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FAQ/Walkthrough by EnemyZero
Version: 1.0 | Updated: 10/31/02
Panzer Dragoon Saga for Sega Saturn FAQ/Walkthrough.version 1.0 October.31.2k2 www.enemyzero.com Created by EnemyZero of EnemyZero Online. This document is copyrighted with ALL rights reserved 2002 by EnemyZero Online and is exclusive to www.gamefaqs.com and www.enemyzero.com for all time. ANY unauthorized use, copying, distribution, or anything else like that is a violation of copyright laws and is punishable. Private use ONLY. If you have anything to add, any corrections or error reporting, or suggestions then email them to firstname.lastname@example.org. I can't guarantee a reply to every email but if I do use any of your info in the FAQ full credit will be given. ------------------------------------------------------------------------------ //table of contents// ------------------------------------------------------------------------------ I...Foreword Ia...Update/Revision history Ib...Credits II...Story analysis IIa...Storyline IIb...Panzer Dragoon timeline III...Lists IIIa...Items IIIa1...D-unit item locations IIIa2...Healing/Recovery items IIIa3...Misc. items IIIa4...Unsellable items IIIb...Edge's Guns IIIc...Enemies IIIc1...Pure Life Forms IIIc2...Mutated Life Forms IIIc3...Imperial Forces IIIc4...Craymen's Fleet IIId...Berserks IIId1...Attack Class Berserks IIId2...Spiritual Class Berserks IIId3...Defense Class Berserks IIId4...Agility Class Berserks IIId5...Full-Gauge Class Berserks IIId6...Extra class Berserks IV...Walkthrough Disk 1 Walkthrough IVaD1-IVmD1 Disk 2 Walkthrough IVaD2-IVqD2 Disk 3 Walkthrough IVaD3-IVkD3 Disk 4 walkthrough IVaD4-IVrD4 V...The Hunter's Quiz Va...Against Baldor, where is it safe? Vb...How do you hurt a Lathum? Vc...What makes a Nanyd Swarm scatter? Vd...Name a characteristic of the Lazara. Ve...Which do not live in the Valley? Vf...What is summoned by a Pludger? Vg...What is the Horned Stryder's attack? Vh...Magnata or Gelata, which is stronger? VI...Secrets and Extras VIa...Box game VIa1...Ancient Valley VIa2...Dermot's Ranch VIa3...Fleet on the lake VIb...Enemy data manipulation VIc...Extra dyne at the start of the game VId...Aronak Unit VIe...South Park reference VIf...John Woo reference VIg...Dragon Model list VII...Closing ------------------------------------------------------------------------------ I...Foreword ------------------------------------------------------------------------------ With the imminent release next year of Panzer Dragoon Orta for the Xbox I've decided to revisit the classic Panzer games with some new EnemyZero Online faqs (not that the old ones are bad, CjayC's for Saga helped me out immensely back in the day). The Panzer series is one of my favorite series of all time and I wish more people would have experienced it's universe... hopefully the rumors that Sega will remake the games for the Xbox are true. These Panzer Dragoon guides are designed to be the ULTIMATE source for info on the games including the most complete storyline info. ANY HELP FROM THE PANZER DRAGOON COMMUNITY WOULD BE GREAT. Email any storyline info that I may have missed, with everyones help maybe we can start to complete the Panzer Dragoon timeline that's been neglected since Team Andromeda disbanded. Ia...Update/Revision history Version 1.0 - October.27.2k2 - Initial release. Ib...Credits - A special thanx to everyone listed. Panzer Dragoon Academy - http://www.sun-inet.or.jp/~dds552/PDA/top.html for a lot of the storyline info. Site is only available in Japanese. ------------------------------------------------------------------------------ II...Story analysis ------------------------------------------------------------------------------ The best part about the Panzer series to me is the storyline of each game and how they intertwine with each other. I don't believe any other company would make a relatively short game like the Panzer games and take the time to flesh out such an awesome setting and universe. Every last detail has been worked out and they even made a timeline that goes back about 90 years BEFORE any of the games. The storylines for all the games are extremely intricate and best of all, emotional...even the shooting Panzers. I only hope the legacy can live on with MULTIPLE new Panzer games (after Orta) including a new RPG (like Saga) so we even get to see more of the universe I love so much... IIa...Storyline **SPOILER WARNING - YOU HAVE BEEN WARNED** I will NOT, I repeat, NOT describe the storyline of the game like in my other Panzer Dragoon FAQs, just the beginning and maybe the ending. If there is anything to explain, like theories, I will put it in the walkthrough itself, near the section it's revealed. I do NOT believe in ruining RPG storylines for people so I will not go into any storyline detail during the walkthrough except for stuff you probably wouldn't know otherwise. Thousands of years have past since a once thriving human race was pushed to the edge of extinction by their own bio-weapons, genetically altered creatures of their own creation who eventually turned against them. Humans live in constant fear and struggle with the creatures endlessly, just trying to regain some of their lost power. ***Panzer Dragoon Zwei happens around this time*** It was a losing battle until one day a faction of the humans, known as the Imperials, found the secret weapon they hoped would give them the upperhand once again...the Tower. The Imperials then used the ancient weapons and devices inside the Tower to drive back some of the creatures and regain some of their lost ground in the war for humanity. The Imperials became power hungry however and used the weapons found within The Tower against the other surrounding nations with a goal nothing short of world domination. Other nations eventually found ancient weapons of their own and a seemingly endless series of wars took place. ***Panzer Dragoon Ein (one) happens around this time*** Eventually the Empire created an Academy to study the ancient relics at their new capital (the old capital city of Teito was destroyed in the last dragon encounter years earlier) and had completed work on it's invincible flying flagship, the Grig Orig. Later at the 4th Excavation Site of the Empire, a young Imperial named Edge was in a small group of men who’s job was to guard the site. He wasn't happy about guarding it and didn't even know why they were assigned to guard it but he was with friends including his Captain who had raised Edge as his son and was secretly saving money for a good schooling for him. Suddenly an ancient monster attacked from inside the site and Edge, showing no fear, jumped into the fray to save his companions. After dueling with the beast, his back was against a wall with the only way out through the vicious beast ahead. Quickly raising its enormous claw in the air, the monster shot its extendible claw out at Edge barely missing him and crumbling the wall behind him. In a bright flash of luminous white light Edge and the monster were stunned momentarily. Images rushed into Edge's head of a beautiful but surreal girl and as he turned his head he saw...her... His friends quickly yelled to him to snap him out of the trance he was in as the monster was creeping forward again. Quickly turning Edge, grabbed a rocket launcher and shot the bridge the monster was walking on, sending it crashing into the black abyss below. Gathering up his wounded friends and Captain they immediately headed for the exit. Upon entering the vast sunlight a gun shot rang out and Edge watched as his Captain fell motionlessly to the ground. He looked up and saw 3 Imperial soldiers, one of them a General, defiantly standing in front of them with a fleet of black ships in the air. A fellow hunter and friend of Edges was shocked and ran up to the men questioning what was going on. Why were Imperials attacking Imperials? Before any answer could be given he was shot dead. Now irate, Edge ran up to the men not understanding anything that was going on and was about to die in the same ruthless way his friends were but the mysterious General stopped his associate. The Imperials walked past Edge and headed for the blackness of the mine when Edge cryptically said something was in there. The General, turning his head to Edge, emotionlessly said "You saw her?" but as Edge was about to reply he was knocked out by a swift gun handle to the head. What was so special about this girl that he saw? Meanwhile, far away about the same time, an explosion disintegrated the Empire's Capital City, destroying everything in it's wake. The Emperor, not in the city as he was flying nearby in the invincible Grig Orig, saw the chaos from afar and somehow knew who it was...Craymen, the General who leads a small faction of ships called the Black Fleet against the Empire. Why did he betray and fight against the Empire now? Edge suddenly awoke to see the black ships flying away with the encapsulated girl in tow. Running after the ships he ran across one of the wooden bridges over the endless abyss and was stopped dead in his tracks by the man who killed his friends. He then shot at Edge, knocking him into the darkness below. Miraculously Edge awoke in a pool of water still alive and seemingly unhurt. How did he survive the gun shot and the long fall? Why did that General want that mysterious girl so much as to murder innocent people in cold blood? Somehow he knew the girl was the key to unraveling the mysteries set before him... The rest of the storyline is for you to unfold... IIb...Panzer Dragoon timeline Not finished yet!! ------------------------------------------------------------------------------ III...Lists ------------------------------------------------------------------------------ These lists are totally complete and beside each one is the section that it's in so it's easy to search for. If I have missed anything let me know. IIa...Items IIIa1...D-unit item locations - These mysterious items are the key to unlocking the Light Wing dragon class, the 2nd highest evolution. Once all of them are collected your dragon will automatically morph, you can't collect them all until near the end of the game. D-unit 01 - In the Above the Excavation Site area. You must go back after defeating Arachnoth and examine the group of birds who take you to their nest. (Section IVfD1/IVgD1) D-unit 02 - In the tunnel under the waterfall of Deep Canyon Gulch. (Section IVeD1) D-unit 03 - In the Garil Desert/Desert - Worm Lair, the very first area. (Section IViD1) D-unit 04 - In the Garil Desert/Desert - Blue Ruins. (Section IVkD1) D-unit 05 - In the Uru - Sunken Southern Ruins area near the entrance to the Uru - Passage. (Section IViD3) D-unit 06 - In the Uru - Deep North area after beating Drenholm. (Section IVnD2) D-unit 07 - In the Uru/Black Ruins. The room with the 6 memory devices lead to from the Underground Dome. (Section IVdD3) D-unit 08 - In the Uru/Black Ruins. B4F passageway with like 10 break targets. (Section IVdD3) D-unit 09 - In the Forest of Zoah. (Section IVcD4) D-unit 10 - In the Forest of Zoah. (Section IVcD4) D-unit 11 - In the Tower 14F North area. (Section IVhD4) D-unit 12 - In the Tower 14F North area. (Section IVhD4) IIIa2...Healing/Recovery items - Items are listed alphabetically. Ambrosia - Heals ALL HP and BP. Anesthetic - Cures the PAIN condition. Antidote - Cures the POISON condition. Berserk Micro - Heals 50 BP. Berserk Minor - Heals 100 BP. Berserk Medis - Heals 250 BP. Berserk Maxis - Heals 500 BP. Elixir Medis - Heals 500 HP. Elixir Minor - Heals 200 HP. Elixir Maxis - Heals 1000 HP. Free Action - Cures the STOP condition. Full Elixir - Heals all HP. Recover - Cures all conditions. Restore Speed - Cures the SLOW condition. Revive - Cures the STUN condition. Unbind - Cures the BIND condition. IIIa3...Misc. items - Items are listed alphabetically. Albertson Fan - No use. Amirkhan Ring - No use. Armor Chip - Increases defense for a limited time. Blast Chip - Single use attack item. Bone Slasher - No use. Coolia's Dung - No use. Dinys Chip - No use. Dual Blast Chip - Single use attack item that hits twice. Feener Armor - No use. Flash Chip - Lets you run from a battle. Gara - No use. Gem Lens - No use. Gem Stone - No use. Gipson Lens - No use. Lamp Oil - No use. Lickuern Eyes - No use. Lindstrum Unit - No use. Macral Liquid - No use. Macral Shell - No use. Macran Jewel - No use. Nando Drill - No use. Olfactory lobe - No use. Power Chip - Increases laser power for a limited time. Relic - Armor - No use. Relic - Engine - No use. Relic - Weaponry - No use. Shell Plate - No use. Shield Chip - Creates a defensive shield for a limited time. Speed chip - Increases speed for a limited time. Stolarium - No use. Telepathy Shard - While in possession your radar will change colors with the enemy encounter rate and while in battle you will be able to see enemies weak spots and health. Tri-Blast Chip - Single use attack item that hits three times. Zaal Nuts - No use. Zoah Harvest - No use. IIIa4...Unsellable items - Items are listed alphabetically. Aronak Unit - Given to Edge by the little girl in the Holy District of Zoah, must have a Zwei save file. (Section IVaD3) Base Manual - Given to Edge by Raul in the Caravan after talking to Vaiman the first time. (Section IVbD3) Bible 1 - In the furnace in the Holy District of Zoah (Section IVaD3) Bible 2 - On the bookshelf of Jared's shop in Zoah. (Section IVbD2) Dome Gate Key - In the Black Ruins/B4F area. (Section IVqD2) Dragon Bible - Given to Edge by the Elder Hunter at the Caravan at night. (Section IVaD2) Dragon Book 1 - On the bookshelf of Jared's shop in Zoah. (Section IVbD2) Dragon Book 2 - In the Gatekeeper's house in Zoah after you get access to the Holy District if you donated money to him before. (Section IVaD3) Dragon Book 3 - In Paet's room after talking to Viaman. (Section IVaD3) Dragon Booster - Inside the Shellcoof. (Section IViD3) Dragon Crest - Inside the Shellcoof. (Section IViD3) Dragon Report - On Vaiman's bookshelf after getting the Temple Key from him. (Section IVfD3) Elevator Key - Inside the 4th Excavation Site. (Section IVaD1) Hand Gun - Inside the 4th Excavation Site. (Section IVaD1) Inpenia Coin - Edge starts with this. Junk - The first Ship Parts turns into this after showing them to Paet. (Section IVfD2) Kuo Pollen - Found in the Garil Desert/Desert - Green Oasis from a plant. (Section IVjD1) Leader's Note - Given to Edge by his Captain. (Section IVcD1) Letter 1 - Given to Edge by Paet after the Imperial Air Force Post is destroyed. (Section IVfD3) Letter 2 - Examine Azel at your Camp directly after the Imperial Air Force area. (Section IVjD3) Memory Report - Given to Edge after asking Zadoc about Zoah in the Seeker Stronghold. (Section IVbD4) Old Diary - Given to Edge by Zadoc after talking to him in the Seeker Stronghold. (Section IVbD4) Paet's Report - Given to Edge by Paet in the Guardian Flame room of the church. (Section IVfD3) Palmer Amulet - Given to Edge by a female washing Coolias in the Caravan after getting the Ship Parts from the Georgius. (Section IVgD2) Pass - Given to Edge by the man at the entrance to Zoah on disk 3. (Section IVaD3) Picture Board - Given to Edge by Juba in Zoah. (Section IVbD2) Protect Key 1 - In the Uru - Deep North area. (Section IViD2) Protect Key 2 - In the Uru - Deep North area. (Section IVkD2) Protect key 3 - In the Uru - Deep North area. (Section IVnD2) Recorder - Received by examining the crashed battleship in Deep Canyon Gulch. (Section IVeD1) Seeker Map - Given to Edge by the Seeker in the Caravan right after the start of disk 4. (Section IVaD4) Ship Parts - Underneath the Shellcoof at Georgius, after showing them to Paet they turn to Junk. (Section IVeD2) Ship Parts - Given to Edge by Gash after the Guardian Dragon. (Section IVgD2) Ship Report - On the bookshelf of Jared's shop in Zoah. (Section IVbD2) Soldier Guide - Edge starts with this. Temple Key - Given to Edge by Vaiman after the Imperial Air Force Post is destroyed. (Section IVfD3) Tobitama Rock - Received from bring all three Tobitamas back to the nest in Uru. (Section IVcD3) ***Tower Report 1 - Where the heck is this book! I can't find it anywhere!! Tower Report 2 - Given to Edge by Zadoc after returning to the Seeker's Stronghold with Azel. (Section IVfD4) Tower Report 3 - On the bookshelf in the library of the Seeker Stronghold. (Section IVbD4) Verato Pipe - Given to Edge by Raul in the Caravan if you visit him during the right times. (Section IVaD2) Villatuya Fruit - Above the Forest of Zoah after the Infested Grig Orig battle. (Section IVpD4) World Map - Given to Edge by his Captain. (Section IVcD1) Zoah Bible - On the bookshelf of Jared's shop in Zoah. (Section IVbD2) IIIb...Edge's Guns IIIb1...Assassin - Mortal damage to any WEAK point. POWER +90% Berserk Leech - Absorbs life force, minimum BP. POWER +0% Berserk Vampire - Absorbs life force, maximum BP. POWER +0% High Vulcan - Increases gun firepower. POWER +50% Mauler - Increases rounds fired. POWER +20% Pulverizer - Doubles gun firepower. POWER +100% Sniper - Heavy damage to any WEAK point. POWER +0% Tri-Burst - Tracks three targets. POWER -30% IIIc...Enemies - I can totally confirm these lists are 100% complete because I had 100% Enemy Data Collection when I beat the game. IIIc1...Pure Life Forms Enemy Type Anti-Basic BOSS Anti-Eye BOSS Anti-Panzer BOSS Anti-Stripe BOSS Anti-Valiant BOSS Arangata MINOR BOSS Atolm Dragon BOSS Atolm, Ancient BOSS Atolm, Orbs BOSS Atolm, Orbs II BOSS Battle Droid MINOR BOSS Drenholm MINOR BOSS Drone COMMON Glide Dragon COMMON Golia Hunter RARE Golia Tracker RARE Guardian Dragon BOSS Hellion COMMON Infested Grig Orig BOSS Lazara COMMON Lazara Hammer COMMON Lazara Hunter COMMON Lazara Skimmer COMMON Photon Cannon MINOR BOSS Plasma Spider COMMON Protodrone COMMON Reactor MINOR BOSS Scavenger COMMON Scorpitara COMMON Sentinel COMMON Sestren BOSS Sestren Exsis BOSS Sestren Morphic BOSS Twin Guardians MINOR BOSS IIIc2...Mutated Life Forms Enemy Type Absorbora COMMON Absorborac RARE Arachnoth BOSS Baldor COMMON Baldor Queen MINOR BOSS Basilus BOSS Dracolyth RARE Energ MINOR BOSS Fighter Gigra BOSS Gelata Urchin COMMON Gigra BOSS Gigralyph BOSS Hopper COMMON Hunter Gigra BOSS Kolba RARE Large Egg COMMON Lathum MINOR BOSS Lucich COMMON Lumid COMMON Lumid Queen COMMON Magnata Urchin COMMON Mutant Flier COMMON Mutant Hopper COMMON Nanyd COMMON Nanyd Queen COMMON Neo-Stalker COMMON Neo-Stryder COMMON Pattergen COMMON Pattergo COMMON Pludger COMMON Sand Mite RARE Slime Feeder COMMON Small Egg COMMON Stryder COMMON Stryder, Hunter COMMON Swift Gigra BOSS Winged Lucich COMMON IIIc3...Imperial Forces Enemy Type Battle Cruiser RARE Behemoth MINOR BOSS Deathmaker BOSS Enforcer COMMON Exterminator BOSS Grig Orig BOSS Gunship MINOR BOSS Instigator COMMON Marauder COMMON Missle Cruiser COMMON Plasma Cannon COMMON Punisher COMMON Pyro COMMON Raider COMMON Skiff COMMON Stinger COMMON Warship RARE IIIc4...Craymen's Fleet Enemy Type Annihalator COMMON Flagship MINOR BOSS Inferno COMMON Punisher COMMON Rogue COMMON Spectre MINOR BOSS IIId...Berserks IIId1...Attack Class Berserks Chain Laser - Homing laser. Great at the start of the game. 20 BP - 2 Gauges Laser Storm - Shafts of light from above. 30 BP - 2 Gauges Prism Laser - A focused blast of energy. 45 BP - 2 Gauges Lightning Storm - Lightning that rips the sky. 68 BP - 2 Gauges Berserker Rage - Countless arrows of light. 215 BP - 2 Gauges IIId2...Spiritual Class Berserks Holy Sphere - Scorching sphere of fire. 25 BP - 2 Gauges Cleansing Wave - High frequency shock wave. 38 BP - 2 Gauges Judgment Day - Fiery spheres from the sky. 56 BP - 2 Gauges Armageddon - Engulfs enemies with fire. Great for Excellents. 84 BP - 2 Gauges Dragon Phoenix - Summons supreme dragon. Best attack Berserk. 253 BP - 2 Gauges IIId3...Defense Class Berserks Heal - Recovers HP. 17 BP - 1 Gauge Vengeance Orbs - Spheres of energy. 50 BP - 2 Gauges Heal-Maxis - Recovers more HP. 38 BP - 1 Gauge Shield - Time-limited shield. Most useful non-attack spell. 113 BP - 2 Gauges Genesis - Restores HP completely. 84 BP - 1 Gauge IIId4...Agility Class Berserks Phantom Slashers - Blades of wind. 25 BP - 2 Gauges Escape - Mesmerizes enemies. Lets you escape a battle. 5 BP - 2 Gauges Wraith Slashers - Numerous blades of wind. 56 BP - 2 Gauges Recover - Normalizes status. 50 BP - 1 Gauge Onslaught - Countless blades of wind. 127 BP - 2 Gauges IIId5...Full-Gauge Class Berserks Healing Wing - Normal Class - When all 3 gauges are full your dragon will slowly recover HP. Assault Wing - Attack Class - When all 3 gauges are full your dragons laser power will increase. Berserker Wing - Spiritual Class - When all 3 gauges are full you dragon will slowly recover BP. Swift Wing - Agility Class - When all 3 gauges are full the speed of your gauges will increase afterwards. Protection Wing - Defense Class - When all 3 gauges are full your dragons defense will increase. IIId6...Extra Class Berserks Energy Prism - Laser with unstable output. 27 BP - 2 Gauges Plasma Vortex - Concentrated laser blast. 60 BP - 2 Gauges Hunting Scythe - Homing energy wave. 64 BP - 2 Gauges Plasma Swarm - Focused energy beams. 80 BP - 2 Gauges Astral Phantoms - Phantasmic counter-attack. 54 BP - 2 Gauges ------------------------------------------------------------------------------ IV...Walkthrough ------------------------------------------------------------------------------ If anything's wrong or any suggestions email: email@example.com. I've played through the game many times and played through it AS I wrote this walkthrough so everything SHOULD be very accurate. Using this walkthrough I got 100% in everything at the end of the game...Enemy Data Collection, Target Destruction Rate, Field Map Coverage, and Spiritual Closeness Points. Disk 1 Walkthrough IVaD1...Inside the 4th Excavation Site IVa1D1...Items to get - Shell Plate x1 Hand Gun Elevator Key The only thing to really do in this area is open up the 2 targets on the left to get the three items then access the elevator to move on. You must examine both control consoles on each side. Also on the wall across from the items there is a dragon crest high in the air that you can examine. IVbD1...Above Excavation Site IVb1D1...Break targets - 3 Items to get - Coolia's Dung x1 Dinys Chip x3 Gara x1 Gem Stone x1 Gipson Lens x1 Nando Drill x1 Shell Plate x1 Stolarium x2 There are no enemies in this area so take it easy and fly towards the end but make sure you explore both paths to get all the items and map coverage. There are a bunch of green squares on your radar which are the containers hanging from the wires with flags on them. Examine them all 6 times each to destroy them and net you a few more items. IVcD1...Excavation Site IVc1D1...Items to get - Dinys Chip x1 Leader's Note Stolarium x1 World Map There are a few items in some boxes, search them before examining the Captain’s body. On the far left there is an airship engine that you can examine. While talking to the Captain you'll get the World Map and Leader's Note. IVdD1...Above Excavation Site IVd1D1...Break targets - 9 Unbreakable targets - 13 (Laser level 6) Items to get - Blast Clip x1 Elixir Medis x1 Elixir Minor x6 Dinys Chip x4 Free Action x1 Gara x1 Gem Stone x1 Nando Drill x2 Revive x1 Telepathy Shard x1 Enemies - Baldor Pattergen Pattergo Another straight forward area, just make sure you hit all the break targets and containers along the way, including the one RIGHT behind you when you start out, just rotate your dragon around and shoot it. The side passageways lead back to the main path so make sure you go through them all because they contain more break targets. Eventually you'll reach a split in the path which your dragon can't go down because of the fans creating a wind net. Go the opposite direction and through a tunnel after the save device and turn them off using the machine. You can't destroy any of the fans yet so stop trying...you'll have to come back much later... IVeD1...Deep Canyon Gulch IVe1D1...Break targets - 6 Items to get - Berserk Micro x1 D-unit 02 Elixir Medis x1 Elixir Minor x2 Energy Prism Recorder Enemies - Arachnoth BOSS Baldor Baldor Queen BOSS Gelata Urchin Magenta Urchin Just keep flying forward and examine the wrecked ship to get the Recorder. Eventually you'll fight... BOSS - Baldor Queen - Right when you start out shoot her weak spot as much as you can until she release a group of Baldors. When that happens the front green area will turn red, QUICKLY move to opposite side which should still be green and get a shot in on her weak spot again. When the group of Baldors move to that side, quickly move to the other side which should be green again and get another shot in. Keep doing that and you should get a really good rating. After she's dead enter the passageway under the waterfall and break all the targets, one of them contains a new Berserk. After exiting the tunnel and going towards the exit, make sure you backtrack down the other path on the right to cover the map and there's a break target. After moving forward a little more you'll fight another Baldor Queen after which go through the tunnel ahead and save. When you exit... BOSS - Arachnoth - Right when you start move to either side of it and wait while charging up your gauges. As soon as it turns towards you quickly swing around to its rear and hit it with as many lasers as you can because that's where it's weak. Just stay there and wait for it to turn at you again then swing to its rear and do the same thing. After a few times of hitting it like that it should become Enraged and do a charge attack pattern but if you didn't do enough damage yet it will do its Tentacle attack pattern where every area is red so basically whatever you do you'll get hit with the Tentacle attack so just take it. After the Tentacle attack hits you the green areas to its side appear again so move there and do the same things as the beginning of the battle, heal if you need to. Keep following the pattern until it becomes Enraged at which point there are no safe spots except behind it but don't bother. Move to its front so it's facing away from the wall. Now whenever it attacks it will Charge at you, hitting you then knocking itself unconscious on the opposite wall of the canyon, revealing its weak spot. When it's weak spot is revealed hit it with lasers for over 200 damage (Holy Sphere does about 240). When it wakes up again stay in front of it and do it all over after it charges again. Be sure to watch your health and heal if needed. When everything's over and you're on the World Map, before going to the Village of Cainus, head back to Above Excavation Site for a secret. IVfD1...Above Excavation Site Head forward and go left when the path splits. Remember the birds you passed before? You can now examine them which causes them to fly around while your dragon follows. At the end of the second circle they'll bring you to a secret area, the Conana's Nest. IVgD1...Conana's Nest IVg1D1...Break targets - 2 Items to get - Ambrosia x1 D-unit 01 The only thing to get here is the 2 break targets. Once you get them leave to the World Map and head to the Village of Caines. IVhD1...Village of Caines/Camp After some cinemas you'll end up at camp. Walk up to your dragon and give him a name, MAKE SURE YOU DO THIS. There's one Berserk called Astral Phantoms that you can ONLY get if you're nice to your dragon. Every time you make camp, make sure you go up to your dragon and pet him. Doing this will earn you Spiritual Closeness points, when you get 40 you'll learn Astral Phantoms. I think you get around 2 every unique time you pet him. Talk to Gash and select Yes to take him along then ask him any questions you want. After you're done, save and exit to the Garil Desert (the same desert from the first game, anyone?). IViD1...Garil Desert/Desert - Worm Lair IVi1D1...Break targets - 6 Unbreakable targets - 1 (Laser level 6) Items to get - D-unit 03 Elixir Medis x1 Elixir Minor x1 Free Action x2 Shield Chip x3 Telepathy Shard x1 Enemies - Lathum BOSS Nanyd Nanyd Queen Stryder Stryder, Hunter When you first start out grab the map on the radar then travel the perimeter of the place to get full map coverage. Right in the center is an ancient broken ship that you can't destroy yet. Get all the break targets AND IGNORE THE GREENISH MOUNDS BEFORE THE TUNNEL for now, then go back to the first half of the area and fly though the 3 pillars to trigger an event that opens the first blocked tunnel. Go inside and get the break target then go back and examine the green mound in front of the other blocked tunnel. BOSS - Lathum - Right away use your lasers on it and hopefully you'll uncover it's soft spot, which is red colored. Once you find it stay out of the red area and keep shooting it as fast as you can. It will hit you once and awhile with a steam attack but it's nothing to worry about. If the Lathum does a Mucus Shift its soft spot will change to a different spot. Just keep repeating till it's dead. Go through the newly opened tunnel to the Green Oasis. IVjD1...Garil Desert/Desert - Green Oasis IVj1D1...Break targets - 7 Items to get - Berserk Micro x1 Dinys Chip x2 Elixir Medis x1 Elixir Minor x1 Kuo Pollen Mauler Enemies - Hoppers Nanyd Nanyd Queen Pludger Stryder Stryder, Hunter This area's pretty straightforward, go around and fill your map up while getting all the break targets. There will be a worm stuck in a whirlpool and if you examine it another red worm will come out and open a tunnel for you where you can get a new weapon for Edge. One of the plants you can access will give you the Kuo Pollen so make sure you get them all. After you get everything examine the Oasis, then the ruin, then enter the new opening. IVkD1...Garil Desert/Desert - Blue Oasis IVk1D1...Break targets - 6 Items to get - Berserk Minor x1 Dinys Chip x2 D-unit 04 Elixir Medis x1 Elixir Minor x1 Enemies - Fighter Gigra BOSS Gigralyph BOSS Gigra BOSS Hoppers Hunter Gigra BOSS Nanyd Nanyd Queen Pludger Sand Mites Stryder, Hunter Swift Gigra BOSS Just fly around filling you map up and get all the break targets then examine the two ruins in each of the north corners to open the entrance to the ruin your trying to get into. ***Special Note*** The Sand Mite enemies won't show up until after beating the Gigra so come back afterwards to get them logged and level up a little, they give GREAT experience for this early in the game. BOSS - Gigralyph - Shoot this form with your regular gun then deal with... BOSS - Gigra - Once he appears keep shooting the Gigralyph until the Gigra eats him and changes form. When it's in its Mobile Form get to the rear of it and don't do anything, just charge up your gauges until he moves behind you. Nail him with everything you have then move back to his rear quickly. Sometime it'll go under the sand and use it's Quake attack which will do around 100 damage so be ready and heal afterwards if you need to. In it's Defensive Form stay at the rear again and use any Berserks you want to. Finally it will change into it's Complete Form which you can deal with the same way as the Mobile Form. He's actually pretty easy and shouldn't even hit you once if you play him right. Your dragons first metamorphosis occurs and you can now change your dragon's type anytime you want. After leaving Camp head back to the Desert to fight the Sand Mites or head to the Caravan. IVlD1...Caravan The only thing you can do here now is talk to the Elder Hunter in the very first tent to your right upon entering. After you leave his tent at night you're allowed to buy stuff from the store so stock up on whatever you think you'll need and talk to the Hunter Raul back where the Coolias are because he's only there at night and he'll give you an item at a later time if you do. Head for the Forbidden Zone. IVmD1...Forbidden Zone IVm1D1...Break targets - 8 Items to get - Gipson Lens x2 Shell Plate x3 Stolarium x2 Telepathy Shard x1 Enemies - Atolm Dragon BOSS Flagship BOSS Lazara Lazara Hammer Lazara Hunter Lazara Skimmer Punisher BOSS This area is pretty easy, just fly around methodically and hit all the break target as well as the 8 pieces of the machine that launched out when you entered (they're green squares on your radar). And make sure you get full map coverage! After you examine all of the 8 parts make sure you save at the save device before to examine the transport machine. This is actually my favorite area of the entire game too...I just love the way it looks and the water effects are sweet for the Saturn... BOSS - Punishers - You'll start out to their backs in a safe spot so stay there and charge up your gauges. Once their all full move to the front and hit their weak spots with regular bullets. They shouldn't last to long depending on how powerful your dragon is (you can change him to an Attack/Agility dragon and make even shorter work of them). BOSS - Flagship - At first stay in the back area that green and shoot away using Chain Lasers, they do over 300 damage to the ship so use em and use em some more. As soon as they get a Homing Mine ready, move away from the back. The ship will keep moving you back to the rear but keep moving away until the Homing Mine is launched. After they launch 2 mines they will have to take a break to reload and they will lower their altitude. When that happens just keep staying in the green and firing lasers or Chain Lasers. BOSS - Atolm Dragon - At first stay to the side and take any laser blasts he shoots at you. Being a Normal class dragon helps because your life will automatically refill when you have 3 full gauges, negating Atolm's lasers. When you have 3 gauges built up (and healing yourself if your a Normal type dragon) move to his back and hit him ONCE with your gun on his weak spot. If you hang around to long at his back he'll teleport you to his front and nail you with heavy damage. After every time he moves around YOU, swing around to his back, hit him once then move to the side again. Keep doing this and he'll die pretty quickly. Once and awhile Azel will say "Ne-Rai" and every area will turn red except for his front so make sure you can fly there easily at all times. Shortly after she says Ne-Rai Atolm will let loose his Berserker Rage attack that you are only safe from up front. Lather, rinse, repeat till he's dead. Disk 2 Walkthrough IVaD2...Caravan IVa1D2...Items to get - Dragon Bible 1 Verato Pipe If you talked to Raul the Hunter in the Caravan before, come back here again at night and he'll give you a Verato Pipe and ask you to do a quest for him. The shop also has a ton of new stuff. Talking to the Hunter by the dead monster will net you the Dragon Bible 1. When done messing around at night Wait until Morning and talk to the lady inside the biggest tent then leave. IVbD2...Village of Zoah IVb1D2...Items to get - Amirkhan Ring Bible 2 Dragon Book 1 Elixir Medis x1 Gem Lens x1 Picture Board Ship Report Tri-Burst Zoah Bible Try to come here at night first because the bar, your initial destination, is only open at night. Go there first and talk to Juba, the odd looking bartender on the rotating chair. Buy a drink and get the Elixir Medis then quiz him about everything, after you ask About the Empire he'll give you the Picture Board item. Upstairs is the infamous South Park reference (Secrets section VIIe). After talking to Juba exit through the single door closest to him and hang a right. Find the well and examine it to enter it. On the other side there will be a child who will give you the Amirkham Ring, he's only there at night so do this now before you forget. Last thing is the store almost right at the entrance. Go in and Talk to the owner once then examine the books on the shelf to the right and he'll say you can keep whichever books you want. Examining the shelf 4 more times will get you 4 new books. As soon as you're done with that go back to the entrance and Wait Until Morning. Once it's nice and light out go up the small set of stairs immediately to your left after starting out and turn right, following the path until you can turn right again to a semi-hidden doorway. Enter and talk to the guy at the stove a bunch of times. Eventually he'll ask you for 100 Dyne for more food, if you give him it he'll give you some items later, which I'll warn you about. Near the Zaal Nuts rack under the tent by the entrance to the bar there are 2 wooden poles sticking out of the ground, examine them for a Gem Lens. After that go to the other side of this district, through the passage by the bar entrance and right when you exit the passageway hang a right, walking towards the well. When you get to where the well is there will be a door to your right, enter it and examine the gun behind the Hunter in the second room. After that talk to him multiple times and he'll eventually quiz you (answers are in Section VI), if you win the quiz you get the Tri-Burst gun. Finally enter the bar from the single door and talk to the barmaid, she'll recognize the pipe Raul gave you and gladly accept it as a gift from macdaddy Edge. If you go back to the Caravan now Raul will give you a reward of 1000 Dyne for finding someone from the village. Meet up with Paet finally in the far corner of the side of the district your on to get your next destination. IVcD2...Georgius/Above Georgius IVc1D2...Enemies - Lazara Lazara Hunter Lazara Skimmer Just fly forward and enter the whirlwind. IVdD2...Georgius IVd1D2...Break targets - 17 Items to get - Gipson Lens x2 Enemies - Hellion First off turn around and get the field map then turn back around and basically fly around the whirlwind hitting all of the guardians who are trying to keep the whirlwind going, I'm guessing to keep the Shellcoof protected. If you get too close to the middle you'll sometimes end up fighting a Hellion and they're a pain in the butt so avoid getting close, shoot all the guardians from a distance. After the last one is destroyed the Shellcoof reveals itself. IVeD2...Georgius/Outside the Shellcoof IVe1D2...Break targets - 9 Unbreakable targets - 2 (Laser level 2) 10 (Laser level 3) 1 (Laser level 4) Items to get - Gipson Lens x2 Shell Plate x2 Ship Parts Stolarium x3 Telepathy Shard x1 There are a ton of break targets everywhere, most of them unbreakable up to this point with your dragon's low laser level. Fly around, completing your map coverage and get all the break targets BEFORE you get the ship parts Paet wants which are in a break target directly underneath the ship. Don't worry about all the stuff you can't get, we'll be back later. After you get all 8 possible break targets, get the ship parts. IVfD2...Village of Zoah IVf1D2...Items to get - Junk Ummm, ok. After visiting Paet again he sends you back to the Georgius. IVgD2...Georgius/Outside the Shellcoof/Village of Zoah IVg1D2...Items to get - Palmer Amulet Ship Parts Enemies - Guardian Dragon BOSS Gunship BOSS Enter the Shellcoof through the new hole in the side, fight a couple bosses...you tha man. BOSS - Gunship - Easy, easy, easy. If your dragon is a normal class one then just go to the back or front and charge up 3 meters, taking the Gunships Tracer attacks and automatically healing any damage from them when your 3 gauges are full. Keep hitting it with lasers and Chain Lasers until it's gone. BOSS - Guardian Dragon - Again, get to the side and charge up 3 gauges, automatically healing any damage the Guardian Dragon does to you with it's lasers. After it opens it's plates up, quickly swing to the back and nail it's weak spot with the Sniper (you did buy one right?), using up all 3 attack gauges and swing back to the side. It should close it's plate now so stay at the side and charge up 3 gauges again. Keep the pattern up until the Dragon goes Berserk at which point just move to it's rear and keep firing until it's dead, heal if you need to. The Guardian Dragon is actually really easy and dies pretty quickly. After the battle your dragon will evolve again (Lasers level 3) and you'll end up back at camp. Talk to Gash about stuff then as you're leaving he'll give you the Ship Parts for Paet. Head to Zoah and talk to Paet for the next part of the adventure. You can talk to Juba about Uru now also. By making a quick trip to the Caravan during the day you can get the Palmer Amulet from a female washing a Coolia named Marcus, give her the Amirkhan Ring in return. IVhD2...Uru/Uru - Sunken Southern Ruins/Uru - Passage IVh1D2...Break targets - 8 Items to get - Antidote x3 Berserk Micro x1 Dinys Chip x2 Elixir Medis x1 Free Action x4 Enemies - Dracolyth Lumid Lumid Queen First things first, fly around the ENTIRE map, as much as you, can to get the maximum map coverage and get all the break targets. At the L-shaped tunnels, connected by a circular shaped structure on the corner of the L, examine the circular structure 3 times to get it to move so the tunnel connects to the opening in the wall. Then head toward the entrance to the tunnel and examine the swimming whale when it gets near the pillar blocking the tunnel entrance. Enter, save, and exit the other side. IViD2...Uru/Uru - Deep North IVi1D2...Items to get - Protect Key 1 Enemies - Annihalator BOSS Inferno BOSS Rogues BOSS BOSS - Annihalator - Eaaaaasy. Just move to the side where it's green and charge up some meters, rotating around when the cannon turns towards you, and move to the front to nail the weak spot. It should die after only a few hits with a Sniper. BOSS - Rogues - Crayman's ships suck. Just move to the side again, charge up some attack gauges, move to the back and hit them with lasers. They'll die after about 2 or 3 times of doing that. BOSS - Rogues - Same as above. BOSS - Annihalator w/ Inferno - Get to the back and dodge the cannon as needed coming back to the rear once and awhile to hit the 3 Infernos with your gun. After they're just defeat the Annihalator as you did before. No enemies or break targets here, just explore the whole area and examine the glowing device in the northwestern area then fly south and examine the large black rock to get the first Protect Key. Back track to the Sunken Southern Ruins. IVjD2...Uru/Uru - Sunken Southern Ruins IVj1D2...Enemies - Annihalator Inferno Punisher Fly towards the lock for the Protect Key 1 (it's the one to the west) and examine it to use the key. Crayman's ships are around here now so you might run into a random battle with one. Defeat them all the same as before. Head back to Uru - Deep North. IVkD2...Uru/Uru - Deep North IVk1D2...Items to get - Protect Key 2 Grab the key from the newly uncovered black rock and head back to the Sunken Southern Ruins. IVlD2...Uru/Uru - Sunken Southern Ruins IVl1D2...Break targets - 5 Unbreakable targets - 1 (Laser level 4) Items to get - Armor Chip x1 Berserk Medis x2 Dinys Chip x1 Elixir Maxis x1 Shield Clip x2 Enemies - Drenholm BOSS Lumid Queen Neo-Stalker Neo-Stryder Unlock the second seal then... BOSS - Drenholm - Move over to one side and hit an engine with anything you want, Chain Laser and Prism Laser work really good as does just you're regular gun. Once the engine is dead, move to the other side and take out the other one BUT beware of his Lightning attack...it does major damage so as soon as he hits you with it heal yourself, better safe then sorry. When both engines are damaged Drenholm will Separate into two parts. Quickly use Vengeance Orbs to deflect it's Eye Beam attack and move to the rear to hit the bottom half’s newly revealed weak spot. If the flying half does its Lightning Needle attack, IMMEDIATLY move out of the way, to either side. If you wait even a second it will use Thunderstrike which will hit you if the Lightning Needles are around you. After it's over, move to the back again and Vengeance Orbs, hitting the weak spot when you can. Eventually it will power up and combine again so start all over and kill him. After Drenholm is dead head back to the Uru - Passage. There are some new enemies here now and a host of new break targets, one you can't break just yet right before the passage entrance. IVmD2...Uru/Uru - Passage IVm1D2...Break targets - 5 Items to get - Dinys Chip x1 Elixir Medis x2 Elixir Maxis x3 Plasma Vortex The black doors will now open but skip the one at the beginning, go to the one across from the save device and follow the hall for 2 break targets and a device which will open up a black doorway in the hall passed the first black door you skipped. Go back to it and get 3 more break targets. Save then enter Uru - Deep North. IVnD2...Uru/Uru - Deep North IVn1D2...Break targets - 8 Items to get - Berserk Minor x1 Dinys Chip x2 D-unit 06 Free Action x1 Full Elixir x1 Power Chip x1 Protect Key 3 Speed Chip x1 Enemies - Atolm, Orbs BOSS Fly around and get all the new break targets then get the 3rd and final Protect Key from the southern most black rock and examine the Black Ruins. BOSS - Atolm, Orbs - Just like before but this time he has 4 probes floating around that you need to deal with. Kill them all first then kill him the same way as before. He has a new Lightningstorm attack that does around 390 damage so be ready...you shouldn't have to heal at all if your good with keeping all 3 gauges full most of the time, automatically healing yourself if you're a normal class. IVoD2...Underground Ruins of Uru/B1F IVo1D2...Break targets - 6 Items to get - Blast Chip x2 Elixir Medis x4 Elixir Minor x9 Flash Chip x5 Restore Speed x2 Tri-Burst Enemies - Large Egg Lucich Mutant Flier Mutant Hopper Small Egg Winged Lucich Save at the save device and hang a right (north on the map) to find another device that will unlock the door. Go through the door and hit the break targets then turn right again. At the next T intersection take either direction because this path just loops back around. There are 2 side rooms along the way, one contains the device to unlock the door and one contains break targets. Once you loop back to where you started go through the now unlocked door and into the elevator at the end. IVpD2...Underground Ruins of Uru/B2F East/B3F East IVp1D2...Break targets - 1 Items to get - Hunting Scythe Enemies - Lucich Mutant Flier Mutant Hopper Slime Feeder Winged Lucich First of head straight to fall down a hole. You'll end up in B3F so follow the path there and take the elevator back up to B2F East. After going though the door turn right (if you need to, backtrack slightly to get the map coverage) and fall down another hole at your first left. In B3F follow the path to go back up again. Turn right when in B2F again and this time keep following the path past the second hole (going down the slope). In the big room at the end examine the device then leave, falling down the new hole to B3F. Stay stationary and turn to your right when you get control again to examine a device right beside you. It fills up the 2 holes on B2F that you fell down so head back there. After getting off the elevator in B2F turn right and fly over the second hole you fell down to get a break target then fly over the first one and down the slope, examining a door. IVqD2...Underground Ruins of Uru/Underground Dome/B3F West/B4F IVq1D2...Break targets - 21 Unbreakable targets - 8 (Laser level 1) 1 (Laser level 3) Items to get - Blast Chip x6 Dinys Chip x4 Dome Gate Key Elixir Maxis x3 Elixir Medis x7 Elixir Minor x2 Free Action x3 Power Chip x1 Restore Speed x1 Speed Chip x2 Enemies - Absorbora Basilus BOSS Energ BOSS Lucich Mutant Flier Mutant Hopper Slime Feeder Winged Lucich Once in the dome examine the blue door in front of you after getting the field map then turn and exit through the one behind you. Save if you want then turn left, following a path until examining the device at the end which will unlock the door right beside the save device. Go through it, follow the path, take an elevator down. When you first start out on B4F skip the first right path you'll pass by and explore ALL of the other paths. Just follow the map and systematically go down each path, get all the items on that path and take the elevator back up to start all over (getting any break targets along the way, there are a bunch you can't get now so don't fret) until you have the Dome Gate Key. Head back to the Underground Dome but remember to save before entering the door! BOSS - Energ - This guys pretty easy if you know what to do. First hit all of the Absorboras with a gunshot to aim them all upwards. Now keep dodging the red area as it rotates and use your lasers on the Absorboras. After 3 laser blasts the Absorboras should kill the Energ. Having a Tri-Burst equipped really speeds it up. Enter the previously locked door ahead of you... BOSS - Basilus - Stay to the front and try to hit all the Absorobras when they're NOT facing you or you will get hit like before. Move to the sides quickly if you need to hit them from there. Once they're all gone his front area will turn red and the rest of him green, at that point move to his rear and nail his weak spot with whatever you have. He'll try to turn around to face you so keep moving and keep hitting his weak spots which can also be hit from the sides. The Absorboras will come back so kill them again the same way and repeat. Disk 3 Walkthrough IVaD3...Camp/Village of Zoah IVa1D3...Items to get - Aronak Unit Bible 1 Dragon Book 2 Dragon Book 3 Dual Blast Clip x1 Lamp Oil x1 Pass Recover x2 Shield Clip x1 Zaal Nuts x3 Zoah Harvest x2 The first place you should go is to Camp to save up and pet your dragon which SHOULD be learning Astral Phantoms about now if you've been petting him on a regular basis (that sounds bad...). Paet is also at your Camp will tell you what you need to do next in the Village of Zoah. Come to Zoah during the day and talk to the guy walking around near the entrance and he'll give you a Pass to the Holy District. Before you go though, head to the entrance again and Wait Until Night. When it's night, talking to Juba (you can ask him about Uru now), get a Dual Blast Clip, Lamp Oil, and Shield Clip from examining various items in the house with the man hiding in a secret room (near where Paet was). You can also get 2 Recovers from the Hunter's house near the well. After you get everything, Wait Until Morning and head to the Holy District. At the Holy District entrance turn right and examine the racks of nuts there to get a Zoah Harvest. Run up the little ramp and examine another rack to the right of the house to get another Zoah Harvest. Follow the path around the church and talk to the man wandering around a few times and he'll give you some Dyne to not tell anyone you see him in the Liberal District. There is also a little girl walking around the area so talk to her then follow her to her hiding spot and talk to her a few more times, she'll eventually give you 3 Zaal Nuts. Examine the furnace she's hiding behind to get the Bible. Walk up the big set of stars near there to enter Vaiman's house. After leaving Vaiman's house talk to the little girl again repeatedly and she'll give you the Aronak Unit, a music box you can use while at camp IF you have a save file from Panzer Dragoon Zwei in the Saturn's memory. Keep talking to the man again and he'll sometimes offer to sell you Zaal Nuts for 500 Dyne each or buy a Macral Jewel for a whopping 9000 Dyne...yes 9000. Head out to the Liberal District and talk to the man wandering around by the entrance again. He'll sometimes mention the money you lent him (IF you lent him the money when I told you to) and how he can't pay you back. He'll tell you to go to his house at night to have some items so do just that. In his house at night examine the dark brown pile above the doorway which will bring up a list of choices, choose the middle one to get Dragon Book 2. Ok, last thing, I swear...During the day go talk to Paet (where he usually is) and he'll tell you to visit his house at night. Go to the Holy District and Wait Until Night. Run past the church to Viaman's house but don't go up the stairs, instead run around the outer wall of his house until you get to a dead end. Look up and examine the ladder up high to enter Paet's room. Talk to him and examine stuff to get the Dragon Book 3. You can leave Zoah now! But not to where you're thinking... IVbD3...Caravan IVb1D3...Items to get - Base Manual Head here first and talk to Raul. He'll give you the Base Manual and mention that someone is sick. Talk to the shop owner a few times and it will be revealed that the antidote is from a certain species of bird which Juba mentioned lives at Uru. IVcD3...Uru/Uru - Sunken Southern Ruins IVc1D3...Items to get - Tobitama Rock Enemies - Kolba Lumid Queen Neo-Stalker Neo-Stryder Just fly around and bring all three baby Tobitamas back to the nest to get the rock. The Kolba enemies are extremely rare and pretty hard...I ran into them during the daytime and near the Tobitama nest. You can only kill them with a good Berserk (Armageddon) before they run but it's worth it. They give you about 500 exp. EACH and fly in groups of 4 or so...do the math. After your done head back to the Underground Ruins of Uru to finish business there. IVdD3...Underground Ruins of Uru/B2F East/B?F/B3F East/B??F ****SPECIAL NOTE**** You don't have to do anything in this section right now because a lot later in the game you HAVE to come back here but I like doing stuff as soon as I can so skip this section or do it...it's up to you. IVd1D3...Break targets - 21 Items to get - Ambrosia x1 Armor Chip x3 Berserk Maxis x1 Blast Clip x1 Bone Slasher x1 D-unit 07 D-unit 08 Dinys Chip x2 Dual Blast Clip x7 Elixir Maxis x1 Olfactory Lobe x1 Power Chip x3 Shield Chip x3 Speed Chips x8 Enemies - Absorborac In B1F head into the elevator then hang a right after exiting it and keep following the path until you get to a hole in the ground that was previously filled with water. Enter it and switch to the Floater and exit the room. This next area is basically a bunch of downward sloping passageways where at the end it a break target and a hole. After falling through the hole your on your dragon again and can fly back up to B2F to start all over again. Go down all the passages and get all the items BUT avoid turning LEFT at the final intersection until you go through all the other paths because it leads to the next area. Whenever you're on B3F fly around a little because there's a rare enemy there called Absorborac on the slope. Once in the second area (B??F) get all 6 break targets then drop down another hole where you'll be back in B3F East. Head to the Underground Dome. Once there, enter the door high up in the air straight across from the one you came in from. There's one break target there and 6 devices giving you clues about the mysterious Light Wing dragon class and Azel...Keep heading down the passage for another break target. Head back to the Underground Dome and exit the bottom door on the west wall. Follow the right path too the elevator too B4F and the hall with a ton of break targets you couldn't get before. After you get them all exit the Black Ruins and head back to the Caravan. Sell the Tobitama Rock to the Shop Owner and he'll give you 5 Speed Chips as well as some Dyne. Next stop...the Imperial Air Force Post. IVeD3...Imperial Air Force Post IVe1D3...Break targets - 60 Items to get - Anesthetic x10 Berserk Medis x1 Berserk Micro x3 Berserk Minor x3 Blast Chip x5 Dinys Chip x10 Elixir Maxis x3 Elixir Medis x4 Elixir Minor x4 Full Elixir x2 Revive x4 Shell Plate x3 Stolarium x8 Enemies - Battle Cruiser Behemoth BOSS Deathmaker BOSS Enforcer Instigator Missile Cruiser Plasma Cannon Stingers Warship Yeah! My least favorite area in the entire game! Ok, there are a ton of break targets so watch your radar and make sure you shoot EVERYTHING that's pink. The break target number above is only the number of containers that actually have an item in them because I don't THINK any of the search lights or anything count towards your Break Target %. A special note for the white things with containers underneath them, if you shoot the white part it will destroy the containers so shoot all 3 containers FIRST then the white part. Just fly around, fight battles and shoot stuff until the Behemoth appears. Making your dragon a Spiritual dragon helps a lot because the only way to easily beat most of the enemies here is with Berserks. BOSS - Behemoth - This guys not to hard to deal with as long as you have a lot of BP or are quick in refilling it. In it's first form just stay wherever you want and keep using Armageddon as it's the only berserk that does a good amount of damage. It's does cost 84 BP though so be ready to refill your meter if you need to. Just take the cannon hits and keep hitting him. After it's gone it will come back underneath you with it's shields closed. Just stay put and use Vengeance Orbs and charge up some action meters. As soon as the shields open up nail the weak spot with as many laser blasts as possible. It will do one devastating attack on you but your Vengeance Orbs will take care of it. Keep hitting it until it's shields close again then cast Vengeance Orbs again and wait. It should die this next round of laser blasts to the weak spot. Keep flying around and shooting things, especially all the various items in the containers, but your ultimate goal now is the Control Tower almost in the center of the map. It has 6 break targets on it so shoot them all then go straight ahead (follow the newly surfaced wall) then examine the launch platform on the other side of the outside wall. BOSS - Deathmaker - Immediately move to either side in the green and start lasering the booster there. Whenever the Deathmaker says enemy spotted to the left or right (whichever side your on), quickly move to the front or back to take a machine gun hit instead of something much worse. After that it will go back to normal again so keep nailing the sides until both boosters are gone then move to it's front and keep nailing it there with lasers. Once it launches just keep using lasers but make sure to space them out...if it gets hit by something it will start to spin around. If you hit it again while it's spinning the laser will be deflected so just wait for it to stop spinning before you hit it again. You should beat it with plenty of time left. Head to Zoah again... IVfD3...Village of Zoah IVf1D3...Items to get - Dragon Report Letter 1 Paet's Report Temple Key Talk to Paet in front of the church in the Holy District then enter. After the scene if you go bug Vaiman at his house he will give you 500 Dyne and tell you to get out. Head back to the Liberal District and talk to Paet again near his airship to get the Letter. It'll become night automatically so head back to Paet's airship. Once it's day again head back to Vaiman's house and talk to him to get the Temple Key which unlocks the door inside the church. Search his first bookshelf to get the Dragon Report. Now go to the church at night and examine the Guardian Fire. Enter the Guardian Fire room again and talk to Paet to get Paet's Report then head out to the world map and Mel-Kava. IVgD3...Mel-Kava/Inside Mel-Kava/Mel-Kava Central Reactor IVg1D3...Break targets - 7 Items to get - Anesthetic x1 Berserk Maxis x1 Olfactory Lobe x2 Recover x3 Restore Speed x1 Telepathy Shard x1 Enemies - Auto Defense System BOSS Drone Lazara Lazara Hunter Photon Cannon BOSS Plasma Spider Protodrone Scavenger Fly towards the ship and then when your on the underside keep flying forward, slightly passed the passageway above you and destroy both of the things shooting green energy at you. Go through the passageway on top of you. Keep flying forward, getting the break target and saving along the way. BOSS - Auto Defense System - Hit the weak spot with lasers whenever it's shield is out of the way but when it changes it's attack, move to a green area and wait for it to turn towards you then immediately hit it with lasers and move to a green area QUICKLY. Keep doing that until it changes it's attack again and EVERY area is red. It will keep doing attacks that cause various status ailments on you but ignore them...just stay in front of it and keep lasering away at its weak spot, it'll die before you (hopefully...). Head back out to the bottom of the ship and fly forward. BOSS - Photon Cannon - Ummm...just stay in the green area and shoot it's weak spot there. Go forward some more and an watch as some tentacle looking things swing down and rise up again. The trick for you to do is when they swing down, try to position yourself right in the center of them so when they come back up they will push you up and into a secret passage of the ship with a couple break targets and an elevator. Take the elevator and follow the passage after exiting, getting a few more break targets. After exiting this hall you'll be at the Central Reactor. At the reactor stay under the platform and rotate around examining the 6 bridges around the reactor. Fly underneath one of them and go up a little then turn around towards the reactor and shoot the targets there. IVhD3...Mel-Kava/Light Energy Reactor/Mel-Kava Deck/#2 Central Reactor IVh1D3...Enemies - Atolm, Ancient BOSS Atolm, Orbs II BOSS Move forward a little and keep shooting the Light Energy Reactor until it's toast. You'll be outside now so keep flying forwards slowly and try to hit everything that shows up on your radar. Lock-on to them when they're open to destroy them. Go through the passage in front of you. I don't think these targets count towards your ending percentage but if they do, again, let me know. All of the targets also shoot green energy at you so be ready to dodge then enter the passageway at the end. In the #2 Central Reactor shoot the 4 black machines that are emitting energy and fly down slightly and shoot the 4 parts of the reactor. BOSS - Atolm Dragon - Immediately after starting move to the green area in front of Atolm then IMMEDIALTY move back to the side to dodge his Hell Storm attack. After that immediately move to the front again and nail it's weak spot. Yet again after that immediately move to the side and hit its weak spot there. If he's not dead yet he'll keep doing the same pattern now so kill him. After he comes back he'll have 4 probes again so stay to the side and kill them when their shields are down. Atolm now just does his old attacks like the last time you fought him so kill him the same way. IViD3...Camp/Georgius/Uru - Sunken Southern Ruins IVi1D3...Break targets - 5 Items to get - Ambrosia x2 Blast Chip x1 D-unit 05 Dragon Booster Dragon Crest Azel is unconscious at your camp so save up and head for Georgius now that you have a level 4 laser and can access the energy pyramids that will be shown to you when you enter the area. Examine them all then enter the Shellcoof and fly forward, following the other dragon. There are 2 break targets along the way so make sure you get them. Once in the Genesis Chamber get the 2 break targets and examine the dragon crest for a surprise. Once outside again shoot all of the Shellcoof's paddles then all the tractor beams at the rear (which I don't think count towards your break target %). Finally the scourge of Panzer Dragoon Zwei is finished. Next head back to Uru and get the single break target you couldn't get there before near the Uru Passage entrance (and fight some Kolbas while you're there for the experience) for the D-unit 05. IVjD3...Imperial Air Force/Camp IVj1D3...Items to get - Letter 2 Enemies - Enforcer Grig Orig BOSS Punisher Spectre BOSS Stingers BOSS - Grig Orig - I like using Armageddon until it's exhaust port opens, taking the gun hits, then move to the back and hit the exhaust port until it stops being a weak spot. Move to the side if it's still alive and hit it with some more Armageddon’s. BOSS - Spectre - Just stay out of the red areas and keep hitting with anything but lasers. Any berserks work good especially the Prism Laser. After the fight go back to Camp and examine Azel for Letter 2. Head to The Tower. IVkD3...The Tower/various floors IVk1D3...Break targets - 6 Items to get - Anesthetic x1 Antidote x1 Berserk Maxis x1 Full Elixir x1 Revive x2 Enemies - Exterminator BOSS Marauder Pyro Raider Skiff Stinger Head straight through the door then fly straight up and enter the door shown in the cinema. Keep flying straight until you enter a large room with 4 break targets then backtrack slightly and take the side hall. Follow it to the Field Map and an elevator. Follow the new hallway and take a right at the T intersection for 2 more break targets. Turn and head straight and enter a door. Fly up and enter the only other door there then enter the elevator there. Now just keep following the next few hallways and enter the elevators at the end until you get back to the hanger of the Tower at which point fly up again and enter the only other door there. Enter the elevator and fly until you enter the Upper Floors area again. Fly straight up and... BOSS - Exterminator - This battle is definitely best fought defensively so fly to the green area and use Astral Phantoms when you have 2 action gauges. Charge up 3 more gauges and wait until the center gun slides down to the bottom and comes back up, stopping in the middle again. Swing to your right to get to it's front then nail the weak spot with 3 gun blasts from the Sniper. It should now shoot a mine at you but your Astral Phantoms will take care of it. Move back to the green area and do it all over again. Sometimes every area will turn red at which point just use Astral Phantoms (or Vengeance Orbs if you don't have Phantoms yet) and take the hit. Once you do enough damage it will change it's attack pattern slightly but your strategy will be no different. Disk 4 Walkthrough IVaD4...Caravan IVa1D4...Items to get - Seeker Map Talk to the Seeker to get the Seeker Map then head off to the Seeker's Stronghold. IVbD4...Seeker's Stronghold/Camp/Caravan IVb1D4...Items to get - Berserk Vampire Memory Report Old Diary Tower Report 3 Say Yes to Gash's question and enter the Stronghold. Enter the Stronghold and meet back up with Paet. Before talking to Gash again explore the base. The purple door leads to the store and the red one leads to where Azel is resting. The green door leads to the library where talking to Zadoc will get you the Old Diary and the Memory Report if you ask him about Zoah as well as the Tower Report 3 from his bookshelf. There are no items down the pathway for now but you can go down and talk to a bunch of people. Talk to Gash when your done. After talking to Gash go back and talk to Zadoc then enter the room where Azel is resting. Next head to the Observation Deck which is UNDER the ramp. It's through the door that was previously locked on the branching path. After the discussion you can now leave and head off to your new goal. If you talk to Zadoc again you can ask him new questions about the Forest of Zoah. First though head to the Caravan at night as An'jou has returned. Talk to him and, if you saved his son, he will give you a Berserk Vampire. IVcD4...Forest of Zoah IVc1D4...Break targets - 11 Items to get - Berserk Medis x2 Bone Slasher x1 D-unit 09 D-unit 10 Elixir Maxis x2 Gipson Lens x1 Olfactory Lobe x1 Shell Plate x1 Telepathy Shard x1 Enemies - Arangata Glide Dragon Infested Grig Orig BOSS Lazara Lazara Hunter Protodrone Head straight and enter the very first passage sticking out of the trees on your left to enter the forest. Inside the forest there are NO enemies and your only goal here is to shoot the 8 Arangata's bases, weakening them above. Fly around and get all the break targets and 100% map coverage. This area is like a maze so keep popping up your map and make sure you get everywhere. You'll come across a door you can't enter yet on one of the paths so just ignore it for now...we'll get it later. After getting everything you can exit out any of the passageways. Once outside just fly around getting the map coverage and killing all 8 Arangatas. Once you get to a certain point... BOSS - Infested Grig Orig - Just charge up action gauges until it says Discharge Tallon at which point quickly shoot down the two Tallons and then shoot the opening of the discharger that did NOT discharge a Tallon. It's only weak for one shot so start charging up gauges and waiting again. Keep it up and the Discharger will be toast. When the cannon is up go to the side and charge up until you have 3 attacks and swing around to the front immediately AFTER it fires the Imperial Cannon. Hit its weak spot 3 times then immediately move to the side again. Keep this up only to take a break if it shoots a parasite at you at which point QUICKLY use a Free Action because the Grig Orig will move around you and hit you with the cannon while you're helpless. When it Removes the Limiter immediately use Astral Phantoms or Vengeance Orbs and let the cannon hit you. After it hits you use Astral Phantoms or Vengeance Orbs again and try to get a shot in at the cannon. Just remember ALWAYS have a shield of some sort up at this phase and only hit the cannon when you can. Shield chips actually work the best. Head back to the Seeker Stronghold. IVdD4...Seeker Stronghold Talk to Gash and then ask Zadoc about Azel and he'll mention that she probably went to Uru. Head off to the Underground Ruins of Uru. IVeD4...Underground Ruins of Uru/B1F IVe1D4...Enemies - Lucich Mutant Flier Mutant Hopper Winged Lucich If you didn't do this section before when I told you to (Section IVdD3, search for it) then go there now. If you did then your only goal here now is to find Azel. She's in the room right after the 6 recording devices that talked about her and the Light Wing dragon. IVfD4...Seeker's Stronghold IVf1D4...Items to get - Tower Report 2 Talk to the first person inside the Stronghold then, once your at Camp again, enter the Stronghold again and talk to Zadoc for the Tower Report 2. Paet is down the ramp so talk to him too. Next stop...the Tower... IVgD4...Tower/Upper Floors/15F East 1/14F East/15F East 2 IVg1D4...Break targets - 1 Items to get - Berserk Maxis x1 Fly down then after you get control again examine either gate then examine it again. Go through the south-east gate as the western gate is blocked off inside at this time. Follow the path and head down the elevator. Follow the passage to another elevator and go up to 15F East 2. Go forward and you'll enter a big room with the Rotor Pile #1 controls in it so examine it and go all the way back to the Upper Floors. IVhD4...Tower/Upper Floors/14F East/14F North/14F East (?) IVh1D4...Break targets - 3 Items to get - D-unit 11 D-unit 12 Elixir Maxis x1 Once back to the Upper Floors head down and examine the Rotor to stop it. Fly down some more until you get to a 3 way gate choice. Go through the eastern gate for a single break target then head back to the Upper Floors, DON'T go through the door right after the target or you'll end up someplace you've already been. Head through the North gate and get the 2 break targets there which should change you into the Light Wing dragon if you've been following the walkthrough and have all of the D-units so far. Head back to the Upper Floors and now go through the western gate. There you'll find the Rotor Pile #2 CONTROL so after examining it head back to the Upper Floors and fly down to shut off the Rotor just like before. IViD4...Tower/Upper Floors/13F/12F/Hanger #2/11F/10F/9F East Passage IVi1D4...Enemies - Sentinel Scorpitara Twin Guardians BOSS Fly past the Rotor and use the save device before entering the door right in front of it. Follow the passage to an elevator then head straight to a doorway after exiting it. BOSS - Twin Guardians - This battle is so incredibly easy it's weird. Just wait at first and charge up action gauges until the Guardian splits into 2 pieces. Quickly fly to your LEFT and let loose regular lasers until it dies. That's it. It should die quickly if your level is decent. After the battle go through the lower door of Hanger #2 and follow the hall there. The Tower's security alarms will be introduced to you and will be all over the place in the coming floors. If you accidentally set another one off you'll have to find the switch to deactivate it so you won't run into any more enemies. Along the passage there will also be a machine of some sort in your way with a spinning "head" above it. You have to examine the "head" at the right time so when it lowers onto the "body" it will fit. If it's facing the wrong direction it will break the machine and a Sentinel will jump out and attack you. Keep following the passage to another elevator. Follow the passage, dodging the alarms until you reach a doorway to the Middle Floors. IVjD4...Tower/Middle Floors/9F North Passage/8F North/10F IVj1D4...Break targets - 2 Items to get - Berserk Medis x1 Elixir Maxis x1 In the Middle Floors examine the rotating bridge twice to enter the 9F North Passage. At the end of the passage examine the green energy pylons and go down the hole to 8F North. There are 2 break targets right at the beginning so get them and head to another elevator. At the end of this passage you'll end up back at the Middle Floors. Again the break target nuve doesn't include the energy pylons because I don't think they count towards your Shot Down %. IVkD4...Tower/Middle Floors/9F West Passage/8F West Passage/various Back in the Middle Floors go down again and examine the rotating bridge twice again, going through the newly exposed doorway. Head through to an elevator and go down. Go through a couple doorways and into another room with 3 more green energy pylons. Shoot them down and go down the hole again. IVlD4...Tower/7F East/8F East/7F South/8F West/7F East IVl1D4...Break targets - 5 Items to get - Ambrosia x1 Berserk Medis x1 Full Elixir x2 Tri-Blast Chip x1 Head out the door and into another elevator. Examine the device at the end of the 8F East passage and 3 green energy pylons will lower from the roof, shoot them and go down. Follow the path and shoot the break target then take an elevator up. The next area will have 3 large rooms to the west, the middle room containing device that will lower green energy pylons into all of the rooms. Head to the middle room, getting the break target along the way and examine the device. Go into the bottom most room and shoot he pillars there then go down. Go out the door there and get the break target then take the elevator back up. This time break through the middle rooms floor and come back up again (this is only for map coverage purposes, if you don't care about that then skip the middle room). Once back up do the same to the top room. In the next room is the control device for Rotor Pile #3 so examine it then follow the path to 2 break targets and a save device. Follow the hall to get back to the Middle Floors. IVmD4...Tower/Middle Floors/8F North Passage/6F/Hanger #1/5F/4F IVm1D4...Enemies - Battle Droid BOSS Sentinel Scorpitara This time, fly UP and examine the Rotor then fly back down and enter the exposed gate where the rotating bridge is. Follow the path to and elevator then a doorway. BOSS - Battle Droid - There are no non-red areas at first so think all defensive for the time being. Quickly use Astral Phantoms or Vengeance Orbs and move to the Droids back where its weak spot is. Every time it hits you use Astral Phantoms or Venango Orbs again. After 2 or 3 times of doing this the Droid will stop attacking at which point fire away at its weak spot with the Assassin. It will sometimes flip around and heal itself but just keep nailing it in the weak spot and it should go down without any more trouble. Take the lower door again in Hanger #1. On the 5F the alarms return so dodge them and be ready. Skip the western room on the map because there's nothing in it and follow the hall to an elevator (watch out for the spinning alarms!). Once on the 4F watch out for more spinning alarms as you follow the path, this time going into the western room to examine the Rotor Pile #4 controls. Turn around and enter the door to get to the Bottom Floors. IVnD4...Tower/Bottom Floors/3F/2F IVn1D4...Break targets - 14 Items to get - Armor Chip x1 Berserk Maxis x1 Berserk Micro x40 Berserk Vampire Elixir Maxis x1 Flash Chip x1 Full Elixir x3 Power Chip x1 Shield Chip x1 Speed Chip x1 Tri-Blast Chip x2 Enemies - Sentinel Scorpitara Fly down and examine the Rotor then enter the door below it. This whole floor is a giant loop so just go around it in either direction, dodging the alarms and getting all the break targets off to the side. One of the western side halls contains the Rotor Pile #5 controls. Head back to the Bottom Floors, fly down and examine the Rotor then enter the door below. In the first large eastern room on 2F are 2 break targets and the Right Gate controls. The second large room contains 2 more targets and the Left Gate controls. Follow the passage and go down the first left passage you get to for a single break target and an elevator you should go up. The Rotor Pile #6 control will be right in front of you so examine it but DON'T go through the doorway! Turn back around and go back down the elevator. Go through the Right Gate again and hang a left, getting the break target then going up the next elevator behind the Left Gate. Get the break target after exiting and now go through the door which leads back to the 3F. Head back to the Bottom Floors and fly down, turning off the last Rotor. Fly down to the bottom and you'll find a save spot and 2 gates. The northern door takes you to the rest of the Tower and last boss, the western one is an elevator that will take you almost all the way up the Tower to the exit. If you still have stuff you want to do take the western door but if you just want to finish the game take the northern door and skip to section IVvD4. For the sake of this walkthrough I'm taking the western door. The first stop on our secret search is the Valley... IVoD4...Valley IVo1D4...Break targets - 13 Items to get - Albertson Fan x1 Coolia's Dung x1 Gem Stone x1 Macran Jewel x1 Tri-Blast Chip x1 Enemies - Baldor Pattergen Pattergo The only goal here is to shoot all the fans that you couldn't before so get shooting then head for the Forest of Zoah. Get some Excellents on the enemies that you couldn't before when you first came here. IVpD4...Forest of Zoah/Red Ruins IVp1D4...Break targets - 11 Items to get - Berserk Maxis x2 Bone Slasher x1 Full Elixir x2 Gipson Lens x1 Golia Fang x1 Golia Pod x1 Golia Shell x1 Golia Tail x1 Olfactory Lobe x1 Villatuya Fruit Enemies - Glide Dragon Golia Hunter Golia Tracker First of all fly around above the forest covering the part of the map in blue that you couldn't before because of the Grig Orig. To the north there is also a single plant that you can examine twice to get the Villatuya Fruit which increases you dragon's speed after spinning (the R button). After you're done above the forest you can get to your destination either through the door inside the forest that you came to before or just go through any of the tunnels on the top half of the Above the Forest map. Once in the Red Ruins fly around, hitting all the break targets and the 4 spinning devices which open doors into the ruins itself. Go into all 4 rooms clockwise starting with the Northern one. The north contains a Dragon Crest that you can't examine, the east and south doors contain devices which after you examine both of them will make a passageway to the Garil Desert open in the very center of the Ruins (your next destination). The west room contains the biggest surprise of them all...a device that when activated will use the Dragon Crest you got from the Shellcoof to morph your dragon and the baby dragon together to form the highest possible dragon evolution...the Solo Wing. Exit the area through the new passageway to the Garil Desert. IVqD4...Garil Desert/Blue Ruins/Dead Oasis/Worm Lair IVq1D4...Break targets - 1 Items to get - Plasma Swarm Head through the worm passage to the now Dead Oasis then go through the northern passage to the Worm Lair. Shoot the ship and enter the Secret Ship Passage to get the Plasma Swarm. Go level up now if you want as there's nothing else to do. When you're ready to finish the game head back to the Tower and take the west door to get back to the express elevator that brings you all the way down to the bottom. At the save device enter the northern door and go down the elevator... IVrD4...Sestren IVr1D4...Enemies - Anti-Basic BOSS Anti-Eye BOSS Anti-Panzer BOSS Anti-Stripe BOSS Anti-Valiant BOSS Sestren BOSS Sestren Exsis BOSS Sestren Morphic BOSS BOSS - Anti-Basic - All 5 dragon battles are pretty easy...especially this one. Just keep hitting it with your Assassin and he'll go down quickly. Stay out of the red area to the front and back and take the laser hit if you need to. BOSS - Anti-Valiant - Slightly more tricky, this dragon is still a pushover. Stay to the sides and keep hitting it with the Assassin. It'll turn into a defensive dragon and use Protect Wing which decreases your damage a lot but it'll still die rather quickly. Its red areas are usually to his front and back but sometimes he changes them so they're to the sides so watch out. BOSS - Anti-Stripe - Stay to its back at all times, not the back area on the radar but ITS back. He'll fly around a lot, sometimes turning so you're in front of him so keep moving and shooting him with the Assassin. He'll use Assault Wing once and awhile so be ready to heal if you really need to. Having a quick dragon helps. BOSS - Anti-Panzer - After changing into an agility dragon the Anti-Panzer will fly around A LOT, trying to get you out from his back, where you should be at all times. Just try to stay to the back and use your best friend, the Assassin. If your dragon has ok speed then you shouldn't even get hit once, maybe by a laser. BOSS - Anti-Eye - USE SHIELD! As soon as you have 2 gauges use Shield (or better yet, a Shield Chip) and plug away as fast as you can with the Assassin. The Anti-Eye uses ALL of the hard hitting Berserks so have the Shield up AT ALL TIMES. The hardest dragon but it still should fall pretty quickly. BOSS - Sestren - Sestren has 5 orbs floating around him, shooting each one will trigger a FMV so shoot 4 of them but DON'T shoot the 5th one yet. After 4 are gone go crazy with the Chips that you've probably gone through the entire game without using yet. Use one of each and get ready. After you've used them all charge up 3 gauges and shoot the last orb. Hit his weak spot (the front of the dragon) as soon as you can then immediately move to the rear where it's green. Stay to the rear, charge up gauges, use another Shield Chip or Shield berserk when you need to and swing back to the front to nail the weak spot with the Assassin. When Sestren does the Ghost Dragons attack there are 2 green areas so stay in one of them. Sestren will then Detect Surroundings and fly in a clockwise circle so just move in a circle also, staying ahead of the dragon as it moves. When he does Activate Vibration System just stay still and don't move until he deactivates the system. Keep it up the pattern until he changes forms... At first the whole area will be green but that will slowly be taken away by red so move in either direction as soon as the area you're in turns red and use a Shield. The best bet for this part is to use Berserks like Dragon Phoenix, Berserker Rage or Onslaught when he's resting and every area on the radar is green. When he's in attack mode and the radar is turning all red just use Astral Phantoms or Vengeance Orbs, get hit, use them again. As soon as he stops attacking and every area is green again Berserk away. Keep your BP high and don't be stingy with your items, don't hesitate to use them all. ------------------------------------------------------------------------------ V...The Hunter's Quiz ------------------------------------------------------------------------------ If you talk to the Hunter in his home the first time you come to Zoah he'll eventually give you a quick quiz about some enemies. The answers are below. Va...Against Baldor, where is it safe? Answer: BACK Vb...How do you hurt a Lathum? Answer: FIND ITS HIDDEN WEAKNESS Vc...What makes a Nanyd Swarm scatter? Answer: KILL THE QUEEN Vd...Name a characteristic of the Lazara. Answer: DODGES LASERS Ve...Which do not live in the Valley? Answer: HOPPERS Vf...What is summoned by a Pludger? Answer: NANYDS Vg...What is the Horned Stryder's attack? Answer: PARALIZING SHARD Vh...Magnata or Gelata, which is stronger? Answer: MAGNATA URCHINS ------------------------------------------------------------------------------ VI...Secrets and Extras ------------------------------------------------------------------------------ VIa...Box game - After beating the game and saving, load up the save game and exit the Tower. On the World Map there will be a new area called the Box Game. Enter it to get access to 3 new locations, described below. VIa1...Ancient Valley The Ancient Valley location takes you to the Ancient Coliseum where you can do a race around the Valley trying to get the best time. VIa2...Dermot's Ranch Well...in Dermot's Ranch you get to play as a baby dragon and you can run around and examine things at camp. Whenever you examine something the subtitle will be a bunch of symbols that don't make sense but hey, it's cool. On a special note if you have the Aronak Unit you can examine it to play it and then while it's playing you can examine the dragon hologram to which your dragon will reply with !SEGASEGASEGASEGA!. He knows what's up. VIa3...Fleet on the lake Yea! A return to my least favorite part of the entire game! Yes, you're back at the Imperial Air Force Post. The object of this Box game is to shoot as many things as possible within the time limit to score points and get high scores. VIb...Enemy data manipulation While in the Enemy Data section press Start on a controller plugged into the second player port. Now by pressing any button on the second player controller different effects will happen to the enemies model, just mess around! VIc...Extra dyne at the start of the game If you have a save file from Panzer Zwei in the Saturn's memory when you start a new game you will start out with some extra Dyne with the amount depending on your total playtime in Zwei. VId...Aronak Unit The Aronak Unit is one of the secrets that's only available if you have a save file from Panzer Dragoon Zwei in the Saturn's Memory. After you get it, it'll show up at your camp whenever you go to it from now on. If you examine it, it will open up and play a small snippet of one of two songs from Panzer Zwei and a hologram of a dragon from it will be projected above it. VIe...South Park reference Examine the bottom-corner table upstairs at Juba's bar for the line: "They killed Kenny." VIf...John Woo reference Examine the 2 guns hanging on the wall of the head hunter's tent in the Caravan for the line: "Inscription: From Mr. Woo." VIg...Dragon Model list After beating the game and saving, load up the save game and open up the menu. In the Defeated Enemies section there will be a new option, Dragon Models. Here you can view ALL of the dragons polygon models which is VERY cool. ------------------------------------------------------------------------------ VII...Closing ------------------------------------------------------------------------------ The first time I played Panzer Dragoon at a demo unit in Toys R Us I was absolutely blown away by everything about it, much to the annoyance of my mother whom I bugged NON-STOP to buy me it. I only had Guardian Heroes for my Saturn at the time and too young for a job so eventually she bought it for me. I love you Mom! If you have anything to add, any corrections or error reporting, or suggestions then email them to firstname.lastname@example.org. I can't guarantee a reply to every email but if I do use any of your info in the FAQ full credit will be given. www.enemyzero.com Created by EnemyZero of EnemyZero Online. 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