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Move List by MaxDarkSoul

Updated: 02/01/09

Final Fantasy Dissidia
Character Move list

By MaxDarkSoul

This guide can be used only on Gamefaqs.com

Copyright 2009 Jason Li ( MaxDarkSoul on gamefaqs)
Contact me at maxdarksol (at) yahoo (dot) com (dot) sg

=========
Contents
=========
1)Introduction
2)Version
3)Legal
4)Move List - Cosmos Side
4.1)Warrior of Light
4.2)Firion
4.3)Onion Knight
4.4)Cecil Harvey
4.5)Bartz Klauser
4.6)Terra Branford
4.7)Cloud Strife
4.8)Squall Leonheart
4.9)Zidane Tribal
4.10)Tidus


1) Introduction- This is a simple translated movelist. Everything is from
the Japanese Wiki for Dissidia, therefore no European names. 

2) Version 0.5 
I have no idea when will i translate the Choas side.

3) This faq can be only used on gamefaqs. i do not own Final Fantasy: 
Dissidia. 

4) Translated move list:

Note 1 : All chained attacks attacks are HP damage
Note 2 : Abilities listed under"Ability to master" means you have to master
the ability listed there to learn the Chain attack.
(The one under the "Attack Name")


------------------------------------------------------------------------------
Warrior of Light


Brave Attacks - Ground

Level
Learnt  Attack Name    CP AP    Description                     Added Effects

1       DeiFurashu     30 90    Quickly steps forward to        Crash
        (Day Flash)             enemy, executing short
                                range attack.Low damage
                                but fast

1       Akai Kiba      20 120   Fires a long range flame        None
        (Red Fang)              that flies towards target
                                at high speed

5       Soudo Surasuto 30 180   Hurls shield and draws    	Crash
        (Sword Thrust)		target into melee range.

33      Aoi Kiba       20 120   Drops a block of ice.Ice  	None
        (Blue Fang)             falls slowly from top of
                                target's head.

37      Shiroi Kiba    20 120   Slow homing lightning	  	None
        (White Fang)            attack.

42      Raizu Appu     30 90    Throws shield forward 		Chain-
        (Rise Upper)            to execute a short range	Rune Saber
                                attack. Knocks target up.  	(Ground)


Brave Attacks - Air

Level
Learnt  Attack Name    CP AP    Description                     Added Effects

1       Kurosu Oobaa   30 120   Spins forward towards target.   Crash/Chase
        (Cross Over)            Short range attack. Knocks      Chain-Rune
                                target upwards.                 Saber (Air)

13      Kooto Burukula 30 120   Hurls shield to draw target     Crash/Chase
        (Coat Buckler)          down.Attacks upwards.Best used  Chain- End All
                                when below target.

16      Bounsu Burukula 30 120  Hurls shield downwards to draw  Crash/Chase
        (Bounce Buckler)        target up.Best used when above  Chain- End All
                                target.


HP Attacks - Ground

Level
Learnt  Attack Name    CP AP    Description                     Added Effects

1       Shainingu Uebu 40 180   Fires a wave of light pillars   None
        (Shining Wave)          Mid-long range attack. Slight
                                chasing capability

28      Shirudo Obu    40 180   Releases short-range shockwave  Guard/Crash
        Raito (Shield           Guards from attacks while
        of Light)               knocks opponent far away


HP Attacks - Air

Level
Learnt  Attack Name    CP AP    Description                     Added Effects

1       Shirudo Obu    40 180   Releases short-range shockwave  Guard/Crash
        Raito (Shield           Guards from attacks while
        of Light)               knocks opponent far away

23      Redianto Soodo 40 180   Swords of light shoots from
        (Radiant Sword)         the badge of Warrior of Light's
                                sword. Swords direction aims at
                                target only during firing animation


Chain Attacks


Ability to
master      Attack Name    CP AP    Description             Added Effects

Rise Upper  Ruun SeiBaa    40 300   Chained from Rise Upper Crash
            (Rune Saber)            Huge beam of light
                                    pierces target.Combo
                                    attack

Cross Over  Ruun SeiBaa    40 300   Chained from Cross Over Crash
            (Rune Saber)            Huge beam of light
                                    pierces target.Combo
                                    attack

Coat Buckler Endo Aoru     40 300   Chained from Coat       Crash
             (End All)              Buckle. Unleashes the
                                    ultimate sword technique.
                                    Combo Attack

Bounce       Endo Aoru     40 300   Chained from Bounce     Crash
Buckler      (End All)              Buckler. Unleashes the
                                    ultimate sword technique.
                                    Combo Attack



-----------------------------------------------------------------------------

Frioniel

Brave Attacks - Ground

Level
Learnt  Attack Name    CP AP    Description                     Added Effects
Lv 1    Shiizu Naifu   30 90    Lightning imbued knife thrown   Crash
        (Swiss Knife?)          towards the target. Mid-range.  Chain-
                                Low damage compared to other    Double Defeat
                                attacks, but this attack
                                lasts for a long time.

1       Riido Akkusu   30 90    Hurls axe forward. Long range.  Crash
        (Lead Axe?)             No homing capability but very   Chain
                                high speed.                     Double Defeat

5       Burashu Ransu  30 90    A spear,sword and arrow tied    Crash/Chase
        (Brush Lance?)          together for a melee range      Draw/Chain-
                                attack. Firing off the arrow    Double Defeat
                                allows for a chasing attack

13      Soudo Burou    20 120   Quickly draws out sword for     Crash
        (Sword Blow)            melee attack. Short reach but
                                fast.


Brave Attacks - Air

Level
Learnt  Attack Name    CP AP    Description                     Added Effects

1       Burizado       20 120   Fires a block of ice.Long range None
        (Blizzard)              attack. Reflects off terrain.
                                Reflected shot automatically
                                aims at target.

23      Faia           20 120   Fires a long range flme.Flame    None
        (Fire)                  moves slowly but high homing
                                capability.

28      Sandaa         20 120   Casts thunder. Thunder drops     None
        (Thunder)               from top of target's head.

33      Soudo Burou    20 80    Quickly draws out sword for      Chase
        (Sword Blow)            melee attack. Short reach but
                                fast.


HP Attacks - Ground

Level
Learnt  Attack Name    CP AP    Description                     Added Effects

1       Sutoreeto      40 180   Charges an arrow of light.      Crash
        Arou (Straight          Hold to chrage for a more
        Arrow)                  powerful attack.

37      Shirudo Bashu 40 180    Materialises a shield of light  Guard
        (Shield Bash)           Successful guard results in
                                HP counterattack


HP Attacks - Air

Level
Learnt  Attack Name    CP AP    Description                     Added Effects

1       Sutoreeto      40 180   Charges an arrow of light.      Crash
        Arou (Straight          Hold to charge for a more
        Arrow)                  powerful attack.

51      Masutaa Obu    40 180   Unleashes all weapons for a     Crash
        Aamuzu (Master          mid-range attack. Successful
        of Arms)                HP attack steals brave.


Chain Attacks


Ability to
master      Attack Name    CP AP    Description             Added Effects
Brush Lance Daboru Difito  40 300   Chained from Brush      Crash
            (Double Defeat)         Lance. Slices at enemy
                                    with multiple weapons.

Swiss Knife Daboru Difito  40 300   Chained from Swiss      Crash
            (Double Defeat)         Knife. Slices at enemy
                                    with multiple weapons.

Lead Axe    Daboru Difito  40 300   Chained from Lead       Crash
            (Double Defeat)         Axe. Slices at enemy
                                    with multiple weapons.


-----------------------------------------------------------------------------

Onion Knight


Brave Attacks - Ground

Level
Learnt  Attack Name    CP AP    Description                     Added Effects

1       Renzoku Hitto  30 90    Quickly dishes out a series of  None
        (Continuous             slashes at close range. Quick
         Hit)                   but low power.

1       Tsuika Kiri    30 120   Chained from Continuous Hit.    Crash
        (Addition Slicing)      Slice and dice combo attack.

1       Burizado       20 60    Freezes the air to form a block None
        (Blizzard)              of ice for long range attack.
                                Weak but fast.


Brave Attacks - Air


1       Sandar         20 60    Fires 3 balls of long range     None
        (Thunder)               lightning. Balls will curve to
                                home onto target if enough
                                height difference.


19      KouSoku Hitto  30 90    Swings sword at high speed.     None
        (High Speed Hit)        Short range.



HP Attacks - Ground
Level
Learnt  Attack Name    CP AP    Description                     Added Effects


1       Ryuken no Mai  40  180  Charges at target for a short   Crash
        (Saber-style            range quick slicing attack.
        Dance)

1       Puchi Meteo    40  180  Fires a chain of small meteors.
        (Mini Meteor)           Move around using analog.

5       Fiaga          40  180  Fires a ball of flame from the  None
        (Firaga)                tip of sword. Long range with
                                Wide splash area.

33      Senbusan       40  180  Spins around with high speed.   Draw/Crash
        (Whirlwind Slash)       Move around using analog.


Chain attacks - Brave (Ground)

Ability to
master      Attack Name    CP AP   Description              Added Effects

Blizzard    Burizaga        30 90  Chained from Blizzard.   Crash
            (Blizzard)             Drops ice from the air
                                   for combo attack.



Chain attacks - Brave (Air)

Ability to
master      Attack Name    CP AP    Description              Added Effects

High Speed  Tsuika Tsuki   30 120   Chained from High Speed  Chase
            (Additional             Hit.Additional chain
            Hit)                    thrusts for combo attack.

Thunder     Sandaga        30 90    Chained from Thunder.    Chase
            (Thundaraga)            Fires 2 lightning
                                    attacks.

Chain attacks - HP (Land)

Ability to
master      Attack Name    CP AP    Description               Added Effects

Additional  Kirameki no    40 300   Chained from Continuous   Crash
Slicing     Kename (?)              Swords of light falls
            (Glittering             onto target.
            Sword Rain)

Blizzard    Kueiku         40  300  Chained from Blizzard.     None
            (Quake)                 Rocks pierces from ground
                                    surface.


Chain Attacks
 - HP (Air)


Ability to
master      Attack Name    CP AP    Description             Added Effects

High Speed  Michibiki no   40 300   Chained from High Speed   Crash
Hit         Kensen                  Hit. Fires multiple
            (Flashing               swords of light.
             swords of Guidance)

Thunder     Furea          40 300   Chained from thunder.
            (Flare)                 Creates a huge explosion.

Note:Blizzard cannot be reflected back to you when opponent guards it.
Note: EX mode magical attacks changes a bit.

Thunder: Fires 6 balls of thunder instead of 3, making it easier to activate
the backstab ability
Thunderaga: More hits
Firaga: Fires 3 instead of 1 Firagas, resulting in huge attack range.
Blizzaga: Blizzagas does 2 hits instead of 1 .
Puchi Meteor: Fires double the usual amount of meteors.


-----------------------------------------------------------------------------

Cecil

Brave Attacks - Ground (Dark Knight)

Level
Learnt  Attack Name    CP AP    Description                     Added Effects
1       Varianto Burou 20 140   Pierces with weapon, short      Crash
        (Valiant Blow)          range attack. Throws target
                                far away.

1        Daku Canon     20 180  Ball of darkness that draws      Magic Guard
        (Dark Cannon)           in target, long range attack.
                                Starting attack for combos


3       Shado Ransu    20 90    Hurls lance in a heroic manner.   Crash
        (shadow Lance)          Mid-range attack. Extra damage
                                if the lance hits target while
                                near.

Brave Attacks - Air (Dark Knight)

Level
Learnt  Attack Name    CP AP    Description                     Added Effects

1       Gurabiti Booru 20 180   Fires a ball of gravity, mid-     Crash
        (Gravity Ball)          range attack.Attack to force
                                opponent to fight on ground.

15      Daaku Fooru    20 180   Quickly drops downwards with      Chase
        (Dark Fall)             weapon. Short-range attack.
                                Good way to get back onto the
                                ground fast.

46      Paradin Aatsu  30 180   Fires a Gravity Ball, and if it   None
        (Paradin Arts)          hits, transforms into Paladin
                                and does Searchlight.


Brave Attacks - Ground (Paladin)

Level
Learnt  Attack Name    CP AP    Description                     Added Effects

1       Surashu        20 180   Lightly and quickly knock       Chase
        (Slash)                 target upwards.Short range
                                attack. Slow attack but turns
                                around quickly.

37      Daaku Suteppu  30 180   Short range attack. Changes     None
        (Dark Step)             into Dark Knight at the last
                                step)

51      Raitoning      30 180   Thrust forward and knocks       None
        Appaa                   target up. Good way to get
        (Lightning Upper)        target into the air



Brave Attacks - Air (Paladin)


Level
Learnt  Attack Name    CP AP    Description                     Added Effects

1       Rei Uingusu    20 120   Elegant short range sword       Crash
        (Ray Wings)             technique. Quick and can be
                                used when moderately far away
                                from target

10      Seikuriddo     20 120   Charges vertically up or        Chase
        Kurosu(Sacred           downwards base on current
        Cross)                  position, attacks both top and
                                bottom.

23      Saachiraito   20  90   Releases a ball of magic for a   None
        (Searchlight)          long range attack. Ball of magic
                               fires multiple bullets targetted
                               at opponent. Useful when height
                               difference is big, and great to
                               use to restraint the opponent's
                               movement.

HP Attacks - Ground (Dark Knight)

Level
Learnt  Attack Name    CP AP    Description                     Added Effects

1       Souru Iitaa    40 360   Pierces target with weapon,     Crash
        (Soul Eater)            drawing out the soul. Useless
                                even when opponent is slightly
                                above, and fast.

28      Daaku Fureimu  40 360   Calls forth dark flames for a    Crash
        (Dark Flame)            long range attack. Slow but
                                great homing ability.


HP Attacks - Air (Paladin)

Level
Learnt  Attack Name    CP AP    Description                     Added Effects

1       Seinto Daibu   40 360   Clads the Paladin in light,      Crash
        (Saint Dive)            dives down for mid-range
                                attack.Good to use to close
                                in on target.

33      Paradin Foosu  40 360   Uses magic and Holy Sword for    Crash
        (Paladin Force)         short range attack. Useful when
                                there's a great height difference.

-----------------------------------------------------------------------------

Butz

Note: Whenever Butz does an attack, he gets a temporary buff.(S) stands for
Small,
(M) and (L) for Medium and Large respectively.

Brave Attacks - Ground

Level
Learnt  Attack Name    CP AP    Description                     Added Effects

1       Raizu Ransu    35 120   Releases shield forward for     Crash/
        (Rise Lance)            short range attack.             Barrier(S)

1       Riido Inpurusu 35 120   Hurls axe forward for long      Crash/
        (Lead Impulse)          range attack.                   EX Force
                                                                absorb range
                                                                +1 m

5       Kuraimu Bareru 35 120   Descends with sword thrust.     Chase/
        (Climb Barrel?)         Mid-range attack.               Chasing Brave
                                                                Damage +10%

15      Soriddo Raizu  35 120   Short range cutting attack      Chase/Crash
        (Solid Rise)                   .                        CounterAttack
                                                                (S)

Brave Attacks - Air

Level
Learnt  Attack Name    CP AP    Description                     Added Effects

1       Sutoomu Shudo  35 120   Gets closer to target while     Crash/
        (Storm Shoot)           doing a spinning attack.        Extra jumps(S)

23      Suraido Hazado 35 120   Rapid Thrust attack. Mid-range  Crash/
        (Slide Hazard)          attack.                         Crash Brave
                                                                Damage +10%

33      Hoorii         25 120   Fires multiple balls of light.  Chase/
        (Holy)                  Long range attack.              Jump height
                                                                Increase


HP Attacks - Ground

Level
Learnt  Attack Name    CP AP    Description                     Added Effects
1       Sooru Iitaa    45 180   Pierces target with weapon,     Crash/
        (Soul Eater)            drawing out the soul.           Crash HP
                                                                Damage +10%

19      Furadu         45 180   Floods target's location wtih   Magic Barrier
                                water                           (S)

HP Attacks - Air

Level
Learnt  Attack Name    CP AP    Description                     Added Effects
1       Senbusan       40  180  Spins around with high speed.   Draw/Crash
        (Whirlwind Slash)       Short range attack.             Speed Up(S)

45      Paradin Foosu  40 360   Uses magic and Holy Sword for    Crash/
        (Paladin Force)         short range attack.              Air Dodge
                                                                 Movement up
                                                                 (S)

-----------------------------------------------------------------------------

Tina


Brave Attacks - Ground

Level
Learnt  Attack Name   CP AP    Description                     Added Effects
1       Faia          20 120   A ground-crawling fire attack   Chase
        (Fire)                 mid-range.Homes onto target
                               for a short while then explodes

13      Burizara      30 180   Fires a mid-range ice block.    Magic Guard
        (Blizzard,             Spilts into 3 small pieces on   Crash
        ground)                impact for additional damage

19      Burizado      30 180   Strikes with ice, melee attack. Crash
        Conbo(Blizzard         Change combo type with analog
        Combo,ground)          stick movement

33      Gurabiga      30  180  Drops a ball of gravity from    Draw/Crash
        (Graviga)              above target. Move around with
                               analog stick

42      Meteo         30  180  Drops series of flames from     None
       (Meteor)                above target, High damage due
                               to random dropping location


Brave Attacks - Air

Level
Learnt  Attack Name   CP AP    Description                     Added Effects
1       Burizara      30 180   Fires a mid-range ice block.    Magic Guard
        (Blizzard,             Spilts into 3 small pieces on   Crash
        air)                   impact for additional damage

1       Burizado      30 180   Strikes with ice, melee attack. Crash
        Conbo(Blizzard         Change combo type with analog
        Combo,air)             stick movement

3       Sandara       20 90    Lightning attacks starts around  None
        (Thundara)             target, moves towards center for
                               multiple hits

10      Hoorii        20 100   Fires multiple balls of light.   Chase
        (Holy)                 Long range attack.Average speed
                               but high homing capability

28      Hoorii Conbo  30 200   Fires multiple balls of light.   Chase
        (Holy Combo)           Long range attack.Chains to


HP Attacks - Ground

Level
Learnt  Attack Name    CP AP    Description                     Added Effects
1       Furadu         20 180   Floods target's location wtih   None
        (Flood)                 3 continuous pillars of water

23      Torenedo       40  180  Summons tornedos around Tina    Draw/Crash
        (Tornedo,ground)        melee attack.Move around with
                                analog stick

HP Attacks - Air

Level
Learnt  Attack Name    CP AP    Description                     Added Effects
1       Torenedo       40  180  Summons tornedos around Tina    Draw/Crash
        (Tornedo,air)           melee attack.Move around with
                                analog stick

51      Meruton        40  300  Fires a ball of flames at       Crash
        (Meltdown)              target. Charge this attack
                                for different attack variation

Chain Attacks

Ability to
master      Attack Name    CP AP    Description             Added Effects
Holy Combo  Arutema        40 300   Chained from Holy Combo Draw/Crash
            (Ultima)                Combo attack using the
                                    Ultima Magic*


*Note: To use this skill make sure auto-chase is off. After Holy Combo
hits press circle to use Flare ( up to four times) and press square to use
Ultima
Note: I have no idea how to so call"change" the combo style of blizzard
combo

Note: EX mode changes some of the magical attacks.
DoubleCast- The following spells can be Double Casted; Fire, Blizzara,
Graviga, Thundara, Flood, Tornado, Meltdown, Ultima.
(To DoubleCast simply press the same button twice)

For Graviga you still need to charge the
 second shot. Double-
Casting removes the starting animation.

For Meltdown, you can choose to charge the 2nd shot, also removes the
starting animation
For Tornado, the second tornado comes in immediately if you press square
again- no hp damage until the second tornado is done.
For Flood, the second volley of 3 gysers comes immediately after the first-
almost ensures a hit unless the opponent is out of range or has leet 
dodging skills.

Ultima-See below.

Holy Combo- Fires off 2 volleys of 3 Holy instead of the normal 1 volley
of 5. Also fires at a much faster speed. The Flare that comes after shoots
around 3 times the normal amount of flares, and Ultima can also be Double-
Casted. Same as with tornado, you will be deal hp damage or chain into
EX burst until the second Ultima is done. 

-----------------------------------------------------------------------------


Cloud


Brave Attacks - Ground

Level
Learnt  Attack Name   CP AP    Description                     Added Effects
1       Ren Kiru      30 120   Quickly slices at target,melee  Chase
        (Continuous            attack.Quick but weak attack
        Cutting)

1       Faia          20 90    Long-range flying ball of flame  None
        (Fire)                 Homes onto target slowly

5       Kuraimu       30 120   Rushes at target for crashing    Crash
        Hazado(Climb           attack. Rather slow attack but
        Hazard)                easy to use crashing attack

13      Soniku Buriku 30 180   Unleashes 3-hit powerful slash   Crash
        (Sonic Break)          melee attack.Flings target far
                               away after last hit

19      Fiara         20 90    Long-range flying ball of flame  None
        (Fira)                 Faster than Fire

33      Fiaraga       30 120   Fires 3 long-range fireballs.    None
        (Firaga)               Range slightly shorter than
                               normal but big fire explosions

46      Hakougek(?)   30 120  Let flies a mid-range shockwave   Chase
        (Clear-breaking       No homing ability but fast
         hit)

Brave Attacks - Air

Level
Learnt  Attack Name   CP AP    Description                     Added Effects
1       Surashu Borou 30 180   Brandishes sword with vigor     Crash
        (Slash Blow)           melee attack.Change combo type
                               with analog stick movement

10      Kouga         30 140   Scoops target upwards with       Chase
        (Sky Fang)             sword. Best used when below
                               target

23      Getsugatenshou 30 140  Skyward vigorous rising attack.  Crash
        (Moonfang              Extremely effective when near
         Sky-Rise)*             ceiling

HP Attacks - Ground

Level
Learnt  Attack Name   CP AP    Description                     Added Effects
1       Kyou Kiri     40 180   Writes out the word"Kyou" with  Crash
        (Unfortunate           slashes. Multi hit. Guard
         Slashing)             Crashing attack)

37      Meteo Rein    40 300   Summon countless meteors for     None
        (Meteor Rain)          mid-range attack. Meteors are
                               summoned from Cloud's side and
                               flies towards target

HP Attacks - Air

Level
Learnt  Attack Name   CP AP    Description                     Added Effects
1       Bureibaa      40 180   Rushes towards target from air  Crash
        (Braver)               mid-range attack. Suitable for
                               use when too far apart vertically


Chain Attacks

Ability to
master      Attack Name    CP AP    Description              Added Effects
Sonic Break Garyuurensei   40 300   Chained from Sonic       Crash
            (See note 2)            Break. Multiple hits
                                    combo attack. Attacks like
                                    a dragon.

Slash Blow  Choukyubushin- 40 300   Chained from Slash Blow  Crash
            bakusan ver,5           High speed slashing combo
            (See note 3)            attack



*Note1:  I know this is same name as the one from Bleach. From my
understanding a simple,non-literal english name would be Rising Moon Fang)

Note2: This attack name is actually a chinese idiom. Literal translation
would be " adding the eyes for a painted dragon".

Note3: You might want to google this.literal translation to me would
be " Hyper Supreme Slashing of War Gods". The English name is Omnislash.

Note4: I did not play Final Fantasy 7, nor finished any of the other FF
games, therefore i do not know the english names. 

Note5: Slash Blow is an infinite air brave attack. 

-----------------------------------------------------------------------------

Squall


Brave Attacks - Ground

Level
Learnt  Attack Name   CP AP    Description                     Added Effects
1       Uppaa Bureizu 20 120   Attacks from the ground into    Crash
        (Upper Bruise)         the air. Quick attack, easy to
                               crash with.

1       Burizado      20 90    Fires a ice bullet, long range  None
        Baretto                attack.Fires only one shot but
        (Blizzard              has a far range and good homing
         Bullet)               ability


5       Soriddo Bareru 20 120  A neat set of slashes, melee     Chase
        (Solid Barrel)         range. Short range but quick
                               high power attack


10      Sandaa Baretto 30 120  Lightning attack that pulls       None
        (Thunder Bullet)       target towards Squall, mid-range
                               great for combo-ing


23       Mahou Rendan  30 120  Fires multiple spells, mid        Chase
         (Multi Magic)         range attack. Good combo starter
                               if hits.

Brave Attacks - Air

Level
Learnt  Attack Name   CP AP    Description                     Added Effects
1       Hiiru Kurashi 20 180   Unleashes heel attack, mid      Crash
        (Heel Crush)           range attack. Slow starting
                               attack but fast movement.

33      Biito Fangu   30 180   Rises upwards and drops down    Crash
        (Beat Fang)            melee attack. Short range but
                               fast.

HP Attacks - Ground

Level
Learnt  Attack Name   CP AP    Description                     Added Effects
1       Feitedo       40 180   Explosions around Squall, melee Magic Guard
        Sakuru                 attack. Magic Guard activates   Crash
        (Fated Circle)         before explosions)

15      Riborubaato   40 180   Clads Squall in fighting spirit Crash
        Doraibu                mid-range attack. Move around
        (Revolver Drive)       with analog stick)

42      Burasutigu    40 300    Slashes forward with huge beam  None
        Zoon(Blasting           of light.Aim when beam of light
        Zone)                   appears.


51      Rafu Dibaido  40 300    Flies upward for high speed     Crash
        (Rough Divide)          rushing attack, Long range
                                attack.Attack starts slowly but
                                fast rushing speed.


HP Attacks - Air

Level
Learnt  Attack Name   CP AP    Description                     Added Effects
1       Eariaru       40 180   Explosions around Squall, melee Magic Guard
        Sakuru                 attack. Magic Guard activates   Crash
        (Ariel Circle)         before explosions

-----------------------------------------------------------------------------
Zidane


Brave Attacks - Ground

Level
Learnt  Attack Name    CP AP    Description                     Added Effects
1       Ranburu Rasshu 30 180   Melee slashes that flings       Chase
        (Rumble Rush)           target upwards. Moves towards
                                target over the course of attack

3       Sukuupu Auto   20 120   Fires energy bullets, long range None
        (Scoop Out,             attack. Press circle for up to
         ground)                3 shots.

28      Suifuto Atakku 30 200   Fast slashing melee attack.Weak   Chase
        (Swift Attack,          but quick
         ground)

Brave Attacks - Air

Level
Learnt  Attack Name    CP AP    Description                     Added Effects
1       Suifuto Atakku 30 160   Fast slashing melee attack.Weak   Chase
        (Swift Attack,           but quick
         air)

1       Sukuupu Auto   20 120   Fires energy bullets, long range  None
        (Scoop Out,             attack. Press circle for up to
         air)                   3 shots.

5       Tenpesuto      30 180   Throws sword downwards in a       Chase
        (Tempest)               dance-like manner.Best used when
                                above target

10      Vorutekkusu    30 180   Approaches target while spinning  Crash
        (Vortex)                upward attack. Best used when
                                below target.

15      Sutoomu        30 180   Approaches target while spinning  Crash
        Inparusu(Storm          mid-range attack. Not useful when
        Impulse)                vertically too far apart)

33      Soryuushon 9   30 140   Fires multiple enerygy bullets.   None
        (Solution 9)            Low density* but many shots


HP Attacks - Ground

Level
Learnt  Attack Name    CP AP    Description                     Added Effects
1       Taidaru        40 180   Ground crawling fireballs,long  None
        Fureimu(Tidal           range attack. Homes onto target
        Flame)                  with high speed.

40      Sutora Sakuru  40 180   Green tornedo attack, melee       Draw
        5 (Stellar              range. Short range but provides
        Circle 5)               cover.


HP Attacks - Air

Level
Learnt  Attack Name    CP AP    Description                     Added Effects
1       Shifuto        40 180   Lightning and geyser long       Draw
        Bureiku(Shift           range attack.Multiple lightning
        Break)                  attacks to cause target to flinch

46      Gurando         40 300  Covers Zidane in energy rushing  Crash
        Riisaru(Grand           attack. Not useful when too far
        Lethal)                 apart vertically but long lasting


Chain Attacks

Ability to
master      Attack Name    CP AP    Description              Added Effects
Rumble Rush Furii Enajii A 40 300   Chained from Rumble Rush   None
           (Free Energy,            Energy magic attack.
            ground)

Swift       Furii Enajii B 40 300   Chained from Swift Attack  None
Attack      (Free Energy,           (ground).Energy magic
(ground)    ground)                 attack.

Storm       Miiru          40 300   Chained from Storm         None
Impulse     Tsuisutaa A             Impulse. Fires laser
            (Mael Twister)          from swords

Vortex      Miiru          40 300   Chained from               None
            Tsuisutaa B             Votex. Fires laser
            (Mael Twister)          from swords

Tempest    Furii Enajii A  40 300   Chained from Rumble Rush   None
            (Free Energy,           Energy magic attack.
            air)

Swift       Furii Enajii B 40 300   Chained from Swift         None
Attack(Air) (Free Energy,           Attack (air).Energy
             air)                   magic attack.


*Note1: Low density energy = weak

-----------------------------------------------------------------------------
Tidus


Brave Attacks - Ground

Level
Learnt  Attack Name    CP AP    Description                     Added Effects
1       Sonikku        30 140   Conintuous attack from ground.  Crash
        Basutaa                 Mid-range attack.Increased
        (Sonic Buster)          damage and no. of hits if
                                attack connects early

3       Visaa Shoto    20 90    Hurls ball, long-range attack   Chase
        (Wither Shot,           Ricochets off terrians.
        ground)

10      Dojji & Supin  30 120   Flies upward and fall quickly   Chase/Dodge
        (Dodge & Spin,          towards target. Dodges attack
        ground)                 at the upward jumping sequence

13      Sufia Shoto    20 90    Hurls a fast metal ball, long-  Chase
        (Sphere Shot)           range attack. Increased damage
                                if connects early.

28      Dojji & Suroo  30 120   Flips around and hurls sword.   Chase/Dodge
        (Dodge & Throw,         Dodges attack at the flipping
         ground)                sequence

33      Hoppu Suteppu  30 140   Closes towards target, melee     Chase
        (Hop Step,ground)       attack. Weak but fast

37      Dojji & Ran    30 140   Flies backward and rushes at     Chase/Dodge
        (Dodge & Run)           high speed towards target        Magic Guard
                                Dodges attack at backward
                                sequence



Brave Attacks - air
Level
Learnt  Attack Name    CP AP    Description                     Added Effects
1       Hoppu Suteppu  30 140   Closes towards target, melee     Chase
        (Hop Step,air)          attack. Weak but fast

1       Dojji & Suroo  30 120   Flips around and hurls sword.   Chase/Dodge
        (Dodge & Throw,         Dodges attack at the flipping
         air)                   sequence

19       Visaa Shoto    20 90   Hurls ball, long-range attack   Chase
        (Wither Shot,           Ricochets off terrians.
        air)

23      Furu Suraido   30 180   Continuous attack from air.     Chase/Dodge
        (Full Slide)            Increased no. of hits and damage
                                if connects early

24      Dojji & Supin  30 120   Flies upward and fall quickly   Chase/Dodge
        (Dodge & Spin,          towards target. Dodges attack
        ground)                 at the upward jumping sequence


HP Attacks - Ground

Level
Learnt  Attack Name    CP AP    Description                     Added Effects
1       Supairaru      40 180   Repeatedly spins while          None
        Katto(Spiral            approaching target.Guard Crash.
        Cut)

43      Enajii Rein    40 180   Kicks magical energy at target  None
        (Energy Rain)           Slow attack but useful when
                                far apart vertically

HP Attacks - Air

Level
Learnt  Attack Name    CP AP    Description                     Added Effects
1       Enajii Rein    40 180   Kicks magical energy at target  None
        (Energy Rain)           Slow attack but useful when
                                far apart vertically

51      Jeku Shuto     40 300   Releases 3 high-powered shots   Crash
        (Jecht Shot)             Interval between shots are long
                                but long range and useful when
                                during great height differences,
                                useful skill.




Chain Attacks - Ground

Ability to
master      Attack Name    CP AP    Description              Added Effects
Dodge &     Kuikku Torikku 40 300   Chained from Dodge &     Crash
Throw       A (Quick Trick          Throw(ground). Drives
(ground)    A)                      into combo attack.

Dodge &     Kuikku Torikku 40 300   Chained from Dodge &     Crash
Spin        B (Quick Trick          Spin(ground). Drives
(ground)    B)                      into combo attack.

Dodge &     Kuikku Torikku 40 300   Chained from Dodge &     Crash
Run         C(Quick Trick           Run(ground). Drives
(ground)    C)                      into combo attack.

Sonic       Chaaji &       40 300   Chained from Sonic Buster None
Buster      Asaruto(Charge          Charging attack derived
            & Assualt)              swimming style.

Chain Attacks - Air

Ability to
master      Attack Name    CP AP    Description              Added Effects
Dodge &     Kuikku Torikku 40 300   Chained from Dodge &     Crash
Throw       C (Quick Trick          Throw (air). Drives
(air)       C)                      into combo attack.

Dodge &     Kuikku Torikku 40 300   Chained from Dodge &     Crash
Spin        C (Quick Trick          Spin (air). Drives
(air)       C)                      into combo attack.

Full       Chaaji &       40 300    Chained from Full Slide   None
Slide      Asaruto(Charge           Charging attack derived
           & Assualt)               swimming style.


Credits:
http://enigmawiki.com/dissidia/index.php?%A5%D5%A5%EA%A5%AA%A5%CB%A1%BC%A5%EB

Andrew Li on Jetch Shot.

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