Ys I & II Chronicles – Guide and Walkthrough
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Guide and Walkthrough by A Backdated Future
Version: 1.03 | Updated: 08/26/2013
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- First Page
- Previous Page
- Page 6 of 7
- Last Page
- Table of Contents
Table of Contents
- Introduction
- Starting Up / Settings
- Walkthrough - Ancient Ys Vanished: Omen (Ys I)
- Barbado Port
- Plains (1)
- Town of Minea
- Plains (2)
- Zepik Village
- Mountain Path / Thieves' Den
- Shrine (B1-B2)
- Backtracking / Treasure Hunting
- Shrine (B3)
- Abandoned Mine
- Darm Tower (1F-9F)
- Darm Tower (10F-16F)
- Rado's Annex
- Darm Tower (17F - 21F)
- Darm Tower (22F - 25F)
- Time Attack
- Walkthrough - Ancient Ys Vanished: The Final Chapter (Ys II)
- Lance Village
- Moondoria Field
- Ruins of Moondoria
- Sanctuary of Toal / Rasteenie Mine
- Lance Village / Tomb of Fact
- Ice Ridge of Noltia
- Moat of Burnedbless (1)
- Colony of Lava
- Moat of Burnedbless (2)
- Ramia Village
- Shrine of Solomon (1) / Subterranean Canal
- Shrine of Solomon (2) / Palace Grounds / Campanile of Lane
- Shrine of Solomon (3) / Goddesses' Palace / Underpass
- Core of Ancient Ys
- Time Attack
- Appendices (Ys I)
- Steam Achievements
- EXP/Level Chart
- Equipment List
- Item List
- Bosses
- Character Notebook
- Monster Notebook / Bestiary
- Appendices (Ys II)
- Steam Achievements
- EXP/Level Chart
- Equipment List
- Item List
- Bosses
- Character Notebook
- Monster Notebook / Bestiary
- FAQ (Frequently Asked Questions)
- Version History
- Thanks
- Copyright / Disclaimer / Credits
Appendices (Ys I) (Continued)
Brayzal
Log # 20/43
A creature with such heavy armor that only the mighty can hope to damage it. Dwells in the lowest caves of the abandoned mines, and cannot be easily overcome.
- Encountered in the Abandoned Mine.
Difficulty | HP | STR | DEF | EXP | GOLD |
---|---|---|---|---|---|
Easy | 127 | 235 | 185 | 510 | 280 |
Normal | 178 | 235 | 185 | 510 | 280 |
Hard | 255 | 235 | 185 | 510 | 280 |
Nightmare | 255 | 235 | 185 | 510 | 280 |
Riffligan
Log # 21/43
An armored monster dwelling around floor 1 of the Tower of Darm. Wields two swords, but wears inferior armor, making it vulnerable to even the weakest of attacks.
- Encountered in Darm Tower.
Difficulty | HP | STR | DEF | EXP | GOLD |
---|---|---|---|---|---|
Easy | 127 | 236 | 100 | 510 | 280 |
Normal | 178 | 236 | 100 | 510 | 280 |
Hard | 255 | 236 | 100 | 510 | 280 |
Nightmare | 255 | 236 | 100 | 510 | 280 |
Jestona
Log # 22/43
An armored monster dwelling around floor 3 of the Tower of Darm. Characterized by its red armor and its speed, but presents little issue if taken out one by one.
- Encountered in Darm Tower.
Difficulty | HP | STR | DEF | EXP | GOLD |
---|---|---|---|---|---|
Easy | 127 | 236 | 120 | 510 | 280 |
Normal | 178 | 236 | 120 | 510 | 280 |
Hard | 255 | 236 | 120 | 510 | 280 |
Nightmare | 255 | 236 | 120 | 510 | 280 |
Accumate
Log # 23/43
A top-tier guardian dwelling only on floor 6 of the Tower of Darm. Its attack power is tremendous, but in a pinch, it can be bypassed entirely. Running may be advisable.
- Encountered in Darm Tower.
Difficulty | HP | STR | DEF | EXP | GOLD |
---|---|---|---|---|---|
Easy | 127 | 250 | 120 | 510 | 280 |
Normal | 178 | 250 | 120 | 510 | 280 |
Hard | 255 | 250 | 120 | 510 | 280 |
Nightmare | 255 | 250 | 120 | 510 | 280 |
Normous
Log # 24/43
An unpleasant creature found on floor 9 of Darm Tower. Looks just like the statues found elsewhere, so the unprepared may be caught off-guard. Surprisingly fierce.
- Encountered in Darm Tower.
Difficulty | HP | STR | DEF | EXP | GOLD |
---|---|---|---|---|---|
Easy | 127 | 250 | 170 | 510 | 280 |
Normal | 178 | 250 | 170 | 510 | 280 |
Hard | 255 | 250 | 170 | 510 | 280 |
Nightmare | 255 | 250 | 170 | 510 | 280 |
Genoid
Log # 25/43
Entrusted as a guardian of the Silver Sword and Shield, the Genoid is descended from giants and possesses appropriately herculean strength. Found around the 7th floor.
- Encountered in Darm Tower.
Difficulty | HP | STR | DEF | EXP | GOLD |
---|---|---|---|---|---|
Easy | 127 | 250 | 120 | 510 | 280 |
Normal | 178 | 250 | 120 | 510 | 280 |
Hard | 255 | 250 | 120 | 510 | 280 |
Nightmare | 255 | 250 | 120 | 510 | 280 |
Xomack
Log # 26/43
A bitter relative to the Accumate who dwells far from its brethren, on floor 10 of Darm Tower. Not very strong, but boasts tremendously high agility.
- Encountered in Darm Tower.
Difficulty | HP | STR | DEF | EXP | GOLD |
---|---|---|---|---|---|
Easy | 127 | 244 | 120 | 510 | 280 |
Normal | 178 | 244 | 120 | 510 | 280 |
Hard | 255 | 244 | 120 | 510 | 280 |
Nightmare | 255 | 244 | 120 | 510 | 280 |
Vilvan
Log # 27/43
Found in Darm Tower's mirror maze. A creature built from intertwining mushroom fibers filled with deadly nerve toxins. Beware the dire grip of its sinuous tentacles!
- Encountered in Darm Tower.
Difficulty | HP | STR | DEF | EXP | GOLD |
---|---|---|---|---|---|
Easy | 127 | 244 | 120 | 510 | 280 |
Normal | 178 | 244 | 120 | 510 | 280 |
Hard | 255 | 244 | 120 | 510 | 280 |
Nightmare | 255 | 244 | 120 | 510 | 280 |
Wilewarer
Log # 28/43
Guardian of the Silver Armor in Darm Tower's mirror maze. Wears thick armor, but its intelligence is the real threat. Chases down intruders with intent to behead.
- Encountered in Darm Tower.
Difficulty | HP | STR | DEF | EXP | GOLD |
---|---|---|---|---|---|
Easy | 127 | 248 | 146 | 510 | 280 |
Normal | 178 | 248 | 146 | 510 | 280 |
Hard | 255 | 248 | 146 | 510 | 280 |
Nightmare | 255 | 248 | 146 | 510 | 280 |
Irebolg
Log # 29/43
A soulless, steel-armored sentry guarding Rado's Annex around floor 15 of the Tower of Darm. Ordered to dispose of any intruders who attempt to gain entry.
- Encountered in Darm Tower.
Difficulty | HP | STR | DEF | EXP | GOLD |
---|---|---|---|---|---|
Easy | 127 | 256 | 144 | 510 | 280 |
Normal | 178 | 256 | 144 | 510 | 280 |
Hard | 255 | 256 | 144 | 510 | 280 |
Nightmare | 255 | 256 | 144 | 510 | 280 |
Molfess
Log # 30/43
A mud-like monster dwelling within Rado's Annex. Digests through absorption and moves far quicker than anyone would expect. Will eat anyone, human and monster alike.
- Encountered in Darm Tower.
Difficulty | HP | STR | DEF | EXP | GOLD |
---|---|---|---|---|---|
Easy | 127 | 256 | 190 | 510 | 280 |
Normal | 178 | 256 | 190 | 510 | 280 |
Hard | 255 | 256 | 190 | 510 | 280 |
Nightmare | 255 | 256 | 190 | 510 | 280 |
Kelmarel
Log # 31/43
Dwells on floor 17 of Darm Tower. Charges its opponents in a straight line, making short work of them. Best not to attack a Kelmarel head-on lest you be quickly gored.
- Encountered in Darm Tower.
Difficulty | HP | STR | DEF | EXP | GOLD |
---|---|---|---|---|---|
Easy | 127 | 260 | 200 | 510 | 280 |
Normal | 178 | 260 | 200 | 510 | 280 |
Hard | 255 | 260 | 200 | 510 | 280 |
Nightmare | 255 | 260 | 200 | 510 | 280 |
Selnarg
Log # 32/43
A hand-selected Riffligan inhabiting floor 18 of Darm Tower. The elitest of the elite, boasting sword techniques other monsters could only dream of.
- Encountered in Darm Tower.
Difficulty | HP | STR | DEF | EXP | GOLD |
---|---|---|---|---|---|
Easy | 127 | 256 | 140 | 510 | 280 |
Normal | 178 | 256 | 140 | 510 | 280 |
Hard | 255 | 256 | 140 | 510 | 280 |
Nightmare | 255 | 256 | 140 | 510 | 280 |
Chryolos
Log # 33/43
Inhabits floor 19 of Darm Tower. A warrior with talons on both arms, as well as armor layered upon naturally scaly skin. Will not break its stride, no matter what.
- Encountered in Darm Tower.
Difficulty | HP | STR | DEF | EXP | GOLD |
---|---|---|---|---|---|
Easy | 127 | 256 | 140 | 510 | 280 |
Normal | 178 | 256 | 140 | 510 | 280 |
Hard | 255 | 256 | 140 | 510 | 280 |
Nightmare | 255 | 256 | 140 | 510 | 280 |
Twarth
Log # 34/43
Inhabits floor 20 of Darm Tower. The strongest warrior amongst the monsters, by leaps and bounds. Attempting to take on more than one at a time is suicide.
- Encountered in Darm Tower.
Difficulty | HP | STR | DEF | EXP | GOLD |
---|---|---|---|---|---|
Easy | 178 | 290 | 234 | 510 | 280 |
Normal | 178 | 290 | 234 | 510 | 280 |
Hard | 255 | 290 | 234 | 510 | 280 |
Nightmare | 255 | 290 | 234 | 510 | 280 |
Euchreas
Log # 35/43
A cruel magician inhabiting Darm Tower's mirror maze. Cloaked, and wields a magic sword. Able to freely move amongst the mirrors, and enjoys toying with its mark.
- Encountered in Darm Tower.
Difficulty | HP | STR | DEF | EXP | GOLD |
---|---|---|---|---|---|
Easy | 127 | 270 | 160 | 510 | 280 |
Normal | 178 | 270 | 160 | 510 | 280 |
Hard | 255 | 270 | 160 | 510 | 280 |
Nightmare | 255 | 270 | 160 | 510 | 280 |
Bordisch
Log # 36/43
A fearsome ogre inhabiting Darm Tower's mirror maze. Uses its sculpted body as a weapon, and manages to out-perform the Euchreas despite having no real defense.
- Encountered in Darm Tower.
Difficulty | HP | STR | DEF | EXP | GOLD |
---|---|---|---|---|---|
Easy | 127 | 274 | 170 | 510 | 280 |
Normal | 178 | 274 | 170 | 510 | 280 |
Hard | 255 | 274 | 170 | 510 | 280 |
Nightmare | 255 | 274 | 170 | 510 | 280 |
Bosses
Listed below are all of the boss's entries in the game.
Jenocres
Log # 37/43
A wizard who blocks the path to the lower levels of the shrine. Teleports at will while conjuring streams of blue flame from the sides of the room. Proves to be a most wily opponent indeed.
- Encountered on the first floor of the Shrine.
Difficulty | HP | STR | DEF | EXP | GOLD |
---|---|---|---|---|---|
All Difficulties | 100 | 90 | 76 | 500 | 0 |
Nygtilger
Log # 38/43
A beast guarding one of the sealed Books of Ys. Wriggles wildly, charging intruders. The only way to defeat it is to avoid its speedy attacks and strike its joints before it slides too far away.
- Encountered in B3 of the Shrine.
Difficulty | HP | STR | DEF | EXP | GOLD |
---|---|---|---|---|---|
All Difficulties | 200 | 175 | 149 | 5000 | 0 |
Vagullion
Log # 39/43
The creature from the mines who annihilated the village of Rastin in a single night. Divides itself into innumerable bats, swarming its prey without mercy. Only vulnerable when it re-forms.
- Encountered in the Mine Depths of the Abandoned Mine.
Difficulty | HP | STR | DEF | EXP | GOLD |
---|---|---|---|---|---|
All Difficulties | 255 | 230 | 224 | 5000 | 0 |
Pictimos
Log # 40/43
A terrifying bug that flies in at great speed, hurling deadly sickles. Attacks any who disturb its nest, as evidenced by the remains of its victims strewn about. Requires agility to defeat.
- Encountered in 9F of Darm Tower.
Difficulty | HP | STR | DEF | EXP | GOLD |
---|---|---|---|---|---|
All Difficulties | 255 | 264 | 232 | 5000 | 0 |
Khonsclard
Log # 41/43
A deadly crimson sphere that surrounds itself with rocks of varying size and shape, and hurls them throughout the room at will. Your only hope of defeating it is to find an opening and take it.
- Encountered in 14F of Darm Tower.
Difficulty | HP | STR | DEF | EXP | GOLD |
---|---|---|---|---|---|
All Difficulties | 255 | 267 | 230 | 5000 | 0 |
Yogleks & Omulgun
Log # 42/43
Two heads may be better than one, but these two are worse than anything! As they come in for the attack, one head is real and the other illusory. When damage is dealt, the two tag off.
- Encountered in 21F of Darm Tower.
Difficulty | HP | STR | DEF | EXP | GOLD |
---|---|---|---|---|---|
All Difficulties | 255 | 270 | 238 | 5000 | 0 |
Dark Fact
Log # 43/43
A descendant of Fact, one of the Six Priests of Ys, who's become corrupted by a lust for power. Seeks to gather the six Books of Ys for his own nefarious purposes, and will do anything to get them.
- Encountered in 25F of Darm Tower.
Difficulty | HP | STR | DEF | EXP | GOLD |
---|---|---|---|---|---|
All Difficulties | 255 | 290 | 255 | 5000 | 0 |
Appendices (Ys II)
This section will provide all of the lists in Ys I. Links are provided below for quick access.
- Steam Achievements (Not applicable to the PSP version.)
- EXP/Level Chart
- Equipment List
- Item List
- Bosses
- Character Notebook
- Monster Notebook / Bestiary
Steam Achievements
(Not applicable to the PSP version.)
Through the Steam version of the game, you can now access Achievements! All 21 of them are listed below, as well as what's needed to earn them.
Achievement | How to Earn the Achievement | Details |
---|---|---|
Notorious A.C. | Completely fill the character notebook. | Meet all 98 characters in the game. |
Demon Duster | Unlock all details for all non-boss bestiary entries. | Drink the Bestiary Potion, then unlock every normal monster's full set of statistics by beating them over and over until you have them all. (46 enemies, 276 statistics.) |
Darm It! | Complete Ys II on any difficulty. | Beat the game. |
A Legend Is Born | Complete Ys II on Nightmare difficulty. | Beat the game on Nightmare. |
Fireball Wizard | Complete Ys II Time Attack. | Beat the Time Attack after beating the game. |
Keep the Doctor Away | Scatter apples violently across the floor, most likely bruising them horribly. | Lift the counter in the clinic in Lance Village to scatter the apples. |
Bill the Duck | Receive money from a duck. | Go to Brody's House in Lance Village and give him 5 food items; he'll tell you about the duck. Go above the clinic and talk to one of the ducklings to get 500 G. |
Revenge of Sworded Details | Receive a free Short Sword. | Don't buy a Short Sword, then enter the Ruins of Moondoria and talk to Leggs to receive a free one. |
What the Legends Don't Tell You | Burn 50 villagers. | Once you can use Fire Magic, just run around Lance Village and repeatedly hit them with fire. It only needs to be done 50 times; not to 50 separate people. |
Gila's Monsters | Eliminate all the monsters in Gila's basement. | After defeating Velagunder, return to Lance Village, then go to Gila's House and talk to him. Enter his basement and repeatedly beat all of the monsters there, as well as in the room afterward to earn this one. |
The Hand That Feeds Them | Make all the animals in Ramia Village absolutely adore you. | SAVE, then feed the three animals on the right side of Ramia Village three times each; they only eat Cruberries and Herbs. Once you've done that, go into Gorto's House and feed his cat your Smoked Meat and Raw Meat. Reload that saved game, then feed the cat once more to earn this. Load your game again after that to have your meats back. |
No Reservations | Receive and eat four unique homemade food items. | |
'' 1) Lucy, who is tending the pikkard pen in the lower-left part of Lance Village. Give her 3 items, and she'll give you a Meat Pie. (If you want more after you've eaten it, torch her with fire so she's not happy with you, then give her more items so she's happy again. | ||
'' 2) Theo, who is walking around the Elder's Residence in Lance Village. Give him 4 items, and he'll give you some Smoked Meat. (If you want more after you've eaten it, just give him another food item.) | ||
'' 3) Nash, who is walking between the well and Tarf's House in the Colony of Lava. Give him 5 items, and he'll give you some Raw Meat. (If you want more after you've eaten it, just give him another food item.) | ||
'' 4) Zalem, who is manning (or womanning?) her shop, Zalem's Battle Best. Give her 5 items, and she'll give you a Cruberry Pie. (If you want more after you've eaten it, just give her another food item.) | ||
Timestop Understanding | Ensure that Maria is not amused. | When you first encounter Maria in the Campanile of Lane, use your Time Magic on her. |
Police Are On Their Way | "Measure" Tarf. | When Tarf joins you in the Moat of Burnedbless, have him follow you back to the area where you found the Iron Ore. You can back him into that upper-left corner to "measure" him. |
Personal Trainer | Raise Tarf to max level. | When Tarf joins you in the Moat of Burnedbless, feed him your food items until he is Level 2, then let him throw rocks at enemies and defeat them to level up. 25 is the max. It's best to become a Roo and stand between Tarf and the enemy. |
Juuuuust Right | Sleep in three women's beds. | Talk to Lilia (Lance Village), Zalem (Ramia Village), and Maria (Core of Ancient Ys), then run at their beds in their respective homes until you can climb in them. |
Mosquitoes!! | Oh God make them go away! | After the events in the Campanile of Lane, return to the Ruins of Moondoria. On the right side of the area beside the water near Leggs, you can see a swarm of mosquitoes. SLOWLY lure them back to the entrance to the Ruins (near Moondoria Field). As long as they're extremely close to you when you exit to the Field, you'll earn this one. |
And Your Children's Children | Slaughter ten generations of gatekeeper. | Once you have the Cleria Sword, defeat 5 sets (10 total) of the Zearots guarding the gate to the Shrine of Solomon. |
Where's Aldow? | Find and speak with Aldow. | Aldow hides in the hidden room in the Rasteenie Mine, where you found the Evil Bell. Turn into a Roo and talk to him to earn this one. |
Spendthrift | Max out your money. | Accumulate 99,999 G. |
Set Sail For New Adventure | Set Sail For New Adventure | Earn the rest listed above. |
EXP/Level Chart
Here are the amounts of EXP needed to gain levels during the game, as well as what your base stats will be at that level.
Level | HP | MP | STR | DEF | EXP Needed |
---|---|---|---|---|---|
1 | 20 | 20 | 10 | 10 | 0 |
2 | 25 | 25 | 13 | 13 | 50 |
3 | 30 | 30 | 16 | 16 | 100 |
4 | 35 | 35 | 19 | 19 | 200 |
5 | 40 | 40 | 22 | 22 | 300 |
6 | 45 | 45 | 25 | 25 | 400 |
7 | 50 | 50 | 28 | 28 | 500 |
8 | 55 | 55 | 31 | 31 | 600 |
9 | 60 | 60 | 34 | 34 | 700 |
10 | 65 | 65 | 37 | 37 | 800 |
11 | 70 | 70 | 40 | 40 | 1000 |
12 | 75 | 75 | 43 | 43 | 1200 |
13 | 80 | 80 | 46 | 46 | 1500 |
14 | 85 | 85 | 49 | 49 | 1700 |
15 | 90 | 90 | 52 | 52 | 2000 |
16 | 95 | 95 | 55 | 55 | 2300 |
17 | 100 | 100 | 58 | 58 | 2700 |
18 | 105 | 105 | 61 | 61 | 3100 |
19 | 110 | 110 | 64 | 64 | 3500 |
20 | 115 | 115 | 67 | 67 | 4000 |
21 | 120 | 120 | 70 | 70 | 4500 |
22 | 125 | 125 | 73 | 73 | 5000 |
23 | 130 | 130 | 76 | 76 | 5500 |
24 | 135 | 135 | 79 | 79 | 6100 |
25 | 140 | 140 | 82 | 82 | 6700 |
26 | 145 | 145 | 85 | 85 | 7500 |
27 | 150 | 150 | 88 | 88 | 8400 |
28 | 155 | 155 | 91 | 91 | 9400 |
29 | 160 | 160 | 94 | 94 | 10400 |
30 | 165 | 165 | 97 | 97 | 11500 |
31 | 170 | 170 | 100 | 100 | 12900 |
32 | 175 | 175 | 103 | 103 | 14300 |
33 | 180 | 180 | 106 | 106 | 15900 |
34 | 185 | 185 | 109 | 109 | 17800 |
35 | 190 | 190 | 112 | 112 | 20000 |
36 | 195 | 195 | 115 | 115 | 22000 |
37 | 200 | 200 | 118 | 118 | 24500 |
38 | 205 | 205 | 121 | 121 | 26500 |
39 | 210 | 210 | 124 | 124 | 29000 |
40 | 215 | 215 | 127 | 127 | 31000 |
41 | 220 | 220 | 130 | 130 | 33500 |
42 | 225 | 225 | 133 | 133 | 35500 |
43 | 230 | 230 | 136 | 136 | 38000 |
44 | 235 | 235 | 139 | 139 | 40000 |
45 | 240 | 240 | 142 | 142 | 42500 |
46 | 245 | 245 | 145 | 145 | 44500 |
47 | 250 | 250 | 148 | 148 | 47000 |
48 | 255 | 255 | 151 | 151 | 49000 |
49 | 255 | 255 | 154 | 154 | 51500 |
50 | 255 | 255 | 157 | 157 | 53500 |
51 | 255 | 255 | 160 | 160 | 56000 |
52 | 255 | 255 | 163 | 163 | 58000 |
53 | 255 | 255 | 166 | 166 | 60500 |
54 | 255 | 255 | 169 | 169 | 62500 |
55 | 256 | 256 | 172 | 172 | 65000 |
Equipment List
Listed below is the equipment list, sorted by row, then by column (weakest to strongest) as listed in your EQUIP MENU, and how to obtain it. These are summarized locations; for exact details, please reference their sections in the walkthrough.
Equipment | Swords | 01 | 02 | 03 | 04 | 05 | 06 |
Shields | 07 | 08 | 09 | 10 | 11 | 12 | |
Armor | 13 | 14 | 15 | 16 | 17 | 18 | |
Magic | 19 | 20 | 21 | 22 | 23 | 24 | |
Accessories | 25 | 26 | 27 | 28 | 29 | 30 |
Short Sword
# 01/30
- STR +5
- A small, reasonably priced sword. Handles well, but not especially powerful.
- Obtained from Leggs in the Ruins of Moondoria, if you haven't purchased one.
- Purchase from Guido's Armory in Lance Village for 200 G.
You will earn the Revenge of Sworded Details Achievement if you get it from Leggs.
Long Sword
# 02/30
- STR +10
- A long sword with a steel blade. Recommended for serious combat.
- Purchase from Guido's Armory in Lance Village for 1000 G.
- Purchase from Zalem's Battle Best in Ramia Village for 1000 G.
Talwar
# 03/30
- STR +20
- A sword from the far east. Its exquisite curved blade is extremely sharp.
- Purchase from Guido's Armory in Lance Village for 5000 G.
- Purchase from Zalem's Battle Best in Ramia Village for 5000 G.
Hyper Cutter
# 04/30
- STR +40
- A sword forged from a unique alloy. Its blue blade has a keen cutting edge.
- Purchase from Zalem's Battle Best in Ramia Village for 10,000 G.
Battle Sword
# 05/30
- STR +60
- A golden sword, imbued with divine fire. It shimmers with destructive heat.
- Found in a chest in the Subterranean Canal.
Cleria Sword
# 06/30
- STR +83
- The strongest sword of all. Its blade glows, suffused with the magic of Cleria.
- Given to you by Sada after the events in the Campanile of Lane.
Wooden Shield
# 07/30
- DEF +3
- A hard wooden shield with metal fittings. Not bad, but also not particularly good.
- Purchase from Guido's Armory in Lance Village for 100 G.
- Purchase from Zalem's Battle Best in Ramia Village for 100 G.
Small Shield
# 08/30
- DEF +7
- A small metal shield. Strong and handles well, but only of real use to beginners.
- Purchase from Guido's Armory in Lance Village for 1500 G.
- Purchase from Zalem's Battle Best in Ramia Village for 1500 G.
Large Shield
# 09/30
- DEF +12
- A large shield that covers half the body. Difficult to handle, but defends well.
- Purchase from Guido's Armory in Lance Village for 6000 G.
- Purchase from Zalem's Battle Best in Ramia Village for 6000 G.
Iron Shield
# 10/30
- DEF +18
- A shield made of the finest iron. Very sturdy, offering excellent defense.
- Found in a building in Dabbie's Sector of the Shrine of Solomon.
Battle Shield
# 11/30
- DEF +26
- A golden shield of immense strength. Offers protection against any physical attack.
- Found in a chest in the East Wing of the Shrine of Solomon.
Cleria Shield
# 12/30
- DEF +38
- A shield of Cleria. Offers top-rate defense, along with the Goddesses' blessings.
- Given to you by Luta Gemma before the final battle in the Core of Ancient Ys.
Chain Mail
# 13/30
- DEF +4
- Finely woven chain mail. Deflects sword strikes, but is weak to heavy blows.
- Purchase from Guido's Armory in Lance Village for 500 G.
Breast Plate
# 14/30
- DEF +9
- A breastplate crafted from steel, offering good defense and maneuverability.
- Purchase from Guido's Armory in Lance Village for 2000 G, after giving him some Iron Ore.
- Purchase from Zalem's Battle Best in Ramia Village for 2000 G.
Plate Mail
# 15/30
- DEF +15
- Armor of hammered steel. Heavy, but fully covers the body, offering high defense.
- Purchase from Guido's Armory in Lance Village for 8000 G, after giving him some Iron Ore.
- Purchase from Zalem's Battle Best in Ramia Village for 8000 G.
Reflex
# 16/30
- DEF +22
- Armor made from a unique metal. Its reflective resin deflects most attacks.
- Purchase from Zalem's Battle Best in Ramia Village for 16,000 G.
Battle Armor
# 17/30
- DEF +32
- Golden armor, boasting superb defense. Weaker blows can't even scratch it.
- Found in a chest in the Subterranean Canal.
Cleria Armor
# 18/30
- DEF +45
- Cleria armor; stronger than any other. Worn by he who is chosen by the Goddesses.
- Given to you by Hadat after receiving the Cleria Sword.
Fire Magic
# 19/30
- Shoot fireballs.
- Magic of Tovah, priest of Strength. Transforms willpower into fire.
- Found in a chest in the Rasteenie Mine.
Light Magic
# 20/30
- Light the darkness and reveal secret exits.
- Magic of Dabbie, priest of Light. Illuminates all that is hidden.
- Found in a chest in the Rasteenie Mine.
Return Magic
# 21/30
- Teleport to any friendly location.
- Magic of Hadal, priest of Earth. Transports the user to select towns or villages.
- After giving Lilia's Medicine to Banoa, you'll receive this from her.
Alter Magic
# 22/30
- Transform into a Roo.
- Magic of Gemma, priest of Knowledge. Makes Adol a Roo, letting him talk to demons.
- Found in a chest in the Ice Ridge of Noltia.
Time Magic
# 23/30
- Stop enemies in their tracks.
- Magic of Mesa, priest of Time. Freezes the flow of time itself.
- Found in a chest in Dabbie's Sector of the Shrine of Solomon.
Shield Magic
# 24/30
- Erect a force field for added protection.
- Magic of Fact, priest of Spirit. Creates a barrier that none can penetrate.
- Found in a chest in the Core of Ancient Ys.
Spirit Cape
# 25/30
- Recover HP in dungeons when standing still.
- A feather cloak worn by spirits of legend. Brings healing power to its wearer.
- Found in a chest in the Ice Ridge of Noltia.
Hawk Idol
# 26/30
- Add "Homing" ability to the Fire magic.
- A hawk idol with piercing blue eyes. Focuses the power of fire on its target.
- Found in a chest in the Ice Ridge of Noltia.
Falcon Idol
# 27/30
- Add "Multi-Homing ability to the Fire magic.
- A falcon idol with piercing red eyes. Focuses fire magic with greater accuracy.
- Found in a chest in the Subterranean Canal.
Cleria Ring
# 28/30
- Parry an enemy's attack once in a while.
- A shiny ring made of Cleria, imbued with the power of the Goddesses' protection.
- Found in a chest in the Sanctuary of Toal.
Ring of Ease
# 29/30
- Halve consumption of magic power.
- Has a soft green hue. When worn, it calms the soul and soothes away one's troubles.
- Found in a chest in Fact's Sector of the Shrine of Solomon.
Goddess Ring
# 30/30
- Invoke the Goddesses to weaken Darm.
- STR +2, DEF +2
- A ring worn by a Goddess. Imbued with the power to purify evil.
- Given to you by Lilia in the Core of Ancient Ys.
Item List
Here is the item list, sorted by row, then column as listed in your ITEM MENU, and how to obtain it. These are summarized locations; for exact details, please reference their sections in the walkthrough.
Items | 01 | 02 | 03 | 04 | 05 | 06 |
07 | 08 | 09 | 10 | 11 | 12 | |
13 | 14 | 15 | 16 | 17 | 18 | |
19 | 20 | 21 | 22 | 23 | 24 | |
25 | 26 | 27 | 28 | 29 | 30 | |
31 | 32 | 33 | 34 | 35 | 36 | |
37 | 38 | 39 | 40 | 41 | 42 |
Volume Hadal
# 01/42
- One of the six Books of Ys. Written by Hadal, the Priest of Earth.
- You start the game with this.
Volume Tovah
# 02/42
- One of the six Books of Ys. Written by Tovah, the Priest of Strength.
- You start the game with this.
Volume Dabbie
# 03/42
- One of the six Books of Ys. Written by Dabbie, the Priest of Light.
- You start the game with this.
Volume Mesa
# 04/42
- One of the six Books of Ys. Written by Mesa, the Priest of Time.
- You start the game with this.
Volume Gemma
# 05/42
- One of the six Books of Ys. Written by Gemma, the Priest of Knowledge.
- You start the game with this.
Volume Fact
# 06/42
- One of the six Books of Ys. Written by Fact, the Priest of Spirit.
- You start the game with this.
Ancient Tablet
# 07/42
- A stone tablet describing the Books of Ys and the Sanctuary of Toal.
- Found in a wall in the Ruins of Moondoria.
Rod of Divinity
# 08/42
- A cane made from fine, old wood. In Ys, it served as proof of a great leader.
- Found in a chest in the Ruins of Moondoria, guarded by Godaagos.
Iron Ore
# 09/42
- A mineral with a dull sheen. Worthless now, but can be refined to top-tier steel.
- Found on a box of ore in the Rasteenie Mine.
- Found on the same box of ore in the Rasteenie Mine, after you sell the first one.
- Found in the corner of a room in the Moat of Burnedbless.
- Sell this to Guido in Lance Village. You can sell it to him for 3000 G to start with, or if you wait until after you complete the Ice Ridge of Noltia, then you can get 6000 G for it.
Blizzard Bulb
# 10/42
- Frozen ice crystals. If used in a moist atmosphere, the water will solidify.
- Found on a pedestal in the outside area of the Ice Ridge of Noltia.
Shrine Key
# 11/42
- A key of dull brass. It'll open most of the doors in the Shrine.
- Given to you by Lilia in the Subterranean Canal.
Floodgate Key
# 12/42
- A rusted iron key. Open the Water Control Room beneath the Shrine.
- Given to you by Keith in the Subterranean Canal.
Whisper Earrings
# 13/42
- Magic earrings with the power to amplify even the faintest of sounds.
- Given to you by Ruba in the Colony of Lava, after agreeing to rescue his son, Tarf.
Lila Shell
# 14/42
- A mysterious shell given to Adol by Hadat. Allows for long-distance communication.
- Given to you by Hadat in Ramia Village, after agreeing to rescue his son, Sada.
Pass
# 15/42
- A pass to the north part of the Shrine. If shown to the guard, he'll open the gate.
- When transformed into a Roo, you will receive this from a Zavanite in Mesa's Sector.
Silver Pendant
# 16/42
- Blue-jeweled necklace. Use at the Goddess statue to reach the Central Shrine.
- Found in a chest in the Subterranean Canal.
Gold Pendant
# 17/42
- Red-jeweled necklace. Use at the Goddesses' statues to enter the Shrine's Core.
- Given to you by Bohtz in the Runaways' Hideout after obtaining and using the Dreaming Idol in the Campanile of Lane.
Silver Harmonica
# 18/42
- Reah's harmonica. Its clear timbre has the power to dispel evil.
- Given to you by Goban in the Core of Ancient Ys.
Evil Bell
# 19/42
- An ominous looking bell shaped like a skull. Its evil sound summons demons.
- Found in a chest in the Rasteenie Mine.
Scroll of Guidance
# 20/42
- When read before the Goddesses' statues, their guidance will be granted.
- Received from the statue of Priest Fact after offering all six Books of Ys to the statues in the Sanctuary of Toal.
Anti-Illusion Mirror
# 21/42
- A beautifully-decorated mirror with the power to dissolve foul illusions.
- Found in a chest in the Ice Ridge of Noltia.
Black Pearl
# 22/42
- A jet black gemstone of profound magic, housing an unnatural flame at its core.
- Found upon a statue in the Moat of Burnedbless.
- Found in a building in Fact's Sector of the Shrine of Solomon after obtaining the Dreaming Idol.
Sacred Cup
# 23/42
- A sacred vessel that purifies water, giving it the ability to dispel evil.
- Found upon an altar in Dabbie's Sector of the Shrine of Solomon. You must use Dabbie's Light Magic for it to appear.
Dreaming Idol
# 24/42
- A bust in the form of a holy woman from ancient times. Provides healing.
- Found in a chest in the Campanile of Lane.
Mattock
# 25/42
- An old Mattock. Can break through fragile walls and clear away rubble.
- Found at a dead-end in the Rasteenie Mine.
Banoa's Letter
# 26/42
- A letter to Dr. Flair, from Banoa of Lance Village.
- Given to you by Banoa at the beginning of the game.
Lilia's Medicine
# 27/42
- A cure for Lilia's sickness, made from Celceta Flower and Roda Fruit.
- Given to you by Dr. Flair after giving him the Celceta Flower and Roda Fruit.
Stone Shoes
# 28/42
- Shoes made with stone soles. Grants their wearer perfect stability on icy slopes.
- Found in a chest at the Ice Ridge of Noltia.
- CONSUMABLE! / REPLENISHABLE! (Between 3 and 5 uses)
Roda Leaf
# 29/42
- A blessed leaf from the Roda Tree. Has the ability to filter out poisonous gas.
- Found on the tree in the Roos' Nest.
Elixir
# 30/42
- A mysterious potion which can miraculously revive the dead. Only one vial exists.
- Purchase from Jade's Oddities in Lance Village for 60,000 G.
Wing
# 31/42
- A mysterious, magical wing. Allows its user to return to previously-visited locales.
- Purchase from Jade's Oddities in Lance Village for 100 G.
- CONSUMABLE! / REPLENISHABLE! (1 use)
Herb
# 32/42
- A medicine found all over Ys. Has the power to heal minor wounds.
- Purchase from Rall Family Wellness in Lance Village for 30 G.
- Found in the Rasteenie Mine. (Regenerates)
- Found at the Ice Ridge of Noltia. (Regenerates)
- Found in the area between the Ice Ridge of Noltia and the Moat of Burnedbless. (Regenerates)
- Found in the Moat of Burnedbless. (Regenerates)
- CONSUMABLE! / REPLENISHABLE! (1 use, can stock up to 3)
Apple
# 33/42
- A succulent red apple. Satisfies hunger and restores health.
- Purchase from Jade's Oddities in Lance Village for 10 G.
- Given to you by Lilia in Lance Village.
- Pick them from the trees in Moondoria Field. (Regenerates)
- CONSUMABLE! / REPLENISHABLE! (1 use, can stock up to 3)
Roda Fruit
# 34/42
- A blessed fruit from the Roda Tree. One bite will restore all MP.
- Found on the ground in the Ruins of Moondoria. (Regenerates)
- Found on the tree in the Roos' Nest. (Regenerates)
- Found in a chest in Dabbie's Sector of the Shrine of Solomon.
- CONSUMABLE! / REPLENISHABLE! (1 use
Marle Flower
# 35/42
- Pink, wild and grows almost anywhere. Its scent soothes a troubled mind.
- Purchase from Jade's Oddities in Lance Village for 10 G.
- Found in several places in Moondoria Field. (Regenerates)
- Found at the Ice Ridge of Noltia. (Regenerates)
- Found in Ramia Village. (Regenerates)
- CONSUMABLE! / REPLENISHABLE! (1 use, can stock up to 3)
Celceta Flower
# 36/42
- Has translucent blue petals and blooms in areas with no sunlight. Revitalizing.
- Found in the Rasteenie Mine. (Regenerates)
- Found in a chest in the Subterranean Canal.
- CONSUMABLE! / REPLENISHABLE! (1 use)
Cruberry
# 37/42
- A red berry, as shiny as a jewel. Its bitter flavor and fresh scent cure fatigue.
- Found in Ramia Village. (Regenerates)
- CONSUMABLE! / REPLENISHABLE! (1 use, can stock up to 3)
Smoked Meat
# 38/42
- Smoked meat of the finest quality. Its delicious flavor restores strength.
- Given to you by Theo in Lance Village when you give him 4 of your consumable items.
- CONSUMABLE! / REPLENISHABLE! (1 use)
- Can obtain more once it's consumed by giving him more items.
You will earn the No Reservations Achievement when you obtain and eat item numbers 38-41.
Raw Meat
# 39/42
- Tasty lean meat. If roasted with salt and eaten, it can do a body good!
- Given to you by Nash in the Colony of Lava when you give him 5 of your consumable items.
- CONSUMABLE! / REPLENISHABLE! (1 use)
- Can obtain more once it's consumed by giving him more items.
You will earn the No Reservations Achievement when you obtain and eat item numbers 38-41.
Meat Pie
# 40/42
- Baked to a light brown color. A bite of this will restore strength instantly.
- Given to you by Lucy in Lance Village when you give her 3 of your consumable items.
- CONSUMABLE! / REPLENISHABLE! (1 use)
- Can obtain more once it's consumed by fireballing her first, then giving her more items.
You will earn the No Reservations Achievement when you obtain and eat item numbers 38-41.
Cruberry Pie
# 41/42
- A pie made from fresh cruberries. A delicacy with a sweet, yet tart flavor.
- Given to you by Zalem in Ramia Village when you give her 6 of your consumable items.
- CONSUMABLE! / REPLENISHABLE! (1 use)
- Can obtain more once it's consumed by giving her more items.
You will earn the No Reservations Achievement when you obtain and eat item numbers 38-41.
Bestiary Potion
# 42/42
- A vial filled with a murky blue liquid. Gives insight on defeated enemies.
- Found in a chest in the Ruins of Moondoria. Must have the Mattock to get to the chest.
Bosses
Because this is a Formatted FAQ, rather than a traditional listing of all of the bosses in a row, feel free to use the links below; they will take you to the appropriate boss strategy within the walkthrough itself. Or you can just copy and paste the YouTube addresses to watch the boss fight for yourself.
Velagunder | BOSS BATTLE #01 Strategy | http://youtu.be/tQ9tt03Vgt0 |
Tyalmath | BOSS BATTLE #02 Strategy | http://youtu.be/pZEY34H8gcg |
Gelaldy | BOSS BATTLE #03 Strategy | http://youtu.be/nJym-IBtxjY |
Druegar | BOSS BATTLE #04 Strategy | http://youtu.be/tRP5tmMNFNY |
Zava | BOSS BATTLE #05 Strategy | http://youtu.be/yVqwKohUfMQ |
Dalles | BOSS BATTLE #06 Strategy | http://youtu.be/ynxV-aSl--w |
Darm | BOSS BATTLE #07 (FINAL) Strategy | http://youtu.be/7ygP-xPDqjA |
Here's a link to the playlist for all seven bosses:
http://www.youtube.com/playlist?list=PLHFOnDwetCQaYyZXxY11MvQRWGq64rLia |
Feena
Log #01/98
A girl Adol rescued from the underground labyrinth of the shrine during his previous adventure. Lost her memory, but was taken in by Jeba of Zepik Village. Promised Adol they'd meet again.
SPOILER! Highlight to View
A girl Adol rescued from the underground labyrinth of the shrine during his previous adventure. She was revealed to be one of the Goddesses of Ys, along with her sister Reah. Offers Adol guidance.
- You start the game with this entry.
Reah
Log #02/98
A troubadour met during his previous adventure. Lost her harmonica, but Adol returned it. The two were reunited in Rado's Annex, where she'd been imprisoned for purposes unknown.
SPOILER! Highlight to View
A troubadour met during his previous adventure. Once Adol reached the land of Ys, he learned that she was actually one of the twin Goddesses. Offered Adol guidance on his journey.
- You start the game with this entry.
Goban
Log # 03/98
The leader of a band of honorable thieves, met by Adol during his previous adventure. Feared by the villagers, but beloved by his men. Descended from one of the Priests of Ys: Tovah.
- You start the game with this entry.
Luta Gemma
Log # 04/98
A sleepwalking poet Adol met on his previous adventure. Adol later met him again in Darm Tower, and received a mystical charm from him. Luta is descended from one of the Priests of Ys: Gemma.
- You start the game with this entry.
Jeba Tovah
Log # 05/98
Goban's mother, and Sara's aunt. Met by Adol on his previous adventure. Lives in Zepik Village, and is a very kindly soul. Descended from one of the Priests of Ys: Tovah.
- You start the game with this entry.
Sara
Log # 06/98
A fortuneteller Adol met on his previous adventure. Recognized him immediately as the legendary brave soul destined to save the land. Guided Adol on his way, but paid the ultimate price.
- You start the game with this entry.
Dogi
Log # 07/98
One of Goban's men, with a penchant for breaking walls. Rescued Adol from prison on his previous adventure, as well as Luta Gemma. Strong, kindly and loyal, he and Adol quickly became friends.
- You start the game with this entry.
Dark Fact
Log # 08/98
A descendant of one of the six Priests of Ys: Fact. Was corrupted by evil, intending to take over the world by utilizing the Books of Ys. Adol faced off against him, and thwarted his plans.
- You start the game with this entry.
Priest Tovah
Log # 09/98
A Priest from the ancient kingdom of Ys. Supported the twin Goddesses, and was the governing priest of Power. Both Goban and Jeba are descendants.
- You start the game with this entry.
Priest Dabbie
Log # 10/98
A Priest from the ancient kingdom of Ys. Supported the twin Goddesses, and was the governing priest of Light. It is unknown if there are any descendants.
- You start the game with this entry.
Priest Hadal
Log # 11/98
A Priest from the ancient kingdom of Ys. Supported the twin Goddesses, and was the governing priest of Earth. It is unknown if there are any descendants.
- You start the game with this entry.
Priest Mesa
Log # 12/98
A Priest from the ancient kingdom of Ys. Supported the twin Goddesses, and was the governing priest of Time. It is unknown if there are any descendants.
- You start the game with this entry.
Priest Gemma
Log # 13/98
A Priest from the ancient kingdom of Ys. Supported the twin Goddesses, and was the governing priest of Wisdom. Luta is a current descendant of this lineage.
- You start the game with this entry.
Priest Fact
Log # 14/98
A Priest from the ancient kingdom of Ys. Supported the twin Goddesses, and was the governing priest of Spirit. Dark Fact was a descendant of this lineage.
- You start the game with this entry.
Lilia
Log # 15/98
A young girl from Lance. Nursed Adol back to health after his arrival in Ys. A kind, gentle girl beloved by young and old alike within the villages. Lives with her mother, Banoa.
- First met in Lance Village.
Banoa
Log # 16/98
An old woman from Lance. Helped take care of Adol after his arrival in Ys, and kindly worried over him even after he recovered. Lives with her daughter, Lilia.
- First met in Lance Village.
Astal
Log # 17/98
A young man who guards the entrance to the abandoned Rasteenie Mine, where demons have been spotted of late. Dependable and well-liked amongst the villagers.
- First met in the Ruins of Moondoria.
Leonor Rall
Log # 18/98
A young man from Lance. Brother of Dr. Flair Rall, he studies medicine under him as his apprentice. When Dr. Flair was away, he did his best to care for Adol. Obsessively devoted.
- First met in Lance Village.
Flair Rall
Log # 19/98
A doctor from Lance. A very talented, popular man. After being rescued from a cave-in, he learned of Lilia's illness by letter, and asked Adol to gather the ingredients needed for a cure.
- First met in the Rasteenie Mine.
Nurse Sarina
Log # 20/98
A quick-witted, 'Hello, Nurse!' nurse from Lance. Works in Dr. Flair's clinic. Sought after by many men, but is presently single. Been a nurse for 4 years, and is now 21 years old.
- First met in Lance Village.
Elder Cornell
Log # 21/98
The elder of Lance. When he saw the Books of Ys, he advised Adol to return them to the Sanctuary of Toal. Also said he witnessed two girls resembling the twin Goddesses. Loves sunbathing.
- First met in Lance Village.
Natasha
Log # 22/98
Elder Cornell's wife. Calmly settled in her ways, she seems at peace with the world. Sensitive and kind, never forgetting to treat the villagers with respect. Her hobby is knitting.
- First met in Lance Village.
Guido
Log # 23/98
An armorer from Lance. Been busy since the demon revival 6 months ago. Though he has assistants, he can't get the materials he needs to forge armor anymore. Renowned for his heavy drinking.
- First met in Lance Village.
Jade
Log # 24/98
An item trader from Lance. Values his work more than the money he makes from it. Loves chatting with his customers more than anything else. His one vial of Elixir is the pride of his shop.
- First met in Lance Village.
Gila
Log # 25/98
A young man from Lance who values calm and solitude above all else. Usually immersed in his thoughts, but has lately been troubled by unexplained noises. Greatly enjoys poetry.
- First met in Lance Village.
Leggs
Log # 26/98
An old man with great knowledge of magic and the legends of Ys. Spends his days staring at the Goddess statues, which causes the villagers to joke about him. Remains a bachelor.
- First met in the Ruins of Moondoria.
Lazlo
Log # 27/98
A Lance villager skilled in armorcrafting. Due to the demons, however, he can't get the Iron Ore he needs, which has depressed him greatly. Has a wife, Tess, and a son, Tran.
- First met in Lance Village.
Tess
Log # 28/98
Lazlo's wife, and Tran's mother. Hopelessly devoted to her family, and greatly concerned by Lazlo's recent bouts of depression. Wishes he could get the Iron Ore he needs to resume working.
- First met in Lance Village.
Tran
Log # 29/98
Son of Lazlo and Tess. Respects his hard-working father a great deal, and cannot bear to see him so troubled. His ambition is to follow in his daddy's footsteps as a smithy.
- First met in Lance Village.
Larsen
Log # 30/98
Lance's gate guard, sworn to protect the village from demons at all costs. Dozes off on hot days, but seems to have been successful thus far nonetheless. Lives with his mother, Lucille.
- First met in Lance Village.
Bohtz
Log # 31/98
A miner from Lance. Sheila's husband, and father to Kris and Ceres. Wishes he could return to work at the mine, but respects his family's wishes too much to put himself in danger like that.
- First met in Lance Village.
Sheila
Log # 32/98
Bohtz's wife, and mother to Kris and Ceres. Worries about her husband due to the demons in the mine. Normally a sweet, motherly type, but can be scarier than any demon when enraged.
- First met in Lance Village.
Kris
Log # 33/98
The elder of two twins from Lance, and the joker of the pair. Always together with her sister, Ceres. She isn't scared of the demons at all, but is absolutely terrified when her mother gets mad.
- First met in Lance Village.
Ceres
Log # 34/98
The younger of two twins from Lance. Always together with her sister, Kris. Isn't scared of the demons at all, but is absolutely terrified when her mother gets mad. Idolizes her big sis.
- First met in Lance Village.
Brody
Log # 35/98
A man from Lance Village. Lives with his mother, Beth, and his wife, Marina. He's a fun-loving soul, but all the depressing rumors of late have begun getting him down.
- First met in Lance Village.
Marina
Log # 36/98
A housewife from Lance. Worries about the safety of the village, but is even more concerned by the constant rise in prices for basic commodities due to a dwindling supply.
- First met in Lance Village.
Beth
Log # 37/98
An old woman from Lance. Lives with her son, Brody, and Marina, his wife. Acts like she's farsighted, but may be faking it for attention. Wants grandchildren, but refuses to tell anyone.
- First met in Lance Village.
Caesaria
Log # 38/98
An old woman from Lance Village. Works as a housekeeper for Astal and Leggs. Since those two are so often out at the Ruins of Moondoria, she often gets the house all to herself.
- First met in Lance Village.
Andy
Log # 39/98
A man living in Lance who's been hearing strange noises from underground ever since the demons first appeared. He tries to ignore them, but can't help listening whenever they start up again.
- First met in Lance Village.
Oseam
Log # 40/98
An old man from Lance Village. Settled in the area long ago, and laments the recent changes in the land. An old friend of Leggs', and an overall compassionate man.
- First met in Lance Village.
Kate
Log # 41/98
An outwardly AND inwardly calm housewife; well-matched with her kindly husband, the one and only Jade. Like any stereotypical wife, her hobbies include cookery and idle gossip.
- First met in Lance Village.
Lucille
Log # 42/98
Larsen's mother, and a resident of Lance Village. Possess some psychic powers, and has recently been made aware of an evil presence at Gila's House.
- First met in Lance Village.
Masontorch
Log # 43/98
A gossipy girl from Lance who loves learning secrets, but loves telling them even more -- and since people know that, they're usually not eager to share any with her. Looks great with a ponytail.
- First met in Lance Village.
Colt
Log # 44/98
A boy from Lance who hates being treated like a kid. Talks like a ruffian, but is actually a very kind, compassionate little man. Always plays together with Tita, and adores Lilia.
- First met in Lance Village.
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