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    Netlink/Directlink FAQ by Noobsa44

    Version: 0.85F | Updated: 04/19/04 | Search Guide | Bookmark Guide

    Sega Saturn's Netlink and Directlink! (Version .85F; April 19, 2004)
    0.1   Table of Contents:
    0.2   Help Wanted!
    1.1   Updates
    1.2   Legal Stuff
    1.3   Intro to FAQ
    2.1   Netlink Intro
    2.2   Netlink Artices
    2.2.1 Game Players Article on Netlink
    2.2.2 PlanetWeb Netlink Whitepaper
    2.3   List of Netlink Games
    2.4   List of players
    2.5   Comparison/Review
    2.6   Links for Netlink
    2.7   Comparing Netlink Regions
    2.8   Hardware & Software for Netlink
    2.8.1 Building A 4.0 CD-R
    2.9   Codes for Netlink Games
    3.1   DirectLink Intro
    3.2   List of DirectLink Games
    3.3   Reviews for DirectLink
    4.1   A Real Q&A Deal
    5.1   Credits
    5.2   Side Notes
    0.2 Help Wanted!:
    I need your help.... Yes, I need you the readers help... I have just recently
    found some Netlink material in Japanese, however I can't read it...  If you or
    someone you know has any ability in reading Japanese, please contact me at
    noobsa44[at]msn.com.  Thanks!
    Also, if anyone has any information on the Netlink or the Directlink (any
    country), please feel free to send it my way!  Thanks!
    1.1 Updates:
    Version .59; Sept. 4, 2001. First release of FAQ, really a pretty basic copy
    which was thrown together.
    Version .61; Sept. 11, 2001. Finally a copy of the FAQ worth posting. 
    Paragraphs were made out of my "longer" sections.  A bit more info was added,
    as well as another Netlinker.  Fixed a few spelling mistakes.  Added Side Notes
    and Updates.  On a more important note, I wish, and hope that all the people
    affect by these terrible attacks are doing well.
    Version .63; Sept. 23, 2001.  A new Game Players article (see 2.2) transcribed
    by someone at SegaFans (http://www.classicgaming.com/saturn/) has been added. 
    I have also added a few side notes, and corrected a few more spelling/grammer
    Version .67; Oct. 03, 2001.  Preperations for Reviews and/or comparisons of
    Netlink games.  Codes section, with codes for all games known to support the
    Netlink.  Added a link to the Netlink Link section.  Oh, and 7 days till my
    B-day =)!
    Version .69; Oct. 24, 2001.  My B-day has come and gone.....  I'm still waiting
    for a local friend to get a NetLink so I can test Netlink games.....  However,
    I've put up some comparisons.....  Some other small additions have been made,
    and another Netlinker added!
    Version .71; Nov. 17, 2001.  Added two more Netlinker......  The FAQ is now up
    to five people who CURRENTLY have Netlinks!  Added more to the Netlink intro,
    found a couple of Netlink Photos (see links in Netlink intro).  Added
    DirectLink review section, but no reviews =/.
    Version .73; Dec. 20, 2001.  Expect a Netlink game review soon.... I hope.
    Another Netlinker added!  Added info on Japan's 'Netlink,' added a Real FAQ
    section (4.1 A Real Q&A Deal).  More links for the Netlink.
    Version .75; Jan. 14, 2002.  More Netlink info, including a Euro Netlink!?! 
    Added Hardware & Software for Netlink section as well as a Netlink review. 
    Random corrections and additions have been made.  I wish to also mention there
    may not be any major updates (Except for people who want there name on the
    list....) for a little while....
    Version .77; Mar. 11, 2002 Several Netlinker added, a few FAQ updates (thanks
    to Anders), and some more info on the Netlink and DirectLink (thanks to A
    Murder of Crows)!  Also, in other major Netlink news, finally someone has been
    able to create a Netlink browser 4.0 using a CD-R and a bit of hacking (thanks
    to Lordbat!), see http://www.satonline.fr.st/ for more details.
    Version .79 June 15, 2002 Some updates in the design of this FAQ, along with a
    few edits to the Legal Stuff (nothing important)...  Added Lordbat's mini-FAQ
    for creating a Netlink Browser 4.0 (see 2.8 Hardware & Software for Netlink). 
    A few other random spelling/grammer errors corrected.  Send more stuff to me,
    cuz I'm running out of material to cover!!
    Version .81 Sept. 25, 2002 WOW, can you believe it, this FAQ has turned 1 year
    old!  As for additions, there are many to go around!  I added the Virtua On
    review to this FAQ (instead of being exclusive to SatOnline),  PAL Doom now is
    unconfirmed, but may work with the Directlink (thanks to I.Mecking for the
    info)!  Anders gave out some info on how to hook up your Netlink to a PC modem
    (see 4.1 A Real Q&A Deal).  How to use your Netlink and AIM has been added to
    the '4.1 A Real Q&A Deal' section.  Finally, Joshua has provided me with some
    great Netlink and Directlink info... which you can find in the Netlink intro as
    well as other various areas...
    Version .83 August 11, 2003  Wow.... Now this FAQ spans nearly 3 years
    (2001-2003)...  Well, some interesting new.... Thanks to Guile, we now know
    that the US netlinks will work in France (and most likely all of Europe). 
    PlanetWeb Netlink whitepaper added.  A little more info on Directlink, thanks
    to I.Mecking.
    Version .85F March 19, 2004  Because of the lack of information, I am going to
    say, unless more information comes to me, I don't think I shall continue
    supporting this FAQ.  That is why this version has an F by it (standing for
    final).  You can still send me questions, and maybe one day I shall review some
    of the netlink games, but that won't be anytime soon.  Only a few small
    additions have made it in these past 8 months... I think I added a question to
    the Q&A (4.1) section and a very small portion of info in the Netlink Intro
    (2.1).  I also correct some strange sounding/poor grammer.
    1.2 Legal Stuff:
    Legal stuff..... YUCK!  Well I guess it has to be done....  Please do not edit
    any of this FAQ, as since it is against the creator's wishes (and copyright),
    but feel free to distribute it on any non-commercial medium.   I am not
    responsible for any of these viruses that you could get off this FAQ (yeah
    right, like a text file, by itself carries viruses! =P).  If this FAQ causes
    any damage to you or your computer, I am not responsible.  Basically, I'm not
    liable for the possible damage this FAQ could do to you, your computer, your
    dog, or anyone or thing else not listed.  All copyrighted names belong to the
    people who own those copyrights and do not belong to me or you.  Please do
    enjoy these wonderful things, and don't abuse them. If you have any questions,
    please feel free to E-mail me at: noobsa44[at]msn.com.  No Spam please.
    OK, now that that is done... On with the show! =)
    1.3 Intro to FAQ:
    This FAQ simply describes the function of the Netlink and Directlink (or
    whatever it is called; if you know the official name, please let me know), and
    what games are able to take advantage of their features.
    2.1 Netlink Intro:
         The Netlink was originally a 400 dollar piece of hardware (it included a
    Saturn; the netlink its self was $199) that allowed any and all Saturn users to
    get online with the Saturn.  Unfortunately, my knowledge about the Netlink is
    limited, but I do recall that there was also a Netlink package that included
    Virtua On (Netlink Edition) and Sega Rally Champ. Plus (Netlink Edition).  At
    the same time, we also saw a Netlink package which JUST included Netlink
    software, which started out at $200 and then went down to 99 dollars.  If there
    were any other packages available, please let me know!!
         While the Netlink was not the first piece of hardware to allow American
    gamers to get online (or at least play against others online/direct dial*), it
    was the first to allow players to bring their own ISP.  While Sega did have a
    ISP they recommended (Concentric, I think), similar to what Sega did with the
    Dreamcast, they did allow you to choose any ISP that was within their technical
    specifications.  The Netlink was capable of connecting at a 28.8 Kbs connection
    in America and 14.4 Kbs in Japan, which wasn't bad considering computers were
    just starting to use 33.6 Kbs connections.
         The Netlink never did that well due to the fact that it was too much
    money, lacked in the number of system users (as in people who own a Saturn,
    which was under 5 million at the end of its life), and had few games that used
    it.  In Japan it didn't do much better since the Japanese pay long distance
    charges to just go on the internet (or at least that is what I have read...  If
    you have more info on the Netlink in Japan, please send it my way!).  From what
    I have been told (thanks to DashK), the Netlink in Japan is actually called
    "Seganet."  The modem is a XBAND device (the US version is too), which is
    famous for its SNES and Genny modem games.  It should also be pointed out that
    there is a card "holder," which I now know (thanks to Joshua) is for a
    smartcards with prepaid credits.  These smartcards or "Saturn media cards" cost
    2000 yen and 1 game credit was 20 yen, which means that you could have about
    100 games per card (thanks to Joshua again!).  Finally, through Joshua's
    pictures, I believe I can confirm that the Saturn has a Floppy drive and
    printer cable converter which maybe used with the Netlink.  Other that this, my
    knowledge of the Japanese Netlink (Seganet) is extremly limited, however, I do
    have links to several pictures of the Japanese Netlinks**.
    	While most people believed that Europe never got the Netlink (including
    myself), the fact is it did.... well, sorta.  According to Anders Montonen,
    Finland got a limited test release.  In fact, thanks to Anders, I have the
    European ISO of the Netlink software (Version 2.x) which you could have found
    at Sega Maniac's ISO section (http://www.sega-maniacs.fr.st/), but due to the
    sites lack of existance, it is no longer avaliable.  However, unlike Finland,
    the rest of Europe did not get Netlinks, possibly due to the fact that Europe
    was the weakest Saturn market (Europe always preferred the Genesis... for
    reasons that are beyond the scope of this FAQ).
    	Even with all the disadvantages that the Saturn and Netlink had, it had quite
    a few users in its heyday, and had 5 games that used it in America.  From what
    I understand, SOA (Sega of America) wanted to sell about 100,000 Netlinks,
    however, records suggest they only sold 15,000 to 25,000 units (again, here in
    America).  On that note, I also have a picture of a USA Netlink box***.  For
    more info on the Netlink, see Planetweb (the maker of the Netlink's log-on
    software) here- http://www.planetweb.com/netlink/faq.html
    * Note that you could not play against others online, but only by "calling"
    them with your Netlink, which meant long-distance bills.  However, to meet
    players to play against, you could get online and chat with them (VIA Internet
    Relay Chat [IRC]).
    **You can find the pictures of the Japanese Saturn Netlink at:
    http://chronomagister.hoops.ne.jp/x-band (this link is currently dead)
    *** I have found a nice USA Netlink box picture, which you can view at:
    2.2   Netlink Artices:
    2.2.1 Game Players Article on Netlink:
    Game Players
    Unknown issue (E3 issue of '96)*
    *Note from Noob: AUGUST 1996 [Issue 87] Page 15.
    Sega's Internet Intervention
    Sega prepares new gaming lane for information highway
    As the internet, and it's user base, continues to grow at an alarming
    rate, it seems hard to believe that online gaming has not become more
    popular tan it has. There are, of course, technical issues such as
    latency problems and unreliable connections to be considered when
    questioning the general lack of gaming opportunities on the Net.
    However, it's also important to note that gaming companies have yet
    to really devote themselves to the movement in any significant
    fashion. That is, until now.
    At this year's E3 show in Los Angeles, Sega debuted the NetLink, a
    $200 hardware unit for use exclusively with the Sega Saturn. The unit
    enables users to get on the Internet and surf the all-important World
    Wide Web. What's most significant about the technology as is stands
    today, is that not only can a user now gain full access to the
    Internet for a total hardware price of less than $400 (a trick
    several Silicon Valley companies have been hard at work to achieve),
    but the Sega NetLink also brings the experience of the internet out
    of the office and into the living room by utilizing the television as
    opposed to the computer screen (another goal for several Silicon
    Valley companies).
    What is perhaps most exciting about NetLink for gamers, however, is
    the possibility of first-class networked gaming. The idea of hooking
    into the Internet via NetLink and playing seven unseen competitors
    spread out across he globe in a game of Daytona is a thrilling
    prospect, to say the least. At the time of the show there were
    already more than 12 titles in development and due before Christmas
    '96 for use with the system, including several from third party
    developers, such as Westwood's Command & Conquer***. Sega will also be
    offering titles for networked play, such as the soon-to-be-released
    Baku Baku.**
    While the future of on-line gaming is yet to be set in stone, Sega's
    NetLink is built to accommodate several different possibilities.
    Whatever becomes of on-line gaming, it's certain that Sega will
    have a say in the matter. As for now, surfing the web on your
    television with a Saturn and 28.8 NetLink is sure to be a great
    experience for Internet novices and pros alike. Of course,
    the experience becomes that much more exciting when great gaming
    experiences become available for play later this year. Also soon
    to be available for use with the Sega Saturn and NetLink are the
    Sega mouse and keyboard designed to accentuate the user's Internet
    experience. Neither peripheral will be necessary as the system's
    built-in web browser was designed to work with the standard Saturn
    controller, but some users may find the keyboard and mouse a more
    comfortable way to navigate their on-line use.
    [Following is a caption by a picture of a Saturn with a NetLink in.]
    With its 28.8 modem and ability to bring affordable Internet service
    into the living room, the NetLink from Sega is sure to get the
    attention of many interested Net Surfers.
    Noob's Comments:
    ** Strangly enough, they review Baku Baku in the same issue (page 69),
    but don't mention a single thing about it working (or not working) with
    the Netlink.  Perhaps they were thinking of the Directlink, however, it
    would seem unlikly they would make that big of a mistake... And as far
    as I know, Baku Baku doesn't work with the Directlink.
    *** As far as I know Command & Conquer doesn't work with the Netlink.
    2.2.2 PlanetWeb Netlink Whitepaper
    Designing Web Pages for TV
    PlanetWeb White Paper
    Table of Contents
    Targeting Televisions
    Font Size
    Text Wrap
    Horizontal Lines
    Separate Variants
    The PlanetWeb Browser is designed to use a television as its display. Because
    of the limitations of televisions, pages designed for a computer might not
    always look optimal on a television PlanetWeb has incorporated proprietary
    software technology to be able to display web pages that look good on a
    television. However, web designers can also follow a few simple rules to
    enhance the display of their pages on televisions.
    Targeting Televisions
    Why should web site designers target users of television displays? Primarily
    because televisions are the display devices already in consumers homes. As more
    and more consumers start connecting to the Internet with Internet enhanced
    devices, the majority of people browsing the Internet will be using
    televisions. If people discover that sites don't look good on their
    televisions, they won't be back.
    Font Size
    Televisions are low resolution devices. Because of this, fine details can
    become lost on the display. This is particularly true of text, where there is
    fine detail and thin lines. The PlanetWeb Browser uses a technology called
    anti-aliasing to enhance the readability of text on a television. This
    technology creates areas of color that are a mixture of the background color
    and the text color. This makes text flicker free and also allows for smaller
    text to continue to be readable on a television.
    A web site designer might wish to avoid very small text. It will always be
    difficult to read on a television, as well as being difficult even on a
    computer monitor. PlanetWeb recommends not using text sizes below 3 for any
    important information. On the PlanetWeb Browser, users can use the
    patent-pending electronic magnifying glass to view smaller text and details.
    Text Wrap
    Because of the limited width of a television, not as much text can be displayed
    cross a line as might be possible on a computer with a large monitor. By making
    smaller text readable, the PlanetWeb Browser can always display over 60
    characters across a line. Also the HTML standard allows browser to wrap text
    where needed instead of forcing line breaks at particular points.
    However, some web site designers try to force a particular layout of their
    text. In doing so, they may make their pages harder to read on a television or
    on computers with smaller monitors. In general web pages should not use <BR> or
    <PRE> tags in their text to force particular line breaks within paragraphs. IN
    PageMill, don't use the "Preformatted" format or force lines to wrap using
    returns to break up paragraphs. If you do, you might well end up with a
    paragraph that looks like:
    The first area to be aware of is that HTML does not
    generally specify
    display widths. The fonts and line widths vary even on
    regular computers.
    Therefore, one
    should not use <BR> tags to force line to wrap at specific
    points in a
    Television are not high resolution devices. This means that when displaying
    images, fine details can be difficult to see. The PlanetWeb Browser includes a
    patent pending electronic magnifying glass to allow users to see fine details,
    but if a site makes use of a lot of fine details, users are going to be less
    inclined to browse the site. In particular, be aware of embedding text in
    graphics, since the PlanetWeb Browser can not perform it's image enhancements t
    embedded text, as it can to normal text.
    Horizontal Lines
    Televisions have difficulty with thin horizontal lines. This is due to the way
    televisions work, which is to display all the odd lines on the screen first an
    then all the even lines. This is called interlace and normal compute monitors
    do not work this way. Because of interlacing, if the image contains a line that
    ins only once scan line high, it is displayed only half as frequently as the
    rest of the display, causing flicker. As mentioned above, PlanetWeb uses
    anti-aliasing to correct this problem with text. The PlanetWeb Browser also
    uses image processing techniques to attempt to correct this problem in
    graphical images.
    The PlanetWeb Browser can compensate for these artifacts in many cases, but if
    they are corrected in the original image to start with, the displayed image
    will look better There are two general ways to fix the problem. The first is to
    "anti-alias" the horizontal lines with the near-by image. Tools such as
    Photoshop can do this for you. To do so, use the "Custom Filter..." tool and
    set the matrix as follows:
    <Picture would be here>
    The second alternative is to make the lines thicker. PlanetWeb has observed
    that most of the problem occurs in border lines around images and in some line
    art. These can often be increased to two pixels without affecting the feel of
    the image at all. Since the rest of the image does not need the processing to
    fix up these problems, it can be left alone.
    In general, NTSC video, which is the format used in televisions, can not
    display images well with large color variations from one pixel to the next. For
    example, while luminance (brightness) can vary quite quickly, NTSC can only
    encode about 320 color changes per scan line. If higher resolution images with
    lots of color changes are used, the colors will tend to blur together, giving
    an average value. In the color map used for NTSC encoding (YIQ), green has
    greater importance and consequently a larger dynamic range. This is why red
    colors on a television will tend to "bleed" into adjacent areas. This means
    that text on red background will be hard to read as the red bleeds into the
    text. At the same time, red text on a black background will be hard to read as
    the red bleeds out of the text.
    S-Video televisions help with these problems. The PlanetWeb Browser can be used
    with S-Video, as well as with normal televisions.
    Separate Variants
    If you do not want to make any changes for computer users, an alternative is to
    provide a variant of the Web pages for TV viewers. This can be accomplished by
    having a link to web pages enhanced for display on a television or checking the
    browser type. PlanetWeb is evangelizing makers of browsers for televisions to
    include the string "TV" in their browser name. This will allow developers to
    easily distinguish browsers that are displaying on a television with whatever
    limitations that implies from those that can potentially display more
    information. If you need help with customizing your web site to support browser
    variants, contact support@planetweb.net for help.
    The PlanetWeb browser overcomes many of the difficulties with displaying Web
    pages on a television and by following some simple guidelines, web pages will
    have the best impact on every browser.
    Copyright 1996, PlanetWeb
    Revision History
    6/27/96 - First Draft
    8/28/96 - Incorporated Feedback from Sterling
    2.3 List of Netlink Games:
    Daytona CCE - Netlink Edition *
    Duke Nukem 3D
    Virtua On: Cyber Troopers - Netlink Edition **
    Sega Rally Champ. Plus- Netlink Edition **
    Netlink Log-on Software 1.0(?)/2.0/3.0/4.x **
    * Daytona was and is EXTREMELY RARE since it was only offered on Sega's website
    (I would guess 5-10 thousand copies were made).  It is probably the most
    valuable of all the Netlink games.
    ** Came in a package with the Netlink.
    Daytona CCE***
    DecAthlete ****
    Dragon's Dream ****
    Habitat II ****
    PAD NIFTY ****
    PAD NIFTY 1.1 & Habitat II ****
    Puzzle Bubble 3 (confrimed by DashK)
    Puyo Puyo Sun (confirmed by DashK)
    Saturn Bomberman (confirmed by DashK)
    Sega Rally Champ. Plus? (I don't know the exact name =/)***
    Shadows of the Tusk (unconfirmed/unknown)
    Virtua On: Cyber Troopers (unconfirmed/unknown)
    Wachenroder (unconfirmed/unknown)
    *** I have sorta confirmed that Daytona and Sega Rally Champ. came only as
    Netlink games in Japan, sort of like Bomberman and Duke Nukem 3D in the USA.
    **** Confirmed by GameFAQ's "Japanese Game List" which was made by kinsukeJP.
    Pictures of Netlink Games-
    VO (Jap)- http://planetshogo.com/dash/seganetvoom.jpg
    All other Japanese Netlink games are unknown.  Again, if you have ANY
    information, PLEASE CONTACT ME!!!
    2.4 List of players:
    BM   = Bomberman
    DN   = Duke Nukem
    DU   = Daytona USA CCE
    SR   = Sega Rally Championship
    ST   = Shadows of the Tusk
    VO   = Virtua On
    WA   = Wachenroder
    J    = Game for Japanese Netlink (For example: Virtua On = JVO)
    [at] = @
    Phone #'s prefix:  E-mail address:              Game's owned:
    208                Noobsa44[at]msn.com          BM, DN, DU, SR, VO
    208                Strata2002[at]cs.com         SR, VO
    219                CampSSVEGETA[at]aol.com      SR, VO
    301                billkwando[at]yahoo.com      VO, ???
    503                AMurderOfCrows[at]juno.com   BM, DN, JSR, SR, VO
    508                AudioZan[at]aol.com          DN
    513                zonz1[at]fuse.net            BM, DN, DU, SR, VO <-- For the
    cheaper Netlinkers, contact this guy...  He currently has unlimited long
    distance... ;)
    601                bowling[at]pol.net           BM, DN, DU, SR, VO
    740                dscully_33[at]hotmail.com    SR, VO
    740                shadowz3[at]online-pro.com   DN
    925                WillieEsco03[at]aol.com      BM, DN, DU, VO
    ???                dash[at]planetshogo.com      SR, VO
    Do you wish to add yourself to the list of players in this FAQ?  Simply E-mail
    me with your area code, E-mail that you wish me to use, and list of games you
    have.  My E-mail address is: Noobsa44[at]msn.com.
    2.5 Links for Netlink:
    http://www.satonline.fr.st/ (dead link)
    http://www.angelfire.com/az/charlesvideocompany/netlink.html (appears dead)
    Other Game Lists-
    *If you have a link you wish to add, send it to me at: Noobsa44[at]msn.com
    2.6 Comparison/Review:
    *NOTE: These reviews and comparisons are only based upon the US versions of the
    game, unless the game was only released in Japan or is stated in the review.
    *Virtua On (Comparison & Review):
    Due to the 'death' of SatOnline (it didn't really die, it's just gone for a
    very long time), I will now post my review here too...
    Actually there is little I can compare, since there are only 3 major
    1. You can change the color of your fighter, via a palette swapper.  Sadly, as
    far as I can tell, this ONLY works during Netlink games...
    2. The CD and title screen state that it is a Netlink game.  Also, while I'm
    not sure, I think that the save game maybe different.
    3. If you put in a Netlink into your Saturn it will give you three options,
    start a normal game.... play while waiting for the call and dial up to play
    against another person.  Of course the normal version doesn't have any of those
    options, with or without a Netlink in the system.
    **Since I have just learned of the Jap. version of this game, this comparison
    is only of the US versions.  According to DashK, "The strange part of the
    import Virtual On Netlink is that you can't play it offline at all, I can only
    access the options menu of the game, it won't give you access to other areas of
    the disc without detecting the XBAND modem device, even then I don't know if
    you can play it offline."
    In a total of half an hour of playing Virtua On over the phone (it was local,
    however the phone lines around here SUCK... so expect better results in your
    area) I noticed a one-half to three-fourths a second slowdown three times... 
    Three times it slowed down on BAD phonelines!!  That is GREAT!  However, let me
    start from the beginning...
    I had already had a taunt ready ('Run little one...') and was wondering were
    that would come up.  I started dialing, and in about 10 seconds it showed the
    closest picture of Noob I could find and a pencil on the other side.   Then it
    started printing my taunt, as well as my friend Strata's taunt (I don't
    remember what his was...).  Then it shows the title screen with the words
    "Player 1" (I was hosting, so I was P1) and then jumped to the character select
    screen.  I noticed that the character’s colors were different, due to the
    "color editor" in the game.  We both chose are players and the fight began... 
    Halfway through, I realized I need something, and tried to pause, however pause
    didn't work, although I guess it is for the best. I won (of course =P), and we
    decided to have another go (you both have to select continue to continue
    This time the select screen strangely was different, for it was the fast
    loading version of the select screen.  While I'm not sure why, for some reason
    or another, after the first fight, it changes to a quick loading character
    select screen.  In this next fight, during times of semi-heavy action, I
    noticed two small slowdowns.  I believe I won again (yes I'm rubbing it in
    Strata!).  My friend decided not to continue.  Then it brought us up to an
    Instant message like screen.  I didn't care for its real time nature (it would
    be on both screens the instant you typed, instead of having to hit send), but
    it still was a nice feature.  Later, I decided I wanted to be player 2 to see
    if there were any differences.  I found only three of them...  The first was
    when I choose wait; I had the option to see some different artwork of the
    different characters along with their theme songs.  The other two differences
    were that I didn't have to call Strata and the fact that I was player two.
    All in all, it was an incredible experience playing over the phone line. 
    Before I let you go (to run to your local E-bay and get a Netlink); I would
    like to mention a few last important notes.  Later that night, my friend and I
    decided we wanted to play Aliens vs. Predator Gold over the phone line (not
    over the net).  We tried having me call, and having him call, but to no avail. 
    We spent two hours trying to get it to work, with a total game time of ten
    seconds.  The next day, I tried my other computer, and after another two hours,
    we got a game going.  That was a total of four hours.  On a related note, the
    Netlink had several calling problems, booting both of us up to the "fake blue
    screen of death" (the CD player).  However, the total time wasted with either
    glitches or scratches totaled seven minutes.  SO, the next time your friend
    says the computer is TOTALLY superior [to consoles] in multiplayer games, tell
    him/her the story above.
    Final Score- 89%
    *Duke Nukem 3D:
    I can't make a review of DK 3D, until I own it... unscratched that is.
    *Sega Rally Championship:
    *not coming anytime soon*
    *Daytona USA CCE:
    So far the only major differences I have found is the fact that you can play
    the game over the phone and you can [via a code; see: 2.4 Codes for Netlink
    Games] play the game at different times of the day.
    *MORE will not be coming soon*
    *not coming anytime soon*
    *European Netlink Software 2.x:
    Thanks to Anders for this information:
    "All the text in the interface is in Finnish only, and the default bookmarks
    are all for Finnish sites (except Sega etc). A scan of the box is probably
    unnecessary since the box is the same as the American version (it even says
    "Operates only with NTSC televisions and Sega Saturn systems purchased in North
    America" on the bottom!) The only distinguishing feature is a sticker on the
    front that basically says what it is and that the modem is approved by the
    telephone authorities."
    2.7 Comparing Netlink Regions:
    Now that I know all three major regions (Europe, Japan and the USA) received a
    Netlink, I feel that I should compare regions...
    -Limited Supply of Netlinks only in Finland.
    -Two (plus?) versions of Net software, including version 2.0 which appears to
    be based upon the US version 3.0.  The other version is an unknown number...
    (3.0 perhaps?).
    -The on-screen keyboard includes the Scandinavian characters (åäö), and the
    menus are in Scandinavian/Finnish.
    -No games actually released that use the Netlink.
    -The software and keyboard* are in the Japanese language.
    -The Netlink has a credit card like slot, used for smart cards to play online.
    -The Netlink is run at a slower speed of 14.4 Kbs... although it shouldn't
    matter because Japan is such a small country.
    -Has the most games available.
    -No local numbers, so even if it was a free service, it would not be free.
    -Japanese games will not work with US Netlinks.
    *I should note that I don't actually know if the keyboard is in Japanese, but I
    would assume it to be true.
    -It has (and as far as I can tell, had) the most users.
    -Free service, since games are direct dial (at one point in time I have heard
    there were servers to play Netlink games on, but not anymore), however you have
    to pay long distance charges if you play a game from somewhere long distance.
    -Games in English! :O
    -US games will not work with Japanese Netlinks.
    2.8 Hardware & Software for Netlink:
    I should note that this is all description based upon the US (and Europe's
    Netlink too... I think) Netlink, unless otherwise noted.  I should also note
    that eventually I would like to add more tech. specs. when I get the chance,
    and if people are actually interested.  A final note- While I have never heard
    of any specific information, if anyone has any information on how to program
    for the Netlink, and is willing to share, that information would be placed here.
    -28.8K (14.4K in Japan) telephone based modem with phone input and modem/phone
    output connectors.
    -(Jap.)-Has a card holder, possibly for a credit card.
    -Compatible with a mouse, keyboard, and in Japan, possibly a disk drive and
    printer cable.
    *Netlink Hardware-
     Once again, Anders came up with this information...
    "I opened the modem, and found the following chips inside:
    RC288DPi - That's the datapump
    (c) Rockwell 95
    9622 B11615-4
    L39/U - Controller
    (c) ROCKWELL 93
    9621 B12064.3
    MX B9626 - EPROM
    VPP = 12.5V
    WINBOND - Static RAM
    I did some searches on the net for the Rockwell chips, and they seemed to have
    been used in several modems from that time (Rockwell/Conexant makes "generic"
    chipsets). However, I couldn't find any specific info on the chips, like what
    commands are supported etc. However, note the EPROM. I recall seeing 33.6
    upgrades for *some* Rockwell chipsets, and I think those chips were included.
    However, getting the upgrade to the modem might be tricky :-) (and then there's
    the possibility it would break all the games)."
    Keyboard functions:
    -"Sega's own keyboard is a standard 101-102 style windows 95 keyboard, only
    black, with the sega logo on the top over the lights.  Nothing special about
    the keyboard, except the possible extra light square on the top next to the
    Number Lock light.  This square has no explanation under it telling me what it
    is for." (thanks to A Murder of Crows for this info)
    -Sega Saturn to the newer type of Keyboard adapter (I think it's the 'PS/2'
    -On-Screen Keyboard.
    Mouse functions:
    -The Netlink Mouse has 4 buttons: A, B, C, and Start, the a, b and c
    buttons being like a normal 3 button mouse, the start kinda to the left
    side on the top, under the "left Click" button.  It's hardwired for the Saturn
    controller port and came with a red mousepad (thanks to A Murder of Crows for
    this info).
    -Possibly a mouse adapter.
    Netlink Software (not games)-
    See below...
    Because I don't personally use the Netlink to go onto the Internet, so my
    information is about as limited as Planetwebs....  You can read what they have
    to say about the Netlink's Software here- http://www.planetweb.com/netlink/
    Sadly, 4.x never officially came out for the Netlink in any CD-ROM format (at
    least not to my knowledge), but you could have downloaded the ISO at
    http://www.sega-maniacs.fr.st/ (now you must E-mail me if you would rather
    download the iso than build your own disc) or you can download the update at
    http://www.planetweb.com/netlink/.  Thanks to Lordbat for the ISO.  Your final
    option is to follow Lordbat's wonderful mini-FAQ on how to burn the 4.035
    upgrade using your earlier Netlink web-disc.
    2.8.1 Building A 4.0 CD-R:
    Here is what he wrote:
    "...if you don't have winiso, download it at:
    no guarantee this method will work for everyone. this is how i did it, and
    others have verified the iso. i did however make plenty of coasters before
    arriving at this procedure - so it may not be bulletproof.
    1. prepare/download an iso+mp3 for planetweb 2.0/3.0 - use 3.0 if possible -
    has better fonts.
    2. download the 4.035 update from planetweb. a great how to located at: 
    3. open the 2.0/3.0 iso with winiso. locate the file named "00000000.000" and
    delete it.
    4. rename the update file you downloaded to "00000000.000" (don't do anything
    else to it) and insert it into the iso.
    5. save the iso and burn.
    thanks to dark grue for the info on the user agent. that page inspired the
    project for me.
    with the version i created i also dressed it up a bit by changing the splash
    screens, simply for an updated look more like the dreamcast browser. not
    necessary, but i thought it looked good.
    i did actually update the euro browser, but had trouble trying to figure it out
    (text etc). might work, but i can't guarantee it.
    i have just (as of last night) confirmed that the 4.035 hack works with the
    sega netlink mouse. i have yet to test it with a keyboard, but i think one of
    the other original testers had used one.
    overall in the past 2 months the "4.0" browser has worked excellent off cdr. it
    still crashes frequently, but it did that as a web download as well. complex,
    large pages seem to be the worst...."
    2.9 Codes for Netlink Games:
    I guess I should note that this doesn't have ALL the codes for games that were
    made both as a normal game and then a Netlink game.  In those cases I listed
    ONLY the Netlink added codes.  The other codes can be found at
    www.segasages.com, www.gamefaqs.com or most other Saturn code websites.
    *Bonus Battle Game Characters
    For two new battle game characters, hold L + R on the first screen that appears
    when you enter Battle Mode. The characters are Yuna, a very fast girl with Bomb
    Boot and Manto, a bear with Power Glove.
    *Change Background
    In battle mode you can change the background or environment (rain, etc.) by
    holding X+Y+Z while selecting a stage. While still holding these buttons, press
    UP or DOWN to change the background.
    *Clean Pause
    To eliminate the PAUSED message, pause the game then press X+Y+Z.
    *Dino Trick
    If you are trapped and you have a dino hold L and R (make sure that you're not
    in a position where you will jump off your dino) and your dinosaur shouldn't be
    destroyed instead of you. It doesn't always work, but it's better than dying.
    *Easy Win in the Soccer Stadium
    Kick a bomb into the goal and get out of the way fast cause it cause explosions
    clear across the field if all the blocks are blown up.
    *Extra Lives
    For 3 extra lives in the Normal Game, play between 10:00am and 11:00am or set
    your Saturn's clock to that time.
    *How Power-ups work
    Here are all the power-ups, what they do, and what ones overwrite others:
    KICK BOMB: allows you to kick your bomb, overwrites: bomb pass
    BOMB PASS: Allows you to walk over bombs unharmed, eases the ability to throw
    bombs (Power Glove), overwrites: kick bomb
    POWER BOMB: (STRONGEST BOMB) makes your first bomb in any series (not
    constantly lasting) the POWER BOMB! overwrites: penetrator, rubber bomb, remote
    RUBBER BOMB: gives you bouncing bombs with RUBBER coatings that go mad when
    kicked (Kick Bomb, Blue Dinosaur) or thrown (Beetle Robot, Power Glove)
    overwrites: power bomb, penetrator, remote bomb
    PENETRATOR: the spiked bomb that can plow through any number of soft blocks and
    loose items at a time. WATCH WHERE YOU PUT THIS THING!!! overwrites: power
    bomb, rubber bomb, remote bomb
    REMOTE BOMB: detonates WHEN YOU WANT! overwrites: power bomb, rubber bomb,
    *Level Select
    At the title screen, enter one of the sequences below to start on the desired
    Level  Code
    1      L + R, UPPER-LEFT + A
    2      L + R, UPPER-LEFT + B
    3      L + R, UPPER-RIGHT + C
    4      L + R, UPPER-RIGHT + X
    5      L + R, UP + Y
    *Never Die, Dinosaur Method
    Get a dinosaur(any kind). If you get trapped, press L+R right before the bomb
    blows up and you should stay alive with your dinosaur in good condition.
    *Powered-Up Level Select
    To start on any level with 10 bombs and all power ups, enter one of the codes
    below. Enter these on the title screen while the Bombermen are dancing.
    *Slot Machine Cactus
    In Stages 1 & 3 in the Wild West World, there will be a sleeping cactus. Bother
    it on all four sides (most preferably 1 side at a time) and you'll get 1 minute
    of Slot Machine Fun!!! There is no price to play, but the rewards are different
    depending on the stage.:
    Stage 1: Firepower, Power Glove, Remote Glove
    Stage 3: Extra Bomb, Skates, Heart
    Bomb the buttons to push 'em. You'll need 3 of each picture to get 1 item of
    the same illustrarion
    *View Normal Game Ending
    Hold L + R and press Down + Z while the Bombermen are dancing on the title
    Daytona CCE - Netlink Edition**:
    *No Enemy Cars in NetLink Mode-
    If you're playing with a NetLink, press X + L when selecting courses to
    eliminate the computer controlled cars.
    *Change Time of Day
    When the screen says, "Gentlemen, Start Your Engines" hold X for sunrise, Y for
    starlight, Z for hazy, and X+Y for sunset.
    Duke Nukem 3D:
    *All Weapons
    Pause the game and press Z, X, X, Z, Y, Z, Y, X, Y.
    *Bonus Game
    To access the hidden sequel to DEATH TANK, DEATH TANK ZWEI, all you need is to
    have saved data from QUAKE. This will automatically open up the option to play
    the secret game. Otherwise, it can be accessed by beating the game after
    destroying ALL the toilets, urinals, etc. found in the game.
    *Cheat Code Entry Screen
    At the main menu, hold X, Y and Z for about 10 seconds. If you did it right the
    words "Input Info On" will appear on the bottom of the screen.
    When you begin to play you should see some hexidecimal-looking code at the very
    top of the screen. Depending on what buttons you press the code will change
    it's hex numbers and/or letters.
    *Display Coordinates
    At the title screen, simultaneously press and hold X, Y, Z, L, and R until the
    words "INPUT INFO ON" appear at the bottom of the screen. When you start a game
    the programming coordinates will be shown at the top of the screen.
    *God Mode
    Pause the game and press X, Z, Z, X, Y, X, Y, Z, Y.
    *Level Select
    At the MAIN MENU screen press X, Y, Z, Z, Y, X, Y, Z, Y.
    *No Monsters
    At the SKILL LEVEL screen press Z, Z, X, X, Y, X, Y, X, Z.
    *Tiny Duke
    Set the difficulty level on "Damn I'm Good". Enter the code for "all weapons"
    (the code for "god mode" helps also). Find an enemy. Shoot him with the
    shrinker. Without stomping him, shoot him with the handgun, shotgun, or
    chaingun until he dies, which is difficult, but possible. Wait a while and he
    will come back to life, only he will be tiny. To make them big again shoot them
    a second time with the shrinker. Enjoy.
    *Turok-style Controls
    During a game press Start to pause the carnage. Now enter Y, Y, Z, Z, X, X, Y,
    X, Z. A message and a new controller discription will appear. To change back to
    standard control re-enter the code.
    NOTE: The code must be re-entered at the beginning of a new level.
    Sega Rally Champ. Plus- Netlink Edition**:
    *No On-screen Indicators
    Go to "Arcade" mode, choose "Championship" by pressing button A. Next, select a
    car by pressing and holding X+A until the race begins. You should notice that
    all the game displays have disappeared.
    Virtua On - Netlink Edition**:
    No known codes...
    **Note that the Netlink Edition games may have more codes, but they are both
    for the 'normal' and netlink editions, and therefore will not be listed here. 
    You can however get the other codes by going to http://codes.ign.com/.
    3.1 DirectLink Intro:
    DirectLink (aka Link Cable):
         The DirectLink is simply a little device that allows two Saturns to
    connect to each other.  However, the problem with it is that you also need two
    TVs and two of the same games.  So once you have two of everything, you can
    connect the two Saturns to play a multi-player game.  So the question is, "Why
    would you do that when you can have everything on one TV?"  Well that is
    simple...  You don't want the other player to know what you're doing or where
    you're doing it.  For example, say your playing Hexen (a game that has a
    DirectLink feature, VIA a debug menu!), and your friend knows the level like
    the back of his hand.  So your friend simply watches the screen, and follows
    you, and kicks your butt!  Well, IF you have two Saturns, two TVs and two
    copies of Hexen (US only), you can play on separate screens (which means a
    bigger screen for you!!) and preventing your friend from "cheating."  Oh, and
    it also feels more PC like, if you're a PC gamer....
    3.2 List of DirectLink Games:
    Daytona USA demo*
    Doom (unconfirmed, but does not work with European copies)****
    Independence Day***
    Hexen (Does not work with the PAL version; accessed through debug menu;
    Slightly Buggy)****
    Virtua On (completely UNCONFIRMED, note if you wish to confirm this game,
    please state if you're using Netlink versions or normal versions of the game)
    **I have heard rumors that Duke Nukem OR Quake may have this feature**
    *Thanks to Dustin for reminding me that Daytona USA demo had a Directlink
    ***According to the manual (pages 7 & 8), there is a 'Network' mode which
    allows you to use the Directlinks, however, when you start the game, even with
    a 'Network' hooked up, it appears to do nothing.  Thanks to A Murder of Crows
    for the info.
    ****According to I.Mecking, both Doom and Hexen don't work in PAL/Europe,
    however, he is using Blaze's system link, which is the unoffical brand.  His
    webpage address is- Segacollection.com
    Daytona USA: CCE
    Gebockers Special Pack
    Gun Griffon 2
    I am unsure if any other games have this feature....  Anyone know?
    3.3 Reviews for DirectLink:
    NONE...  If you have any DirectLink games, please review them and send the
    review to me!  I will give you credit for the review.  If you have a
    DirectLink, but don't want/need it anymore, please feel free to E-mail me about
    trading/donating/selling.  Thanks
    4.1 A Real Q&A Deal:
    Q. Can I download and burn the Netlink software?
    Q. Is there anyway to CD-R the Planetweb 4.0 Browser?
    A.  You first need the ISO....  As far as I know there are no ISOs of the
    Netlink Software besides the one on Satonline (which is now gone).  As for 4.0,
    it has been a mystery for a VERY long time, however I have confirmed reports
    that YES, you can CD-R 4.0 with a hacked ISO.  See section 2.8.1's Building A
    4.0 CD-R.
    Q.  If I burn the Netlink software onto a disc, can I use it right away or do I
    need to get my Saturn modded?
    A.  Yes and no.  Because ALL Saturn games and 'software' require the
    authentication code, and since no burners actually copy that from the Saturn
    disc to a CD-R, then you do need a mod chip to get it to boot.  The other
    option is to perform the swap trick (which you can find FAQs on at
    www.gamefaqs.com).  So, to answer your question, either you need a mod chip or
    you need to preform the swap trick to get a CD-Red version of Planetweb's 4.0
    browser to run.
    Q. Can you use a US Netlink in Europe?
    A. Anders told me that the Europe Netlink was actually a copy of the US
    Netlink, box included.  According to Anders, "...the US and European telephone
    systems differ. The modem might require a proper init string, but without
    proper documentation it's difficult to say. (Still, this is just a guess.)."  
    I believe I should also note that my cousin who lived in England once bought a
    phone in America and later told me the phone worked in England....  I also have
    had a unconfirmed report that it does work, however since I don't know the
    person who stated this information, I will leave it at unconfirmed.  With that
    information, but no real, confirmed, testing, I can't be 100% sure, but I would
    think it would work (again, do this at your own risk...).
    **Update:  Guile has confirmed that the Netlink (browser) does work in
    France.... Now we all know France is a backwards country (Joke!! ;P), so if it
    works their, then it should work just about anywhere....
    Q. Can I use AIM on the Netlink?
    A. Thanks to BPGalway (Benjamin Paul Galway) for allowing me to post this info
    (to check for possible updates go to:
    http://www.gamefaqs.com/console/saturn/game/22682.html and click on AOL Instant
    Messenger Guide):
    "            Dreamcast and Saturn AOL Instant Messenger Guide
                           by Benjamin Paul Galway
                               August 18, 2002
       This guide and all information from it is to be used for personal
       use only. No profit may be derived either directly or indirectly
       from its use. This document may not be altered in any way, nor be
       distributed electronically. I only grant permission for this guide
       to appear on the following sites:
                                 My FAQs Page
                      [ http://www.boobietime.com/faqs ]
                         [ http://www.gamefaqs.com ]
       This is a short, ugly guide to getting AOL Instant Messenger to run
       on your Sega Saturn and Sega Dreamcast. I have explained everything
       as simple as possible, and I will not answer any questions or
       respond to comments about this. All credit goes to Matthew at
       zevils.com for creating this fantastic gateway. I just wrote this
       because so many people are lazy to look stuff up for themselves to
       even know this existed. Of course, GameFAQs is littered with "people"
       pestering others on message boards asking questions about games that
       are already answered in the very FAQs the site hosts and is named
       for... but I digress.
       Getting AOL Instant Messenger on your Dreamcast and Saturn is thanks
       to a program called IMIRC. It is a great program which allows most
       every Internet device that cannot normally access AOL Instant
       Messenger to use it in a roundabout way. You can read more about
       IMIRC, check out all of the available AIM commands, and download it
       if you wish to configure your own IRC server here:
                   Instant Messenger to Internet Relay Chat
                   [ http://www.zevils.com/programs/imirc/ ]
       As far as I'm aware, only the PlanetWeb browsers feature IRC. While
       the Sega Saturn Netlink only has the various PlanetWeb browsers
       available, the Dreamcast has a couple of others in Japan or available
       through "tricks" with games. IRC stands for Internet Relay Chat, an
       old, somewhat archaic chat system but it works. You can still order
       the Dreamcast PlanetWeb browser from the developer's site, but you
       can only download the Saturn one (meaning you'd already need the disc
       to get on-line to download it):
                        PlanetWeb 3.0 Dreamcast browser
                 [ http://dreamcast.planetweb.com/upgrade/ ]
                        PlanetWeb 4.035 Saturn browser
               [ http://www.planetweb.com/netlink/upgrade.html ]
       Finally, you'll already have to have a registered AIM name. You can
       do this by visiting the AIM site and registering for a screen name
                      AOL (R) Instant Messenger (TM)
                          [ http://www.aim.com ]
       You will need to reply the e-mail sent to secure your account, but it
       should be ready to use once you've signed up. You can use your
       PlanetWeb browser to register an account if you like. Now with your
       PlanetWeb browser in your console and with it connected to the Internet,
       you can follow the instructions below:
       1) Get on IRC. In a PlanetWeb browser, this is accomplished by going to
          the URL bar at top and typing the following:
          Note that "irc.server.com" is any server equipped with IMIRC. You can
          get a complete list here:
                             IMIRC Networks List
              [ http://www.zevils.com/programs/imirc/imstat/ ]
       2) Once you're on, be sure to read all text that pops up as you log on.
          Note that IRC primarily uses two symbols to initiate a command: "/"
          and "#." The forward slash instructs the server to do something, and
          the pound sign prefaces every room listed (so a chat room called
          "Sega" is located at "#sega"). Now you can sign-on to your AIM
          account by typing the following in the message bar at the bottom:
                       /msg aimserv signon USERNAME PASSWORD
          "USERNAME" and "PASSWORD" should be obvious enough, but remember to
          leave out any spaces when entering them. Realize that all server
          commands are only readable by the server, so don't think everyone
          can see your name and password. If you're still unsure, you can
          always create a new room before signing on by typing:
                                  /join ROOMNAME
       3) Now you're signed on. You can communicate with everyone on IRC and
          AIM. To access your Buddy List, join the room channel that the text
          that is displayed after signing on tells you to. It should be like
                             /join #aimchan-USERNAME
         Notice how all names on your Buddy List are prefaced with "AIM-" so
         whenever you want to message a person on your Buddy List, type:
                   /msg AIM-USERNAME Your message blha blah blah
         Yes, it is a pain, but it works. The nice thing is that you can
         join an AIM chat room which will remove the need to specify who you
         are trying to message. There are other commands linked to this guide,
         but this is enough to get you started.
                                End of Document"
    Q. How do I get Netlink/Directlink game X?
    A. Well...  There is E-pay (E-bay) and Yahoo auctions....  If you have one of
    those "special" Saturns *wink*, you can E-mail me.  UGTZ.com maybe some help
    to.  Another possible way to get a Netlink is to do what DashK did, get "...a
    Sealed Netlink gamepack, came with browser 3.0, Rally and Virtual On, was only
    16 bucks from gexpress.com, really cool."
    Q. Can I connect TWO Netlinks together by the SAME phonecord?
    A. Again, Anders came up with this information, so, it is not confirmed by me,
    but Anders is reliable.  So, here is what Anders had to say... "Not directly.
    The voltages could break the modem. The right thing to do is get a T-piece for
    splitting the phonecord and plug one modem into one branch and the other into
    the other. You also have to disable the waiting for a dial tone on the calling
    HOWEVER, you can't generate a ring signal this way, so the modem won't
    auto-answer. One solution is to build a ringsignal-generator (schematics
    available on the net) or to get some line-testing equipment. The second option
    is very expensive, though. (Using a T-piece I did get the Netlink to connect to
    my PC by manually answering in a terminal program. However, I haven't been able
    to make a PPP-connection since the Incoming Connection in Windows doesn't allow
    you to answer manually.)"
    Q. Is there any good free ISPs that I can use?
    A. None that are worth your time.....  I've found that on average, a free ISP I
    get lasts 3 weeks!  Just get a "Pay-per-hour" ISP if you really must get online
    VIA your Saturn.
    A. Here is all I know.... "Well, I know Netlink is compatible with Netzero (as
    of now) for web browsing and email." -coffeecigs (Jason)
    Q. How do I play Net games on my Saturn?
    A. You don't, you can only play Saturn Netlink games using the phone line (i.e.
    Direct Play), which means that it MAY cost you money to play over the phone.  I
    should note that I have heard that at one time, there were free servers you
    could play on, but they are no more....  I would also recommend finding local
    friend(s) with Saturns, and tell them (or buy them a gift... =) ) how they can
    get a Netlink for cheap, and how good the games are.
    Q. Is there anyway I can download the Update at Planetweb onto my computer?
    A. Anders, again is here to help out... "...if you want to download the updated
    Netlink software from Planetweb's server for some reason, you have to change
    the User-Agent header of your browser to Mozilla/2.0 (compatible; planetweb/2;
    SEGA Saturn; TV; 640,480)
    (The version number after planetweb might not *have* to be 2, but it worked for
    me.) This allows you to download the browser binary to your local machine. To
    serve the file to the Saturn so that it can run it, you must serve it as the
    MIME-type application/x-planetweb-app-segasaturn One way to do it is to rename
    the files so they have a specific extension (I use .sga) and if you run Apache,
    put a .htaccess file in the same folder with the line AddType
    application/x-planetweb-app-segasaturn .sga in it. (The last tip was from the
    Netlink League forum.)"
    Q. Can I make my own free server?
    A. I have no idea, but I REALLY doubt it... I would ask Sega (and Planetweb) if
    they know how to make a free server for Netlink games...
    A. While not quite what your asking, Anders has give a possible first step to
    creating your own server...
    "...I stumbled upon this page that tells you how to set up a Windows server for
    the Dreamcast. I haven't actually tried it yet (and W2K/XP seems to be a bit
    tricky to set up), but the procedure should be identical for the Saturn. It
    still won't let you play games through the Internet, but using the Netlink
    software should work. Anyway, here's the link:
    http://www.consolevision.com/mterlouw/"  Basically, you could maybe hook your
    Netlink to your PC and dial up through your PC modem.  While I have no idea as
    to how, in theory it might be possible to simulate a 'ring' while two players
    are on the internet, and thus play a game online...  In reality, it's not very
    likely to ever happen. =(
    A. The other option would be to create a very... unique LAN type system by
    using a TLS... but that would be a costly way of doing it.  For more
    information, see "Q. Can I connect TWO Netlinks together by the SAME
    phonecord?" above.
    Q. With Sega's new Seganet (the US game servers, not the Jap. Netlink), do you
    think that Sega will bring back their old Netlink server(s)?
    A. You could try E-mailing them, asking...  But I think that it's about as
    likely as you getting a gallon of blood from a stone.
    Q. How do I send (or backup on the net) a save game using my Netlink?
    A. Thanks to A Murder of Crows, I now have a pretty good description of how to
    do this... "Memory File Downloading:  i have done this, and it isn't easy.  you
    need to setup a POP3 email addy inside the browser settings, go online, find
    your save, send it to the email addy and have the netlink check your email. 
    the file format will be recognized  automatically, and you will see the new
    save game in your memory.  to send, i assume all you need to do is compose an
    email and send an attachment."
    Q. Can I get a virus on my Saturn?
    A. Even if a virus was made for the Saturn, the worst that could be done would
    be corrupt your save files.... As of writing this, I have no knowledge of a
    Saturn virus.
    Q. I have a question that has yet to be answered!
    A. That isn't a question! =P  Well feel free to E-mail me at Noobsa44[at]msn.com
    5.1 Credits:
    Created and maintained by: Noobsa44[at]msn.com and Anders Montonen (who has
    sent in almost a third of the stuff on this FAQ!)
    Special Thanks to:
    * Marlin Bates for sending a 'copy' of Daytona CCE-Netlink Edition to me!
    * John Hokanson Jr. for compiling the Sega Saturn FAQ (where I got some
    DirectLink info).
    * The people at SegaFans (http://www.classicgaming.com/saturn/) for their
    transcription of the Game Players article!
    * SegaSages (aka IGN codes; http://codes.ign.com/) for the game codes.
    * DashK (dash[at]planetshogo.com) for all the Jap. Seganet info and picture!
    * Guile, once owner and future webmaster of Sega Maniacs.
    * The people at Paliadinken's (http://www.angelfire.com/games3/paladinken/) for
    there list of Saturn games.
    * Lordbat for creating the Netlink 4.0 browser and letting me be the first
    person to test it! =)
    * Dustin for his free long distances, and general knowledge about the Netlink.
    * A Murder Of Crows (www.AMurderOfCrows.net/MurderInc) for point out
    Paliadinken's site, not to mention all his random bits of info.
    * Anders Montonen (ammonton[at]cc.helsinki.fi) for the Europe Netlink info and
    all sorts of other great info!
    * Joshua (http://chronomagister.hoops.ne.jp/x-band;
    gaming[at]chronomagister.cc) for some great Japanese Netlink Info.
    * Benjamin Paul Galway for his AIM guide!
    * I.Mecking for his Directlink info.
    * Everyone who has this FAQ on their site, while not editing it! =)
    * Anyone who reads the credits (or this FAQ for that matter)!
    * Anyone else I forgot to mention!  You know who you are.
    5.2 Side Notes:
    *Just as a quick side note, you can visit my webpage which has an archived copy
    of this FAQ (Its in the random stuff section).  Its URL is.... 
    *Noob got his Netlink on the ninth of Sept., 2001, but started writing this FAQ
    BEFORE he had a Netlink.  Noob doesn't have a DirectLink =(.  If you wish to
    donate a DirectLink, feel free to E-mail me about your possible donation! =)
    *Noob gave his Netlink to Strata... and Noob got a 2nd Netlink, however it
    meant Noob was Netlinkless for several MORE weeks, while still writing this FAQ!
    *Noob final used his Netlink for the first time on Jan. 4, 2002.
    *Noob also had worked on a site called Sega Maniacs!  The URL was:
    http://www.sega-maniacs.fr.st/.  It is dead now =(.

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