____ _________________
| || _=_=_ | Circa 2009
| // | | || | v1.9
| \\ _ ___ __ _|_ | , /' ||==' _ ___ | Began 08/11/07
| \\ |./ //_/ // | | |./| / \ _|_ || | |./ //_/ |
|__|| | \\__ \\__|\ \_| | \./ | || | | \\__ | STRATEGY BOOK
_/ .|_________________
________________________________________________________/
Walkthrough for GBA and SNES by Zenalasca
All respective rights reserved
CONTENTS
------------
Preface
Author's Note
Disclaimer
Chapter 1
1:01 Default Controls
1:01A For SNES
1:01B For GBA
1:02 Screen Maps
1:02A Field & Over-world
1:02B Menu
1:02C Battle
1:03 Game Terms
1:03A Battle
1:03B Status
1:03C Status Ailments
1:04 Advice
1:04A General
1:04B Battle
Chapter 2
2:01 Walk-through
2:00A Drogen: An Unfortunate Beginning
2:00B Camlon: Your First Dungeon!
2:00C Boss: Frog
2:00D Sneaking into Nanai
2:00E Gaia Temple
2:00F Boss: Knight
2:00G Travelling to Winlan
2:00H Winlan Shops & Exploring
2:00G Winlan Castle
2:00H Aura Cave
2:00I Going through Romero
2:00J The Ramui Woods Maze
2:00K Karma Tower Entrance
2:00L Boss: Morte
2:00M Climbing Karma Tower
2:00N Boss: Mortea
2:00O Twin Tower
2:00P Boss: Wizard
2:00Q Humanity Saves the Day!
2:00R Boss: Wizard
2:00S Back in Winlan......for the Last Time?
2:00T Tantar the Remote
2:00U Lament Woods
2:00V How to Survive Dark Dragon's Fort
2:00W Boss: Pog
2:00X Filler 1: Names, names, names
2:00Y Boss: General
2:00Z Investigating Romero
2:01A The Ease Cave Water Spring
2:01B Going to Agua...or is it...Agua Tower!
2:01C Boss: Wisp
2:01D Enter the Giant
2:01E Boss: General & Lancer 2x
2:01F The Giant's Teleport Platforms
2:01G The Lake Caves
2:01H The Wedding Crusher
2:01I Boss: Gremlin
2:01J Boss: Talon <side-quest>
2:01K Under Lock and Key in Auria
2:01L The Fairies and the Cutting of their Trees <side-quest>
2:01M Getting the Icicle in Bleak
2:0AA See Chun-Li from Street Fighter <side-quest>
2:01N Boss: Sand Worm
2:01O Uncovering the Krypt
2:01P Boss: Eye Spy
2:01Q New Doors to Open <side-quest>
2:01R L. Keep [east of Bleak]
2:01S Boss: Cloud
2:01T Boss: Knight & Archer
2:01U The Rocks of North Peninsula Cave [north of Auria]
2:01V Battles in the Secret Base & Dark Dragon Ship
2:01W Boss: Octo
2:01X Hunting for Gills
2:01Y Gobi's Shop <side-quest>
2:01Z Rock Walls to Break after You've got Oxi <side-quest>
2:02A Hidden Fort
2:02B Just Use Your Head and an Egg!
2:02C Boss: Grim Fowl
2:02D Herding a Flock of Birds to Nabal
2:02E Nabal Fort
2:02F Boss: Slime X
2:02G Oh, so that moving town in the Dessert is Wisdon is it?
2:02H Boss: Wisp, Cloud, then Myst
2:02I Undersea Volcano
2:02J Boss: Pincher
2:02K The Sphere of the Ocean
2:XXA Back to Gobi's <side-quest>
2:02L Tulan and the Best Rod Ever!!! <side-quest>
2:0XA Fishing Spots and their Catches <side-quest>
2:0XB More training for Ryu <side-quest>
2:02M Gust: A Bridge to Scande...not yet!
2:02N Karn learns Gebo <side-quest>
2:02O Curse of the Dark Dragon Flower
2:02P Exchange between Human and Frog
2:02Q Destruction of the Poison Flower
2:02R The Old Man's Flute
2:02S Mogu's Curse
2:02T Getting the Bolster
2:02U Mogu's Chaotic Dream World and the Tower
2:02V Turning the Mindless Group into the Resolved Individual
2:02W Facing his Demons
2:02X Boss: Mothro
2:02Y Places to Dig
2:02Z About to Spring and Spyre Tower
2:02Z Boss: Mote
2:03A Tick Tock
2:03B Boss: Cerl [the Surly ^_^]
2:03C Softening Cerl's Heart with an Apple
2:03D A New and Improved Nina
2:XXB Back to Gobi's Again <side-quest>
S:03E New Places you can Fly <side-quest>
2:03E Scande, At Last
2:03F Scande Tower
2:03G Back to Karma Tower
2:02 Side-Quest Walk-Throughs
2:01J Dragon Training
2:01L The Fairies and the Cutting of their Trees
2:0AA See Chun-Li from Street Fighter
2:01Q New Doors to Open
2:01Z Rock Walls to Break after You've got Oxi
2:02L Tulan and the Best Rod Ever!!!
2:0XA Fishing Spots and their Catches
2:0XB More training for Ryu
2:02N Karn learns Gebo
Appendix A
A:00 Character Information
A:00A Ryu
A:00B Nina
A:00C Bo
A:00D Karn
A:00E Gobi
A:00F Ox
A:00G Bleu
A:00H Mogu
A:01 Magic
A:02 Special Abilities
A:03 Background (spoiler alert!)
Appendix B
B:00 Bestiary Index
B:01 Stats
B:02 Strategies
Appendix C
C:02 Items
C:03 Weapons
C:04 Shields
C:05 Armour
C:06 Helms
C:07 Other Equipment
C:08 Locations of Armour, etc.
C:09 Locked Doors List
C:10 Breakable Walls List
C:11 Fishing Spots & Catches
C:12 Hunting Guide
Appendix D
D:01 Maps
D:02 Shops
D:02A General Shop Index
D:02B Gobi's Shop
Appendix E
E:01 General Advice
E:02 Secrets
E:02A See Chun-li from Street Fighter
E:03 Game Enhancer Codes
Appendix F
F:01 Breath of Fire II
F:02 The Meanings Behind the Names
f:03 How BoF for GBA is Different
Bibliography
Version Log
PREFACE
-----------
You take the role of a young man [Ryu or Zack depending on whether you
are playing on SNES or GBA] who comes from the Light Dragon clan. The
Dragon clans of Light and Dark have been fighting for many years and
while the Dark Dragons reign supreme the Dragons of Light are forced to
lie low. Ryu's only hope of finding his abducted sister is to find all
the Goddess Keys for which the Dragons' power comes from...
Breath of Fire was originally published in Japan by Capcom in 1993 as
Buresu obu Faia: Ryuu no Shenshi [Dragon Warrior]. Squaresoft licensed
the game and released it in the US. In 2001 Capcom released it for Game
Boy Advance, making it the company's first RPG.
For those of you who've played the other BoF games, the first game can
be a little disappointing. In ways it's better than BoF2, but some of
the things are less developed, like Ryu's fishing game. But it helps
you to understand the story of the rest of the series.
BoF is nowhere near as good as any of the Final Fantasies, though I
must admit the simplicity of the game is a nice change to all that
character development stress-material you tend to find in the FF games.
I like to think of it as a simpler yet more developed FF1, though there
is little replay value.
The story is pretty simple, in fact I would go so far as to say it's
like a cheap imitation of the Dragon Quest/Warrior series that had been
released in Japan and America at that point. Though for Square (which
hadn't merged with Enix at that time) I guess it was better than no
dragon games at all.
The characters, monsters and story are all childlike and the translat-
ion isn't that great (as was the rule with those early Japanese RPGs,
on top of being toned down for the American Audience). In Japan the
childlike element is expounded upon, in America it is seen as immature
and not worthy of much thought.
I don't know how basic a game can get in terms of sheer ease of play;
pretty much the hardest things are knowing where to go next and fight-
ing battles at a low level. I have tailored my walk-through to that.
The abilities and characters that you get throughout the game are cool
but since I hate really long dungeons I used a couple of cheats to
speed things up a bit.
It's nice having so many characters, not so good that so many of them
are so unlikeable. Gobi and Mogu are wierd, Bo isn't much better. Cap-
com experimented in too many things with this game and characterisation
was one of them.
My preferred version of Breath of Fire is the GBA one terms of a better
general layout and the fact that you can pretty well play it anywhere
you want to [with a DS you don't even need to worry about AA batteries
anymore]. And really this is the ideal kind of game to play when you've
got a spare moment with nothing else to do.
Lastly, there are two completely horrible things in this game; the
music and the ending. The combination of those two along with me play-
ing the game all day and feeling a bit sick made me have horrible night
mares half the night, going on some wierd quest with Bleu through a
maze of hex code in search for some special number with that dungeon
music in the background. DO NOT make the same mistake!
Yet I continue to play the game. Why? It has something. This game has
something.
AUTHOR'S NOTE
-----------------
- If you have any questions that aren't answered in the guide send me
an e-mail to ze_faq [at] yahoo [dot] com [dot] au (I wrote the add-
ress in that way to help avoid spam).
- The differences between the GBA and SNES versions are rather sparse
[in comparison to other remakes] but I will mention them when they
come up.
- For everything you need to know about enemies in BoF see the monster
list by Novalia_Spirit at GameFAQs.
DISCLAIMER
--------------
Copyright to Breath of Fire is owned by Capcom and the SNES release in
America is owned by Squaresoft [or Square-Enix as it's called now].
===========================================================================
CHAPTER 1
===========================================================================
1:01 DEFAULT CONTROLS
--------------------------
1:01A For SNES
---------------
D-Pad: Move cursor or character
A: Examine an object, talk or select an option
B: Cancel an option/action or run (while holding B down)
X: Programmable from options menu
Y: Programmable from options menu
L: Change character order (field); see Defence Commands (battle)
-- also programmable from options menu
R: Change character order (field); see Defence Commands (battle)
-- also programmable from options menu
Start: While on world map it toggles the map on/off
Select: See menu screen in field mode; return to field in battle
1:01B For GBA
--------------
D-Pad: Move cursor or character
A: Examine an object, talk or select an option
B: Cancel an option/action or run (while holding B down)
L: Change character order (field); see Defence Commands (battle)
R: Change character order (field); see Defence Commands (battle)
Start: While on world map it toggles the map on/off
Select: See menu screen in field mode; return to field in battle
1:02 SCREEN MAPS
---------------------
1:02A Field & Over-world
-------------------------
- You can talk to people, open chests and enter buildings in
field and world map modes.
- In most cases the two modes are exactly the same except that
time doesn't pass in field mode.
1:02B Menu
-----------
- The first option is the item menu. You may store and use up
to 48 types of items and 99-100 of each. That's a total of
4800 items! You can discard some items if you have too many,
though. In the SNES version you can sort the items manually,
whereas the GBA version has an automatic system and a
special compartment for "vital" items that are crucial to
the story. The SNES version has a special option that gives
you information about each item when you choose it, but the
GBA only gives limited information when you choose it the
normal way.
- In the GBA version, the magic menu is next (whereas it's the
armour menu in SNES BoF). You may use any outside-of-battle-
spells that a character knows in the magic menu and assign
fighting equipment in the categories of weapon [WPN], armour
[ARM], shield [SHD] and helmet [HLM]. [ETC] is for accessor-
ies. The different types of equipment will effect certain
stats as ATCK (damage potency using a physical weapon), DEF
(how much damage will be inflicted by enemies' attacks),
ACT (how many turns the party member will get in battle),
INT (how proficient the character is using magic), FATE (how
lucky the character is) and MAG DEF (how well the character
can defend against sorcery and magical attacks.
- The status menu elaborates on stats even further. See the
glossary for more information on game terms.
- You will have to press the L and R shoulder buttons to move
your players back/forward a row and go into defensive mode
respectively.
1:02C Battle
-------------
The top of the screen shows the participants in the battle. The
enemies are on the left side while your allies are on the right.
Battle in Breath of Fire is similar to Dragon Quest because you
must choose actions for all of your party members before they'll
carry them out.
On the bottom of the screen is a status window and actions
menu. First, there is an starting battle menu...
- The picture of a sword allows you to individually choose each
party member's actions.
- AB stands for Automatic Battle. Your characters will attack
the enemy until someone wins.
- RUN allows your party to escape the battle (if possible).
- ST will allow you to check your party members' status, just
like the status screen in the main menu. Because there is a
blank space where your hero's name should be, his status
screen is somewhat hidden, but selectable none-the-less.
- The vertically running arrows will move your leading party
member forward or back into the front or back row. In the
front row melee attacks will be more powerful, but projectile
type weapons and any magical spells are not effected when in
the back row, so it is advisable to keep there if your party
member is not the close-combat type.
- The horizontally running arrows allow you to change your
party leader (if it is possible).
Now I will list the secondary, individual action that can
be made in battle...
- The unsheathing sword: attack using equipped weapon.
- Shield: guard against attacks (they will cause less damage
and there is a greater chance of evasion).
- Magic Staff: use any magic the character knows (if they have
enough MP).
- Bag: use an item you have in your inventory that can be
brought into battle.
1:03 GAME TERMS
--------------------
1:03A Battle
-------------
HP (hit points): Life force.
AP (ability points): Points that control the use of abilities.
EXP (experience): For every battle that is won a certain a-
mount of EXP [pertaining to the particular enemy/ies] is
shared out between the acting party members [those who've
not been KO'd]. The maximum experience you can have is
9,999,999...
The quicker you defeat enemies, the more EP you'll get
from them. Do it in one round to get 50% more EP! Do it in
up to 6 turns for up to 20% more as well.
Level: For characters and enemies alike, battle competency is
largely based on their level. While enemies have fixed lvs
and will become really easy for a while, you can level each
of your characters up to 99; not only will the become
stronger in their individual ways they will learn new
abilities on the way. To find out how much EXP is needed
for each level up see the characters' respective stat
screens in the menu.
1:03B Status
-------------
I have separated the stats in RPGs into two distinct categ-
ories. Natural stats are gained by levelling up and taking
items while equipment values are merely the stats of the
equipment brought out to their full potential only by having
good natural stats.
GBA SNES FULL MAX
--- ---- ---- ---
HP H P Hit Points 999
AP A P Ability Points 999
Natural Stats: STRNGTH Str. Strength 255
VIGOR Vigor Vigour 255
AGILITY Agil. Agility 255
WISDOM Wisdom Wisdom 255
LUCK Luck Luck 255
Equipment Values: ATTACK ATK Attack 999
DEFENSE DEF Defence 999
ACTIVE ACT Activity 255
INTLGCE INT Intelligence 255
FATE FATE Fate 255
MAGE DEF MAG Magic Defence 255
Wt. WGHT Weight 16
Strength: The higher this stat is the less the weight of a
weapon will be and the higher its potential for causing
damage.
Attack: These values control how strong the person will be
when they attack using their weapon.
Vigor & Defence*: These stats are what effect the damage done
by physical attacks from enemies. Armour that gives Defence
and takes away from other stats is most common, but you'll
need to walk a fine line between choosing these and drawing
the full potential of your characters [rather than making
them all tanks].
Agility: The higher a characters' agility is the more they'll
be able to evade attacks from enemies.
Active*: In each battle line up there is an order of turns
depending on who has the highest Active value.
Wisdom & Intelligence*: These values determine how well a
character can cast magic. For characters like Mogu who are
not magic users it doesn't matter so much. I don't know if
these values effect special abilities like Mogu's Dig.
Luck & Fate*: As there are few items that give Fate when
equipped these values often stay the same
Magic Defence: Determine how much damage a character recieves
from special enemy abilities and spells.
1:03C Status Ailments
----------------------
Sometimes an enemy will afflict one of your characters with a
"status ailment," all of which have telltales & must be cured.
There are a wide range of status ailments in Breath of Fire.
To explain what they are I will have to explain what each of
them does, so here goes.
Ailment Symptom Remedy
------- ------- ------
Poison Gradual loss of HP Antdt,Antler,Mackrl,Trout,Tonic
Curse Unknown Tonic
Paralyse Unknown Tonic
Zombie Unknown T.Drop, Drop, Tonic
Stun HP at 0, can't move Renew/RenewX, Life/Life2
1:04 ADVICE
----------------
1:04A General
--------------
- Save and rest at inns often to keep healthy and happy.
- Stock up on healing and support items as often as you can.
- Put weak or dying characters in the back row.
1:04B Battles
--------------
A big part of your fight in any game is analysing it from all
points of view before you begin. There are many factors you
have to consider and plans of action you have to prioritise.
Breath of Fire is one of the easiest RPGs in history. In
fact all you really need is the patience to level up and exp-
lore every little bit of the map.
Later on you'll have the opportunity to choose various party
members for your line-up. You'll need tank-types with heavy
constitutions who can man the the front line so that the
faster and weaker combatants can sneak over and dislodge some
crack in the enemy's plan...or complete a battle objective.
Medic types such as Nina and Bo will always be in high demand
when the fighting starts but depending on the toughness of a
battle you will need to take extra precautions to defend them.
Well, Bo's not entirely weak but he's in the middle.
===========================================================================
CHAPTER 2
===========================================================================
When the Dragon Family was a the peak of its power, a goddess of desire,
Tyr, appeared who granted wishes. The Dragons fought for this power. Tyr
encouraged the fighting and watched the war of the Dragons escalate. When
the world was at the brink of destruction a warrior and his 7 companions
stepped forth and locked the goddess up after defeating her in battle. The
"Goddess Keys" were hidden throughout the world. The Dragons of Light bal-
anced the power of the family and peace reigned again.
2:00 WALK-THROUGH
----------------------
The boss battles are easy enough and don't require much strategy.
As long as you level up plenty the game should be a breeze in
terms of battles. In fact, I don't see the point in levelling up
anyway, so I use cheat codes in that area. There seems to be a
taboo against cheating, but the cheats I use are only to save
time that would otherwise be spent in mindless levelling up.
Notes: - # indicates it's to do with the GBA version.
2:00A Drogen: An Unfortunate Beginning
---------------------------------------
__~~~~~~~~|^^^^^^^^
\~~~~~~~| ^^^^
|~~~~~~| D ^^
__ _______ ####### \~~~/ ^^
~~|_____ | #############____|~| ^^
~~~~~~~~| | ########## |~~~~~~| ^^^
~~~~~~~~~\ | ######### |~| ^^^^^^
~~~~~~~~~~\\ ###### |~| ^^^^^^
~~~~~~~~~~| \ ###### = ^^^^
~~~~~~~~~~|_ \ |~| ^^^
~~~~~~~~~~~~\ \_ |~| ^^
~~~~~~/ =|_ |___| |___|~|__/ \ ^^
~~~~~/ |~~~| |~| |
~~~~/ |~| |~| \
~~~~\ \~\_______ |~| |
~~~~~| \~~~~~~~~\ |~| _|
~~~~/ ___ |~~\/~~\ |
~~~~\__/~~~\----\ |~~~~~~~|____ |__
~~~~~~~~~~~~~~~~| \~~~~~~~~~~~~\Nan\
~~~~~~~~~~~~~~~~/ \~~~~~~~\_ai
~~~~~~~~~~~~~~~~| /\ _____ \~~\
~~~~~~~~~~~~~~~~~\____/~~\/~~~~~|Cam|~~|
~~~~~~~~~~~~~~~~~~~~~~~~~~~/ lon/~~~|
~~~~~~~~~~~~~~~~~~| _ /~~~~~/
~~~~~~~~~~~~\ /~|__ \~~|
~~~~~~~~~~~~~| |~~~~~\ _|~~\__
~~~~~~~~~~/ \~~~~~| |~~~~~~~
~~~~~~~~~~\_ |~/ \~~~~~~
~~~~~~~~~~~~\_ _ TT __|~~~~~
~~~~~~~~~~~~~~=~\_TT __/~~~~~~~~
~~~~~~~~~~~~~| |~~| /~~~~~~~~~~~
~~~~~~~~~~~~~| \~~|/~/ \~~~~~~~~
~~~~~~~~~~~~~\ |~~/ _/~~~~~~~~
~~~~~~~~~~~~~~\___Drog|~~~~~~~~~
~~~~~~~~~~~~~~~~~~\_an \~~~~~~~~
~~~~~~~~~~~~~~~~~~~~\__/~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~F~~~~~~~~~~
MONSTER HP EP GP PLACES
------- -- -- -- ------
Slime 12 1 3 Drogan, Camlon*, Romero
Bulla 20 3 4 Drogan, Camlon*, Romero
When you first start the game and are in your hot, smoking
room, stop an' take the time to open your chest to take out
Ryu's most valuable possession; a V.Ptn! You won't be able to
go back to that room so that's why I'm telling you about the
item.
When you enter the floor below, talk to the girl on the left
(there are only three girls there), then the one next to her
to continue the game.
There are a couple of shops in Drogen but there isn't a lot
to choose from. The equipment sucks, but the prices on normal
items are very cheap for a long while yet, so stock up! Espec-
ially on Antdts, Herbs and Mrbl3. 18x Antdts, 'cos poison is a
very common and annoying ailment.
You might want to stick around for a while, levelling up,
saving at the shrine and talking to one of the NPCs in Ryu's
burned house to heal. You're on a quest to destroy the evil
empire of Zog and rescue your sister, so you'll need to be
strong!
Though it's probably better to avoid fighting altogether un-
til you reach the dungeon in Nanai, as there are many healing
springs in it. The monsters on the world map are tough and
offer lousy EP.
It may help to note that those trees with apples on them,
roaming animals and fish in the sea aren't just ornaments!
They are to do with abilities later on in the game.
2:00B Camlon Castle: Your First Dungeon!
-----------------------------------------
MONSTER HP EP GP PLACES
------- -- -- -- ------
TREASURE HP# EP# GP#
-------- -- -- --
P.Bug 8 5 12 Camlon, Nanai, Karma
Forest
Slime 12 1 3 Drogan, Camlon*, Romero
Gloom 12 5 12 Camlon, Nanai, Aura Cave,
Karma Tower
Forest, Tantar/Tunar
Beak 14 8 8 Camlon, Nanai, Aura
Cave, Karma Forest
Flea 15 3 4 Drogan, Camlon*, Romero
Bulla 20 3 4 Drogan, Camlon*, Romero
Creep 25 8 8 Camlon, Nanai, Aura
Cave, Karma Forest,
Tantar/Tunar
To prevent premature game over I advise you stay close to the
healing springs at first.
P.Bugs are the safest enemies to start off with, being the
weakest enemies so far with the best EP and GP on offer. The
only danger you face from P.Bugs is being poisoned, so you
heal ASAP (I'm assuming you brought plenty of Antdts).
Creeps yield good EP, but not a lot better as they're consid
erably tougher. Beaks are half-way there. But if you find your
self in front of a monster who's as tough or tougher than you
are, all you can do is defeat the thing (or escape if you're
*really* lucky). Glooms offer lousy EP / great GP and are easy
unless you find yourself on the recieving end of their power-
ful spells.
Don't be dismayed if there are various parts of a floor you
can't reach yet (unless you go to open a door and it does't
work--highly unlikely). Many Breath of Fire Dungeons are des-
igned in such a way that you'll return to a single level many
times via stairways.
Don't just equip all the new gear you pick up. For instance,
the BronzSD is less better overall than your starting weapon
even though its Attack is superior Ryu may not have enough
Strength to carry such a heavy weapon and it ends up being
less effective than your old one. To see more information see
the weapons and equipment ratings list in the appendices.
There are two chests near the end of the dungeon area; one
that heals you and the other that damages AP (which doesn't
matter because Ryu won't have any use for AP until much later
anyway).
2:00C Boss: Frog
-----------------
After this battle you'll no longer be fighting battles in
Camlon's castle any longer (you were there to get rid of them
remember?), though P.Bugs and Beaks will become more common
on the world map as you continue.
- Has 180 HP (169 for GBA), 12 AP, 20 Atk/Def, 25, Act, 60
Wis...
- Don't go into auto, but attack constantly and eat a herb
if your HP goes down to 50%.
- I Defeated Frog at level 5 in the GBA version and levelled
up 3 times.
- Winnings (GBA): 600 EP, 300 GP; (SNES) 500 EP, 350 GP;
F.Stn [13.28%].
2:00D Sneaking into Nanai
--------------------------
MONSTER HP EP GP PLACES
------- -- -- -- ------
TREASURE HP# EP# GP#
-------- -- -- --
P.Bug 8 5 12 Camlon, Nanai, Karma
Forest
Slime 12 1 3 Drogan, Camlon*, Romero
?? 1 4
Gloom 12 5 12 Camlon, Nanai, Aura Cave,
Karma Tower
Forest, Tantar/Tunar
Beak 14 8 8 Camlon, Nanai, Aura
Cave, Karma Forest
Flea 15 3 4 Drogan, Camlon*, Romero
?? 3 5
Bulla 20 3 4 Drogan, Camlon*, Romero
?? 3 5
Creep 25 8 8 Camlon, Nanai, Aura
Cave, Karma Forest,
Tantar/Tunar
On the way to Nanai you might see a big claw in the earth
(this is for an ability near the end of the game). Head strait
south of the claw to find the town.
As for monsters, nearly all of them are fair game except
Slimes (a waste of time to begin with, save them for Dragon
Quest!).
Nanai is closely guarded by day...and not so closely once it
hits nightfall. Provided you can sneak past the guards that
*are* awake [which is no feat], at least you have a place to
save.
If you played Metal Gear Solid, ever, it should be dead
easy to sneak past a couple of sleepy guards or be thrown out
temporarily. Go too close to any guards and you'll be thrown
out. it there's a guard right next to a door it'll be unsafe
to go near that door. one on them is semi-hidden behind a
house on the north-eastern corner of town, so watch out! There
is a house you can enter above him that contains 2x Herb.
The town has a few shops with a couple of items, but all
overpriced and nothing worth it. If you want items go back to
Drogan (you'll level up anyway, so much for new equipment).
Get your items from the drawers and stuff found in houses.
Gaia Temple is in the Centre of town.
2:00E Gaia Temple
------------------
TREASURE HP# EP# GP# DROPS#
-------- -- -- -- ------
Beak 14 12 12 ?
Gloom 12 7 18 Antdt
Make sure you bring plennty of Herbs for the dungeon, for the
Glooms' thunder attacks more than anything.
There's more treasure in this dungeon and the enemies are a
little tougher. It doesn't start being a dungeon until you go
into the central staircase; the rest is like a combination be-
tween a normal house and castle.
Here is a layout of the turns you should take in the maze-
like area beneath the temple.
START 1 END 1
650 GP |---Antdt |
| | |
| | _______|
| | | B.Stn.
|_______|____|___|
START 2
| ____ArmPad
|__|
| | END 2
|__|-70 GP |__
| |
|_____ |
| |
| Cure |
F.Stn. -|____|______|
2:00F Boss: Knight
------------------- HP: 390 | EP: 700 | GP: 500
Note that when you defeat the Knight you will never be able to
visit Nanai again. At level 10 you'll probably have this
battle underhand, Though I could manage it at 8. The lower the
level is the more strategy you need.
You should need about 9x Herb for this battle, because the
boss will use T.Bolt to gradually decimate your HP (but only
use a herb at half HP).
When the boss gets its second wind you'll need to heal more
often. The Knight's attacks will be weaker but he doesn't have
a lot of HP left. In this period he'll also heal himself a lot
-- but don't let this change your behaviour as it's a sign
that you're nearly there!
There is a 13.28% chance of the Knight dropping an F.Stn.
2:00G Travelling to Winlan
---------------------------
To reach this city you will need to head far west, past the
ruins of Nanai, then north. There is a cave nearby but you
will have to speak with the royalty of Winlan to gain admiss-
ion there.
2:00H Winlan Shops & Exploring
-------------------------------
For equipment the best is Bronze Sword and Chain Mail; at the
item shop you should probably get your basic healing gear.
Search the drawers in houses to get some items. And DON'T go
in the river unless you want to swept outta the city pronto!
2:00G Winlan Castle
--------------------
Save before you do anything in here, for you won't be playing
as Ryu for a while, but Princess Nina. Talk to the guards on
either side of the woman to get some chests that are locked
up; walk past them to leave the castle. You might want to
purge the castle of chests before you leave as the dungeons
ahead are pretty gruelling. You'll also want to buy some new
equipment. PS: You'll be getting 2 new temporary party members
who use the same equipment as Ryu in the next section.
2:00H Aura Cave
----------------
I have a few tips about this dungeon; leave bridges and stairs
for last and it'll take less long to realise that you need to
go back for certain chests. Oh, and make sure you get an item
called Iron Ore [or I.Ore for SNES version]; you'll need it
later on.
2:00I Going through Romero
---------------------------
For the jar puzzle in the hideout make sure you push the first
jar to the right and the rest should be easy; the Map is in
the barrel. You need to get on the other side of the town and
to do that, take the westernmost exit; you'll on the world map
and be able to continue left.
2:00J The Ramui Woods Maze
---------------------------
This er...dungeon can be the most befuddling in RPG history,
but it's not even a maze! If you stick to the main path and go
pretty much in a strait line through the forest you'll get
through fine. Think of it as being divided into two distinct
east and west sections; the east section contains a chest in
its north; the west section has four sub-sections, three
contain a chest and in one there is the exit...there's more to
it than that... There quite a few chests to be found if you
want to stick around and level up a bit.
2:00K Karma Tower Entrance
---------------------------
It first it may seem confusing where you should go first;
there are stairs going up and down as well as a boss blocking
the passage; do the stairs first.
2:00L Boss: Morte
------------------ HP: 120 | EP: 280 | GP: 200
Give the boss a caution-attack combination (but not so much
caution, as there's a healing spring nearby and you don't
want to use too many items!) -- don't get the girl to attack
as her weakling moves aren't worth the time wasted on them.
2:00M Climbing Karma Tower
---------------------------
The maze has onion-like structure where you will be moving up
and down stairs all the time; when you enter a floor all the
leads on your side will lead nowhere; there are two floors
that are like this. There are holes that fall through to the
bottom of the tower but only one of them leads anywhere useful
-- where there are four holes, enter the on the upper right.
2:00N Boss: Mortea
------------------- HP: 230 | EP: 280 | GP: 200
Like last time Nina should be in supportive or defensive pos-
ition. Be very wary of Mortea whittling down your HP and tak-
ing advantage of an [even momentarily] weakened character.
Don't think you've won when the boss's HP is nearly out -- at
this point he'll get a second wind; he'll take quite long to
flick off and also be twice as damaging to your characters.
2:00O Twin Tower
-----------------
At the top of the twin tower are a save statue and healing
spring, so take advantage of those. You'll need to step on
one of those buttons before you go down too.
2:00P Boss: Wizard
-------------------
You can't win this. This is a dead end in the game. No go.
Thankfully, you can have one of your party members go for help
if you choose the escape option...
2:00Q Humanity Saves the Day!
------------------------------
As Ryu you'll be able to go back to the same place; note that
if you go west of where you can see the boss there's a chest
there that heals HP and MP and gives you a Rang; kind chest,
isn't it.
2:00R Boss: Wizard
-------------------
HP: 180 Like the Knight before him, Wizard knows the All
AP: Infinite Powerful 10 HP expelling thunder bolt spell, but
Atk: 40 don't let that perturb you, you're doin' great!
Def: 24 He has more HP than the last boss, but Ryu is
Act: 60 much stronger than the soldiers you used to
Wis: 128 fight the morte brothers.
EP: 1,000
GP: 700
2:00S Back in Winlan......for the Last Time?
---------------------------------------------
If you explored the castle you should know where the king is.
Nina is beside his bed you you'll have to talk to her to cont-
intue the story (not that there are any side-plots to be conc-
erned with anyway, Breath of Fire being a simple RPG and all).
Now you can take the eastern exit to the bridge. I don't
think you can take those chests now.
2:00T Tantar the Remote
------------------------
Go south along the road that you meet upon leaving the bridge.
There is a forest along the way but you can't enter it yet.
Tantar is the only place worth going at the moment. If you've
go Iron Ore [which is found in Aura Cave if you haven't got it
already] the smith in Tantar will trade it for a Saw.
2:00U Lament Woods
-------------------
Go to that forest you couldn't enter before... Now you have
the saw, that stupid tree is no problem [no offence to trees].
What you have here is a short maze with three chest areas, one
to the south-east, one to the north-west and another to the
west mid-range. To get to the end you'll have to take the path
to the very north and follow it east; it's quite close to the
chest in the north-west as well.
2:00V How to Survive Dark Dragon's Fort
----------------------------------------
There are various traps throughout this dungeon which will
take you to rooms with treasure chests in them [which may
become annoying after you've opened all the chests]. Most of
the time it happens when you walk under one of those bat
things but it'll also happen without a bat if you take the
lower routes in the entrance floor. Keep your HP up, as there
are easy yet frequent semi-bosses in this fort, and there's
even a chest that takes 50 HP from your whole party [I was
killed by this once, no kidding].
2:00W Boss: Pog
---------------- HP: 280 | EP: 1,400 | GP: 800
The red head shoots balls of flame and the blue one is charged
with electricity! Ryu's a fighter, Nina's a healer, so the
assumption is logical.
If you want you can skip the battle if you answer "no" to
the imposter chief's question enough times, but the next boss
battle will be harder.
2:00X Filler 1: Names, names, names
------------------------------------
You'll notice that the names in Breath of Fire seem to have
very obvious meanings. Winlan is simply a shortening of "wind
land." Morte, Morteo and Mortea all come from the same French
word "morte," meaning "death" [which doesn't seem that obvious
but you would see if you looked in any decent dictionary].
2:00Y Boss: General
-------------------- HP: 250 | EP: 1,120 | GP: 300
Not another battle! This time you get support, and he can use
a spell that the enemy is weak to! Be careful to have Nina
keep Bo's HP up though...
2:00Z Investigating Romero
---------------------------
With Bo in the lead, you can *walk through* most forests. That
means you can get to Romero without having to go through Win-
lan and Aura Cave [for those who don't know where to go, it's
the forest north of Winlan which you must enter from the east.
The folks of Romero will tell you how to reach Agua [which is
the floating tower west of Romero...] ...if you get rid of
their zombie problem. There's a cave to the south west which
is surrounded by forests and a moat where you can get the wat-
er, but you need a jar first! That you can get from the old
geezer standing around in Romero cemetery...but! [there's al-
ways a trick] you must talk to him in day-time, *then* night-
time.
2:01A The Ease Cave Water Spring
---------------------------------
Directly south of Karma Tower [that place where you fought the
wizard who used Zeon Gas] is your next dungeon [beware the
Mages!]. Like other BoF mazes it seems the direct approach
will get you through to the end the quickest way with all
cardinal turn-offs leading to chests with dead ends except in
the third floor where you must choose between two sets of
stairs; the northern one leads to a chests and the south stair
to the springs.
2:01B Going to Agua...or is it...Agua Tower!
---------------------------------------------
Now you have the Tablet you can use it on that place west of
Romero and east of Karma Tower where nothing happened before.
Of course, nothing's as easy as it seems and you have a whole
tower-maze before you. Though it's done in a fun way and the
monsters aren't too tough. It's easy to predict where the mov-
ing platforms go and so where to move.
2:01C Boss: Wisp
----------------- HP: 730 | EP: 1,200 | GP: 300
Stronger and quicker than your last boss, the only difference
is that you'll need to be well stocked with curing items and
have full AP. Nina can use her supportive spells on Ryu and Bo
while they attack and cast offensive spells. After this battle
you will be able to operate the stone robot over east-way.
2:01D Enter the Giant
----------------------
The giant is located about as far north above Tantar and Tunt-
ar as you can go in this continent. This is no maze, and as
such there is no need to give you a stratagem for it.
2:01E Boss: General & Lancer 2x
--------------------------------
Look who's at it again! And they're just as weak as they were
last time you fought them. It's no reason to be too complacent
though.
2:01F The Giant's Teleport Platforms
-------------------------------------
The first teleport other than the one right in front of the
giant's heart leads you to a place with three teleport units.
Every time you see three units it will be the same story; the
first one takes you back to the beginning again, the second
leads to a chest and the third to a new set of teleports.
2:01G The Lake Caves
---------------------
You can't really enter the Lake Cave until you get the key for
it; that you can get from the Elder of Tantar village. In
these caves you'll have to go down a series of waterfalls to
get the key.
2:01H The Wedding Crusher
--------------------------
Everyone's in Tantar, ready to celebrate Terry and Amelia's
union as soon as you enter the mayor's house -- Tuntar is tot-
ally empty! Well, enjoy...
2:01I Boss: Gremlin
-------------------- HP: 1,200 | EP: 1,400 | GP: 800
You will need to do the teleport maze again and confront the
General [who it seems is your rival...but why?]. Gremlin is
weak to Fire type attacks. Bo is usually weaker than the other
two, so cast protective magicks on him. Gremlin is much str-
onger in his limit break form, so be careful of that.
2:01J Boss: Talon <side-quest>
------------------ HP: 700 | EP: 400 | GP: 190
There's a Dragon Training Hall just south of the Volcano where
Ryu can gain three shiny new spells! Even though it's a one-on
-one battle you'll probably find that it's not hard. I won at
level 17 and Ryu was twice as strong as his enemy.
2:01K Under Lock and Key in Auria
----------------------------------
What a weird town. Every time a soldier sees you you get
thrown in jail and have to talk to the sleeping guy to get out
again [there's an item in the sink btw]. If you give the guy
in the second floor of the item shop an vitamin he gives you
loads of money [must've been a pretty *bad* illness *snicker*]
You also get a lot of money from getting Nina to heal the man
in the north-western house; you'll also have to get her to
open the chest there or you'll be thrown in jail *again.* And
you'll get ill if you eat those potatoes! In the house
opposite there's an accessory in the closet which gives its
wearer 10+ intelligence. Oh, and if you talk to the man who
owns the mansion to the north after talking to the guy at the
dock you'll see a scene [sorta].
2:01L The Fairies and the Cutting of their Trees <side-quest>
-------------------------------------------------
This will involve quite a lot of to-ing and fro-ing from Auria
to the fairy woods near the dragon training centre. 1) Talk to
the fairies in their wood [you'll need Bo to get there] and
the pattern of flowers on the world map that looks like a
square; 2) Talk to the woman in the mansion to the north-west
in Auria; 3) Go back to the fairy woods and tell them you'll
revert that bad boy's habits for good; 4) Go and talk to the
boy; 5) Return to the mother; she'll give you 20,000 G.
2:01M Getting the Icicle in Bleak
----------------------------------
To cross the next geological barrier in this game you need
something cold to survive the heat of the dessert at the end
of the cave south-west of Bleak. Quest mostly spent in Auria.
There's this guy in the main building of Bleak who'll give you
the Icicle if you give him a Gold Bar first. G.Bars can be
bought in the shop in Auria, but at a premium. I'll give you
an overview of good ways to earn money... 1) In Bleak, accept
the offer from the man at the inn for a free night's lodging &
he'll try to steal your Pouch [which you have to buy from
Auria item shop] but end up giving compensation; 2) Give
Vitamin to man on second floor of item shop in Auria; 3) Have
Nina cure a man in one of the Auria mansions; 4) Sell the Gold
Tiara you found in the rich man's house as it's useless any-
how....
2:0AA See Chun-Li from Street Fighter <side-quest>
--------------------------------------
There's a guy in Bleak you offers to show you a magic trick
for 100 G. Say YES to him the first 2 times and every other
option say NO and you'll see Chun-li doing her "Lightening
Kick."
2:01N Boss: Sand Worm
---------------------- HP: 1,600 | EP: 1,200 | GP: 1,200
What you really want to do is enter the building just south of
the dessert village but first you need the Fife, and the mayor
of Arad is only willing to give it to you if you defeat a
monster that has been plaguing the village at night [yes, I
know they say the full moon but sound familiar don't it?]. So
you have to mosey up to the conspicuous stone tablet at night
and fight the damn thing.
It's amazing how weak the Sand Worm is to magic, especially
of the thunder variety. Ryu's dragon form really made this
battle work for me.
2:01O Uncovering the Krypt
---------------------------
This is a rather curious dungeon; in the first major floor you
are likely to fall into an expansive room the size of the
whole dungeon with nothing but a couple of staircases you can
not go on. My tip is to hug the sides of the platforms and
avoid going into open spaces. Every chest has a trap in it, so
come prepared with heaps of curing items. The rest of the
dungeon is made easier with a new party member in the lead. Or
you could just investigate the locations of the chests later
[with Karn in the lead you won't be falling into traps without
meaning to]. In the final chamber there are many caskets that
need to be tested for the scroll. The one you need is on the
bottom left hand corner of the chamber.
2:01P Boss: Eye Spy
-------------------- HP: 1,600 | EP: 2,800 | GP: 2,800
Al-righty, start the routine; Ryu transforms into thunderdrake
Nina casts support spells, Bo casts Fry, etc. When Bo has run
out of AP just go into Automatic Battle and Ryu will kill the
beast for you.
2:01Q New Doors to Open <side-quest>
------------------------
- The locked chamber in Winlan castle just before the bridge.
- On the top floor of Agua Tower there's a section you
could not go to before. In the chamber with the statues of
dragons you can examine them to get some really awesome
equipment.
- Various doors in the Bleak-Auria Passageway.
2:01R L. Keep [east of Bleak]
--------------
This tower has a lot of treasure but your main headache [other
than monsters] will be knowing where to go. Clues can be taken
from what kind of stair you see near a chest, whether it goes
up or down. That helps a lot.
2:01S Boss: Cloud
------------------ HP: 1,400 | EP: 4,800 | GP: 1,200
Name sound familiar? Hehe. Anyhow, your only chance against
this enemy is turning Ryu into a Snow Dragon. After the battle
you'll be able to get the Mirror item.
2:01T Boss: Knight & Archer
----------------------------
With Karn on board you can finally get into that safe in the
big mansion. You'll find the long awaited Lt.Key at the top of
the tower. The battle takes place at the dock but is easy;
Thunder Dragon and Fry should work fine.
2:01U The Rocks of North Peninsula Cave [north of Auria]
----------------------------------------
If you give Gobi on the dock a gold bar, in return he'll give
you an item that will allow you to blow up the rocks in the
cave to the north. You should have found a gold bar in a chest
up to this point.
Note: You might want to deposit all your money at this point, as not far in
the distant future you will be in control of a single character who dies
very easily and the easiest way of getting to the next town is dying [but
you lose 25% of your money].
2:01V Battles in the Secret Base & Dark Dragon Ship
----------------------------------------------------
To continue the story you'll have to fight ever boss here.
Most are easy mini-bosses and there's a formal boss who is
weak to thunder. Boss: Squid.
HP: 1,000 | EP: 6,000 | GP: 4,200.
2:01W Boss: Octo
----------------- HP: 1,000 | EP: 6,000 | GP: 1,500
After taking the ship from the dock in Auria you have to fight
a series of easy battles, then fight the boss. Keep your str-
ength up and don't waste any MP! Like Squid [or any aquatic
creature] the octopus is weak to thunder.
Note: Don't worry about the money Gobi charges, you'll get it later.
2:01X Hunting for Gills
------------------------
With Gobi you can enter the ocean via beaches, and you can't
go far. To the west is Prima and the north, a volcano dungeon
that's not worth breaking your teeth on at the moment. Prima
has many shops with some things at different prices [so it
pays to shop around and be cautious with your gold].
To get to the town of Gant go south of Prima and continue
south over land until you reach the town [if you go north at
that juncture there's only a weapons collector who says he's
never seen the B.Rang]. There's a man in Gant who'll ask you
to deliver some Goods to Prima and when you do so, you are
given the gills. Congratulations!
When you get back you'll have to fight Mortea [an easy boss]
then you'll get a new party member that can break down weak
rock walls.
2:01Y Gobi's Shop <side-quest>
------------------
Unless you already know, you can actually get Gobi to trade
his wares at a shop in Prima! The following is a chart of all
the things on offer and how many offers given (though the
availability will change throughout the game):
Rarity 1st 2nd 3rd Usual Price
F.Stn ? 12 11 10 ?
LightRP ? 48 36 28 ?
Smoke ? 60 45 35 ?
Antdt x9 ? 80 60 45 ?
ProtnB ? 180 165 150 ?
Rod2 ? 1,200 1,100 1,00 ?
Cure2 ? 1,950 - - ?
SteelBW ? 2,400 2,200 - ?
HuntGL ? 2,700 2,475 2,025 ?
MetalAR ? 5,400 4,050 3,150 ?
ThundrRP ? 5,400 4,050 3,150 ?
SilverDR ? 6,000 5,550 5,000 ?
AngleRP ? 18,000 16,500 - ?
2:01Z Rock Walls to Break after You've got Oxi <side-quest>
------------------------------------------------------------
- First floor of Agua Tower [you need Tablet].
- Auria-Bleak Passageway.
- Third floor of Krypt where you can get the B.Rang [erm, just
don't forget the Fife!].
2:02A Hidden Fort
------------------
You can now go to that place that was completely blocked by
rocks. This dungeon is full of mini-bosses yet you can still
avoid them by breaking down certain walls.
2:02B Just Use Your Head and an Egg!
-------------------------------------
Nabal is your next primary destination but you can't enter
until your forces have strengthened. If you got the B.Rang
from Krypt using Ox's breaking ability al that can be sorted
out! But its broken, so take it to the blacksmith's in Gant
[you may have to talk to that old guy in the settlement a long
way east of Gant first] then talk to the weapon collector.
Or you may only have to repair the weapon.
2:02C Boss: Grim Fowl
---------------------- HP: 2,000 | EP: 4,200 | GP: 4,800
In the forest between the hidden fort and Nabal is an egg that
you can examine to initiate a fight. Basically what you're do-
ing here is taming a bird, and an easy boss at that.
2:02D Herding a Flock of Birds to Nabal
----------------------------------------
When you take the egg and leave the birds you may notice that
they seem to *follow* you! And they do! Make sure they are at
the end of your current party; only a couple will join at
first but the other two will follow if you go slowly; and take
a step or two back if they appear to be separating.
2:02E Nabal Fort
-----------------
You don't need to worry much, because most enemies have their
full concentration on attending to their guests, your new pets
-- but it's helpful to note that if you push the right pot of
two just before the staircase; hidden where it was is an item
and there's another in the other pot if you push it down.
2:02F Boss: Slime X
--------------------
The only thing I need say that's any different about this is
that it will be useful to have Ryu equipped with B.Rang, as it
can hit multiple enemies.
2:02G Oh, so that moving town in the Dessert is Wisdon is it?
-------------------------------------------------------------
Yes it it, first you need a certain statue, which, after talk-
ing to the laid up guy in Prima can be found under his bed.
The dungeon on the way to the sleeping sorceress is easy, only
I got stuck in the big chamber with four sub-chambers -- I did
not realise the exit was right above where you enter until I
went to Auria and back.
2:02H Boss: Wisp, Cloud, then Myst
-----------------------------------
Boss: Wisp | HP: 730 | EP: 1,200 | GP: 300
Boss: Cloud | HP: 1,400 | EP: 4,800 | GP: 1,200
Boss: Myst | HP: 1,100 | EP: 4,000 | GP: 3,600
Wisp and Cloud are easy as they were last time, but Myst is a
certifiable toughie -- with 1/10 of his HP left he'll cure
himself 2/10; luckily, his HP will disappear if you attack him
consistently.
2:02I Undersea Volcano
-----------------------
This place is quite far north from Prima.
In the first floor you need to go all the way east, opposite
for second floor and again east for third. Each floor seems to
go in a circuit, so be careful to note where certain weeds are
so you don't go back to one place too many times.
2:02J Boss: Pincher
--------------------
One major advantage you have with this battle is Bleu's Boom
spell which takes over 100 from Pincher's HP [and there's not
much of it, so all you need is three hits]. Though Ryu in his
dragon form can take *far* more. You will need to take nearly
400 HP to get this boogie over the brink.
2:02K The Sphere of the Ocean
------------------------------
Talk to the guy in the Prima guild and he'll give you such a
great item. Now whenever Gobi presses A you can go anywhere in
the ocean, even across the big void next to the undersea volc-
ano. By the way, after you do this you'll get different items
via Gobi's shop.
2:XXA Back to Gobi's <side-quest>
---------------------
Take Gobi behind the counter of his shop in Prima or Tunlan
and you can find some great bargains, but you better hurry
'cos there's limited time. Hold your horses, however, as most
of the time you can get a better deal by refusing the first
time; this seems to most frequently the case with Cure 2.
- DarkDR: Decent weapon for Karn and Ryu/Zack. If you don't
need it you can still make a profit when it's sold.
- Sleeper: Gobi's best weapon.
- AgileHT: Okay equipment for the moment.
- AngleAR: Get it for Nina [and Bleu when whe joins].
- Cure 2: My personal favourite item! You can get great
deals on these.
- G-Tiara: Refuse three times. Lowest price is 7,000 GP
which you can exploit in some of the more expensive shops
in Prima or Tunlan.
2:02L Tulan and the Best Rod Ever!!! <side-quest>
-------------------------------------
Tulan is on an island almost directly west of the gap in the
ocean next to the undersea volcano. One [rather odd] thing you
will encounter in the town's mansion is a whole lotta treasure
surrounded by guards who'll throw you into holes if you try to
get at it. It's not what it used to be like for thieves! Take
the left one [you'll get nothing with the right]. In this room
you *can* push a crate to fall down yet another hole, but if
you examine the crate on the bottom right hand corner of the
place you'll get a Rod5!
2:0XA Fishing Spots and their Catches <side-quest>
--------------------------------------
Bay east of Tunlan [lots of fish varieties available to catch]
Hole east of Tunlan [nothing special]
Hole east of Arad and Wisdon [nothing special]
Hole past mountains east of Romero [Dragon Shield found here!]
Pond in Spring [Dragon Armour found here!]
Stone well west of Tantar [contains Slab].
2:0XB More training for Ryu <side-quest>
----------------------------
Below the mountains south-east of the hidden fort and Nabal
castle is another Dragon training centre where you fight a
similar enemy you did last time [but only if you've got the
Dragon Shield].
2:02M Gust: A Bridge to Scande...not yet!
------------------------------------------
To get to gust from the ocean deep, just swim west until you
reach the other side of the continent and follow the coast
north until you get to a beach. The weapon shop in Gust has
some great buys including a Moon Bow for Bo.
2:02N Karn learns Gebo <side-quest>
-----------------------
One of the houses in Gust have a crate that if you push it,
you fall into a hole. There's a wizard there you will teach
Karn a unique spell if you can push the pots out of the way to
get to him. First you should get the first two of them out of
the way by pushing them left or right. The three pots in a row
all need to be pushed out of the way, but how? You need to
push two while also making room for the third; the way you do
this is push the ones an the left and right sides forward then
push the one in the middle to the left or right.
2:02O Curse of the Dark Dragon Flower
--------------------------------------
North of Gust is a dungeon where you'll have to fight heaps of
Rogues and finally their boss. You'll also have to fight some
cockroaches to help the mice and revert to your usual form.
2:02P Exchange between Human and Frog
--------------------------------------
You need the oil of a frog and I know where you can get it,
but before you rush off to the little cave not far away from
Tulan island consider this; *what do the frogs what from you?*
There's a small cave in Gust where a Giant Fly lives, and if
you can kill it I'm sure those frogs would be in your debt! It
is not a very easy monster [even using cheats, the game froze
up...] as each of its hits will take most of a character's HP
but if you heal and attack often you're sure to succeed!
2:02Q Destruction of the Poison Flower
---------------------------------------
Once you take the oil to Bleu and go towards the "lab." again
you'll have to fight yet another boss. FlowerX is Pretty hard
considering; have antidotes on hand and throw all the fire you
can at the fiend!
2:02R The Old Man's Flute
--------------------------
In one of the houses is an old man who's just been cured of
the illness of the death flower and if you talk to him you can
get a special item from "underneath" his bed!
2:02S Mogu's Curse
-------------------
There will be a few fights on the way out of Gust but you'll
get there...eventually. West of Gust bridge is a village of
moles. They request that you take a certain item to Tulan
[first I think you need to get a special flute called the
Maestro from some old geezer in Gust you you won't be able to
understand the people of Tulan, or maybe it's the Cowl that
does it...]
2:02T Getting the Bolster
--------------------------
The Princess of Tunlan has an item that'll enable you to enter
Mogu's dreams and help him, but she's not willing to help you!
Ironically she has some markings on her shoulders that will
help you do it anyway, and the only way of seeing those mark-
ings is watching her bathe at night. The small chamber with
the two sets of stairs in it contains a crack, luckily, which
you can use to slip into the princess' chamber at night and
take a peek. "Blue, red and white from left to right," it
says when you do. When you go back to the old woman a fight
ensues, but after that you can take the Bolster from the chest
farthest the right [just be careful -- there's a trap right in
front of it that not even Karn can avoid so take it from the
left].
2:02U Mogu's Chaotic Dream World and the Tower
-----------------------------------------------
This is a pretty cool place. Items and healing are really
cheap and there's a house full of food [not that you can get
to it...or that it'd be useful anyway.] The tower has green
and pink switches that change the way you see the dungeon. The
pink ones allow you to see it as it really is rather with the
green ones you only see the floor. To get to the boy take your
first left and continue until you meet the green switch and to
make it easy, continue until you meet the pink switch then go
back to the turn-off you went past; it will lead you to the
boy more or less. Even if you accept to fight the him [and you
can't win] you can still run from the battle.
2:02V Turning the Mindless Group into the Resolved Individual
--------------------------------------------------------------
South of the dream town is a cave where Courage is hidden. You
will need to cross a minefield of bones and ghosts to get
there though.
2:02W Facing his Demons
------------------------
The second and third floor mazes are a little tougher. For the
second there are two main chambers with staircases in them and
you begin in the one to the right. In the third floor you'll
need to follow a path to the east, making sure that you enter
a [slightly] disguised path to the right which will take you
where you need to go.
2:02X Boss: Mothro
------------------- HP: 3,500 | EP: 6,000 | GP: 8,000
With this enemy's poison and stop attacks as well as the
occasional killer attack you really need to supervise this
battle.
2:02Y Places to Dig
--------------------
- Gramor plains [mostly worms but you get a few Lifes too].
- On the hills near Camlon you'll another guy to teach Karn.
- In the hills north-east of Tantar you'll find some items.
- A digging site just north of Auria with worms and charms.
- Quite a few places east of Carmen.
2:02Z About to Spring and Spyre Tower
--------------------------------------
South of Gramor is a cave that leads to a town and a tower
[you have to dig to get into the tower]. It's an easy dungeon
in terms of maze cracking until you get near the very top with
the single line in darkness... It's hard to give a guide but I
can give you advice; Every button will have a little moving
thing to help you get your bearings as well and where your
character is pointing helps too. In the next puzzle maze foll-
ow these steps (there are traps all over the place, so use
Karn); [1] take the right set of stairs, [2] walk to the east-
ern wall, one step away from the south-easternmost corner; [3]
take the bottom right stair of the four grouped here.
2:02Z Boss: Mote
----------------- HP: 3,500 | EP: 5,400 | GP: 6,000
His worst attack is Inferno, so try to use equipment that pro-
tects against fire. One thing you should use to your advantage
is that this boss's image can become clearer or more grainy at
various stages; when clear he is weak against magic, when
blurry only attacks will work. So you should have a balanced
team for this.
2:03A Tick Tock
----------------
Your next area is accessible via the waterfall in Spring. The
tower on the big hill east of Carmen is one big puzzle area
and you'll have to go to the top twice. Those arrows are funny
...
2:03B Boss: Cerl [the Surly ^_^]
----------------- HP: 3,500 | EP: 8,000 | GP: 9,000
Yeah whatever... This boss is so easy that you can probably
even put your characters on auto-pilot. For any battle
my personal favourites are Ryu, Nina, Bleu and Karn.
2:03C Softening Cerl's Heart with an Apple
-------------------------------------------
Alan speaks of a town he and Cerl used to live in and a fruit
that she liked. Using Ox one can get this fruit from the tree
next to the ruined village south of Carmen. Upon taking this
to Cerl you can finally get the Time Key! Woo hoo!
2:03D Saving Carmen & the Nina Effect
--------------------------------------
After going up the blasted Tock tower *again,* you'll find
that there is a strange guy in Tunlan and Carmen, one next to
the dragon Shrine and other next to the easternmost house.
After the one in Carmen disappears examine where he stood.
Talk to the old man in one of the houses with the windmills in
them, exit, re-enter and talk again; he'll tell you to collect
some items for a special tonic which will be useful in curing
Nina's amnesia [she's the little girl who fell from the sky in
Tunlan]. When you've come back and got the tonic from him you
can give it to Nina in Tunlan!
2:03E Collecting items for a Tonic
-----------------------------------
P.Fish: Fish on the end of the bridge in lake south of Carmen.
W.Ant: Find in the chest of drawers at Carmen inn.
C.Nut: Have Ox knock the palm trees surrounding Tunlan.
Root: Have Mogu dig under weird plants surrounding Gramor.
Note: After you give the tonic to Nina in Tunlan the old items you got at
Gobi's shop will mostly be replaced with new ones, so organise your
affairs in that area before you continue please...
2:XXB Back to Gobi's Again <side-quest>
---------------------------
You should know by now about Gobi and his shops in Tunlan and
Prima. This is the final stage.
- PowerRP: Nina's most powerful weapon, yipee!
- MaskSH: One of better shields on offer.
- EvilRB: Good armour for Nina or Bleu.
- Mallet: Ox's best weapon.
- GlowCN: Bleu's best weapon.
- DwarfBW: Bo's best weapon.
- G-Tiara: Good for money-making.
- Cure 2 x9: This is actually Life x9.
2:03F New Places you can Fly <side-quest>
-----------------------------
- Islands north of Romero.
- Dragon Shrine north of Gust.
- Mole hole on peninsula south of Scande.
- The home of a female weapon collector directly north of the
male one and on an island west of Tantar.
2:03G Ryu learns Rudra Spell <side-quest>
-----------------------------
If you've fished out the Dragon Armour from the pond in Spring
you will now be able to go to the Dragon Shrine north of Gust
and put Ryu into some more training. I would suggest Bolt
Dragon for this [though even at level 25 it's cutting it
close].
2:03H Get the Iron Claw
------------------------
Remember that guy who was a weapon collector. Well, if you go
directly north of where he lives until you come to an island
that you couldn't reach until now you'll meet his female
counterpart! Go between them for a while [the chests must be
got via both their beds and by moving pots] and eventually you
will be given the I.Claw.
2:03I Fixing the broken parts
------------------------------
You'll be able to get into Scande if you have the Pass, which
is found in Carmen next to a water trowel. The elevator in the
tower is broken, but some guy in Spring has the parts and an-
other in Gant can fix them.
2:03J Getting the D.Hrt
------------------------
You will need to get this item from a girl in Tunlan [her
house is directly north from the entrance of the town] after
talking to the guy at the entrance of the tower. Hearing the
song will reduce Ryu's HP to 1 btw.
2:03K Climbing Scande Tower
----------------------------
This is a creepy place in terms of aesthetics but easy in term
of game-play. Chairs everywhere, evidence that people obvious-
ly visit...yet with the prison-like surroundings and levered
gaol bars all over the place...
2:03L Boss: Zog
---------------- HP: 16,000 | EP: 7,000 | GP: 7,000
My favourites for this battle are Ryu and Karn; the others I
merely use as Cure jockeys, because you do need to heal quite
often to win. I reckon Zog has over 3,000 HP in desperation
mode.
2:03M Agua Tower and Beyond
----------------------------
Now you can go past that area you that was barred before! How
Exciting! There'll be a teleport to a new dungeon which you
have to explore...
2:03N Boss: Sara
----------------- HP: 15,000 | EP: 8,000 | GP: 8,000
In her Dragon form Sara is one hellava monster! Keep strong,
heal often and you'll get there.
2:03N Teaching Mogu to use the Iron Claw
-----------------------------------------
If Mogu speaks with the master digger in Gramor he will learn
how to use the I.Claw [and so let you finish the game]. This
will be useful for the excavation cave in Scande and getting
into the obelisk [erm...they are the same place...]
2:03O Ryu's Agni Spell <side-quest>
-----------------------
After fishing in the well west of Arad and getting the Dragon
Hat you can enter the Ease Cave to find a Dragon Shrine and
gain the ultimate power!
2:03P Obelisk Maze
-------------------
You'll come to a place where you'll have to choose right or
left [choose the former rather than the latter]. In the next
juncture use the bottom one unless of course you want a Flame
HR. Where you meet that guy take the left turn.
2:03Q Boss: Goda
----------------- HP: 11,000 | EP: 6,000 | GP: 6,000
With Ryu's ultimate form you're virtually a boss-like monster
yourself; his desperation mode takes *ages* to overcome, about
6,000 extra HP you need to get rid of.
2:03R Obelisk Maze continued
-----------------------------
You'll come to a platform where all transports lead to the
same place. The path is reasonably straitforward and your
target is the staircase in the middle of the room; go down the
next set of steps you find.
2:03S Boss: Jade
----------------- HP: 25,000 | EP: 8,000 | GP: 8,000
If you answer "yes" to Jade's question he'll get you to fight
a monster, after each battle if you press a button he'll ask
again and make you fight another monster if you say "yes." I
don't see the point of doing this other than getting 9,999 EXP
from M.Slime.
2:03T Boss: Goddess
-------------------- HP: 16,000 | EP: 10 | GP: 12
The ending of the game depends on how you play this battle.
Before it starts she'll ask if you came here to have a wish
granted, so say yes to get healed.
During the battle, if you use Agni to defeat her you will
win the battle. The Goddess you defeat must look like a
mutated alien, her true form.
If you fail to use Agni and the Goddess still looks like a
deranged girl when you defeat her you'll get the bad ending.
This is one of those games where the end boss is actually
the hardest, especially after having fought a couple of
toughies beforehand... She becomes much easier when you use
Agni on her and she turns into her ugly form.
CONGRATULATIONS! YOU'VE COMPLETED THE FIRST OF THREE BREATH OF FIRE GAMES!
WILL YOU TRY YOUR LUCK AT THE NEXT ONE?? I KNOW I WON'T.
2:00 SIDE-QUESTS
---------------------
2:01J Boss: Talon
------------------
There's a Dragon Training Hall just south of the Volcano where
Ryu can gain three shiny new spells! Even though it's a one-on
-one battle you'll probably find that it's not hard. I won at
level 17 and Ryu was twice as strong as his enemy.
2:01L The Fairies and the Cutting of their Trees
-------------------------------------------------
This will involve quite a lot of to-ing and fro-ing from Auria
to the fairy woods near the dragon training centre. 1) Talk to
the fairies in their wood [you'll need Bo to get there] and
the pattern of flowers on the world map that looks like a
square; 2) Talk to the woman in the mansion to the north-west
in Auria; 3) Go back to the fairy woods and tell them you'll
revert that bad boy's habits for good; 4) Go and talk to the
boy; 5) Return to the mother; she'll give you 20,000 G.
2:0AA See Chun-Li from Street Fighter
--------------------------------------
There's a guy in Bleak you offers to show you a magic trick
for 100 G. Say YES to him the first 2 times and every other
option say NO and you'll see Chun-li doing her "Lightening
Kick."
2:01Q New Doors to Open
------------------------
- The locked chamber in Winlan castle just before the bridge.
- On the top floor of Agua Tower there's a section you
could not go to before. In the chamber with the statues of
dragons you can examine them to get some really awesome
equipment.
- Various doors in the Bleak-Auria Passageway.
2:01Z Rock Walls to Break after You've got Oxi
-----------------------------------------------
- First floor of Agua Tower [you need Tablet].
- Auria-Bleak Passageway.
- Third floor of Krypt where you can get the B.Rang [erm, just
don't forget the Fife!].
2:02L Tulan and the Best Rod Ever!!!
-------------------------------------
Tulan is on an island almost directly west of the gap in the
ocean next to the undersea volcano. One [rather odd] thing you
will encounter in the town's mansion is a whole lotta treasure
surrounded by guards who'll throw you into holes if you try to
get at it. It's not what it used to be like for thieves! Take
the left one [you'll get nothing with the right]. In this room
you *can* push a crate to fall down yet another hole, but if
you examine the crate on the bottom right hand corner of the
place you'll get a Rod5!
2:0XA Fishing Spots and their Catches
--------------------------------------
Bay east of Tunlan [lots of fish varieties available to catch]
Hole east of Tunlan [nothing special]
Hole east of Arad and Wisdon [nothing special]
Hole past mountains east of Romero [Dragon Shield found here!]
2:0XB More training for Ryu
----------------------------
Below the mountains south-east of the hidden fort and Nabal
castle is another Dragon training centre where you fight a
similar enemy you did last time [but only if you've got the
Dragon Shield].
2:02N Karn learns Gebo
-----------------------
One of the houses in Gust have a crate that if you push it,
you fall into a hole. There's a wizard there you will teach
Karn a unique spell if you can push the pots out of the way to
get to him. First you should get the first two of them out of
the way by pushing them left or right. The three pots in a row
all need to be pushed out of the way, but how? You need to
push two while also making room for the third; the way you do
this is push the ones an the left and right sides forward then
push the one in the middle to the left or right.
===========================================================================
APPENDIX A
===========================================================================
A:00 Character Information
---------------------------
_____
| Ryu |___________________________________________________________
|_____| LV | HP+ | AP+ | ST+ | VI+ | AG+ | WI+ | LU+ | New Spell |
|_____|_____|_____|_____|_____|_____|_____|_____|___________|
| 1 | 20 | - | 10 | 10 | 8 | 12 | 12 | - |
| 2 | 6 | 4 | 3 | 3 | 3 | 1 | 2 | - |
| 3 | 5 | 2 | 1 | 3 | 2 | 2 | 3 | - |
| 4 | ? | ? | ? | ? | ? | ? | ? | - |
| 5 | ? | ? | ? | ? | ? | ? | ? | - |
| 6 | ? | ? | ? | ? | ? | ? | ? | - |
| 7 | ? | ? | ? | ? | ? | ? | ? | - |
| 8 | ? | ? | ? | ? | ? | ? | ? | - |
| 9 | ? | ? | ? | ? | ? | ? | ? | - |
| 10 | 8 | 4 | 5 | 4 | 5 | 1 | 2 | - |
| 11 | 8 | 5 | 3 | 4 | 4 | 2 | 3 | - |
| 12 | 8 | 5 | 5 | 4 | 5 | 3 | 2 | - |
| 13 | 8 | 5 | 5 | 4 | 4 | 3 | 2 | - |
| 14 | 8 | 3 | 5 | 3 | 4 | 3 | 3 | - |
| 15 | ? | ? | ? | ? | ? | ? | ? | - |
| 16 | ? | ? | ? | ? | ? | ? | ? | - |
| 17 | ? | ? | ? | ? | ? | ? | ? | - |
| 18 | ? | ? | ? | ? | ? | ? | ? | - |
| 19 | ? | ? | ? | ? | ? | ? | ? | - |
| 20 | ? | ? | ? | ? | ? | ? | ? | - |
| 21 | ? | ? | ? | ? | ? | ? | ? | - |
| 22 | ? | ? | ? | ? | ? | ? | ? | - |
| 23 | ? | ? | ? | ? | ? | ? | ? | - |
| 24 | - | 6 | 3 | 4 | 5 | 3 | 4 | - |
| 25 | - | 6 | 5 | 5 | 5 | 3 | 4 | - |
| 26 | - | 5 | - | 4 | 5 | 4 | 5 | - |
______|_____|_____|_____|_____|_____|_____|_____|_____|___________|
| Nina | 5 | 36 | 45 | 10 | 24 | 35 | 38 | 30 | Cure |
|______| 6 | ? | ? | ? | ? | ? | ? | ? | Lk-Up |
| 7 | ? | ? | ? | ? | ? | ? | ? | Atk-Up |
| 9 | ? | ? | ? | ? | ? | ? | ? | Cura2 |
| 11 | ? | ? | ? | ? | ? | ? | ? | Hold |
| 12 | ? | ? | ? | ? | ? | ? | ? | Ag-Up |
| 13 | ? | ? | ? | ? | ? | ? | ? | Warp |
| 14 | ? | ? | ? | ? | ? | ? | ? | Zom1 |
| 15 | ? | ? | ? | ? | ? | ? | ? | Cura3 |
| 16 | - | 5 | 1 | 1 | 1 | 4 | 1 | - |
| 17 | ? | ? | ? | ? | ? | ? | ? | Renew |
| 19 | ? | ? | ? | ? | ? | ? | ? | Idle |
| 21 | ? | ? | ? | ? | ? | ? | ? | Shield |
| 23 | - | 8 | - | 1 | 3 | 5 | 3 | Cura4 |
| 24 | - | 6 | 2 | 1 | 3 | 5 | 2 | Zom2 |
| 25 | ? | ? | ? | ? | ? | ? | ? | - |
| 26 | ? | ? | ? | ? | ? | ? | ? | FortX |
| 27 | ? | ? | ? | ? | ? | ? | ? | - |
| 28 | ? | ? | ? | ? | ? | ? | ? | Hush |
| 29 | ? | ? | ? | ? | ? | ? | ? | - |
| 30 | ? | ? | ? | ? | ? | ? | ? | Dispel |
| 31 | ? | ? | ? | ? | ? | ? | ? | - |
| 32 | ? | ? | ? | ? | ? | ? | ? | - |
| 33 | ? | ? | ? | ? | ? | ? | ? | - |
| 34 | ? | ? | ? | ? | ? | ? | ? | RenewX |
| 41 | ? | ? | ? | ? | ? | ? | ? | Wall |
| 46 | ? | ? | ? | ? | ? | ? | ? | ZomX |
____|_____|_____|_____|_____|_____|_____|_____|_____|___________|
| Bo | 8 | 61 | 20 | 38 | 37 | 38 | 30 | 8 | - |
|____| 17 | - | 2 | 3 | 4 | 4 | 1 | 1 | Life2 |
| 24 | - | 3 | 3 | 3 | 4 | 2 | 1 | - |
| 25 | 13 | 1 | 5 | 4 | 5 | 3 | 2 | - |
| 26 | - | 3 | - | 4 | 3 | 3 | 3 | - |
______|_____|_____|_____|_____|_____|_____|_____|_____|___________|
| Karn | 12 | 116 | 53 | 38 | 34 | 69 | 42 | 51 | - |
|______| 13 | ? | ? | ? | ? | ? | ? | ? | - |
| 22 | - | 3 | 1 | 3 | 6 | 4 | 5 | - |
| 23 | - | 3 | - | 2 | 6 | 2 | 5 | - |
______|_____|_____|_____|_____|_____|_____|_____|_____|___________|
| Gobi | 15 | 90 | 48 | 35 | 40 | 32 | 49 | 69 | - |
|______| 16 | ? | ? | ? | ? | ? | ? | ? | Eco |
| 17 | ? | ? | ? | ? | ? | ? | ? | EcoX |
| 19 | - | 1 | 2 | 4 | 1 | 4 | 2 | - |
| 20 | - | 3 | 1 | 2 | 3 | 4 | 4 | - |
| 21 | - | 3 | - | 4 | 3 | 4 | 3 | - |
____|_____|_____|_____|_____|_____|_____|_____|_____|___________|
| Ox | 16 | 168 | 30 | 73 | 71 | 14 | 40 | 21 | - |
|____| 19 | - | 2 | 4 | 4 | 2 | 2 | - | - |
| 20 | - | 2 | 5 | 3 | 3 | 2 | 1 | - |
______|_____|_____|_____|_____|_____|_____|_____|_____|___________|
| Bleu | 19 | 119 | 159 | 28 | 38 | 59 | 75 | 41 | F.Ball |
|______| 21 | - | 11 | 2 | 3 | 2 | 5 | 1 | LStorm |
| 22 | - | 11 | 3 | 1 | 4 | 4 | 2 | Chill |
| 23 | - | 9 | 3 | 3 | 3 | 5 | 2 | Flee |
| 24 | - | 11 | 2 | 1 | 2 | 4 | 1 | 9.5 |
| 25 | - | 15 | 3 | 2 | 3 | 6 | 4 | Blast |
| 26 | - | 15 | 3 | 1 | 3 | 5 | 4 | Gale |
| 27 | - | 13 | - | 1 | 4 | 5 | 4 | - |
| 28 | - | 13 | - | 3 | 5 | 5 | 4 | Ice |
| 29 | ? | ? | ? | ? | ? | ? | ? | Char |
| 20 | ? | ? | ? | ? | ? | ? | ? | Nova |
| 31 | ? | ? | ? | ? | ? | ? | ? | IceX |
| 32 | ? | ? | ? | ? | ? | ? | ? | FireX |
| 33 | ? | ? | ? | ? | ? | ? | ? | Drain |
| 35 | ? | ? | ? | ? | ? | ? | ? | BoltX |
| 37 | ? | ? | ? | ? | ? | ? | ? | NovaX |
| 40 | ? | ? | ? | ? | ? | ? | ? | Comet |
______|_____|_____|_____|_____|_____|_____|_____|_____|___________|
| Mogu | 22 | 91 | 54 | 80 | 52 | 76 | 45 | 22 | - |
|______| 23 | - | 3 | 4 | 3 | 3 | 2 | 2 | - |
|_____|_____|_____|_____|_____|_____|_____|_____|___________|
Ratings out of Five
____________________________________________
| Character |HP |MP |Str|Vig|Agi|Wis|Lck| = |
|___________|___|___|___|___|___|___|___|____|
| Ryu/Zack | 4 | 3 | 5 | 4 | 4 | 2 | 4 | 26 |
| Nina | 2 | 5 | 1 | 2 | 4 | 5 | 4 | 23 |
| Bo | 5 | 2 | 4 | 5 | 4 | 2 | 1 | 23 |
| Karn | 3 | 3 | 3 | 4 | 3 | 3 | 4 | 23 |
| Gobi | 4 | 3 | 4 | 3 | 3 | 3 | 3 | 23 |
| Ox | 5 | 3 | 5 | 3 | 1 | 3 | 3 | 23 |
| Bleu | 2 | 5 | 1 | 3 | 3 | 5 | 5 | 24 |
| Mogu | 5 | 3 | 3 | 3 | 4 | 3 | 3 | 24 |
|___________|___|___|___|___|___|___|___|____|
A:00A Ryu/Zack
---------------
The hero can learn his spells at various stages of the game
and only after completing certain requirements and defeating
the challenge in a Dragon shrine [Ryu only!]. They must be
done in order btw.
1. After you defeat Talon you can get SnoDr, FlmDr and ThrDr.
2. After you defeat Bain you can get IceDgn, FirDgn, BltDgn
and GldDgn.
3. After you defeat Avian you can defeat Rudra.
4. In Ease Cave you can find the shrine in the underwater
part and get Agni.
Ryu can also go fishing, as long as he's got a rod equipped
as a weapon and is in the lead of the party when you examine
a fishing well or beach with fish in it.
A:00B Nina
-----------
This princess is a heavy magic-user and all her spells are got
via levelling up. Towards the end of the game she'll magically
grow up so you can fly on her!
A:00C Bo
---------
Bo learns virtually no new spells when you get him and though
he's useful at times to go through forests his main power will
be via Karn later in the game.
His special ability is to hunt all those animals that appear
on the world map at certain times of the day, netting you meat
and a couple of other things.
You can also go through forests with him in the front of the
party.
A:00D Karn
-----------
Karn's spells involve transforming into two or more other
members of the party, giving all the weak characters except
Mogu a use... You can get the spells from side-quests only...
Everyone still gets the same EP at the end of the battle, and
while transformed outside of battle, Karn can use the other
characters' special abilities.
- Shin [Bo + Gobi]: Man in Gant.
- Debo [Ox + Gobi]: Man in Gust.
- Doof [Bo + Ox]: Man in dirt patch north of Camlon. Talk to
him with Mogu in the lead.
- Puka [Bo + Ox + Gobi]: House north of the Dragon Shrine
near bleak. Use Doof to push a big crate out of the way and
talk to the man there.
With Karn at the lead of the party you won't fall into any
traps or have to use keys to open doors/chests.
A:00E Gobi
-----------
All of Gobi's significant abilities are non-battle related,
like being able to set up shop in Prima and Tunlan (just walk
up to the empty counter and press A), and being able to turn
into a big fish that everyone travels while in the ocean after
getting the crystal sphere.
A:00F Ox
---------
A physically strong character, Ox may have the might of the
aformentioned animal, but he also has the agility and intell-
igence of one.
His special abilities involve knocking things down, like
earthen walls in dungeons and fruit trees (coconut, apple...).
A:00G Bleu
-----------
Bleu is the opposite of Nina, meaning the more you level her
up the more her repetoire of powerful offensive spells grows.
She's so good she doesn't need any special abilities, or maybe
Capcom were just lazy.
A:00H Mogu
-----------
This character is like Gobi in the way he isn't great in
battle, but his dig abilities allow him to find items under
the earth (anywhere there are claw marks) and escape battles
easily.
A:01 Magic
-----------
A:01A Magic Damage Ratings
---------------------------
Note: Holy spells will only give damage if the enemy is undead
+30 - Cure
+100 - Cure2
+250 - Cure3
+250 - CureX*
+All HP - Cure4
-20 - Flare
-20 - Flare (fire**)
-25 - Spark
-30 - Ebb*, Cold, 3.5
-35 - Bomb
-37 - Spark (thunder**)
-40 - Flame (fire**)
-45 - Cold (water**), 3.5 (earth**)
-50 - EbbX*, 5.5
-52 - Bomb*
-60 - Flame (fire**), Frost
-70 - Eco*, Boom
-75 - 5.5 (earth**)
-80 - Fry, 9.5
-90 - Frost (water**), F.Ball
-95 - LStorm
-100 - EcoX*, Chill, SnowDr (1)
-105 - Boom (fire**)
-110 - Blast
-115 - FlmDr (1)
-120 - Zom (holy**), Fry (thunder**), 9.5 (earth**)
-130 - Gale, FlmDr (2), ThnDr (1)
-135 - F.Ball (fire**)
-142 - LStorm (thunder**)
-150 - Chill (water**), Ice (water**), SnowDr (4)
-165 - Blast (fire**)
-180 - Char (fire**)
-190 - ThnDr (2), IceDgn (1)
-195 - Gale* (thunder**)
-200 - Nova*
-210 - FirDgn (1)
-225 - Ice* (water**)
-230 - BltDgn (1)
-250 - IceX
-260 - FlmDr (fire-3)
-270 - Char* (fire**)
-285 - IceDgn (2)
-300 - ZomX (holy**), Nova* (fire**), NovaX, SnowDr (water-
3)
-320 - Rudra (1)
-315 - FirDgn (2)
-345 - BltDgn (2)
-350 - FireX
-375 - IceX (water**), GldDgn (1)
-380 - ThnDr (thunder-3)
-400 - BoltX, Comet
-450 - NovaX (fire**)
-480 - Rudra (2)
-525 - FireX (fire**)
-570 - IceDgn (water-3)
-600 - BoltX (thunder**)
-630 - FirDgn (fire-3)
-690 - BltDgn (thunder-3)
-750 - GldDgn (2)
-960 - Rudra (thunder-3)
-999 - Agni
-*** - Sap (to HP)
-*** - Drain (to MP)
* Effects whole party
** Effects enemies who have a weakness to the element shown
*** Damage is random
(1) Normal damage
(2) Normal damage & critical hit
(3) Normal damage, critical hit & enemy weakness
A:02 Special Abilities
A:03 Background (spoiler alert!)
---------------------------------
A:03A Ryu
----------
Height: 160 cm (5'3")
Weight: 52 kg (114 lbs.)
Hobby: Fishing
Hometown: Drogan (change the "o" into an "a" and whaddya get?)
Past: He and his sister have lived in the town of Drogan
Ryu's whole life. Their parents had died in the Godd-
ess War that saw Zog take control of the world.
Now the ruling clan of Dark Dragons have their
sights set on defeating the clan of Light Dragons,
who Ryu and his sister belong to.
When they arrive they cast impenetratable fire on
Drogan and the only person there with the power of
the dragon is Ryu's sister.
She turns everyone into stone so they can survive
the burning flames and turn back to find their town
in ruins but at least not to be captured by Zog's men
... but to draw their attention away from the others
she had to allow herself to be captured.
As the only Light Dragon left capable of taking on
the Dark Dragons Ryu is the world's only hope of def-
eating Zog...
A:03B Nina
-----------
Height: 158 cm (5'2")
Weight: 45 kg (99 lbs.)
Hobby: Eating
Hometown: Winlan (wind land -- I can see it miles off)
Past: Nina is princess of the Wing Clan, which was peaceful
and hid itself during the Goddess War. When she gets
caught up in Ryu's quest she wants to come too!
A:03C Bo
---------
Height: 182 cm (6'0")
Weight: 87 kg (191 lbs.)
Hobby: Travelling
Hometown: Tantar/Tuntar
Past: Leader of the armies of the Forest Clan, Bo has
fought the Dark Dragons on many occasions and been
forced to retreat, and that is why he will join Ryu.
A:03D Karn
-----------
Height: 154 cm (5'1")
Weight: 48 kg (105 lbs.)
Hobby: Collecting shoes
Hometown: Bleak
Past: As a young boy Karn was found and raised by the lead-
er of the thieves in Bleak and has strived to become
the best thief since then. That's how he met and join
ed Ryu, Nina and Bo.
A:03E Gobi
-----------
Height: 173 cm (5'8")
Weight: 110 kg (242 lbs.)
Hobby: Making money
Hometown: Prima
Past: Gobi's clan is the Manillos, who are fishlike and
have a goal to take over the world in commerce. Gobi
joins you in order to be able to get a sphere and be
able to transform into a big fish so he can travel
the ocean more quickly, for he was barred from using
them by the clan, who agreed to lift it if he helped
Ryu.
A:03F Ox
---------
Height: 250 cm (8'2")
Weight: 200 kg (440 lbs.)
Hobby: Cooking
Hometown: Gust?
Past: Ox's clan is the Iron Ogres, a large and powerful
people who use their dextrosity to make weaponry and
armour, although they are peaceful and would prefer
making things like food implements.
A:03G Bleu
-----------
Height: ??
Weight: ??
Hobby: Dreaming
Hometown: Unknown
Past: A sorceress famed by all the clans for being very
powerful, yet she spends most of time in a deep coma,
in a sleep she seems to enjoy greatly. Though she had
to awake to lend her ability to Ryu.
A:03H Mogu
-----------
Height: 83 cm (2'9")
Weight: 32 kg (70 lbs.)
Hobby: Ancient Studies
Hometown: ?
Past: Mogu comes from a clan of creatures who can...uh, dig
really well. Ryu and co. come accross him because of
a curse Mogu is facing that is related to their quest
and after that Mogu is a lot of help when they're in
Scande, for they have to deal with his secretive clan
members.
===========================================================================
APPENDIX B
===========================================================================
B:00 Bestiary Index
--------------------------
Note: Monsters are ordered in range of how their HP, EP and GP stack
up. For the sake of brevity any area on the world map that is
found to a near a town is referred to by that town. * Denotes
a dungeon within a town (which is often cleared of monsters
when you defeat the boss).
NORMAL MONSTERS HP EP GP AREAS WEAKNESS
---------------------------------------------------------------------
P.Bug 8 5 12 Camlon, Nanai,
Karma Forest
---------------------------------------------------------------------
Slime 12 1 3 Drogan, Camlon*,
Romero
---------------------------------------------------------------------
Gloom 12 5 12 Camlon, Gaia Temple,
Aura Cave, Karma
Forest, Tantar/Tunar
---------------------------------------------------------------------
Beak 14 8 8 Camlon, Gaia Temple,
Aura Cave, Karma
Forest
---------------------------------------------------------------------
Flea 15 3 4 Drogan, Camlon*,
Romero
Bulla 20 3 4 Drogan, Camlon*,
Romero
Creep 25 8 8 Camlon, Nanai, Aura
Cave, Karma Forest,
Tantar/Tunar
Stool 25 40 20 Tantar/Tunar, Forest
of Despair
Zombie 25 70 36 Tantar/Tunar, Forest
of Despair
Spider 40 20 40 Karma Forest & Tower
S.Rider 45 120 90 Forest of Despair
Blurb 50 40 20 Tantar/Tunar
WarHog 50 160 80 Tantar/Tunar
G.Knight 50 100 200 Forest of Despair
Fishy 65 360 300 Thunder
CactusX 70 360 270 Prima Thunder
Ameblob 75 60 45 Cleansing Water Cave Thunder
CreonX 120 600 400 Prima Thunder
DogFish 140 560 160 Prima Thunder
Frog 180 500 350
Archer 180 560 180
AmeblobX 400 640 240 Underwater Volcano Thunder
Blaze 400 860 360
Pincher 1,000 4,800 4,800 Thunder
BlazeX 2,400 840 200
BowMan 180 200 140
BowmanX 110 280 90
Bully 45 120 60
Cactus 54 130 50
Chimera 180 560 180
Chopper 100 480 300
Claw 250 1,200 400
Crab 300 1,020 360
CrawlerX 25 250 150
Creon 100 220 120
D.Flea 200 280 90
D.Rider 44 50 30
D.Knight 180 780 300
DogFishX 300 560 180
E.Chest 45 860 360
Entity 700 1,680 800
FireHead 240 1,400 1,000
Flower 700 1,800 600
Fly 45 40 20
Fungus 80 240 120
G.Slime 120 800 300
Gargoyle 2,200 1,200 400
Ghoul 280 700 300
Golem 3,000 1,290 540
ICU 2,500 1,290 540
Lancer 100 120 100
LancerX 300 500 340
M.Scorp 65 640 240
M.Slime 2,000 5,400 6,000
M.Flea 100 1,680 400
Mage 85 140 70
Midget 55 80 40
Mimic 300 800 3,000
Nautilus 200 700 300
Peril 2,800 460 200
Phoenix 240 720 360
PincherX 1,700 1,800 600
Prickle 90 40 20
R.Slime 66 240 160
Roach 180 460 200
Rogue 2,000 6,520 1,200
Ruga 3,500 2,520 1,200
SandClod 100 430 120
Scorp 70 120 60
Shadow 100 340 60
SlimeX 2,000 9,999 9,999
Soldier 600 1,320 720
Sorcerer 200 600 200
SpearMan 150 500 340
Tentacle 60 240 150
Tronk 40 140 72
WarHogX 280 1,360 480
Warlock 250 1,020 360
Widow 300 1,400 450
Wraith 220 600 300
WraithX 320 480 240
Zard 35 60 45
Zoom 300 800 200
BOSSES HP EP GP AREAS WEAKNESS
Frog 180 500 350 Camlon Castle Dark
Wizard 180 1,000 700 Wizard's Tower
Morte 120 280 200 Karma Tower
Mortea 230 280 200 Karma Tower
General 250 1,120 300
Pog 280 1,400 800
Knight 390 700 240 Nanai
Knight 450 2,800 2,000
Talon 700 400 190
Wisp 730 1,200 300
Pog 280 1,400 800
G.Fly 1,000 5,600 6,400
Squid 1,000 6,000 4,200
Octo 1,000 6,000 1,500
Myst 1,100 4,000 3,600
Gremlin 1,200 1,400 800
Cloud 1,400 4,800 1,200
RugaX 1,400 3,200 2,400
SandWorm 1,600 1,200 1,200
Morteo 1,500 3,200 3,000
EyeSpy 1,600 2,800 2,800
Bain 1,800 1,020 360
GrimFowl 2,000 4,200 4,800
Toad 2,300 6,000 1,500
K.Roach 2,800 460 200
FlowerX 2,900 3,200 3,000
Avian 3,000 1,400 1,800
Mote 3,500 5,400 6,000
Mothro 3,500 6,000 8,000
Cerl 3,500 8,000 9,000
HornToad 4,000 6,800 7,000
Goda 11,000 6,000 6,000
Sara 15,000 8,000 8,000
Goddess 16,000 10 12
Zog 16,000 7,000 7,000
Jade 25,000 8,000 8,000
B:01 Stats
-----------------
ENEMY ATK DEF ACT WIS
Entity 120 152 85 2 = 357
Icu 120 120 80 2 = 362
D.Knight 148 180 40 2 = 368
B:02 Strategies
----------------------
===========================================================================
APPENDIX C
===========================================================================
C:02 Items
-----------------
---------------------------------------------------------------------
Item: 1. Apple
2. C.Nut (Coconut)
3. Cure
4. Herb
5. Melon
6. Sole
7. Srdine [Sardine]
Use: Recover 20 HP
Found: Defeat Avian (very rare)
---------------------------------------------------------------------
Item: Sole
Use: Recover 100 HP
---------------------------------------------------------------------
Item: Cure2
C.Fish [Cat Fish?]
Use: Recover all HP
---------------------------------------------------------------------
Item: Meat
Use: Party recovers 70 HP
Found: Hunt boar.
---------------------------------------------------------------------
Item: WMeat [White Meat]
Use: Party Recovers 100 HP
Found: Hunt birds [that's why it's white meat]
---------------------------------------------------------------------
Item: Acorn
W.Ant
Use: Recover 20 AP
Found: Dark D. Fort, Agua, The Giant, Lake Shrine, Auria, Dark
D. Ship, bought
---------------------------------------------------------------------
Item: W.Ant [White Antler]
Use: Recover 100 AP
Found: Auria, Bleak, Carmen, hunting white deer [very rare]
---------------------------------------------------------------------
Item: Life
Use: Revive stunned character with 1 HP left
---------------------------------------------------------------------
Item: Life2
Use: Revive stunned character with all HP
---------------------------------------------------------------------
Item: 1. Antdt [Antidote]
2. Antler
3. Mackrl [Mackerel]
Use: Heal Poison status ailement
Found: 1. Flea Market [46-80 GP], most shops, Camlon Castle,
Gaia Temple, Winlan Castle, Romero, Auria, Krypt
2. Hunt Deer
---------------------------------------------------------------------
Item: Trout
Use: Heal Poison and 150 HP
---------------------------------------------------------------------
Item: T.Drop
Use: Heal Zombie status affliction
---------------------------------------------------------------------
Item: Charm
Use: Heal any status affliction except stun
---------------------------------------------------------------------
Item: M.Drop
Use: Heal party of all status affliction except stun
---------------------------------------------------------------------
Item: Snapr [Snapper]
Tuna
Use: Heal all HP and status ailments
---------------------------------------------------------------------
Item: A.Ptn [Attack Potion]
Use: Increase Attack by 1 permanently
Found: Ramui Woods, Gant, digspot northeast of Tantar, Spyre,
dogspot southeast of Scande.
---------------------------------------------------------------------
Item: L.Ptn [Luck Potion]
Use: Increase Luck by 1 permanently
---------------------------------------------------------------------
Item: S.Ptn [Strength Potion]
Use: Increase Strength by 1 permanently
---------------------------------------------------------------------
Item: V.Ptn [Vigour Potion]
Use: Increase Vigour by 1 permanently
---------------------------------------------------------------------
Item: W.Ptn [Wisdom Potion]
Use: Increase Wisdom by 1 permanently
---------------------------------------------------------------------
Item: C.Stn [?]
Use: Cast ice magic in battle
---------------------------------------------------------------------
Item: B.Stn [?]
Use: Cast thunder magic in battle
---------------------------------------------------------------------
Item: F.Stn [Flame Stone]
Use: Cast fire magic in battle
---------------------------------------------------------------------
Item: Mrbl1~2
Use: Gives one critical hit in battle
---------------------------------------------------------------------
Item: Mrble3
Use: Stop encountering monsters temporarily
---------------------------------------------------------------------
C:03 Weapons
-------------------
I'll list these in order of Attack. All weapons are one handed in
exception of those designed for Bo and Ox. All Rang weapons attack
all enemies at once, as well as Foil.
WEAPON ATT WGT CHRS Location
------ --- --- ---- --------
EmporSD 255 1 Ryu/Zack Search Jade's Throne after battle
Mallet 255 1 Ox Flea market stage3 (12,000~18000)
HeroBW 220 8 Bo Dig spot northeast of Carmen
StarHR* 210 8 Ox Obelisk
DwarfBW 150 1 Bo Flea Market stage 3(7,000~12,000)
Tri-Rang 150 2 Ryu/Zack Near Pagoda behind tower
DarkDR 140 1 Ryu/Zack, Karn 16,000~24,000 GP (Flea Market, 2)
FlameSD 122 10 Ryu/Zack Buy in Carmen for 20,000 GP
MystCW 120 1 Mogu Dig spot southeast of Scande
FlameHR* 120 8 Ox Obelisk
SpineHR 120 15 Ox Buy at Gant for 27,000 GP
DragonSD 110 20 Ryu/Zack Use Rod5 in the well W of Romero
MystSD 100 3 Ryu/Zack ?
Sleeper 100 8 Gobi Flea Market stage 2 (1,600~2,400)
GlowCN* 100 8 Bleu Flea Market stage 3 (27k~36k)
WingSD 96 8 Ryu/Zack 10,000 GP at Gust & Spring
Tri-BW 96 12 Bo 10,000 GP at Carmen
IcyCW 88 3 Mogu Buy for 15,000 at Carmen
PowerRP* 82 0 Nina 12,000~18,000 at Flea Market
JadeBW 80 8 Bo Mare Tower
RageHR 75 8 Ox Wisdon
IcyDR* 75 9 Karn Agua
IronCW 74 3 Mogu Buy in Sping for 1,000 GP
Trident 74 6 Gobi Mare Tower
FlameDR 74 7 Karn Pagoda
MoonBW 66 1 Bo Buy at Gust for 8,000 GP
PowerDR 66 7 Karn Sea Volcano; 5,500 GP at Spring
LoyalRP* 64 6 Nina Buy at Carmen for 25,000 GP
PowerSD 62 8 Ryu/Zack Buy at Prima for 10,400 GP
B.Rang 60 2 Ryu/Zack Krypt (repaired in Gant)
RustCW 60 4 Mogu Buy at Spring for 7,000 GP
GiantHR 60 12 Ox Hidden Fort, at Gant for 4,050 GP
HeroSP 56 4 Gobi Buy at Gant for 6,750 GP
EvilRP 55 7 Nina Flea Market 2 (8,000~12,000 GP)
Tri-DR 54 6 Karn Buy at Gust for 4,000 GP
SharpBW 54 7 Bo Sea Volcano
Sickle 50 6 Ryu/Zack Buy at Prima for 6,500 GP
Dart 46 2 Karn Buy at Prima for 3,000 GP
ThunderRP 46 6 Nina Buy; Flea Market 1; 3,150~5,400GP
IronHR 45 8 Ox ?
DigCW 42 2 Mogu Initial weapon
OldSP 42 5 Gobi Buy at Gust for 6,000 GP
PoisonBW 42 6 Bo Buy at Prima for 5,500 GP
BrokenSD 42 14 Ryu/Zack Winlan Castle
WingRP 36 8 Nina ?
SteelBW 35 5 Bo Flea Market stage 1 (1,600~2,400)
Javelin 34 3 Gobi Buy at Prima for 4,400 GP
BroadSD 34 5 Ryu/Zack Buy in Auria for 5,000 GP
WingRP 34 2 Nina Buy at Gust for 7,000 GP
Dagger 32 2 Karn Krypt; 2,200 GP in Auria & Tunlan
Club 30 6 Ox Buy at Prima for 3,250 GP
IcyCN 30 6 Bleu Scande Tower
FlameRP 28 5 Nina Winlan Castle
LongBW 28 5 Bo Buy at Bleak for 2,600 GP
LongSD 26 4 Ryu/Zack Dark D. Fort, Auria (1,650 GP)
Pike 24 4 Gobi Buy at Prima for 2,750 GP
ThrowDR 20 1 Karn Initial weapon
Scythe 20 3 Ryu/Zack Buy for 1,200 GP at Tantar
ShortBW 20 4 Bo Buy at Tantar for 1,000 GP
PoisonRP 20 5 Nina, Ryu/Zack Buy for 2,700 GP at Tunlan
EvilCN* 20 6 Bleu Tock
Foil 18 2 Ryu/Zack Karma
BronzBW 14 2 Bo Initial weapon
BoneCN 14 4 Bleu Buy for 2,412 GP at Tunlan
IronRP 14 5 Nina Buy for 1,800 GP at Nanai
Pole 12 2 Gobi Initial weapon
BronzSD 12 3 Ryu/Zack Camlon Castle, 700 GP (Winlan)
LightRP 12 2 Nina 32~48 GP at Flea Market (stage 1)
Rapier 10 4 Nina Buy for 1,650 GP at Auria
SilverDR 10 6 Karn Flea Market stage 1 (4,500~6,000)
Cane 8 2 Bleu Buy at Tunlan for 5,400 GP
Sabre 8 2 Ryu/Zack Buy at Drogan, etc. for 400 GP
BronzRP 7 2 Nina Buy for 700~800 GP (winlan, etc)
Dirk 5 1 Ryu/Zack Initial weapon, buy at Drogen
ShortRP 5 1 Nina Initial weapon, Romero shop (400)
Stick 5 1 Bleu Initial weapon
* Special Effects:
- FlameHR: Cast Flame when used as item
- GlowCN: Cast Para when used as item
- PowerRP: Cast Ag-Up when used as item
- IcyDR: Cast Cold when used as item
- LoyalRP: Restore 3 AP for every attack
- ThunderRP: Cast Fry when used as item
- EvilCN: Restore 3 AP with every attack
C:04 Shields
-------------------
SHIELD DEF WGT RY NI BO KA GO OX BL MO
------ --- --- -- -- -- -- -- -- -- --
DragonSH 128 5 YES - - - - - - -
StarSH 70 2 YES - YES YES YES YES - YES
MaskSH 65 8 YES YES YES YES YES YES YES YES
FlameSH 52 5 YES - YES YES YES YES - YES
ColdSH 50 15 YES - YES - YES YES - -
TrpGrd 40 4 - - - YES - - - -
LightSH 36 10 - YES - - - - YES -
GuardSH 32 10 YES - YES YES YES YES - YES
IcySH 30 5 YES YES YES YES YES YES YES YES
IronSL 22 5 - - YES - - - - -
Glove 20 6 - - YES - - - - -
MetalSH 16 5 YES - YES YES YES YES - YES
SkySH 15 1 - YES - - - - - -
Bracelet 12 3 - YES - - - - YES -
IronSH 12 4 YES - YES YES YES YES - YES
Wrist 10 2 YES YES YES YES YES YES YES YES
Gauntlet 8 1 YES YES YES YES YES YES YES YES
ArmPad 8 2 YES - YES - YES - - -
BronzSH 8 3 YES - YES YES YES YES - YES
Bandage 5 1 YES YES YES YES YES YES YES YES
WoodSH 5 2 YES - - YES - - - -
SuedeSH 2 1 YES YES YES YES YES YES YES YES
C:05 Armour
------------------
ARMOUR DEF WGT RY NI BO KA GO OX BL MO
------ --- --- -- -- -- -- -- -- -- --
LifeAR 115 8 YES - - - - - - -
DragonAR 110 0 YES - - - - - - -
ClearCL 100 0 - YES - - - - YES -
AgileAR 92 0 - YES - - - - YES -
EvilRB 90 1 - YES - - - - YES -
EarthRB 88 8 YES - YES - YES YES YES YES
PowerAR 84 4 - YES - - - - YES -
FlameAR 82 10 YES - - - - - - YES
WorldAR 80 9 - - - - - YES - YES
IcyAR 80 10 YES - YES - - YES - -
WolfSkin 80 11 - - YES - - - - -
AngelAR 76 3 - YES - - - - YES -
WorldML 75 11 YES - YES - - YES - YES
GuruCT 70 0 - - - - - YES - -
LightCL 68 1 - YES - - - - YES -
MystRB 60 8 YES YES - - - - YES -
SpineCL 60 10 - - - - - YES - -
QuartzAR 50 9 YES YES YES YES YES YES YES YES
RangerVT 40 8 YES - YES - YES - - -
MetalAR 39 10 YES - YES - - YES - YES
SuedeRB 35 2 - YES - - - - YES -
ThiefCL 30 4 YES - - YES - - - -
IronML 27 9 YES - YES - - YES - -
PlateAR 24 4 YES - YES YES YES YES - YES
WoolRB 25 2 - - YES - - - YES -
Dress 25 8 - YES - - - - YES -
BronzAR 25 9 YES - YES YES YES YES YES YES
SageML 25 14 YES - YES YES YES YES - YES
ChainML 20 2 YES - YES - - YES - -
Gown 18 1 - YES - - - - YES -
HuntCL 16 4 YES - YES YES - - - -
SilkGN 15 4 - YES - - - - YES -
SuedeAR 14 7 YES - YES YES YES YES - YES
PrisonCL 10 2 YES YES YES YES YES YES YES YES
SuedeGN 10 6 YES YES YES YES YES YES YES YES
Robe 2 1 YES - - - - - YES -
Cloth 1 1 YES YES YES YES YES YES YES YES
C:06 Helms
-----------------
HELMET DEF WGT RY NI BO KA GO OX BL MO
------ --- --- -- -- -- -- -- -- -- --
DragonHT 80 1 YES - - - - - - -
LoveHT 64 10 - YES - - - - - -
CursedHT 62 25 YES YES YES YES YES YES YES YES
StoneHT 48 16 - - - - - - - YES
PowerHT 44 3 - - - YES YES - - -
AgileHT 42 1 YES YES YES YES YES YES YES YES
Domino 42 7 - YES - - - - YES -
HornHT 37 6 YES - YES YES YES YES - YES
GaiaMask 36 4 YES - - - - YES - YES
FaceMask 35 6 YES - - YES - - - YES
IronHT 32 6 YES - YES YES YES YES - YES
DivingHT 32 6 - - - - YES - - -
IronMask 30 7 - - - - - YES - -
EchoHT 28 3 YES YES YES YES YES YES YES YES
ShellHT 25 1 - - - - YES - - -
ChainHT 25 8 YES YES YES YES YES YES YES YES
SkullHT 25 10 YES YES YES YES YES YES YES YES
HeadGear 16 5 YES YES YES YES YES YES YES YES
IcyHT 16 6 YES YES - - - YES - -
GoldHT 14 6 YES YES YES YES YES YES YES YES
SunHT 12 8 YES - YES YES YES YES - YES
WolfHT 12 4 - - YES - - - - -
Turban 11 1 YES YES YES YES YES YES YES YES
BronzHT 10 4 YES - YES YES YES YES - YES
Tiara 10 2 - YES - - - - YES -
Hairband 8 2 - YES - - - - YES -
NiceHT 6 3 YES YES YES YES YES YES YES YES
SuedeHT 6 3 YES YES YES YES YES YES YES YES
Visor 6 2 YES - YES YES YES YES - YES
Bandana 5 1 YES YES YES YES YES YES YES YES
G.Tiara 5 2 - YES - - - - YES -
StrawHT 2 1 YES YES YES YES YES YES YES YES
TideHT 0 0 YES YES YES YES YES YES YES YES
C:07 Other Equipment
---------------------------
ETC. Info
---------------------------------------------------------------------
Clog - Increases ACT by 10 and M.DEF by 2
Sash - All can equip
---------------------------------------------------------------------
Sash - Increases ATT by 10
- All can equip
---------------------------------------------------------------------
SkullRG - Increases DEF by 10
- All can equip
---------------------------------------------------------------------
DarkBR - Increases ACT, FATE [20] and M.DEF [5]
- Karn can equip
---------------------------------------------------------------------
WindBR - Increases ACT [20] and M.DEF [5]
- Nina and Bleu can equip
---------------------------------------------------------------------
DreamRG - Does nothing
SilverBR - All can equip
- This is like the TideHT, why is it even in the game?
---------------------------------------------------------------------
LoveBR - Regenerate HP slowly
- Nina and Bleu can equip
---------------------------------------------------------------------
MystSF - Does nothing
Ruby Ring - Nina and Bleu can equip
---------------------------------------------------------------------
Ring - Attack increased by 10
- Ryu can equip it
- Equip with the DarkDR for great performance!
---------------------------------------------------------------------
Rod1~5 - Enables you to go fishing on beaches and in wells
- Ryu can equip it
- Locations
1. Buy in Prima or Agua
2. Buy in Prima or Flea Market
4. Find at Lab
5. Find at Tunlan
---------------------------------------------------------------------
Shell - Equip along with one of the rods and it'll act as a bait
Shrimp - Like with the rods, only Ryu can equip
Urchin - Bought in Auria and Prima
Worm - Shell & Urchin dropped by Dogfish
Worm2 - Shell found at Spyre
---------------------------------------------------------------------
C:08 Locations of Armour, etc.
-------------------------------------
[] LifeAR & IcyDR: Two of the dragon statues in Agua Dragon Temple.
These are the best armours for Ryu and Karn.
C:09 Locked Doors List
-----------------------------
C:10 Breakable Walls List
--------------------------------
C:11 Fishing Spots & Catches
-----------------------------------
C:11 Places to Fish
--------------------
- South of Drogan
- South of Camlon
- East of Camlon
- East of Tantar
- North of Gramor
- North of Scande
C:12 Hunting Guide
-------------------------
C:12A How to Hunt
------------------
- You need Bo or Karn to be able to hunt, as they can shoot
arrows at those animals on the world map.
- If you shoot just as the animal is about to jump, the animal
will jump underneath the arrow and you can get its spoils
without killing it, so you can get unlimited spoils.
C:12B Spoils of the Hunt
-------------------------
===========================================================================
Appendix D
===========================================================================
D:01 Maps
----------
D:02 Shops
-----------------
Notes: - Camlon only has shops after you've defeated Zog
- When I say "best" and "worst" it refers to the fact
that you can get the item from more than one shop in
that town.
D:02A General Price Index for Items
------------------------------------
Acorn X1 20G Camlon
30G Winlan, Winlan, Romero, Tuntar, Tunlan
[best], Gust, Dream Town, Spring, Mare Town
36G Bleak
29G Tunlan [worst]
Antdt X1 12G Camlon, Prima [best], Gant
13G Drogen, Prima [average]
15G Winlan, Romero, Tuntar, Prima [worst],
Tunlan [best], Gust, Dream Town, Spring,
Mare Town
18G Bleak
19G Tunlan [worst]
Apple X1 80G Camlon
90G Drogen, Winlan
100G Romero
Charm X1 120G Prima [best], Gant
135G Prima [average]
150G Winlan, Prima [worst], Gust, Spring
180G Bleak
Cure X1 1,600G Camlon, Gant
1,800G Drogen, Prima [best]
2,000G Winlan, Romero, Tuntar, Prima [worst],
Tunlan [best], Gust, Spring
2,400G Bleak
Herb X1 8G Camlon, Prima [best], Gant
9G Drogen, Prima [average]
10G Winlan, Romero, Prima [worst], Tunlan
[best], Gust, Dream Town, Spring, Mare Town
12G Bleak
13G Auria, Tunlan [worst]
16G Tuntar
Herb X9 72G Camlon, Winlan, Romero
Life X1 400G Camlon
450G Drogen, Prima [best]
500G Winlan, Romero, Dream Town, Mare Town
550G Prima [average]
600G Bleak
650G Auria, Prima [worst]
T.Drop X1 18G Drogen
20G Romero, Winlan, Tuntar, Tunlan [best],
Spring
24G Prima
26G Tunlan [worst]
Vitamn 650G Prima
Mrbl1 X1 1,000G Prima, Tunlan [best], Gust
1,300G Auria, Tunlan [worst]
Mrbl3 X1 8G Prima [best], Gant
9G Drogen, Prima [2nd best]
10G Winlan, Romero, Tuntar, Prima [average],
Tunlan [best], Gust, Dream Town, Spring,
Mare Town
12G Bleak, Prima [2nd worst]
13G Prima [worst], Tunlan [worst]
G.Bar 65,000G Auria, Prima
Pouch X1 1,300G Auria, Prima
Rod1 1,000G Prima
1,300G Auria
Rod2 2,000G Prima
Worm X1 50G Prima
65G Auria
Worm2 X1 100G Prima
Srdine X1 60G Prima
Mackrl X1 100G Prima
Sole X1 250G Prima
Trout X1 500G Prima
B.Stn X1 22G Prima, Gant
F.Stn X1 22G Prima, Gant
C.Stn X1 44G Prima, Gant
D:02B General Price Index for Equipment
----------------------------------------
WEAPON PRICE TOWN/S RANKING
--------------------------------------------------------------
Dirk 50G Drogen
Sabre 400G Drogen, Camlon, Winlan, Romero, Tantar
BronzSD 700G Camlon
400G Winlan
BroadSD 5,000G Bleak, Prima
LongSD 2,250G Nanai
PowerSD 10,400G Prima
WingSD 10,000G Spring
FlameSD 20,000G Carmen
Scythe 1,200G Tantar
Sickle 6,400G Prima
ShortRP 400G Romero
BronzRP 800G Camlon, Winlan, Romero, Tantar
IronRP 1,800G Nanai
EvilRP 18,000G Tunlan
20,000G Prima
PoisonRP 2,700G Tunlan [best]
3,300G Prima, Tunlan [worst]
LoyalRP 25,000G Carmen
ShortBW 1,000G Tantar
LongBW 2,600G Bleak
2,280G Prima
2,860G Tunlan
SteelBW 4,000G Prima [best]
4,400G Prima [worst]
PoisonBW 5,500G Prima
Tri-BW 12,000G Carmen
Dagger 2,000G Bleak
2,200G Tunlan
Dart 3,000G Prima [best]
3,300G Prima [worst]
Tri-DR 4,400G Prima, Tunlan
PowerDR 5,500G Spring
Pike 2,750G Prima
Javelin 4,400G Prima
HeroSP 6,750G Prima
Club 3,250G Prima
IronHR 3,150G Gant
4,550G Prima
GiantHR 4,050G Prima
SpineHR 27,000G Prima
Cane 5,400G Tunlan
6,600G Prima
BoneCN 2,412G Tunlan
RustCW 7,000G Spring
7,700G Prima
IronCW 10,000G Spring
11,000G Prima
15,000G Carmen
ARMOUR PRICE TOWN/S RANKING
--------------------------------------------------------------
Cloth 9G Nanai
10G Drogen
HuntCL 1,500G Bleak
1,650G Tunlan
ThiefCL 2,750G Tunlan
SpineCL 8,000G Spring
LightCL 30,000G Carmen
ChainML 2,000G Camlon, Romero
IronML 5,000G Prima, Spring
SuedeGN 500G Camlon, Winlan
2,520G Nanai
Dress 900G Tunlan
Gown 1,800G Tunlan
2,000G Romero
SilkGN 2,800G Drogen, Romero
SuedeAR 750G Tantar
BronzAR 3,600G Bleak
PlateAR 3,740G Prima
MetalAR 8,100G Gant
QuartzAR 10,000G Spring
WorldAR 12,000G Carmen
IronSL 1,800G Gant
2,000G Bleak
MetalSL 2,700G Gant
3,300G Prima
3,930G Prima
WoolRB 5,000G Bleak, Prima
MystRB 5,400G Tunlan
GuruCT 18,000G Tunlan
RangerVT 5,500G Prima, Tunlan
SIELD PRICE TOWN/S RANKING
--------------------------------------------------------------
ArmPad 300G Drogen
WoodSH 300G Drogen, Camlon, Winlan
270G Nanai
SuedeSH 135G Nanai
BronzSH 500G Romero, Tantar
MetalSH 1,400G Bleak
Glove 3,900G Prima
IcySH 5,200G Prima
Gauntlet 880G Tunlan
MystSH 20,000G Carmen
HELM PRICE TOWN/S RANKING
--------------------------------------------------------------
HairBand 1,000G Drogen, Nanai*
SuedeCP 216G Nanai
240G Drogen
SuedeHT 200G Camlon, Winlan
Visor 800G Camlon, Winlan, Tantar
880G Prima
BronzHT 1,200G Romero
Bandana 400G Tantar, Prima
HornHT 6,500G Prima
FaceMask 7,800G Prima
GoldHT 26,000G Prima
NiceHT 600G Prima
ChainHT 2,750G Prima
IronMask 4,400G Prima
G.Tiara 22,000G Prima
IronHT 6,300G Gant
GaiaMask 8,000G Spring
PowerHT 20,000G Carmen
D:02C Inns and Other Places of Respite
---------------------------------------
Drogen: - Talk to the old man in the man building to rest up
Camlon: - There are many healing springs in the castle
- Towards the end of the game the inn costs 1G
Winlan: - Rest at the inn for 80G
Romero: - The inn costs 60G
Tantar: - The inn costs 60G
Auria: - The inn costs 200G
D:02D Services Available
-------------------------
All: Dragon Shrine
Drogen: Item Shop, Equipment Shop
Camlon [before defeat of Zog]: Nothing
Camlon [after you defeat Zog]: Item Shop, Equipment Shop, Bank
Winlan: Inn, item shop, equipment shop, bank
Romero: Inn, item shop, equipment shop, bank
Tantar: Inn, item shop, equipment shop
Auria: Inn, item shop
Prima: 2x weapon shop, 2x item shop, 2x inn, name changer
D:02E Flea Market
------------------
In Prima and Tunlan there are shops that apparently have no
proprietors, only if Gobi is at the head of your party and he
is allowed to trade again you can walk behind the counter and
begin working with customers. There are various items you can
get depending on what part of the game you're in.
When they're driving "a hard bargain" it means you can go no
further the sale.
Note:
Stage 1 Lasts until you get the sphere for Gobi
Stage 2 Lasts until you cure Nina's amnesia
Stage 3 Lasts until you finish the game
____________________________________________________________
| Buying - Stage 1 | Selling - Stage 1 |
|_______________________________|____________________________|
| ITEM 1ST 2ND 3RD |ITEM 1ST 2ND 3RD |
| ---- --- --- --- |---- --- --- --- |
| F.Stn 12 11 10 |B.Stn 5 7 - |
| LightRP 48 36 28 |F.Stn 5 8 - |
| Smoke 60 45 35 |Acorn 7 13 - |
| Antdt x9 80 60 45 |LightRP 20 32 44 |
| ProtnB 180 165 150 |Pole 20 36 - |
| Rod2 1,200 1,100 1,00 |Apple 25 45 55 |
| Cure2 1,950 - - |Antler 25 45 55 |
| SteelBW 2,400 2,200 - |SuedeSH 37 52 67 |
| HuntGL 2,700 2,475 2,025|ProtnA 75 105 135 |
| MetalAR 5,400 4,050 3,150|IronSH 250 300 - |
| ThundrRP 5,400 4,050 3,150|HuntGL 1,125 1,575 2,025|
| SilverDR 6,000 5,550 5,000|Sleeper 1,000 1,600 - |
| AngleRP 18,000 16,500 - |ThunderRP2,250 3,600 - |
|_______________________________|Life2 250 - - |
|ChainML 500 900 - |
|TideHT 277 444 610 |
|FlameRP 1,250 1,500 - |
|____________________________|
STAGE 2 1ST 2ND 3RD
------- --- --- ---
Antdt x9 80 60 46
Cure x9 2,700 2,475 2,250
Tuna 1,200
Smoke 60 80
Selling Guide
-------------
STAGE 2
-------
Life 125 200~225
Advice:
- Store all your items while you're trading, you'll find
the trading process gets easier whilst your inventory is
empty.
- Be persistant and aim to get a minimum number of items in
one sitting as things will be more efficient this way.
- Only ever accept an offer when they're driving a "hard
bargain," not only will you have more kudos as a tough
salesman but you won't fill up your inventory unnecessar-
ily -- I know it sounds counter-intuitive to the sort of
hording you tend to do with games -- but you'll end up
getting more and better items if you're patient anyway.
- Keep a close eye on the offers they've made and
comparisons, because the game will sometimes make an offer
on the same item that's worse than the last...
===========================================================================
Appendix E
===========================================================================
E:01 General Advice
E:02 Secrets
E:03 Game Enhancer Codes
-------------------------------
Warning: All these codes are tested on an emulator and may be
dangerous to a real SNES system.
Useful Item Code Info
---------------------
Like with most Square games for SNES, the item codes tend to begin
with 7E [actually, this seems to be the case with most of the useful
codes]. You add any number from 00 to 8D to the address 7E5140 and
there's a second code whose address is 7D5141 determines the type and
volume of the item. 01 added to the end says that it's a normal item,
11 for weapons and 21 for all other equipment; the number at the end
of the address decides the volume of items there are so you can only
put in 1~9].
Character Stat Codes
--------------------
I have to be honest, these are the codes that made Breath of Fire
worthwhile for me to play [along with unlimited HP, AP and GP]. Codes
such as these tend to be all the same except for a single HEX value
[as pretty much all codes are hexadecimal, meaning that numbers go in
increments of 16 rather than 10].
If one is familiar with the HEX order of numbers they'll know
that the next group of codes are all the same except the final value
in the address segment of the code going from 57 to 63 on the hex
scale [that's 57 for Str, 58 for Vig, 59 for Wis, 5A for Agi, 5B for
Mag, 5C for luck, 5D and 5E for Att, 5F and 60 for Def, 61 for Int,
62 for Fate, 63 for Act...and the numbers continue for the rest of
your party until they run out].
7E1057 FF : 1st Character has max Str.
Miscellaneous
-------------
7E1090 00 : No random battles
7E0FB1 FF : 65,535 EXP per battle
7E104C E7 : 1st Character has max HP
7E104D 03
7E1050 E7 : 1st Character has max AP
7E1051 03
===========================================================================
Appendix F
===========================================================================
F:01 Breath of Fire Sequels
--------------------------------
I have both Breath of Fire I & II; they are both available for Game Boy
Advance and Super Nintendo. I'm also aware there's a Breath of Fire III
for PlayStation, though I've never seen in myself. What's weird about
the first sequel is that it seems that all of the characters have the
the same names -- yet they're very different. But I haven't got far in
my game, only "Ryu" and "Bow" (as in Bow Wow) are in the party.
F:02 The Meanings Behind the Names
---------------------------------------
Bleu
----
The French word for blue. Explains her hair I guess.
Ryu
---
The Japanese word for dragon; that's why Street Fighter's Ryu has an
affinity with dragons too. And all the other Ryus...
Tyr
---
In Viking Mythology he is the god of war, and where we get Tuesday
from. Tyr's Day, or Tiw's Day.
F:03 How BoF for GBA is Different
--------------------------------------
Interface
---------
- Not as much abbreviation is needed as in the SNES version, partic-
ularly when it comes to item names. The menus are more cramped look-
ing though.
- You can do a quick save anywhere you like outside of battle and story
scenes. When you've done a quick save the game resets, prompting you
to choose whether or not you'll load the quick save at the title
screen; load it and it's automatically deleted after loading, press
"NO" and it'll be deleted without loading (so take care).
- When buying you can trade in equipment, meaning that if you're buying
a weapon the game will show the price of the weapon, buy your old
weapon and replace it with the new.
The wierd thing is When the game prompts a "yes" or "no" to the
deal you cannot avoid it even if you say "no," you can only press B
to see how much your old weapon is being sold for. So be careful.
- The EP and GP you get from monsters is always higher.
- Brighter colours.
- It's easier to play overall.
___________________________________________________________________________
YOU HAVE REACHED THE END. THANK YOU FOR READING & GOOD LUCK
___________________________________________________________________________
BIBLIOGRAPHY
----------------
SNES FAQ/Walkthrough by DCallander
SNES FAQ/Walkthrough by PeaceNLove
SNES FAQ/Walkthrough by Link San
SNES Monster Statistics by Novalia_Spirit
SNES Pro-Action Replay Codes by IFerrel
GBA FAQ/Walkthrough by flamefury
GBA manual by Capcom
VERSION LOG
---------------
-0.8 (11/08/07)- * Began the project. Laid out the contents and set to
work on filling them out.
* Wrote the default controls for SNES and GBA
versions.
* General content for guide laid out.
* Wrote about the main menu and battle screen.
* Finished Walk-Through, then modified boss entries at
leisure.
* Added side-quests.
* Added notes of spells gained at certain levels.
* Added HP, EP and GP for monsters.
* The Olympics hysteria is underway, and I've just
entered the details for Gobi's shops!
* Added HP, EP and GP for bosses.
* Added a weapons list ordered in the strength of Att.
* Added shields list order in strength of Def.
* Added armour list in order of Def strength.
* Added list of all other equipment.
* Added list of ordinary items and their uses.
* Finished general price index.
* Wrote info about pro action replay codes.
* Did work on the flea market chapter.
* Added battle advice.
-1.8 (27/03/09)- * Guide has been released on GameFAQs.
* Touched up on walk-through and added many things
besides.
-1.9 (04/04/09)- * Added some maps to the walk-through.
TO DO LIST
--------------
- Finish off flea market guide.
- List strategies for end bosses. *Yawn* battles are REALLY boring in
Breath of Fire, just be patient and you'll get there.
- Finish playing GBA version of game.
- Type in the other stat bonuses from level ups.
- Use following codes in SNES version:
7e1056 ff = Character position 1 level 99 1 battle
7e10f6 ff = Character position 2 level 99 1 battle
7e1196 ff = Character position 3 level 99 1 battle
- Do fishing, hunting and digging guides.
- Ascertain what all of Karn's special abilities do.
- Check if Sap and Drain are spells that absorb 1/15 of enemy's max
HP/MP.