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    Character Analysis by PulcineAura

    Version: 0.70 | Updated: 10/27/09 | Search Guide | Bookmark Guide

                              Persona - Character Analysis
                            By: PulcineAura (Matthew Atiemo)
                               Started On: July 13, 2008
                               e-mail: matiemo@yahoo.com
                                   Table of Contents
     NUM |  Section Name          |    Code                                       |
     I.   Introduction            |    ...................................I/INTRO |
     II.  Updates                 |    ..................................II/UPDTE |
     III. Arcana                  |    ..................................III/ARCN |
     IV.  Character Arcana        |    ..................................IV/CHRAR |
     V.   Credits                 |    ...................................V/CRDIT |
                               I. Introduction [I/INTRO]
    Thanks for clicking on this guide. What this guide entails are basically my
    interpretations of why each character falls under the arcanum that they do, how
    their linked to their personas, and why they are represented by the zodiac sign
    they were given. Originally, this guide was going to entail all of the charac-
    ters in the Persona series, but I changed my mind to focus on the characters
    which began it all. The reason? They get no love. Just because the characters
    in this game aren't as dynamic as the ones in later games doesn't mean that
    they didn't have depth to them. As such, I formatted my guide to focus solely
    on them. I hope you guys enjoy the info I've compiled for these characters!
    If you have any questions, concerns, comments, or you just want to contribute
    to the guide, please send me an e-mail with your needs and I'll respond as soon
    as I can.
                                 II. Updates [II/UPDTE]
    == October 27th, 2009 ==
    - Completed playable characters' analyzation
    - Completed Arcana section
    - Created base for NPC analyzation
    - Have yet to finish NPC analyzation
    - Have yet to add extra information for characters
                                 III. Arcana[III/ARCN]
    The arcana in all Persona series are, of course, based on the Tarot Deck.
    Tarot cards have been around ever since the late 14th century, and have had
    numerous changes to them.  Tarots started out as a card game, but that changed
    in the 18th century, when they started to be used for divination.  Although
    there have been many renditions, as well as interpretations of the tarot, the
    2 most popular decks today are the Rider-Waite deck and the Thoth deck, both
    of which can be seen throughout the Persona series.  In Persona: Revelations,
    Persona: Innocent Sin, and Persona: Eternal Punishment, the deck on which the
    arcana were based on was the Rider-Waite deck.  In Persona 3 and Persona 4, the
    meaning and names of the arcana were derived from the Rider-Waite deck, but the
    order of the arcana were based on the Thoth Deck.  Finally, in Persona 3: FES,
    in addition to the order of the arcana, the Aeon arcana was also derived from
    the Thoth deck.
    Tarot decks are made up of 78 cards: 22 major arcana and 56 minor arcana.  The
    major arcana includes cards such as The Magician, The Hanged Man, etc. while
    the minor arcana includes cards based on swords, wands, cups, and pentacles.
    In this guide, I will only cover the 22 major arcana, as they are the most
    important in the Persona series.
    Below, I will explain each of the major arcana's meaning and reversed meaning.
     A. The Fool
    The Fool is walking on a cliff's edge holding a knapsack with a dog barking at
    his heels. The Fool isn't looking where he is going and is about to fall off
    the edge of the cliff.
    The Fool is the arcanum that represents infinite possibilities. Lost in his
    daydreaming, the Fool doesn't know where is going, what he's going to do, or
    why is going, but he doesn't mind. He has no destination yet he keeps going
    forward, not knowing he's about to fall off a cliff. Unlike others who would
    steer from the cliff, sensing the danger ahead, the Fool trusts his dreams to
    carry him through any burden; both the seen and the unseen. He travels with a
    knapsack filled with a few basic items and trusts those items to see him
    through his journey, no matter how long or hard. To the Fool, ignorance truly
    is bliss, as he has absolutely no idea of the harshness and cruelty of the
    world. If not for the barking dog that closely follows him, the Fool would not
    be attentive and would rely on his foolhardiness to see him through.
    At number 0, the Fool states that there are many possibilities and opportunties
    for change and growth if one desires it. The Fool just has to have the urge to
    want something, and he will get it. In the perfect world, no one would have to
    lift a finger to do a thing, if life was just like the life of the Fool. But
    we know that isn't the case. As much as we would love to be like the Fool and
    just head out on a journey with only a few items to see us through, looking at
    all that can be or might be, the dog (that voice in our head which always tells
    us things can't be or won't be), will always bring us back down to earth. In
    this way, the Fool tarot shows us that we can't always be foolhardy and rely on
    our dreams to help us move forward (as it would surely make us lose perspective
    of the world), but we also have to listen to that voice at the back of our
    heads to show us the reality of life.
    Still, after all has been said and done, we have our dreams to help guide us.
    We also have a knapsack filled with all of our basic needs and essentials. And
    best yet, we have our clarity to bring us back down to earth. Perhaps a journey
    with just these won't be impossible, but rather, a journey filled with much
    experience. We may start with nothing, but a simple desire is enough to make
    even the harshest of journeys very possible.
    When the Fool tarot is turned upside down, the Fool falls from the cliff and
    into the sky. He loses his knapsack as well as his stability, as his feet are
    no longer planted on the ground, and his clarity, as the dog by his side falls
    into the sky as well.
    For the Fool, he has truly become foolish. He loses all contact with the real
    world and stays afloat in his daydreams. Even his clarity is blurred as the dog
    is no longer there to warn him that he's falling. What's even worse about the
    whole situation is that the Fool has lost his knapsack. Even if he had been
    lost in his dreams, he would have still had the means to accomplish it (no
    matter how obscure) had he held on to his knapsack. But now, all the remains is
    a simple minded fool with no hope of ever being able to relate to others or
    accomplish the very thing he's obssessed with.
     B. The Magician
    The Magician is depicted as a young man with an infinity symbol floating atop
    his head. In his right hand, he holds a wand and points to the heavens. With
    his left, he points to the ground. In front of the Magician is a table laid
    with a sword, a cup, a wand, and a pentacle.
    The Magician represents creativity, talents, and resources to the bearer of the
    arcanum. Above the Magician's head is an infinity symbol, the symbol of the
    creative thoughts in the Magician's mind. In his right hand, the Magician holds
    a wand and points to the sky as he points to the ground with his left finger.
    With this motion, the Magician shows the source of his talent; the heavens for
    his intelligence, and the earth for giving him his resources, which lay on a
    table in front of him. With a balance of these three abilities, the Magician is
    ready to create and work some magic.
    However, is the Magician really performing magic? Afterall, mysticism doesn't
    necessarily exist in the real world, so how can we be sure that the Magician
    isn't merely tricking us? The answer? No one but the Magician knows. The
    Magician is the only one who knows the secret behind his powers and he refuses
    to let others know. Of course, those who study his motions and look deeply at
    movements would realize that all the Magician does is just a simple show of
    illusions. In the end, the Magician is nothing more than a illusionist. He uses
    his various abilities to show us powerful images that may be seen as magic to
    some. He is there to inspire us. To light our thoughts. To make us question
    how he did what he did and to give us a taste of creation. Illusions or not,
    the Magician's skill at what he does is so good that what he does seems like
    magic, even if we may know that it's not.
    In addition to his skills, the Magician talks a big game. He can smooth talk
    his way out of any situation and knows exactly what to say to get anyone to
    bend to his will. At times, his words inspire us and gives us hope, at others,
    his words trick and deceive us. To any great magician, the key to pulling in
    their audience is a charismatic personality, which the Magician is full of.
    Upright, the Magician offers positive ideas through the use of his skills and
    his charismatic nature. When read as the opposite, the Magician uses his skills
    and oratory skills to manipulate others. No longer is he a positive source of
    ideas, but rather, a simple trickster who fools others. In this state the
    Magician is simply a person with immature goals, yet also a person with a
    calculating mind and a knack for effectively knowing how to deal with various
    types of people.
    Instead of the Magician to use his tools to inspire, he uses them to blind
    people from the truth. His skills are even more transparent than the upright
    Magician so no one can tell what he's doing is the truth. His words are so
    truthful that everyone believes him, instead of sparking that doubt in their
    minds to try to find the truth for themselves, choosing to fall into the
    clutches of a con artist.
     C. The High Priestess
    The arcanum of mysteries. The High Priestess knows all of the unknown things
    to life, yet never shows them at all. What you see in the tarot is a woman
    seated on a throne in front of a curtain decorated with pomegranates. In her
    hands she holds the Tora, partly covered by her robe, and at her feet, a moon
    sits in her flowing blue robe. On the left side of the tarot, a black pillar
    with the letter B is written on it. On her right, a white pillar stands with
    the letter J on it.
    The High Priestess is dressed in blue, the color of the unconciousness. She
    serves as a guide to unlocking the mysteries of the world on the metaphysical
    plane, as compared to the Hierophant. But unlike the Hierophant, The High
    Priestess speaks in arcane verses. Just like the Tora in her hands, she lets
    you see a bit of the information she has, but she never lets you see it all.
    And just like the crescent moon at her feet, she will help you understand a bit
    of the information she gives you, but will never brighten it up all the way. In
    a way, the High Priestess is just like the Magician, in that she shows you
    something awe inspiring, and you have to find out the truth for yourself. The
    difference between the two, however, is that once you find out how the Magician
    does his magic, you've discovered everything there is to know about him, yet
    with the High Priestess, you will never find out everything about her, as she
    has all her powerful secrets hidden behind the curtain that sits behind her.
    Though she doesn't tell you everything there is to know, the High Priestess
    does offer a way for a person to be able to find out the mysteries for them-
    selves. The pillars that sit beside her represent the dualities of life. If one
    should figure out the dualities of life, they will be able to understand the
    significance of themselves. The black pillar with the letter B on it, stands
    for Boaz, which means, negation. The white pillar, Jachin, stands for begin-
    nings. But those are just the face value of both pillars. If one were to figure
    out each and every duality the pillars represent (male and female, good and
    evil, youth and elderly, etc.), they would be able to figure out all of the
    secrets to life. Sadly, no one but the High Priestess is able to do so, which
    is why everyone seeks the aid of the mysterious priestess.
    So what does the High Priestess mean to people in the real world? Well, the
    High Priestess really connotates someone who is knowledgable in many subjects
    and fields, yet someone who also knows when to say something and when not to
    speak. Someone who bears the High Priestess arcanum is someone who is very
    instinctual and follows their feelings, but also knows the delicate balance
    between following your guts and following you head. A true High Priestess isn't
    someone who withholds information from you and uses it as blackmail, but
    someone who withholds such secrets because they understand the harm it might
    bring to you.
    The curtain that shrouds the mysteries falls when The High Priestess is turned
    upside down.  Every secret she holds is seen, both the positive ones and the
    negative.  The High Priestess doesn't even need to speak, as everyone can see
    everything: the good, the bad, and the ugly. When she does speak, the High
    Priestess only speaks of the harmful secrets that would bring pain and misfor-
    tune to others. Either way you look at it, the secrets withheld by the High
    Priestess are hidden for a good reason. No matter how you look at it, knowing
    every single thing in the world is just asking for trouble because no one would
    be able to bring them into balance since the pillars Boaz and Jachin have been
     D. The Empress
    The Empress, dressed in a gown covered with pomegranates and adorned with a
    crown of stars, holds a rod in her hand as she sits on a seat in a field of
    wheat. Beside her rests a heart shaped shield with the sign of Venus embedded
    on it.
    Just like with the High Priestess, the image of the pomegranate is visible upon
    the Empress' gown, signifying a sense of mystery or the unknown. The crown she
    wears and the rod she holds represent the Empress' rule over all of nature, as
    shown by the wheat field and vegetation all around her. Finally, the shield of
    Venus by her side signifies the ruling planet of the Empress. In essence, the
    Empress is the mother. She is in a wheat field, signaling growth and nurture.
    With the shield of Venus by her side, the Empress shows her desire to protect
    the love of all things. The Empress represents all the qualities of a positive
    maternal figure, whether it be the bearer of the arcanum, their mother, or
    anyone else that acts as such.
    The Empress depicts a woman on a seat wearing a crown in a field of wheat.
    Turned upside down, the Empress uproots all the plants in the field, bringing
    destruction by active force, rather than passive, which the Empress usually is.
     E. The Emperor
    The Emperor is a paternal arcanum that also rules over others. It uses force as
    its strength, in contrast to The Empress' kind passivity. Seated upon a throne,
    a stern looking man holds a scepter and an orb in his hands. Two ram heads
    serve as the throne's armrest, and behind the throne, rocks stand in place.
    Unlike the Empress' tarot, the Emperor's tarot is made up of more firm symbols
    than 'malleable' symbols. This signifies the Emperor's steady and firm rule,
    which are further solidified by his strong rocky foundation and his scepter and
    orb, which represent his power along with the rams upon his throne which
    represent Aries. And just like the Empress, the Emperor represents the positive
    qualities of a father; strong and firm.
    The Emperor is firmly seated in a throne, holding a scepter and an orb, his
    proofs of power.  When the card is upside down, The throne falls along with the
    Emperor.  His proofs of power drop to the ground and all control over the
    kingdom is gone.  There is no foundation as the rocks that hold his throne in
    place are destroyed and the kingdom suffers.
     F. The Hierophant
    With the Hierophant, we end the trend of the ruling cards in the tarot. Just as
    the Empress and the Emperor were closely intertwined, so too are the Hierophant
    and the High Priestess. Both cards represent teachers, but whereas the High
    Priestess spoke of knowledge in an otherworldly manner and in a mysterious
    domain, the Hierophant speaks of knowledge in a way understandable by the
    In the Hierophant tarot, an old man sits on a throne holding a staff in his
    left hand and motioning his right hand in a prayer motion. Two pillars stand on
    either side of him and two keys lay by his feet, with two people bowing to him.
    The staff in the Hierophant's hand represents his status as a holy man, a man
    revered by all, and the motion he does with his other hand shows the link
    between heaven and earth. The keys at his feet represent his desire to help his
    students (the two people) unlock the truth to the world. Finally, the two
    pillars behind him represent Law and Liberty.
    Basically, the Hierophant is the teacher. As a holy man, he teaches his stu-
    dents the key to following the Law and upholding Liberty by teaching them about
    such cultural subjects as religion, politics, etiquette, etc. Contrary to the
    teachings of the High Priestess, the Hierophant teaches only about how to
    better the physical being, not the spritual being. As a holy man, he isn't
    concerned about finding the dualities of life, as represented by his pillars
    Law and Liberty, two ideas and qualities that compliment each other, compared
    to the High Priestess' Boaz (negation) and Jachin  (beginning) pillars, which
    contradict each other. In the end, the Hierophant's only goal is to show his
    students the "right" way to heaven. He acts as the mediator between God's will,
    shown through religious texts, and the earthly world. With students ready to
    learn and keys at his feet, the Hierophant will do just that. No more. No less.
    The main purpose of the Hierophant is to teach others. When reversed, the
    Hierophant no longer teaches, instead he criticizes. He looks upon others with
    contempt, choosing rather to poke fun at their behavior than to educate them.
    When the Hierophant DOES chooses to teach, the lectures he gives almost always
    have no explanations to them. If one does choose to listen to the Hierophant in
    this state, the information they receive will be biased towards the way the
    Hierophant thinks, rather than being facts. Even worse yet about the reversed
    Hierophant is that in this form, he is rather pretentious. He may try to sound
    smart and wise, but often, the words he says ring hollow and just sound igno-
     G. The Lovers
    The Lovers tarot shows Adam and Eve standing adjacent from each other, with
    everything exposed to each other. Behind Eve, there is a tree with a snake
    slithering on it. Behind Adam, another tree stands, though this tree is losing
    its leaves. Above them both, the angel Raphael looks down upon them as the sun
    shines brightly.
    The Lovers is one of the most positive cards in the entire arcana. It shows
    true love; love that isn't clouded by base or negative desires. Just as how
    Adam and Eve are naked in front of each other, so must we be to our significant
    other. We have to bare all our feelings, all our energy, and all our hearts to
    the person we truly love the most. Most importantly, we must be guided by true
    love, as Raphael and the sun both shine down on Adam and Eve.
    Yet, just as how love may sometimes falter (the forbidden fruit and the snake
    behind Eve; withering tree behind Adam), we have to stand in front of such
    trials and tribulations and keep our significant other in our minds.
    When the Lovers is turned upside down, Raphael is crushed underneath Adam and
    Eve. The genatalia of Adam and Eve take the place of Raphael and the sun. Love
    like this is now ruled only by lustful desires. Raphael, who ignites true love,
    no longer rules the card so the snake from behind Eve and the withered tree
    can now spring forth with nothing to stop them.
     H. The Chariot
    The Chariot is the arcanum that brings victory to the bearer and their loved
    ones through the power of moving forward and crushing one's foes. The
    charioteer in the tarot is adorned with sun and moon symbols on his armor as he
    sits in his regal chariot. Two sphinxes, one white and one black, are at rest
    in front of the Chariot.
    Looking at the card, the symbolism of war should be going through your mind
    right now. Perhaps you're thinking of that famous chariot fight scene in such
    classics as Ben Hur or The Gladiator. However, the Chariot is far from being in
    a war against others. The Chariot depicts a war against yourself. The dual
    colored sphinxes, the sun and the moon, the meaning of the card and the image
    of the card, all of these symbols represent the indecisive nature within us.
    Instead of trying to find peace with ourselves, we are constantly at odds
    within ourselves. Look at the sphinxes on the card. Both may be different, but
    both are equally calm. Look at the sun and the moon. Both are opposites, but
    both adorn the armor of the charioteer. The Chariot states that we must keep
    moving foward, but at the same time, we can't forget about the balance within
    ourselves. Afterall, we may be fighting a war with our indecisiveness, but we
    are fighting not to seperate our causes, but to bring them together, just as
    how both sphinxes work together to move the Chariot.
    More importantly, the Chariot is also the "friendship" card as it brings
    victory and joy to the bearer's loved ones. In tarot readings, the Chariot
    usually represents the bearer acting as a force to help others, akin to how the
    Star represents the arrival of hope to others.
    Our goal within the Chariot is to defeat our indecisiveness through perserve-
    rance but when reversed, we don't defeat our inner selves.  Instead, we run
    away from the battle. Eventually, we run so much that we lose a lot of our
    selves. We become more pretentious and fake because there is no direction, no
    perserverance, and worst of all, no motion in our lives. Nothing happens and no
    one is willing to let anything happen. Still, the Chariot is not broken. If we
    take the reigns and head back into the fight, we can regain our true selves and
    rise against our inner demons.
     I. Justice
    Justice represents order and fairness.  It's not a card that has wholly posi-
    tive meanings or wholly negative ones.  Justice only looks for fairness in an
    act, nothing else. On the tarot, Justice sits upon a throne. She holds a sword
    in one hand and a balanced set of scales in the other. With the sword, she is
    ready to bring retribution to all who sin and with the scale, she can decide
    what is fair and what is not.
    Reversed, Justice's sword and scale fall, thus, fairness (scale) is not exer-
    cised and retribution (sword) is not given to the sinner.
     J. The Hermit
    The Hermit stands on a cliff, holding a staff by his side and a lantern in
    front of him. If you look at the Hermit, you should notice something about his
    tarot image. Compare it to the Fool. Yup. We're back at the cliff again, except
    this time, a lot of things have changed.
    First of all, the Fool is no longer looking up to the sky. He is looking down
    below him. He isn't about to overstep his boundaries and fall into his dreams.
    He knows better now. No longer does he hold a knapsack filled with simple basic
    items. He's discarded all of them, and now holds just the stick. Rather than
    having such simple items to help him on his journey, he now realizes all he
    needed was a staff to help him navigate him through the darkness. However, from
    his transition from a Fool to the Hermit, the Fool did retain one important
    value. His clarity. Before, he needed a dog to help him find his way back to
    earth from his daydreams. Now, he holds a lantern to shine the way for him.
    From his retreat into the wilderness, the Fool has gained a lot of knowledge.
    He no longer relies on his daydreams to get him through his journey, he's
    realized that having a single reliable source of navigation was much better
    than believing in a few basic items to carry him through the day, and he's kept
    the valuable lesson he learned from the beginning of his journey.
    Reverse the Hermit and the lantern he holds is lost within the darkness. The
    lantern falls and can't be found, thus, there is no hope for anything to be
    learned. Worse than that, the Hermit can no longer find his way back to soci-
    ety. He is no longer in solitude, but rather, isolated from world. He becomes
    bitter and cold to everyone in the world.
     K. Wheel of Fortune
    In the middle of the tarot, a wheel with the letters T-A-R-O spins as a sphinx
    sits calmly on top of it, as well as a jackal headed figure, Anubis, who is
    rising up on the wheel along with a snake, Typhon, who is descending upon the
    wheel. By itelf, the word TARO means nothing, but if you read the letters in a
    complete circle, you get the word TAROT. In that same circular manner, Anubis
    and Typhon constantly circle the wheel, with Anubis representing intelligence
    and Typhon representing evil. At the corners of the tarot, there is an angel,
    an eagle, a bull, and a lion, each representing the four elements, water, air,
    earth, and fire.
    As you decipher the symbols in the Wheel of Fortune, it quickly becomes clear
    that there are 2 main themes that are recycled throughout this card: balance
    and rotation. The sphinx that sits atop the wheel and the four beings in the
    corner of the tarot show the balance the wheel signifies, wheras the letters
    T-A-R-O and the ascending Anubis and descending Typhon show the rotation of the
    wheel. Although two completley different elements, both balance and rotation
    work together to show the Wheel of Fortune's meaning.
    The Wheel of Fortune is neither a good, nor a bad card. All the Wheel shows is
    the unpredictability of life.  Sometimes, you may rule and feel like you're on
    top of the world and nothing can bring you down, just as how Anubis rises up
    the wheel brimming with intelligence to bring unto mankind. And just as easily,
    your world may come crashing down with full force and it may seem that nothing
    will ever look up, just as how Typhon descends down the wheel, bringing evil
    and destruction down upon mankind. However, The Wheel of Fortune connotates a
    promise that no one will ever be stuck too low, nor will anyone linger too high
    making this promise the balance of the wheel represented by the sphinx and the
    elements. Afterall, the Wheel of Fortune is ever turning.  Generally  speaking,
    when upright, the Wheel of Fortune represents good luck and abundance.
    In most cases, the Wheel reversed represents bad luck. Rather than getting a
    positive change in one's life, they get a negative one.  But at least the Wheel
    will continue moving and good luck will come once more. However, after turning
    so much throughout the annals of history, the Wheel is prone to get stuck every
    once in a while. If it ever stops, no luck occurs so there's no chance of get-
    ting good luck or bad luck. Still yet, when the Wheel is truly upside down, the
    Wheel moves counterclockwise instead of clockwise.  Luck still occurs, but any
    good luck gained will have negative consequences attached, and any bad luck
    will turn out better for you.
     L. Strength
    In the Strength tarot, a woman is seen to be either opening a lion's
    jaw or closing it with an infinity symbol floating atop her head. No matter
    what she's doing, the woman uses her inner strength to control the lion, not
    brutish force. The infinity symbol atop her head is her source of her power.
    In the tarot, Strength represents the super ego, whereas the lion represents
    the id. What is depicted is using one's inner strength to fight against their
    bestial instincts. Basically, Strength means for the bearer to try to be the
    better man. If you are in a fight with someone, true strength isn't shown by
    knocking your enemy out, but rather, trying to resolve the problem peacefully
    and without a show of force.
    This time, the lion is above the woman, not the other way around. This implies
    that the woman no longer has the strength to take control of the lion, of her
    inner demons. Those demons take control of her, rather, and she is trapped by
    them. She either succumbs to them and becomes just as beastly, or runs away
    from them. She is no longer guided by Strength, rather, she may either become a
    brute or be a coward.
     M. The Hanged Man
    Meaning: Hanging upside down from a tree, The Hanged Man is unable to do any-
    thing. He is stuck in his position and has no control over anything that
    happens around him. Yet the Hanged Man shows no pain on his face. He is at ease
    with his current position and situation. What's more, an aureola appears around
    his head. The loss of being able to move has been compensated by the amount of
    knowledge and insight he gains when upside down. The Hanged Man sees things in
    a new way. He thinks outside the box.
    But don't think that this is an easy process. Although the look on the Hanged
    Man's face may seem at ease, it takes a lot to be able to try to let go of
    things. When you are stuck and you have no where else to go, when the pain is
    too much too bear, when you feel like everything is coming to an end, giving up
    shouldn't be an option. Look at the world from where you are. Things may seem
    like they'll never look up, but if you force yourself to think like that, you
    have given up your insight. Things should always be looked at from a different
    perspective. Don't feel sorry for yourself, look at things in a different way.
    Even better, the situation you're in can always be escaped. The Hanged Man
    placed himself in that situation, and he can get out of it if he tries. Even
    if you don't put yourself in your current spot, there is always a way to climb
    back out of your rut. The aureola surrounding the Hanged Man's head is proof of
    such determination.
    You cannot force sacrifice, plain and simple. If you constantly bring yourself
    down, you will never be able to look at things from outside the box because
    you're alway looking inside your pain and turmoil. The Hanged Man is no longer
    hanged if he's in the upright position and tries to bring burden upon himself.
    He has to willingly hang from the tree and open his eyes to more than despair.
    Of course, keep in mind that the Hanged Man chooses to willingly hang himself
    in the sense that he does it to get new insight from his current position in
    life. The Hanged Man doesn't hang himself in the sense that he brings pain and
    misfortune on himself, though The Hanged Man reversed surely does.
     N. Death
    Death represents a change in a person's entire being.  They kill off their old
    self to allow a new persona to be built. Just like how when forest fires break
    out, they destroy all the existing vegetation, but allow new vegetation to grow
    and emerge from the soot of the old vegetation.
    On the Death tarot, a skeleton in black armor sitting on a horse holds a flag
    and walks through a field of dead kings, bishops, and commoners. This clearly
    represents the death of people from different classes, basically saying that
    death comes to everyone, no matter who they are. Though a grim card, in the
    background, the sun shines through, showing that although people die, a new day
    will always be over the horizon and so will there be more people that emerge
    from the deaths of others.
    Flip the card and the skeleton falls off the horse and the people within the
    graves arise. The people who are killed off and change, are angered by the
    change and rebel against death. The positive aspect of this card is now seen as
     O. Temperance
    An angel stands in the middle of a field, an aureola surrounding her head. Her
    left foot is in the river and her right, on land. She pours water from one cup
    into the other cup, filled with wine, in order to dilute it.
    Temperance shares its cross sums with the Hierophant, the teacher, and comes
    right after Death, change. From these two aspects, Temperance stands, as a
    teacher to test you on all that you've learned from the Hierophant and to see
    what you've experienced from your change by Death's hand. Are you able to
    balance the physical world with the metaphysical? Temperance's feet show that
    you are able to. The metaphysical (the river) is connected with the physical
    (the land). What about combining two completely different aspects of life? The
    Hierophant teaches you about what you may be able to experience whilst Death
    actually puts you through the experience. The combination of these two is
    represented by Temperance diluting the water with the wine. On top of all of
    this, you are able to combine both aspects of life with no reprecussions, as
    the aureola around Temperance's head indicates a positive change.
    But all of this wouldn't have been possible had you not gone through such a
    poweful change. Anyone can try to balance two things together, but unless one
    goes though both extremes, the end result won't be something worth holding on
    The angel goes back to square 1. Or rather, square 0. Just like the Fool,
    Temperance is lifted into the sky and the cups fall to the ground. Her head is
    the clouds and she has no idea how to go about synthesizing, even though she
    may want to. The physical world and the metaphysical world aren't conjoined and
    the angel herself doesn't seem to want to put the items back together. Every-
    thing that was supposed to come as one breaks apart.
     P. The Devil
    A devil sits upon a black cube with his right hand in the broken bendediction
    form. A naked man and woman are shackled to the Devil's cube, though upon
    closer inspection, the nooks to their chains are loose enough for them to
    The Devil represents the temptations we put on ourselves, shown by the shackled
    humans to the Devil. The shackles are loose, and we can easily slip out from
    them, but we remain tethered to the Devil. We are bound to the materialistic
    items in this world, and although we acknowledge their harmful ways, we refuse
    to change our ways. Taking a good look at the card, we can see something
    missing from this card that mostly every other card before it had: balance.
    Whereas all the other cards before it had some kind of duality within it, the
    Devil is the first card not to have such a duality. In addition to the symbols
    I mentioned above, there are also 3 symbols I didn't mention: the torch the
    devil holds, the black mountain behind the devil, and the wings of the devil.
    Each of those symbols represents an element, fire, earth, and air, respectively
    and of all those elements, the missing one is also the kindest and most emotive
    element: water. So what does this say? Basically, the Devil shows that we are
    so bound to materialistic items and lustful passions that we fail to show any
    kindess or compassion to both ourselves and to others. Instead of taking care
    of ourselves, we'd much rather keep the shackles on our neck rather than remove
    Akin to the Chariot, the Devil also represents another object. In this case,
    the Devil represents someone with extreme power that controls over us. This is
    the card that would probably be fitting for someone like Stalin or Hitler, who
    used their power to take control over others, not necessarily by force, but by
    persuasion or charisma.
    Reversed Meanings:
    When reversed, The Devil falls off his throne and the man's and woman's chains
    fall off. This is one of the most positive arcana in the entire tarot, because
    the temptation is finally conquered and has no chance of grasping unto the
    bearer. However, this card can also be negative to anyone who is in fact, The
    Devil. They fall off their throne, losing their power along with the people
    they have control over.
     Q. The Tower
    The Tower is often called the worst arcanum in the entire tarot, and it is. No
    matter how you read The Tower, something negative always occurs. Upright, The
    Tower represents the destructions of all the lies that the person has built to
    protect themselves from others.  When The Tower falls, it shows the person for
    who they really are, and that can be one of the hardest things. To make things
    worse, not only are the person's lies destroyed, but so are the beliefs and
    goals they once sought after.  Within all the negatives, there are some posi-
    tives.  The destruction of The Tower allows something positive to be built in
    its place.  The Tower can also represent someone breaking free of all the lies
    that have been told to them, causing the truth to emerge from the rubble.
    When reversed, The Tower remains in place. The lies stay intact and no one
    suffers. The person believes all the lies told to them and they never realize
    the truth. However, though the lies are never exposed, the person's values
    still remain intact, so something positive may come out of it, especially if
    the value the person believes in is positive and is related to the upkeep of
    the lies.
    In The Tower arcanum, the lightning bolt that strikes down The Tower is the
    motion.  When blocked, something is holding the truth, the lightning bolt, from
    being revealed even though the truth wants to or must be known. A husband, for
    example, refuses to tell his wife that she's fat because it would hurt her
    feelings even though he'd prefer her to be thin.  However, the wife  might
    think that because the husband hasn't said anything, the husband might like her
    like this.  So she keeps getting fat for her husband's sake, yet in the end,
    both are unhappy.
    If you reverse the entire arcanum, the lightning that strikes the Tower is now
    being shot from the Tower into the sky. The people are entering back into the
    Tower. The base of the Tower is also the ruling force of the arcanum.  In other
    words, the people within the Tower refuse to see the truth and lash back
    against those that would tell them the truth with their lightning.  The lies of
    the Tower set the foundation for the entire arcanum.
     R. The Star
    The Star represents the desire for hope.  The bearer of this arcanum may either
    be wishing for hope, or act as the beacon of hope, just as the woman pouring
    the water in the pond and the earth acts at the hope for the metaphysical (the
    pond) and the physical (the earth) world for those who are struggling in their
    respective planes.
    The Star shows a woman pouring water into a pond and onto the ground, with a
    prominent star shining upon her.  Turn it around, and the water falls from the
    pond and the urns the woman hold.  The Star also descends into the night sky.
    All that remain are the bare earth and darkness.  Hope is nowhere to be seen
    and nowhere to be found.  Suicidal thoughts take hold and nothing can bring the
    Star back into the sky.
     S. The Moon
    Pay attention to this arcanum. It's probably the hardest tarot to accurately
    describe because there is so much going on. First, let's start with the
    symbols. The Moon is the main focus of the card and is the first thing that
    attracts the eye. A stern looking profile of a woman is seen within the Moon,
    which is both a full moon and a crescent moon. Rays of light extend from the
    Moon and scatter into yoni (the almond shapes underneath the Moon). On either
    side of the Moon, two towers stand, with a path square in the middle of them.
    To either side of the path, a dog and a wolf howl to the Moon, as a crab (yes,
    it's a crab, though it looks like a lobster) crawls out of the sea. So what
    does all of this mean?
    The Moon, being the symbol that sticks out the most, is depicted as a woman
    because the Moon was often related to women in the past. To further the
    feminine aspect of this card, the yoni that emerge from the Moon were seen as
    the womb of a woman and the crab represents Cancer. In astrology, Cancer is the
    most emotional star sign, fitting the common view of how most women are. Also,
    the rays of the Moon serve to represent the menstrual cycle of women. In addi-
    tion to representing women, the Moon also represented chaos and illusions. The
    two pillars beneath the Moon serve as entryways to a dark and chaotic land
    ruled by the beasts of our minds, the dog and the wolf. Both creatures look up
    to the Moon and howl at it, their only means of communications to something so
    strange and foreign in such a dark land. A crab crawls out of the water,
    signaling our subconcious mind attempting to reach out to us. Yet, even with
    such chaos around, the Moon sits silently, glaring at them from above. It
    shines with a pale light, yet that light is strong enough to guide us out of
    any illusions that may seek to entrap us in their world.
    When we are lost and confused in our inner domain, there is always a light in
    us that helps us move foward. Whether that may be our mind telling us to open
    our eyes and look ahead or whether it's another person, it doesn't matter. The
    Moon is always there to guide us no matter how deep our illusions or how
    chaotic everything might seem.
    In the night sky, everything is different. Nothing looks the same. However,
    when the Moon shines, we are able to look at things at a different way. In this
    retrospect, the Moon also serves to amplify our creative abilities, since we
    are able to broaden our horizons.
    Looking down upon the creatures, the Moon shines forth and guides their primal
    instincts.  Reverse the arcanum and you now have the creatures staring down at
    the Moon.  The creatures represent the chaos and confusion within ourselves and
    the Moon, the light to guide us.  Now, chaos thrives and our guiding light
    cannot shine.
     T. The Sun
    Meaning: Contrary to the Moon, the Sun is one of the easier cards to interpret.
    The Sun is depicted by a bright sun shining down on a naked boy riding a horse
    and holding a red flag. Behind them, sunflowers burst into full bloom. Whereas
    the Moon dealt with the female, the Sun deals with the male, though unlike the
    Moon there aren't a lot of symbolism that shows why. Just take it as it is, I
    guess. Anyway, in contrast to the Moon's chaotic, dismal, and dreary world, the
    Sun is a generally bright and happy place. Look at the Sun compared to the
    Moon. The Sun is smiling while the Moon is frowing. The creatures in the Moon
    look rabid and feral, while the boy on the horse is smiling and the horse
    itself has a placid look on its face.
    Moving on to symbolism, the boy on the horse represents innocence and the horse
    shows freedom, which is further emphasized by the boy not riding the horse with
    a saddle and the movement away from the wall behind them. Atop the wall, sun-
    flowers bloom, representing the birth of new ideals and discoveries. Finally,
    the flag the boy holds represents victory to the bearer of the arcanum.
    When reversed, The Sun doesn't illuminate as brightly, thus, such ideals like
    order and discoveries are corrupted and made false. The child falls off the
    horse and the flowers wilt.  Innocence and freedom are no longer there and
    darkness takes over, clouding order and discoveries.
     U. Judgement
    In my opinion, the second hardest card to accurately describe, right behind the
    Moon. Anyway, let's take it like the Moon and discuss the symbols first. The
    main figure of this card is the Trumpeter. He is in the clouds, blowing the
    horn that signals the beginning of Judgement day. Out of the graves, the dead
    arise and raise their hands up to the trumpeter Gabriel.
    When Gabriel blows his horn, it is representing you making the choice of
    actually taking the initiative to face yourself. Without a doubt, facing your-
    self is one of the hardest things to do in the world because no one can help
    you. It's basically you against yourself. Or rather, you against your memories,
    which are represented by the dead people that arise from the ground. When you
    think about it, it shouldn't be hard at all. Afterall, the things you face are
    only your memories. They can't physically hurt you, but still, it really does
    hurt to think about some painful memories. But you can't dwell in the past
    forever. What is done has been done. There is no need to hold on to such emo-
    tions that you felt years ago. Once you are able to face yourself, as well as
    those memories you are burdened by, a great deal will be lifted off your back.
    No longer will you be haunted by painful memories even if you do think about
    Simply put, you were not able to stand up to your memories. You tried thinking
    about your painful memories, but they overwhelmed you to the point of not
    wanting to ever try again. Whenever you think of that particular memory, you
    will always feel uncomfortable and depressed. You'll never be able to think of
    it as something that has already happened because it'll haunt you until you are
    able to stand up to it.
     V. The World
    Meaning: In the World tarot, a naked woman surrounded by a yoni and holding
    wands in each of her hand dances on top of the world with a wreath surrounding
    her. Outside of the wreath the heads of a human, an eagle, a lion, and a bull
    look at the dancing woman.
    The woman surrounded by the yoni represents a circular motion, akin to the way
    the world turns. The 4 creatures surrounding her, as well as the wreath stands
    for the 4 elements in the World: Fire (Leo), Water (human), Wind
    (Eagle/Scorpio), Earth (Taurus), and Spirit (Aquarius). These symbols can be
    seen throughout each of the arcana, thus, it adds up to making the World an
    arcanum that represents the conglomeration of everything.
    For the personal self, the World signifies the feeling of peace with the world.
    It doesn't mean that you have to act like some great sage or a meditating monk.
    All it means is that the bearer of this arcanum feels just right where they
    are. They want nothing more than they have nor do they feel like they're lack-
    ing anything.
    Upside down, the woman cannot dance and the World doesn't spin as it should.
    Everything is put into a state of chaos and no one knows how to complete what
    they've started.
                            IV. Character Arcana [4CHRAR]
    | Main Character (Naoya Todou, |
    | Yuya Narumi, Jihei Suzakuin) |
    | ++++++++++++++++++++++++++++++
    o-Arcana: Emperor-
    The Emperor is a straightforward arcanum. It is one that depicts equilibrium,
    stability, maturity, and practicality. Commonly, this card is associated with
    a leader, and what better character to fit it than the main character (hereaf-
    ter MC)? The MC is a cool-headed and reserved young man, not unlike his friend,
    Nanjo. He thinks things through and is always ready to speak his mind, even in
    the toughest of times. He doesn't rely on his raw emotions to guide him through
    like Mark, nor is he ever at a loss of words, like Maki. Though the MC doesn't
    talk as much as the others, he is the center of attention when he speaks. All
    he says and all he does carry a significant weight that even the most thick-
    headed people can't help but be swayed by him. If you choose to talk to your
    party members at certain times in the game, they may comment on the MC's
    personality, giving us futher insight on him. In a room in the Tartarus section
    of the Thanatos Tower, Elly comments on how brave the MC is, never even
    complaining about the situation he and his party members are in. Likewise,
    Brown also comments on how the party would be lost without the MC in Tartarus
    as well, showing how much his party members really look up to him.
    Yet, the MC is also kind. He is like a father when being tender, in that he
    offers condolences with firm, but caring words. In the inner part of the Lost
    Forest where ideal Maki was grieving, the MC firmly told her to "stop." With
    just that word, ideal Maki came to her senses, even though Mark and Nanjo
    already tried to convince her otherwise. The MC, as quiet as he is, always
    looks after his friends, just like a true Emperor does. Though he shares the
    same toughness as Nanjo, and the same expressive nature as Mark, the MC is able
    to combine those two elements together, creating a charismatic individual that
    all are attracted to.
    Of course, since the MC is also represented by the player, you may be able to
    change his firmness by selecting the other choices when presented to you. In
    this case, the MC is represented by the Emperor reversed. Instead of being
    firm and responding with straightfoward answers, the MC responds mainly with a
    meek, "I don't know" or "I'm not sure". In this case, the MC is unable to lead
    his friends in a positive direction and thus, stifles them from realizing their
    true selves.
    o-Initial Persona: Seimen Kongou
    Seimen Kongou is a rakshasa from Hindu mythology with four arms, each holding
    a weapon that represents different aspects of Buddhism. When Seimen Kongou
    began to mix with Taosim, he became an important deity to the cult of Koushin
    in Japan. The members of this cult believed that before the year of the monkey,
    it was easy to get one's life cut short, thus, the members would gather scrolls
    of Seimen Kongou and pray to 3 monkeys that would block their senses from evil.
    Commonly referred to as the Three Wise Monkeys, these spirits block sight,
    hearing, and speech from evil.
    Going back to the roots of Buddhism, the patron figure Buddha once said, "All
    that we are is the result of what we have thought. If a man speaks or acts with
    an evil thought, pain follows him. If a man speaks or acts with a pure thought,
    happiness follows him, like a shadow that never leaves him." This quote is
    perfect in describing why the MC is represented by Seimen Kongou. Throughout
    the game, the MC is given a multitude of choices that severely affects the
    outcome of the ending, as well as the acquisition of his party members' final
    personas. In the other Persona games, the MC is also presented with a wide
    array of choices, but unlike in this game, very few of those choices actually
    affect the game's ending or party's growth. In this way, the true ending and
    the full potential of the characters in this game can only be achieved if the
    MC is able to withstand all evil temptations from sight, hearing, and speech.
    o-Ultimate Persona: Amen Ra
    Amen Ra is the god of all things in Egyptian Mythology. He was a god that
    came into being when the priests of Amen wanted to link their New Kingdom with
    the older nation. Thus the "hidden god", Amen, was combined with the solar
    deity, Ra, to bring forth a god all could worship. In this form, the power of
    Amen was excercised through the body of Ra. For the ancient Egyptians, the
    union of the strongest gods from each nation was truly the strongest god
    in their pantheon.
    For the MC, Amen Ra adquately represents his true self as well as the entire
    concept of the Persona series. Think about it. Amen, in ancient Egypt means
    the hidden one. Before he rose in status, Amen was simply the god of air, which
    ancient Egyptians believed to be the breath of life. On the other hand, Ra was
    the sun god, a dazzling figure in the sky. He was soon combined with another
    sun god, Horus, into the deity Ra Horakhty, elevating his status even higher.
    When the two deities merged, Amen came to represent the hidden aspect of Ra due
    to the sun (Ra), becoming "hidden" at night time.
    When representing the theme of Persona, Amen acts as the persona. It is intan-
    gible and invisible to the naked eye, yet it imparts power to vanquish one's
    foes, as well as a "breath of life" in order to be able to deal with the people
    in one's life in various ways. In that retrospect, Ra is the body. Everyone
    can see one's body and is able to interact with them on the physical plane.
    Together, both the persona and the body are able to create a unique individual
    that is able to interact with others on a physical realm, yet guided by the
    beings in their subconcious domain. Nevertheless, none of the characters in the
    persona game fits Amen Ra moreso than the MC from this game as I said earlier.
    The MC is the leader of the group. He has a certain aura about him that foes
    and friends alike find irresistable. Yet, the MC has been described to be
    extremely quiet. Even when compared to the likes of other MCs, this one only
    gets a few choices to make, and those choices tend to be short in length. In
    this way, the MC has a personality akin to Amen (quiet, yet always speaks his
    mind clearly and true) and a presence to that of Ra (gravitational, influential
    and bright).
    o-Zodiac: Scorpio
    Planet - Pluto
    Element - Water
    Quality - Fixed
    Gender - Female
    Scorpio is the 8th zodiac sign and is represented by the Scorpion, though
    sometimes may be represented by an eagle. Most commonly known as the "freaky"
    sign, Scorpio indeed ranges from having the strangest qualities to the most
    sexual. Fitting their watery and feminine nature, Scorpios tend to be very
    emotional, though unlike their counterparts, Scorpios are well grounded in how
    they react due to their fixed quality. Scorpio is ruled by Pluto (yeah, yeah,
    it's a dwarf planet, but let's go by what the ancient astronomers planned out),
    and the common themes within it are transformation and mystery.
    Scorpios are adamant people. This can either be a good or bad thing, depending
    on what the Scorpio is guarding behind their easy going facade. By that token,
    Scorpios are also very secretive and mysterious people, yet, they also love a
    good mystery and will not be content until they solve it. Scorpios tend to be
    those kinds of people that seem to know everything about a person, yet no one
    knows a thing about them. Though secretive, Scorpios have a good social network
    but will never form close bonds to people in order to keep to themselves. Due
    to this, Scorpios exude a kind of charisma that people like: sociable enough to
    begin a friendship, yet mysterious enough to keep people wanting to know more
    about the Scorpio. Simply put, Scorpios are an enigma.
    At their best, Scorpios are well grounded people who think with their emotions.
    They are adamant and will persist in solving mysteries, no matter how hard or
    arduous the task. They also have the ability to transform whatever item they
    have at their disposal into a formidable tool, and will use that to achieve
    their personal goal. At their worst, Scorpios are jaded individuals that refuse
    to change their line of thinking and will use their social networks to cause
    harm unto others. Angered Scorpios are extremely vengeful and are prone to
    holding grudges for a long period of time even after the situation has been
    Aptly fitting the sign is the MC. He is a quiet and reserved individual, yet he
    boasts a terrific amount of bravery in both the Sebec and the Snow Queen paths,
    taking charge in stopping the leader of a tyrannical corporation as well as in
    stopping the Snow Queen from bringing the Eternal Night on the world. The MC
    has a wide variety of friends, though none of them know the true him. Many
    gravitate towards his mysterious aura, such as Maki, Elly, and Brad, and will
    follow him in his path no matter whether they think he's wrong or not.
    | Maki Sonomura |
    | +++++++++++++++
    o-Arcana: High Priestess-
    As the character which the entire game focuses on, there is a LOT to say about
    Maki. Surprisingly, as old as P1 is and since the concepts of Persona were just
    solidifying, Maki is, in my opinion, one of the most interesting characters in
    the entire series. She fits her arcanum properly and her personas accurately
    describe her.
    Maki, just like the High Priestess, is enveloped in the domain of her subcon-
    cious. The High Priestess is a sagely woman that deals in affairs not of this
    world. She relates what happens on the physical world into a metaphysical one
    and is always wrapped in mysteries. She speaks softly and in metaphors, but if
    you listen and follow her advice, the High Priestess can lead one into a world
    of knowledge.
    After being sent to the hospital, the only thing Maki could do was dream
    about an ideal world just for her, a world where she wouldn't have to be
    shackled in a hospital against her will, a world where others would love and
    respect her. Unfortunately for her, Maki's ideal world did come into fruition,
    as she was used as a test subject by Takahisa, splitting her very self into
    three beings: Mai, her innocent and pure side, Aki, her malevolent and cruel
    id, and finally, her ideal self, simply called Maki. With the creation of these
    personalities, Mikage-cho was divided into two, with Mai ruling the pure,
    positive side, surrounded by a white aura, and Aki, ruling the evil, negative
    side, enshrouded in darkness. Thus, Mai's side is Boaz, white and ruled by the
    light while Aki's side is Jachin, black and ruled by the darkness.
    It is important to note the curtain that lies in between both pillars. The
    curtain is covered in pomegranates, which represent the amount of days the
    Greek goddess Persephone stayed in the Underworld, and is hung in between Boaz
    and Jachin. In the myth, Demeter (Persephone's mother) was able to save her
    daughter from the netherworld, but she had to return to the netherworld in an
    amount of days equal to the number of pomegranates she ate. Thus, winter was
    born when Persephone returned to the netherworld, as her mother, the goddess of
    the harvest, would weep for her until she came back up to Mt. Olympus. Both
    Boaz and Jachin represent opposite dualities; man and woman, light and darkness,
    mercy and severity, etc. In relation to the curtain, what this means is that
    it takes time and effort (the pomegranates) in order to link both dualities
    together (Boaz and Jachin), and that without one, the other cannot exist. Man
    is born from woman, yet woman needs man to create life. Light exists because it
    is an element that illuminates darkness, and darkness exists because light is
    there to be it's antecedent. Mercy cannot be given if severity has not been
    felt. Thus, Aki, who was pulled from Mai, could not exist without her counter-
    part, and Mai, could not be there to influence benevelonce in Maki had Aki not
    brought conflict. In this case, who brings the two together?
    Sitting in front of the pomegranate curtain is the High Priestess. She also
    sits in between the two pillars, offering guidance to any that come to her.
    Traversing Mai's illuminated side and Aki's darkened side is the ideal Maki,
    serving as the High Priestess to the group. She guides them through their
    journey and initially helps them understand the differences between the real
    and illusionary Mikage-cho. As the story continues, the ideal Maki becomes more
    and more aware of the truth behind the curtain. At the climax of the story,
    the ideal Maki enters a phase of being in her reversed stage when she realizes
    that she and her town are nothing more than figments of the real Maki's dreams.
    It is at this point that the MC's choices could significantly affect Maki's
    development. If the MC made the right choices at a crucial point in the story,
    the party would band together and help the ideal Maki overcome her weaknesses,
    eventually leading to the fight between herself and her shadow. If the MC made
    the wrong choices, Maki would completely shut herself off from the real world.
    o-Initial Persona: Maso
    Maso is a Chinese goddess that protects fisherman and sailors from dangers of
    the sea. As a mortal, Maso learned how to swim at the age of 15 and quickly
    became one of the best swimmers in her village, eventually becoming a guide to
    sailors and fishermen by wearing red garments on the shore to attract their
    attention back to the village. On the night of a storm, Maso's brother and
    father were out at sea fishing. Their boat broke and they started to drown.
    Realizing that they were in danger, Maso fell into a trance and tried to guide
    them back home. As she was doing so, her mother found her and awakened her from
    her trance. Though she was successful in helping her father home, her brother
    For both Maki and Maso, the most trying part of their lives occur in their
    mind. Both try to serve as guides for their loved ones, helping them get out of
    an inescapable realm. For Maso, it was the sea, which, in psychology, repre-
    sents the mind, Maki's realm. We can also see the sea behind the curtain on the
    High Priestess tarot. Her dress also turns into water at the base and has a
    crescent moon partially dipped in it. To save her family members, Maso fell
    into a trance and lifted them from the ocean back to the shore, just as ideal
    Maki helped her friends understand the alternate Mikage-cho after being warped
    there. In both cases, they were also affected deeply by their mothers. Maso's
    mom awoke her from her trance, causing her to drop her brother into the sea,
    whereas Maki's mom was the link that caused Takahisa to snatch her. In Maki's
    case, though, her mother redeems herself by sending her friends to Maki's aid,
    and was even transported into Maki's mind as well. Although similar, Maso's
    story ended in a tragedy, with her brother dying, yet Maki was able to save
    everyone, including herself. Why? Because Maki wanted to change. Instead of
    staying like Maso, Maki was able to transcend into Verthandi.
    o-Ultimate Persona: Verthandi
    In Norse mythology, Verthandi is one of the Norns along with Skuld and Urd, who
    decide the fates of all mortals and gods. As a triad of goddesses, the three
    were rarely seen apart, so one must wonder, why not make Maki's ultimate
    persona the Norns instead of just Verthandi? Well, the answer may lie in the
    arranged version of the Deva Yuga track (original Persona) in which Guido and
    Maki exchange words. Guido questions why Maki wants change, to which, Maki
    replies, "The past, the present, the future, they are but a glittering dream
    holding nothing for me. That's why I am willing to change." Simply put, Maki
    wanted to change. She didn't want to be shackled to a world where she is loved
    and ruled just because she desires it. She wanted to grow and develop, no
    matter how cruel the real world was. She wasn't thinking about what needed to
    happen, which Skuld represents, nor was she bound by fate, Urd's domain. She
    is simply Maki; not the ideal Maki and neither Mai nor Aki, but rather, all
    combined. She is just as she is. She is represented by Verthandi, who in turn
    represents the state of "being".
    As triple goddesses of fate, many liken the Norns to the greek Moirae sisters.
    However, the Norns represent destiny, not time. The 3 together form what is
    going to happen, what is happening, and what has happened. These 3 qualities
    go together in chronological order, with what is happening/Verthandi, in the
    middle. This could apply to how Maki lies in the middle of her 2 extremes, Mai
    and Aki. Mai represents Maki's superego; she's always pursuing what is right
    and trying to better the negatives in the world. She's looking to what can
    become from fixing problems. Aki, however, is Maki's id; she manipulates those
    around her and uses them for her own benefit. The id is seen as the most basic
    of human instinct and means what we already are and what we will always revert
    back to. Ideal Maki is the ego. She is in between the superego and the id,
    balancing what both wants and acts appropriately for the situation. Ideal Maki
    basically represents Verthandi, in that she is in the middle road of both
    extremes and encompasses both, while being her true self.
    o-Zodiac: Gemini
    Planet - Mercury
    Element - Air
    Quality - Mutable
    Gender - Male
    Gemini is the 3rd zodiac sign, represented by the twins. Ruled by the crafty
    Mercury and the intelligent Air sign, Geminians are quick thinking, fast acting
    people. Further characterized by their Mutable qualities, Geminians are
    extremely prone to change and have a hard time keeping still, due to their
    masculinity. Geminians tend to be the middle road of their bretheren, the well
    grounded Libra and the eccentric Aquarius.
    Gemini is a well known sign due to its symbol being the Twins. Those born under
    this sign are also recognized for having a dual natured dispostion. At their
    best, Geminians are able to express a positive oxymoron of emotions. For
    example, they can be effervescent and strict at the same time without seeming
    fake or harsh. At their worst, Geminians are two-faced pricks that use others
    to their own desires.
    Geminians are also great communicators. They just love to talk and are seeming-
    ly born with a gift for gab. This can be a bad thing, should they decide to use
    their gift for gossiping. Geminians also seem to walk a thin line between
    stability and unstability, which translates to their Mutable quality. Though
    this does not necessarily mean sanity or insanity, it can for certain indivi-
    duals. The best example of a Gemini I can think of would be one of my good
    friends. For the most part, she would be an absolute joy to hang out with and
    at such times, one can't help but to start feeling open with her. Eventually,
    you let out things you shouldn't say, and woe be to you should she get pissed
    at you, for she will make your life a living hell with nothing but words. But
    you just can't stay mad at her for long because she's just too irresistable.
    Now, I'm definitely not saying that Maki is crazy as my friend (though her
    erratic behavior at the beginning of the game just screamed "INSANE" to me the
    first time I played Persona), but she does reflect a bit of her disposition.
    One of the saddest things about this game was that although Maki was, arguably,
    the most important character of the game, we rarely get to see the real Maki's
    personality. We get a glimpse of it at the beginning of the game and that's
    basically it, though like I said, her erratic behavior at the beginning of the
    game was definitely a Geminian trait. What we're left with are 4 personalities
    of Maki: ideal Maki, Mai, Aki, and Pandora.
    Ideal Maki is the more grounded side of Maki, but reflects Maki's personality
    the most. When you first met her, she's much more effervescent than her usual
    self, but as Ayase pries further into the mystery, she snaps at her, but is
    still able to keep up her cheerful personality. Much later into the game at
    Deva Yuga, we see the normally upbeat ideal Maki turn into a much somber Maki
    when she finds out the truth about herself. She even locks herself away in the
    depths of a forest in order to avoid contact with her friends, further
    expressing the Mutable quality in Maki.
    Then we have the other 3 sides to Maki, which are all wildly different; kind,
    but contemplative Mai, cruel and manipulative Aki, and nihilistic Pandora.
    If all of these are various sides to just one person, you can definitely see
    first hand how much Maki falls under Gemini: multi-faceted.
    | Masao "Mark" Inaba |
    | ++++++++++++++++++++
    o-Arcana: Chariot-
    The Chariot is an arcana for those possessing strength, both physical and
    mental. This arcana seeks to combine two opposing forces into one energy. And
    one who possesses this card has a LOT of energy. The Chariot also seeks to
    bring victory unto both it's bearer and those around. Indeed, the Chariot is
    one of the more positive arcana, but also one of the more difficult ones to
    For Mark, the Chariot expresses a lot of things. It shows his strength, energy,
    and willpower. Mark is the energizer bunny. He just keeps going and going and
    going and... Well, you get the idea. Unlike his other allies, Mark does not
    ever stop giving up, even in the direst of situations, such as when he was
    jailed or with anything involving helping Maki. Contrariwise, this is also one
    of his greatest faults, as he doesn't know when to stop being so hard-headed,
    especially when dealing with others that have opposing thoughts (Nanjo, Aki).
    And as one under the Chariot arcana, this is a huge fault. The Chariot seeks to
    bring two opposing forces together, yet Mark continually shows that he is
    unable to. Instead of trying to combine rationality with his abrasiveness, Mark
    lets everything that anyone says affect him. He gradually starts to change,
    though, especially around the loner Reiji. Even with Reiji's blunt and direct
    comments, which would usually set him off, Mark is able to deal with it in an
    uncharacteristically mature manner and actually let him speak his mind.
    At the climax of their journey, the Chariot arcana finally shows itself in Mark
    in the upright formation in the room in Deva Yuga where the real Maki is
    confined to the DVA machine. When Nanjo suggests killing Maki in order to stop
    the machine, Mark, just as anyone would suspect, punches him. Yet, this wasn't
    because of anger. It was because of disappoinment. Disappointment in Nanjo that
    he would sacrifice a friend's life in order to take the easy way out. Even
    though the 2 often argued, Mark was able to explain his feelings cohesively to
    Nanjo. And that act was enough to convince the thick-headed Nanjo to actively
    try to help Maki.
    o-Initial Persona: Ogun
    Ogun is a god from the Yoruba people in Nigeria. He was called the God of Iron,
    having been the first god to show people the use of iron. In Yoruba mythology,
    the gods descended on the earth from a spider's web from the heavens. When they
    arrived, they wound up in a forest where they created the first people on
    earth. However, the humans needed more space but the tools they had on hand
    were made from a soft metal that couldn't do much. That was when Ogun recieved
    the secrets of iron from the son of the supreme god, Olorun. Using the wisdom
    he acquired, Ogun made an iron axe and chopped up the trees to create space for
    the humans. He then divulged the wisdom he gained with all the humans and gods
    that were on the earth.
    Personality wise, Ogun is described to be a very fierce god with an abundance
    of energy, due to his status as a warrior. Although people usually look up to
    his power, an enraged Ogun will turn his power on the people he watches over.
    When related to Mark, we can see several icons from his persona reflected unto
    him. The axe, which was used by Ogun to clear the way for his people, has the
    same effect in Persona in that Mark starts with the axe already equipped,
    whereas the other characters have to find other means of weaponry. Yukino has a
    weapon, but those aren't close to being as powerful as the axe. Most of all,
    Mark's weapon requires him to be front-line and center in order for it to be of
    full use but Yukino's can be used safely from the back row.
    Ogun's personality is also seen in Mark: fierce and vivacious. As I said in his
    arcana section, Mark has an abundance of energy and is always pumped up in
    whatever he's doing. He brings much needed motion and emotion to a group
    comprised of a mute, an amnesiac, a stoic, and a loner. Though positive traits,
    Mark can also show his violent side to both his enemies and his allies, just as
    Ogun does. This trait is carried onward to his ultimate persona, Susanoo.
    o-Ultimate Persona: Susanoo
    Susanoo is a trickster god from Japanese myth, who was also god of the sea and
    storms. Along with his siblings, Amaterasu and Tsukiyomi, the 3 were born from
    the act of their father washing his face. The most famous stories involving
    Susanoo are his fight with Amaterasu, which resulted in his fall from the
    heavens, and his feat invoving the rescue of Kushinada from the clutches of the
    eight-headed serpent, Orochi.
    In the tale of Susanoo and Amaterasu, the two were rivals who competed in a
    challenge started by Susanoo who wanted to prove his sincerity to his rival and
    sister. The challenge was won by Amaterasu, who employed the use of trickery to
    win, and an angered Susanoo accidentally killed one of her servants. Enraged
    and upset, the goddess of the sun retreated to a cave and hid, causing the sun
    to stop rising. Eventually, she was persuaded out of hiding and Susanoo was
    banished from the heavens.
    Once on earth, Susanoo helped an older couple save their last daughter from the
    ferocious Yamata no Orochi, who had already devoured their other seven daugh-
    ters. He transformed the last of their daughters, Kushinada, into a comb and
    stuck it into his hair for safekeeping. He then instructed the couple to create
    vats of liquor in order to intoxicate the serpent. The plan went as followed
    and as Orochi laid in slumber, Susanoo chopped him to pieces. He then reverted
    Kushinada back into her human self and took her as his bride.
    The story of Susanoo relates to Mark's violent tantrums with Nanjo, just as
    with Susanoo and Amaterasu, but it also goes a little deeper than that. As god
    of the sea (subconcious, remember?) and storms (violence), Susanoo (Mark) is
    related to Matsu (Maki) via those symbols. After getting kicked from heaven,
    Susanoo decided to save Kushinada because he fell in love with her, kinda like
    how Mark has a crush on Maki and decides to save her. The only difference is,
    unlike Susanoo and Kushinada, Mark and Maki never end up together. Still, from
    his experiences with all of his friends, Mark becomes more determined to follow
    his dreams and decides to become an artist, just as how Susanoo was able to
    recieve blessings from those around him to become ruler of his own domain, the
    o-Zodiac: Cancer
    Planet - Moon
    Element - Water
    Quality - Cardinal
    Gender - Female
    The 4th sign in the zodiac is Cancer, represented by the crab. This sign is the
    most emotional sign in the zodiac as it is ruled by the ever fluctuating Moon,
    the highly emotive water, and the logic of the female persona. The only stabi-
    lity this sign offers is in its Cardinal quality - one which expresses the
    person's creativity and originality.
    Cancerians are people who dive into situations headfirst. They use their
    feelings and intuitions to guide them, rather than try to think things through.
    That doesn't mean all Cancers are doomed to failure, however. Cancerians may
    be impulsive, but they always have their creativity to rely on to guide them
    through any situation they may face. Just as the crab moves in an erratic
    pattern, so too do Cancerians move about their lives in such a manner. It all
    tends to be a way to keep busy for the Cancerians, as they want some sort of
    protection to keep their weakness from manifesting (like a crab has a hard
    shell to protect its soft inside.)
    Even though this sort of lifestyle fits Cancerians just fine, it's all the same
    not the type of lifestyle others want to be involved in. Those in the midst of
    Cancerians often find themselves at wit's end from their constant mood swings
    and may either lash out or distance themselves from the problem. This relates
    to how the Moon controls the tide with its constant changing and how it works
    in tandem with the menopausal cycle of females. Nonetheless, Cancerians also
    tend to be remarkable people, especially in the artistic or musical fields if
    given the chance to blossom.
    For Mark, Cancer is a perfect sign for him. It shows his emotion and energy
    with the Moon and Water symbols, as well as his creativeness with the Cardinal
    quality it possesses. Mark is indeed impulsive and acts entirely on his
    feelings. He rarely thinks things through, compared to others like Nanjo and
    Yukino, and that is a major source of the problems he encounters, such as being
    trapped in jail.
    This personality of his causes him to clash with others like Nanjo and Brown,
    who do not want to be caught up in his charades. But it also leads way to
    establishing rapport with others, such as with Maki and Reiji. Either way,
    Mark doesn't try to please anyone or make them upset, but the way he acts is
    what makes it so, unlike Ayase or Brown.
    | Kei Nanjo |
    | +++++++++++
    o-Arcana: Hierophant-
    The Hierophant is the arcanum that deals mainly with teachers and religion.
    This arcanum is the opposite of the High Priestess and deals with issues
    involving the material world and the physical being.
    Nanjo, like most other characters, starts off in the reversed side of his
    arcanum. The Hierophant reversed is still a teacher, but he no longer teaches
    his students the ins and outs of the world nor does he guide them on the
    correct path to society, but rather, the reversed Hierophant criticizes and
    insults his students' behavior and actions. Though not technically his students,
    Nanjo was from a higher position in the social hierarchy than his friends and
    always spoke down to them, especially Mark. Worst of all, he kept crucial
    information that he knew within himself, never revealing his thoughts until he
    felt like it was the time to let it be known (though it was often too late,
    like the situation with Maki's compact in Mana Castle).
    This doesn't mean that Nanjo was a downright terrible Hierophant, because he
    was indeed intelligent and he often recited proverbs to justify what he was
    doing. In fact, just as the High Priestess has the pillars of Boaz and Jachin
    to show the contrasting concepts in life, so too does the Hierophant have
    pillars that mutually work with each other. These pillars are Law and Liberty
    and Nanjo excercised both faithfully, often criticizing Takahisa's chaotic
    ambitions and thoughts. In addition, Nanjo also wanted to destroy the DVA
    machine Maki was attached to in order to bring stability to the real world,
    which would have most likely killed her had he gone through with it. This could
    be seen as bringing liberty to the real world, as it wouldn't have to be
    affected by Maki's dream world any longer, but it is a negative trait for a
    Hierophant, as it would require Nanjo to kill his "student" in order to teach
    them a lesson. As a teacher, it's far from the most ideal approach to the
    Thanks to Mark, however, Nanjo didn't go through with his plan, and steered
    unto the path of being in the upright state of the Hierophant. Note that after
    this incident, Nanjo no longer criticized any of his friends and actually
    started to acknowledge their statements. Likewise, Mark also mellowed out a
    bit. Sometimes, it takes a student to make their teacher learn how to teach
    o-Initial Persona: Aizen Myouou
    In Japanese Buddhism, Aizen Myouou is the god that transformed lust into spiri-
    tual awareness. He is depicted as a monstrous looking man, though he shows
    compassion for all of mankind. Aizen Myouou is said to be the one responsible
    for making the feeling of sexual tension translating into love for all in the
    Nanjo isn't a very sexual person. He doesn't have the charm or sex appeal like
    Ayase or Elly do. That said, Aizen Myouou still shows Nanjo's true self quite
    well. Like his persona Nanjo is a monster. Not necessarily in the looks depart-
    ment, but with his personality. Nanjo, at the beginning of the game, is the
    rudest person in the game. Many are turned off by his arrogance and tend not to
    associate themselves with him. Even to his own friends and acquaintances, Nanjo
    isn't exactly the best person to look to for advice or encouragment in a world
    filled with demons and ghosts.
    For the entirety of the game, Nanjo is represented by this facet of Aizen Myou-
    ou. However, at the end of the game, Nanjo realizes that the world he lives in
    is one where he has to rely on others to survive. So he mellows out. He doesn't
    let things aggravate him like they used to during the quest. He grows up and
    learns to have compassion for others, which is symbolized by Aizen Myouou's
    turning "sexual tension" into love for all.
    o-Ultimate Persona: Yamaoka
    In his previous life, Yamaoka was the butler for the Nanjo family. He took care
    of Nanjo like he was his own flesh and blood, being more of a parent to him
    than his own parents were. Yamaoka died when he sacrificed his life to save a
    nurse being attacked by zombies. He wanted to see Nanjo become the #1 man in
    Just as with Aizen Myouou, Nanjo became more compassionate after he realized
    the harshness of the world. With Yamaoka's caring words, Nanjo did become the
    #1 man in Japan, and showed the same amount of care Yamaoka gave to him to
    others that needed it.
    o-Zodiac: Libra
    Planet - Venus
    Element - Air
    Quality - Cardinal
    Gender - Male
    Libra is the 7th zodiac sign, represented by the scales which stands for
    balance, fairness, and justice. With Venus as its ruling planet, Librans tend
    to be beautiful people with a lot of social graces. As a zodiac with an Air
    sign, Librans are extremely communicative people as well as intelligent. This
    combined with their social grace makes them quick to witty remarks. With a
    Cardinal quality, Librans are blessed with great creativity, which they often
    use to pursue political goals along with their intelligence, and as Male
    signs, Librans are more on the active side rather than passive.
    Complimenting the Hierophant arcanum, Librans are overall dedicated to social
    standards and proper etiquette. They are also very diplomatic and just. At
    their worst, Librans tend to tip the scales toward the side, showing a bit of
    bias and shallowness. They may also be indecisive should they try to forcefully
    balance everything they see. Being dull also tends to be one of their short
    comings if they don't keep themselves in balance.
    Characterized by his high grades in school and great physical prowess, Nanjo is
    truly a balanced individual. He has his life in check, and for now, he lives
    each day in that balance. Nanjo is intelligent and due to his social stature,
    he attends a lot of social gatherings; he met Takahisa at one and disliked his
    attitude. That said, it's merely a facade for Nanjo. Underneath the social
    gatherings, high grades, and intelligence, is a shallow and biased young man
    that ignores what others say, caring only about himself. Anyone who doesn't
    agree with his style of thinking is instantly brought down by sarcastic remarks
    and considered unlikable by him. Just like with his arcanum, Nanjo is in the
    middle road with his zodiac sign. Sometimes, he shows the positive sides, other
    times, he doesn't. Just like the scales, he seems to keep both his negatives
    and positives in balance and even shows both together (he's witty and shallow
    at the same time with his snarky remarks, etc.). Though it's not conventional,
    it actually works.
    | Yukino Mayuzumi |
    | +++++++++++++++++
    o-Arcana: Empress-
    The Empress is mother to all. She looks after everyone as if they're her own
    children, offering nurture and mercy upon them. She is the opposite of the
    Emperor, passive and kind. Yukino should be seen as the modern Empress. She's
    still kind and caring, but she will punish anyone who does something wrong. In
    the school, everyone looks up to her as a big sister and views her as someone
    trustworthy. Before she became a role model to the students, Yukino used to be
    a yanki, basically a juvenile delinquent. Thanks to Ms. Saeko, Yukino became
    the person she is today, and as such, switched from being the Empress reversed
    into her upright self.
    Just like how Maki had the most relevance to the SEBEC storyline, so to is
    Yukino to the Snow Queen QUest. In this path, the party meets up with 3 girls
    who all work under the Snow Queen, who try to stop the characters from rescuing
    their frozen teacher. After confronting each of the girls, Yukino, though
    younger than them, tells them the error of their ways, helping 2 of them come
    to terms with their situation. The other is an idiot. No amount of help could
    have helped her.
    Anyway, it's easy to see how Yukino is the Empress. She gives advice to those
    she knows, and even to those she doesn't. She's strong and courageous, able to
    head forth into danger for her teacher.
    o-Initial Persona: Vesta
    Vesta was the goddess of the hearth in Roman mythology, but even moreso, she
    was the goddess of virginity and sexuality. She had her own group of priestess-
    es called the Vestal Virgins that served her. With fire as her ruling element,
    Vesta was a passionate goddess. Unlike her other siblings, Vesta chose not to
    get married, giving her self for others.
    Yukino mirrors Vesta quite well. Both are strong, passionate women that refuse
    to bend to the will of any man, instead, using their talents to help others.
    Yukino, if she is seen as the leader of the group during the Snow Queen Quest,
    is the hearth for her friends. With the school being frozen and hope slowly
    diminishing, Yukino is basically the one who encourages the group to keep
    going. She keeps them from falling to the words of the 3 girls in the towers.
    o-Ultimate Persona: Durga
    Durga is the more battle oriented aspect of Parvati's character in Hindu myth.
    She is said to be patient as well as fearless, and she never loses her sense of
    humor even in battle. Durga has ten arms and carries a weapon in each, given to
    her by different Devas in the Hindu parthenon. She rides atop the tiger/lion,
    In retrospect to Yukino, Durga is the empowered woman. She has power and brawn,
    but she still holds a sense of femininity in her personality. With 10 arms and
    a weapon in each, Durga has the power and will to do anything she wants, just
    like with Yukino. A little help from Ms. Saeko was all she needed to be her own
    independent person.
    o-Zodiac: Aries
    Planet - Mars
    Element - Fire
    Quality - Cardinal
    Gender - Male
    Aries is the 1st zodiac sign, symbolized by the headstrong Ram. They are of the
    fire element, passionate and powerful, and ruled by the planet Mars, also known
    as the Warrior Planet after Ares. It is a masculine sign and represents the
    action and motivation of the bearer.
    Yukino, as an Aries, is certainly strong and passionate. She may not be the
    leader of the group, but she is the Empress: the second in command (and much
    more vocal and active than the leader!). Just like the Ram, Yukino is headstrong
    and never backs down. Even when the school is frozen, the moment Yukino wakes
    up, she is ready for action. She makes the group think about what they're going
    to do and what they are going to follow through on.
    | Eriko "Elly" Kirishima |
    | ++++++++++++++++++++++++
    o-Arcana: Judgement-
    Judgement depicts the Final Judgement on earth. It raises old fears, bad
    memories, and regrets from your soul and asks you to face them. Those with
    strength are able to realize that though these illusions are part of them, they
    are nonetheless, illusions. They cannot harm you, should you choose to face
    them. Those with weak wills, however, fall prey to their negative emotions and
    are scarred for life by them.
    Elly fits the Judgement arcanum in that she is the illusion. She is the Mary
    Sue of Persona, perfect in every way. She has class, grace, and beauty, being
    the admiration of every student in St. Hermelin. Yet, this is all a facade in
    order to not disappoint her fellow classmates' expectations of her. The real
    Elly is one that indulges in the occult. She may be pretty and classy, but for
    Elly, her greatest passion in life is to know all the secrets of the magical
    world. And yet, Elly doesn't start showing this side of her until the recent
    turn of events that occur in the town. With real demons and magic right at her
    fingertips, Elly just can't help but to let our her true feelings on the sub-
    ject. She displays a wide array of knowledge about the occult, which proves to
    be useful to her friends.
    Moreso that just being an occult fan, Elly is also one of the bravest charac-
    ters in the game, diving head first into danger no matter the situation. She
    speaks her mind clearly and never stumbles on what she wants to say. This too
    is part of the Judgement arcanum as she is able to speak what's on her mind
    without being fake, like Brown and Ayase, or too forceful, like Mark and Nanjo.
    The only situation in which Elly masks her feelings are in situations where she
    tries to profess her infatuation to the MC. In this state, she becomes at a
    loss of words and stumbles quite a bit. Still, Elly proves that she is one of
    the more competent people in the party, being amongst the ranks of the MC and
    Furthermore, Elly was able to combine both aspects of her personality into one
    individual at the end of the game. In true representation of the Judgement
    arcanum, Elly was able to realize her past (the portrayal of a perfect indivi-
    dual) and walk past it (showing her occult obsessed self), acknowledging it's
    existance and letting it shape her into her true self (she becomes a model at
    the end of the game, and has talk shows where she discusses her love of the
    o-Initial Persona: Nike
    Nike, the goddess of victory, is also, as Elly says, "The archetypal portrayal
    of Christian angels." As the Greek deity of victory, Nike's greatest feat was
    in the Titan War, in which she served as the gods' personal charioteer. It is
    said that without Nike, the gods' couldn't have won the war with the Titans.
    In this context, Elly can be said to be the guiding force of the party. She is
    abound with a plethora of knowledge of the occult, often helping the party out
    with various tidbits about the demons and enemies they're facing.
    Nike was also at one time considered to be part of Athena. Gradually, Nike
    was broken away from Athena and eventually blossomed to be her own individual
    goddess. In artwork and sculptures of Nike, the goddess of victory that was
    bound to Athena was always wingless, whereas Nike as her own goddess was often
    winged. This can be applied to Elly, in that she used to be attached deeply to
    her outward appearance for her student. In this state, Elly kept her true
    nature away from others. Her wings were hidden behind the veil of 'Athena', the
    goddess which everyone revered. However, once Elly started showing her true
    self, her wings emerged, and she was seen as her own individual person. She
    wasn't just a girl hiding behind a facade, but an individual woman with real
    thoughts and feelings that was equally as beautiful as her fake, or rather,
    percieved self.
    Going back to the comment Elly made at the beginning of the game, angels were
    based on the winged Nike, which reflects what happens in Elly's ending. As a
    model, young girls admired Elly's down to earth personality, which shows Elly
    as a role model to the young girls, just as how Nike was the original pattern
    in which Christian angels were designed from.
    o-Ultimate Persona: Michael
    The stories about Michael are many and no matter the story, Michael is always
    seen as a poweful force. He was the archangel that sat to the right of God and
    also served as the commander of the army of God. Along with Gabriel, Raphael,
    and Uriel, Michael was known to represent cardinal directions; in his case,
    Micheal represented North.
    Once again, Elly is represented by a deity of great power, yet not enough to
    escalate the true god of their pantheon. Both of them also have a prevailing
    theme of war and victory surrounding their feats. Elly as Michael represents
    the strength she bore. She was a poweful and knowledgable ally, yet, she wasn't
    as strong or as prominent as others in her party. Elly's power was solely
    concentrated on doing her best to help the MC, the person who she had a crush
    on, and the leader of the group, who could be seen as God in this representa-
    o-Zodiac: Virgo
    Planet - Mercury
    Element - Earth
    Quality - Mutable
    Gender - Female
    Virgo is the sixth sign in the zodiac, represented by the Virgin. It is ruled
    by the crafty Mercury, but governed by the practical Earth. This leads way to
    Virgos being intelligent and reliable, as well as graceful and analytical.
    As a female, Virgos are often passive individuals and rarely exibit malevolence
    towards others. Their mutable quality ensures their adaptability to most situa-
    tions in a positive way.
    Virgos have a myriad of generally positive traits, ever the altruist and
    perfectionist. Even at their worst, Virgos tend to attack themselves rather
    than take it out on others. As intelligent individuals ruled by the crafty
    and talkative Mercury, Virgos exibit a trait of grace and cunning, using their
    knowledge and communicative skills to the best of their ability to get the most
    out of situations. This can be a negative trait, if used to trick others for
    their own good, but remember, Virgos are altruists: they will trick you to
    better yourself, as contradictory as that sounds.
    Virgos also have a keen eye for detail and are extremely analytical. They are
    able to figure out things easily with this trait, but at its worse, this trait
    can be seen as being critical of everything, including themselves. A blend of
    their altruistic and analytical nature gives way to Virgo's most recognizable
    traits: their desire to look for the right person for them, therby saving their
    purity for such an individual.
    Elly being a Virgo is not surprising at all. Is she intelligent? Yes, she has
    an abundance of knowledge she shows throughout the game. Is she reliable? Of
    course. She broke into the hospital to save you from demons that would've
    nearly killed you, even without realizing her persona. Is she graceful? Yup.
    The girl is one of the most admired people in St. Hermelin and she even grows
    up to be a successful model. Finally, is Elly analytical? And of course, the
    answer is yes. She notices several things about the party, as well as the
    surroundings, and accurately makes a statement about them, such as the case
    regarding the 3 towers in the Snow Queen Quest.
    | Hidehiko "Brown" Uesugi |
    | +++++++++++++++++++++++++
    o-Arcana: Justice-
    Brown used to be the character I had trouble analyzing since the Justice
    arcanum has a very lawful element to it, whereas I didn't get that vibe from
    Brown. After much research, I finally figured out how Brown fits under the
    Justice arcanum, and surprisingly, he fits very well and gets my personal vote
    for the most unique character to arcanum.
    First of, get rid of the concept of right and wrong as well as lawfulness out
    of your mind. That isn't what Brown is represented by in the Justice arcanum.
    Sure, he shows signs of having a great sense of Justice such as his superhero
    comments and his indignation towards Mitsuko in the Snow Queen Quest, however,
    that isn't the most important thing about his character. The thing to note
    about Brown is his transition from his days in St. Hermelin to his talk show
    host days in P2. Now, some of you may be confused, but let's go back to the
    basics of the Justice arcanum.
    Justice stands for lawfulness, impartiality, and balance. It is depicted by a
    seated woman upon a throne holding a scale and a sword. The scale is to balance
    two sides of an argument and the sword is to cut down any wrongfulness. However
    this is when Justice is applied to other people's problem. How about when
    Justice is applied to oneself? In this case, the woman on the throne is the
    bearer of the arcanum. The bearer holds the scales and determines for himself
    what he's done in the past to place him in his current situation. With the
    sword, the bearer cuts down all the things that have been holding him back and
    realizes what he does in the present will affect him in the future.
    When related to Brown, this means that though the common definitions for Jus-
    tice apply to him slightly, it means more about glory to Brown than anything
    else. How did Brown achieve glory? By being true to himself. For the entirety
    of the game, Brown did nothing but gloat about his personal, petty successes.
    He had a huge ego when it was needed to get attention, but when the tables
    turned on him, he reverted to a scared, weak little boy, such as when he was
    trapped in jail or when he was attacked by Toro. However, at the ending of the
    game, we find that Brown has a new found openness when he talks about his past
    to his audience. At this point, Brown actually gets a good reason to have such
    a huge ego. He's actually done something successful, and he owes it to being
    more open about himself, rather than hiding it behind old man jokes and a false
    ego. He made Justice for himself by analyzing his past and cutting down the
    crap in his present to balance his future.
    o-Initial Persona: Nemhain
    The battle goddess Nemhain is Brown's initial persona. Along with Babd Catha
    and Macha, Nemhain was part of a trio of goddesses that created various aspects
    of the goddess Morrigan. She represented the state of frenzy and panic and
    often created such feelings in armies, causing those of such states to attack
    both allies and enemies in rage.
    Brown is Nemhain because of his ego. His ego causes both his allies and enemies
    to get mad at him, in the same was as Nemhain caused frenzy and panic amongst
    units in an army. The beginning of the game is a perfect example of Nemhain
    taking form, as Brown first got under Mark's skin, who caused him to get on
    Yukino's and Nanjo's nerve, followed by Ayase, then Brown again when the ritual
    of persona didn't work.
    Another way to look at Nemhain representing Brown is that Nemhain was part of a
    trio of goddesses that were merely aspects of another goddess. This might be
    why Brown feels the need to get attention, that way, he won't be tethered to
    the normalcy the other students possessed as a way to be his own individual.
    o-Ultimate Persona: Tyr
    Brown's final persona, Tyr, is the god of combat, glory, and heroes in Norse
    mythology. In a story that showed Tyr's honesty, the gods decided to shackle
    Fenrir, but every chain they put on him was broken by the beast. Finally, the
    gods enlisted the help of the dwarves and they created a magical chain that
    would be able to bind Fenrir. However, when they tried to fetter him, Fenrir
    could sense the chain's powerful magic and refused for it to be placed on him.
    The only way he would allow it was for one of the gods to place their hands in
    his mouth. Tyr agreed to do this, and the gods were successful in shackling
    Fenrir, though at the loss of Tyr's hand.
    This act of Tyr's is equivalent to Brown opening up to his audience. Instead of
    keeping up the facade of being the greatest man on earth or a superhero or
    whatever, Brown tells things as it is and gains the respect of the audience,
    which could be said to be like Fenrir: ferocious and dangerous to mess with. In
    addition to that, Tyr is the god of glory, and such glory could only be
    obtained when Brown considered his actions and acted accordingly to balance it
    o-Zodiac: Capricorn
    Planet - Saturn
    Element - Earth
    Quality - Cardinal
    Gender - Female
    Capricorn is the 10th sign of the zodiac and is symbolized by the Sea Goat. It
    is ruled by cruel, but knowledgable Saturn and guided by the stable Earth.
    Having a cardinal quality, Carpricorns can be very creative and original, and
    their feminine nature allows them to look inside themselves for answers instead
    of outside help.
    Capricorns tend to be very hard on themselves, rarely, if ever, taking it out
    on others. Their entire ambition in life is to be successful, just like Brown
    strived to be. Capricorns are also extremely loyal friends and use their well
    timed sense of humor to please their friends. Being the comedian that he is,
    Brown is well versed in bringing humor to the group, and is very close to them.
    Even when Mark travels all the way to New York, Brown still never forgets to
    check up on him. Coupled with the fact that Brown gets extremely pissed off at
    Michiko for causing harm to Toro and Tsutomu, people he isn't even that close
    to, you can see why Brown can be considered loyal.
    However, Capricorns tend to be very unconfident people. Even with the strong
    Saturn watching over them, Capricorns would rather employ the use of defensive
    techniques to keep themselves from harm than to actively stop the problem. Even
    worse, Capricorns may have a false sense of pride to admit to being wrong or
    even to asking anyone for help. Just as with Brad, he hides his lack of confi-
    dence behind his false pride (his ego) and his jokes, making it hard to esta-
    blish strong connections easily. He eventually overcomes this negative trait by
    being more open with his feelings, turning his false pride into something real.
    Focusing more on the ruling planet, Saturn is usually known as the Greater
    Infortune. This planet is the cruelest in the entire solar system and offers a
    kind of tough love, because though it brings about success, it continually
    forces you to try your hardest in order to be the best you can be, knocking you
    to the ground time and time again before you can reach the peak of your goal.
    This trait is seen in Brown in both his arcanum and his final Persona. In order
    for Brown to have gotten his success, he had to discard his negative traits,
    though they were his defense mechanisms, and show the real him. When he did
    that, he was finally able to be the star he always wanted.
    | Yuka Ayase |
    | ++++++++++++
    o-Arcana: Magician-
    The Magician manifests his desires through his charisma, shown by the flambo-
    yant garments he wears and his interesting style of speech. He is great at
    communicating through various means and has a wide amount of personality.
    Ayase is the Magician reversed for the majority of the game. She is an immature
    brat that only looks out for herself, yet runs to others when she has no where
    else to go. Ayase has a ton of charisma and personality, which a lot of guys
    are attracted to, but she can be extremely blunt and straightfoward. Being a
    kogal, Ayase does a lot of selective shopping, and is dressed in the best
    garments she can buy. She also talks in a very unique way, fitting that of ko-
    gals. Together, both her clothing and speech style are very reminiscent of the
    Magician upright, but due to both being fake and not actually how she acts, she
    falls under the reversed category.
    Ayase eventually redeems herself at the end of the game, especially in the Snow
    Queen Quest in which she is able to offer condolences to both Yuriko, someone
    who shared the same line of thought as her, and Tomomi, who she never even knew
    but was able to tell that it was because of people like her that caused her to
    be in her state. At the end of the game, Ayase grows out of her immature stage
    and settles down with a man at her job and grows a family. Though being the
    Magician she is, Ayase's only complaint is her husband's salary. Even so, Ayase
    becomes the Magician upright after her travels with the group.
    o-Initial Persona: Houri
    Ayase's starter persona is Houri, which in Islamic belief is one of many
    beautiful maidens given to righteous men after their death to sexually please
    Going by this, Houri represents Ayase's physical appearance, beautiful and
    desired by all. However, it also has a flipside. Houri represents Ayase's
    desire for beautiful things. It shows how she herself is a slave to her own
    selective shopping as well as the lies she's forged for herself. As Toro said,
    Ayase puts up a front by laughing at jokes she doesn't care about or people she
    doesn't like just to be around. She's a slave to her loneliness and acts out to
    gain attention, taking on the cultural kogal personality to cater to this
    aspect of her personality.
    o-Ultimate Persona: Frey
    Frey, the norse god of fertility, rain, and sunshine. He rode a magical boar
    called Gullinbursti and was never without his magical phallus shaped sword. In
    one story concerning the norse god, he fell in love with the giantess Geror and
    wished for her hand in marriage. However, Geror would only consent if Frey gave
    up his magical sword. He willingly did so and led an abundant life with his
    wife, even though he knew that the sword was the only weapon he could wield. At
    Ragnarok, Frey died at the hands of Surt with no weapon to defend himself.
    Right off the bat, we can already see the symbolism of Frey to Ayase. First, he
    is the god of fertility, rain, and sunshine. This relates to Ayase being the
    Magician, able to manifest her desires in the blink of an eye. Specifically, it
    relates to how Ayase has the looks and speech to get anyone she wants. She has
    friends that like her because of how she acts, as stated by Toro, and she isn't
    afraid to speak her mind. Secondly, the phallus shaped sword of Frey relates to
    Ayase's seduction techniques. Once again, utilizing her charm, Ayase is able to
    seduce both humans and demons to submission. Thirdly, the boar Frey rides upon
    is similar to Toro's fixation with Ayase.
    Amidst all these sexual connotations in both Frey and Ayase, there are slivers
    of hope in them. Frey is the god of rain and sunshine, both being positive
    weather conditions. The rain helps make plants and produce grow and sunshine
    helps living creatures thrive. Unlike other Norse gods of weather (Thor with
    lightning, Skadi with snow), Frey brings favorable conditions to the world.
    This is akin to how Ayase wants to be favorable around others, taking on the
    kogal identity to please others. However, the act of being fake delivers less
    than optimal results, considering she has a tendency to be blunt and actually
    repel others away.
    Looking towards the future, we can see how Frey's own story is reflected upon
    Ayase's. This story is reminiscent of Ayase's, because Ayase (Frey), gave up
    her aloof outlook on  life (the magic sword) in order to marry her husband
    (Geror). Furthermore, this act contrasts that of Houri. Though the Houri are
    bound to servitude to a man, Frey gave up his most valuable tool in order to be
    with the one he loved, even though it meant his death. So although Alana star-
    ted off as the Houri, a slave to fashion and beauty (and ultimately her loneli-
    ness), she broke free and willingly decided her future, similar to that of
    o-Zodiac: Pisces
    Planet - Neptune
    Element - Water
    Quality - Mutable
    Gender - Female
    Pisces is the 12th and the last sign of the zodiac. It is a feminine sign,
    representing the true self and it is ruled by Water, an emotion based element.
    The mutable nature of Pisces lends its way to an erratic change of character,
    and its ruling planet Neptune guides over Pisces' illusive and spiritual
    Symbolized by two fish swimming in opposite directions, Pisceans tend to be
    very erratic people. They are often conflicted with various emotions tugging at
    them in opposite directions and have a hard time making up their mind. This
    leads way to them acting out at any outside sources that disrupts their nature
    in a variety of ways; whether with happiness, anger, sadness, or whatever.
    Ayase, being the Piscean that she is, has the widest array of emotions through-
    out the game. We can see her getting angry at her friends for not allowing her
    to join their party, saying what she wants without thinking, and trying to
    trick her way out of many situations. However, even with such an erratic
    personality, it has been stated that Ayase thinks about the comments she makes
    and whether they are the right ones to say. We can see this in the game after
    the party beats up Toro, because even though Ayase dislikes him, she still
    shows some concern for him, being careful not to show TOO much. This is also
    reflected in Pisces' subconcious nature.
    Due to the way they think, Pisceans have a habit of being someone else. After-
    all, with their many problems, as well as conflicting emotions, why not just
    run away from it all and be another person? This is exactly what Ayase does.
    She takes on the cultural persona of the kogal and acts according to their
    rules. Instead of being true to herself and hanging out with the people she
    likes, she'd rather hang around others she doesn't care for and acts to their
    likes and dislikes. This trait is shown by Neptune's illusive side. Even though
    we can catch glimpses of a Pisceans' real self, they are careful enough to make
    sure that no one knows the real "them" (not even their closest friends).
    Neptune also rules over the outcasts of society. In this case, it rules over
    the kogals in Japanese culture, who are indeed outcasts.
    Pisces is similar to Gemini in that both are represented by 2 signs. The
    difference between them is that whereas Gemini walk together like brothers and
    compliment each other, Pisces swim against each other in opposite directions,
    contrasting each other. In Pisceans, we often see a duo of contrasting emotions
    just like with Ayase, each with ups and downs. Do we want the charismatic Ayase
    or the manipulative one? Do we want the the Ayase that tells the truth or the
    one that's blunt and straight to the point? In these cases, you get both
    Ayase's and your only option is to put up with it.
    | Reiji Kido |
    | ++++++++++++
    o-Arcana: Devil-
    Fittingly enough to his rebel status, Reiji falls under the Devil arcanum. In
    the Devil interpretation for Reiji (every character in the Persona series under
    the Devil arcanum is wildly different), Reiji himself ISN'T the Devil, but
    rather, someone chained to the Devil, figuratively and metaphorically. Figura-
    tively, Reiji is chained to Kandori's father, who got his mom pregnant, then
    left her. From this action, Reiji vowed vengeance upon his father's other son,
    Kandori, and this vengeance is the "temptation" the Devil has upon Reiji as
    well as the metaphorical side to Reiji's arcanum.
    Reiji also represents the Devil in a minor way: the girls at St. Hermelin are
    attracted to him. He isn't a manipulator, nor does he make base attempts at the
    ladies, but his mysterious aura just makes them go wild. Another minor look at
    this arcanum shows Reiji's magical side. The reversed pentagram on The Devil
    arcanum is a common symbol for magic (though reversed means magic gone haywire
    or something negative appearing from the spell). Still, it's interesting to see
    how a symbol like that is reflected upon a character.
    Speaking of symbols, there are 3 important ones to note: the devil's wings, the
    man's blazing tail, and the woman's tail which bears fruit. In symbolism, these
    represent air, fire, and earth, respectively. Missing from this is the element
    of water which shows compassion and emotion. This is shown in Reiji's persona-
    lity as he encompasses all the other elements (fervor, stability, and motion)
    but rarely shows any sign of caring; that is, until the Devil has been killed.
    o-Initial Persona: Bres
    Reiji's initial persona, Bres, was a king in Irish mythology. Belonging to the
    side of the Fomorians in a war against their enemies, the Tuatha de Danann,
    Bres was eventually allowed to rule the Tuatha de Danann because the king lost
    his hand and became imperfect to rule. To get revenge over the Tuatha de
    Danann for all they did to the Fomorians, Bres had all the major gods assigned
    to menial tasks. Eventually, the former king of the Danann's came back and
    kicked Bres from the throne.
    Just like with Bres, Reiji wanted to exact revenge against the Kandori family
    for humiliating his mother. After Kandori's father died and Reiji became old
    enough to fight, he grouped together with the party and eventually killed off
    his nemesis and brother, Kandori.
    o-Ultimate Persona: Mot
    Mot was an ancient Semitic god of death. He was the main antagonist to the
    rain god Baal, as well as his brother. The two fought bitter battles, in which
    Mot first killed Baal. After 8 years, Baal was revived after his sister, Anath,
    killed Mot. But being the very essence of death, Mot couldn't die either. He
    was reincarnated, and the war between the 2 continued for a good while. In the
    last battle between the 2, Shapash (another deity) intervenes and implores Mot
    to stop. Afterall, their father was on Baal's side and should he kill Baal, he
    would've stripped Mot from the throne. Thus, the cycle of death and rebirth of
    the two brothers stopped.
    Since Mot is Reiji's final persona, Baal surely represents Kandori. The two of
    them are brothers with a grudge against each other and both want the other
    dead. In the myth, Mot stopped killing Baal because their father favored Baal
    and would've stripped him from his throne. However, Reiji was already "stripped
    from his throne" in the sense that his father abandoned him. Thus, Reiji had
    nothing to fear from killing his brother, which he did.
    o-Zodiac: Leo
    Planet - Sun
    Element - Fire
    Quality - Fixed
    Gender - Male
    Leo is the 5th sign of the zodiac and is rule by the strong and passionate Sun.
    It is a masculine sign, full of energy, and is complimented by it's element of
    fire. Being in the Fixed position, Leo is adamant and determined.
    Leos are grand and prominent individuals. They go up against the odds and can,
    and will, do so by themselves. Being proud individuals, Leos will never ask
    others for help, relying solely on themselves. Yet, Leos love to be in the
    spotlight and like being adored. Reiji, as a Leo is certainly a grand individu-
    al. He has big aspirations and he relies only on himself to see that those
    goals are met. Reiji may not be an attention getter, such as Brown or Ayase,
    but due to his standoffish personality, many are attracted to the mysterious
    aura he exudes (especially the ladies).
    | Takahisa Kandori |
    | ++++++++++++++++++
    o-Arcana: Tower-
    Kandori, the main antagonist of the game, is of the Tower arcanum. He repre-
    sents destruction and chaos.
    o-Persona: Nyarlathotep
    *** TO BE CONTINUED ***
    | Takami Saeko |
    | ++++++++++++++
    o-Presumed Arcana: Empress-
    *** TO BE CONTINUED ***
    | Yokouchi "Toro" Kenta |
    | +++++++++++++++++++++++
    o-Presumed Arcana: ???-
    o-Persona: Mara
    *** TO BE CONTINUED ***
    | Kumi Hirose |
    | +++++++++++++
    o-Presumed Arcana: Moon Reversed-
    o-Persona: Hypnos
    *** TO BE CONTINUED ***
    | Michiko Matsudaira |
    | ++++++++++++++++++++
    o-Presumed Arcana: Justice Reversed-
    o-Persona: Nemesis
    *** TO BE CONTINUED ***
    | Yuriko Yamamoto |
    | +++++++++++++++++
    o-Presumed Arcana: Death Reversed-
    o-Persona: Thanatos
    *** TO BE CONTINUED ***
    | Tomomi Fujimori |
    | +++++++++++++++++
    o-Presumed Arcana: Empress Reversed-
    o-Persona: Queen Asura
    *** TO BE CONTINUED ***
                                 III. Credits[V/CRDIT]
    Thanks to...
    - Atlus: For creating a marvelous series
    - Wikipedia: For the base research of various topics
    - Aeclectic Tarot forums: For the plethora of info on tarot card interpretation
    - Salem Tarot: For helping me decipher Justice in a different way
    - Astrology on the Web: My go to guide for the zodiac signs
    - Readers: I made this guide for you, so go ahead and enjoy!!!

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