Introduction
Heir of Zendor: The Legend and The Land —Scenario Guide
BOOKMARK
Scenario Guide by BorkJerfkin
Version: 1.0.1 | Updated: 08/05/2020
Table of Contents
- Introduction
- How to use this guide
- Author's notes about this game
- Localization Errata
- Story Summary
- Notable Organizations
- Notable Characters
- Missions
- Prologue
- To Egla and Cyger
- Resupplying
- Sidetracked in Wold
- A Test of Loyalty
- The Frantic Search for Allies
- The Eglan Civil War
- Escorting the Gray King
- Zendor All Alone
- Standalone Transitional Missions
- Under the Command of the Crimson Guard
- Alliance with Egla
- Rebel Arms Race
- Valice's Wrath
- Attack on Terra Sancta
- Holy Ground (via Crimson Scenario)
- Holy Ground (via Valice Scenario)
- Terra Sancta
- The Legend
- The Dying Wish
- The Abyss
- The Beginning
- Endings
Introduction
Heir of Zendor was a turn-based strategy game released by Micronet/Koei in 1997. In my opinion, its most interesting and unique feature is the spider-web of potential scenarios and routes that the player can travel through based on their choices and performance during a mission, leading to a number of different endings. Think about something like Fire Emblem Three Houses, another game Koei had a hand in developing, but turned way, way up (and in fact, that game had scrapped plans for something similar). As a 13 year old, I was never able to find them all.
If you'd have told me back then that 23 years later I'd be going back and documenting the game in its entirety, well, I'd have to admit that sounds exactly like something I would do.
The purpose of this guide is for anyone, like me, who has been curious as to the exact mechanics of each scenario behind the scenes, mostly in regard to particular victory conditions. Some are rather arcane and took me a while to find. I will outline every single scenario in this guide, and exploration through all of the routes outlined here should result in 100% save file completion.