There is a minor error in this game when encoding damage. Normally, damage is intended to be limited strictly to 9,999, even when it exceeds this value per the in-game calculations. However, if the calculated damage exceeds 65,535, then the damage counter restarts from 0: for example, an attack of calculated 75,000 damage would only do 9,465 (75,000 - 65,535) damage. This is actually reasonably possible to achieve: for example, you can get the glitch to work when casting Ultima while having a Magic stat of 140+.
Submitted By: KeyBlade999
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