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Secrets FAQ by ruyeyama

Version: 1.1 | Updated: 11/18/98

Super Puzzle Fighter II X/Turbo (Capcom, SD Puzzle Game, PSX (+SSat/Arc))
Secrets FAQ (Frequently Asked Questions)
V1.1  11/18/98

Written by: Richard Uyeyama (ru e ama best.com)*

* Instances of the letter "y" and the "at" symbol have been removed
  (replaced with spaces) from the above e-mail address in order to prevent
  unscrupulous UCE (unsolicited commercial e-mail) bot processes from
  adding to the amount of e-mail I already get...)

The latest version of this file can be found at:
  Too Cute To Be a Fighting Game
  http://www.best.com/~ruyeyama/psx/tctbafg.html


Document formatting, organization, and wording Copyright 1998 by Richard 
Uyeyama.

Permission granted by author to duplicate (unaltered) this document in its 
entirety for non-profit purposes only.  All other rights reserved.  Author 
reserves the right to rescind specific or general permission, if he sees a 
reason (such as loophole abuse) to do so.

Super Puzzle Fighter II X and Super Puzzle Fighter II Turbo are trademarks 
of and are Copyright 1996, 1997 by Capcom Co., Ltd.  All rights reserved.



Table of Contents:

0. Document History
I. Basic Stuff
   1. What is this document?
   2. Which versions of the game does this document cover?
   3. A quick note on character names?
II. Hidden Characters
   1. How can I play as Gouki?
   2. How can I play as Dan?
   3. How can I play as Devilot?
   4. Is it possible to play as Lin-Lin?
   5. What about Anita?
III. Hidden Challengers
   1. How can I get Devilot as a hidden challenger?
   2. How can I get Dan as a hidden challenger?
   3. Is it possible to get both CPU challengers in the same game?
IV. Taunts, and Other Poses
   1. Are there taunts in this game?
   2. Is there any way to choose my character's win/lose pose?
V. Miscellany
   1. Can I select the background stage in Versus Mode battles?
   2. Are there any other codes in the game?
   3. How do I select my character's costume?
   4. Are there any special ending sequences?
   5. Is there an auto-save process?
   6. Is there any other neat stuff in the game?


-------------------
0. Document History
-------------------

V1.1: 11/18/98
      Versus Mode stage select codes (PSX,SSat) added to Miscellany...
      Minor editing in a couple sections

V1.0: 8/18/98
      Launch version


--------------
I. Basic Stuff
--------------

I.1  What is this document?

     This document is an informational resource for Super Puzzle Fighter 
II X (Super Puzzle Fighter II Turbo in U.S.).  Super Puzzle Fighter II X 
is an SD (cute) Capcom puzzle game loosely based upon a fighting game 
(Super Street Fighter II X).  Puzzle Fighter (as I shall refer to the game 
for the sake of brevity) belongs to the "falling pieces" genre of puzzle 
game, probably best defined by Compile's PuyoPuyo series of puzzle 
games...
     In this document, I'll be covering codes and secrets and other such 
information which may be of interest to Puzzle Fighter fans.


I.2  Which versions of the game does this document cover?

     This document was written up specifically for the PSX version of 
Puzzle Fighter, but I will also be including supplementary data for the 
SSat and Arcade versions in certain sections.  There also exists a Win95 
version of Puzzle Fighter, but I've never played that version (both US and 
J versions exist, btw), so I can't really comment upon it; though I do 
suspect that at least some of the info from this document (like the CPU 
challenger conditions) should apply to it...
     Note: Since I don't own a SSat copy (or an arcade machine =) ) of 
Puzzle Fighter myself, it's possible that some of the SSat (or other 
non-PSX) info herein may have some minor errors of accuracy.  So if you 
find anything that seems to require correction (whether SSat info or 
otherwise), let me know, and I'll look into it...


I.3  A quick note on character names?

     Just a quick note that will hopefully clear up (or prevent) any 
potential confusion.  In cases where a character's name differs in the 
Japanese and US versions of the game, I shall, for the sake of simplicity, 
stick to using the original (Japanese version) name for that character.  
Here's the list of characters where this will apply: Lei-Lei/Hsien-Ko, 
Anita/Amanda, Gouki/Akuma.  I think Lin-Lin (Lei-Lei's sister) may also 
have been renamed, but if so, I don't know what her US version name would 
be, so...


---------------------
II. Hidden Characters
---------------------

Note on notation: (u,d,f,b) = (up,down,forward,back) on the d-pad/stick.  
And just to clear things up: on the 1P side, (b,f) = (left,right), and on 
the 2P side, (b,f) = (right,left).

II.1  How can I play as Gouki?

Note: While the CPU version of Gouki plays normally, the selectable 
version has a damage handicap (attacks do less damage).  Gouki does have 
one of the best gem patterns in the game, though... and by chaining into 
your attacks, you can use the chain multiplicatives to compensate a bit 
for the handicap... (also, the handicap does seem to ease up a little for 
larger power gems)

     Okay, here's how to select Gouki as a playable character:

       1) At the db corner of the character select screen (Morrigan or
          Felicia), press and hold SELECT (all the way through step 3).
       2) Enter the following with the d-pad/stick: d,d,d,b,b,b.
       3) Hit a button (while still holding SELECT).

     You can also free up an "easy" code via Street Puzzle Mode.  The easy 
code for Gouki is: L1+button (anywhere on the character select screen).  
Releasing this easy code will also give you Gouki's voice and BGM test, 
his special win icon, and his extra costumes.
     Gouki's costume colors are: 1) black   2) red
                                 3) purple  4) white

Note on Gouki's damage handicap: The handicap is not a standard amount or 
percentage, seeming to vary according to the size and complexity of the 
attack.  In general, it seems that the larger or more complex an attack 
is, the smaller the handicap will be.  Most of the time, it seems to be 
between 20 and 40 percent (that much less damage), but for really small 
attacks, the handicap can be larger, and for really large attacks, it can 
be smaller, as well...

     SSat: The SSat info is the same as the PSX info, except that you 
would hold START instead of SELECT, and L instead of L1.

     Arcade: There is no easy code for Gouki (or any of the benefits from 
it), and the manual code is also different, as follows:

       A) At the default position (Ryu or Ken), press and hold the START
          button (continue to hold throughout the entire procedure).
       B) Move down one space (to Morrigan or Felicia).
       C) Once there, enter the following with the stick: b,d,b,d,b,d,b
          (hold the last "b" during the next step).
       D) Hit a button (while still holding START).


II.2  How can I play as Dan?

Note: As usual in Capcom games, Dan has some sort of handicap.  In Puzzle 
Fighter, his handicap is that his attacks will produce only red gems 
(which makes it incredibly easy to send a huge attack back against him).  
So if you're playing as Dan, don't do any small or mid-sized attacks, but 
instead, set up one huge attack (incorporate chains, if at all possible) 
that will bury your opponent in one shot.  Remember that if your opponent 
survives that attack, he/she just has to wait for a red crash gem to send 
it all back... so once you commit to a large attack, you'd better keep 
attacking until you defeat your opponent!

     The Dan code is the same as the Gouki code (see above), except for 
Step 2:

       2) Enter the following with the d-pad/stick: b,b,b,d,d,d.

     You can also free up an "easy" code via Street Puzzle Mode.  The easy 
code for Dan is: L1+R1+button (anywhere on the character select screen).  
Releasing this easy code will also give you Dan's voice and BGM test, his 
special win icon, and his extra costumes.
     Dan's costume colors are: 1) pink    2) green
                               3) orange  4) yellow

     SSat: The SSat info is the same as the PSX info, except that you 
would hold START instead of SELECT, and L+R instead of L1+R1.

     Arcade: There is no easy code for Dan (or any of the benefits from 
it).  The manual code is the same as the Arcade Gouki code, except for 
Step C:

       C) Once there, tap the stick down 13 times.


II.3  How can I play as Devilot?

Note: While the CPU version of Devilot plays normally, the selectable 
version has a damage handicap (attacks do less damage).  Devilot does have 
one of the best gem patterns in the game, though... and by chaining into 
your attacks, you can use the chain multiplicatives to compensate a bit 
for the handicap... (also, the handicap does seem to ease up a little for 
larger power gems)

     The Devilot code is the same as the Dan code (see above), except for 
Step 3:

       3) When the character select timer is at 10, hit a button (while
          still holding SELECT.

     You can also free up an "easy" code via Street Puzzle Mode.  The easy 
code for Devilot is: R1+button (anywhere on the character select screen).  
Releasing this easy code will also give you Devilot's voice and BGM test, 
her special win icon, and her extra costumes.
     Devilot's clothing highlights are: 1) lavender  2) light green
                                        3) grey      4) pink

Note on Devilot's damage handicap: The handicap is not a standard amount 
or percentage, seeming to vary according to the size and complexity of the 
attack.  In general, it seems that the larger or more complex an attack 
is, the smaller the handicap will be.  Most of the time, it seems to be 
between 20 and 40 percent (that much less damage), but for really small 
attacks, the handicap can be larger, and for really large attacks, it can 
be smaller, as well...

     SSat: The SSat info is the same as the PSX info, except that you 
would hold START instead of SELECT, and R instead of R1.

     Arcade: There is no easy code for Devilot (or any of the benefits 
from it).  The manual code is the same as the Arcade Dan code, except for 
Step D:

       D) When the character select timer is at 10, hit a button (while
          still holding START).


II.4  Is it possible to play as Lin-Lin?

     (Lin-Lin, btw, is Lei-Lei's sister)
     Yep.  But maybe not quite in the way you suspected.  Even though 
Lin-Lin appears in her human form in the "Thanks" screen you get at the 
end of a Hard mode (or Master Arcade mode) game, there doesn't appear to 
be a way to play Lin-Lin in her human form (note that the "Thanks" picture 
has no animation for her).  However, you can play Lin-Lin in her paper 
ward form.  Here's how:

       1) Go to the db corner (Morrigan/Felicia) on the character select
          screen.
       2) Press and hold the SELECT button (continue to hold throughout
          the entire procedure).
       3) Move f until Lei-Lei is highlighted.
       4) Press a button (while still holding SELECT).

     Lin-Lin plays like Lei-Lei, except that she doesn't speak.
     Lin-Lin is: 1) yellow  2) pale yellow
                 3) red     4) yellow
     (color 4 is *very* similar to 1; *maybe* a tinge towards orange...)

     SSat: The SSat code for Lin-Lin is the same as the PSX one, except 
that you would hold START instead of SELECT.


II.5  What about Anita?

     (Anita, btw, is Donovan's ward)
     Yep.  Same process as for Lin-Lin, except for step 3:

       3) Move f until Donovan is highlighted.

     Anita plays like Donovan, except that she doesn't speak.  She also 
has her own Super finish(!), where she tosses a bunch of doll heads at her 
opponent...  At least, I *hope* they're doll heads... ^^;;;
     Anita's dress is: 1) bluish grey  2) light purple
                       3) lavender     4) grey
     (Anita has a bluish aura for costume 3...!)

     SSat: The SSat code for Anita is the same as the PSX one, except that 
you would hold START instead of SELECT.


-----------------------
III. Hidden Challengers
-----------------------

III.1  How can I get Devilot as a hidden challenger?

Note: Devilot never appears in the normal CPU lineup; the CPU only plays 
her as a hidden challenger.

     In Arcade Battle mode, Devilot will appear as a hidden challenger 
before your 7th opponent, if you fulfill all of the following conditions 
without any continues or challengers:

       1) For at least 1 round, time < 60 sec  (Min Time < 60)
       2) Max Chain >= 4
       3) Max Gem >= 20
       4) Win at least 1 round with a Super Finish (attack size >= 30)

(note: I haven't specifically tested for the "time = 60" case, so it's 
possible that condition 1 might be "time <= 60" instead... or perhaps the 
"time = 60" case belongs to the Dan conditions instead... (shrug))

     For 3-round or 5-round matches, it's okay to lose a round... but I 
think all of the above conditions have to be fulfilled in winning rounds 
for them to count...

     SSat: The Devilot CPU challenger conditions are the same as for the 
PSX version.

     Arcade: The Devilot CPU challenger conditions are the same as for the 
PSX version.


III.2  How can I get Dan as a hidden challenger?

Note: Dan never appears in the normal CPU lineup; the CPU only plays him 
as a hidden challenger.

     In Arcade Battle mode, Dan will appear as a hidden challenger before 
your 7th opponent, if you fulfill all of the following conditions without 
any continues or challengers:

       1) For *all* rounds, time > 60 sec  (Min Time > 60)
       2) Max Chain < 4
       3) Max Gem < 20
       4) Win *no* rounds with a Super Finish

     For 3-round or 5-round matches, it's okay to lose a round... but I 
don't know whether it's okay to "ruin" one of the above conditions in a 
round you lose...

     SSat: The Dan CPU challenger conditions should be the same as for the 
PSX version.

     Arcade: The Dan CPU challenger conditions should be the same as for 
the PSX version.


III.3  Is it possible to get both CPU challengers in the same game?

     Actually... yes.  It's kinda tricky, though.  You have to get Dan 
first, then use the Dan battle to complete the Devilot conditions.  Since 
all four conditions are mutually exclusive, you're going to have to 
fulfill all four conditions during the Dan battle.  Not very easy for a 
1-round match (a 4-chain Super Finish involving a 20-gem, within 60 
seconds...(!)).  A lot more doable in a 3-round match...  Still tricky, 
but doable.

     SSat: This should also be possible in the SSat version.

     Arcade: This should also be possible in the Arcade version.


---------------------------
IV. Taunts, and Other Poses
---------------------------

IV.1  Are there taunts in this game?

     Yes.  To taunt your opponent, press the SELECT button.  Taunts do no 
damage, though an opponent will react as if it did.  Each character may 
taunt only once per round, except for Dan, who may taunt as much as he 
wants (however, his opponent will not react to his taunts).
     A character's taunt will be the same animation as a low-level attack.  
For those characters with more than one low-level attack (i.e. most of 
them), one of these will be chosen at random.

     SSat: I think taunting is done with the C button, but I'd have to 
check up on that...

     Aracde: The START button is used for taunting.


IV.2  Is there any way to choose my character's win/lose pose?

     Not that I know of... but if anybody finds a code or something, do 
let me know.


-------------
V. Miscellany
-------------

V.1  Can I select the background stage in Versus Mode battles?

     Yep.  Normally, the stage in any Versus Mode battle will be the 
default stage of the 1P character.  (side note: In Arcade Mode player 
challenges, the stage will be the default stage of the challenger.)
     However, with the following codes, you can select any stage you want 
in Versus Mode...

     While the stage is being loaded (after handicaps are selected), hold
     R2+L2+SELECT, and one of the following:

         L1            Gouki stage
         R1            Devilot stage
         [triangle]    Sakura stage
         [square]      Felicia stage
         O             Donovan stage
         X             Lei-Lei stage
         left          Ryu stage
         right         Ken stage
         up            Morrigan stage
         down          Chun-Li stage
         (nothing)     Dan stage

     The above listing should be in order of decreasing priority, for 
those cases where more than one of the above is held down... (of course, 
it's not possible to hold l+r or u+d, so the ordering of those is sort of 
arbitrary...)
     Also, if both players input stage select codes, it looks like the 1P 
code will be given priority.

     SSat: Should be the same as the PSX info (though I'm not sure about 
priority info), except that you should hold R+L+START instead of 
R2+L2+SELECT, and Z/Y/X/C/B/A instead of L1/R1/[triangle]/[square]/O/X.


V.2  Are there any other codes in the game?

     Besides the hidden character codes and the versus stage select codes, 
the only other actual code I know of is the game-internal reset code.  
Simply hold START+SELECT (on either controller) for about a second, and 
the game should reset to the Capcom logo.

     SSat: I suspect that the standard A+B+C+START will work as a reset 
code, but I don't think I've ever specifically tried it, so...


V.3  How do I select my character's costume?

     Each character has four costumes: Standard 1, Standard 2, Special 1, 
and Special 2.  For the sake of simplicity, I've designated these costumes 
1, 2, 3, and 4 (respectively).  Here's which button corresponds to each 
costume:

       1: O
       2: X
       3: [triangle]
       4: [square]

     Costumes 3 and 4 have to be released through Street Puzzle Mode 
before they can be used.  If you select costume 3 or 4 without it being 
available, it will default to 1 or 2, respectively.
     In cases where both players choose the same character and costume, 
the side which selected first will get that costume, while the other side 
will get an alternate color, as follows:

      main  alt
       1  -  2
       2  -  1
       3  -  1
       4  -  2

     Oh, one last note on costumes... if you've forgotten which costumes a 
particular character has, you can actually check out different costumes 
fairly quickly by utilizing Street Puzzle Mode.  Once in the Player Select 
menu of Street Puzzle Mode, choose a character and a costume (which brings 
you to the Item Select menu).  Now, instead of selecting a Street Puzzle 
item, press the [triangle] button to exit back to the Player Select menu.  
Repeat process with as many costumes as you want...
     Of course, this won't work with the hidden characters (they're not 
specifically included in the Player Select menu), which is why I've listed 
some costume information for them earlier in this document...

     SSat: If I recall correctly, costumes 1-4 were selected with: A, B, 
X, and Y, respectively.

     Arcade: The arcade version of Puzzle Fighter has only 2 costumes per 
character (costumes 1 and 2; selected, iirc, with the left and right 
buttons, respectively).


V.4  Are there any special ending sequences?

     Well... there are no character endings, but there are other things.  
Here's a summary of what you get for finishing the game:

       Easy - Dan congratulations screen.
       Normal - End credits (w/intermission demos), and a text "Thank you
                for playing" screen.
       Hard - End credits (w/intermission demos), and a special "Thank you
              for playing" screen (group portrait).
       Master - (same as Hard)

     In addition, if you finish the game without continuing, you'll also 
get:

       Easy - (no difference)
       Normal - Character portrait during end credits.
       Hard - Character portrait during end credits.
       Master - Character portrait during end credits, and a special
                "Congratulations" message during the special "Thank you
                for playing" screen.

     SSat: The above info should be the same for the SSat version.

     Arcade: The above info should be the same for the Arcade version, 
except that there's no Master Arcade Mode.


V.5  Is there an auto-save process?

     No, so make sure to manually save your game if you don't want to lose 
any newly made high scores (or whatever).

     SSat: I think the above is the case for the SSat version too.


V.6  Is there any other neat stuff in the game?

     Sure, I guess.  Well, noteworthy in some respect, anyway.  =)

     Zabel (Raptor) in love - On Lei-Lei's stage, if Lei-Lei (or Lin-Lin) 
wins the match, Zabel (background, center) will get hearts in his eyes.  
I'm pretty sure this is also the case in the SSat and Arcade versions...

     Karaoke CD track - If you examine your game CD via the CD player 
function of your PSX, you'll find that track 2 is a playable CD track.  
Basically, this is a karaoke version of the Sakura image song "Kono Omoi 
wo Tsutaetai" ("I want you to know").
     WARNING: track 1 is a data track, so don't play it on a normal CD 
player (the PSX CD player should automatically filter it out), lest you 
risk damage to your player, your speakers, and/or your hearing...
     I don't recall whether the SSat version had a CD track or not, though 
I think I once checked...

     Title screen demo order - Just in case anybody's interested, here's 
the order the title screen demos follow:
       Morrigan vs. Sakura
       Chun-Li  vs. Morrigan
       Ryu      vs. Chun-Li
       Ken      vs. Ryu
       Lei-Lei  vs. Ken
       Donovan  vs. Lei-Lei
       Felicia  vs. Donovan
       Sakura   vs. Felicia



------------------------------------------------
The latest version of this file can be found at:
  Too Cute To Be a Fighting Game
  http://www.best.com/~ruyeyama/psx/tctbafg.html
------------------------------------------------

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