Game Trivia

This game in the Final Fantasy series was the first to use the Active-Time Battle (ATB) system, which has been a staple of the series ever since (barring Final Fantasy X).

2 0
Submitted by: KeyBlade999.  Rate it:

In the US release of Final Fantasy II (often regarded as the "EasyType" Final Fantasy IV), many of the items that can cause magic were removed except for the Red and Blue Fang items, the latter of which is only shown in the opening of the game. Similarly, many items intended to cure one status ailment alone were replaced with Remedies.

1 0
Submitted by: KeyBlade999.  Rate it:

In this version (EasyType) of Final Fantasy IV, Cecil's Darkness ability was removed. However, when you face Dark Knight Cecil atop Mt. Ordeals, he uses this ability against you repeatedly.

1 0
Submitted by: KeyBlade999.  Rate it:

During the game, it is possible for you to freeze the game by entering and exiting areas 64 times. This became popularly known as the "8^2 Curse of Extinction" because of an official Square newsletter, "Ogopogo Examiner", that wrote it off as, not a glitch, but a plot device in which the final boss having finally tracked you down, judged you to be too nosy, and silenced you forever.

1 0
Submitted by: KeyBlade999.  Rate it:

Final Fantasy IV was originally being developed for the Nintendo Famicom, but financing and scheduling constraints forced SquareSoft to move the project to the Super Famicom.

0 0
Submitted by: noidentity.  Rate it:

According to creator Hironobu Sakaguchi, the NES version of Final Fantasy IV was about 80% complete when the project was moved to the Super Nintendo. As of this writing, very little information is publicly available about the cancelled NES version.

0 0
Submitted by: noidentity.  Rate it:

Lead designer Takashi Tokita wanted to be a theater actor prior to joining Square. Final Fantasy IV was his first project as a full-time employee.

0 0
Submitted by: noidentity.  Rate it:

Hiromichi Tanaka wanted to develop a battle system that allowed more freedom in movement and didn't use scenes separate from gameplay in order to keep the game more action-oriented. But Final Fantasy IV was sticking with the original battle plan as the previous games, so Tanaka joined a different development team to work on what would become Secret of Mana.

0 0
Submitted by: noidentity.  Rate it:

The game's development was completed in around one year among a 14-person team.

0 0
Submitted by: noidentity.  Rate it:

The Active Time Battle (ATB) system was conceived and designed by Hiroyuki Ito. The inspiration for this battle system came to Ito when he was watching a Formula One race where racers were passing each other at different speeds.

0 0
Submitted by: noidentity.  Rate it:

Takashi Tokita recalled that he had to work on the game diligently due to the pressure he was facing, and that the game might not have been completed if he had not worked on it devotedly.

0 0
Submitted by: noidentity.  Rate it:

This game borrows notable elements from the previous three games: the job system from Final Fantasy III, the emphasis on the plot in Final Fantasy II, and the four elemental bosses acting as "symbols for the game" in the original Final Fantasy.

0 0
Submitted by: noidentity.  Rate it:

25% of the game's script had to be cut due to cartridge storage limits. Takashi Tokita took extra care to only cut "unnecessary dialogue."

0 0
Submitted by: noidentity.  Rate it:

One idea for the game never included was a dungeon where each character had to progress through the dungeon on their own. This dungeon was later added in the Game Boy Advance version as the "Lunar Ruins."

0 0
Submitted by: noidentity.  Rate it:

Nobuo Uematsu experienced great difficulty composing the game's soundtrack. Much trial and error occurred during the composition process and sound staff members had to spend several nights in sleeping bags at Square headquarters. Uematsu would often leave humorous memos for the staff to read such as "1:30 AM in the office, naturally."

0 0
Submitted by: noidentity.  Rate it:

Changes made to the American localization included decreased difficulty and removal of references to religious themes and death. The original Japanese team was worried that American players would have trouble adjusting to Final Fantasy IV since Final Fantasy II and III were never localized at the time.

0 0
Submitted by: noidentity.  Rate it:

Despite popular belief, FF2us is not the same game as FF4 Easy Type.

* Enemies on the moon and the Lunar Subterrane are ironically, harder than their FF4j counterparts.
* Grimoires, AuApples and AgApples are still in the game.
* Similarly, the Dark Knight version of Cecil still has his Dark command.
* Zeromus has a different sprite and has a different battle script, most notably, using Count when near-death.
* In addition to nullifying all status elements, the Ribbon helmet now absorbs elemental attacks.
* The Ancient Sword is replaced with the Coral Sword, which is strong against ghouls and is Lightning-elemental.
* The Silver Sword is replaced with the Pig's Bamboo Sword, which has the ability to turn enemies into pigs and is non-magnetic, giving Cecil an additional option in Cave Magnes.
* PinkPuffs are slightly more common, appearing in 3 rooms in the Lunar Subterrane instead of one.
* Certain spells have shorter cast times. (For example, Meteo's casting time, 10, is reduced to 5)
* The script is simplified with easier to understand kana. However, the script itself is uncensored.

0 0
Submitted by: Cavery210.  Rate it:

Famous Quotes

Baron Soldier: ...!? I wasn't sleeping!

4 0
Submitted by: KeyBlade999.  Rate it:

Tellah: You spoony bard!

3 0
Submitted by: Larcen Tyler.  Rate it:

Black Mage: Sleep! Mmm? Aren't you sleepy? Mmm...

2 0
Submitted by: KeyBlade999.  Rate it:

Mysidian Elder: Why is the King of Baron doing this? Why do you pursue the crystals so eagerly?
Cecil: .....

2 0
Submitted by: KeyBlade999.  Rate it:

Cecil: I am Cecil, the ex-captain of the Red Wings. I could not disobey the King.
Mysidian Elder: Apologies will not bring our friends back alive. But I can at least listen to your words.

2 0
Submitted by: KeyBlade999.  Rate it:

Mysidian Elder, to Cecil: As along as you depend upon the Dark Sword, you cannot defeat true evil. Moreover, you might be consumed with its evil at any time.

2 0
Submitted by: KeyBlade999.  Rate it:

Crew Member 1: Why are we robbing crystals from innocent people?
Crew Member 2: That's our duty.
Crew Member 3: Do we really have to keep doing this?

1 0
Submitted by: KeyBlade999.  Rate it:

Crew Member: Give us the Crystal of Water!
Elder: What have we done?
Cecil: The crystal or your life!
Black Wizard: Never!
Cecil: Then take the crystal by force!

1 0
Submitted by: KeyBlade999.  Rate it:

Rydia, to Edward: Crybaby! You are a man! You are a grown-up! you are not the only one who has lost loved ones!

1 0
Submitted by: KeyBlade999.  Rate it:

Palom: Piece of cake!
Porom: *pow!* Palom! Our Elder taught us not to submit to arrogance!

1 0
Submitted by: KeyBlade999.  Rate it:

Porom, to Tellah: Meteo is too dangerous [for you to use]! You are too old... Ooops...

1 0
Submitted by: KeyBlade999.  Rate it:

The Mysidian Legend: One to be born from a dragon hoisting the light and the dark arises high up in the sky to the still land. Veiling the moon with the light of eternity, it brings another promise to mother earth a bounty and mercy.

1 0
Submitted by: KeyBlade999.  Rate it:

Zeromus: "I will not perish as long as there is evil in the hearts of the people.. puff.. GRRRRRRRRRR!"

0 0
Submitted by: gakiguru.  Rate it:

Citizen in Baron: Cecil of the Red Wing! Misty Valley is in the cave of northwest.

0 0
Submitted by: Cavery210.  Rate it:

White Mage in Mysidia: Just endure the time of trial, and get away from your mind of darkness.

0 0
Submitted by: Cavery210.  Rate it:

Connection to Other Media

The two airships in the game, the Enterprise and the Falcon, reference the USS Enterprise in Star Trek, and the Millennium Falcon in Star Wars.

0 0
Submitted by: Cavery210.  Rate it:

The character in Golbez was heavily inspired by Darth Vader from the original Star Wars trilogy. This is seen through his fight against Tellah in the Tower of Zot, which parallels Vader's duel with Obi-Wan in A New Hope, and the reveal that he is Cecil's brother, which parallels the twist that Vader is Luke's father from The Empire Strikes Back.

0 0
Submitted by: Cavery210.  Rate it:

There are several references to previous Final Fantasy titles sprinkled thought the game.
--FF1--
* The RatTail item found in the Land of Monsters is a reference to the Rat Tail found in the Citadel of Trials.
* Like in FF1, you hand Adamant to a blacksmith to get the Excalibur sword.
* The Dark Elf looks like Astos, a boss in FF1.
* The Machine D. in the Giant of Bab-il is a rare encounter on a long bridge in a high-tech inspired dungeon, just like the WarMech in FF1.
--FF2j--
* Both games have a town called Mysidia, a Dragoon with the last name of Highwind and an attack by Leviathan.
* Tellah's search for the sealed spell Meteo parallels Ming-Wu's search for the sealed spell Ultima.
--FF3j--
Both games have a final boss where the party is defeated, but revived by the friends they made on the way.
Both the Cids in FF3j and FF4 have Airships named the Enterprise.

0 0
Submitted by: Cavery210.  Rate it:

Got Some Trivia?

You can submit your own trivia, quotes, or connections for this game to share them with our users.