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CD Gallery FAQ by TMasaki

Exploring Sonic Jam with Tenchi Masaki!

This may be only used for personal use only and must only be on
YahWhatever.com, GameFAQs.com and any other sites I gave permission to do so
©2001 Tenchi Masaki

BEFORE YOU READ:  These images on this disc ARE copyrighted and if you do you
use for anything other than personally and Sega finds out...them and you won't
be happy.

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Summary: This guide is ONLY a guide on retriving Gallery art from the CD, if
you need a code or a solution to a question, stop reading and hit the back
button.

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This may be only used for personal use only and must only be on
YahWhatever.com, GameFAQs.com and any other sites I gave permission to do so
©2001 Tenchi Masaki

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                                             Table of contents
                                _____________________________
                               |  Section I: Requirements                    |
                               |  Section II: Importing into Photoshop  |
                               |  Section III: File Description               
|
                               |  Section IIII: Other Files                    
 |
                               |  Section VI:  Closing Thoughts            |
                               |  Section VII:  Copyright Info               |
                                ----------------------------------------------

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SECTION 0NE - REQUIREMENTS
Professional Graphic Program a.k.a Photoshop or Paint Shop Pro
Any computer that can run these kind of programs (Macs are good!)
Sonic Jam Disc for Sega Saturn

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SECTION TWO - IMPORTING INTO PHOTOSHOP
To open a file in Raw form in Photoshop:
1) Open Adobe Photoshop
2) Go to File: Open
3) Select the option "Show all Files". This should bring a drop down menu,
select "Raw" in the menu.
4) Go to your Sonic Jam disc, which I believe would be the D: drive on a
windoze (I'm on a mac =P),  open the "MDG2" folder.  This should bring up a
long list of wierd files, we'll explore what files are what later
5) After you press open, you should get a dialog box asking the settings of the
files. It should be set at the following:
Dimensions
     Width: 640 pxels
     Height: 448 pixels
Channels
     Count: 1
     Depth: 8 bits
Header
     Size: 0 bytes
6) Now all you have to do is invert it (control+i / command+i).  It should be
offset on the left, which is fine 'cuz you can edit that.

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SECTION THREE - FILE DESCRIPTIONS
BG_CE.DG2 - BG_S.DG2 - Character screens...BORING
CE_S1_01.DG2 - CE_S1_07.DG2 - Badniks from Sonic 1
(I'm going to shorten the names here, cuz I'm lazy!)
CE_S2 - Badniks from Sonic 2
CE_S3 - Badniks from Sonic 3 (Seeing the pattern?)
CE_SK - Whoa! Badniks from Sonic & Knuckles
CS_E - Character sketches of "Eggman" or "Dr. Robobotnik"
CS_F - "Friends" sketches (Animals you save)
CS_K - Character sketches of Knuckles
CS_M - Sketches of Miles Power (aka Tails)
CS_S - Sketches of Sonic himself
G_SF - Sonic & Friends (Animals you save in game)
G_SM - Sonic & Miles (Tails)
G_S - Sonic
HIS - History pages (I'll let you wade you're way through these BWAHAHA!!!)

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SECTION FOUR - OTHER FILES
AIFF: In the Sonic12 and Sonic3K folders, there are AIFF files for some of the
levels
Extra:  Some neat wallpaper
Manuals: Under the MAN_ENG1 - 4 folders, are TIFs of Sonic manuals...Great for
back-ups so you can keep the orginals new.

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Well...here's my guide, I wrote so you didn't have to spend a Saturday at your
computer looking at inverted Sonic pics offset to the left!  Oh well...gotta do
somethin to somehow contribute to society!  I just hope you have fun with these
images and remember Sonic, Tails, Knuckles, and all the others while Sega is
going through this rough time now... SNIFFLE

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Future Projects:
Any Sonic Team Saturn game I can get my grubby hands on...
Virtual On

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This may be only used for personal use only and must only be on
YahWhatever.com, GameFAQs.com and any other sites I gave permission to do so
©2001 Tenchi Masaki

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