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US/Japan Differences by Cless

Version: 1.51b | Updated: 02/19/01

Final Fantasy VI US/Japan difference FAQ v1.51b
Copyright 1999, 2001 Cless (tetsuya@crosswinds.net)

   Okay, well, I decided to make this file to see what was different between the US and 
Japanese versions of Final Fantasy VI. I also decided to learn the Japanese kana, so I could
read some stuff, and translate some little things... this FAQ isn't totally complete or 
anything, I still have to add a lot of stuff.

History of this FAQ:

v1.51b (2/19/01)

Below here, there is absolutely NO difference whatsoever in content, formatting, except
that I removed a defunct URL on the bottom. All my spelling and grammar mistakes are
still there 100% intact... so laugh at their patheticness all you want.

This 'update' is only to say that this FAQ is -officially- *DEAD*. Should've done that
a long time ago...

Even though it's old, I still get email regarding it once in awhile. I just don't
care about this game anymore and needless to say, have no interest in updating this
FAQ. Anymore email regarding it will more than likely be ignored.

That is all.

v1.51 (4/28/99)

-Did a bit of revising...
-Converted it into a text file...

v1.5 (10/18/98) 

-Fixed mistranslations, courtesy of Ian Kelley, and there was quite a few things I 
screwed up on :) 
-Added the Moglie (Moogle) names 

v1.0 (10/17/98) 

-Initial release 

Character names: 

US            Japan

Terra         Tina 
Locke         Lock 
Sabin         Mash 
Cyan          Cayenne 
Strago        Stragus 
Gestahl       Ghastra 
Kefka         Cefca 
Vicks         Biggs 
Banon         Bannon 

Other Characters: 

Elayne        Mina 
Owain         Son 
Arvis         Jun
Madonna       Madaline 
Gerad         Geoff 
Duane         Dean 
Katarin       Katrina 

The Moglis (Moogles): 

Kupek         Moglin 
Kupop         Mogpu 
Kumama        Mogchi 
Kuku          Morl 
Kutan         Mogtan 
Kupan         Mogul 
Kushu         Mogshin 
Kurin         Mogpon 
Kuru          Mugmug 
Kamog         Zumomog 

Character Classes: 
In Japan, the characters had class names...

Name          Class 

Tina          Magic Warrior 
Lock          Adventurer 
Edgar         Machinery 
Mash          Monk 
Shadow        Assassin 
Cayenne       Samurai 
Gau           Wild Boy 
Celes         Rune Knight 
Mog           Moglie 
Setzer        Gambler 
Stragus       Blue Mage 
Relm          Pictomancer 
Gogo          Mimic
Umaro         Snow Man 
Banon         Priest 
Leo           Great General 
Biggs         Imperial Soldier 
Wedge         Imperial Soldier 

I haven't had the time to translate the many many monster names that Woolsey changed, so
here are some bosses: 
US                    Japan

TunnelArmr            Dig Armor 
AtmaWeapon            Ultima/Altema Weapon (Just still don't 100% agree with 'Altema') :) 
Atma                  Ultima/Altema Pastor 
Larry                 Suuno 
Moe                   Seeno 
Doom Gaze             Death Gaze 
Chupon                Tupon 
Umaro                 Snow Man 
Hidon                 Hidun 
Hidonite              Eleboth 
DirtDragon            Earth Dragon 
Ice Dragon            Freeze Dragon 
Red Dragon            Flame Dragon 
White Drgn            Holy Dragon 
GoldDragon            Illu Dragon 
Whelk                 Yumir

Espers/Phantom Beasts: 
I don't know why he didn't, but Ted Woolsey shoulda left the words "Genjuu/Phantom Beast"
alone, they sound way cooler than "Esper". Either that, or he didn't know what Genjuu meant...
figures, knowing him.

US                    Japan

Stray                 Cait Sith 
Shoat                 Catoblepas 
ZoneSeek              Zone Seeker 
Palador               Keeshiheri (Romanji, I've no clue to what it is) 
Starlet               Rakushumi (Romanji, I've no clue to what it is) 
Tritoch               Varingarmandar
Terrato               Midgar Zolom 
Crusader              Jihaad 

Renamed normal magic gained by Espers/Phantom Beasts: 

US                    Japan

Attack Magic: 

Ice                   Blizzard 
Bolt                  Thunder 
Fire 2                Fira 
Ice 2                 Blizzara 
Bolt 2                Thundara 
Fire 3                Figa 
Ice 3                 Blizzaga 
Bolt 3                Thundaga 
Doom                  Death 
Pearl                 Holy 
Demi                  Gravity 
Quartr                Graviga 
X-Zone                Degeon 
Meteor                Meteo 
W.Wind                Tornado 

Healing Magic: 

Cure                  Keal 
Cure 2                Kealra 
Cure 3                Kealga 
Life                  Raise 
Life 2                Araise 
Antdot                Poisona 
Remedy                Esuna 
Life 3                Reraise 

Effect Magic: 

Scan                  Libra 
Rasp                  Raspil 
Mute                  Silence 
Safe                  Protes 
Sleep                 Sleeper 
Muddle                Confu[se] 
Bserk                 Berserk 
Float                 Levitate 
Imp                   Kappa 
Rflect                Reflec[t] 
Haste 2               Hasga 
Slow 2                Sloga 
Osmose                Aspil 
Warp                  Telepo[rt] 

Special skills and attacks: 

<Lore> ------>        <Memorized Technique> 
(This list is VERY incomplete) 
AquaRake              Aqua Breath 
Revenge               Revenge Blast 

<Blitz> ------>       <Special Technique> 
AuraBolt              Aura Cannon 
Suplex                Meteodrive 
Fire Dance            Phoenix Dance 
Air Blade             Vacuum Blade 
Bum Rush              Battle Dance (this thing is a bitch to translate into english)

<SwdTech> ------>     <Special Sword Technique> 

Dispatch              Fang / Tusk 
Retort                Sky 
Slash                 Tiger 
Quadra Slam           Dance / Circle / Wheel 
Empowerer             Dragon 
Stunner               Moon 
Quadra Slice          Violent / Furious 
Cleave                Chop / Sever / Cut 

<Tools> ------>       <Machine> 

AutoCrossbow          Auto Bow-Gun 
Bio Blaster           Bio Blast 
Flash                 Sun Beam 
Debilitator           Weak Maker 
NoiseBlaster          Voice Blast 

<MagiTek> ------>     <Magic-based>      (this too is a real bitch to translate)

Bio Blast             Bio Blaster 
TekMissile            Magic Missile 
Ice Beam              Blizzard Beam 
Bolt Beam             Thunder Beam 
X-fer                 Degenerator 

<Morph> ------>       <Trans[form]> 

Graphic changes: 

-The Bar signs...The Bar signs in FF6 say PUB on them, in FF3, they are a Wine 
Glass and a bottle, that says "Cafe" on them.
-A few monsters and Genju had some slight graphic changes; (these are the FF3US names) 
Critic, 2nd tier of last boss, Goddess, and the Esper/Genju, Starlet/Rakushumi were modified 
a little (they were partially in the nude). Another enemy graphic was slightly changed, 
the Barb-e (and palette swaps look-alikes) had smoke coming out of their pipes.

Misc. changes: 

-You can rename Cayenne's Special Sword Technique attacks, but only in Kanji, no kana. 
-Customize controls option, in Config menu. 
-No black and white title screen when beginning, goes immediately to the regular title screen.
-Title screen says "Final Fantasy VI", also theres an Amano-ish Tina on Magic Armor between
 Final and Fantasy, it's awesome.
-Characters had a Job/Class name (see above). 
-While equpping things, it shows the quantity you have left. 
-Item names are limited to 8 characters, unlike FFIII having been expanded to a limit of 12 (13?). 
-Cayenne in FFIII had Machinery books, in FFVI, he had a Machinery book AND a porn mag! SeX0r
-Ted Woolsey isn't in the Magic Armor mode7 credits screen.
-Money is Gil. 

Heres some game bugs that were fixed before the US release: 

-Equip anything as a helmet bug. I personally recommend equipping the Drill...gives you 
255 Def, and 255 Magic Def.! To do it: Make sure the character your gonna equip has no
helmet equipped, and make sure there are no helmets in your inventory. Now, stick the item 
you want to equip as a helmet in the bottom right corner of the inventory, then goto equip, 
then select optimum, it will be equipped as a helmet.

-Back to the World of Balance Bug. OK, this is kinda strange...during the opera when you 
have to fight the rats....leave a pack there...go back there when you are in the World of 
Ruin, the pack will still be there. Get into a battle with it and kill yourself, the battle 
will end, it will show the 4 ton weight drop, then the screen will black, then you will be 
outside the Opera House... but in the World of Balance. The strange thing after that, the 
worlds music is the music on the Veldt. Also, if you enter a town, you will enter the World
of Ruin's "version" of it, yet another thing that happens is that the bottom character gets 
replaced by Lock, but only in battle. One final note on it is, if you try to use Figaro 
Castle to go back to Figaro area, you will end up back in the World of Ruin, but there's no 

-When you get the Valiant Knife, after getting Lock in the WoR, you get 2 of them. 

Legal disclaimer crap:

Final Fantasy VI and its contents are copyright and trademark 1994 Square co.ltd Japan.

I grant you permission to distribute this FAQ anywhere as long as it is in it's original,
unmodified form. If you stick it on your website, I ask you link my site with yours.

DO NOT use this document for ANY profit making purposes, such as selling it, or using it as
an incentive to buy any game, or anything similar! Come on people, I didn't make this file 
for other people to make any kind of profits, I made it free, and that's exactly how I want
it distributed, by ALL! Doing such things are illeagal anyhow, and I'll see you in hell if I
find out if you do!
For any corrections, additions, comments, questions, etc, please send me an email, at:
Shinryuu-- gave me back this file after losing it.

Ian A. Kelley (ikelley@mail.sas.upenn.edu)--he has helped a lot with this document, especially
with things I could not translate (Cayenne's Tech Kanji, for one). And don't forget to visit
his awesome homepage!  

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