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by STobias

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Guide and Walkthrough by STobiasDonate directly to the author of this contribution

Version: 1.05 | Updated: 05/21/2020

Table of Contents

  1. Introduction
  2. Chapter 1 - Campaign
    1. Game Start
    2. Gariland - #1
    3. Mandalia Plains - #2
    4. The Siedge Weald - #3
    5. Dorter (Slums) - #4
    6. Zeklaus Desert (Sand Rat's Sietch) - #5
    7. Brigands' Den - #6
    8. Lenalian Plateau - #7
    9. Fovoham Windflats - #8
    10. Ziekden Fortress - #9
  3. Chapter 2 - Campaign
    1. Dorter (Street) - #10
    2. Araguay Woods - #11
    3. Zeirchele Falls - #12
    4. The Castled City of Zaland - #13
    5. Balias Tor - #14
    6. Tchigolith Fenlands - #15
    7. Goug Lowtown - #16
    8. Balias Swale - #17
    9. Golgollada Gallows - #18
    10. Lionel Castle Gate - #19
    11. Lionel Castle Oratory - #20
  4. Chapter 3 - Campaign
    1. Gollund - #21
    2. Lesalia Castle Postern - #22
    3. Monastery Vaults - Second Level - #23
    4. Monastery Vaults - Third Level - #24
    5. Monastery Vaults - First Level - #25
    6. Zeklaus Desert - #26
    7. Grogh Heights - #27
    8. The Walled City of Yardrow - #28
    9. The Yuguewood - #29
    10. Preparation for Riovanes Castle
    11. Riovanes Castle Gate - #30
    12. Riovanes Castle Keep - #31
    13. Riovanes Castle Roof - #32
  5. Chapter 4 - Campaign
    1. Dugeura Pass - #33
    2. Bervenia - #34
    3. Finnath Creek - #35
    4. Zeltennia - Outlying Church - #36
    5. Beddha Sandwaste - #37
    6. Fort Besselat - South Wall - #38a
    7. Fort Besselat - North Wall - #38b
    8. Fort Besselat - Sluice - #39
    9. Mount Germinas - #40
    10. Lake Poescas - #41
    11. Limberry Castle Gate - #42
    12. Limberry Castle Keep - #43
    13. Limberry Castle Inner Court - #44
    14. Limberry Castle Undercroft - #45
    15. Optional Battle - Dorter (Street)
    16. Eagrose Castle Keep - #46
    17. Mullonde Cathedral - #47
    18. Mullonde Cathedral Nave - #48
    19. Mullonde Cathedral Sanctuary - #49
    20. Monastery Vaults - Fourth Level - #50
    21. Monastery Vaults - Fifth Level - #51
    22. The Necrohol of Mullonde - #52
    23. Lost Halidom - #53
    24. Airship Graveyard - #54
    25. Airship Graveyard (2) - #55
  6. Sidequests
    1. Agrias' Birthday
    2. The Haunted Mine
    3. Rash of Thefts
    4. The Cursed Isle of Nelveska
    5. A Mysterious Otherworldly Traveler
    6. Elixir In the Marsh
    7. Disorder in the Order
    8. Lionel's New Liege Lord
  7. Midlight's Deep
    1. The Crevasse - MD#1
    2. The Stair - MD#2
    3. The Hollow - MD#3
    4. The Catacombs - MD#4
    5. The Oubliette - MD#5
    6. The Palings - MD#6
    7. The Crossing - MD#7
    8. The Switchback - MD#8
    9. The Interstice - MD#9
    10. Terminus - MD#10
  8. Equipment List
    1. Weapons
    2. Defensive Gear
    3. Accessories and Consumables
  9. Poaching
  10. Job List
    1. Generic Jobs
    2. Special Unit Jobs
  11. Status Effects
    1. Buffs
    2. Debuffs
    3. Miscellaneous
  12. Acknowledgments and Miscellany

Job List

Generic Jobs

All generic Jobs are available from the start of the game to any human unit, with three exceptions:

  • Dancer is only available to female units
  • Bard is only available to male units
  • Unique units replace the Squire Job with their own unique Job

There are no experience level prerequisites for Jobs. All of the generic unit Job classes can wear Shoes, Armguard, Ring, and Cloak in any Job. All female generic units can also wear Hair Adornment, Lip Rouge, and Perfume in any Job.

SquireChemistArithmetician
KnightWhite MageDark Knight
ArcherBlack MageMime
MonkMysticNinja
ThiefTime MageOnion Knight
DragoonOratorSamurai
GeomancerSummoner
DancerBard

Special Jobs

Through the game's story and side quests, several special units can be brought into the party. These units have access to the same Job classes the generics do, with the exception of Squire, which is replaced by a Job with different action abilities. Special unit Jobs still retain the same reaction, support and move abilities the Squire has. These special Jobs have no prerequisites.

Divine KnightSky Pirate
DragonkinSkyseer
Game HunterSoldier
Holy KnightSquire (Ramza)
MachinistSword Saint
NetherseerTemplar

Definitions
  • PAtk: physical attack on the character sheet.
  • MAtk: magickal attack on the character sheet.
  • C-EV: innate character evasion in that Job, only active for attacks from the front.
  • HP: durability of units in a given Job. Final Fantasy Tactics has few ways to mitigate damage, so durability is almost entirely determined by HP.
  • Melee/Ranged: damage potential for physical attacks.
  • Magick: damage and healing potential for magicks (only those of practical speed and resource use are considered). Most Jobs will need Charging and MP for magick. An asterisk (*) by this stat denotes a rough estimate of magick strength of spells brought from a secondary Job, as the Job has no innate magick.
  • Speed: how often units in a given Job take turns.

Stats are graded from A to F based on innate Job characteristics, without support abilities.