI. Maximum MP
         7E10F4XX
         7E10F5YY

         PARAMETER MODIFIERS
    VII. STR
         7E10D0XX

   VIII. INT
         7E10D2XX

     IX. MAG
         7E10D4XX

      X. STM
         7E10D6XX

     XI. SPD
         7E10D8XX

    XII. LUK
         7E10DAXX

         STAT MODIFIERS
   XIII. Power: Sword
         7E10DEXX
         7E10DFYY

    XIV. Accuracy: Sword
         7E10E0XX
         7E10E1YY

     XV. Power: Gun
         7E10E2XX
         7E10E3YY

    XVI. Accuracy: Gun
         7E10E4XX
         7E10E5YY

   XVII. Defense
         7E10E6XX
         7E10E7YY

  XVIII. Evasion
         7E10E8XX
         7E10E9YY

    XIX. Magic Power
         7E10EAXX
         7E10EBYY

     XX. Magic Effect
         7E10ECXX
         7E10EDYY

         EQUIPMENT MODIFIERS
    XXI. Sword
         7E1102XX

   XXII. Gun
         7E1104XX

  XXIII. Ammo
         7E1106XX

   XXIV. Head
         7E1108XX

    XXV. Body
         7E110AXX

   XXVI. Arm
         7E110CXX

  XXVII. Leg
         7E110EXX

 ----------------
 1.c CHAOS HERO
 ----------------
 
      I. Level
         7E112AXX

     II. EXP
         7E112CXX
         7E112DYY
         7E112EZZ

    III. Current HP
         7E114EXX
         7E114FYY

     IV. Maximum HP
         7E1150XX
         7E1151YY

      V. Current MP
         7E1152XX
         7E1153YY

     VI. Maximum MP
         7E1154XX

         PARAMETER MODIFIERS
    VII. STR
         7E1130XX

   VIII. INT
         7E1132XX

     IX. MAG
         7E1134XX

      X. STM
         7E1136XX

     XI. SPD
         7E1138XX

    XII. LUK
         7E113AXX

         STAT MODIFIERS
   XIII. Power: Sword
         7E113EXX
         7E113FYY

    XIV. Accuracy: Sword
         7E1140XX
         7E1141YY

     XV. Power: Gun
         7E1142XX
         7E1143YY

    XVI. Accuracy: Gun
         7E1144XX
         7E1145YY

   XVII. Defense
         7E1146XX
         7E1147YY

  XVIII. Evasion
         7E1148XX
         7E1149YY

    XIX. Magic Power
         7E114AXX
         7E114BYY

     XX. Magic Effect
         7E114CXX
         7E114DYY

         EQUIPMENT MODIFIFERS
    XXI. Sword
         7E1162XX

   XXII. Gun
         7E1164XX

  XXIII. Ammo
         7E1166XX

    XIV. Head
         7E1168XX

    XXV. Body
         7E116AXX

   XXVI. Arm
         7E116CXX

  XXVII. Leg
         7E116EXX

 -------------
 1.d HEROINE
 -------------

      I. Level
         7E106AXX

     II. EXP
         7E106CXX
         7E106DYY
         7E106EZZ

    III. Current HP
         7E108EXX
         7E108FYY

     IV. Maximum HP
         7E1090XX
         7E1090YY

      V. Current MP
         7E1092XX
         7E1093YY

     VI. Maximum MP
         7E1094XX
         7E1095YY

         PARAMETER MODIFIFERS
    VII. STR
         7E1070XX

   VIII. INT
         7E1072XX

     IX. MAG
         7E1074XX

      X. STM
         7E1076XX

     XI. SPD
         7E1078XX

    XII. LUK
         7E107AXX
         
         STAT MODIFIERS
   XIII. Power: Sword
         7E107EXX
         7E107FYY
         
    XIV. Accuracy: Sword
         7E1080XX
         7E1081YY
         
     XV. Power: Gun
         7E1082XX
         7E1083YY
         
    XVI. Accuracy: Gun
         7E1084XX
         7E1085YY
         
   XVII. Defense
         7E1086XX
         7E1087YY
         
  XVIII. Evasion
         7E1088XX
         7E1089YY
         
    XIX. Magic Power
         7E108AXX
         7E108BYY
         
     XX. Magic Effect
         7E108CXX
         7E108DYY
         
         EQUIPMENT MODIFIERS
    XXI. Sword
         7E10A2XX
         
   XXII. Gun
         7E10A4XX

  XXIII. Ammo
         7E10A6XX
  
   XXIV. Head
         7E10A8XX
         
    XXV. Body
         7E10AAXX
         
   XXVI. Arm
         7E10ACXX
         
  XXVII. Leg
         7E10AEXX      
         
==============================================================================
 2. DEMON CODES
==============================================================================
These apply only to demons active in your party.

 -------------
 2.a DEMON #1
 -------------

      I. Demon Modifier
         7E1184XX
         NOTE: replace "XX" with the value of the demon you want. These
         values can be found in seannachie's Demon PAR Codes list here
         on GameFAQs.

     II. Race Modifier
         7E1186XX
         NOTE: replace "XX" with the value of the race you want from the
         Demon Race table in the VALUE TABLES section.

    III. Level
         7E118AXX

     IV. Current HP
         7E11AEXX
         7E11AFYY

      V. Maximum HP
         7E11B0XX
         7E11B1YY

     VI. Current MP
         7E11B2XX
         7E11B3YY

    VII. Maximum MP
         7E11B4XX
         7E11B5YY

   VIII. CP
         7E11CAXX
         7E11CBYY
         NOTE: demons will not consume Magnetite if CP is set to 0.

     IX. Alignment
         7E119CXX
         NOTE: replace "XX" with 00-6F for Law, 70-8F for
         Neutrality, and 90-FF for Chaos.

         PARAMETER MODIFIERS
      X. STR
         7E1190XX

     XI. INT
         7E1192XX

    XII. MAG
         7E1194XX

   XIII. STM
         7E1196XX

    XIV. SPD
         7E1198XX

     XV. LUK
         7E119AXX

         STAT MODIFIERS
    XVI. Power
         7E11A2XX
         7E11A3YY

   XVII. Accuracy
         7E11A4XX
         7E11A5YY

  XVIII. Defense
         7E11A6XX
         7E11A7YY

    XIX. Evasion
         7E11A8XX
         7E11A9YY

     XX. Magic Power
         7E11AAXX
         7E11ABYY

    XXI. Magic Effect
         7E11ACXX
         7E11ADYY

         MISCELLANEOUS
   XXII. Attack All
         7E11BA0F

  XXIII. Spell Modifier (Slot 1)
         7E11BEXX
         NOTE: replace "XX" with the value of the spell you want from the
         SPELL table in the VALUE TABLES section.

   XXIV. Spell Modifier (Slot 2)
         7E11C0XX

    XXV. Spell Modifier (Slot 3)
         7E11C2XX

 -------------
 2.b DEMON #2
 -------------

      I. Demon Modifier
         7E11E4XX

     II. Race Modifier
         7E11E6XX

    III. Level
         7E11EAXX

     IV. Current HP
         7E120EXX
         7E120FXY

      V. Maximum HP
         7E1210XX
         7E1211YY

     VI. Current MP
         7E1212XX
         7E1213YY

    VII. Maximum MP
         7E1214XX
         7E1215YY

   VIII. CP
         7E122AXX
         7E122BYY

     IX. Alignment
         7E11FCXX
         NOTE: replace "XX" with 00-6F for Law, 70-8F for
         Neutrality, and 90-FF for Chaos.

         PARAMETER MODIFIERS
      X. STR
         7E11F0XX

     XI. INT
         7E11F2XX

    XII. MAG
         7E11F4XX

   XIII. STM
         7E11F6XX

    XIV. SPD
         7E11F8XX

     XV. LUK
         7E11FAXX

         STAT MODIFIERS
    XVI. Power
         7E1202XX
         7E1203YY

   XVII. Accuracy
         7E1204XX
         7E1205YY

  XVIII. Defense
         7E1206XX
         7E1207YY

    XIX. Evasion
         7E1208XX
         7E1209YY

     XX. Magic Power
         7E120AXX
         7E120BYY

    XXI. Magic Effect
         7E120CXX
         7E120DYY

         MISCELLANEOUS
   XXII. Attack All
         7E121A0F

  XXIII. Spell Modifier (Slot 1)
         7E121EXX

   XXIV. Spell Modifier (Slot 2)
         7E1220XX

    XXV. Spell Modifier (Slot 3)
         7E1222XX

 -------------
 2.c DEMON #3
 -------------

      I. Demon Modifier
         7E1244XX

     II. Race Modifier
         7E1246XX

    III. Level
         7E124AXX

     IV. Current HP
         7E126EXX
         7E126FYY

      V. Maximum HP
         7E1270XX
         7E1271YY

     VI. Current MP
         7E1272XX
         7e1273YY

    VII. Maximum MP
         7e1274XX
         7e1275YY

   VIII. CP
         7E128AXX
         7E128BYY

     IX. Alignment
         7E125CXX
         NOTE: replace "XX" with 00-6F for Law, 70-8F for
         Neutrality, and 90-FF for Chaos.

         PARAMETER MODIFIERS
      X. STR
         7E1250XX

     XI. INT
         7E1252XX

    XII. MAG
         7E1254XX

   XIII. STM
         7E1256XX

    XIV. SPD
         7E1258XX

     XV. LUK
         7E125AXX

         STAT MODIFIERS
    XVI. Power
         7E1262XX
         7E1263YY

   XVII. Accuracy
         7E1264XX
         7e1265YY

  XVIII. Defense
         7E1266XX
         7E1267YY

    XIX. Evasion
         7E1268XX
         7E1269YY

     XX. Magic Power
         7E126AXX
         7E126BYY

    XXI. Magic Effect
         7E126CXX
         7E126DYY

         MISCELLANEOUS
   XXII. Attack All
         7E127A0F

  XXIII. Spell Modifier (Slot 1)
         7E127EXX

   XXIV. Spell Modifier (Slot 2)
         7E1280XX

    XXV. Spell Modifier (Slot 3)
         7E1282XX

 -------------
 2.d DEMON #4
 -------------

      I. Demon Modifier
         7E12A4XX

     II. Race Modifier
         7E12A6XX

    III. Level
         7E12AAXX

     IV. Current HP
         7E12CEXX
         7E12CFYY

      V. Maximum HP
         7E12D0XX
         7E12D1YY

     VI. Current MP
         7E12D2XX
         7E12D3YY

    VII. Maximum MP
         7E12D4XX
         7E12D5YY

   VIII. CP
         7E12EAXX
         7E12EBYY

     IX. Alignment
         7E12BCXX

         PARAMETER MODIFIERS
      X. STR
         7E12B0XX

     XI. INT
         7E12B2XX

    XII. MAG
         7E12B4XX

   XIII. STM
         7E12B6XX

    XIV. SPD
         7E12B8XX

     XV. LUK
         7E12BAXX

         STAT MODIFIERS
    XVI. Power
         7E12C2XX
         7E12C3YY

   XVII. Accuracy
         7E12C4XX
         7E12C5YY

  XVIII. Defense
         7E12C6XX
         7E12C7YY
         
    XIX. Evasion
         7E12C8XX
         7E12C9YY

     XX. Magic Power
         7E12CAXX
         7E12CBYY

    XXI. Magic Effect
         7E12CCXX
         7E12CDYY

         MISCELLANEOUS
   XXII. Attack All
         7E12DA0F

  XXIII. Spell Modifier (Slot 1)
         7E12DEXX

   XXIV. Spell Modifier (Slot 2)
         7E12E0XX

    XXV. Spell Modifier (Slot 3)
         7E12E2XX

 -------------
 2.e DEMON #5
 -------------

      I. Demon Modifier
         7E1304XX

     II. Race Modifier
         7E1306XX

    III. Level
         7E130AXX

     IV. Current HP
         7E132EXX
         7E132FYY

      V. Maximum HP
         7E1330XX
         7E1331YY

     VI. Current MP
         7E1332XX
         7E1333YY

    VII. Maximum MP
         7E1334XX
         7E1335YY

   VIII. CP
         7E134AXX
         7e134BYY

     IX. Alignment
         7E131CXX

         PARAMETER MODIFIERS
      X. STR
         7E1310XX

     XI. INT
         7E1312XX

    XII. MAG
         7E1314XX

   XIII. STM
         7E1316XX

    XIV. SPD
         7e1318XX

     XV. LUK
         7E131AXX

         STAT MODIFIERS
    XVI. Power
         7E1322XX
         7E1323YY

   XVII. Accuracy
         7E1324XX
         7E1325YY

  XVIII. Defense
         7E1326XX
         7E1327YY

    XIX. Evasion
         7E1328XX
         7E1329YY

     XX. Magic Power
         7E132AXX
         7E132BYY

    XXI. Magic Effect
         7E132CXX
         7E132DYY

         MISCELLANEOUS
   XXII. Attack All
         7E133A0F

  XXIII. Spell Modifier (Slot 1)
         7E133EXX

   XXIV. Spell Modifier (Slot 2)
         7E1340XX

    XXV. Spell Modifier (Slot 3)
         7E1342XX

==============================================================================
 3. ALIGNMENT MODIFIER
==============================================================================
This will modify the protagonist's alignment, so regardless of what
choices you make throughout the game, you'll always be that alignment
as long as the code is active.

      I. Alignment
         7E101CXX
         NOTE: Replace "XX" with 00-6F for Law, 70-8F for
         Neutrality, and 90-FF for Chaos. To clarify, when I say, for example,
         00-6F, I mean replace "XX" with any value from 00 to 6F.

==============================================================================
 4. MISCELLANEOUS
==============================================================================

      I. Yen/Makka
         7E0405XX
         7E0406YY
         7E0407ZZ

     II. Magnetite
         7E0409XX
         7E040AYY
         7E040BZZ

    III. Item Purchased in Shop
         7E0A50XX
         NOTE: Replace "XX" with the value of the item you wish to receive.
         The values can be found in Dragon Wizard's Item PAR Codes list
         here on GameFAQs.

     IV. 3D Map Location
         7E070CXX (Horizontal Coordinate)
         7E070DYY (Vertical Coordinate)
         NOTE: Replace "XX" and "YY" with values from the 3D MAP
         table in the VALUE TABLES section. This code doesn't work
         too well.

      V. 2D Map Location
         7E07F5XX (Horizontal Coordinate)
         7E07F6YY (Vertical Coordinate)
         NOTE: Replace "XX" and "YY" with values from the 2D MAP
         table in the VALUE TABLES section. This code doesn't work
         too well.

     VI. No Random Battles (3D)
         0096436B
            or
         7E045100
         7E0ED5FF
         7E0ED746
         7E0ED887
         7E0ED91A
         NOTE: "3D" refers to dungeon areas.

    VII. No Random Battles (2D)
         01B1A780
            or
         7E0B3200
         NOTE: "2D" refers to the world map.

==============================================================================
 5. VALUE TABLES
==============================================================================
I've decided to omit item, equipment, and demon values, as there are already
files that have these here on GameFAQs.

 ---------------------------------
 5a. DEMON RACES
 ---------------------------------
 00 | Majin
 01 | Megami
 02 | Tenma
 03 | Kishin
 04 | Seraph
 05 | Tenshi
 06 | Ryujin
 07 | Reicho
 08 | Shinju
 09 | Seiju
 0A | Seirei
 0B | Kijo
 0C | Yoma
 0D | Yama
 0E | Yousei
 0F | Datenshi
 10 | Ryuo
 11 | Yocho
 12 | Maju
 13 | Toki
 14 | Yoki
 15 | Chirei
 16 | Jujin
 17 | Messian
 18 | Gaian
 19 | Jashin
 1A | Maou
 1B | Jaryu
 1C | Kyocho
 1D | Yoju
 1E | Jaki
 1F | Yuki
 20 | Akuryo
 21 | Shiki
 22 | Gedo
 23 | Machine
 24 | Dog
 25 | Choujin
 26 | Sword

 ---------------------------------
 5b. SPELLS
 ---------------------------------
 00 | Agi
 01 | Agirao
 02 | Maha-Agi
 03 | Maha-Agion
 04 | Bufu
 05 | Bufula
 06 | Maha-Bufu
 07 | Maha-Bufula
 08 | Zio
 09 | Zionga
 0A | Maha-Zio
 0B | Maha-Zionga
 0C | Zan
 0D | Zanma
 0E | Maha-Zan
 0F | Maha-Zanma
 10 | Tentarafu
 11 | Rimudora
 12 | Megido
 13 | Megidoraon
 14 | Matapo
 15 | Hanma
 16 | Mahanma
 17 | Mudo
 18 | Mudo-on
 19 | Dolminer
 1A | Sibabu
 1B | Plinpa
 1C | Hapilma
 1D | Marin-Karin
 1E | Maka-kaja
 1F | Makatoranda
 20 | Taru-nda
 21 | Raku-nda
 22 | Suku-nda
 23 | Taru-kaja
 24 | Raku-kaja
 25 | Suku-kaja
 26 | Maka-kaja
 27 | Tetraja
 28 | Makala-karn
 29 | Tetra-karn
 2A | Dia
 2B | Diarama
 2C | Diarahan
 2D | Me-Dia
 2E | Me-Dirahan
 2F | Patora
 30 | Penpatora
 31 | Posom-di
 32 | Parala-di
 33 | Petra-Di
 34 | Recarm
 35 | Samaricarm
 36 | Ricarmdora
 37 | Makatora
 38 | Mapper
 39 | Toraest
 3A | Toraport
 3B | Torafuri
 3C | Estma
 3D | Sabatma
 3E | Sabatmaon
 3F | Nothing
 40 | Parala-E
 41 | Petra-Eye
 42 | Road to Death
 43 | Blood Steal
 44 | Bael's Curse
 45 | Sexy Dance
 46 | Happy Step
 47 | Happy Song
 48 | Lullaby
 49 | Panic Voice
 4A | Bind Voice
 4B | Demon's Kiss (Male)
 4C | Demon's Kiss (Female)
 4D | Devil Smile
 4E | Fire Breath
 4F | Ice Breath
 50 | Venom Breath
 51 | Fog Breath
 52 | Fireball
 53 | Shock
 54 | Death Touch
 55 | Wall of Water
 56 | Wall of Fire
 57 | Bite
 58 | Venom-Bite
 59 | Paralysis-Bite
 5A | Petra-Bite
 5B | Charm-Bite
 5C | Claw
 5D | Venom Claw
 5E | Paralysis Claw
 5F | Poison Needle
 60 | Paralysis Needle
 61 | Flap-Wings
 62 | Needles
 63 | Bash
 64 | Constrict
 65 | Rampage
 66 | Crush
 67 | Deadly S(?)
 68 | Tail
 69 | Critical

 ---------------------------------
 5c. 2D MAP
 ---------------------------------
  BEFORE THE EVENT
  _______________________________
 | LOCATION            | XX | YY |
 |---------------------|----|----|
 | Home                | 32 | 88 |
 | Shinjuku East Ent.  | 5B | 8E |
 | Ichigaya Garrison   | 6D | 89 |
 \_____________________|_________|
 
  AFTER THE EVENT
  _______________________________
 | LOCATION            | XX | YY |
 |---------------------|----|----|
 | Shinjuku East Ent.  | 16 | 2A |
 | Shibuya             | 13 | 4E |
 | Roppongi            | 32 | 51 |
 | Ginza SE Entrance   | 57 | 3F |
 | Shinagawa           | 3D | 5E |
 | Ikebukuro           | 25 | 0D |
 | Ueno                | 56 | 13 |
 | T.D.L.              | 66 | 42 |
 | Cathedral LAW       | 57 | 63 |
 | Cathedral CHAOS     | 57 | 4C |
 | Cathedral 4FEastEnt.| 56 | 5C |
 | Tokyo Tower         | 48 | 49 |
 | Imperial Palace     | 49 | 36 |
 | Nishinoshima        | 27 | 60 |
 \_____________________|_________|

 ---------------------------------
 5d. 3D MAP
 ---------------------------------
  _______________________________
 | LOCATION            | XX | YY |
 |---------------------|----|----|
 | Beginning Dream     | 0F | 0E |
 | Second Dream        | 0F | 00 |
 | Home                | 02 | 01 |
 | Friend's House      | 02 | 03 |
 | Kichijoji          | 01 | 05 |
 | Inogashira Park     | 09 | 03 |
 | Hospital            | 1B | 06 |
 | Echo Building       | 12 | 02 |
 | Research Institute  | 10 | 0E |
 | Shinjuku West Ent.  | 51 | 01 |
 |  [before the event]           |
 | Tokyo Gov't Building| 26 | 0B |
 |  [before the event]           |
 | Ozawa's Hideout     | 2A | 0F |
 | Ichigaya Garrison   | 2B | 02 |
 | American Embassy    | 1F | 0F |
 | Kongokai            | 47 | 08 |
 | Shinjuku West Ent.  | 51 | 07 |
 |  [before the event] |         |
 | Shibuya             | 54 | 0E |
 | Heroine's Mind      | 7F | 05 |
 | Roppongi            | 6E | 0B |
 | Roppongi Tunnel     | 42 | 33 |
 | Police HQ Building  | 06 | 16 |
 | Tokyo Tower         | 19 | 2E |
 |  [before the deluge]          |
 | Ginza SE Entrance   | 16 | 16 |
 | Shinagawa           | 49 | 1E |
 | Ikebukuro           | 66 | 14 |
 | Ueno                | 71 | 15 |
 | T.D.L.              | 08 | 2E |
 | Zochoten's Mansion  | 53 | 37 |
 | Komokuten's Mansion | 48 | 31 |
 | Bishamonten'sMansion| 56 | 31 |
 | Jikokuten's Mansion | 41 | 35 |
 | Cathedral LAW       | 2B | 3E |
 | Cathedral CHAOS     | 2C | 29 |
 | Tokyo Tower         | 1E | 28 |
 |  [after the deluge]           |
 | Imperial Palace     | 13 | 1E |
 | Tokyo Gov't Office  | 3A | 36 |
 |  [after the deluge            |
 | Ikebukuro           | 3B | 3E |
 |  [after the deluge]           |
 | Plutonium World     | A0 | 9D |
 \_____________________|_________|

==============================================================================
 6. CREDITS
==============================================================================
"Chris" of Majin's Pavilion - Made 3-5 under Miscellaneous, the codes for the
demon in the first slot, and the main protagonist codes.

Ugetab of GSHI - Created the "No Random Battles" codes.

==============================================================================
 7. LEGAL
==============================================================================
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders. This may be not be reproduced
under any circumstances except for personal, private use. It may not be placed
on any web site or otherwise distributed publicly without advance written
permission. Use of this guide on any other web site or as a part of any public
display is strictly prohibited, and a violation of copyright.

==============================================================================
 8. END
==============================================================================
This file was created on October 21st, 2009, and last updated on October 24th,
2009 (v1.0). I take no responsibility for any issues caused by the usage of
these codes. It's probably a good idea to save before using these codes, 
you know, just in case.

If you see one of, what you think, are your codes here, but are not credited:
PAR codes are not unique. They're basically just addresses pulled from the
RAM. That is, it's quite common for several people to make the same codes.
If you're not credited here, then it means I didn't use your codes, but pulled
the codes from the RAM myself.

If you want to post these codes elsewhere, then I've no problem with that,
however, as stated in the LEGAL section, this file cannot be posted elsehwere.
The only site that may host this file is GameFAQs.com. 

I can be reached at harvey (at) hush (dot) ai.

______________________________________________________________________________
Shin Megami Tensei is ©1992, 2009 Atlus CO., LTD.
©2009 Harvey Cecil.

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