Director Koji Igarashi expressed disapproval of the Saturn version. The Saturn version was not handled by the original team, but more specifically KCE Nagoya, a lower-tier programming team at Konami who were not completely familiar with the Saturn's hardware. This resulted in the game lacking transparency, the screen being manually-stretched out causing graphics to be more pixelated, and longer load times. Koji Igarashi commented in June, 2007: I understand why fans who've never played the Saturn version would be interested in those features, but I really, really don't feel good about them. I couldn't put my name on that stuff and present it to Castlevania fans.
Contributed By: noidentity
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