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FAQ/Walkthrough by Boco the Chokobo

Updated: 06/17/02

?ソCard Master: The Seal of Rimsalia / Arcana
FAQ/Walkthrough / Translation Guide
by Boco the Chokobo
boco@chibiusa-loves-hotaru.zzn.com

--------------------------------------------------------------
Table of Contents:
--------------------------------------------------------------
     Table of Contents
     Introduction
     File History
     Story
     Characters
     Control Method
     Walkthough
      Chapter 1
      Chapter 2
      Chapter 3
      Chapter 4
      Chapter 5
     Beastiary
     Equipment Guide
     Spellbook
     Items / Cards
     Misc.
     Understanding the Maps
100% Special Thanks


--------------------------------------------------------------
Introduction:
--------------------------------------------------------------

     In 1992, Halken released the game "Card Master: The Seal of Rimsalia".
This game combined the first-person perspective with traditional story-focused
console RPG elements and an innovative card-based 'theme'.  This RPG was quite
good, and soon "translated" into English as "Arcana".
     This "translation" ruined the game.
     Many things were removed and changed for the US version.  Menus became
less pretty, the story became less defined and detailed, the characters became
cookie-cutters, and the spirits became ressurectable party-members instead of
distant elementals.  Items and spells were cut from the US version, and a great
deal was changed - largely because the differences between English and Japanese
made trnslation of many sections of the game impossible.  However, the "trans-
lation" team was not proficient in either language, and the result was - while
still a good game, not nearly as refined as the original.  Monsters lost their
mythologicl names, references to religion were cut, and grammatical errors
appeared everywhere, along with cheesy dialogue and the unshakable feeling that
someone along the way missed something.

     This FAQ is compatible with both the US and Japanese versions, and will
seek to point out the differences in the script as it walks you through the
game.  This way, an English-speaking player can play the original to see all
the aesthetic differences between the two, or play the US version and see all
the chagnes in the script.  And even if neither of these appeal to you, it will
still help you play through the game, and provide information from both a "slow
game" perspective and a "run-through" perspective, allowing someone to beat the
game at their own pace or rush through it - without missing anything - to beat
the final boss at a relatively low-level.
     This FAQ also uses Japanese text in UTF-8 encoding.  If you see garbage,
install Japanese text support in your web-browser,a nd don't view it in
non-Japanese friendly environments.  IE and Notepad work wonderfully.

--------------------------------------------------------------
File History:
--------------------------------------------------------------
File started: 6-14-2k2
First release: 6-16-2k2 - Approximate completion: 10%

--------------------------------------------------------------
Story:
--------------------------------------------------------------
[script here]

--------------------------------------------------------------
Characters:
--------------------------------------------------------------

descriptions and background soon

PARTY MEMBERS
-------------
Rooks  - Card Master | Rooks - Cardmaster      | 繝ォ繝シ繧ッ繧ケ縲? - 繧ォ繝シ繝峨?繧ケ繧ソ繝シ縲?
Teefa  - Betrayer    | Tifa  - Magician        | 繝?ぅ繝シ繝輔ぃ - 鬲疲ウ穂スソ縺???縲?縲?縲?
Salah  - Princess    | Sarah - Priestess       | 繧オ繝ゥ縲?縲?縲? - 蜒ァ萓カ縲?縲?縲?縲?縲?縲?
Darwin - Vagabond    | Arwen - Magic Swordsman | 繧「繝シ繧ヲ繧」繝ウ - 鬲疲ウ募殴螢ォ縲?縲?縲?縲?
Axs    - Woodcutter  | Ax    - Knight          | 繧「繝?け繧ケ縲? - 鬨主」ォ縲?縲?縲?縲?縲?縲?

ELEMENTAL SPIRITS
-----------------
Sylph  - Spirit of Wind  | Sylph - Wind Spirit  | 繧キ繝ォ繝輔??縲? - 鬚ィ縺ョ邊セ髴翫??縲?縲?縲?
Dao    - Spirit of Land  | Dao   - Earth Spirit | 繝?繧ェ縲?縲?縲? - 蝨溘?邊セ髴翫??縲?縲?縲?
Marid  - Spirit of Water | Marid - Water Spirit | 繝槭Μ繝?ラ縲? - 豌エ縺ョ邊セ髴翫??縲?縲?縲?
Efrite - Spirit of Fire  | Ifrit - Fire Spirit  | 繧ィ繝輔Μ繝シ繝 - 轣ォ縺ョ邊セ髴翫??縲?縲?縲?

MAJOR CHARACTERS
----------------
Ariel | Alan | 繧「繝ゥ繝ウ

[...]

--------------------------------------------------------------
Control Method:
--------------------------------------------------------------
[...]

--------------------------------------------------------------
Walkthrough:
--------------------------------------------------------------
Chapter 1: The Journey Begins | Starting the Journey | 縲梧羅遶九■縲
--------------------------------------------------------------
 CITY: Galia | Village of Galia | 縲?繧ャ繝シ繝ェ繧「縺ョ譚

     You begin your journey in the human village of Galia.  First, try leaving
the town; you'll be stopped by Alan and Tifa.

[script here]

     Now that Tifa is in your party, you need to outfit your party.  You have
500 GP, so go to the armory and Rooks a Short Sword and Tifa some Soft Leather
& a Whip.  Don't bother buying Tifa anything better than this; she's only a
temporary member.  Save up for a Longsword or Broadsword for Rooks, and a Small
Shield & Ring Mail, but don't worry too much about it for now.

     When you're ready, head out to the Temple with Tifa as your guide.

PLACES OF INTEREST

1.Tavern
"If you get some recruits   [Japanese/Transaltion coming soon]
 come back to town and
 get them outfitted."
"It's just a rumor that
 the spirits are loose."
"You look fit. Are you in
 battle training?"
 
2.Armory
 Weapons - See "Armory - Weapons" and "Armory - Other"
Dagger           |
+ 8 ATK    100 GP
Short Sword      |
+19 ATK    200 GP
Long Sword       |
+31 ATK    500 GP
Broad Sword      |
+44 ATK   1000 GP
Staff            |
+15 ATK    150 GP
Whip             |
+21 ATK    170 GP
Soft Leather     |
+ 7 DEF    100 GP
Hard Leather     |
+11 DEF    300 GP
Ring Mail        |
+15 DEF    500 GP
Robe             |
+ 9 DEF    150 GP
Small Shield     |
+ 3 DEF    180 GP
Talisman         |
+ 3 DEF    300 GP

 Items - see "Items / Cards"
Herbs            |
Medicine         |
Sleeping Bag     |
Return Ring      |
Silver Flask     |

3.Mystic - see "Items / Cards"

4.Inn - 30 GP room

5.Outside


 DUNGEON: Balnia Temple 1F
  1 - Herb
  2 - Silver Flask
  3 - 300 GP
  4 - Sleeping Bag
  5 - 500 GP
  * - Stone Guardian

     This level of the dungeon is very easy.  All enemies are Earth-based except
the Lizards, so make use of Sylph's Lighting and Change Attribute spells to give
yourself an easy time.  I suggest going straight for the 5 treasures - beware
that the enemies in the back half or so of the dungeon are stronger - and then
going back to town for a stay at the Inn and a save.  Also pick up a Ring Mail
for Rooks, and if you have the cash, a Small Shield or Broadsword (you can trade
in your old equipment for half-price).  After you're restocked and ready, it'll
be time to take on the Stone Guarder - don't bother levelling up here.

 +--------------------+
 |BOSS: Stone Guardian|   Use Sylph's Change Attribute spell to make  
 +--------------------+ Rooks and Tifa Wind-element, and then use  
 |Element: Earth      | physical attacks to take down our friend the 
 |HP: 150    RLvl: 3  | Golem.  He won't do too much damage, and you 
 |EXP: 15   GP: 100   | should kill him in a few short turns.  An easy 
 +--------------------+ first-boss, so relax and enjoy the music.

     If you haven't already, go back to town and pick up a Ring Mail for Rooks.
You might need it on level 2, since the monsters are harder and Sylph won't be
much use.

 DUNGEON: Balnia Temple 2F
  1 - 500 GP
  2 - Herbs
  3 - Silver Flask
  4 - Sleeping Bag
  5 - Return Ring
  * - Iron Guardian

     Pick up the 5 treasures, and if you're having trouble here, you might want
to use the Return Ring to go back to town instead of walking.  The monster
encounter rate picks up SIGNIFICANTLY in the middle third of this dungeon, so
don't go for the boss until you're ready.  If you feel you should gain some
levels, map out one or both of the high-encounter areas - you'll be attacked
almost every other step, so don't skimp out on the healing magics.  With the
money from the chests and random encounters, you should be able to upgrade
Rooks's weapon to a Broadsword - do this before you take on the boss, Iron
Guarder.

 +--------------------+
 |BOSS: Iron Guardian |   Same deal as with the Stone one - use Sylph's  
 +--------------------+ Change Attribute and then wail on him.  The 
 |Element: Earth      | fight will be over before you know it and you
 |HP: 300    RLvl: 7  | won't even need to bother healing afterwards.
 |EXP: 30   GP: 100   | 
 +--------------------+ 

     After the Iron Guarder, there are no enemies, so I suggest continuing on
to the door and the plot advancement, unless you really need some supplies from
town.  Otherwise, continue on until the door.

[script here]

     You'll then enter a crystalline chamber.  There is a sword sealed inside
and a dwarf and a priest are waiting for you.

[script here]

     Tifa flips out and paralyzes the two, then leaves your party and takes the
sword.

[script here]

     Alan will kill your Spirit in one blow, then he and Tifa will take turns
beating on you.  Every hit will halve your HP until you're in the single-digits.
But the priest wakes up and summons a dragon to chase them off.

[script here]

     Rooks loses consciousness, and then it's on to chapter 2!

--------------------------------------------------------------
Chapter 2: Reinoll the Elder | Wise Man Reinoll | 縲瑚ウ「閠?Ξ繧、繝弱?繝ォ縲
--------------------------------------------------------------

     Rooks regains consciousness in the care of a priestess.

[script here]

     Sarah joins your party, and now you're free to wander the town.  Don't
forget to see the mystic to ressurect Sylph.

 CITY: Doraf | City of the Dwarves | 縲?繝峨Ρ繝シ繝輔?逕コ


--------------------------------------------------------------
Chapter 3: Rescue | Rescue | 縲梧舞蜃コ縲
--------------------------------------------------------------
 CITY: Doraf | City of the Dwarves | 縲?繝峨Ρ繝シ繝輔?逕コ

--------------------------------------------------------------
Chapter 4: Confrontation | The Seal of Rimsalia | 縲後Μ繝?繧オ繝ェ繧「縺ョ蟆∝魂縲
--------------------------------------------------------------
 CITY: Elf Village | Elf Village |  縲?繧ィ繝ォ繝輔?譚

--------------------------------------------------------------
Chapter 5: Salvation | From the Time of Light... | 縲悟?縺ョ譎ゅ∈?・?・?・縲
--------------------------------------------------------------
 CITY: Bintel Castle | Fortress City Bisants | 蝓主。樣?蟶ゅン繧オ繝ウ繝



--------------------------------------------------------------
Beastiary:
--------------------------------------------------------------

Slime          | Barium                 |
 Earth      3 HP    1 XP     4 GP    Balnia 1F,2F
Pilferer       | Pickpocket             |
 Man        5 HP    3 XP     2 GO    Balnia 1F
Thief          | Thief                  |
 Man      7-8 HP    3 XP     5 GP    Balnia 1F,2F
Goblin         | Goblin                 |
 Earth      4 HP    4 XP     6 GP    Balnia 1F
Ogre           | Ork                    |
 Earth    7-9 HP    4 XP     8 GP    Balnia 2F
Hound          | Dog                    |
 Earth  10-12 HP    4 XP     5 GP    Balnia 1F
Lupus          | Wolf                   |
 Earth     20 HP    5 XP    30 GP    Balnia 1F,2F
Saurian        | Lizard (tokage)        |
 Fire      15 HP    6 XP    15 GP    Balnia 1F,2F
Lizard         | Lizard (riza-do)       |
 Fire      20 HP    5 XP     5 GP    Balnia 2F
Gurgeon        | Chimera                |
 Wind      16 HP    7 XP     6 GP    Balnia 2F
Jell           | Purin                  |
 Fire       6 HP    2 XP     7 GP    Balnia 2F
Stone Guardian | Stone Guarder          |
 Earth    150 HP   15 XP   100 GP    Balnia 1F Boss
Iron Guardian  | Iron Guarder           |
 Earth    300 HP   30 XP   100 GP    Balina 2F Boss


Bee            | Bee                    |
Flytrp         | Cloud                  |
Wolfsbane      |                        |
Huetree        | Man-faced Tree         |
Trunkman       | Dryad                  |
Sauropod       | Varanid                |
Assassin       | Assassin               |
Cyclops        | Cyclops                |
Efrite         | Ifrit                  |
Zerel          | Zero                   |
Jeru           | Jel                    |
Hobgoblin      | Hobgoblin              |
Fighter        | Fighter                |
Raiton         |                        |
Mage           | Mage                   |
Undead         | Zombie                 |
Skeleton       | Skeleton               |
Witch          | Witch                  |
Bajis          | Basilisk               |
Manteco        | Manticore              |
Bone           | Bone                   |
Ramia          | Lamia                  |
Deep One       | Deep One               |
Warlock        | Warlock                |
Troll          | Troll                  |
Mimic          | Mimic                  |
Hydra          | Hydra                  |
Sauza          |                        |
Jara           | Ghoul                  |
Bugbear        | Bugbear                |
Knight         | Knight                 |
Vampire Bee    | Vampire Bee            |
Ghost          | Ghost                  |
Rilus          | Lilith                 |
Dragonian      | Dragonian              |
Fult           | Wight                  |
Reach          | Lich                   |
Nostrus        | Priest                 |
Merlini        | Sorcerer               |
Aurane         | Alraune                |
Giant          | Giant                  |
Blue Dragon    | Blue Dragon            |
Green Dragon   | Green Dragon           |
Darah          | Hell's Messenger Daram |
Barah          | Hell's Messenger Baram |
Ariel          | Aaron                  |
Teefa          | Tifa                   |
Red Dragon     | Red Dragon             |
Cloud Dragon   | Cloud Dragon           |
Cyclops        | Cyclops                |
Minotaurus     | Minotaur               |
Sword Master   | Swordmaster            |
Wizard         | Wizard                 |
Desurin        | Death Lich             |
Shaman         | Bishop                 |
Sphinx         | Sphinx                 |
Bali           | Baal                   |
Medusa         | Medusa                 |
Raenon         | Wraith                 |
Phantom        | Phantom                |
Giant Bee      | Giant Bee              |
Queen Bee      | Queen Bee              |
Karul          | Karla                  |
Galneon        | Garnel                 |
Galneon        | Garnel                 |
Rimsala        | Rimsalia               |
Rimsala        | Rimsalia               |



[...]



--------------------------------------------------------------
Other Information:
--------------------------------------------------------------
[...]

--------------------------------------------------------------
Understanding the Maps:
--------------------------------------------------------------

Balnia Temple 1F
1 - Herb
2 - Silver Flask
3 - 300 GP
4 - Sleeping Bag
5 - 500 GP
* - Stone Guardian

Balnia Temple 2F
1 - 500 GP
2 - Herbs
3 - Silver Flask
4 - Sleeping Bag
5 - Return Ring
* - Iron Guardian
- - Plot-point Door

Draven Pass
Crimson Valley
Forest of Doubt
Ice Mine
Icicle Dungeon
Polar Dungeon
Stavery 1F
Stavery 2F
Stavery 3F
Stavery 4F
Stavery 5F
Stavery 6F
Stavery 7F
Stavery 8F
Stavery 9F
Stavery 10F
Stavery 11F
Stavery 12F
Bintel Castle
A Tunnel
Stavery 1F
Stavery 2F
Stavery 3F
Stavery 4F
Stavery 5F
Stavery 6F
Stavery 7F
Stavery 8F
Stavery 9F
Stavery 10F
Stavery 11F
Stavery 12F



--------------------------------------------------------------
Special Thanks:
--------------------------------------------------------------
For translational advice and kanji lookup,
 EDICT ( http://rut.org/cgi-bin/j-e )
 BABELFISH ( http://babelfish.altavista.com/ )
 Boyer-Johnson Sensei ( pxb1203em@evsc.k12.in.us )
For mythological monster names and English-language advice,
 Atomica Corporation ( http://www.atomica.com/ )
For GameFAQs itself,
 CJayC ( gamefaqs@gamefaqs.com )
For making life worth living,
 Heather ( amazonessduo@hotmail.com )


ツゥ Boco the Chokobo, 2002
This file may be freely distributed as long as it remains unaltered.  
Asking permission to distribute it almost guarantees a no.
This is a derivitave work of material ツゥ Halken 1992, and is done without 
permission.

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