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FAQ/Walkthrough by CardigansFan
Version: 1.01 | Updated: 08/15/2006
___ ___ _ _ | \ / | |_| _ _ __/\ ___ | | ___ | \_/ | _ | |/ | / _ | | __| | | | __| | |\ /| | | | | |_/ | |_| | | |_ | | | __| |_| \_/ |_| |_| |_| \/ \_| |___| |_| |___| _ __ __ _/\ _ _ _ _ |_| ___ _ _ ____ \ \ ___ / / / _ | | |/ | | |/ | _ | _ | | |/ || ___| \ \/ _ \/ / | |_| | | |_/ | |_/ | | ||_|| | |_/ |___ | \__/ \__/ \/ \_| |_| |_| |_| |___| |_| |____| Miracle Warriors: Seal of the Dark Lord Sega Master System Version 1.01 08/15/06 by CardigansFan /~-_-_-_-_-_-_-_-_-_-_-_-_- /~/ * * * * * * * *|_|* * * /~/Table of Contents\ \______ /~~~~~~~~~~~~~~~~~~~~~\ \~~~~~ -----------------------\ \---- 1. Copyright 2. Version History 3. Introduction 4. Controls 5. Gameplay/Plot 6. Walkthrough 7. Items 8. Weapons 9. Your Party and the Bestiary 10. Hints and Tips 11. Credits 12. Contact/Random Stuff -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ 1. Copyright ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This FAQ is Copyright 2006 by CardigansFan This FAQ may only be posted anywhere else if none of the FAQ is altered and all credit is given to the creator of the FAQ and GameFAQs for posting the FAQ. This FAQ may not be used for profit or for posting without giving credit to the creator of the FAQ. -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ 2. Version History ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Most chances are that this FAQ won't be changed unless I find something new in the game or somebody e-mails me to change something because it is wrong or add something I don't have 1.0 - First, full version of the FAQ 1.01 - Added some stuff in Hints/Tips section, corrected 1 spelling mistake. -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ 3. Introduction ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Well, this is my 2nd real FAQ (my two Worms FAQs are basically the same because the games are 99.9% identical), and I'm typing it because I saw this on the FAQ Bounty list, and after playing it a while, I liked it, so I started writing a FAQ. So here it is. A lot of the information can be found the instruction booklet for the game, but many things are missing, such as the walkthrough and bestiary, and I am here to fill that in. Hope you enjoy my walkthrough. -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ 4. Controls ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The controls are very simple; D-Button: -Moves white map square north, south east or west. -Moves menu selection cursor up or down. Button 1: -To enter or leave a menu, to delete selection or to leave a village or town. Button 2: -To confirm menu item selection. -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ 5. Gameplay/Plot ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Here the gist of the plot (taken straight from the game instructions): -_-_- ~~~~~ "If thou be strong and noble, a mighty quest awaits thee! After a millennium of peace, the Dark Lord Terarin hast freed herself and stolen the Golden Seal, opening Pandora's Passage to the evil dimension. Now, hoards of fearsome monsters roam the land. Come! Follow in the footsteps of the mighty Iason and defeat the Dark Lord. Only you, the Miracle Warrior, can retrun the Seal to its rightful place. The Legend of Iason Long ago in a land of swords and sorcery, a stumbling sheperd lad named Iason unknowingly opened the Pandora Passage. Through this gateway all manner of evil creatures were let loose upon the Five Lands under the claws of the Dark Lord Terarin. As Iason grew into a man, he watched Terarin's nightmare army devastate the Five Lands. Since it was he who had unleashed this evil, he took a vow to defeat Terarin and restore peace to his world.Iason trained with the White Monks, learning the ways of the King's sword... and the magical dangers of Terarin's evil hoard. To help him on his quest, the monks gave him magical arms and armor. After a long and valiant battle, Iason defeated Terarin and drove her into another dimension. Then, his armor glowing gold, Iason resealed the Pandora Passage. The people of the Five Lands made him a legend. Before he went back to the life of a sheperd, Iason made a prophecy that one day Terarin would return, and that four brave warriors would awake to meet her evil challenge! Art Thou The Miracle Warrior? There was a time not long ago when Terarin escaped from her entrapment and, with a howl of rage that shook the world, once again unleashed her terror upon the land. You watched the Five Lands suffer under her ruthless campaign of evil as you wandered from country to country. Then, one fine, cloudless day, you wanderings led you to a castle...where you learned of your true destiny. The blood of Iason flowed in your veins. But were you the one fated to bring an end to Terarin's evil? Only time would tell as you learned the ways of magic and the sword!" -_-_- ~~~~~ Basically, you have to roam the world finding 3 friends while fighting enemies, talking to people, getting items, and eventually, killing the Dark Lord Terarin. Sounds easy, right? Right, because the game is somewhat short (considering it was one of the first RPG's in America) and easy to understand and beat. I won't go into much detail because most of the stuff in the game is self-explanatory, and everything can be found in the instruction booklet. For easy training in the beginning, just kill Evil Merchants mainly. They are easy to kill and provide 2000 guilders, and after a couple of kills, you can full arm your main character and buy some herbs too. And also, don't sell fangs unless you are in dire need of money, because you will need them later to buy more important items. Don't try to battle liphants at the early stages of the game. The sacred nuts may be tempting, but if you do win, it will most likely be a pyrrhic victory. -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ 6. Walkthrough ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Finally, the part we've all been waiting for - the walkthrough. At each town, you should (but don't have to) to raise your character(s) up 1-2 levels (unless it is just directions on how to get somewhere), and the more experience the better. Don't run from battles unless you really have to or you know the monster you're facing is too strong. In the beginning, just go to Garia and train around there, and once you have less than half HP, just get healed. You can probably manage to kill 2 enemies at a time at this rate, at least in the beginning. You start off in Arasia, and King of Arukas (in the castle in the starting square on the map) sends you to begin your quest. You must go to Garia, which is south of the start point. Once at Garia, you will be told about a person named Kosama in the northern mountains. Now go northwest to the Austrel province, cross the bridge, and Kosama's village will be northwest of the bridge. Kosama will tell you about the Legendary Armor, and the three companions that must accompany you to the Gelkis Shrine to complete your quest. He gives you the spell "Awake, Giant" to make the companions party members (when you find them). Now you must find your first companion, Guy. Head southeast now until you find another bridge. After crossing it, go south again, slightly east. You will find yourself in the town of Oruk. This is the best place to train. Once you get 12,000 guilders, buy the blacksmith, and then start buying arms from there on. Once you have a sword, armor, a shield, 5 herbs, and the mask, you are ready to head on. Also, if you should have 300 fangs. South of Oruk is Marula castle, and the king offers Iris' Axe for 300 fangs, just for you. And for 60,000 guilders, there is a blacksmith that will upgrade your weapon, and he is located south in Hierax, before the desert. [Sidequest 1] [Sidequest 2] Go north, the west until the Penteus Mountians, then south of the Kokalos Forest, and west to the town of Kadia. In the healer's shop, you will find your target: Guy. Choose "SPELL" and use "Awake, Giant", and he will join you quest. He will also give you a piece of Iason's Scroll. From here, go northwest in the Dirke Mountians to reach the castle of Apheidas. The Apheidan king will present Guy with Turo's Sword for 300 fangs. From there, go back to the blacksmith in Hierax to updgrade Guy's weapon. Now you must get the Armor of Kronos to enlist Medi. Go back to Oruk, but now head west and north between Minos and Menos (towns) to the western shore of Kallipolis. Go in the cavern and beat Senpi, who won't be that easy. Now return back to Kadia and head east and south to the Kolalos Forest. Here you will fight the skeleton to gain passage to the south. After you beat him, go south to the region of Kadmos. In the center of the region, there will be a small town where you can purchase the Argo ship for 30,000 guilders. Now head south to the region of Eratos to the town of Torif. Not much to do here but heal and stock up on herbs. Go south across the river to the village of Karme, where you can buy a Staff of Earthquakes for 10,000 guilders. Then go east across the desert to the town of Doris. Medi will be a dancer at a pub in the town. Use the "Awake, Giant" spell again, and she will become a party member and give you another piece of Iason's scroll. She also tells you about Treo, the 3rd and last companion. Now go west of Torif to the southern tip of the Molos forest, and the King of Elatos will give Eros' Sword to Medi for 300 fangs. Go north of the town where you bought Argo, fight the Senpi in the mountain cave, and you will get the Armor of Titan. [Sidequest 3] From Silvuis, go northeast to the Phrixos Mountains. In the cave here, there will be another Senpi, guarding the Armor of Athena. Go southeast to the island of Ikaros and go find Hanj in the cave. He is guarding the Ulysses Shield. From here you can go to the village of Iphis and buy Stones of Protection for 50 fangs/piece. Go northwest until you find a island cave. Find Treo in the cave and use "Awake, Giant" to lift his curse, get him in your party, and get the last part of the scroll. North from the island cave towards Arukas, on the northern tip of the Eratos Mountains, you will find the Iphis Monument. Use "Treo Has Come" to gain entry. Inside is the Halberd of Babel, the Armor of Kaos, the Shield of Kimaira, (all for Treo), and some Sacred Nuts. Go to Garia, then west to mountain cave of Koryki to get the Shield of Celene for Medi, guarded by a Hanj. Go west to the blacksmith in Hierax to upgrade the weapons. Go north to a cave with the Shield of Hector, also guarded by a Hanj. Go west to the island village, where Treo will get the Agronaut for free to cross the Stormy Seas of Anteia. On the seas, you will encounter Sea Dragons that drop resurrection potions occasionally. Once land is reached, go in the center and look for the plains Tegea. From there, you can go north in the Kithairon Desert and buy a white orb for 1000 fangs. Then go back to Tegea. Go 8 spaces south. Then 8 spaces west. Then 5 spaces north. Then finally 3 spaces west to get to a monument where you fight a basailz. Now go back to Tegea. Go 16 spaces south. Search and you will find Rokhod's Catacombs. Use "Come, Iason" to enter. You will get the Key of Heaven after killing Rokhod. Now go back to Tegea. Go 6 spaces south. Then go 16 spaces west. You will arrive at Sehod's Catacombs, and after killing Sehod, you will get the Key of Earth. Go back to Tegea. Go 16 spaces south. Then go 16 spaces west. Then go 10 spaces north. You will arrive at Ohod's Catacombs, and you will get the Key of Hell after killing Ohod. Go back to Tegea. Go 16 spaces south. Then go 16 spaces west. Then go 10 spaces north. Finally, go 6 spaces west. You will arrive at the Gelkis Monument. After the maze here, you will be in Terarin's Lair, to battle the final boss. Everybody should be at very high levels (if not max) with these items: -11 Sacred nuts -3 to 6 Stones of Protection -3 to 4 Staffs of Earthquakes -1 White Sphere -3 Potions of Resurrection Just use up all of the items, strongest first, and use the potions only when you are in dire need. You will probably end up with 1 or 2 of your characters dead by the end, unless you didn't pack items before or didn't level up enough. If you do beat her, then enjoy the ending. Sidequests (mainly just optional items, but will help you a lot): 1. The best place to get sacred nuts is in the forests by Oruk. 2. At the Julus Monument, east of Marula Castle, you can get 100 fangs and the helm. 3. South of Eratos, in the northern part of the desert, you can get the mantle and crystal (hidden in one of the walls) in the Silvuis Monument. ~FIN~ -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ 7. Items ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Here is a list of the items and their uses: (the max # is how many you can carry) Boat - One is used for regular seas, and the other, later found, is used to cross the Sea of Areos Crystal - Same as mask, but lets you see even further, and requires Helm Feather - Teleport to town where you have purchased feather Helm - Decipher unreadble writing in caves Herbs - Restore health (max 24) Mantle - Most weak monsters won't bother you. Mask of Beasts - See further in the underground passages Potion of Resurrection - Replenishes all health of one character, but the item can revive dead characters (max 3) Dropped randomly by Sea Dragons Sacred Nuts - Can be thrown at enemies to damage them (max 11) Scroll - Assembled as you collect companions, you can follow the directions written on it Staff of Earthquakes - Causes damage to enemies (max 4) Found in village of Karme Stone of Protection - Most of the time, stops enemy spells (max 6) Found in village of Iphis The Key of Earth - required to beat game The Key of Heaven - same as above The Key of Hell - same as above Weaponsmith - Weapons are in constant repair White Sphere - More powerful item than Staff of Earthquakes (max 1) -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ 8. Weapons ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Here is a list of the weapons in the game. ATTACK is how much higher the character's attack strength will be by equipping this. DEFENSE is how much higher the character's defense strength will be by equiping this. Damage is how much damage it can take before it breaks. WEAPON NAME ATTACK DEFENCE DAMAGE CHARACTER Knife +1 0 50 All Armor 0 +5 80 All Shield 0 +5 60 All Sword +3 0 70 All Iris' Axe +6 0 90 You Kronos Armor 0 +10 100 You Ulysses Shield 0 +10 100 You Turo's Sword +6 0 90 Guy Armor Of Titan 0 +10 100 Guy Shield Of Hector 0 +10 100 Guy Eros' Sword +6 0 90 Medi Armor Of Athena 0 +10 100 Medi Shield Of Celene 0 +10 100 Medi Halberd Of Babel +6 0 90 Treo Armor Of Kaos 0 +10 100 Treo Shield Of Kimaira 0 +10 100 Treo -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ 9. Your party and the Bestiary ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Here is a list of characters and enemies you will find in the game. MAIN PARTY: (quotes from instruction booklet) You (the main character) - "Thou art the leader of this quest. Your vow is to defeat Terarin and use Golden Seal to close the Pandora Passage...as Iason did over a millenium ago." Guy (1st character found) - "He is the first of thy companions. A brave and hearty fighter, curses will fail when he wields a special blade. Learn a spell and wake him from a long slumber." Medi (2nd character found) - "The legendary woman warrior. She can spear through the enemy in a CRUSHING ATTACK with grace and speed beyond compare...when she possesses a certain weapon. Awaken her from slumber across the seas." Treo (3rd and last character found) - "A fearsome pikeman with the blood of pirates in his veins. A duel with the black monks brought him to his fate. Search for him in the deep, dark caverns, and...take care which beasts you slay!" TOWNSPEOPLE: Blacksmith - Repair weapons to their maximum use. For 12,000 guilders, you can buy one that will go with you and automatically repair your weapons for free. Elder - Gives advice on what to do in quest for 500 guilders. Fang Merchant - Offers 50 guilders/fang. Remember that some items can only be bought with fangs. Healer - Refills health for price. Sells 5 herbs for 2000 guilders. King - Offers advice and sells Iason's Arms of Legend for 300 fangs/piece. Kosama - Tells you about three companions and Scroll of Iason, and teaches You "Awake, Giant" to make the three companions yours. Located northwest of Oruk. Medi (Dancer) - If you have the Armor of Kronos, use "Awake, Giant" on her and she will become Medi and join your party. Located in town of Doris. Ship Merchant - Sells the ship "Argo" for 30,000 guilders. Located south of skeleton guardian in woods southwest of Oruk. Ship Owner - Gives you the ship "Argonaut" once you have Treo is in your party. Located in middle of bay in far northwest part of the Five Lands, in center of desert. Staff Merchant - Sells Staff of Earthquakes for 10,000 guilders/piece. Loacted south and west of Torif. Stone Merchant - Sells Stone of Protection for 50 fangs/piece. Located north and east of Doris. Treo (Zombie) - Use "Awake, Giant" on him to turn him back to normal and join your party. Sphere Merchant - Sells White Spheres at 1000 fangs/piece. Located in desert northwest of Tegea. Weapon Merchant - Sells knives, swords, armor, and shields. BESTIARY: (* mean that you can talk to them) (the numbers are what you get after killing the said enemy/ally) (magic means that the enemy/ally can use magic) Abzal = 46 fangs, 45 charisma Agama = Magic, 5000 guilders, 34 fangs, 35 charisma Azitot = 52 fangs, 50 charisma Barbeela = Easy to kill, 28 fangs, 50 charisma Basailz = 1000 charisma Barune = 50 fangs, 50 charisma Beastie = 8 fangs, 20 charisma Black Monk* = 200 charisma Bokrag = 2 fangs, 30 charisma Cavern Mantis = 16 fangs, 20 charisma Chatagua = 25 fangs, 35 charisma Crawler = 30 fangs, 40 charisma Dagon = 20 fangs, 30 charisma Desert Mammoth = 35 fangs, 80 charisma Desert Wanderer Magic, 60 fangs, 50 charisma Desert Worm = Magic, 25 fangs, 60 charisma Esgara = 3000 guilders, 20 fangs, 25 charisma Evil Merchant* = 2000 guilders, 10 charisma Ganatow = 38 fangs, 35 charisma Gamira = 16 fangs, 30 charisma Gelfis = 3 fangs, 5 charisma Giant Lobster = 58 fangs, 50 charisma Giant Snail = 6 fangs, 20 charisma Gijim = 32 fangs, 90 charisma Gizaila = 1 fang, 15 charisma Great Lion = 3000 guilders, 5 fangs, 15 charisma Gurol = 6000 guilders, 24 fangs, 25 charisma Hard-shelled Bidz = 28 fangs, 30 charisma Heap = 2 fangs, 40 charisma Hanj = Boss, reward is whatever it guards, -1000 charisma Heash = 8 fangs, -100 charisma Hirias = 35 fangs, 45 charisma Hydra = 3000 guilders, 40 fangs, 40 charisma Inutas = 15 fangs, 40 charisma Itak = 18 fangs, 25 charisma Jaral = 25 fangs, 50 charisma Kinsai = 45 fangs, 45 charisma Kokin = 8000 guilders, 25 fangs, 25 charisma Kyosen = 14 fangs, 30 charisma Ladour = Magic, 40 fangs, 70 charisma Liphant = Found in Arukas and Marula forests, give you Sacred Nuts for killing them Merchant* = 1500 guilders, -80 charisma Mesmer = Magic, 6000 guilders, 4 fangs, 50 charisma Mordow = 4000 guilders, 42 fangs, 50 charisma Nag = 20 fangs, 30 charisma Noguda = 8000 guilders, -1000 charisma Ogek = 32 fangs, 30 charisma Ohod = Boss, The Key of Hell, 58 fangs, -1000 charisma Orin = 8 fangs, 15 charisma Rohay = 38 fangs, 60 charisma Rokenk = 4 fangs, 10 charisma Rokhod = Boss, The Key of Heaven, -1000 charisma Roksaig = Magic, 80 fangs, 40 charisma Ruogek = 48 fangs, 45 charisma Sea Dragon = Magic, 56 fangs, -100 charisma, sometimes gives Potion of Resurrection for killing it Sea Serpent = Magic, 52 fangs, 70 charisma Sehod = Boss, The Key of Earth, 54 fangs, -1000 charisma Sekisaig = 6 fangs, 15 charisma Senpi = Boss, reward is whatever it guards, -500 charisma Sesaig = Magic, 20 fangs, 25 charisma Skeleton = Boss (and later a normal enemy), 4 fangs, 100 charisma Smag = 14 fangs, 20 charisma Snatcher = Magic, 18 fangs, 10 charisma Terarin = Final boss, final battle of game Theif* = 300 guilders, 5 charisma Traveler* = 500 guilders, -500 charisma Tzuar = 10 fangs, 15 charisma Unmutak = 100 guilders, 1 fang, 5 charisma Vome = Magic, 4000 guilders, 45 fangs, 40 charisma Weasly Wimp = 2 fangs, 10 charisma White Monk* = -5000 charisma Ybe = 20 fangs, 35 charisma Yojuho = 25 fangs, 30 charisma Yoriksen = 16 fangs, 20 charisma Zirod = 4 fangs, 10 charisma Zorgamoira = 30 fangs, 35 charisma -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ 10. Hints and Tips ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -Write down the hints and advice people give you in the game -Use my maps of the dungeons to save time/energy -Save often -Use magic items when fighting strong items -Retreat can sometimes be better than fighting -Mark places on the world that aren't on the map -Value your charisma, for it will come in handy eventually -Train your characters and much as you can -Use and collect Sacred Nuts often for quick experience for all characters -To get a lot of experience, you can battle a monk, but right before you kill him, use "Talk", and the battle should end (sometimes even with a healing), and you should have gotten a lot of experience without losing charisma. Get more potions/sacred nuts: -To get 11 sacred nuts, get nine from a liphant, then use one, and then you will be able to get 11, the max. -To get 24 potions, buy 20, then use one, and then buy 5 more, and you should have 24, the max. -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ 11. Credits ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -Kogado, Ascii, and Sega for creating the game and informative instruction book. -The Miracle Warriors Shrine, for filling in some of the bestiary for me, along with some region/village/city names. -Tim Rowe, for giving me the tip to put in the sacred nut/potion maxing. -GameFaqs, for the FAQ Bounty that gave me the urge to buy this awesome game and write a walkthrough for it, and for letting me post it on their website for others to learn how to beat the game. -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ 12. Contact/Random Stuff ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ If you have any suggestions on how to write FAQs better, any questions you still may have, or any cheats or anything I may have missed in this FAQ, then send me a private message.