Hironobu Sakaguchi wanted each party member to be the main character in the game by having individual scenarios written for all the characters in what Yoshinori Kitase described as a "hybrid process." This explains why the public have debated which character is the actual main character.
The game's soundtrack is famous for its use of Leitmotif and synthesized voice samples.
Hironobu Sakaguchi's involvement with development was hindered as he was pre-occupied with other projects and had been promoted to executive vice president in 1991.
Kefka's famous line "Son of a submariner!" was changed from "Son of a bitch!" by translator Ted Woolsey.
If a character using Runic does not have a sword equipped they can still use it if they are Confused, Charmed, or in the Dragon's Neck Coliseum despite their weapon.
The game's main characters were all conceived by Hironobu Sakaguchi, Yoshinori Kitase, Tetsuya Nomura and Kaori Tanaka respectively. Kitase was tasked with uniting each character and their scenarios into one collaborative story.
Development of this game shortly began after the release of Final Fantasy V in December, 1992. The game took only one year to make.
This game's world map is rendered entirely in Mode 7 graphics, giving the game a greater 3D depth than its predecessors.
Random overworld encounters are encoded mostly on a gridular basis: that is, the overworld is divided into grid squares with each having a set of possible monster battles. However, in the World of Ruin a minor glitch leaves the six-tile forest to the east of Kefka's Tower contains Darkwins and Leaf Bunnies. These enemies are from the very start of the game and are much weaker than intended for the World of Ruin.
The Genji Gloves relic is intended to allow you to equip two weapons simultaneously, and was intended to do so without damage penalty. However, if you equip only one weapon, or indeed no weapons, while the Genji Glove is equipped all physical attacks from the wielder will be weakened by 25%.
For reasons unknown, if a Zombified monster using Jump has its Doom timer run out in mid-air it will die upon hitting the ground. Normally, it would be healed by Doom's instant kill.
The Evade stat in this game is very glitched. Evade is normally supposed to determine the rate of evasion from physical attacks; however, due to poor coding, it does absolutely nothing and Magic Evasion is now taking its role to determine overall evasion. This in turn causes a number of other oddities:
Normally, when a character is Petrified they cannot be damaged by any means. However, if a Petrified character is wielding the Ultima Weapon they do take damage, 1 HP per strike.
It is possible for Relm to maintain Control over a monster who uses Snort, an ability that ejects of the monster from battle, on itself. Despite this, Relm maintains control over the monster and can continue to attack, though most animations will be gone and the battle ends when all remaining enemies die.
When battling Kefka in the Cave to the Sealed Gate he does have a special attack named "Hit" programmed into his battle routine. However, if it is used the text box that would display the name of the attack is blank. Most won't notice this, however, due to the very brief nature of the battle and rarity with which the attack is used.
There is a minor error in this game when encoding damage. Normally, damage is intended to be limited strictly to 9,999, even when it exceeds this value per the in-game calculations. However, if the calculated damage exceeds 65,535, then the damage counter restarts from 0: for example, an attack of calculated 75,000 damage would only do 9,465 (75,000 - 65,535) damage. This is actually reasonably possible to achieve: for example, you can get the glitch to work when casting Ultima while having a Magic stat of 140+.
The Desert Hare enemy has a minor glitch that causes it to intentionally heal you in the early game when found. This is virtually the only enemy to do this and it seems to do it to the ally that kills it. However, if instant-killed by the Zantetsuken, the Desert Hare will still use Cure/Cura/Esuna on one of your allies.
In Owzer's Mansion, you can find a diary when an invisible force prevents you from entering the art gallery. Later on, after beating Chadarnook, you can find the diary in the exact same spot as before even though it is not visible.
During the course of the Japanese version of this game, Setzer joins the party wearing a Bandana which, once removed, cannot be re-equipped because he simply is not allowed to equip them. This was a joke intended by Square that implied Setzer's vanity, showing he would not want to wear the same things as Locke. Later versions would not employ this joke, as the localization and porting teams thought it to be a glitch.
For the American localization, several changes to the game's script had to be made to comply with Nintendo of America's censorship standards, particularly sexual references and vulgar language.
When battling Vargas it is actually possible to skip this battle by reaching the bottom of the area in which you fight him fast enough and attempting to enter the cave. However, it is usually impossible to abuse this fact without cheating in some way.
Relm's Sketch ability in v1.0 of the U.S. game and all Japanese versions has generated one of the most infamous bugs in the entire series, mostly because with the ease of which a person can activate it by pure accident. When Sketch misses one of many bugs can occur: the most notorious of these is the filling of the inventory with crap weaponry and items until the game outright freezes and erases all save data, but the more common ones are simple freezes and graphical errors.
Shadow: In this world are many like me who've killed their emotions. Don't forget that.
Kefka Palazzo: This is sickening... You all sound like chapters from a self-help booklet. Prepare yourselves!
Submitted by: Lantairu. Rate it:
Edgar: He'd slit his momma's throat for a nickel!
Shadow: Leave us. The dog eats strangers...
Sabin: No. Mr. Thou is THAT one. Over THERE!
Locke: I prefer the term "treasure hunting"!
Kefka: There's SAND on my boots!
Kefka: Son of a submariner!
Submitted by: Donald Love 87. Rate it:
Locke: Terra...wait for me. I'll be back. And please, don't let a lecherous young king, who shall remain nameless, near you!
Edgar: First of all, your beauty has captivated me! Second... I'm dying to know if I'm your type... I guess your ...abilities... would be a distant third.
Setzer: A two-headed coin..? How low can you get? I love it!
Relm: Who is this puffed up aerobics instructor, anyway?
Kefka: "Wait," he says... Do I look like a waiter?
Locke: Stealing is wrong (When choosing to steal the key to free Celes)
Shadow: I'm working for the Empire, but don't worry, I'm not going to kill you!
Gau: Mr. Thou! Mr. Thou!
Terra: ... Where's Gau...?
Mog: An old dude named Ramuh taught me your language, kupo! He kept showing up in my dreams and telling me to help you, kupo! So... I'm gonna help you, kupo!
Strago: ...I've never seen anyone so sleazy as Kefka. (This dialogue was removed from the game pre-released, but is still present in the ROM data. It was likely to have been played when the Blackjack crashes, but he's not recruited yet.)
Cyan: I HATE Machines!
Gau: I'm Gau! I your friend...FRIEND! I join you again!
Kefka: Life... Dreams... Hope... Where'd they come from? And where are they headed...? These things... I shall destroy! *evil laughter*
Submitted by: nsplayer. Rate it:
Connection to Other Media
The final battle sequence - which leads to the climactic battle with Kefka - is inspired by Dante's Divine Comedy.
Submitted by: sirloinestake. Rate it:
There are two characters shown in the introduction of the game named Vicks and Wedge. This accidentally clouds an intentional reference to Star Wars that Square had intended to make. The name "Biggs" was accidentally translated as "Vicks", likely in part because the English sounds for the letters "B" and "V" ("buh" and "vuh") are virtually indistinguishable in Japanese. Biggs and Wedge - who would also appear in other Final Fantasy games in various ways - were two starfighter pilots alongside Luke Skywalker in the original Star Wars trilogy (now Episodes IV-VI) who helped him to destroy the Death Star.
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