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FAQ/Walkthrough by Oogami

Version: 0.2 | Updated: 02/01/01

Oogami's oogami@ultimadungeon.com ICQ: 37044867
Black/Matrix Extravaganza!
v. 0.2

This FAQ is copyright 2001 by Ben Whiting.  It cannot be reproduced, 
copied from, sold for profit, or altered in any way without my prior 


-What is Black/Matrix?
-Doing Battle
-Intro Translation
-Walkthrough (will be replaced by the script and battle strategies 


(v. 0.2) – Added a translation for the introductory sequence.


Hello, and welcome to my first-ever game FAQ!  Black/Matrix is, by far, 
one of the best isometric Strategy RPGs of all time, and I felt it's 
due time that a FAQ be written for it.  I'm designing this FAQ to 
correspond with both the Saturn and Dreamcast versions of Black/Matrix 
(and later the PSX version, if I can ever find it…), and I'll make sure 
to point out the differences between both incarnations, as they're 
quite numerous and often not very subtle.  I hope this'll help you 
appreciate and reap more enjoyment out of the game than before.

What is Black/Matrix?

Black/Matrix is an isometric strategy RPG, developed by Flight Plan and 
released by NEC Interchannel, that was originally released for the Sega 
Saturn in 1998.  Unfortunately, very few pressings of this version were 
made, and it is *very* difficult to find nowadays (I just recently got 
my copy of the first print, simply by being in the right place at the 
right time).  A year later, it was ported to the Dreamcast as 
Black/Matrix Advanced, and was released on a much broader scale with 
many alterations  (I wouldn't necessarily call all of the changes 
"improvements") made to the game, to give it more of an anime-type feel 
and to make it more accessible to more than just the shoujo crowd.

I would like to say right off that Black/Matrix is a *shoujo* game, 
which means that its intended audience is for girls.  I mean, the 
character designer is Kyouko Tsuchiya for Chrissake, the same person 
who did the designs for Weiss Kreuz!  Also, if armed with the right 
code, the game can turn into a "shounen ai" (boyXboy love story) game, 
something that definitely won't appeal to the average male gamer.  This 
is not to say, however, that males can't get any enjoyment out of 
playing the game, as, like a lot of shoujo, the story is very 
accessible to people of both genders (and if you don't use the code, 
then you don't have to worry about the above scenario =D).  The 
Dreamcast version of the game has a much more unisex feel to it, so if 
you don't appreciate beautiful, "girly" character designs in your 
games, that's probably the safer route to take.  Both versions, 
however, are very gothic (DC version more so than the SAT), so that's 
also something to take into account.  This is as close to an X (the 
anime, not the rating) video game as you're going to get, so if you 
don't appreciate "controversial religious themes", and lots of blood 
and gore (especially in the DC version!), then this game might not be 
for you.  However, if you're in it for the intense tactical combat 
alone, then the above shouldn't make any difference to you =D.

The combat system is very reminiscent of Tactics Ogre, in that the 
playing field is isometric 2D with a 3D feel to it (since you can't 
rotate the camera, it's not true 3D).  Unlike Tactics Ogre, there are 
no distinct classes, but characters are customizable by using the bonus 
points you get at level up to boost various stats (i.e., DEX if you 
want the character to move more quickly, STR if you want him to hit 
harder, etc.) in addition to the normal stat increases.  Also unique to 
Black/Matrix is the Blood Point System (BPS); instead of MP which most 
RPGs use,  Black/Matrix uses BP, which are taken from a pool and 
specifically assigned to each character before combat begins.  BP 
behave much like MP do, but the only way you can replenish your supply 
is by killing enemies, and I don't mean just knocking them to 0 HP; you 
have to actually strike them again after they've fallen in order to 
gain any BP (quite macabre if you ask me).  Keep in mind, however, that 
whenever you kill enemies and gain BP, you don't actually get BP back 
in the battle, you have to wait until after the battle when the results 
are tallied up.  Therefore, magic conservation is more critical than in 
most games (note: this doesn't apply as much to the DC version, as a 
character can take a turn to replenish BP that have been earned in the 
battle in question).  Also, you can infuse weapons with BP in order to 
unlock certain special powers those weapons may have.

Also unique to the game is the "Biorhythm" concept.  I've given up 
trying to figure out how the Saturn version's works, so instead I'll 
explain the DC's system.  In the upper right corner of the screen 
you'll see a gauge; this is the Biorhythm.  Simply put, it's what 
determines how effective magical attacks will be.  If it reads on the 
middle line, then spells will do their normal damage.  If the gauge's 
present reading is higher than the middle line, that means that magic 
will do more damage than normal (also, the higher the gauge is, the 
more damage the spell will do).  Conversely, if the reading is lower 
than the middle, then the spell will be considerably weaker than 
normal.  It's a rather singular approach to a magic system and adds 
that much more strategy to the game.  And, to us strategy freaks, the 
more complex a system is, the more fun it is =D.

I'm not certain why many people accuse the AI of being "too 
simplistic".  I feel that, while it is a bit passive at times, it can 
do things which strike me (at least) as being particularly clever.  
Advanced mode is a lot of fun and very difficult; I hypothesize that 
the critics of the game's AI have never actually played it on its 
hardest difficulty setting.  The AI is certainly much better than Final 
Fantasy Tactics' (though that's not saying much), and better IMO than 
Tactics Ogre's and some of the Langrisser games'.

Overall, the game is fantastic, and a must play for SRPG fanatics.  
Locating a copy might be difficult, but well worth it, believe me!

The following are a list of differences I've noticed between the Saturn 
(Black/Matrix) and Dreamcast (Black/Matrix Advanced) versions of the 

-Black/Matrix Advanced is 2 GD-ROMs long, as opposed to the original's 
1 CD-ROM. 
-The first print's cover of the instruction booklet is really neat, 
much more interesting than the bland artwork on the DC's cover, which 
is in turn better than the cover of the second print Saturn cover. 
(You'd think with two separate printings of the game, more than a few 
thousand would've been released…).  Incidentally, the cover of 
Black/Matrix Cross is virtually identical to the original Saturn cover, 
so if you know what that looks like, picture Cross's cover with a Sega 
Saturn logo on the side and a neat quasi-aurora borealis effect where 
the solid black background is.  The artwork, however, is identical.
-Black/Matrix Advanced introduces an 'easy' mode (you'd think they'd 
call it "Black/Matrix Easy")
-Black/Matrix Advanced has a reworked OP sequence.  While it captures 
more of the feel of the game, the Saturn's OP music is far catchier. 
-The Dreamcast version has many anime cutscenes (albeit very choppy 
anime cutscenes) interspersed throughout the story, whilst the Saturn 
version has 4 CG FMVs  (albeit very choppy and grainy CG FMVs), one 
when you let the game idle at the title screen (the OP), one when you 
start a new game (the intro), and two for the ending.
-The character designs are different between the two games.  I much 
prefer the original Saturn's character portraits, as they're much more 
stylized (very beautifully done; reminiscent of shoujo manga) and don't 
have the typical anime-look that the Dreamcast characters have.
-Zero (the hidden sixth master) is accessible in the Saturn version 
from the very start, provided you know the code to unlock him.  While 
there is a remarkably similar code for the DC version, he isn't 
accessible from the very beginning; you have to fulfill certain 
criteria to be able to choose him (not confirmed)
-There are 12 episodes in the Dreamcast version, as opposed to the 
original's 10, giving characters (particularly Piripo) and the story 
more development.
-The plotline with Abel and Cain doesn't exist in the Saturn version -
The other masters (other than the one you chose) don't seem to play any 
role in the Saturn version's story.  Prica doesn't appear at the end of 
episode 1 like in the DC version, the conversation with Michette 
thinking you're her beloved Cain doesn't occur (since the episode 
doesn't exist in the SAT version), etc.  
-Faust doesn't look nearly as cool in the DC version as he does in the 
SAT version (sorry, I just had to say it <g>)
-Advanced mode in the SAT version is, IMO, more difficult than Advanced 
in Black/Matrix Advanced!  You only get 6 bonus points at level up in 
B/M, whilst B/M AD gives you 8.  Also, since there are only 10 
episodes, you don't have as much of a chance to level up before then 
end like you do in the DC version.
-Infusing weapons with BP is more of a guessing game in the Saturn 
version, as, unlike the DC version, you don't *know* how much BP the 
different attributes require, and overshooting can result in nothing 
happening, virtually ruining the weapon (as you can't remove BP from a 
weapon unless it underwent a transformation).
-The nasty "blood" bug is fixed in the DC version.  In the Saturn 
version, the BP techniques you could infuse into a weapon that should 
sap HP or BP from an enemy would end up *curing* the enemy instead 
(after you did your damage!).  Also, the BP technique that would have 
you counterattack no matter what mode the character was set on wouldn't 
work; instead, whenever that character would attack the enemy, it would 
be the enemy who would counterattack!  Strangely enough, all these 
techniques would do what they're supposed to when the enemy uses them, 
so it's really not fair.  Ah, the wonders of playtesting =p. 
-Some of the battlefields are slightly different (the fight in Baal's 
dining room, etc.)
-While the music is more or less identical (exception being the Zombies 
Play track, aka "Check it out, y'all", which was remixed in the DC 
version), the music placement is different between versions.  Zombies 
Play is the music you hear in the pre-battle menu in the SAT version, 
while another track (I can't remember its name right off the bat) is 
used in the DC version (incidentally, this is the track used in the 
town outside your master's house in the SAT version, where Zombies Play 
is used in the DC version!)  Also, there are a few tracks taken out in 
the DC version for reasons I'm not sure why.
-The Saturn version has a sound test accessible from the title screen!  
Kakko ii!
-Free battles always begin Player Turn in the Saturn version, instead 
of Enemy Turn in the DC version.
-The story sequences are carried out like most anime AV games in the DC 
version, in that all you see is a half-screen portrait of the 
characters speaking superimposed on a still background.  The SAT 
version tells the story on the isometric battlefields (a la Final 
Fantasy Tactics).  Both are effective, IMO, though the DC version 
wouldn't be so if there weren't animated cutscenes all over the place.
-Summons are quite a bit more impressive in the SAT version, strangely 
-The Great Evil Deity armors are awesome looking in the DC version, as 
opposed to the SAT version, where they're just regular armor with 
different colored capes.
-Abel's a blonde in the SAT version, as opposed to a brunette in the DC 
version. (okay, so it's trivial. Sue me)
-There seems to be a bit more romantic tension between Gaius and 
Rupirupi in the DC version.
-Jude isn't a hermaphrodite in the SAT version (at least, there's no 
evidence that he is.  He's just a drag queen =p)
-The DC version awards bonus items at the end of combat whilst the SAT 
version does not.
-Free Battle is ranked in the SAT version only.
-The final battle is entirely different, and much more difficult, in 
the SAT version.
-The loading times are much faster in the Dreamcast version.

Which version do I prefer?  Neither!  They're both great in their own 

Doing Battle

What's the best part of a Strategy RPG?  The battles, of course!  And 
Black/Matrix has its fair share of them.  However, the system does take 
a little getting used to, as it doesn't necessarily follow all the 
expected traits of an SRPG. 

When you enter the pre-battle menu, you'll be faced with an array of 
choices.  They are:

1 - Equip
Pretty self-explanatory, wouldn't we say? =D
2 - BP Infuse
This is where you can infuse your weapons with blood, but remember to 
unequip them first!
(see below on BP infusion)
3 - Item (DC only)
Shows you your inventory.
4 - Shop
Occasionally this'll light up, and you'll be able to purchase potions 
and the like from the friendly shopkeeper who likes to do business in 
the middle of a battlefield o_o.
5 - (DC only) This shows you a list of the different blood techniques 
you have.
The DC version combines the next three options in System:
6 - Save
7 - Load
8 - Config
This is where you can change in game settings such as BGM, Voice, and 
the like.
9 - Exit
Select this when your pre-battle preparations are complete!  It'll ask 
you for confirmation, so pick the top choice (Yes) if you wish to 

Next, you'll find the character select screen.  The max number of 
characters you can usually have on a map is 10, and since for much of 
the game you don't even have 10 characters to work with, you can 
usually just select everyone.  Characters with bats (swords in the DC 
version) over their heads are mandatory characters for the scenario.  
After you're through selecting your characters, you can assign blood 
points to each character.  My advice is, since in the beginning of the 
game, BP availability is quite low, give everyone enough BP to execute 
a special attack once or twice.  Give Yohane enough BP to cast Light 
Cross a few times as well, as he is virtually useless without his 
spells.  About halfway through, you'll probably find that you have more 
than enough BP to completely fill everyone up and then some, and when 
this happens, the game will just distribute the BP for you (you do have 
the option to decline this and divvy out the blood yourself, though).  
Once you're done with this, it's time to do battle!

The first thing you'll notice upon entering the battle screen is a blue 
area underneath your characters.  This is the starting area, and you're 
free to alter your characters' starting locations within this area to 
your liking.  Once you're finished, press start.

When you click on a character, the following menu comes up:

SAT version:

1 – Movement
   1a – Move
   1b – Attack
   1c – Magic
2 – Item
3 – Status
4 – Waiting Stance
   4a – Counterattack when hit
   4b – Defend
   4c – Evade
5 – Summon Armor

DC version:

1 – Move
2 – Attack
3 – Magic
4 – Item
5 – Status
6 – Replenish Blood
Note: this'll ONLY allow you to draw from the amount of blood you've 
acquired in the present battle only!
7 – Waiting Stance
   7a – Defend
   7b – Evade
   7c – Counterattack when hit
8 – Summon Armor

Moving and attacking  in Black/Matrix are handled in a similar fashion 
to Tactics Ogre and Final Fantasy Tactics.  When you select move, an 
area highlighted in blue will appear, which shows you the range of that 
character's movement.  When you select attack, an area highlighted in 
red will appear, showing you the range of that character's attack.  
Note that this range is different for each character, and is dependent 
on the attack pattern of the character in question and that character's 
equipped weapon.  Also, if a character's weapon has been infused with a 
blood ability, you'll be presented with two options.  In the Saturn 
version, choose the left option for a normal attack, and the right 
option for your special attack.  In the Dreamcast version, the option 
defaults to normal attack, but hit the directional button either left 
or right to switch your attack pattern to special.

Magic is also reminiscent of other strategy games, but in Black/Matrix, 
its effectiveness is highly dependent on the present state of the 
Biorhythm gauge.  I've explained the Biorhythm system already, but I'll 
cover it again, briefly.  While I still haven't gotten the hang of 
reading it in the Saturn version (anyone who's figured it out, feel 
free to email me!), the Dreamcast's system is easy enough to explain.  
In the Biorhythm gauge, located at the uppermost right hand side of the 
screen, you'll notice a series of bars extending from the center.  The 
bar that is flashing in the middle of the gauge marks the present state 
of the Biorhythm; the bars previous indicate what the Biorhythm was, 
and the bars subsequent indicate what the Biorhythm will be.  If the 
bar extends above the center line, magic's effectiveness will be 
increased (how much it's increased is dependent on how high it is).  
Conversely, if it's below the center, then any magic cast will be 
weaker than normal.

Summoning is a tricky procedure, but one which is absolutely NECESSARY, 
at least in the later levels of Advanced mode.  Here it is in a 

1) First off, a character must have a Great Evil Deity armor in order 
to summon.
2) When you want to summon, select the final option in the menu.  
Notice, this option will be greyed out if the character either is 
bereft of an armor or is critically wounded.
3) (DC version only) You'll be presented with two options.  The first 
is "Higher Order Summon", whilst the second is "Lower Order Summon".  
Choose whichever you want.
4) An area highlighted in green will appear.  This is the area from 
which your armor will draw BP and movement points from your allies.
5) One of two things will happen:
    a)  If you don't meet the prerequisites for a summon, a dialog box 
will appear indicating what these prerequisites are.  In the Saturn 
version, the first line tells you how many BP in all the summon 
requires, whilst the second line tells you how many movement points you 
need.  This is reversed in the DC version.
         To better explain movement points:  at the beginning of each 
turn, all characters start out with 2 "movement points".  When a 
character moves, they spend a movement point.  When they attack, the 
spend a movement point, and so on, and so forth.  In other words, if a 
summon requires six movement points, you can satisfy that condition 
with three characters who haven't done anything yet, two characters who 
haven't done anything yet and two who have done one action, one who 
hasn't and four who have, or six characters who have already executed 
one action that turn. 
    b)  If you do meet the requirements, then an area in red will 
appear on the map.  This is the area of effect.  Usually these will be 
quite bizarre, oftentimes forming a shape of an X, a wheel, a strange 
hook, or *something* odd.  This makes using summons a lot more 
difficult than the comfortable "big square" area that most games of 
this genre use, and IMO, a lot more fun (you actually have to use 
strategy!).  Much like Final Fantasy Tactics, your summons will NOT 
hurt your own characters, so feel free to cast them with impunity when 
you have members in the blast radius.
6) Now, keep in mind, the damage done will be dependent on THE 
make sure Yohane is within the draw area when Leburobs is summoning, 
the summon will still only rely on Leburobs' intelligence, so if you 
haven't been boosting that up with your bonus points, it's unlikely 
you'll be pleased with the results.  Moral of this story: DON'T NEGLECT 
seem to have any affect on the damage done by summons, which can be 
both a blessing and a curse.

While this seems a little complicated at first, it's not that difficult 
of a concept to master, and when you do,  the final few battles will go 
from being impossible to just near impossible ^_-.

Also, when you've knocked an enemy down to 0 HP, they will be felled, 
but not dead (this counts for your guys, too), as a healing spell can 
quickly bring them back on their feet.  The way to *kill* enemies is to 
knock them down, and then hit them again, thus skeletonizing their 
body.  Now, this is the only way to get BP in the Saturn version of the 
game, though in the DC port, you can get BP just by knocking the 
enemies unconscious.  Keep in mind that magic and summons DO NOT net 
you BP, so only kill enemies with those techniques if you have no other 
method of reaching them and it's critical that they can't be brought 
back to life.

After you've taken your turn, you may want to alter your waiting 
stance.  What that boils down to is: do I want to counterattack the 
enemy, defend against their attacks, or try to dodge their attack 
altogether?  Personally, I use this strategy when assigning stances:
 - If the enemy is more powerful than I am and/or there are a lot more 
of them than I, I usually set my characters' stances to defend, 
sometimes putting a few members (Piripo and Leburobs, usually) on 
counterattack.  This way, the damage done to me will be minimal, 
ultimately reducing potion usage (and believe me, you'll cherish 
potions in this game as if they are gold).
 - If any characters are on counterattack and they attack an enemy who 
is also set to counterattack, I switch their stance immediately prior 
to their engagement to defend.  That way, when the enemy retaliates, 
the character won't take the full amount of damage that they'd 
otherwise take if they were kept on counterattack!  Then I switch them 
back after their turn was done.
 - Once the characters that are on counterattack start to get a bit low 
on HP and I don't have many potions left, I switch their stance to 
 - Once a character is critically low on HP (where it doesn't matter 
what stance they're in; if they're hit, they're dead) and I'm without 
any potions (or just don't want to use any more), I'll switch them to 
evade.  At least, in that stance, there's a possibility that they'd 
dodge the attack altogether.

It is NOT a good idea just leaving your characters on one stance 
indefinitely.  Defend is safe, but ultimately delays your victory, and 
in Black/Matrix, oftentimes the longer a battle takes, the less likely 
you're able to finish it alive.  Counterattack is efficient, but 
dangerous if used liberally.  Evade is even more dangerous, as if a 
character is hit, they'll take up to 1.5x the amount of damage they'd 
normally take if they were on counterattack!  Evade is really only good 
as a "last resort" tactic, when it really doesn't matter what stance 
you're on and you're just hoping for a bout of good luck ^_^.

After you've done all that you've wanted to with your characters,  go 
ahead, hit start, and select the first option to end your turn!

After the battle is finished, you'll be presented with a list of 
statistics.  These include the experience you've gained, the amount of 
money earned, blood earned, and your rank (S being the best, C the 
worst).  Then, you'll be presented with a level up screen, where you 
can apply the experience you've earned to raise your characters' 
levels.  Yep, YOU can decide who gets what amount of EXP, regardless of 
how much the character really contributed in battle.  This makes it 
possible to raise the levels of characters who are pathetically weak 
and who you're afraid would get diced if they tried to kill enemies on 
the field.  HOWEVER, characters who weren't in the battle to begin with 
don't get any EXP at all, so make sure to select your low-level 
characters prior to battle, but just put them out of harm's way once 
the fight begins.  Also, characters that have been killed don't get any 
EXP, so watch out for that; in fact, if a sub-character gets killed, 
THEY'RE GONE FOR GOOD, so, for the love of God, unless you really don't 
care about them, DON'T LET THEM DIE!!  Once you've assigned EXP to 
different characters, you can use the bonus points you get when you go 
up in levels to assign to various statistics.  Hit the A button (X on 
DC) to access the bonus point assignment window and raise those stats!


Ah, what would an RPG be without towns?  An RPG without towns, of 
course!  Seriously, though, Black/Matrix has towns sprinkled here and 
there, all with your normal town amenities such as shops and random 
townspeople all itching to have a conversation with you.  In the Saturn 
version, you don't actually move around, but simply highlight the block 
that the townsperson/shop is on, press C, and do your business!  The 
Dreamcast version allows you to walk around, which can either be a 
blessing or a curse, it all boiling down to whether or not you like to 
explore towns or just speed through them.  Anyway, the menu found in 
the town stages is identical to the pre-battle menu, so there's no real 
need to repeat myself.

In addition to all of that, the towns also feature what's known as 
"Free Battling", where you can test your mettle as often as you wish 
against the resident town guards for experience and rare items.  In 
those battles, only the leader need be killed, but the more of his 
underlings you kill, the more experience you get (though not much).  
Talk to the cloaked man with glowing eyes, usually in the corner of 
towns, to start your free battling session.

Frankly, I find free battling to usually be a waste of time.  The 
experience you get is negligible (I think the most I've ever gotten is 
400 EXP), and it's very easy to lose blood if you're not careful.  
Also, the chance of getting a rare item is, well, rather rare (though 
I've noticed it's a bit easier in the Dreamcast version), so unless you 
think you REALLY need better weapons and can't afford any from the shop 
(or if the shop doesn't have any weapons better than what you have), 
don't bother with this.

Also, one more thing to mention about towns: you CANNOT sell items in 
shops, so watch your cash!


These are the talented voice actors/actresses who supply the voices for 
the characters in the game.  Many thanks to Hitoshi Doi for cataloging 
these on his webpage.

Domina – Hidaka Noriko
Tendou Akane in Ranma ½
Takaya Noriko in Gunbuster
Jean in Nadia

Prica – Kanai Mika
Urara in Kakyuusei
Yumi and Emi in Musekinin Kanchou Tylor
Tialiss in Langrisser III

Courreges – Shimakata Junko
Kato Mika in Graduation
Homonculous in Mercurious Pretty End of Century

Michette – Miyamura Yuko
Souryuu Asuka Langley in Shinseiki Evangelion
Marie in Boku no Marie
Nayotake in Dancing Blade: Katte ni Momotenshi!

Prague – Yamazaki Wakana
Toria in Orguss 02
Cooan in Bishoujo Senshi Sailor Moon R
Iria and Perishii in Star Ocean (yes, for the SFC!!)

Rupirupi – Inoue Kikuko
Belldandy in Aa! Megami-sama!
Luciris and Farna in Langrisser III
Seira in Kaitou Saint Tail

Piripo – Yuuki Hiro
Rion in Shamanic Princess
Young Dios in Shoujo Kakumei Utena
Arc in Arc the Lad

Marco – Orikasa Ai
Quatre in Gundam Wing
Ryoko in Tenchi Muyou!
Fujieda Ayame in Sakura Taisen

Gaius – Shiozawa Kaneto
Bosel in Langrisser (all of 'em)
D in Vampire Hunter D
Zongi in Tenkuu no Escaflowne

Leburobs – Hori Hideyuki
Keith in Langrisser II
Omega in Langrisser V
Hans in MD Geist (oh, yeah, THAT's something one wants on their resume 

Yohane – Aono Takeshi
Tenchi's grandfather and dad in Tenchi Muyou!
Eggbert in Langrisser II
King Caconsis in Langrisser IV

Lucca – Nagashima Yuko
Cardina in Magic Knight Rayearth
Rina in Kaitou Saint Tail
Sei Kanon in Mercurious Pretty End of Century

Jude – Nanba Keiichi
Junta in DNA^2
Umino Gurio in Bishoujo Senshi Sailor Moon
Andy Bogard in Garou Densetsu

Mammon – Ikemizu Michitaka
Mammon in Black/Matrix Advanced
Mammon in Black/Matrix Cross
IOW, he hasn't done anything else!!! ^^;;

Baal – Ebara Masashi
Shinobu's father in Love Hina
Bolt Crank in Eatman '98
Mikawa Yuuji in Meitantei Conan

Cherubim – Sogabe Kazuyuki
Largo in Bubblegum Crisis
Kunzite in Bishoujo Senshi Sailor Moon
Lt. Kilgore in MADOX-01

Zero – Itou Kentarou
Aoi Jun in Nadesico
Kaga Shirou in Innocent Tears
Terry in Outlaw Star

I don't know any of the seiyuu information for the minor characters.  
Any assistance will be appreciated and credited!

Intro Translation:  (applicable to all versions)

The first thing you'll see after you select New Game and the desired 
difficulty level is a short FMV sequence followed by a slightly longer 
FMV sequence.

FMV 1:
Narrator - We are known as the evil ones in a "just" world where good 
and evil are reversed.  In this world, the offspring of the black, bat 
winged people and the white, bird winged people exist in two distinct 
classes.  The former, the "superior black winged people", as they are 
called, have the power to govern the world, while the "inferior white 
winged people" are their slaves.

In order to profess these truths, the black winged priests recited the 
following speech:

FMV 2:
Priest - There exists a myth from antiquity....  The world was governed 
by the Great Demon Deity, God, who preached such falsehoods as "Love" 
and the like. During that era, a great being came forth to rescue the 
world from such hypocrisies, the Great Angel Mephisto Pheles, and in 
order to oppose God and his wicked cohorts to promote the heavenly 
message of our father, the Great God Satan, began a holy war.

Girl – That's wrong…

Priest - The war, which was fought by the two divisions in heaven and 
lasted for 666 days, finally ended when our lord Mephisto exploited the 
Evil Deities' stupidity by luring them to the basement of the enchanted 
city Linear, thus sealing them off within hell and liberating the world 
of their deceitful ways!

Girl - Something's...not right...!

Priest - Thusly, our lord Mephisto is the omnipotent great angel of 
this world!!  And we, black  winged people who are direct descendents of 
Mephisto, govern this world, since it is our birthright!

Girl - There is definitely...

Priest - The inferior "White Winged" people are all descendents of the 
foolish Evil Deities.

Priest - Therefore, for the sake of our livelihood in this city, 
Linear, and for the sake of sealing the Evil Deities away, a sacrifice 
of a white winged person is necessary!!

Girl - There's definitely something...WRONG ABOUT THIS!!!


For now, this walkthrough is specific for the Saturn version only.  The 
game is actually very linear, INCREDIBLY linear one might say, and 
there are only a few places where a choice you make might make a 
difference between continuing on with your quest or seeing a Game Over 
screen.  Right now, I'll just sketch a rough outline of the game, and 
as I continue work on the translation, I'll replace this bit by bit 
with  a full script translation and battle strategies for Advanced 
mode, as I'm determined to make this FAQ *the* one-stop Black/Matrix 
info source!

Episode 1

- After the intro FMV, you'll come to a character select screen.  This 
is where you can choose your master.  Select whomever you desire and 
press the C button.
- After your character wakes up,  your master will ask if you've 
forgotten who you and she/he is.  This is where you can change both 
your name and your master's name if you want.
- Once you're able to stand on your feet, your master will have you 
perform basic chores (mopping, fishing, Whack-A-Mole =D, etc.).  Each 
of these are mini-games that are basically there for your amusement and 
which offer stat increases if you're successful. 
- After a year passes (I guess you only do one chore a year, as every 
chore you do advances the calendar a month ^^;), your master goes 
missing.  You go out into the town to find her/him, but to no avail.
- Once you decide to leave, policemen arrest you, and drag you back 
home in humiliation.  They present you to your master, who confesses 
her/his love for you, and thusly through you in jail and spirit your 
master away to some unknown location. 

Episode 2

- You're shoved into a jail cell, where the inmate challenges you to a 
fight.  Don't worry, you aren't supposed to win this.
- Afterwards, he introduces himself as Leburobs, and whilst conversing 
with him, Gaius shows up.
- Eventually, the guards come back looking for a person named Piripo.   
Piripo confesses his location after a brief amount of time, and the 
guards proceed to taunt and kick him, much to the amusement of everyone 
save you and Piripo.
- Eventually, an elderly man appears and lets you out, instructing you 
to escape.  Guards appear to block your way, and you must fight your 
way through.  Use caution in this battle, particularly if you weren't 
able to up any of your stats in chapter 1, as the guards are fully 
armed and you're only equipped with a simple shirt and wooden stick.
- After the fight, the elderly man introduces himself as Yohane.  The 
company is assaulted by more guards, one of which is the head of the 
prison patrol, himself.
- After you escape from the prison, Yohane agrees to aid your search 
for your master if you agree to help him locate the Great Evil Deity 

Episode 3

- Welcome to your first town!  Make certain you purchase better 
equipment for your characters, as wooden sticks just won't get you very 
far.  Also, potions are a must, but at 300 G a pop, you might not be 
able to afford many (so use them wisely!).  You can free battle if you 
wish, and perhaps get just a tiny bit of experience if you only need a 
little to bump a person up one more level.  Otherwise, when you're 
finished, just select the final option on the town menu to continue.  
Oh, and if you're wondering why Yohane is wearing a mask, that's so 
none of the priests will recognize him.
- The first battle you'll fight is against a Poisonist and a few 
warriors.   If you have any Blue Cures handy, they're good against 
poison, as poison in this game REALLY HURTS if not cured quickly.  I've 
noticed poisonists tend to use Stone quite often against magic users, 
so be careful (unlike most games, stone WILL wear off eventually, so 
don't worry too much).
- Next, you'll fight a mysterious Knight of the Dark Order, along with 
some warriors and magic users.  You only have to defeat the knight to 
win, and in advanced mode, that's pretty much all you CAN do, unless 
you spent a LOT of time free battling to up your levels.  Keep in mind 
that the enemy goes first in this battle, so position your characters 
before battle with this in mind.
- After you defeat the knight, she'll introduce herself as Rupirupi, a 
former student of Yohane.  Before they have much of an opportunity to 
reminisce, more magic-users and warriors will attack.  WATCH OUT for 
the Healmasters (the magicians in red), as their main magic attack can 
do a LOT of damage, and they can also heal their allies (of course 
^_^;;).  Try to off them as soon as possible, and then go for the 
others.  In fact, a good "priority" list of class types to kill first 
is as follows:

  Demon Summoners
  Knights of the Dark Order
  Other miscellaneous fighters

Of course, this list will change slightly later on, as more types of 
enemies will be introduced and Knights of the Dark Order (referred to 
as Dark Knights from now on) will start using summons against you.
- After the fight, you'll be presented with an option to return to town 
or to press on.  I highly recommend for you to return to town and 
restock on potions and weapons.  Select the first option to go back to 
- Next, you'll have to fight that infamous drag queen, Jude (pronounced 
Yuda and German for Jew ^^;), and his "Lovelies", which look awfully 
close to girls in the SAT version (they look too butch to be believable 
on the DC).  Keep in mind that Gaius and Rupirupi had left just prior 
to the fight, and returned after Jude and Co. had already shown up, so 
you can't change their starting location.  This is still a rather easy 
fight, though, so don't panic and you should be fine.
- After you best Jude in combat, you continue toward the Great Evil 
Deity armor that's stored within the temple.  Once you find it, Jude 
challenges you again.  This fight is slightly tougher due to the two 
Demon Summoners, but it's still not very difficult.  While Abel now has 
the ability to summon, it's doubtful you can fulfill the requirements 
yet; have patience, you will ^_^.
- Next stop:  The town of Pandemonium.

Episode 4

- On the road to Pandemonium, you'll be ambushed by a gang of bandits.  
It's pretty facile, so don't fret.  However, the victory conditions 
state that you only need to kill the bandits, and your ability on 
obtaining a secret character depends heavily on this!  Just make sure 
that Jelle (the only white-winged slave female) remains alive though 
the fight, and you'll get her afterwards!  As for all secret 
characters, when they ask to join you, the first option is yes, and the 
second is no.
- Once you arrive at Pandemonium, make sure to free battle a little to 
boost Jelle's levels a bit (unless you didn't get her).  Also, as 
always, check the shops for better equipment and more potions!
- Next, on your way to see Mammon to get the Great Evil Deity armors, 
you'll fight another battle.  Just more of the same; fight defensively, 
and use Rupirupi's Lilim spell to heal when necessary (make sure you 
use her healing spells instead of potions whenever possible).  Now, in 
either this fight or the next (I think it's the next, but I can't 
remember right off the bat), you'll see a purple-haired man watching 
the battle from an isolated perch.  He's Faust, and as I'm sure you can 
tell from his stats, he's one tough cookie.  Fortunately, you don't 
have to even touch him at all, but I hear that if you CAN beat him, 
you'll get a rare item (not confirmed).  He'll appear in one other 
battle in the game (two in the DC version), and when you see him again, 
you still won't have to beat him, so don't worry about him.
- After this skirmish, you'll meet Mammon and have a conversation with 
him.  He's convinced that money is power, and to prove his theory, 
he'll have (*gasp* ^^;) MORE soldiers attack you!  This battle's not 
too much tougher than the last, but the enemies DO go first, so keep 
that in mind during character placement.  As you're kicking tail in the 
fight, Mammon will keep raising the reward on your defeat, in hopes 
that it'll motivate his men to do better.  <g>  After the fight, select 
the first option to return to town, and the second to keep going.
- Next, you invade his mansion to confiscate the armors within.  He'll 
appear to stop you, though, and you'll have to do battle.  This 
battle's pretty easy (despite the enemies going first), and you don't 
even have to approach Mammon.  Just kill off all his cronies downstairs 
and start to make your way towards him.  Try not to use ANY potions in 
this fight, as the more potions you have for the next fight, the less 
nerve-wracking it'll end up being.
- A story sequence will commence, ultimately leading to Leburobs and 
Piripo's donning of their new armors.  Now, this battle is TOUGH!  
You'll be surrounded by enemies, many of whom are archers who will 
decimate your party if you take too long defeating Mammon (fortunately 
the victory conditions state that only Mammon must be killed).  Also, 
Mammon will cast Inferno on your characters, which can do anywhere 
between 10-60 HP damage each, and when you get close enough for melee 
combat, his flail will knock off 40-60 HP a hit, PLUS, he's set on 
counterattack (which is just mean).  Your first priority should be 
offing the two Healmasters, preferably on the first turn.  Next, work 
your way up, killing any soldier or archer getting in your way (don't 
CONCENTRATE on them, just whack at them if you can't get a shot at 
Mammon yet).  Have Rupirupi make liberal use of her Lilim spell to 
heal, and have Yohane assist with Light Cross.  If you can spare the 
BP, have Rupirupi cast Astral on a character to up their stats by 25%.  
MAKE SURE that Piripo stays alive as long as possible, as he'll prove 
invaluable at picking off Mammon from afar (with Mammon set to 
counterattack, you want to engage in melee as little as possible).  Try 
to save characters' blood attacks for Mammon, though use them on the 
Healmasters if that means you can get them out of the way before the 
first enemy turn.  Keep your cool, persevere, and victory shall be 
- Afterwards, as you finish kicking Mammon around a little (hehe, that 
Leburobs ^_-), you'll be assaulted by a mysterious black-winged woman 
and her troops.  This battle isn't NEARLY as tough as the previous, and 
once you've offed a good portion of her troops, she'll escape.  If you 
can complete this battle in 26 turns or less, you'll have the chance of 
recruiting Arquen into your group!

Episode 5

- Once you arrive in Canaan, do the normal town routine: shop and free 
battle if you got a new sub-character.  Make absolutely certain you 
talk to the waitress walking around town, for if you do, she'll join 
you after this scenario (she's arguably the most useful sub-character 
in the game).
- When you exit the town, you enter a nobleman's castle, escorted by 
his butler.
- You're treated to dinner by Baal, who claims that he does not wish to 
fight you.  During dinner, Gaius will get up to go search out the armor 
in Baal's possession.  On his way downstairs, he'll witness a chef 
preparing a rather, uh, cannibalistic dish (the FMV in the DC version 
was particularly unnerving here).  In order to prevent Gaius from also 
appearing on the menu, he has to fight the chef and his underlings.  
This is a gimme battle, meant only as an EXP booster for Gaius.
- After his run in with the cooking staff, Gaius makes his way back to 
the dining room, where he informs the party of what he saw.  Baal, 
knowing that his cover has been blown, will attack the party.  This 
battle can be dangerous if you're not careful.  Try only tackling a few 
enemies at a time; rushing into the fray will only get you killed.  You 
must kill *everyone*, by the way, not just Baal.  The biggest threat in 
this fight is the butler; his "B.W.S." staff, whilst sporting a 
"vigorous" STR+0 (it's just a modified wooden stick), has a blood 
attack which can hit your party *in a 2 square radius!!* for 999 
damage!  He can do this multiple times, so when you have a go at him, 
MAKE SURE you kill him in that turn, or your chances of surviving are 
quite slim.  He only has 50 HP, so it's not impossible.  When you smite 
him, you'll receive a wooden staff, but don't get your hopes up, you 
can't get the B.W.S. blood ability (at least, I never could).  Oh, yes, 
you can go back to town if you want after this battle.
- Baal will plead forgiveness to himself (which should be your first 
clue that he really isn't Baal ^^;), and disappear.  The party will 
continue down to the cellar to claim the armor that resides there.  On 
their way down, they'll get into another battle.  This battle isn't 
easy, as you're fighting a lot of magic users, but keep your cool, and 
you'll win.  BTW, this is the fight where the Dark Knights start 
becoming much more bothersome, as they can summon their armors against 
you!  Make sure you either kill the Dark Knights first, or make sure 
that there's never more than one other enemy next to them at all times 
(otherwise, they'll more than likely summon the beginning of the next 
turn).  After you beat them, you'll get an option to keep going or to 
explore a room which is similar to the one you're in.  Select the first 
option to fight a much easier battle for more money and a SMIDGEON of 
experience.  Still, it's more money and a little more experience, so 
why not? =D
- Once you reach the basement, Baal will attempt to belay you with his 
vampire maids, to whom he'll cruelly transform into undead creatures.  
Gaius, in his desperation, will zip on over to the armor, which he will 
don and challenge the real Baal (this FMV is REALLY cool in the DC 
version!).  This fight isn't too difficult, as you only need to kill 
Baal, so you can basically ignore a whole side of enemies (unless you 
really want to kill them all).  After the battle, if you talked to the 
waitress in the town when you first arrived to Canaan, she'll introduce 
herself as Parity and offer to join your party.  Say YES!!!  She will 
become one of your most invaluable assets, as she not only can move as 
adeptly as Gaius, but she's also an archer!  And she's rather cute, 
too. ^_^;;

Episode 6

- The episode opens with Lucca (the mysterious black-winged woman from 
before) speaking with the Pope (lit. Religious Emperor, I think Pope 
works better, though). 
- Afterwards, the scene shifts to a rather humorous conversation 
between Gaius and Leburobs (Prica and Leburobs in the DC version).  The 
party decides to take a rest except for Gaius, who isn't tired and 
wishes to scout ahead. 
- In a rather shocking scene (even more so in the DC version), Rupirupi 
gets shot by an arrow whilst conversing with her teacher.  The party is 
even more shocked to find that the assailants are none other than the 
foes they've faced before.  Jude will instruct his men to attack you; 
this is a rather easy battle, even without Rupirupi.  Make sure, if you 
have Parity, to include her, even if you don't have her attack.  Just 
being on the field will entitle her to some EXP afterwards.   
Afterwards, a second wave will assault you, but Gaius returns with a 
friend.  This friend will prove to be a rather useful addition to your 
party, in addition to also being integral to the plot ^_^;.
- Lucca and Co. will escape, though Lucca promises that she and her 
"Darling" (that's you) will meet again.  Gotta love that feisty demon 
- When you arrive in Begild, shop for some useful items.  Make sure you 
talk to Astarte before you leave, and, for fun, you can volunteer one 
of the men in your party to take advantage of the prostitutes' 
entertainment (I've always selected Gaius, who always got embarrassed 
and declined ^_^;;).
- Marco will lead you into Cherubim's mansion, where, underground, a 
secret revolution is being planned for the white-winged race.  After a 
lengthy conversation, you eventually get attacked by Gusafan, who 
blames Marco for the death of his friend, Seraphim.  This can be a 
tough battle, particularly since Gusafan's one buff soldier.  After the 
battle, a girl solider named Dyuna will offer to join you.  Why not, 
the more the merrier, right?  You'll also get Rupirupi back after the 
battle, who claims that she's recovered enough to fight.
- Before you leave, Astarte will speak with you.  Answer "I want an 
ally" (third option) to get Tarshis, who is the second most valuable 

Episode 7

- Depending on your choices in this scenario, you can end up either 
fighting no battles, one battle, or two battles.
- Upon Cherubim's advice, you head to the twin cities of Sodom and 
Gomorrah.  When you arrive in Sodom, you'll notice that the people are 
out and about and seem genuinely glad to see you.  As you explore the 
town, REMEMBER TO SHOP, because this town has really good items, the 
likes of which you won't see again until the next episode.  Also, free 
battle a little to raise Tarshis' levels a bit (don't worry about 
Dyuna, unless you really think she'll be useful).
- When you're finished, the mayor will see you in his chambers.  The 
mayor will relate the philosophy on which his town was founded, and 
then complain about the idiots of Gomorrah.  You head over to Gomorrah 
to investigate, and find the same thing.  Gomorrah's mayor will explain 
how he runs his town and complain about the idiots of Sodom.  After 
you're finished talking with both of them, a crisis happens, and both 
mayors come running to you for assistance.  They'll ask for your 
allegiance to help attack the other town.  When your party leaves the 
vicinity to sort things out, they'll ask you for your desired course of 
action.  Your choices are:
              1. Sodom is right
              2. Gomorrah is right
              3. I don't favor either of them
Now, if you pick the first one, you'll have to fight Gomorrah.  
Conversely, you'll fight Sodom if you pick #2.  If you don't want to 
fight any battles, or if you would like to fight them both, pick #3.  
If you've chosen #3, you'll get another set of choices:
              1. I support both the towns
              2. I'm against them both
Choice #1 will lead you to the end of the episode.  Choice #2 will have 
you fight them both.  Whatever you choose, keep in mind that you'll get 
a secret character (the girl whom Leburobs was speaking with in 
Gomorrah) if you fight either Gomorrah or both towns.
- Once the episode is finished, if you fought with Gomorrah, Lin will 
offer to join your party.  Minion will join regardless, though, IMO, 
both of them are useless.  Only get them just to say you have them.

Episode 8

- This episode is a bunch of trials devised by the Dark Knight who was 
spying on you the previous episode.  You'll first fight a bunch of 
black-winged troops, which aren't easy.  They all have blood abilities 
infused upon their weapons, some of which function as spells such as 
Poison Cloud!
- Once you've bested them, the Knight will summon white-winged troops 
to fight.  He'll say that these troops are identical to the ones you 
fought just prior, except that they're your own kind.  You'll be 
presented with three options; DO NOT PICK THE LAST OPTION!!! That will 
bring you the friendly "Game Over" screen.  Go ahead and just choose 
the first one, "fight!".  This battle isn't as tough as the other one, 
IMO, as the enemy isn't surrounding you from all sides.  Oh, don't be 
intimidated by the archer at level 40, as his stats are easily the 
lowest of all the enemy's (he never did more than 5 damage to me, if 
that much).  Personally, I think it's merely a programmer error, but 
what do I know?
- Once you've beaten THEM, the Knight will summon up the families of 
the deceased soldiers, and will ask if you're willing to fight them.  
This time, pick the final option to spare their lives and get Ruby as a 
sub-character.  The Knight will reveal his true identity, the Dark 
Knight Moses…yes, you heard right, that's Moses, the big man himself 
from the Old Testament.  He'll even go so far as to part the seas for 
you, so you can reach the promised land Diabolos.
- When you arrive at the base of the tower of Babel, you'll enter the 
town of Nor.  This is the final town in the game where you can buy 
equipment, so buy, buy, buy!  Also, free battle to try to win a 
Zweihander from the demon leader, as that is a VERY useful weapon for 
Abel to wield.  BTW, the Dark Knight is in charge of the free battles 
in Nor, whilst the cloaked man is the shopkeeper.
- Once you're ready to bid goodbye to Nor, Moses will use the last of 
his strength to open the tower of Babel.  Once you enter you'll be 
assaulted by a group of demons.  This is actually an easier battle than 
it looks; since the demons can only use the thrust attack pattern, 
they'll be unable to hit your characters if they're not on the same 
height level, so use that to your advantage.
- As you progress through the tower, you'll come to a group of crazed 
angels eating their dead and their not-so-dead o_O.  You'll fight them, 
but be warned, this is the toughest battle you've had yet, so plan your 
strategy carefully.  All the enemies' attacks do a TON of damage, and 
to add insult to injury, the purple-haired angel demons can also cast 
magic, which ALSO does a TON of damage.  I sure hope you stocked up on 
potions in Nor before you came here…
- When your party gets to the door to the promised land, Diabolos, 
Yohane prepares a chant to enter.  Before he can begin, Gaius finally 
confesses his suspicions about Yohane and demands that Yohane tell them 
who he really is.  Thus ends episode 8.  (What a cliffhanger! =D)

Episode 9
- These next two episodes are tougher than any of the episodes 
previous, so be prepared.  'Tis not for the faint of heart…
- Lucca appears and a dialogue ensues, revealing many of the secrets 
behind Yohane (boy, I can't WAIT to get to translating this! =D)  
Anyway, a while later, and some tower guards will attack.  All the 
guards are buff, and will wipe out your party if you're not careful.  
Intelligent uses of summons is almost a necessity to win this 
(particularly in Advanced mode).
- On your way up the tower to the promised land, you'll have to fight 
two more battles, each increasingly tougher than the last.  Just keep 
your cool, time your summons to hit as many enemies as possible, and 
wipe out the Dark Knights as quickly as you can to prevent them from 
summoning against you.  This isn't easy, but persevere and you'll 
emerge victorious.
- Once you reach the promised land, talk to the woman in the upper left 
(Fimme) for her to join you (not like she's going to do you much good, 
though).  There's no real need to free battle, unless you are dying for 
extra EXP and are willing to fight tens upon tens of free battles for a 
level up.  Just save and continue…
- Okay, next you'll fight the third toughest fight in the game.  
Frankly, unless all your characters are überbuff at level 30 or 
something, I don't see how you can win without summoning.  The red 
Knights are just way too difficult.  Unfortunately, this is the last 
fight in which you'll be able to use Rupirupi, so have her go out in 
style! (and DON'T waste any EXP on her afterwards, or any of the other 
sub-characters for that matter.)

Episode 10 (the Finale) NOTE: This is SUBSTANTIALLY different from the 
DC's finale.

- Your characters will enter the temple at the summit and face the 
Archangels (the bosses from before).  As you exchange harsh words, you 
notice that you can't move.  The Archangels jeer at your gullibility, 
but in one desperate attempt to save your lives, Rupirupi sacrifices 
herself to her armor to remove the enchantment cast upon you.  After a 
touching moment between Rupirupi and Yohane, Yohane dons her armor and 
is once again the Great Evil Deity Raphael.  You then proceed to fight 
the second most difficult battle in the game.
- Wow.  That's all I can say about this fight.  It's 5 of your guys 
versus 5 of them, and each and every one of them are more powerful than 
you.  If you haven't been upping your INT on your main characters as 
you've been going through the game, you'll find that the enemy's magic 
will wipe your guys out within a turn or two.  To add insult to injury, 
they'll even summon their own armors, which pretty much guarantees 
certain death (it'd usually do about 350+ damage to me).  The order in 
which you should kill the enemies are:
          Astarte – She's easily the most dangerous of the bunch.  She 
has BOTH healing and attack magic, and has the highest magic defense of 
all the foes.
          Cherubim – He can heal.  That makes him deadly.
          Baal/Mammon – Both are offensive magic users and attackers.
          Jude – Only an offensive magic user.  Worry about him last.
How I won:  I kept all my party members back whilst Piripo picked about 
30 or so HP off of Astarte, Baal, and Mammon.  Next, I moved Marco in a 
position where he could summon his armor, which would do between 230-
350 HP damage to four of them (since I injured Astarte, Baal, and 
Mammon, it killed them all instead of just wounding them critically).  
Jude was the only Archangel left, and I quickly dispatched him.  Sounds 
easier than it really was.
- After this fight, your characters will rejoin with Abel, and a huge 
dialogue between the Pope and your party ensues.  It's impossible to 
really sum this up in a nutshell, so I'll save the plot for the future 
translation section of this FAQ ^_^.  Anyway, after a LONG time, you 
are transported to the Black/Matrix where you have to destroy the seven 
seals of the Apocalypse.
- This is the most difficult battle in the game, though once you figure 
out the puzzle, it's really not THAT hard.  You have to destroy ALL 
seven seals, whose stats are ALL maxed out, within an unspecified turn 
limit, or your own armors will destroy you.  It's impossible to destroy 
them all without first hitting Hochfart, the highest-most seal.  But 
how do you hit it, you might ask?

I find one of the neatest aspects of this battle is its rather unusual 
puzzle, and it gives you a clue at the very beginning of battle.  I 
really hate to spoil this for you, but for those who really are 
stumped, here's the solution:

All right, when you begin combat, do you notice that hook-like design 
which appears after the seals appear?  Does that remind you of 
anything?  Particularly the damage range of someone's summon? ^^;

First, move Abel and THREE other people (not everyone, or you're not 
going to survive) to the area at the upper-left part of the map.  See 
the ledge that sticks out towards Hochfart?  You have to place Abel on 
the final square of that ledge, and have the three other party members 
in range for him to draw their BP and movement points.  As they're 
doing that, move your other two party members to two of the seals on 
the right side of the map (assign one to a different seal).  Time is of 
the essence, so hurry.

Once you hit Hochfart with Abel's summon, a huge demon-like statue will 
appear, and the stats of all the seals will decrease dramatically.  
Now, HURRY and destroy the seals, but make sure your characters are 
spaced apart from each other in a way that a summon from your other 
characters can't hit them.  Why, you may ask?

Because after about three turns, YOUR ARMORS WILL START SUMMONING 
THEMSELVES AGAINST YOU!  Yes, this is the battle where your own worst 
enemy is yourself, and there is NOTHING you can do about it except 
intelligent character movement.  Each of the summons means certain 
death for whoever's in range (though there is ONE rare one which only 
does 1 HP damage), and armors on characters who've fallen in battle CAN 
STILL SUMMON THEMSELVES!  Also, that turn limit is still in effect, so 
even if you do survive for a long period of time without destroying the 
seals, your armors will just destroy you automatically.  It's tough, 
but hang in there and you'll be fine.

- Afterwards, after a LOT of dialogue, you'll have two options.  Pick 
the second one.  Your party members will become possessed by their 
armors and turn against you to try to prevent the second Apocalypse.  
You'll again have two choices.  Pick the first one.  Watch the ending. 

Whew.  Congratulations ^_^.  Now you're done with the game, but I bet 
you want to know what the heck was going on!  Well, don't worry, as I 
will soon start translating the full script of the game!  But I figure 
this bare-bones walkthrough will do for now.

Codes (SAT/PSX versions)

What would a game be without codes?  A game wit-er, never mind.  Well, 
Black/Matrix has only one code that I know of, and that is to obtain 
the hidden master, Zero!  If you enter this code when the game asks for 
you to select your master:

X, Y, Z, A, B, C, Start (SAT)
L1, R1, L2, R2, Start (PSX)

You should hear a chime.  Scroll back from Domina to find Zero, who can 
transform this otherwise normal SRPG to a shounen-ai game. ^^;  Keep in 
mind, though, that you have to be SWIFT to enter this in, as you have 
to input this while the sentence "Goshujin-sama o erande kudasai" is on 
the screen, but BEFORE you can actually select anyone.  I've found that 
just quickly rolling my thumb across the top row of buttons, then the 
bottom row, and finally hitting Start is the most efficient and 
effective method for inputting the code, as my thumb just isn't fast 
enough to hit the buttons individually. ^^;  I imagine the PSX code is 
a tad easier to input, but I can't be certain, because I don't have the 
game.  I KNOW there's a way to get Zero in the DC version, but I 
haven't found the correct code yet, so anyone who knows can feel free 
to drop me a line.


I would like to thank the following people and websites without which 
this FAQ couldn't be possible:

Hitoshi Doi for his extensive seiyuu database, from which I was able to 
obtain some voice actor information that I didn't know offhand.

The Black/Matrix Cross Chop BBS for supplying me with the solution for 
the final battle (okay, so I was stumped, too ^^;)

Toybox for offering some useful battle strategies.

Donny 'Gamera' Chan for supplying the Saturn Zero code.

Astarte for supplying the PSX Zero code, and for being my goshujin-
sama. ^_-

Hiryuu Honyaku and No-Life Translations (both groups to whom I belong 
as a translator)  for supporting my efforts in this project.  Oh, and 
for congratulating my beating the Saturn version on Advanced mode a 
month after the fact ;p

And, of course, to NEC Interchannel and Flight Plan for making my 
favorite game of all time.

Expect the next update soon!

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