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by Drache the Dork / Berserker_Blade

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FAQ/Walkthrough by Drache the Dork / Berserker_Blade

Version: 2.0 | Updated: 01/03/17

Table of Contents

  1. Legal
  2. Gameplay
    1. Controls
  3. Battle System
    1. Turn Order (Bonus Icons)
    2. Craft and S-Break
    3. Orbal Quartz
    4. Bracers Guild
    5. Misc
  4. Tips and Tricks
    1. Orbal Arts
    2. Playable Characters
  5. Prologue: A Maiden's Resolve
    1. Le Locle Canyon
    2. Balstar Channel
    3. Saint Croix Forest
    4. Guild Lodge
    5. Grimsel Fortress
  6. Chapter I: Sneaking Shadows
    1. Grancel: Landing Port
    2. City of Ruan
    3. Gull Seaside Way
    4. Mercia Orphanage and Manoria Village
    5. Manoria Byroad (Optional)
    6. Krone Trail (Optional)
    7. Aurian Causeway
    8. Air-Letten Checkpoint and Ruan
    9. Sapphirl Tower: Sidequest
    10. Jenis Royal Academy
    11. Underground Ruins
    12. Post-Chapter I Sidequests
  7. Chapter II: The Raging Land
    1. City of Zeiss
    2. Tratt Plains Road
    3. Carnelia Tower (Optional)
    4. Wolf Fort and Sanktheim Gate
    5. Zeiss: Earthquake Investigation
    6. Kaldia Tunnel
    7. Soldat Army Road
    8. Hot Springs Fountainhead
    9. Post-Chapter II Sidequest
  8. Chapter III: The Mad Tea Party
    1. City of Grancel
    2. Grancel Sewers: West Block (Optional)
    3. Royal Avenue and Erbe Scenic Route
    4. Erbe Royal Villa
    5. Grancel: The Embassy Mission
    6. Grancel: Another Game of Hide and Seek
    7. Grancel Sewers: East Block (Optional)
    8. Grancel Sewers: North Block (Optional)
    9. Gurune Gate
    10. Post-Chapter III Sidequest
  9. Chapter IV: The Mist Demon's Target
    1. Sky Bandit Stronghold
    2. City of Rolent
    3. Malga Trail
    4. Elize Highway
    5. Milch Main Road
    6. Rolent: Nightfall
    7. Perzel Farm
    8. Esmelas Tower (Optional)
    9. Mistwald
    10. Post-Chapter IV Sidequests
  10. Chapter V: That Which One Must Protect
    1. City of Bose
    2. West Bose Highway
    3. Krone Pass: Bose Region
    4. Nebel Valley
    5. New Ansel Path
    6. Amberl Tower
    7. Bose: After the Monster Sidequests
    8. Ravennue Trail
    9. Abandoned Mine
    10. Ancient Dragon's Dwelling
    11. Post-Chapter V Sidequests
  11. Chapter VI: The Whereabouts of Bonds
    1. Valleria Lake: Kingfisher Inn
    2. Lakeside Laboratory
    3. The Crimson Ark: Glorious
  12. Chapter VII: Tetracyclic Towers
    1. Esmelas Tower: Altered Space
    2. Carnelia Tower: Altered Space
    3. Sapphirl Tower: Altered Space
    4. Amberl Tower: Altered Space
  13. Chapter VIII: Land of Chaos
    1. Liberl: Bose Region
    2. Liberl: Ruan Region
    3. Liberl: Zeiss Region
    4. Liberl: Grancel Region
    5. Liberl: Rolent Region
    6. Liberl Kingdom: Last Minute Preparation
    7. Grancel Castle
  14. Finale: Trails in the Sky
    1. Liber Ark Tunnels - 1
    2. Residental Block Cradle
    3. Liber Ark Tunnels - 2
    4. Industrial Block: Factoria
    5. Industrial Block: Glorious
    6. Liber Ark Tunnels - 3
    7. Axis Pillar
    8. Core Sector - Themelios
  15. Chapter Sidequests
    1. Chapter 1
    2. Chapter 2
    3. Chapter 3
    4. Chapter 4
    5. Chapter 5
    6. Chapter 8
  16. Item List
    1. Weapons
    2. Armor
    3. Healing
    4. Recipes
    5. Quartz
    6. Items
    7. Ingredients
    8. Books
    9. Fish
  17. Shops
    1. Le Locle
    2. Ruan Area
    3. Zeiss Region
    4. Grancel Region
    5. Rolent Region
    6. Bose Region
  18. Monsters
    1. Le Locle
    2. Ruan 1
    3. Ruan 2
    4. Zeiss 1
    5. Zeiss 2
    6. Grancel
    7. Rolent
    8. Bose 1
    9. Bose 2
    10. Altered Space
    11. Liber Ark
    12. Ouroboros 1
    13. Ouroboros 2
  19. Character Skills
    1. Estelle
    2. Anelace
    3. Agate
    4. Scherazard
    5. Kevin
    6. Olivier
    7. Kloe
    8. Tita
    9. Zane
    10. Julia
    11. Joshua
    12. Kurt
    13. Ultimate Weapon Creation Guide
  20. Steam Achievements
    1. Odyssey of Anton
    2. Breakfast Safari
    3. Fishing
    4. Version History
  21. Credits

Item List (Continued)

Heavenly Tempura

Mighty Essence

Nirvana Tea

Mystery Paste Plus

Worldly Stew

Rustic Bone

Aurora Ball

Final Chapter Recipes

(Thanks to Arty-chan for the correction!)

Bitter Omelet

Resurrect Jelly


Septium Vein

  • Effect: Increases all types of sepith dropped by monsters by 1-2
  • Slots: 2
  • Sepith: -
  • Acquisition: Must achieve F+ Rank
  • Elemental Value: Earth x5 and Water x3

Defense 1

  • Effect: DEF+3% / STR-1%
  • Slots: 1
  • Sepith: 20 Earth Sepith
  • Acquisition: Can be made in any Orbal Factories
  • Elemental Value: Earth x1

Defense 2

  • Effect: DEF +6%/STR -3%
  • Slots: 1
  • Sepith: 100 Earth Sepith
  • Acquisition: Can be made in any Orbal Factories
  • Elemental Value: Earth x3

Defense 3

  • Effect: DEF+ 9%/STR -5%
  • Slots: 1
  • Sepith: 200 Earth Sepith
  • Acquisition: Can be made in any Orbal Factories
  • Elemental Value: Earth x5

Defense 4

  • Effect: DEF+ 12%/STR -7%
  • Slots: 2
  • Sepith: 300 Earth Sepith
  • Acquisition: Can be made in any Orbal Factories
  • Elemental Value: Earth x8

Topaz Gem

  • Effect: DEF+ 15%/STR -9% (Defense 5)
  • Slots: 3
  • Sepith: 1000 Earth Sepith
  • Acquisition: Can be made in online shop in Residental Cradle or Item drop from Armored Hydra in Save the Miners
  • Elemental Value: Earth x12

Poison

  • Effect: Poison enemy with 10% success
  • Slots: 1
  • Sepith: 100 Earth Sepith
  • Acquisition: Can be made in any Orbal Factory
  • Elemental Value: Earth x3

Poison 2

  • Effect: Poison enemy with 20% success
  • Slots: 1
  • Sepith: -
  • Acquisition: Can be made in online shop in Residental Cradle or Item drop from Armored Hydra in Save the Miners
  • Elemental Value: Earth x8

Petrify

  • Effect: Petrify enemy with 10% success
  • Slots: 1
  • Sepith: -
  • Acquisition: -
  • Elemental Value: Earth x3

Petrify 2

  • Effect: Petrify enemy with 20% success
  • Slots: 2
  • Sepith: -
  • Acquisition: Defeat the monster mob in Elize Highway Monster: Redux
  • Elemental Value: Earth x8

Mute

  • Effect: Mute enemy with 10% success
  • Slots: 1
  • Sepith: 50 Earth Sepith
  • Acquisition: Can be made in any Orbal Factory
  • Elemental Value: Earth x3

Mute 2

  • Effect: Mute enemy with 20% success
  • Slots: 1
  • Sepith: -
  • Acquisition: Defeat the monster mob in Krone Pass Monster: Redux
  • Elemental Value: Earth x8

Ingenuity

  • Effect: Recover small amounts of EP while walking
  • Slots: 2
  • Sepith: -
  • Acquisition: Must attain E+ Rank
  • Elemental Value: Water x2, Fire x5, and Time x2

Attack 1

  • Effect: STR +3%/ DEF -1%
  • Slots: 1
  • Sepith: 20 Fire Sepith
  • Acquisition: Can be made in any Orbal Factories
  • Elemental Value: Fire x1

Attack 2

  • Effect: STR +6%/ DEF -3%
  • Slots: 1
  • Sepith: 100 Fire Sepith
  • Acquisition: Can be made in any Orbal Factories
  • Elemental Value: Fire x3

Attack 3

  • Effect: STR +9% / DEF -5%
  • Slots: 1
  • Sepith: 200 Fire Sepith
  • Acquisition: Can be made in any Orbal Factories
  • Elemental Value: Fire x5

Attack 4

  • Effect: STR +12%/DEF -7%
  • Slots: 2
  • Sepith: 300 Fire Sepith
  • Acquisition: Can be made in any Orbal Factories
  • Elemental Value: Fire x8

Ruby Gem

  • Effect: STR +15%/DEF -9% (Attack 5)
  • Slots: 3
  • Sepith: 1000 Fire Sepith
  • Acquisition: Can be made in online shop in Residental Cradle or can be found in Sapphirl Tower: Altered Space
  • Elemental Value: Fire x12

Seal

  • Effect: Seal enemy with 10% success
  • Slots: 1
  • Sepith: 50 Fire Sepith
  • Acquisition: Can be made in any Orbal Factory
  • Elemental Value: Fire x3

Seal 2


Scent

  • Effect: Enemies become aware of presence
  • Slots: 2
  • Sepith: -
  • Acquisition: Must attain E+ Rank
  • Elemental Value: Water x2, Earth x2, Fire x2, and Wind x4

Absorb

  • Effect: Recover 2% of user's max HP when defeating an enemy
  • Slots: 2
  • Sepith: -
  • Acquisition: Must attain E+ Rank
  • Elemental Value: Water x2, Wind x4, and Space x2

Shield 1

  • Effect: ADF +30 / ATS -1%
  • Slots: 1
  • Sepith: 20 Wind Sepith
  • Acquisition: Can be made in any Orbal Factories
  • Elemental Value: Wind x1

Shield 2

  • Effect: ADF +40 / ATS -3%
  • Slots: 1
  • Sepith: 100 Wind Sepith
  • Acquisition: Can be made in any Orbal Factories
  • Elemental Value: Wind x3

Shield 3

  • Effect: ADF +50 / ATS -5%
  • Slots: 1
  • Sepith: 200 Wind Sepith
  • Acquisition: Can be made in any Orbal Factories
  • Elemental Value: Wind x5

Shield 4

  • Effect: ADF +75% / ATS -7%
  • Slots: 2
  • Sepith: 300 Wind Sepith
  • Acquisition: Can be made in any Orbal Factories
  • Elemental Value: Wind x8

Emerald Gem

  • Effect: ADF +150 / ATS -9%
  • Slots: 3
  • Sepith: 300 Wind Sepith
  • Acquisition:
  • Elemental Value: Wind x12

Evade 1

  • Effect: AGL +1
  • Slots: 1
  • Sepith: 20 Wind Sepith
  • Acquisition: Can be made in any Orbal Factories
  • Elemental Value: Wind x1

Evade 2

  • Effect: AGL +2
  • Slots: 1
  • Sepith: 100 Wind Sepith
  • Acquisition: Can be made in any Orbal Factories
  • Elemental Value: Wind x3

Evade 3

  • Effect: AGL +3
  • Slots: 1
  • Sepith: 200 Wind Sepith
  • Acquisition: Can be made in any Orbal Factories
  • Elemental Value: Wind x5

Evade 4

  • Effect: AGL +4
  • Slots: 2
  • Sepith: 300 Wind Sepith
  • Acquisition: Can be made in any Orbal Factories
  • Elemental Value: Wind x8

Wind Gem

  • Effect: AGL +5
  • Slots: 3
  • Sepith: 300 Wind Sepith
  • Acquisition: Can be made in any Orbal Factories
  • Elemental Value: Wind x12


Sleep

  • Effect: Put enemy to sleep with 10% success
  • Slots: 1
  • Sepith: 50 Wind Sepith
  • Acquisition: Can be made in any Orbal Factory
  • Elemental Value: Wind x3

Sleep 2

  • Effect: Put enemy to sleep with 20% success
  • Slots: 1
  • Sepith: -
  • Acquisition: Defeat the monster mob in Erbe Scenic Route Monster: Redux
  • Elemental Value: Wind x8

Impede

  • Effect: Prevent enemy craft and arts with 10% success
  • Slots: 1
  • Sepith: -
  • Acquisition: -
  • Elemental Value: Wind x1

Impede 2

  • Effect: Prevent enemy craft and arts with 15% success
  • Slots: 2
  • Sepith: -
  • Acquisition: ADFeat the monster mob in Elize Highway Monster: Redux
  • Elemental Value: Wind x3

Impede 3

  • Effect: Prevent enemy craft and arts with 20% success
  • Slots: 1
  • Sepith: -
  • Acquisition: -
  • Elemental Value: Wind x5

Impede 4

  • Effect: Prevent enemy craft and arts with 25% success
  • Slots: 2
  • Sepith: -
  • Acquisition: ADFeat the monster mob in Elize Highway Monster: Redux
  • Elemental Value: Wind x8

Wood Gem

  • Effect: Prevent enemy craft and arts with 25% success
  • Slots: 3
  • Sepith: -
  • Acquisition: ADFeat the monster mob in Elize Highway Monster: Redux
  • Elemental Value: Wind x12

Heal

  • Effect: Enemies become aware of presence
  • Slots: 2
  • Sepith: -
  • Acquisition:
  • Elemental Value: Water x5, and Time x2

Yin-Yang

  • Effect: Combine the effects of Haze and Information (Ememy will not approach you and know information about your opponent)
  • Slots: 2
  • Sepith: -
  • Acquisition:
  • Elemental Value: Space x2, Water x5, and Mirage x2

HP 1

  • Effect: Max HP +3%
  • Slots: 1
  • Sepith: 20 Water Sepith
  • Acquisition: Can be made in any Orbal Factories
  • Elemental Value: Water x1

HP 2

  • Effect: Max HP +6%
  • Slots: 1
  • Sepith: 100 Water Sepith
  • Acquisition: Can be made in any Orbal Factories
  • Elemental Value: Water x3

HP 3

  • Effect: Max HP +9%
  • Slots: 1
  • Sepith: 200 Water Sepith
  • Acquisition: Can be made in any Orbal Factories
  • Elemental Value: Water x5

HP 4

  • Effect: Max HP +12%
  • Slots: 2
  • Sepith: 300 Water Sepith
  • Acquisition: Can be made in any Orbal Factories
  • Elemental Value: Water x8

Water Gem

  • Effect: Max HP +15%
  • Slots: 3
  • Sepith: 300 Water Sepith
  • Acquisition: Can be made in any Orbal Factories
  • Elemental Value: Water x12

Mind 1

  • Effect: ATS +3% / ADF -1
  • Slots: 1
  • Sepith: 20 Water Sepith
  • Acquisition: Can be made in any Orbal Factories
  • Elemental Value: Water x1

Mind 2

  • Effect: ATS +6% / ADF -2
  • Slots: 1
  • Sepith: 100 Water Sepith
  • Acquisition: Can be made in any Orbal Factories
  • Elemental Value: Water x3

Mind 3

  • Effect: ATS +9% / ADF -3
  • Slots: 1
  • Sepith: 200 Water Sepith
  • Acquisition: Can be made in any Orbal Factories
  • Elemental Value: Water x5

Mind 4

  • Effect: ATS +12% / ADF -4
  • Slots: 2
  • Sepith: 300 Water Sepith
  • Acquisition: Can be made in any Orbal Factories
  • Elemental Value: Water x8

Sapphire Gem

  • Effect: ATS +15% / ADF -5
  • Slots: 3
  • Sepith: 300 Water Sepith
  • Acquisition: Online Shop
  • Elemental Value: Water x12

Freeze

  • Effect: Freeze enemy with 10% success
  • Slots: 1
  • Sepith: 50 Water Sepith
  • Acquisition: Can be made in any Orbal Factory
  • Elemental Value: Water x3

Freeze 2


Luck

  • Effect: Increases enemy item drop rate
  • Slots: 2
  • Sepith: -
  • Acquisition: Must attain E+ Rank
  • Elemental Value: Earth x1, Space x1, and Time x3

Action 1

  • Effect: SPD +10%
  • Slots: 1
  • Sepith: 20 Time Sepith
  • Acquisition: Can be made in any Orbal Factories
  • Elemental Value: Time x1

Action 2

  • Effect: SPD +20%
  • Slots: 1
  • Sepith: 100 Time Sepith
  • Acquisition: Can be made in any Orbal Factories
  • Elemental Value: Time x3

Action 3

  • Effect: SPD +30%
  • Slots: 1
  • Sepith: 200 Time Sepith
  • Acquisition: Can be made in any Orbal Factories
  • Elemental Value: Time x5

Action 4

  • Effect: SPD +40% / MOV -1
  • Slots: 2
  • Sepith: 300 Time Sepith
  • Acquisition: Can be made in any Orbal Factories
  • Elemental Value: Time x8

Onyx Gem

  • Effect: SPD +50% / MOV -2
  • Slots: 3
  • Sepith: 300 Time Sepith
  • Acquisition:
  • Elemental Value: Time x12

Blind

  • Effect: Blind enemy with 10% success
  • Slots: 1
  • Sepith: 50 Time Sepith
  • Acquisition: Can be made in any Orbal Factory
  • Elemental Value: Time x3

Blind 2


Deathblow 1

  • Effect: Kill enemy with 10% success
  • Slots: 1
  • Sepith: 50 Time Sepith
  • Acquisition: Can be made in any Orbal Factory
  • Elemental Value: Time x3

Deathblow 2

  • Effect: Guaranteed kill against foe but quartz breaks after successive hit
  • Slots: 1
  • Sepith: -
  • Acquisition: Defeat the monster mob in Erbe Scenic Route Monster: Redux
  • Elemental Value: None

Death


Cast 1

  • Effect: Time to cast arts is cut
  • Slots: 1
  • Sepith: 50 Time Sepith
  • Acquisition: Can be made in any Orbal Factory
  • Elemental Value: Time x3

Cast 2


Time Gem

  • Effect: STR -14% /DEF -14% / ATS -14% (Cast 3)
  • Slots: 3
  • Sepith: -
  • Acquisition: Defeat the monster mob in Erbe Scenic Route Monster: Redux
  • Elemental Value: Time x12

Eagle Eye

  • Effect: Can see enemies from a distance
  • Slots: 2
  • Sepith: -
  • Acquisition:
  • Elemental Value: Space x3, Mirage x2

Heaven's Eye

  • Effect: Combine the effects of Eagle Eye and Information (Can see enemy placement on the minimap and know information about your opponent)
  • Slots: 2
  • Sepith: -
  • Acquisition: Must attain E+ Rank
  • Elemental Value: Fire x2, Space x3, and Mirage x1

Move 1

  • Effect: MOV +1
  • Slots: 1
  • Sepith: 20 Wind Sepith
  • Acquisition: Can be made in any Orbal Factories
  • Elemental Value: Space x1

Move 2

  • Effect: MOV +2
  • Slots: 1
  • Sepith: 100 Wind Sepith
  • Acquisition: Can be made in any Orbal Factories
  • Elemental Value: Space x3

Move 3

  • Effect: MOV +3
  • Slots: 1
  • Sepith: 200 Wind Sepith
  • Acquisition: Can be made in any Orbal Factories
  • Elemental Value: Space x5

EP Cut 1

  • Effect: Art's EP cost -10%
  • Slots: 1
  • Sepith: 20 Space Sepith
  • Acquisition: Can be made in any Orbal Factories
  • Elemental Value: Space x2, Mirage x1 and Time x1

EP Cut 2

  • Effect: Art's EP cost -20%
  • Slots: 1
  • Sepith: 100 Space Sepith
  • Acquisition: Can be made in any Orbal Factories
  • Elemental Value: Space x3, Mirage x2 and Time x2

EP Cut 3

  • Effect: Art's EP cost -30%
  • Slots: 1
  • Sepith: 200 Space Sepith
  • Acquisition: Can be made in any Orbal Factories
  • Elemental Value: Space x5, Mirage x3 and Time x3

EP Cut 4

  • Effect: Art's EP cost -40%
  • Slots: 2
  • Sepith: 300 Space Sepith
  • Acquisition: Can be made in any Orbal Factories
  • Elemental Value: 'Space x8, Mirage x5 and Time x5'

Gold Gem

  • Effect: Art's EP cost -50%
  • Slots: 3
  • Sepith: 300 Space Sepith
  • Acquisition:
  • Elemental Value: Space x10, Mirage x7 and Time x7

Strike

  • Effect: Critically strike the enemy with 10% success
  • Slots: 1
  • Sepith: 50 Space Sepith
  • Acquisition: Can be made in any Orbal Factory
  • Elemental Value: Space x3

Strike 2

  • Effect: Critically strike the enemy with 20% success
  • Slots: 1
  • Sepith: -
  • Acquisition:
  • Elemental Value: Space x8

Range 1

  • Effect: Art's effect range +1
  • Slots: 1
  • Sepith: -
  • Acquisition:
  • Elemental Value: Space x8

Information

  • Effect: Can see enemies from a distance
  • Slots: 1
  • Sepith: -
  • Acquisition:
  • Elemental Value:

Haze

  • Effect: Enemy become unaware of presence
  • Slots: 2
  • Sepith: -
  • Acquisition:
  • Elemental Value:

Cloak

  • Effect: You will pass through the enemy (No encounter)
  • Slots: 2
  • Sepith: -
  • Acquisition:
  • Elemental Value:

EP 1

  • Effect: Max EP +3%
  • Slots: 1
  • Sepith: 20 Mirage Sepith
  • Acquisition: Can be made in any Orbal Factories
  • Elemental Value: Mirage x1

EP 2

  • Effect: Max EP +6%
  • Slots: 1
  • Sepith: 100 Mirage Sepith
  • Acquisition: Can be made in any Orbal Factories
  • Elemental Value: Mirage x3

EP 3

  • Effect: Max EP +9%
  • Slots: 1
  • Sepith: 200 Mirage Sepith
  • Acquisition: Can be made in any Orbal Factories
  • Elemental Value: Mirage x5

EP 4

  • Effect: Max EP +12%
  • Slots: 2
  • Sepith: 300 Mirage Sepith
  • Acquisition: Can be made in any Orbal Factories
  • Elemental Value: Mirage x8

Silver Gem

  • Effect: Max EP +15%
  • Slots: 3
  • Sepith: 300 Mirage Sepith
  • Acquisition: Can be made in any Orbal Factories
  • Elemental Value: Mirage x12

Hit 1

  • Effect: DEX +5 / AGL -1
  • Slots: 1
  • Sepith: 20 Mirage Sepith
  • Acquisition: Can be made in any Orbal Factories
  • Elemental Value: Mirage x1

Hit 2

  • Effect: DEX +10 / AGL -2
  • Slots: 1
  • Sepith: 100 Mirage Sepith
  • Acquisition: Can be made in any Orbal Factories
  • Elemental Value: Mirage x3

Hit 3

  • Effect: DEX +15 / AGL -3
  • Slots: 1
  • Sepith: 200 Mirage Sepith
  • Acquisition: Can be made in any Orbal Factories
  • Elemental Value: Mirage x5

Hit 4

  • Effect: DEX +20 / AGL -4
  • Slots: 2
  • Sepith: 300 Mirage Sepith
  • Acquisition: Can be made in any Orbal Factories
  • Elemental Value: Mirage x8

Mirage Gem

  • Effect: DEX +25 / AGL -5
  • Slots: 3
  • Sepith: 300 Mirage Sepith
  • Acquisition:
  • Elemental Value: Mirage x8

Confuse

  • Effect: Confuse the enemy with 10% success
  • Slots: 1
  • Sepith: 50 Mirage Sepith
  • Acquisition: Can be made in any Orbal Factory
  • Elemental Value: Mirage x3

Confuse 2

  • Effect: Confuse the enemy with 20% success
  • Slots: 1
  • Sepith: -
  • Acquisition:
  • Elemental Value: Mirage x8


Orbal Camera


Metal Detector


Original Gospel

  • Acquisition: Auto

Orbment Parts


Bracer Emblem

  • Acquisition: Auto

Photo of Joshua

  • Acquisition: Auto

Photograph of Raini

  • Acquisition:

Dark Chocolate

  • Acquisition: Extremely narrow time limit. In Chapter 4, after sleeping at Estelle's house but before going to the guild, visit the general goods shop.

Boarding Pass

  • Acquisition: Auto

Back Gate Key

  • Acquisition: Auto

Rusted Key

  • Acquisition: Auto, and later during Mine Commission because Bleublanc is an ass.

Wooden Gate Key

  • Acquisition: Auto

Storage Room Key

  • Acquisition: Auto

Security Card

  • Acquisition:

Harmonica

  • Acquisition: Auto

Joshua's Harmonica

  • Acquisition: Auto

Zemurian Ore

  • Acquisition: Acquire all Gambler Jacks and cough them up to the man on the third (?) floor of Grancel's guild at the end of chapter 8.

Overnight Ticket

  • Acquisition: Auto

Master Fisher Card

  • Acquisition: Catch Dynatrad at Valleria Lakeshore and show Lloyd.


Firefly Fungus

  • Can be bought about anywhere

Acerbic Tomato

  • Can be bought about anywhere

Bear Claw

  • Can be bought about anywhere

Tri-Colored Rice

  • Can be bought about anywhere

Aged Miso

  • Can be bought about anywhere

Vintage Wine

  • Can be bought about anywhere

Fresh Milk

  • Can be bought about anywhere

Fresh Eggs

  • Can be bought about anywhere

Sharp Cheese

  • Can be bought about anywhere

Luscious Orange

  • Can be bought about anywhere

Ripe Apple

  • Can be bought about anywhere

Azelia Fruit

  • Can be bought about anywhere

Milled Flour

  • Can be bought about anywhere

Ironbone Fish

  • Can be bought about anywhere

Marbled Steak

  • Can be bought about anywhere

Flaky Potato

  • Can be bought about anywhere

Crisp Onion

  • Can be bought about anywhere

Dirty Carrot

  • Can be bought about anywhere

Maple Sugar

  • Can be bought about anywhere

Kibbled Salt

  • Can be bought about anywhere

Olive Oil

  • Can be bought about anywhere

Fresh Herb

  • Can be bought about anywhere

Dragon Beans

  • Can be bought about anywhere

Royal Leaf

  • Can be bought about anywhere

Black Pepper

  • Can be bought about anywhere

Red Pepper

  • Can be bought about anywhere

Tender Whitefish

  • Can be bought about anywhere

Curative Horn


Savory Pinion


Leathery Tail


Juicy Bone


Lucky Fang


Monster Carapace


Beast Flesh


Fish Fillet


Tender Poultry


Clear Gelatin


Bird Egg


Fish Egg


Prickly Seed



Bracer Notebook

  • Acquisition: Auto

Recipe Book

  • Acquisition: Auto

Fishing Book

  • Acquisition: Auto

Monster Guide

  • Acquisition: Auto

Liberl Kingdom Map

  • Acquisition: Auto

Map of Le Locle

  • Acquisition: Auto

Recipe Copy

  • Acquisition: Nostalgic Recipe sidequest

Gambler Jack - Vol. 1

  • Acquisition: After Saint Croix forest, enter the previously locked room at the lodge. Short time period in the prologue.

Gambler Jack - Vol. 2

  • Acquisition: At Lavantar Casino on the second floor, trade-in 100 medals at the prize booth

Gambler Jack - Vol. 3

  • Acquisition: While you are on the Airliner Cecilia in Chapter II, talk to Olivier TWICE!!

Gambler Jack - Vol. 4

  • Acquisition: It's located at the Erebonian Embassy library in Grancel on the left side. Mueller must accompany you when speaking to Nathan!

Gambler Jack - Vol. 5

  • Acquisition: It's located Baral Coffee House on Grancel: West Block. Talk to Connor on the right side of the coffee house

Gambler Jack - Vol. 6

  • Acquisition: At Rolent, there's a house next door to Abend Bar. Talk to Serra inside her husband's private library collection on the second floor or Buy from Minuet's Magazine Stand in chapter VI

Gambler Jack - Vol. 7

  • Acquisition: At Krone Pass - Checkpoint, speak to Private Mikey at the first room on your right

Gambler Jack - Vol. 8

  • Acquisition: In Chapter VI, Next, talk to Lewey at Ravennue Village. He should be standing right by the inn with the other children

Gambler Jack - Vol. 9

  • Acquisition: At the start of Chapter VI, go to Haken Gate and talk to Carlos. He should be standing right by the gate!

Gambler Jack - Vol. 10

  • Acquisition: After conquering the Carnelia Tower: Altered Space in chapter VII, head over to the tail end of the Ariselle, and talk to the cat. BE SURE TO HAVE KLOE WITH YOU

Gambler Jack - Vol. 11

  • Acquisition: After finishing the sidequest Save the Miners in chapter VIII, attend the wedding ceremony and then go to Abend Bar. Talk to Serra on the table on the first floor.

Gambler Jack - Vol. 12

  • Acquisition: After finishing the sidequest Occupation of Jenis in chapter VIII, go to the Humanities Classroom inside the academy and go talk to Purity.

Gambler Jack - Vol. 13

  • Acquisition: After finishing the Hot Spring Restoration in chapter VIII, go to Wolf Fort and talk to CWO Pace at the barracks.

Gambler Jack - Vol. 14

  • Acquisition: After delivering the ZFGs to the guilds in Ruan, Zeiss, and Rolent, head over to the Bose department store and talk to Minuet at Minuet's Magazine Stand in chapter VIII


Dumplings


Roe


River Snail


Frog


Red Flies


Polychaete


Shrimplet


Crab

  • Caught At: Grancel Queen's Terrace, Grancel Port (rear), Scenic Route - Romal Pond, Tratt Plains Road Pool, Air-Letten Waterfall
  • Bait: Earthworm, Polychaete, Shrimplet

Dace

  • Caught At: Grancel Queen's Terrace, Kaldia Tunnel River, Tratt Plains Road Pool
  • Bait: River Bug, Red Flies

Gold Angelfish

  • Caught At: Sapphirl Tower - 5F, Air-Letten Waterfall, Gull Seaside Way Beach
  • Bait: Polychaete

Yamany


Liberl Carp

  • Caught At:Elize Highway River, Rolent Sewers, Milch Road Pool, Grancel Sewers - W Block, Scenic Route
  • Bait: River Bug, Dumplings, Red Flies

Kasago

  • Caught At: Ruan - Roubine River North, Ruan - Roubine River South
  • Bait: Polychate, Shrimplet

Valleria Bass

  • Caught At: Tratt Plains Road Pool
  • Bait: Dace

Rockeater


Great Blackfish

  • Caught At: Gull Seaside Way Shoals, Ruan - Roubine River South
  • Bait: Polychaete

Carp

  • Caught At: Grancel Queen's Terrace, Erbe Royal Villa Canal, Underground Lake Depths, West Bose Highway Pond, Mistwald Clear Stream
  • Bait:Crab, Earthworm, Dumplings, River Snail

Sea Bass

  • Caught At: Ruan - Roubine River North, Gull Seaside Way Beach, Gull Seaside Way Shoals
  • Bait: Polychate, Kasago

Tiger Rockfish

  • Caught At: Verte Bridge
  • Bait: Earthrorm, Red Flies

Octopus


Rainbow Trout


Trout

  • Caught At: Ravennue Village Pond, Lakeshore Inn
  • Bait: Earthworm

Eel

  • Caught At: Grancel Queen's Terrace, Air-Letten Waterfall
  • Bait: Earthworm

Salmon

  • Caught At: Grancel Queen's Terrace, Grancel Port (Rear)
  • Bait: Dace, Roe

Claudine

  • Caught At: Ruan - Roubine River North
  • Bait: Kasago, Crab

Snakehead

  • Caught At: Underground Lake Depths, Lakeshore Inn, West Bose Highway Pond, Elize Highway River
  • Bait: Carp, Frog

Mahi-Mahi


Pearlglass


Garvelze

  • Caught At: Grancel Port (Rear), Lakeshore Inn
  • Bait: Carp

Grakanor

  • Caught At: Kaldia Underground Lake, Sapphirl Tower - 5F
  • Bait: Crab

Gigangora


Blue Marlin

  • Caught At: Gull Seaside Way Beach, Gull Seaside Way Shoals
  • Bait: Sea Bass, Salmon

Dynatrad

  • Caught At: Lakeshore Inn
  • Bait: Trout

Progress Rod

  • Acquisition: At the beginning of Chapter I, talk to Lloyd during your flight.

Marine Star


Aqua Master

  • Acquisition: Bracer Rank C


Dalmore Firm

ItemPrice
Earth Sepith x1003000
Water Sepith x1003000
Fire Sepith x1003000
Wind Sepith x1003000
Time Sepith x1003000
Space Sepith x1009000
Mirage Sepith x1006000

Available in chapter 8.