Bryan showed how faulty the series's tech rolling was, since due to the fact in Tekken 5 and before for some reason you weren't allowed to block low after tech rolling, it gave Bryan lots of opportunities at the end of his juggle combos especially near a wall to force a hard choice on the opponent - either tech roll and be launched by his Snake Edge (df+3) low sweep that they cannot block, or stay down and end up getting hit by the Snake Edge on the ground anyways.
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