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by ZeoKnight

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FAQ/Walkthrough by ZeoKnight

Version: 1.7 | Updated: 08/25/17

Table of Contents

  1. Intro
  2. New Game
    1. Chapter 1
    2. Chapter 2 Free Time 1
    3. Chapter 2 Free Time 2
    4. Chapter 2 Free Time 3
    5. Chapter 3 Free Time 1
    6. Chapter 3 Free Time 2
    7. Chapter 4 Free Time 1
    8. Chapter 4 Free Time 2
    9. Chapter 5 Free Time 1
    10. Chapter 5 Free Time 2
    11. Chapter 6
    12. Chapter 7 Free Time 1
    13. Chapter 7 Free Time 2
    14. Chapter 8
  3. Second Playthrough
    1. Chapter 1 SP
    2. Chapter 2 Free Time 1 SP
    3. Chapter 2 Free Time 2 SP
    4. Chapter 2 Free Time 3 SP
    5. Chapter 3 Free Time 1 SP
    6. Chapter 3 Free Time 2 SP
    7. Chapter 4 Free Time 1 SP
    8. Chapter 4 Free Time 2 SP
    9. Chapter 5 Free Time 1 SP
    10. Chapter 5 Free Time 2 SP
    11. Chapter 6 SP
    12. Chapter 7 Free Time 1 SP
    13. Chapter 7 Free Time 2 SP
    14. Chapter 8 SP
  4. What to do before the next playthrough
    1. The Training Process
    2. Complete Optional Objectives and Rubicus Entries
  5. What to do in the next playthrough
  6. Missions
    1. The Akademeia Liberation
    2. The Cadets' First Deployment
    3. Operation Reconquista
    4. The Capture of Togoreth Stronghold
    5. Operation Breakthrough
    6. The Keziah Diversion
    7. United Front
    8. The Infiltration of Iscah
    9. Expelling the Empire
    10. The Clash in the Caverns
    11. Operation MA Demolition
    12. A Fog-Laden Foray
    13. Escaping the Imperial Capital
    14. Mission Under Ceasefire
    15. Covering the Cadets
    16. Covering the Cadets <S Rank>
    17. The Reclamation of Eibon
    18. A Charge on the Border
    19. The Battle on the Beach
    20. Colonel Faith's Revolt
    21. Colonel Faith's Revolt <Agito Difficulty>
    22. The Battle of Judecca
    23. Operation Vulturnus
    24. The Clash on Big Bridge
    25. The Last Line of Defense
    26. The Retreat from Roshana
    27. Operation Sticky Fingers
    28. Secret Agents Zero
    29. Operation Dragon Slayer
    30. Thwarting the Royal Ambush
    31. Wyverns In The Woods
    32. The Kingdom's Final Hours
    33. The Climactic Clash at Azurr
    34. Operation Homecoming
    35. Protecting the Defector
    36. The Amiter Resistance
    37. Dominating the Dragon's Nest
    38. Colonel Faith's Last Stand
    39. Capturing the Imperial Capital
    40. Machina's Struggle
    41. Invasion of the Rursus
    42. Defeat Nox Suzaku
    43. Defeat 8 Armed Gilgamesh
  7. Optional Dungeons
    1. Corsi Cave
    2. Northern Corridor
    3. Innsmouth Coast
    4. Bethnel Caverns
    5. Silent Key
    6. Mount Jubanla
    7. Black Tortoise Crevasse
    8. Ultima Ground Zero
    9. Valley of Monsters
    10. Tower of Agito
  8. Rubicus
  9. Altocrystarium
  10. Differences with HD Version
  11. Closing

Intro


Preface

Thank you for visiting this guide. This game should be the last Final Fantasy game released for the PSP console besides Final Fantasy Tactics: The War of the Lions in 2007 and Crisis Core: Final Fantasy VII in 2008. I have written a guide for Crisis Core: Final Fantasy VII several months ago, and then I played this game. Surprisingly, all of the current available guides weren't completed and this game only had one guide ported from the HD version, which was released for the PS4. This game didn't have an official English release, so all available information were scattered in the internet. I myself didn't understand Japanese, so I played this game using an unofficial English patched version. However, all terms and names in this guide adopt everything used in the official HD version, so this guide can be used by all HD version players.

Having played this game, I noticed some differences between the original and HD Version. I put it at the bottom of this guide to avoid possible spoilers.

Controls

ButtonField and Combat ControlMenu Control
LCancels Charged AttackTabs Left
RResets Camera ViewTabs Right
D-padMoves CameraHighlights Sub Menu
CircleCommand 1, Talks / InspectsSelects
TriangleNormal AttackShows Extra Info
SquareCommand 2-
XDefense CommandReturns to the previous menu
SelectUses Equipped Item-
AnalogMoves Character-
Analog + XDodge Roll-
L + RSheathe / Unsheathe-
Hold LShows Sub command-
Hold L + Up D-padCalls Back Up-
Hold L + Left / Right D-padSwitches Character-
Hold L + Down D-padViews S.O. (Special Order)-
Hold RLock-On-
Hold R + D-padChanges Lock-On Target-
Hold R + Circle/Triangle/SquareAbsorbs Phantoma-
Circle + Triangle(Unlocks in Chapter 3)-
Square + X(Unlocks in Chapter 2)-
StartOpens MenuCloses Menu

HD version has slightly different button controls, so adapt yourself to those controls instead of these ones.

Necessary control adjustment

It's really recommended if you change Lock-On setup from "Hold R" to "Press R". This setup lets you lock-on without holding the R button anymore.

Hold R Settings
Activates Lock-OnHold the R button
Switches between targetsHold the R button and press the left or right d-pad
Switches to the closest enemyHold the R button and press the up d-pad
Switches to the closest item / dead enemyHold the R button and press the down d-pad
Deactivates Lock-OnRelease the R button
Press R Settings
Activates Lock-OnHold the R button for about 1 second
Switches between targetsWhile activating Lock-On press the left or right d-pad
Switches to the closest enemyWhile activating Lock-On press the up d-pad
Switches to the closest item / dead enemyWhile activating Lock-On press the down d-pad
Deactivates Lock-OnWhile activating Lock-On press the R button