FAQ/Walkthrough by A Backdated Future

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    FAQ/Walkthrough by A Backdated Future

    Version: 1.06 | Updated: 05/07/12 | Search Guide | Bookmark Guide

    Appendices (Continued)

    Spirit Necklace

      • Wrought in the shape of a winged goddess. Fully revives its wearer, but only once.
        • Bought from Cynthia in Redmont for 60,000G.

    ´

    ´ ´ ´ ´ ´ ´ ´ Bracelets ´ ´ ´ ´ ´ ´ ´

    ´

    Ignis Bracelet

      • Adorned with a large ruby. Grants the ability to shoot massive fireballs.
        • Found in a chest in the Tigray Quarry.

    Ruby

    1. Found in a chest in the Tigray Quarry.
    2. Found in a chest in the Illburns Ruins.
    3. Found in a chest in the Clock Tower of Valestein Castle.

    ´

    Ventus Bracelet

      • Adorned with a large emerald. Grants the ability to whirl through the air like a discus.
        • Found in a chest in the Zone of Lava in the Illburns Ruins.

    Emerald

    1. Found in a chest in the Zone of Lava in the Illburns Ruins.
    2. Found in a chest in the Abandoned Mine in the Tigray Quarry.
    3. Found in a chest in the Dark Shrine on Genos Island.

    ´

    Terra Bracelet

      • Adorned with a large topaz. Grants the ability to body-slam at impossible speeds.
        • Received from Dogi in the Elderm Mountains.

    Topaz

    1. Found in a chest in the Elderm Mountains.
    2. Found in a chest in Valestein Castle.
    3. Found in a chest in the Dark Shrine on Genos Island.

    ´

    ´

    Upgrade Chart

    Here is the upgrade chart for your equipment; there are six tiers, each tier representing a group of equipment. The first number listed will be how much it costs to upgrade to level 2, and each one after that will be the next level up, with the last level being level 9.

    Note...

    In the PSP VERSION ONLY can you go above level 3, and that's only once you complete the game and choose to carry over your weapon levels. Once you do, you can upgrade them to level 9.

    Levels 1-3 are the same in both versions. Levels 4-9 are indicated in bold / italic below for the PSP version.

    Tier 1 (Short Sword, Wooden Shield, Leather Shield)

    Cost Gold1010 13 16 19 22 25 28
    Cost Raval11 2 3 4 5 6 7

    ´

    Tier 2 (Long Sword, Small Shield, Chain Mail)

    Cost Gold3030 45 60 75 90 105 120
    Cost Raval77 10 13 16 19 22 25

    ´

    Tier 3 (Broad Sword, Large Shield, Plate Mail)

    Cost Gold150150 225 300 375 450 525 600
    Cost Raval3030 40 50 60 70 80 90

    ´

    Tier 4 (Banded Slayer, Banded Shield, Banded Mail)

    Cost Gold750750 1125 1500 1875 2250 2625 3000
    Cost Raval100100 130 160 190 220 250 280

    ´

    Tier 5 (Battle Saber, Battle Shield, Battle Armor)

    Cost Gold37503750 5250 6750 8250 9750 11250 12750
    Cost Raval300300 370 440 510 580 650 720

    ´

    Tier 6 (Brave Sword, Raval Shield, Raval Armor)

    Cost Gold150001500022500 30000 37500 45000 52500 60000
    Cost Raval700700 1000 1300 1600 1900 2200 2500

    ´

    ´

    Item List

    Here is the item list, sorted by row, then column as listed in your Items Menu, and how to obtain it. These are summarized locations; for exact details, please reference their sections in the walkthrough.

    ´

    ´ ´ ´ ´ ´ ´ ´ Items ´ ´ ´ ´ ´ ´ ´

    ´

    Map of Felghana

      • A detailed map of Felghana. Adol always marks his current location as he travels around.
        • Received from Gardner before the events in the Tigray Quarry.

    ´

    Wing Talisman

      • A talisman with the power of flight. Can teleport its user to any known travel monument.
        • Received from Elena after the events in the Zone of Lava.

    ´

    Illusion Mirror

      • Use in battle to create an illusory shield that block 3 enemy attacks. One-time use.
        • (PSP) Bought from Cynthia in Redmont for 100G; can carry up to 3.
        • (Steam) Bought from Cynthia in Redmont for 50G, though the price doubles with every purchase; can carry up to 3.

    ´

    Amulet

      • Use in battle to incapacitate nearby enemies for a short time. Breaks after one use.
        • (PSP) Bought from Cynthia in Redmont for 100G; can carry up to 3.
        • (Steam) Bought from Cynthia in Redmont for 50G, though the price doubles with every purchase; can carry up to 3.
        • Received from Fiona after the events in the Tigray Quarry.

    ´

    Katol Elixir

      • Water taken from a holy spring in the Elderm Mountains. Permanently raises Max HP.
        • Five of them are found in several chests throughout the game.
        • One is given to you by Hugo for giving him four Berm Leaves.
        • The rest are bought from Cynthia in Redmont for 10,000G.

    PSP Version Only

    The first purchased Katol Elixir is 10,000G, but will double in price every time you purchase one. The 2nd is 20,000G, the 3rd is 40,000G, the 4th is 80,000G, and so on.

    ´

    Brocia Serum

      • An energy supplement made from the fruit of a sacred tree. Grants the ability to dash.
        • Found in a chest in the Zone of Lava in the Illburns Ruins.

    ´

    Berm Leaves

      • A medicinal herb native to the Elderm Mountains. Said to cure illness in small animals.
        • There are four sets of these; all of them are found in the Elderm Mountains.

    ´

    Bob's Pendant

      • A ceramic pendant miraculously still intact. The engraving reads: We love you, Bob.
        • Found in the Tigray Quarry after obtaining the wind-glide ability.

    ´

    Silver Pendant

      • Elena's treasured pendant, given to her by Chester when he left Redmont.
        • Found on the Castle's Church floor in Valestein Castle.

    ´

    Storehouse Key

      • Dewey's keys. One of them unlocks the storehouse door. The others... Who knows?
        • Received from Dewey in the Tigray Quarry.

    ´

    Ruins Key

      • An ornate key decorated with an old pagan symbol. Opens the gate to the Illburns Ruins.
        • Received from Bishop Nikolas before entering the Illburns Ruins.

    ´

    Clock Tower Key

      • A kitschy brass key decorated with interlocking cogs. Opens the door to the clock tower.
        • Received from Andre in the Dungeon of Valestein Castle.

    ´

    Mission Tablet

      • A stone tablet detailing the Galbalan incident of yore atop a fresco of a lone swordsman.
        • Received in the Abandoned Mine in the Tigray Quarry.

    ´

    Organ Pipe

      • A thick, heavy silver pipe. Looks like it's from a pipe organ. Found in the castle.
        • Found after defeating the Death Faleon in Valestein Castle.

    ´

    Ivory Key

      • A pipe organ key made of carved ivory. Received from Alice at Valestein Castle.
        • Received from Alice at the top of the East Wing of Valestein Castle.

    ´

    Holy Cross

      • An ornament modeled after the holy cross of the deo-christa church. Found in the castle.
        • Found after defeating Z. Z. Schultiger in Valestein Castle.

    ´

    Jade Ring

      • A ring made of exquisitely-carved jade. Very unique. Received from Antonio.
        • Received after giving Antonio a combined total of 260 Raval for money.

    ´

    Talisman of War

      • A crystal depicting an ancient Garmanic war god. Increases the duration of boost mode.
        • Received after giving Randolph the Jade Ring.

    ´

    Augite Brooch

      • Exquisite quality, with a gem blessed by a priest. Coaxes enemies to drop more items.
        • Given to you by Elizabetha after helping Christof return home (after the events in the Zone of Lava, but before the events in the Abandoned Mine).

    ´

    Lotus Hammer

      • A hammer found in the Dark Shrine. Its crimson head is made from a soft, glossy rock.
        • Found in a chest in the Dark Shrine on Genos Island.

    ´

    Moonstar Statue

      • A statue found in the Tigray Quarry. Houses power beyond human comprehension.
        • Found after defeating Ellefale in the Tigray Quarry.
        • Found a second time in the Clock Tower of Valestein Castle.

    ´

    Sunset Statue

      • A statue found in the Lava Zone. Houses power beyond human comprehension.
        • Found after defeating Gyalva in the Zone of Lava in the Illburns Ruins.
        • Found a second time in the Clock Tower of Valestein Castle.

    ´

    Darkness Statue

      • A statue found in the abandoned mine. Houses power beyond human comprehension.
        • Found after defeating Istersiva in the Abandoned Mine in Tigray Quarry.
        • Found a second time in the Clock Tower of Valestein Castle.

    ´

    Light Statue

      • A statue found in the Elderm Mountains. Houses power beyond human comprehension.
        • Found after defeating Gildias in the Elderm Mountains.
        • Found a second time in the Clock Tower of Valestein Castle.

    ´

    ´

    Character Log

    Here is the Character Log, sorted by the log's entry numbers.

    ´

    Elena Stoddart

    Log #01/32

    A childhood friend of Dogi's from Redmont. Adol saved her when monsters attack on the road outside town, but she won't say what she was doing out there all by herself...

    • First met in Redmont at the beginning of the game.

    ´

    Chester Stoddart

    Log #02/32

    Elena's older brother and another childhood friend of Dogi's. Left town six months ago for reasons unknown. Later discovered to have become a knight in Count McGuire's service.

    • First met in the Tigray Quarry.

    ´

    Dogi

    Log # 03/32

    Adol's best friend. A muscular man known as the Wall-Crusher. After hearing of bad tidings in his homeland, he and Adol set out to learn the truth. Hasn't been back for eight years.

    • First met in Redmont at the beginning of the game.

    ´

    Edgar

    Log # 04/32

    The mayor of Redmont. Well-liked, trusted, and fiercely defends the town from the political power-plays of Count McGuire. Lately, has been heavily preoccupied by the quarry's closure.

    • First met in the Tigray Quarry.

    ´

    Gardner

    Log # 05/32

    Redmont's gatekeeper for many years. Skilled in spear combat, and serves as bodyguard for anyone who ventures outside the town gates in these monster-infested times. Knows Felghana well.

    • First met in Redmont at the beginning of the game.

    ´

    Dewey

    Log # 06/32

    Head miner. Has a strong sense of responsibility, and the other miners both respect and admire him. On his days off, he loves nothing more than spending time with his young daughter.

    • First met in the Tigray Quarry.

    ´

    Ricardo

    Log # 07/32

    A slim miner. Has little love for fancy ideas or fancy people, preferring instead an honest day's physical labor. Hates conflict, but also finds Count McGuire absolutely insufferable.

    • First met in Redmont at the beginning of the game.

    ´

    Paul

    Log # 08/32

    A morbidly obese miner. He's such a coward, he can barely even sleep at night since the monsters started appearing. If he had the guts to match his gut, it wouldn't be such a problem.

    • First met in the Tigray Quarry.

    ´

    Margo

    Log # 09/32

    Landlady of the Inn. Years ago, she took care of Dogi when he was orphaned. She's renowned among the miners for her cooking skills, and has also known the Stoddart children for years.

    • First met in Redmont at the beginning of the game.

    ´

    Joel

    Log # 10/32

    Margo's nephew. Works at the Inn, and his shyness is a stark contrast to Margo's outgoing nature. Handles reception of customers and general maintenance in the first floor restaurant.

    • First met in Redmont at the beginning of the game.

    ´

    Adonis

    Log # 11/32

    Redmont's smithy, who carries on a family trade that's been passed down for generations. Skilled, but arrogant, which makes him a poor salesman. He relies on Cynthia for that.

    • First met in Redmont at the beginning of the game.

    ´

    Cynthia

    Log # 12/32

    Blessed with beauty and brains, she manages the curio store while also attracting customers. Has a keen eye for quality goods, but the crisis in Felghana is really hurting business.

    • First met in Redmont at the beginning of the game.

    ´

    Randolph

    Log # 13/32

    A mercenary from Garman. Went to the castle looking for work, but was refused and turned away due to his obvious drinking problem. Now spends all his time brooding at the Inn.

    • First met in Redmont at the beginning of the game.

    ´

    Antonio

    Log # 14/32

    A Romun merchant with a strong business sense, but little COMMON sense. Has a knack for finding rare items. Came to Felghana for the express purpose of buying as much Raval as possible.

    • First met in Redmont at the beginning of the game.

    ´

    Aida

    Log # 15/32

    A very sad old woman. Closed herself to almost everyone around her, as Adol found out the hard way. It is unknown what may have led to this fierce depression.

    • First met in Redmont at the beginning of the game.

    ´

    Bob

    Log # 16/32

    Aida's beloved Grandson. An apprentice miner who was captured by Chester and locked up in the castle dungeon. In spite of that, his cheerful disposition remains intact.

    • First met in the Dungeon of Valestein Castle.

    ´

    Anya

    Log # 17/32

    Dewey's only daughter. Learned to avoid her grandfather's scoldings by playing outside a lot. Doesn't have any playmates lately, so she has far too much time on her hands as a result.

    • First met in Redmont at the beginning of the game.

    ´

    Lochus

    Log # 18/32

    Dewey's father. He still regards his son's mining skills as lacking. He knows plenty about the trade and the quarry, and has no qualms about lecturing anyone who'll listen on these topics.

    • First met in Redmont at the beginning of the game.

    ´

    Harold

    Log # 19/32

    A merchant who oversees the town's distribution. He's constantly wracking his brain for a solution to Felghana's economic decline, but never lets it show. Seems normal, but is a bit of a dandy.

    • First met in Redmont at the beginning of the game.

    ´

    Fiona

    Log # 20/32

    Harold's wife. Has a calm disposition, but recent happenings with Count McGuire have preoccupied her lately. Regardless, she remains a devoted and hard-working housewife.

    • First met in Redmont at the beginning of the game.

    ´

    Hugo

    Log # 21/32

    Harold and Fiona's son. Has a bit of a smart mouth, but is a good kid at heart. Loves his pikkards, and when hard times fell on Felghana, was quick to help out wherever he could.

    • First met in Redmont at the beginning of the game.

    ´

    Father Jean Pierre

    Log #22/32

    Redmont's pastor of several years. Deeply pious, and greatly concerned over the trouble that plagues Felghana. In addition, he also constantly worries about Elena.

    • First met in Redmont at the beginning of the game.

    ´

    Sister Nell

    Log # 23/32

    A nun dedicated to the Felghana diocese. Served for years in the town's church, and now assists Father Pierre in his duties. Known the two Stoddart children since they were very young.

    • First met in Redmont at the beginning of the game.

    ´

    Bishop Nikolas

    Log # 24/32

    Head of the Felghana diocese. Once served at Redmont's church, but now focuses his efforts on trying to keep relations between the count and the townsfolk as smooth as possible.

    • First met in Redmont after the event in the Tigray Quarry.

    ´

    Count McGuire

    Log # 25/32

    The feudal lord of Valestein Castle, and a materialistic nobleman from the Romun Empire. Levied heavy taxes on the people of Redmont for many years, and is regarded as a despot.

    • First met in the Illburns Ruins.

    ´

    Elizabetha

    Log # 26/32

    Count McGuire's wife. A woman of exceptional grace and refinement from Romn's upper class, but would never look down on commoners, and greatly misses having guests in her home.

    • First met in Valestein Castle after bringing Christof back from the Illburns Ruins.

    ´

    Alice

    Log # 27/32

    The McGuires' daughter. Wants to be just like her mother, so she puts on airs to appear more refined and ladylike. She takes great pride in her parents.

    • First met in Valestein Castle after bringing Christof back from the Illburns Ruins.

    ´

    Christof

    Log # 28/32

    The McGuires' son. His most outstanding trait is his overpowering shyness. Was given a sheltered upbringing, and knows nothing of the evil that exists in the world.

    • First met in Valestein Castle after bringing Christof back from the Illburns Ruins.

    ´

    Andre

    Log # 29/32

    Valestein Castle's gate-keeper. Can't stand the sense of confinement that comes with wearing a helmet, so he avoids it whenever possible. Likes to goof off on the job a little too much.

    • First met in Valestein Castle before bringing Christof back from the Illburns Ruins.

    ´

    Fran

    Log # 30/32

    A maid from Valestein Castle. Greatly respects the count, and is fiercely devoted to him and his family. Came to Felghana with Elizabetha out of loyalty, though she knows little about it.

    • First met in Valestein Castle before bringing Christof back from the Illburns Ruins.

    ´

    Berhardt

    Log # 31/32

    Dogi's old martial arts master, who also taught Chester swordsmanship. He was once a mercenary who traveled the world, but now lives as a hermit in the Elderm Mountains.

    • First met in the Elderm Mountains.

    ´

    Dularn

    Log # 32/32

    An elusive sorcerer who appears to be working on behalf of some unknown power. Evidently, he is keeping a close watch on Adol's progress.

    • First met in the Tigray Quarry.

    ´

    ´

    Monster Log / Bestiary

    Here is the Monster Log, sorted by the log's entry numbers.

    ´

    Guff

    Log #01/79

    A creature which roams the roads of Felghana. Once a mere feral dog, the ongoing disaster has made it vicious. Always hunts in a pack.

    • Encountered on the "World Map" until the events in the Zone of Lava.
    Very EasyEasy´´´´´Normal´´´Hard´´´´´NightmareInferno´´
    HP314242526363
    LV111111
    STR323242424242
    DEF303040404040
    EXP1055555
    Gold211111

    ´

    Riez

    Log #02/79

    A wildflower that grows along the roads. Its origins are unknown, but it attacks humans that get too close. Approaching is not recommended.

    • Encountered on the "World Map" until the events in the Zone of Lava.
    Very EasyEasy´´´´´Normal´´´Hard´´´´´NightmareInferno´´
    HP50676783100100
    LV222222
    STR343444444444
    DEF343444444444
    EXP1688888
    Gold211111

    ´

    Picmole

    Log #03/79

    A type of bee that's grown large and aggressive. Due to its weight, it can only fly at low altitudes.

    • Encountered in the Tigray Quarry.
    Very EasyEasy´´´´´Normal´´´Hard´´´´´NightmareInferno´´
    HP354747587070
    LV222222
    STR363646464646
    DEF212131313131
    EXP341817171717
    Gold211111

    ´

    Gulms

    Log #04/79

    An arachnid which waits on the ceiling for prey to pass below, then attacks with threads of poisonous silk.

    • Encountered in the Tigray Quarry.
    Very EasyEasy´´´´´Normal´´´Hard´´´´´NightmareInferno´´
    HP395252657878
    LV333333
    STR404050505050
    DEF404050505050
    EXP482624242424
    Gold422222

    ´

    Kayron

    Log #05/79

    A bat corrupted by evil influences. Randomly emits ultrasonic waves, as it's virtually blind without them.

    • Encountered in the Tigray Quarry.
    Very EasyEasy´´´´´Normal´´´Hard´´´´´NightmareInferno´´
    HP425757718585
    LV444444
    STR383848484848
    DEF343444444444
    EXP663633333333
    Gold422222

    ´

    Radel

    Log #06/79

    A goblin most often seen wielding a club, which it swings with intense force. Once its target's been chosen, a chase to the death commences.

    • Encountered in the Tigray Quarry.
    Very EasyEasy´´´´´Normal´´´Hard´´´´´NightmareInferno´´
    HP668888110132132
    LV555555
    STR484858585858
    DEF494959595959
    EXP804440404040
    Gold633333

    ´

    Mozuk

    Log #07/79

    A large beetle with an extremely*Hard exo-skeleton that deflects sword attacks remarkably well, but melts readily when exposed to flame.

    • Encountered in the Tigray Quarry.
    Very EasyEasy´´´´´Normal´´´Hard´´´´´NightmareInferno´´
    HP84113113141169169
    LV666666
    STR585868686868
    DEF515161616161
    EXP1307165656565
    Gold844444

    ´

    Fazle

    Log #08/79

    A type of owl commonly found outside the ruins. Has become active in the daytime, swooping to attack prey with its razor-sharp talons.

    • Encountered in the Illburns Ruins.
    Very EasyEasy´´´´´Normal´´´Hard´´´´´NightmareInferno´´
    HP83111111138166166
    LV666666
    STR656575757575
    DEF535363636363
    EXP1307165656565
    Gold1065555

    ´

    Sigled

    Log #09/79

    Member of a wolf tribe skilled in whip combat and tactical maneuvers. Seems to share its genus with guffs, but strongly denies any relation.

    • Encountered in the Illburns Ruins.
    Very EasyEasy´´´´´Normal´´´Hard´´´´´NightmareInferno´´
    HP115154154192231231
    LV777777
    STR717181818181
    DEF555565656565
    EXP1508275757575
    Gold1276666

    ´

    Eager

    Log #10/79

    Flying head brought back from the under-world. Completely immune to fire. When defeated, its body detonates with concussive force.

    • Encountered in the Illburns Ruins.
    Very EasyEasy´´´´´Normal´´´Hard´´´´´NightmareInferno´´
    HP618282102123123
    LV888888
    STR717181818181
    DEF656575757575
    EXP1709385858585
    Gold1065555

    ´

    Seean

    Log #11/79

    A relatively weak sorcerer. Teleports to confuse foes, then fires bolts of magical energy. Most vulnerable right after reappearing.

    • Encountered in the Illburns Ruins.
    Very EasyEasy´´´´´Normal´´´Hard´´´´´NightmareInferno´´
    HP729797121145145
    LV999999
    STR717181818181
    DEF626272727272
    EXP19010495959595
    Gold844444

    ´

    Gulg

    Log #12/79

    A land crab with large, scissorlike pincers. Can only be struck from behind or above. Its meat is a delicacy, but few live to sample it.

    • Encountered in the Illburns Ruins.
    Very EasyEasy´´´´´Normal´´´Hard´´´´´NightmareInferno´´
    HP92123123153184184
    LV101010101010
    STR797989898989
    DEF727282828282
    EXP210115105105105105
    Gold1487777

    ´

    Diegled

    Log #13/79

    A higher rank of sigled. Agile and extremely skilled with the whip, but terrible at melee combat. Never bites, despite its sharp fangs.

    • Encountered in the Illburns Ruins.
    Very EasyEasy´´´´´Normal´´´Hard´´´´´NightmareInferno´´
    HP115154154192231231
    LV111111111111
    STR858595959595
    DEF797989898989
    EXP230126115115115115
    Gold1487777

    ´

    Barl

    Log #14/79

    A cyclopic monster from the underworld. Pounces mercilessly on its prey, but because its vision is limited, it's easy to take by surprise.

    • Encountered in the Illburns Ruins.
    Very EasyEasy´´´´´Normal´´´Hard´´´´´NightmareInferno´´
    HP90121121151181181
    LV111111111111
    STR818191919191
    DEF707080808080
    EXP230126115115115115
    Gold1276666

    ´

    Sizarian

    Log #15/79

    A high-ranking sorcerer that attacks by firing three blasts of energy in a scattered pattern. Looks down on seeans as inferior mages.

    • Encountered in the Illburns Ruins.
    Very EasyEasy´´´´´Normal´´´Hard´´´´´NightmareInferno´´
    HP86115115143172172
    LV121212121212
    STR808090909090
    DEF777787878787
    EXP242133121121121121
    Gold1698888

    ´

    Zown

    Log #16/79

    The clown of the monster world, its body contorts with gas pressure like a balloon. Its hollow eye, however, has been known to make onlookers ill.

    • Encountered in the Zone of Lava in the Illburns Ruins.
    Very EasyEasy´´´´´Normal´´´Hard´´´´´NightmareInferno´´
    HP125167167208250250
    LV131313131313
    STR9191101101101101
    DEF717181818181
    EXP244134122122122122
    Gold1698888

    ´

    Zual

    Log #17/79

    Predominantly a carrion-eater, the zual will persistently attack anything that looks edible. No one knows why it lives underground.

    • Encountered in the Zone of Lava in the Illburns Ruins.
    Very EasyEasy´´´´´Normal´´´Hard´´´´´NightmareInferno´´
    HP90121121151181181
    LV131313131313
    STR9393103103103103
    DEF686878787878
    EXP248136124124124124
    Gold1698888

    ´

    Almenger

    Log #18/79

    Once a docile creature that used its shell only for defense, it now attacks with a ferocious charge-- sometimes wholly at random!

    • Encountered in the Zone of Lava in the Illburns Ruins.
    Very EasyEasy´´´´´Normal´´´Hard´´´´´NightmareInferno´´
    HP121162162202243243
    LV141414141414
    STR9494104104104104
    DEF9090100100100100
    EXP244134122122122122
    Gold1698888

    ´

    Gewme

    Log #19/79

    Completely immobile, but spews explosive projectiles when approached. Attacking from afar with the Ignis Bracelet is highly recommended.

    • Encountered in the Zone of Lava in the Illburns Ruins.
    Very EasyEasy´´´´´Normal´´´Hard´´´´´NightmareInferno´´
    HP131175175218262262
    LV151515151515
    STR9595105105105105
    DEF838393939393
    EXP262144131131131131
    Gold18109999

    ´

    Mozgouz

    Log #20/79

    A miniature mozuk which has adapted to high temperatures. Extremely temperamental, and will form a mob to attack intruders on its turf.

    • Encountered in the Zone of Lava in the Illburns Ruins.
    Very EasyEasy´´´´´Normal´´´Hard´´´´´NightmareInferno´´
    HP87117117146175175
    LV161616161616
    STR9494104104104104
    DEF9494104104104104
    EXP583129292929
    Gold633333

    ´

    Kelzarl

    Log #21/79

    A full-grown zual. It continually emits fire from its body, scorching its surroundings. No one knows how it survives its own deadly inferno.

    • Encountered in the Zone of Lava in the Illburns Ruins.
    Very EasyEasy´´´´´Normal´´´Hard´´´´´NightmareInferno´´
    HP129172172215258258
    LV171717171717
    STR9898108108108108
    DEF109109119119119119
    EXP306168153153153153
    Gold201210101010

    ´

    Queguff

    Log #22/79

    A guff turned feral by the ongoing disaster. Wishes only to maim and kill. Strong, but easily defeated with a steady attack.

    • Encountered on the "World Map" after the events in the Zone of Lava, until the events after the Clock Tower in Valestein Castle.
    Very EasyEasy´´´´´Normal´´´Hard´´´´´NightmareInferno´´
    HP153205205256307307
    LV171717171717
    STR111111121121121121
    DEF9999109109109109
    EXP286157143143143143
    Gold18109999

    ´

    Deriez

    Log #23/79

    A more powerful riez. Thought to have malicious will due to its frantic spreading of toxic seeds. Grows back after being cut down.

    • Encountered on the "World Map" after the events in the Zone of Lava, until the events after the Clock Tower in Valestein Castle.
    Very EasyEasy´´´´´Normal´´´Hard´´´´´NightmareInferno´´
    HP120160160200240240
    LV171717171717
    STR115115125125125125
    DEF9999109109109109
    EXP290159145145145145
    Gold201210101010

    ´

    Fozen

    Log #24/79

    A mitotic slime. Reproduces asexually, often creating a sudden increase in numbers. And despite separating, it continues to act as one.

    • Encountered in the Abandoned Mine in the Tigray Quarry.
    Very EasyEasy´´´´´Normal´´´Hard´´´´´NightmareInferno´´
    HP138185185231277277
    LV181818181818
    STR115115125125125125
    DEF107107117117117117
    EXP312171156156156156
    Gold201210101010

    ´

    Robal

    Log #25/79

    A mutated insect-eating plant that captures prey in its tentacles. Relies on ground vibrations to sense movement, so is best struck from above.

    • Encountered in the Abandoned Mine in the Tigray Quarry.
    Very EasyEasy´´´´´Normal´´´Hard´´´´´NightmareInferno´´
    HP159213213266319319
    LV181818181818
    STR124124134134134134
    DEF9292102102102102
    EXP312171156156156156
    Gold221311111111

    ´

    Geld

    Log #26/79

    A gore-loving ogre with greatly honed night vision. Attacks with razor-sharp claws that can tear right through a wooden shield.

    • Encountered in the Abandoned Mine in the Tigray Quarry.
    Very EasyEasy´´´´´Normal´´´Hard´´´´´NightmareInferno´´
    HP139186186232279279
    LV191919191919
    STR118118128128128128
    DEF122122132132132132
    EXP330181165165165165
    Gold201210101010

    ´

    Barlen

    Log #27/79

    A flying jellyfish-like creature. Attacks from above with electricity. Shares basic structure with fozens; may be from the same genus.

    • Encountered in the Abandoned Mine in the Tigray Quarry.
    Very EasyEasy´´´´´Normal´´´Hard´´´´´NightmareInferno´´
    HP126168168210252252
    LV212121212121
    STR125125135135135135
    DEF120120130130130130
    EXP364200182182182182
    Gold241412121212

    ´

    Duradel

    Log #28/79

    A powered-up radel. Strikes the ground*Hard enough to trigger an earthquake. Becomes completely enraged when injured.

    • Encountered in the Abandoned Mine in the Tigray Quarry.
    Very EasyEasy´´´´´Normal´´´Hard´´´´´NightmareInferno´´
    HP198264264330396396
    LV212121212121
    STR125125135135135135
    DEF120120130130130130
    EXP376206188188188188
    Gold261513131313

    ´

    Gel-Grad

    Log #29/79

    A subspecies of geld. Able to camouflage itself in the dark, and when found, attacks with its claws. Pursues its prey endlessly.

    • Encountered in the Abandoned Mine in the Tigray Quarry.
    Very EasyEasy´´´´´Normal´´´Hard´´´´´NightmareInferno´´
    HP155207207258310310
    LV222222222222
    STR130130140140140140
    DEF120120130130130130
    EXP408224204204204204
    Gold281614141414

    ´

    Kradel

    Log #30/79

    A subspecies of radel which has adapted to the cold. Unintelligent, but prides its warrior status, and often fights with its radel cousins.

    • Encountered in the Elderm Mountains.
    Very EasyEasy´´´´´Normal´´´Hard´´´´´NightmareInferno´´
    HP184246246307369369
    LV232323232323
    STR136136146146146146
    DEF137137147147147147
    EXP412226206206206206
    Gold442622222222

    ´

    Jigel

    Log #31/79

    A mud wasp that's adapted to the cold. Carries its prey back to its nest, preserving the meat for later consumption.

    • Encountered in the Elderm Mountains.
    Very EasyEasy´´´´´Normal´´´Hard´´´´´NightmareInferno´´
    HP117156156195234234
    LV242424242424
    STR139139149149149149
    DEF115115125125125125
    EXP292160146146146146
    Gold402420202020

    ´

    Halick

    Log #32/79

    A burrower that leaps up from the ground when it senses prey nearby. On close inspection, its tail can be seen protruding from the soil.

    • Encountered in the Elderm Mountains.
    Very EasyEasy´´´´´Normal´´´Hard´´´´´NightmareInferno´´
    HP135180180225270270
    LV242424242424
    STR139139149149149149
    DEF122122132132132132
    EXP452248226226226226
    Gold482824242424

    ´

    Zolmie

    Log #33/79

    A plant which throws its thorned leaves out like boomerangs. May simply be mimicking observed behavior. Rumored to be extremely delicious.

    • Encountered in the Elderm Mountains.
    Very EasyEasy´´´´´Normal´´´Hard´´´´´NightmareInferno´´
    HP264352352440528528
    LV252525252525
    STR144144154154154154
    DEF140140150150150150
    EXP446245223223223223
    Gold563328282828

    ´

    Pashhow

    Log #34/79

    A perpetually nervous beastman that tends to spring into action at inopportune moments. Looks like a cat, but thinks it's a tiger.

    • Encountered in the Elderm Mountains.
    Very EasyEasy´´´´´Normal´´´Hard´´´´´NightmareInferno´´
    HP171228228285342342
    LV252525252525
    STR141141151151151151
    DEF119119129129129129
    EXP454249227227227227
    Gold633333

    ´

    Ilba (Shell)

    Log #35/79

    A large lump of rock. Surfaces without warning and send out streams of ice. As tough as you'd expect; sword attacks do little against it.

    • Encountered in the Elderm Mountains.
    Very EasyEasy´´´´´Normal´´´Hard´´´´´NightmareInferno´´
    HP216288288360432432
    LV272727272727
    STR155155165165165165
    DEF147147157157157157
    EXP466256233233233233
    Gold523126262626

    ´

    Ilba (Core)

    Log #36/79

    Ilba's true form, seen when its rock armor is destroyed. Although weak, it does drift through the air firing painful projectiles.

    • Encountered in the Elderm Mountains.
      • You must destroy the Shell with earth magic to fight the Core.
    Very EasyEasy´´´´´Normal´´´Hard´´´´´NightmareInferno´´
    HP144192192240288288
    LV282828282828
    STR161161171171171171
    DEF838393939393
    EXP482265241241241241
    Gold201210101010

    ´

    Salada

    Log #37/79

    A living mineral closely related to ilbas. Cannot be hurt from the front, but is completely open from above. Known to eat and digest raval ore.

    • Encountered in the Elderm Mountains.
    Very EasyEasy´´´´´Normal´´´Hard´´´´´NightmareInferno´´
    HP181242242302363363
    LV272727272727
    STR142142152152152152
    DEF127127137137137137
    EXP482265241241241241
    Gold603630303030

    ´

    Vi-Jigel

    Log #38/79

    The jigel warrior class. Fires stingers from afar with deadly accuracy, but possesses little intelligence, making it much less of a threat.

    • Encountered in the Elderm Mountains.
    Very EasyEasy´´´´´Normal´´´Hard´´´´´NightmareInferno´´
    HP132176176220264264
    LV282828282828
    STR157157167167167167
    DEF131131141141141141
    EXP340187170170170170
    Gold402420202020

    ´

    Almetron

    Log #39/79

    A subspecies of almenger that enjoys rolling up and down the mountain slopes. Sword attacks are ineffective; solid tackling is recommended.

    • Encountered in the Elderm Mountains.
    Very EasyEasy´´´´´Normal´´´Hard´´´´´NightmareInferno´´
    HP174233233291349349
    LV282828282828
    STR161161171171171171
    DEF146146156156156156
    EXP482265241241241241
    Gold1006050505050

    ´

    Galgado

    Log #40/79

    A subspecies of gulg which has adapted to the cold. Attacks with acid bubbles. Invulnerable from the front, but its backside is very weak.

    • Encountered in the Elderm Mountains.
    Very EasyEasy´´´´´Normal´´´Hard´´´´´NightmareInferno´´
    HP237316316395474474
    LV292929292929
    STR161161171171171171
    DEF153153163163163163
    EXP500275250250250250
    Gold1207260606060

    ´

    Mon-Jigel

    Log #41/79

    A mature queen jigel. Exists to reproduce, laying eggs constantly. Best eliminated in short order, lest its numbers grow out of control.

    • Encountered in the Elderm Mountains.
    Very EasyEasy´´´´´Normal´´´Hard´´´´´NightmareInferno´´
    HP234313313391469469
    LV303030303030
    STR155155165165165165
    DEF155155165165165165
    EXP516283258258258258
    Gold708424354354354354

    ´

    Jigradel

    Log #42/79

    A hero of the Kradel tribe. Swings its heavy axe with supersonic speed. Its social status is indicated by the mask it wears.

    • Encountered in the Elderm Mountains.
    Very EasyEasy´´´´´Normal´´´Hard´´´´´NightmareInferno´´
    HP243325325406487487
    LV303030303030
    STR167167177177177177
    DEF156156166166166166
    EXP526289263263263263
    Gold1609680808080

    ´

    Ishguest

    Log #43/79

    A Valestein soldier zombified by the dark mist. Devoid of thought or reason, but retains combat instinct, making him a formidable foe.

    • Encountered in Redmont Town after the Elderm Mountains.
    • Encountered in Valestein Castle.
    Very EasyEasy´´´´´Normal´´´Hard´´´´´NightmareInferno´´
    HP249333333416499499
    LV313131313131
    STR178178188188188188
    DEF159159169169169169
    EXP498273249249249249
    Gold200120100100100100

    ´

    Selnade

    Log #44/79

    A castle maid corrupted by the dark mist. Bows dutifully before hurling deadly knives. Her head bobs unnaturally as she zig-zags in hot pursuit.

    • Encountered in Valestein Castle.
    Very EasyEasy´´´´´Normal´´´Hard´´´´´NightmareInferno´´
    HP217290290362435435
    LV313131313131
    STR164164174174174174
    DEF145145155155155155
    EXP506278253253253253
    Gold200120100100100100

    ´

    Falan

    Log #45/79

    A half-man, half-beast sorcerer. Launches heat-seeking bolts of energy to attack. The longer one fights with a falan, the surer his defeat.

    • Encountered in Valestein Castle.
    Very EasyEasy´´´´´Normal´´´Hard´´´´´NightmareInferno´´
    HP194259259323388388
    LV323232323232
    STR176176186186186186
    DEF149149159159159159
    EXP540297270270270270
    Gold210126105105105105

    ´

    Halvaiger

    Log #46/79

    A lizardman warrior. Nimbly backflips, but can be easily tricked into diving down pits (or out of harm's way, at the very least).

    • Encountered in Valestein Castle.
    Very EasyEasy´´´´´Normal´´´Hard´´´´´NightmareInferno´´
    HP265354354442531531
    LV323232323232
    STR183183193193193193
    DEF170170180180180180
    EXP546300273273273273
    Gold210126105105105105

    ´

    Kratica

    Log #47/79

    A trap which fires dangerous beams of energy. Automatically attacks when approached, but is highly vulnerable from above.

    • Encountered in Valestein Castle.
    Very EasyEasy´´´´´Normal´´´Hard´´´´´NightmareInferno´´
    HP302403403503604604
    LV333333333333
    STR189189199199199199
    DEF171171181181181181
    EXP548301274274274274
    Gold220132110110110110

    ´

    Ishknight

    Log #48/79

    Originally a soldier, like the ishguests. His spear serves as both attack and defense. Though not a horseman, he is still a knight.

    • Encountered in Valestein Castle.
    Very EasyEasy´´´´´Normal´´´Hard´´´´´NightmareInferno´´
    HP279372372465558558
    LV343434343434
    STR188188198198198198
    DEF163163173173173173
    EXP574315287287287287
    Gold230138115115115115

    ´