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FAQ/Walkthrough by MPeanut
Version: 1.2 | Updated: 06/26/14
------------------------1st Impression Guide 1.2------------------------ The Complete Guide to Neon Genesis Evangelion: 1st Impression for the Sega Saturn. By "Miracle Peanut" (aka Reinaldy) <firstname.lastname@example.org> CONTENTS 1-0 INTRODUCTIONS 1-1 ABOUT THIS GUIDE 1-2 ABOUT THE GAME 1-3 STORYLINE 2-0 THE GUIDE 2-1 GENERAL STUFF 2-2 ACTIVE CHOICE 2-3 BATTLE MODE 2-4 SLOT MACHINE PHASE 2-5 ATTACK PHASE 2-6 ATTACK PHASE INFO 2-7 DEFENSE PHASE 2-8 DEFENSE PHASE INFO 2-9 MOVEMENT PHASE 2-10 MOVEMENT PHASE INFO 3-0 EXTRA GAME INFO 4-0 INFORMATION INTRODUCTIONS ------------- 1-1 ABOUT THIS GUIDE: Why did I write this guide? Because there doesn't seem to be any other one! When I got this game, I was surprised to find that a) not many Eva fans knew this game existed and b) no one had bothered to do a guide for this game. Therefore, after playing it through as best as I could, I decided to create a guide for this rare Evangelion game. There might be some spoilers in this guide, so please be aware of that. I would suggest you only use this guide if you are unable to do anything or understand what is going on. I have a very small knowledge of Japanese and this guide has been written from my basic deduction of the writting in the manual and the events in the game. There is no English script translation of this game in existence. 1-2 ABOUT THE GAME: After the success of the anime TV series, Neon Genesis Evangelion, Sega released a game based on the anime in 1996. It was developed and published by Sega for their Saturn console and it did not come out on any other console. Sega was a major financial backer of the anime, and that's why they had exclusive rights to the creation of games based on the Evangelion license. The game was not released outside of Japan, because it's the type of game distributers tend to avoid. Neon Genesis Evangelion: 1st Impression is a side story to the original TV series, occuring right after the arrival of the Second Child, Asuka Langley Sohryu, to Japan with Unit-02. The gameplay basically consists of watching FMV and making a choice at various points in the storyline, along with a turn-based battle system when you fight. To play this game, you just need a Sega Saturn and an ST Key to allow you to play import games. A prerequiste is a good knowledge of Japanese, but most Eva fans (like me) usually ignore this need and play the game anyway. 1st Impression is an interesting, if not somwhat flawed, addition to the Evangelion universe, which I enjoyed enough to create this guide. 1-3 STORYLINE: The hot tempered Asuka had just arrived to Japan in Episode 8: Asuka Strikes!. But after the new Unit-02 had been installed into NERV headquarters, a new Angel appears. This is a new Angel designed by Sega which did not appear in the TV series. For ease of reference, I will call it the 7.5th Angel (which it is). Unit-01 is immediately sortied and it enters combat with the Angel. However, it is much more powerful than NERV anticipated and Shinji gets beaten up pretty badly by it. So bad that the trauma causes Shinji to lose his memory. Misato and Ritsuko decide that the best way for Shinji to regain his memory is for him to get into Unit-01's cockpit and enter "virtual" combat against Asuka in Unit-02. This is where you, playing as Shinji Ikari, take control. THE GUIDE --------- 2-1 GENERAL STUFF: Before I start going into the main guide of how to play this game, here are some major points to keep in mind while playing: - This game is entirely in Japanese. Unless you know the language well, be prepared to do a lot of guesswork. - The best way to see all the possible pathways is to write down on sheets of paper the direct results of each choice. Like this: Scene: Shinji arrives at school Choice 1 - Shinji goes into School Choice 2 - Shinji runs off This is the only way to see all the possible pathways, by narrowing down your choices each time you play the game. - Is there a way to skip the FMV? But they're 3/4 of the game! No, for some reason, Sega did not code in the option to skip FMV in 1st Impression, so you'll have to watch them. - Winning or losing in the battle modes. When you fight Unit-02, whether you win or lose makes an impact on the storyline. This is the only part of the game where you can lose and still progress. If you lose a battle against the Angel in every instance, then it's game over. - Don't wprry about not being able to find the save option in the game. 1st Impression automatically saves regularly while playing, so just turn off the console when you want to finish. To pick up where you left off from, just load the save file from the main menu. - This guide only includes a basic look at the game, not an indepth guide, as there are loads of paths and options. It would take me ages to map them all out and most of them are interconnected. What I'll supply you with is all you need to play the game and enjoy it. The rest is up to you. 2-2 ACTIVE CHOICE: 1st Impression is split into two distinct game modes: the "active choice" and "battle" modes. In the active choice mode, the interactivity is limited to selecting one of the two or three options that come up on screen, allowing you to proceed. Some choices are replies to questions, actions, or even trains of thought. But the fact that it's all in Japanese forces anyone without any knowledge of the language (like me) to take a guess and write down the result of the choice. At various points in the game, a small text box will pop up at the bottom right hand corner of the screen and allow you to make a choice. Here is a legend of the commands to use: Up/Down - Highlight choice A Button - Select Choice That's pretty much all there is to this game mode. If you're able to, you can translate the choices into English for a better idea of what they do. 2-3 BATTLE MODE: The fights in 1st Impression are played out in a quasi "turn-based" battle engine. It is different from the engines used in RPGs like Final Fantsy VII as you are given the ability to block attacks from the opposition, and if you're fast enough, the ability to counter-attack. However, it's because of the ability to block and counter that the engine eventually shows its flaws. The battle is split into three parts: the slot machine phase, the attack/defense phase, the movement phase. That is the order that they occur in the game, and I will discuss them induvidually in this guide. 2-4 SLOT MACHINE PHASE: When you enter a battle against Unit-02 or the Angel, the slot machine will appear. It has a combination of Unit-01's face and the Angel's as the deciders. There are three rows on the machine. If there are two or more of a kind, that means that party gets to attack. Here is a legend of the slot machine outcomes: - Two or more Angel faces = Angel attacks first - Two or more EVA-01 faces = You get to attack first In some instances, Units 00 and 02 will assist you and their faces will appear in the slot machine. The system works the same: two or more Eva faces means those Evas will attack the Angel. Here is the legend: - Two or more EVA-01 faces = You get to attack first alone - EVA-01 face, EVA-00 face, Angel face = Units 01 and 00 attack the Angel together - EVA-01 face, EVA-02 face, Angel face = Units 01 and 02 attack the Angel together - EVA-01 face, EVA-02 face, EVA-02 face = Units 01, 00 and 02 attack the Angel together - VERY RARE Sometimes you might get lucky and just have no Unit-01 face, but the other two Evas. Usually in that case, all three Evas end up attacking, but the damage done is only counted for two Evas. Each slot has a power value assigned to it. After it is decided who attacks, the total for each winning slot is calculated to give the power value. Your value is usually less than a hundred, while the Angel usually gets less than a thousand which means the Angel has the strenght to finish you off with a few well-laid strikes. 2-5 ATTACK PHASE: If you won the slot machine phase, you will be give the choice to attack. To make it easy for you to understand how this phase works, I have done this in a step-by-step FAQ. Just follow the questions in order and you'll be kicking the Angel's arse in no time. There is a time limit on how long you take to key in these commands, so you'll need to memorise the button layout and what they do for maximum efficiency. If the timer runs out, the Angel attacks you. 1. Do I want to attack or go back to the movement phase? - To go back to the movement phase, press A. - Othwerwise, continue. 2. Is the Angel far or close? - If the Angel is visible from the waist up, press R. - If the Angel is visible entirely, press L. 3. Does the Angel have an active AT Field? - Angel is close/AT field up, press LEFTt to use the Progessive Knife. - Angel is far/AT field up, press RIGHT to use the Progessive Knife. - Angel is close/AT field down, press LEFT to use the Progessive Knife. - Angel is far/AT field down, press RIGHT to use the Pallet Gun. 4. How do I execute the attack? - Press C and the attack will commence. 2-6 ATTACK PHASE INFO: x. What is the DOWN attack? - It is a basic physical attack. The advantage of it is that it's unblockable by the Angel and it will always cause damage. However, the trade off is that it doesn't cause much damage to the Angel. Only use it if you're a beginner or if you're unsure of what attack to use. x. What is the UP attack? - When your Synch Ratio (it's at the upper right hand corner) is above 85%, you will be able to unleash your ultimate attack. It is unblockable and it causes 25% damage to the Angel in one turn. However, after you use it, your synch ration will be brough down around to zero. x. How do I get the UP attack? I can't select it! - You need to have a Synch Ration over 85%. If it still isn't selectable, try getting an even higher Synch Ration and it should be now selectable. x. I used the UP attack, but now my Synch Ration is almost zero! Help! - Just get your Synch Ration up as usual. x. Can I use the UP attack again if I've already used it? - Yes. You can use it as many times as you like (four times at most, as the Angel will be defeated by then). But you need to get your Synch Ratio up over 85% every time you want to use it. x. Does it matter how fast I key in my attack? - Yes. The faster you lock in the commands and attack, the more damage you will do and the chances of the Angel blocking it are almost none. You shoud aim to get everything done before 1/4 of the clock has elapsed. 2-7 DEFENSE PHASE: The Angel wins the slot machine and it is going to attack you. However, this is where you have the chance to cause it a lot of damage by counter-attacking. The layout of the this phase is very similar to the Attack phase, so once you get the hang of the previous one, you'll have no trouble with this one. Once again there is a timer, and if it runs out, the Angel attacks. The basic function of this phase is to block the Angel's attack, but if you are fast enough in putting in the commands, you will also counter-attack the Angel. 1. Is the Angel far or close? - If the Angel is visible from the waist up, press R. - If the Angel is visible entirely, press L. 2. Is the Angel about to perform a physical or projectile attack? - If the Angel is powering up for a blast, press A. - If the Angel is about to strike, press B. 3. Which direction is the attack coming from (where on the screen is DANGER flashing)? - If it says DANGER above the Angel, press UP. - If it says DANGER below the Angel, press DOWN. - If it says DANGER right of the Angel, press RIGHT. - If it says DANGER left of the Angel, press LEFT. 4. How do I execute the defense? - Press C and the defense will commence. 2-8 DEFENSE PHASE INFO: x. How do I counter-attack the Angel? - You must key in all the commands and execute tha attack before 1/4 of the timer has elapsed. Otherwise, you will just block. x. Can I choose what attack to do while countering? - No. It is predetermined. x. Does it matter how fast I key in my attack? - Yes. If you're fast enough, you will not only block the attack, but you will counter-attack the Angel as well, causing quite a bit of damage. x. Can I go into the movement phase while in the defense phase? - No. You will have to defend yourself. 2-9 MOVEMENT PHASE: After the attacks by you or the Angel have finished, you will go to the movement phase. A basic representation of the road network of Tokyo-3 will appear with a picture of Unit-01 (and Units 00 and 02 in some battles) and the Angel. On the streets, you will see red and blue squares. Avoid the red ones and move yourself onto the blue ones. The blue squares increase your Synch Ration (allowing for more powerful attacks and the ultimate UP attack) while the red ones decrease it. The red squares are usually clustered around intersections, so be aware of them. At the bottom of the screen there is an indicator with a number in it. This is the number of steps you can take, with one step being the equivalent of one square on the street. When you walk, you will walk the entire lenght of the street you are facing in until you reach an intersection. If you have any "footsteps" left, you can change direction at the intersection and walk out the remainder of your steps. When you have finished walking, you will then enter the slot phase. Here is a list of commands you use while in this phase: L/R Buttons - Change directional cursor. A Buttton - Walk in the specified direction. There is no apparent use of this phase apart from boosting your Synch Ratio. It doesn't matter where you end up standing, and it doesn't give you any tactical advantage. Just concentrate on ending up on the blue squares. 2-10 MOVEMENT PHASE INFO: x. What are the blue and red squares on the streets? - The blue squares are there to boost your Synch Ration. Avoid the red one as they lower it. x. My Synch Ration is below zero! Is this possible? - In the TV series, Asuka could not move Unit-02 when her Synch Ratio was zero. Yet in 1st Impression, you can have ration of minus 25 and you could still attack. This is an oversight by Sega. Enjoy it! x. I've landed on the same square as the Angel is on! - Don't worry. It doesn't make any difference. The Angel is transparent in this phase. x. The Angel is located somewhere outside of the city! - Don't worry. It doesn't make any difference. It's a bug in the game. x. Does it matter where I end up? What if I move out of its sight? - It makes no difference. The movement phase is just for you to increase your Synch Ration. You can not run away from the Angel this way. x. The phase is suddenly interupted and Misato says something. Now a building is flashing on the map. What happened? - Misato has give you stronger weapons. Go to the flashing building and end up on one of the streets near it. If done successfully, you will be equiped with more powerful weapons. Your Progressive Knife will be replaced with the Sonic Glaive (a naginata) and your Pallet Gun will be replaced with the Positron Rifle. Your attacks will do more damage and the videos for these attacks are great! x. Do I get to keep these new weapons for later? - If you fight the Angel later on, you get to keep them ONLY if you don't turn off/reset your console. The game forgets these new weapons if you do that and when you finish the game. 3-0 EXTRA GAME INFO: x. Is there any secrets in this game? - No, not as such. In the options section, you will see a group photo of all the characters from the anime. When you first start the game, they will all be black silhouettes. Every time you view a new pathway of the game to the end, a character will be displayed. When you've seen most of the possible options in the game, all of the characters should be displayed. x. How many have you got? - The only ones left for me to get is PenPen and Commander Ikari. x. And other secrets? - Sadly, no. Sega didn't go out of their way to implement any other things. However, one of the tracks on game CD is in Redbook audio, allowing for you to listen to the new song in the game on your CD player. That's about it. x. How do I get the "best" ending? - I can't say for sure. There is no way for me to know what is the "best" ending. In 2nd Impression (the sequel to this game), you knew if you got the best ending by the enhanced ending credits. If Sega did the same to this game, then no, I don't know how to get the best ending. But if you want to try anyway, I have found this to be the longest and most interesting path through the game: - Beat Asuka in battle - Choice 1 - Choice 1 - Choice 1 - Beat Angel in battle - Choice 1 - Choice 1 (or 2, doesn't matter) - Choice 1 (or 2, for a laugh) - Choice 2 - Choice 2 - Choice 1 - Choice 1 - Choice 1 - Choice 1 (or 2, to help EVA-00) - Beat Angel in battle - Beat Angel in second battle x. Are there any cheats for this game? - There might be, but I haven't been able to find them anywhere. 4-0 INFORMATION: June 2014 update - clean-up of layout. I hope this guide has been a help for you in playing this great game based on the awesome anime by Gainax. This guide may be distributed, but not modified in any way without explicit permission from the author. This guide, 1st Impression Guide was written by Revelation. This guide is copyright (c) 2001-2008, Revelation. Neon Genesis Evangelion is a trademark of Gainax/Project EVA. Sega Saturn and 1st Impression (c) 1995, 1996 Sega Enterprises.