Title Data

Genre:
Action > Shooter > Third-Person > Tactical
Developer:
Zipper Interactive
ESRB Descriptor(s):
Drug Reference, Violence
Wikipedia (EN):
https://en.wikipedia.org/wiki/SOCOM:_U.S._Navy_SEALs_Fireteam_Bravo_2

Release Data

Box Title
Region Publisher Product ID Distribution / Barcode Release Date Rating
SOCOM: U.S. Navy SEALs Fireteam Bravo 2
US SCEA UCUS-98645 711719864523 11/07/06 T
SOCOM: U.S. Navy SEALs Fireteam Bravo 2
KO SCE Korea UCKS-45043   02/22/07  
SOCOM: U.S. Navy SEALs Fireteam Bravo 2
EU SCEA UCES-00543   06/15/07 16+
SOCOM: U.S. Navy SEALs Fireteam Bravo 2
AU SCE Australia     06/21/07 M
SOCOM: U.S. Navy SEALs Fireteam Bravo 2
US SCEA UCUS-80171 PlayStation Store PSP 06/05/08 T
SOCOM: U.S. Navy SEALs Fireteam Bravo 2 (Greatest Hits)
US SCEA UCUS-98645 711719864523 2008 T
SOCOM: U.S. Navy SEALs Fireteam Bravo 2 (Platinum)
EU SCEE     05/06/09 16+
SOCOM: U.S. Navy SEALs Fireteam Bravo 2
EU SCEA UCES-00543 PlayStation Store PSP 05/07/09 16+
SOCOM: U.S. Navy SEALs Fireteam Bravo 2
AU SCEE UCES-00543 PlayStation Store PSP 05/07/09  

Description

Command a secret subset of the most elite and deadly fighting force on the planet as players defend America and her allies through broad combat experiences including new non-linear mission progression, over 40 authentic real world weapons and a huge area of operation spanning multiple terrain types and environments. As the SEAL commander, the player is supported by an AI teammate executing traditional SOCOM team-based tactical, stealth and action gameplay. Multiple players once again be able to form clans and take on their friends for team based high-action gameplay in SOCOM U.S. Navy SEALs: Fireteam Bravo 2 via a Wi-Fi connection. Up to 16 players in close proximity in Ad Hoc mode and online in Infrastructure mode can compete wirelessly through 3 new game types across all new multiplayer maps and original SOCOM U.S. Navy SEALs: Fireteam Bravo maps. Fireteam Bravo 2 is complete with a variety of new gameplay features including new non-linear mission progression, which allows players to choose which mission to tackle next and also provides players with the ability to go back to previous mission areas when enemy activity resurfaces there. Additionally, a new persistent performance rating system tracks the player's success and failure throughout the campaign. By completing mission goals, discovering bonus objectives, and rescuing civilians, the player earns "Command Equity" points that can be used to add new weapons to the armory or purchase in-game air strikes and supply drops. They also increase their "Local Influence" rating, which will give them access to black market weapons and intel from locals.

Contributions

Data and credits for this game contributed by Cosmic! , odino , Blueberry Buttface , JF7X , LordAndrew , Brettbbean , oliist , and MuddyMaestro .

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