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Hints and Tips by Kefka

Welcome To a Guide to Bahmut Lagoon. . .  the Japanese never-made-it-here-but-
should-have SQUARE Video game

Written By: Kefka the Dark One
A small little guide to the Area surroundings in Bahamut Lagoon.

Part 1: Page 40-41 in the manual.

(from the top of Page 40 down) Area conditions changing and hazards.

        Description: all sorts of kinds.... Brown, blue, carpets, glass, etc..
        Hazard: nope
        Changeable: no
        Used against enemies: no
        Quick reference: That itself is your playing field.  Where you can move
                         around, when you are in your turn and you highlight 
                         the first option* (* some times change) the 
                         highlighted part is where you character can walk for 
                         this round.

        Description: Cone shaped things sticking outta the ground.
        Hazard: Yes, if your rest your team on there, will cause damage, it
                WALK upon no.
        Changeable: Yes, when in doubt give it a Lighting taste! that'll break
        Used against enemies: Yes, often the heroes might put them in a
                              situation that there's no way to avoid stepping 
                              on them.

        Quick Ref: Stay clear of them when resting your party, also try not to
                   be a square away from them, for your Dragon might land on

        3) Treasure Box
        description: a Purple box, that well looks like a Chest

        Hazard: Sometimes, a few times enemies will hide gas, spikes, etc.
                Watch out.
        Changeable: Yes when opened, no other time.
        Used against enemies: no.

        Quick ref.: The way to open them is to get your Character to stand and
                    rest on them.  But as I said beware.

        Description: Green Not High grass (high isn't in pic, often looks like
                     a Forest. you will know it when you see it.

        Hazard: low grass: No / high grass: sometimes
        Changeable: LG: NO / HG: Yes, when set ablaze
        Used against enemies: LG: no / HG: Hehe yes.

        Quick ref.: Low grass is just a foreground stuff, harmless.  High
                    grass or Forests can be set on Fire by any fire Like
                    spell, when resting on the flames you will loose HP big
                    time, also your enemies will too....trick them onto grass
                    then set it ablaze, bahamut Dragon is good at that since
                    he has Long range attacks.

        Description: A light brown bridge, wooden / there are other types too.
        Hazard: YES!!!! especially if your characters are on it while a Thunder
                spell hits it.

        Changeable: yeah, drop it and the bridge is "out"
        Used against enemies: Hehehe Oh yes..... thunder thunder! hehe...
        Quick Ref.: There are many kinds bridges, careful when trowing
                    Lightning spells around, if you hit a bridge with YOUR
                    characters and its over a Pit or something high, you lose
                    em. . . however if you hit a bridge with your enemies they
                    go plummeting...Hahaha

        6)Sand / desert
        Description: Sandy yellow ground.
        hazard: yes if you stay in the desert for to many rounds.
        Changeable: No I don't think so...
        Used against enemies: yes and you as well.

        Quick ref.: Thank goodness you only fight a desert battle once,  after
                    about 10 rounds of you and your enemies, their HP starts
                    to fall, you take damage.  Well at least you don't suffer
                    alone, then enemies do too...give em hell!!

        7) Roads
        Description: While kinda not to detailed while lines on grass or etc.
        Hazards: Naw.
        Changeable: Yes, set a lighting or Fire spell I think.
        Used against enemies: No
        Quick ref.: Useless but fun to break up~!

        Description: Kinda like locks that keep water out of brown sectors.
                     White colored.

        Hazard: Yes
        Changeable: yes
        Used against enemies: Mwa'hahah yes
        Quick ref.: in one battle you will see more then 80% of your enemies
                    in a brown sector, if you come up to the top and have a
                    character rest on the Dam, it will break ands spew water
                    on the victims below!!! just watch out for your characters.

        Description: blue liquid that moves just a little.
        Hazard: Yes, if drop unto it.
        Changeable: Yes, by casting an Ice spell upon water I will freeze
                     Used against enemies: yes, the characters might create
                     bridges and also block them.

        Quick reference: The stuff is mostly there to form bridges to cross, or
                         to drop ya enemies.

        10)Shallow Water
        Description: water that has a few rocks sticking out, often near fallen

        Hazard: Not really.
        Changeable: sometimes, cast Ice
        Used against enemies: No.

        Quick Ref.:  just there when a bridge falls.  Sometimes it can be Iced,
                     other times not.

>From this point on its the top of page 41 and down.

        11) Ice
        Description: Blue and white frozen water.
        Hazard: only if your on it and they cast a Fire spell. <splash> ewww

        Changeable: yes, cast fire
        Used against enemies: Maybe, fire fire hehehe

        Quick Ref.: You can use the iced water as a Trap to lure enemies to a
                    watery grave, or you can use it as a bridge, cast ice and
                    you will be able to cross water.

        Description: Brown and lumpy also cant cross it.
        Hazard: not really, just blocks you.
        Changeable: yes, cast that old thunder spell!  Used against enemy:
                    you can heard them to a closed off section then have the
                    dragons eat em alive!

        Quick ref.: The mountains are passable, if you thunder them to kingdom
                    cum! in one level a clever way to avoid most attacks
                    (discovered this myself after being beaten 13 times) is to
                    have you groups split in 2, both with Lightning using
                    attacks and burrow your way through. to the top then hit
                    the boss!

        13)Ripped Mountain side.
        Description: looks like it was leveled by a bulldozer. brown looking.
        hazard: No way
        Changeable: no
        Used against enemies: you can do short cuts to them, or they can come
                              to you.

        Quick ref.: this is how the ground looks after you Bolt it one good!!

        14)Lava holes
        Description: holes that are red.
        hazard: YES!!!
        changeable: I don't know...I never tried it...try casting Water or
                    lighting on it.  I think water will burn it out.

        Used against enemies: Yes
        Quick ref.: These are like the fires in the forest, it will give both
                    you and your enemies and dragons a hot foot.

        Description: looks like Lava holes...minus the brown
        Hazard: ???? I don't think so.
        Changeable: almost everything will fall to a Lightning spell!
        Used against enemy: blocks.
        Quick ref.: I think these thinks act like blockers.

        16)Burned and out grass
        Description: baron and brown after your fire burns out.
        Hazard: no
        Changeable: no
        Used against enemy: no
        Quick ref.: just more special effects....cool

        17)Land's end
        Description: the end of the island, kinda like in Sonic 3, the pics of
                     the floating island the edge.
        Hazard: No
        Changeable: no
        used against enemy: they cant escape.
        Quick ref.: Really another good Fx, but it will also block you and your
                    enemies.  Don't worry you cant fall off.

        Description: white castle like walls.
        Hazard: No, just blocks
        Changeable: Hehehe Yes....
        Used against enemies: No
        Quick ref.: One of my fav hobbies is to cast Lightning spells. and
                    crumble the walls.  Once broken your enemies sacred area
                    is breached.  Give 'em hell BL people!!!!!!

        19)Town squares/ healing places
        Description: like a fountain in the middle of a road.  white, also most
                     of time looks like a small tower, often enemies are at
                     rest on them...you'll realize why soon....

        Hazard: Yes and no..
        Changeable: yes, good old lightning spells.
        Used against enemies: yes and no
        Quick ref.: wondering why the Yes and no's right? well its a
                    healer...it heals you when you rest your group on it...but
                    also heals the enemies that rest on it...many a battle was
                    lost to my because of that damn healing shit.

        Description: bronze colored Cannon.
        hazard: Come on....what do you think!?
        Changeable: yes....LOVE THAT LIGHTNING SPELL!!!
        Used against enemies: they are controlling it!!

        Quick ref.: ok...this is the first of the traps....if you are at least
                    from 1 to 4 blocks in front of it.  When your party
                    rest....your most likely for it to attack you.  Hit it
                    with Lighting before it gets a chance.

        Description: white domain.
        Hazard: not a chance
        Changeable: Mwa'hahahahha kill those humans!! LIGHTNING THEM GOOD!!!!
        Used against enemies: No
        Quick ref.: I'm not a violent person am I? <eg>  same as the healers
                    and walls.

        22)Broken healing tower:
        Description: a white tower that's crumbled.
        Hazard: not any more....not even something that will help you.
        Changeable: To late....
        Used against enemies: Nope....
        Quick ref.: you with a lightning spell just fried a place where you can
                    heal your wounds. (also your enemies) way to go.....

        23)Puddles of ooze

        Description: Green and dark, I'm not sure if that's the pic of it...to
                     small to tell but if it isn't its just land.  lets say
                     its that ooze...this info will help.  Also ooze found in
                     caves also in upper ground forest like places.

        Hazard: Yes! POISON!
        Changeable: yes....
        Used against enemies: Yes...but for poison eaters it heals em.
        Quick ref.: believe me you don't want to get into that slime.  Best way
                    to deal with water like that is to....no not Ice (I tried
                    that once never worked, I stumbled across the answer) but
                    to cast a CURE!!! that's right CURE or HEAL! and the water
                    changes.  you can walk on it.

        24)Poison 2  (see Puddle of ooze)

        Description: Blue and white.
        Hazard: No.
        Changeable: not really.
        Used against enemies: no
        Quick ref.: More FX...they show off so much...<g>

        26)'endless' pits
        Description: Black and near edges
        Hazard: yes
        Changeable: no
        Used against enemies: yes
        Quick ref.: well the only way fall or drop someone is to break a

        27)Burning forest
        Description: Parts of land ablazing...
        hazard: YES!
        Changeable: yes cast an Ice spell on it.
        Used against enemies: yes
        Quick ref.: HOT FOOT HOT FOOT!!! both you and enemies and
                     Dragons...cool off with an Ice spell.

        28)slightly sizzling burned out fire.
        Description: brownish area with little flicks of fiery light.
        Hazard: ??
        Changeable: Ice
        Used against enemies: ??
        Quick ref.: I've never came across it...just watch it and tell me!

        Description: varies....gargoyles and wall planted statues or busts...
        Hazard: YES!!
        Changeable: Good old Lightning!
        Used against enemies: no
        Quick ref.: they are like the cannons.... also...that's why you must be
                    aware of your surroundings... there also a nasty little
                    secret where the gargoyles....well I can't spoil it...just

        30) .  .  .
        Description: Anything with the ". . . " on it instead of Kanji

        hazard: Sometimes
        Changeable: sometimes
        Used against enemies: sometimes
        Quick ref.: its just about anything...from some hidden enemies to just

        31)Hidden pits and trap doors (not in book)
        Description: looks like alot of things....Different colored carpets
                     with a long line in the middle, anything within eye shot
                     of a switch.
        Hazard: YES
        Changeable: Yes
        Used against enemies: Yes
        Quick ref.: like the Bridges....often instead you must throw a switch
                    to open it...

        32) Switched (not in book)
        Description: look like anything switchable.
        Hazard: yes if your characters are on a pit fall your about to open
        Changeable: yes after pressing
        Used against enemies: yeah if they are on a pit.
        Quick ref.: you used them like you do a Treasure chest...rest party on

c. 1996-1997 by Kefka.  No part of this FAQ may be rewritten without permission from the author.  You can do want you desire, but give credit where credit is 
due.  If you want to distribute, fine.  However, it has to be in its entirety.
This FAQ is FREE ($0) so no profit will be advised.


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