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FAQ/Walkthrough by snazzyhoppy

Version: 1.4 | Updated: 10/15/13

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/    |    \  / /_/  >   Y  \  |     |    |   |  | \// __ \|  |_> >
\____|__  /__\___  /|___|  /__|     |____|   |__|  (____  /   __/ 
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Night Trap FAQ/Walkthrough:

VERSION 1.40

This guide was created, edited and compiled by GameFAQs member Snazzyhoppy.
------------------------------------------------------------------------------
Last Update: October 15, 2013		21st Anniversary!
------------------------------------------------------------------------------


Notes before reading this document:
------------------------------------------------------------------------------
a) This document is a series of tables that show when action takes place within 
the eight rooms of the Martin summer home.  It also details the locations of 
the 95 augers and the necessary trap moments in order to finish the game.  It 
also describes the various endings the player can get, whether they win or 
lose.  The terminology used throughout the guide is authenticated by the Sega 
CD instruction manual for the game.

b) This document is protected by US Copyright Law, and the Berne Copyright 
Convention of 1976. This document is for private and personal use only--it 
cannot be reprinted in part or in whole or reproduced in any way or in any form 
(written or otherwise). It is a free document that cannot be used in any sort 
of commercial transaction, including selling it or giving it away as a gift. 
Please respect the work I have included in this guide.

c) This may be not be reproduced under any circumstances except for personal, 
private use. It may not be placed on any web site or otherwise distributed 
publicly without advance written permission of the author. Use of this guide on 
any other web site or as a part of any public display is strictly prohibited, 
and a violation of copyright.  All rights and ownership of this guide are 
bestowed to Christopher Hopkins.  Contact GameFAQs and the author to inquire 
about reproducing any part of this guide for more than personal, private use.

d) This document is best read on a plain text reader.  Use a standard find 
feature to navigate the sections and to find exactly what you're looking for. 

e) This guide appears in plain text only at the GameFAQs website.  An 
interactive guide, optimized for game consoles and mobile devices, is 
available only at the following link:
http://www.christopherjhopkins.com/projects/gamefaqs/nighttrap.php

f) This FAQ began on April 24th, 2008 when I began to make a diagram of when 
events took place in the eight rooms of the game. For the next month, I charted 
the database information one room at a time, sitting in each room and waiting 
while other action took place elsewhere. The toughest part of this research was 
making sure to save the girls when absolutely necessary, which meant I had to 
leave the rooms when there could be activity in them. The numbers here have a 
margin of error of +-1 second. The traps that are necessary to complete the 
game are listed with the understanding that the player does capture the 
threatening person.

g) The Sega CD and PC/DOS versions have few major time differences between
them.  The biggest difference is a shift of one scene of five seconds so that
it would not be broken up over the disc change at approximately 00:13:26. The
PC/DOS version was made to be played in either Windows 95 or MS/DOS using the
same discs.
------------------------------------------------------------------------------


Table of Contents:
------------------------------------------------------------------------------
1) Version Changes
2) Staff Credits
3) Spellings
4) Background/History
5) Walkthrough:
	Sega CD Scenes - 144
	PC/DOS Scenes - 144
	Augers - 95
	People to Save and/or Capture - 8
	Detrimental Captures - 4
	The Perfect Game - 83
6) Scene-By-Scene Description
7) Endings - 7
8) Bibliography
9) Contact
10) Credits
------------------------------------------------------------------------------


1) Version Changes:
------------------------------------------------------------------------------

1.40 - October 15, 2013
Added external link to online interactive version of this guide.
Renamed some section titles.
Organized bibliography.
Added additional contact links.
Made minor corrections.

1.30 - October 15, 2010
Added fan sites with detailed information on the game.
Added detailed information about different versions of the game.
Added Scene-By-Scene.
Made minor corrections.

1.20 - October 15, 2009
Contributions by HarroSIN added to supplement various ports.

1.10 - October 15, 2008
Adjusted times to reflect discrepencies between the Sega CD and 
PC versions of the game.

1.00 - June 20, 2008:
Translated PHP and MySQL version of FAQ to text on June 10, 2008.  Completed 
translation on June 20, 2008.
------------------------------------------------------------------------------

2) Staff Credits:

A Digital Pictures Production
A U-Direct Interactive Film

Executive Producer	Tom Zito
Original Concept	Rob Fulop
			James Riley
Directed by		James Riley

Cast:

Kelly		Dana Plato		SCAT's secret undercover agent
Cindy		Tracy Matheson		loves to eat
Lisa		Debra Parks		spends time in the bathroom
Ashley		Alison Rhea		finds auger tricord
Megan		Christy Ford		lip syncs to "Night Trap", drives 
everyone to the house
Danny		Josh Goddard		stumbles upon auger activity first
Victor Martin	Jon R. Kamal		"your bullets cannot hurt me"
Sheila Martin	Molly Starr		the traps were her idea, aug charity work
Sarah Martin	Suzy Cote		invited girls at the mall
Jeff Martin	Andras Jones		brushes his teeth
Tony		Giovanni Lemm		Ashley reminds him of Madeline, can 
teleport and shoot lightning, older than you might think
Eddie		William Bertrand	weird, makes laser gun

SCAT Team:

Lt. Simms	J. Bill Jones		SCAT team leader
Collins		Arthur Burghardt	"Have you seen me boat?"
Swanson		Heidi Von Brecht	fights with Jeff
Jason		Deke Anderson		blood extracted by augers
Mike		Blake Gibbons		talks to Kelly
Jim		Roy Eisenstein

Deke checks the back of the house and Charlie finds the augers in the Upstairs 
Hallway.
------------------------------------------------------------------------------

3) Spellings:

The name of Dana Plato's character is spelled three different ways.  The 
Sega CD spells it as Kelly as found in the game's credits.  The PC/DOS 
version spells it as Kelli in the game's credits.  The Sega CD 
manual uses two alternate spellings.  When the manual introduces the character 
as SCAT's best undercover agent, it recognizes her as Keli Medd.  On the 
mission description, the manual from then on refers to her as Kelli with two 
l's similar to the PC/DOS version.   
------------------------------------------------------------------------------

4) Background/History:

To win/finish the game (achieve ending e), you must capture at least half of 
the augers and capture the eight necessary threats.  To win the game perfectly 
(achieve ending f), you must capture all 95 augers, capture the eight necessary 
threats, not capture Eddie nor the SCAT team members, and capture Jeff.

Night Trap Versions:

1988, Project NEMO (Never Even Mention Outside) - The orignial version was 
to be released on a VHS tape with multiple tracks for the aborted Hasbro 
system, the NEMO. Night Trap was filmed in the fall of 1987. This is the 
only version never released.

1992, Sega CD - considered to be the version with the poorest video quality, 
scenes were adjusted to incorporate Sega references and hardware (Sega 
Control Attack Team and the Sega Genesis joypad), during Lisa's capture 
sequence, you can see the blood extracted through the auger blood 
extraction grip, includes Easter Egg of NEMO meeting

1993, Sega CD - same as 1992 except Lisa's capture sequence is abridged, 
so Lt. Simms interrupts you before the blood extraction moment 

1994, 3DO - considered to be the version with the best video quality, all 
scenes intact, uses original footage of joypad and refers to SCAT as 
Special Control Attack Team before Sega changed it

1994, Sega 32X CD - Released a few months after the 3DO port, this required 
the Sega CD and the 32X. improves video quality of Sega CD, but not 
better than the 3DO,  same footage as 1992 version

1995, Windows & MS-DOS - same footage as 1992 version, used a new user 
interface with a map of the lakehouse during the pause screen, marketed 
as the Director's Cut, but no additional footage is available, the NEMO 
video is not present, also includes the "Dangerous Games" documentary about 
the 1992 United States Senate hearings, and interviews and accounts by 
Tom Zito, Robert Fulop, James Riley, and Dana Plato

1996, Macintosh - similar to the 1995 version

Night Trap is the first CD title with continuous full-motion video and audio as 
advertised on the back cover of the Sega CD casing.

Night Trap began as a short demo game called "Scene of the Crime" for the 
unreleased Hasbro NEMO system.  It would use VHS tapes as the medium for the 
games and would be able to instantly switch between different tracks all 
happening simultaneously in real time.  NEMO stands for "Never Even Mention 
Outside", a special code name. 

The Sega CD version of Night Trap contains 62.80 minutes of footage, 139.05 
minutes of dead time and 201.85 minutes of full video (00:24:10 *8+ 00:00:31 
for the ending scene in the Upstairs Hallway) in total. These numbers do not 
include alternate outcomes.

Night Trap: the Director's Cut does not have any additional scenes that
affect gameplay or the main plot.  The differences are in Commander Simms'
scenes in the SCAT van that do not make use of the Sega Genesis
controller.  The actor's tone is much calmer than found in the Sega CD
version where he breaks a Sega Genesis controller and reprimands you
in bad outcomes. 

The PC/DOS version contains a glitch within the game's timing routines 
which delays the timing of events. Faster computers will usually have the 
idle scenes ('dead time') speed by quicker than normal, which in turn 
conflicts with the timing for the later scenes. The only way to produce 
an authentic run with the console versions to run the game on older 
hardware with system requirements that match those around the time Night 
Trap was released.
 
In the PC/DOS version the story concludes with ending f every time, 
although you can't trap Kelly unless you did everything that you would 
normally need to do to activate that ending.

In all versions of Night Trap, the trap access code always begins the game 
as blue, and is chosen randomly while playing.  The PC/DOS version uses a 
predetermined sequence of code changes for every reboot without loading a 
saved game, so loading the same saved game will contain the same code changes 
each time.

Version 1.40 of this guide coincides with the 21st anniversary of the 
release of Night Trap for the Sega CD in its first appearance.  Night Trap 
was released on October 15, 1992 as a launch title for the Sega CD in North 
America.
------------------------------------------------------------------------------

5) Walkthrough:

This walkthrough should apply to all versions of the game, give or take a few 
seconds.


Sega CD Scenes Ordered By Scene Start Time:
------------------------------------------------------------------------------
#	Start		Stop		Type	Room
1	00:00:00	00:00:20	plot	Guest Bedroom
2	00:00:02	00:00:23	auger	Downstairs Hallway
3	00:00:18	00:00:24	plot	Bathroom
4	00:00:20	00:00:44	auger	Guest Bedroom
5	00:00:24	00:00:31	auger	Living Room
6	00:00:31	00:00:35	auger	Upstairs Hallway
7	00:00:36	00:00:54	auger	Bathroom
8	00:00:36	00:00:54	auger	Bathroom
9	00:00:50	00:01:00	auger	Upstairs Hallway
10	00:00:54	00:01:01	auger	Guest Bedroom
11	00:01:01	00:01:14	auger	Living Room
12	00:01:15	00:01:47	plot	Downstairs Hallway
13	00:01:20	00:01:30	auger	Kitchen
14	00:01:32	00:01:43	auger	Entry Way
15	00:01:48	00:02:49	plot	Kitchen
16	00:01:54	00:03:52	plot	Driveway
17	00:01:58	00:02:07	plot	Living Room
18	00:02:13	00:02:48	plot	Entry Way
19	00:02:39	00:02:59	auger	Upstairs Hallway
20	00:02:49	00:03:08	auger	Entry Way
21	00:02:51	00:03:12	plot	Downstairs Hallway
22	00:03:06	00:03:33	auger	Guest Bedroom
23	00:03:11	00:03:19	auger	Downstairs Hallway
24	00:03:23	00:03:37	auger	Living Room
25	00:03:34	00:03:51	auger	Downstairs Hallway
26	00:03:37	00:04:08	plot	Entry Way
27	00:03:54	00:05:22	plot	Kitchen
28	00:04:00	00:04:21	auger	Upstairs Hallway
29	00:04:16	00:04:33	auger	Bathroom
30	00:04:34	00:04:44	auger	Guest Bedroom
31	00:04:44	00:05:17	plot	Downstairs Hallway
32	00:04:45	00:04:50	auger	Upstairs Hallway
33	00:04:51	00:05:10	auger	Living Room
34	00:04:51	00:05:10	auger	Living Room
35	00:05:11	00:05:28	plot	Driveway
36	00:05:23	00:05:36	auger	Guest Bedroom
37	00:05:30	00:05:58	code	Entry Way
38	00:05:30	00:05:46	auger	Driveway
39	00:05:42	00:05:59	auger	Living Room
40	00:05:47	00:06:11	plot	Driveway
41	00:06:02	00:08:50	plot	Living Room
42	00:06:03	00:06:22	auger	Downstairs Hallway
43	00:06:08	00:06:12	plot	Entry Way
44	00:06:12	00:06:27	auger	Upstairs Hallway
45	00:06:26	00:06:37	auger	Kitchen
46	00:06:47	00:06:59	auger	Upstairs Hallway
47	00:06:48	00:07:58	plot	Downstairs Hallway
48	00:06:59	00:07:27	plot	Kitchen
49	00:07:16	00:07:42	auger	Guest Bedroom
50	00:07:39	00:07:50	auger	Driveway
51	00:07:50	00:07:59	plot	Entry Way
52	00:08:00	00:08:09	auger	Guest Bedroom
53	00:08:00	00:08:34	plot	Driveway
54	00:08:09	00:08:19	auger	Upstairs Hallway
55	00:08:24	00:08:35	auger	Downstairs Hallway
56	00:08:34	00:08:44	auger	Guest Bedroom
57	00:08:46	00:09:05	auger	Upstairs Hallway
58	00:08:47	00:09:14	plot	Entry Way
59	00:08:48	00:09:07	code	Living Room
60	00:09:05	00:09:38	plot	Upstairs Hallway
61	00:09:07	00:09:22	auger	Living Room
62	00:09:16	00:09:27	auger	Entry Way
63	00:09:28	00:10:19	plot	Driveway
64	00:09:33	00:10:35	plot	Guest Bedroom
65	00:09:38	00:09:41	auger	Upstairs Hallway
66	00:09:45	00:09:49	auger	Upstairs Hallway
67	00:09:49	00:10:33	plot	Bathroom
68	00:09:53	00:09:55	plot	Upstairs Hallway
69	00:10:15	00:10:29	auger	Downstairs Hallway
70	00:10:19	00:11:27	plot	Entry Way
71	00:10:29	00:10:42	plot	Upstairs Hallway
72	00:10:33	00:13:07	plot	Kitchen
73	00:10:42	00:10:50	auger	Upstairs Hallway
74	00:10:51	00:11:03	auger	Driveway
75	00:10:51	00:11:03	auger	Driveway
76	00:11:04	00:11:48	plot	Downstairs Hallway
77	00:11:15	00:12:04	plot	Driveway
78	00:11:45	00:11:59	plot	Upstairs Hallway
79	00:11:51	00:12:50	trap	Bathroom
80	00:11:59	00:12:10	auger	Living Room
81	00:12:24	00:13:42	plot	Living Room
82	00:12:51	00:13:09	plot	Guest Bedroom
83	00:13:07	00:13:21	auger	Downstairs Hallway
84	00:13:26	00:13:54	code	Entry Way
85	00:13:27	00:14:42	plot	Driveway
86	00:13:53	00:15:11	plot	Entry Way
87	00:13:54	00:14:01	auger	Living Room
88	00:14:03	00:14:35	plot	Upstairs Hallway
89	00:14:06	00:14:26	code	Living Room
90	00:14:26	00:15:15	plot	Guest Bedroom
91	00:14:35	00:14:46	auger	Upstairs Hallway
92	00:14:50	00:14:52	plot	Upstairs Hallway
93	00:14:52	00:15:37	plot	Kitchen
94	00:15:12	00:16:14	plot	Bathroom
95	00:15:12	00:16:18	plot	Downstairs Hallway
96	00:15:37	00:16:23	plot	Driveway
97	00:15:40	00:16:14	plot	Entry Way
98	00:16:14	00:16:42	plot	Upstairs Hallway
99	00:16:24	00:16:34	auger	Driveway
100	00:16:27	00:17:24	trap	Guest Bedroom
101	00:16:35	00:16:48	auger	Living Room
102	00:16:53	00:17:04	auger	Downstairs Hallway
103	00:16:57	00:17:13	plot	Upstairs Hallway
104	00:17:18	00:17:27	plot	Upstairs Hallway
105	00:17:19	00:17:34	auger	Living Room
106	00:17:25	00:18:05	plot	Bathroom
107	00:17:34	00:17:41	auger	Upstairs Hallway
108	00:17:42	00:17:56	auger	Living Room
109	00:17:53	00:18:08	plot	Upstairs Hallway
110	00:18:03	00:18:35	plot	Entry Way
111	00:18:09	00:18:21	auger	Driveway
112	00:18:09	00:18:21	auger	Driveway
113	00:18:13	00:19:18	trap	Downstairs Hallway
114	00:18:29	00:18:50	trap	Living Room
115	00:18:50	00:19:18	plot	Driveway
116	00:19:18	00:19:24	auger	Living Room
117	00:19:22	00:20:09	trap	Entry Way
118	00:19:32	00:19:52	plot	Downstairs Hallway
119	00:19:41	00:20:46	plot	Driveway
120	00:19:53	00:19:56	plot	Kitchen
121	00:20:09	00:20:15	auger	Living Room
122	00:20:22	00:20:49	plot	Living Room
123	00:20:39	00:21:20	plot	Entry Way
124	00:20:46	00:21:08	plot	Upstairs Hallway
125	00:21:08	00:21:25	auger	Guest Bedroom
126	00:21:09	00:23:48	plot	Living Room
127	00:21:27	00:21:38	auger	Driveway
128	00:21:30	00:21:38	auger	Downstairs Hallway
129	00:21:38	00:21:49	auger	Kitchen
130	00:21:49	00:21:58	auger	Upstairs Hallway
131	00:22:00	00:22:20	auger	Guest Bedroom
132	00:22:20	00:22:36	auger	Downstairs Hallway
133	00:22:54	00:23:08	auger	Upstairs Hallway
134	00:23:14	00:23:24	auger	Downstairs Hallway
135	00:23:45	00:24:07	plot	Entry Way
136	00:23:49	00:24:00	auger	Driveway
137	00:24:01	00:24:10	auger	Living Room
138	00:24:02	00:24:22	plot	Upstairs Hallway
139	00:24:13	00:24:21	auger	Living Room
140	00:24:14	00:24:47	trap	Guest Bedroom
141	00:24:22	00:24:40	auger	Downstairs Hallway
142	00:24:45	00:25:02	trap	Bathroom
143	00:25:01	00:25:11	trap	Upstairs Hallway
144	00:25:16	00:25:40	ending	Upstairs Hallway
------------------------------------------------------------------------------

PC/DOS Scenes Ordered By Start Time:
------------------------------------------------------------------------------
#	Start		Stop		Type	Room
1	00:00:00	00:00:20	plot	Guest Bedroom
2	00:00:02	00:00:22	auger	Downstairs Hallway
3	00:00:18	00:00:23	plot	Bathroom
4	00:00:20	00:00:43	auger	Guest Bedroom
5	00:00:24	00:00:30	auger	Living Room
6	00:00:31	00:00:34	auger	Upstairs Hallway
7	00:00:36	00:00:53	auger	Bathroom
8	00:00:36	00:00:53	auger	Bathroom
9	00:00:50	00:01:00	auger	Upstairs Hallway
10	00:00:54	00:01:02	auger	Guest Bedroom
11	00:01:00	00:01:14	auger	Living Room
12	00:01:15	00:01:48	plot	Downstairs Hallway
13	00:01:20	00:01:29	auger	Kitchen
14	00:01:32	00:01:43	auger	Entry Way
15	00:01:48	00:02:49	plot	Kitchen
16	00:01:54	00:03:53	plot	Driveway
17	00:01:58	00:02:07	plot	Living Room
18	00:02:13	00:02:48	plot	Entry Way
19	00:02:39	00:02:58	auger	Upstairs Hallway
20	00:02:49	00:03:08	auger	Entry Way
21	00:02:51	00:03:11	plot	Downstairs Hallway
22	00:03:06	00:03:33	auger	Guest Bedroom
23	00:03:11	00:03:19	auger	Downstairs Hallway
24	00:03:23	00:03:36	auger	Living Room
25	00:03:34	00:03:50	auger	Downstairs Hallway
26	00:03:37	00:04:08	plot	Entry Way
27	00:03:54	00:05:22	plot	Kitchen
28	00:04:00	00:04:20	auger	Upstairs Hallway
29	00:04:16	00:04:33	auger	Bathroom
30	00:04:34	00:04:44	auger	Guest Bedroom
31	00:04:44	00:05:18	plot	Downstairs Hallway
32	00:04:45	00:04:50	auger	Upstairs Hallway
33	00:04:51	00:05:11	auger	Living Room
34	00:04:51	00:05:11	auger	Living Room
35	00:05:11	00:05:27	plot	Driveway
36	00:05:23	00:05:36	auger	Guest Bedroom
37	00:05:30	00:05:57	code	Entry Way
38	00:05:30	00:05:47	auger	Driveway
39	00:05:42	00:05:58	auger	Living Room
40	00:05:47	00:06:10	plot	Driveway
41	00:06:02	00:08:48	plot	Living Room
42	00:06:03	00:06:23	auger	Downstairs Hallway
43	00:06:08	00:06:11	plot	Entry Way
44	00:06:12	00:06:27	auger	Upstairs Hallway
45	00:06:26	00:06:37	auger	Kitchen
46	00:06:47	00:06:58	auger	Upstairs Hallway
47	00:06:48	00:07:59	plot	Downstairs Hallway
48	00:06:59	00:07:26	plot	Kitchen
49	00:07:16	00:07:41	auger	Guest Bedroom
50	00:07:39	00:07:50	auger	Driveway
51	00:07:50	00:07:59	plot	Entry Way
52	00:08:00	00:08:09	auger	Guest Bedroom
53	00:08:00	00:08:34	plot	Driveway
54	00:08:09	00:08:19	auger	Upstairs Hallway
55	00:08:24	00:08:35	auger	Downstairs Hallway
56	00:08:34	00:08:43	auger	Guest Bedroom
57	00:08:46	00:09:04	auger	Upstairs Hallway
58	00:08:47	00:09:13	plot	Entry Way
59	00:08:48	00:09:07	code	Living Room
60	00:09:05	00:09:38	plot	Upstairs Hallway
61	00:09:07	00:09:22	auger	Living Room
62	00:09:16	00:09:26	auger	Entry Way
63	00:09:28	00:10:19	plot	Driveway
64	00:09:33	00:10:35	plot	Guest Bedroom
65	00:09:38	00:09:41	auger	Upstairs Hallway
66	00:09:45	00:09:49	auger	Upstairs Hallway
67	00:09:49	00:10:32	plot	Bathroom
68	00:09:53	00:09:55	plot	Upstairs Hallway
69	00:10:15	00:10:28	auger	Downstairs Hallway
70	00:10:19	00:11:26	plot	Entry Way
71	00:10:29	00:10:42	plot	Upstairs Hallway
72	00:10:33	00:13:07	plot	Kitchen
73	00:10:42	00:10:50	auger	Upstairs Hallway
74	00:10:51	00:11:03	auger	Driveway
75	00:10:51	00:11:03	auger	Driveway
76	00:11:04	00:11:46	plot	Downstairs Hallway
77	00:11:15	00:12:03	plot	Driveway
78	00:11:45	00:11:58	plot	Upstairs Hallway
79	00:11:51	00:12:51	trap	Bathroom
80	00:11:59	00:12:09	auger	Living Room
81	00:12:24	00:13:42	plot	Living Room
82	00:12:51	00:13:09	plot	Guest Bedroom
83	00:13:07	00:13:21	auger	Downstairs Hallway
84	00:13:26	00:13:48	code	Entry Way
85	00:13:27	00:14:41	plot	Driveway
86	00:13:53	00:15:11	plot	Entry Way
87	00:13:54	00:14:01	auger	Living Room
88	00:14:03	00:14:35	plot	Upstairs Hallway
89	00:14:06	00:14:25	code	Living Room
90	00:14:26	00:15:15	plot	Guest Bedroom
91	00:14:35	00:14:46	auger	Upstairs Hallway
92	00:14:50	00:14:51	plot	Upstairs Hallway
93	00:14:52	00:15:36	plot	Kitchen
94	00:15:12	00:16:14	plot	Bathroom
95	00:15:12	00:16:19	plot	Downstairs Hallway
96	00:15:37	00:16:24	plot	Driveway
97	00:15:40	00:16:14	plot	Entry Way
98	00:16:14	00:16:43	plot	Upstairs Hallway
99	00:16:24	00:16:36	auger	Driveway
100	00:16:27	00:17:24	trap	Guest Bedroom
101	00:16:35	00:16:48	auger	Living Room
102	00:16:53	00:17:04	auger	Downstairs Hallway
103	00:16:57	00:17:12	plot	Upstairs Hallway
104	00:17:18	00:17:27	plot	Upstairs Hallway
105	00:17:19	00:17:33	auger	Living Room
106	00:17:25	00:18:05	plot	Bathroom
107	00:17:34	00:17:41	auger	Upstairs Hallway
108	00:17:42	00:17:56	auger	Living Room
109	00:17:53	00:18:08	plot	Upstairs Hallway
110	00:18:03	00:18:34	plot	Entry Way
111	00:18:09	00:18:21	auger	Driveway
112	00:18:09	00:18:21	auger	Driveway
113	00:18:13	00:19:18	trap	Downstairs Hallway
114	00:18:29	00:18:49	trap	Living Room
115	00:18:50	00:19:17	plot	Driveway
116	00:19:18	00:19:24	auger	Living Room
117	00:19:22	00:20:08	trap	Entry Way
118	00:19:32	00:19:53	plot	Downstairs Hallway
119	00:19:41	00:20:45	plot	Driveway
120	00:19:53	00:19:56	plot	Kitchen
121	00:20:09	00:20:15	auger	Living Room
122	00:20:22	00:20:48	plot	Living Room
123	00:20:39	00:21:19	plot	Entry Way
124	00:20:46	00:21:08	plot	Upstairs Hallway
125	00:21:08	00:21:26	auger	Guest Bedroom
126	00:21:09	00:23:48	plot	Living Room
127	00:21:27	00:21:38	auger	Driveway
128	00:21:30	00:21:38	auger	Downstairs Hallway
129	00:21:38	00:21:49	auger	Kitchen
130	00:21:49	00:21:59	auger	Upstairs Hallway
131	00:22:00	00:22:19	auger	Guest Bedroom
132	00:22:20	00:22:35	auger	Downstairs Hallway
133	00:22:54	00:23:08	auger	Upstairs Hallway
134	00:23:14	00:23:24	auger	Downstairs Hallway
135	00:23:45	00:24:07	plot	Entry Way
136	00:23:49	00:24:00	auger	Driveway
137	00:24:01	00:24:10	auger	Living Room
138	00:24:02	00:24:22	plot	Upstairs Hallway
139	00:24:13	00:24:21	auger	Living Room
140	00:24:14	00:24:47	trap	Guest Bedroom
141	00:24:22	00:24:40	auger	Downstairs Hallway
142	00:24:45	00:25:02	trap	Bathroom
143	00:25:01	00:25:11	trap	Upstairs Hallway
144	00:25:16	00:25:48	ending	Upstairs Hallway
------------------------------------------------------------------------------

People to Save and/or Capture - 8 in total:
------------------------------------------------------------------------------
Trap		Room			Save		Capture
00:12:37	Bathroom		Lisa	
00:17:13	Guest Bedroom		Ashley
00:18:34	Living Room		Cindy
00:19:08	Downstairs Hallway	Megan
00:19:56	Entry Way		Kelly		Tony
00:24:30	Guest Bedroom		Kelly		Sheila
00:24:54	Bathroom		Kelly		Victor
00:25:10	Upstairs Hallway	Kelly		Sarah
------------------------------------------------------------------------------

Detrimental Captures - 4 in total:
------------------------------------------------------------------------------
Trap		Room			Capture
00:15:30	Downstairs Hallway	Eddie (disguised as auger)
00:19:07	Downstairs Hallway	Megan
00:21:03	Upstairs Hallway	SCAT team member Charlie
00:23:34	Living Room		SCAT team member Swanson with Jeff	

The Perfect Game - 83 moves in total:
------------------------------------------------------------------------------
Trap	# of Augers	Room			Extra
00:00:12	2	Downstairs Hallway
00:00:27	2	Living Room
00:00:36	1	Guest Bedroom
00:00:43	1	Bathroom
00:00:49	1	Bathroom
00:01:06	1	Living Room
00:01:24	1	Kitchen
00:01:39	1	Entry Way
00:02:58	2	Entry Way
00:03:15	1	Downstairs Hallway
00:03:26	1	Guest Bedroom
00:03:32	1	Living Room
00:03:42	2	Downstairs Hallway
00:03:47	1	Driveway
00:04:11	1	Upstairs Hallway
00:04:22	1	Bathroom
00:04:38	1	Guest Bedroom
00:04:55	1	Living Room
00:05:04	1	Living Room
00:05:32	1	Guest Bedroom
00:05:36	1	Driveway
00:05:40	0	Entry Way		code (change at 5:54)
00:05:53	1	Living Room
00:06:10	1	Downstairs Hallway
00:06:19	2	Upstairs Hallway
00:06:50	2	Upstairs Hallway
00:07:05	1	Kitchen
00:07:27	2	Guest Bedroom
00:07:41	1	Driveway
00:07:51	2	Downstairs Hallway
00:08:02	1	Guest Bedroom
00:08:14	2	Upstairs Hallway
00:08:27	1	Downstairs Hallway
00:08:40	2	Guest Bedroom
00:08:59	0	Living Room		code
00:09:11	1	Living Room
00:09:22	1	Entry Way
00:10:48	1	Upstairs Hallway
00:10:54	1	Driveway
00:10:58	1	Driveway
00:11:31	1	Downstairs Hallway
00:12:04	1	Living Room
00:12:37	1	Bathroom
00:13:15	1	Downstairs Hallway
00:13:37	0	Entry Way		code
00:13:57	2	Living Room
00:14:15	0	Living Room		code
00:14:41	2	Upstairs Hallway
00:15:04	2	Entry Way
00:16:28	1	Driveway
00:16:38	2	Upstairs Hallway
00:16:45	1	Living Room
00:16:59	1	Downstairs Hallway
00:17:13	1	Guest Bedroom
00:17:26	1	Living Room
00:17:38	1	Upstairs Hallway
00:17:47	1	Living Room
00:17:56	1	Bathroom
00:18:00	2	Upstairs Hallway
00:18:13	1	Driveway
00:18:17	1	Driveway
00:18:27	2	Entry Way
00:18:34	1	Living Room
00:19:08	1	Downstairs Hallway
00:19:21	2	Living Room
00:19:56	0	Entry Way		trap Tony
00:20:12	2	Living Room
00:21:19	2	Guest Bedroom
00:21:31	1	Driveway
00:21:45	1	Kitchen
00:21:53	2	Upstairs Hallway
00:22:11	2	Guest Bedroom
00:22:24	2	Downstairs Hallway
00:23:06	1	Upstairs Hallway
00:23:18	1	Downstairs Hallway
00:23:37	0	Living Room		trap Jeff only
00:23:54	1	Driveway
00:24:04	1	Living Room
00:24:28	1	Downstairs Hallway
00:24:30	0	Guest Bedroom		trap Sheila
00:24:54	0	Bathroom		trap Victor
00:25:10	0	Upstairs Hallway	trap Sarah
00:25:38	0	Upstairs Hallway	trap Kelly!
------------------------------------------------------------------------------

6) Scene-By-Scene Description:
One of the concepts of a FMV interactive movie is the intermix of gameplay 
and cinematic story.  To truly understand the reason behind the gameplay
(the cameras and the traps), you must immerse yourself in the world of the 
game.  It is the evening.  Lt. Simms updates you on your position in the 
SCAT team.  Much like "Big Brother," you unravel the mystery of who the 
Martins are and what happened to the last set of girls who went there and 
never came back.  The events of the game mimic real life; when people leave 
one room, they enter another shortly after.  This Scene-By-Scene breaks down 
the action that occurs in the plot scenes and illustrates the story better.  
It should ultimately help you catch the augers as you understand how to 
follow important characters around the house so that the game does not end 
abruptly.  The disc change and an overlapping scene of a necessary trap 
moment are indicated in CAPITALIZATION.  Although the start and stop times 
are from the PC/DOS version, the Scene Numbers correspond to all versions of 
the game.

PC/DOS Scenes:
------------------------------------------------------------------------------
#	Start	Stop	Type	Room
Intro	00:00:00	00:02:??	intro	SCAT Command Van	
Lt. Simms explains the mission and the camera controls
1	00:00:00	00:00:20	plot	Guest Bedroom	
Sarah Martin smiles into the camera, her eyes have a green glint, and she 
walks into the bathroom secret exit
3	00:00:18	00:00:23	plot	Bathroom	
continuation of Scene #1
12	00:01:15	00:01:48	plot	Downstairs Hallway	
Victor Martin preaches responsibility to Tony and encourages him to assist 
his cousin in lifting boxes
15	00:01:48	00:02:49	plot	Kitchen		
continuation of Scene #12 and #17, The Martins prepare their bottles for their 
guests, Tony is hesitant on joining the family business
16	00:01:54	00:03:53	plot	Driveway	
augers roam outside of house, car pulls up with girls singing "Row Row Row 
Your Boat," Ashley asks if anyone saw anything moving, Lisa searches for her 
Chamois bag, Kelly tells SCAT control they are going in, Sarah Martin welcomes 
the girls, the girls unpack the car, Mr. and Mrs. Martin welcome the girls to 
their little getaway, Sarah introduces the girls by name to her parents, 
Victor kisses Kelly's hand, Sheila tells the guests to come in the house, 
Weird Eddie stares at the girls coming in, he waves to them and Danny waves 
back, the girls enter the lakehouse
17	00:01:58	00:02:07	plot	Living Room		
Sheila Martin enters from the secret bookshelf, carrying a box, and walks to 
the Kitchen
18	00:02:13	00:02:48	plot	Entry Way		
Sarah Martin enters from the secret wall, goes out front door to greet 
guests, Mr. and Mrs. Martin watch from the front window, Victor wants to 
enjoy the new guests, Sheila doesn't want to neglect the augers, Victor 
comments on Sheila's charity work, they exit out front door to greet the 
guests, continues in Scene #16
21	00:02:51	00:03:11	plot	Downstairs Hallway	
Tony and Jeff bicker about holding the back door open as they carry the 
boxes of bottles
26	00:03:37	00:04:08	plot	Entry Way	
Continuation of Scene #16, Mr. and Mrs. Martin invite the guests in the house, 
Victor talks French to the girls
27	00:03:54	00:05:22	plot	Kitchen		
Continuation of Scene #26, girls are inquisitive about cherry popsicles and 
locked cellar, girls decide to go to the lake, Mr. and Mrs. Martin tell Sarah 
they are making a delivery to the augers tonight, Sheila is worried about 
Kelly and suggests changing the access code to Victor
31	00:04:44	00:05:18	plot	Downstairs Hallway	
auger checks the Kitchen and leaves, Danny sneaks to the basement, Kelly and 
the girls leave out the back door, Sarah persuades Danny to follow them 
outside
35	00:05:11	00:05:27	plot	Driveway	
Jeff and Tony scare Eddie and want to know when he wants to die as they enter 
the lakehouse
38	00:05:30	00:05:57	code	Entry Way	
Continuation of Scene #27, Mr. and Mrs. Martin leave the house and tell Tony 
and Jeff to change the access code, Tony and Jeff exit via the Entryway secret 
exit
40	00:05:47	00:06:10	plot	Driveway	
Victor and Sheila Martin have second doubts about leaving their kids home, 
they go to make their delivery to the augers
41	00:06:02	00:08:48	plot	Living Room		
guests return from the lake, partytime!, girls dance and lip-sync to Night 
Trap theme song, Danny decides to wander around the house, Ashley bumps into 
Tony, Sarah introduces Tony and Jeff to guests, Jeff warns Sarah of danger, 
Sarah offers to show the guests to their rooms
43	00:06:08	00:06:11	plot	Entry Way		
Cindy closes door from Entryway to Living Room
47	00:06:48	00:07:59	plot	Downstairs Hallway	
Continuation of Scene #48, Jason enters from back door with gun in hand, 
scouts the area, checks basement door, augers abduct him and drag him to the 
basement, Danny is suspicious of the basement and sneaks down there, an auger 
follows him down
48	00:06:59	00:07:26	plot	
Kitchen	auger walks in, checks the cellars and leaves, Danny snoops around 
Kitchen, tries to open the blood cellar and exits to Downstairs Hallway
51	00:07:50	00:07:59	plot	Entry Way	
Tony and Jeff enter from the Entryway secret wall and walk across to meet the 
guests in the Living Room, continues in Scene #41
52	00:08:00	00:08:34	plot	Driveway	
Collins talks to Lt. Simms outside, tells him that Jason went inside the 
house, Collins walks away
58	00:08:47	00:09:13	plot	Entry Way	
Continuation of Scene #41, The girls get their luggage and head up the stairs, 
they talk about how they like Tony
59	00:08:48	00:09:07	code	Living Room	
Continuation of Scene #41, Tony tells Jeff that Ashley reminds him of 
Madeline, boys decide to change the access code as they exit through the 
secret bookshelf
60	00:09:05	00:09:38	plot	Upstairs Hallway	
Continuation of Scene #58, Cindy gets scared from an auger but brushes it off, 
girls break off into their rooms, Lisa scopes out the hallway quickly
63	00:09:28	00:10:19	plot	Driveway	
Collins pulls up in station wagon, reports to Chief that he is going in
64	00:09:33	00:10:35	plot	Guest Bedroom	
Continuation of Scene #60, Kelly combs her hair, Kelly asks Sarah about the 
lakehouse and family, Ashley finds auger tricord, doorbell rings, girls go out 
to see who it is
66	00:09:45	00:09:49	plot	Upstairs Hallway	
Lisa crosses to the bathroom
67	00:09:49	00:10:32	plot	Bathroom	
Continuation of Scene #66, Lisa looks at herself in the camera, Megan tells 
Lisa that she hates makeup and mocks her, Megan shows her acting abilities, 
doorbell rings and Megan goes to answer it, Lisa exits
68	00:09:53	00:09:55	plot	Upstairs Hallway	
Cindy and Megan cross to the Bathroom
70	00:10:19	00:11:26	plot	Entry Way		
Continuation of Scene #63, Jeff and Tony enter from secret wall, answer door 
and are greeted by Collins, Collins asks if they have seen his boat, Kelly and 
the girls come downstairs and see Collins, Collins asks why Tony is wearing 
shades at night, Collins asks if everything is alright, Jeff pushes him out 
the door, girls comment about what that was about, Cindy wants to get 
something to eat, the girls move to the Kitchen
71	00:10:29	00:10:42	plot	Upstairs Hallway	
Continuation of Scene #64 and #67, girls tells Lisa to come down, girls walk 
down stairs while augers watch from upstairs
72	00:10:33	00:13:07	plot	Kitchen		
augers extract blood in wine cellar from Jason, Danny spots them, augers chase 
after them, Tony tells Jeff that something is wrong, Kelly and the girls 
prepare to make ice cream, Jeff tells Sarah the body box is unlocked, Jeff 
dumps ice cream in the sink
76	00:11:04	00:11:46	plot	Downstairs Hallway	
Danny enters from the basement, checks the kitchen, returns, and is ambushed 
by augers, he flees through the back door, Tony walks out the back door
77	00:11:15	00:12:03	plot	Driveway		
Continuation of Scene #70, Collins leave the lakehouse, enters his car, tells 
Simms that everything is okay except no sign of Jason, Collins moves back to 
his position and drives away
78	00:11:45	00:11:58	plot	Upstairs Hallway	
An auger enters the Bathroom before Lisa crosses to the Bathroom in her 
nightgown
79	00:11:51	00:12:51	trap	Bathroom	
Continuation of Scene #78, auger hides in the shower, Lisa fixes her hair and 
spots someone in the shower and thinks it is Megan, augers attack her, she 
flees to Guest Bedroom
81	00:12:24	00:13:42	plot	Living Room		
OVERLAP OF NECESSARY TRAP, Kelly searches through desk drawer, finds pictures 
of missing girls with their blood types on back, finds a locket with 
Madeline's picture, Kelly asks Tony what the stuff is for, Tony shows Kelly 
his color-changing eyes, Cindy, Megan, and Ashley come in, Kelly and Ashley go 
outside, Danny enters and tells Cindy and Megan about the basement with 
buttons and traps
82	00:12:51	00:13:09	plot	Guest Bedroom	
Continuation of Scene #79, Lisa struggles against the augers, escapes out the 
window, augers retreat to bathroom secret exit
84	00:13:26	00:13:48	code	Entry Way	
DISC CHANGE, Jeff, Tony and Sarah learn that the augers are there, Jeff hears 
a scream, kids go outside
85	00:13:27	00:14:41	plot	Driveway	
Kelly and Ashley go outside to relax, Ashley screams upon seeing Eddie, Eddie 
tries to warn Ashley of the augers, Danny talks with Eddie about augers, Eddie 
explains what an auger is, Eddie suggests to fight back with auger blasters, 
demonstrates for Danny, Eddie gives Danny a blaster
86	00:13:53	00:15:11	plot	Entry Way	
Continuation of Scene #85, girls come back, Cindy wants to go swimming, Sarah 
and Jeff sneak into living room, Megan tells Cindy she is embarrassed about 
the weekend, Danny tests auger blaster on an auger and disintegrates him, more 
augers chase after him
88	00:14:03	00:14:35	plot	Upstairs Hallway	
Continuation of Scene #86, Kelly and Ashley comment that Weird Eddie is weird 
as they walk up the stairs, Kelly tells Ashley that she is working undercover 
and that they may be in great danger, Ashley walks to the Guest Bedroom, Kelly 
tells you to watch out for the other girls as an auger passes behind her
89	00:14:06	00:14:25	code	Living Room		
Continuation of Scene #86, Jeff and Sarah go to the control room, Sarah feels 
better that they switch the code
90	00:14:26	00:15:15	plot	Guest Bedroom	
Continuation of Scene #88, Ashley sits on the bed as Tony enters from the 
secret wall of the Bathroom, he tells her to leave and that she is in grave 
danger, Tony's eyes flash green and Ashley screams, Kelly enters and pulls out 
a gun, but Tony teleports behind her and takes her gun, he tells her that guns 
are useless against his family, his kind, Kelly and Ashley follow Tony to the 
Bathroom
92	00:14:50	00:14:51	plot	Upstairs Hallway	
Kelly crosses to Bedroom, continues in Scene #90
93	00:14:52	00:15:36	plot	Kitchen	
Lisa gets food, Danny tells Cindy and Megan about the augs but they don't 
believe him, Cindy comments that the ice pops taste like blood, Megan finds 
Jason's body in the cellar, girls run from the augers
94	00:15:12	00:16:19	plot	Downstairs Hallway	
Eddie is disguised as an auger, he tells Danny to check around the house with 
the auger blaster, Danny shoots another auger and gets excited, augers come 
from behind and scare Danny out of the back door
95	00:15:12	00:16:14	plot	Bathroom		
Continuation of Scene #90, Tony walks toward the mirror exit, Tony warns Kelly 
and Ashley to go now, Ashley remind him of a person he knew and loved a long 
time ago but that could never be, Ashley is confused, Kelly talks to Mike on 
the walkie talkie, she issues a Code Red and relays her situation to Mike, 
Kelly tells him that the Martins might be vampires, Kelly and Ashley move to 
investigate a scream
96	00:15:37	00:16:24	plot	Driveway	
Mike and Kelly talk via walkie talkie, Kelly gives the Code Red, Mike gets 
abducted by augers
97	00:15:40	00:16:14	plot	Entry Way	
Cindy and Megan hide behind front door as augers enter, girls run up the 
stairs followed by augers
98	00:16:14	00:16:43	plot	Upstairs Hallway	
Continuation of Scene #97, Megan and Cindy tell Kelly and Ashley about the 
augers, augers come up the stairs after the girls
100	00:16:27	00:17:24	trap	Guest Bedroom		
Kelly tells the girls to calm down, she tells girls of her SCAT command, girls 
learn they are dealing with vampires, augers move in toward Ashley
103	00:16:57	00:17:12	plot	Upstairs Hallway	
augers cut down Guest Bedroom door with an ax and enter, continues in Scene 
#100
104	00:17:18	00:17:27	plot	Upstairs Hallway	
Continuation of Scene #100, Ashley thanks you and runs from the augers
106	00:17:25	00:18:05	plot	Bathroom		
Continuation of Scene #100, Kelly comments that there is nothing they can do 
for Ashley now, she says to the camera that you have got to be with her, she 
points out the camera to Kelly and Cindy, an auger sneaks up behind them, the 
girls flee from the augers, the augers return through the secret wall
109	00:17:53	00:18:08	plot	Upstairs Hallway	
Megan, Cindy, and Kelly run in fear from the augers down the stairs
110	00:18:03	00:18:34	plot	Entry Way	
Continuation of Scene #109, Kelly and Megan block off the front door as Cindy 
is caught from behind by an auger, the girls manage to escape, Kelly and Megan 
run to the Downstairs Hallway and Cindy runs to the Living Room
113	00:18:13	00:19:18	trap	Downstairs Hallway	
OVERLAP OF NECESSARY TRAP, Continuation of Scene #110, an auger enters from 
the back door, Kelly and Megan realize they are trapped, Kelly urges you to 
trap the big auger, Megan can't stand the suspense and crosses the hallway, an 
auger sees her, the augers restrain her and carry her toward the back door, 
she is rescued as you activate the floor trap, she flees out the back door, 
Kelly knew you can do it and runs to the Entry Way
114	00:18:29	00:18:49	trap	Living Room		
Continuation of Scene #110, Cindy is chased by augers, you rescue her with the 
bookshelf trap, she flees out the back door and the augers chase after her
115	00:18:50	00:19:17	plot	Driveway	
OVERLAP OF NECESSARY TRAP, Mr. and Mrs. Martin return home, Victor senses 
something is very wrong, Sheila feels the augers is in the house, Victor 
suggests entering the house through the back, Mr. and Mrs. Martin walk toward 
the back of the lakehouse
117	00:19:22	00:20:08	trap	Entry Way		
Kelly is ambushed by augers, and Tony scares them away with a lightning bolt, 
he threatens her up the stairs, Kelly tells him this is crazy, Tony doubts 
that you will use the trap on him, Tony dies from the stair trap, Kelly sits 
down on the stairs in disbelief
118	00:19:32	00:19:53	plot	Downstairs Hallway	
Mr. and Mrs. Martin enter from the back door, Martin senses something is wrong 
and is not quite sure what, he tells Sheila to find Jeff and Sarah, they walk 
to the Kitchen
119	00:19:41	00:20:45	plot	Driveway	
OVERLAP OF NECESSARY TRAP, Swanson reports that there is no sign of Mike, she 
finds Mike's com unit, Swanson shoots and kills an auger, SCAT team issues a 
Code Red, the SCAT team pulls up in the SCAT Jeep, Collins shoots and kills 
another auger, Collins shoots and kills an auger, the SCAT team sees the skin 
falling off the dead auger, the SCAT team moves in and enters through the 
front door
120	00:19:53	00:19:56	plot	Kitchen	
OVERLAP OF NECESSARY TRAP, Continuation of Scene #118, Mr. and Mrs. Martin 
walk through the Kitchen toward the Living Room
122	00:20:22	00:20:48	plot	Living Room		
Continuation of Scene #120, Sarah enters from the secret bookshelf and sees 
her parents, Mr. and Mrs. Martin realize that the augers set them up when they 
didn't show for the scheduled delivery of blood, Sarah tells them that someone 
else has control of the cameras and traps, Sarah, Victor, and Sheila 
investigate a sound and exit
123	00:20:39	00:21:19	plot	Entry Way		
Continuation of Scene #119, the SCAT team enters the house and is reacquainted 
with Kelly, Charlie is sent upstairs, Mr. and Mrs. Martin and Sarah enter and 
frighten the SCAT team, Kelly and the SCAT team follow the Martins into the 
Living Room
124	00:20:46	00:21:08	plot	Upstairs Hallway	
Continuation of Scene #123, An auger throws an auger tricord (boomerang) at 
Charlie, he pursues the auger 
126	00:21:09	00:23:48	plot	Living Room		
Simms and Swanson inform Victor that SCAT has been watching them and knows of 
the disappearance of girls, Victor discusses his charity work with the 
unfortunate augers, Victor tells Simms what an auger is, Collins wants to drag 
the Martins downtown, Victor and Sheila laugh when Simms tells them they are 
in trouble, Jeff enters from the secret bookshelf and learns Tony died from 
the stair trap, Deke gets thrown out the window by Victor, Collins shoots, but 
the bullets cannot hurt him, Swanson battles Jeff, Jeff dies from the 
bookshelf trap as Swanson falls on the floor, Sheila takes out Simms 
effortlessly, Kelly runs to the Entry Way as the Martins follow after her
135	00:23:45	00:24:07	plot	Entry Way		
Continuation of Scene #126, Kelly tries to escape through the front door but 
is greeted by an auger, Sarah, Victor, and Martin follow Kelly up the stairs
138	00:24:02	00:24:22	plot	Upstairs Hallway	
Kelly runs from the Martins and the augers, Mr. Martin shoots a lightning bolt 
from his hands and offers for Sheila to enter the Guest Bedroom first, Sarah, 
Victor, and Sheila teleport out of the room
140	00:24:14	00:24:47	trap	Guest Bedroom	
Sarah, Victor, and Sheila laugh evilly as Kelly is cornered, Sheila goes in 
for the kill, she dies from the closet trap that "was going to be a surprise," 
Kelly thanks you and flees to the Bathroom in chase by Sarah and Victor
142	00:24:45	00:25:02	trap	Bathroom	
Kelly urges you to please use the traps, Victor and Sarah enter calmly and 
confidently, Victor dies from the wall trap, Kelly says "Yeah" and flees to 
the Upstairs Hallway in chase by Sarah
143	00:25:01	00:25:11	trap	Upstairs Hallway	
Kelly pleads for you as you're the only one who can save her now, Sarah wants 
Kelly for herself and comes in for the kill, Sarah dies from the floor trap
144	00:25:16	00:25:48	ending	Upstairs Hallway	
Kelly knows she can count on you and she will insist you back her up on 
special assignment, she tempts you to hit the trap on her, she says goodbye 
and hopes to see you next time


7) Endings:

How Many Endings Are There?
(a) If you don't press any buttons for the first 2 and a half minutes, 
Commander Simms tells you you're not up for this mission and disconnects you.
(b) If either Megan, Lisa, or Ashley get abducted by the augers or the 
Martins, Commander Simms reprimands you and disconnects you.  He may either 
pull the wire out of the Genesis controller or crack the controller in half.
(c) If Cindy or Kelly gets abducted by Jeff Martin, he bites her and takes 
her down to the basement where he finds out all about SCAT.  Jeff then 
disconnects the security override cable in the Downstairs Hallway and 
sends you into a trap in the kitchen.
(d) If either Sheila, Victor, or Sarah Martin is not captured in the final 
minute, the first Martin that is not captured will be the one who sucks Kelly's 
blood at the end.
(e) If you trap all the necessary threats and one of the following: miss at 
least one auger, trap Eddie or the SCAT team member, or not trap Jeff, Kelly 
tells you that you can do better next time and then an auger emerges as she 
walks down the stairs.
(f) If you capture all 95 augers, capture all necessary threats, do not capture 
Eddie nor the SCAT team member, then you get the perfect ending where Kelly 
tells you that nobody has ever been perfect.  Then the game allows you to trap 
Kelly in the Upstairs Hallway.  If you trap her, she complains that she thought 
she could count on you.  Otherwise, she will hop over the Upstairs Hallway trap 
floor and wave goodbye to you as she walks down the stairs.
(g) Although never appearing within the confines of the game, there is a 
seventh failing scenario in which Sheila Martin disconnects the player's 
controls after discovering the SCAT Team.  This clip can only be viewed using
a Sega CD Movie viewer on a Windows computer.  (Thanks to Harrison Moccio for 
sharing this ending.)

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8) Bibliography:

------------------------------------------------------------------------------

Dogey, Jonathan.  "Night Trap 32X."  Sega-16. http://www.sega-16.com/2007/
	08/night-trap-32x/ (accessed Oct. 15, 2013).

Fry, Dwite.  "Night Trap."  Hardcore Gaming 101.  
	http://www.hardcoregaming101.net/nighttrap/nighttrap.htm (accessed 
	Oct. 15, 2013).

Lachel, Cyril.  "Night Trap Review for Sega CD (1992)."  Defunct Games.
	http://www.defunctgames.com/review/256/night-trap (accessed Oct. 15, 
	2013).

"Night Trap Week: Controversial Beginnings." Gay Gamer.  http://gaygamer.net/
	2007/06/night_trap_week_controversial_1.html (accessed Oct. 15, 2013).

"Video Games Hall of Fame."  GamesMasterWorld.  
	http://gamesmasterworld.webs.com/videogameshalloffame.htm (accessed 
	Oct. 15, 2013).

9) Contact:

------------------------------------------------------------------------------
Contact me! Here are the following ways you can contact me:

Website:
http://www.christopherjhopkins.com

GameFAQs:
http://www.gamefaqs.com/features/recognition/78940.html?type=1

YouTube:
http://www.youtube.com/hopkinschris

SoundCloud:
https://soundcloud.com/snazzyhoppy
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10) Credits:

------------------------------------------------------------------------------
Thank you to those who made this guide possible:

Digital Pictures- for being brave in a gaming universe that never saw immersion 
like their interactive movie games

Sega Enterprises- for translating the NEMO version of the game to the Sega CD 
and Sega CD/32X

GameFAQs- for the best source in walkthroughs, maps, and helpful hints since 
1995, and for their guidelines in constructing a FAQ guide

Psychochronic and IKroone- for creating the Night Trap guides to judge all 
others by as well as giving me an idea as to structuring the sections of mine

Harrison "HarroSIN" Moccio- for additional information contributed regarding
the PC/DOS version and the game endings
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Do you have the skill and timing to complete the perfect game?

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Copyright (c) Christopher Hopkins 2013

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