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Warrior of Light by Sky_DragonBoy

Updated: 07/26/10

Dissidia: Final Fantasy 
Warrior of Light Character Guide
by Sky_DragonBoy

Last updated:

- Added WoL's VS Battle Quotes
- Editted some little parts of
  the guide

- Added some WoL videos

- Some minor changes
- Added a WoL build

- Major fix after reading
  GF users' feedbacks
- Changed some of WoL's attack
- Added a WoL build

- Done a lot of cleaning

- Finished typing

- First typed this Character Guide

Table of Contents

If you want to skip to a part of the FAQ, just hit Ctrl+F and paste
in the code below (with their brackets).

I.	 Introduction ......................... [INTRO]

II.	 Who is Warrior of Light? ............. [KNOWOL]

III.	 Why Warrior of Light? ................ [WHYWOL]

IV.	 Learning Warrior of Light ............ [LEARN]
   A.	 Stats ................................ [STATS]
   B.	 Equipables ........................... [EQUIP]
   C.	 EX Mode .............................. [EXMODE]
   D.	 EX Burst ............................. [EXBRST]

V.	 Warrior of Light's Moveset ........... [MOVES]
   A.	 Ground Bravery Attacks ............... [BRVGRO]
   B.	 Aerial Bravery Attacks ............... [BRVAER]
   C.	 Ground HP Attacks .................... [HPGRO]
   D.	 Aerial HP Attacks .................... [HPAER]
   E.	 Brv-->HP Chain Attacks ............... [CHAIN]

VI.	 WoL's Arsenal ........................ [ARSNAL]
   A.	 Obtainable Battlegens ................ [BTLGEN]
   B.	 Exclusive Weapons .................... [EXCWPN]
   C.	 Possible Builds ...................... [BUILD]

VII.	 Using Warrior of Light ............... [USEWOL]
   A. 	 How to Play .......................... [HOWTP]
   B.	 Tips & Tricks ........................ [TIPS]
   C.	 Combos ............................... [COMBOS]
   D.	 Videos ............................... [VIDEOS]

VIII.	 Defeating other Characters ........... [VS]
   A.	 Warrior of Light ..................... [VSWOL]
   B.	 Garland .............................. [VSGAR]
   C.	 Firion ............................... [VSFIR]
   D.	 The Emperor .......................... [VSEMP]
   E.	 Onion Knight ......................... [VSOKN]
   F.	 Cloud of Darkness .................... [VSCOD]
   G.	 Cecil ................................ [VSCEC]
   H.	 Golbez ............................... [VSGOL]
   I.	 Bartz ................................ [VSBAR]
   J.	 Exdeath .............................. [VSEXD]
   K.	 Terra ................................ [VSTER]
   L.	 Kefka ................................ [VSKEF]
   M.	 Cloud ................................ [VSCLO]
   N.	 Sephiroth ............................ [VSSEP]
   O.	 Squall ............................... [VSSQU]
   P.	 Ultimecia ............................ [VSULT]
   Q.	 Zidane ............................... [VSZID]
   R.	 Kuja ................................. [VSKUJ]
   S.	 Tidus ................................ [VSTID]
   T.	 Jecht ................................ [VSJEC]
   U.	 Shantotto ............................ [VSSHA]
   V.	 Gabranth ............................. [VSGAB]
   W.	 Chaos ................................ [VSCHA]

IX.	 Quotes ............................... [QUOTES]
   A.	 Short Battle Quotes .................. [SHTQUO]
   B.	 Winning Quotes ....................... [WINQUO]
   C.	 Losing Quotes ........................ [LOSQUO]

X. 	 Frequently Asked Questions ........... [FAQ]

XI.	 Contact Me ........................... [CONTCT]

XII.	 Credits/Legals ....................... [CRDLGL]

I. Introduction			[INTRO]

Let's start, shall we?
First off, maybe I should tell you a bit about myself.
My name's Calvin and I live in Indonesia. I'm not very
good at writing but I decided to make this guide as currently
there is no guide for Warrior of Light (which is bad >.<).

I've been playing Dissidia since December '09 and you can say
that I am a regular in Dissidia Board. My friends play Dissidia
too and we have battled a lot. Sometimes I use Warrior of Light
so I have some experience regarding his gameplay. One of my
friend's main is Warrior of Light and I watched closely while
he is battling to get the required information for this FAQ.
So, you can assume that this FAQ is mainly based on my
own experiences.

I wanted to make his FAQ as he is one of my secondaries
(my mains are Onion Knight and Jecht) and I find him quite
amusing. He is one of the coolest good guy in Cosmos Side
and he is quite the leader type too. I assume it's
enough, eh? Let's move on to the next section!

II. Who is Warrior of Light?   [KNOWOL]

Warrior of Light comes from the very popular game that saves
SquareSoft's life, that is, Final Fantasy. WoL (as I will
be refering to Warrior of Light from now on), was brought back
to Dissidia Final Fantasy, a fan-service game released by
SquareEnix to celebrate their 20-years anniversary. He
is a protagonist in both Final Fantasy and Dissidia Final

The Warrior of Light's original outfit is based on Yoshitaka
Amano's artwork from the original Final Fantasy, and thus
appears as a knight in blue armor with khaki and white linings.
His EX Mode is based on the artwork of the Final Fantasy
warrior in a different set of armor. His alternate outfit is
a red and white palette swap based on an alternate Amano
piece, which also makes him more similar to the in-game
Warrior sprites. His Crystal is a large blue shard, and
is a direct reference to the elemental Crystals from Final
Fantasy that each of the Warriors of Light held in the storyline.

The Warrior's Manequin version, False Hero, is blue in hue. 

-- taken from Final Fantasy wikia --


Final Fantasy takes place in an unnamed fantasy world with
three large continents. The elemental powers of this world
are determined by the state of four glowing crystals ("orbs"
in the original North American localization), each governing
one of the four classical elements: earth, fire, water, and wind.

In the two centuries prior to the start of the game, violent
storms sunk a massive shrine that served as the center of an
ocean-based civilization, and the water crystal went dark.
Two centuries before then, a group of people known as the
Lufenian, who used the power of the wind crystal to craft
giant aerial stations ("Flying Fortresses") and airships,
watched their country decline as the wind crystal went dark.
Eventually, the earth and fire crystals also went dark,
plaguing the earth with raging wildfires and devastating
the agricultural town of Melmond as the plains and vegetation
decayed. Some time later, a sage called Lukahn tells of a
prophecy that four Warriors of Light will come to save the
world in a time of darkness.

The game begins with the appearance of the four youthful
Warriors of Light, the protagonists of the story. The Warriors
of Light each carry a darkened Crystal, one of each element.
They arrive at Cornelia, a powerful kingdom that has just
witnessed the kidnapping of its princess, Sarah, by a rogue
knight named Garland who wants to acquire the kingdom. The
Warriors of Light travel to the ruined Chaos Shrine in the
corner of Cornelia, defeat Garland, and return Princess Sarah


III. Why Warrior of Light?     [WHYWOL]

This question is simple, yet difficult to answer. WoL is an
all-rounded character as his title suggests. He is well balanced
in both offense and defense. His attacks are quick, strong,
and some has blocking properties and stagger guards. He can
also inflict major wall-rush damage. Not only that, he also
has Bravery to HP chain attacks, that is, linking HP attack
after using Bravery attack. This point may be irrelevant, but
I'm sure everybody thinks he is a cool guy for the first time
he is seen. He has a long bluish-white hair and carries a
sword and a shield that is held to a rope (or something, I
dunno, but the point is, it's detachable). He also wears a full
armor with horns on his helmet. And he is kinda obsessed
with LIGHT and SHINE.

To every good points, there must be the bad sides too. One
of them is his attacks are easily blockable and quite
predictable if they are spammed or performed when his opponent
is not staggering. His sole HP attacks aren't too reliable
also as most of WoL players will inflict damage via Bravery
to HP attacks. His attacks also have a quite big lag time
so be sure not to use it if it won't hit. Be cautious. His
attacks' start-up time also add a point in his cons.

So, to summarise everything up, here it is:
+ Well-balanced
+ Quick, strong attacks
+ Has Brv to HP attacks
+ Various attack properties
+ Wall-Rush
+ Variable attacks
+ Good with mind games
+ Cool?
+ Obsessed with LIGHT and SHINE
+ Horny

- Easily blockable attacks
- His attacks can also be easily dodged
- Not too reliable stand-alone HP attacks
- Quite big lag time after attacks
- A little long start-up attack time
- Can be quite difficult to master

IV. Learning Warrior of Light  [LEARN]

Let's see his stats first, ok?

Warrior of Light
[Paragon] - Crushes enemies with deft, balanced sword techniques.

A legendary warrior blessed by the light. Bearing sword
and shield, he is skilled in all aspects of combat.
In the original game, the Warrior set out to rescue Princess
Sarah of Cornelia, and ended up saving the world.
His origins, his destination, his goals and motivations are
unknown-even to him.

IVA. Stats                      [STATS]

-- taken from Absolute Steve's guide --

                 Stat Growth:                                                
|Level:| HP: | CP:|Bravery:|Attack:|Defense:|Luck:|                          
|   1  | 1000| 330|    95  |   11  |    14  |  10 |                          
|   5  | 1242| 335|   118  |   15  |    18  |  12 |         
|  10  | 1545| 341|   147  |   20  |    23  |  15 |  
|  20  | 2151| 353|   205  |   30  |    33  |  20 | 
|  30  | 2757| 365|   263  |   40  |    43  |  25 |  
|  40  | 3363| 377|   320  |   50  |    53  |  30 |  
|  50  | 3969| 389|   378  |   60  |    63  |  35 |  
|  60  | 4575| 401|   436  |   70  |    73  |  40 |  
|  70  | 5181| 413|   493  |   80  |    83  |  45 |  
|  80  | 5787| 425|   551  |   90  |    93  |  50 |  
|  90  | 6393| 437|   609  |  100  |   103  |  55 |                          
| 100  | 6999| 450|   667  |  110  |   113  |  60 |                          

                 Movement Stats:  
            |Speed (ground)   |100%|
            |Air Dash Speed   |100%|
            |Quickmove Speed  |100%|
            |Jump Amount      |  1 |
            |Jump Height      | 75%|
            |Jump Rising Speed|100%|

IVB. Equipables                 [EQUIP]
-- taken from Absolute Steve's guide --

|Type:  |Can Equip:               |
|Weapons|Greatswords, Swords, Axes|
|Head   |Helms                    |
|Hands  |Gauntlets, Shields       |
|Armor  |Light Armor, Body Armor  |

IVC. EX Mode		       [EXMODE]

Class Change - Warrior of Light changes class from Fighter to Knight

WoL's EX Mode is pretty sweet and it is an important asset of him.
He gains the following effect while in EX Mode:

> Regen - Vigor and stamina recover little by little, restoring HP.
Note: Just the same ol' regen. Every characters get this effect,
      so no need for further explanations.

> Mirror Attack - A wall of light appears while attacking,
                  repelling weak magical attacks.
Note: Weak magic projectiles will be deflected automatically
      (such as Firion's fire and such) This effect is great as you
      don't need to block those pesky magic projectiles. At the end of
      the blocking frame, there will be some frames where you can't
      do anything, thus, you may get hit during these frames, but
      with this effect, little, harmless projectiles will be repelled,
      so it's much safer for you.

> Protect - An aura of light covers the body, raising defense.
Note: ujhbn stated that it increases WoL's defense by 10. Thanks ujhbn!

> Light's Blessing - A sword of light appears, dealing additional
Note: This is what makes WoL's EX Mode shine. Hurts a lot. Thousands
      (I'm emphasizing it actually) of swords made of light appear
      as you hit your opponent with Bravery damage. It won't come out
      if you are hitting with HP attacks, i.e., only Bravery attacks
      will trigger this effect. Although this ability is pretty good,
      the swords of light will prevent some of WoL's combos from
      working (such as Shield Strike and Rising Buckler combo)

Quote(when he enters EX Mode):
"To shine brighter!"

IVD. EX Burst                  [EXBRST]

Oversoul - A sharp, repeated strike like a flash of light. Each
           directional button corresponds to one attack.

Press the directional button as it appears on a box on the center
of your screen. Easy. You should be doing it perfectly all the time.
Quite a strong EX Burst IMO and it's very easy to get perfect. No
need Auto EX Command. You just have to react fast and press the
directional button correctly. One directional button means one
attack, so if you miss one, you'll skip to the last slash automatically.
Funfact: The last directional button is always Left.

"I give my all - to this sword! Prepare!
You're finished!"

V. Warrior of Light's Moveset   [MOVES]

Finally! I'm going to break his moves down. Get ready!

Note: Oh, and for his Action, Support, and Extra abilities, you may
look at Absolute Steve's guide. They're pretty accurate.

Ability Name		: (Name of the ability)
Description		: (In-game description of the ability)
How to learn		: (Learn at lvl ? or master ? ability)
AP needed to master	: (How many AP needed to master the ability)
CP			: (CP before mastering/CP after mastering)
Additional Effects	: (Other effect that the attack gives)
Phases			: (Each phase requires one button press)
Rating			: (My personal rating of the ability)
Personal Opinion	: (My opinion with some additional notes)
Quote			: (What does WoL say when he uses the move)

VA. Ground Bravery Attacks     [BRVGRO]

Ability Name		: Ascension
Description		: [Close] Throw shield to hurl opponent upward.
How to learn		: Level 30
AP needed to master	: 90
CP			: 30/15
Additional Effects	: Chase, Wall Rush, chains to Rune Saber
Phases			: 3
Rating			: 4.5/5
Personal Opinion	:
Your best ground move. It is quick and is very difficult to predict.
Even though it has a short range (well.. Everything needs to be
balanced). Ascension deals awesome damage in EX Mode, especially if
all of your hits are critical. Its third phase, where WoL hits his
enemy upward, hurts a lot. After that hit, you will given an option
to whether chase or chain to Rune Saber. I'd recommend you go with
Rune Saber, but if you are confident in chasing, you may do so.
Quote			: "Prepare."

Ability Name		: Sword Thrust
Description		: [Mid] Hurl shield, charge. Instantly close in
                          on opponent.
How to learn		: Level 3
AP needed to master	: 180
CP			: 30/15
Additional Effects	: Wall Rush, Guard Stagger
Phases			: 2
Rating			: 2.5/5
Personal Opinion	:
Use this against those pesky block-on-reaction type enemies. Its first
hit where WoL throws his shield will stagger (not breaking guard) his
opponent. Do not use this unless you are sure your opponent will be hit,
as this move is easily punishable if you miss. Pretty good damage and
is an optional way of chipping your opponent's bravery slowly. In EX
Mode, the swords of light will only appear at the second phase, also,
according to ujhbn, Sword Thrust can be blocked normally while WoL is
in EX Mode.
Quote			: "Get ready!"

Ability Name		: Red Fang
Description		: [Long] Shoot high-speed fireball towards
How to learn		: Initial
AP needed to master	: 120
CP			: 20/10
Additional Effects	: -
Phases			: 1
Rating			: 1/5
Personal Opinion	:
Horrible move if I could say. You are left with no defense when
casting this, and it almost can't be comboed into anything. Though
it flinches your opponent, but if he is good enough, he'll reflect
it back at you and you are going to be the one who gets hit. What I
want to say is avoid this. Except you can use it well. So far, I
haven't found any benefit from this move except its average damage.
Quote			: "Give me strength."

Ability Name		: Blue Fang
Description		: [Long] Chunks of ice slowly descend on
How to learn		: Level 19
AP needed to master	: 120
CP			: 20/10
Additional Effects	: -
Phases			: 1
Rating			: 4/5
Personal Opinion	:
This is the move that you will use to start your combo. It can be
rarely deflected back at you as the Blizzard's projectiles appear above
your opponent and most of the time they can't see it clearly because of
camera issues. They'll be forced to dodge and when they dodge, that's
your time to strike! And yes, it flinches your opponent. Good for
Quote			: "Give me strength."

Ability Name		: White Fang
Description		: [Long] Call down lightning bolts that slowly
                          close in on foe.
How to learn		: Level 24
AP needed to master	: 120
CP			: 20/10
Additional Effects	: -
Phases			: 1
Rating			: 4.5/5
Personal Opinion	:
Regular thunder. A pillar of thunder appears in front of you and
travels in a straight line. It can also homes vertically, i.e., it can
go up. It flinches your opponent for a while and you can hit him
while he is eating your thunder. Pretty good move. And this move is
used to start your combos too. Good for pressuring.
Quote			: "Give me strength."

Ability Name		: Dayflash
Description		: [Close] Quick horizontal slice. Low power,
                          quick strike.
How to learn		: Initial
AP needed to master	: 90
CP			: 30/15
Additional Effects	: Wall Rush
Phases			: 3
Rating			: 4/5
Personal Opinion	:
Very very very quick. But has horrible range. Much more shorter
than Ascension, and it hits horizontally, so if your opponent if
a little airborne, you'll end up slashing the wind. This move is
used for chipping purpose, as it has little damage. Although
you can do more damage in EX Mode with this move. 
EDIT: Pokefan362 reminded me that Dayflash has a faster cooldown
time than. It allows you to follow up with a guard, dodge, or
another attack immediately. The tiny cooldown also makes it
the best option to cancel Snooze and Lose.
Basically, Dayflash is an SnL canceller, mindgame tool, and a
poking tool.
Quote			: -

VB. Aerial Bravery Attacks     [BRVAER]

Ability Name		: Crossover
Description		: [Close] Spinning approach, thrust opponent
How to learn		: Initial
AP needed to master	: 120
CP			: 30/15
Additional Effects	: Chase, Wall Rush, chains to Rune Saber
Phases			: 2
Rating			: 3.5/5
Personal Opinion	:
Your midair Ascension. Why does it have lower rating than the ground
version? Well, it's because Crossover has longer animation time before
it hits. WoL dances around with his shield before he does the hit,
so it is highly predictable. Never use this unless your opponent is
staggering. If Ascension has 3 phases, it only has 2 because it
automatically brings your opponent upward.
Quote			: -

Ability Name		: Rising Buckler
Description		: Upward swing, snagging foe with shield.
                          Useful from below.
How to learn		: Level 9
AP needed to master	: 120
CP			: 30/15
Additional Effects	: Chase, Wall Rush, chains to Bitter End A
Phases			: 2
Rating			: 4/5
Personal Opinion	:
This will be your most used move in the air along with Shield
Strike. When you are below your opponent in midair, use this!
It's quick and it is unlikely your opponent will be able to block
it unless he already knew your pattern. After the first phase of
this attack, you can press square to chain to Bitter End A. If you
press circle again, you'll continue to second phase in which WoL
slashes his opponent flying very far and does Wall Rush. And what's
good with this is, it tracks your opponent a bit, so even though
you are a bit far away (only a bit though), WoL will slide and
then attack (the sliding animation is almost negligible).
Quote			: "You're mine."

Ability Name		: Shield Strike
Description		: Downward attack, scooping foe with shield.
                          Useful from above.
How to learn		: Level 13
AP needed to master	: 120
CP			: 30/15
Additional Effects	: Chase, Wall Rush, chains to Bitter End B
Phases			: 2
Rating			: 4/5
Personal Opinion	:
This will be your most used move in the air along with Rising
Buckler. When you are above your opponent in midair, use this!
It's quick and it is unlikely your opponent will be able to block
it unless he already knew your pattern. After the first phase of
this attack, you can press square to chain to Bitter End B. If you
press circle again, you'll continue to second phase in which WoL
slashes his opponent flying very far and does Wall Rush. And what's
good with this is, it tracks your opponent a bit, so even though
you are a bit far away (only a bit though), WoL will slide and
then attack (the sliding animation is almost negligible).
Quote			: "You're mine."

VC. Ground HP Attacks           [HPGRO]

Ability Name		: Shield of Light (ground)
Description		: [Close] Force blast from shield. Hurls
                          foe while blocking.
How to learn		: Initial
AP needed to master	: 180
CP			: 40/20
Additional Effects	: Block, Wall Rush
Phases			: 1
Rating			: 3/5
Personal Opinion	:
It only blocks moves that can be normally blocked and dashing
opponents. Good for surprising your enemy when he is dashing
straight to you after you have just used a HP Attack. Deals no
Bravery damage and only your front side is protected. Your rear
side is left defenseless. WoL will also track the opponent and
turns to face his opponent when you use this. It causes small
Wall Rush, i.e. opponent doesn't fly pretty far.
Do not spam this twice or thrice in a row! You're just asking
yourself to get killed!
Overall, a pretty good move.
Quote			: "Shine!"              

Ability Name		: Shining Wave
Description		: Shoot pillars of light. Homes in on opponent.
How to learn		: Initial
AP needed to master	: 180
CP			: 40/20
Additional Effects	: -
Phases			: 1
Rating			: 2.5/5
Personal Opinion	:
Chips the ground, producing a wall of light that homes in on
opponent. It has a pretty slow start-up animation, but has a
good vertical range and average homing. Although it cannot
home backward like Cecil's Dark Flame does, it's still usable.
Quote			: "Bathe in the light!"

VD. Aerial HP Attacks           [HPAER]

Ability Name		: Shield of Light (aerial)
Description		: [Close] Force blast from shield. Hurls
                          foe while blocking.
How to learn		: Initial
AP needed to master	: 180
CP			: 40/20
Additional Effects	: Block, Wall Rush
Phases			: 1
Rating			: 4/5
Personal Opinion	:
Aerial version and is better, because mostly you'll block attacks
with this move in the air. Everything else is the same with the
ground version.
Quote			: "Shine!"         

Ability Name		: Radiant Sword
Description		: Seal fires blades of light. Blades
                          weakly track foe.
How to learn		: Level 38
AP needed to master	: 180
CP			: 40/20
Additional Effects	: Wall Rush
Phases			: 1
Rating			: 2.5/5
Personal Opinion	:
WoL creates 6 blades of light in front of him at different
angles, after a while, those blades will home in on opponent.
Pretty tricky to dodge. It's useless if your opponent is
near to you. The farther the blades travel, the faster they
become and they'll be more difficult to dodge. Personally I
have difficulties in dodging these attacks if I'm too far
away. So, the point is, stay as far as possible from your
opponent when using this.
Quote			: "Lightning!"

VE. Brv-->HP Chain Attacks      [CHAIN]

Ability Name		: Rune Saber (ground)
Description		: [Combo] Light beam pierces foe.
How to learn		: Master Ascension
AP needed to master	: 300
CP			: 40/20
Additional Effects	: Wall Rush, branching from Ascension
Phases			: 1
Rating			: 4.5/5
Personal Opinion	:
Deals minor Bravery damages before hitting with a HP attack.
Do not use it if it looks like your opponent will hit the
ceiling when the crystal appears, as he will have time to
recover, dodge and then attack you.
Edit : Raexius also found that you can actually wait a bit
before using Rune Saber when you see the opponent hitting
the ceiling.
Quote			: "Blade of light!"

Ability Name		: Rune Saber (aerial)
Description		: [Combo] Light beam pierces foe.
How to learn		: Master Crossover
AP needed to master	: 300
CP			: 40/20
Additional Effects	: Wall Rush, branching from Crossover
Phases			: 1
Rating			: 4/5
Personal Opinion	:
It's the same as its ground version.
Quote			: "Blade of light!"

Ability Name		: Bitter End A
Description		: [Combo] Deft bladework.
How to learn		: Master Rising Buckler
AP needed to master	: 300
CP			: 40/20
Additional Effects	: Wall Rush, branching from Rising Buckler
Phases			: 1
Rating			: 4.5/5
Personal Opinion	:
Cool animation, pretty good damage before a HP attack. Who
would miss this? And what's good is, this attack will activate
Sneak Attack.
EDIT: Pokefan362 also said that only one Bitter End should be
equipped, because you can chain to another Shield Strike to
use Bitter End.
Quote			: "Take this!"  

Ability Name		: Bitter End B
Description		: [Combo] Deft bladework.
How to learn		: Master Shield Strike
AP needed to master	: 300
CP			: 40/20
Additional Effects	: Wall Rush, branching from Shield Strike
Phases			: 1
Rating			: 4.5/5
Personal Opinion	:
Cool animation, pretty good damage before a HP attack. Who
would miss this? And what's good is, this attack will activate
Sneak Attack.
EDIT: Pokefan362 also said that only one Bitter End should be
equipped, because you can chain to another Rising Buckler to
use Bitter End.
Quote			: "Take this!"  

VI. WoL's Arsenal              [ARSNAL]

Some builds and his exclusive equipments for him are listed here.

VIA. Obtainable Battlegens     [BTLGEN]

If you want to know more on how to farm battlegen, visit:

Protect Powder	- Defense +1 (Rarity D)
		- Battlegen by inflicting break
		- Recommended Level 2 WoL

Protect Shard	- Defense +1 (Rarity C)
		- Battlegen by a successful HP attack
		- Recommended Level 23 WoL

Protect Crystal	- Defense +1 (Rarity B)
		- Battlegen by a successful HP attack
		- Recommended Level 44 WoL

Protect Orb	- Defense +1 (Rarity S)
		- Battlegen by inflicting Break
		- Recommended Level 100 WoL

VIB. Exclusive Weapons         [EXCWPN]

1st stage
Name		: Rapier
Effect		: Atk+27
Equip Level	: 36+
Type		: Sword
How to obtain	: You can buy it in the shop for 10750

2nd stage
Name		: Flame Sword
Effect		: Atk+36, Defense+5%
Equip Level	: 50+
Type		: Exclusive
How to obtain	: Rapier x1, Spirit Stone x3, Protect Shard x2
3rd stage
Name		: Braveheart
Effect		: Atk+63, Defense+10%
Equip Level	: 92+
Type		: Exclusive
How to obtain	: Flame Sword x1, Goddess's Magicite x5, Protect Crystal x3

Final stage
Name		: Barbarian's Sword
Effect		: Atk+68, Defense+15%, Minor Counterattack Effect
Equip Level	: 100+
Type		: Exclusive
How to obtain	: Braveheart x1, Guiding Light x5, Protect Orb x5

VIC. Possible Builds            [BUILD]

Builds are not static! Feel free to customize it the way you like,
according to your playstyle.

This is my current build:

O	Ascension --> Rune Saber (ground)
^O	Sword Thrust
vO	Blue Fang

O	Crossover --> Rune Saber (midair)
^O	Rising Buckler --> Bitter End A
vO	Shield Strike --> Bitter End B

[]	Shield of Light (ground)
^[]	None
v[]	Shining Wave

[]	Shield of Light (midair)
^[]	None
v[]	None

Ground Evasion
Midair Evasion
Ground Block
Midair Block
Aerial Recovery
Recovery Attack
Air Dash
Free Air Dash
Multi-Air Slide+
Speed Boost+
Jump Boost+
Controlled Recovery

Always Target Indicator
EX Core Lock On

Precision Jump
Sneak Attack
EX Critical Boost
Disable Counterattack
EXP to EX Force

Barbarian's Sword
Lufenian Gauntlets
Lufenian Helm
Lufenian Armor

Pearl Necklace
Despair Shock
HP = 100%
After Summon
Summon Unused (Opp)
Pre-HP Damage (Opp)
Red Gem
Close To You
Strength Orb


Yes, I know my build sucks. But it gives me powerful damage, quick
EX Mode, sustained EX Mode and it is very balanced.
Anybody who is willing to submit his WoL build to me is most
welcomed. You'll be credited for your own build of course.

Seth Sandwhisper's better build:

Barbarian's Sword
A shield with +73 defense
A helmet
Guardian Bangle
Champion Belt
Gold Hourglass
HP = 100%
Large Gap in BRV
Summon Unused
Red Gem
Orange Gem
Center of the World
Miracle Shoes
Notable Abilities:
Shield Adept
Helm Adept
Physical Shield (optional, but recommended)
EX Critical Boost

Here's what he says about his build:
The build is made for safe players.
Stays in Ex-mode for a good amount of time, hits hard, has
many many critical hits and takes just a small amount of damage,
especially physical damage. Awesome damage reduction, especially
when you are in the verge of death.

Zegar14's EXP-->Brv build:

Excalibur II
Chocobracelet (requires Equip Bangles)
Super Ribbon (requires Equip Ribbons)
Cyan/White Gem
First to Victory
Close to You
Center of the World
Strength Begets Courage
Chocobo Feather
Chocobo Wing
Chocobo Down
Growth Egg
Growth Egg
Notable Abilities:
Exp to Bravery
Equip Ribbons
NO Bravery Regen
Here's what he says about his build:
For one, I'm going to say that EXP -> Brv builds are best on
bonus days, and/or when using the Grind Lover play-plan,
and/or when you've built up a lucky percentage of at least 50%.
So, if you have all your calender bonuses, the black chocobo
course and play a lot, this will be a very effective build for
you. Every time you deal HP damage, you gain experience, and
this build more than quadruples it. Then, using some complex
formula, the game figures out a value to set your bravery to.
This value is often higher than the bravery you had before,
if you have enough experience boosters going your way.

Super Ribbon is a mandatory for using the chocobo items
with its -30% breakability. If you want a bit more boost 
to your EX mode, you can drop the two Growth eggs (it'll
cost you 40% Exp gain), Center of the World, Strength Begets
Courage, and the Gem to make room for Gravitorb, Pearl
Necklace, and a few boosters (HP=100%, Summon used/unused,
etc). I've tested both versions, and I feel that less-frequent
EX modes is bearable for the extra EXP you gain, and in the
Duel Coliseum you'll rarely notice, since your EX bar carries
over between fights. But I'm not trying to tell you how to
play, and my build is far from perfect anyway, so go ahead
and play around with it.

VII. Using Warrior of Light    [USEWOL]

This section is about the basics of playing a decent WoL (not best).
Once you have gotten the hang of WoL, you should develop your own
playstyle that suits your best.

VIIA. How to Play               [HOWTP]

So, the fundamentals are:

- Set your abilities carefully. Your abilities will determine
  whether you'll win the game or not.

- Always equip your best equipments and give your characters the
  best upgrades, i.e., Extra Slot, Equip Weapon, etc.

- Learn everyone's moves, and I mean every single of them. Once
  you knew everybody's moves, then you will be able to dodge or
  block their attacks, thus preventing yourself from being hit.

- Learn dodging and blocking. They will be your best asset for
  winning a match.

- Practice your moves. Find the perfect time to launch an attack
  so that your attack won't hit nothing.

- Dodge Cancel after every attacks. Dodge Cancel is the art of
  dodging after you have launched your attack to remove your
  after-attack lag time. With Dodge Cancel, you can unleash
  long, powerful combos.

VIIB. Tips & Tricks              [TIPS]

There are various ways to play a single character, these are
just my recommendations, so don't just stick to it. They are
derived from my playstyle.

- Use your Brv-->HP chain whenever you want to end a combo.
  Just don't waste your valuable CP by equipping a move but
  you never use it.

- Be careful. WoL can be punished severely if your attack
  misses or is blocked by your opponent.

- Shield of Light can be used to punish your opponent who
  keep dashing straight at your face. Also, you can "cheat"
  the game by dashing toward your opponent and when you are
  about to clash with him, press square. Your opponent will eat
  your light.

- Shining Wave has a good vertical range.

- Only use Radiant Sword when you are far away from your
  EDIT: Rayley stated that Radiant Sword can be used to quickly
  drain EX Gauge when coupled with EX Gauge Depletion since
  whenever a sword hits it will take a % of the opponent's bar
  and Radiant Swords can hit multiple times.

- When hitting your opponent, ensure that you are facing a
  wall, as most of your attacks do Wall-Rush. Wall-Rush can
  be very fatal if you give WoL a proper Wall-Rush build.

- Crossover shouldn't be used as an initiator. It can be easily
  be blocked.

- Shield Strike is somewhat difficult to predict if launched
  above your opponent as he can't look straight above his head.
  But if he manages to see you using that, then prepare to be

- Rising Buckler hits from below and is situational to use.

- Ascension is your best ground move and it chains to a HP attack.
  Use it whenever you can.

- Sword Thrust is useful if you are against someone that blocks
  on reaction.

- WoL's Fangs are good combo initiator. Especially his White
  and Blue Fang. Use them to start your long combos and to
  pressure your opponent!

- Dayflash is very quick that it seldom gets blocked, but it
  requires you to be very close to your opponent.

- Be cautious when using Rune Saber. If your opponent hits a
  wall when the crystal is hitting him, he will have time to
  dodge away. This can be prevented by pausing a little bit
  before pressing square though.

- Bitter End looks awesome, deals some damage before a HP
  attack, and sends opponent towards a wall. But you should
  only equip one, as you can chain to another attack in order
  to use the Bitter End and 20 CP is very valuable.

- Choose Free Air Dash or Omni Air Dash. If you are better at
  Omni Air Dashing, then equip it, and vice versa.

- Multi Air Dash is good if you don't equip any Jump Times Boost
  and you want to rush at EX Cores or simply running away
  from your opponent. (Do not equip Multi Air Dash if you
  have equipped Omni Air Dash!)

- Speed Boost is optional.

- Jump Boost and Precision Jump are also optional.

- Jump Times Boost is awesome if you don't use Multi Air Dash.

- I don't recommend Midair Evasion Boost and Evasion Time Boost
  because they'll make Dodge Cancelling difficult.

- Auto EX Command, Auto EX Burst, and Auto EX Defense are not
  required. They'll just wasting your CP. Besides, the minigames
  are fun to play.

- You may use Snooze And Lose. It's pretty good.

- EX Critical Boost is useful for me, but remember
  that you can't do his Rising Buckler and Shield Strike combo
  in EX Mode.

- Riposte is very good. Because mostly you'll start your combo
  with a block.

- First Strike should be avoided. Firstly, it requires a large
  amount of CP. Secondly, it only activates once per battle.
  And thirdly, it doesn't guarantee 100% criticals. Only 50%
  if I'm not mistaken.

- Choose only one of these, Sneak Attack or Counter Attack.
  Equipping both means you'll have to provide 90 CP. But if
  you do not equip EX Critical Boost, then equipping both
  is not a bad idea.

- Concentration is a waste. You'll have to stand still and
  you have to wait for a long time before it activates.

- If your build is low HP build, then Achy, Back to the
  Wall, Magic Shield and Physical Shield will help you much.

- If you love Bravery Regen, then you may equip it.

- I do not recommend Cat Nip and Gambler's Spirit.

- Disable [Insert Ability Name here] is your call. You may
  equip anything.

- EXP to [Insert HP, Brv, or EX Force here] depends on yourself.

VIIC. Combos                   [COMBOS]

Here are some sample combos that will help you.
You should invent your own combos though, that will make your
WoL original.
Oh, and the Rising Buckler and Shield Strike combos won't work in
EX Mode.
You also only need to do the first phase of those attacks.
Before starting the combos, you can block to ensure a 100% hit and
some of the combos require blocking.
For Dodge Cancelling, try to finish your dodging frame behind your
opponent, that way, your next combo will be unblockable.
For balance, there is no infinite listed and the combos aren't
too long.
These combos can also be lengthened to your own will...

-- all credits go to the owner of WoL's combos videos --

Combos starting with Blue Fang

1. Blue Fang > walk towards opponent > Dayflash
2. Blue Fang > Sword Thrust
3. Blue Fang > Ascension > Rune Saber

4. Blue Fang > Forward Dodge Cancel > Shield Strike >
   Dodge Cancel > Rising Buckler > Bitter End

5. Blue Fang > Forward Dodge Cancel > Shield Strike >
   Dodge Cancel > Crossover > Rune Saber

6. Blue Fang > Shield of Light

7. Blue Fang > Shining Wave

8. Blue Fang > White Fang > Red Fang

Combos starting with White Fang

1. White Fang > walk towards opponent > Dayflash

2. White Fang > Sword Thrust

3. White Fang > Ascension > Rune Saber

4. White Fang > Forward Dodge Cancel > Shield Strike >
   Dodge Cancel > Rising Buckler > Bitter End

5. White Fang > Forward Dodge Cancel > Shield Strike >
   Dodge Cancel > Crossover > Rune Saber

6. White Fang > Shield of Light

7. White Fang > Shining Wave

8. White Fang > Red Fang

Air Combos

1. Shield Strike > Dodge Cancel > Rising Buckler >
   Bitter End

2. Rising Buckler > Dodge Cancel > Shield Strike >
   Bitter End

3. Rising Buckler > Dodge Cancel > Shield Strike >
   Dodge Cancel > Crossover > Rune Saber

Having trouble doing your combos? Then you may need
some practice and work on the timings. Most of the combos
have been tested. If you feel like there is a combo that
is listed here that doesn't work, you may contact me.

VIID. Videos                   [VIDEOS]

What? You do not know how those combos work?
Worry no more!
Here are some videos to show you how to unleash the combos!


And here is some videos of WoL played by my friend:

VIII. Defeating other Characters  [VS]

I'll give some tips on how to fight other characters here.
People have different playstyles and everything that you are
going to read are based on my experience fighting them.

VIIIA. Warrior of Light         [VSWOL]

Ah, a mirror match. If you are a WoL mainer, then you should know
his strategy, combos, and what to do and don't. Stick to your
main strategy. Don't initiate the attack first. If you miss and
he somehow landed an attack on you, then prepare to be hit severely
in a long combo.

You should not worry anything though, it should be pretty easy as
long as you don't screw up, and watch out for his fangs! Once you
are hit, you are bound to be broken.

Quote: "I must conquer myself."

VIIIB. Garland                  [VSGAR]

The big guy with transformable weapon. His attacks hit hard, very
hard. He can land a break with only one attack, but the downside
is, he is slow. You can run away from his attacks easily. Do not
stay too near to him in the air, he may Bardiche you and BAM!
You are broken.

A Garland player usually try to score a break and kill you with
his HP attack when he has 9999 Bravery. Earthquake has bad range,
Tsunami doesn't travel too far, Cyclone is not dangerous as long
as you stay away from it, and sadly, Blaze doesn't travel long
enough and it leaves him open while casting.

The key is to stay far from him, hit him when you've got the
chance and you'll be alright.

Quote: "We shall see the end to this."

VIIIC. Firion                   [VSFIR]

He will turtle and play defensively the whole match, so watch out!
Shield Bash can block all your bravery attacks, and his Bravery
attacks are ferocious, they do a lot of damage and yet ends with
a HP attack. What's more dangerous is, they pierces guards!

When battling against a Firion, you should not attack recklessly,
or you will end up eating his punches. Wait for an opening and
then strike him.

An alternative is to stay in the air the whole
time and forces him to be offensive and chase you to the air.
He's useless in the air and that should be your advantage.

Quote: "Emotions will not help you win."

VIIID. The Emperor              [VSEMP]

All he does is setting traps, waiting for you to come at you
by casting Starfall, hoping for you to hit his traps. If you
don't attack him, then you'll end up eating his Starfall.

His traps suck in the air and the one that is dangerous in the
ground is his Thunder Crest. It paralyzes you and if you are
hit, it means a Flare or some mines are bound to hit you.
Actually you can just dash through his mines and light crest,
making him much less dangerous.

So, you should not be hit by his traps, or you are doomed.

Quote: "Your ambitions are nothing. "

VIIIE. Onion Knight             [VSOKN]

The agile kid. He chains everything to HP attack so be careful!
He will chip away your HP bit by bit and when he enters EX Mode,
he will be a Bravery-raping beast. His magics are tricky to
block/dodge and it can be chained too!

Just block his physical attacks. You can either block or dodge
Blizzard, but if you block, do not move immediately, instead,
wait a while for the projectile to go through you. Thunder
is very tricky to dodge. The projectiles do not travel once
they are spawned. To avoid getting hit, just dash at O.K. and
you'be OK.

His attacks are easy to dodge/block, but his speed is something
you must take precautions of.

Quote: "You should learn when to quit."

VIIIF. Cloud of Darkness        [VSCOD]

Cloud of Darkness loves to spam her HP attacks. O-Form has bad
range and can be evaded easily. When she uses Fusillade, dash
towards her and attack! Feint Particle Beam is not so good.
Wide-Angle only needs to be dodged to the front. Long Range
took too much time to cast.

Only Wrath and Anti-Air are difficult to predict. Wrath is
a block type attack and it's spammable. Anti-Air is very
spammable and it has a very very very good vertical range.
Just be careful. Just block her tentacles attacks and you
won't be hit by any Bravery attacks.

Watch out for her wide variety of HP attacks!

Quote: "My light, shall pierce through your darkness!"

VIIIG. Cecil                    [VSCEC]

He has the ability to change forms. So what? Dark Knight
is awesome in ground and has slow, but damaging attacks.
Paladin is swift and he usually sticks in the air.

Dodge his searchlight! It can be chained to long-range
Paladin Force. Also dodge his Dark Cannon, he can chain
it to Dark Flame, Valiant Blow, or Soul Eater.

He should be a fairly easy opponent as long as you be
cautious. Just remember not to let him get the upper hand.

Quote: "Is this battle your true desire?"

VIIIH. Golbez                   [VSGOL]

Good pressuring on ground makes this character a beast.
Glare Hand can come out of nowhere and Rise Wave is pretty
good on pressuring. His air game isn't as supreme as his
ground one but anyway, he is still a difficult opponent
to face.

Not to mention his Black Fang that can bait opponent to
come closer just to be hit by his Brave attacks. He can
also chain his Bravery attacks to HP attacks.

Be careful when you are on the ground as his attacks
can come anywhere anytime.

Quote: "I sense that you seek the light."

VIIII. Bartz                    [VSBAR]

Mr. Mime is here! His attacks are the combination of his
comrades and looks cool. Block/dodge his attacks and
punish him to victory.

His Paladin Force has a shorter range than Cecil's one,
but it still hurts. Wind Shear is his best shield as
it blocks almost all ordinary physical attacks and
reflects projectiles.

Oh, and a tip for you, when his blade shines, be sure to
dodge/block. It means he is going to attack.

Quote: "You must learn that courage is not recklessness."

VIIIJ. Exdeath                  [VSEXD]

This guy will block everything and anything that comes
at him. If you are facing a good Exdeath player, prepare
to have the tightes thirty minutes in your whole life.
You won't have any hole to attack unless your opponent
messes up.

Omni Block and High Block are his most used blocks and
they are frustrating to deal with. Reverse Polarity can
make you chase him all around the stage. Seriously, you'll
be bored when fighting him. He is slow but it doesn't
matter for him as what he does is sit like a duck and

Find a hole to attack and then unleash your whole combos.

Quote: "The Void shall be your alone."

VIIIK. Terra                    [VSTER]

You have to fight an esper now. Terra is cute yet deadly.
Her Holy Combo is awesome and can chain to a HP attack.
Blizzard travels very fast and Blizzard Combo is awesome
for punishing people who dodged at the wrong time.

Tornado is spammable and Meltdown requires a bit of
mindgame. Level 1 Meltdown will be very fast and travel
at a short distance. Level 2 Meltdown will slow down a
bit before homing at you. Level 3 Meltdown will be both
fast and will be reflected when it hits wall.

Her magics are awesome, but you shouldn't have any
trouble against her if you can predict her attacks.

Quote: "Forgive me, but I must halt you here."

VIIIL. Kefka                    [VSKEF]

The mad mage! His spells are very hard to predict and
are deadly. WWF (Waggle Wobbly Firaga) makes you
vulnerable to attacks and it hurts. SSB (Scatter
Spray Blizzaga) is a kill in criticals. Havoc Wing
can be used anytime when you are trapped in WWF.

Forsaken is a bit tricky to dodge at first, and
Trine can be used in mindgaming. Meteor can be
devastating if not dodged properly.

Just dodge his attacks and kill him with all your

Quote: "I'm done with pranksters."

VIIIM. Cloud                    [VSCLO]

Predictable attacks, but hurt a lot if they connect.
Cloud is almost useless outside of EX Mode. He will
wait for you to attack him, block, and then finish you.

But in EX Mode, things will turn. Cloud becomes
really offensive with his Guard Breaking sword
and damage plus. You can do nothing except just
keep dodging his attacks and hope his EX Mode will
end soon.

Fighting Cloud, you'll have to make the most out
of your opportunities.

Quote: "Hesitation will dull your blade."

VIIIN. Sephiroth                [VSSEP]

Chainable Bravery attacks that multi-hit you and
his speed while attacking makes him a feared foe.
Shadow Flare can chain into everything, let it be
Godspeed, Oblivion, or Fervent Blow.

Hell's Gate M-Cancel is his trump card in entering
EX Mode and deals an instant HP damage to you.
Heartless Angel can be a pain if he is not interrupted.

Overall, a pretty difficult opponent, stick to
your strategy.

Quote: "Mere words can no longer save you."

VIIIO. Squall                   [VSSQU]

A single Beat Fang in EX Mode with a good Squall build
will make your cry for sure. Two or three Beat Fangs
in EX Mode is enough for him to gain 9999 Bravery.
Yes, it hurts that much, besides, it is fast and
can be dodge cancelled early.

His HP attacks aren't too awesome but some good
Squall players can hit others after unleashing Squall's
relentless slashes. Aerial Circle and Fated Circle just
need to be dodged. Rough Divide must be dodged at the
right time. While Blasting Zone has bad range. And last,
Revolver Drive takes a long time to start and does not
home well.

Shield of Light is your best friend. It blocks Squall's
Beat Fang when he is going to slash you.

Quote: "Are you ready to know true strength?"

VIIIP. Ultimecia                [VSULT]

You will be pressured greatly while fighting her. She
has good bravery attacks. Though her HP attacks are slow
and is not so good.

She is like Squall excpet she plays ranged and keeping a
safe distance between herself and her opponent is a must.
So, how do you fight her? Easy, just stay close to her and
apply pressure to her. Let her feel frustrated as she can't
stay away from you.

Stay close to her and do not let her pressure you.

Quote: "You cannot stop my time."

VIIIQ. Zidane                   [VSZID]

Little monkey. He has fast Bravery attacks that can be
chained into HP attakcs and his attacks have phases,
so he can dodge early and avoid getting hit.

He is a difficult enemy and you should be careful.
Block his attacks and counter-attack him. That
way he won't land any attack at you. Beware of his
Free Energy though, it is amazingly fast.

Be careful. Block his attacks and guide your way
to victory.

Quote: "You cannot steal victory."

VIIIR. Kuja                     [VSKUJ]

His Bravery attacks are tricky to block/dodge
as those projectiles are wicked to look at. His EX
Mode is awesome as his Flares can help him a lot.
Do not let him enter EX Mode!

Ultima can be spammed a lot and he can move around
while continue casting it. Flare Star has bad range
and Seraphic Star means death to him.

Kuja is a beast if you screw up.

Quote: "Your pride will lead to your ruin. "

VIIIJ. Tidus                  [VSEXD]

Dodging attacks are pain. He counter-attacks you
and deals a whole lot damage than you can ever
imagine. He can also follow up with a HP attack.
Hop Step is ridiculously imbalanced in EX Mode.
Fast, and powerful.

Other than that, his HP attacks are slow and do
not hit immediately after it is used. Wait a second
before dodging Jecht Shot and Slice & Dice. Spiral
Cut is way too easy to be dodged. Energy Rain has
bad range.

Play safe and you'll be fine. Remember to counter-attack

Quote: "You should be aware of your naivete."

VIIIJ. Jecht                  [VSEXD]

Full combos make Jecht a devastating foe. His combos
ensure 100% break and a HP attack will follow up
in the end. Not to mention the ridiculous Wall-Rush
that will make your HP drops to 1.

But beside that, his attacks have terrific range
and can be blocked normally (unless he charges
it up). When fighting Jecht, do not act recklessly
as that might be your end.

Do not get hit by his Bravery attacks at all costs.

Quote: "I shall sever, the chains of dusk!"

VIIIJ. Shantotto                  [VSEXD]

Her magics are dangerous if she gets higher Bravery.
Flare becomes a disaster to you. If she gets into
EX Mode when she has 6000++ bravery, prepare to
be pawned.

Her magics get trickier and trickier to dodge at
higher levels, i.e., higher Bravery. Bind is easy
to avoid while Bio makes you unable to use HP attack,
because after that a Break will sure to follow.

To win against Shantotto, kill her before she does
it to you.

Quote: "This woman is out for blood..."

VIIIJ. Gabranth                  [VSEXD]

Hatred is what drives him. Gabranth is useless
outside of EX Mode but will pretty much kill you
when he enters EX Mode. His attacks get much
stronger and he can now use HP attacks, though
they are not so good.

Dual Rend and Rapture are overkills. Enrage's
slashings are so long that I might fell asleep
when he is doing that, but it hurts.

Do not let him enter EX Mode or you'll end up
losing the match. But if he does, try not to
get hit by any of his attacks.

Quote: "Will you not seek the light of the sun?"

VIIIJ. Chaos                    [VSCHA]

Mad_Cartoonist guide says it all.

And by the way, Shield of Light is your most important
asset in fighting Chaos (it blocks Chaos' fast bravery attacks).

Quote: "Brave spirit, come to me!"

IX. Quotes                     [QUOTES]

Here are a list of what Warrior of Light says in Dissidia.
If you wanna be like WoL, then remember his quotes and
(His long battle quotes are in the Defeating Other
Characters section.)

-- taken from teffy's list of quotes --

IXA. Short Battle Quotes       [SHTQUO]

"Come, I shall give my all."
"So, I have no choice."
"Give me strength."
"We'll fight with all our strength!"
"Light, give me strength..."
"Destiny ends here."
"We shall see the end to this."
"I shall not run from my fate."
"I won't surrender."
"I must endure this trial."
"All I must do is fight!"
"I can take you on if you wish."
"We know how this will end."

IXB. Winning Quotes            [WINQUO]

"This victory will be remembered."
"The light is always with me."
"I mustn't let my guard down."
"The light has saved me..."
"Brute force does not equal strength."
"The light shall never fade."
"I am always ready."
"This is the way it must be."

IXC. Losing Quotes             [LOSQUO]

"I have a mission to fulfill..."
"I cannot... die now..."
"Light... never fades..."
"Grr... Is this the end?"
"I shall not surrender!"
"Where is the light...?"
"You have fought well..."
"How could I have..."

X. Frequently Asked Questions     [FAQ]

(I'll update this section as soon as I get questions..)

XI. Contact Me  	       [CONTCT]

This is my first guide on GameFAQS, so if there are
anything that is wrong or out of place, I apologize. I just
hope that it could be useful. And I'm very sorry if my
grammar/vocabulary is wrong. English is not my first language.

You may contact me if you find any typos, mistaken info,
grammar/vocabulary mistakes, what should I add more, any
difference in opinion b/w you and me, or anything else. You
can also post on the Dissidia message board if you have any
questions or comments, and you're very lazy to write an e-mail
to me. I promise I'll reply it as soon as I read it.

You can also tell me some WoL's builds. You're going to be
credited of course.

Feedbacks, comments, opinions, etc are highly appreciated!

E-mail: sky_dragonboy@hotmail.com

I know. My e-mail may sound silly, but I made it when
I was still a little kid and at that time I fancied dragons
(I still do now).

Feel free to contact me anytime :D

XII. Credits/Legals            [CRDLGL]

Finally, the last part.

I'll first list the credits to:

> You 			- Who read this guide. Thanks!

> Myself, Sky_DragonBoy - For writing this guide of course

> My PSP		- Without it, I can't play Dissidia

> Square Enix		- For making this fabulous game

> GameFAQS, Neoseeker   - For providing the place to put 
  and Supercheats         this guide in

> FinalFantasy.Wikia	- For FFI main story and WoL's
                          attack quotes

> Absolute Steve 	- For WoL's stats and equippables

> teffy 		- For WoL's quotes

> Deathblade2009	- For WoL's battlegen farming

> Alice_Lockhart and
  Kavarine              - For giving me link of WoL's attack

> (Videomakers)         - Thank you for uploading WoL's videos

> Raexius  		- For confirming WoL's combos

> Rayley		- For telling me about some unusable combos

> Pokefan362		- For his *spicy* review and he pointed
                          out most of the guide's flaws, he also
                          gave me some tips in playing WoL

> ujhbn			- Giving me useful infos

> Seth Sandwhisper and  - For WoL's alternative builds

> sabrekin		- He's my friend who's a WoL mainer

> not_an_otaku 		- I'll prove to him that I can write
                          a good guide :P

> Nice GameFAQS friends who have been very kind towards me:
  - Mad_Cartoonist
  - ArchLord_00
  - pokechampion
  - BlueSionX
  - darkdragonflame
  - Hail_Flandre

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Only GameFAQS, Neoseeker, and SuperCheats are allowed to post
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Copyrighted by Calvin

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