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Cham Cham by Observer

Version: 2.333 | Updated: 07/31/98

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                                             V.2.333
By Observer
ngn77722@pegasus.cc.ucf.edu
last update:  July 31, 1998


-=*=- TABLE OF CONTENTS -=*=-

1. INTRODUCTION
2. THANKS
3. UPDATE HISTORY
4. MOVE LIST
5. MOVE STRATEGIES
        a. Regular Moves
        b. Special Moves
              1. Boomerang Throw
              2. Paku Paku Moves
        c. Throws
              1. Flying Lure Snag
        d. The Metamolie Attack
        e. Other Moves
6. CHARACTER-SPECIFIC STRATEGIES
        a. Haohmaru
        b. Genjuro
        c. Earthquake
        d. Hanzo
        e. Nicotine


-=*=-- INTRODUCTION -=*=-
I've written this little FAQ since I've seen so many character-specific FAQ's,
and I've yet to see one dedicated to Cham Cham, the lovable wild child from 
Samurai Shodown II.  She's one of my favorite characters in the aforementioned 
game.  One of my crowning a chievements was to destroy Haohmaru with her in 
only 20 seconds.

-=*=- THANKS -=*=-
Thanks to:

SNK: for making such excelent games.

The Smaurai Shodown 2 TAPFAQ:  The origin of the move list included in this 
                               FAQ, as well as some extensive info on Samurai 
                               Shodown 2.  Chock-full of good stuff!

GameFAQs: for their huge archive of helpful FAQ's.

-=*=- UPDATE HISTORY -=*=-

V.1.0:  The first release of the Cham Cham FAQ.  It only contained
        the Move Strategies section.

v.2.333:I've been able to play SS2 constantly during the week, so
        I've added Character Specific Strategies for some opponents.
        Also, since a FAQ should be as informative as it can be, I
        added a move list.  Finally, this section was added.


-=*=- MOVE LIST -=*=-
********************************************************************
***Courtesy of the Samurai Shodown 2 TAPFAQ.  ©1994, Shawn Holmes***
********************************************************************

Standing Far                   Standing Close

A -- Paw Swipe                 A -- Double Elbow
B -- Side Slash
AB -- Short Boomerang Toss #   AB -- Upward Slash
C/D -- Side Kick
CD -- Spinning High Kick

Crouching Far                  Crouching Close

A -- Paw Swipe                 A -- Double Elbow
B -- Side Slash *
AB -- Short Boomerang Toss *   AB -- Upward Slash
C/D -- Crouch Kick
CD -- Slide

Jumping Forward                 Jumping Other

A -- Paw Swipe
B -- Side Slash
AB -- Upward Slash
C -- Knee Drop                  C -- Side Kick
D -- Butt Drop                  D -- Spin Kick @
CD -- Somersault                CD -- Spin Kick

@ When jumping back, Cham Cham will do a Side Kick instead.
----------------------------------------------------------------------------
Boomerang Gut Buster            | Throws boomerang in a horizontal motion
(Boomerang Nage)                | to hit for weapon damage.
| \ -O + Slash                  | Note: will go through other projectiles
O  O                         *! |
----------------------------------------------------------------------------
Boomerang Beheader              | Throws boomerang in a upward horizontal
(Boomerang Nage)                | arc to hit for weapon damage.
|  / O- + Slash                 |
O O                          *! |
----------------------------------------------------------------------------
Flying Lure Snag             | Leaps at opponent, latching on and clawing
(Tobi Hikkaki)               | at face to strike for multiple hits of
| \  -O + Kick               | damage.
O  O                       * |
----------------------------------------------------------------------------
The "Paku Paku" attacks
 -O \  |  / O- + ...
     O O O

Moora PakuPaku : Use C       *L | Twirls on fingers into opponent.
Ahow PakuPaku  : Use D        * | Throws skull at opponent.
Paku Gaburu    : Use CD      ** | Leaps, spitting rising dragon fireball
----------------------------------------------------------------------------
Throws:

B/AB/D/CD            Back scratcher
----------------------------------------------------------------------------
Super Deformed Transformation:

 -O \  |  / O- -O \  |  / O- + C
     O O O         O O O
----------------------------------------------------------------------------
----------------------------------------------------------------------------
Power Special:

Metamolie Animal Attack   | Doubles in size and rushes forward
-O O-  / | \  -O + A      | to slam into opponent for breaking damage.
      O  O  O           * |
----------------------------------------------------------------------------


-=*=- MOVE STRATEGIES -=*=-

-=- REGULAR MOVES -=-
Cham Cham's regular moves are what defines her as a great warrior in the game,
especially her slash moves.

The most invaluable tool for the Cham Cham player is the long distance AB 
slash.  It's got really long distance, and when executed well, strikes twice 
for major damage. It's best used when an opponent launched a special move and 
you successfully blocked it. Some special moves have some sort of delay after 
being launched (more on this later), and this is the perfect moment of 
vulnerability to strike with the AB slash.  It also works when the opponent is 
jumping towards you, but not right on top of you.  Timed well, It'l l knock 'em
off their feet.

Another one of Cham Cham's excellent moves include the crouching long distance
AB slash. It's identical to the standing AB, but the opponent must block low.

The third move that should be reckognized is the close range crouching AB.  
Since Cham Cham lacks an uppercut move, this could be your last resort to 
fight an opponent who's jumping right on top of you.

Besides those three moves, the regular Cham Cham player must concentrate on the
B slashes, since they have excellent range.

-=- SPECIAL MOVES -=-
Cham cham's special moves can be a help or a hindrance to the player.  You must
develop your skills on these moves in order to make them work for you.

- Boomerang throw -
The boomerang throw can be your best friend or your worst enemy.  They are 
divided into forward throws and diagonal throws.

For the forward  and diagonal throws, your best bet is the A throw.  It's range
is less than the other throws, but the recovery time is a lot faster.  the B 
throw has longer range and should be used for really far away attacks that 
don't pose a risk (i.e. trying to take off that last pixel of energy).

Avoid the AB throw at all costs.  It's incredibly easy to dodge from long 
range, and will leave you vunerable for a long period of time.

- Paku Paku moves -
Cham Cham's little monkey, Paku Paku, can do some pretty mean moves. For long 
range, the best is the "Moora PakuPaku".  Its only flaw is that Cham Cham is 
paralyzed while the monkey makes it to his target.  If you can time it right, 
it's useful as the opponent lands from a jump.

Another good move is the "Paku Gaburu".  Excellent against a cornered opponent,
or a jumping opponent.

The "Ahow PakuPaku" is pretty useless, since it's very slow, and if there's a 
window of opportunity for a projectile, Cham Cham's boomerang should be it.

-=- THROWS -=-
Cham Cham's throw move is not as effective as her other moves, especially since
it takes such a close range to pull it off.

- Flying Lure Snag -
Cham Cham's "Flying Lure Snag" is possibly the most useful special move the 
player has. It's very versatile, and if it connects, it's a spectacle to 
remember. It's extremey effective when the opponent launches a projectile at 
the right range. Cham Cham would leap over the projectile and catch the 
opponent while he's vulnerable.  Remember, however, that you must give
yourself enough space to leap over the projectile.   It's most effective when 
you predict the launch.

Catching an opponent in midair  with the "Flying Lure Snag" is a skill to be 
mastered.  It's very effective as long as you follow these guidelines:

-The arcs of your jump and the opponent's jump coincide. This is pretty 
obvious.  Cham Cham cannot fly, so unless the arcs coincide, Cham Cham will 
fall flat on her face.

-The opponent has already launched a jumping attack. This eliminates any 
chance that theopponent will hit you in mid-air.


-=- THE METAMOLIE ATTACK-=-

Cham Cham's Power Special, the Metamolie Attack, is one of the best super moves
in the game. The time it takes to execute is very little, and the coverage is 
excellent.  It's very effective against landing opponents and after 
successfully blocking a blow.

However, don't use the Metamolie Attack too liberally.  A blocking opponent can
attack you while you revert back to normal Cham Cham, causing major damage.  
Also, pole-using opponents (Kyoshiro, Nicotine, etc.) are known to attack with
a long range slash and take you out of super mode.

Projectiles can also hit you very easily.  Nothing like rushing right into a
tornado...

-=- OTHER MOVES -=-

- Wall jump -
The wall jump is very useful against opponents who like to corner you, like 
Gen-an.  Also, if you're landing right on top of the opponent, follow with an 
AB slash.

Avoid heading towards an opponent that can uppercut (Haohmaru, Genjuro, etc.).
Need I say more?

-=*=- CHARACTER-SPECIFIC STRATEGIES -=*=-

-=- HAOHMARU -=-
Keep that blocking move handy.  Haohmaru is one of those characters that reels
back severely whenever he misses a slash.  Once a strong slash is blocked, he 
reels back for about 1 second, which is plenty of time to counterattack.  One 
treacherous tactic is to intentionally make him block a "Flying Lure Snag", 
because he often executes his uppercut while you're still in the air.  Then
catch him while he falls. Another reason to block often is to avoid his Power 
Special, since at first it looks exactly like an AB slash.  Once it cools 
down, pound him.

-=- GENJURO -=-
If Genjuro catches you with his triple slash, keep trying to block.  Even if 
the first two connect, the third one will be blocked, and you can hit back 
with an AB slash. Be extra careful when jumping in, since he'll take you down 
faster than you can say "what?".  Keep your distance when fighting Genjuro by 
occasionally doing a standing or crouching AB slash. It's very difficult to 
avoid his Power Special, since he launches it so quickly.

-=- EARTHQUAKE -=-
Such a big target is prone to any sort of attack.  Good way to take a little 
energy off is to jump in with a butt drop (D), then let him have it with an AB
slash.

One thing to remember: don't do a "Flying Lure Snag" throw while he's waiting 
for you; most likely he'll disappear and fall from the sky.  Wait until he 
attacks you with a strong slash or if he jumps towards you. If you corner him,
do the Paku Gaburu. Finally, if he tries to attack you with his Power Special 
(his hand will turn blue), repel him using an AB slash.

-=- HANZO -=-
Hanzo is easy to beat with Cham Cham.  Remember to keep that "Flying Lure Snag"
move ready, since Hanzo is very prone to it.  Moments of incredible 
vulnerability:  When he launches a Fire Snake (do a "Flying Lure Snag"); When 
he launches an air Shuri ken (ditto); When he does the Ninja Multiplier (95% 
of the time, he's the one closest to you; do an AB slash);  When he does the 
Ninja Teleport (as soon as he falls from the sky, block and instantly do an AB
slash).  Keep an eye out on the ground for his Power Special.  Once a fiery 
circle appears on the floor, step back as soon as possible.

-=- NICOTINE -=-
There's a little treat whenever Cham Cham fights Nicotine:  his Lightning Bird
projectile flies over a still Cham Cham.  However, don't slash while the bird 
is above you (or you'll get a little shock therapy).  Also remember that even 
though Cham Cham is a lit tle girl on her normal fighting stance, you must 
block low whenever Nicotine sends a lit tle Fire Demon.  If Nicotine uses his
Curse of Crunch card, Keep pressing Up-Forward to stay blocking low until it 
shakes off.  His Power Special is easy to avoid, but only if you are alert.

---===More Characters to come soon===---

c. 1998 Observer.

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