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FAQ/Walkthrough by CJayC

Version: 1.2 | Updated: 06/16/98

Panzer Dragoon Saga  --  Azel: Panzer Dragoon RPG

a game for the Sega Saturn
designed by Team Andromeda
published by Sega

FAQ / Walkthrough
by Jeff "CJayC" Veasey ( cjayc@gamefaqs.com )
Version 1.2
Updated June 16, 1998

This FAQ was created for (and the latest version can always
be found at):
	GameFAQs     http://www.gamefaqs.com

-------------------------------------------------------------
Contents

I. Introduction
II. Frequently Asked Questions
III. Walkthrough
   A. DISC ONE
   B. DISC TWO
   C. DISC THREE
   D. DISC FOUR
IV. Other Things To Do
V. Lists
A. MONSTER LIST
B. DRAGON LIST
C. EXTRA CLASS BERSERKS
D. D UNIT LOCATIONS
E. UNKNOWN THINGS
VI. Administrivia

-------------------------------------------------------------

I. Introduction
---------------

Here it is, the completed walkthrough, with all known secrets.  Please 
note that this is still a work in progress, as there are several things 
I haven't quite figured out yet!

Release History:
   0.5 - 6/9/98 - 50% Complete Walkthrough
   1.0 - 6/11/98 - 100% Complete Walkthrough
   1.1 - 6/12/98 - Added Garil Desert secret passage
   1.2 - 6/16/98 - Added Uru secret floors - Field Map Coverage 100%
                   Added Frequently Asked Questions
                   Incorporated the FMV guide
-------------------------------------------------------------

II. Frequently Asked Questions
------------------------------

"What are Spiritual Closeness Points?"

You gain these for interacting with your dragon over the course of the
game.  If you name your dragon, you are given the option to Smile, 
Ignore, or Pet your dragon at various Camps during the day.  
Consistently petting your dragon earns the most points (4, maybe), and
at approximately 40 or so points, you'll earn Astral Phantoms, an Extra
Class Berserk.

"What do I do with all of these items?"

Most can be sold, however, a few are useful:

Telepathy Shard - Shows you a bar of your enemy's health.

(any others?)

"How can I view the movies on the disc?"

The movies are stored on the four CD's in Cinepak format (.CPK).  
There is at least one utility out there, called cpk2avi, that will 
convert it to standard Windows AVI files, and that's what I used to 
get them into a viewable format.  Don't ask me where I found this 
program, as I don't remember.

"Is there a second ending?"

No.  Check the FMV files for yourself if you don't believe me.

-------------------------------------------------------------

III. Walkthrough
----------------

 *****DISC ONE*****

FMV - Introduction (movie1.cpk)

--New Game--

FMV - Edge & Rhua (evt000_1.cpk)
FMV - Background Narration / Craymen (evt000_2.cpk)
FMV - The Monster / Azel (evt000_3.cpk)
FMV - Craymen's Attack / Losing Azel / Edge's Fall (evt000_4.cpk)
FMV - Destruction of the Capital / Emperor / Grig Orig (evt000_5.cpk)

Name Input - Enter your name

FMV - Edge's Awakening (evt002.cpk)

-- Ruins - Bottom Floor --

Go to the two Break Targets and get the Shell Plate, Gun, and Key.  Go 
to the elevator, and activate both controls on either side of it.  Step 
on the elevator, and "Ride the Elevator".

Items: 
     Shell Plate 
     Hand Gun
     Elevator Key

FMV - Elevator / Monsters / The Dragon (evt004_1.cpk)
FMV - Visions / Edge is Chosen / Flight to the Top (evt004_2.cpk)

-- Above the Excavation --

Items in Break Targets:
     Stolarium X 1
   2 Dinys Chip X 1
Other
     Field Map
     Save Device

*** Cutscene ***

-- Excavation Site --

Rummage through the boxes for a couple of items, then talk to the 
Captain.  

Items:
     Dinys Chip X 1
     Stolarium X 1
Also Received:
     World Map
     Leader's Note
     
FMV - Captain's Death (evt008.cpk)

-- Excavation Site #4 --

** Tutorial 1 **

This is the tutorial for the battle system.  Go through it at your own 
pace to get a feel for the system.  When you're finished, select "End 
of Explanation".

** Excavation Site #4 **

Fly through the site, breaking all the Break Targets and Accessing all 
the containers you see.  There are also three small tunnels you can 
enter to get more items.  You can't break the fans yet, but you can 
come back later and do some damage.  
Once you get to the wall of fans, you have to go the opposite direction 
(west).  Enter the tunnel, access the device, and you'll turn off the 
fans.  Head past the fans and through the tunnel.

Items in Break Targets:
     Telepathy Shard X 1
     Elixir Minor X 3
     Elixir Minor X 2
     Revive X 1
   2 Dinys Chip X 1
Items in Baskets:
     Elixir Minor X 1
     Dinys Chip X 1
   2 Gara X 1
   2 Nando Drill X 1
     Blast Chip X 1
     Gem Stone X 1
Break Targets in Tunnels:
     Free Action X 1
     Elixir Medis X 1
     Dinys Chip X 1
Other:
     Field Map
     Save Device
Unbreakable:
  13 Fans (Level 6)

Monsters:
     Pattergo
     Pattergen
     Baldor

** Canyon Deep Gulch **

Check the crashed ship for a recorder, then head through the canyon 
until you meet your first Mid-Boss, a Baldor Queen.  Once she's toast, 
there's a passage beneath the waterfall with some goodies.  Beyond the 
fork in the path, there's another Baldor Queen.  Past her, enter the 
tunnel, Save your game if you want, heal up if you're hurt, then head 
out.  It's time for a cutscene and your first boss, the Arachnoth.  
Once she's out of the way, you'll meet Gash in another cutscene.  After 
that, you'll be back at the World Map.  Head to the Village from here.

Items in Break Targets:
     Berserk Micro X 1
   2 Elixir Minor X 1
Item in Battleship:
     Recorder X 1
Items in Tunnel:
     Elixir Medis X 1
     Energy Prism X 1
     D Unit 02 X 1
Unknown:
     Fish

Monsters:
     Baldor 
     Gelata Urchins
     Magneta Urchins
     Baldor Queen (M)
         TIP: Stay to her front or back, use shot.  Once she releases 
her brood, just move to the opposite side, shoot, repeat.
     Arachnoth (B)
         TIP: Stay to her side, and wait for her to turn towards you.  
When she does, shoot her in the tail once with the gun, and then get to 
the side.  In the first part of the battle, you can't get behind her, 
so be careful.  Eventually, she'll get mad, and you're in danger 
everywhere.  When this happens, get to her front, and wait for her 
Tentacles to hit.  When she gets Enraged, get to her front, and wait 
for the hit.  She'll Charge through you and into a mountain, knocking 
herself out.  Use this opportunity to Laser her weak side that's now 
exposed (you were saving up your shots, weren't you?).  Follow this 
strategy until she's dead, healing yourself as necessary.

** Village of Cainus **

FMV - Destroyed Village (evt016_1.cpk)
FMV - Night at the Camp (evt016_2.cpk)
FMV - Night at the Camp 2 (evt016_3.cpk)

** Camp **

Resting at camp, you can name your dragon, and then talk to Gash.  
Offer to give him a lift (select "Yes" when offered), as he's helpful 
when attacked in the desert.  You can then ask him whatever you want 
about the desert, and then leave the camp when you're ready.

NOTE:  Always pet your dragon at camp.  You earn "Spirutal Closeness" 
points, and when you've earned enough, you'll receive the Berserk 
"Astral Phantoms" as a reward!  If you don't name your dragon, you 
won't be able to earn points!

** Garil Desert **

** Desert - Worm Lair **

In the worm lair, there are two blocked tunnels; one in the southeast 
corner, and one in the southwest corner.  Fly through the three arches 
near the southeast corner and a red worm will open the passage with 
some Shield Chips inside.  Next, head to the southwest and examine the 
mounds in front of the tunnel.  Surprise, it's a Mid-Boss, the Lathum.  
Once it's out of the way, enter the tunnel and head through it.  

Items in Break Targets:
     Elixir Medis X 1
     D Unit 03 X 1
     Free Action X 2
     Elixir Minor X 1
     Telepathy Shard X 1
Item in ** Secret Worm Passage**:
     Shield Chip X 3
Other:
     Field Map
Unbreakable:
     Sunken Ship (Level 6)
Monsters:
     Nanyd
     Nanyd Queen
     Stryder
     Stryder, Hunter
     Lathum (M)
          TIP:  Just laser it until you find a weak spot (it turns 
red).  You may need to find a Move out of the way (the area becomes 
dangerous), and start shooting until it does a Mucus Shift.  Repeat.

** Desert - Green Oasis **

Once you're in the oasis, just fly around and laser everything in 
sight.  The Kuo Pollen, which will maintain your flying speed when you 
press L in flight, is hidden in one of the plants in the northeast 
corner.
Near the southwest side, there's a baby worm trapped in a whirlpool.  
Free him, and enter the tunnel he creates to grab the Mauler.
Head to the center of the Oasis, activate the ruin, then head to the 
ruin in the northeast corner and break it.  Head back to the Oasis, and 
enter the newly-formed hole to travel through the Underground Passage.

Items in Break Targets:
   2 Dinys Chip X 1
     Berserk Micro X 1
     Elixir Medis X 1
     Elixir Minor X 1
Item in Plants:
     Kuo Pollen X 1
Item in ** Secret Worm Family Passage**:
     Mauler X 1
Other:
     Save Device

Monsters:
     Stryder
     Stryder, Hunter
     Pludger
     Nanyd

** Oasis - Blue Ruins **

Head north and go to the two ruins in the northeast and northwest 
corners of the map.  Access each one, and a whirlwind will clear the 
entrance to the ruins.  Enter the new hole, and you'll be in an 
underground cave and meet the Gigralyph.  Once you've properly 
introduced yourself, enjoy the first dragon transformation and the 
following cutscene.

Items in Break Targets:
     Elixir Medis X 1
   2 Dinys Chip X 1
     D Unit 04 X 1
     Elixir Minor X 1
     Berserk Minor X 1
Other:
     Save Device
Unknown:
     Plants

Monsters:
     Hopper
     Gigralyph (B)
          TIP:  Just shoot it a few times.  The Gigra will then come 
and join it.  Keep hitting it, and suddenly... It transforms!  In its 
Mobile state, just stay behind it building up shots until it brings you 
to the front.  Hit it in the nose quickly with everything you've got, 
then move to the back.  If it brings you to the side, just jump right 
back behind it.
      In Defensive form, just stay to the rear and Chain Laser it.
	Once it's in Complete Form, follow the same battle plan as for 
Mobile form.  Stay to the back, let it bring you to the front, then let 
`em have it.

** Camp **

Nothing much here, just save, play with the dragon, and move on to the 
Caravan.

** Caravan **

Once you arrive, enter the small yellow hut to meet the leader.  You'll 
learn where to go next, and the people in the town will become much 
friendlier.  You can buy items from the purple hut, and then head north 
to the Forbidden Zone.

** Forbidden Zone **

There are eight pieces of the Transporter to access once you arrive, 
scattered around the Zone.  Once you've accessed all eight, access the 
transporter to be transported above the Zone for a battle with 
Craymen's Elite Guard.  Once you've sunk the battleship, watch the 
cutscene, and prepare for your first battle with Azel and Atolm.  Once 
that's over, it's time to change Discs.

FMV - Atolm and Azel (evt029.cpk)

Items in Break Targets:
   2 Stolarium X 1     
   3 Shell Plate X 1
   2 Gipson Lens X 1
     Telepathy Shard X 1
Other:
     Save Device
     Field Map
Monsters:
     Lazara
     Lazara Hunter
     Lazara Skimmer
     Lazara Hammer
     Punisher 
          TIP:  Piece of cake.  Stay behind them until you're gauges 
are full, then swing to the front and use your gun on their weak spots.  
Repeat until toast (two shots per ship, most likely).
     Flagship (M)
          TIP:  Stay to the back, until the homing mine is released, 
then get out of the way (they'll draw you back, do you'll probably have 
to dodge twice).  Once the mine has been released, get back behind 
them.  Attack with Chain Laser for a good wallop.  When they lower 
altitude, stay to the front or back and Chain Laser.
     Atolm Dragon (B)
          TIP:  Stay to the sides; Atolm's laser attacks aren't too 
bad.  For the best damage, head to the rear and shoot his weak spot 
(but don't spend ANY extra time back there or you'll get warped), 
otherwise stick to the sides and use non-Attack Berserks.  At the "Ne-
Rai", this is your cue to either A) get to the front immediately, or B) 
use Vengeance Orbs and get to the back. 

*****END OF DISC ONE*****

*****DISC TWO*****

** Caravan **

Back at the Caravan, head to the large yellow tent and talk to the 
woman inside to get your next destination, the Village of Zoah.

** Village of Zoah **

At night, head to the bar (turn left, go over the stairs, and enter the 
blue doors).  Talk to the bartender, "Pay 20 Dynes", answer "Yes", then 
grill him for information.  Ask about the Empire to receive the Picture 
Board.  Exit the bar, head back to the gates, wait until morning, and 
then go visit Paet.  To find him, go left over the stairs, through the 
tunnel, turn right, go up the incline, go left to the wall, and hang a 
right.  Paet's working on a flying machine, to talk to him for a 
cutscene.  He'll tell you about Georgius, your next destination.

Item from Bartender:
     Elixir Medis X 1
     Picture Board X 1

** Above Georgius **

Head towards the whirlwind, being accosted by various creatures along 
the way.  Once you get close enough, you'll be able to enter.

Monsters:
     Lazara
     Lazara Hunter

** Georgius (with whirlwind) **

Head to the whirlpool and start blasting every Guardian in sight.  Mind 
you don't get too close, or you can be damaged by a stream or attacked 
by a Hellion.  Once you've hit all of the Guardians, the ship will be 
revealed.

Items in Break Targets:
   2 Gipson Lens X 1
Other:
     Save Device
     Field Map
Monsters:
     Hellion

** Georgius (with ship) **

The Ship Parts you're looking for are located directly beneath the 
Ancient Ship, but getting them will make you leave the area, so save it 
for last.  After here, head back to Zoah.

Items in Break Targets:
     Telepathy Shard X 1
   3 Stolarium X 1
   2 Shell Plate X 1
   2 Gipson Lens X 1
     Ship Parts X 1
Unbreakable:
   2 Device (Level 2)
     Device (Level 3)
     Device (Level 4) 
   9 Ship Oar (Level 3)
Other:
     Save Device
     Field Map

** Village of Zoah **

During the day, head back to Paet.  He'll tell you that you got the 
wrong part, so head back to Georgius.

** Georgius **

Surprise, there's now a hole in the side of the ship.  Enter it, sit 
back, and enjoy the cutscene.  Once it's done, you've got an Imperial 
Gunship to deal with.  Once it's done, you've got the Guardian Dragon 
to deal with.  Once that's done, your dragon will transform again, and 
you'll end up back at the camp.

FMV - Inside the ancient ship (evt040.cpk)
FMV - Interrogation  (evt041.cpk)
FMV - Rescue (evt043.cpk)

Monsters:
     Gunship (M)
          TIP:  It's very weak, so just stay to the front and trade 
your Lasers with its Tracers.  It'll go down pretty easily, but there's 
a bigger fight ahead.
     Guardian Dragon (B)
          TIP:  When the plate is closed, stay to the side and build 
energy, using various Berserks (Phantom Slashers seem to work well) or 
shooting it.  After taking damage, it'll open its plate.  This is the 
time to get to the back and hit it hard with your Shots.  Once it goes 
Berserk, just stay at the back and finish it off with your gun before 
you take too much damage.

** Camp **

When you leave camp, Gash will give you the ship parts.

Item from Gash:
     Ship Parts X 1

** Village of Zoah **

Head back to Paet (during daylight hours), watch the cutscene, and get 
your next destination: Uru.

** Uru - Sunken Southern Ruins **

Head due east upon arriving and access the whale.  It'll topple over a 
pillar.  Next, head up the center way past the pillar until you see an 
L-shaped structure in mid-air.  Access the apex of the L three times to 
join the tunnels.  Finally, draw the whale in front of the pillar in 
the center of the ruins by accessing it.  Once it's close enough, 
access it again to have it break the pillar, opening up the tunnel so 
you can enter it.

Items in Break Targets:
   2 Dinys Chip X 1
     Berserk Micro X 1
     Free Action X 1
     Elixir Medis X 1
     Antidote X 1
Monsters:
     Lumid
     Lumid Queen
     Dracolyth (R)

** Uru - Passage **

There's only one path through the tunnels you can take, so take it.

Items in Break Targets:
     Antidote X 2
     Free Action X 3
Other:
     Field Map
     Save Device

** Uru - Deep North **

As soon as you pop up out of the tunnel, surprise!  Craymen's men are 
waiting for you.  Once they're taken care of, there are no random 
monsters, so feel free to explore.  Follow the arches from the entrance 
to the glowing device and access it to get information about the 
Protect Keys.  Follow the arches south to the rock surrounded by four 
others in an X-shape, and access it to get Protect Key 1.  Head back 
through the passage.

Items:
     Protect Key 1 X 1
Monsters:
     Annihilator
          TIP:  Stay away from the Reaper (the big cannon) and hit the 
front when you can.  When the Reaper overheats, just avoid the Bio-
weapons until it's back up, hitting the front when you can.
     Rogue
          TIP:  Extremely weak from the rear.  Laser `em.
     Inferno
          TIP:  Escorts for the Annihilator.  Shoot `em from the rear.

** Uru - Passage **

Just head to the south ruins.

** Uru - Sunken Southern Ruins **

Head to the southwest towards the first seal, and you'll be ambushed by 
Craymen's fleet.  Kill `em, then access the seal.  Head back to the 
passage.

Monsters:
     Annihilator
     Punisher
     Rogue

** Uru - Passage **

Just head to the north ruins.

** Uru - Deep North **

The black ruins will have raised up partially out of the water, and the 
second protect key can be gotten in the east-most set of X-shaped 
rocks.  Get it, then head back south.

Items:
     Protect Key 2 X 1

** Uru - Passage **

Just head to the south ruins.

** Uru - Sunken Southern Ruins **

Head to the southeast towards the second seal, and you'll be ambushed 
by Craymen's fleet.  Kill `em, then access the seal. 

FMV - Activation of the Seals (evt054.cpk)

Uh oh.  Time for a real fight against the guardian of Uru, Drenholm.

Monsters:
     Annihilator
     Punisher
     Rogue
     Inferno
     Drenholm (M)
          TIP:  Vengeance Orbs, get to the side, Prism Laser (take out 
an engine), other side, Prism Laser (other engine).  Once both engines 
are out, Drenholm separates and its lower section becomes vulnerable at 
the rear.  Use the Gun here.  When the top half shoots Lightning 
Needles, get out of the way immediately (unless you've got Vengeance 
Orbs up).  If hit by the Eye Beam, heal yourself quickly to avoid the 
next Lightning Needle/Thunderbolt attack.

** Uru - Sunken Southern Ruins (Transformed) **

Before heading back north through the passage, note the two new break 
targets...

Items in Break Targets:
     Armor Chip X 1
Unbreakable:
     Break Target (Level 4)
Monsters:
     Neo-Stryder
     Neo-Stalker
     Lumid Queen

** Uru - Passage **

The two previously closed doors are now open, but only the northernmost 
is completely open.  Go through it, access the device, then head back 
to the southern section of the passage to get some goodies.  When 
you're done, go to the north ruins again.

Items in Break Targets:
     Elixir Medis X 2
     Elixir Maxis X 2
     Plasma Vortex X 1
     Dinys Chip X 1
     Elixir Maxis X 1

** Uru - Deep North **

The black ruins are now completely out of the water, and the final 
protect key can be gotten in the southern set of X-shaped rocks. While 
you're there, several new items have popped up as well.  Finally, 
access the Black Ruins, watch the cutscene, and battle Azel and Atolm 
again.  Once you've won, both you and Azel head into the ruins, sans 
dragons.  Whoops.

FMV - Entering the Ruins (evt060_1.cpk)
FMV - Azel is Trapped (evt060_2.cpk)

Items:
     Protect Key 3 X 1
Items in Break Targets:
     D Unit 06 X 1
   2 Dinys Chip X 1
     Free Action X 1
     Power Chip X 1
     Speed Chip X 1
     Full Elixir X 1
     Berserk Minor X 1
Monsters:
     Atolm Dragon
          TIP:  Same as before, but first get to the side and take out 
the four protectors he's got around him, starting with the nearest one.  

** Uru Ruins - B1F **

Head north, activate the device to open gate one.  To activate gate 
two, head south and activate the device in the room off the bottom of 
the "loop".  Beyond gate two is the elevator leading down.

Items in Break Targets:
     Elixir Minor X 9
     Flash Chip X 5
     Elixir Medis X 4
     Tri-Burst X 1
     Restore Speed X 2
     Blast Chip X 2
Monsters:
     Small Egg
     Large Egg
          TIP: Small Eggs (green) are anti-shot, Large Eggs (blue) are 
anti-laser.
     Mutant Hopper
     Lucich
          TIP: Mutant Hoppers (green) are anti-shot, Luciches (blue) 
are anti-laser.

** Uru Ruins - B2F East **

NOTE: If you're going for 100% map coverage, you'll want to drop down 
the first two holes you see to B3F, then take the elevator back to B2F.

Head north, watching out for the holes, until you come to the sloping 
section.  You'll hit the prototype dragon room, where you can activate 
a device to drain the water.  Exit the room, and head down.

Monsters:
     Mutant Hopper
     Lucich

** Uru Ruins - B3F East **

Activate the device here to Fill Tank #1 and #2, then take the elevator 
back up. 

Monsters:
     Mutant Hopper
     Lucich

** Uru Ruins - B2F East **

Once you're back, heard to the northern hole to pick up a Berserk 
attack.  Finally, head past the southern hole and down to the dome.

Items in Break Targets:
     Hunting Scythe X 1

Monsters:
     Mutant Hopper
     Lucich
     Mutant Flier
     Slime Feeder

** Uru Ruins - Underground Dome **

You can't exit without the Dome Gate Key, so head through the door.

Other:
     Field Map

** Uru Ruins - B3F West **

Go south to find the device to unlock gate three, then head back north 
to the elevator down.

Other:
     Save Device
Monsters:
     Mutant Hopper
     Lucich

** Uru Ruins - B4F **

The path to the key is (from the start): Right, then Left.  Once you've 
got it, head back up.

Items:
     Dome Gate Key X 1
Items in Break Targets:
   6 Blast Chip X 1
     Free Action X 1
     Free Action X 2
     Restore Speed X 1
     Elixir Medis X 5
     Elixir Medis X 2
     Elixir Maxis X 1
     Elixir Maxis X 2
     Power Chip X 1
   4 Dinys Chip X 1
     Speed Chip X 2
   2 Elixir Minor X 1
Unbreakable:
   9 Break Targets (Level 1)
     Break Target (Level 3)
Monsters:
     Absorbora 
          TIP:  Shoot, then laser them.
     Mutant Flier
     Slime Feeder

** Uru Ruins - B3F West **

Head back to the dome.

** Uru Ruins - Underground Dome **

After meeting and destroying the Energ (piece o' cake), go through the 
dome exit and enjoy the ride...

FMV - Energ's revenge (evt067.cpk)
FMV - Elevator Ride #1 (evt068_1.cpk)
FMV - Elevator Ride #2 (evt068_2.cpk)
FMV - Rescue (evt068_3.cpk)

Monster:
     Asorbora
     Energ (M)
          TIP:  Shoot all four Absorbora, then laser them, hitting the 
Energ.  Three lasers should do it.

** Above the Ruins **

After escaping the ruins, you'll fight Basilus, then say goodbye to 
Azel in another FMV.  After the battle, the dragon will transform a 
third time.  After changing discs, head to the camp.

FMV - Azel leaves (evt072.cpk)

Monsters:
     Basilus (B)
          TIP:  You're safe at his front, but he moves around a lot.  
Stay there and blast `em.  After he attacks with the Absorboras, move 
to the rear and attack his weak spot.  As far as Berserks go, the 
Homing Scythe can be very effective. 

****END OF DISC TWO*****

*****DISC THREE*****

** Camp **

Paet is here, so talk to him to learn about Mel-Kava.  From here, head 
to Zoar.

** Zoah **

Imperial Soldiers are here, so watch their cutscene.  During the day, 
talk to the man wandering around near the entrance to get a Pass.  Head 
to the Holy District, asking for directions to Vaiman's house from the 
gatekeeper before you go.  Head to Vaiman's house, go through the 
doors, and enjoy the cutscene.  Your next destination will become 
clear: the Imperial Air Force Post.  But first, head to the Caravan.

Items: 
     Pass X 1
     1500 Dyne

** Caravan **

Talk to the Hunter, and he'll give you a guide to the base which will 
help explain what you're about to get into. Talk to the shopkeeper, and 
he'll explain that you need a Tobitama secretion to help the sick 
child.  The Tobitamas have just returned to Uru (which people in Zoah 
will mention), so head there for a quick side-quest.

Items:
     Base Guide X 1

** Uru - Sunken Southern Ruins **

Fly around until you find a Tobitama, and get it to follow you by 
accessing it.  Lead it to the nest near the northwest corner of the 
map.  Repeat twice.  One is near the start, one is due south of the 
next, and the last is due east of the nest.  Once you have all three 
back at the nest, they will leave, allowing you to get the Tobitama 
Rock.  Take it back to the Caravan.

Items:
     Tobitama Rock X 1
Items in Break Targets:
     Dinys Chip X 1
     Shield Chip X 2
     Elixir Maxis X 1
     Berserk Medis X 1

** Caravan **

Head to the purple tent, select "Talk" then "Sell Tobitama Stone" to 
the shopkeeper.  Leave the Caravan for now, and head to the Base.

Items:
     Speed Chip X 5
     2000 Dyne

** Imperial Air Force Post **

Stay low, fly around the perimeter, and blast everything in sight.  
Your first objective is to destroy the anchored fleet, but it might be 
a good idea to take all of the crates they're carrying first.  There's 
a treasure trove of items available here, so take full advantage of the 
Empire's bounty.
After destroying most of the anchored fleet, the Behemoth will appear.  
After the Behemoth, the inner wall will come down, and the outer wall 
will appear.  You're trapped, but not for long.  Head to the Control 
Tower and blast all of the break targets on it (6).  The Deathmaker 
then will pop up, so head north to it.  Access it, and defeat it in 
under 7 minutes to save Zoah.

NOTE:  The "Items in Crates" list below is almost assuredly incorrect.  
I don't believe I missed any crates, but I may have counted some of 
them twice.  This may, or may not be, corrected in a later version.

Items in Crates:
  11 Anesthetic X 1
   3 Berserk Minor X 1
   5 Revive X 1
   5 Elixir Minor X 1
   3 Shell Plate X 1
  11 Dinys Chip X 1
   5 Blast Chip X 1
   4 Elixir Medis X 1
   9 Stolarium X 1
   3 Elixir Maxis X 1
   2 Berserk Medis X 1
   2 Full Elixir X 1
   3 Berserk Micro X 1
Other:
     Field Map
     Save Device (inside inner wall)
Monsters:
     Instigator
          TIP:  The Patrol Group will dodge lasers and Tri-Burst shots, 
but individual shots can take out each member.  Of course, the easy way 
is just to Holy Sphere `em.
     Enforcer
          TIP:  These come in pairs.  If you have AGL of at least 100, 
you should be able to wait in the red zone until you have two gauges 
full, then Armageddon them.
     Missile Cruiser
          TIP:  Stay out from in front of it, and save up energy.  It 
will never get a shot off, so this is a great enemy to have a Spiritual 
Type dragon for (i.e. build up 100% BP).  When you're ready, Holy 
Sphere plus one shot to finish it.
     Stinger
          TIP:  Stay to the side, then Holy Sphere.
     Warship (R)
     Plasma Cannon
     Behemoth (M)
          TIP:  Several attacks to the top will stop the sub-cannon 
from firing at you.  Only Berserks (such as Armageddon) do real damage.  
Once you've blown their engines, you'll be attacking from above.  
Vengeance Orbs (Phantom Slashers if you've got `em) are handy against 
the Disintegrator, but you'll need the Dragon's lasers to damage the 
weak spot (it's anti-shot).  When the armor is closed, just wait and 
recharge.
     Deathmaker (B)
          TIP:  Start with an Agility/Attack dragon type.  Watch the 
timer; the only time it doesn't count down is when you bring up the 
menu.  To start, stay to the right and left and take out the base of 
the Deathmaker with lasers.  On "Enemy identified to the right" (or 
left), move to the front or back and take the machine gun hit; it's 
much lighter.  Once both sides are down, take out the center with 
lasers.  After launch, just laser, wait for it to stop spinning, laser, 
etc...  No sweat.

** Village of Zoah **

Head into the Holy District and to the church.  Talk to Paet (he's 
standing in front of it) then head in.  After the cutscene, head back 
to the Liberal District and to Paet's airship.  Talk to Paet to receive 
a letter, and then it will magically become night.  Head back to Paet's 
to watch the FMV.

FMV - The Meeting (evt089.cpk)

The next day, head to Vaiman's house in the Holy District and talk to 
him to receive the Temple Key.  If you want, you can continue talking 
to him to become (or refuse to become) guardian of the city.  What this 
actually affects, I have no idea.  Go to the entrance to the district, 
wait until nightfall, and go to the church.  Enter the door to the 
back, and access the device there.  Watch the cutscene of Mel-Kava and 
Paet coming to your rescue.  Exit the church and head to the entrance 
to the district, wait until morning, wait until nightfall, go back to 
the church's back room, and talk to Paet to receive Paet's report.  

That's basically it for the important things, but as long as you're in 
Zoah, there's a few more things to check out.  In the Holy District 
near Vaiman's house, there's a Bible in the stove.  In the Liberal 
District at night, Enter the dry well and go inside the door on the 
other side, and talk to the child to receive the Amirkhan Ring.  In the 
back room of the house near the well, there's a few items in a back 
room.  In the house with the green door across from the bar (where Aldo 
lives), there's a few more.

Items:
     Letter 1 X 1
     Temple Key X 1
     Paet's Report X 1
     Bible 1 X 1
     Amirkhan Ring X 1
     Recover X 2
     Lamp Oil X 1
     Shield Chip X 1
     Dual Blast Chip X 1

** Mel-Kava **

Fly towards Mel-Kava, and take out the monsters on the way.  
Afterwards, you'll be under it. Keep flying forward, and avoid the 
green swirls that it produces. First off, access and enter the Caution 
area above you.  Fly forward through Mel-Kava and you'll meet the Auto-
Defense System guarding the Reactor.  After taking it out, head back 
out the way you came.  Once you're out, break the two sets of targets 
in front of you.  Fly forward a little more and meet the Photon Cannon.  
After it's history fly forward some more and enter the Central Core.  

Look up, and access the six bridges surrounding the core.  Fly under 
one, fly up, and turn around and break the four pieces of the Reactor.  

Next, you're at the Light Energy Reactor.  Avoid the light particles, 
and blast the reactor.  Hitting the center several times will take it 
out.  

Next, you'll fly up to the deck.  Break EVERYTHING in sight, staying in 
the center of the deck, flying forward as necessary to keep up.  First 
take out the two generators at the back, then the ones on the sides.  
Once they're all gone, enter the reactor in front of you.

In this reactor, break the four generators surrounding the reactor, 
then fly down and bust up the four pieces of the reactor.  Watch Mel-
Kava go down in flames, and relish your victory.  Oops, here comes 
Atolm!  After toasting Atolm, your dragon upgrades to Eye Wing, and you 
get to watch another FMV.

FMV - Rescue of Azel / Destruction of Zoah (evt117.cpk)

Items in Break Targets:
     Recover X 3
Other:
     Save Device
Monsters:
     Lazara
     Lazara Hunter
     Drone
     Protodrone  
          TIP:  Only shoot the Drones/Protodrones that are twirling 
sideways, never the ones twirling towards you.
     Scavenger
     Plasma Spider
     Reactor (M)
          TIP:  Laser the weak spot when the shield is open while 
avoiding its attacks and building up gauge time in the safe areas 
(which rotate occasionally).  Let it come to you; don't try to go after 
it.
     Photon Cannon (M)
          TIP:  Piece of cake.  It's weak point is in the safe area, so 
get there and either laser it (with a strong Attack dragon) or Sniper 
it.
     Atolm Dragon (B)
          TIP:  Go to the front, immediately get out of the way, wait 
for the attack, fly back to the front, shoot it in the weak spot 
(Sniper works great here), get to the side, shoot it in the weak spot.  
After defeating it the first time, Atolm returns with the Orbs.  Again, 
get to the side, take out the side-orbs, then the front and back orbs.  
Get to the front for Ne-Rai, save energy on the sides, swing to the 
back and shoot (Sniper!) when you're fully powered.

** Camp **

Azel is here, but unconscious.  Time for another side trip before 
taking on the Empire.

** Georgius **

Now you've got a Level 4 laser, activate the four power devices you see 
(they'll be pointed out to you as you return).  You'll be pulled 
towards the ship, so enter the back of it.  Inside Shellcoot, access 
the first door ahead of you, then follow the dragon forward through the 
ship, opening doors as you go.  Once you reach the final chamber, 
access the Dragon Crest to get a baby dragon!  Exit the way you came, 
picking up the Dragon Booster on the way out!  If you're feeling 
destructive, you can completely destroy Shellcoot at this time, as you 
no longer need it.  Next, we're heading back to the beginning...

Items in Break Targets:
    2 Ambrosia X 1
      Blast Chip X 1
      Dragon Booster X 1
Other:
      Dragon Crest X 1

** Above the Excavation **

Fly forward, and take the left path.  You'll come across a group of 
birds that can now be accessed.  Access them, and you'll be taken to a 
secret area, the Conana's Nest, where you can get the first D Unit and 
some Ambrosia.  Next, we make a quick stop in Uru.

Items in Break Targets:
     D Unit 01 X 1
     Ambrosia X 1

** Uru - Sunken Southern Ruins **

Remember that previously unbreakable Break Target next to the entrance 
to the tunnels?  The 5th D Unit is in there, so grab it.  You should 
now have 1-6, with six more to go!  If you want a break, head to Camp 
and save your game, but then it's off to battle the Empire!

Items in Break Targets:
     D Unit 05 X 1

** Imperial Air Force **

The battle begins immediately, with four waves of Imperial ships coming 
at you.  Next, you'll battle Grig Orig itself.  Unfortunately, it'll 
repair itself, as you'll see from the following cutscene.  But then, 
Craymen's fleet enters the picture, along with Zastava in the Spectre.  
After his defeat, he'll give you an invitation from Craymen to the 
Tower.  If you wish, head back to the Camp to recoup (and save), and 
then on to the Tower.

Monsters:
     Stinger
     Enforcer
     Punisher
     Flagship Grig Orig (B)
          TIP:  The big hitting Berserks are useful (Hunting Scythe, 
Lightning Storm) until an exhaust port opens. Get to it and Sniper it 
until it's kaput (no longer weak).  Watch the slowing cannons that 
become non-spinning cannons; they'll hit you with some heavy fire.  Hit 
them to get them spinning again.  After defeating it, it will heal 
itself back up completely; this is the end of the battle.
     Spectre (M)
          TIP:  He dodges lasers, but not shots or Berserks.  Just keep 
moving away from the danger areas, and toast him in any way you see 
fit.  Wraith Slashers seem to be the most effective tool by far.

** The Tower **

Just stand back and watch the FMV.

FMV - The Tower (evt122_1.cpk)
FMV - Craymen's Talk (evt122_2.cpk)
FMV - Craymen's Talk 2 (evt122_3.cpk)
FMV - Craymen's Talk 3 (evt122_4.cpk)

** Tower 1F North **

Just enter the door in front of you.

** Tower - Bottom Floors **

Just fly all the way up, and enter the open gate.

Other:
     Save Device

** Tower - 4F **

The tower is sleeping; all "Access" devices are inoperative, so don't 
worry about hitting them.  Take the south passage to the elevator.

Items in Break Targets:
   2 Revive X 1
     Anesthetic X 1
     Antidote X 1
Other:
     Field Map
Monsters:
     Pyro
     Skiff

** Tower - 5F **

Just fly back to the center.

Items in Break Targets:
     Full Elixir X 1
     Berserk Maxis X 1
Monsters:
     Pyro
     Skiff
     Maurauder

** Tower - Hangar 1 **

Fly up to the next entrance.

** Tower - 6F **

Enter the elevator and ride it up.

** Tower - 8F North Passage **

Just fly through the Inner and West passages, and take the elevator up.

** Tower - 9F West Passage **

Fly through the Inner and East passages, and take the elevator up.

Monsters:
     Pyro
     Skiff

** Tower - 11F **

Again, just fly straight through to the exit.

Monsters:
     Pyro
     Maurader
     Skiff
     Stinger

** Tower - Hangar # 2 **

Fly up and into the passage.

** Tower - 12F **

Fly into the elevator and take it up.

** Tower - 13F **

Fly to the exit and leave.

** Tower - Upper Floors **

Fly up, up, up, and meet the Exterminator.  Take it out, watch the FMV 
and the following cutscene.  

FMV - It's a trap! (evt127_1.cpk)
FMV - The Tower Awakens  (evt127_2.cpk)

Other:
     Save Device
Monsters:
     Exterminator (B)
          TIP:  You're safe up top... for a while, anyway.  Here's the 
plan:  Fly up top, wait two gauges, Vengeance Orbs/Astral Phantoms, 
wait three gauges, fly to the bottom, Sniper the weak point, take the 
missile hit, repeat.  

**** END OF DISC THREE ****

**** DISC FOUR ****

** Caravan **

Head to the Caravan, as there's no place left to go.  There's a Seeker 
who wants to talk to you with a message from Gash.  He'll tell you 
about the Seeker's Stronghold, your next destination.

Items:
     Seeker Map X 1

** Seeker's Stronghold: Camp **

Allow Gash to care for Azel (select "YES"), and head into the 
stronghold.  Find Gash and talk to him.

FMV - Talking with Gash (evt134_1.cpk)
FMV - The Seekers' Plan (evt134_2.cpk)
FMV - The Divine Visitor (evt134_3.cpk)

Next, re-enter the stronghold and go visit Zadoc.  He's upstairs, the 
first door on your right after the ramp.  You'll get a lot of 
information, as well as the Diary.  Ask about Zoah and receive the 
Memory Report.  Check the shelves for a book about the Tower.  Next, 
head into the room with the red door across from Zadoc's room and watch 
the FMV.

FMV - Azel's Awakening (evt135.cpk)

Next, head to the shop (upstairs, purple door) and pick up the Assassin 
(sell what you need, including the Sniper, to get it).  Finally, head 
to the Observation Deck (downstairs, underneath the ramp, furthest 
door).  

FMV - Grig Orig Approaches (evt137.cpk)

Head back to the Camp, and head out of there to the Forest!

Items:
     Old Diary X 1
     Memory Report X 1
     Tower Report 3 X 1

** Forest of Zoah **

Fly north until you see a hole on your left.  Enter it, and you'll be 
inside the Forest.  

** Inside the Forest of Zoah **

The inside is a maze of trees, and you'll need to find the bases of 
eight plants and access them to shut them down.  Explore this area all 
you want; there are no monsters to bug you!  When you're done, head 
back out through any of the three entrances.

Items in Break Targets:
     Telepathy Shard X 1
     Shell Plate X 1
   2 Elixir Maxis X 1
     Gipson Lens X 1
     Olfactory Lobe X 1
     Bone Slasher X 1
     Berserk Medis X 2
     Berserk Medis X 1
     D Unit 09 X 1
     D Unit 10 X 1
Unbreakable:
     Door (Level 6) 
Other:
     Save Device

** Forest of Zoah **

Now you can safely fly around.  The large plants, the Arangata, are 
scattered around the forest, and they're invincible if you didn't take 
out their bases. Fly north towards Grig Orig, smashing the plants as 
you go.  Destroy the Infested Grig Orig, and your dragon makes the 
transformation to Arm Wing.  Now, let's take a quick side-trip to the 
Caravan, which has camped in the Forest.

Monsters:
     Lazara
     Lazara Hunter
     Protodrones
     Arangata (M)
          TIP:  You must first take out the plant's base in the Forest 
below.  Once its base is dead, just laser it, as it's helpless.
     Infested Grig Orig (B)
          TIP:  At the "Discharge Talon", the blob will release two 
talons and have a third opening that is now weak.  Watch where the 
talons are released, then head to the weak opening at hit with the 
Assassin.  Take three shots: one at each talon, then at the opening.  
If you have an Agile dragon, you may be able to get two shots on the 
discharger at once.  Once the blob is down, you'll need to take out the 
cannon.  Stay to its side, build energy, once you're full, hit it with 
the Assassin three times, repeat.  Get out of the way on "Charge 
Energy".  If hit with a parasite, heal yourself (Recover Berserk or 
Restore Speed Item) quickly.  Once the cannon opens the blah, Vengeance 
Orbs, stay at the front, keep shooting and recharging you Orbs on each 
hit.

** Caravan **

If you got the medicine for Enkak earlier, talk to the hunter at night 
to get a Berserk Vampire.  Next, back to the stronghold.

Items:
     Berserk Vampire

** Seeker's Stronghold **

Go in and talk to Gash, and you'll learn of Azel's disappearance.  Time 
to go to...

** Underground Ruins of Uru - B1F**

Fly through and take the elevator down.

** BF2 East **

Take the south-west path and head through the door to the underground 
dome.

** Underground Dome **

Go through the west door.

** B3F West **

Go north to the elevator and take it down.

** B4F **

Hang a right and take out all of those Break Targets you couldn't with 
the Floater!  Turn around and head back up.

Items in Break Targets:
     Blast Chip X 1
   4 Dual Blast Chip X 1
   2 Dinys Chip X 1
     Elixir Maxis X 1
     D Unit 08 X 1

** B3F West **

Go east to the door and exit.

** Underground Dome **

Go through the north door; you couldn't get there with the floater, but 
you're flying now!

** B2F North **

There's a lot of information about the Light Wing dragon and Azel here 
to access in the six devices.  Hmmm...  Fly forward to the last room 
and you'll find Azel, but break the target there before you fly too 
far, or you'll have to come back later if you want the Ambrosia!

Items in Break Targets:
     D Unit 07 X 1
     Ambrosia X 1
Monsters:
     Mutant Hopper
     
** Camp **

You'll talk with Azel here, and when you're done, head back to the 
Uru for a few more items.

** Underground Ruins of Uru - B1F**

Fly through and take the elevator down.

** BF2 East **

Head all the way north until you reach the hole in the floor.  Enter
it and go to a new area!

** B?F **

A floater is on the floor; access it to enter the area.  Going north 
(right) will net you Armor Chips.  Go south, then north (L, R) for 
Shield Chips.  South, south, north (L, L, L) for Power Chips; South, 
south, south, south (L, L, R, R) nets you Speed Chips.  All of these 
paths end in a hole that drops you back to B3F East, with dragon.  
Finally, going South, south, south, north (L, L, R, L) goes to B??F, 
the next secret level.

Items in Break Targets:
     Armor Chip X 3
     Shield Chip X 3
     Power Chip X 3
     Speed Chip X 3

** B??F **

Break the targets, and drop through the hole.

Items in Break Targets:
     Bone Slasher X 1
   3 Dual Blast Chip X 1
     Olfactory Lobe X 1
     Berserk Maxis X 1

** B3F East **

You've got your dragon back (whew!).  Take the elevator back up.

Monsters:
     Absorborac (R)

** B2F East **

Take the south elevator back up.

** B1F **

Exit the ruins through the North passage, and head to the stronghold.

** Seeker's Stronghold **

Talk to the woman as you walk in for another FMV.

FMV - Sending the Souls of the Dead (evt144.cpk)

Stop back by Zadoc's for another book.  When you're ready, leave and 
head for the Tower!

Items:
     Tower Report 2 X 1

** Tower - Upper Floors **

Fly down, and the Tower's defense system will activate.  Try accessing 
the doors twice, then take the east door.

** Tower - 15F East 1 **

Fly through and take the elevator down.

** Tower - 14F East **

Fly through and take the elevator up.

Items in Break Targets:
     Berserk Maxis X 1

** Tower - 15F East 2 **

Fly forward activate the device to access Rotor Pile #1.  Return the 
way you came.

** Tower - 14F East **

Fly through and take the elevator down.

** Tower - 15F East 1 **

Fly through and exit.

** Tower - Upper Floors **

Fly down, access the Rotor Pile, fly down to the next set of doors, and 
enter the East door.

** Tower - 14F East **

Grab the Elixir and head back out the way you came.

Items in Break Targets:
     Elixir Maxis X 1

** Tower - Upper Floors **

Now enter the North door.

** Tower - 14F North **

Grab the stuff and Tah-Dah!  Assuming you collected all 12 D Units, you 
now have a Light Wing Dragon!  Note that you can no longer change the 
Dragon's Ability, but it's not that important for the time being.  Head 
back out the way you came.

NOTE:  If you missed a unit, don't panic.  You'll be able to get them 
later.

Items in Break Targets:
     D Unit 11 X 1
     D Unit 12 X 1

** Tower - Upper Floors **

Now enter the West door.

** Tower - 14F East **

COMPASS ALERT!  Despite the fact that you're in the west tunnel, this 
area is labeled 14F East!  Don't panic, it's just a translation 
oversight.  Check the map to make sure you are where you think you are, 
fly through, activate the Rotor Pile #2, and exit.

** Tower - Upper Floors **

Fly down, access the next Rotor Pile, fly down to the next level, and 
enter the door.

** Tower - 13F **

Fly through and take the elevator down.

** Tower - 12F **

Get ready for a fight, fly through, and exit the door there.

** Hangar 2 **

You'll immediately battle the Twin Guardians, after which head out the 
lower door.

Monsters:
     Twin Guardians (M)
          TIP:  Wait, and it will quickly split into two pieces, one of 
which is anti-shot.  Get behind this one and laser it until they both 
fall.  Vengeance Orbs can help absorb a few of the blows you take from 
their attacks.

** Tower - 11F **

This is where it gets interesting.  Starting on this level, there are 
motion sensors stationed throughout the rooms.  Trip one, and you'll be 
attacked once then randomly until you can turn off the alert by 
accessing the large Alert Monolith stationed on the same floor.  If you 
don't feel like turning it off, you'll be attacked randomly until you 
leave the floor.  If you return to the floor, the alarms will still be 
on, but they do not carry over to other floors.

In the first room you come to, there's a sensor that you can't help but 
trip.  Once you do, just fly forward until you find the Alert Monolith 
and access it to deactivate the alert.

Next, you'll run into a strange spinning-docking machine.  If you 
access it right as it stops spinning, it will clear the path for you.  
Mis-time it, and face a Sentinel.

Keep flying forward until you reach the elevator.

Monsters:
     Scorpitara
          TIP:  A single shot from an Assassin will kill them.
     Sentinel
          TIP:  Move, wait for it to spin toward you (filling up a tiny 
portion of your gauge), repeat. Laser when you get a gauge full.

Other:
     Save Device

** Tower - 9F East Passage **

Fly through to the exit, watching out for the various tricks and traps.

Monsters:
     Scorpitara
     Sentinel

** Tower - Middle Floors **

Fly down one level, rotate the bridge twice, and enter the newly 
exposed door.

** Tower - 9F North Passage **

Fly through, break the pylons, and head down the hole.

** Tower - 8F North **

Get the stuff, then take the elevator back up.

Items in Break Targets:
     Berserk Medis X 1
     Elixir Maxis X 1

** Tower - 10F **

Fly through and exit.

** Tower - Middle Floors **

Fly down one level, rotate the bridge twice, and enter the newly 
exposed door.

** Tower - 9F West Passage **

Fly through and take the elevator down.

** Tower - 8F West Passage **

Fly through the Inner and East Passage, then break the pylons in the 
far room and exit through the hole.

** Tower - 7F East **

Fly through and take the elevator up.

** Tower - 8F East **

Fly through and access the pylon control, break the pylons, and fly 
through the hole.

** Tower - 7F South **

Fly through and take the elevator up.

Items in Break Targets:
     Full Elixir X 1

** Tower - 8F West **

Fly to the middle room, access the pylon control, break the pylons, and 
fly through the hole.

Items in Break Targets:
     Full Elixir X 1

** Tower - 7F South **

Fly through and take the elevator back up.

Items in Break Targets:
     Berserk Medis X 1

** Tower - 8F West **

Now go to the bottom of the three rooms, break the pylons, and fly 
through the hole.

** Tower - 7F South **

Fly through and take the elevator back up.

** Tower - 8F West **

Finally, go to the top of the three rooms, break the pylons, and fly 
through the hole.

** Tower - 7F East **

Access the Rotor Pile #3 control then exit out of the passage.

Items in Break Targets:
     Ambrosia X 1
     Tri-Blast Chip X 1
Other:
     Save Device

**  Tower - Middle Floors **

Fly up, access the Rotor Pile #3, fly back down one level (to 8) and 
enter the open passage.

** Tower - 8F North Passage **

Take the elevator down.

** Tower - 6F **

Get ready for a fight, then exit the passage **

** Hangar 1 **

You'll immediately face the Battle Droid, which you'll toast quickly.  
Fly through the lower door when you're done.

Monsters:
     Battle Droid (M)
          TIP:  This thing packs a wallop, so Vengeance Orbs yourself, 
then Assassin the droid's weak spot (its backside) to death.

** Tower - 5F **

Avoid the alarm system, fly through and take the elevator down.

Monsters:
     Scorpitara
     Sentinel

** Tower - 4F **

Avoid the alarm system, fly through, enter the room and activate the 
Rotor Pile #4 control, then exit the passage.

Monsters:
     Scorpitara
     Sentinel

** Tower - Bottom Floors **

Fly down, access the Rotor Pile #4 to stop it, fly down to the next 
level and enter the door.

** Tower - 3F **

Fly around, gathering items and accessing the Rotor Pile #5 control, 
then exit.  The alarms are getting trickier here, the control is in the 
southern hall and surrounded by motion sensors.

Items in Break Targets:
   2 Full Elixir X 1
   2 Tri-Blast Chip X 1
     Elixir Maxis X 1
     Flash Chip X 1
     Berserk Maxis X 1
Monsters:
     Scorpitara
     Sentinel

** Tower - Bottom Floors **

Fly down, access the Rotor Pile #5 to stop it, fly down to the next 
level and enter the door.

** Tower - 2F **

Fly through, access the Right Gate and Left Gate controls, go through 
the right gate, get the Berserk Micros, take the elevator up.

Items in Break Targets:
     Speed Chip X 1
     Armor Chip X 1
     Shield Chip X 1
     Power Chip X 1
     Berserk Micro X 40
Monsters:
     Scorpitara
     Sentinel

** Tower - 3F **

Access the Rotor Pile #6 Control, turn around, and take the elevator 
back down.

** Tower - 2F **

Fly out of the Right Gate and hang a left, fly through the Left Gate, 
and take the elevator up.

Items in Break Targets:
     Full Elixir X 1

** Tower - 3F **

Break the target, turn around, and take the elevator back down.

Items in Break Targets:
     Berserk Vampire X 1

** Tower - 2F **

Exit back out to the center of the Tower.

** Tower - Bottom Floors **

Fly down, access the Rotor Pile #6 to halt it, and fly to the bottom.  
SAVE YOUR GAME HERE!  You are now through the Tower, and ready to face 
Sestren.  There are two doors: the one to the north leads to Sestren.  
The one to the east leads to the express elevator.  I suggest the 
later, as there's still a lot to do!

Other:
     Save Device

** Tower - 1F East **

Fly through and take the elevator to the top.

** Tower - 15F West **

Fly through and exit through the door.

** Tower - Upper Floors **

Fly up and exit through the ceiling.  It's time to go treasure hunting!

** Valley **

Remember all those fans in the Valley?  Take `em out!

Items in Fans:
     Coolia's Dung X 1
     Gem Stone X 1
     Albertson Fan X 1
     Tri-Blast Chip X 1
     Macran Jewel X 1

** Garil Desert - Worm Lair **

Head to the sunken ship and blast it.  After that, enter it and get the 
Plasma Swarm!  Exit, then head to the Forest of Zoah.

Items in Break Targets:
     Plasma Swarm X 1

** Forest of Zoah **

Pick a tunnel to the inside of the forest and enter it.

** Inside the Forest of Zoah **

Fly to that door you couldn't open earlier and open it!  

** Forest of Zoah - Red Ruins **

There are four spinning targets surrounding the ruins; break them to 
create four doorways into the ruins.  Enter through the south-facing 
door and access the statue, and do the same through the east-facing 
door.  The ruins will then rise out of the Forest, creating a passage 
to the Blue Ruins in the Desert, only now at night.  (What is the 
purpose of this?  Anyone?)  Go through the west door, access the device 
there, and the Dragon will transform to Solo Wing, the dragon's true 
form!  There's a similar device through the north door, but it doesn't 
appear to be active (Anyone?).  Finally, exit the ruins through one of 
the tunnels.

Items in Break Targets:
     Golia Pod X 1
   2 Berserk Maxis X 1
     Gipson Lens X 1
   2 Full Elixir X 1
     Golia Shell X 1
     Golia Fang X 1
     Olfactory Lobe X 1
     Golia Tail X 1
     Bone Slasher X 1

** Forest of Zoah **

Just south of the southwest tunnel into the Red Ruins, there's a plant 
you can access twice to receive the Villatuya Fruit, which increases 
maximum speed!  Just do a roll to boost your speed up to a fourth 
level.  That's all of the goodies I know about; on to the Tower!

Items:
     Villatuya Fruit X 1
Monsters:
     Glide Dragon
     Golia Tracker (R)

** Tower - Upper Floors **

Enter the west door.

** Tower - 15F West **

Take the elevator to the bottom.

** Tower - 1F East **

Exit through the door.

** Tower - Bottom Floors **
 
Exit through the north door.

** Tower - 1F North **

Take the elevator down.

FMV - Azel activates the portal (evt152.cpk)
FMV - Transport / Destruction of the Tower (evt153.cpk)

** Sestrel **

Five Dragons, five battles.  Heal up before each battle, then access 
the active one to fight.  A Spiritual/Agility Dragon is the most 
effective here, as long as you're quick to heal yourself.  After 
they're done, heal up, then access Sestrel.

FMV - Flashback #1 (evt155_1.cpk)
FMV - Flashback #2 (evt155_2.cpk)
FMV - Flashback #3 (evt155_3.cpk)
FMV - Flashback #4 (evt155_4.cpk)
FMV - Flashback #5 (evt155_5.cpk)

Kill Sestrel.

FMV - The Divine Visitor revealed (evt160_1.cpk)

Press any button to continue (or just wait).

FMV - End (evt160_2.cpk)

FMV - Waiting for Edge (evt161_1.cpk)
Credits
FMV - Azel's Journey (evg161_2.cpk)

Monsters:
     Anti-Basic Wing (M)
          TIPS:  Stay to the side, take the laser hits.  Berserker Rage 
gives a lot of bang for the buck, but two shots from the Assassin, 
while not as cool, are slightly more damanging.
     Anti-Valiant Wing (M)
          TIPS:  Will go into Defense mode.  Same as before: Stay to 
the side, take the laser hits.  Berserker Rage gives the most bang for 
the buck.
     Anti-Stripe Wing (M)
          TIPS:  Will go into Attack mode. Stay to the rear, take the 
laser hits. Berserker Rage gives a lot of bang for the buck, but two 
shots from the Assassin, while not as cool, are slightly more 
damanging.
     Anti-Panzer Wing (M)
          TIPS:  Will go into Agility mode. Stay to the rear, take the 
laser hits. Berserker Rage gives a lot of bang for the buck, but two 
shots from the Assassin, while not as cool, are slightly more 
damanging.
     Anti-Eye Wing (M)
          TIPS: Will go into Spiritual mode.  Shield (not Vengeance 
Orbs), Assassin/Berserker Rage to attack.
     Sestrel (B)
          TIPS:  The final boss.  Shoot four orbs for four flashback 
movies.  Then, use some Chips (Speed, Power, Armor, Shield) and build 
three gauges.  Shoot the fifth orb, and hang on.  Berserker Rage or 
Assassin to attack the weak spot.  Sestrel will transform to a new 
state after a while.  Shield/Astral Phantoms/Vengeance Orbs to protect, 
Berserker Rage/Dragon Phoenix to attack.  Ambrosia (you did save some, 
didn't you) is perfect for healing.   

** Play Result **

Here your statistics for the game are ranked.  Following this 
walkthrough, here's what I received:

---
Clear Model:  Dragon Solo Wing
Total Flight Distance:    1311.7KI  
Field Map Coverage Rate:   100.0%     
Target Destruction Rate:    96.9%
Enemy Data Collection Rate: 94.5%
Spiritual Closeness Points:   56

"Your quest shall live forever in myths and legends"
Picture:  Close-up of Azel in the wall where she was found
---

Other texts:
"You have had the adventure of a lifetime"
"There is much you have yet to uncover" (unsure about this one 
verbatim)

After viewing your results, you can save you game - do so!  Loading 
this game allows two new features: The Dragon Models list (found in the 
Display Data on Defeated Enemies Menu) and the Box Game.

** Box Game **

If you Continue the save game after completing the game, a new item on 
the World Map appears: Box Game.  There are three locations (mini-
games) here to play!

** Fleet on the Lake **

You're back on the lake, attacking the Imperial Air Force Base!  You've 
got 3 minutes to rack up as many points as possible.

** Dermot's Ranch **

Ummm...  You're a baby dragon with three other babies at a Camp.  I'm 
not sure what the point of this one is...

** Ancient Valley **

It's a race through the valley.  I managed a 36.532, if you care...

-------------------------------------------------------------

IV. Other Things To Do
----------------------

There are a few other things to do in Zoah I missed originally
in the walkthrough.  Note that I haven't verified all of these,
but I do believe they're real.

From Bert Chang:

There is a time when you visit the fat watchman at his house and he
asks if you can spare some money. If you do, later on (after you 
get he pass to the Holy District) he will say he doesn't have the 
money to pay you back but you can take something from his house. 
You can take some chips (I forget which kind), Dragon Book 2, or 
an item you can sell (I think it was an Olfactory Lobe). Dragon 
Book 2 is an item with information about the dragon rider from 
Panzer Dragoon II Zwei.

There's a time when you visit the old hunter at his house and he 
gives you a hunters' quiz. I don't remember the questions but they 
were based on monsters you fought very early in the game (in the 
valley and desert). The answers can be found by reading the 
information on defeated enemies. If you get them all right, you get
a Tri-Shot. I think you get a few chips if you don't.

When Paet invites you to his house, go to the Holy District at 
night. To the left of Vaiman's house, there appears to be a dead 
end but if you look up you'll see a ladder and find Paet's room 
(he explains why the stairs are blocked in Vaiman's house). Here 
you can get Dragon Book 3.

If you keep talking to the girl from the Holy District, she will 
eventually give you some Zaal Nuts or Zoah Harvest(I forget which 
one) and an Aronak Unit. The unit will eventually appear at the 
camp and plays the ending and opening theme music of Panzer 
Dragoon II Zwei. I read somewhere you might need a PDIIZ saved 
game file to get the Aronak Unit.

If you keep talking to the man in the Holy District (the one that 
is in the same area as the girl) he will eventually sell you some 
Zaal Nuts or Zoah Harvest (I forget which one). Also, if you have 
a Macran Jewel, he will buy it for a large amount of money.

-------------------------------------------------------------

V. Lists
--------

MONSTER LIST (99/105 verified by me, 94.5%):

Pure Type Monsters:

Lazara
Lazara Hunter
Lazara Hammer
Lazara Skimmer
Hellion
Atolm Dragon (B)
Guardian Dragon (B)
Drenholm (M)
Atolm, Orbs (B)
Scavenger
Drone
Protodrone
Photon Cannon (M)
Plasma Spider
Reactor (M)
Atolm, Ancient (B)
Atolm, Orbs II (B)
Glide Dragon
Golia Tracker (R)
Arangata (M)
Infested G.O. (B)
Sentinel
Scorpitara
Twin Guardians (M)
Battle Droid (M)
Anti-Basic (M)
Anti-Valiant (M)
Anti-Stripe (M)
Anti-Panzer (M)
Anti-Eye (M)
Sestren (B)
Sestren Morphic (B)
Sestren Exsis (B)

Mutated Monsters:

Pattergo
Pattergen
Gelata Urchin
Magnata Urchin
Baldor
Baldor Queen (M)
Arachnoth (B)
Nanyd
Nanyd Queen
Stryder
Stryder, Hunter
Hopper 
Pludger
Lathum (M)
Gigralyph (B)
Gigra (B)
Hunter Gigra (B)
Fighter Gigra (B)
Swift Gigra (B)
Lumid
Lumid Queen
Neo-Stryder
Neo-Stalker
Dracolyth (R)
Small Egg
Large Egg
Mutant Hopper
Luchich
Mutant Flier
Slime Feeder
Absorbora
Energ (M)
Basilus (B)
Absorborac (R)
Kolba (R) - Unverified - Found in Uru near Tobitama nest
Sand Mite (R) - Unverified - Found in the Desert

Imperial Forces:

Gunship (M)
Instigator
Missile Cruiser
Plasma Cannon
Enforcer
Behemoth (M)
Deathmaker (B)
Warship (R)
Stinger
Punisher
Grig Orig (B)
Raider
Pyro
Skiff
Marauder
Exterminator (B)
Battle Cruiser (R) - Unverified - Found in Imperial Air Force Post

Craymen's Fleet:

Punisher
Flagship (M)
Rogue
Inferno
Annihilator
Spectre (M)

DRAGON LIST:

Basic Wing     You start the game with this dragon.
Valiant Wing   Obtained after defeating the Gigra.
Stripe Wing    Obtained after the battle at Georgius.
Panzer Wing    Obtained after defeating the Basilus.
Eye Wing       Obtained after defeating Atolm a third time.
Arm Wing       Obtained after defeating Infested Grig Orig.
Light Wing     Obtained after collecting all D-Units.
Solo Wing      Obtained after merging with the baby Dragon.

EXTRA CLASS BERSERKS:

Energy Prism
     Obtained at Valiant Wing upgrade.
Plasma Vortex
     Obtained from a break target in Uru - Passage.
Hunting Scythe
     Obtained from a break target in Uru Ruins - B2F East.
Plasma Swarm
     Obtained from a break target in the Sunken Ship in Garil Desert 
     Worm Lair.
Astral Phantoms
     Obtained at a camp after petting your Dragon enough times.

D-UNIT LOCATIONS:

All D-Units are located in Break Targets, scattered throughout the 
globe.

01: Above Excavation Site - Access the birds (cannot be done before 
defeating the Arachnoth)
02: Valley - Canyon Deep Gulch - inside tunnel
03: Garil Desert - Worm Lair
04: Garil Oasis - Blue Ruins
05: Uru - Sunken Southern Ruins 
06: Uru - Deep North - This is hidden in ruins southeast of the 
entrance to the passage, only accessible after you've been inside
the ruins.
07: Underground Ruins of Uru - B4F - requires Dragon 
08: Underground Ruins of Uru - B2F North - requires Dragon
09: Inside the Forest of Zoah 
10: Inside the Forest of Zoah
11: Tower - 14F North
12: Tower - 14F North

UNKNOWN THINGS:

These are a few of the things I still don't know about...  If you can 
help, please feel free to write!

*  The remaining three monsters and their locations, and exact 
locations of the three unverified monsters.
*  The purpose of the passage to the Garil Desert from the Red Ruins in 
the Forest of Zoah.  It's night in the desert when you use the passage.  
Is there any difference if you break the sunken ship at night instead?
*  The remaining %age of Target Destruction Rate.  This appears to 
apply only to Break Targets or other targets containing items, not just
empty targets (i.e. destroying Shellcoot).  Did I miss an non-map area 
somewhere?
*  Dermot's Ranch.  What's up with this?

-------------------------------------------------------------

VI.  Administrivia
------------------

Thanks go to Scott Smith, Gordon Vink, and Rich Reinblatt who all
simultaneously added the info about the worm passage in the Garil 
Desert.  

Thanks to Bert Chang for the three new monsters and the Zoah 
information.

Thanks to Mark Camron and George Lu for the info on the new floors 
in the Uru Ruins.

Unpublished work copyright 1998 Jeff Veasey.  All rights reserved.

You have explicit permission to reproduce this document for your own, 
non-commercial, private use.  This document may be reproduced posted 
locally on internet sites without explicit permission, provided the 
file is not altered in any way and proper credit is given to the 
author.  Altering of this document or inclusion in printed or other 
forms is expressly prohibited without prior written consent of the 
author.

-EOF-

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