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by BorkJerfkin

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Scenario Guide by BorkJerfkin

Version: 1.0.1 | Updated: 08/05/2020

Introduction

Heir of Zendor was a turn-based strategy game released by Micronet/Koei in 1997. In my opinion, its most interesting and unique feature is the spider-web of potential scenarios and routes that the player can travel through based on their choices and performance during a mission, leading to a number of different endings. Think about something like Fire Emblem Three Houses, another game Koei had a hand in developing, but turned way, way up (and in fact, that game had scrapped plans for something similar). As a 13 year old, I was never able to find them all.

If you'd have told me back then that 23 years later I'd be going back and documenting the game in its entirety, well, I'd have to admit that sounds exactly like something I would do.

The purpose of this guide is for anyone, like me, who has been curious as to the exact mechanics of each scenario behind the scenes, mostly in regard to particular victory conditions. Some are rather arcane and took me a while to find. I will outline every single scenario in this guide, and exploration through all of the routes outlined here should result in 100% save file completion.