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FAQ/Walkthrough by MPeanut
Version: 1.2 | Updated: 06/26/14
------------------------2nd Impression Guide 1.2------------------------ The Complete Guide to Neon Genesis Evangelion: 2nd Impression for the Sega Saturn. By "Miracle Peanut" (aka Reinaldy) <email@example.com> CONTENTS 1-0 INTRODUCTIONS 1-1 ABOUT THIS GUIDE 1-2 ABOUT THE GAME 1-3 STORYLINE 2-0 THE GUIDE 2-1 GENERAL STUFF 2-2 ACTIVE CHOICE 2-3 BATTLE MODE 2-4 ATTACK PHASE 2-5 ATTACK PHASE INFO 2-6 DEFENSE PHASE 2-7 DEFENSE PHASE INFO 3-0 EXTRA GAME INFO 4-0 INFORMATION INTRODUCTIONS ------------- 1-1 ABOUT THIS GUIDE: Okay, this is my second game guide that I have written. It also happens to be for another Evangelion game which I own. I know there is one current gameguide/faq that is available for this game, but I found it to be rather plain. I would like to say that I did not copy anything from that guide, and all that is written here is my own work and deduction. My goal is for this guide to be as complete as possible, while also being easy to use and understand. There might be some spoilers in this guide, so please be aware of that. I would suggest you only use this guide if you are unable to do anything or understand what is going on. I have a very small knowledge of Japanese and this guide has been written from my basic deduction of the writting in the manual and the events in the game. There is no English script translation of this game in existence. 1-2 ABOUT THE GAME: It was in 1997 that Sega finally released a sequel to their first Evangelion based game, 1st Impression. After a 12 month break, 2nd Impression was released in Japan under much expectations from fans and non-fans alike. This time, Sega want into overdrive and promoted this game heavily and it received much press in gaming publications in Japan. This was Sega's most successful game based on Evangelion, and it is more widely know of than 1st Impression. Like the previous game, 2nd Impression is a side story to the storyline in the TV series, occuring right after Episode 14: "Weaving a story". It plays almost exactly like its predecessor, but it's much more polished and the battle system is different. The game improves in almost every area that 1st Impression lacked, but the new battle system leaves a lot to be desired. To play this game, you just need a Sega Saturn and an ST Key to allow you to play import games. A prerequiste is a good knowledge of Japanese, but most Eva fans (like me) usually ignore this need and play the game anyway. 2nd Impression is a very good game, if not the best Evangelion game ever released. But some aspects of it could have been better if Sega had spent a bit more time with it. 1-3 STORYLINE: A new student transfers to Tokyo-3 and ends up in the same class as the three Evangelion pilots; Shinji Ikari, Asuka Langley Sohryu, and Rei Ayanami. The new girl is Magumi Yamagisha, and she shows a passing intrest in Shinji, which could develop into something more depending on the path you take in the game. But in the midst of her arrival comes a new Angel. It is . . . the 12.5th Angel! Sega created yet another Angel that didn't appear in the TV series, and now it had come to challenge NERV and its Evas. This is where you, playing once again as Shinji, take control. THE GUIDE --------- 2-1 GENERAL STUFF: Before I start going into the main guide of how to play this game, here are some major points to keep in mind while playing: - This game is entirely in Japanese. Unless you know the language well, be prepared to do a lot of guesswork. - The best way to see all the possible pathways is to write down on sheets of paper the direct results of each choice. Like this: Scene: Shinji arrives at school with a slap mark Choice 1 - Shinji talks to Hikari Choice 2 - Shinji talks to Kensuke This is the only way to see all the possible pathways, by narrowing down your choices each time you play the game. - Is there a way to skip the FMV? Yes, there is a cheat to activate video skipping. Go to the EXTRA GAME INFO section to see what it is. - Winning or losing in the battle modes. In some of the earlier battles, when the Angel is still in its first form, it is possible to lose and still continue to the game. However, there might be some special requirements in this instance. Ie, lose against the Angel in the first half of the battle until an event is triggered, but then you might need to win. Experiment to see what the results are. However, if you lose against the Angel in the final battle (at night), then it's game over. - Once again, don't worry about not being able to find the save option in the game. Like 1st Impression, the game automatically saves while playing, so just turn off the console when you want to finish. To pick up where you left off from, just load the save file from the main menu. - This guide only includes a basic look at the game, not an indepth guide, as there are loads of paths and options. It would take me ages to map them all out and most of them are interconnected. What I'll supply you with is all you need to play the game and enjoy it. The rest is up to you. 2-2 ACTIVE CHOICE: This section is identical to 1st Impression, but I will explain it again for those who have not played the previous game. 2nd Impression is split into two distinct game modes: the "active choice" and "battle" modes. In the active choice mode, the interactivity is limited to selecting one of the two or three options that come up on screen, allowing you to proceed. Some choices are replies to questions, actions, or even trains of thought. But the fact that it's all in Japanese forces anyone without any knowledge of the language (like me) to take a guess and write down the result of the choice. At various points in the game, a small text box will pop up at the bottom right hand corner of the screen and allow you to make a choice. Here is a legend of the commands to use: Up/Down - Highlight choice A Button - Select Choice That's pretty much all there is to this game mode. If you're able to, you can translate the choices into English for a better idea of what they do. 2-3 BATTLE MODE: Sega redesigned the battle system in 2nd Impression. It bears almost no resemblaces to the one in 1st Impression, and it works differently. In short, it is much easier to attack and defend, which eventually makes the battle mode very boring. While there was a certain amount of skill needed in 1st Impression to cause damage to the Angel and defend yourself, there is none here. The "slot machine phase" has been scrapped, and who attacks at the start of the battle is predermined. The "movement phase" is also gone. Attacking is now taken in turns, just like in an RPG, but you still are able to defend when the Angel attacks. Counter-attacking has been removed from your defense. Therefore, all the battle mode cosists of is an attack and defense phase. The battle screen is composed of a target indicator focused on the Angel. There is a coloured line on the indicator that shows the Angel's current state. Here is a quick description of what they mean: Line is orange - Angel is about to attack Line is green - Angel is not attacking Line is green with a red dot - Angel is not attacking/weakness found In other words: Green indicator - Go to attack phase Orange indicator - Go to defense phase While you can attack the Angel at any time (even when the indicator is orange), you should ONLY attack it when it is green. You will cause damage to the Angel, but the Angel will also cause damage to you. It's just not worth the trade-off. 2-4 ATTACK PHASE: The target indicator is green and it's your turn to attack. Due to the simplicity of the battle system, there is less things to worry about and only a few commands to remember. There are two things you need to deduct from the battle screen before you attack, and you must key in the attack when the cursor in in the green area. If it is outside this area, the attack might hit the Angel, but it won't do as much damage. It might even miss it entirely. Sometimes, the green targetting indicator might have a small red section marked out. This is the ultimate attack zone. Your job is to stop the cursor within this red region, or very close to it. When you do, Unit-00 will fire its Positron Sniper Rifle and three explosions will erupt on the Angel's body compared to the single explosion when you attack normally. You just have to time your button press so the cursor stops right at the red region. To assist you in combatting the Angel, I have done an ordered attack FAQ like in my guide to 1st Impression. Just follow the order of these battle deductions and you will be beating the Angel every time you fight it. 1. Is the Angel far or close? - If the Angel is far off, press B. - If the Angel is close, press C. That's it! There's nothing else to do. The attack will be automatically performed after being keyed in. 2-5 ATTACK PHASE INFO: x. The indicator is green. - This is when you attack. x. The indicator is orange. - Look out, as the Angel is about to attack. x. The indicator is green, but there is a red region. - Try to stop the cursor on this red region to cause three times as much damage to the Angel than with a normal attack. x. Can I attack the Angel when the indicator is orange? - Yes, you can, but you will also take damage. It is not recommended that you attack the Angel when it is orange. x. I have the option to choose different weapons. Do they make any difference? - Yes, they supposedly do. But this is hard to test, so I will take Sega's word for it. In the manual, the weapons are graded in the follwing way, from weakest to strongest: Projectile Hand Gun - Pallet Gun - Bazooka - Positron Rifle Ranged Prog Knife - Active Sword - Smash Hawk - Sonic Glaive The green region on the targetting indicator gets smaller with each stronger weapon. ie, the green region is smaller for the Positron Rifle than for the Hand Gun. But when you get the hang of the battle system, it is recommened you always go with the Positron Rifle/Sonic Glaive combination for maximum damage. 2-6 DEFENSE PHASE: Whatever skill needed to defend against the Angel was thrown out the window the moment Sega decided to implement the defend button. When the target indicator is orange, do the following: 1. The Angel is about to attack. - To defend against the attack, press A. It's that simple. You can defend at any time while the Angel is preparing its attack. There is no need to stop the indicator in the orange region. HOWEVER, there is the option for you to manually dodge the Angel's attack. Unfortunately, I have not been able to figure it out, no matter how much I have played this game. The manual doesn't explain it much, and neither does the in-game tutorial. The defense system works similar to the one in 1st Impression, but it is missing some important things. Firstly, it is hard to judge from what direction the Angel is going to attack. To do a defense move, you must do the following: 1. What direction is the attack coming from? - Press and hold UP/DOWN/LEFT/RIGHT corresponding to the direction of the attack. 2. Perform defense move. - Press X/Y/Z. Sometimes, I have managed to dodge an attack successfully. But most often than not, I usually get hit. I just don't know how the system works. If someone has managed to figure it out, then please tell me. But for the mean time, you would be better off just using the A button. 2-7 DEFENSE PHASE INFO: x. Can I counter-attack the Angel while defending? - No, you can only defend. x. Can I defend while the indicator is green. - You can, but that's when you should be attacking, not defending. x. What are the X, Y, Z buttons used for? - Manual defense. I still don't know how this works, so I can't really explain it. But if someone knows how it works, then please contact me. 3-0 EXTRA GAME INFO: x. Is there any secrets in this game? - Yes! This time, Sega included some cool things to unlock. There are two areas of secrets: the character portaits and the "omake" (extras for fans). Whenever you play the game and get a unique story, you will get a character portrait in the section where you can load/save games. All the characters from the TV series and Magumi are there to unlock. x. How many have you got? - Only half of them. It's very hard to know what you have to do to get the other ones. I've played the game over and over without any success. This might have something to do with the many branching pathways in the game. x. And the other secrets? - By playing the game and getting the various endings and branching storylines, you can unlock the following things: - A picture gallery - An advertisement for 1st Impression - A music theater - An Evangelion 3D model viewer - A sub-game (remember the training Shinji and Asuka did against the 8th Angel? This is it.) I have got all of the above, but I'm hoping there are maybe more things to unlock than this. If anyone has got more than these five things, then please tell me. x. How do I get the "best" ending? - I can't tell you this, as people have already figured it out. I'm not sure if they'd give me permission to use it in my guide. The description of how to attain the best ending can be found in the Evangelion 2nd Impression section at sages.ign.com. x. Have you seen all of the possible pathways? - After playing this game through a large number of times, I still haven't seen all of the videos. Looking through the manual, the edge of each page shows still shots from the FMV in the game. Somehow, you should be able to get Asuka to sing at the carnival instead of Magumi, but no matter what I have done, I just can't get that pathway. There is also a pathway where Shinji and Rei observe the body of the Angel, but I also haven't been able to go this direction. Any help in attaining these videos would be appreciated. x. Are there any cheats for this game? - There is only one, but it's a useful one. The be able to skip FMV, key in the following button combination on the "Press Start Button" screen: C, A, R, R, Y, A, L, L No you should be able to skip FMV simply by pressing the start button. You still will be able to make choices. However, this cheat does not work for the in-game FMV, so you'll have to watch that. 4-0 INFORMATION: June 2014 update - clean-up of layout. I hope this guide has been a help for you in playing this great game based on the awesome anime by Gainax. This guide may be distributed, but not modified in any way without explicit permission from the author. This guide, 2nd Impression Guide was written by Revelation. This guide is copyright (c) 2001-2008, Revelation. Neon Genesis Evangelion is a trademark of Gainax/Project EVA. Sega Saturn and 1st/2nd Impression (c) 1995, 1996, 1997 Sega Enterprises.