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Squall Leonhart by TiamatDragon888

Version: 1.3 | Updated: 09/06/09

Dissidia: Final Fantasy
Square Enix

------------------------------------------------------------------------------
 SSSSS  QUALL LEONHART
SS
 SSSS.
    ‘SS                          Character Guide
S    SS
 SSSS
------------------------------------------------------------------------------

Version: 1.3
By: Timothy Dahl (TiamatDragon888)


-----------------
  Version Notes
-----------------

 Version: 1.1
  - Initial release of guide to GameFAQs
  - None of the sections where complete except [VII]
 
 Version: 1.2
  - More information added
  - E-mailer's Input added
  - All Character strategies added
  - some spelling/grammar errors fixed
  - A new section in the works; Builds!

 Version: 1.3
  - Builds section being worked on
  - Some spelling/grammar errors fixed
  - Several descriptions edited

----------------------
Table of contents
----------------------

I. Introduction
II. Character Analysis
III. Squall’s Stats
IV. Move List
V. Equipment List
VI. Builds
VII. Story Mode
       A. A Second Time
       B. And Every Time After That
VIII. Strategies
IX. Credits


-------------------
Before I begin...
-------------------




--------------------
I.   Introduction
--------------------

	This is a guide for new players to learn about and how to play as 
Squall Leonhart from Final Fantasy 8. This is the first guide that I have ever
made, just giving it try for once instead of just reading the others on this 
site all the time. For anyone who has played Final Fantasy 8 in the past, they
would know that Squall is the lone wolf that prefers to do things his way, 
alone. His weapon is what is called a Gunblade, which is exactly as it sounds;
part gun, and part sword. The [R] button is the trigger for the Gunblade, 
which will be described in detail later on in this guide. Well, let's get on
to the main event, shall we?



-----------------------------
II.   Character Analysis
-----------------------------

“ Squall is a noble warrior, with the pride of a lion,
He is on his lonely path when he sees his comrades,
Under attack by the manikins.
But to him, perhaps they are not comrades at all,
They may be mere strangers accidentally born,
In the same world.
Without any hesitation, he plunges into battle.”

	Squall Leonhart is a close to mid range fighter. He excels in 
his Bravery Attack, where he has several wicked abilities, the one most
known and probably his best one is Beat Fang. Where he lacks, however, 
is in his HP Attacks. None of them are all that special, and they all 
have a hard time hitting in comparison to other characters. Where your 
very strong in one point, you have to be weak in the other, I suppose. 
From level 1 to 10, I find him rather difficult to use, other than that 
Fated/Aerial Circle almost never miss their targets. His bravery attacks, 
which is where he shines, are rather limited and not that good. But when he 
does hit level 10, and you learn Beat Fang, he immediately becomes a 
Bravery Attack power house, and if you do manage to pull off Aerial 
Circle right after a Beat Fang, he can normally one shot almost any enemy.
There are, however, many characters that you will have to use other
abilities against, which I will be describing how to fight each
character in section VIII.

{ OTHER THINGS WILL BE ADDED IN THE NEXT VERSION}

---------------------------
  Famous Quotes of Squall
---------------------------


“LION’S HEART!” - Squall’s EX Burst


-------------
Encounter
-------------

1. “I’ll take you on.”
2. “This is gonna be easy.”
3. “I won’t hold back…”
4. “Let’s get this over with.”
5. “Putting an end… to everything…”
6. “This is the path I believe in.”
7. “I can’t lose to you.”
8. “I refuse… to become the past.”
9. “I’m not fighting… all alone.”
10. “This… is a trial!”
11. “No time for regrets!”
12. “Give it all you got!”
13. “I won’t run from this!”
14. “This is getting old!”
15. “You need training!”
16. “That’s… quite a shine you’ve got there.” (WoL)
17. “We only live to fight!” (Firion)
18. “I’m not very good with children…!” (Onion Knight)
19. “Stay alive, if you want to be stronger!” (Cecil)
20. “What keeps you so optimistic?” (Bartz)
21. “All it takes… is a step forward.” (Terra)
22. “What are you afraid of losing?” (Cloud)
23. “There can only be one Squall…!” (Squall)
24. “You move around to much…!” (Zidane)
25. “Can you get over your past?” (Tidus)
26. “Never let go of your prey!” (Garland)
27. “You are lost in your greed.” (Emperor)
28. “I have no fear.” (Cloud of Darkness)
29. “What do you want to believe in?” (Golbez)
30. “Hmm… just another loner.” (ExDeath)
31. “You’ve taken this joke too far” (Kefka)
32. “No one needs a hero from the past.” (Sephiroth)
33. “Time for you to release time!” (Ultimecia)
34. “No use for words in battle!” (Kuja)
35. “I have something to protect too!” (Jecht)
36. “Never thought I’d meet another witch.” (Shantotto)
37. “Another lost soul, like me.” (Gabranth)
38. “Don’t waste your solitude!!” (Chaos)

----------
Victory
----------

1. “Should I have taken it easier?”
2. “It was no enemy of mine…”
3. “Gone talkin’ to a wall.”
4. “I don’t have time for the weak.”
5. “That was fun, for a change.”
6. “The battle rages on.”
7. “My fangs are still intact.”
8. “As long as I have my sword.”
9. “Victory is absolute.”
10. “I’ll take you on again!”

-------
Loss
-------

1. “I can’t even… save myself…”
2. “Gaaahh…! So this is it?”
3. “What was I… lacking?”
4. “I wasn’t expecting that…!”
5. “I had a bad feeling…!”
6. “This is the reality of battle…!”
7. “A failed mission…”
8. “What a way to go…”
9. “I was defeated by boredom…”
10. “Just when it matters… the most…”

---------------------------
Final Fantasy 8 Songs
---------------------------

“Don’t be Afraid” - Random encounter battle music in 
Final Fantasy 8 remixed

“The Extreme” - Final Boss battle music in 
Final Fantasy 8 remixed

“The Man with the Machine Gun” - Laguna Battle Music from 
Final Fantasy 8 not remixed


{ OTHER THINGS WILL BE ADDED IN THE NEXT VERSION}

------------------------
III.   Squall’s Stats
------------------------

	In this section, Squall’s stats from Lv. 1 to Lv. 100 will be shown.

-------------
Base Stats
-------------
HP= Hit Points - You need this to survive. If your hit points are reduced to
0, then you will lose the battle.

CP= Capacity Points-  This is a very important stat that allows you to equip 
abilities for your character to use. For example, if you have 400 CP, and 380
CP of that 400 CP are being used by the skills you have equipped, and you 
just learn a new HP attack skill that requires 40 CP, then you will need to 
somehow get 20 more CP to equip the HP attack ability to use it in battle. 
This can be done by either removing a skill you have on, mastering some of 
your abilities, which cuts the CP cost in half, or to get the accessory 
which increases your CP by 20.

BRV= Bravery Points-   This stat is what determines how much damage an HP 
attack will do, as well as how much damage you will start off the battle with.

ATK= Attack Power-   This stat is what determines the damage dealt to an 
opponent with  Bravery attacks.

DEF= Defense Power-   This stat is what helps lower the damage you will 
receive from the enemy’s bravery attacks.

LUK= Luck-   This stat is what increases the drop rate of items and Battlegen
items. This also is what determines who EX Cores appear near to.


----------------------------------
Squall’s Stats from 1 to 100
----------------------------------

Lv. 1 ( HP:1000   CP:330   BRV:95   ATK:10   DEF:12   LUK:10 )
Lv. 2 ( HP:1061   CP:331   BRV:101   ATK:11   DEF:13   LUK:11 )
Lv. 3 ( HP:1121   CP:332   BRV:107   ATK:12   DEF:14   LUK:11 )
Lv. 4 ( HP:1182   CP:333   BRV:113   ATK:13   DEF:15   LUK:12 )
Lv. 5 ( HP:1242   CP:335   BRV:118   ATK:14   DEF:16   LUK:12 )
Lv. 6 ( HP:1303   CP:336   BRV:124   ATK:15   DEF:17   LUK:13 )
Lv. 7 ( HP:1364   CP:337   BRV:130   ATK:16   DEF:18   LUK:13 )
Lv. 8 ( HP:1424   CP:338   BRV:136   ATK:17   DEF:19   LUK:14 )
Lv. 9 ( HP:1485   CP:339   BRV:141   ATK:18   DEF:20   LUK:14 )
Lv. 10 ( HP:1545   CP:341   BRV:147   ATK:19   DEF:21   LUK:15 )
Lv. 11 ( HP:1606   CP:342   BRV:153   ATK:20   DEF:22   LUK:15 )
Lv. 12 ( HP:1667   CP:343   BRV:159   ATK:21   DEF:23   LUK:16 )
Lv. 13 ( HP:1727   CP:344   BRV:165   ATK:22   DEF:24   LUK:16 )
Lv. 14 ( HP:1788   CP:345   BRV:170   ATK:23   DEF:25   LUK:17 )
Lv. 15 ( HP:1848   CP:347   BRV:176   ATK:24   DEF:26   LUK:17 )
Lv. 16 ( HP:1909   CP:348   BRV:182   ATK:25   DEF:27   LUK:18 )
Lv. 17 ( HP:1969   CP:349   BRV:187   ATK:26   DEF:28   LUK:18 )
Lv. 18 ( HP:2030   CP:350   BRV:193   ATK:27   DEF:29   LUK:19 )
Lv. 19 ( HP:2091   CP:351   BRV:199   ATK:28   DEF:30   LUK:19 )
Lv. 20 ( HP:2151   CP:352   BRV:205   ATK:29   DEF:31   LUK:20 )
Lv. 21 ( HP:2212   CP:354   BRV:211   ATK:30   DEF:32   LUK:20 )
Lv. 22 ( HP:2272   CP:355   BRV:216   ATK:31   DEF:33   LUK:21 )
Lv. 23 ( HP:2333   CP:356   BRV:222   ATK:32   DEF:34   LUK:21 )
Lv. 24 ( HP:2394   CP:358   BRV:228   ATK:33   DEF:35   LUK:22 )
Lv. 25 ( HP:2454   CP:359   BRV:234   ATK:34   DEF:36   LUK:22 )
Lv. 26 ( HP:2515   CP:360   BRV:240   ATK:35   DEF:37   LUK:23 )
Lv. 27 ( HP:2575   CP:362   BRV:245   ATK:36   DEF:38   LUK:23 )
Lv. 28 ( HP:2636   CP:363   BRV:251   ATK:37   DEF:39   LUK:24 )
Lv. 29 ( HP:2696   CP:364   BRV:257   ATK:38   DEF:40   LUK:24 )
Lv. 30 ( HP:2757   CP:365   BRV:263   ATK:39   DEF:41   LUK:25 )
Lv. 31 ( HP:2818   CP:366   BRV:268   ATK:40   DEF:42   LUK:25 )
Lv. 32 ( HP:2878   CP:367   BRV:274   ATK:41   DEF:43   LUK:26 )
Lv. 33 ( HP:2939   CP:368   BRV:280   ATK:42   DEF:44   LUK:26 )
Lv. 34 ( HP:3000   CP:370   BRV:286   ATK:43   DEF:45   LUK:27 )
Lv. 35 ( HP:3060   CP:371   BRV:291   ATK:44   DEF:46   LUK:27 )
Lv. 36 ( HP:3121   CP:372   BRV:297   ATK:45   DEF:47   LUK:28 )
Lv. 37 ( HP:3181   CP:373   BRV:303   ATK:46   DEF:48   LUK:28 )
Lv. 38 ( HP:3242   CP:374   BRV:309   ATK:47   DEF:49   LUK:29 )
Lv. 39 ( HP:3303   CP:376   BRV:315   ATK:48   DEF:50   LUK:29 )
Lv. 40 ( HP:3363   CP:377   BRV:320   ATK:49   DEF:51   LUK:30 )
Lv. 41 ( HP:3424   CP:378   BRV:326   ATK:50   DEF:52   LUK:30 )
Lv. 42 ( HP:3484   CP:379   BRV:332   ATK:51   DEF:53   LUK:31 )
Lv. 43 ( HP:3545   CP:381   BRV:338   ATK:52   DEF:54   LUK:31 )
Lv. 44 ( HP:3605   CP:382   BRV:343   ATK:53   DEF:55   LUK:32 )
Lv. 45 ( HP:3666   CP:383   BRV:349   ATK:54   DEF:56   LUK:32 )
Lv. 46 ( HP:3727   CP:384   BRV:355   ATK:55   DEF:57   LUK:33 )
Lv. 47 ( HP:3787   CP:385   BRV:361   ATK:56   DEF:58   LUK:33 )
Lv. 48 ( HP:3848   CP:387   BRV:366   ATK:57   DEF:59   LUK:34 )
Lv. 49 ( HP:3908   CP:388   BRV:372   ATK:58   DEF:60   LUK:34 )
Lv. 50 ( HP:3969   CP:389   BRV:378   ATK:59   DEF:61   LUK:35 )
Lv. 51 ( HP:4030   CP:390   BRV:384   ATK:60   DEF:62   LUK:35 )
Lv. 52 ( HP:4090   CP:391   BRV:390   ATK:61   DEF:63   LUK:36 )
Lv. 53 ( HP:4151   CP:393   BRV:395   ATK:62   DEF:64   LUK:36 )
Lv. 54 ( HP:4211   CP:394   BRV:401   ATK:63   DEF:65   LUK:37 )
Lv. 55 ( HP:4272   CP:395   BRV:407   ATK:64   DEF:66   LUK:37 )
Lv. 56 ( HP:4333   CP:396   BRV:413   ATK:65   DEF:67   LUK:38 )
Lv. 57 ( HP:4393   CP:397   BRV:418   ATK:66   DEF:68   LUK:38 )
Lv. 58 ( HP:4454   CP:399   BRV:424   ATK:67   DEF:69   LUK:39 )
Lv. 59 ( HP:4514   CP:400   BRV:430   ATK:68   DEF:70   LUK:39 )
Lv. 60 ( HP:4575   CP:401   BRV:436   ATK:69   DEF:71   LUK:40 )
Lv. 61 ( HP:4635   CP:402   BRV:441   ATK:70   DEF:72   LUK:40 )
Lv. 62 ( HP:4696   CP:404   BRV:447   ATK:71   DEF:73   LUK:41 )
Lv. 63 ( HP:4757   CP:405   BRV:453   ATK:72   DEF:74   LUK:41 )
Lv. 64 ( HP:4817   CP:406   BRV:459   ATK:73   DEF:75   LUK:42 )
Lv. 65 ( HP:4878   CP:407   BRV:465   ATK:74   DEF:76   LUK:42 )
Lv. 66 ( HP:4938   CP:408   BRV:470   ATK:75   DEF:77   LUK:43 )
Lv. 67 ( HP:4999   CP:410   BRV:476   ATK:76   DEF:78   LUK:43 )
Lv. 68 ( HP:5059   CP:411   BRV:482   ATK:77   DEF:79   LUK:44 )
Lv. 69 ( HP:5120   CP:412   BRV:488   ATK:78   DEF:80   LUK:44 )
Lv. 70 ( HP:5181   CP:413   BRV:493   ATK:79   DEF:81   LUK:45 )
Lv. 71 ( HP:5241   CP:414   BRV:499   ATK:80   DEF:82   LUK:45 )
Lv. 72 ( HP:5302   CP:416   BRV:505   ATK:81   DEF:83   LUK:46 )
Lv. 73 ( HP:5362   CP:417   BRV:511   ATK:82   DEF:84   LUK:46 )
Lv. 74 ( HP:5423   CP:418   BRV:516   ATK:83   DEF:85   LUK:47 )
Lv. 75 ( HP:5483   CP:419   BRV:522   ATK:84   DEF:86   LUK:47 )
Lv. 76 ( HP:5544   CP:420   BRV:528   ATK:85   DEF:87   LUK:48 )
Lv. 77 ( HP:5605   CP:422   BRV:534   ATK:86   DEF:88   LUK:48 )
Lv. 78 ( HP:5666   CP:423   BRV:540   ATK:87   DEF:89   LUK:49 )
Lv. 79 ( HP:5726   CP:424   BRV:545   ATK:88   DEF:90   LUK:49 )
Lv. 80 ( HP:5787   CP:425   BRV:551   ATK:89   DEF:91   LUK:50 )
Lv. 81 ( HP:5847   CP:427   BRV:557   ATK:90   DEF:92   LUK:50 )
Lv. 82 ( HP:5908   CP:428   BRV:563   ATK:91   DEF:93   LUK:51 )
Lv. 83 ( HP:5968   CP:429   BRV:568   ATK:92   DEF:94   LUK:51 )
Lv. 84 ( HP:6029   CP:430   BRV:574   ATK:93   DEF:95   LUK:52 )
Lv. 85 ( HP:6090   CP:431   BRV:580   ATK:94   DEF:96   LUK:52 )
Lv. 86 ( HP:6150   CP:433   BRV:586   ATK:95   DEF:97   LUK:53 )
Lv. 87 ( HP:6211   CP:434   BRV:591   ATK:96   DEF:98   LUK:53 )
Lv. 88 ( HP:6271   CP:435   BRV:597   ATK:97   DEF:99   LUK:54 )
Lv. 89 ( HP:6332   CP:436   BRV:603   ATK:98   DEF:100   LUK:54 )
Lv. 90 ( HP:6393   CP:437   BRV:609   ATK:99   DEF:101   LUK:55 )
Lv. 91 ( HP:6453   CP:439   BRV:615   ATK:100   DEF:102   LUK:55 )
Lv. 92 ( HP:6514   CP:440   BRV:620   ATK:101   DEF:103   LUK:56 )
Lv. 93 ( HP:6574   CP:441   BRV:626   ATK:102   DEF:104   LUK:56 )
Lv. 94 ( HP:6635   CP:442   BRV:632   ATK:103   DEF:105   LUK:57 )
Lv. 95 ( HP:6696   CP:443   BRV:638   ATK:104   DEF:106   LUK:57 )
Lv. 96 ( HP:6756   CP:445   BRV:643   ATK:105   DEF:107   LUK:58 )
Lv. 97 ( HP:6817   CP:446   BRV:649   ATK:106   DEF:108   LUK:58 )
Lv. 98 ( HP:6877   CP:447   BRV:655   ATK:107   DEF:109   LUK:59 )
Lv. 99 ( HP:6938   CP:448   BRV:661   ATK:108   DEF:110   LUK:59 )
Lv. 100 ( HP:6999   CP:450   BRV:667   ATK:109   DEF:111   LUK:60 )
(M)



-------------------
IV.   Move List
-------------------


In this section, Squall’s skills will be discussed, from what level he 
will learn it to when you should use them and which skills are good or not.


------------------
Brave Attacks
------------------

 ---------------- 
  Land Abilities
 ----------------

- Upper Blues - (Close) Leap to the air. Quick Launch, easy wall rush. 
  {Additional Effect: Wall Rush}
  AP needed to master: 120   CP: 30 (15 when mastered)
  Level Learned: Start
  Description: Sort of a ground substitute for pulling off an easy Aerial
circle, this ability has its uses at times. Fusillade has proven me to
be a more useful ground move however, and Solid Barrel has the additional
effect chase, so it has not made its way to my skill settings.


- Blizzard Barret - (Long) Fire 1 ice bullet. Long range, strong homing.
  AP needed to master: 90     CP: 20 (10 when mastered)
  Level Learned: Start
  Description: This ability is used to keep the pressure up on the enemy, of
course at a distance; also chains with Thunder Barret.


- Solid Barrel - (Close) Repeated slashes. Short range; quick and powerful. 
  {Additional Effect: Chase}
  AP needed to master: 120   CP: 30 (15 when mastered)
  Level Learned: 3
  Description: One of the two better ground Brave Attacks, the nice thing 
about this attack is that this is Squall’s only chase ability. It does a 
lot of Bravery damage, which is of course nice, as well as it is relatively 
quick to pull off. This skill is also nice to combo with in EX Bursts.


- Thunder Barret - (Mid) Lightning that draws foes. Good start for combos.
  AP needed to master: 120   CP: 30 (15 when mastered)
  Level Learned: 6
  Description: Chained with Blizzard Barret, this ability as well can keep
the pressure up on the enemy, also you to move in for the HP strike.


- Fusillade - (Mid) Magic barrage. Can combo without hitting 
  {Additional Effect: Chase}
  AP needed to master: 120   CP: 30 (15 when mastered)
  Level Learned: 22
  Description: An excellent mid ranged bravery attack when it hits, this 
spell barrage can send the enemy to a world of pain once you get the Chase 
effect added as well. Great to use against close range opponents to keep 
them from getting in close to strike.

 ---------------
  Air Abilities
 ---------------

- Heel Crush - (Mid) Unleash heel drop. Slow start, fast movement. 
  {Additional Effect: Wall Rush}
  AP needed to master: 180   CP: 30 (15 when mastered)
  Level Learned: Start
  Description: It looks as though I didn't give this ability much of a chance
to prove itself a worthy skill. After some information recieved by e-mail, I
gave this ability another whirl, only to learn that it combos REALLY well with
Beat Fang. It also has a magic block effect (which the skill fails to mention)
so its perfect for going up against characters like Ultimecia and Terra, and
is easily chained into Beat Fang for the bravery Break. Plus the Wall Rush is
nothing to laugh about, either.


- Beat Fang - (Close) Float, then strike down foe. Short Reach, but fast. 
  {Additional Effect: Wall Rush}
  AP needed to master: 180   CP: 30 (15 when mastered)
  Level Learned: 10
  Description: This is without a doubt, in my opinion, Squall’s best Bravery
Attack in the game. After you dash at the enemy, just use this skill and you
can sometimes get them in a repeated combo with this skill over and over 
again. I counted myself doing it once, and I’ve gotten 26 hits in a row 
non-stop with skill before my opponent managed to break out of it. This skill
is also great for breaking the enemy’s bravery, as well as getting an easy 
wall rush. It also combos beautifully with Aerial Circle. This ability works
even better when the {Sneak Attack} Extras Ability is equipped; you'll land
a lot of critical hits.


- Mystic Flurry - (Mid) Magic barrage. Can combo without hitting. 
  {Additional Effect: Wall Rush}
  AP needed to master: 180   CP: 30 (15 when mastered)
  Level Learned: 33
  Description: This one is the aerial version of Fusillade, also a fairly 
good aerial ability. It combos nicely with Aerial Circle, and certainly is
worth using in certain situations. Cornering the enemy and then unleashing
this ability also has a very positive effect, allowing you to follow up with
an Aerial circle.

--------------
HP Attacks
--------------

 ----------------
  Land Abilities
 ----------------

- Fated Circle - (Close) Surround self with explosions. Block foe’s spells.
  {Additional Effects: Magic Block, Wall Rush, Absorb}
  AP needed to master: 180    CP: 40 (20 when mastered)
  Level Learned: Start
  Description: My personal favourite HP skill for Squall, this one is 
the ground version. This skill has a 360 degree damage circle to it, although
it’s only real drawback is that it is a close ability. It’s easier to hit 
the enemy with this skill (at least in comparison to Rough Divide), and is 
good to combo with after Beat Fang. Also works nicely with Solid Barrel. 
Once you get Blasting Zone, you’ll probably want to use it more than this 
version of Fated Circle, at least while on the ground.


- Rough Divide (ground) - (Long) Leaping charge. Slow start, but very fast 
                          charge. 
  {Additional Effect: Wall Rush}
  AP needed to master: 300    CP: 40 (20 when mastered)
  Level Learned: Start
  Description: This is Squall’s only long ranged HP attack (other than it’s 
aerial version), and it certainly has it’s uses. However, it’s one fatal 
drawback is that you’ll probably have a pretty hard time hitting enemies 
with this most of the time. Good to use when, of course, you are far away 
from your opponent, and combos well with all of the mid and long ranged 
Bravery Attacks. I have found this ability actually works rather well when
the enemy is up against a wall.



- Blasting Zone - (Mid) Chop with massive blade of light that flies forward.
  AP needed to master: 300    CP: 40 (20 when mastered)
  Level Learned: 30
  Description: This is Squall's good mid ranged attack, probably taking it’s 
place as the best ground HP attack for Squall. This skill works exceptionally
well after the enemy blocks, so keep that in mind.


- Revolver Drive - (Mid) Rage-filled charge. Can aim with the analog stick. 
  {Additional Effect: Wall Rush}
  AP needed to master: 180    CP: 40 (20 when mastered)
  Level Learned: 38
  Description: This ability allows you to quickly dash to your opponent, while
breaking through attacks AND blocking magic spells. The CPU also loves to run
right into it sometimes for some reason or another, allowing you to break 
their bravery, as well as do some HP damage.

 ---------------
  Air Abilities
 ---------------

- Aerial Circle - (Close) Surround self with explosions. Block foe’s spells.
  {Additional Effects: Magic Block, Wall Rush, Absorb}
  AP needed to Master: 180    CP: 40 (20 when mastered)
  Level Learned: Start
  Description: My personal favourite HP skill for Squall, this one is the
aerial version. This skill has a 360 degree damage circle to it, although
it’s only real drawback is that it is a close ability. It’s easier to hit
the enemy with this skill (at least in comparison to Rough Divide), and is
good to combo with after Beat Fang. 


- Rough Divide (midair) - (Long) Leaping charge. Slow start, but very fast
                          charge. 
  {Additional Effect: Wall Rush}
  AP needed to master: 300
  Level Learned: 16
  Description: This is Squall’s only long ranged HP attack (other than it’s
ground version), and it certainly has it’s uses. However, it’s one fatal 
drawback is that you’ll probably have a pretty hard time hitting enemies 
with this most of the time. Good to use when, of course, you are far away
from your opponent, and combos well with all of the mid and long ranged 
Bravery Attacks. I have found this ability actually works rather well when
the enemy is up against a wall.


------------------
Basic Abilities
------------------

 ---------
  Actions
 ---------

- Ground Evasion - On the ground, push [R] + [X] to return opponent’s attacks.
  AP needed to master: 60
  CP: 10 (5 when mastered)

- Midair Evasion - In the air, push [R] + [X] to return opponent’s attacks.
  AP needed to master: 60
  CP: 10 (5 when mastered)

- Ground Block - On the ground, push [R] to guard against foe’s attack.
  AP needed to master: 40
  CP: 10 (5 when mastered)

- Midair Block - In the air, push [R] to guard against foe’s attack.
  AP needed to master: 40
  CP 10 (5 when mastered)

- Aerial Recovery - When tumbling through the air, press [X] to break fall.
  AP needed to master: 80
  CP: 10 (5 when mastered)

- Free Air Dash - Press [R] + [ /\ ] to dash toward opponent. Hold button 
                  to extend range.
  AP needed to master: 200
  CP: 30 (15 when mastered)

- Air Dash - While Quickmoving, press [ /\ ] to dash toward opponent. Hold 
             button to extend range.
  AP needed to master: 100
  CP: 10 (5 when mastered)
  Learned on level: 4

- Speed Boost - Slight movement speed boost.
  AP needed to master: 150
  CP: 20 (10 when mastered)
  Learned on level: 7

- Speed Boost+ - Movement speed boost.
  AP needed to master: 150
  CP: 40 (20 when mastered)
  Learned: When {Speed Boost} is mastered

- Speed Boost++ - Large Movement speed boost.
  AP needed to master: 150
  CP: 70 (35 when mastered)
  Learned: When {Speed Boost+} is mastered

- Reverse Air Dash - While Quickmoving, press [ /\ ] to dash away from
                     opponent. Hold button to extend range.
  AP needed to master: 100
  CP: 10 (5 when mastered)
  Learned on level: 18

- Jump Boost - Slight jump strength boost.
  AP needed to master: 150
  CP: 10 (5 when mastered)
  Learned on level: 21

- Jump Boost+ - Jump strength boost.
  AP needed to master: 150
  CP: 20 (10 when mastered)
  Learned: When {Jump Boost} is mastered

- Jump Boost++ - Large jump strength boost.
  AP needed to master: 150
  CP:40 (20 when mastered)
  Learned: When {Jump Boost+} is mastered

- Reverse Free Air Dash - Press [R] + [ /\ ] to dash away from opponent. Hold
                          button to extend range.
  AP needed to master: 200
  CP: 30 (15 when mastered)
  Learned on level: 29

- Recovery Attack - Press [O] or [ [] ] to attack while flying through air. 
                    Must enable Aerial Recovery.
  AP needed to master: 120
  CP: 20 (10 when mastered)
  Learned on level: 32

- Controlled Recovery - Can move while breaking fall. Aerial Recovery must 
                        be enabled.
  AP needed to master: 120
  CP: 10 (5 when mastered)
  Learned on level: 32

- Jump Times Boost - Jump times increase by 1
  AP needed to master: 150
  CP: 20 (10 when mastered)
  Learned on level: 39

- Jump Times Boost+ - Jump times increased by 2
  AP needed to master: 150
  CP: 40 (20 when mastered)
  Learned: When {Jump Times Boost} is mastered

- Jump Times Boost++ - Jump times increased by 3
  AP needed to master: 150
  CP: 60 (30 when mastered)
  Learned: When {Jump Times Boost+} is mastered

- Omni Air Dash - Press [R] + [ /\ ] to dash in any direction. Hold button 
                  to extend range.
  AP needed to master: 300
  CP: 40 (20 when mastered)
  Learned on level: 40

- Multi Air Slide - Press [X] to dash in any direction. Hold button to 
                    extend range.
  AP needed to master: 250
  CP: 10 (5 when mastered)
  Learned on level: 53

- Midair Evasion Boost - Increases movement distance for midair evasion.
  AP needed to master: 150
  CP: 20 (10 when mastered)
  Learned on level: 57

 ---------
  Support
 ---------

- Always Target Indicator - Target indicator showing opponent’s position 
                            will always be displayed.
  AP needed to master: 30
  CP: 10 (5 when mastered)

- EX Core Lock On - When EX Core is present, push [L] while locked on to 
                    lock onto the EX Core
  AP needed to master: 50
  CP: 10 (5 when mastered)

- Auto Chase - Automatically chase foes
  AP needed to master: 250
  CP: 20 (10 when mastered)
  Learned on level: 11

- Auto Recovery - Automatically break fall.
  AP needed to master: 250
  CP: 20 (10 when mastered)
  Learned on level: 11

- Auto EX Burst - Automatically use EX Burst.
  AP needed to master: 150
  CP: 20 (10 when mastered)
  Learned on level: 15

- Auto EX Command - Automatically input EX Burst Commands.
  AP needed to master: 300
  CP: 30 (15 when mastered)
  Learned on level: 15

- Auto EX Defense - Automatically defend against EX Bursts
  AP needed to master: 300
  CP: 30 (15 when mastered)
  Learned on level: 26

- Evasion Time Boost - Increase duration of invincibility after evasion
  AP needed to master: 220
  CP: 20 (10 when mastered)
  Learned on level: 64

 -------
  Extra
 -------

- EX Critical Boost - Further boosts critical hit rate during EX Mode.
  AP needed to master: 300
  CP: 45 (40 when mastered)
  Learned on level: 25

- Disable EX Critical Boost - EX Critical Boost ability effect disabled.
  AP needed to master: 300
  CP: 20 (10 when mastered)
  Learned: When {EX Critical Boost} is mastered.

- Riposte - Boosts critical hit rate when attacking staggering opponent.
  AP needed to master: 300
  CP: 45 (23 when mastered)
  Learned on level: 35

- Sneak Attack - Critical hit rate rises when attacking from behind.
  AP needed to master: 360
  CP: 50 (45 when mastered)
  Learned on level: 43
  Notes: This ability greatly complements Beat Fang. I strongly recommend
         equipping the ability.

- Disable Sneak Attack - Sneak Attack ability effect disabled
  AP needed to master: 360
  CP: 30 (15 when mastered)
  Learned: When {Sneak Attack} is mastered

- Physical Shield - When near death, physical damage cut by 20%
  AP needed to master: 280
  CP: 20 (10 when mastered)
  Learned at level: 47
  
- Magic Shield - When near death, magic damage cut by 20%
  AP needed to master: 280
  CP: 20 (10 when mastered)
  Learned at level: 50

- Bravery Regen - In EX Mode, gain bravery instead of regenerating HP.
  AP needed to master: 280
  CP: 20 (10 when mastered)
  Learned on level: 60

- First Strike - When landing the first BRV attack, critical hit rate of the
                 first combo rises.
  AP needed to master: 360
  CP: 40 (20 when mastered)
  Learned on level: 67

- EXP to HP - Instead of gaining EXP, recover an equivalent amount of HP
  AP needed to master: 500
  CP: 20 (0 when mastered)
  Learned on lv: 100

- EXP to Bravery - Instead of gaining EXP, gain an equivalent amount of 
                   bravery
  AP needed to master: 500
  CP: 20 (0 when mastered)
  Learned on lv: 100

- EXP to EX Force - Instead of gaining EXP, the EX Gauge rises by an 
                    equivalent amount.
  AP needed to master: 500
  CP: 20 (0 when mastered)
  Learned on level: 100



------------
EX Mode
------------


EX Burst: - Renzokuken - A flurry of attacks ending in one shattering blow.
Watch your timing and press [R] when the cursor is in the frame Description:
This is Squalls EX Burst skill that can be used when the EX Burst Bar is full.
I works exactly like it does in the original Final Fantasy 8; hit this [R] 
button, which is supposed to be the trigger for the Gunblade, when the lines 
of light reach the square in the input bar. The more you do correctly, the 
more damage Squall will do with his EX Burst. It finishes with the final blow
of his limit break, Lion Heart.

EX Effects: -These Effects takes place while you are in EX Mode
    Regen: - [Always active while in EX Mode] Vigor and stamina recover little
             by little, restoring HP.
    Lion Heart (RANGE): - [Always active while in EX Mode] Transfers the heart
                          of a lion to the weapon, increasing its range.
    Lion Heart (HIT): - [Always active while in EX Mode] Pushes the weapon’s 
                        specs to the limit, increases the force of each blast.


{ OTHER THINGS WILL BE ADDED IN THE NEXT VERSION AS I LEARN MORE SKILLS}


--------------------------
V.    Equipment List
--------------------------

For weapons, Squall can use Swords and Thrown Weapons.

For armour, Squall can use Shields, Bangles, Hats, Helmets, Clothing, and 
Light Armour.

  Exclusive Equipment 

- Revolver
  Equip Level: 1+
  ATK+ 4
  Description: Needed to make the Lion Heart Gunblade… so a definite must-have
               weapon.
  Found: Stage 1 of Squall’s Story Mode

- Twin Lance
  Equip Level: 50+
  ATK+36,  EX Core Absorption+15%
  Description: The next Squall exclusive weapon you can get. The only thing 
               that you have to do to get that is kind of annoying is farm 
               Spirit Stones in the Duel Colosseum, level 1-30.
  Materials: Revolver x1 - You find this when you go through Squall’s Story
                            Mode
             Spirit Stones x3 - Duel Colosseum Level 1-30, 3 Dusty 
                                Elixirs = 1 Spirit Stone
                                You can also find them as an item, rare
             Bless Shard x2 - You get these by doing HP Damage to Squall

- Punishment
  Equip Level: 92+
  ATK+63,  EX Core Absorption+20%
  Description: The weapon after the Twin Lance, this one you’ll probably be
               able to get before you can find anything better, unlike the
               Twin Lance.
  Materials: Twin Lance x1 - You need to make it
             Goddess’s Magicite x5 - Duel Colosseum Level 61-90, 3 Hi-Elixirs
                                     = 1 Goddess's Magicite
                                     you can also find them as an item, rare
	     Bless Crystal x3 - You get these by doing EX Burst to a high 
                                level Squall

- Lionheart
  Equip level: 100+
  ATK+68, EX Core Absroption+30%, Minor {Sneak Attack} Effect
  Description: Squall's best exclusive weapon. Named after his ultimate weapon
               in Final Fantasy 8, this weapon has great abilities, making it
               an excellent weapon choice for Squall end-game.
  Materials: Punishment x1 - The sword before it is, of course, required
             Unshelled Bullet x5 - The can be obtained through the Duel 
                                   Colosseum 91-120 by trading in 4 Megalixirs
                                   for one Unshelled Bullet
             Bless Orb x5 - Fight lv 100 Squall and break his bravery

-----------------
VI.     Builds
-----------------


   This section is  all about what kinda of builds you'll want your Squall to
 have to be a killing machine. This is the Current equippment of my Squall, 
 and I will be working towards an EX Burst build for sure, starting to work
 on getting the equippment now.



-----------------------------------------------------------
   My Current Build = Attack Power Build (Not Completed)
-----------------------------------------------------------

Weapon: Punishment Gunblade (Exclusive)
        (Working towards Lionheart atm)
        ATK+63
        EX Core Absorption+20%

Hand Armour: Protective Armlet
             (Just for now until I can make something better
             HP+272
             Def+61

Head Armour: Thief's Cap
             (For getting better drops)
             BRV+290
             Drop Rate x 1.2

Body Armour: Mirage Vest
             (Wow this is bad haha waiting to make something better)
             HP+2214
             Wall Rush BRV Defense+30%

Accessories: Gaia Ring (Damage+15%)
             Ivory Choker (EX Force Absorption+15%)
             Pretty Orb x1 (EX Core Absorption+15%)
             Muscle Belt x2 (Physical Damage+15%)
             In Midair
             Near Opponent
             Level 100
             Level = Multiple of 5
             ! Break

-------------------
Offensive Abilities
-------------------

 Bravery Attacks

  Land Abilities

O = Fusillade

^_^ < + O = Solid Barrel

^_^ > + O = Blizzard Barret

  Air Abilities

O = Beat Fang

^_^ < + O = Heel Crush

^_^ > + O = Mystic Flurry

 HP Attacks

  Land Abilities

[] = Blasting Zone

^_^ < + [] = Rough Divide (Ground)

^_^ > + [] = Revolver Drive

  Air Abilities

[] = Aerial Circle

^_^ < + [] = Rough Divide (midair)

---------------
Basic Abilities
---------------

- Ground Evasion
- Midair Evasion
- Ground Block
- Midair Block
- Aerial Recovery
- Free Air Dash
- Speed Boost ++
- Jump Times Boost ++
- Controlled Recovery
- Midair Evasion Boost
- Always Target Indicator
- EX Core Lock on
- EXP to EX Force
- EX Critical Boost
- Sneak Attack (YAY!)
- Counter Attack


 

----------------------
VII.    Story Mode
----------------------

	In this section, I will be going through Squall story mode. You will 
know each fight inside out as I will be reviling how to fight each battle,
get the DP, what items you can get, so on so forth.

	I got all of the following information from going through the story
mode three time by starting a new game and typing down everything about 
it before the battle, as well as in the descriptions, which also included 
my thoughts and feelings about the fight while I was doing it. This is all 
first hand experience by me for each fight, so I hope it will help the new
players to figure it out!


--------------------------------------------------------------------
DP Rewards: 100gil, 300gil, 600gil, 1000gil, Flametongue, Ice Brand,
--------------------------------------------------------------------
--------------
Rosetta stone
--------------


-----------
  Stage 1
-----------


Battle 1: - Transient Lion(Squall)  Lv. 1 - Battle Map = Order’s Sanctuary
                 For Victory: 1AP, 56 gil,10PP   DP Chance: N/A
                 Stats:  (HP: 338  CP: 330  BRV: 49  ATK: 10  DEF: 4  LUK: 10)
                 Equipment: Cracked Shield (Def-8), Charred Helm (BRV-46), 
                            Rusted Armour (HP-662)
	   	 Battlegen: Bless Powder = 13.1%, Bless Shard = 0.1%, 
                            Order of Emptiness = 0.1%
                 Position: I would suggest to be below this battle piece to 
                           fight it because you will be able to fight the 
                           Ephemeral Vision right afterwards without losing 
                           DP and to gain a little more exp.

                 Battle Tips: This one is really easy, not much is really 
                              needed to be said. Hit him with a few Bravery 
                              Attacks, then finish him with either Fated/
                              Aerial Circle or Rough Divide. For new players,
                              this is the perfect battle to learn Squalls 
                              moves a little bit so don’t be in such a hurry
                              to finish it, since there are no DP Chance to 
                              achieve. As Squall, my favourite HP attack to 
                              use is Fated/Aerial Circle, simply because it
                              is the hardest ability for the enemy to dodge
                              out of all of Squall’s HP attacks. At this point
                              in the game, all three of Squall’s Bravery 
                              attacks work quite well, especially against this
                              guy. Rough Divide will also pretty much always 
                              hit him, so you can use this ability as well
                              to take him out. Other than that, this guy is
                              really weak and simple to beat.



Battle 2: - Ephemeral Vision(Tidus)  Lv. 1 - Battle Map = Order’s Sanctuary
	  	For Victory: 1AP, 56 gil, and 10PP   DP Chance: N/A
                Stats:  (HP: 338  CP: 330  BRV: 49  ATK: 11  DEF: 4  LUK: 10)
                Equipment: Cracked Shield (Def-8), Charred Helm (BRV-46), 
                           Rusted Armour (HP-662)
	  	Battlegen: Guts Powder = 17.0%, Order of Emptiness = 0.1%
                Position: If you fought the Transient Lion from the bottom, 
                          then you’ll get into this battle automatically. 
                          Otherwise, fight it wherever you want.

	  	Battle Tips: Same as above, since you do not have any DP 
                             Chance to get, you can take your time to finish
                             this fight and learn the controls some more. He’s
                             quicker than Transient Lion was, and will attack
                             a bit more often. Same strategy though, attack 
                             with bravery attacks until you can one shot him,
                             then use one of your HP attacks.



Battle 3: - Transient Witch(Ultimecia)  Lv. 2 - Battle Map = Old Chaos Shrine
                For Victory: 1AP, 56 gil, 10PP   DP Chance: N/A
                Stats:  (HP: 399  CP: 331  BRV: 111  ATK: 13  DEF: 3  LUK: 11)
	  	Equipment: Cracked Shield (Def-8), Rusted Armour (HP-662), 
                           Lithe Powder (Wall Rush BRV Def+5%), Bravery 
                           Bonus: 1
                Position: There’s only one way to fight her, you’ll figure it
                          out

                Battle Tips: This is out of the way and does not help with DP
                             since there is no DP Chance to worry about, so 
                             only come here the first time to get the 
                             treasure, which is the Revolver, a must-have 
                             weapon to make Squall‘s Ultimate weapon waaaay 
                             later on in the game. Otherwise, very simple
                             battle, take you time if you’re new once again,
                             Ultimecia is really easy and slow. She’s a little
                             harder to break than the first two due to her 
                             higher BRV, but it’s not really all the 
                             difficult. If you already have gotten the 
                             treasure before then just skip this battle.



Battle 4: - Delusory Knight(Cecil)  Lv. 2 - Battle Map = Order’s Sanctuary
                For Victory: 1AP, 56gil, 10PP   DP Chance: N/A
                Stats:  (HP: 399  CP: 331  BRV: 55  ATK: 11  DEF: 4  LUK: 11)
                Equipment: Cracked Shield (Def-8), Charred Helm (BRV-46),
                           Rusted Armour (HP-662), 
                Battlegen: Titan Powder, Order of Emptiness
	        Position: When fighting this battle piece, I recommend fight
                          it from the right hand side, because another battle
                          piece pops up to fight right afterwards.

	  	Battle Tip: Cecil is one of my least favourite to fight as 
                            Squall, and that is for one reason: He can very
                            easily counter my favourite ability 
                            (Fated/Aerial Circle) after being hit with a
                            Bravery attack, which is necessary to kill him,
                            otherwise I would just use an HP attack. But
                            unfortunately at Lv. 2, 101 BRV just does not
                            kill him in one attack. The best way to avoid
                            this I found is to break him then back off for
                            a second to let him do his attack, the jump
                            back in to finish him.



Battle 5: - Phantasmal Girl(Terra)  Lv. 2 - Battle Map = Old Chaos Shrine
                For Victory: 1AP, 56 gil, 10PP   DP Chance: BRV Break within
                             10 seconds (DP+1)
                Stats:  (HP: 399  CP: 331  BRV: 55  ATK: 13  DEF: 4  LUK: 11)
	  	Equipment: Cracked Shield (Def-8), Charred Helm (BRV-46), 
                           Rusted Armour (HP-662), 
                Battlegen: Amplification Powder
	  	Position: Again, if you fought the Delusory Knight on the
                          right hand side, you will fight this battle piece
                          automatically. Otherwise, fight it wherever.

	  	Battle Tips: Terra is one of those characters that you can 
                             use her long range fight to you advantage, you
                             Squall is best at close to mid ranged combat. 
                             For Terra, you want to dive right in there and
                             fight her real close to make her close to 
                             useless. Although with this fight, she is very
                             slow and weak so no need to worry here. This is
                             the first battle that you can get a DP Chance!
                             For this one, you just need to break the opponent
                             within 10 seconds, which is pretty easy. All you
                             need to do is repeatedly strike at the opponent
                             with Bravery Attacks until they break, and then
                             you get an additional DP.



Battle 6: - Capricious Thief(Zidane)  Lv. 2 - Battle Map = Order’s Sanctuary
	  	For Victory: 1AP, 10PP    DP Chance: Win without taking 
                             damage (DP+1)
                Stats:  (HP: 1061  CP: 331  BRV: 55  ATK: 10  DEF: 4  LUK: 11)
                Equipment: Cracked Shield (Def-8), Charred Helm (BRV-46) 
                Battlegen: Power Powder, Order of Emptiness
	  	Position: For this fight it doesn’t really matter, fight it
                          wherever you want.

	  	Battle Tips: Zidane is a speed power house and could run
                             circles around our slow Squall. And to top it
                             off, this is the first battle that the enemy does
                             not have an HP penalty, so one bravery attack
                             won’t cut it to one shot him. He is still pretty 
                             easy at this stage though, just work on hitting
                             him with bravery attacks until you damage is
                             over 1061, then take him out. For this fight,
                             you have to win the fight without taking any
                             damage AT ALL. This included damage to your
                             bravery. So, if you get hit and are try to get
                             one of the DP awards, then just hit the start
                             button and restart the match if you get hit. You
                             can still hit him fairly easily with Rough 
                             Divide, which is surprising considering his
                             speed, but good none the less. You may find it
                             easier to fight it from a distance so that you
                             don’t get hit.



End: - This is the end of Stage one, as soon as you destroy the Stigma of 
       Chaos. You’ll get rewards based on how much DP you have left. Now
       it’s on to the next stage


------------
  Stage 2
------------


  There is a summon stone that you can, but not get until you’ve beaten
  Squall’s story at least once. Just ignore it if this is your first
  time through.



Battle 1: - Fallacious Tree(ExDeath)  Lv. 1 - Battle Map = Old Chaos Shrine
	  	For Victory: 1AP, 84 gil, 10PP   DP Chance: N/A
                Stats:  (HP: 1000  CP: 350  BRV: 49  ATK: 11  DEF: 6  LUK: 10)
	  	Equipment: Cracked Shield (Def-8), Charred Helm (BRV-46)
	  	Position: Make sure you fight it from the right hand side, 
                          because another battle piece will spawn beside you 
                          if you do.

	  	Battle Tips: ExDeath is in my opinion the easiest computer 
                             to fight in the game, just due to the fact that
                             the AI plays ExDeath like a moron for some 
                             unexplainable reason, so you should have no
                             troubles beating him.



Battle 2: - Capricious Thief(Zidane)  Lv. 4 - Battle Map = Order’s Sanctuary
                For Victory: 1AP, 84 gil, 10PP   DP Chance: Win within 10 
                             seconds (DP+1)
                Stats:  (HP: 520  CP: 333  BRV: 78  ATK: 12  DEF: 6  LUK: 12)
`	  	Equipment: Cracked Shield (Def-8), Charred Helm (BRV-46), 
                           Rusted Armour (HP-662), Gaia Ring (DMG+15%),
                           Guardian Bangle (Def+5%), Far from opponent (1.2x 
                           Basic Accessories) x8
	  	Battlegen: Power Powder = 10.2%, Order of Emptiness = 0.1%
                Position: If you were standing to the right of the Fallacious
                          Tree battle piece, then you will get into this
                          battle automatically. Otherwise, fight it wherever
                          you want.

	  	Battle Tips: Ugh, a stronger version of the annoyingly quick
                             Zidane we just fought not too long ago! And you
                             have to win within 10 seconds to the bonus DP!
                             Well, just go all out and if you don’t make it
                             then you can always just restart the match. Same
                             strategy as the last one you fought.



Battle 3: - Delusory Knight(Cecil)  Lv. 1 - Battle Map = Order’s Sanctuary
                For Victory: 1AP, 84gil, 10PP    DP Chance: Keep foe from
                             getting EX Cores (DP+1)
                Stats:  (HP: 1000  CP: 330  BRV: 49  ATK: 10  DEF: 3  LUK: 10)
	  	Equipment: Cracked Shield (Def-8), Charred Helm (BRV-46)
	  	Battlegen: Titan Powder = 16.6%, Titan Shard = 0.1%
	        Position: Attack this piece in between this and the other 
                          golden battle piece so you fight them both on after
                          the other.


                Battle Tips: This one got the shaft for levels and is now back
                             on level 1. Same strategy as the one in stage
                             one. The DP Chance for this battle is to keep the
                             enemy from getting an EX Core, which is pretty
                             simple if you’re on the ball.



Battle 4: - Fallacious Wanderer(Bartz)  Lv. 5 - Battle Map = Old Chaos Shrine
	  	For Victory: 1AP, 84 gil, 10PP    DP Chance: Critical hit
                             within 10 seconds (DP+1)
                Stats:  (HP: 1  CP: 354  BRV: 2709  ATK: 15  DEF: 16  LUK: 12)
	  	Equipment: Soul of the Destroyer (Initial Brave+2000%), The 
                           Rotten (HP is 1)
	  	Battlegen: Luck Powder = 14.7%
	  	Position: If you fought in the middle of the two battle 
                          pieces, you would fight this one automatically.
                          Otherwise, fight it wherever you wish.

                Battle Tips: Ok, this is the first tricky fight you will have
                             encountered thus far. As you can see, he can be
                             one shotted with any HP attack. But his brave is
                             almost 3000! That means he can one shot you! And
                             if you get too close, which as Squall isn’t too
                             hard to do, then he’ll use the really quick
                             ability he has called Wind Shear and kill you, 3
                             times over. There is an easy way to fight this
                             fight though. Get close enough to him for him to
                             use the ability, then back off. Wait until he’s 
                             just about to stop, then charge in with a 
                             Fated/Aerial Circle. If you hit him, he’ll die.
                             You he dodge, immediately hit [R] + [O] together
                             to dodge out of the way, and wait for him to use
                             the ability again. Rise and repeat until you hit
                             him and kill him. Getting the Critical hit on him
                             within 10 seconds takes a fair amount of luck,
                             really. If you don’t get it and your trying to
                             get a particular reward, you could just instead
                             hit him with bravery attacks, and restart until
                             you get lucky if you want, or make sure you have
                             a full EX gauge when you fight him, so you’ll
                             have a higher chance to crit.



Battle 5: - Transient Witch(Ultimecia)  Lv. 5 - Battle Map = Order’s Sanctuary
	  	For Victory: 1AP, 84 gil, 10PP    DP Chance: N/A
                Stats:  (HP: 580  CP: 335  BRV: 118  ATK: 16  DEF: 6  LUK: 12)
	  	Equipment: Cracked Shield (Def-8), Rusted Armour (HP-662),
                           Gaia Ring (DMG+15%), Hyper Ring (DMG+10%), 
                           Near Opponent (1.2x Basic Accessories) x8
	  	Battlegen: Lithe Powder = 18.6%, Order of Emptiness = 0.1%
	  	Position: Wherever you want. If you don’t need the healing
                          potion then I suggest from the top.

                Battle Tips: Just a slightly more powerful version of the last
                             one we fought. Use the same strategy then surely
                             victory with be absolute (Haha, Squall Quote).
                             You will only NEED to fight this one to get the
                             summon stone later. Well, and of course to go on
                             with the story you’ll have to as well…



End: - Now with that all done you can use the healing potion if you wish and
       get the summon stone if you can, then head on to stage 3!


------------
  Stage 3
------------


  Yay! On this stage there is a summon stone you can get, and it’s Bahamut to
  boot! Although it’s only the auto version, so it’s not as good as the real
  thing, it’s better than nothing, and his ability is to increase your brave
  in set intervals for a period of time! If you didn’t buy a Bronze Bangle 
  in the shop, you do get one for free on this stage.




Battle 1: - Delusory Knight(Cecil)  Lv. 2 - Battle Map: Order’s Sanctuary
                For Victory: 1AP, 112 gil, 10PP    DP Chance: BRV Break within
                             10 seconds (DP+1)
                Stats:  (HP: 1061  CP: 331  BRV: 55  ATK: 11  DEF: 12  
                         LUK: 11)
	  	Equipment: Charred Helm (BRV-46)
	  	Battlegen: Titan Powder = 17.1%, Titan Shard = 0.1%, 
                           Order of Emptiness, = 0.1%
                Position: I normally go from the left, but the choice is 
                          yours.

	        Battle Tips: Same strategy as always. Break him within
                             10 seconds to get the bonus DP!



Battle 2: - Fallacious Wanderer(Bartz)  Lv. 7 - Battle Map: Pandaemonium
	  	For Victory: 1AP, 112 gil, 10PP     DP Chance: Win within
                             10 seconds (DP+1)
                Stats:  (HP: 1  CP:356  BRV: 3276  ATK: 17  DEF: 18  LUK: 13)
	  	Equipment: Bravery Bonus: 2, Soul of the Destroyer (Initial
                           BRV +2000%), The Rotten (HP is 1)
	  	Battlegen: Luck Powder = 15.7%
                Position: Doesn’t really matter as far as I know, I always
                          come from the left.

                Battle Tips: Same strategy as the last one we fought, he just
                             a little more powerful, but it doesn’t matter
                             cause he can still one shot you anyways. Winning
                             within 10 seconds for this one isn’t so crazy,
                             since he can other take one hit.



Battle 3: - Ephemeral Vision(Tidus)  Lv. 6 - Battle Map: The Rift
	  	For Victory: 1AP, 112 gil, 10PP    DP Chance: Win without
                             taking damage (DP+1)
                Stats:  (HP: 1303  CP: 336  BRV: 78  ATK: 16  DEF: 17  
                         LUK: 13)
	  	Equipment: Charred Helm (BRV-46), Gaia Ring (DMG+15%), 
                           Guardian Ring (Def+5%), Far from Opponent (1.2x
                           Basic Accessories) x8
	  	Battlegen: Guts Powder = 19.2%
                Position: It does not really matter as far as I know, I’m
                          always attack him from the bottom.
                
                Battle Tips: Watch out for when you wall rush him. His one
                             ability that looks like a weak version of Spiral
                             Cut is very fast, and you probably will not get
                             the opportunity to use an HP attack directly
                             after a Bravery Attack. This one is also
                             challenging to win without taking any damage, but
                             try your best!



Battle 4: - Phantasmal Harlequin(Kefka)  Lv. 7 - Battle Map: Pandaemonium
	  	For Victory: 1AP, 112 gil, 10PP    DP Chance: EX Burst within
                             10 seconds (DP+1)
                Stats:  (HP: 702  CP: 356  BRV: 143  ATK: 18  DEF: 17  
                         LUK: 13)
	  	Equipment: Rusted Armour (HP-662), Gaia Ring (DMG+15%),
                           Guardian Bangle (Def+5%), Far from Opponent (1.2x
                           Basic Accessories) x8
	  	Battlegen: N/A
	  	Position: I’m always at the left side when I fight him.

                Battle Tips: Pretty much like fighting Terra, but he makes
                             weird noises and his Blizzard spell is more
                             annoying that Terra's. Same strategy as fight
                             Terra, get in close to hinder him. EX Burst
                             within 10 seconds is something that you have to
                             plan out normally, like come in the battle with a
                             max EX Bar. Other than that, getting this DP
                             Chance is kinda hard.


	  
Battle 5: - Imaginary Champion(Sephiroth)  Lv. 2 - Battle Map: Pandaemonium
	  	For Victory: 1AP, 112gil, 10PP    DP Chance: N/A
                Stats:  (HP: 399  CP: 331  BRV: 55  ATK: 12  DEF: 13  LUK: 11)
	  	Equipment: Charred Helm (BRV-46), Rusted Armour (HP-662)
	  	Battlegen: N/A
	  	Position: Same as last if you do it my way, from the left.

	        Battle Tips: Sephiroth is kinda annoying with his Bravery
                             Attacks. Just get in there and end the fight
                             quick, is all I can really say, he really
                             isn’t all that bad at this level.



Battle 6: - Transient Witch(Ultimecia)  Lv. 7 - Battle Map: Old Chaos Shrine
	  	For Victory: 1AP, 112gil, 10PP    DP Chance: N/A
                Stats:  (HP: 702  CP: 337  BRV: 130  ATK: 18  DEF: 16  
                          LUK: 13)
                Equipment: Rusted Armour (HP-662), Gaia Ring (DMG+15%), Hyper
                           Ring (DMG+10%), Near Opponent (1.2x Basic
                           Accessories) x8
	  	Battlegen: Lithe Powder = 19.7%
	  	Position: Doesn’t really matter for this one I think.

	  	Battle Tips: Same as any Ultimecia, get in close and dodge a
                             lot.

 

End: Battle 7: - Kuja  Lv. 9 - Battle Map: The Rift
	           For Victory: 3AP, 168 gil, 30PP    DP Chance: N/A
                   Stats:  (HP: 1800  CP: 339  BRV: 192  STR: 21  DEF: 21
                            LUK: 14)
                   Equipment: Rod (HP+62, ATK+3, DEF+1), Robe (HP+253, 
                              BRV+23), Bravery Bonus: 2
	           Battlegen: N/A
	           Position: Does not matter.

                   Battle Tip: This is the first real enemy you will have come
                               across. He’s sort of like fight Terra or Kefka,
                               so use the same strategy as when your fighting
                               them. He’s just a fair amount tougher, really.
                               He’s pretty annoying the first time you fight
                               him, and try not to let him go into EX Mode,
                               cause he kinda hurts a bit.


-----------
  Stage 4
-----------


  This stage I have found to be the best one for getting all of the high end
  DP rewards, once you can beat the level 17 False Stalwart (aka. Garland),
  and the level 25 Transient Witch (aka. Ultimecia). 




Battle 1: - Capricious Thief(Zidane)  Lv. 4 - Battle Map: Crystal World
                For Victory: 1AP, 140gil, 10PP    DP Chance: Keep foe from
                             getting EX Cores (DP+1)
                Stats:  (HP: 1182  CP: 333  BRV: 113  ATK: 12  DEF: 14
                         LUK: 12)
	  	Equipment: N/A
	  	Battlegen: Power Powder = 10.5%
	  	Position: ALWAYS go from the right hand side if your going
                          for the DP items. ALWAYS.

	  	Battle Tip: Same as any Zidane, and don’t let him get those
                            EX Cores!



Battle 2: - Phantasmal Harlequin(Kefka)  Lv. 4 - Battle Map: The Rift
	  	For Victory: 1AP, 140gil, 10PP    DP Chance: Win within 10
                             seconds (DP+1)
                Stats:  (HP: 1182  CP:353  BRV: 113  ATK: 15  DEF: 14
                         LUK: 12)
	  	Equipment: N/A
	  	Battlegen: N/A
                Position: In between this piece and the rare spawn battle
                          piece so you can get 3 DP at once! If this is your
                          first time through then you can fight it anywhere.

                Battle Tip: Same as before with Kefka. First time through will
                            be hard to get the win within 10 seconds DP
                            Chance, but your next run through will be simple.



Battle 3: - Ephemeral Phantom(Jecht)  Lv. 3 - Battle Map: Pandaemonium 
	  	For Victory: 1AP, 140 gil, 10PP    DP Chance: N/A
	  	Stats:  (HP: 459  CP: 332  BRV: 107  ATK: 15  DEF: 15
                         LUK: 11)
	  	Equipment: Rusted Armour (HP-662)
	  	Battlegen: N/A
                Position: Either in between this one and the one two squares
                          up on the top if this is your second or more play
                          through, or on top for your first play through so
                          you chain with fighting Ultimecia.

                Battle Tip: Jecht is pretty annoying to fight in any battle.
                            His attack lunge him across the screen a fair
                            distance, making them come unexpectedly out of
                            nowhere. Dodge his attacks when you see them
                            coming, and then retaliate.

 

Battle 4: - Transient Witch(Ultimecia)  Lv. 9 - Battle Map: Old Chaos Shrine
	  	For Victory: 1AP, 140gil, 10PP    DP Chance: Critical hit
                             within 10 seconds (DP+1)
                Stats:  (HP: 1485  CP: 339  BRV: 109  ATK: 20  DEF: 18
                         LUK: 14)
                Equipment: Charred Helm (BRV-46), Gaia Ring (DMG+15%), Hyper
                           Ring (DMG+10%), Near Opponent (1.2x Basic
                           Accessories) x8
	  	Battlegen: Lithe Powder = 20.8%, Lithe Shard = 1.0%
	  	Position: You should have chained with this one with the Jecht
                          fight.

	  	Battle Tip: Same as always. And just how many times do we
                            gotta fight Ultimecia before this game is
                            satisfied, anyways?



Battle 5: - Fallacious Tree(ExDeath)  Lv. 8 - Battle Map: The Rift
	  	For Victory: 1AP, 140gil, 10PP    DP Chance: N/A
	  	Stats:  (HP: 762  CP: 357  BRV: 90  ATK: 18  DEF: 13
                         LUK: 14)
                Equipment: Cracked Shield (Def-8), Charred Helm (BRV-46),
                           Rusted Armour (HP-662), Gaia Ring (DMG+15%),
                           Guardian Bangle (Def+5%), 
                           Far from Opponent (1.2x Basic Accessories) x8
	  	Battlegen: N/A
                Position: Fight him from the right so you get a chain, and
                          only if you are trying to get to the treasure
                          behind him on your second play through. 

	        Battle Tip: He’s ExDeath. He sucks. Just beat him.



Battle 6: - Phantasmal Girl(Terra)  Lv. 9 - Battle Map: Pandaemonium
	  	For Victory: 1AP, 140 gil, 10PP    DP Chance: N/A
	  	Stats:  (HP: 1485  CP: 339  BRV: 95  ATK: 20  DEF: 19
                         LUK: 14)
	  	Equipment: Charred Helm (BRV-46), Gaia Ring (DMG+15%),
                           Guardian Bangle (Def+5%), Far from Opponent 
                           (1.2x Basic Accessories) x8
	  	Battlegen: Amplification Powder = 13.0%
                Position: If you were ion the right spot, you should have
                          chained it with ExDeath. Otherwise, fight it
                          wherever you want to.

                Battle Tip: Just like always with Squall, get into her face
                            with your Gunblade to dampen her might, and you’ll
                            do just fine.



End: Battle 7: - Warrior of Light  Lv. 11 - Battle Map: Crystal World
	            For Victory: 3AP, 252 gil, 30PP    DP Chance: N/A
	            Stats:  (HP: 2034  CP:342  BRV: 208  ATK: 25  DEF: 25
                             LUK: 15)
                    Equipment: Broadsword (ATK+4), Bronze Helm (BRV+25,
                               DEF+1), Bronze Armour (HP+428)
                    Battlegen: Protect Powder = 21.8%, Protect Shard = 2.0%
	            Position: There’s only one way to take this guys on.

                    Battle Tips: Okay, this fight is another pretty 
                                 challenging one for first timers and going
                                 through Squalls story for the first time.
                                 Warrior of Light is similar to Squall with
                                 having lots of close and mid ranged attacks,
                                 so you’ll be fighting on the same grounds,
                                 unlike Kuja. All you can really do is get
                                 your attacks off and get out of there before
                                 he gets you. Having you EX Mode during the
                                 fight of course will help the fight a lot.

 
------------------------
  Stage 5: Final Stage
------------------------



   This is the final stage of Squall Story mode.




Battle 1: - Fallacious Wanderer(Bartz)  Lv. 11 - Battle Map: Order’s Sanctuary 
	  	For Victory: 1AP, 168 gil, 10PP    DP Chance: Critical hit
                              within 10 seconds (DP+1)
                Stats:  (HP: 1  CP: 360  BRV: 3843  ATK: 21  DEF: 22  LUK: 15)
	  	Equipment: Bravery Bonus: 2, Soul of the Destroyer (Initial
                           BRV +2000%), The Rotten (HP is 1)
	  	Battlegen: Luck Powder = 17.9%, Order of Emptiness = 0.1%
	  	Position: The top

                Battle Tip: Same as the last two, don’t get hit. Use EX Mode
                            if you have it to get the critical hit DP Chance.



Battle 2: - Imaginary Champion(Sephiroth)  Lv. 6 - Battle Map: Pandaemonium
	  	For Victory: 1AP, 168 gil, 10PP    DP Chance: Win without
                             taking damage (DP+1)
                Stats:  (HP: 641  CP: 336  BRV: 124  ATK: 16  DEF: 17
                         LUK: 13)
	  	Equipment: Rusted Armour (HP-662)
	  	Battlegen: N/A
	  	Position: From the bottom.
                Battle Tips: Same as the last Sephiroth fight, watch out for
                             his bravery attacks. This one may be difficult to
                             get the DP Chance, but do what you can.



Battle 3: - Phantasmal Girl(Terra)  Lv. 5 - Battle Map: Ultimecia’s Castle
	  	For Victory: 1AP, 168gil, 10PP    DP Chance: N/A
                Stats:  (HP: 1242  CP: 335  BRV: 72  ATK: 16  DEF: 15
                         LUK: 12)
	  	Equipment: Charred Helm (BRV-46)
	  	Battlegen: Amplification Powder = 11.1%, Time Warp = 0.1%
	  	Position: From the right is best.

                Battle Tips: In this fight, you’ll want to save up you EX
                             Burst when it’s at full for the upcoming battle.
                             Otherwise, you know how to fight Terra; just get
                             all up in her face with your Gunblade.



Battle 4: - Phantasmal Harlequin(Kefka)  Lv. 12 - Battle Map: Crystal World
	  	For Victory: 1AP, 168 gil, 10PP    DP Chance: EX Burst within
                             10 seconds (DP+1)
	  	Stats:  (HP: 1667  CP: 361  BRV: 190  STR: 23  DEF: 22
                         LUK: 16)
	  	Equipment: Bravery Bonus: 2, Gaia Ring (DMG+15%), Guardian
                           Bangle (Def+5%), Far from Opponent (1.2x Basic
                           Accessories) x8
	  	Battlegen: N/A
	  	Position: When first time through, beside this and the other
                          piece diagonal to it. On second time through, in
                          between the 3 battle pieces.

                Battle Tip: If you saved your EX Burst for this fight, then
                            you should be able to get the DP Chance.



Battle 5: - Ephemeral Phantom(Jecht)  Lv. 6 - Battle Map: The Rift
                For Victory: 1AP, 168 gil, 10PP    DP Chance: Win within 10
                             seconds (DP+1)
                Stats:  (HP: 1303  CP: 336  BRV: 124  ATK: 18  DEF: 18
                         LUK: 13)
	  	Equipment: N/A
	  	Battlegen: N/A
                Position: Oh Jecht, how I hate thee. Same strategy as the last
                          battle, watch out for his across-the-field skills.
                          If you can with in 10 seconds you will get the DP,
                          though it’ll be hard on your first time through.



Battle 6: - Fallacious Tree(ExDeath)  Lv. 11 - Battle Map: The Rift
	  	For Victory: 1AP, 168 gil, 10PP    DP Chance: N/A
                Stats:  (HP: 1606  CP: 360  BRV: 153  ATK: 21  DEF: 24
                         LUK: 15)
                Equipment: Gaia Ring (DMG+15%), Guardian Bangle (Def+5%), Far
                           from Opponent (1.2x Basic Accessories) x8
	  	Battlegen: N/A
	  	Position: If this is your first time, use the excuse of
                          getting the treasure to fight him by chaining him.
                          Otherwise, you really don’t need to be fighting him.

	  	Battle Tip: C’mon, guys, he freaking ExDeath. I don’t think
                            you need any more tips to beat him.



End: Battle 7: - Ultimecia  Lv. 14 - Battle Map: Ultimecia’s Castle
	           For Victory: 3AP, 336 gil, 30PP    DP Chance: N/A
	           Stats:  (HP: 2171  CP: 345  BRV: 331  ATK: 33  DEF: 24
                            LUK: 17)
                   Equipment: Guard Stick (HP+80, ATK+8, DEF+1), Hairpin
                             (HP-97, BRV+103), Cotton Robes (HP+400, BRV+27),
                              Gaia Ring (DMG+15%), Phoenix Down (Endure
                              killing blow with 1 HP), HP = 1 (1.5x), Near
                              Death (1.5x), Near Loss (1.5x)
                   Battlegen: Lithe Powder = 23.4%, Lithe Shard = 3.6%, Time
                              Warp = 0.1%
	           Position: Does not matter.

                   Battle Tip: This fight can be tough for beginners. She
                               basically has two lives, because if you kill
                               her once, she will survive with 1 HP and you
                               have to kill her again thanks to the Phoenix
                               Down item she has equipped. I would recommend
                               for first timers to take the potion before
                               fighting this battle to give you max EX Burst.
                               Other than that, just fight this Ultimecia the
                               same as you have in the past, but be wary due
                               to her immense power in comparison to the other
                               ones you’ve fought.



   Congratulations! You have beaten the Story Mode for Squall! Now that you’ve
   beaten it, you should have gotten rare treasure and battle piece spawns 
   to appear. You know what that means… ON TO ROUND 2!



-----------------------------
VI. A.   A Second Time
-----------------------------



-----------
  Stage 1
-----------




Battle 1: - Transient Lion(Squall)  Lv. 1 - Battle Map = Order’s Sanctuary
                 For Victory: 1AP, 56 gil,10PP   DP Chance: N/A
                 Stats:  (HP: 338  CP: 330  BRV: 49  ATK: 10  DEF: 4  LUK: 10)
                 Equipment: Cracked Shield (Def-8), Charred Helm (BRV-46), 
                            Rusted Armour (HP-662)
	   	 Battlegen: Bless Powder = 13.1%, Bless Shard = 0.1%, 
                            Order of Emptiness = 0.1%
                 Position: I would suggest to be below this battle piece to 
                           fight it because you will be able to fight the 
                           Ephemeral Vision right afterwards without losing 
                           DP and to gain a little more exp.




Battle 2: - Ephemeral Vision(Tidus)  Lv. 1 - Battle Map = Order’s Sanctuary
	  	For Victory: 1AP, 56 gil, and 10PP   DP Chance: N/A
                Stats:  (HP: 338  CP: 330  BRV: 49  ATK: 11  DEF: 4  LUK: 10)
                Equipment: Cracked Shield (Def-8), Charred Helm (BRV-46), 
                           Rusted Armour (HP-662)
	  	Battlegen: Guts Powder = 17.0%, Order of Emptiness = 0.1%
                Position: If you fought the Transient Lion from the bottom, 
                          then you’ll get into this battle automatically. 
                          Otherwise, fight it wherever you want.




Battle 3: - Delusory Knight(Cecil)  Lv. 2 - Battle Map = Order’s Sanctuary
                For Victory: 1AP, 56gil, 10PP   DP Chance: N/A
                Stats:  (HP: 399  CP: 331  BRV: 55  ATK: 11  DEF: 4  LUK: 11)
                Equipment: Cracked Shield (Def-8), Charred Helm (BRV-46),
                           Rusted Armour (HP-662), 
                Battlegen: Titan Powder, Order of Emptiness
	        Position: When fighting this battle piece, I recommend fight
                          it from the right hand side, because another battle
                          piece pops up to fight right afterwards.

                Battle Tip: Yes, I did skip fight Transient Witch. If you got
                            the treasure on your last play through, then you
                            do not need to fight her. 



Battle 4: - Phantasmal Girl(Terra)  Lv. 2 - Battle Map = Old Chaos Shrine
                For Victory: 1AP, 56 gil, 10PP   DP Chance: BRV Break within
                             10 seconds (DP+1)
                Stats:  (HP: 399  CP: 331  BRV: 55  ATK: 13  DEF: 4  LUK: 11)
	  	Equipment: Cracked Shield (Def-8), Charred Helm (BRV-46), 
                           Rusted Armour (HP-662), 
                Battlegen: Amplification Powder
	  	Position: Again, if you fought the Delusory Knight on the
                          right hand side, you will fight this battle piece
                          automatically. Otherwise, fight it wherever.



Battle 5: - Capricious Thief(Zidane)  Lv. 2 - Battle Map = Order’s Sanctuary
	  	For Victory: 1AP, 10PP    DP Chance: Win without taking 
                             damage (DP+1)
                Stats:  (HP: 1061  CP: 331  BRV: 55  ATK: 10  DEF: 4  LUK: 11)
                Equipment: Cracked Shield (Def-8), Charred Helm (BRV-46) 
                Battlegen: Power Powder, Order of Emptiness
	  	Position: For this fight it doesn’t really matter, fight it
                          wherever you want.


------------
   Stage 2
------------



     This time going through this stage, the summon stone will be available to
   grab, and I’d get it right away because it is Bahamut, but it’s the real
   deal this time, so you can use it whenever you want.


Battle 1: - Fallacious Tree(ExDeath)  Lv. 1 - Battle Map = Old Chaos Shrine
	  	For Victory: 1AP, 84 gil, 10PP   DP Chance: N/A
                Stats:  (HP: 1000  CP: 350  BRV: 49  ATK: 11  DEF: 6  LUK: 10)
	  	Equipment: Cracked Shield (Def-8), Charred Helm (BRV-46)
	  	Position: Make sure you fight it from the right hand side, 
                          because another battle piece will spawn beside you 
                          if you do.





Battle 2: - Capricious Thief(Zidane)  Lv. 4 - Battle Map = Order’s Sanctuary
                For Victory: 1AP, 84 gil, 10PP   DP Chance: Win within 10 
                             seconds (DP+1)
                Stats:  (HP: 520  CP: 333  BRV: 78  ATK: 12  DEF: 6  LUK: 12)
`	  	Equipment: Cracked Shield (Def-8), Charred Helm (BRV-46), 
                           Rusted Armour (HP-662), Gaia Ring (DMG+15%),
                           Guardian Bangle (Def+5%), Far from opponent (1.2x 
                           Basic Accessories) x8
	  	Battlegen: Power Powder = 10.2%, Order of Emptiness = 0.1%
                Position: If you were standing to the right of the Fallacious
                          Tree battle piece, then you will get into this
                          battle automatically. Otherwise, fight it wherever
                          you want.





Battle 3: - Delusory Knight(Cecil)  Lv. 1 - Battle Map = Order’s Sanctuary
                For Victory: 1AP, 84gil, 10PP    DP Chance: Keep foe from
                             getting EX Cores (DP+1)
                Stats:  (HP: 1000  CP: 330  BRV: 49  ATK: 10  DEF: 3  LUK: 10)
	  	Equipment: Cracked Shield (Def-8), Charred Helm (BRV-46)
	  	Battlegen: Titan Powder = 16.6%, Titan Shard = 0.1%
	        Position: Attack this piece in between this and the other 
                          golden battle piece so you fight them both on after
                          the other.

	  	
                Battle Tip: If you’ve done exactly what I’ve said so far and
                            gotten all of the DP Chances available, and have
                            not gotten the summon stone, then you can get the
                            PuPu summon stone from the DP rewards. For this
                            fight you have to keep the enemy from getting an
                            EX Core AND get you EX Burst Bar to the max but
                            not use a EX Burst to finish the fight; save if
                            for the next fight.




Battle 4: - Fallacious Wanderer(Bartz)  Lv. 5 - Battle Map = Old Chaos Shrine
	  	For Victory: 1AP, 84 gil, 10PP    DP Chance: Critical hit
                             within 10 seconds (DP+1)
                Stats:  (HP: 1  CP: 354  BRV: 2709  ATK: 15  DEF: 16  LUK: 12)
	  	Equipment: Soul of the Destroyer (Initial Brave+2000%), The 
                           Rotten (HP is 1)
	  	Battlegen: Luck Powder = 14.7%
	  	Position: If you fought in the middle of the two battle 
                          pieces, you would fight this one automatically.
                          Otherwise, fight it wherever you wish.

                Battle Tips: Ok, now for our favourite fight; either hit or be
                             hit. Use your EX burst and wait for him to go
                             through his Wind Shear ability, then hit him with
                             a Bravery Attack before the timer run out and you
                             will hopefully get a critical hit. If not restart
                             the battle until you do, then finish him off the
                             usual way.




Battle 5: - Transient Witch(Ultimecia)  Lv. 5 - Battle Map = Order’s Sanctuary
	  	For Victory: 1AP, 84 gil, 10PP    DP Chance: N/A
                Stats:  (HP: 580  CP: 335  BRV: 118  ATK: 16  DEF: 6  LUK: 12)
	  	Equipment: Cracked Shield (Def-8), Rusted Armour (HP-662),
                           Gaia Ring (DMG+15%), Hyper Ring (DMG+10%), 
                           Near Opponent (1.2x Basic Accessories) x8
	  	Battlegen: Lithe Powder = 18.6%, Order of Emptiness = 0.1%
	  	Position: Wherever you want. If you don’t need the healing
                          potion then I suggest from the top.






-----------
  Stage 3
-----------



Battle 1: - Delusory Knight(Cecil)  Lv. 2 - Battle Map: Order’s Sanctuary
                For Victory: 1AP, 112 gil, 10PP    DP Chance: BRV Break within
                             10 seconds (DP+1)
                Stats:  (HP: 1061  CP: 331  BRV: 55  ATK: 11  DEF: 12  
                         LUK: 11)
	  	Equipment: Charred Helm (BRV-46)
	  	Battlegen: Titan Powder = 17.1%, Titan Shard = 0.1%, 
                           Order of Emptiness, = 0.1%
                Position: I normally go from the left, but the choice is 
                          yours.




Battle 2: - Fallacious Wanderer(Bartz)  Lv. 7 - Battle Map: Pandaemonium
	  	For Victory: 1AP, 112 gil, 10PP     DP Chance: Win within
                             10 seconds (DP+1)
                Stats:  (HP: 1  CP:356  BRV: 3276  ATK: 17  DEF: 18  LUK: 13)
	  	Equipment: Bravery Bonus: 2, Soul of the Destroyer (Initial
                           BRV +2000%), The Rotten (HP is 1)
	  	Battlegen: Luck Powder = 15.7%
                Position: Doesn’t really matter as far as I know, I always
                          come from the left.





Battle 3: - Ephemeral Vision(Tidus)  Lv. 6 - Battle Map: The Rift
	  	For Victory: 1AP, 112 gil, 10PP    DP Chance: Win without
                             taking damage (DP+1)
                Stats:  (HP: 1303  CP: 336  BRV: 78  ATK: 16  DEF: 17  
                         LUK: 13)
	  	Equipment: Charred Helm (BRV-46), Gaia Ring (DMG+15%), 
                           Guardian Ring (Def+5%), Far from Opponent (1.2x
                           Basic Accessories) x8
	  	Battlegen: Guts Powder = 19.2%
                Position: It does not really matter as far as I know, I’m
                          always attack him from the bottom.
                



Battle 4: - Phantasmal Harlequin(Kefka)  Lv. 7 - Battle Map: Pandaemonium
	  	For Victory: 1AP, 112 gil, 10PP    DP Chance: EX Burst within
                             10 seconds (DP+1)
                Stats:  (HP: 702  CP: 356  BRV: 143  ATK: 18  DEF: 17  
                         LUK: 13)
	  	Equipment: Rusted Armour (HP-662), Gaia Ring (DMG+15%),
                           Guardian Bangle (Def+5%), Far from Opponent (1.2x
                           Basic Accessories) x8
	  	Battlegen: N/A
	  	Position: I’m always at the left side when I fight him.





End: Battle 5: - Kuja  Lv. 9 - Battle Map: The Rift
	           For Victory: 3AP, 168 gil, 30PP    DP Chance: N/A
                   Stats:  (HP: 1800  CP: 339  BRV: 192  STR: 21  DEF: 21
                            LUK: 14)
                   Equipment: Rod (HP+62, ATK+3, DEF+1), Robe (HP+253, 
                              BRV+23), Bravery Bonus: 2
	           Battlegen: N/A
	           Position: Does not matter.



End: - If you do this, you can get the Flametongue, a nice new sword for
       Squall to use, or if you don’t get one of the DP Chances (namely the
       fourth one if you don’t have your EX Burst saved up), than you can get
       the PuPu summon stone.



-----------
  Stage 4
-----------



   This will be the first time that you’ll have the chance to really make use
   of this stage. The goal is now to get every DP Chance you can until you get
   to the item you want.



Battle 1: - Capricious Thief(Zidane)  Lv. 4 - Battle Map: Crystal World
                For Victory: 1AP, 140gil, 10PP    DP Chance: Keep foe from
                             getting EX Cores (DP+1)
                Stats:  (HP: 1182  CP: 333  BRV: 113  ATK: 12  DEF: 14
                         LUK: 12)
	  	Equipment: N/A
	  	Battlegen: Power Powder = 10.5%
	  	Position: ALWAYS go from the right hand side if your going
                          for the DP items. ALWAYS.




Battle 2: - Phantasmal Harlequin(Kefka)  Lv. 4 - Battle Map: The Rift
	  	For Victory: 1AP, 140gil, 10PP    DP Chance: Win within 10
                             seconds (DP+1)
                Stats:  (HP: 1182  CP:353  BRV: 113  ATK: 15  DEF: 14
                         LUK: 12)
	  	Equipment: N/A
	  	Battlegen: N/A
                Position: In between this piece and the rare spawn battle
                          piece so you can get 3 DP at once! If this is your
                          first time through then you can fight it anywhere.





Battle 3: - Transient Witch(Ultimecia)  Lv. 25 - Battle Map: Order’s Sanctuary
                For Victory: 3AP, 336 gil, 30PP   DP Chance: Win Battle (DP+2)
	  	Stats:  (HP: 3280  CP: 359  BRV: 559  ATK: 52  DEF: 48
                         LUK: 22)
	  	Equipment: Rod of Wisdom (HP+132, ATK+21, DEF+1), Silver
                           Bangle (HP+97, DEF+13),  Hairpin (HP-97, BRV+103),
                           Silk Robes (HP+694, BRV+35), Gaia Ring (DMG+15%),
                           Guardian Bangle (Def+5%), Far from Opponent (1.2x
                           Basic Accessories) x8, Bravery Bonus: 8
	  	Battlegen: Lithe Powder = 27.7%, Lithe Shard = 9.4%, Order
                           of Emptiness = 5.6%
	  	Position: If you fought the last battle in the correct spot,
                          you should be fighting this piece automatically.

                Battle Tip: Ok, this one is hard on the second time through
                            and you may not even be able to do it. Give it a
                            whirl though, and if you can’t beat it then just
                            skip it this time through. She the same as always,
                            but this time A LOT more powerful. Watch out for 
                            her attacks and bring her down. If you do plan on
                            taking her on during your second play through, the
                            best way to beat her is to hit her repeatedly with
                            Beat Fang as many times as you can as you save up
                            for EX Burst, and then kill her with Lion Heart. I
                            just beat her on level 17 first try, so you can
                            too.



Battle 4:-  False Stalwart(Garland)  Lv. 17 - Battle Map: Crystal World
                For Victory: 1AP, 140 gil, 10PP   DP Chance: Win Battle (DP+1)
	  	Stats:  (HP: 2506  CP: 349  BRV: 254  ATK: 44  DEF: 38
                         LUK: 18)
	  	Equipment: Battle Axe (ATK+15, DEF-2), Iron Armlet (BRV+13,
                           DEF+9), Mythril Helm (BRV+73, DEF+1), Chainmail
                          (HP+536)
	  	Battlegen: Strength Powder = 17.5%
	  	Position: Attack this battle piece from the right so you can
                          get a chain with another one.

	  Battle Tip: If you just beat Ultimecia, then you technically should
                      be able to be Garland as well, considering he’s on a
                      lower level. The only problem is that Garland is a lot
                      tougher to fight as Squall than Ultimecia is. You want
                      to save your EX Burst Bar at full for the next battle to
                      make it easier to get the DP Chance, so you have to kill
                      Garland without using it. Basically to be him, as soon
                      as you break him, he’s pretty easy to kill, just don’t
                      let him break you, or you’ll be in for a world of hurt.




Battle 5: - Transient Witch(Ultimecia)  Lv. 9 - Battle Map: Old Chaos Shrine
	  	For Victory: 1AP, 140gil, 10PP    DP Chance: Critical hit
                             within 10 seconds (DP+1)
                Stats:  (HP: 1485  CP: 339  BRV: 109  ATK: 20  DEF: 18
                         LUK: 14)
                Equipment: Charred Helm (BRV-46), Gaia Ring (DMG+15%), Hyper
                           Ring (DMG+10%), Near Opponent (1.2x Basic
                           Accessories) x8
	  	Battlegen: Lithe Powder = 20.8%, Lithe Shard = 1.0%
	  	Position: You should have chained with this one with the Jecht
                          fight.

	  	Battle Tip: Same as always. And just how many times do we
                            gotta fight Ultimecia before this game is
                            satisfied, anyways?




End: Battle 6: - Warrior of Light  Lv. 11 - Battle Map: Crystal World
	            For Victory: 3AP, 252 gil, 30PP    DP Chance: N/A
	            Stats:  (HP: 2034  CP:342  BRV: 208  ATK: 25  DEF: 25
                             LUK: 15)
                    Equipment: Broadsword (ATK+4), Bronze Helm (BRV+25,
                               DEF+1), Bronze Armour (HP+428)
                    Battlegen: Protect Powder = 21.8%, Protect Shard = 2.0%
	            Position: There’s only one way to take this guys on.



End: - Now if you managed to get all of the DP Chances on the map, you can
       quite literally pick any reward you want, so if you want the 
       Flametongue, for example, just fight the other battle pieces or pick
       up the treasures until you can get it!



------------------------
  Stage 5: Final Stage
------------------------



   There will be a Rare Spawn piece here, a level 28 Transient Lion, which
  means Squall. My suggestion to you; do not fight this battle on your
  second time through. He will probably mop the floor with your face.




Battle 1: - Fallacious Wanderer(Bartz)  Lv. 11 - Battle Map: Order’s Sanctuary 
	  	For Victory: 1AP, 168 gil, 10PP    DP Chance: Critical hit
                              within 10 seconds (DP+1)
                Stats:  (HP: 1  CP: 360  BRV: 3843  ATK: 21  DEF: 22  LUK: 15)
	  	Equipment: Bravery Bonus: 2, Soul of the Destroyer (Initial
                           BRV +2000%), The Rotten (HP is 1)
	  	Battlegen: Luck Powder = 17.9%, Order of Emptiness = 0.1%
	  	Position: The top





Battle 2: - Imaginary Champion(Sephiroth)  Lv. 6 - Battle Map: Pandaemonium
	  	For Victory: 1AP, 168 gil, 10PP    DP Chance: Win without
                             taking damage (DP+1)
                Stats:  (HP: 641  CP: 336  BRV: 124  ATK: 16  DEF: 17
                         LUK: 13)
	  	Equipment: Rusted Armour (HP-662)
	  	Battlegen: N/A
	  	Position: From the bottom.
                



Battle 3: - Phantasmal Girl(Terra)  Lv. 5 - Battle Map: Ultimecia’s Castle
	  	For Victory: 1AP, 168gil, 10PP    DP Chance: N/A
                Stats:  (HP: 1242  CP: 335  BRV: 72  ATK: 16  DEF: 15
                         LUK: 12)
	  	Equipment: Charred Helm (BRV-46)
	  	Battlegen: Amplification Powder = 11.1%, Time Warp = 0.1%
	  	Position: From the right is best.




Battle 4: - Phantasmal Harlequin(Kefka)  Lv. 12 - Battle Map: Crystal World
	  	For Victory: 1AP, 168 gil, 10PP    DP Chance: EX Burst within
                             10 seconds (DP+1)
	  	Stats:  (HP: 1667  CP: 361  BRV: 190  STR: 23  DEF: 22
                         LUK: 16)
	  	Equipment: Bravery Bonus: 2, Gaia Ring (DMG+15%), Guardian
                           Bangle (Def+5%), Far from Opponent (1.2x Basic
                           Accessories) x8
	  	Battlegen: N/A
	  	Position: When first time through, beside this and the other
                          piece diagonal to it. On second time through, in
                          between the 3 battle pieces.




Battle 5: - Ephemeral Phantom(Jecht)  Lv. 6 - Battle Map: The Rift
                For Victory: 1AP, 168 gil, 10PP    DP Chance: Win within 10
                             seconds (DP+1)
                Stats:  (HP: 1303  CP: 336  BRV: 124  ATK: 18  DEF: 18
                         LUK: 13)
	  	Equipment: N/A
	  	Battlegen: N/A
                Position: Oh Jecht, how I hate thee. Same strategy as the last
                          battle, watch out for his across-the-field skills.
                          If you can with in 10 seconds you will get the DP,
                          though it’ll be hard on your first time through.



Battle 6: - Fallacious Tree(ExDeath)  Lv. 11 - Battle Map: The Rift
	  	For Victory: 1AP, 168 gil, 10PP    DP Chance: N/A
                Stats:  (HP: 1606  CP: 360  BRV: 153  ATK: 21  DEF: 24
                         LUK: 15)
                Equipment: Gaia Ring (DMG+15%), Guardian Bangle (Def+5%), Far
                           from Opponent (1.2x Basic Accessories) x8
	  	Battlegen: N/A
	  	Position: If this is your first time, use the excuse of
                          getting the treasure to fight him by chaining him.
                          Otherwise, you really don’t need to be fighting him.





End: Battle 7: - Ultimecia  Lv. 14 - Battle Map: Ultimecia’s Castle
	           For Victory: 3AP, 336 gil, 30PP    DP Chance: N/A
	           Stats:  (HP: 2171  CP: 345  BRV: 331  ATK: 33  DEF: 24
                            LUK: 17)
                   Equipment: Guard Stick (HP+80, ATK+8, DEF+1), Hairpin
                             (HP-97, BRV+103), Cotton Robes (HP+400, BRV+27),
                              Gaia Ring (DMG+15%), Phoenix Down (Endure
                              killing blow with 1 HP), HP = 1 (1.5x), Near
                              Death (1.5x), Near Loss (1.5x)
                   Battlegen: Lithe Powder = 23.4%, Lithe Shard = 3.6%, Time
                              Warp = 0.1%
	           Position: Does not matter.

	

   And once again, you have completed Squall’s Story. This next time we’ll be
 doing it can be applied to all and any other attempts afterwards.




------------------------------------------
VI. B. And Every Time After That
------------------------------------------



-----------
  Stage 1
-----------




Battle 1: - Transient Lion(Squall)  Lv. 1 - Battle Map = Order’s Sanctuary
                 For Victory: 1AP, 56 gil,10PP   DP Chance: N/A
                 Stats:  (HP: 338  CP: 330  BRV: 49  ATK: 10  DEF: 4  LUK: 10)
                 Equipment: Cracked Shield (Def-8), Charred Helm (BRV-46), 
                            Rusted Armour (HP-662)
	   	 Battlegen: Bless Powder = 13.1%, Bless Shard = 0.1%, 
                            Order of Emptiness = 0.1%
                 Position: I would suggest to be below this battle piece to 
                           fight it because you will be able to fight the 
                           Ephemeral Vision right afterwards without losing 
                           DP and to gain a little more exp.




Battle 2: - Ephemeral Vision(Tidus)  Lv. 1 - Battle Map = Order’s Sanctuary
	  	For Victory: 1AP, 56 gil, and 10PP   DP Chance: N/A
                Stats:  (HP: 338  CP: 330  BRV: 49  ATK: 11  DEF: 4  LUK: 10)
                Equipment: Cracked Shield (Def-8), Charred Helm (BRV-46), 
                           Rusted Armour (HP-662)
	  	Battlegen: Guts Powder = 17.0%, Order of Emptiness = 0.1%
                Position: If you fought the Transient Lion from the bottom, 
                          then you’ll get into this battle automatically. 
                          Otherwise, fight it wherever you want.




Battle 3: - Delusory Knight(Cecil)  Lv. 2 - Battle Map = Order’s Sanctuary
                For Victory: 1AP, 56gil, 10PP   DP Chance: N/A
                Stats:  (HP: 399  CP: 331  BRV: 55  ATK: 11  DEF: 4  LUK: 11)
                Equipment: Cracked Shield (Def-8), Charred Helm (BRV-46),
                           Rusted Armour (HP-662), 
                Battlegen: Titan Powder, Order of Emptiness
	        Position: When fighting this battle piece, I recommend fight
                          it from the right hand side, because another battle
                          piece pops up to fight right afterwards.

                Battle Tip: Yes, I did skip fight Transient Witch. If you got
                            the treasure on your last play through, then you
                            do not need to fight her. 



Battle 4: - Phantasmal Girl(Terra)  Lv. 2 - Battle Map = Old Chaos Shrine
                For Victory: 1AP, 56 gil, 10PP   DP Chance: BRV Break within
                             10 seconds (DP+1)
                Stats:  (HP: 399  CP: 331  BRV: 55  ATK: 13  DEF: 4  LUK: 11)
	  	Equipment: Cracked Shield (Def-8), Charred Helm (BRV-46), 
                           Rusted Armour (HP-662), 
                Battlegen: Amplification Powder
	  	Position: Again, if you fought the Delusory Knight on the
                          right hand side, you will fight this battle piece
                          automatically. Otherwise, fight it wherever.



Battle 5: - Capricious Thief(Zidane)  Lv. 2 - Battle Map = Order’s Sanctuary
	  	For Victory: 1AP, 10PP    DP Chance: Win without taking 
                             damage (DP+1)
                Stats:  (HP: 1061  CP: 331  BRV: 55  ATK: 10  DEF: 4  LUK: 11)
                Equipment: Cracked Shield (Def-8), Charred Helm (BRV-46) 
                Battlegen: Power Powder, Order of Emptiness
	  	Position: For this fight it doesn’t really matter, fight it
                          wherever you want.



-----------
  Stage 2
-----------




Battle 1: - Fallacious Tree(ExDeath)  Lv. 1 - Battle Map = Old Chaos Shrine
	  	For Victory: 1AP, 84 gil, 10PP   DP Chance: N/A
                Stats:  (HP: 1000  CP: 350  BRV: 49  ATK: 11  DEF: 6  LUK: 10)
	  	Equipment: Cracked Shield (Def-8), Charred Helm (BRV-46)
	  	Position: Make sure you fight it from the right hand side, 
                          because another battle piece will spawn beside you 
                          if you do.





Battle 2: - Capricious Thief(Zidane)  Lv. 4 - Battle Map = Order’s Sanctuary
                For Victory: 1AP, 84 gil, 10PP   DP Chance: Win within 10 
                             seconds (DP+1)
                Stats:  (HP: 520  CP: 333  BRV: 78  ATK: 12  DEF: 6  LUK: 12)
`	  	Equipment: Cracked Shield (Def-8), Charred Helm (BRV-46), 
                           Rusted Armour (HP-662), Gaia Ring (DMG+15%),
                           Guardian Bangle (Def+5%), Far from opponent (1.2x 
                           Basic Accessories) x8
	  	Battlegen: Power Powder = 10.2%, Order of Emptiness = 0.1%
                Position: If you were standing to the right of the Fallacious
                          Tree battle piece, then you will get into this
                          battle automatically. Otherwise, fight it wherever
                          you want.





Battle 3: - Delusory Knight(Cecil)  Lv. 1 - Battle Map = Order’s Sanctuary
                For Victory: 1AP, 84gil, 10PP    DP Chance: Keep foe from
                             getting EX Cores (DP+1)
                Stats:  (HP: 1000  CP: 330  BRV: 49  ATK: 10  DEF: 3  LUK: 10)
	  	Equipment: Cracked Shield (Def-8), Charred Helm (BRV-46)
	  	Battlegen: Titan Powder = 16.6%, Titan Shard = 0.1%
	        Position: Attack this piece in between this and the other 
                          golden battle piece so you fight them both on after
                          the other.

	  	
                Battle Tip: If you’ve done exactly what I’ve said so far and
                            gotten all of the DP Chances available, and have
                            not gotten the summon stone, then you can get the
                            PuPu summon stone from the DP rewards. For this
                            fight you have to keep the enemy from getting an
                            EX Core AND get you EX Burst Bar to the max but
                            not use a EX Burst to finish the fight; save if
                            for the next fight.




Battle 4: - Fallacious Wanderer(Bartz)  Lv. 5 - Battle Map = Old Chaos Shrine
	  	For Victory: 1AP, 84 gil, 10PP    DP Chance: Critical hit
                             within 10 seconds (DP+1)
                Stats:  (HP: 1  CP: 354  BRV: 2709  ATK: 15  DEF: 16  LUK: 12)
	  	Equipment: Soul of the Destroyer (Initial Brave+2000%), The 
                           Rotten (HP is 1)
	  	Battlegen: Luck Powder = 14.7%
	  	Position: If you fought in the middle of the two battle 
                          pieces, you would fight this one automatically.
                          Otherwise, fight it wherever you wish.

                Battle Tips: Ok, now for our favourite fight; either hit or be
                             hit. Use your EX burst and wait for him to go
                             through his Wind Shear ability, then hit him with
                             a Bravery Attack before the timer run out and you
                             will hopefully get a critical hit. If not restart
                             the battle until you do, then finish him off the
                             usual way.




Battle 5: - Transient Witch(Ultimecia)  Lv. 5 - Battle Map = Order’s Sanctuary
	  	For Victory: 1AP, 84 gil, 10PP    DP Chance: N/A
                Stats:  (HP: 580  CP: 335  BRV: 118  ATK: 16  DEF: 6  LUK: 12)
	  	Equipment: Cracked Shield (Def-8), Rusted Armour (HP-662),
                           Gaia Ring (DMG+15%), Hyper Ring (DMG+10%), 
                           Near Opponent (1.2x Basic Accessories) x8
	  	Battlegen: Lithe Powder = 18.6%, Order of Emptiness = 0.1%
	  	Position: Wherever you want. If you don’t need the healing
                          potion then I suggest from the top.


-----------
  Stage 3
-----------



Battle 1: - Delusory Knight(Cecil)  Lv. 2 - Battle Map: Order’s Sanctuary
                For Victory: 1AP, 112 gil, 10PP    DP Chance: BRV Break within
                             10 seconds (DP+1)
                Stats:  (HP: 1061  CP: 331  BRV: 55  ATK: 11  DEF: 12  
                         LUK: 11)
	  	Equipment: Charred Helm (BRV-46)
	  	Battlegen: Titan Powder = 17.1%, Titan Shard = 0.1%, 
                           Order of Emptiness, = 0.1%
                Position: I normally go from the left, but the choice is 
                          yours.




Battle 2: - Fallacious Wanderer(Bartz)  Lv. 7 - Battle Map: Pandaemonium
	  	For Victory: 1AP, 112 gil, 10PP     DP Chance: Win within
                             10 seconds (DP+1)
                Stats:  (HP: 1  CP:356  BRV: 3276  ATK: 17  DEF: 18  LUK: 13)
	  	Equipment: Bravery Bonus: 2, Soul of the Destroyer (Initial
                           BRV +2000%), The Rotten (HP is 1)
	  	Battlegen: Luck Powder = 15.7%
                Position: Doesn’t really matter as far as I know, I always
                          come from the left.





Battle 3: - Ephemeral Vision(Tidus)  Lv. 6 - Battle Map: The Rift
	  	For Victory: 1AP, 112 gil, 10PP    DP Chance: Win without
                             taking damage (DP+1)
                Stats:  (HP: 1303  CP: 336  BRV: 78  ATK: 16  DEF: 17  
                         LUK: 13)
	  	Equipment: Charred Helm (BRV-46), Gaia Ring (DMG+15%), 
                           Guardian Ring (Def+5%), Far from Opponent (1.2x
                           Basic Accessories) x8
	  	Battlegen: Guts Powder = 19.2%
                Position: It does not really matter as far as I know, I’m
                          always attack him from the bottom.
                



Battle 4: - Phantasmal Harlequin(Kefka)  Lv. 7 - Battle Map: Pandaemonium
	  	For Victory: 1AP, 112 gil, 10PP    DP Chance: EX Burst within
                             10 seconds (DP+1)
                Stats:  (HP: 702  CP: 356  BRV: 143  ATK: 18  DEF: 17  
                         LUK: 13)
	  	Equipment: Rusted Armour (HP-662), Gaia Ring (DMG+15%),
                           Guardian Bangle (Def+5%), Far from Opponent (1.2x
                           Basic Accessories) x8
	  	Battlegen: N/A
	  	Position: I’m always at the left side when I fight him.





End: Battle 5: - Kuja  Lv. 9 - Battle Map: The Rift
	           For Victory: 3AP, 168 gil, 30PP    DP Chance: N/A
                   Stats:  (HP: 1800  CP: 339  BRV: 192  STR: 21  DEF: 21
                            LUK: 14)
                   Equipment: Rod (HP+62, ATK+3, DEF+1), Robe (HP+253, 
                              BRV+23), Bravery Bonus: 2
	           Battlegen: N/A
	           Position: Does not matter.



End: - If you do this, you can get the Flametongue, a nice new sword for
       Squall to use, or if you don’t get one of the DP Chances (namely the
       fourth one if you don’t have your EX Burst saved up), than you can get
       the PuPu summon stone.


-----------
  Stage 4
-----------





Battle 1: - Capricious Thief(Zidane)  Lv. 4 - Battle Map: Crystal World
                For Victory: 1AP, 140gil, 10PP    DP Chance: Keep foe from
                             getting EX Cores (DP+1)
                Stats:  (HP: 1182  CP: 333  BRV: 113  ATK: 12  DEF: 14
                         LUK: 12)
	  	Equipment: N/A
	  	Battlegen: Power Powder = 10.5%
	  	Position: ALWAYS go from the right hand side if your going
                          for the DP items. ALWAYS.




Battle 2: - Phantasmal Harlequin(Kefka)  Lv. 4 - Battle Map: The Rift
	  	For Victory: 1AP, 140gil, 10PP    DP Chance: Win within 10
                             seconds (DP+1)
                Stats:  (HP: 1182  CP:353  BRV: 113  ATK: 15  DEF: 14
                         LUK: 12)
	  	Equipment: N/A
	  	Battlegen: N/A
                Position: In between this piece and the rare spawn battle
                          piece so you can get 3 DP at once! If this is your
                          first time through then you can fight it anywhere.





Battle 3: - Transient Witch(Ultimecia)  Lv. 25 - Battle Map: Order’s Sanctuary
                For Victory: 3AP, 336 gil, 30PP   DP Chance: Win Battle (DP+2)
	  	Stats:  (HP: 3280  CP: 359  BRV: 559  ATK: 52  DEF: 48
                         LUK: 22)
	  	Equipment: Rod of Wisdom (HP+132, ATK+21, DEF+1), Silver
                           Bangle (HP+97, DEF+13),  Hairpin (HP-97, BRV+103),
                           Silk Robes (HP+694, BRV+35), Gaia Ring (DMG+15%),
                           Guardian Bangle (Def+5%), Far from Opponent (1.2x
                           Basic Accessories) x8, Bravery Bonus: 8
	  	Battlegen: Lithe Powder = 27.7%, Lithe Shard = 9.4%, Order
                           of Emptiness = 5.6%
	  	Position: If you fought the last battle in the correct spot,
                          you should be fighting this piece automatically.

                Battle Tip: Ok, this one is hard on the second time through
                            and you may not even be able to do it. Give it a
                            whirl though, and if you can’t beat it then just
                            skip it this time through. She the same as always,
                            but this time A LOT more powerful. Watch out for 
                            her attacks and bring her down. If you do plan on
                            taking her on during your second play through, the
                            best way to beat her is to hit her repeatedly with
                            Beat Fang as many times as you can as you save up
                            for EX Burst, and then kill her with Lion Heart. I
                            just beat her on level 17 first try, so you can
                            too.



Battle 4:-  False Stalwart(Garland)  Lv. 17 - Battle Map: Crystal World
                For Victory: 1AP, 140 gil, 10PP   DP Chance: Win Battle (DP+1)
	  	Stats:  (HP: 2506  CP: 349  BRV: 254  ATK: 44  DEF: 38
                         LUK: 18)
	  	Equipment: Battle Axe (ATK+15, DEF-2), Iron Armlet (BRV+13,
                           DEF+9), Mythril Helm (BRV+73, DEF+1), Chainmail
                          (HP+536)
	  	Battlegen: Strength Powder = 17.5%
	  	Position: Attack this battle piece from the right so you can
                          get a chain with another one.

	  Battle Tip: If you just beat Ultimecia, then you technically should
                      be able to be Garland as well, considering he’s on a
                      lower level. The only problem is that Garland is a lot
                      tougher to fight as Squall than Ultimecia is. You want
                      to save your EX Burst Bar at full for the next battle to
                      make it easier to get the DP Chance, so you have to kill
                      Garland without using it. Basically to be him, as soon
                      as you break him, he’s pretty easy to kill, just don’t
                      let him break you, or you’ll be in for a world of hurt.




Battle 5: - Transient Witch(Ultimecia)  Lv. 9 - Battle Map: Old Chaos Shrine
	  	For Victory: 1AP, 140gil, 10PP    DP Chance: Critical hit
                             within 10 seconds (DP+1)
                Stats:  (HP: 1485  CP: 339  BRV: 109  ATK: 20  DEF: 18
                         LUK: 14)
                Equipment: Charred Helm (BRV-46), Gaia Ring (DMG+15%), Hyper
                           Ring (DMG+10%), Near Opponent (1.2x Basic
                           Accessories) x8
	  	Battlegen: Lithe Powder = 20.8%, Lithe Shard = 1.0%
	  	Position: You should have chained with this one with the Jecht
                          fight.

	  	Battle Tip: Same as always. And just how many times do we
                            gotta fight Ultimecia before this game is
                            satisfied, anyways?




End: Battle 6: - Warrior of Light  Lv. 11 - Battle Map: Crystal World
	            For Victory: 3AP, 252 gil, 30PP    DP Chance: N/A
	            Stats:  (HP: 2034  CP:342  BRV: 208  ATK: 25  DEF: 25
                             LUK: 15)
                    Equipment: Broadsword (ATK+4), Bronze Helm (BRV+25,
                               DEF+1), Bronze Armour (HP+428)
                    Battlegen: Protect Powder = 21.8%, Protect Shard = 2.0%
	            Position: There’s only one way to take this guys on.



End: - Now if you managed to get all of the DP Chances on the map, you can
       quite literally pick any reward you want, so if you want the 
       Flametongue, for example, just fight the other battle pieces or pick
       up the treasures until you can get it!



------------------------
  Stage 5: Final Stage
------------------------



    There will be a Rare Spawn piece here, a level 28 Transient Lion, which
   means Squall. By this point you can technically beat him, but he is REALLY
   hard to beat. Try it at your own risk.



Battle 1: - Fallacious Wanderer(Bartz)  Lv. 11 - Battle Map: Order’s Sanctuary 
	  	For Victory: 1AP, 168 gil, 10PP    DP Chance: Critical hit
                              within 10 seconds (DP+1)
                Stats:  (HP: 1  CP: 360  BRV: 3843  ATK: 21  DEF: 22  LUK: 15)
	  	Equipment: Bravery Bonus: 2, Soul of the Destroyer (Initial
                           BRV +2000%), The Rotten (HP is 1)
	  	Battlegen: Luck Powder = 17.9%, Order of Emptiness = 0.1%
	  	Position: The top





Battle 2: - Imaginary Champion(Sephiroth)  Lv. 6 - Battle Map: Pandaemonium
	  	For Victory: 1AP, 168 gil, 10PP    DP Chance: Win without
                             taking damage (DP+1)
                Stats:  (HP: 641  CP: 336  BRV: 124  ATK: 16  DEF: 17
                         LUK: 13)
	  	Equipment: Rusted Armour (HP-662)
	  	Battlegen: N/A
	  	Position: From the bottom.
                



Battle 3: - Phantasmal Girl(Terra)  Lv. 5 - Battle Map: Ultimecia’s Castle
	  	For Victory: 1AP, 168gil, 10PP    DP Chance: N/A
                Stats:  (HP: 1242  CP: 335  BRV: 72  ATK: 16  DEF: 15
                         LUK: 12)
	  	Equipment: Charred Helm (BRV-46)
	  	Battlegen: Amplification Powder = 11.1%, Time Warp = 0.1%
	  	Position: From the right is best.




Battle 4: - Phantasmal Harlequin(Kefka)  Lv. 12 - Battle Map: Crystal World
	  	For Victory: 1AP, 168 gil, 10PP    DP Chance: EX Burst within
                             10 seconds (DP+1)
	  	Stats:  (HP: 1667  CP: 361  BRV: 190  STR: 23  DEF: 22
                         LUK: 16)
	  	Equipment: Bravery Bonus: 2, Gaia Ring (DMG+15%), Guardian
                           Bangle (Def+5%), Far from Opponent (1.2x Basic
                           Accessories) x8
	  	Battlegen: N/A
	  	Position: When first time through, beside this and the other
                          piece diagonal to it. On second time through, in
                          between the 3 battle pieces.




Battle 5: - Ephemeral Phantom(Jecht)  Lv. 6 - Battle Map: The Rift
                For Victory: 1AP, 168 gil, 10PP    DP Chance: Win within 10
                             seconds (DP+1)
                Stats:  (HP: 1303  CP: 336  BRV: 124  ATK: 18  DEF: 18
                         LUK: 13)
	  	Equipment: N/A
	  	Battlegen: N/A
                Position: Oh Jecht, how I hate thee. Same strategy as the last
                          battle, watch out for his across-the-field skills.
                          If you can with in 10 seconds you will get the DP,
                          though it’ll be hard on your first time through.







End: Battle 6: - Ultimecia  Lv. 14 - Battle Map: Ultimecia’s Castle
	           For Victory: 3AP, 336 gil, 30PP    DP Chance: N/A
	           Stats:  (HP: 2171  CP: 345  BRV: 331  ATK: 33  DEF: 24
                            LUK: 17)
                   Equipment: Guard Stick (HP+80, ATK+8, DEF+1), Hairpin
                             (HP-97, BRV+103), Cotton Robes (HP+400, BRV+27),
                              Gaia Ring (DMG+15%), Phoenix Down (Endure
                              killing blow with 1 HP), HP = 1 (1.5x), Near
                              Death (1.5x), Near Loss (1.5x)
                   Battlegen: Lithe Powder = 23.4%, Lithe Shard = 3.6%, Time
                              Warp = 0.1%
	           Position: Does not matter.



	And once again, you have completed Squall’s Story. Now you can just keep
  using this guide to help you get through the story if you need it, 
  but hopefully you’ve memorized some of it by now.




--------------------
VIII.   Strategies
--------------------

    In this section, I will be going over the appropriate strategies for
  fighting each character with Squall when they are at the same or higher
  levels. Obviously if the opponent is alot weaker, than just hitting them
  is the key rather than strategy, but at the same level or higher, you will
  need to play with a little (or a lot) more skill in order to come out
  victorious. All of the following strategies are for fighting the CPU; 
  unfortunately because of where I live, I can't play against real people
  to get strategies for fighting them.



--------------------
  Warrior of Light
--------------------

   Keep your distance from the Warrior of Light until he does and attack,
   whether its a bravery or HP attack, then dash in and either use Beat Fang 
   to do Brave damage or Aerial Circle/Blasting Zone to do HP damage. Rinse
   and repeat until the battle is over. Try not to get hit by his bravery
   attacks because all of his attacks lead into a combo with an HP attack, and
   if he happens to break you during the bravery attack, then you'll take alot
   of damage. Don't bother with Rough Divide on him; you probably won't hit
   him.


-----------
  Garland
-----------

   The best way to fight Garland as Squall is to stay close to him, and keep
   him in the air. I know, you'd think he'd be a close to mid range fighter
   since he carries around a huge sword thing. Well he is, sort of, though
   most of his aerial attacks are actually long ranged, but his weakness is
   from the rear. Most of his attacks only go forwards, so if you get behind
   him with Beat Fang, you'll pretty much always hit him as long as you wait
   for an opening after an attack, then you can lead into an HP attack. The
   Sneak Attack ability can help you fight him further with this strategy.


----------
  Firion
----------

   Firion is a little challenging playing as Squall because he likes to block
   a lot and follow up with either an attack to your Bravery or your HP. The
   key to defeating Firion is to stay aerial because Firion is absolutely
   awful when it comes to aerail combat. In fact, the computer AI won't even
   leave the ground most of the time unless it has to, so keeping your
   distance in the air is pretty easy. Also, don't bother going in with Beat
   Fang or Aerial Circle until you know you know you can land the hit, because
   many a times I have been hit with his ground attacks because I got greedy.


-----------
  Emperor
-----------

   Fighting the Emperor is simple for Squall, all you have to do is keep close
   to him and keep working away at his bravery and HP until he dies. None of
   his abilities seem to be faster than Beat Fang, so it is the perfect
   bravery ability to smite him with. The only thing that I have found to be
   annoying about him is when he blocks and immediately uses Flare. His other
   attacks you can dash right through and/or dodge. Beat Fant and Aerial
   Circle does work well here.


----------------
  Onion Knight
----------------

   Onion is a fairly difficult challenge because of his high speed, and poor
   Squall is a slow poke. His sword combo's go right through our key ability
   Beat Fang, rendering it rather useless in this fight for the most part. I
   found that staying on the ground and hitting him with Fusillade works very
   well in comparsion to aerial combat, and the nice thing about fusillade is
   that it leads into a Chase, letting you work on his HP that way.


---------------------
  Cloud of Darkness
---------------------

   Just like her lightend companion, the Cloud of Darkness is easily defeated
   with Fusillade. Her whip attacks are very quick and cut through Beat Fang a
   lot of the time, so it just is not a very reliable skill for fighting her.
   Just keep spamming her with Fusillade and she'll go down eventually. Guard
   her whips, and you will be able to connect a hit on her.


----------------
  Cecil Harvey
----------------

   Cecil took me a while to figure out how to fight properly. Fusillade does
   not hit very often, so it's no good. In his Dark Knight Form, Beat Fang is
   just completely useless, and if he decides to block instead of dodge (Which
   is more frequent), then he'll counter with one of his abilities and Break
   you, allow him to get the final blow. {Beat Fang ===> Aerial Circle}
   almost never works on Dark Knight Cecil, so don't even bother. Paladin
   Cecil is a little easier to hit with Beat Fang, Aerial Circle and
   Fusillade, but still pretty challenging. The key ability to use against
   Cecil in both forms is Blasting Zone. If you time it right and use it
   right after he tries to hit you, then you will almost always land a hit.
   Also stay on the ground while fighting Cecil, because he's just as good as
   you in the air.


----------
  Golbez
----------

   Golbez is pretty simple, unlike his brother, to fight. You can use the old
   {Beat Fang ===> Aerial Circle} trick, and it will normally always connect.
   Just stick close to him and you'll be fine, for the most part. The only
   thing you need to weary of is when he blocks, because he will always
   counter with and attack, so attack him from behind might also be a good
   idea. He also is weak against Squall's Thunder attacks, so Thunder Barret
   and the Thunder part of Fusillade also work really well.


-----------------
  Bartz Klauser
-----------------

   Bartz is just as annoying as Cecil to fight, but you can pull off Beat Fang
   and Aerial Circle on him sometimes. His speed over Cecil is what makes him
   just as challenging. Blasting Zone, like on Cecil, work very well, and in
   my opinion, is the only way you should be trying to fight him rather than
   getting a few Beat Fangs off. Several of his Brave skills lead into either
   chases or HP attacks, so be aware.


-----------
  ExDeath
-----------

   This guy is a pushover, you can use any ability you want and you have a
   fairly high chance to hit him with it. The only thing I do not normally
   use is Beat Fang from the front because if he blocks it, he'll get in a
   free hit. His teleportation spell leaves him WIDE open, so hit him with
   all you got then.


------------------
  Terra Branford
------------------

   For fighting Terra, you want to make sure you are really close to her.
   {Beat Fang ===> Aerial Circle} does work on her, and is the easiest thing
   to kill her with. The only ability to really need to worry about from her
   besides a few Bravery Attacks when in close combat is Tornado. Don't let
   her break you if you can, because she will then just destroy you. If she
   goes into EX Mode, I normally just back off and dodge her attacks until it
   wears off; I don't like to leave myself open with attacks during that time.


-----------------
  Kefka Palazzo
-----------------

   Beat Fang works extraordinarily well against the creepy clown, so make sure
   to stay aerial and right in his face with your Gunblade. Aerial Circle
   may miss once or twice, but all in all it is a good HP Attack to use on 
   him. At the end of the day, Kefka is a really easy opponent for Squall,
   so show him the power of the lion.


----------------
  Cloud Strife
----------------

   Fighting Cloud in close quarters combat does work, but be prepared to take
   as much damage as you deal, maybe more. I found Fusillade works very well
   against Cloud until the killing blow from the chase, and then you can
   finish him off with an Aerial Circle or something. His Braver ability in my
   opinion is the most deadly, but at the same time fairly easy to dodge.
   Don't let him corner you and keep your distance if you want an easy 
   victory.


-------------
  Sephiroth
-------------

   Sephiroth has a lot of range in this attacks, so fighting at range can be
   a bit of a hassle for Squall, though Fusillade does hit hit fairly often.
   If you are trying to use close ranged attacks, try to attack him from
   behind because when he blocks your attack, he can really get you into 
   some mean combos. Other than that, just watch for the timing of his skills;
   they're fairly simple to dodge if you're paying attention.


-------------------
  Squall Leonhart
-------------------

   The Mirrior Match, he makes VERY good use of our favourite skill, the Beat
   Fang, and to be quite honest, unless your on the ball, he'll use it faster
   than you most of the time. What the computer AI doesn't fight very well
   against is long ranged combat, so Fusillade works pretty well in this
   situation. Try not to let him get too close, or if you do, be the first to
   land a Beat Fang, or be prepared to get hit, and probably a lot. If he 
   retaliates with the same ability (or it's aerial match), than just simple
   dodge out of the way and try again. The simplest way to get out of a Beat
   Fang spam is the block, by the way.


-------------
  Ultimecia
-------------

   Just like all of the other magic caster in the game, she excels in long
   ranged combat. As Squall arch nemesis, she's actually really simple to
   beat. Beat Fang ===> Aerial Circle works best on her, so make sure to be
   right in her face and attack away. Watch out for he dagger spell; it's kind
   of irritating.


-----------------
  Zidane Tribal
-----------------

   He's a speedy little devil, so Beat Fang does not work as well in this
   environment. Fusillade and Blasting Zone seem to be effective against him,
   so hit him with those abilities. Don't get too cocky when being forced to
   fight him up close, his dagger skills are nimble and land hits quite often
   against our slow Squall.


--------
  Kuja
--------

   Just another magic caster to unleash our fury on. He isn't very hard to 
   beat as Squall thanks to Beat Fang; break him, then hit him with either
   Aerial Circle or Blasting Zone. Some of his spells leave him quite open
   while casting, so make sure to pay attention so you can land the killing
   blow.


---------
  Tidus
---------

   Fight Tidus up close is a bad mistake, he's a speedy kinda guy, so he'll
   hit you with one of his attacks before you can pull something off normally.
   Long ranged combat works well against him, so Fusillade and Blasting Zone
   are nice. Don't chase him with Fusillade, though, he seems to be a little
   harder to hit than other characters. All of his attack are quick except the
   blitzball long ranged skill, so dodging or blocking them can be difficult. 


---------
  Jecht
---------

   Watch out for his bravery abilities, they do A LOT of damage to your 
   bravery. His attacks also have alot of range, so close and mid combat
   might not always be the best way to fight him, although hitting him with
   abilities like Beat Fang and Aerial Circle is not hard. Fusillade will also
   work if you want to do chase attack; Blasting Zone does not seem to hit
   him very often, so avoid using it.


-------------
  Shantotto
-------------

   To kick this opponent in the taru, close quarters combat is where it's at.
   she only has a select few annoying abilities to worry about when up close,
   so go to town with her and dodge/block often. Beat Fang and Aerial circle 
   seem to work the best against her.


------------
  Gabranth
------------

   This guy isn't too hard to beat, I find. Beat Fang, Heel Crush, Aerial
   Circle, Blasting Zone; they all seem to land hits on a regular basis with
   him. When he does do an attack, just dodge out of the way, or even better
   yet, block the attack and leave him open for a free hit.


---------
  Chaos
---------

  As of yet, I've been unable to defeat a level 100 Chaos, so I do not have
  an effective way to fight him. When I can manage to beat him, I'll let you
  know.


-------------------
IX.    Credits
-------------------

-Square Enix for making the game; I couldn’t have done it without you!
-GameFAQs for making the site that I am putting this guide on
-Various Sites to get small bits of information
-All of the emails I recieved with all of the excellent input to make this 
guide better

A special thanks to Jonah Virtanen; he helped me get the rest of the levels 
finsh because I deleted my data for it haha!

Thanks for reading my guide for Squall. If you have any comments, questions or
concerns, please do not hesitate to e-mail me at tiamatdragon8888@gmail.com. 
Enjoy the game!

Also to note, I realize that some of the information from my skills and level
status sections may be wrong, because there were a few fights that I did that
I gained more than one level after the battle. If someone knows that what I
have written down is incorrect, please e-mail me with the correct information
so I can change it accordingly. Thank you.

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