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Guide and Walkthrough by Atom Edge

Version: 1.0 | Updated: 12/16/2002

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     [author] Jeff Chan "Atom Edge"         %. &$ @@$@@@$@@@%@*@@@@@@@@@
    [contact] atomedge@houston.rr.com      @@@$@$@@@$.@@@@@@@@$@@@@@@@$@@
    [release] North American Version     %@@@@@@@ @@@@@@@@@@%@@@@$     @@@
   [platform] Super Nintendo            @@@@@%%## @$@@$$@@@@@%@@@@       @@.
    [updated] 16 December 2002        @@@@$@@@$##@@$@@$$$@@@@@@@@@         *@
    [version] 1.0                   @@@@@@% @@$#@@@@@@@@$@@@@@@@@
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   This document is Copyright 2002          $#@@@  @@@@@$@$@$@
   Jeff Chan.  All rights reserved.        $@$#@@@@ @@@@@@@@@$@$
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   FINAL FANTASY and all related articles  $@$       %@@@@@@$@@@@
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   detailed legal notice.

    "You think a minor thing like the end of the world was gonna do me in?"
                              - Sabin Rene Figaro

                       T A B L E   O F   C O N T E N T S

                        I.  Author's Note and Forward
                       II.  Revision History
                      III.  Characters
                       IV.  Walkthrough - World of Balance
                        V.  Walkthrough - World of Ruin
                       VI.  Esper Listing
                      VII.  Spell Listing
                     VIII.  Frequently Asked Questions
                       ix.  Credits and Special Thanks
                        x.  Legal Information

     I.  Author's Note and Forward

  Final Fantasy VI is still, after all these years, a widely popular game.
  This file is a complete walkthrough of the entire game from beginning to
  end with all side-quests and relevant material covered.  Though there are
  a great many walkthroughs scattered all over the internet, there is not a
  single document containing all of the most asked questions regarding the
  game.  To that end, this file's second purpose is a comprehensive section
  answering all of the most frequently asked questions.

  Due to the very nature of this guide, it is filled with spoilers.  If you
  do not want the story spoiled outright, it is suggested you stop reading.

  The following are several documents that are basically the most informative
  of their kind:

  - The Mynock's Guide to Final Fantasy III
  - MasterZED's FF3us Monster Stats Guide
  - Terii Senshi's Algorithms FAQ
  - Tze Jo's Micro FAQ
  - Robert Page and Jay Yamamoto's FF3/6j Low Level FAQ
  - SharkESP's Final Fantasy Three Low Level Game FAQ
  - Atom Edge's Item and Equipment Guide

  GameFAQs <http://www.gamefaqs.com/console/snes/game/8998.html> has them
  all listed for your convenience.  The Mynock's is the best guide for Final
  Fantasy III out there.  Master ZED's Monster Stats guide contains every
  possible attribute an enemy has.  Terii Senshi's FAQ covers how the game's
  internal mechanics calculate damage, etc.  Tze Jo's FAQ has various useful
  bits of information (containing a very detailed explanation of the Cursed
  Shld).  Both Low Level FAQs are extremely detailed (worth a read even if
  you are not performing a low level game).  The last contains a detailed
  listing of all items found in the game, their attributes and all possible
  locations (also written by myself).

  Additionally, both Terii Senshi and MasterZED each run a website which have
  even more in-depth information.  They are:

  - Terii Senshi's RPG Page <http://teriisenshi.web1000.com/>
  - ZED's Unoriginal White Sheet <http://masterzed.web1000.com/>

  If you need to know something about the game, and you can't find it here,
  you'll be able to find it in one of those seven documents or two websites.

  Onto the guide.

   "Seek knowledge by questioning widely; set aside aversion and reluctance.
        What loss is there in dignity, what worry is there of failure?"
                            - Zhuge Liang, Kongming

    II.  Revision History

         ---  Work on this guide began on the 1st of August, 2002  ---

  Version 1.0  -  from 1 August 2002 to 16 December 2002  -  262 kb
    - Original draft
    - Initial release (though it should have been released several months
      ago.  Procrastination is the enemy of all.)

   III.  Characters


  --  Background Information  --

  Terra is a half-Esper, half-human hybrid.  When she was still a infant, the
  Esper realm was attacked by Emperor Gestahl, and she subsequently fell into
  his hands.  Trained since then to be a killing machine, she was a virtual
  slave to the Empire.  On a mission to recover Tritoch, she eventually has a
  slave crown removed and is no longer under anyone's influence.

  As events unfold, Terra fights along the Returners to defeat the Empire.
  When the world is torn asunder as Kefka usurps power, Terra finds herself
  with the orphaned kids of Mobliz and finds her purpose in a world where she
  does not fit in.

  --  Evaluation  --

  Terra is a rather strong character.  She possess both a strong physical
  attacks and magic.  She is also able to equip most all equipment, making
  very flexible.  When she gets the Morph ability, she becomes even stronger.

  --  Morph  --

  Terra transforms into her Esper form.  In this form, she deals twice as
  much physical damage and takes only half damage from magic attacks.  Very
  useful to end a boss battle quickly.

  The only problem with this skill is its inconsistancy.  To stay in her
  Esper form longer, Terra has to acquire more magic points (the same points
  used to learn spells from Espers).  As she uses Morph, it drains all the
  built up points she has, and will make her not be able to Morph for a
  while.  So, she shouldn't use this too much, and save it for boss battles
  when it will come in handy.

  --  Magic learned by level  --

  **Information from MasterZED's Magic/Blitz/SwdTech Level data found on his
    website:  <http://masterzed.web1000.com/>

  Level 1  - Cure                     Level 37 - Dispel
  Level 3  - Fire                     Level 43 - Fire 3
  Level 6  - Antdot                   Level 49 - Life 2
  Level 12 - Drain                    Level 57 - Pearl
  Level 18 - Life                     Level 68 - Break
  Level 22 - Fire 2                   Level 75 - Quartr
  Level 26 - Warp                     Level 86 - Merton
  Level 33 - Cure 2                   Level 99 - Ultima


  --  Background Information  --

  Locke is a self-proclaimed treasure hunter who trys to act carefree, but
  harbors a painful past.  His girlfriend was hurt in a cave fall in front of
  his eyes.  She had amnesia as a result.  During her amnesia, she agreed to
  marry Locke.  Of course, her parents were none to thrilled that she was
  going to marry the man they blamed for her injury and Locke left town so
  things could cool down.

  Before he could return, he received word that Rachel had died shortly after
  recovering her memory.  It pained him to have not been able to save her and
  for not being there for her when she died.  To this end, he has vowed to
  always protect those he can.

  --  Evaluation  --

  Locke is easily one of the best characters in the game.  Though his skill
  is not directly useful for a fight, his speed is very useful.  On top of
  this, he is a fairly strong attacker and can equip some of the most useful
  weapons in the game, exclusive to him (namely the Wing Edge and Valiant

  --  Steal  --

  Though not directly useful for a fight, this skill isn't too bad.  It
  provides an early source of Genji Gloves off the Floating Continent, as
  well as other items.  Also useful for rackng up some early GP, should you
  need it.  Of course, its uses are somewhat limited.

  If you equip the Thief Glove, Steal becomes Capture, which is essentially
  an attack and steal in one.


  --  Background Information  --

  Edgar is the young king of Figaro, machine expert and self-styled ladies'
  man.  Though he tries to appear suave and nonchalant on the outside, Edgar
  is a truly compassionate person who wants to help others.

  Early on, he realized he would have to carry the burden of an empire at an
  early age.  Knowing his brother's wishes, he allowed Sabin to follow his
  own path, while he travelled his.
  --  Evaluation  --

  Edgar is another physical type fighter.  He is just as strong as Locke,
  Terra and Celes, but he will be dealing much more damage much earlier due
  to his Tools.  Edgar (along with Sabin) will make the World of Balance a
  virtual breeze.

  --  Tools  --

  They are weapons that do not even need to be equipped.  For the great
  majority of the game, they will also be stronger than any weapon Edgar
  would have access to anyway.  AutoCrossbow is ridiculously powerful early
  on, as is Chainsaw.  NoiseBlaster will continue to be incredibly useful
  until the end of the game.

  In addition, because Edgar does not need to necessarily equip a weapon,
  he won't hog one of your better items.  On top of this, he can equip a
  weapon that, although may not be strong, provide a useful trait (e.g. the

      Tool:  AutoCrossbow
    Effect:  Attacks all enemies [Bat.Power: 125]
  Location:  Edgar automatically joins the party with it
             Purchase at Figaro Castle [WoB] for 250 (125 with discount)
             Purchase at Figaro Castle [WoR] for 250 (125 with discount)
             Steal from Trapper or Hitman

      Tool:  NoiseBlaster
    Effect:  Inflicts Muddle on all enemies.
  Location:  Purchase at Figaro Castle [WoB] for 500 (250 with discount)
             Purchase at South Figaro [WoB] for 500 (250 with discount)
             Purchase at Figaro Castle [WoR] for 500 (250 with discount)
             Steal from Junk or Crane

      Tool:  Bio Blaster
    Effect:  Inflicts the Poison status and deals damage to all enemies.
  Location:  Purchase at Figaro Castle [WoB] for 750 (375 with discount)
             Purchase at South Figaro [WoB] for 750 (375 with discount)
             Purchase at Figaro Castle [WoR] for 750 (375 with discount)
             Steal from Chaser, Innoc, or TunnelArmr
             Win from ProtoArmor

      Tool:  Chainsaw
    Effect:  Attacks a single enemy [Bat.Power: 252] or attempts to instantly
             dispatch it.
  Location:  Found in Zozo (Clock code is 6:10:50)
             Steal from Dueller

      Tool:  Flash
    Effect:  Blinds all enemies.
  Location:  Purchase at Figaro Castle [WoB] for 1000 (500 with discount)
             Purchase at Figaro Castle [WoR] for 1000 (500 with discount)
             Steal from Rhynox or Sky Base

      Tool:  Debilitator
    Effect:  Gives a single target a random elemental weakness.
  Location:  Purchase at Figaro Castle [WoR] for 5000 (2500 with discount)

      Tool:  Drill
    Effect:  Attacks a single enemy [Bat.Power: 191]
  Location:  Purchase at Figaro Castle [WoB] for 3000 (1500 with discount)
             Purchase at Figaro Castle [WoR] for 3000 (1500 with discount)
             Steal from Fortis

      Tool:  Air Anchor
    Effect:  May instantly dispatch an enemy
  Location:  Found in Fanatics' Tower
             At the Colosseum, bet the Genji Armor or Cursed Ring for this.


  --  Background Information  --

  He is a trained martial artist who happens to be the twin brother of Edgar.
  At the death of his father, Sabin became disgusted with the politics of the
  world.  Everyone was only interested in which of the brothers would succeed
  the throne instead of seeking vengeance for those that had killed his

  Shunning it all, he leaves Figaro and sets out to perfect himself.  He is
  taught martial arts by Duncan; skills which would come in handy when he is
  finally reunited with his brother in an effort to take down the Empire.

  --  Evaluation  --

  Sabin is easily one of the strongest characters throughout the game.  His
  Blitz skills will almost always be your strongest attack available.  His
  only true weakness lies in the inability to target specific enemies with
  his Blitz.  Though, this isn't much of a problem since he eliminates the
  enemies so quickly.

  --  Blitz  --

  Easily one of the most powerful skill sets in the entire game.  Sabin will
  more than likely be one of, if not the, strongest character you use because
  of Blitz.  AuraBolt is ridiculously powerful early on.  Fire Dance is an
  excellent multi-enemy targeting attack, as well as Air Blade.  Bum Rush is
  available as soon as you acquire the Airship in the World of Ruin, which
  will make most boss battles end in less than two rounds.

  **Information from MasterZED's Magic/Blitz/SwdTech Level data found on his
    website:  <http://masterzed.web1000.com/>

    Skill:  Pummel
   Effect:  Physical damage to a single enemy
  Command:  Left, Right, Left
  Learned:  Level 1

    Skill:  AuraBolt
   Effect:  Magical damage to a single enemy
  Command:  Down, Down-left, Left
     Alt.:  Down, Down, Left
  Learned:  Level 6

    Skill:  Suplex
   Effect:  Physical damage to a single enemy
  Command:  X, Y, Down, Up
  Learned:  Level 10

    Skill:  Fire Dance
   Effect:  Fire-based damage to all enemies
  Command:  Left, Down-left, Down, Down-right, Right
     Alt.:  Left, Left, Down, Down, Right
  Learned:  Level 15

    Skill:  Mantra
   Effect:  Restores HP to all allies excluding Sabin
  Command:  R, L, R, L, X, Y
  Learned:  Level 23

    Skill:  Air Blade
   Effect:  Wind-based damage to all enemies
  Command:  Up, Up-right, Right, Down-Right, Down, Down-left, Left
     Alt.:  Up, Up, Right, Right, Down, Down, Left
  Learned:  Level 30

    Skill:  Spiraler
   Effect:  Fully restores all allies' HP; Sabin removed from battle
  Command:  R, L, X, Y, Right, Left
  Learned:  Level 42

    Skill:  Bum Rush
   Effect:  Magical damage to one enemy
  Command:  Left, Up-left, Up, Up-right, Right, Down-right, Down, Down-left,
     Alt.:  Left, Left, Up, Up, Right, Right, Down, Down, Left
  Learned:  Level 70
            Duncan will teach Sabin if you meet him in the World of Ruin.


  --  Background Information  --

  Celes is a former soldier of the Empire who was genetically enhanced to be
  able to use Magic.  She rebelled against the Empire and was arrested in
  South Figaro.  Of course, her future knight-in-shining-soldier's clothes,
  Locke, rescues and brings her to the Returners.

  Though she is later suspected of betraying them, she comes out in the end
  to prove she is loyal to her friends.  A year after the destruction of the
  world, Celes awakes from a coma, and proceeds to lead in the downfall of

  --  Evaluation  --

  Celes is nearly identical to Terra in terms of character strength.  The
  only true difference, is their respective skills, Morph and Runic.  Though
  Morph has many more practical uses, Runic is a very powerful asset.  Used
  correctly, it can very well negate many enemies' (including some bosses')
  offensive capabilities.

  --  Runic  --

  If equipped with a proper sword, Celes can automatically negate the next
  spell cast during battle.  Though not practical for most instances, if
  used agaisnt the right enemy in the proper way, Celes can single handedly
  stop the attacks of a boss.

  --  Magic learned by level  --

  **Information from MasterZED's Magic/Blitz/SwdTech Level data found on his
    website:  <http://masterzed.web1000.com/>

  Level 1  - Ice                      Level 32 - Muddle
  Level 4  - Cure                     Level 40 - Bserk
  Level 8  - Antdot                   Level 42 - Ice 3
  Level 13 - Imp                      Level 48 - Vanish
  Level 18 - Scan                     Level 52 - Haste2
  Level 22 - Safe                     Level 72 - Pearl
  Level 26 - Ice 2                    Level 81 - Flare
  Level 32 - Haste                    Level 98 - Meteor


  --  Background Information  --

  Cyan is the most-trusted warrior of Doma.  Though he is not the youngest
  swordsman, he is still the best.  During Kefka's seige of Doma, poison is
  used killing everyone in Doma including Cyan's wife Elayne, and son Owain.

  In a fit of rage, Cyan single-handedly storms the Imperial camp.  At this
  point, he runs into Sabin, and the two journey off.  They make their way
  through the Phantom Forest and onto the Phantom Train.  Eventually, Cyan
  has to accept the departure of his wife and son, and decides he will join
  Sabin and take revenge against the Empire.

  --  Evaluation  --

  Though Cyan is a very powerful character, he is often not as useful as
  others.  This is due mainly to the SwdTechs.  Powerful as they are, you
  can achieve much the same level of damage using attacks that don't take
  quite as long to perform.

  Of course, Cyan does have "Psycho Cyan" which makes him, far and wide,
  the most powerful character in the game.  (Read the FAQ section for more

  --  SwdTech  --

  They are generaly quite powerful.  Dispatch is very strong early on and
  ignores defense.  Retort is a decent enough attack, which does massive
  damage, though not practical.  Of course, it is also the root of Psycho
  Cyan.  The four-hitters take too long to charge to make too effective.
  However, if you like Cyan, a casting of Quick takes care of the long
  charge time.

  **Information from MasterZED's Magic/Blitz/SwdTech Level data found on his
    website:  <http://masterzed.web1000.com/>

  SwdTech 1:  Dispatch
     Effect:  Deals physical damage.
      Level:  1

  SwdTech 2:  Retort
     Effect:  Places Cyan in a state where if he is attacked, he will
              automatically counterattack.
      Level:  6

  SwdTech 3:  Slash
     Effect:  Halves an enemy's current HP.
      Level:  12

  SwdTech 4:  Quadra Slam
     Effect:  Attacks the enemies with four hits.
      Level:  15

  SwdTech 5:  Empowerer
     Effect:  Deals damage to the enemy's HP and MP and Cyan is restored by
              that amount.
      Level:  24

  SwdTech 6:  Stunner
     Effect:  Deals damage to all enemies and casts Stop.
      Level:  1

  SwdTech 7:  QuadraSlice
     Effect:  Attacks the enemies with four hits.
      Level:  44

  SwdTech 8:  Cleave
     Effect:  Instantly dispatches enemies.
      Level:  70


  --  Background Information  --

  Gau's mother died while giving birth to him.  As a result, the father went
  insane, thought Gau was some sort of monster and left him all alone in the
  Veldt.  His father convinced himself that is all one terrible dream and
  forgot it ever happened.

  Gau, defying all odds, survives the harsh Veldt despite being a baby.  He
  grows into young boyhood adapting to the surroundings, and learning to be
  as strong as any monster could ever be.

  Eventually, Sabin and Cyan run into him on the Veldt while trying to reach
  Narshe.  Gau tags along (much to the initial dismay of Cyan) and gives them
  his treasure which helps them reach their destination.

  --  Evaluation  --

  Gau is truly a wildcard.  Though initially many people dismiss him as being
  weak, if he is used properly, he will be easily one of the strongest party

  Stray Cat is a Rage that is available at the beginning of the game, and
  many people use it at the end.  This speaks volumes on how useful it is.
  Additionally, when played properly, Gau can be casting spells like Fire 2
  long before the rest of your party can.

  Late in the game, with a full set of Rages and equipment like the Snow
  Muffler, Gau can be a force to be reckoned with.  His only downfall is the
  lack of control you have over him once he starts to Rage.

  --  Rage  --

  To acquire more Rages, Gau must Leap onto enemies on the Veldt.  When he
  returns, he will have acquired the skills of the monsters he has journeyed
  with.  To get more monsters in the Veldt, you have to have faced them in
  battle before.

  When Gau uses a Rage, he becomes AI controlled until either the end of the
  battle, or he is wounded (i.e. dies in battle).  During his Rage state,
  Gau can either perform a normal attack, or the special skill of the monster
  he is currently Raging.  Additionally, while he is Raging certain monsters,
  he will acquire their inherent immunities and status bonuses.


  --  Background Information  --

  Mog is a moogle.  Living in the caves of Narshe, Mog first encounters Terra
  and Locke when they are being chased by Narshe guards.  With Mog's help,
  they are able to escape.

  Later in the game, the team recruits Mog after a small ordeal with the
  pickpocket thief Lone Wolf.  Lone Wolf, who had stolen the Gold Hairpin,
  attempted to hold Mog hostage.  He hadn't counted on the hyper-active
  moogle to break free on his own.

  After the end of the world, Mog finds his way back to the World of Ruin.
  Here, he has a dream where he is told to help stop Kefka.

  --  Evaluation  --

  Early on, most people don't find much use for Mog.  When the World of
  Ruin, rolls around, though, he becomes a staple in most people's party.
  The Moogle Charm alone warrants his use.

  Aside from that, Mog is still a great character.  Able to use equipment
  that boosts his defense to the max, and his magic defense to obscene
  levels, Mog can sit in battle and take no more than 1 HP of damage per hit.

  In addition, though his offensive capabilities are not up to the level of
  some of the other characters, Mog can be incredibly useful with the Dragon
  Horn and DragoonBoots.  His Dances, though, are usually more hassle than
  they are worth.

  --  Dance  --

  When Mog uses a Dance, the terrain transforms and he will use a terrain
  based attack.  At this point, he is AI controlled, and each Dance has four
  different techniques to use.

  Though used correctly, Dance can be a powerful weapon.  However, for the
  most part, it is too much of a hassle to use.  If you do choose to use a
  Dance though make sure it is of the correct terrain where you are currently
  battling.  Otherwise, Mog has a chance to fail.

  To learn a Dance, Mog simply has to fight in a new terrain.  At the end of
  battle, he will automatically learn it.

    Dance:  Wind Song
  Attacks:  Wind Slash - Deals Wind-based damage to all enemies.
            Sun Bath - Recovers HP for all allies.
            Plasma - Lightning-based damage to a single enemy.
            Cockatrice - Damage to a single enemy.  May cause Petrify status.
  Terrain:  Plains

    Dance:  Forest Suite
  Attacks:  Rage - Damages all enemies.
            Harvester - Removes all negative status effect from all allies.
            Elf Fire - Fire-based damage to one enemy.
            Wombat - Damage to one enemy.
  Terrain:  Forest

    Dance:  Desert Aria
  Attacks:  Wind Slash - Deals Wind-based damage to all enemies.
            Sand Storm - Deals Wind-based damage to all enemies.
            Antlion - Remove an enemy from battle.
            Kitty - Damage to one enemy.
  Terrain:  Desert

    Dance:  Love Sonata
  Attacks:  Elf Fire - Fire-based damage to one enemy.
            Specter - Inflicts the Muddle status on an enemy.
            Snare - Remove an enemy from battle.
            Tapir - Removes all negative status effects from all allies.
  Terrain:  Building (Town)

    Dance:  Earth Blues
  Attacks:  Land Slide - Damage to one enemy.
            Sonic Boom - Removes 62.5% of enemy's current HP.
            Sun Bath - Recovers HP for all allies.
            Whump - Damage to one enemy.
  Terrain:  Mountainous

    Dance:  Water Rondo
  Attacks:  El Nino - Deals Water-based damage to all enemies.
            Plasma - Lightning-based damage to one enemy.
            Specter - Inflicts the Muddle status on an enemy.
            Wild Bear - Recovers HP and removes all negative status effects.
  Terrain:  Water (exclusive to the World of Balance)

    Dance:  Dusk Requium
  Attacks:  Cave In - Removes 75% of target's current HP.
            Snare - Removes an enemy from battle.
            Elf Fire - Fire-based damage to one enemy.
            Pois. Frog - Damage to one enemy.  May cause Poison status.
  Terrain:  Cave

    Dance:  Snowman Jazz
  Attacks:  Snowball - Halves an enemy's current HP.
            Surge - Damage to all enemies.
            Snare - Removes an enemy from battle.
            Ice Rabbit - Recovers HP for all allies.
  Terrain:  Snow (exclusive to the World of Ruin)


  --  Background Information  --

  Setzer is a free-spirited gambler who happens to be the owner of the only
  Airship on the world.  When the Returners needed to get to Vector, their
  only course was to use Setzer's Airship.  To this end, they foil his
  attempted kidnapping of Maria, the Opera singer.  Then, Celes uses Edgar's
  prized two-headed coin to trick her way into a deal with the gambler.  (Not
  much of a "master-gambler" though, if he fell for that trick.)

  At this point, Setzer continues to aid the Returners.  After the Kefka
  unbalances the world, and the Blackjack Airship is destroyed, Setzer visits
  the grave of his long-deceased friend Darill.  Here, he recovers her old
  Airship and the party proceeds to confront Kefka.

  --  Evaluation  --

  Setzer is far from the best character.  In actuality, he has really nothing
  that makes him stand out.  His skill is next to useless.  He is limited in
  what he equips.  And he isn't even strong.

  His only saving grace is the Fixed Dice.  Some people rave on and one about
  it.  In truth, it's not even that great a weapon.  Sure it can deal high
  damage, but the same can be said about half a dozen other weapons.  And
  their strength won't fluctuate like the Fixed Dice.

  --  Slot  --

  Setzer rolls a slot machine.  Whatever the outcome is determines the effect
  it will produce.

   Combo:  Any "losing" combination
  Attack:  Lagomorph
  Effect:  Restores HP to all allies (very small amount)

   Combo:  Diamond - Diamond - Diamond
  Attack:  7-Flush
  Effect:  Damages all enemies.

   Combo:  Chocobo - Chocobo - Chocobo
  Attack:  Chocobop
  Effect:  Stampede of chocobos damages all enemies.

   Combo:  Airship - Airship - Airship
  Attack:  H Bomb
  Effect:  Damages all enemies.

   Combo:  Bar - Bar - Bar
  Attack:  [Random Esper Attack]
  Effect:  [Random Esper Attack]

   Combo:  Bird - Bird - Bird
  Attack:  Sun Flare
  Effect:  Summons Bahamut.

   Combo:  7 - 7 - Bar
  Attack:  Joker Doom
  Effect:  Death to all.  Game over.

   Combo:  7 - 7 - 7
  Attack:  Flash
  Effect:  Death to all enemies.  Instant victory.

  If Setzer equips the Coin Toss Relic, his skill becomes GP Rain.  This
  ability takes GP and throws it at the enemy for damage.  Fairly weak, at
  level 99, it deals less than 6000 damage.


  --  Background Information  --

  Shadow appears a cold-blooded mercenary.  No job is too dirty so long as
  the price is right.  He travels the world doing odd jobs for money to feed
  his dog, Interceptor.

  He is eventually hired by the Empire to aid in the search for the Espers.
  Along the way, his "use" runs out and they try to axe Shadow.  So he joins
  the Returners in an effort to take down the Empire.

  Shadow's past is shrouded in mystery and revealed through his dreams.
  Before he became an emotion-dead ninja/assassin/mercenary, he Shadow was a
  thief named Clyde working with his friend Baram.  Their greatest feat was
  the theft of 1,000,000 GP from a train.

  Somewhere along the way, Clyde and Baram are chased by the authorities and
  Baram is hurt in the process.  Clyde is forced to leave Baram behind (a
  choice that grievously upsets him).  He eventually finds his way to the
  town of Thamasa, were a woman nurses him back to help.  Like all obvious
  stories, the two fall in love and have a baby girl.  It's plainly obvious
  that this girl is none other than Relm.

  Possibly because he was an outlaw, or because he knew he would not make a
  good father, he leaves Thamasa in the interest of Relm.  Interceptor
  decides to follow him, and that's how Clyde came to be Shadow.

  This, of course, explains why Interceptor is nice to Relm, and no one else.
  It also explains Shadow's hesitation towards Thamasa.

  --  Evaluation  --

  Shadow is a very strong character.  He will most likely be one of your
  faster characters and stronger attackers throughout the game, regardless of
  the fact that most of his weapons are weak.  His skill provides a very
  early defense ignoring attack, which makes it massively powerful.

  Shadow's greatest bonus though, is that Interceptor will randomly block and
  even counter attacks for Shadow.  In addition, Interceptor's counters are
  extremely strong early on, doing damage in the mid 4 figures when most of
  your characters are barely doing 3 figure damage.

  --  Throw  --

  Throw takes a weapon that is not currently equipped (or special items that
  are exclusively designed for throwing) and Shadow will hurl it at an enemy.
  Though it does waste an item, most of the time, Shadow deals obscene
  amounts of damage because Throw ignores defense.


  --  Background Information  --

  Strago is a 70-year-old man from the town of Thamasa and descended from the
  archaic Mage Warriors.  He spent the greater part of his youth hunting the
  monster Hidon (never quite succeeding).  Strago is skilled in the art of
  Lores, and has the ability to perform the attacks of monsters he has

  Years ago, a friend of his died, and he has taken to raising her orphaned
  daughter Relm.  Thamasa is a town that tries to hide its inherent talent
  with magic.  When the Empire comes to town looking for Espers, Strago and
  the rest of Thamasa feigns ignorance.

  When Relm is put in danger because of she is trapped in a burning house,
  Strago attempts to rescue her.  His power is not enough, but with the help
  of Locke, Terra, and later Shadow (Relm's father), she is saved.  As a
  means of repaying a debt, Strago agrees to aid in the search for Espers.

  In the World of Ruin, Ebot's Rock has resurfaced.  This is the home of
  Hidon.  Strago is initially uninterested in facing Hidon.  Later on, his
  best friend, Gung Ho, is apparently injured by Hidon (an act).  This fuels
  Strago's determination to confront and defeat Hidon.

  --  Evaluation  --

  Strago isn't too bad of a character, but he isn't very good either.  Though
  his Lores are useful, they aren't useful enough to really warrant using
  him.  Basically, Strago is one of those characters that could be very good,
  but never quite makes it.

  --  Lore  --

  This is a set of spells normally only available to enemies.  Should Strago
  be hit with one, he learns it and can use it himself.  Known more commonly
  in other Final Fantasies as "Blue Magic".

   Attack:  Condemned
   Effect:  Inflicts the Condemned status on an enemy.
  MP cost:  20
  Learned:  Zombone, Still Life, Critic, Veteran, Dark Force

   Attack:  Roulette
   Effect:  Random character or enemy is instantly killed.
  MP cost:  10
  Learned:  Critic, Veteran, Pipsqueak, Dark Force

   Attack:  CleanSweep
   Effect:  Deals Water-based damage to all enemies.
  MP cost:  30
  Learned:  Blue Drgn, Enuo, Dark Force

   Attack:  Aqua Rake
   Effect:  Deals Water-based damage to all enemies.
  MP cost:  22
  Learned:  Strago has this Lore when you recruit him.

   Attack:  Aero
   Effect:  Deals Wind-based damage to all enemies.
  MP cost:  41
  Learned:  Harpy, Harpiai, Tyranosaur, Sprinter, Rhyos, Dark Force

   Attack:  Blow Fish
   Effect:  Deals exactly 1000 HP of damage to one enemy.
  MP cost:  50
  Learned:  Cactrot, Brain Pan, Phase, Dark Force

   Attack:  Big Guard
   Effect:  Inflicts Shell and Safe status on all allies.
  MP cost:  80
  Learned:  Mover, EarthGuard

   Attack:  Revenge
   Effect:  Deals damage to one enemy equal to caster's max HP - current HP.
  MP cost:  31
  Learned:  Dragon, Gigantos, Pandora, Red Wolf, Dark Force

   Attack:  Pearl Wind
   Effect:  Restores HP to all allies equal to caster's current HP.
  MP cost:  45
  Learned:  Sprinter, Ogor, Peepers, Vectuar, Dark Force

   Attack:  L.5 Doom
   Effect:  All enemies whose level is a multiple of 5 is instantly killed.
  MP cost:  22
  Learned:  Trapper, Didalos, Goblin, Dark Force

   Attack:  L.4 Flare
   Effect:  All enemies whose level is a multiple of 4 is hit with Flare.
  MP cost:  42
  Learned:  Trapper, Apokryphos, Goblin, Dueller, Dark Force

   Attack:  L.3 Muddle
   Effect:  All enemies whose level is a multiple of 3 is inflicted with the
            Muddle status.
  MP cost:  28
  Learned:  Apokryphos, Goblin, Dante, Dark Force

   Attack:  Reflect???
   Effect:  Inflicts various negative status on all enemies with Reflect.
  MP cost:  0
  Learned:  Dark Force

   Attack:  L.? Pearl
   Effect:  All enemies whose level is a multiple of the last digit of the
            current GP count is hit with Pearl.
  MP cost:  50
  Learned:  Innoc, Dark Force

   Attack:  Step Mine
   Effect:  Deals damage to one enemy.  Damage = # of steps taken / 32.
  MP cost:  Mp cost = Minutes of game played / 30.
  Learned:  Pug, Brachosaur, Mesosaur, Crawler, GreaseMonk, Dark Force

   Attack:  ForceField
   Effect:  Nullifies a random elemental damage.
  MP cost:  24
  Learned:  Doom

   Attack:  Dischord
   Effect:  Hlaves the level of one enemy.
  MP cost:  68
  Learned:  Lizard, Figaliz, IronHitman, Chaser, Dark Force

   Attack:  Sour Mouth
   Effect:  Inflicts various negative status effects on one enemy.
  MP cost:  32
  Learned:  Mad Oscar, Evil Oscar, Dark Force

   Attack:  Pep Up
   Effect:  Fully restores HP & MP to one ally; caster removed from battle.
  MP cost:  1
  Learned:  Intangir, Junk, Muus

   Attack:  Rippler
   Effect:  Switches status effects with a single monster.
  MP cost:  66
  Learned:  Reach Frog, Dark Force

   Attack:  Stone
   Effect:  Deals damage to one or all enemies.  May cause Muddle.  If the
            target's HP is the same as the caster's, damage increases.
  MP cost:  22
  Learned:  Strago has this Lore when you recruit him.

   Attack:  Quasar
   Effect:  Deals damage to all enemies.
  MP cost:  50
  Learned:  Goddess, Dark Force

   Attack:  GrandTrain
   Effect:  Deals damage to all enemies.
  MP cost:  64
  Learned:  Hidon

   Attack:  Exploder
   Effect:  Removes all current HP from caster and inflicts it as damage to
            a single enemy.
  MP cost:  1
  Learned:  Bomb, Balloon, Wart Puck, Junk, Dark Force


  --  Background Information  --

  Relm is the daughter of a native Thamasa woman and Clyde.  Because her
  mother passed away and her father is not around (see Shadow's Bio), Strago,
  a family friend took her in as a surrogate granddaughter, and has been
  raising her ever since.

  Relm possesses an inherent affinity to painting.  Her portraits can,
  literally, captivate people.  Being an over-energetic child, she tags along
  with Strago, Locke and Terra (unknowingly to them) when they search for the
  Espers.  She, of course, gets tangled up with all the revolution business
  and even meets her father (though she is not aware).

  --  Evaluation  --

  At first glance, Relm seems like a terrible character.  Of course, many
  people do not realize that she is the strongest magician in the game.  Her
  Magic power is unrivalled, making her immensely powerful should you decide
  to use her.  Of course, her physical attack strength is non-existant, and
  she doesn't take hits too well either.

  --  Sketch  --

  Relm will paint the portrait of an enemy, and proceed to use one of its
  attacks.  Not very useful aside from glitching the game up severely.

  If she equips the FakeMustache, Sketch becomes Control, where instead of
  using one of Relm's commands, you use one of the enemy's commands.

  Aside from aiding Strago learn Lores, these skills are useless.  You
  should probably avoid using them unless necessary due to the ease of
  glitching up the game.


  --  Background Information  --

  Umaro is the bone-carving sasquash dwelling in the Caves of Narshe.  He is
  also apparently Mog's slave.  Go figure.

  --  Evaluation  --

  There's really not too much to Umaro.  He is AI controlled at all times,
  normally only uses a standard attack.  If you equip the Blizzard Orb on
  him, he will randomly use a multi-enemy attacking spell.  If you equip the
  Rage Ring on him, he will randomly pick a party member (or himself) and
  throw them at an enemy doing more damage than normal.  Of course, it is
  usually more effective to just give him Relics that are actually useful.


  --  Background Information  --

  Gogo is a Mime found in the pits of the World or Ruin's Triangle Island.
  Because Gogo has no particular background story, many FF fans take it upon
  themselves to come up with theories as to who Gogo is.  Some say Gogo is
  Darill, others insist he is Adlai Stevenson.  For more information, refer
  to the FAQ section.

  In short, Gogo is Gogo.  That's it.  The original character appeared in
  Final Fantasy V, as an optional boss "fight".  You would have to defeat
  Gogo to obtain a crystal shard and the Mime job class.  Apparently, some
  game designers either really liked Gogo and put him in this game, or got
  really lazy and re-used Gogo to avoid actually coming up with a Mime class

  --  Evaluation  --

  Gogo is an extremely useful character.  His Mimic ability is somewhat more
  difficult to use than most abilities, but has very useful applications.  As
  an added bonus, Gogo can cast whatever spells the rest of the party can
  cast at the moment.

  In addition, you can go to the Status Menu and fill Gogo's other three
  command slots with the abilities of the other characters' abilities, except
  Terra's Morph.  Really like Sabin's Bum Rush?  Gogo can do it too.  Really
  like Gau's Rage?  Gogo can do it too.

  The only true downfall to Gogo, aside from being a terribly designed
  character story-wise, is that he cannot equip Espers.  This translates out
  to static stats throughout the game.  Whereas other characters can use
  bonuses to get 128 Vigor or Magic or Speed, Gogo is stuck at where he is.

  --  Mimic  --

  This skill is somewhat difficult to use compared to all the other skills in
  the game.  It's applications are limited (since he can already use others'
  skills without this) but useful.  For example, if you are looking to use
  the Ragnarok Esper, Gogo can Mimic Metamorph until it succeeds.

    IV.  Walkthrough - World of Balance

  [  NARSHE  ]---------------------------------------------------------------

  Items:  Elixir, Fenix Down, Sleeping Bag, Tincture, Sleeping Bag, Tonic

  When you are in control, as Vicks, Wedge, and ????? (Terra), advance
  through the town and into the mines.  You'll fight a few battles along the
  way, but in Magitek Armor, you should be more than fine.  They will
  eventually come across Whelk, the first boss of the game.



  Head  [Lvl. 6, 1600 HP, 1000 MP]
  Shell [Lvl: 4, ???? HP, 120 MP]

  Have Vicks and Wedge both use Fire Beam on the Head.  Terra should use
  TekMissile on the Head.  Do not attack the shell at all or you will be hit
  with a counterattack.  When the head hides inside the shell, do not attack
  at all.  Wait until it comes out again and kill it.
  _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
   - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  The trio will finally reach the Tritoch Esper.  Tritoch eliminates both
  Vicks and Wedge and something causes Terra to go unconscious.  She wakes up
  in Arvis' House.  He explains to Terra that she was under a form of mind
  control induced by the Slave Crown.  Narshe guards come to get Terra and
  Arvis tells her to flee through the back door.  Before you do that, grab
  the Elixir hidden in Arvis' clock.

  Outside, you'll cross a bridge and run into the mines.  Follow the path and
  you'll come across two chests, one containing a Fenix Down, and a Sleeping
  Bag.  If wait until the World of Ruin, the items will be an Elixir and Pod
  Bracelet.  Given that you don't need either of the items at the moment, it
  is well worth the investment to leave them alone.

  Continue along the linear path and Terra will be cornered by the guards.
  She'll step on a weak part in the ground and fall through a hole in the
  floor.  She ends up unconscious (yet again).  The scene switches to Arvis'
  House where Locke is introduced.  Arvis has him go and rescue Terra.  The
  scene switches back to Terra and Locke has come to her side.  Those
  troublesome guards have found a way down to the lower level as well.  Of
  course, several groups of guards against Locke and an unconscious Terra
  is not a fair match, so Locke gets some much desired help from Narshe's
  resident moogles, led by Mog.

  You'll now fight in a multi-party battle.  You can switch between three
  parties all filled to the brim with moogles.  Take the last party (the one
  without either Locke or Mog) and clear through the advancing enemies.  When
  that is done, switch to Mog's party and remove his Mithril Shld.  You can
  elect to take his Mithril Pike away, but because only Edgar will be able to
  use it later, and he is better off using the AutoCrossbow, there's really
  no point.

  Now take control of the Locke's team, and attack the commander.  It is an
  easy enough battle.  The moogles go back into their caves and Locke and
  Terra leave.  At the end of the tunnel Locke opens what any good treasure
  hunter would have, a secret passage.

  There is one lone building outside of the Narshe main gate.  It is the
  classroom.  FF veterans will recognize it.  Speaking with each of the
  people will prompt either a tutorial or a tip.  Given that you have this
  walkthrough, and their tips aren't anything that isn't already blatantly
  obvious, you don't need to bother talking to any of them.  However, do
  go inside and use the healing bucket.  Then raid the rooms for a Tonic,
  Sleeping Bag and Tincture (hidden in a pot).

  At this point, leave Narshe and you'll be on the World Map.  Head in a
  generally southwest direction and you'll end up in a desert.  In the middle
  of desert is Figaro Castle, home to the most unsuccessful ladies' man in
  the game, King Edgar Figaro.  This is, obviously, your next destination.

  [  FIGARO CASTLE  ]--------------------------------------------------------

  Items:  Fenix Down, Soft, Antidote, Tonic

  Head straight and you'll eventually reach the throne room.  Speak with
  Edgar who (unsuccessfully) flirts with Terra.  Afterwards, you're given
  free roam around the castle.  Go to the shops and buy anything you need.
  Do not bother purchasing an AutoCrossbow, as you'll automatically have one
  when Edgar joins later.  Pick up the treasure lying around in the room
  leading to the top of the castle.  Also pick up all the chests in both

  When you're done pillaging Edgar's castle, head to the left tower and speak
  with the Matron.  She'll tell you about Edgar's twin brother Sabin.  After
  you've heard that, you can return to the throne room and speak with Edgar.
  Various events involving Kefka occur.  Edgar, Locke and Terra all manage to
  escape on Chocobos as Figaro Castle submerges under the sand and out of
  Kefka's hands.

  You'll be forced to fight Magitek Armor as you flee (don't worry, they are
  pushovers).  During the battle, have Terra use some magic to see some extra
  dialogue.  Once that is done, head toward Figaro Cave (in the southeast)
  on the chocobos.  When you get there and dismount, the chocobos leave.
  Talk to the guard, then enter the cave.

  As a note, because there is no weapon stronger than AutoCrossbow at this
  point in the game, it makes sense to simply stick Edgar in the back row
  and have him use the AutoCrossbow rather than fight.  It is stronger, hits
  all enemies, works from the back row and doesn't cost any MP.  Not bad, eh?

  [  FIGARO CAVE  ]----------------------------------------------------------

  Items:  Tincture, Tincture, Fenix Down

  The cave is very straight-forward.  Touch the spring to rejuvenate your

  Like the Narshe mines, the chests here house different items if you come
  back during the WoR.  They are also different when you come through the
  cave with Celes and Locke.  Again, because the treasures are not all that
  great, and you don't need them, leave them.

  Exit the cave and go to the town to the southeast.  You'll end up in South

  [  SOUTH FIGARO  ]---------------------------------------------------------

  Items:  Tonic, Green Cherry, Fenix Down, Warp Stone*, Eyedrop*, Soft*,
          Tonic*, Running Shoes, Hyper Wrist

  Head to the Cafe and meet Shadow.  He won't join you at this point, though.
  Visit the various shops.  Now head around town pillaging items.  You will
  find all of them except the Running Shoes and Hyper Wrist in the various
  barrels and boxes all over town.

  Those that I've marked with a asterisk (*) will be different in the World
  of Ruin if you do not grab them.  The Warp Stone becomes a Fenix Down, the
  Eyedrop becomes an Elixir, the Soft becomes a Remedy and the Tonic becomes
  an X-Potion.  Again, I suggest you leave them for the World of Ruin.

  To find the Running Shoes and Hyper Wrist, head to the Rich Man's House.
  Go to the second floor and enter the first room.  Go to the left side of
  the room and behind the bookcase.  You can now head down a hidden staircase
  into the basement (why you access the basement through the second floor is
  beyond me).  In the basement, you have to head down through a narrow hall.
  Move all the way down from this hall until you can't move down anymore, and
  then head right.  You go down a secret staircase.  Now in basement level 2,
  you can grab an often missed pair of Running Shoes and a Hyper Wrist.  Now
  go back up a level to the first basement floor.  Go to the third room at
  the end.  There are three chests full of GP in here.

  After you are done with all this, leave town and head towards the single
  lone shack north of South Figaro.

  [  SABIN'S HOUSE  ]--------------------------------------------------------

  Items:  Tonic
  Sabin's not home, but you can sleep in any of the beds if you want.  One of
  the buckets has a Tonic you can relieve Sabin of.

  When you're done here (shouldn't take long) head out into the World Map and
  east to Mt. Kolts.

  [  MT. KOLTS  ]------------------------------------------------------------

  Items:  Guardian, Tent, Tent

  This is a very straight-forward area.  As you move through this area, you
  will undoubtedly notice a shadow-like figure moving throughout the place.
  This is Vargas.  You'll run into him at the end of the area.  Like any
  paranoid fool, he attacks your party.



  Vargas  [Lvl. 12, ???? HP, 220 MP]
  Ipooh [Lvl: 11, 360 HP, 60 MP]
  Ipooh [Lvl: 11, 360 HP, 60 MP]

  Vargas comes complete with his two pet bears.  You must eliminate them
  first.  After that, attack Vargas a few turns and Sabin will show up.
  Vargas pulls out his weird technique which leaves only Sabin left (because
  the rest of the party apparently can't handle Vargas' mad skillz).

  Attack him until a prompt comes up that explains how to use Sabin's Blitz.
  Pull off the Pummel attack and Vargas is beaten.

  To pull of Pummel, you must move the cursor to Blitz.  Press the action
  button _once_.  The cursor is now on Sabin.  Press left, right, left, then
  the action button again.  Voila.
  _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
   - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  Sabin has now joined your party.  Go through to the end of the cave and you
  will end up on the ever present world map.  Go north towards the Returner's

  [  RETURNER'S HIDEOUT  ]---------------------------------------------------

  Items:  Green Cherry, Fenix Down, Potion, Air Lancet, True Knight, Fenix
          Down, Antidote, Tincture, White Cape, Genji Glove or Gauntlet

  Follow the guard and talk to Banon (the hairy dude).  Horny King, Hairy
  Dude and "Treasure Hunter" shoot the breeze and Terra ends up getting some
  sleep.  When she wakes up, Locke is, as always, right there.  Talk to him.
  Then leave the room and proceed to pillage the hideout for your own gain.

  There's a Green Cherry in one pot, and a Tincture in another.  The antidote
  is unoriginally hidden in a bucket.  Everything else (save the Genji Glove
  and Gauntlet) is in a chest.  The White Cape is hidden in an unseen passage
  in the treasure room.

  After you're done with that, head to the entrance of the hideout and have a
  chat with Banon.  He asks Terra to join their cause.  If you wish to get
  the Gauntlet, say yes.  If you wish to get the Genji Glove, answer no and
  talk to one of the guards, who'll kindly hand it over.  Or you can say no
  to Banon three times and get the Genji Glove that way.  Take note, you can
  get one or the other, not both.

  Between the two, I suggest you get the Genji Glove.  Either way, events
  will occur and someone will storm in and tell of South Figaro falling under
  the Empire's control.  Locke is sent to go there for no reason at all.
  Everyone else is to take a raft down the Lete River to get to Narshe.

  [  LETE RIVER  ]-----------------------------------------------------------

  Place Banon in the back row.  You have to get to the end of this without
  him "dying" once.  The raft is automated so you only have choices of
  direction at forks in the path.  If you choose the wrong one, you'll simply
  circle back and choose again.

  After a while, Ultros, octopus extraordinaire attacks the party.



  Ultros  [Lvl. 13, 3000 HP, 640 MP]

  All characters should be in the back row.  Terra should use the spell Fire,
  Sabin should use the Aurabolt Blitz, and Edgar should use AutoCrossbow.
  Banon should only use Health or defend.

  Ultros should go down very easily.  If he is too strong for your party at
  the moment, have everyone defend until after he has used the Tentacle
  attack.  Then unload all you have on him before he can use it again.
  _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
   - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  After the battle, Sabin decides to jump into the water and use a Blitz on
  Ultros.  He'll get seperated and washed down a seperate path from the raft.
  At this point, you'll be given the choice between three scenarios.  You
  will have to eventually complete them all, but you get to choose what order
  you want to do.  I suggest you take Terra, Edgar and Banon's first, then do
  Locke's.  Save Sabin's for last as it is the longest.

  [  LETE RIVER (continued)  ]-----------------------------------------------

  Straight-forward.  Eventually you'll end up on the world map outside of
  Narshe.  Head there.

  [  NARSHE  ]---------------------------------------------------------------

  Items:  Rune Edge*

  Walk up to the entrance and you'll be stopped.  Go to the passage Locke and
  Terra used at the beginning of the game.  Follow the path and you'll reach
  a simple puzzle.  Basically memorize what path the light takes, and follow
  it.  There is a Rune Edge in the moogle cave, but if you leave it for the
  World of Ruin, it'll become a Ribbon.  Because the Rune Edge isn't that
  powerful and the Ribbon is quite useful, save it.

  Go through the mines some more and you will eventually end up in Arvis'
  House.  End Terra, Edgar, and Banon scenario.

  [  SOUTH FIGARO  ]---------------------------------------------------------

  Items:  Heavy Shld, Regal Cutlass, Iron Armor, Earrings, X-Potion, Ether,
          Ribbon, Elixir

  As Locke, go to the Item store and speak with the Merchant.  You'll start a
  battle.  Use the "Steal" command in battle, and you will take his clothes.
  Enter the house with the Cider drinker and go downstairs.  Because you are
  dressed as a merchant, you'll be let through.  Exit the house and go up
  onto the wall.  Follow the path and you'll run into a soldier in a green
  uniform.  Talk to him and start a battle.  Again, use the "Steal" command
  and you'll now be dressed as a soldier.

  As a soldier, you can pass through a trio of lazy guards that ordinarily
  block your path.  Head to the Cafe.  Go downstairs to find a guy with some
  Cider.  Attack him and steal his clothes.  You are once again dressed as a
  Merchant.  Return to the Cider drinker's house and he'll tell you about a
  secret passage.  Head downstairs and give the kid the password "Courage".

  He'll open a secret passage.  Go through it and into the Rich Man's House.
  Take note that the clock in the passage has a hidden Elixir.

  Inside the house, go to the second floor, go down the hidden passage to you
  took earlier behind the bookcase.  Go through it and you'll come to a point
  where you are asked if you wish to change clothes (this only effects
  dialogue with Celes).  Go the first room and you'll see a few scenes of
  Celes.  Then after one of the guards leave, and the other is asleep (why
  these idiots were placed on guard duty is ridiculous), unchain Celes.  She
  will take a Clock Key from the sleeping guard.

  The next room is a save point.  Go to the room at the end that had all of
  the chests full of GP.  Wind the clock in the back and another passage
  opens (secret passages and Locke seem to go hand-in-hand).

  You will be in a passage under the town.  Monsters lurk here as do all of
  the treasures.  When you get to the end of it, you'll be on the World Map.
  Head to Figaro Cave.

  [  FIGARO CAVE  ]----------------------------------------------------------

  Items:  Thunder Rod, X-Potion, Tincture

  Follow the straight-forward path.  If you didn't pick up the chests on your
  earlier visit, they have become different items.  I still suggest you leave
  them for the World of Ruin, though.

  At the end of the tunnel, you'll have a boss fight with TunnelArmr.



  TunnelArmr  [Lvl. 16, 1300 HP, 900 MP]

  This is a very easy battle.  Just have Celes use Runic every round while
  Locke attacks every round.  Runic will negate nearly all of TunnelArmr's
  _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
   - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  After you defeat TunnelArmr, Locke's scenario will end.

  [  GAU'S FATHER'S HOUSE  ]-------------------------------------------------

  You'll wake up as Sabin on the World Map.  Head to the Shack.  Talk to
  Shadow and he will temporarily join you.  Leave the Shack and head toward
  the Imperial Camp (looks like a metal bridge on the World Map).

  [  IMPERIAL CAMP  ]--------------------------------------------------------

  Event sequence.  The scene switches over to Doma Castle.

  [  DOMA CASTLE  ]----------------------------------------------------------

  As Cyan, go outside and fight the enemy commander.  The scene switches back
  to Sabin once you beat the weak excuse for an enemy.

  [  IMPERIAL CAMP  ]--------------------------------------------------------

  Items:  Star Pendent, Mithril Glove

  Fight Kefka.  He runs away (of course).  Before "fighting" him again, take
  this time to plunder the base of its treasures.  You also encounter your
  very first monster-in-a-box, Telstar.  After defeating it, you'll receive
  a Green Beret.

  Go "fight" Kefka again and eventually Doma Castle gets poisoned.  Scene
  change, yet again.

  [  DOMA CASTLE  ]----------------------------------------------------------

  Go find the King and Cyan's family dead to Kefka's poisoning.  Cyan goes
  berserk and seeks redemption.

  [  IMPERIAL CAMP  ]--------------------------------------------------------

  Cyan starts to fight various enemy soldiers.  If you step between them, you
  get your butt kicked.  It's worth doing at least once just to see.  When
  you're done making Sabin make a fool of himself, talk to Cyan to aid him in
  his battles.  After doing this a few times, the three figure out it would
  be best to fight together.

  Sabin will use his head and the trio hijacks a few Magitek Armors.  Leave
  the camp the way you came.  On the World Map, cross back over the base (you
  will cross right over the bridge this time without entering it.  Head to
  the Phantom Forest.

  [  PHANTOM FOREST  ]-------------------------------------------------------

  The forest is very straigh-tforward like the rest of the areas of the game.
  When you get to a pond, you can examine it to refresh your entire party.
  Eventually you'll come across the Phantom Train.  Simply because you've got
  nothing better to do, board it.

  [  PHANTOM FOREST  ]-------------------------------------------------------

  Items:  Earrings, Sniper Sight, Fenix Down, Fenix Down

  Go across to the left to enter another car.  Talk to the Ghosts.  Either
  they attack you, sell you stuff, or join you.  Once your party is filled,
  head across to another car, then another.  After you go in, a Ghost will
  prevent you from leaving.  Of course, that won't stop you and a battle
  begins.  Beat it and leave the car.  Climb up the latter and you will
  jump across the cars.  When you land, go into the car and pull the switch.

  This detaches all the cars behind you.  Pull the switch again to remove
  the wall (that's one magic switch).  If you sit down at the center table,
  ever hospitable ghosts will serve you food.  This will rejuvenate your
  characters.  After you're done grubbing off the ghosts go to the next
  train car.

  Go to the first room where there is a lone treasure chest.  Try to open
  it and you'll be attacked by Siegfried (where's Roy?).  Of course, he
  doesn't have his white tigers with him, so he's very easy to defeat.
  Still, he has the presense of mind to not only flee, but flee with the
  treasure while your characters are left to scratch their heads.

  The next room houses a few treasure chests.  No reason to leave them
  there, so practice your "borrowing" skills.  Head to the engine.

  At the engine room there are three switches.  Pull the two on the ends.
  Exit the car and climb onto the front of the train.  You'll face off
  against the Phantom Train.



  GhostTrain  [Lvl. 14, 1900 HP, 350 MP]

  You could have Sabin use Aurabolt, Shadow throw Shurikens, and Cyan perform

  But that's too hard.  Just use a Fenix Down to take him out.
  _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
   - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  After the fight, you will see a few scenes involving Cyan, and his wife and
  child.  Once that's done head out and into the World Map.  There's only one
  place to go, and that's Barren Falls.

  [  BARREN FALLS  ]---------------------------------------------------------

  Because Cyan needs some cheering up, foolishly jump off into Barren Falls.
  You'll face various monsters in a non-stop battle sequence where killed
  monsters get repeated replaced.  Just keep fighting until you stop.  You'll
  wake up on the Veldt.

  [  VELDT  ]----------------------------------------------------------------

  When Sabin wakes up, Gau is immediately scared off.  Exit the screen and
  you will be in the World Map, on the Veldt.  Head toward Mobliz.  As you
  travel across the Veldt, you'll more than likely come across Gau at least
  once at the end of a battle.  At the moment, just attack him so he goes

  [  MOBLIZ  ]---------------------------------------------------------------

  Items:  Tintinabar, Elixir

  Go to the Item Shop and buy a Dried Meat.  Then head to the injured soldier
  lying in bed in one of the houses.  Talk to him and he'll express say he
  wants to send something to his girlfriend.  Head to the post office.  Check
  the clock to get a free Elixir.  Then talk to the guy and send a letter for
  500 GP.  Go to the Relic shop and speak with the shop keeper.  You do not
  have to buy anything.  Then head to the back of his shop and take a nap in
  his bed.

  When you wake up, go to the injured soldier.  Read the letter on his desk,
  then go the post office and send his girlfriend something again (500 GP
  down the drain again).  Go back to the Relic shop, speak with the owner and
  use his bed.  Do this until eventually, the injured soldier realizes you've
  been sending letters for him.  He will reward you with a Tintinabar.

  Now you can leave town.  On the Veldt, fight until you get Gau to appear
  after a battle.  Throw a Dried Meat at him and you'll be treated to a
  sequence where he joins you group.  Head to Cresent Mountain (the cave).

  [  CRESENT MOUNTAIN  ]-----------------------------------------------------

  Items:  Tonic

  When you enter, Gau will explain (rather, try to explain) about his shiny
  treasure.  He digs up a Tonic for you.  Gau's usefulness is unsurpassed.

  Head to the end of the cave.  Avoid a small platform at the top left of the
  cave.  If you go there, Gau will play a prank on Sabin who drops 500 GP.
  When you get near the end of the cave, Gau will find his underwater helment
  which you will be using.

  At the end of the cave, the trio will jump into the Serpent Trench.

  [  SERPENT TRENCH  ]-------------------------------------------------------

  Items:  Green Beret, X-Potion

  Much like the Lete River, your characters have limited control of where
  they go.  At both junctures, choose the right path to get a chest both
  times.  Eventually, you'll be washed up on Nikeah's shore.

  [  NIKEAH  ]---------------------------------------------------------------

  Items:  Elixir

  Shop around if you'd like.  Go to the Inn and examine their clock.  By now,
  you should know you'll get an Elixir.  When you're done board the ship and
  Sabin's scenario is at an end.

  [  NARSHE  ]---------------------------------------------------------------

  Items:  Thief Knife, Earrings, Wall Ring, Sneak Ring, Hyper Wrist, Elixir

  You fight your second and last multi-party battle.  The area is slightly
  larger and you now use your characters instead of moogles.  Before the
  actual fighting begins you have a chance to re-equip all of your members.

  You must split your seven characters into three groups.  My incredibly
  impressive math skills deduce that you cannot split seven characters among
  three groups evenly.  Instead you should simply stick your four strongest
  characters in one group and charge through the maze-like area until you
  get to Kefka.  Then proceed to smash his hyena-laughing, clown-lookalike
  ass.  It is not at all difficult.

  Afterwards, your party goes to the Esper.  Terra proceeds to go berserk (at
  least she doesn't fall unconscious again) and flys away.

  When your entire group has regrouped, you get to take a party over past the
  mountain to the west in search of the missing Terra.  The others have to
  stay back and perform guard duty at Narshe.  If you want discounts at
  Figaro Castle, bring Edgar and make him the party lead.  If you want to see
  an extra scene, bring both Edgar and Sabin.  Since they are the strongest
  two characters in the World of Balance anyway, it makes sense to have them
  along.  Also, if you bring Locke, you can see an extra scene later that
  reveals why he is so adamant about protecting Terra and Celes (and no it is
  not for the same reasons as Edgar).  Because you can hire Shadow's useful
  services, you should only bring three members.  Leave Arvis' House.  Go to
  the eastern most house slightly southeast of Arvis' House.  It's filled
  with various treasures.  It even houses 5000 GP.  The unopenable chest will
  remain that way for now, so do not bother with it.

  Shop around if you want to.  The Elder's House has a Elixir hidden in the
  (surprise, surprise) clock.  After that, head out to Figaro Castle.

  [  FIGARO CASTLE  ]--------------------------------------------------------

  If you need to purchase anything, put Edgar at the head of the party to get
  a massive 50% discount.  Being King sure has its advantages.

  If you have Sabin, he will wander around the castle.  If you have Edgar as
  well, then you can see a few extra scenes showing what it was that caused
  Sabin to leave Figaro and train with Duncan.

  Head down the left stairs directly after the entrace.  Speak with the old
  man there and he will have Figaro submerge and move past (under) the
  mountains.  When the castle stops, you will be near Kohlingen.

  [  KOHLINGEN  ]------------------------------------------------------------

  Items:  Green Beret, Elixir

  If you want Shadow to join temporarily, go to the Cafe.  Hire him for 3000
  GP (somehow I don't think he needs that much just to feed Interceptor).  If
  you want to see Shadow's Dreams (they reveal parts of his past), stay at
  the Inn.  Everytime you do, you have a random chance of seeing one of his
  dreams.  Keep staying until you have seen a total of four dreams.  You'll
  see the final one in the World of Ruin.

  Go to the house in the northwest.  There is a Elixir in the clock here.
  If you brought Locke, he'll explain who Rachel is.  Then, go to the hous
  in the northeast and downstairs.  It is Rachel herself.  If you leave the
  house and circle around to the back entrance, you can pick up an extra
  Green Beret.

  Shop around.  After you are done, visit the shack north of Kohlingen.

  [  FUTURE COLOSSEUM  ]-----------------------------------------------------

  Items:  Hero Ring

  This shack is not much now, but it'll become important later on in the
  World of Ruin.  For now, just take the Hero Ring found in a pot.

  Head south, past Kohlingen until you get to a town.  This is Jidoor.

  [  JIDOOR  ]---------------------------------------------------------------

  Items:  Tincture

  This is really only a stopping point for now.  Not really much to do.  Grab
  the Tincture in a pot.  When you're ready to leave, rent a chocobo.  Now
  head north on the eastern side of the mountains.  Should not take you long
  at all on a chocobo.

  [  ZOZO  ]-----------------------------------------------------------------

  Items:  Thief Glove, Chain Saw, Tonic, Tincture, Potion, Fire Knuckle,
          X-Potion, Running Shoes, Tincture

  First off, this is more a dungeon than a city.  You do get into random
  battles here and you can't purchase anything.

  Head to the building that is supposed to be an Inn.  There is a clock here
  that can have its time set.  Set it to 6:10:50.  Part of the wall will
  slide away revealing a treasure chest.  This is a tool for Edgar, the Chain

  Wander around the various buildings (don't bother with the Relic Shop just
  yet) picking up various items.  A Tincture and Potion can be found in the
  pots of one of them.  When you're done, head to the Relic Shop.

  Keep climbing up until you get to an area where you can leap between
  windows.  Don't do it just yet, as if you go up one level you'll get a
  Thief Glove.  When you have that, go ahead and leap across the buildings.

  Continue building hopping from one to another while gradually climbing up.
  After some climbing you'll come across a guy in your path.  He'll claim
  he doesn't want to fight, and start one right up (a good liar, he is not).



  Dadaluma  [Lvl. 22, 3270 HP, 1005 MP]

  There's nothing particularly difficult about him.  Just use your best
  attacks if you feel like it, though it is not neccessary.
  _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
   - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  After you are done with that pitiful display for a boss, continue on and
  you'll find yourself in a large room.  Grab the treasures along the sides
  of the room before heading up.  When you do, you'll find the morphred Terra

  Ramuh, the Esper, makes his presense known.  He proceeds to explain certain
  things.  Afterwards, he commits suicide and gives you his powers in the
  form of magicite.  Be sure to also pick up his friends who are also in
  magicite form.

  When you've got all the Espers, head to the entrance of the room where all
  your party members are conveniently gathered for no reason whatsoever.
  There will be a sequence where all the characters are discussing matters
  while leisurely walking through Zozo.

  When you reach the entrance to town, your party will decide their course of
  action with Locke and Celes definate members of the current party.  Shadow
  (having already gotten paid, and too lazy to fight again so soon) leaves.
  If you wish to see an additional story scene later, pick Edgar and Sabin as
  the last two party members.

  Pick your party and head to back to Jidoor.

  [  JIDOOR  ]---------------------------------------------------------------

  Head to the largest house at the top of the city.  This is Owzer's House.
  Here you can speak with a seemingly strange man who rants about a Maria.
  He'll drop a letter which you should pick up.

  Apparently this crazed man is the guy who runs the Opera House.  A man with
  some kind of gambling problem is going to kidnap Maria (the star of the
  opera) and make her his wife.

  Go grab a chocobo and head south of Jidoor.  Destination:  Opera House.

  [  OPERA HOUSE  ]----------------------------------------------------------

  When you go in, the aforementioned crazed man, who prefers to go by the
  alias Impressario (a.k.a. jackass), explains his problem (which could be
  easily remedied by hiring security guards, the cheap bastard).  Locke
  volunteers Celes' services to fool Setzer, since they need to meet the
  gambler anyway.  This is also the return of... Ultros.

  From your seats, head to the right and down the diagonal aisle.  Then go to
  the rightmost room and you'll find Celes dressed in opera clothes.  If you
  need to (and you don't because you have this guide) read the book on Celes'
  table for the correct lines to sing.  They are:

    1.  Oh, my hero...
    2.  I'm the darkness...
    3.  Must I...

  After this a guy shows up.  Have Celes continue to chase him around the
  stage until he disappears and is replaced with a bouquet of flowers.  Pick
  it up and go to the top platform.  Go to the very end of the platform and
  Celes will throw it off.

  The scene is back to Locke who finds Ultros' letter.  After reading it,
  speak with the Impressario.  You have five minutes to save Celes.

  Go to the right and up to the very top.  Pull the rightmost switch.  Now,
  head back and go the the other side of the second floor balcony.  This will
  lead to a set of beams which will lead to Ultros.  The place is filled with
  rats.  Anytime you come close to one, they will start a random battle.  It
  is possible to avoid some of them, but it is quite difficult.  I suggest
  you don't even bother.  You don't need much time to beat Ultros anyway.



  Ultros  [Lvl. 19, 2550 HP, 500 MP]

  As with any boss, use your best attacks.  Whomever has Ramuh should use it.
  Also use the Bolt spell like there's no tommorow.  It will take down Ultros
  very quickly.
  _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
   - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  After the fight, and some extremely bad impromptu acting, Setzer kidnaps
  Celes.  Of course, your other members manage to sneak onboard Setzer's
  Blackjack airship as well.

  After Celes hussles Setzer into helping them (with Edgar's double headed
  coin), you all head toward Vector.

  If had both Sabin and Edgar in your party, you'll see a very brief extra
  scene.  If you didn't have Edgar, for some miraculous reason, Celes still
  has Edgar's coin.

  You'll hve to sit through a ridiculously long sequence where all you do is
  fly toward a continent.  Yes, I was bored as well.  Eventually you'll land
  on the continent directly south of Vector, your main destination.  Of
  course, since this is your first time on the continent, you should do some
  wandering around.  There's even a town conveniently next to where the
  airship landed.

  [  ALBROOK  ]--------------------------------------------------------------

  Items:  Tincture, Potion, Elixir

  Search the clock in the Cafe for a (you guessed it) Elixir.  The Tincture
  is in a pot in the Weapon Shop whereas the Potion is the a barrel in the
  Inn.  Shop around if you want.

  Head to the southwestern most city on the continent.  Be prepared for a
  long walk.

  [  MARANDA  ]--------------------------------------------------------------

  Items:  Revivify, Remedy

  Not much to do except shop around and grab to the items.  Find them in the
  various boxes around town.

  Once that is done, you can leave town and head toward Vector.  It is in
  the dead center of the continent and looks like a fortress.  You could
  visit Tzen (the northern city) or the Imperial Base to the east, but there
  isn't anything of particular interest in either places.

  [  VECTOR  ]---------------------------------------------------------------

  First off, do not talk to any guards.  Second, do not use the Inn.  All you
  will get is your GP stolen.  If your party is in need of resting, you can
  speak with an old lady standing outside a house.  She asks you if you
  support the empire.  Answer no and guards will attack you.  Afterwards, she
  will heal your party.

  If you go the north and try and get into the castle, you'll be stopped by
  the (for now) unbeatable Guardian.  Not something you want to do.  Instead
  speak with the strange guy hiding behind a box.  He'll go and distract the
  guards.  As he does this, climb onto the box he has hiding behind, and your
  party will climb up onto the beams to behind the guards.  Head into the
  Magitek Factory.

  [  MAGITEK FACTORY  ]------------------------------------------------------

  Items:  Flame Sabre, Tincture, X-Potion, Thunder Blade, Remedy, Tent,
          Dragoon Boots, Gold Shield, Blizzard, Zephyr Cape, Gold Helmet,
          Gold Armor, Break Blade

  This is the largest and most complicated dungeon in the game at this point.
  For now, just pick up any treasure chests you can, and familiarize yourself
  with the place.  Keep doing this until you get to a scene in which Kefka
  throws two Epsers down a hole.

  For now, do not jump onto the conveyor belt, as it will take you down to
  the pit and you'll have to have a boss fight.  Simply explore the rest of
  the facility, while avoiding that pit.  There are two treasures hidden from
  sight in the right wall.  There are two other treasure chests that are
  difficult to find, the Gold Helmet and Gold Armor.  They are both located
  in their own "hidden" rooms.  Both of the rooms are found in the southern
  wall.  Walk along the wall and look for a door in a part of the wall (you
  will have to look closely as it is very blended in).  After you have found
  one of them, the other should be easy, as it is basically the same thing,
  just on the other end of the wall.

  When you've collected everything save for the Break Blade, ride the belt
  into the pit Kefka threw your Esper friends into.  Examine the one on the
  left and you'll initiate a boss fight.



  Ifrit  [Lvl. 21, 3300 HP, 600 MP]
  Shiva  [Lvl. 21, 3000 HP, 500 MP]

  This boss fight has your characters facing one, then the other, as the two
  Espers rotate for a tag-team style fight.

  They aren't particularly difficult.  As always, simply use the best attacks
  available to your members.  Take note, Bolt and Ramuh are worthless in this
  fight.  As is Aurabolt, so if you're using Sabin, opt for Pummel instead.
  _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
   - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  Once you are done fighting them, they decide to turn themselves into
  magicite and offer their services to you.  If you need to leave this pit,
  examine the hook in the area.  The left room is a save point.  Head to the
  right room to continue on.

  Go past some stairs until you come to a room resembling a hallway with
  several large glass containment tubes.  In the left side of the room, hug
  the southern wall and you eventually come across an out-of-sight treasure
  chest containting the last treasure in the facility, the Break Blade.

  Continue on and you'll eventually run into another boss, Number 024.



  Number 024  [Lvl. 24, 4777 HP, 777 MP]

  As always, waste it with your best attacks.  Sadly, Number 024 puts up 
  close to no fight at all.
  _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
   - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  After get past that particularly easy boss, you'll enter a room full of
  more glass examining tubes.  The difference, though, is that there are
  a lot of Espers trapped in these.  Go up to the main computer and all of
  the Espers will join you.

  Cid appears and voices his scientific opinions.  Kefka, too, will show up.
  Stuff happens and Celes uses her powers to remove herself, Kefka, and all
  of the Magitek Armors from the area.  Follow Cid and he'll take you to an
  elevator.  When you are at the bottom of the elevator, Cid will toss you
  into a mine cart and you will travel through the mines, facing various
  Mag Roaders.

  At the end of the mine cart right, you have to fight Number 128.



  Number 128  [Lvl. 24, 3276 HP, 810 MP]

  This is one of the few times stealing pays off.  Number 128 is holding a
  Tempest that you might want to lift from it.

  In terms of the actual battle, there really isn't much to say.  It is
  stronger than most of the bosses you've faced but nothing to worry about.
  Use your best attacks and you'll be fine.  Sabin should Blitz AuraBolt,
  Edgar should use Tools, Cyan should use Dispatch, Gau either Stray Cat
  or Guard.  Everyone else should cast magic.
  _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
   - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  When the mine cart ride ends you'll be back at Vector.  Setzer comes and
  you all decide to board the Blackjack and leave.  Of course, Kefka, being
  the maniacal clown he is, decides that will not due and has his cranes
  attack you.  Setzer joins you in this battle.



  Crane  [Lvl. 23, 1800 HP, 447 MP]
  Crane  [Lvl. 24, 2300 HP, 447 MP]

  One of them is carrying a Debilitator that you can steal for Edgar.

  This being a pincer attack is a hard boss fight as well.  Concentrate on
  one and finish it off before going after the other.  Setzer should use
  his Slots.  They stink, but his attack is even worse.
  _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
   - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  Once all that is taken care of, your party heads to Zozo.  There, Terra
  will react to one of the magicite pieces, that of Maduin, her Esper father.
  The scene then changes to a sequence where you control Maduin in the Esper

  [  ESPER REALM  ]----------------------------------------------------------

  As Maduin, leave the house and go to the entrance of the realm (in the
  north).  Maduin finds Madonna, a human woman.  He saves her.  Events happen
  and they fall in love and have a child.  Maduin names her Terra.

  Then, the Esper Genocide occurs.  Gestahl comes and captures some Espers.
  Madonna tries to run away with Terra and Maduin goes after her.  A spell is
  cast and all the humans, Maduin, Madonna and Terra are all sucked out of
  the realm.  Gestahl takes the baby Terra and that's the end of that.

  [  ZOZO  ]-----------------------------------------------------------------

  Terra regains her composure and the party decides they should head to
  Narshe.  You now have full control over the Blackjack airship.  Though you
  can go pretty much anywhere, there is nothing to do.  So, head to Narshe.

  [  NARSHE  ]---------------------------------------------------------------

  As you approach the gate, the guards meet you and take you to Banon and the
  Returners have a chat session to determine their next course of action.
  They decide, they must get to the Esper Realm that thus that is your next

  For now, stick around in Narshe.  The shops have new items, so take a look
  around and see if there is anything worth noting.  After that head to the
  house with all the treasures you raided earlier.

  You'll find Lonewolf the pickpocket here.  He's opened the locked chest and
  decides to flee when you catch him in the act.  Chase him into the mines.
  You'll have to chase him until you get to the Tritoch Esper.

  Here you'll find him holding Mog hostage.  Just stand still for a few
  seconds, and Mog will start wrestle his way away from Lonewolf.  Their
  struggle throws them both over the edge on either side of the platform.  If
  you choose to help Mog, you get him to join you, and Lonewolf, along with
  the Gold Hairpin, will fall and disappear.  If you choose to help Lonewolf,
  you get the Gold Hairpin and both Mog and Lonewolf fall over.

  Though you can still get Mog in the World of Ruin, regardless of which you
  choose, I still suggest you take him.  He's an extra member and you cannot
  acquire his Water Rondo dance if you don't choose him here.  Additionally,
  The Gold Hairpin isn't worth much.  Later you can get several of them, and
  even several Economizers (which are infinately better).  Further, at this
  point in the game, there really aren't enough high-end skills that warrant
  the need to deduct MP cost.

  Now that your done in Narshe, you are free to head to the Cave to Sealed
  Gate, but it would be best to get Mog's Water Rondo dance now.

  --  Acquiring the Water Rondo dance  --

  There are several ways to do this.  Here's the fastest.  I found this
  method in the Mynock's guide (see Author's Note or Credits), so all credit
  goes to him.

  Place Mog in your party.  Head over to Nikeah and grab a chocobo.  Ride it
  all the way to Barren Falls and take the plunge into the water.  You will
  end up on the Veldt.  Head to Cresent Mountain and jump into the water.
  This time, head left at the first juncture and left again at the second
  juncture.  It is faster than the way you originally went with Sabin, but
  since you do not need to get the treasures this time, it is faster.

  You will wake up in Nikeah.  Exit the town and your airship is waiting for
  you.  Now it is time to get a few Espers.

  --  Golem and Zoneseek  --

  Head over to Jidoor and go to the Auction House.  Keep visiting until one
  of the two Espers is auctioned.  Golem will cost you sum of 20000 GP, and
  Zoneseek goes for 10000 GP.  After this, you can head to the Cave to
  Sealed Gate.  It is directly east of Vector.  Make sure you bring Terra

  [  IMPERIAL BASE  ]--------------------------------------------------------

  With Terra in your party, the base is empty.  There's a load of treasure in
  the house, but it is behind a locked door and you cannot get any of it.
  Don't worry, you'll have a chance later on.  For now, climb the stairs and
  exit on the other side of the screen.

  Walk the two steps or so into the Cave.

  [  CAVE TO SEALED GATE  ]--------------------------------------------------

  Items:  Assassin, Tempest, Coin Toss, X-Potion, Ether, Genji Glove, Tent,
          Inviz Edge, Water Edge, Remedy, Ether, Ether, Magicite, Magicite,
          Magicite, AtmaWeapon

  The first few rooms are linear enough.  You'll eventually across an area
  with a lava pit, a few wooden bridges and chests.  Sit around for a few
  moments and you'll notice that the bridges change every once in awhile.
  Memorize the bridge transformations and cross the area collecting all the

  In the next area, you'll cross a bridge with a switch in the middle.  Pull
  it.  The bridge is destroyed and your characters fall to their doom.  No,
  not quite, but they fall all the same.  Head to the left for a chest, and
  then go right and up.  You'll come across a rock wall with two switches.
  Pull the left one and a chamber opens.  Go in a loot the room.  Now pull
  the right switch and an enemy attacks you.  Pitifully easy battle.  After
  you beat him, he makes mention of the buried treasure after the staircase.
  This is, of course, a clue to hidden items.

  Go to the right across the bridge and hit the switch.  It creates a
  staircase.  Cross it.  After you cross it, you'll be on a platform with a
  treasure chest on a higher platform.  This is where the Ninja's hidden
  treasure is.  First, grab the chest.  Then search the ground on this
  screen for four different items.  Not much, but they are free.

  Now go through the opening in the right.  Grab the chests as you see them.
  You'll come across two switches, both of which you should hit.  Head down
  and go left.  There's another switch here that you should hit as well.  A
  hidden chamber opens.  Go inside and grab the four chests (3 magicites,
  and the AtmaWeapon).

  The AtmaWeapon is very weak right now, but it will eventually become your
  most damaging weapon.

  Now head to the right and go up.  Pull every switch you see.  Make sure
  you do not miss the hidden chest inside the chest.  As you go along, you
  will eventually reach the Sealed Gate.

  Here, Kefka comes (as always) and makes his presence known.  The Espers
  are released and all hell breaks loose.  Exit the Cave and you'll board
  the airship.  It gets attacked by the Espers and crashes near Maranda.

  [  VECTOR BANQUET  ]-------------------------------------------------------

  Items:  Charm Bangle, Tintinabar, X-Potion, Back Guard, Tincture, Revivify,
          Gale Hairpin

  The city lies in ruins, Kefka has been jailed and Gestahl seems to have had
  a change of heart (obviously not, but he seems like a good enough actor).
  Go north up to the castle (fortress?).  A weird looking guy will escort you
  to a meeting with Gestahl and Cid.

  Gestahl explains his change of heart and asks you to join him in a banquet.
  Now, do really trust a guy who is holding a banquet after the seat of his
  empire has been laid to waste?  But our heroes don't seem to know of logic,
  so they agree.  Gestahl asks them to speak with as many guards as you can
  in the four minutes before the actual banquet.

  Keep in mind, you will be forced into certain random battles during this
  four minute run, and the clock does not stop.  That being said, do not
  bother with either of the weird looking men or the doors behind Gestahl's
  chair.  Head down, speaking with all guards you come across and head back
  outside.  Talk to all of the ones out here.

  Then head back inside and go left.  Go through every door you find as you
  work your way up and around to the other side of the building.  Ignore all
  of the treasure chests as you'll be able to pick them up later.  When you
  get to the very top, you'll be outside.  Be sure to visit the room in the
  center of this platfrom as there is a guard in there as well.

  Now go to the right and head down.  When you find the jail cells, leave
  the room.  There are no guards in there.  Kefka's there, but it is not
  worth your time to speak with him.  After you are done, you should have
  spoken to a total of 24 guards.

  Now you'll go to the banquet sequence.  When prompted, toast your
  hometowns.  When Gestahl makes mention of Kefka, tell Gestahl to keep him
  jailed.  When the Doma poisoning is brought up, say it was inexcusable.
  When Celes is mentioned, say she is "one of us".

  Then Gestahl will allow you to ask him several questions.  Choose each one
  down the list.  Do not ask him the same thing twice.  After choosing the
  third question, and when you are prompted to ask a question, or move on,
  tell him to move on.

  Gestahl will talk about what the Espers did.  Say they went too far.  He
  will ask you which question you asked him first.  Choose the correct one
  (if you've been following my suggestions, that would be the first one).
  At this point, Cid will ask if you need to take a break.  Choose yes,
  then talk to the guards around Gestahl.  You will be forced into battle.
  Beat them, and talk to all of them.  Then take your seat again.

  When Gestahl asks you if there is anything you wish to hear him say, reply
  that you want him to say the war is over.  He then asks for your help (or
  more specifically, Terra's help).  Say yes the first time he asks.  After
  this, the banquet is over.

  Afterwards all of the party is consulting with each other.  They are all
  seemingly intelligent enough to grasp that it is probably a trap.  Terra
  and Locke decide to go.  Everyone else stays back.

  When trying to leave Vector, you are approached by one of the guards.  He
  will give you certain rewards depending on your behavior during and before
  the banquet.  If you spoke with all 24 soldiers and followed the guidelines
  above to the word, he will:
    - withdraw troops from South Figaro
    - withdraw troops from Doma Castle
    - open up the locked room in the Imperial Base
    - give you a Tintinabar
    - give you a Charm Bangle

  After this, collect all the treasures from the various rooms in the castle.
  When you are done with this, head out to the World Map.  Go to the Imperial
  Base that leads to the Cave to Sealed Gate.

  [  IMPERIAL BASE  ]--------------------------------------------------------

  Items:  Flame Sabre, Cherus Down, X-Potion, Ether, Elixir, Cure Ring, Back
          Guard, Running Shoes, Wall Ring

  Given you behaved well enough at the banquet, the door in basement of the
  guard house will be open.  Grab all the chests full of treasure (and some
  of GP).  The stove down here also has a hidden Flame Sabre.

  Once you are done ransacking the place, head to Albrook to continue your
  journey.  If you want to, you could head to Tzen (northern most city on
  the continent) and buy the Sraphim for 3000 GP from a guy hiding in the
  trees.  I, however, recommend being cheap and waiting until the World of
  Ruin when you can get it for the thrifty price 10 GP (quite a bargain in
  my opinion).

  [  ALBROOK  ]--------------------------------------------------------------

  Items:  Warp Stone

  Head to the docks.  Once you get there, check on of the boxes to find a
  Warp Stone.  Then board teh ship and speak with General Leo.  He will give
  you a small briefing and explain the current situation.  Head to the Inn
  for some rest at no charge.

  In the middle of the night, Locke will get the urge to go outside.  He'll
  find Celes there and she runs away.  In the morning, return to the docks,
  speak with Leo, and you're done.  During the ride, Terra and Leo will talk,
  and Locke gets sea-sick.

  You'll eventually land.  Head north to the only town in the area.

  [  THAMASA  ]--------------------------------------------------------------

  Items:  Eyedrop, Soft, Echo Screen, Green Cherry, Fire Rod, Ice Rod,
          Memento Ring

  Explore around the area and find all the items (except the Memento Ring) in
  various barrels around the town.  You'll notice odd hints that the citizens
  have magical gifts.  This is because Thamasa is the city of the long ago
  Magi Warriors.

  When you're done treasure collecting and shopping, head to a house with an
  old man standing near the staircase.  This is Strago.  Speak with him and
  you are introduced to Relm as well.  Afterwards, stay at the Inn for only
  1 GP.

  In the middle of the night, Strago wakes you up to help him save Relm.
  She was at a friend's house when it got fire (because the idiot boy was
  playing with his dumbass Fire spell).  The townspeople attempt to calm the
  fire with some Ice spells, but there is some source of fire inside the
  house that must be defeated first.

  With Locke, Terra, and Strago head into the house.  Avoid touching any of
  the fire or you'll be forced into a random battle.  The place is very
  linear.  When you get to a choice of doors, head pick the right one for a
  Fire Rod.  Then go through the left door to continue on.  You'll come to
  two more doors.  Again choose the right one and this time you get an Ice
  Rod.  Go back and take the left door and continue.  You'll come across
  the source of the fire, FlameEater.



  FlameEater  [Lvl. 26, 8400 HP, 480 MP]

  The first chance you have, make Strago use his Aqua Rake Lore.  After the
  first round Strago should use stick with the regular attack using the Ice
  Rod.  If more peons are brought in, waste them with another Aqua Rake.
  Other characters should use Shiva and Ice spells if you have them.
  Otherwise, just use the strongest attacks available.
  _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
   - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  After this, the party finds Relm and Interceptor who is trying to save her.
  The building weakens and the party falls unconscious (Terra seems to do
  this on a regular basis).  When all is lost, Shadow makes his way in and
  saves the party.  Of course, he won't admit it.

  Afterwards, Strago volunteers his help in locating the Espers.  Of course,
  Shadow won't come along.  When you are in control again, head to his house
  and go to the second floor.  Search along the left wall to find Shadow's
  Memento Ring.  When you are ready, leave town.  Head west, into the
  mountains and you will find a cave.

  [  GATHERING PLACE OF THE ESPERS  ]----------------------------------------

  Items:  Heal Rod, X-Potion, Chocobo Suit, Tabby Suit

  As you move along through the place, you'll spot Relm quite a few times.
  She really sucks at following someone.

  Anyway, in the room with three exits, take the right one.  The other two
  just loop to each other and are not significant.  Continue along the linear
  path and you will very soon reach a platform with three statues.  Examine
  them and Strago provides a bit of information.  As you try to leave, your
  old buddy Ultros appears for the umpteenth time.



  Ultros  [Lvl. 25, 22000 HP, 750 MP]

  Just follow normal strategy against Ultros.  Eventually, Relm will show up
  and join the fight.  As soon as you get the chance, have her use her Sketch
  command against Chupon, and it will automatically defeat him.
  _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
   - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  After this, Relm joins the party.  Continue along and you'll reach a save
  room with several holes in the floor.  Step on the top hole and you will
  fall down a level.  Go through the opening for two chests.  Now jump off
  the bridge and climb back up to the save room.  Take the right hold and
  go through the opening for a chest.  Head back to the save room and take
  the final hole.

  Follow the path and you'll come across the Espers.  Some conferencing takes
  place and the Espers agree to head to Thamasa to work something out.

  [  THAMASA  ]--------------------------------------------------------------

  As General Leo and the Espers come to an understanding, the peace talks are
  put to an abrupt halt as you hear everybody's favorite hyena laugh.  Kefka
  knocks out the entire party and General Leo and proceeds to capture all the
  helpless Espers.

  General Leo wakes up.  You now control him.  Do not try and leave town or
  talk to the Magitek soldier, or you'll be attacked by the unbeatable

  Approach Kefka and a battle begins.  Use either Leo's Offering enhanced
  attack or Shock a few times to "take down" Kefka.  After that's over, Kefka
  shows his true strength and kills the good Leo.

  After this, Kefka leaves and the rest of your party comes.  A huge chunk of
  land breaks off from the world and hovers into the air.  This is your next
  destination, aptly named "Floating Continent".  You can access it through
  the Airship.  I highly suggest you bring Locke to steal a few Genji Gloves.

  [  FLYING TO THE FLOATING CONTINENT  ]-------------------------------------

  As you fly to the Floating Continent you are attacked by an Imperial fleet.
  You have to fight several battles against Sky Armors and Spit Fires.  They
  are easy enough, so there are no worries there.

  After awhile, you'll have to fight Chupon (yet again).  Not completely
  stupid, Chupon finally realized he could use some help against your party
  and brought along a friend.



  Ultros  [Lvl. 26, 17000 HP, 8000 MP]
  Chupon  [Lvl. 26, 10000 HP, 40000 MP]

  Concentrate on Ultros and eliminte him.  It should be fairly easy when you
  consider how much practice your party's had fighting him.  After that,
  simply focus on Chupon to eliminate him as well.

  When you "defeat" Chupon, it'll use the Sneeze attack on all your members.
  This knocks them off the Airship.
  _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
   - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  While falling off the Airship, your party simultaneously fight off the Air
  Force boss.



  Air Force  [Lvl. 25, 8000 HP, 750 MP]
  MissileBay  [Lvl. 25, 3000 HP, 7000 MP]
  Laser Gun  [Lvl. 24, 3300 HP, 335 MP]
  Speck  [Lvl. 25, 420 HP, 285 MP]

  The Speck blocks magic, and is launched during battle.  Water and Lightning
  are particularly effective.  Just concentrate on the main body (Air Force)
  and you should take it down quickly.  If the Speck is launched during the
  battle, simply attack it with non-spells until it is gone.
  _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
   - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  After the fight, you land on the Floating Continent.

  [  FLOATING CONTINENT  ]---------------------------------------------------

  Items:  Murasame, Beret, Elixir

  When you land, you'll notice that Shadow is lying on the ground near you.
  Head to him and see if he's alright.  After some words of disgust aimed at
  the Empire, he joins your party.

  The Floating Continent is slightly different than any other area in the
  game.  For starters, instead of treasure chests, you'll find blue orbs.
  One of the is a monster-in-a-box, namely Gigantos.  Defeating him gets you
  a Hardened knife.

  Second, there are various walls (they are easy to spot) that seemingly
  impede your path.  Of course, once you move next to them, they will open
  up.  They basically serve no purpose at all aside from initially confusing

  Thirdly, to get to one point and another, you often have to apply the use
  of various transporting apparatuses.  There are many of them scattered
  across the place, but it doesn't take long to figure out which goes where.

  Next, the terrain can be altered through the use of switches that are also
  scattered across the place.  Like the transporters, they are not hard to
  figure out either.

  Keeping all this in mind, it should be rather simple to navigate throughout
  the place.  Eventually, you will run across an ugly looking monster who is
  blocking the way to Gestahl and Kefka.  This is Atma Weapon.  Before you
  fight it, I suggest you take some time to try and fight a Dragon or to so
  you can steal a Genji Glove.  The Dragon is a rare monster and the Genji
  Glove is a rare steal, but it is well worth the effort.

  --  Turning point warning  --

  Anything you still need to do in the World of Balance should be done now
  before you cannot turn back.  This includes any treasure you missed, Mog's
  Water Rondo dance if you have him, and if you want all of Gau's rages,
  fighting all the monsters that only appear in the World of Balance so they
  will appear in the Veldt later on.  Once you are done, and ready to commit
  to the change in worlds, face off Atma Weapon. 



  AtmaWeapon  [Lvl. 37, 24000 HP, 5000 MP]

  If you brought Locke along, you can steal either an Elixir or a Ribbon.  If
  you luck out, maybe you'll get the Ribbon.  And no, you _cannot_ steal a
  second AtmaWeapon sword from this monster.

  Because of Atma's excessive use of Flare, it is advised you equip Wall
  Rings with all your characters.  Your strongest attacks should take it down
  long before it gets much offense in.  It really only has one dangerous
  attack which causes status ailments to all characters, but it should be
  dead long before it get the chance to use it, considering it doesn't use it
  unless late in a battle.

  Terra and Locke should stick with spells.  Sabin and Edgar should use their
  best skill.  Gau should Rage either Stray Cat or Guard.  Shadow should
  throw Shurikens.  Cyan should stick with Dispatch.  Quadra Slam takes too
  long to use properly.
  _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
   - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  After you are done with that mutated rat, Shadow leaves again.  Walk up to
  meet with Gestahl and Kefka.  Celes will automatically join your party.
  Kefka displays his treachery and kills Gestahl.  He then starts to move the
  three Goddess statues out of alignment (which of course, is detrimental to
  the planet).

  Shadow (I thought he left) comes back and distracts Kefka somewhat, leaving
  party free to turn tail and run.  Don't worry, you have plenty of time to
  escape the continent.  When you see a blue orb (Elixir), you have a choice
  to approach it from the left or go down and circle around.  Choice the
  latter, as the former will cause the ground to crumble.

  Keep going and you'll come across what appears to be a save point that
  blocks your way.  Examine it and it begins a boss fight.



  AtmaWeapon  [Lvl. 26, 2800 HP, 280 MP]

  Let's be perfectly blunt, Nerapa has no business being a boss.  You should
  have no problems at all taking it down.
  _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
   - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  Head to the end of the continent and you'll see the Airship.  Walk to the
  edge twice and choose to wait twice.  Just stay there until the counter
  reaches 0:05.  At this point, Shadow will automatically come and the party
  will jump onto the airship.

  If you do not wait until the counter is 0:05, then Shadow dies and you can
  not get him back in the World of Ruin.

  Kefka's insanity renders the world asunder.  Continents shift out of place
  and the world is laid to ruins.  The airship is destroyed and all your
  party members are scattered to the ends of the world.  End of the World of

     V.  Walkthrough - World of Ruin

  --  The World of Ruin:  Information  --

  This is the second half of the game.  Unlike the WoB, this part of the game
  is almost completely non-linear.  The only things you _must_ do to complete
  the game are acquire Edgar and Setzer, complete Darill's Tomb and then
  Kefka's Tower.  Aside from that, everything else is up to the player.

  As such, the methods and order of events described in this guide are in the
  order I recommend doing them.  You can always skip one section to do
  another and then come back to do it, or not do it at all.  

  [  SOLITARY ISLAND  ]------------------------------------------------------

  It has been one year since Kefka laid waste to the world.  You begin as
  Celes, who just woke up after having slept all that time.  She is stranded
  on a small island and Cid is the only other person there.  Of course, with
  the state of the world being how it is, Cid is slowly dying.

  Celes decides to go catch some fish for her "grandfather".  You have two
  choices here.  If you kill off Cid, Celes with attempt suicide and throw
  herself off a cliff.  Of course, she survives (apparently being nursed
  back to health by a seagull of all things).  She then finds a letter and
  reads it.  Apparently Cid had been working on a raft and Celes uses it to
  leave Solitary Island.

  You can also choose to save Cid.  By doing this, Cid will recover to full
  health.  He then personally shows Celes the raft and she leaves Solitary
  Island all the same.  There really is no difference or not whether you
  save Cid.

  Heading south from the house leads to a beach.  Here there are four types
  of fish that can be caught.  Everytime you talk to Cid, the fish types are
  reset.  The fastest fish will help Cid's health.  The moderate moving fish
  keep his status the same.  The slow moving fish hurt his health.  The very
  slow (sluggish) fish will instantly kill him.

  To save him, keep going to the beach and catching the fast fish.  If there
  are no fish, go back to Cid and talk to him to reset the fish.  Keep doing
  this, and after awhile (a long while) he recovers.

  To kill him, you can either not feed him anything at all and keep talking
  to him until he dies, or you can feed him bad fish until he does die.
  Alternatively, you can always feed him one of the sluggish fish.

  In my experience, it takes just as long to kill Cid as to save him.  Also,
  though the sluggish fish appear enough, they stay in the deep water where
  Celes can't reach them.  So either decide if you want to kill him or save
  him and stick with that.

  After you're done with this, you will land on one of the main continents
  near Albrook.  Head there if you want to stock up on items, but there is
  nothing particularly interesting there.  Instead head north (past Kefka's
  tower which you cannot enter) and go to Tzen.

  [  TZEN  ]-----------------------------------------------------------------

  Items:  Heal Rod, Pearl Rod, Tincture, Magicite, Drainer, Hyper Wrist

  As you enter town, Kefka unleashes one of his toys on the town, namely the
  Light of Judgement.  As you walk up toward the northern part of town, you
  see that a building is about to collapse.  All that is keeping the child
  caught inside safe for the time being is Sabin, who miraculously is holding
  the house up by himself.

  You have a few minutes to enter the house, find the kid and leave safely.
  The enemies inside use status ailments, so equip a Ribbon.  There are a
  total of eight treasure chests in the house, six of them treasures and two
  of them monsters-in-a-box filled with Pm Stalkers.  There are also random

  Given that the house is only two stories, if you run from all battles, you
  will be able to pick up all items and win both the monster-in-a-box battles
  long before time runs out.  The kid is in the basement.

  After you're done with that, Sabin joins up with Celes and they head off.
  Before leaving, stock up on items and equipment.  There is a guy hiding in
  the trees in the top right side of town.  In the World of Balance, you
  could have bought the Sraphim Esper from him for 3000 GP.  Now that the
  world is in ruins, he's much more willing to part with it.  It will only
  cost you 10 GP (what a steal).

  On the World Map, you'll notice that there is a large crescent shaped strip
  of land connected to the continent you are on.  Head to the eastern most
  part of it to get to Mobliz, your next destination.

  [  MOBLIZ  ]---------------------------------------------------------------

  Items:  Fenix Down

  As you enter, dogs bark a warning and a kid hurries into a house.  There's
  a barrel with a Fenix Down in one of the houses.

  Enter the house the kid went into and go downstairs.  You'll find several
  kids living underground here with Terra.  She claims she can no longer

  At this point, Phunbaba, an ancient monster released when the world was
  effectively "destoryed" by Kefka.  Terra attempts to fight it herself and
  gets soundly defeated.  Your party will come to attack Phunbaba themselves.



  Phunbaba  [Lvl. 31, ????? HP, ??? MP]

  Use your strongest attacks.  If either have it, Bio will more than likely
  be the strongest attack you have against Phunbaba.  It will flee after you
  have done enough damage to it.
  _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
   - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  Afterwards, Terra again confirms she cannot leave the children to fight.
  Before you go, a kid will give you the Fenrir Esper that Phunbaba dropped.
  Now head to the other end of the crescent shaped strip of land.  You'll
  end up in Nikeah.  Along the way you will pass by the Fanatics' Tower,
  which you can only access by use of the Airship.  Ignore it for now.

  [  NIKEAH  ]---------------------------------------------------------------

  Head to the Cafe and talk to all the members of an apparent gang of bandits
  that is lead by a man named Gerad.  They will leave and board the ship.  Go
  back into town and you'll notice a man who looks exactly like Edgar, only
  he's a palette swap.

  Of course, he is Edgar (especially obvious when you take into account that
  the name "Gerad" is a re-write of "Edgar").  Not to blow his cover, Gerad
  acts as if he has no idea who Celes is.  Board the boat.

  [  SOUTH FIGARO  ]---------------------------------------------------------

  Items:  Fenix Down*, Elixir*, Remedy*, X-Potion*

  The items are only available if you took my advice and left their "lesser"
  counterparts alone in the World of Balance.

  Shop around and reequip your two members.  When you're done, head into the
  Inn and you'll find Gerad lounging in one of the rooms.  As you try to get
  him to admit who he is, a bandit comes in and they leave to rob Figaro
  Follow the Bandits to the nearby Figaro Cave.

  [  FIGARO CAVE  ]----------------------------------------------------------

  Items:  X-Potion*, Ether*, Hero Ring*

  The items are only available if you took my advice and left their "lesser"
  counterparts alone in the World of Balance.

  As you enter, Siegfried stops you and tells you he will go in ahead.  No
  one cares, so go right in.  You've been through this cave enough you should
  know where to go.  Pick up the treasures if you left them in the World of
  Balance.  When you get to the other end of the cave, follow everyone's lead
  and use the turtle to go further into the cave.

  Any chests you run into now are already taken by Seigfried so don't bother.
  When you get to a fork, choose the bottom path.  The top path leads to
  Seigfried who will flee from you on sight.  It serves no purpose, so don't
  even bother.  At the end of the bottom path, exit the cave and you'll be
  in the jail cells of Figaro Castle.

  [  FIGARO CASTLE  ]--------------------------------------------------------

  Items:  Crystal Helm, Gravity Rod, Ether, X-Potion, Regal Crown, Soul Sabre

  Go upstairs into the main level and down into the other basement.  Keep
  going through the linear path.  Eventually, you will reach a room where you
  enter from the right.  There are two rooms each with two chests on the
  southern wall.  Take the left door out to find another treasure chest.
  After that, return to the room with the four chests and take the center

  Follow along the path and you find the bandits.  They head into a room, and
  Edgar finally reveals himself to the party.  A boss fight begins.



  Tentacle  [Lvl. 31, 7000 HP, 800 MP]
  Tentacle  [Lvl. 32, 6000 HP, 700 MP]
  Tentacle  [Lvl. 33, 5000 HP, 600 MP]
  Tentacle  [Lvl. 34, 4000 HP, 500 MP]

  Though there are four targets, and you have only three characters, it
  should still be an easy battle.  Have Sabin use his strongest Blitz, while
  Edgar uses Chain Saw.  Celes should simply attack.  Each tentacle has a
  different elemntal property they absorb, and it is not worth it to figure
  out which is which.  The battle should not take long.
  _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
   - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  When you are done, the party hides from the bandits.  They believe Gerad to
  have died and leave the castle.  Once they are gone, head back into the
  room where the bandits took the treasure.  Check the statue standing in the
  center of the room for a Soul Sabre.

  Once you are done have the old man take you to the area near Kohlingen.

  [  KOHLINGEN  ]------------------------------------------------------------

  Head into the Cafe and have a chat with Setzer.  He agrees to help out
  again and tells you to head to a place called Darill's Tomb.

  [  DARILL'S TOMB  ]--------------------------------------------------------

  When you get here, Setzer will open up the tomb.  Head down past the first
  room into one that extends to the left and right.  Head to the southeast
  room for a chest.  Go back to the main room.  Head to the southwest room.
  Grab the chest and head downstairs.  Grab this chest as well.  Stand in
  front of this treasure chest and take _one_ step down.  Then go straight
  right and you'll find a hidden passage that has an Exp. Egg.

  Leave the secret passage and go into the door.  Hit the switch.  Go back
  out, upstairs and back into the main chamber.  Go into the northeast room.
  Check the gravestone and a secret passage is revealed.  Go inside and hit
  the switch.  Go back into the main chamber.  Go into the center room that
  leads south.

  Hop onto the turtle and cross the pond.  Going to the southern room takes
  you into a room with four gravestones.  These are part of a mini puzzle.
  If you solve it, a clue is given about the Exp. Egg.  Since you already
  have it, there is no point to complete the puzzle.  However, for the sake
  of completion, here it is:

  Each gravestone has four letters carved in them.  They are:  ERAU, QSSI,
  DLRO, WEHT.  If you put all the letters together in that order and reverse
  them, you come up with "The World is Square".  One of the more clever bits
  of humor Square put into this game.  Go back to the main room and go into
  the southwest room.  Input the riddle into the gravestone and the clue
  comes up.

  Back to where we were, right after crossing the pond, before going into the
  room with the four gravestones.  Hit the switch next to you, and cross the
  pond to the right.  Head into the room.  Grab the right chest and save.

  The left chest is a monster-in-a-box, namely Presenter.  Defeating it nets
  you a Dragon Claw for Sabin.  If you can manage to have the final blow kill
  both the head _and_ shell at the same time, then you get two Dragon Claws.

  Now go up and you'll run into a boss fight really soon.



  Dullahan  [Lvl. 37, 23450 HP, 1721 MP]

  This boss should fall really quickly.  Celes should use Fire spells, Edgar
  should use the Chain Saw, Sabin should use AuraBolt, and Setzer can just
  sit there.
  _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
   - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  After this, you will see various scenes from Setzer's past of Darill.  When
  those are finished, you now have access to a new airship, the Falcon.  Your
  party will see a bird flying to Maranda.  This is "supposed" to be your
  next destination, but we will take a few detours first.

  --  Doom Gaze  --

  As an added note, as you fly around in the Airship, you can be randomly
  attacked by a monster named Doom Gaze.  It has a total of 55555 HP.  Of
  course, after doing a certain amount of damage in one battle, the monster
  turns tail and flees.  You have to keep fighting it randomly until it dies.

  Of course, after fleeing a battle, Doom Gaze does not ever gain any HPs
  back so it is not a difficult task.  When you defeat it, you will acquire
  the Bahamut Esper.

  Further, Doom Gaze can be defeated at once through the use of Vanish and
  Doom.  If, however, you use X-Zone, you will defeat Doom Gaze, but not gain
  the Bahamut Esper.  So do not use X-Zone.  Using Doom has no such penalties

  [  DUNCAN'S HOUSE  ]-------------------------------------------------------

  Duncan's house appears on the World Map as the center tree of five that
  form a cross shape.  If you are having trouble finding it, head to Narshe
  (which is marked on your map) and head in a northeast direction until you
  reach the northernmost point on the continent.  There should be a mountain
  range, and under it, the five trees.

  Be sure to bring Sabin.  When you enter, you are greeted by Banon dressed
  in Gerad's clothes.  No, not quite, but that's what Duncan looks like.  He
  and Sabin start sparring and eventually, Sabin learns the mighty Bum Rush.
  Unless you have completely neglected to use Sabin, in all likelihood, this
  will be your strongest attack.

  Now leave the cabin (which looks remarkably like Sabin's Shack from the
  World of Balance) and board the Airship.  Your next destination will be

  [  NARSHE  ]---------------------------------------------------------------

  Items:  Moogle Charm, Ribbon*, Elixir*, Pod Bracelet*

  There are random encounters here.  It isn't anything to worry about though,
  considering they are quite easy.  Don't bother trying any of the houses, as
  they are all locked (you'll have to bring Locke back here, later on).

  Head into the Mines and find the Moogle Cave.  When you get there, speak
  with Mog, who'll join your party.  After he joins, search the spot where he
  was standing, facing the wall.  You'll get the Moogle Charm, one of the
  most useful relics in the game.  Only Mog can equip it, but when Mog is
  wearing it, you won't face random encounters.

  * At this point, you can be incredibly cheap and place Mog in your party
    with the Moogle Charm equipped.  Then take him to all the yet-unexplored
    dungeons of the game, and loot all the treasures without having to worry
    about random encounters (do note, that you'll have to actively avoid
    boss battles on your own, because the Moogle Charm (obviously) does not
    prevent these.

  If you did not get the Rune Edge during the World of Balance, the chest is
  now a much more valuable Ribbon.  If you did not get the Fenix Down or the
  Sleeping Bag in the World of Balance, you can get a Pod Bracelet and Elixir

  Leave Narshe for now and board the Airship.  Head to Triangle Island.

  [  TRIANGLE ISLAND  ]------------------------------------------------------

  Items:  Ether, Red Jacket, Genji Armor, FakeMustache, Magical Brsh, Zephyr
          Cape, Hero Ring, Thunder Shld, Tack Star

  This is a triangular (*gasp*) shaped island located in the northeast of the
  World Map.  Land here and walk around until you face a random encounter
  (which means that you should take off the Moogle Charm if you have it now).

  You will eventually end up in a battle against a monster called the Zone
  Eater.  Allow it to use the attack "Engulf" against all your members, and
  you will end up in a cave.

  Going to the light at the top will take you back up to the surface.  Head
  south instead.  You'll come to a long room with a bunch of running fools on
  various bridges.  Jump onto a bridge and make contact with one of the guys
  who are running.  You'll be knocked down into a lower room.  Grab the two
  chests and climb back up.

  Now, attempt to cross the bridge, collecting all the treasures wihtout
  touching any of the running people.  If you fail, you can always try again.
  After you are done there, you come to a save point.  Save.

  The next room has several chests, and an unoriginal collapsing ceiling.
  You can see each "safe" spot as you proceed, so it should not be hard to
  avoid being crushed.  And you do not want to be crushed, as it means game

  After you are done with that room, you cross a cooridor and come to a room
  with many treasure chests.  Only one of them has an item, though and the
  rest are used a jump sites to get from one area to another.  Use the chests
  To get to a bridge directly above the only switch in the room.  On the
  bridge, head straight down and you'll land on the platform with the switch.
  Now you can grab the chest and head into the north room.

  Here you will find Gogo, Mimic extraordinaire, from Final Fantasy V.  It'll
  join you.  Now you are done with Triangle Island, so leave.  Board the
  Airship and head to Maranda (where the bird went when you first got the

  [  MARANDA  ]--------------------------------------------------------------

  Head to the house in the northeast.  Speak with Lola and read her letter on
  the desk.  Go outside and attach it to the carrier pigeon.  It will fly to
  Zozo.  This is, naturally, your next destination.

  [  ZOZO  ]-----------------------------------------------------------------

  Head to the front of the Inn, where a man is standing.  Purchase the item
  Rust-Rid from him.  Go inside the Cafe and climb upstairs until you come
  across two rooms.  The room on the left can be opened by using the Rust-Rid
  and it leads into Mt. Zozo.

  [  MT. ZOZO  ]-------------------------------------------------------------

  Items:  Ice Shld, Red Cap, Thunder Shld, Aegis Shld, Gold Hairpin

  Pick up the two chests immediately visible and head downstairs.  Circle
  around, picking up the chest, and you come back to the otherside of the
  starting point.  Grab the next chest, and you find two doorways.  Head to
  the left one for another chest, then take the right opening.

  Cross the bridge and you'll come to another cave.  Save and then head up
  and hit the switch.  You'll release the Storm Dragon from the chest, who
  proceeds to fly circles around the room.  Intercept it and a battle begins.



  Storm Drgn  [Lvl. 74, 42000 HP, 1250 MP]

  This boss might be a bit tough at this point.  Sabin, with the Bum Rush
  will more than likely be doing the most damage by far.  Concentrate on
  keeping Sabin healed up and you should be fine.

  You will win a Force Armor from the Storm Drgn.
  _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
   - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  After you've taken care of that, head south and eventually you will reach a
  cave full of flowers.  Go past it to a waterfall, where you will find Cyan.
  After a few events, he will join your party.

  Go back to the waterfall area and pick up a key.  You can now open the
  chest in the flower room.  It contains two books.  They serve no purpose in
  the NA version of the game.  I've heard that the Machinery Manual will
  allow Cyan to use Edgar's "Tools" in the Japanese version, but I've never
  been able to confirm it myself.

  Head to Doma Castle, to complete the rest of Cyan's quest.

  [  DOMA CASTLE  ]----------------------------------------------------------

  Items:  Elixir, Ether, Remedy, X-Potion, Fenix Down, Beads

  Make sure Cyan is in your party.  If you want the third Momento Ring in the
  game, bring along Gogo.  Search the castle for items.  The Elixir is in a
  clock (naturally), the Remedy is in a pot.  The rest are in chests.  When
  you are done with that, go into one of the rooms with beds and take a nap.

  [  CYAN'S SOUL - DREAM WORLD  ]--------------------------------------------

  Items:  Genji Glove, Flame Shld, Ice Shld, X-Potion

  You begin as a single character in a maze.  Your objective is to find your
  other party members and then leave the area.

  Personally, my strategy for finding my way out of the maze is to just keep
  picking random doors.  Terrible, I know, but it works for me.  After you
  get your other two members back, you'll eventually end up opening a door
  that causes Larry, Moe and Curley to attack you.



  Moe  [Lvl. 47, 12500 HP, 2000 MP]
  Larry  [Lvl. 47, 10000 HP, 2000 MP]
  Curley  [Lvl. 47, 15000 HP, 2000 MP]

  There's really not much you need to worry about.  Seriously, if you have
  trouble defeating the Three _Stooges_, there is something wrong.
  _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
   - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  Once you are done ridding yourself of those pests go through the door they
  were "guarding".  You will end up on the dream version of the Phantom

  Head left until you come to a switch.  As you did in the original Phantom
  Train, pull it twice.  Grab the chest.  The next chest is blocking an
  additional chest.  Head further left and acquire the Lump of Metal.  Move
  back to the "guard" chest and drop the metal into it.  Now you can move
  past it to the chest.

  Go to the next switch and hit it.  The treasure chests will be arranged as

        Chest - Open            Chest - Open            Chest - Closed
        Chest - Closed          Chest - Closed          Chest - Open

  The next cart has a simple switch puzzle.  Hitting one switch moves on
  piece of furniture.  Easy enough to solve.

  After bypassing the switch puzzle, you'll come across six treasure chests
  that you need to arrange following the example above.  After that, hit the
  switch directly above the six chests.

  Now head left into the engine room.  After entering, leave and you will end
  up in a cave, in Magitek Armor.  Head south to exit the cave.  You'll end
  up in a place that continues to loop around leading you nowhere.  So,
  instead of heading forward, go back and you'll come into a screen with a
  bridge.  Trying to cross it will cause you to appear back at Doma Castle.

  Here, Cyan's wife and son tell you to free his soul from Wrexsoul.  Explore
  the around the castle for three scenes of Cyan's life before heading to the
  throne room.  Here you'll find Wrexsoul.



  Wrexsoul  [Lvl. 53, 23066 HP, 5066 MP]
  SoulSaver  [Lvl. 41, 3066 HP, 566 MP]
  SoulSaver  [Lvl. 41, 3066 HP, 566 MP]

  At the beginning of battle, Wrexsoul will disappear.  If you want to end
  the battle the cheap way, just cast the X-Zone spell.  Instant victory.
  Note, that you may have to cast it more than once, but it should only take
  at most two or three castings.

  If you wish to steal the Momento Ring, or defeat Wrexsoul the regular way,
  you have to continue attacking one of your own characters until they are
  critically hurt.  Then Wrexsoul will appear in a tangible form.
  _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
   - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  After you are done with this, a sequence will occur, and Cyan will now have
  access to all of his SwdTechs.  When back in the real world, head back into
  the throne room and take the Alexander Esper off the throne.

  Now that you are done, head back to the Airship.  Your next destination is
  the Veldt.

  [  VELDT  ]----------------------------------------------------------------

  Pick up Gau as you would normally if he used his skill Leap.  That is, have
  only three members in your party and fight on the Veldt.  Eventually, Gau
  will make his appearance and join up with you.

  Now, head into the Cave in the Veldt, which is where Cresent Mountain used
  to be.

  [  CAVE IN THE VELDT  ]----------------------------------------------------

  Items:  Rage Ring, Striker

  When you enter, there are two paths.  Take the north one.  The east one
  leads nowhere.  Grab the chest for a Rage Ring.  Talking to the people will
  only give you hints toward getting back Gau, but that's not exactly useful.

  Head through the wooden door.  You'll come across a hallway blocked from
  view, which clearly has a "secret passage".  Head to the right and open the
  chest for a fight again Allo Ver.  After defeating it, you acquire the
  Tiger Fangs, Sabin's best weapon.

  Now head south from the hidden passage.  Follow the path and you get to a
  place that is blocked off by rocks.  Head a bit south and pull the switch
  to move the rocks.  Head a bit more south to grab the Striker.

  Go through the passage originally blocked by rocks and you'll eventually
  end up seeing Shadow lying on the floor.  If you did not bother to wait for
  Shadow on the Floating Continent, then Relm will be here instead.  You get
  attacked by the SrBehemoth.



  SrBehemoth  [Lvl. 43, 19000 HP, 1600 MP]

  This fight is nothing to be worried about.  SrBehemoth is not particularly
  difficult to beat.  Like always, simply use your best attacks and it should
  bite the dust soon.

  After you defeat it, another one attacks you from behind.

  SrBehemoth  [Lvl. 49, 19000 HP, 9999 MP]

  The battle is much the same.  There are only two differences.  One being
  that you are attacked from behind (minor problem, if that).  Two is that
  this Behemoth is undead.  If you do not feel like beating it the same way
  you beat the previous one, just use a Fenix Down and be done with it.
  _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
   - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  After this, your party takes Shadow/Relm over to Thamasa to recuperate.
  Leave Thamasa for now, there is no point to staying here.  Pilot the Falcon
  over to Figaro Castle.

  [  FIGARO CASTLE  ]--------------------------------------------------------

  Go to the Basement and have the old man take you across the mountains.
  Halfway through, you will be given the choice to keep going or stop and
  explore.  Choose to stop.  Head to the jail, and go through the hole in the
  wal behind the far cell.

  [  CAVE TO ANCIENT CASTLE  ]-----------------------------------------------

  Items:  Ether, Wing Edge, Doom Darts, Magicite, X-Potion

  The cave is not very remarkable.  Treasures are scattered all over, so pick
  them all up.  Be warned, one of the chests houses a monster-on-a-box.  This
  one is Master Pugs, and you will win a Graedus from the fight.

  The save point is a marker of sorts.  Make sure you collect all of the
  treasures before you head past the save point.  Once you are done treasure
  hunting, go through and you will end up in the Ancient Castle, home of the
  petrified Esper Odin.

  [  ANCIENT CASTLE  ]-------------------------------------------------------

  Items:  X-Ether, Punisher, Blizzard Orb, Gold Hairpin

  You will be treated to a scene with Odin using the Atom Edge (and yes, this
  is where I got my name from).  Then he gets beaten and petrified by a
  sorceress (damn it!).

  Head up, but before going into the castle, go to the adjacent room to the
  left.  The chest here contains a monster-in-a-box called KatanaSoul.  Upon
  defeat, you will get the (almighty) Offering.

  Now, head to the other adjacent room to the right of the castle entrance
  and pick up the chest.  When that's done, head into the castle and go
  straight up until you come across Odin.  Examine the statue and you will
  get the Odin Esper.  From the right throne, walk down exactly five steps
  and you should be standing on some steps.  Press the action button.

  This opens up a secret room on the right side.  Head there and examine
  the shimmering dot in the bookcase for the Queen's diary.  Examine the
  bucket for a X-Ether item.  Head downstairs to encounter the Blue Drgn.



  Blue Drgn  [Lvl. 65, 26900 HP, 3800 MP]

  As you might suspect, the Blue Drgn has an affinity towards Ice.  So avoid
  using that against it.  You strongest attacks should be enough to take it
  down fairly fast.

  You will acquire a Scimitar for defeating this boss.
  _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
   - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  Head up a bit and you will see that the Queen is also petrified.  If you
  walk up and examine her, Odin will become Raiden.  Raiden is stronger and
  allows you to learn the Quick spell.

  --  Odin or Raiden  --

  I lot of people tend to wait until later in the game to transform Odin into
  Raiden.  The reason is because once Odin is transformed, he cannot be
  reverted back and Odin possesses the _only_ Esper Speed bonus on level up.

  Either way, head back into the throne room.  Go into the northeast room for
  two treasure chests.  Now that you are done, leave the castle and the cave.
  Return Figaro Castle back to where it was and board the Airship.  Your next
  destination is the Colosseum.

  [  COLOSSEUM  ]------------------------------------------------------------

  Wager the Striker you acquired from the Cave in the Veldt.  You will fight
  a battle against Shadow.  Once you have won, you get the Striker back and
  Shadow joins permanently (took long enough).

  Now that you are done, head to Jidoor.

  [  JIDOOR  ]---------------------------------------------------------------

  Items:  Moogle Suit, Relic Ring, Potion, Ether, Remedy

  Head straight to the north of town and enter Owzer's House.  Try to go into
  the Art Gallery.  You are turned back.  Read Owzer's Diary and then hit the
  lamp at the base of the stairs.  Now head into the Art Gallery and examine
  Emperor Gestahl's portrait twice.  You will get information on the Phoenix

  Now examine the painting directly south of Gestahl's.  A battle ensues and
  after winning, a door is revealed.  When you run into a choice between two
  doors, take the left for a chest.  Then take the right, and head into the
  space behind the three doors for a chest.

  Enter the leftmost door.  Continue along and you'll eventually end up
  falling from a painting.  This room has many floating chests.  Standing
  under each one causes a random battle, but allows you to take the contents
  of the chests.

  Check the armor painting and you will get attacked.  Once you defeat that
  monster, a door will appear.  You will end up in a room will a save point
  and two doors.  The left door is useless as it will just take your back to
  an earlier point.

  The right door leads to Owzer, Relm and a boss fight.



  Demon  [Lvl. 41, 30000 HP, 7600 MP]
  Woman  [Lvl. 37, 56000 HP, 9400 MP]

  During the battle, the demon and the woman switch off.  Your objective is
  to destroy the demon.  So, basically, attack the demon, but do not attack
  the woman.

  Fire spells and your strongest attacks will be able to end this battle
  relatively shortly.
  _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
   - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  After this is done, Relm will have joined your party and you will get the
  Esper Starlet.  Leave town, and board the Airship.  Time to get Strago.

  [  FANATICS' TOWER  ]------------------------------------------------------

  Make sure Relm is in your party.  As you enter, a scene will automatically
  occur and Strago rejoins the party.

  I suggest you leave for now, instead of climbing the tower.  At the end,
  you are forced to fight MagiMaster who automatically casts Ultima upon
  defeat, and one of the easier ways to defeat him is to use Life3.  Since
  you haven't completed the Phoenix Cave yet, you do not have access to Life3
  at this point.

  Place Strago in your party and head to Thamasa.

  [  THAMASA  ]--------------------------------------------------------------

  Bringing Strago and Relm here, you will find that Gungho has been injured
  by Hidon, the beast Strago hunted when he was younger.  Strago vows

  Despite what Strago says, you can bring a full party and still be able to
  fight Hidon.  Also, now that the Thamasa scene is over, you do not need to
  have Relm in your party anymore.

  Head to the surfaced Ebot's Rock directly north of Thamasa.

  [  EBOT'S ROCK  ]----------------------------------------------------------

  Inside the cave, you will find a treasure chest that wants corel.  Warp
  around the maze collecting coral from each treasure chest.

  Make sure you have around 25 pieces before you feed the chest.  When you
  do, it will be satisfied and move out of the way.

  Head up and your party runs into Hidon.



  Hidon  [Lvl. 43, 25000 HP, 12500 MP]
  Hidonite  [Lvl. 43, 3500 HP, 1000 MP]
  Hidonite  [Lvl. 43, 3500 HP, 1000 MP]
  Hidonite  [Lvl. 43, 3500 HP, 1000 MP]
  Hidonite  [Lvl. 43, 3500 HP, 1000 MP]

  If you are worried, wear poison resistence.  It shouldn't be needed though
  as Hidon is a pushover.  Eliminate the Hidonites first and then just let
  loose with your strong attacks agaisnt Hidon.

  Before you eliminate Hidon, though, let him cast the GrandTrain lore so
  Strago can learn it.
  _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
   - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  After this, Strago goes back to Gungho to brag.  Your next destination is
  the Phoenix Cave.  On the airship, head to the mountain range shaped like
  a star directly north of Kefka's Tower.  There is a small opening in the
  middle.  Land here with your airship.
  You will be prompted to form to parties.

  [  PHOENIX CAVE  ]---------------------------------------------------------

  Items:  Wing Edge, Warp Stone, Dragon Horn, Ribbon

  Have the first group go into the cave and step on the switch that is there.
  This will open up an area further into the cave.  Switch to your other
  group and head into the opening.

  You will come to an area with spikes on the floor to the northeast, an
  opening in the southeast and a chest to the west.  Attempt to grab the
  chest and you will fall down a floor onto a nicely placed set of spikes.
  Head south, up the stairs and step on the switch.  A bridge will form that
  allows your group to open the chest.

  Now head to the aforementioned opening in the southeast and step on the
  switch.  Switch to your other party and head through the opening.  Have
  them advance up and step onteh nearest switch.

  Switch back to the other group and head through the newly cleared ground.
  Then go to the right and down towards a switch.  Step on it and change to
  the other group.

  The chest that is opened up is one of the many chests that have already
  been pillaged (don't worry, you'll automatically acquire all of them
  later on).  However, if you head directly south of the chest, you can get
  to a "hidden" chest.  When you've gotten that, head to the stairs and go

  You have a choice of going south then east or going to the west for an
  empty chest and a switch.  Go to the latter and step on the switch.  It
  causes a group of rocks to appear in the lava.  Now head back and take
  the other route.  Ignore the (empty) chest and you'll end up at a dead
  end.  Switch to the other group.

  Head left and you'll reach a staircase leading down.  Take it and head to
  the right.  Cross both sets of rocks.  Don't bother with the chest behind
  the spikes.  As you can imagine, it is empty as well.  Step on the switch
  to give your other group a passage.  Switch to them.

  Go into the new passage, up the stairs.  Circle around back downstairs and
  hit the switch to open up the passage for the other group.  Switch to them.
  You will shortly come to another switch.  Step on this and (again) switch
  to the opposite group.

  Head upstairs and past the newly retracted spikes.  When you reach the
  stairs, go down.  Hop across the stones to get to the left, then hop again
  across the stones to get to another platform.  Head right and you will come
  to another platform that has two choices.  Taking the closer one leads to
  an empty chest.  The further one leads to a stairway going up.

  You will find a switch on the wall.  Pull it and head south to a passage
  blocked by rocks.  Switch groups.

  Head past the save point (use it if you wish) and you eventually come to a
  switch and a passage leading further.  For now, step on the switch to open
  up a trail for the other group.  Obviously you need to switch groups to
  put it to good use.

  Head south, momentarily ignoring the stairs and you'll eventually run into
  the Red Dragon and a chest behind it.



  Red Dragon  [Lvl. 67, 30000 HP, 1780 MP]

  The Red Dragon, like all the others, isn't too hard to defeat.  As always,
  use the tried and true method of unloading all your strongest attacks to
  take it down.

  You will acquire the Strato for Cyan upon defeating it.
  _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
   - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  Head back up to the stairs you passed earlier.  You'll be on a platform
  that has three switches, one on the northern side and two on the southern
  side.  Step on the northern one and switch groups.

  Head through the rock passage and downstairs into the lava pit area.  Get
  the chest that is available and head to the only other exit in the north
  west.  Circle around and hop across the rocks.  Now, step on one of the
  two southern switches and have the other group do the same.

  Pick whichever group you want (doesn't really matter) and advance further
  into the cave.  You will run into Locke who has just taken the Phoenix
  Esper (though a bit cracked) out of its chest.  The entire party including
  Locke heads to Kohlingen.

  [  KOHLINGEN  ]------------------------------------------------------------

  Items:  X-Potion, Fenix Down, X-Ether, Elixir, Flame Shld, Valiant Knife

  Locke will have a lengthy scene with Rachel who is temporarily being
  revived by the Phoenix Esper.  When it is over, Locke will meet up with
  Celes and give the party all of the items listed above.  They were the
  empty chests that were abundant all over the Phoenix Cave.

  Now we can go pick up Terra.  Head to Mobliz.

  [  MOBLIZ  ]---------------------------------------------------------------

  Items:  Ether

  Come prepared to take down Phunbaba for good.  Going to the cave you were
  in earlier, the children all say that Katarin is missing (Duane and Terra
  are both nowhere to be found as well).  Go to the house on the left and you
  will find Duane.  Talk to him and go down the hidden staircase (you'll
  notice the dog taking it).

  Here you will find both Terra and Katarin.  The pot down here houses an
  Ether.  After speaking with them, Duane comes and apologizes to Katarin.
  Of course, this moment cannot go uninterrupted, so Phunbaba decides to
  show his ugly self.



  Phunbaba  [Lvl. 31, 26000 HP, 10000 MP]

  At this point in the game, you should easily be much more powerful than is
  required to take down Phunbaba.  Use your strongest attacks and Bio.  Once
  you've done enough damage, Phunbaba removes a few characters from battle.
  At this point, Terra decides to join in.

  Phunbaba  [Lvl. 31, 26000 HP, 10000 MP]

  Phunbaba is, still, weak.  As before use your strongest attacks and Bio.
  After you take down its HPs this time, it finally lies down and dies.
  _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
   - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  Finally, Terra regains her fighting spirit and joins your party.  Get on
  the Airship and head to the Opera House.

  [  OPERA HOUSE  ]----------------------------------------------------------

  Head up to the area where your party watched Celes' performance.  The
  Impressario is pacing around because of a coffee overdose.  That and one of
  the eight dragons is on stage.  To reach it, head to the area in the
  northeast area.  Pull the third switch from the left and you will fall to
  the stage.



  Dirt Drgn  [Lvl. 53, 28500 HP, 16500 MP]

  Yet another dragon, yet another easy battle.  Again use your strongest
  attacks to take it down.

  If you have trouble (not likely) equip a Cherub Down or two.
  _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
   - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  Once that is over with, Impressario gives you his thanks (sans reward, that
  cheap bastard) and off you go.  Put both Locke and Mog in the party and
  head to Narshe.

  [  NARSHE  ]---------------------------------------------------------------

  Items:  Ragnarok, Cursed Shld, Gauntlet, X-Ether

  Now that you have Locke, you can open up all the doors to the houses.  Only
  two of them contain anything of use at all.  The first of which is the
  Weapon shop.  Go in and head downstairs behind the counter.  You will find
  an old man sitting in a chair beside a bed.  Speak with him and he offers
  to either give you the Ragnarok Esper or forge it into the sword.

  This is, of course, a matter a preference.  If you want my suggestion, go
  for the sword.  For a much more detailed explanation, which explains how
  completely obsolete the Esper is (in my opinion), check the FAQ section of
  this guide.

  Now that you the Ragnarok, head to the house directly north of the Weapon
  shop.  Inside, head down the stairs and you'll find a man lying in a bed.
  Speak with him and he hands over the Cursed Shld.  Again, check the FAQ
  for more information on this, but all the information you could want
  regarding the Cursed Shld can be found in Tze Jo's guide (refer to the
  credits section).

  When you have these two items, head into the Narshe Mines toward the area
  where you faced Kefka in a multi-party battle near the beginning of the
  game (and where you found Mog being held captive by Lone Wolf.  When you
  get here, you'll find the Ice Dragon.



  Ice Dragon  [Lvl. 74, 24400 HP, 9000 MP]

  You should be fairly used to these guys by now.  HIt it with your most
  powerful atttacks to bring it down.  If you need any extra edge against
  this dragon (which you really shouldn't, equip items that help against
  Ice based attacks.

  You will acquire a Force Shld for defeating it.
  _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
   - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  After defeating the dragon, head across the bridge and meet with Tritoch.
  You must face it in battle now.



  Tritoch  [Lvl. 62, 30000 HP, 50000 MP]

  For an Esper that's been so troublesome in the story, Tritoch doesn't seem
  to want to put up too much of a fight.  Use your strongest attacks and it
  will be defeated in a few hits.
  _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
   - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  Once you win, Tritoch joins you (who saw that one coming?).  A part of the
  cliff opens up and you can jump into a cave below.  Even though you have no
  idea what's down there, your characters, being fictional, jump head long
  into the unknown for nothing, save idle curiosity.

  The party lands in Umaro's cave.  Head to the left opening, but do not
  advance too far.  If you pay attention to the floor, you can see gaps that
  cause your character to fall through to a lower level.  Get around the two
  gaps blocking this opening by head above them.  You'll end up near a chest
  which contains a monster-in-a-box battle against three Pugs.  Upon defeat,
  each one has a chance of leaving behind a Minerva armor, but don't expect
  all three.  In some cases (all too often, unfortunately, all three don't
  drop anything at all).  Now, head back to the original room.

  Head into the middle hole and you'll see two treasure chests (one of which
  contained the Pugs).  Take the northern one and head to the southern one.
  You'll fall through a pit and end up on a lower level.  Get on the wooden
  bridge and head to the visible treasure chest.

  Now head to the northeast exit (the one you get to by crossing a few
  bridges).  You'll eventually come to switch in the wall, followed by yet
  another bridge, and another switch.  Ignore the first switch as it only
  sends you back a level and pull the second switch.

  You fall through to Umaro's den.  Examine the skull head in the middle of
  the room to acquire the Terrato Esper.  Because of your "theft" Umaro comes
  stomping in to fight.



  Umaro  [Lvl. 33, 17200 HP, 6990 MP]

  This is yet another easy battle.  Umaro should take no more than two hits
  to take down.
  _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
   - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  After you've put Umaro in his place, Mog does it again, though this time
  verbally.  Because of Mog's silk tongue, you now have Umaro as a new ally.
  There's nothing left in Narshe, so head back to the Airship and take off.
  Your next destination is Solitary Island.

  [  SOLITARY ISLAND  ]------------------------------------------------------

  Head to the beach where you caught fish for Cid (south of the house).  Here
  you will find the Palidor Esper lying on the floor.  Since there is no one
  around to claim ownership, borrow it for awhile.  It's not like the seagull
  is going to complain to you.

  Board the Airship and head to the final sidequest:  the Fanatics' Tower.

  [  FANATICS' TOWER  ]------------------------------------------------------

  Items:  Safety Bit, Air Anchor, Genji Shld, Stunner, Force Armor, Gem Box

  First, here is some general information regarding the tower.  It is set up
  whereas each section is near identical to the previous.  The climb up will
  be generally unremarkable.  There is one dragon here and one hidden chest.
  The rest are plainly obvious.  At the top floor, you will find the Gem Box.
  If you remove it, and try to leave the tower, you will be attacked by the
  boss, MagiMaster.

  Most notable of this place is that you cannot use any commands aside from
  "Magic" and "Item".  There are a few exceptions to this, such as using
  Umaro.  I've heard you can also cast Berserk on a character, but I usually
  just use the Moogle Charm to avoid all battles.

  Lastly, if you speak with the bandits on the ground, one will attempt to
  sell you information for the not so low price of 100000 GP.  It is, though
  this should be more than adequately obvious, a rip off.  All he tells you
  is that there is a castle under the path Figaro Castle takes, and where the
  Ragnarok is located.  If you are following this walkthrough, you should
  have already completed these things so there is no point to paying him
  (unless of course you _like_ wasting money for no reason).

  Now then, the way up should be very generic.  When you come to the first
  room, go in and grab the treasure.  Stand to the right of the chest and
  examine the spot.  This will open up a room on the level below you for the
  hidden Air Anchor tool for Edgar.

  Continue on and you come to another treasure room.  Go on some more and you
  will find the next treasure room contains not only a chest, but one of the
  legendary dragons.  Legendary or not, it is going down.



  White Drgn  [Lvl. 71, 18500 HP, 12000 MP]

  Another dragon battle.  This one is slightly remarkable due to the fact
  that it is in the Fanatics' Tower where regular fighting is banned.  Still,
  simply use your strongest spells to take it out.
  _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
   - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  The rest of the tower is unremarkable.  At the top, make sure you are
  prepared for the MagiMaster before taking the Gem Box.  He isn't very hard
  at all, but he does take a certain bit of preparation.



  MagiMaster  [Lvl. 68, 50000 HP, 50000 MP]

  During the actual battle, MagiMaster will change elemental weaknesses every
  time he is hit by an elemental spell.  This can get annoying, especially
  considering he continuously pelts the party with his own spells (didn't
  expect him to sit there, did you?).  Casting Berserk on him nullifies both
  problems and makes the battle easy.

  Of course, there's a catch.  Upon defeat, MagiMaster will use the almighty
  and omnipotently powerful Ultima spell.  There are four ways and four ways
  only to survive this (the latter two I found out about while browsing the
  GameFAQs Final Fantasy III Message Board [see credits]):

  1.  Have enough HPs to survive this.
  2.  Have casted Life3 (Phoenix Esper) on at least one character.
  3.  Have removed enough MPs so that MagiMaster cannot cast Ultima.
  4.  Have at least one character in "Jump" status when Ultima is cast.

  The last method works because the character in the air is not effected by
  Ultima.  Of course, you cannot simply use the "Jump" command normally
  because you are in the Fanatics' Tower.  Instead, you must make use of the
  Palidor Esper, and its Sonic Dive ability which puts all characters in the
  "Jump" status.  Be absolutely positive that you can kill by the third jump
  as you can only normally call an Esper once per battle.
  _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
   - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  Once that is done, leave with your treasures.  There's only one place left
  to go, the final area of the game, Kefka's Tower.  To get inside, you must
  "land" your airship "onto" the tower, and you will be prompted to form
  three parties.  This is _not_ a point of no return, so do not worry about

  [  KEFKA'S TOWER  ]--------------------------------------------------------

  Items:  Coronet, Fixed Dice, Minerva, Tack Star, Force Shld, Force Armor,
          Ribbon, Red Cap, Nutkin Suit, Gauntlet, Hero Ring, Aegis Shld,
          Megalixir, Rainbow Brsh, Tack Star

  This is the final dungeon of the game.  Following general RPG design rules,
  this place is loaded with some of the strongest monsters and bosses in the
  game.  It is also a treasure house of powerful weapons and armors.

  This particular dungeon is much like the Phoenix Cave, in that you have to
  use separate teams to navigate to the end of the dungeon.  Although, this
  time, you have to use three separate parties rather than two.  Split up
  your characters evenly as best you can and land on the tower.  (If you are
  interested in Strago's Lore abilities, I suggest you place him in the
  first group.  This team seems to run into the enemy Dark Force more often
  than the others)

  With the first team, follow the linear path and grab the chest.  The next
  area you run into will be a mechanical type room.  There's a chest in here
  too.  Continue along until you hit a dead end room with a visible switch
  and chest on the other side inaccessible to this party.  Since you are at
  a dead end, give the second party a shot.

  As the second party, follow the path to a chest.  Further in this room,
  you come across a fork in the road, one going up, leading to a chest, the
  other going down.  Take the chest, then continue along.  You'll end up in
  the Vector prison.  In the first cell on the left awaits the newly and
  (not quite) "all-powerful" Atma.  Defeat it for a save point.  Continue
  along and you will fall into a new area.  The next area contains a choice
  between which pipe you want to go into.  The right pipe lead back to a
  previous area, so choose the left one.  Grab the chest, head down the
  conveyor belt, and head left for another chest.  Go into the left room
  which brings you on the other side of the room your first party was in.
  Hit the switch (opening the path for the first party) and grab the chest.
  Now leave the room and enter the other door.  Keep going and you will find
  your next boss battle:



  Gold Drgn  [Lvl. 62, 32400 HP, 4000 MP]

  You've been in enough Dragon battles to know the drill.  This one is fond
  of using Bolt 3, so be prepared for that.  Otherwise, there's not much to

  With this defeat, there is only one Legendary Dragon left before you get
  the fabled Crusader Esper.
  _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
   - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  Just continue along the linear path.  You'll eventually come to a dead end
  with a switch.  Stand on said switch and switch to the third party.

  Follow the path and grab the chest.  Go into the room directly above that
  chest and you'll come across two additional chests.  After ransacking them,
  go back to the area with the first chest and continue south.  Enter the
  only door left.  Continue along and grab the chest for a Hero Ring.  In
  here there is a hidden Aegis Shld that is extremely well hidden, and thus
  difficult to obtain.  Here's a map of where it is:

          KEY                                       |=|
           _                                        |=|
          |_| Visible tile                          |=|
           _                                        |=|
          |.| Not-visible tile                 _    |=|    _
           _                                  |_|_ _|=|_ _|_|
          |s| Stairs                          |_|_|_|_|_|_|_|
           _                                    |_|
          |H| Hero Ring (Chest)          _ _ _ _|_|    _ _ _
           _                            |=|=|=|=|_|   |_|H|_|
          |A| Aegis Shld (Chest)                |_|   |_|_|_|
           _                                    |_|   |_|_|_|
          |=| Conveyor Belt                     |_|_ _|_|_|_|
                                         _ _ _ _|_|_|_|_|s|s|
                                        |.|.|.|_|     |_|_|_|
                                        |.|.|.|_|     |_|_|_|
                                        |.|.|.|.|_ _  |.|.|.|
                                              |.|.|.| |.|.|.|
                                           _      |.|
                                          |.|     |.|
                                          |.|     |.|
                                          |.|     |.|
                                          |.|     |.|
                                          |.|     |.|_ _ _ _ _ _
                                          |.|     |.|.|.|.|.|.|.|
                                          |.|_ _ _|.| |.|    _|.|
                                          |.|.|.|.|.| |.|   |.|.|
                                          |.| |.| |.| |.|  _|.|
                                          |.|             |.|.|
                                          |.|             |.|
                                          |.|            _|.|
                                          |.|    _ _ _  |.|.|
                                         _|.|   |.|.|.|   |.|_ _
                                        |.|.|   |.|A|.|   |.|.|.|
                                          |.|   |.|.|.|   |.|
                                          |.|   |.|.|.|   |.|

  After grabbing the Aegis Shld, take the north conveyor belt into a room
  with a save point.  Further in the room, you'll face a boss battle.



  Inferno  [Lvl. 67, 30800 HP, 9700 MP]
  Striker  [Lvl. 67, 11000 HP, 2600 MP]
  Rough  [Lvl. 69, 8000 HP, 770 MP]

  An easy enough battle.  Because both Striker and Rough can be regenerated
  if destroyed, don't even bother attacking them.  Concentrate solely on

  It is fond of casting Bolt 3, so watch out.  Shrapnel also warrants note,
  but all in all, this should be like any other boss battle in the game:
  _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
   - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  Continue along, and you will come across a chest.  Grab it for a Megalixir.
  Further down you find an opened chest with a red glowing light, and a door.
  Examine the chest, and it will clear debris from an area on the conveyor
  belt that is impeding the way of your other party.  Go up on the conveyor
  belt and grab the chest.  Then circle back and head into the only available
  door.  This will lead to the last and final Legendary Dragon.



  Skull Drgn  [Lvl. 62, 32800 HP, 1999 MP]

  Not much to note.  Just a straight-forward battle.  Unload with your best
  attacks and you'll take it down quickly.  Fire spells and Pearl do well as

  Aside from the unremarkable battle, you finally get the Crusader Esper.
  _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
   - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  Continue along the path and you'll find yourself in a familiar dead end.
  Step on the switch and take control of the first party.

  The path is completely linear.  Eventually you'll come across the other two
  parties.  Just keep going and you'll end up in a room with a switch in the
  middle and two more in the northeast and northwest.  Go left and the path
  will close off.  Go down and you'll be on a platform with a weight which is
  positioned directly over one of your parties.

  Switch to each of the other parties and move them off the switches.  Now,
  as the first party, push the weight off onto the switch.  Then head up,
  back into the room and step on the switch.  Take control of the party which
  just had the weight dropped near them, and proceed into the building.  Go
  right and drop the weight onto the other switch.  Now, take control of the
  final party and head into the building.  Step on the switch to create a
  new door.  Head south, and step on the switch there.  Now, go back into the
  building and step back on the middle switch.  Now, take control of the first

  Head south to the platform where the weight was dropped from.  There will
  be another door now.  Enter it.  Follow the path and you will find a boss
  battle against one of the three statues, Doom.



  Doom  [Lvl. 73, 63000 HP, 4800 MP]

  Not too difficult.  Mainly uses physical attacks on your party and Ice
  based elemental spells.  About halfway through the battle, it will also
  cast ForceField and RPolarity (switches your front-row to back-row and
  _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
   - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  Upon defeat, it will spawn yet another save point.  Climb into the pipe and
  step on the switch.  Switch to the next party.

  Again, head south to the room where the weight was dropped.  Go into the
  new door and follow the path to the next statue boss, Goddess.



  Goddess  [Lvl. 68, 44000 HP, 19000 MP]

  This is a pincer battle, but regardless, it is the most difficult of the
  three statue battles.  Goddess will often use Love Token, which effectively
  make one character guard for her.  She will also cast spells like Quasar,
  so watch your HP.  The key is to kill her quick.
  _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
   - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  She will also spawn a save point.  Continue forward and step on the switch.
  Now switch to the final party.

  Head north and you meet the (once) invinsible Guardian.



  Guardian  [Lvl. 67, 60000 HP, 5200 MP]

  Though no longer unbeatable, Guardian still has tons of HP.  It's not
  particularly powerful, though, so just use your best spells and abilities.
  _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
   - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  When it is defeated, it will leave a save point.  Follow the path and you
  will meet up with another boss, the last of the three statues, Poltrgeist.



  Poltrgeist  [Lvl. 67, 58000 HP, 18900 MP]

  Yet another boss who uses Shrapnel.  It also uses Fire3 quite often.  It
  seemed to use it every other round.  Poltrgeist will also use Flare Star
  and WaveCannon as the battle goes on.
  _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
   - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  Continue on to find a save point and a hole in the floor.  Fall into the
  hole and step on the switch.  All of your characters will now be taken to
  a meeting with Kefka, the final boss of the game.

  The dialogue in this one meeting is some of the greatest stuff found in
  video games.  Enjoy it.  After that's done, you can select the order of
  your characters.  This is order they will appear in the final battle.



  Face  [Lvl. 74, 30000 HP, 10000 MP]
  Short Arm  [Lvl. 73, 27000 HP, 10000 MP]
  Long Arm  [Lvl. 73, 33000 HP, 10000 MP]

  The final battle starts out with your first four characters against several
  unnamed enemies.  (The names are those found in MasterZED's Monster Stats
  Guide [see credits])  After defeating this first tier, any dead comrades will
  be replaced by the next character in line.  This will happen after each tier
  battle.  There are a total of three tiers before you face off against Kefka.

  This first tier is remarkablely easy.  Shouldn't take many hits to finish
  this part off fast.

  Tiger  [Lvl. 70, 30000 HP, 10000 MP]
  Tools  [Lvl. 73, 24000 HP, 10000 MP]
  Magic  [Lvl. 72, 41000 HP, 10000 MP]
  Hit  [Lvl. 73, 28000 HP, 10000 MP]

  Again, not much to note.  Finish them off quick to enter the third tier.

  Sleep  [Lvl. 63, 40000 HP, 10000 MP]
  Girl  [Lvl. 58, 9999 HP, 10000 MP]

  Take out Girl first since she has less HP, and casts Life 2 on Sleep if he
  is targetted first.  Aside from that, there is not much that needs to be
  placed into a "battle strategy" because they, too, are ridiculously easy.

  Take note, you can steal a Ragnarok from Girl, and AtmaWeapon from Sleep.
  But due to the fact that this is already the point of no return, you
  can't much put them to use.

  Kefka  [Lvl. 71, 62000 HP, 38000 MP]

  You can steal a Megalixir off of him.  If you don't have one, you should
  probably do so.  It will come in handy because his first attack is Fallen
  One, which reduces all party members to 1 HP (and unblockable to boot).  He
  has quite a few powerful attacks, such as Goner.  Of course, this should be
  expected since he is the final boss.

  All in all, though, he is rather easy.  Just unload everything you have
  against him (why not? this is, after all, the final battle).


  Congratulations, you have just beat one of the greatest games of all time.
  Relax, sit back, and enjoy the spectacular ending.

    VI.  Esper Listings

  RAMUH      Lightning-elemental attack          BOLT FIST       MP Cost:  25
    Bolt       Learn Rate:  x10                    Attacks all enemies for
    Bolt 2     Learn Rate:  x 5                    lightning-based damage.
    Poison     Learn Rate:  x 1

    At level up... Stamina +1


  KIRIN      Gradually recovers HP               LIFE GUARD      MP Cost:  18
    Cure       Learn Rate:  x 5                    Casts Regen on all allies.
    Cure 2     Learn Rate:  x 1
    Regen      Learn Rate:  x 3
    Antdot     Learn Rate:  x 4
    Scan       Learn Rate:  x 5


  SIREN      Silences enemies                    HOPE SONG       MP Cost:  16
    Sleep      Learn Rate:  x10                    Casts Mute on all enemies.
    Mute       Learn Rate:  x 8
    Slow       Learn Rate:  x 7
    Fire       Learn Rate:  x 6

    At level up... HP + 10%


  STRAY      Confuses enemies                    CAT RAIN        MP Cost:  28
    Muddle     Learn Rate:  x 7                    Casts Muddle on all
    Imp        Learn Rate:  x 5                    enemies.
    Float      Learn Rate:  x 2

    At level up... MagPow + 1


  IFRIT      Fire-elemental attack               INFERNO         MP Cost:  26
    Fire       Learn Rate:  x10                    Attacks all enemies for
    Fire 2     Learn Rate:  x 5                    fire-based damage.
    Drain      Learn Rate:  x 1

    At level up... Strengh + 1 (Vigor)


  SHIVA      Ice-elemental attack                GEM DUST        MP Cost:  27
    Ice        Learn Rate:  x10                    Attacks all enemies for
    Ice 2      Learn Rate:  x 5                    ice-based damage.
    Rasp       Learn Rate:  x 4
    Osmose     Learn Rate:  x 4
    Cure       Learn Rate:  x 3


  UNICORN    Casts Remedy on the party           HEAL HORN       MP Cost:  30
    Cure 2     Learn Rate:  x 4                    Removes negative status
    Remedy     Learn Rate:  x 3                    effects from all allies.
    Dispel     Learn Rate:  x 2
    Safe       Learn Rate:  x 1
    Shell      Learn Rate:  x 1


  MADUIN     Non-elemental attack                CHAOS WING      MP Cost:  44
    Fire 2     Learn Rate:  x 3                    Attacks all enemies.
    Ice 2      Learn Rate:  x 3
    Bolt 2     Learn Rate:  x 3

    At level up... MagPow + 1


  SHOAT      Petrifies enemies                   DEMON EYE       MP Cost:  45
    Bio        Learn Rate:  x 8                    Causes all enemies to
    Break      Learn Rate:  x 5                    become petrified.
    Doom       Learn Rate:  x 2

    At level up... HP + 10%


  PHANTOM    Makes the party invisible           FADER           MP Cost:  38
    Bserk      Learn Rate:  x 3                    Casts Vanish on the entire
    Vanish     Learn Rate:  x 3                    party.
    Demi       Learn Rate:  x 5


  CARBUNKL   Casts Reflect on party              RUBY POWER      MP Cost:  36
    Rflect     Learn Rate:  x 5                    Casts Rflect on the entire
    Haste      Learn Rate:  x 3                    party.
    Shell      Learn Rate:  x 2
    Safe       Learn Rate:  x 2
    Warp       Learn Rate:  x 2


  BISMARK    Water-elemental attack              SEA SONG        MP Cost:  50
    Fire       Learn Rate:  x20                    Attacks all enemies for
    Ice        Learn Rate:  x20                    water-elemental damage.
    Bolt       Learn Rate:  x20
    Life       Learn Rate:  x 2

    At level up... Strengh + 2 (Vigor)


  GOLEM      Protects the party                  EARTH WALL      MP Cost:  33
    Safe       Learn Rate:  x 5                    Protects the party from
    Stop       Learn Rate:  x 5                    damage off all physical
    Cure 2     Learn Rate:  x 5                    attacks equal of the HP of
                                                   the caster.
    At level up... Stamina + 2


  ZONESEEK   Casts Shell on party                WALL            MP Cost:  30
    Rasp       Learn Rate:  x20                    Casts Shell on all allies.
    Osmose     Learn Rate:  x15
    Shell      Learn Rate:  x 5

    At level up... MagPow + 2


  SRAPHIM    Recovers HP                         REVIVER         MP Cost:  40
    Life       Learn Rate:  x 5                    Restores HPs of the entire
    Cure 2     Learn Rate:  x 8                    party.
    Cure       Learn Rate:  x20
    Regen      Learn Rate:  x10
    Remedy     Learn Rate:  x 4


  PALIDOR    Party members use a Jump attack     SONIC DIVE      MP Cost:  61
    Haste      Learn Rate:  x20                    Causes all party members
    Slow       Learn Rate:  x20                    to Perform "Jump".
    Haste2     Learn Rate:  x 2
    Slow 2     Learn Rate:  x 2
    Float      Learn Rate:  x 5


  FENRIR     Makes multi. images of the party    MOON SONG       MP Cost:  70
    Warp       Learn Rate:  x10                    Casts Image on all allies.
    X-Zone     Learn Rate:  x 5
    Stop       Learn Rate:  x 3

    At level up... MP + 30%


  TRITOCH    Ice/Fire/Lightning 3-way attack     TRI-DAZER       MP Cost:  68
    Fire 3     Learn Rate:  x 1                    Attacks all enemies for
    Ice 3      Learn Rate:  x 1                    Fire, Ice, and Lightning
    Bolt 3     Learn Rate:  x 1                    based damage.

    At level up... MagPow + 2


  TERRATO    Earth-elemental attack              EARTH AURA      MP Cost:  40
    Quake      Learn Rate:  x 3                    Attacks all enemies for
    Quartr     Learn Rate:  x 1                    Earth-based damage.
    W Wind     Learn Rate:  x 1

    At level up... HP + 30%


  STARLET    Recovers HP                         GROUP HUG       MP Cost:  74
    Cure       Learn Rate:  x 25                   Restores HPs of the entire
    Cure 2     Learn Rate:  x 16                   party.
    Cure 3     Learn Rate:  x 1
    Regen      Learn Rate:  x 20
    Remedy     Learn Rate:  x 20

    At level up... Stamina + 2


  ALEXANDR   Mystic purity attack                JUSTICE         MP Cost:  90
    Pearl      Learn Rate:  x 2                    Attacks all enemies for
    Shell      Learn Rate:  x10                    Pearl-based damage.
    Safe       Learn Rate:  x10
    Dispel     Learn Rate:  x10
    Remedy     Learn Rate:  x15


  PHOENIX    Recovers battle status              REBIRTH         MP Cost: 110
    Life       Learn Rate:  x10                    Revives all "dead" allies.
    Life 2     Learn Rate:  x 2
    Life 3     Learn Rate:  x 1
    Cure 3     Learn Rate:  x 2
    Fire 3     Learn Rate:  x 3


  ODIN       Slices through enemies              ATOM EDGE       MP Cost:  70
    Meteor     Learn Rate:  x 1                    Instantly dispatches all
    At level up... Speed + 1


  BAHAMUT    Cuts through magic defenses         SUN FLARE       MP Cost:  86
    Flare      Learn Rate:  x 2                    Attacks all enemies for
                                                   non-elemental damage which
    At level up... HP + 50%                        ignores enemy defense.


  RAGNAROK   Turns enemy into an Item            METAMORPH       MP Cost:  6
    Ultima     Learn Rate:  x 1                    Changes one enemy into an
                                                   item.  The hit rate, and
                                                   what item the enemy turns
                                                   distinct for each enemy.


  CRUSADER   Attack harms you and the enemy      PURIFIER        MP Cost:  96
    Merton     Learn Rate:  x 1                    Deals high non-elemental
    Meteor     Learn Rate:  x10                    damage to all characters
                                                   on screen.
    At level up... MP + 50%


  RAIDEN     Slices through enemies              TRUE EDGE       MP Cost:  80
    Quick      Learn Rate:  x 1                    Instantly dispatches all
    At level up... Strengh + 2 (Vigor)

   VII.  Spell Listings

      Spell:  Cure
    MP Cost:  5
     Effect:  Restores HP.  Can target one or all allies.
  Vunerable:  Runic, Reflect
   Acquired:  Kirin        x 5
              Shiva        x 3
              Sraphim      x 20
              Starlet      x 25
              Terra at level 1
              Celes at level 4

      Spell:  Cure 2
    MP Cost:  25
     Effect:  Restores HP.  Can target one or all allies.
  Vunerable:  Runic, Reflect
   Acquired:  Kirin        x 1
              Unicorn      x 4
              Golem        x 5
              Sraphim      x 8
              Starlet      x 16
              Terra at level 33

      Spell:  Cure 3
    MP Cost:  40
     Effect:  Restores HP.  Can target one or all allies.
  Vunerable:  Runic, Reflect
   Acquired:  Starlet      x 1
              Phoenix      x 2

      Spell:  Life
    MP Cost:  30
     Effect:  Revives "dead" ally.  Can target only one.
  Vunerable:  Runic
   Acquired:  Bismark      x 2
              Sraphim      x 5
              Phoenix      x 10
              Terra at level 18

      Spell:  Life 2
    MP Cost:  60
     Effect:  Revives "dead" ally to full HP.  Can target only one.
  Vunerable:  Runic
   Acquired:  Phoenix      x 2
              Terra at level 49

      Spell:  Antdot
    MP Cost:  3
     Effect:  Removes Poison & Seizure status effects.  Can target only one.
  Vunerable:  Runic
   Acquired:  Kirin        x 4
              Terra at level 6
              Celes at level 8

      Spell:  Remedy
    MP Cost:  15
     Effect:  Removes all negative status effects.  Can target only one.
  Vunerable:  Runic
   Acquired:  Unicorn      x 3
              Sraphim      x 4
              Starlet      x 20
              Alexandr     x 15

      Spell:  Regen
    MP Cost:  10
     Effect:  Inflicts Regen status on ally.  Can target only one.
  Vunerable:  Runic, Reflect
   Acquired:  Kirin        x 3
              Sraphim      x 10
              Starlet      x 20

      Spell:  Life 3
    MP Cost:  50
     Effect:  Inflicts Reraise status on ally.  Can target only one.
  Vunerable:  Runic
   Acquired:  Phoenix      x 1

      Spell:  Fire
    MP Cost:  4
     Effect:  Deals Fire-based damage.  Can target one or all enemies.
  Vunerable:  Runic, Reflect
   Acquired:  Siren        x 6
              Ifrit        x 10
              Bismark      x 20
              Terra at level 3

      Spell:  Ice
    MP Cost:  5
     Effect:  Deals Ice-based damage.  Can target one or all enemies.
  Vunerable:  Runic, Reflect
   Acquired:  Shiva        x 10
              Bismark      x 20
              Celes at level 1

      Spell:  Bolt
    MP Cost:  6
     Effect:  Deals Lightning-based damage.  Can target one or all enemies.
  Vunerable:  Runic, Reflect
   Acquired:  Ramuh        x 10
              Bismark      x 20

      Spell:  Poison
    MP Cost:  3
     Effect:  Deals Poison-based damage.  May inflict Poison status on the
              target.  Can target only one.
  Vunerable:  Runic, Reflect
   Acquired:  Ramuh        x 1

      Spell:  Drain
    MP Cost:  15
     Effect:  Damages target and heals caster by the same amount.  If target
              is undead, it is healed instead and the caster takes damage.
              Can target only one.
  Vunerable:  Runic
   Acquired:  Ifrit        x 1
              Terra at level 12

      Spell:  Fire 2
    MP Cost:  20
     Effect:  Deals Fire-based damage.  Can target one or all enemies.
  Vunerable:  Runic, Reflect
   Acquired:  Ifrit        x 5
              Maduin       x 3
              Flame Shld   x 5
              Terra at level 22

      Spell:  Ice 2
    MP Cost:  21
     Effect:  Deals Ice-based damage.  Can target one or all enemies.
  Vunerable:  Runic, Reflect
   Acquired:  Shiva        x 5
              Maduin       x 3
              Ice Shld     x 5
              Celes at level 26

      Spell:  Bolt 2
    MP Cost:  22
     Effect:  Deals Lightning-based damage.  Can target one or all enemies.
  Vunerable:  Runic, Reflect
   Acquired:  Ramuh        x 5
              Maduin       x 3
              Thunder Shld x 5

      Spell:  Bio
    MP Cost:  26
     Effect:  Deals Poison-based damage.  May inflict Poison status on the
              target.  Can target one or all enemies.
  Vunerable:  Runic, Reflect
   Acquired:  Shoat        x 8

      Spell:  Fire 3
    MP Cost:  51
     Effect:  Deals Fire-based damage.  Can target one or all enemies.
  Vunerable:  Runic, Reflect
   Acquired:  Tritoch      x 1
              Phoenix      x 3
              Terra at level 43

      Spell:  Ice 3
    MP Cost:  52
     Effect:  Deals Ice-based damage.  Can target one or all enemies.
  Vunerable:  Runic, Reflect
   Acquired:  Tritoch      x 1

      Spell:  Bolt 3
    MP Cost:  53
     Effect:  Deals Lightning-based damage.  Can target one or all enemies.
  Vunerable:  Runic, Reflect
   Acquired:  Tritoch      x 1

      Spell:  Break
    MP Cost:  25
     Effect:  Inflicts the Petrify status on target.  Can target only one.
  Vunerable:  Runic, Reflect
   Acquired:  Shoat        x 5
              Terra at level 68

      Spell:  Doom
    MP Cost:  35
     Effect:  Instantly dispatches opponent.  Can target only one.
  Vunerable:  Runic, Reflect
   Acquired:  Shoat        x 2

      Spell:  Pearl
    MP Cost:  40
     Effect:  Deals Pearl-based damage.  Can target only one.
  Vunerable:  Runic, Reflect
   Acquired:  Alexandr     x 2
              Terra at level 57
              Celes at level 72

      Spell:  Flare
    MP Cost:  45
     Effect:  Deals non-elemental damage.  Can target only one.
  Vunerable:  Runic, Reflect
   Acquired:  Bahamut      x 2
              Celes at level 81

      Spell:  Demi
    MP Cost:  33
     Effect:  Lowers enemy's HP by 50%.  Can target only one.
  Vunerable:  Runic
   Acquired:  Phantom      x 5

      Spell:  Quartr
    MP Cost:  48
     Effect:  Lowers all enemies' HP by 25%.  Can target only all enemies.
  Vunerable:  Runic
   Acquired:  Terrato      x 1
              Terra at level 75

      Spell:  X-Zone
    MP Cost:  53
     Effect:  Instantly dispatches all enemies.  Can target only all enemies.
              If opponent is defeated in this manner, they will not drop an
  Vunerable:  Runic
   Acquired:  Fenrir       x 5
              Cursed Ring  x 5

      Spell:  Meteor
    MP Cost:  62
     Effect:  Deals non-elemental damage.  Can target only all enemies.
   Acquired:  Odin         x 1
              Crusader     x 10
              Celes at level 98

      Spell:  Ultima
    MP Cost:  80
     Effect:  Deals non-elemental damage.  Can target only all enemies.
  Vunerable:  Runic
   Acquired:  Ragnarok     x 1
              Paladin Shld x 1
              Terra at level 99

      Spell:  Quake
    MP Cost:  62
     Effect:  Deals non-elemental damage.  Can target only all enemies.
   Acquired:  Terrato      x 3

      Spell:  W Wind
    MP Cost:  75
     Effect:  Lowers all characters' HP to 6.25% of current HP.  Can target
              only all characters (ally and enemy alike).
   Acquired:  Terrato      x 1

      Spell:  Merton
    MP Cost:  85
     Effect:  Deals Fire and Wind-based damage.  Can target only all
              characters (ally and enemy alike).
   Acquired:  Crusader     x 1
              Terra at level 86
      Spell:  Scan
    MP Cost:  3
     Effect:  Reports an enemy's current level, HP, MP and elemental
              weaknesses.  Can target only one.
  Vunerable:  Runic, Reflect
   Acquired:  Kirin        x 5
              Celes at level 18

      Spell:  Slow
    MP Cost:  5
     Effect:  Inflicts the Slow status on target.  Can target only one.
  Vunerable:  Runic, Reflect
   Acquired:  Siren        x 7
              Palidor      x 20

      Spell:  Rasp
    MP Cost:  12
     Effect:  Deals direct damage to MP.  Can target only one.
  Vunerable:  Runic, Reflect
   Acquired:  Shiva        x 4
              Zoneseek     x 20

      Spell:  Mute
    MP Cost:  8
     Effect:  Inflicts the Mute status on target.  Can target only one.
  Vunerable:  Runic, Reflect
   Acquired:  Siren        x 7

      Spell:  Safe
    MP Cost:  12
     Effect:  Inflicts the Safe status on target.  Can target only one.
  Vunerable:  Runic, Reflect
   Acquired:  Unicorn      x 1
              Carbunkl     x 2
              Golem        x 5
              Alexandr     x 10
              Celes at level 22

      Spell:  Sleep
    MP Cost:  5
     Effect:  Inflicts the Sleep status on target.  Can target only one.
  Vunerable:  Runic, Reflect
   Acquired:  Siren        x 10

      Spell:  Muddle
    MP Cost:  8
     Effect:  Inflicts the Muddle status on target.  Can target only one.
  Vunerable:  Runic, Reflect
   Acquired:  Stray        x 7
              Celes at level 32

      Spell:  Haste
    MP Cost:  10
     Effect:  Inflicts the Haste status on target.  Can target only one.
  Vunerable:  Runic, Reflect
   Acquired:  Carbunkl     x 3
              Palidor      x 20
              Celes at level 32

      Spell:  Stop
    MP Cost:  10
     Effect:  Inflicts the Stop status on target.  Can target only one.
  Vunerable:  Runic, Reflect
   Acquired:  Golem        x 5
              Fenrir       x 3

      Spell:  Bserk
    MP Cost:  16
     Effect:  Inflicts the Berserk status on target.  Can target only one.
  Vunerable:  Runic, Reflect
   Acquired:  Phantom      x 3
              Celes at level 40

      Spell:  Float
    MP Cost:  17
     Effect:  Inflicts the Float status on target.  Can target one or all
   Acquired:  Stray        x 2
              Palidor      x 5

      Spell:  Imp
    MP Cost:  10
     Effect:  Inflicts the Imp status on target.  If target is already in
              Imp status, this removes it.  Can target only one.
  Vunerable:  Runic, Reflect
   Acquired:  Stray        x 5
              TortoiseShld x 1
              Titanium     x 1
              Imp's Armor  x 1
              Celes at level 13

      Spell:  Rflect
    MP Cost:  22
     Effect:  Inflicts the Reflect status on target.  Can target only one.
  Vunerable:  Runic, Reflect
   Acquired:  Carbunkl     x 5

      Spell:  Shell
    MP Cost:  15
     Effect:  Inflicts the Shell status on target.  Can target only one.
  Vunerable:  Runic, Reflect
   Acquired:  Unicorn      x 1
              Carbunkl     x 2
              Zoneseek     x 5
              Alexandr     x 10
              Force Shld   x 5

      Spell:  Vanish
    MP Cost:  18
     Effect:  Inflicts the Vanish status on target.  If target is already in
              Vanish status, this removes it.  Can target only one.
  Vunerable:  Runic
   Acquired:  Phantom      x 3
              Celes at level 48

      Spell:  Haste2
    MP Cost:  38
     Effect:  Inflicts the Haste status on target.  Can target one or all
  Vunerable:  Runic, Reflect
   Acquired:  Palidor      x 2
              Celes at level 52

      Spell:  Slow 2
    MP Cost:  26
     Effect:  Inflicts the Slow status on target.  Can target one or all
  Vunerable:  Runic, Reflect
   Acquired:  Palidor      x 2

      Spell:  Osmose
    MP Cost:  1
     Effect:  Damages MP of target and heals caster's MP by the same amount.
              If target is undead, it is healed instead and the caster takes
              damage.  Can target only one.
  Vunerable:  Runic
   Acquired:  Shiva        x 4
              Zoneseek     x 15

      Spell:  Warp
    MP Cost:  20
     Effect:  Removes party from battle.  If used outside of battle, the
              party is taken to the entrance of the dungeon.
   Acquired:  Carbunkl     x 2
              Fenrir       x 10
              Terra at level 26

      Spell:  Quick
    MP Cost:  99
     Effect:  Caster receives two turns instantly without other characters
              getting a chance to perform an action.
   Acquired:  Raiden       x 1

      Spell:  Dispel
    MP Cost:  25
     Effect:  Removes all positive status effects.  Can target only one.
  Vunerable:  Runic
   Acquired:  Unicorn      x 2
              Alexandr     x 10
              Terra at level 37

   VII.  Frequently Asked Questions

  This section is meant to answer the most frequently asked questions about
  Final Fantasy VI (which happens to be a lot).  Because there are so many,
  here is a list of the questions simple for ease of navigating.

    What level should I be at for ---?
    I'm told I should wait until later in the game to level up?  Why?
    So what stats should I increase?
    How many endings are there altogether?
    Where is the best place to level up?
    What is the best place to gain Magic Points?
    What is the best place to gain GP?
    Is there any reason to save Cid?
    Where are all of the eight Dragons and what is their purpose?
    I got attacked by this monster on the Airship.  What is it?
    How do I beat Chupon at the Colosseum?
    Which should I get, the Ragnarok sword or esper?
    What is Vanish/Doom?
    How do I unequip Espers?
    What is the difference between Odin and Raiden?
    Why are there empty slots in my Esper menu?  I thought I got them all.
    What is the bug regarding Blind/Evade/MEvade?
    What do each of the stats do?
    I went to get the Water Rondo dance and lost my Airship.  Where is it?

    Who is the main character in this game?
    How do I perform Desperation Attacks?
    How would I go about seeing a Desperation Attack?
    Who are the hidden characters and how can I get them?
    What are Gau's best Rages?
    Can I still get Mog if I got the Gold Hairpin from Lone Wolf?
    Why can't I get Shadow in the World of Ruin?
    How many dreams does Shadow have and how I do see them?
    What's Shadow's relation to Relm?  Brother or Father?
    Is Shadow a girl?
    What is "Psycho" Cyan?
    If I name Cyan "Leo" does he start with four SwdTechs?
    How do I perform Blitz with Sabin?
    What is Relm's Sketch Bug?
    Who is Gogo?

    Can I uncurse the Cursed Ring?
    How do I uncurse the Cursed Shld?
    Why isn't there a Masamune in this game?
    Can I get more than one Offering/Gem Box?
    What determines the damage Atma Weapon does, and its length?
    Can I steal an Atma Weapon (sword) from AtmaWeapon (monster)?
    Why can't I steal a Ragnorak from Doom?
    Is there a Gamma Sword?
    I am missing two relics.  Where are they?

    Can I revive General Leo?
    Can I delete save files?
    What is the difference between Final Fantasy III and VI?

       *       *       *       *       *       *       *       *       *

  Q:  What level should I be at for ---?

  A:  It does not matter.  There are people who can beat this game by
      purposely avoiding every possible battle.  So as long as you can reach
      a certain point in the game, you can get past it.

      Just for reference, there are some who have beaten the game completely
      (i.e. all side-quests completed with all characters), when their
      characters' average level was 7.

      In SharkESP's words (paraphrased from his Low-Level FAQ):

      You will never have to stop and gain a level in order to continue.
      Failure to continue is a preperation problem, not a level problem.

      For more information, you can reference two different Low-Level
      Walkthroughs, one written by SharkESP and the other by Robert Page
      and Jay Yamamoto.  Both can be readily found at GameFAQs.com


  Q:  I'm told I should wait until later in the game to level up?  Why?

      Because that way your characters will be stronger.  Normally, when a
      character levels up, only their level, HP and MP increase.  None of
      their other stats increase.  To make these stats permanently increase,
      a character has to have an Esper with a certain bonus (e.g. Zoneseek
      grants +2 Magic) equipped at the time of level up.  Since you cannot
      digress in levels, and the stronger bonuses are naturally found later
      in the game, than earlier, it is more useful for a charcter to level up
      later in the game.  Every level you earn before you have the more
      lucrative Espers is essentially a level (and potential stats) wasted.

      Of course, not all Espers give the same bonuses or in the same
      quantities.  Some do not offer stat bonuses at all.  Here is a chart
      detailing Esper bonuses:

      HP         Siren        +10%    The values of the bonuses are rather
                 Shoat        +10%    straight-forward.  If a character has
                 Terrato      +30%    Bismark equipped, and levels up, they
                 Bahamut      +50%    gain +2 to Vigor.
      MP         Fenris       +30%
                 Crusader     +50%    HP and MP are slightly less obvious
      Vigor      Ifrit        +1      though.   At any given level, a
                 Bismark      +2      character receives a set amount of HP
                 Raiden       +2      and MP.  For example, at level 55, a
      Magic      Stray        +1      character (regardless of who) will
                 Maduin       +1      gain 136 HP and 12 MP.
                 Zoneseek     +2
                 Tritoch      +2      When a character levels up with a
      Speed      Odin         +1      HP/MP increasing Esper, it is this
      Stamina    Ramuh        +1      added value that gets the percentage
                 Golem        +2      increase.
                 Starlet      +2

      So, if a character levels up at level 55 with Bahamut equipped, he
      would get an increase of 204 HP because 50 percent of 136 is 68, and
      136 + 68 = 204.

      For more information in regards to HP and MP gains at level up, refer
      to MasterZED's HP/MP Level/Max Gain List found at his website:

      Take note, Odin is the only source of a speed increase.  For this
      reason, many people tend to wait until later in the game to change
      Odin into Raiden (and subsequently receiving the Quick spell a lot
      later in the game).


  Q:  So what stats should I increase?

  A:  That depends entirely on your playing style.  Of course, there are a
      few pointers you should keep in mind.

      HP and MP should not be a priority to increase.  At level 99, all the
      characters will be in the vicinity of 9700-9900 HP.  Likewise, all the
      characters will have somewhere around 960-970 MP.  Additionally, any
      MP character hogs should be equipped with an Economizer anyway, making
      an abundance of MP useless.  The only reason to increase either HP or
      MP is if you are insistant on having 9999 HP and 999 MP.

      If that is the case, you should only bother leveling up with Bahamut
      for a boost for three or four levels around level 70 (which is the
      greatest HP gains).  Additionally, you should only bother leveling up
      with the Crusader Esper for a few levels around level 49 (which is the
      greatest MP gains).

      It is pointless to pump up both Vigor and Magic, as you won't be able
      to do enough for both to make it worthwhile.  For each character, pick
      one or the other, not both.  Since damage is highly dependant on level,
      you shouldn't need to raise either much at all to do substantially high

      After that, the rest of the levels should be used toward gaining high
      Speed, which is the all-purpose answer to all, in the world of stats.

      Stamina should be avoided at all costs.  Because of its relative lack
      of use, it is never "profitable" to gain Stamina over any other stat.


  Q:  How many endings are there altogether?

  A:  One.  There is only one ending to this game.  The ending will show
      the characters fleeing Kefka's Tower, and go through an individual
      scene for each character (although some characters are combined into
      one scene such as Edgar and Sabin or Locke and Celes).

      However, depending on which characters you choose to recruit and which
      characters you choose to ignore, then there are slight *variations* to
      some of the scenes.  If you did not recruit a character, instead of
      showing their scene, it will show the menu screen portrait of the
      character, and in the background will be the place you are supposed
      to acquire them.


  Q:  Where is the best place to level up?

  A:  In the World of Balance, the Floating Continent is the best place.  In
      the World of Ruin, it is a forest on the World Map that is just north
      of the Veldt and west of Narshe.

      It is easily identifiable as it is shaped like a dinosaur's head.
      Interestingly enough, the monsters in this forest are dinosaurs.  A
      single Tyranosaur is worth 8800 Exp.  Often, they appear in groups of
      two (pincer attack against you), so the battle is worth 17600 Exp.
      Rarely, you will encounter the elusive Brachosaur here, which is worth
      14396 Exp.  These number are *without* the use of the Exp. Egg.

      Be careful though, as not only are the Tyranosaur's mildly dangerous,
      but the Brachosaur is capable of casting Ultima (and are not at all shy
      about doing so).

      The grass areas around the dinosaur forest are also useful for gaining
      experience.  You fight groups of enemies altogether worth about as much
      as the dinosaurs in the forest, and they are considerably easier to
      defeat at a lower level.


  Q:  What is the best place to gain Magic Points?

  A:  In the World of Balance, Triangle Island is best.  You can find the
      Intangir here.  In the World of Balance, go to the desert just south of
      Maranda.  Here you can face the Cactrot, worth 10 MP, or the Hoover,
      worth 5 MP.


  Q:  What is the best place to gain GP?

  A:  This is also the desert south of Maranda.  Both Hoovers and Cactrots
      are worth 10000 GP each.


  Q:  Is there any reason to save Cid?

  A:  Not really.  If you let him die, then Celes will attempt to commit
      suicide by jumping off a cliff.  She will recover, find a note left by
      Cid, then board his raft and leave the island.  If Cid lives, he will
      simply show Celes the raft and she leaves.  The only difference
      between whether Cid lives or dies is that you either see the suicide
      scene if he dies, or he will continue to walk around in that shack for
      the rest of the game if he lives.


  Q:  Where are all of the eight Dragons and what is their purpose?

  A:  The eight Legendary Dragons were released when Kefka gained power and
      left the world in ruins.  If you defeat all eight of them, you acquire
      the Crusader Esper, which is the only way to learn the Merton spell.

      They are all found in the World of Ruin (obviously) and are located:
        Chest in Mt. Zozo    - Storm Drgn
        Ancient Castle       - Blue Drgn
        Opera House Stage    - Dirt Drgn
        Phoenix Cave         - Red Dragon
        Snowfields of Narshe - Ice Dragon
        Fanatics' Tower      - White Drgn
        Kefka's Tower        - Gold Drgn
                             - Skull Drgn


  Q:  I got attacked by this monster on the Airship.  What is it?

  A:  That would be Doom Gaze.  Another monster released because of Kefka's
      mad use of power.  It will randomly attack your party as you are flying
      the Falcon airship around.  During battle, it will sometimes run away.
      The next time you encounter it, it will not have recovered any HP, so
      simply keep fighting it until it is dead.

      Upon defeat, you are rewarded with the Bahamut Esper.  Just be sure to
      _not_ use X-Zone.  If you defeat Doom Gaze through the use of X-Zone,
      you will not receive the Bahamut Esper, which is not good.


  Q:  How do I beat Chupon at the Colosseum?

  A:  Some prefer to use the Genji Glove plus Offering combo (usually paired
      with the Atma Weapon and Illumina) to defeat Chupon.  This works fine,
      but I just stick the Stunner weapon on Shadow.  If he attacks he has a
      chance of inflicting Stop on Chupon.  Should this happen, Chupon is as
      good as beaten.


  Q:  Which should I get, the Ragnarok sword or esper?

  A:  This is up to playing style.  Either is a good choice, but for the most
      part, I personally always choose the sword.  This is because the way I
      play the game makes the Esper entirely obsolete.

      The sword can be traded for an even more powerful weapon, the Illumina.
      Here are some of its base statistics:

      Bat.Pow: 255      On top of those bonuses, it also uses MP to always
      Vigor: +7         cause a critical hit (until you run out of MP, of
      Speed: +7         course).  It randomly casts the Pearl spell at no
      Stamina: +7       MP cost.  On top of that, it never misses, and can
      Mag.Pow: +7       be used from the back row as effectively as it could
      Evade %: 50%      be used in the front row.
      MEvade%: 50%

      Though the Evade bonus is useless (read further down for information on
      the Evade/MEvade bug), this is moot because it features 50% MEvade.
      This allows one more character to acquire 128% MEvade, which makes a
      _huge_ difference.  And this is on top of being easily one of the most
      powerful weapons in the game (if not the most powerful).

      The Esper serves two purposes.  For one, it teaches the most powerful
      spell in the game, Ultima, at a rate of one.  Aside from that, casting
      the Esper in battle prompts the Metamorph ability, that can change a
      monster into an item.

      The ability to acquire Ultima is essentially a moot point because that
      can be achieved through the use of the Paladin Shld.  I also find the
      Metamorph ability to be useless, as there are only a handful of useful
      items it can produce, all of which can be acquired through other means.

      The few useful items produced by Metamorph include:  Genji Glove, Genji
      Shld, Marvel Shoes, and Ribbon.  I tend to load up on enough Genji
      Gloves for everyone while on the Floating Continent.  Dragons have them
      to steal from.  The Genji Shld can be acquired by betting a Thunder
      Shld, which can be stolen from Steroidites in Kefka's Tower.  Marvel
      Shoes can also be acquired easily from the Colosseum.  The Ribbon can
      be found in several chests, as well as being stolen from Brachosaurs.

      The elusive Cursed Ring (which can only be acquired by Metamorphing),
      can be obtained without the Ragnarok Esper by using either Setzer's
      slots to call Ragnarok or the Magicite item.  It is recommended that
      you use Setzer's slots instead of the Magicite, because when Gogo
      mimics slots, he will mimic the same Esper, whereas mimicing the
      item will have him mimic the use of Magicite, rather than the Esper
      summoned by the Magicite.

      All in all, it is up to your style of playing.  Either is a fine
      choice, but I find the sword to be infinitely more useful.


  Q:  What is Vanish/Doom?

  A:  Vanish and Doom are both spells in the game.  Vanish causes the target
      to become invisible (not invincible).  In this state, physical attacks
      are dodged, but all magic attacks will hit.  Doom is an instant death
      spell.  The technique goes:  cast Vanish on an enemy, then Doom.  Used
      together, the enemy cannot evade the Doom spell, resulting in a very
      easy kill.

      What's more, this works on many bosses in the game.  If that wasn't
      enough, it also works against monsters that are naturally immune to
      instant death.  This is probably due to a glitch in the Vanish state.
      This makes the Vanish/Doom technique a decidedly cheap strategy (and
      the term strategy is being used loosely here).


  Q:  How do I unequip Espers?

  A:  Select an empty spot on the Esper menu to unequip an Esper.


  Q:  What is the difference between Odin and Raiden?

  A:  Well, between the two Espers, Odin teaches the Meteor spell at a rate
      of one, whereas Raiden teaches the Quick spell (only method possible to
      acquire the spell) at a rate of one.  Additionally, upon level up, Odin
      grants Speed +1 (the only level-up speed bonus in the game), whereas
      Raiden grants the Strength (Vigor) +2.

      Between the two summon attacks, Raiden's True Edge has a better chance
      of succeeding than Odin's Atom Edge.


  Q:  Why are there empty slots in my Esper menu?  I thought I got them all.

  A:  Because there are only 27 total Espers, and the listings are divided
      into two columns, there will always be at least one empty slot.  This
      is also there so a character can unequip an Esper by selecting the
      empty slot.

      Additionally, you will always have at least one other empty slot
      because you can have either Odin or Raiden, never both at any given
      time.  Lastly, if you chose the Ragnarok sword, you obviously do not
      have the Ragnarok Esper, which is one more empty slot.

      So if you chose the Ragnarok sword, you should have only three empty
      slots.  If you chose the Ragnarok Esper, you should only have two empty
      slots in the Esper menu.


  Q:  What is the bug regarding Blind/Evade/MEvade?

  A:  For some reason or another (most likely sheer oversight or a simple
      mistake in the game's internal programming), the Evade statistic has
      absolutely no use whatsoever.  It is _supposed_ to figure into dodging
      physical attacks.  However, it does not at all.

      Coincidently enough, MEvade (which is supposed to only effect the
      dodging of magic-based attacks) effects _both_ physical attacks and
      magical attacks.  This makes the MEvade statistic near godly, in terms
      of importance.  If a character has at least 128% MEvade, they will
      automatically dodge every single attack that can be dodged, making them
      extremely difficult to kill.

      Because MEvade affects both physical and magical attacks, it seems more
      likely that the bug was due to a careless programming error rather than
      oversight.  Had it been the latter, it should only effect Evade and not
      MEvade as well.

      An additional side effect to this bug lies in the Blind status.  Blind
      has absolutely no relation to being able to hit a enemy or not.  Terii
      Senshi's Algorithms FAQ keenly points out that the only effect of of
      Blind is that it prevents Strago from learning any Lores.  So unless
      you are just loathe to see your characters wearing sunglasses, don't
      make any effort to heal the status.

      Because of this, certain relics, namely the Goggles and Beads, are
      entirely useless.  Additionally, the Zephyr Cape is much less useful
      than White Cape.


  Q:  What do each of the stats do?

  A:  HP is essentially life.  MP is the amount of magic points (used for the
      casting of spells).  Level is, defined very loosely, a relative gauge
      of overall power.

      Vigor is essentially strength.  It directly affects physical attacks.
      Most of the others should be adequately self-explanatory, such as Speed
      determines how fast a character is, and Magic determines magical

      Stamina is a bit useless, as it only affects minor things.  It aids in
      the blocking of instant-death attacks, as well as gradual HP effects
      (e.g. the Regen and Poison status effects).

      For information on Evade and MEvade, refer to the above question.
      For more detailed and exact information in regards to statistics, check
      Terii Senshi's Algorithms FAQ.


  Q:  I went to get the Water Rondo dance and lost my Airship.  Where is it?

  A:  Right where you left it.  It didn't move, you did.  To get Water Rondo,
      you must jump into one of the Rivers of the World of Balance, and each
      one will take you to a different place.

      If you jumped off of the Barren Falls, you will end up on the Veldt.
      Head to Cresent Mountain and jump into the water.  In the underwater
      path, take two lefts.  You will end up in Nikeah.  Here, grab a chocobo
      (or walk, if you prefer) and you can make your way across land back to
      Barren Falls where your Airship is waiting.

      If you jumped off Crescent Mountain, again, take two lefts, and arrive
      in Nikeah.  Head over land to Barren Falls and you will arrive near
      the Airship.

      If you jumped off the Returner's Hideout into the Lete River, you will
      end up walking through all the above listed steps to Nikeah.  Board
      the boat and you will arrive in South Figaro.  Head through Mt. Kolts
      and toward the Returner's Hideout, and your Airship.


  Q:  Who is the main character in this game?

  A:  There isn't one.  This is evident by how the game is designed in which
      you do not follow the viewpoint of a central focal character.

      However, there are characters of varying importance, and in this realm,
      Terra trumps all.  She is integral to the overall story plot and in the
      greater scheme of things, is the central axis the story pivots around.
      Even if you go out of your way to avoid recruiting her in the World of
      Ruin, she still flies to Kefka's Tower at the end to be part of the

      Though, many people may use this as an argument to her being the main
      character, this is invalid.  Again, there is no character that the
      game uses as a looking glass for the gamer, so to speak.  This is an
      RPG, a role-playing game, yet there is no role the player is supposed
      to take.  There's just the story that unfolds.

      Others will argue that Celes is as important as Terra.  This is based,
      primarily because she starts the World of Ruin.  Of course, they fail
      to realize that this is because she is the only one it could have
      started with.

      At the end of the World of Balance, she has absolutely no connections.
      Everyone else has a purpose they are filling.  Terra has found her home
      with the Mobliz kids.  Locke is looking for the Phoenix Esper.  Edgar
      is trying to take control of Figaro.  Setzer is getting drunk near
      Darill's tomb (as morbid as that might be).  Shadow's getting beaten
      up by a Behemoth.  Strago has been cult-mind-controlled.  Relm is at
      Jidoor painting.  Cyan is writing love letters.  Gau and Mog are...
      well, Gau and Mog, they don't matter.  Celes is the only one who could
      be so perfectly suited for the task of roudning everyone up.  The only
      other character that had no goal (at the moment) was Sabin, and his
      story role is bare minimal, at best.

      Others argue that Locke is the most important.  This is possibly the
      single most ridiculous argument yet, because it has no base.  Locke is
      _not_ integral to the story.  His personal battle centers around his
      past with Rachel, not the overall battle they are all fighting.  In
      that respect, characters like Strago are more important to the story.
      At least Strago is a mage warrior from Thamasa, whereas Locke has no
      connection to the overall story other than he wants to fight the good

      And should you find someone who is arguing that Locke (or Edgar for
      that matter) is the most important character, you'll find they have
      no valid reasoning (because there *is* no valid argument).  You will
      also find that they base this reasoning on the fact that Locke (Edgar)
      is a guy so they *have* to be the main character.  Regardless of
      whether they say it out loud or not, you can tell it is what they are
      thinking.  And anyone with half a brain can figure out how ridiculous
      that "argument" is.


  Q:  How do I perform Desperation Attacks?

  A:  When your character has less than one-eighth of their max HP, said
      character has a one-in-sixteen chance of randomly performing their
      Desperation Attack when you choose the "Fight" command.

      Each character has their own personal Desperation Attack, which, in
      most instances, are named with their personality in mind (e.g. Edgar's
      is called Royal Shock).  Obviously, because neither have access to a
      "Fight" command, both Gau and Umaro are incapable of performing a
      Desperation Attack.

      According to Terii Senshi's Algorithms FAQ, a character cannot perform
      a Desperation Attack if inflicted with the following status effects:
      Zombie, Confuse, Image, or Vanish.  Additionally, they will never
      perform a Desperation Attack in the first 12.8 seconds of battle, and
      are limited to one Desperation Attack per battle.

      Don't expect to see these often.  They are rare enough that you can
      go through the entire game without ever seeing one (or knowing they
      existed at all, for that matter).  Of course, if you are _trying_ to
      see one, it is relatively easy to accomplish.


  Q:  How would I go about seeing a Desperation Attack?

  A:  A simple method is to go to the Colosseum in the World of Ruin.  Bet
      a Rename Card and you will face the Doom Drgn.  The Doom Drgn is able
      to cast "Fallen One" which automatically reduces a character's HP to
      1.  Hopefully, you will see it.

      If you are still having trouble, equip the character with 128% MEvade.
      Fallen One is unblockable, so the 128% MEvade will not affect it.
      However, this will prolong the battle (which means more of a chance to
      witness the Desperation Attack) because the Doom Drgn will be hard
      pressed to kill your character off.


  Q:  Who are the hidden characters and how can I get them?

  A:  The term "hidden character" is open to interpretation on this game,
      considering for the second half of the game, you only need a total of
      three people to finish it.  Everyone else can be considered hidden.

      In the World of Balance, the only character that does not join you
      automatically as you advance the story is Mog.  To get him, upon your
      return to Narshe, check the treasure-filled house to the very right
      of town.  You'll find Lone Wolf has taken the treasure out of the
      sealed treasure chest.  Chase him into the Narshe Mines, and up to
      the area where Tritoch is frozen.  Here, you'll find the Lone Wolf has
      Mog held at knife-point.  He tells you to not come any closer.  On
      taking his advice, simply stand there and do nothing.  After a few
      seconds, Mog will muster up some courage and try to free himself from
      Lone Wolf.  Their struggle knocks both of them off the cliff, each
      landing on opposing sides.

      If you choose to help Mog, he will join your party for the duration of
      the World of Balance.  In doing so, you do not have enough time to save
      Lone Wolf, and you cannot acquire his Gold Hairpin (though, in the
      World of Ruin, you can get many more, as well as many Economizers which
      are better in every way).

      In the World of Ruin, like stated previously, you only have to have
      three people accessable to complete the game.  You start off the World
      of Ruin playing as Celes.  To attack Kefka's Tower you need an Airship,
      so recruiting Setzer is neccessary.  Likewise, to even get on the same
      Continent as Setzer, you must use Figaro Castle, which requires having
      Edgar available.  Everyone else is completely irrelevent (except Terra,
      who will appear at the end, regardless of whether you want her to or
      not).  Here's a brief listing of where each character is:

      Terra - Mobliz
      Locke - Phoenix Cave (requires Airship)
      Sabin - Tzen
      Cyan - Mt. Zozo
      Gau - Veldt
      Shadow - Cave in the Veldt, then Colosseum
      Strago - Fanatics' Tower
      Relm - Jidoor (if Shadow is killed, she will be in the Cave first)
      Mog - Narshe Moogle Caves
      Umaro - Narshe Caves beyond Tritoch
      Gogo - Triangle Island

      For more information on how to actually recruit them, refer to the
      walkthrough above.


  Q:  What are Gau's best Rages?

  A:  Early in the game, Guard (Critical), Hazer (Bolt 2), and Templar (Fire
      2) are very useful.  Stray Cat (Catscratch) is a very useful Rage, and
      remains so throughout the rest of the game.  In fact, many people get
      this Rage, and never stop using it.

      A little bit later, Marshal (Wind Slash) becomes very useful.

      Late in the game, Retainer (Shock), Magic Urn (Cure 3, makes Gau immune
      to many attacks), SrBehemoth (Fire 3), Punisher (Bolt 3), and Woolly
      (Ice 3) come in handy.


  Q:  Can I still get Mog if I got the Gold Hairpin from Lone Wolf?

  A:  You can still get him in the World of Ruin.  The choice you make in the
      World of Balance does not effect this.  However, if you choose the Gold
      Hairpin, you can not have Mog at all in the World of Balance.

      Take note that you can only acquire the Water Rondo dance in the World
      of Balance, because there is absolutely no accessable water terrain in
      the World of Ruin.  So if you are a completionist, choose Mog.


  Q:  Why can't I get Shadow in the World of Ruin?

  A:  Because you killed him off.  At the end of the World of Balance, when
      there is a counter ticking off the seconds until the Floating Continent
      blows up, and you need to jump off towards the Airship, you have to
      wait until the counter is down to 0:05.

      If you do, a sequence will automatically happen in which Shadow shows
      up, and jumps to the Airship with the rest of your party.

      If you do not, Shadow is left behind on the Floating Continent, with no
      ride off.  So he dies, and you never see him again.


  Q:  How many dreams does Shadow have and how I do see them?

  A:  Shadow has a total of five dreams.  Four you can seen by sleeping at an
      Inn with Shadow in your party.  It doesn't matter what Inn, and I
      personally saw them all at once, resting at Kohlingen's Inn several
      times after hiring him.

      The fifth and last dream is automatic upon finding him in the Cave in
      the Veldt.  If you left Shadow to die at the end of the World of
      Balance, you will instead find Relm in Shadow's place in the Cave in
      the Veldt.  Likewise, she will have the same dream, only from her

      So, in actuality, there are a total of six dreams:  the four seen by
      sleeping at an Inn with Shadow in your party, one upon saving Shadow in
      the Cave in the Veldt, and the last upon saving Relm in the Cave in the
      Veldt.  Of course, you can only see five per game, as you can't see the
      last dream from both perspectives in one play-through.

      Contrary to what rumors will say, there are *not* seven dreams.  Nor do
      the dreams have *any* impact on the ending of the game whatsoever.
      Regardless of seeing all the dreams, Shadow will still stay behind in
      the crumbling tower telling Interceptor to go on ahead without.  It
      seems this is his redemption act for the guilt he has over leaving
      Baram behind.

      The dreams are basically a looking glass into Shadow's past.  Before he
      became a cold-blooded, emotion-dead, ninja/assassin/mercenary, he was
      a thief named Clyde working with his friend Baram.  Their greatest feat
      was the theft of 1,000,000 GP from a train.

      Apparently, Clyde and Baram are chased by the authorities and Baram is
      hurt in the process.  Clyde is forced to leave Baram behind (a choice
      that grievously upsets him).  He eventually finds his way to Thamasa,
      were a woman nurses him back to help.  Like all predictable stories,
      the two fall in love and have a baby girl.  It's plainly obvious that
      this girl is none other than Relm.

      Possibly because he was an outlaw, or because he knew he would not make
      a good father, he leaves Thamasa in the interest of Relm.  Interceptor
      decides to follow him, and that's how Clyde came to be Shadow.

      This, of course, explains why Interceptor is nice to Relm, and no one
      else.  It also explains Shadow's hesitation towards Thamasa.


  Q:  What's Shadow's relation to Relm?  Brother or Father?

  A:  If you bothered to read the above answer, or bothered to actually see
      the dreams yourself, this should be more than adequantly obvious.

      This particular misconception comes from the description on the Memento
      Ring, which states:  "Departed mom's love protects against fatal magic
      attacks".  Obviously, the keyword there is "mom" and considering Shadow
      can equip it, this throws people off.

      Of course, it should be more than reasonably deducible that this is
      written in Relm's perspective.  It is _her_ departed mom's love.

      To make a long answer short, Shadow is Relm's _father_.


  Q:  Is Shadow a girl?

  A:  Again, if you bothered reading either of the above answers, or bothered
      to actually see the dreams yourself, you'd know how ridiculous this
      question is.

      It stems from the dialogue when Shadow is found in the Cave in the
      Veldt.  The party members use a female pronoun during the conversation.

      The reason for this is because Relm can also be found in the same
      situation.  Whether the programmers just didn't want to make a new
      dialogue for each character, or it was a minor oversight, it doesn't
      matter.  The female pronoun was meant for Relm, not Shadow.


  Q:  What is "Psycho" Cyan?

  A:  Generally speaking, it is a glitch that allows Cyan to continuously
      attack the enemies, uninterupted, until they are all dead.  To do this,
      have Cyan use the Retort ability (SwdTech 2).  Then cast Imp on him.
      Use an attack that kills him in one hit or several magic attacks (the
      important thing is to kill him without triggering Retort).  Now revive
      him and use the "Fight" command with anyone.  At this point, the still
      Imp'ed Cyan will simply continue to attack until all enemies are dead.

      The technical information can be found on Terii Senshi's website

      This bug is actually two bugs in one. The first bug is that after Cyan
      has died in battle and then been revived, he will use Retort against
      any attacks, not just attacks that hit him. He'll even counter with
      Retort if he himself attacks.

      The second bug is that if Cyan uses Retort and then turns into an Imp
      and someone hits him, he'll counter with a standard attack instead of
      Retort. Since he didn't use Retort, his Retort "status" will stay, and
      every time he's hit with an attack he'll counter by attacking.

      Combine these two bugs and you have Cyan constantly countering his own


  Q:  If I name Cyan "Leo" does he start with four SwdTechs?

  A:  No.  Changing Cyan's name does nothing to the game.  To have him start
      with 4 SwdTechs when you acquire Cyan, your party's average level has
      to be 15 or higher.


  Q:  How do I perform Blitz with Sabin?

  A:  Many people face this problem (and subsequently get stuck in the game
      because they cannot defeat Vargas) because they do not know _when_ to
      enter the Blitz command in.  It would seem that the majority of the
      people seem to try entering in the commands when Sabin shines, which is
      already way too late.

      To correctly perform a Blitz, as soon as Sabin's in-battle menu screen
      shows up, select Blitz and press the action button.  A cursor should
      appear pointing at Sabin.  Enter the command now.  When done, hit the
      action button again.

      That's all there is to it.  Nothing fancy or special or glitched about


  Q:  What is Relm's Sketch Bug?

  A:  Generally, Relm's ability Sketch is highly glitched.  Using it can
      cause various effects to your game, ranging from swapping characters
      into your party, freezing the game, or in very rare instances, deleting
      all save files.

      However, often people exploit this bug to glitch the game into filling
      their inventory to the brim with items.  I've heard cases where people
      have reported having 70 Illuminas and 50 Paladin Shlds, and the like.

      To produce this effect of the bug, you can either Leap Gau off in the
      Veldt, and when he returns, Sketch him before he has a chance to rejoin
      the group or Sketch the invisible Intangir.

      I personally stay away from this bug, not only because it can cause
      problems, but because it really isn't neccessary to have 300 Atma
      Weapons.  But if you want, use at your own risk.

      Additionally, the "Version 1.1" ROM is apparently immune to this, as is
      the PSX Anthology re-release of the game.


  Q:  Who is Gogo?

  A:  Because of the mysterious nature of Gogo, many people have taken to
      conjuring up one speculatory "theory" after another.  One of the oldest
      and most popular theory is that of Gogo being Darill, Setzer's lost
      love.  People argue in favor of this because Darill crashed on a
      distant land (which people apparently take to mean Triangle Island).
      That isn't really so terrible an argument considering how relatively
      close Triangle Island is to Darill's tomb.  Of course, this theory has
      two particularly major flaws.  The first being that Setzer and Gogo
      share absolutely no recognition towards each other.  The second is that
      Darill is dead, which would make it difficult for her to be Gogo.

      The more recent (and even more popular) theory is that Gogo is Adlai
      Stevenson, a long deceased politician.  Before you burst out laughing,
      read this piece (from a post on the GameFAQs Final Fantasy III Message
      Board [I do not know who originally posted this information, though]):

      I have tried, over the months, to convince you people to stop arguing
      over who gogo is accept the fact that he is Adlai Stevenson, former
      governor of Illinois and failed Democratic presidential candidate in
      1952 and 1956.

      Here is ALL the proof, and if you need more, you're sick.

      Quote #1
      I am always amazed by the resistance offered to progress, even the most
      inocous progress. Imagine, if you will, jumping from one rickety bridge
      to another, with blind men running back and forth trying to push you
      off, and you will have some idea what legislating progress is like. The
      good news is that if you're pushed off, you can always climb back up
      and try again.
        - from his book ''What I Think''

      Quote #2
      I suppose I could wear a hat, but them my teeth would fall out to spite
      me. I could get false ones, but doubtless then I would get fat just to
      prove my teeth work. The easiest course is to drape my whole body in
      robes and shawls and hope no one recognizes my eyes.
        - Commenting about his baldness to an NBC reporter in 1952

      Quote #3
      President Eisenhower continues to amaze me. He appears to be an
      ungainly and graceless man, but when [senator Robert] Taft makes a
      move, no matter how ridiculous, Eisenhower copies it with the skill of
      [French mime] Marcel Merceau. I haven't achieved such levels of mimicry
      with my own party, but I'm working on it.
        - 1952 interview 

      Quote #4
      The legislature is a frightening thing. To this day the state capitol
      building seems to me a beast ready to swallow me up; the very walls and
      cielings seem to crush you as you walk through it.
        - from his book ''Friends and Enemies''

      Quote #5 
      Today we are plunged into a battle that is familiar to us. the enemies
      and the problems are the same. But the terrain is different. The world
      around us has changed and shifted so much we no longer recognize it.
        - Giving a speech at Charlottesville, 1960

      Experience Egg
      Stevenson's ex-wife once wrote a book about him called The Egghead and
      I. In 1952, one of his campaign slogans was "Stevenson - The
      Experienced Candidate."

      When you first meet Gogo, he says "I have been idle for too long."
      Possibly referring to the fact that Stevenson had been dead for 30
      years when Final Fantasy VI came out.

      A number of years ago a bill was passed regarding the transfer of funds
      among government-owned, government-operated (GOGO) laboratories. What
      was the name of this bill? The STEVENSON-Wydler Act, of course.

      This is, of course, inaccurate considering Quotes 1, 4 and 5 as well as
      the Exp. Egg arguments are all based on Final Fantasy VI relations, and
      the Gogo character first appeared in Final Fantasy V (you "fight" him
      to obtain the Mime job class).  But in all fairness the parallels
      between Gogo and Adlai Stevenson are entirely _too_ coincidental.

      There is also an argument (though less popular than the other two) that
      Gogo is Gilgamesh (castoff lackey of Ex-Death in FFV, semi-Guardian
      Force in FFVIII, and low-ranked Treasure Hunter in FFIX).  Of course,
      this too, is a flawed theory due to the fact that Gogo and Gilgamesh
      appeared in the same game, and were not the same people.

      To be quite frank, Gogo is Gogo.  A character who has the Mime ability.
      That's all.  There is not enough in-game information to produce more
      than purely speculatory would-be "identities".


  Q:  Can I uncurse the Cursed Ring?

  A:  Nope.  The only item in the game you can uncurse is the Cursed Shld.
      There is also no such thing as a Paladin Ring which you get from
      uncursing the Cursed Ring, not only because it doesn't exist but
      because, again you cannot uncurse the Cursed Ring.


  Q:  How do I uncurse the Cursed Shld?

  A:  Fight 256 battles with it equipped on a character.  More information
      can be found in Tze Jo's Micro FAQ, which can also be found on GameFAQs


  Q:  Why isn't there a Masamune in this game?

  A:  There is, just not under the name "Masamune".  For one reason or
      another, it was translated to "Aura".  Here's the evidence:


      Attention should be directed to the sword icon in the middle-right area
      of the screenshot.  The four following Japanese katakana characters
      written in Romanji are:  Ma, Sa, Mu, Ne.  So this is the Masamune.

      Notice how the Battle Power of the weapon is 162, exactly the same as
      the Aura [katana].  So, long story short, the Aura is the Masamune.

      Which is highly disappointing to most Final Fantasy fans.  Usually, the
      Masamune is one of the most powerful weapons, if not the most powerful.
      In this game, it is pitifully weak.


  Q:  Can I get more than one Offering/Gem Box?

  A:  No.  There is only one offering in the game, acquired after defeating
      KatanaSoul, a monster-in-a-box, inside the Ancient Castle.  Likewise,
      there is only one Gem Box, which is found at the very top of the
      Fanatics' Tower.

      For some reason or another, people get the misconception enemies can
      be morphed into these items.  I don't know what source they get this
      information from, but it is totally false.


  Q:  What determines the damage Atma Weapon does, and its length?

  A:  According to Terii Senshi's Algorithms FAQ, the damage dealt by the
      Atma Weapon is dependant on the same factors that effect other weapons,
      namely, Vigor, Weapon Battle Power, and the level of the character.
      However, level is much more important in the Atma Weapon than most
      weapons as it is used for an extra multiplier.  Additionally, the
      difference between the character's current HP and maximum HP is also
      factored in.

      As a side note, the Atma Weapon also ignores defense, which makes it
      all the more powerful.

      The length of the Atma Weapon depends solely on the amount of damage it
      does.  So the higher the damage, the longer the appearance.

      For the exact damage formula's refer to Terii Senshi's Algorithms FAQ
      directly, which can be found at GameFAQs:


  Q:  Can I steal an Atma Weapon (sword) from AtmaWeapon (monster)?

  A:  No.  You can only steal a Ribbon or Elixir from AtmaWeapon.

      There are only two Atma Weapons in the game.  The first is in the Cave
      to the Sealed Gate.  The second can be stolen from the third tier fight
      directly before facing Kefka in the final battle.  In this third tier
      fight, the party faces two enemies, one appearing as a female, the
      other appearing as a male.  The male has the Atma Weapon.  (The female
      has the Ragnarok).  Of course, given that this is the final battle, it
      is already a point of no return, so this second Atma Weapon has limited
      use compared to the other.


  Q:  Why can't I steal a Ragnorak from Doom?

  A:  No.  You can only steal a Safety Bit from Doom.

      There are only two Ragnaroks in the game.  The first is acquired from
      the man in Weapon Shop in teh World of Ruin.  The second can be stolen
      from the third tier fight directly before facing Kefka in the final
      battle.  In this third tier fight, the party faces two enemies, one
      appearing as a female, the other appearing as a male.  The female has
      the Ragnarok.  (The male has the Atma Weapon.)  Of course, given that
      this is the final battle, it is already a point of no return, so this
      second Ragnarok has limited use compared to the other.


  Q:  Is there a Gamma Sword?

  A:  No.  Fly around Kefka's Tower for years if you'd like, it still won't
      magically appear in your inventory.  This is another of the half-baked
      rumors floating around this game (this one with no grounds for basis).


  Q:  I am missing two relics.  Where are they?

  A:  Probably on Umaro.  Many people try to have the man on the Airship
      unequip all party members, then find they are missing two relics for no
      apparent reason.  For whatever reason, the man on the Airship cannot
      take relics off of Umaro, so you'll have to do that manually.

      Thanks to mnrogar for pointing this out.


  Q:  Can I revive General Leo?

  A:  No.  He's dead.  His whole death scene would be rather pointless if you
      could just go and revive him, now wouldn't it?

      No, don't go fighting 4000 battles in the dinosaur forest, it is
      entirely pointless.  No, there will be no "Gold Dragon" monster that
      appears if you do.  And no, it will not drop a "Revival Potion" upon
      defeat, because again, it does not exist.

      There is no way to revive General Leo.  He's dead.  Just like both
      Tellah and Galuf before him, and Aeris after him.  Please, pull your
      head out of your ass, and stop believing every half-baked rumor someone
      throws your way.


  Q:  Can I delete save files?

  A:  Apparently not.  Just save over them.


  Q:  What is the difference between Final Fantasy III and VI?

  A:  Well, the North American version "Final Fantasy III" is the same game
      as the Japanese version "Final Fantasy VI".  It is called VI in Japan
      because it is the sixth Final Fantasy game (makes sense, eh?).  It was
      dubbed III over in North America, because it was the third Final
      Fantasy game released over here.

      "Final Fantasy III" in Japan was a game on the Famicon (the name of the
      original Nintendo Entertainment System in Japan).  After the release of
      Final Fantasy X, this game has become infamous as "the game with the
      Onion Kid".

      As for actual differences in the game itself, there is not much at all.
      A lot of the names were different, some of the graphics were more
      revealing (e.g.  Siren's ass is showing, the goddess form of Chadarnook
      has a lot less mist covering it, etc.), and the character's all had a
      named job class.

      For more information refer to Cless' Differences FAQ found at GameFAQs:

       *       *       *       *       *       *       *       *       *

  Credits and Special Thanks

  - MasterZed <http://masterzed.web1000.com/> -
      Information such as boss stats, skills at level gain, and various
      other tidbits are referenced from his various documents that can
      be readily found at his site.  It is probably the single largest
      compilation of Final Fantasy VI information out there.

  - Terii Senshi <http://teriisenshi.web1000.com/> -
      Various bits of information were pulled from his Algorithms FAQs.
      Additionally, information on several game glitches was found on
      his website.

  - Mynock <http://www.gamefaqs.com/features/recognition/255.html> -
      His guide has stood the test of time, and though it should very
      well qualify as being antique, it is still the best guide there is
      for Final Fantasy VI.  The method for obtaining the Water Rondo
      dance was taken from his FAQ.

  - mnrogar, assassin17 among other posters at the GameFAQs FF III Message
    Boards <http://s2.cgi.gamefaqs.com/boards/gentopic.asp?board=8998> -
      Thanks for answering the common questions asked and subsequently
      alerting my dull mind to various things that I never knew about.

  - GameFAQs and CJayC <http://www.gamefaqs.com/> -
      First, thank you for hosting this guide and all my others.  Second,
      for creating and single-handed running GameFAQs.

  - Squaresoft <http://www.squaresoft.com/> -
      Thank you for creating the greatest games on Earth.

  - Whoever else I forgot -
      Which will likely be many people, considering how bad my memory is.

       *       *       *       *       *       *       *       *       *

                     Copyright 2002  Jeff Chan [Atom Edge]
                              All rights reserved

  This document was created and maintained by Jeff Chan, its author.  It is
  the sole property of its author, who reserves all rights.  It is protected
  by "United States Code:  Title 17 - Copyrights", the "Berne Convention for
  the Protection of Literacy and Artistic Works", any and all other copyright
  laws applicable and International Treaties.

  This document is exclusive to GameFAQs <http://www.gamefaqs.com/>.  Under
  no circumstances is this guide to appear anywhere else.

  This document may not be reproduced or retransmitted in any way, shape,
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  You may not alter, edit, format, remove or add materials to any part of
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  It will not be translated to any other language for any reason whatsoever.
  It will not appear in any publication.  This document was in absolutely no
  way intended for commerical, promotional and/or profitable uses.  This
  guide is limited to personal and private use only.  Any other uses MUST be
  priorly approved by the author, Jeff Chan [Atom Edge].

  If this copyright is trangressed, the violators will face immediate civil
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  By accessing, reading, viewing, or using this document in any way, you
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  any part of this copyright may change at anytime, withour prior warning.

  FINAL FANTASY, all characters and related articles belong solely to Square
  Co., LTD.  No breach of copyright intended.  Any and all trademarks and
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  Information in this document is provided "as is," without warranty or
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  Under no circumstances will this guide, its author, and/or people otherwise
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  If for any reason, at any point, you do not fully agree with parts or this
  entire notice, your only remedy shall be to not use this guide.

FINAL FANTASY VI  -  FULL WALKTHROUGH & FAQ -  Version 1.0  -  16 December 2002
Copyright 2000-2002 Jeff Chan [Atom Edge]
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