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FAQ by IceQueenZer0

Updated: 10/26/11

-------------------------------------[ FLICKY ]--------------------------------
---------------------------------[by Ice Queen Zero]---------------------------
----------------------------------[ Sega SG-1000 ]-----------------------------


If you played some of the earlier Sonic the Hedgehog games, then maybe you will
recognize a character that debuted long before he did. The character is known
as a Flicky which came in different varieties in Sonic 3D Blast but is commonly
associated with the blue bird which is one of the creatures you rescue when you
defeat a Badnik in the first 4 Sonic games on Genesis. The game first came out
in the arcades in 1984 and was later ported to other systems including the Sega
Genesis and in this case, the Sega SG-1000 which was Sega's first console.


Flicky and its characters are trademarks of SEGA and all copyrights belong to

This FAQ is the sole copyright of Andrea "Azul Fria" Castillo aka Ice Queen 
Zero and cannot be put on other sites or posted without my given permission 
nor can it be reproduced without proper consent.

For my other guides: http://www.gamefaqs.com/features/recognition/74803.html


Pause (on console) - pause/unpause the game
1 button - start game and jump
2 button - jump
D-pad - move left or right


The game is endless on the SG-1000 and the Arcade but ends at 48 stages on the
Genesis (goes to the credits and calls you a super player.)

Tiger the Cat chases you around endlessly, walk to an object to grab it then
jump to fire it at him. He too falls when hit by an item.

Iggy crawls along the surfaces including the background wall. He won't be in
the way until Level 8.

When you reach level 3 and any four levels after that (7, 11, 15, etc.) you are
going to play a bonus game to see how many Chirps you can catch as the Tigers
launch them into the air. The Chirps fall in different patterns each bonus

Though its nothing fancy or special, the Chirps in the game come in yellow and
black colors. This is an early-console system so of course the graphics are
not going to be all that but graphics and gameplay are two different concepts.
The Arcade and Genesis versions have Chirps wearing sunglasses.

There is also bonus points for collecting the jewels left behind by the
defeated Tigers and Iggys.

When rescuing Chirps, the bonuses increase with the number of Chirps rescued in
one sitting.

In the Arcade version, get enough points at the end of stage 10 and you will 
see a girl appear in the window below the exit and wave. The Genesis version
has a girl in a bikini at the very bottom shaking her booty. Same will happen
at the end of stage 34 and 42.

You also get bonus points for rescuing all Chirps in the fastest time possible.


Here is a description of how the Chirps fall down in each bouns stage

Stage 3 - Chirps fall down in a arch pattern.

Stage 7 - Chirps will fall down in a slightly horizontal line spaced apart.

Stage 11 - Chirps go up in a slight diagonal then fall together.

Stage 15 - First 4 waves are similar to Stage 3 except you the arcs come in
pairs then the final wave is similar to Stage 7.

Stage 19 - The chirps will do a loop then fall towards the inside.

Stage 23 - Chirps fall straight down in a zigzag pattern.

Stage 27 - This one is tricky. Chirps will arc far away then curve inside.

Stage 31 - Similar to Stage 23 but the zigzag is down the center and wider.

Stage 35 - Same as 31 but stricter range.

Stage 39 - Chirps curve out on the way up then fall inward.

Stage 43 - Chirps cut deep inside on the way up then fall back towards you.

Stage 47 - Chirps go straight up then fall down and away.


Sega for making the game.
GameFAQs for hosting my FAQ.
The readers for reading the FAQ.


My email address is here if you have any questions to ask about this FAQ or
give any suggestions.

[at] = @ and [dot] = .
Don't want any email bots.

Check out me and my sisters Youtube page at

my facebook is facebook.com/icequeenzero

Thank you for reading

-Ice Queen Zero

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