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    FAQ/Walkthrough by Berserker_Blade

    Version: 1.01 | Updated: 07/08/09 | Search Guide | Bookmark Guide

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                                   Crimson Gem Saga
                                  FAQ and Walkthrough
                                     Version 1.01
    By: Black Murasame63 (c)2009
    E-mail address: Suikofreak@gmail.com
    Best viewed in an actual internet browser like firefox or IE for visuals. Don't
    use your handheld or Console web-browsers.
    Table of Contents
    I.   What's new...................................(CG001)
    II.  Copyright....................................(CG002)
    III. Contact......................................(CG003)
    IV.  Introduction.................................(CG004)
    V.   General Overview.............................(CG005)
    VI.  Characters...................................(CG006)
    VII. Gameplay.....................................(CG007)
             Controls and Basic Infrastructure........(GP00A)
             Battle Commands..........................(GP00B)
             Other Features...........................(GP00C)
             Character Analysis.......................(GP00D)
    VIII.Encounter System.............................(CG008)
    IX.  Battle System Overview.......................(CG009)
    X.   Tips and Tricks..............................(CG010)
    XI.  Walkthrough..................................(CG011)
                  Shern Forest/Vardenhoff Fields......(WT002)
             Chapter 1................................(CHAP1)
                  Deadman's Spire.....................(WT004)
                  Mirage Village......................(WT005)
                  Deadman's Spire (Tower).............(WT006)
             Chapter 2................................(CHAP2)
                  Gregarian Monastery/Ganellon Village(WT008)
                  Ganensher Dungeon...................(WT009)
                      Detailed Walkthrough............(GD001)
                  Mt. Bloodyhorn......................(WT010)
                  Moonlight Dungeon...................(WT011)
                  Back to the Monastery...............(WT012)
             Chapter 3................................(CHAP3)
                  Fharanthor/Graystone Gate...........(WT013)
                  Laurizen Dungeon....................(WT014)
                  Sewer/Fharenthor Jungle.............(WT015)
                  Arfhar's Castle.....................(WT017)
             Chapter 4................................(CHAP4)
                  Wolfen Fortress Battlement/Fhargen..(WT018)
                  Silvernian Dungeon..................(WT019)
                  Ziggurat Tower......................(WT020)
                      Zone 1..........................(ZONE1)
                      Zone 2..........................(ZONE2)
                      Zone 3..........................(ZONE3)
                  Silvernian: Hidden Path (Sidequest).(WT021)
                  Inverse Babel (Sidequest)...........(WT022)
                  Wolfen Fortress.....................(WT023)
    XII.   Frequently Asked Questions.................(CG012)
    XIII.  Store Inventory list.......................(CG013)
    XIV.   Skill Tree.................................(CG014)
                1) Killan.............................(KI001)
                2) Spinel.............................(SP002)
                3) Henson.............................(HE003)
                4) Gelts..............................(GE004)
                5) Lahduk.............................(LA005)
                6) Acelora............................(AC006)
    XV.    Magic and Technique list...................(CG015)
                1) Magic..............................(MAG01)
                2) Technique..........................(TEC02)
                3) Combination Techniques.............(CBN03)
    XVI.   Misc and Secrets...........................(CG016)
                Name Changes..........................(NCG01)
    XVII.  Credits....................................(CG017)
    I. What's New (CG001)
    July 07, 2009
    Version 1.01: I only corrected a couple of stuff and added a few comments
                  on the other features section.
    Version History 
    June 12, 2009
    Version 1.00: The walkthrough is officially completed. I've added more
                  questions on the Frequently Asked Section and I've
                  completed the Store inventory list. From here on out,
                  I'm going to tie up loose ends on this FAQ.
    June 5, 2009
    Version 0.75: Now Acelora is finally added to the roster. Check it out.
                  I also finished up Chapter 2 and Chapter 3. Fixed up some
                  up the mistakes I've made and added a Frequently Asked
                  Question section.
    June 1, 2009
    Version 0.40: Now this FAQ accomodates with the US version. I've written
                  most of chapter 2 and added a name changes segment.
    May 28, 2009
    Version 0.35: I've Written Zone 1 of the Ziggurat tower and written a Magic
                  Technique segment. I've also updated the shops list.
    May 18, 2009
    0.30: Intital Release
    II. Copyright (CG002)
    All trademarks are property of their respective owners. No section of this
    guide can be used without my permission. This includes, but is not limited to
    posting on your website, making links to my guide, including parts of my guide
    in your own, or making reference to any material contained within. If you do,
    I'll send a pack of bloodhounds after you.
    (c)2009 Black Murasame63  
    - Thanks to Michael Sarich for this Copyright -
    III. Contact Info (CG003)
    Anything to suggest to improve the faq infrastructure will suffice.
    Also, if you found errors or want to add anything in the FAQ, please send me
    an email to the link below you. If I approve your suggestions, you'll be
    definitely be credited for the next revision.
    E-mail address: Suikofreak@gmail.com.
    The following site are allowed to post my FAQ to their website:
    - Neoseeker (www.neoseeker.com)
    - Supercheats (www.supercheats.com)
    Be sure when the adminstrator of the respective site upload my FAQ. You must
    let me know that you are doing so. For everyone else,please, by all means, get
    my permission before putting up this FAQ.  Also, any E-Mail that does not 
    contain any constructive criticism whatsoever or just simply trolling, I will
    not bother reading it, and it will be deleted.
    IV. Introduction (CG004)
    Hey, everyone. First off, I wanted to thank everyone who supported me during
    my time writing Shin Megami Tensei II for the SNES. I'm very pleased that the
    FAQ I wrote had recieved positive reception. I had a total blast writing Shin
    Megami Tensei II FAQ to the gaming community. So, I'm writing another FAQ as
    my next Summer project.
    Anyways, this FAQ will be based on the Atlus localization. However, since the
    Atlus version of Crimson Gem Saga has yet to be released, I'm going to use the
    Asian version as my base. As soon as the Atlus version comes out, I'm going to
    do a overhaul on the FAQ. Again like my last FAQ, I'll strive to limit the 
    amount of spoilers to a minimum. If you are afraid that you'll bump into
    spoilers, tread with caution. I hope you enjoy this FAQ.
    V. General Overview (CG005)
    Crimson Gem Saga or Astonishia Story 2, Garnet Chronicles or whatever is a
    Korean RPG made by IrroNos. You can say that It's a successor of Astonishia
    Story. However that doesn't stop here. Putting Crimson Gem Saga and Astonishia
    Story in the same place is like apple and oranges. You really can't compare the
    two. They are very different from each other. Now that's out of the way, let's
    talk about the premise of the story.
    Crimson Gem Saga focuses on a young man who seems to have all sorts of bad 
    luck in life. He's often 2nd place on the things he do. No matter how hard he
    tries, he always seem to fall short on the first place spot on the social
    ladder. Having trouble figuring out his future after the academy, the principal
    had set him to join the Excelsior. However, all of that is going to change when
    he meets the Treasure Hunting Elf.
    This game follows the traditional turn-based RPG. However, there's a twist to
    that formula. The Ambush system which lets you determine the outcome of the
    match before the battle starts. Players must strategically sneak up with the
    enemy to have an edge in battle. It also has follow up attacks after a critical
    hit to make the battle intersting.
    VI. Characters (CG006)
    The main Protagonist in Crimson Gem Saga. He's the type of young man who had a
    lot of shortcomings in life. It seems that no matter what he does, he always
    seem to be a the 2nd best on the social hierarchy. He feels inferior compared
    to his classmate, Herbert Von Guterrian.
    A young Elf whose eyes are always on the exotic treasures. She tends to find
    a way to get a hand on those treasures. Her mindset towards treasure hunting
    tends to get Killian in trouble.
    A mage who tends to have sarcastic remarks and a smart-ass attitude towards
    people. However, what's his motive of joining up with Killian and the others?
    An minister who has been expelled for unknown reasons. He's the old man
    who tends to brash on who's weak and who is strong. An uncanny combination
    of being a healer and a tank.
    He is a monk that currently resides in Habsburg as a trainer in that town.
    He's a stern person that won't tolerate reckless acts amongst other people's
    She is the knight that serves the Cardinal in Habsburg. She follow the laws
    of god and strike anyone who opposes god's law.
    VII. Gameplay (CG007)
    Gameplay Infrastructure (GP00A)
    X:        Confirm
    Circle:   Cancel
    Triangle: Menu
    Square:   Not Used
    L: to view a Character Portrait (Thanks Miaobear)
    R: Auto-Map
    Start: Menu
    Select:Not Used
    Weapon:             Sells Weapons and Armor
    Item:               Sell Items
    Bar:                Find Info and maybe food
    Battle System (GP00B)
    Crimson Gem Saga has a turn based battle system. It goes from the person
    with the highest agility to the slowest. You can have up to four people in
    Primary Commands:
    Fight:             Attacks the opposing Enemies
    Item:              Uses Items
    Skills:            Uses various magics and Techniques
    Defend:            Cuts damage. Also adjusts turn order.
    Run:               Escape from battle
    There are various status effects found in Crimson Gem Saga. They are:
    Status Effects:
    Poison:            Takes small amount of damage at the start of the ally's turn
    Silenced:          Ally cannot use Skills
    Sleep:             The ally will often skip their own turns and cannot act
    Confuse:           Player cannot be controlled; randomly attacks an ally or foe
    Plague:            The ally will die in 3 turns if inflicted
    Dead:              The ally is incapacitated
    Other Features (GP00C)
    Elemental Affinity
    There are 6 elements in this game. They are: Fire, Ice, Air, Lightning, Dark-
    ness and Holy. All of those can be imbued to your equipment. How to equip a
    elemental affinity is quite simple. All you have to do is to find an elemental
    gem that is dropped from the enemy and equip it to the desired weapon. Why 
    is it on the status screen, there's a yellow highlighted box around the letter?
    That's the element affinity when you attack. Whenever you attack, it had that
    kind of property. For example, if your weapon affinity is fire, your attack
    will do fire damage on your enemy. It's great for those if you want to do
    any physical attacks without wasting MP.
    Equipment slots
    You probably notice that there's 3 empty slots on each equipment. You can use
    those to equip elemental gems or even equip stat cards to your disposal. You
    can find stat cards like Insect, Galorin or Joker from enemies. Do keep in mind
    that those are rare drops.
    Character Analysis (GP00D)
    Primary Stats
    Like all the other RPGs, there are stats to determine differentiation among the
    characters in your party. 
    Attack (ATT): Increases overall physical strength depending on the weapon one 
                  is using
    Strength (STR): It's a base stat that determines Physical Strength
    Defense (DEF): Determines how well one can withstand your opponent's attack.
                   It also determines by the individual's armor
    Vitality (VIT): It's a base stat that determines your overall defense
    Intelligence (INT): It's a base stat that determines your overall magic
    Willpower (WIL): It's a base stats that determines how often you will pull
                     off critical combos.
    Agility (AGI): Determines the turn order in battle
    Playable Characters
    Well, he is the main character in this game. So, it makes sense that he is the
    most balanced in the group. He has wide variety of attacks that ranges from
    single magic attacks to multiple target attacks. He also has some healing
    magics as well as offensive magic to back up as his arsonal. He also has one
    the best hitters in the game next to Lahduk. He can rack up significant damage
    against bosses and his 3 hit follow-up attacks is very effective. However 
    despite all of this, he has a very low MP. Majority of his movesets takes a 
    significant amount of MP. Even with his most basic attacks, it takes up a lot
    of MP. To compensate this, if you happen to land a critical, do try to make
    use to his follow-up attacks.
    She's your typical thief. She often gets her turns very quickly due to her
    high agility. It's usually her that starts out the battle. She wields a knife
    and often lands critical hits. Despite her weak strength, her 6 hit follow-up
    are very easy to time correctly and does a decent amount of damage. Her skills
    are usually attacks foes with a status effect. It's useful against
    normal battles. However, those kind of skills doesn't work against bosses.
    She also has offensive magic that targets all. But, she get's easily overshad
    -owed by Henson. Still, it helps because she has a lot MP to dispose anyways.
    She needs to use her regular attacks against bosses due to the fact that her
    criticals happen very often. Use Gelts or Lahduk to enhance her attacks and/or
    He's your mage in Crimson Gem Saga. He has a wide variety of spells which
    ranges from elemental spells to single target buffering spells. You can have
    access to the highest order of a particular spell very easily if you have
    enough SP. Anyways, early on in the game, you would want to give Henson an
    all-target spell; since, the powerful enemies would flock in groups. He
    also has regeneration. He can swap HP to MP. If Henson's HP is really high,
    you can use that as an advantage to make it MP. Be careful, if you used up
    most of your MP and swapped it with your HP, you are in danger on getting
    killed off. Like most mages in the RPG world, Henson has low HP and
    defense in the game. It's ideal to put him at the back so he won't get
    attack often. I wouldn't count on using follow-up attacks either. It does
    abysmal damage and his critical attack doesn't come often. Just use him
    for magic attacks.
    He's quite an unusual one. He's the cleric of the group and has properties
    of a tank. He has a very high magic defense and physical defense. He also
    does a decent amount of damage on physical attacks. Despite his heavy hits,
    he only has 2 offensive techniques. Gelts is a support magic user. He also
    has the most combination techniques out of everyone in the group. He has
    restorative magic, some buffering magics and a lot of immunity barriers.
    If you go through the Skill tree honestly, you may be wasting your SP when
    you get to the latter end of the skill tree. Some of his barrier magics
    covers all of the status effects. You may want to do a lot of careful
    planning on Gelts. Some of his moves are redundant and you are bound to
    find better ones later on. Other than that, he's your best healer in the
    game because he learns combination techs with Killian and Acelora that
    heals the entire party. He also has useful buffs/debuffs to go against
    bosses. Another awesome addition is Cleric's Aura. When he's around, his
    restoration power greatly increases. It's great if you plan to use magics
    that are low in MP like First-Aid or Restoration. He's definitely the
    person you want around in every battle.
    Wow, just as expected. He's your brute force of the group. He's your typical
    monk of the group. For those who don't know the character archetype, the monk
    tends to have high HP, high Strength but low defense. Yep, that's how Lahduk
    works. He does extremely heavy damage in battle. He has several moves that
    raises his chances for a critical hit. When he does, wow, his follow-up attacks
    are godly. When you get all of his timings right, he does 7 HITS! This is great
    against bosses. You can knock bosses off very quickly. It also helps against
    enemies with extremely high HP. Also, he has a couple of buffers that targets
    enemy or ally defenses. His main game is getting criticals and do follow-ups.
    Everything sounds good, right? Well, unfortunately, he literally has the worst
    defense, magic and physical wise. He takes a severe beating on any of the
    enemy's major attacks. Fortunately, he has very HP to compensate that. He also
    has the least amount of moves on his Skill tree. He mainly has buffs and a
    couple of physical attacks. You can probably get to his last set of moves
    within 3-4 hours. Some of his MP attacks takes way too much MP and Lahduk's
    MP is rather limited. Despite of this, his main game is follow-up attacks. He
    does more damage with follow-ups than some of his MP consuming techniques.
    Acelora is quite an interesting character. She's a knight that has decent
    defense and specializes on status effects. She's also a beast in normal battle.
    The moment you get her, you can get her most powerful move at a cost of 150SP.
    Best of all, it's immediate. You don't have to gouge your SP as much as your
    other party members. Okay, back to the subject. Majority of her moves involves
    status effects. This may turn some people off since Spinel can do so as well.
    The difference between Acelora and Spinel is that, Acelora does not need to
    splurge out so much SP just to get the All-foes status attacks. Ironically, she
    being a Radiant Crusaider, she has moves that are predominately darkness moves.
    She has instant death moves like Reaping, Slaughter and Annihilate to kill off
    normal enemies very quickly. Another great thing about her is that majority of
    her stats are above average. Her HP, defense, Strength and vitality is high
    enough that she can hold off on her own. Best of all, if you get Divine Aura,
    you pretty much immune to ALL darkness attacks. Also, she has one of the best
    combination tech with Lahduk with the only damaging dark attack, Ragnarok and
    Killan/Gelts triple tech with Sanctuary. 
    Even with that, it comes with a price. First off, you are not going to have
    Acelora until WAY later in the game. By then, you may establish really good
    moves on your other characters, thus she lags behind others. Her follow-ups
    isn't great either despite the fact that she does a 6 hit combo. The reason
    why is because her Willpower stat is the lowest of everyone. Even with Rally
    and focus, she's not going to pull off a follow-up like the rest of the group.
    Also, since most of her moves are basically status effects/instant death, her
    against the single boss may not bode her well since she only have a few moves
    that can go up against them. So if you plan to use her, you may have to pair
    up with other people that can perform combination techs with her.
    VIII. Ambush System (CG008)
    The Ambush system is an important feature to survive Crimson Gem Saga. Okay,
    how you approach the enemy determines the battle condition before the battle
    starts. For example, you caught the enemy from behind, your party will do a
    pre-emptive strike against the enemy. By doing so, it'll take out a significant
    chunk of the enemy's HP. Because of this, this might sound like easy-grinding.
    Yep, that's right. It's also an effective way to conserve energy. However,
    the opposite holds true. If the enemy does an ambush to you, the outcome will
    hold against you. Your party will suffer a considerable amount of damage before
    the battle starts. It could possibly be on the verge of getting a Game Over due
    to an ambush. You don't want that do you? So, here's the flow of the Ambush
     The Enemy off-guard         Sensed your presence           Pursuit
      Pre-Emptive                  Normal Encounter            Ambushed
    Pre-emptive Strike: If you caught the enemy by sneaking behind their back, your
                        party will all attack at once; leaving your enemy crippled
                        at the start of the battle. Ideal for grinding.
    Normal Encounter:   If the enemy sensed you and you touch them during the
                        time of the exclamation point, neither you or the opposing
                        party will get the advantage. Battle starts as normal.
                        Ideal for practicing follow-ups since the normal enemies
                        has a high amount of HP.
    Ambushed:           When the exclamation point is gone and begins to pursuit
                        towards you. It's an ambush. Even if you run and say to
                        yourself, "The hell with This" and charged head on to the
                        enemy, it MIGHT count as an ambush. As a result, the
                        opposing party will have the advantage and you'll suffer a
                        considerable amount of damage at the start of the battle.
                        Even if you try to outrun the enemy, the enemy will
                        eventually catch up to you. Avoid this at all cost.
    So, what are the ways to avoid ambush? If you are being pusuited, run to the
    nearest enemy. Make sure it is at the exclamation stage. From there, you can
    proceed the battle as normal. By the time that's done, the enemy that was
    chasing you will resume its own business. The invinciblity frame also
    reinforces that. Speaking of invinciblity, you can use that as an advantage
    to get back at the enemy. Another way of combatting ambush is to run to the
    nearest exit. Even if the enemy touches you, the game will load to the next
    screen; leaving you in one piece.
    IX. Battle System (CG009)
    The battle system in Crimson Gem Saga is your typical traditional turn-based.
    It goes at your usual attack, magic, defend, escape in your command.
    However, there's a twist. As I mentioned earlier that when you encounter
    with enemies it determines the outcome of the battle. That's one part of
    the battle system. However, there's a few more features that makes Crimson
    Gem Saga stand out among the other traditional RPGs.
    Critical Combo
    Whenever your character does a critical hit, there's a small opportunity that
    your character can do an additional attack. They do take a considerable amount
    of damage. Plus, they don't take up any MP at all. It's a great way to kill off
    enemies and bosses alike. Be aware that it doesn't happen often and you may
    have to resort to using magics or items that raises the chance of getting
    critical hits. Okay, so I how do I initiate a follow up attack? I'm glad you
    asked. Here's how to intiate the follow up attacks.
    There are many ways to score a critical hit on normal attacks. For example,
    you can let fate draw out for you. But, if you are not Spinel, chances of that
    is pretty slim. When you actually got it, you have no time to react. So, to
    increase your chances of getting a critical hit, you can have Lahduk use
    meditation or Henson's Shout or Rally to raise critical strikes. You only
    have two turns during its enhancement bonus. So, make every turn count. 
    Next, you attack as normal. Keep your finger on the "X" button; but don't press
    it until you see this on the screen. That indicates that you have a critical
    hit and you must press X to do a follow-up attack. Look at the pic below:
      |                                --    --    --   --                        |
      |                          -----|  |--|  |--|  |-|  |                       |
      |                          -----|  |--|  |--|  |-|  |                       |
      |                                --    --    --   --                        |
      |                                                           ____            |
      |      Critical Hit!!                                  --- |####|           |
      |          9000!!                                     |o o||####|           |
      |         /\    /\                                    | _ | /               |
      |        /  \__/  \      ---                           \|/ /                |
      |       |  >    <  |    |> <|                         --|--                 |
      |       |     3    |\   | _ |                           |                   |
      |       |    ___   | \/  ---                           / \                  |
      |        \  /V V\ /  /\ / |                                  ---            |
      |         \______/        |                            @)   |- -|           |
      |                         |                            @@   |__ |           |
      |                        / \                             \   ---            |
      |                                                         \   |             |
      |                                                           --|--           |
      |                                       |                     |             |
      |                             LOOK HERE V                    / \            |
      |                            -----------------                              |
      |                            |      \  /     |                              |
      |                            |       \/      |                              |
      |                            |       /\      |                              |
      |                            |      /  \     |                              |
      |                             ----------------                              |
      |                                                                           |
      |-----------------   -----------------   ----------------   ----------------|
      | ----            | | ----            | | ----           | | ----           |
      ||    |######  421| ||    |####### 312| ||    |          | ||    |#######201|
      ||    |           | ||    |           | ||    |          | ||    |          |
      ||    |#####   108| ||    |####### 287| ||    |          | ||    |##     36 |
      | ----            | | ----            | | ----           | | ----           |
    Okay, overused joke aside. Anyways, you have to look over there each time
    you attack. You never know when the critical hit will happen. But be aware that
    when you land a critial hit, the small timing window only appears for a fract-
    -ion of a second. If you got it right, the person will do a second wave of an
    attack. If you managed to time it right again, you'll see the character's
    portrait and the person will execute the final wave of attacks. Everyone's
    timing is different. The timing generally happens during at the person's
    attack animation. Here's a sample of the character's timing waves. 
    X: Critical Follow up.
    0: Following Hits. **DO NOT PRESS X DURING THIS MOMENT**
    F: Finisher
    ---> X --> X ---> F
    ---> X --> O --> X ---> F --> F ---> F
    ----> X ----> X ----> F
    --> X ---> X ----> F
    ---> X --> O ---> X ---> F --> F --> F ----> F
    ---> X --> X --> F ---> F --> F ---> F
    Yeah, like everything else in life, there are restrictions in the follow-up
    attacks. One of the definite rule is that, follow-ups NEVER happen during
    an MP consuming attack. It only works on normal attack. Follow-up attacks
    only works when the 1st hit is a critical hit. Another restriction is that
    you cannot execute a follow-up attack when the enemy dies. I know it's not
    a big deal and all. But it would be really cool that you can still pull
    off combos before the enemy croaks.
    Combination Techniques
    There are various games such as Chrono Trigger, Suikoden or Star Ocean IV
    that uses multiple people to do an attack. Crimson Gem Saga is no different.
    Unlike the following games I mentioned earlier, you need to establish the
    combination tech on the Skill Tree. In order to use it, the characters
    that have a particualar combination techinque must learn it. For example,
    Take Spinel and Killian. They have a combination Technique called, Wave Strike.
    Killian and Spinel MUST LEARN the move. If one of them learns it, but not the
    other, the combination technique will not work.
    Once They learned the combination Technique. They must be adjacent to each
    other. For example,let's use Spinel and Killian "HWave Strike" again. In order
    to use it, Killian and then Spinel must be next to each other on the turn 
    order. Spinel is much faster than Killian and he's 2 turns away from her. The
    enemy between him and her is preventing me from doing a double tech. I'm not
    going to get the attack. Dude, relax. There's a way. In order to adjust their
    turn,simply defend. It should go at the very end of the turn order. But what
    if the other person made their move and the order will be messed up? As long
    the person who defended and the other does the same thing, it'll follow the 
    defended person. The person who does the action, will head all the way in
    the back preventing those who defended will not interfere their turn order.
    From there you can initiate their combination tech. Okay, have fun using
    Unlike some of the other RPGs out there. The escape system has a similar
    function to Unlimited Saga's reel system. When you decide to escape, there
    are 6 slots with a few golden gems. The reel spin and you have 5 seconds
    to press the button. You must land the golden gem in order for you to escape.
    If not, cannot escape and you lose your turn. At most, it's usually a 33%-50%
    chance to escape. If you are really are in a pinch, use the smoke bomb to 
    guarantee your escape.
    X. Tips and Tricks (CG010)
    Like all the other games out there, here are some tricks of the trade for
    you to survive this game.
    1) Exploit the save feature in any shape or form....
    Yes, it is common sense. You wouldn't believe how often you get ambushed
    by regular enemies. The unison attacks by foes is extremely powerful.
    It can literally wipe you out in a single strike. Also, if there's a
    skill you don't like, you can simply load your game. Whenever you
    accomplished something, you save immediately.
    2) Your invinciblity is an invisible veil to the eyes of your enemy...
    Seriously. During the time of invinciblity, the enemy cannot see you at all.
    You can use that as your advantage to kill off enemies. You can also use
    this to make your escape.
    3) When one being chased by a strong enemy, approach to the nearest foe...
    You cannot outrun the enemy early on in the game. Your foe will eventually 
    catch up to you and you'll get that awful ambush. If you happen to find another
    foe within your range, approach it! Be sure you touch the enemy while it is
    at the exclaimation phase. Once you finish that battle, the enemy that was
    chasing you just suddenly went back doing its own business. Use your invincib-
    -ility to punish those that tried to ambush you.
    4) 3 + 2 = Grinding Galore... 
    Tips 3 and 2 is a great way to level grind. It's a common tactic that used in
    MMORPGs. One important note is that, YOU must be in control. That means that
    you must be in good health and know the limits on how much you can take. If not
    this tip will work against you. Okay, try to gather as much enemies as 
    possible. Make sure, it's chasing after you. Go for the nearest enemy and
    finish the battle. From there, go after the ones that chased you. From here on
    out rinse and repeat. You can rack up SP and level up very easily using this 
    tactic. Best of all, it's not too time consuming!
    5) Sometimes the best way to look for food is to look at other people's
    This is really useful, especially when you don't want to use your precious
    healing potions outside of the battlefield. Food items like Whitebean bread
    or Hamburger have a similar effect to those potions. Not only they are abun-
    dant, they save up money and resources. So start nosing around in other
    people's drawers. ^_^
    XI. Walkthrough (CG011)
    Note: All treasures found in the drawers and other places are found on the
    right side
    Prologue: (PRLGE)
    Graduation: (WT001)
    Shern Village
    Treasure: Small Bomb                 100 Gelder
              Biscuit x5                 Soothing Water
              *Letter of Recommendation  Biscuit x5
              20000 Gelder               Leather Armor
              Tent (Thanks Freedom mage) 70 Gelder
    As soon the opening cutscene ended, you wake up in your bed. Killian realized
    that he is late on his graduation ceremony. The barkeeper tells you that you
    have to meet up in Green Hill Academy. Once you get out the bar, the Green
    Hill academy is northwest from your current location. But before that, I want
    you pick up a treasure item southwest from your current location. The treasure
    contains a bomb. It's quite handy early on. I advise you to save your bomb
    before the 1st boss. You can look around the village if you like. Once you
    are done, head northwest to Green Hill academy. Once the Graduation Cermony is
    finished and you hear what the Principal has to say, head out of the door.
    You should trigger your first quest. As you head down the steps, there's a
    drill instructor right at the intersection of the steps. He asks you to
    get 5 Galorian Horn. If you decided to do so, you'll open a sidequest.
    Alright, let's head to Vardenhoff. It's dead southeast to Shern Village.
    It seems that you can find loads of money early on in the game.
    There's a small path on the right side of the item shop. There, you'll find
    the monk. He'll give you 10000 Gelder. Ask him again and you'll 10000 more.
    Yay for more money. (Thanks to RenRaw and Edfan for pointing this out)
    UPDATE: There seems to be more items to look out for. Thanks Lordalltra for
    the location of the items.
    Leather Armor: Upstairs in the weapon shop, next to the bed, examine the wall
    near the hanging coats.
    70 Gelder: Examine the mailbox outside the weapon shop.
    Caffeine: Examine the clock on the stand in the bottom right corner of
    Audrey's House. (Her house in in the same screen as the Bar, with the old guy
    outside tilling the soil)
    Shern Forest/Vardenhoff Wilderness: (WT002)
    Treasures: Light Mana Potion
               600 Gelder
               Biscuit x10
               x3 Bronze Medallions (Sidequest Reward)
    (Sidequest: Grab 5 Galorian Horns)
    Alright, as soon as you head out to the world map, go kick ass against
    the first set of enemies. All the enemies you find the Shern Forest all
    drop the Galorian Horns. It takes a while. But, you can definitely pull it
    off. Once you get all 5, go back to the Drill Instructor and he'll reward
    you with 3 Bronze Medallions. What the Bronze Medallions does is that your
    learned moves will be promoted 1 level. It makes your skill slightly stronger.
    Anyways, once you are done, head down the path. It's a straight forward path 
    that leads to the Vardenhoff Wilderness.
    The enemies in this area is slightly stronger. There are a swarm of enemies
    lurking at the dead end of the path. It's not worth exploring due to the
    fact that there's no treaures at any of the dead ends. You can try to
    level grind a bit. But, it only if you feel that you can handle the swarms;
    otherwise, tread forward towards the end of the path. At the Vardenhoff
    bridge, you see a group of elite soldiers called the Ex-Guard. Once the
    cutscene is over, you'll find another cluster of people at the bridge.
    Once that's done, you'll fight your first boss.
    Boss: Jeffery
    Jeffery has 2 more of his friends fighting alongside him; making this a
    three-on-one match. One is an archer and the other is a mace-swinger.
    They can overwhelm you with their regular attacks if you pursue them one at
    the time. This is a very easy boss battle. Use your bomb. It should take out
    a significant chunk of HP to all of your foes. Wipe out the archer first and
    kill of the other Henchmen with Justice Blade. From there, Jeffery is the only
    one that is standing. Finish him off with another round of Justice blade and
    you should successfully win the battle. You can make it even easier if you
    happen to have Crossfire. But be aware that, it's going to eat up most of your
    MP. Once the battle is over, you'll be greeted by Spinel. Once the cutscene
    is over, head to the town Vardenhoff.
    Vardenhoff: (WT003)
    Treasures: Red bean Bun x5         Hamburger x3
               Smokebomb x3            Milk x2
               Cayenne Powder x3       Fishcake x2
               Golden Eel x3           Liger balm
               1850 Gelder             Caffene Pill
               Small Bomb x3           Red Bean Bun x7
                                       Soothing Water x4
                                       Acetlysalicylic Acid x3 (Thanks VIhena)
               -700 Gelder (Vardenhoff Fields)
               -Red bean Bun
    Again be sure to look at the drawers at other people's houses for the
    treasures at the right column. Anyways, looking at your map, head southeast.
    That's your destination in order for you to progress the story. If you can't
    find it, it's the building that's adjacent to the jumping-jacks kid and the two
    horses. Anyways head there and you'll find another cutscene. The lobbyist will
    tell you that you can meet the captain at Deadman's column, north of 
    Vardenhoff. It should open up to the next quest. Okay, leave Vardenhoff and
    head north towards, Deadman's column. Again, another straight forward path.
    Keep climing up the hill and you'll meet up with the captain. Another scene
    will occur. This concludes the prologue. Onto Chapter One!!!!
    In the second city Vardenhoff, if you go around the fountain, there is a
    broken fence which allows you to go near the fountain and lets you get 4 
    Soothing Water. (Thanks Edfan)
    Chapter One: (CHAP1)
    Deadman's Spire: (WT004)
    Treasure: *Gaea Staff
              Angel Feather x4
              1200 Gelder
              Rider Boots
              Sapphire Staff
    Once you talk to Spinel, she joins up with you with her treasure hunting.
    Spinel informs you that you need to talk to Stephanie at the bar at
    Vardenhoff. Go over the bridge and head to the town of Vardenhoff. Once
    you head to the bar, head northeast end of the bar. You should see a
    staircase. Talk to Stephanie and you should trigger another quest. From
    there, head to Deadman Spire up north. It's the same place where you met
    up with the Captain during the prologue. Once you are at the Spire, hug
    the wall on the right side, it should lead to a treasure box that contains
    the Angel Feather. From there, proceed to the Spire.
    Once you are inside the cave, just head down the path. From there, you
    should initiate another cutscene. This time, it's another character who
    happens to be in trouble. This person happens to be Henson. Killian and 
    Spinel will rush in and help out Henson. Even though it has boss music on this
    battle theme, it consists of two enemies you've already encountered earlier.
    They are Kroch-Galorin and a Pudding. You really don't need a strategy on this
    one. Just kick their ass and move on. For some odd reason, this "Boss" battle
    gives a rare item drop; a Platinum Medallion. It's a medallion that promotes
    any ablity from rank 4 to rank 5. Obviously, you are going to save this later
    Anyways, by then, Henson will join up your party. It's ideal to adjust Henson
    to the back row. Putting him in the middle row will make him prone to enemies.
    Putting him the back row will reduce the chance of being attacked. Anyways,
    head back down and move forward. There will be an intersection in front of
    you. Keep moving forward and you'll find a treasure that contains 1200 Gelder
    and 2 Angel Feathers. From there head back to the intersection and go
    down. Keep moving forward until you see another cutscene. Once that's done,
    you proceed to fight the next boss, Larmont. However, you cannot win this
    battle. Once the battle is over, you'll meet up with a Cleric with a hammer
    named Gelts. Once the cutscene with him his over, proceed forward. At the
    intersection, turn right. You'll get the treasures, Long Boots and a Sapphire
    Staff. Once you get the treasures, keep moving straight forward until you
    see the light at the end of the tunnel.
    Mirage Village: (WT005)
    Tresaures: *Aneris' Message
               *Saint's Hammer
               5000 Gelder
               2000 Gelder
               Fish Cake x2
               Strong Healing Potion  x5
               Spicy Rice Cake x2
               Spicy Squid x3
               Gas Mask x2
               Smoke Bomb x2
               Milk x10
               Hobnail Boots (Later on)
    Once you are at the village, you are greeted by the townspeople. From there
    you look around the town a bit. If you go to the mayor's house, Brahms will
    inform you that the mayor of the town is at the tavern. Once the mayor gives
    the party a casual cheer, Killian will leave the tavern a bit. Then you see
    something suspicious southeast from the entrance of the tavern. Head south-
    east to see the cutscene with Aneris. She should stand besides the lamp-post.
    From there, you are prompted to find 4 missing pieces of Aneris' message.
    From Aneris position, head northeast to find the first scripture. It should
    be at the middle of the road neat the lamp-post on the right. From your
    current position, the second scripture is right between the inn and a house.
    It lays right by the pumpkin patch. The Third Scripture les to the house
    southwest of the tavern where the little girl NPC says that Marcus doesn't
    spend time with her. Last but not least, the last scripture is right by
    the mayor's house where Brahms reside. From there, you should trigger quest
    finished. Now once you read the letter, head to the statue west from your
    current position. You should get the key item, Saint's Hammer. There you'll
    fight the inhabitants.
    Boss: Zombie Chief
    The Zombie Chief has two zombie residents to back him up. The Zombie Resident
    basically attacks you giving Killian a Poison status effect. The Zombie Chief
    spams Spark all day. The only strategy here is to use Cross Slash or any all
    target attack and finish off the Zombie Chief with Justice blade. 
    The town will transform into a Halloween Town esque village; considering all 
    the pumpkin patch turned into Jack-O-Lantern. Also, there's a new path that has
    opened into the Pumpkin patch. Follow the small path by hugging the walls and
    you recieve the Hobnail boots. From there, do any necessary shopping before you
    go. The items available is a lot different compared you first got there. Before
    you leave the town, I hope you got all the treasures inside the house. If not,
    it's gone forever. But, I don't think it's such a big deal anyways. Most of
    them are healing items.
    UPDATE: On the Mirage Village, before the village is turned to zombie town,
    you can get 2000 Gelder. For the location, it's on the middle of the town
    where the windmill is located. You should notice there are a lot of street
    lamps on this zone, but there is one empty grassy squared at the south where
    you can find 2000G.
    (Thanks exire_111 for the secret)
    Deadman's Spire: Tower (WT006)
    Treasures: Small Bomb x5
               Medium Mana Potion x3
    The moment you exit the village, you'll find someone waiting for you at the
    entrance. He asks you to fight one-on-one. You'll fight...
    Boss: Gelts
    Again, it's another battle where Killian has to up against someone all by him-
    self. It's not that hard. Gelts pattern consists of two moves: Pound you with
    his hammer and use Ice Shard. He occassionally heals himself with Heal. Use
    your strongest attack such as Justice blade or Cross Slash. If you are lucky
    to score yourself a critical, try to land all three hits with your follow-up.
    He should fall very quickly from there. Once that's done, he'll join up with
    The moment you got Gelts, try to get Heal, First-Aid and Incantation. Heal
    is a higher form of quick-fix. First-Aid is a heal all magic. Incantation
    is a reduce critical debuff. It's important to cover those in order to survive
    the battle. Refer to the Skill tree below for more info. Anyways, let's take
    an overview of this tower. Get ready, hold your breath... It's a whopping
    eight floor dungeon that consists of straight forward path going up; maybe
    a sidewinder path on the fifth floor. There's really nothing note-worthy about
    the dungeon layout. In this dungeon, you may want to fight every monster on
    each floor due to the fact that there's a limited amount of space. 
    So, due to the fact that dungeon is self-explanatory, I'll go ahead and proceed
    to the 8th floor. Assuming that you magically got to the 8th floor, you'll have
    to fight Nephelta, right? Well, you have to fight her henchman first and it's
    the one that kicked your ass earlier. Now you got the Saint's Hammer, you can
    fight in the even level field. Let's roll to the boss shall we?
    Boss: Larmont
    I consider this boss the first major boss battle. Up until now, you were going
    through the bosses like a steam roller. Well, you may want to think a lot on
    this one. Larmont is still a heavy hitter. His two-hit sword swing does a heavy
    damage on your ally. He also spams on Ice Shard and occassionally Frostbite. You
    may want to think on this one. Use your attacks such as Justice Blade or Scorch
    to attack Larmont. Also, have Gelts cast Incantation to reduce his chance of
    striking criticals. Also, let Spinel attack as normal. If you strike a critical
    hit, try to execute all 6 of her follow-up attacks to do significant damage.
    Keep surviving and you'll win the battle. However, it's not over yet, I hoped
    everyone level up at least once in the battle. You are going to need a full
    recovery on the next one.
    Boss: Nephelta
    Wow, another battle after a major one. This one is a much tougher opponent than
    the last. She has two other spiders to cripple you with their poison fangs.
    Nephelita will also attempt to poison your party with Venom and Toxic Cloud;
    a status effect attack that'll render your party with poison. That's awfully
    dangerous since she can wear you down and kill you with the poison. Fire
    elemental magic will only work on this battle. Use Scorch or Blaze to
    burn those spiders. Use the two gas masks you have to grant one ally immunity
    to poison for two turns. Also, let Gelts use incantation to reduce her chance
    getting a critical. You would want that because like Larmont, she does serious
    damage to her normal attacks. Heal or cure any poison aliment and use your
    strongest attack to kill her. From there a cutscene will trigger an event and
    you completed your quest to find the Wicked Stone. Now head back to Vardenhoff
    and present it to Stephanie.
    Chapter Two: (CHAP2)
    Habsburg: (WT007)
    Treasures: 7000 Gelder           Takoyaki x4
               Milk x5               Alarm Clock
               Medium Bomb x3
               Emergency Potion x3
    So after a turn of events, you are here to serve the Cardinal to find the
    rest of the wicked stones. On the bright side, you gain a new companion in the
    group, Lahduk. He's a monk with high strengh and HP. He has a very weak
    physical and magic defense. Also, he is in level 34; he's well above everyone
    else. So, your next destination is the Gregerian Monastery. You need to find
    the Wicked Stone there. Before you go, there's a couple things to do before
    you set off. First, head to the House of Mirrors near the exit of Habsburg.
    There, you'll find Thomas, a mirror maker. If you head to his workplace
    slightly northwest of where he is standing, he asks you to terminate the
    pests in his work area. If you decide to do so, you'll be prompted to another
    sidequest. Here you'll fight the brownies; not the kind you eat >_>. Anyways,
    you really don't need a strategy. The brownies do abysmal damage. You can just
    beat the crap out of them very quickly. Once you done so, you can decide their
    fate; although the outcome is pretty much the same. You'll be rewarded 20000
    Gelder for doing the sidequest.
    Before you go, head to the mansion north of your current location. Head to the
    second floor, there you'll find a familar face; the drill instructor: 
    Englehyde. He'll ask you to do another sidequest. This time, you need to get
    something at the backyard of the Gregerian Monastery. Agree to do so. 
    Okay, once you are prepared, head out to Habsburg.
    Anyways, as soon as you leave Habsburg, walk south from the warp tech and you
    will see a house with a locked door, to the south-west side of the house is a
    round well. Walk into to the well, and Killan will say "Hm" and then you will
    here a falling noise followed by a crash. apparently it is a warp of some sort
    because suddenly you will be on the rope bridge to Mt.Bloodyhorn. By then
    you can get the Mercury boots from the merchant.
    (Thanks zombiedog78 for this secret)
    Okay, once you are out of Habsburg, you can start trekking the Ziggurat Tower.
    For 1000 gelder, you can explore the dungeon. For those who DON'T want to be
    spoiled; highlight and copy (ZONE1), Ctrl + F and paste on the search box you
    see in front of you.
    Gregarian Monastery/Ganellon Village: (WT008)
    Treasure: Tent x5 (Latein Desert)
              Holy Arrow x5 (St. Gregerian Monastery)
              Medium Bomb x3 (Gangellon Village)
              *Golden Biscuit
              10000 Gelder
              5500 Gelder
              Medium Healing Potion x10
              Huge Bomb x10 (Sidequest Reward)
    The Monastery is dead west of Habsburg. There are many terrains to stop by.
    First you have to get through the Habsburg Plains and then through the
    Latein Desert. Honestly, it's really straight forward. Keep going west
    at the Habsburg Plains. Keep going west until you hit the Latein Desert.
    From there, trek forward through the linear path of the desert. If you
    continue to go north of the desert, you'll come across a tent, if you take
    the northern exit, you'll magically appear at the footsteps of the Monastary.
    From there, head of the west that leads to the Monastary. Explore the
    Monastery a bit. Unfortunately, you cannot do the sidequest that Englehyde
    instructed you. That comes in a later time. Anyways, your objective here
    is to meet the Abbot. He's at the second floor. You can find the stairs
    next to the sanctuary. Listen what the Abbot has to say. From there, he'll
    kick you out. You need to find someone who knows the secret of the
    Monastery. There's that crazy monk outside. He'll fill you in. He informs
    you that a former monk flee at Ganellon Village. Once you got that info,
    head to Ganellon Village. It's northeast of the Latein Desert.
    Once you are at the village. Look around a bit. To find the crazy monk
    head northeast on the small shack. Listen to what Domingo has to say.
    Unfortunately, you can't do much about him, so head for the inn for the
    night. But, here's another problem. The innkeeper is sick, you cannot
    rest at the Ganellon inn until you get the Water of Life at the Ganensher
    swamp. So trek through the desert and Habsburg Plains. This time, at the
    big tree, go north. It'll lead to the next dungeon.
    I've made mistake on the sidequest that Englehyde gave you. Apparently,
    you can do this right away. The moment you are in the front yard of the
    monastery, hug the walls you see above you. Then follow the path of the wall
    and you should end up between the two trees of the monastery. That should
    lead to a different part of the monastery. Once you are in the hidden area,
    keep going forward until you find the Golden Biscuit at the end of the path.
    Be sure to get the treasures along the way. Then go back to Habsburg and talk
    to Englehyde. He'll give you 10 huge bombs as your reward. Huge bomb is a great
    boss killer as well as normal enemies.
    At Ganellon Village, there is a path at the north west corner of the place
    headed to a mysterious tree. it will recover your HP and MP for free. great
    help when your level grinding. 
    (Thanks Fifthmoon for pointing out this secret)
    Ganensher Dungeon:(WT009)
    Treasure: *Water of Life
              Safety Boots
              Intelligence Amulet
              Elixir x3
              Smokebomb x5
              2200 Gelder
              Aura Mask x3
              Will Amulet
    Yes, this dungeon is the start of the tricky dungeons for the rest of the
    game. It'll no longer be a linear path you see in Chapter 1. The layout of
    the dungeon is traversing to one circular platform to another. However,
    there are a couple of the pathways that are submerged in water. You need
    to pull the two levers in order to traverse through the dungeon. Since
    there's no map in dungeons like this one, it's difficult to navigate.
    So, I made a basic layout of this dungeon. The details of the dungeon
    is below the map. So, if you are traversing the dungeon for the first
    time, I'm going to go through the entire dungeon in one stroke; meaning
    that I'm making backtracking minimal. On the detailed explanation, I'm
    going to refer to the map you see below a lot. I hope this explanation
    of this dungeon will keep you sane. It's frustrating if you don't have
    a map layout with you >_< 
    T: Treasure
    ***: Sealed Path
    ___: Next Area
                                  First Floor
          |   |
          |   |
           --- \                                 ---
                \                               |   |_
                 \                              |   | \
                  ---                            ---   \
                 |   |                           /      \
                 | A |                          /         ---
                  ---                         ___        |   |
                /     \                       /          | C |
               /       \                     /            ---
              /         \                 ---              /
            ____       ____              |   |            /
            /             \              |   |           /
           /               \              ---          --- Stairs
         ---               ---            /                (Second Floor)
        |   |             |   |          /
        |   |             |   |        ___
         ---               ---         /
         /                     \      /
        /                       \    /
       /                          ---
      ---                        |   |
     |   |                       | B |
     | D |                        ---
      --- \                      *
           \                    * (Requires 
            \                  *Second Lever)
     Stairs (2nd Floor)       \/
                             ---      ---
                            |   |    |   |
                            |   |----| T |Aura Mask
                             ---      ---
                          Stairs (Second Floor)
                                  Second Floor
                                        Lever 1
                                         ---                      From
              Safety Boots              |L1 |                   Platform C
                  ---                   |   |                     /
                 | T |- - -   ---        ---                     /
                 |   |     \ |   |        \                     /
                  ---        |   |         ---                ---
                              ---         |   |              |   |
                              /           |   |              |   |
                             /             ---                ---
                            /                 \   ---         /
                          ---                  \ |   |       /
                         |   |                   |   |      /
                         |   |                    ---      /        
                          ---                   /   \    ---     ---
                          /                    /     \  |   |   |   |
                         /                    /        -| F |---| T | Elixir
                       ___                  ---          ---     ---  Smoke Bomb
                       /                   |   |
                     ---                   | T |Intelligence
                    |   |                   ---    Amulet
                    |   |
                    /                       From
                   /                      Platform B
                 ---                        /
                |   |                      /
                |   |                     /
     From        ---                    ---
    Platform    /                      |   |
      \  D     /                       |   |
       \      /                         --- \
        \ ---/        Lever 2                \
         |   |          ---                   ---
         |   |         | L2|                 |   |
          --- *        |   |                 |   |
               *        ---                   ---
      Requires  *       /                         \
      Lever 1    *     /                           \ 
      to be      ---  /                            ---
     Open       |   |                             |   |
                |   |                             |   |
                 ---                               ---
                                                        (Third Floor)
                                   Third Floor
                                  Second Floor
                                    |    |
                                    |    |
                                    |    |
                                    |    |
                         Will Amulet   |
                            ----     ----
                           |    |   |    |
                           | T  |---|    |
                            ----     ----  
                                    |    |
                                    |    |
                                    |    |
                                    |    |
                        Water of Life  |
                            ----     ----
                           |    |   |    |
                           |  T |   |    |
                            ----     ----  
                              |        |
                              |        |
                              |        |
                            ----     ----
                           |    |   |    |
                           |    |---|    |
                            ----     ----    
    Ganensher Dungeon: Detailed Walkthrough (GD001)
    Facing west on the first floor of the dungeon, move forward. Keep going for-
    -ward, until you hit your first intersection. The first intersection, I'll
    call it "Platform A." There's a path the splits into two. For your sanity
    sakes, take the path on your right. If you take the path on the left, you
    can get the treasure called Safety boots. You'll noticed that the moment you
    get off at the flight of stairs and head southeast, there's a submerged
    path. You cannot proceed there unless you activate the lever. So go back to
    platform "A"
    Okay, assuming that you took the path on the right,from there, keep moving for-
    ward until you hit platform "B". Let's take a closer analysis to Platform "B"
    and its uniqueness. As you can see, to the south, you see a path that is submer
    -ged You cannot raise the pathway until you find a lever somewhere in this
    dungeon. Another way to distinguish Platform "B" is that when you approach to
    the next area, you noticed that the base of the tree root resemble a Whale Fin.
    Remember that figure when you come back to this spot later. Once you are at
    the next area, continue to go forward until you see the stairs that leads
    to the second floor.
    Facing southwest, keep going forward until you hit platform "F" on the map.
    Platform "F" has a distinguishing tree root on the east side leading to the
    Elixirs. Anyways, you head west. The minute you see the next screen, there's
    a path on your left. It leads to the intelligence amulet. To continue to
    progress, head north. Continue going north until you find the first lever.
    Pull the lever and a path will open. Let me tell you that the path is NOT
    Platform "B". Now, backtrack all the way to Platform "A". It's near the
    starting point.
    Once you are at Platform "A," proceed to the left path. Go forward until
    you are at Platform "D." The reason why I called it platform "D" is because
    the bridge that leads to "D" because of the forked bridge and it has a
    stair. So, going down from platform D, you should be at the second floor.
    Okay, if you didn't get the Safety boots, head to the northern path; otherwise,
    head southeast. Keep going forward until you find another lever. Pull the
    lever and submerged path in Platform "B" will rise. Go back to platform "B"
    Head through the submerged path in the south. You can tell that you are at
    the right track by heading to the tree root in the east. The treasure there
    contains 2200 Gelders and 3 Aura Masks. From there it should lead to the
    second floor. Keep going forward until you reached the third floor. From
    there, everything is self-explanatory. Just keep moving forward until you
    find a spring that contains the Water of Life. For the sake of convienience,
    you are teleported out of the dungeon. Take the Water of Life and give it
    to the grandaughter of the innkeeper. 
    So after that grueling challenge of getting the Water of Life, your work
    isn't over yet. You need to stay for the night and meet Domingo. After what
    Domingo has to say, you need to go to Habsburg to find a mirror to see those
    creatures. So, treading to Habsburg, head to the house of mirrors where you
    had your encounter with Thomas. The only way to make the Mirror of Moonlight,
    you need to get the moonlight stone in Mt. Bloodyhorn.
    Mt. Bloodyhorn:(WT010)
    Treasures: Alarm Clock x2
               Medium Mana Potion x3
    UPDATE: I hope you have 30000 Gelders ready. If you really hate the battle
    in this game and hope you can OUTRUN the enemy, buy the Mercury boots. But
    in order to have that in effect, Killian must wear it. Yay, the game got
    more tolerable.
    Well, Unlike the Ganensher Dungeon, this mountain is very straight forward.
    Mt. Bloodyhorn is northwest of Habsburg. It's also northwest of the Latein
    Desert. As soon as you set foot on the mountain, you see a merchant in the
    middle of the bridge. She has quite a unique selection despite of the steep
    price. Anyways, once you are done, proceed forward. From there, keep moving
    west. Facing west, you can continue to move forward. You can also go northwest
    to get the treasures there. If you decided to move forward, you'll be in the
    area that requires you hike up the mountain. Go through the bridge and hike
    up across that steep terrain. Facing north, keep moving forward. You noticed
    that there's a forked path. Pick whatever path you want. Either way, it leads
    to the boss. You'll encounter an Ogre at the peak of Mt. Bloodyhorn. You'll
    pick a fight with him. Unfortunately, like Larmont, you'll lose this battle.
    Once you are conscious, you'll see the angels of moonlight. She'll need your
    halp (>_>) for defeating Pitak. She'll ask you to get the Ogre Slayer 
    somewhere in the Moonlight Dungeon. Anyways, onto the next major dungeon.
    It seems that you can defeat Pitak during your first encounter. You just
    have to work a lot harder to defeat him. If you managed to defeat Pitak on
    your first try, the fairy will come out of the cave and you'll recieve
    the Moonlight Stone WITHOUT going through the Moonlight dungeon at all.
    It's a great way to do speed run. Be aware that you'll miss out on the items.
    (Thank you so much Lighteden for informing me)
    (Thanks Absentminded for giving me a similar response)
    (Thanks -valiant1602Geostigma- for giving a reassurance response
    to this information)
    (Thanks to the people at the GameFaqs forums)
    All of you have made me try to do this method myself.
    Moonlight Dungeon:(WT011)
    Treasures: *Orge Slayer
               *Moonlight Stone
               Elixir x2
               Twin Baselards
               Key A
               Key B
               Might Ring
    Okay, in this dungeon, there are 4 levers that is scattered throughout.
    Unlike the last one, only 2 needs to be activated in order to open the locked
    gate. If you looked at the gate, they are color coded. You need to turn it all
    blue to open up. You also need to find the Nameless monk in order to get the
    Ogre Slayer. Okay, let's get right to it.
    As you go forward, you'll see your first forked path. Head to the path on your
    left. Then head to the path that leads to the north and pull the lever. As for
    the path that leads west, ignore it. The light on that area is already blue.
    Okay, now go back to the first intersection and head to the opposite path.
    There you'll find a second intersection. On the second intersection, head
    to your right. The one on the left that contained wooden planks on the floor
    leads to the locked gate. You'll come back there later on.
    So, taking the path on the right, you should be facing southeast. The path
    you see in the north leads to the treasure, Twin Baselards. However, there's
    a lever right beside the tresaure box. DO NOT TOUCH THE LEVER!!! The lever
    there is already blue. So, it doesn't need to be touched. Anyways, once you
    got that, head back and take the eastern path.
    As you go forward, there will be another T-Intersection. Both paths are
    important. Head to the path on the left first. There, you'll find the last
    lever. You can tell that you unlocked the gate when Killian had a bickering
    conversation with Henson. Anyways, return to the T-intersection and head to
    the opposite path. There, you'll find the person that has the Ogre Slayer.
    Boss: Nameless Monk
    In this battle, you are fighting with only Lahduk. Again, it's not a hard
    battle. You just have to be aware of what you are doing. All what the Nameless
    monk does is a three-hit combo. Some of them might score a critical. Just
    use meditation to raise your critical hit. You can try to use Lion's roar to
    deteriorate his defense for two turns. From there, you can beat him up with
    critical combos. He should be going down within 4-5 turns. Once you beat the
    nameless monk, you'll get the Ogre Slayer. It's an awesome weapon for Lahduk
    to use because it racks up significant strength. Now, head back to the second
    intersection where the locked gate is. It should now be opened.
    Okay, once you are out of the 1st locked gate. Move forward. As you go forward,
    you encounter a red box. Unfortunately, it is locked. You'll come back there in
    a later time. Just go forward for now. As you go forward, you'll encounter a 
    T-intersection. The one on the left leads to the another locked gate. This time
    you need a key to open it up. So, head back to that T-Intersection and head to
    the other path. 
    As you go move forward, you'll see yet another intersection. Go to the path on
    the left. It leads to another Red Treasure box. This time, you can open the red
    box. It contains Key A. Key A is the one that will open the other Red box.
    Anyways, if you decide to go to the opposite path on the right, it'll lead to
    the Might Ring. So, once you get that, go back to the other Red box to get Key
    B. From there, go back to the locked gate and open it up. There you'll have
    your rematch with Pitak. I Strongly recommend you bring Lahduk on this one
    since he has the Ogre Slayer.
    Boss: Pitak
    Yes, rematch against earlier. This time you can defeat him. Pitak does the
    same thing the first time around; five-hit combo. His combo does a devastating
    damage to your allies; potentially killing them. So, what you can do this
    time around is have Gelts use Incantation to deteriorate his chances of scoring
    a critical and give your characters strength buff with War Blessing. That way
    your other characters can do damage against Pitak. Let Lahduk use meditation
    and let him slaughter Pitak with his 7 hit follow-up attacks. If you happened
    to have Killian's Blade of Fury as his skill, use it. If you have Spinel/Henson
    you can have them as support. Henson can use his buffering techniques if you
    happen to unlock their skills. He should fall pretty soon with that kind of
    tactic. Once you are done, you are rewarded with the Moonlight Stone. Trek
    down the mountain and head back to Habsburg.
    Once you present the moonlight stone to Thomas, you can now go back to Ganellon
    Village and fight those monsters that was haunting Domingo. The Nightmares
    aren't too deadly. Like the Zombies from chapter One, they only attack you and
    inflict poison damage. The onl diffetence is that they have more HP. Just
    hack away with those Nightmare monsters and they will die. Now, Domingo will
    tell you the truth about the Monastery and the Abbot himself. Once you know the
    truth about them, head to the Monastery. After all of that backtracking, you
    can now find the Wicked Stone in there.
    Back to the Monastery:(WT012)
    Treasures: *Holy Water
                Immortality Scroll
                2000 Gelder
                Elixir x3
    Alright, now you know the truth, pursuit the enemy. Facing south, keep moving
    forward. You'll once again face an intersection. You can go to the path on 
    your left and progress through the dungeon with less enemies or go straight
    to fight a bunch of enemies along the way. Either way, both of the paths
    leads to a big room. From there move east to the next area. When you get to
    the next intersection, head to the northeastern path first. Along the way,
    you can get the Immortality Scroll. But your objective here is to examine
    the coffins. Notice the one on the northwest corner. It has a flickering
    flame on it. Examine it and you'll get the Holy Water.
    Once you get the Holy water head back to the intersection and go south.
    Once you are at the second floor. You'll find someone there. Once you know
    what really happened, just head forward to the dungeon as usual. If you
    don't have the Mercury Boots yet, you can tread through the walls of the
    Monastery to avoid the enemies. Keep going forward until you hit another
    intersection. If you head north, it leads to a locked door. So you have to
    take another path. At the end of the path, you'll find the altar. Assuming
    that you got the holy water, pour the cup on the other end and the locked
    path will open. From there, be prepared to fight the boss.
    Boss: Imposter Abbot
    Let's see. He doesn't do much. All he does is a single attack and maybe a
    Conflagration. All of that does a moderate damage. Try to hold back a bit on
    this one. Despite his high HP, he doesn't do much. So, do your usual buffs
    like Gelts using War Blessing and Lahduk's Meditation. Once you do so, 
    obliterate the Imposter Abbot with your strongest attack. Keep doing that
    until he dies off. Alright off to the second round.
    Boss: Englergoth
    Okay, the imposter had finally revealed his true form. It's starkly different
    from the previous form. First off, he does a lot of damage with his normal
    attacks alone. He even thrown a few status effects magics like Bewilder or
    Somnambulator. There's even have some instant death magic like Death-Scythe.
    To top it all off, he casts Conflaguration to your allies. Again it's not
    difficult. Just a little time consuming. Just make sure you do your usual
    buff or debuff such as Gelts War-Blessing, Incantation, Lahduk's Meditation,
    Lion's Roar and so fourth. To be honest, due to Englergoth's high magic
    resistance to all elements, Henson is pretty much out of the picuture on
    this one. So, instead, let Spinel and Killian support with their own attacks.
    Also, if you have been saving up the Holy Arrows, use that in case any of
    your allies have been stricken with status effects. He should fall by then.
    Once you see numerous cutscenes with the characters, you should have the
    Wicked Stone in your hands. Once the cutscenes are over, head back to Habsburg
    and present it to the Cardinal. At this point, you are free to move anywhere
    in the Habsburg area. So finish up any unfinished business because once you
    enter the gates of the Order of Light, you'll never comeback to Habsburg.
    Chapter Three: (CHAP3)
    Fharenthor / Graystone Gates: (WT013)
    Treasures: 10000 Gelder         Obsidian Hammer
               Takoyaki x5          Mithril Dagger
               Spicy Squid x8
               Medium Bomb x5
               8000 Gelder (Thanks alfred1313)
               Mighty Medicine (Thanks alfred1313)
    So after a turn of events, you finally begin Chapter 3. Unfortunately, Henson
    will longer be in your party. So, you are left with Killian, Spinel, Gelts and
    Lahduk for the rest of Chapter 3. Anyways, you can look around town. Before you
    buy anything, I suggest you go through every house on Fharenthor and look at
    the weaponry racks. It's going to save you a lot of money. Trust me. Your
    objective here is to rest at the inn. Once you are done, you are informed by
    Lahduk that you have to go to the Ahrfar's Castle deep in the Jungle. But first
    you have to through the Graystone Gates. Okay, on your way out, there's another
    warp panel that leads to Ziggurat Tower. This time you can clear Zone 1 and
    proceed to Zone 2. If you decide not to go there, just keep moving forward
    towards the Graystone Ridge. Once you go there, then another scene will come
    in. Apparently, you can't go through due to a rampage of Galorins. So, you
    need to go back to Fharenthor. So, on your way there, you'll find another
    familiar face.
    Boss: Jeffery
    Just like the first battle, Jeffery will have 2 minions to back him up. Just
    like the first boss battle, they have the same exact tactics; seriously.
    Each of your foes will do a normal attack on your allies. The only difference
    is that they have way more HP. So, there's really not a lot of whole strategy
    involved. Just use your strongest attacks and they'll die off quickly. That's
    all there is to it. Once you realize on what Jeffery is really up to, you need
    to go east of the intersection to Laurizen Dungeon to find Theresa. On your
    way, you'll find Englehyde once again. You'll be prompt you to another side-
    -quest. This time you need to find a sword on the dungeon. If you accept the
    quest, you'll need to find the sword deep within the Laurizen Dungeon.
    Laurizen Dungeon: (WT014)
    Treasure: *Key
              *Rusty Sword
              *Metatron Cannon
              Medium Bomb x5
              Huge Bomb x8
              Miracle Potion x6
              Immortality Scroll x3
              Mithril Dagger
              Aura-Mask x5
              Holy Arrow x2
              2000 Gelder
              Holy Elixir x3
              Aegis Ring
              Medium Mana Potion x10
    If you accepted the quest, you cannot do it right away. You need to clear
    the dungeon at least once to get the Rusty sword. I'll explain why at the
    end of this segment of the Laurizen Dungeon. Anyways, onto the next dungeon.
    Facing North, move forward and head to the door on the right to the miracle
    potions. Right now, you can't go to the lock door. Then, go back to the
    previous area and head to the door on the left side. Alright, here's the
    important part. The minute you are on the next area, immediately head to the
    dooe you see on your left. It leads to the next area. The others on the other
    hand all loop to the same place. Okay, facing east on the next area, head
    down at the intersection. Hug the walls you see on the bottom and you should
    come across a row of candlesticks. There's one that sticks out above the rest.
    Examine that and you'll open the closed door you see above. Approach to that
    door and you should see another set of candlesticks. Examine it and another
    path should open up. So, head back to the intersection and move north. You
    should see the red box. That contains the key. From there, keep moving forward
    and you'll head back to the beginning. Go back to the locked door. It's where
    you got the miracle potion from earlier.
    On the second floor, it's a maze. So, I'll tell you the directions, remember
    the direction starts from the beginning of the 2nd floor. Facing north, turn
    southeast and head to that door. From there, go forward. Next, go right. If
    you did it right so far, you should be facing east. Facing east, head down
    to get the immortality scroll then go back and head back up. Go forward at
    that room. You should be facing west, by the time you are in the room. From
    there, head north to that room. Facing north, head to the right to get the
    treasure. Then go back to that intersection and head to the opposite path.
    You should be facing west by then. Facing west, keep moving forward. It leads
    to the third floor.
    Wow, the third floor is quite a daunting task. It's basically a trial and
    error. If you mess up on any of the following rooms, you start at the beginning
    of the third floor. Fortunately, there's a recurring theme in this labyrinth.
    Candlesticks are the main theme in this dungeon. The path will guide you with
    the flickering flame; if there's no flames in any of the candles, then the
    candlesticks will guide you to the end of the dungeon. Follow that and you are
    good to go. Or, if you did not understand what I just said, follow my direct-
    -ions on the next paragraph.
    Assuming you are in the labyrinith, head west. Notice that the candle is lit.
    So, you are at the right path. From there, move north and grab the treasure in
    the center. Move east to the next area. Facing east, head north again. Then
    you move west. At the next area, move west again. You are doing a great job
    if you were not thrown back to the room at the third floor. Facing west, you
    can get the Aura mask at the north, otherwise just keep moving west. Just
    remember the flickering flame, in case you are lost. On the next room, there's
    nothing but pots. Fortunately, if you head south, there's a flickering flame
    above the pots.
    Okay, after the flickering pots, the rules will change a bit. There will be
    no flickering flames. However, there's only a pair of candlesticks on one end
    of the path. So, facing south, head east. Notice that even without the flames
    you can still continue to progress. Then, head south, then west and south 
    again. All the directions I've told you all have a candlestick on it. You
    are doing it right if you are thrown back to the start and you are facing
    south. Okay, this is where trial and error comes in. There will be NO hints
    to guide you. Fortunately, you can save anywhere. Now it is a good time to
    save. So, facing south, head west. You are almost out of the laybrinth. To
    get out of the labyrinith, head north. Also, there's a treasure containing the
    mana potions on the west side. Grab that. Once you are out of the labyrinth
    keep going forward. It leads to the next boss.
    Boss: Stormghor
    Man despite a wicked boss design, this boss is an absolute joke. All he does
    is do single-hit normal attack and maybe a follow-up if he strikes a critical.
    That's all he does. So, do your usual buff and debuff and use your strongest
    attacks. He should fall very quickly. Once you are done, a bunch of cutscenes
    will happen. So, onto the next section. 
    So, you ask about why you can't do the sidequest just yet? It's because the
    location of the Rusty Sword is the room right after Stormghor stormed through
    the room. You cleared the dungeon and you have to go through the pain all over
    again just to get the legendary sword. More on the next section.
    Sewer/Fharenthor Jungle: (WT015)
    Treasures: Miracle Potion x4 (Sewers)
               Miracle Potion (Fharenthor Jungle)
               Tent x5 (Fharenthor Jungle)
               Dragon Dust x5 (Fharenthor Jungle)
               30000 Sword (Sidequest Reward)
    So, something came up at the city of Fharenthor and you need to get out. So,
    you go to the city Sewers. Unlike the awful sewer dungeons in other RPGs,
    this one is rather tame. It's straight forward path and there are NO enemies
    in sight!!!! Crimson Gem Saga deserves a brownie point for that, seriously.
    Anyways, back to the subject. All you have to do is move forward. At the
    end of the sewer, go to the northern stairs. It leads to the Miracle potions.
    Once you get it, head down and you are out of the sewers.
    Once you are out of the sewers, you can go back and redo the entire Laurizen
    dungeon. To get the Rusty Sword, all you have to do is to go head to the room
    where you fought Stormghor. There's a room behind it, there, you'll find the
    Rusty Sword. Then you'll be teleported out of the dungeon and he'll reward
    you with 30000 Sword. It's a sword that literally damages 30000 HP......
    mathematically. Wow, a gamebreaker this early in the game? Hmm... perhaps.
    I want you to find out the actual effects for yourself ^_^
    Okay, head through the Greystone Gate and bust out the Metatron Cannon. Once
    you are done, that you can finally continue on to the the next town. It's
    dead south on your current location.
    Riverton: (WT016)
    Treasures: 10000 Gelder
               Aura Mask x5
               Hamburger x5
    It's a nice little port town. So, your objective here is to find a boat. Head
    to the very edge of the port you see on your map. Talk to the guy named 
    Benjamin. He'll inform you that none of the boats are not available to sail
    due to the sea monster Leviathan ravaging the rivers. Since that's out of the
    question, head back to the to the house that contained the 10000 gelders. If
    you don't remember where it is, just head to the house that's far southeast
    of the map. There you'll see a cutscene. From there, you are able to find
    someone to take you to Ahfhar Castle. So, rest up and meet Guilles at the
    port. Be sure to prep up. Because right after you depart from Riverton,
    there's no turning back.
    Boss: Leviathan
    Like Stormghor, this boss is another push-over. This boss will only do a
    single-hit normal attack; maybe two if he score a critical hit. Unlike 
    Stormghor, he actually does decent damage. So, do your usual buffs with Gelts
    and debuffs from Lahduk. Just use your most powerful attacks and kill that
    Sea Serpent. Once you are done, you are finally at your destination Arfhar
    Arfhar Castle: (WT017)
    NOTE: BTW, there's no hidden items on the right side of the column. I set up
    this way because there's way too many treasures here
    Treasures: Dragon Dust x5            14000 Gelder
               Habanero Pepper x5        1000 Gelder
               Ambrosia x2               5000 Gelder
               Super Healing Potion x5   10 Gelder
               Super Mana Potion x5      Holy Elixir x2
               Immortality Scroll        Vitality Amulet
               Huge Bomb x3              *Key
               700 Gelder
               200 Gelder
               30000 Gelder
               60000 Gelder
    Okay, on the cliff side, you'll find another Merchant. Like the other one in
    Mt. Bloodyhorn, she has a lot of goodies. So, buy wisely. Okay, time to enter
    the castle. Facing north, head to the path on the right side. From there,
    continue to the path on the right side. You'll come across treasures, 7 of
    them in fact. Despite all the treasures you see here above, you are not going
    to get all of them. You open one the other explodes. On the first set of
    treasure troves you may only get 2-3 items depending on what you open. The
    following starts from the left side:
         |   3      4     5|        Legend
         |2                |       --------
         |                6|      1) Dragon Dust
         |                 |      2) Ambrosia
         |1               7|      3) Super Healing Potion 
         |                 |      4) Immortality Scroll
         |                 |      5) Super Mana Potion
          -----------------       6) Habanero Pepper
                                  7) Huge Bomb
    Choose what you want. My recommendation is Ambrosia, Super Mana Potion and
    Habanero Pepper. Why Habanero Pepper? 'Cause that's the only box that would not
    explode if you chose the two I mentioned. Remember you are not going to get
    all the treasures in that room. From there, keep moving forward and head to
    the room on the left side. The next set of treasure trove is on the left
    side. Unlike the previous treasure trove, you choose one and all the other
    boxes explode. Here's another Diagram. Again, the treasure starts from the
    left side. This one is a no brainer, just grab box 7 and you are good to go.
         |                 |        Legend
         |   2       6     |       --------
         |       4       8 |      1) 700 Gelder
         | 1       5       |      2) 200 Gelder
         |    3       7    |      3) 14000 Gelder
         |                 |      4) 30000 Gelder
         |                 |      5) 1000 Gelder
          -----------------       6) 5000 Gelder
                                  7) 60000 Gelder
                                  8) 10 Gelder
    Once you get the treasures, resume forward. It leads to the next floor.
    Here's another dungeon with puzzles that has no hint what-so-ever. Also,
    the 1st floor is locked for good. So, you are left in a room with a bunch
    of enemies in the center. The premise of the main plaza is that the four
    statues have different faces. Your objective here is to face all the
    statues in different rooms into angry faces. If you don't understand what
    I mean, look at the Solution Diagram below. This is for those who have
    been messing around with the puzzles for a while. For those who have
    yet to touch it, continue to scroll down below. Note that the room
    that I've ordered starts from the left side.
                               *  Solution  *
                       (3)>=(         (4)>=(
                        =(             =(
               -------    -----------    ----------------_____--
              |                                                |
              |                                                |
              |        ---                        ---
       (2)>=(         |   |                      |   |           (5)>=(
        =(            |   |=(                    |   |>=(         =(
                       ---                        ---          |    |
         |    |        >=(                        =(           |    |
         |    |                                                |    |
         |    |                                                |    |
        \ /   X                                                X   \ /
          --->X                                                X<---
        / \   X                                                X   / \
         |    |                                                |    |
         |    |                                                |    |
         |    |        ---                        ---          |    |
         |    |       |   |                      |   |         |    |
                      |   |>=(                   |   |=(         (6)>=(     
                       ---                        ---             =(
       (1)>=(           =(                        >=(           
        =(    |                                                |
              |                                                |
               -------____----------    ----------    ---------
                     From 1st       (8)>=(        (7)>=( 
                      Floor          =(            =(
    The reason why I have X on the middle doors is because they are exits
    from any of the side rooms. You can see it from the arrows. If you
    enter there, it's going to throw you off and you'll be overwhelmed.
    Notice that they are all facing at the angry face. Do that. How about those
    who happened to left it at its pristine condition? Okay, then. The following
    room that needs to rotate its statue is: Room (1), (3) and (5). Once you
    do that, you'll trigger a conversation between Killian and Spinel. It indicates
    that you have solved the puzzle.
    Okay, proceeding to the third floor. Head to the 1st stairs you see on the left
    side. The treasure contains a Vitality Amulet. However, you can't go any 
    further since the door is locked. So, head back down and head to the 2nd set of
    stairs at the end of the path. This one is straight forward. Just keep going
    forward until you find the Red box that contained a key. Then, you'll magically
    go back at the beginning of the third floor. Go to the area where you found the
    Vitality Amulet. The next room leads to a boss.
    Boss: Radiant Crusaiders x2
    Finally a boss with different patterns. Lately, the bosses throughout chapter 3
    is really brain-dead. So, we are getting a little challenge. This one does a
    lot of status effects. Ranging from single target to all. It inflicts status
    effects such as confuse, sleep, silence and poison. Also, they are fire
    resistant. So, have your holy arrows ready. Also, have someone immune at least
    to confuse. It's pretty much a dangerous status effect if all of them are
    inflicted. Again, do your usual buff/debuff and rip them out using their most
    powerful attack. Once you've done so, you'll see numerous cutscenes and that
    marks the end of chapter 3.
    Chapter Four: (CHAP4)
    Wolfen Fortress Battlement/Fhargen: (WT018)
    Treasures: Dragondust x5 (Wolfen Fortress Battlement)
               Gingseng x7 (Fhargen Snow Field)
               Emergency Potion x4 (Fhargen Snow Field)
               13000 Gelder (Fhargen Snow Field)
               Aura Mask x7 (Fhargen Snow Field)
               12500 Gelder
               Takoyaki x10
               Tent x2
               Kitsune Udon
               Royal Bento x5
               Huge Bomb x5
               Elixir x2
    Yay, now you got Acelora. She's quite a handful. With well above-average
    stats, she can definitely hold on her own. Do what you must on the skill tree.
    Your objective is to head to the fortress on the northside. Unfortunately,
    you cannot do much. So, head to Fhargen to the south. It's a really linear
    path. So, keep going forward until you reached Fhargen. As soon as you reach
    Fhargen, there's another warp point that leads to Ziggurat Tower. Keep in
    mind that this is the last one. So, if you need to go to Zone 2 and need to
    go to Zone 3, now is the time. Once you are in Fhargen, you can go directly
    to the Mayor's house northeast of the entrance. From there, the Mayor will
    inform you that you need to go to the Ziggurat Tower to find what you seek.
    However, in order to get to the top, you'll need the Giant Scroll. To find
    the Giant Scroll, you would need to go to the Silvernian dungeon. It's
    east of Fhargen. Prepare yourself and proceed to the next dungeon.
    Silvernian Dungeon: (WT019)
    Treasures: 30000 Gelder
               Mighty Medicine x5
               Safe Haven x5
               *Key 1
               *Key 2
               *Key 3
               *Key 4
               *Giant Scroll
               Strength Amulet
    Your objective here is to get the Giant Scroll. Anyways, the moment you are
    in the dungeon, you notice that the area loops continously. You need to
    activate the levers you see at the the 4 crossroads. What you need to do is
    to set activate all the triggers the moment you pull the lever. However,
    you only need to pull only 2 levers to open the path. So, when you are at
    those intersections, you only need to pull lever "A" and lever "D" to open the
    Once you have done that, keep going forward until you see your first intersec-
    -tion of this area. Once you are at the intersection, turn left and proceed 
    forward until you hit the 2nd intersection. At this point, you need
    to gather the keys. Later on in this dungeon, you have to go through a series
    of gates to get the scroll. Anyways, head north to get the 1st key then proceed
    forward. Then on the 3rd intersection, head west to get the 2nd key. Then from
    there, you can get the Schiavona if you head east of the intersection. On the
    5th intersection, head north to get the 3rd key. You notice that there's a
    red chest adjacent to the 3rd key. On the 6th intersection, head north to get
    the 4th key. By then, you have aquired all the keys. Proceed forward once you
    got all 4 keys. The moment you are in the next area, if you continued south,
    you'll find a hidden path. That leads to the hidden sidequest towards the end
    of the game. Unfortunately, you cannot advance any further. Don't worry, we'll
    come back later. In the mean time, continue to move forward and unlock all the
    gates with your keys. You should get the Giant Scroll. Alright, now you got the
    scroll, you can now able to climb all the way to the top of the Ziggurat Tower.
    Ziggurat Tower (WT020)
    *NOTE* I'm aware that this dungeon is mandatory. However, I'm just dividing
    this up into zones so I don't have to write everything all at once.
    Starting in Chapter 2, you can wander around the Ziggurat Tower. You can do so
    by talking to the NPC whose in charge with the warp panel. She's usually
    outside in a city. Just cough up 1000 Gelder and you'll be transported to the
    Ziggurat Tower. The Ziggurat Tower is an optional sidequest where you can build
    up your characters and find treasures. Be aware that the enemies are slightly
    stronger than the ones that are available on the world map. But they are still
    managable enough for you to dispose them. Anyways, the Tower are divided up
    by zones. Every 10 floors count as one zone. There are various warp points
    that are spread out throughout the tower for your convinience. However, be
    aware that once you warp out, you have trek the tower from floor one. Also,
    until you hit a critical story event, there will be barriers that prevent you
    from going to different zones. Now, the intro is out of the way, let's start.
    Keep in mind that if you went to are making a transitioning phase between the
    zones, you cannot comeback to previous zones.
    Zone 1 (ZONE1)
    Treasures: 2250 Gelder
               Antidote x5
               Tent x2
               Biscuit x25
               1590 Gelder
               Holy Arrow
               Will Amulet
               22000 Gelder
               Gold Plate mail
    If you decided to trek the tower, you'll meet up with two other people at
    the base of the tower. One is the merchant while the other is the person that
    will ask you to return to the world map. Once you are aquainted by them, you
    can enter the tower. At the ground floor of the tower, you'll meet up with
    a lady named Laforge. She's the one that usually appears that the warp points
    throughout the tower. Once you are done, keep moing forward until you see the
    stairs that leads to the second floor.
    Floor 2
    At the 2nd Floor, proceed forward as usual. Keep going until you see the first
    intersection. At the intersection, you can turn to the right to find some
    treasures. Once you are done, you can head to the other direction to progress
    through the tower. Keep going forward until you see a "T" intersection. At the
    intersection, turn right. From there keep going straight until you see Laforge.
    When you meet up with Varetta, you can ask her to warp you out of the tower. If
    you decided to keep going, proceed to the stairs that leads to the 3rd floor.
    Floor 3 and Floor 4
    On the 3rd floor keep going straight until you come across another intersec-
    -tion. You have two options: turn left or right. You can turn left and obtain
    the treasure there. It's a surprise and I'm not going to spoil it. I want you
    to find out for yourself ^_^. Anyways, if you are really pressed for time,
    turn right. Keep going forward until you hit yet another intersection. Turn
    right if you want to grab the treasure. If not, keep going straight to the
    path you see ahead. From there, keep moving forward and make a left turn.
    Then head north to the next floor. At the 4th floor, you'll see Laforge
    again along with the warp panel.
    Floor 5
    There's no warp point at this floor. Just go straight. At the usual junction,
    just head forward. Don't go to the path on the left. It leads to a dead end.
    Keep moving until you see the stairs.
    Floor 6 and Floor 7
    On the 6th floor, the first thing you see is the warp gate. If you decided
    to keep going, turn west. Keep going forward until you see a "T" intersection.
    On the T-Intersection, turn left if you want to get the 1590 Gelder and the
    Angel's arrow. Head back to the intersection and turn south and proceed as
    usual. At the large room, head northwest to proceed to the 7th floor. On
    the 7th floor, Keep moving forward until you see another junction. Turn left
    and proceed forward. When you head to another splitting paths, turn south to
    go to the warp point or proceed forward to head to the next floor.
    Floor 8
    The minute you get on to the 8th floor, there will be a swarm of enemies.
    Defeat them if you like. But, if you want to progress, turn to your left
    and keep going to the path ahead of you. From there, hug the walls and
    tread northwest, there you'll see the stairs that leads to the 9th floor.
    Floor 9 and Floor 10
    You proceed forward until you see another intersection. Just go straight
    at the intersection. From there, you may go forward and get the treasure,
    Will Amulet or go north to proceed to the next area. You can keep moving
    north to get the two treasures. This obtaining treasure is somewhat unique.
    You can only choose one and not the other. The other treasure explodes.
    There are two treasures. The one on your left contains a Plate Mail while
    the other contains 22000 Gelder. Decide on what treasure to take. Head back
    down to the intersection and turn left. The path ahead of you leads to the
    10th floor. If you are barely starting in Chapter 2, the barrier that leads
    to the second Zone stands in your way. You cannot progress until you hit
    the certain point of the story. You may have no choice but to go back down.
    If not proceed to the second zone...
    Zone 2 (ZONE2)
    Treasures: 2700 Gelder
               Angel Feather x2
               Medium Bomb x3
               Immortality Scroll
               Aegis Ring
               Molten Ring
               Medium Healing Potion x5
    Awesome, You've cleared Zone 1. Keep in mind that once you completed a zone,
    you can't come back to the previous one.
    Floor 11 - Floor 13
    On the 11th floor keep going forward until you hit the T-Intersection. If
    you head north, it leads to the Medium Healing Potion; otherwise just continue
    to move forward. Continue until you hit the stairs that leads to the 12th
    floor. For the 12th floor keep going forward until you hit another inter-
    section. Go to the upper path until you hit the 13th floor. On the 13th floor,
    you'll see a cluster of enemies. If you don't have the Mercury Boots, just
    hug the walls to avoid the enemy. Keep doing that until you see the stairs
    that leads to the 14th floor.
    Floor 14 - Floor 16
    On the 14th floor, there's a warp point. Just keep going down if you wished
    to go forward. From the stairs, head to the door on the right. Afterwards,
    tread to the walls on your left. It leads to a treasure. Once you get it,
    head to the door on your right. Continue to go down the path until you reach
    the 15th floor. On the 15th floor, it's a series of large corridors with a
    bunch of enemies in the middle. Continue to move forward until you reach the
    stairs. On the 16th floor, there will be yet another cluster of enemies. There
    are even some that are around the walls. If you do not want to go through a
    series of battles, use Aura Mask to prevent enemy encounter. Despite of all
    of this, just keep going straight. You'll meet Laforge at the next room.
    Floor 17 - Floor 20
    On the 17th floor, if you tread the walls on the right and took the path
    from there, it leads to a treasure. Once you got that, go back to the room
    and take the path on the left. It leads to the next floor. On floor 18, keep
    going forward until you reached the intersection. I suggest just keep going
    straight. If you move up, it leads to a dead end. Assuming that you went to
    the straight path, you'll find an Aegis Ring in one of the treasures. There
    is a path on the right. Continue to go down there until you reached the 20th
    floor. Once you see Laforge again, you have completed Zone 2. But you won't
    reach Zone 3 until Chapter 4.
    Zone 3 (ZONE3)
    Treasures: Huge Bomb x5
               4200 Gelder
               Miracle Potion
               Enchanted Robe
               Clown Mask
    Assuming you are in chapter 4, you are at the final stretch of the tower.
    If you have the Giant Scroll, you can proceed to the top of the tower. Unlike
    the previous 2 zones, this one is rather a straight away with a couple of
    intersections. So, the explantion is rather brief.
    Floor 21 - Floor 25
    On floor 21, keep going forward until you see the stairs. On the 22nd floor,
    keep going until you see the warp point. If you continue to move forward,
    it'll lead to a large corridor. Just move north to proceed to the next area.
    From there, you'll encounter another intersection. If you move up, it'll lead
    to the treasure, Huge Bomb. Once you get that, head east and proceed forward.
    From floor 23 through floor 25, it's a straight away. There will be no 
    intersection until you reach the 26th floor.
    Floor 26 - Floor 30
    On the 26th Floor, on the intersection of the large room, just move north. The
    rest of the other paths all lead to the dead end. You should see a treasure
    that contain the miracle potion. Continue to go forward until you reach the 
    stairs that lead to the 29th floor. Facing east on the 29th floor, there are
    treasures on the intersections. Most importantly, you can find Spinel's 
    weapon, Notusbolg on this floor. To get the Notusbolg, head north. From there,
    you should see a two treasure chest that contains the Enchanted Robe and
    Notusbolg. There's another treasure south of the Notusbolg. Once you grabbed
    the treasures on that floor, proceed east to the 30th floor. At the 30th floor
    this is the end of Zone 3. You'll meet Laforge again. Ask her your gift and you
    will get the Clown Mask, which guarantees an escape to normal battle. As long
    the person equips it and is on the battlefront, you'll grant 100% escape. At
    this point if you got the Giant Scroll you can proceed to the final part of
    the Ziggurat Tower.
    Top of the Tower
    Treasure: *Sage Key
              *Amulet of Hope
              *Amulet of Dispair
    Once you are at the top of the tower, just keep going up the tower. Towards
    the end, you have to fight a few monsters. But because of this, someone will
    return to your party. That's right, Henson comes back to complete the roster.
    Now, continue to the top and you'll meet the elf. Once she informs you on
    what's going to happen, she gives you the Sage Key to destroy the barrier
    on the Wolfen Fortress. Also she also gives you the Amulet of Hope and Despair
    to aid you on your quest. These amulet leads to the most powerful weapon for
    Killian. So, if you are interested on the next sidequest. Head onto the next
    segments of the walkthrough. From here on out, I strongly reccomend to build
    up your characters. Also, it's really good time to get Grace of God at this
    point. The optional bosses will not cut you slack compared to the story bosses.
    [Sidequest] Silvernian: Hidden Path (WT021)
    Treasure: 45000 Gelder
              Miracle Amulet
              Platinum Medallion
              *Sword of Soonsin* (Killian's Ultimate Weapon)
    Alright, this is the place where you will find Killian's most powerful
    weapon. Just proceed the Dungeon as normal. Do you remember the area where
    you unlocked the first gate near the end of the dungeon? Before you head to
    the 1st gate, head dead south. Be sure the hug the walls because the path
    is well hidden. Once you find the path, you can now move forward beyond the
    cold winds since you have the Amulet of Hope. You'll be transported in a 
    different area. Your objective is to activate all the magic circles that
    is layed out. There are 6 Magic circles in all. You need to go through
    every last room to activate it. If you got it all right, you are should
    be transported from where you are currently standing. Once you are
    transported to a different area, you'll meet your first optional boss.
    Boss: Elle Kaiser
    Elle Kaiser is the 1st of the two optional bosses. She'll start with a bang.
    She attacks 2-4 times on any of your character. If your characters are weak
    against Dark, she'll continue to attack until your character dies. She liter-
    -ally casts every ice magic in the game. She casts Crystalline Crush, Arctic
    Assult and Icicle Strike. She even casts Deep Freeze occassionally. But THE
    most threatening magic in this bout is Ice Age; the ultimate Ice magic. She
    casts this magic frequently; especially less than 35% of health left. It's
    very tricky too because you don't know when she will cast that magic. Another
    foot note is that she occassionally heals herself with Heal. If you got her
    health less than 25%, she will begin to summon her Ice dragon. Each time she
    summons the ice Dragon, it's 9999 damage to a single ally. She does this 1-2
    times. So watch out.
    The key in this battle is maintaining your MP. The reason why is because you
    will doing techniques that will take out so much MP. So, first off you need
    to cast Grace of God at the start of the battle. From there, you MAY buff
    your character or replentish MP with Ambrosia, Emergency Potion or etc.
    Also, you need to strategize to each character you are using. For Lahduk,
    he is most likely the person to maintain the Sanctuary barrier since he is
    the fastest character. Because of this, doing moves other than Grace of God
    will leave you open against her. Spinel has the greatest chance of dealing
    damage against Elle Kaiser. If you pair up with Killian with Wave Strike you
    can take out 15% of her current HP. Also, strengthen her attack with Habanero
    Pepper and use Illusion Assault to deal damage. Killian on the other hand,
    you can use him as support. He mainly has opening. You can use Blade of Fury
    or use any items to replentish your allies MP. 
    Acelora also works as well. You can use Final Judgement to deal significant
    damage against her despite with the all foe attack. This is also applicable
    to Gelts as well. With his War Blessing and Doom Hammer combination you can
    do so much against her; just make sure you convert his weapon into a Holy
    affinity. Well, use Henson as your support. Elle Kaiser's magic resistance
    is very strong. So even with Mjolnir's Might, you only scratched her. Use
    Henson for buffering purposes. The key point to this battle is to maintain
    a invinciblity barrier to withstand all of her attacks. If you feel lucky,
    you can take a chance and hope that she'll not cast Ice age. If you do not
    feel confident, try to equip items like Ice ring to increase resistance
    against ice. Once you defeat her, you'll get the Miracle Amulet which
    grants the person full HP and MP after a battle. She'll also give you The
    Sword of Soonsin. This will give you an edge against the next boss on the
    Inverse Babel.
    [Sidequest] Inverse Babel (WT022)
    Treasures: Holy elixir x5
               Huge Bomb x10
               Mandate of Heaven x3
               Ginseng x5
               Ambrosia x4
               Emergency Potion x10
               Molten Ring
               55000 Gelder
               Tent x10
               Super Healing Potion x10
               Super Mana Potion x10
               Necromancer Staff
               Amulet of Protection
               Invincibilty Amulet
               Platinum Medallion
               *Armor of Eternium* (Killian's Ultimate Armor)
    This is where you'll get Killian's most powerful armor. The inverse Babel
    locates the same place where the Ziggurat Tower only this time you are 
    going down. Unlike the Ziggurat Tower, this is a rather straight forward
    dungeon despite being a ten floors. I hope you got the Sword of Soonsin.
    The boss on the Inverse Babel is not like the others. If you grind in this
    place you'll get 200 SP per battle. Great place to get SP. Be aware that
    once you beat the optional boss here, you can't come back to this place.
    At the start, keep going forward. You do this until you reach B2 floor.
    On the B2 floor, you are faced in the big room. Head right to get the
    treasure, Holy Elixir. Once you done that, just keep going down and move
    forward. Do that until you hit B3. You also do that as well. When you
    get to B4, there are three paths. If you take the path on the right, it'll 
    lead to the Mandate of Heaven and Ambrosia. If you take the middle path,
    it leads to the Emergency Potion. The path on the left leads to the next
    area. Floors B5-B10 is a straight forward path. It's self-explanatory so
    I'll go straight to B10. Be sure to grab The Necromancer Staff, Henson's
    most powerful weapon, and Amulet of Protection. What the Amulet of Protection
    does is that it gives the user High Magic resistance. It's ideal for characters
    like Lahduk to get the item. Once you do that go one more floor and you'll
    fight the next optional boss. This is probably the most powerful boss in the
    Boss: ll Diavolo
    Oh man, this boss will give you a major headache if you are not prepared.
    Diavolo often cast Tempt fate to give status effects. Like Elle Kaiser, he
    will cast EVERY fire magic in existance. From Char to Immolate, Conflagration
    to Inferno. He will do it all. The most threatening magic is Fire & Brimstone. 
    He casts this one very frequently leaving your party dead. His normal attacks
    average around 800-900 damage without the fire resistance. He often attack
    2-4 times in one interval. As you get ll Diavolo's HP less than 50%, he cast
    a magic where he summons a pentagram with a skull in the center. Then once the
    pentagram come contacts to the ground, the battlefield will be incinerated with
    flames leaving 9999 damage to all allies. This is extremely dangerous especial-
    ly if you don't have a lot of Mandate of Heaven. If you managed to get down
    less than 25%, he will spam that "Hellfire" move to no end.
    Like Elle Kaiser, you need to maintain your MP since you are going to cast
    Grace of God frequently. Be sure to equip the Molten rings to resist the fire
    magic. Okay, refer the battle of Elle Kaiser and apply it to ll Diavolo. It's
    basically the same strategy. The big difference between the two is that it is
    a MUST that you maintain the invincibility barrier when you have Diavolo's HP
    is less than 25%. As I stated earlier, Diavolo will spam that "Hellfire" attack
    like there's no tommorrow. Because even with the mandate of Heaven, he will
    continue to spam it. Once you beat him, you'll recieve the Invincible Amulet.
    What it does is that, 95% of incoming attacks will be absorbed. In other words,
    you'll recieve less than 5% of damage to all attacks regardless of magic or
    physical affinity. Then you also recieve the Armor of Eternium, Killian's
    most powerful armor. It has a similar properties to the invincible armlet.
    Plus, Killian have a sprite change when he equips it. Now you got your sword
    and a sexy new armor, you now ready to take on the final boss. Before you do
    anything, I suggest to SAVE YOUR GAME IN A DIFFERENT FILE!!! IT'S SUPER
    IMPORTANT!! More on the next section. 
    Wolfen Fortress (WT023)
    Treasure: Admonisher
              Emergency Potion x5
              Habanero Pepper x5
              Mandate of Heaven
              Miracle Potion x5
              Sacred Stone x2
              Dusk Pearl
    This is it. The final dungeon. I STRONGLY advise you to save at a different
    file at this point. Without giving away spoilers, all I can tell you is that
    some of your characters in your party will not be present at the final battle.
    So, SAVE NOW!!! Anyways, you'll be seeing a couple of cutscenes regarding the
    barrier. Then you see a few more surprising cutscenes. Once that's done you
    need to go to Rombrigetton Bridge by going to the warp point near Fhargen.
    Once that's done, you can finally go to the Fortress...
    This is a rather straight forward dungeon. Despite the branched path, it'll
    lead to the same path at the end of the forked road. The only notable thing
    is get the Admonisher Hammer at the start of the dungeon and go up the stairs
    and proceed forward. Be sure to convert that to Holy affinity so that Gelts
    is effective in battle. Keep going forward. Now I want you to note something
    on the 4th floor. Once you get the Mandate of Heaven from the treasure box
    the room ahead is where two of your party members will leave for good. So,
    if you have yet to do the sidequest, PLEASE SAVE IN A DIFFERENT FILE. I put it
    in all caps for a good reason. I don't want you to regret this!!! So, who
    leaves your party? The person will leave will be on the next paragraph....
    The 2 people who will leave your party on the 5th floor is Spinel and Lahduk.
    I hope you made proper equipment on Lahduk such as Invincibility Amulet or
    his weaponry. You won't see him for a while. As for Spinel, well, I'll
    explain more on the next few segments. So, your party is Acelora, Killian,
    Gelts and Henson. From there, keep going forward. As you go forward, you'll
    meet your next boss...
    Boss: Skeltz
    This boss isn't so bad if you went for the sidequest. However, he'll
    give you a bit a challenge if you went directly straight to the final
    dungeon. He'll do a 3 hit combo. He might do more if someone is weak against
    darkness. So watch out. He has high HP and high resistance against most
    of the elements with the exception of Holy and lightning.
    Let Killian and Acelora use thier most powerful attack. Let Gelts lower down
    Skeltz' critical strike with incantation. Use War Blessing to buff everyone's
    strength. If you have an opening, use Gelts' Doom Hammer to do damage. Let
    Henson support. Even with Mjolnir's Might, you only made a dent against Skeltz.
    Don't bother using the ultimate elemental magics as well. He can withstand
    all of those very easily. So, just have him on support. 
    Once you defeat him, examine his corpse. You'll recieve the Dusk Pearl. What it
    does is that the person will have exceptional resistance against all darkness 
    attack. But it will not protect him from status effects. Equip that on Killian. 
    Continue to go forward. There, you'll reach the top of the tower. You'll fight
    a series of bosses. Get ready...
    Boss: Vampreed
    This boss does various magic attacks. He does Arctic Assault. He also cast
    massacre and Death-bringer to kill off your characters very quickly. Like 
    Skeltz, he does a normal attack with a dark affinity. He continually attacks
    the person who is weak against dark until it dies. He also have high magic
    resistance. So Henson will be deemed useless when uses magic against Vampreed.
    The most threatening attack is Deep Freeze. Multiple damage to all foes.
    Like the last battle. Let Killian, Acelora and Geltz use their most powerful
    attack. Also, let Geltz use Incantation to reduce his chance to strike a
    critical and use war blessing to buff up everyone's weapon. As for Henson,
    just have him in support. Once the battle is over, you will lose Geltz and
    Henson on the next battle. Lahduk will now come back to your party to fight
    your next foe...
    Boss: Spinel
    Yikes, you are down to three people in battle. The ones that are with you are
    Acelora, Killian and Lahduk. The rest of the crew will not be present in the
    final battle. With only three, you cannot cast a full-party technique like
    Grace of God or Wrath of God. You have to go on what you have. Anyways, Spinel
    will cast Aerial Assault and Lightning Strike to your allies. She also do a
    normal attack that functions like Vampreed's normal attack. So watch out. She
    has massacre to do instant death to your allies as well.
    This one is somewhat threatening. With all of those attacks, you may use your
    Mandate of Heaven very early. With only 3 characters, you have to go on what
    you have. Let any of your characters use Habanero pepper to any character to
    buff up their strength. From there, use their most powerful attacks and heal
    along the way. That's all you have. Hopefully, you'll defeat Spinel. Because
    on the next battle, without any preparation you'll fight the final boss of
    the game...
    Final Boss: Phariankes
    If you are literally worn out this battle, you may try to forfit the battle
    and a cutscene will follow. If you are like me and try to fight the power,
    then check out the strategy below.
    With only 3, it can be a total pain in the ass, even with the most powerful
    equipment. To start off, he frequently casts Wheel of Fate. He'll do some
    negative status effects to an already dwindling party. Then he'll cast
    Annihilate to all party members. I nit off, if you managed to get less than
    50% of his health get ready to withstand his magic. He will cast ALL of the
    ultimate magic in the game. He'll cast Fire & Brimstone, Ice Age, Cyclone or
    Mjolnir's Might at anytime.
    Let's see, the only way to defeat him safely is Killian with his optimal
    equipment from the sidequests along with Dusk Pearl. Acelora with her Schiavona
    and had Divine Aura learned. Divine Aura will grant her immunity to all incom-
    -ing darkness attacks. Lahduk's most powerful equipment. Unfortunately, you
    need to buy it from that overpriced weapon shop in Fhargen along with the
    invincibility Amulet. The reason why I asked you to do that so he can with-
    stand most of the incoming attacks. Otherwise, he's close to useless in battle.
    So, before you do anything, if you have Safe Haven, use it immediately. He
    casts Wheel of Fate frequently. From there, use Habanero Pepper or any
    buffering items on any of your desired characters. Then use your most powerful
    attacks on him. That's all there is to it. The question here, will it be
    enough to kill him off? Use any restoration items to keep yourself afloat. From
    there, you'll see the ending of this game. Enjoy your ending...
    = 0
    XII.   Frequently Asked Questions (CG012)
    So, here are the questions that are frequently asked....
    General Questions
    Q: W00t!? Should get the Asian Version of Crimson Gem Saga for the lulz?
    A: Huh? If you are asking if it's okay to play the Asian version, go right
    ahead. Be warned that the Asian version of Crimson Gem Saga has rudementary
    english with lots of gender confusion and loads of incoherent sentences. If
    you think Legend of Dragoon's translation is awful, check out the Asian
    Q: Man, the enemy drops 15SP per battle. Where can I find more enemies that
    can splurge a lot of SP?
    A: Head to the Ziggurat Tower. Enemies usually average around 70-80SP
    Depending what Zone you are in.
    Q: Ugh, I hate the way Killian Runs. He gets easily outrun against the enemy.
    Is it possible to make him go faster? 
    A: Yes. as soon as you hit Chapter 2, buy the Mercury boots in Mt. Bloodyhorn
    for 30000 Gelder. You'll run faster than the enemy. Keep in mind that Killian
    must equip the item.
    Q: What the hell do those medallions do?
    A: It increases its effectiveness on a move. Meaning that it can do more
    damage or recover more efficently.
    Q: Okay, what's the point of doing that when there are moves that are much
    A: Well, you can save a whole lot of SP if you take the time to upgrade
    your moves. For example, let's use Gelts. We will have him learn Restoration
    and upgrade his move at Rank 5. We will also learn Rejuvination. Here's a
    key difference between the two. By just restoration alone, you'll only
    restore a moderate amount of HP. By ranking up to the highest rank, He'll
    heal near to the maximum amount of HP. Rejuvination on the other hand does
    the same thing. The difference between the two is that Restoration only
    takes up 40 MP while Rejuvination takes up 90 MP to heal. So, take adavantage
    of the medallions functionality.
    Q: I get the idea of the Medallions, so when is the best time to use it?
    A: I suggest that the moment you get their ultimate attack, rank them up to
    level 5
    Q: Man, I literally exhausted all my Platinum Medallions. Where can I find
    more. I need one more rank to maximize Killian's Blade of Fury. = (
    A: If you go to the Inverse Babel, fight Influenza. They drop Platinum
    Medallions. Be aware that it's a rare drop.
    Mainquest Questions
    Q: I can't seem to find the boss or found a hidden sword on the Lauritzen
    Dungeon. What am I doing wrong?
    A: You HAVE to see the events in Graystone Gate the moment you got out of
    Fharanthor. Also, you need to encounter Jeffery before you trek through
    the Lauritzen dungeon.
    XIII. Store Inventory List (CG013)
    Shern Village
    Wooden Sword..............100
    Broad Sword...............400
    Fabric Armor...............50
    Leather Shoes.............120
    Light Healing Potion......100
    Broad Sword...............400
    Fabric Armor...............50
    Leather Armor.............150
    Leather Shoes.............120
    Light Healing Potion......100
    Medium Healing Potion.....300
    Angel Feather............1000
    Smoke Bomb...............1500
    Mirage Village (Before Saint's Hammer)
    Blade of Glory...........2640
    Wood Staff................144
    Sapphire Staff............540
    Leather Boots.............144
    Riding Boots..............420
    Light Healing Potion......100
    Medium Healing Potion.....360
    Strong Healing Potion.....720
    Alarm Clock...............120
    Acetylsalcyclic Acid......120
    Mighty Vaccine............120
    Soothing Water............120
    Angel Feather............1200
    Mirage Village (After Saint's Hammer)
    Blade of Glory...........2640
    Emerald Staff............1320
    Smith Hammer.............1920
    Iron Hammer..............4800
    Leather Boots.............144
    Riding Boots..............420
    Health Amulet............3600
    Mana Amulet..............3600
    Might Bracelet...........6000
    Aegis Bracelet...........6000
    Light Healing Potion......100
    Medium Healing Potion.....360
    Strong Healing Potion.....720
    Alarm Clock...............120
    Acetylsalcyclic Acid......120
    Mighty Vaccine............120
    Soothing Water............120
    Angel Feather............1200
    Weapon:                                       Jewelers:
    Flamberge...............10400                 Health Amulet...........4500
    Quyale Dagger............6500                 Mana Amulet.............4500
    Wizardy Staff............5590                 Strength Amulet.........7500
    Sledge Hammer...........13000                 Intelligence Amulet.....7500
    Glove....................2600                 Vitality Amulet.........7500
    Cestus...................5850                 Will Amulet.............7500
    Brigandine...............1300                 Might Bracelet..........7500
    Ring Mail................4160                 Aegis Bracelet..........7500
    Thief's Robe.............3899                 Lava Bracelet...........9000
    Robe.....................2600                 Snow Bracelet...........9000
    Hood.....................5850                 Gale Bracelet...........9000
    Linen Mail...............5200                 Volt Bracelet...........9000
    Health Band..............2600                 Fire Gem................7500
    Riding Boots..............454                 Ice Gem.................7500
    Hobnail Boots............1430                 Air Gem.................7500
                                                  Thunder Gem.............7500
    Items:                                        Dark Gem................7500
                                                  Holy Gem................7500
    Medium Healing Potion.....390                 Neutrality Gem..........7500
    Strong Healing Potion.....780
    Miracle Potion...........1948
    Alarm Clock...............130
    Acetylsalcyclic Acid......130
    Mighty Vaccine............130
    Soothing Water............130
    Angel Arrows..............650
    Cayenne Powder............260
    Liger Balm................260
    Angel Feather............1300
    Immortality Scroll......19500
    Small Bomb................650
    Medium Bomb..............1949
    Monster Compendium.......7799
    Golden Eel................195
    Royal Bento...............325
    Ganellon Village
    Medium Healing Potion.....360
    Strong Healing Potion.....720
    Miracle Potion...........1800
    Alarm Clock...............120
    Acetylsalcyclic Acid......120
    Mighty Vaccine............120
    Soothing Water............120
    Cayenne Powder............240
    Liger Balm................240
    Habanero Pepper...........600
    Dragon Dust...............600
    Angel Feather............1200
    Immortality Scroll......18000
    Smoke Bomb...............1800
    Mt. Bloodyhorn
    Strong Healing Potion.....900
    Emergency Potion.........7500
    Gas Mask..................300
    Throat Lozenge............300
    Safe Haven...............3300
    Soul Stone..............30000
    Monster Compendium.......9000
    Amulet of Healing.......33000
    Amulet of Restoration...33000
    Mercury Shoes...........30000
    Might Ring..............30000
    Aegis Ring..............30000
    Rune Blade..............28000
    Jagged Edge.............64400
    Twin Baselard...........16800
    Mithril Dagger..........46200
    Black Staff.............13860
    Mystic Staff............35000
    Obsidian Hammer.........72800
    Divine Gauntlet.........28000
    Chain Mail..............11900
    Gold Scale Mail.........28000
    Body Suit...............11900
    Asassin Suit............36400
    Scale Mail..............12600
    Lorica Segmentata.......35000
    Military Fatigues........7000
    Practice Gi.............42000
    Safety Boots.............6300
    Sheepskin Boots..........7000
    Medium Healing Potion.....420
    Strong Healing Potion.....840
    Miracle Potion...........2100
    Emergency Potion.........7000
    Alarm Clock...............140
    Acetylsalcyclic Acid......140
    Mighty Vaccine............140
    Soothing Water............140
    Smoke Bomb...............1800
    Small Bomb................700
    Medium Bomb..............2100
    Rice Ball.................210
    Weapons:                                      Restaurant:
    Jagged Edge.............64400                 Golden Eel...............210
    Swordbreaker...........126000                 Spicy Squid..............210
    Mithril Dagger..........46200                 Fried Shrimp.............350
    Platinum Dagger.........98000                 Sushi....................350
    Mystic Staff............35000                 Takoyaki.................210
    Diamond Staff...........84000                 Hamburger................210
    Obsidian Hammer.........72800
    Cyclops Hammer.........154000
    Divine Gauntlet.........28000
    Beast Claw..............67200
    Plate Armor.............74200
    Assassin Suit...........36400
    Lorica Segmentata.......35000
    Practice Gi.............42000
    Safety Boots.............6300
    Sheepskin Boots..........7000
    Elemental Boots..........7000
    Strong Healing Potion.....840
    Super Healing Potion.....2100
    Miracle Potion...........2100
    Alarm Clock...............140
    Acetylsalcyclic Acid......140
    Mighty Vaccine............140
    Soothing Water............140
    Holy Arrow................700
    Gas Mask..................280
    Throat Lozenge............280
    Cayenne Powder............280
    Liger Balm................280
    Habanero Pepper...........700
    Dragon Dust...............700
    Holy Elixir..............8400
    Soul Stone..............28000
    Arfhar Castle
    Guardian Amulet.........80000
    Amulet of Protection....80000
    Amulet of Healing.......35200
    Amulet of Restoration...35200
    Seal of Courage.........96000
    Seal of Fortitude.......96000
    Mercury shoes...........32000
    Might Ring..............32000
    Aegis Ring..............32000
    Molten Ring.............12800
    Tempest Ring............12800
    Thunder Ring............12800
    Safe Haven...............3520
    Soul Stone..............32000
    Immortality Scroll......24000
    Indomitiable Seal.......40000
    Huge Bomb................8000
    Snow Bridge
    Safe Haven...............3960
    Sacred Stone............54000
    Mandate of Heaven......180000
    Aura Mask................3600
    Huge Bomb................9000
    Wizard Hat.............108000
    Professor's Hat........108000
    Clown Mask..............90000
    Seal of Courage........108000
    Seal of Fortitude......108000
    Might Necklace.........144000
    Aegis Necklace.........144000
    Habanero Pepper...........900
    Dragon Dust...............900
    Holy Elixir.............10800
    Soul Stone..............36000
    Indomitable Seal........45000
    Weapon:                                       Restaurant:
    Zephcalibur............300000                 Red Bean Bun...........90
    Katzbalger.............510000                 Fish Cake..............75
    Anemoi Blade...........225000                 Spicy Rice Cake.......225
    Orichalcum Staff.......210000                 Rice Ball.............225
    Hurricane Basher.......345000                 Kitsune Udon..........375
    Power Glove............180000                 Gingseng..............750
    Eurus Fist.............420000
    Windshear Blade.........93000
    Plate Armor.............79500
    Crusaider Armor........202500
    Battle Suit.............87000
    Shadow Suit............195000
    Enchanted Robe..........33000
    Robe of Wizardry.......132000
    Cleric Armor...........135000
    Master Gi..............120000
    Gi of the Wild Tiger...225000
    Safety Boots.............6750
    Sheepskin Boots..........7500
    Elemental Boots..........7500
    Might Ring..............30000
    Aegis Ring..............30000
    Strong Healing Potion.....900
    Super Healing Potion.....2250
    Miracle Potion...........2250
    Emergency Potion.........7500
    Alarm Clock...............150
    Acetylsalcyclic Acid......150
    Mighty Vaccine............150
    Soothing Water............150
    Gas Mask..................300
    Throat Lozenge............300
    Habanero Pepper...........750
    Dragon Dust...............750
    Holy Elixir..............9000
    Soul Stone..............30000
    Sacred Stone............45000
    Ziggurat Tower
    Light Healing Potion......160
    Medium Healing Potion.....480
    Strong Healing Potion.....960
    Alarm Clock...............160
    Acetylsalcyclic Acid......160
    Mighty Vaccine............160
    Soothing Water............160
    Cayenne Powder............320
    Liger Balm................320
    Habanero Pepper...........800
    Dragon Dust...............800
    Angel Feather............1600
    Royal Elixir.............9600
    Soul Stone..............32000
    Immortality Scroll......24000
    Indomitable Seal........40000
    Smoke Bomb...............2400
    Monster Compendium.......9600
    XIV. Skill Tree (CG014)
    This is the place where you can learn your skills. Like many RPGs out there,
    the Skill tree needs Skill Points to actually learn the move. Here's another
    twist in Crimson Gem Saga. Unlike the other RPGs, you don't need to learn
    the move to get the next one. WTF?! What do you mean? You can move at the
    end of the skill tree without learning the previous moves. Crimson Gem Saga
    has two layers of getting the move. The first phase is the Unlocking Phase.
    You need a certain amount of SP to reveal the move. Once you unlocked the
    move you can choose to learn it or move to the next closed slot. In order
    to move to the end of the skill tree, you have to use your SP to unlock
    the move. The second phase is the learning phase. If you decide to learn
    that move, use your SP to learn the move. From there, it's complete. Keep in
    mind that the SP you gained is for EVERYONE to use. In other words, no
    individuals have their own SP. So, plan carefully. In this section, here
    are the character's skill tree and its abilities.
    * Combination Tech.
    Killian: (KI001)
                          ---- 18 --- 19 ---- 20 
                  ---*15 |
                 |       |---- 21 --- 22 ---- 23
                 |       |
                 |       |
        1---- 2 ----16 ------ 17--- *24
          --- 3 --- 4 --- 5 --- *25
                |      |
                |      |
                |      |
                |      --- 6 --- 7 --- 26 ----
                |                             |
                ---- 8 --- 9                  |
                |                              ---- *27
                ---- 10 ----- 11 
                |        |
                |        |
                |         --- 12
                 ---- *13 --- 14
                            Require SP to Unlock Require SP to Gain 
                            -------------------- -------------------  
    1)  Justice Blade    :          0                    0
    2)  Cross Slash      :          0                    50
    3)  Quick Fix        :          0                    30
    4)  Heal             :          40                   50
    5)  Revitalize       :          100                  120
    6)  First-Aid        :          60                   80
    7)  Restoration      :          100                  160
    8)  Cleanse          :          50                   70
    9)  Nostrum          :          70                   100
    10) Awaken           :          50                   70
    11) Vox Donare       :          70                   100
    12) Clarity          :          70                   100
    13) Angel's Blessing :          100                  120
    14) Guardian Aura    :          100                  100
    15) Wave Strike      :          50                   80
    16) Holy Armor       :          50                   50
    17) Blade of Fury    :          100                  200
    18) Char             :          70                   100
    19) Scorch           :          120                  150
    20) Immolate         :          200                  200
    21) Ice Shard        :          70                   100
    22) Crystalline Crush:          120                  150
    23) Icicle Strike    :          200                  200
    24) Wrath of God     :          150                  300
    25) Sanctuary        :          200                  300
    26) Stablize         :          200                  250
    27) Grace of God     :          300                  500
    Spinel (SP002)
                                 --- 6 --- 7
                                |--- 8 --- 9
                   ---*3 --- 4 --- 5
                  |                --- 12
                  |               |
        1 --- 2 ----- 10 --- 11 ------ 13 --- 14 --- 15
                  |       |
                  |       |
                  |       |
                  |       |
                  |       -- 16 --- 17 --- *18 ---- *26
                  |       |                    |
                  |       |                    |
                  |       |       --- 20        --- *27
                  |       |       |
                  |       -- 19 --|
                  |               |
                  |               --- 21 --- 22
                   --- 23 -
                            --- 24 --- 25 
                             Require SP to Unlock Require SP to Gain 
                             -------------------- -------------------  
    1)  Shadow Strike    :           0                    0
    2)  Deadly Attraction:           0                    60
    3)  Wave Strike      :           80                   80
    4)  Venom            :           80                   100
    5)  Toxic Cloud      :           120                  160
    6)  Plauge           :           110                  100
    7)  Tranquility      :           180                  200
    8)  Mute             :           110                  100
    9)  Pestilience      :           180                  200
    10) Toxic Needle     :           70                   80
    11) Sleep            :           110                  100
    12) Somnambulator    :           150                  180
    13) Bewilder         :           120                  150
    14) Hysteria         :           180                  200
    15) Wheel of Fate    :           200                  350
    16) Eviscerate       :           80                   110
    17) Illusion Assault :           150                  250
    18) Ladies Night     :           150                  250
    19) Whirlwind        :           100                  170
    20) Gale Force       :           150                  250
    21) Spark            :           120                  200
    22) Electrocute      :           170                  280
    23) Valkyrie Aura    :           100                  100
    24) Smokescreen      :           150                  120
    25) Tempt Fate       :           200                  150
    26) Wrath of God     :           150                  300
    27) Grace of God     :           300                  500
    Henson (HE003)
             ---- 15 --- 16 ---- 17 --- *18 --- 33
        1 --
            |      --- 4 --- 5 --- 6 ----
            |     |                      |
            |     |                      |
             -- 2 -- 3                    ---*32 ---
                                                     --- 34 
                    --- 23 --- 24---
                   |                |         ---30
                   |                |        |
                   |                |        |
        7 --- 8 --- --- 25 --- 26----- 29 ---
                   |                |        |
                   |                |        |
                   |                |         ---31
                    --- 27 --- 28 --
        9 --- 10 --- 11                            --- 37
           |      |                               |
           |      |                               |
           |       -- 12 --- 13 --- 14 --- *36 ---
            -- 19 -- 20 -- 21 --- *22 --- 35
                             Require SP to Unlock Require SP to Gain 
                             -------------------- -------------------
    1)  Char              :          0                    0
    2)  Scorch            :          0                    100
    3)  Immolate          :          100                  150
    4)  Blaze             :          100                  150
    5)  Conflagration     :          150                  250
    6)  Inferno           :          200                  250
    7)  Channel           :          0                    0
    8)  Wizard Aura       :          100                  100
    9)  Ice Shard         :          0                    0
    10) Crystalline Crush :          0                    100
    11) Icicle Strike     :          100                  150
    12) Frostbite         :          100                  150
    13) Arctic Assault    :          150                  250
    14) Deep Freeze       :          200                  250
    15) Whirlwind         :          0                    100
    16) Gale Force        :          100                  150
    17) Areial Assault    :          150                  250
    18) Purify            :          200                  250
    19) Spark             :          0                    120
    20) Electrocute       :          120                  150
    21) Lightning Strike  :          150                  250
    22) Lightning Rage    :          200                  240
    23) Shout             :          50                   120
    24) Battle Cry        :          80                   200
    25) Fortify           :          50                   120
    26) Inspire           :          80                   200
    27) Focus             :          50                   120
    28) Rally             :          80                   200
    29) Tempt Fate        :          170                  150
    30) Smokescreen       :          150                  120
    31) Annihilate        :          200                  450
    32) Wrath of God      :          150                  300
    33) Cyclone           :          300                  400
    34) Fire and Brimstone:          300                  450
    35) Mjolnir's Might   :          300                  400
    36) Grace of God      :          300                  500
    37) Ice Age           :          300                  450
    Gelts (GE004)
            --- 2 --- 3 --- 4 --- *33           --- *36
           |       |                           |
           |       |                           |
           |        --- 5 --- 6 --- 7 --- 34 --
           |                                   |
           | --- 8 --- 9 --- *10               |
           |                                    --- 35
           | --- 11 --- 12 --- 13 --- 30 --- 31 --- 32
        1 ------ 14 ---- 15 --- 27 --- 28 --- 29 
                      -- 16 --- 17 ----*20
                     |       |
                     |       |
                     |        -- 18 --- 19
                      --- 21 --- 22
                               - 23 --- 24
                               - 25 --- 26
                                Require SP to Unlock Require SP to Gain 
                                -------------------- -------------------
    1)  Gelts Crush       :             0                    0
    2)  Quick-Fix         :             0                    60
    3)  Heal              :             40                   50
    4)  Revitalize        :             100                  120
    5)  First-Aid         :             70                   80
    6)  Restoration       :             100                  120
    7)  Rejuvination      :             150                  200
    8)  Cleanse           :             0                    60
    9)  Nostrum           :             70                   80
    10) Angel's Blessing  :             100                  120
    11) Awaken            :             0                    60
    12) Clarity           :             70                   80
    13) Vox Donare        :             100                  120
    14) Incantation       :             0                    80
    15) War Blessing      :             100                  100
    16) Poison Shield     :             90                   120
    17) Poison Barrier    :             150                  200
    18) Disease Shield    :             100                  120
    19) Disease Barrier   :             200                  220
    20) Purify            :             200                  250
    21) Sleep Shield      :             90                   120
    22) Sleep Barrier     :             150                  200
    23) Muddle Shield     :             100                  120
    24) Muddle Barrier    :             150                  200
    25) Silence Shield    :             100                  120
    26) Silence Barrier   :             150                  200
    27) Cleric's Aura     :             100                  100
    28) Doom Hammer       :             120                  250
    29) Wrath of God      :             150                  300
    30) Panacea           :             150                  220
    31) Immunity Shield   :             200                  300
    32) Status Barrier    :             300                  450
    33) Sanctuary         :             200                  300
    34) Stabilize         :             180                  220
    35) Healing Touch     :             220                  350
    36) Grace of God      :             300                  500
    Lahduk (LA005)
                  -- 3                    --- *11
                 |                       |
                 |                       |
        1 --- 2 ---- 4 ---- *9 --- 10 ---  
                        |                |
                        |                |
                        |                 --- *12
                         -- 5
                         -- 6 --- 7 --- *13
                         -- 8
                                 Require SP to Unlock Require SP to Gain 
                                 -------------------- -------------------
    1)  Tiger Fist          :                0                  0
    2)  Meditation          :                0                  100
    3)  Assassin's Aura     :                100                100
    4)  Lion's Roar         :                80                 150
    5)  Shout               :                100                150
    6)  Fortify             :                100                150
    7)  Inspire             :                150                250
    8)  Focus               :                100                150
    9)  Lightning Rage      :                200                300
    10) Way of the Dragon   :                300                300
    11) Ragnarok            :                200                500
    12) Wrath of God        :                150                300
    13) Grace of God        :                300                500
    Acelora (AC006)
                                          -- 25*
                          --- 22 --- 23* --- 24*
                         |        - 18 --- 19 --- 20
                         |       |
                         |       |
            --- 2 --- 14*--- 15 --- 16 --- 17 --- 21*
        1 ----  3 --- 4 --- 5 --- 6 ----
           |                            |
           |                            |--- 13
           |                            |
            --- 7 --- 8 --- 9 --- 10 ---
                    --- 11 --- 12
                               Require SP to Unlock Require SP to Gain 
                               -------------------- -------------------
    1)  Smite            :           0                    0
    2)  Final Judgment   :           0                    150
    3)  Venom            :           0                    70
    4)  Infect           :           70                   90
    5)  Toxic Cloud      :           80                   150
    6)  Pestilience      :           80                   150
    7)  Sleep            :           0                    70
    8)  Somnambulator    :           80                   150
    9)  Mute             :           70                   90
    10) Tranquility      :           80                   150
    11) Bewilder         :           70                   90
    12) Hysteria         :           80                   150
    13) Wheel of Fate    :           150                  250
    14) Ladies Night     :           150                  250
    15) Death Scythe     :           100                  120
    16) Reaping          :           120                  200
    17) Death Strike     :           150                  300
    18) Slaughter        :           120                  220
    19) Massacre         :           150                  350
    20) Annihilate       :           200                  400
    21) Ragnarok         :           200                  500
    22) Divine Aura      :           100                  100
    23) Sanctuary        :           250                  300
    24) Wrath of God     :           150                  300
    25) Grace of God     :           300                  500
    XV. Magic and Technique list (CG015)
    Magic (MAG01)
    Offensive Spells
    Char               10 MP:  Small fire attack to an enemy unit
    Scorch             20 MP:  Moderate fire attack to an enemy unit
    Immolate           40 MP:  Heavy fire attack to an enemy unit
    Blaze              22 MP:  Small fire attack to all enemy units
    Conflagration      44 MP:  Moderate fire attack to all enemy units
    Inferno            88 MP:  Heavy fire attack to an enemy unit
    Fire & Brimstone  120 MP:  Severe fire attack to all enemy units. Inflicts
    Ice Shard           7 MP:  Small frost attack to an enemy unit
    Crystalline Crush  14 MP:  Moderate Frost attack to an enemy unit
    Icicle Strike      30 MP:  Heavy frost attack to an enemy unit
    Frostbite          15 MP:  Small frost attack to all enemy units
    Arctic Assault     30 MP:  Moderate frost attack to all enemy units
    Deep Freeze        60 MP:  Heavy frost attack to all enemy units
    Ice Age           100 MP:  Severe frost attack to all enemy units. Inflicts
    Spark               8 MP:  Small lightning attack to an enemy unit
    Electrocute        16 MP:  Moderate lightning attack to an enemy unit
    Lightning Strike   32 MP:  Heavy lightning attack to an enemy unit
    Mjolnir's Might    70 MP:  Severe lightning attack to an enemy unit
    Whirlwind          14 MP:  Small Air attack to all enemy units
    Gale Force         28 MP:  Moderate Air attack to all enemy units
    Aerial Assault     56 MP:  Heavy Air attack to all enemy units
    Cyclone           110 MP:  Severe Air attack to all enemy units
    Recovery Spells
    Quick-Fix          10 MP:  Recovers a small amount of HP to a single ally
    Heal               20 MP:  Recovers a Moderate amount of HP to a single ally
    Revitalize         40 MP:  Recovers the maximum amount of HP to a single ally
    First Aid          20 MP:  Recovers a small amount of HP to all allies
    Restoration        40 MP:  Recovers moderate amount of HP to to all allies
    Rejuvination       90 MP:  Recovers the Maximum amount of HP to to all allies
    Stablize           40 MP:  Revives 1/2 amount of HP to an incapacitated ally
    Healing Touch      70 MP:  Revives a full amount of HP to an incapacitated ally
    Cleanse            15 MP:  Removes poison status to a single ally
    Awaken             15 MP:  Removes Sleep status to a single ally
    Nostrum            15 MP:  Removes Disease status to a single ally
    Clarity            15 MP:  Removes Confusion status to a single ally
    Vox Donare         15 MP:  Removes Silence status to a single ally
    Panacea            55 MP:  Removes all status effects to all allies
    Immunity Barrier Spells
    Poison shield      25 MP:  Grants an ally Immunity to poison for two turns
    Sleep Shield       25 MP:  Grants an ally Immunity to Sleep for two turns
    Disease Shield     25 MP:  Grants an ally Immunity to Disease for two turns
    Muddle Shield      25 MP:  Grants an ally Immunity to Confusion for two turns
    Silence Shield     25 MP:  Grants an ally Immunity to Silence for two turns
    Status Shield      40 MP:  Grants an ally Immunity to all negative status
                               effects for two turns
    Poison Barrier     50 MP:  Grants all allies Immunity to poison for two turns
    Sleep Barrier      50 MP:  Grants all allies Immunity to Sleep for two turns
    Disease Barrier    50 MP:  Grants all allies Immunity to Disease for two turns
    Muddle Barrier     50 MP:  Grants all allies Immunity to Confusion for two 
    Silence Barrier    50 MP:  Grants all allies Immunity to Silence for two turns
    Status Barrier     80 MP:  Grants all allies Immunity to all negative status
                               effects for two turns
    Status Effect Spells
    Venom              25 MP:  Inflicts poison to a single enemy
    Sleep              25 MP:  Inflicts Sleep to a single enemy
    Infect             25 MP:  Inflicts Disease to a single enemy
    Muddle             25 MP:  Inflicts confusion to a single enemy
    Mute               25 MP:  Inflicts silence to a single enemy
    Toxic Cloud        50 MP:  Inflicts poison to all foes
    Somnambulator      50 MP:  Inflicts Sleep to all foes
    Pestilience        50 MP:  Inflicts Disease to all foes
    Hysteria           50 MP:  Inflicts Confuse to all foes
    Tranquility        50 MP:  Inflicts silence to all foes
    Wheel of Fate      80 MP:  Inflicts random negative status effects to all foes
    Death Scythe       20 MP:  Low chance to inflict instant death to a foe
    Reaping            40 MP:  Medium chance to inflict instant death to a foe  
    Death Strike       80 MP:  High chance to inflict instant death to a foe
    Slaughter          40 MP:  Low chance to inflict instant death to all foes
    Massacre           80 MP:  Medium chance to inflict instant death to all foes
    Annihilate        150 MP:  High chance to inflict instant death to all foes
    Support Spells
    Shout              20 MP:  Enhances attack strength to a single ally 
    Battle Cry         40 MP:  Enhances attack strength to all allies
    Fortify            20 MP:  Enhances defense to a single ally 
    Inspire            40 MP:  Enhances defense to all allies
    Focus              20 MP:  Enhances critical strikes to a single ally 
    Rally              40 MP:  Enhances critical strikes to all allies
    Misc Spells
    Tempt Fate         25 MP:  Bad status recovery, restores allies HP or lose 50%
                               of HP
    Smokescreen        35 MP:  Guaranteed escape to all battles except bosses
    Technique (TEC02)
    Unique Skills
    Justice Blade      15 MP:  Small phyisical damage to an enemy unit
    Cross Slash        45 MP:  Moderate physical damage to all foes
    Holy Armor         20 MP:  Enhances defense to a single ally 
    Blade of Fury      80 MP:  Heavy physical damage to all foes
    Guardian Aura       0 MP:  Enhances defense for all allies
    Shadow Strike      20 MP:  Small phyisical damage to an enemy unit
    Deadly Attraction  30 MP:  Moderate physical damage to an enemy unit. Inflicts
    Toxic Needle       35 MP:  Moderate physical damage to an enemy unit. Inflicts
    Enviserate         55 MP:  Slight chance to inflict instant death to a foe
    Illusion Assault  100 MP:  Heavy Damage to an enemy unit
    Valkyrie Aura       0 MP:  Enhances Spinel's Speed
    Channel             5 MP:  Converts HP values into MP
    Wizard's Aura       0 MP:  Enhances Magic stat
    Gelts Crush        25 MP:  Moderate Physical attack to an enemy unit
    Incantation        35 MP:  Reduces the chances of critical hit to all foes
    War Blessing       55 MP:  Enhances attack strength to all allies
    Doom Hammer        80 MP:  Heavy physical attack to all enemy units
    Cleric's Aura       0 MP:  Enhances restorative magic to all allies
    Tiger's Fist       20 MP:  Moderate Physical attack to an enemy unit
    Meditation         25 MP:  Enhances critical strikes to self
    Lion's Roar        45 MP:  Reduces defense to all foes
    Way of the Dragon  70 MP:  Heavy physical damage to an enemy unit
    Assassin's Aura     0 MP:  Enhances the chance of getting crital hit
    Smite              20 MP:  Moderate Physical attack to an enemy unit
    Final Judgment    110 MP:  Heavy Physical attack to all foes
    Divine Aura         0 MP:  Grants immunity to all darkness attacks
    Combination Techs (CBN03)
    Double Tech
    Shadow Strike      30 MP:  15% damage to the enemy party's current HP
    Angel's Blessing   40 MP:  70% HP recovery to all allies
    Ladies Night       55 MP:  Decreases attack, defense and criticals to all foes
    Purify             50 MP:  Severe holy attack to all foes
    Lightning Rage     60 MP:  Severe Lightning attack to all foes
    Ragnarok           85 MP:  Severe darkness damage to a single foe
    Triple tech
    Sanctuary          80 MP:  Full HP recovery, status effects and grants
    (Killian/Gelts/Acelora)    status immunity
    Full-Party Tech
    Note: Everyone who is on the battlefield currently all must learn the same
    ability to use it.
    Wrath of God      100 MP:  Holy Damage to all foes
    Grace of GOd      120 MP:  All allies become invincible for 8 Turns
    XVI. Misc and Secrets  (CG016)
    Name Changes (NCG01)
    Here are the name changes so far. As you can see, the Atlus version
    does not carry the suffixes such as -wara, -magwara and etc. For those
    who are looking at the Asian version, just look at the names to look at
    their equivilant.
           Asian Version         |       Atlus Version        |
    Pyra                         |Char
    Pyrawara                     |Scorch
    Pyramagwara                  |Immolate
    Meza-Pyra                    |Blaze
    Meza-Pyrawara                |Conflagration
    Hellfire                     |Inferno
    Meteo                        |Fire & Brimstone
    Eigen                        |Ice Shard
    Eigenwara                    |Crystalline Crush
    Eigenmagwara                 |Icicle Strike
    Meza-Eigen                   |Frost Bite
    Meza-Eigenwara               |Artic Assault
    Diamond Storm                |Deep Freeze
    Blizzard                     |Ice Age
    Pyro                         |Spark
    Pyrowara                     |Electrocute
    Pyromagwara                  |Lightning Strike
    Thorrammer                   |Mjolnir's Might
    Meza-Ier                     |Whirlwind
    Meza-Ierwara                 |Gale Force
    Meza-Iermagwara              |Aerial Vortex
    Dimension Eraser             |Cyclone
    ---------------              |
    Recovery Spells              |
    ---------------              |
    Cura                         |Quick Fix
    Curawara                     |Heal
    Curamagwara                  |Revitalize
    Meza-Cura                    |First-Aid
    Meza-Curawara                |Restoration
    Meza-Curamagwara             |Rejuvination
    Curatier                     |Stabilize
    Curatierwara                 |Healing Touch
    Cura-Poison                  |Cleanse
    Cura-Sleep                   |Awaken
    Cura-Disease                 |Nostrum
    Cura-Confusion               |Clarity
    Cura-Silence                 |Vox Donare
    Recovery                     |Panacea
    ------------------------     |
    Immunity Barrier Spells      |
    ------------------------     |
    Poison Barrier               |Poison Shield
    Sleep Barrier                |Sleep Shield
    Disease Barrier              |Disease Shield
    Confusion Barrier            |Muddle Shield
    Silence Barrier              |Silence Shield
    Immunity Barrier             |Status Shield
    M-Poison Barrier             |Poison Barrier
    M-Sleep Barrier              |Sleep Barrier
    M-Disease Barrier            |Disease Barrier
    M-Confuse Barrier            |Muddle Barrier
    M-Silence Barrier            |Silence Barrier
    M-Immunity Barrier           |Status Barrier
    --------------------         |
    Status Effect Spells         |
    --------------------         |
    Dykner Poison                |Venom
    Dykner Sleep                 |Sleep
    Dykner Disease               |Infect
    Dykner Confusion             |Bewilder
    Dykner Silence               |Mute
    M-Dykner Poison              |Toxic Cloud
    M-Dykner Sleep               |Somnambulator
    M-Dykner Disease             |Pestilence
    M-Dykner Confuse             |Hysteria
    M-Dykner Silence             |Tranquility
    M-Dykner Quire               |Wheel of Fate
    Tempest                      |Annihilate
    --------------               |
    Support Spells               |
    --------------               |
    Raged Edge                   |Shout
    Meza-Raged Edge              |Battle Cry
    High Protection              |Fortify
    M-High Protection            |Inspire
    Attraction Script            |Focus
    Buddha Script                |Rally
    -----------                  |
    Misc Spells                  |
    -----------                  |
    Wheel of Fortune             |Tempt Fate
    Trinity                      |Smokescreen
           Asian Version         |       Atlus Version         |
    Unique Skills                |
    =============                |
    -------                      |
    Killian                      |
    -------                      |
    Cross Fire                   |Cross Slash
    Holy Shield                  |Holy Armor
    Soul Storm                   |Blade of Fury
    ------                       |
    Spinel                       |
    ------                       |
    Shadow Hit                   |Shadow Strike      
    Temptation Kiss              |Deadly Attraction
    Poison Arrow                 |Toxic Needle
    Assassination                |Eviscerate
    Illusion Strike              |Illusion Assault
    ------                       |
    Henson                       |
    ------                       |
    Regeneration                 |Channel
    -----                        |
    Gelts                        |
    -----                        |
    Power Hammer                 |Gelts Crush
    Worship                      |Incantation
    Battle Craft                 |War Blessing
    ------                       |
    Lahduk                       |
    ------                       |
    Barehand Strike              |Tiger Fist
    Roar of a Lion               |Lion's Roar
    Dance of the Flower          |Way of the Dragon
    -----------------            |
    Combination Techs            |
    -----------------            |
    Hitwave                      |Wave Strike
    Seraphim's Tear              |Angel's Blessing
    Lady's First                 |Ladies Night
    ThunderBolt Kick             |Lightning Rage
    Oracle                       |Sanctuary
    Sanctuary                    |Grace of God
    XVII. Credits (CG017)
    I would like to thank the following people.
    Atlus USA: For bringing this game over. You've an awesome track record of
               bringing games to the North America.
    Gamefaqs: For accepting this FAQ.
    CjayC: Even though you are long gone, you'll always be the first admin in
    SBAllen: For being a cool Administrator
    Michael Sarich: for this Copyright
    RenRaw and exire_111: for pointing out the money trick in Shern Village
    exire_111: for the treasures I missed in Vardenhoff and the one on the
               Mirage Village
    Fifthmoon: For Pointing out the secret in Ganellon Village
    zombiedog78: For Pointing out the secret near Habsburg Plains
    alfred1313: For the missing treasures in Fharenthor
    Miaobear: For informing the function of the "L" button
    Lighteden: for informing me about Mt. BloodyHorn boss
    Absentminded: for giving me a similar response to this interesting topic
                  regarding the Mt. bloodyhorn boss
    -valiant1602Geostigma- for giving a reassurance response to this information
                           that really made me test it out myself
    VIhena: For the item in Vardenhoff and Fhargen Snow Fields
    Lordalltra: For the items on Shern Village
    The people at the Crimson Gem Saga board at Gamefaqs: You guys have made
    interesting points to the questions I had in mind myself.
    Thanks to the people who supported me. You guys are the one that motivated
    me to finish the FAQ ASAP. Thank you so much with the encouragement!!!!
    Last but not least, I thank YOU for taking the time to read this faq.
    I look forward to hear more about the this FAQ. So if you feel like there's
    something is missing, please feel free to contact me. If it's well thought
    out, I'll add it and credit you for the next revision. So once again, thank
    you for taking the time to read this.

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