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Demon PAR Codes by seannachie

Updated: 03/22/2004

SNES Shin Megami Tensei demonic tome

Code: 7E050Axx
Note: dec/hex - demon name
The names listed are based on Aeon Genesis' patch.

  0/00 - Vishnu 
  1/01 - Indra
  2/02 - Fudo-Myo-O  
  3/03 - Odin 
  4/04 - Arahabaki 
  5/05 - Loki 
  6/06 - Lakshmi 
  7/07 - Kikuri-Hime 
  8/08 - Sarasvati 
  9/09 - Kushinada-Hime
 10/0A - Ame-no-Uzume 
 11/0B - Lord Asura 
 12/0C - Shiva
 13/0D - Mahakala
 14/0E - Seiten-Teisei
 15/0F - Indrajit
 16/10 - Yama
 17/11 - Ravana
 18/12 - Agni
 19/13 - Bishamonten
 20/14 - Nio
 21/15 - Takemikazuchi
 22/16 - Hinokagutsuchi
 23/17 - Jikokuten
 24/18 - Komokuten
 25/19 - Zochoten
 26/1A - Nagasunehiko
 27/1B - Takeminakata
 28/1C - Omononushi
 29/1D - Kotoshironushi
 30/1E - Hitokotonushi
 31/1F - Michael
 32/20 - Gabriel
 33/21 - Raphael
 34/22 - Uriel
 35/23 - Cherub
 36/24 - Throne
 37/25 - Dominion
 38/26 - Virtue
 39/27 - Power
 40/28 - Archangel
 41/29 - Angel
 42/2A - Ananta
 43/2B - Maya
 44/2C - Pekyoung
 45/2D - Vritra
 46/2E - Ganga
 47/2F - Coatlicue
 48/30 - Garuda
 49/31 - Yatagarasu
 50/32 - Phoenix
 51/33 - Jatayu
 52/34 - Ho-ou
 53/35 - Barong
 54/36 - Chimera
 55/37 - Narasinha
 56/38 - Nandi
 57/39 - Genbu
 58/3A - Kirin
 59/3B - Pabilsag
 60/3C - Hakutaku
 61/3D - Unicorn
 62/3E - Salamander
 63/3F - Undine
 64/40 - Sylph
 65/41 - Gnome
 66/42 - Flamies
 67/43 - Aquans
 68/44 - Aeros
 69/45 - Earthies
 70/46 - Kali
 71/47 - Hariti
 72/48 - Rangda
 73/49 - Scylla
 74/4A - Dakini
 75/4B - Gorgon
 76/4C - Taraka
 77/4D - Lamia
 78/4E - Hanuman
 79/4F - Ganesha
 80/50 - Kinnara
 81/51 - Tengu
 82/52 - Choronzon 
 83/53 - Ongkot
 84/54 - Loa
 85/55 - Watcher
 86/56 - Isora
 87/57 - Apsaras
 88/58 - Kinnari
 89/59 - Vampire
 90/5A - Succubus
 91/5B - Incubus
 92/5C - Ni Chalong
 93/5D - Chulruk
 94/5E - Lilium
 95/5F - Nightmare
 96/60 - Cyak
 97/61 - Imp
 98/62 - Oberon
 99/63 - Senko
100/64 - Cu Chulainn
101/65 - Tam Lin
102/66 - Troll
103/67 - Senri
104/68 - Hobgoblin
105/69 - Elf
106/6A - Kelpie
107/6B - Rusalka
108/6C - Gandharva
109/6D - Dryad
110/6E - Jack o' Lantern
111/6F - Jack Frost
112/70 - Goblin
113/71 - Pixie
114/72 - Flauros
115/73 - Fleurety
116/74 - Abaddon
117/75 - Samael
118/76 - Marchocias
119/77 - Ose
120/78 - Decarabia
121/79 - Leonard
122/7A - Orobas
123/7B - Sytry     
124/7C - Berith
125/7D - Forneus
126/7E - Gamygyn
127/7F - Andras
128/80 - Pendragon
129/81 - Yamata No Orochi
130/82 - Itzamu Na
131/83 - Quetzalcoatl
132/84 - Yurlungur
133/85 - Raja Naga
134/86 - Siren
135/87 - Badb Catha
136/88 - Kokakucho
137/89 - Harpy 
138/8A - Griffon
139/8B - Kerberos
140/8C - Rakcarango
141/8D - Orthrus
142/8E - Tammuz
143/8F - Stonka
144/90 - Nekomata
145/91 - Tangie
146/92 - Cu Sith
147/93 - Sanki
148/94 - Yaksha
149/95 - Nataku
150/96 - Mezuki
151/97 - Gozuki
152/98 - Yakshini
153/99 - Spartoi
154/9A - Shuten-Doji
155/9B - Turdak
156/9C - Ibaragi-Doji
157/9D - Phurski
158/9E - Momunofu
159/9F - Bogle
160/A0 - Azumi
161/A1 - Atlas
162/A2 - Giant
163/A3 - Sarutahiko
164/A4 - Kwanca
165/A5 - Dwarf
166/A6 - Bucca-Boo
167/A7 - Tsuchi-Gumo
168/A8 - Fachan
169/A9 - Kobold
170/AA - Knocker
171/AB - Brownie
172/AC - Werewolf
173/AD - Werecat
174/AE - Weredog
175/AF - Scanner
176/B0 - Magus
177/B1 - Temple Knight
178/B2 - Zealot
179/B3 - Assassin
180/B4 - Yami-Hoshi
181/B5 - Oni-Joro
182/B6 - Hakai-zo
183/B7 - Executioner Rider
184/B8 - Suicide Squad
185/B9 - Totetsu
186/BA - Orcus
187/BB - Tezcatlipoca
188/BC - Mishaguji-sama
189/BD - Beelzebub
190/BE - Mara
191/BF - Bael
192/C0 - Dagon
193/C1 - Arioch
194/C2 - Fafnir
195/C3 - Serpent
196/C4 - Basilisk
197/C5 - Wyvern
198/C6 - Wyrm
199/C7 - Cocatrice
200/C8 - Worm
201/C9 - Hresvelgr
202/CA - Gurr
203/CB - Furiae
204/CC - Fukei
205/CD - Fenrir
206/CE - Kraken
207/CF - Manticore
208/D0 - Tamamo
209/D1 - Atsuyu
210/D2 - Nue
211/D3 - Girimekra
212/D4 - Cyclops
213/D5 - Rakshasa
214/D6 - Barbegazi
215/D7 - Lakhe
216/D8 - Wendigo
217/D9 - Orc
218/DA - Donko
219/DB - Gremlin
220/DC - Lich
221/DD - Vetara
222/DE - Sanni Yaka
223/DF - Sawobak
224/E0 - Baykok
225/E1 - Man-Eater
226/E2 - Ghoul
227/E3 - Oshichi
228/E4 - Gaki
229/E5 - Legion
230/E6 - Phantom
231/E7 - Larvae
232/E8 - Pishasha
233/E9 - Lemure
234/EA - Shade
235/EB - Ghost
236/EC - Corpse(s)
237/ED - Zombie Soldier
238/EE - Bodyconian
239/EF - Zombie Cop
240/F0 - Obatarion
241/F1 - Lady Zombie
242/F2 - Zombie
243/F3 - Backbeard
244/F4 - Black Ooze
245/F5 - Slime
246/F6 - Moryo
247/F7 - Yakuza
248/F8 - Thug
249/F9 - T9SD
250/FA - T9SC/P
251/FB - T93F
252/FC - Bit Ball
253/FD - Bigfoot
254/FE - Kugutsu
255/FF - Cannot Fuse (a message, not a char/enemy/NPC)

DISCLAIMER - Creation of this document and/or use of game 
elements therein is not intended to imply ownership of said 
elements (including programs and hardware), or intent to pro-
fit from them.  Shin Megami Tensei and related game elements 
are the intellectual property of its copyright holders, which 
to the best of my knowledge, is ATLUS, Inc.  SNES is the pro-
perty of Nintendo. No attempt at monetary profit has been or 
will be made with this document.
This document may be posted on other sites with my prior con-
sent, with the understanding that it may not be altered (ex-
cept for purpo-ses of clarification for better viewing), and 
the version here at GAMEFAQS.COM is the official version & is 
the only version which may recieve updates. International copy-
right law applies to this document.
To the best of my knowledge, the info listed here is correct. 
Any errors here are mine.

Notes: I've heard stories about how this game doesn't like 
emulators, especially if you use a translation patch.  I 
found a trick you can use if the game screws up in battle. 
It involves the use of a PAR code, which some may consider 
cheating (in a negative sense). If you don't want to do 
this, you can wait until Aeon Genesis updates their patch. 
The first problem I ran into was when you go to rescue Elea-
nor.  When you defeat the first round of Zombie Cops, the 
event resets, Yuriko makes her speech again, & you go into 
the battle again. I had a hunch what the problem was, so I 
did some hacking, & I was right. Here's the code: 

7E051200 - No 1st rank enemies

I believe you can input this code anytime after the event 
starts up until the battle begins.  I think if you input it 
during the battle, the effect won't show up until the event 
resets & the battle begins again (but I could be wrong).  
What happens is the enemies will still appear, & you'll still 
have to take them out, but they will croak & the second wave 
of enemies will appear.  That's what we want, right? The batt-
le will continue & the event won't reset with this code act- 
ive.  Afterwards, Yuriko will say something about her losing.  
I haven't fully tested this code, but I got thru the event ok.  
I haven't had any problems since then.  Explore at your own 
risk.

SALUTATIONS - 
Gamefaqs & its staff for being far & away the the all-time 
best site  on the web for a wide range of game info.
The Snes9x development team for programming a decent emulator.
Atlus for creating a great game.
Gideon Zhi & the Aeon Genesis team for their exemplary work: 
Don't let the whining 'IDIOTS' bring you down! 

Copyright 2004 David Lowe (studmeow AT hotmail DOT com) 

EOF

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