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    FAQ/Walkthrough by Shadowchaser91

    Version: 1.0 | Updated: 04/08/12 | Search Guide | Bookmark Guide

    |==============================================================================|
    |                                 Gloria Union                                 |
    |                         ~ Twin Fates in Blue Ocean ~                         |
    |                                                                              |
    | Platform: PSP [JP]                                    Version: 1.0           |
    | FAQ/Walkthrough by: Shadowchaser91                       Date: April 8, 2012 |
    |==============================================================================|
    
    
    
    __ Quick Contents ______________________________________________________________
    
    0. Miscellaneous
    1. FAQ
    2. Paths and Endings
    3. Walkthrough
    4. Characters and Classes
    5. Items
    6. Cards
    7. Credits
    
    
    
    ================================================================================
    0. Miscellaneous
    ================================================================================
    
    < Copyright >
    
    * Gloria Union ~ Twin Fates in Blue Ocean ~ FAQ/Walkthrough: Copyright 2012
    Shadowchaser91. This document may not be hosted, displayed, or otherwise
    reproduced in any way on any site except for those listed below, and is solely
    intended for personal, non-profit use only. If this FAQ is found on any site
    other than the ones listed below, please inform me by email immediately.
    
    * Allowed Sites:
     - GameFAQs (gamefaqs.com)
     - Neoseeer (neoseeker.com)
    
    
    
    < Warning: Spoilers >
    
    * The walkthrough contains many spoilers, and these will not be tagged. Read at
    your own risk.
    
    
    
    < Regarding this Guide >
    
    * My Japanese is not perfect, so my translations (especially for items) may not
    be completely accurate. You can email me if you have better translations and I
    will try to accommodate.
    
    * Contact info: For comments, questions, corrections, etc. my email is:
    
        shadowchaser91 (at) gmail (dot) com
    
    
    
    < Guide History >
    
    * Version 1.0
     - FAQ
      - Added section about beating Megiddo.
      - Updated [O] Flash attack damage UP.
     - Walkthrough
      - Fixed some MVP turns.
      - Filled in missing enemy data.
      - Added more tactics.
    
    * Version 0.9
     - Walkthrough
      - Completed most material up to BF 5-7.
     - Cards
      - Fixed minor errors.
    
    * Version 0.85
     - FAQ
      - New answers added.
     - Walkthrough
      - Formatting added up to BF 3-4.
      - Additional strategies written up to BF 3-4.
      - Enemy data input up to BF 3-4.
      - Fixed minor errors.
     - Item list
      - Fixed formatting.
    
    * Version 0.8
     - FAQ added.
     - Walkthrough
      - Battlefield maps completed.
      - Item locations completed.
      - Beginning strategies.
      - Overall display remodeled.
     - Characters section
      - Remodeled display.
      - Added Non-unique classes.
     - Items list
      - Added missing items.
    
    * Version 0.5
     - Added Paths and Endings.
     - Walkthrough in progress.
     - Characters completed.
     - Cards completed.
     - Items list in progress.
    
    
    
    
    
    ================================================================================
    1. FAQ
    ================================================================================
    
    Q: I moved a unit to a village to get <item name> but I got nothing! Help!
    A: 1) I missed a specific condition, e.g. Fame, character exception, time of day
    requirement, etc. that needs to be met for the item to be obtained. You should
    try under other conditions and email me with your results. Or, 2) You somehow
    already obtained the item. You cannot have item duplicates in your inventory.
    
    Q: I beat a unit holding an item and they didn't drop it!
    A: Did they have more LUK than you? Did anyone in their union Break Out with
    Vise? Are they a recruitable character? If the answer is yes to any of these
    questions, then that's why you didn't get the item drop.
    
    Q: Are the X and O buttons reversed!?!?
    A: Yes. Normally on your PSP, X is the equivalent of "A" and O is the equivalent
    of "B". However, in this game and in Blaze Union, O is now "A" and X is now "B".
    Don't let this confuse you in the Save screen, because if you want to save the
    game between battlefields, the controls are what you're used to in the PSP. (Or
    you can just read the Japanese...)
    
    Q: Can I unequip items?
    A: No. However, a change from Yggdra Union is that you can now replace a
    currently held item on any character.
    
    Q: Why are some of the item names changed but they have the same effect/icon?
    A: It suits the theme of pirates, etc. Gloria Union is meant to be a more light-
    hearted game in that there aren't any really serious issues (unlike in Blaze
    Union), but theme, character interaction, and comedy are a little more
    important.
    
    Q: Is there an advantage to going Passive -> Aggressive -> Passive -> Aggressive
    versus just staying at 0% Gauge?
    A: Yes. Since your gauge fills slightly faster when going Passive, you will get
    a little extra damage done assuming you use up the gauge % that you went Passive
    for. However, this will not make a significant difference.
    
    Q: Did they nerf Gravity Chaos?
    A: Yes. Curse doesn't reduce a unit's damage rate as much as it did in Yggdra
    Union. It's still a really powerful card and shouldn't be underestimated, but
    you can't spam it 1-on-5 and win all 5 engagements.
    
    Q: Fatal Burns?
    A: Your power decreases in battle.
    
    Q: Flash attack damage UP?
    A: It goes something like kyoukougeki dameeji hosei, i.e. powerful attack damage
    correction. According to Sting's Twitter, this ability increases the damage done
    by a flash attack (the smash).
    
    Q: What is Fame?
    A: Fame is like the old REP system, in that it sometimes determines what items
    you can get, story routes, etc.
    
    Q: How do I use the Gloria Ship?
    A: A ship can do three things on your turn. It can move, pick up and dispatch
    units, and fire the cannon. Each movement square takes up one MOV, as usual, and
    obviously, the ship can only move in water. If Diamond Dust is used and the ship
    is on Ice, it cannot move. Units can move into the ship or over it and this is a
    good way to conserve MOV while massively transporting all your units by water.
    For instance, say you have this situation:
    
    [x]-[x]-[ ]-[ ]-[ ]-[ ]-[b]-[c]
     |   |   |   |   |   |   |   |
    [x]-[x]-: :-: :-: :-:s:-[a]-[d]
    
    If your units start at the small letters a,b,c,d and you want to transport them
    so they end up at the flags marked with [x], then doing it purely by land will
    cost you a total of 36 MOV. If you load everyone into the ship and then release
    them on the other side, the total MOV cost is 19. Finally, you can fire the
    cannon during the Day/Evening. This costs you nothing and is used to decrease
    the enemy's morale by some percentage depending on the ship captain that you
    selected during Character Selection. There may be additional effects. The ship
    also serves as a catapault for your troops only. Just include it in your
    formation.
    
    Q: What does Rain do? Fog?
    A: Rain decreases gun units' accuracy and they will have a noticably lower
    damage rate. This doesn't affect the damage done by card effects when used by a
    gun unit, however. Fog decreases all teams' formation range by 1. For females,
    only directly adjacent units will be counted in formation. For males, only the
    close diagonal positions will be counted. There are no extended formations when
    there is Fog.
    
    Q: I can't defeat a map no matter what I do.
    A: If you have to retry a map when you lose (not soft reset -> restart), then
    the enemy units will have lower stats on your retry. Gloria Union is not as
    unforgiving as Yggdra Union since you get Morale Recovery upon leveling.
    
    Q: What are some other changes in Gloria Union?
    A: Some items have been removed and others have been added. For example, Zolfy,
    Aran Doll (remember Riviera?), Clover Light, Jack Hand, Early Drive, and the
    Powershroom have been removed. New items include Bold Bikini, Letter in a
    Bottle, Will Crystal, Legendary Cannon, and Beach Sandals. Other items have
    have been changed, mostly to fit the theme of the game. These include Excalibur
    -> Centurio Blaster, Upola Statue -> Pirate King's Doll, Hero Badge -> Pirate
    King's Badge, Gatling Bow -> Gatling Gun, etc. In terms of cards, a lot of new
    cards have been added, mostly for specific characters (probably because they
    thought Revolution was too good and too class-specific). You can check those out
    at the bottom of the Cards list.
    
    Q: How do I deal with Megiddo?
    A: There are a couple ways. If Gang has enough TEC, Bloody Claw is one solution.
    Holy stops gauge accumulation, which also stops Megiddo. If you use Kiss of
    Death, you'll want to Break Out just as the boss reaches MAX and that will earn
    you about 7 extra seconds of attack time. There's really no downside to Kiss of
    Death when used in this situation, since you're about to lose anyway. Any
    element combos ([O] Element attack UP + the respective card) should almost
    always get you the win. If you only have 1 unit attacking only the boss, then
    you should be able to defeat him before he reaches MAX, though this method will
    take up a lot more turns. The last option is to take advantage of the battle
    penalty and have a 4 unit vs. boss only situation. Your second unit will be the
    "buffer" unit and will always lose, so make sure that (s)he has high GEN and
    as much GEO protection as possible. Your units should be strong enough to win
    fights 1, 3, and 4. Note that many of these strategies will NOT work on BF 7-6X
    due to boss bonuses.
    
    Q: I have a question that isn't answered in your guide.
    A: Email me using the contact information above. The in-game tutorial is also
    pretty good about explaining commonly asked quesions.
    
    
    
    
    
    
    ================================================================================
    2. Paths and Endings
    ================================================================================
    
    -- 2a. Paths -------------------------------------------------------------------
    
    Chapters 3 and 5 allow you to choose which missions you want to attempt. You
    must complete 5 in each chapter to continue with the main storyline. This
    section is here to help you plan which maps you want to play on.
    
    (*) denotes starting maps while (->) denotes maps that become available once you
    have completed the previous mission. You may not repeat missions.
    
    < Chapter 3 >
    
    
    
    * BF 3-1 available at start
    -> BF 3-2A and BF 3-2B
     -> Complete either 3-2X to unlock BF 3-3
    
    * BF 3-4 available at start
    -> BF 3-5A and BF 3-5B
     -> Complete either BF 3-5X to unlock BF 3-6
     
    Completing 5 of these maps will advance you to BF 3-7.
    
    
    < Chapter 4 >
    
    Upon completion of BF 4-1, you will go to BF 4-2A if Fame is 0 or greater.
    (Continue through path A) or BF 4-2B if your Fame is negative. (Continue through
    path B).
    
    
    < Chapter 5 >
    
    * BF 5-1A available if completed path A in Chapter 4
    * BF 5-1B available if completed path B in Chapter 4
    -> BF 5-2A
    -> BF 5-2B available only if Fame is -20 or less
    -> BF 5-2C
    
    * BF 5-3 available at start
    -> BF 5-4A available only if Fame is 20 or more
    -> BF 5-4B
    
     -> Complete one of: BF 5-2X or 5-4X to unlock BF 5-5.
    
    Completing 5 of these maps will advance you to BF 5-6 and BF 5-7.
    
    
    
    -- 2b. Endings -----------------------------------------------------------------
    
    There are two endings depending on your Fame at the end of BF 7-5. However, if
    you have the Manta Mantle in your inventory, then you will get the third ending
    regardless of your Fame. Each ending has a different final boss to play.
    
    < Chapter 7 >
    
    * Complete BF 7-1 through 7-5
    -> BF 7-6A if your Fame is 0 or greater and you don't have the Manta Mantle.
    -> BF 7-6B if your Fame is -1 or less and you don't have the Manta Mantle.
    -> BF 7-6C if the Manta Mantle is in your inventory and you fulfilled the
    conditions on BF 7-4
    
    
    
    
    
    ================================================================================
    3. Walkthrough
    ================================================================================
    
    
    
    // Chapter 1 ~ hajimari no umi /////////////////////////////////////////////////
       the beginning ocean
    
    
    
    __ BF 1-1 ~ hajimari no ao, umi to sora to kimi to _____________________________
       the blue beginning: the sea, the sky, and you...*
    
    * In Japan, someone who is new to something can also be referred to as "ao"
    because the term itself refers to the color blue or green, and green symbolizes
    immaturity, youth, etc. Thus, the title of this map references blue skies,
    blue seas, and a "blue" beginner.
    
    * Map:
    
    [ ]-[ ]-[ ]-[ ]-[ ]
         |   |   |
        [2]-[ ]-[1]
             |
            [ ]
             |
        [b]-[a]
         |
        [ ]
         |
        [ ]
         |
        [ ]
         |
        [ ]
    
    * Remarks:
    1. Four-leaf Clover.
    2. Proteimo.
    
    * Boss Data:
    Pirates / Velgas                GEN: 1 | ATK: 2 | TEC: 1 | LUK: 2 | Morale: 1700
      Item: Rusted Hatchet [3]: [-] No additional effect
    
    * Other Enemies:
    Pirates (x3)
    
    * Tactics:
    
    You can clear this map in three turns if you go straight for Velgas, but getting
    the items and some extra EXP doesn't hurt, as long as you defeat Velgas on Turn
    6. Ishut does this in one turn with Item Break. If you want his item, though,
    you must have Pinger defeat him.
    
    * Win: Defeat Velgas
    
    * Excellent Clear: 6 turns
    
    * Recruit:
    Uranos / Lulu                   GEN: 3 | ATK: 1 | TEC: 2 | LUK: 3 | Morale: 3220
      Item: Jewel Rod [5]: [-] Counter same damage
     [O] in Mystic Ruins
     [O] Block criticals
     [-] Counter same damage
    
    
    
    __ BF 1-2 ~ tsundere no kaizoku shoujo _________________________________________
       The tsundere pirate girl*
    
    * Tsundere refers to someone who is usually sharp and sarcastic on the outside,
    but is lovestruck and fawning underneath. (Source: jisho.org; Search: tsundere.)
    
    * Map:
    
                                [ ]
    
                [ ]-[ ]-[ ]
                 |   |   |
                [ ]-[ ]-[ ]-[ ]-[3]
                 |           |
                [ ]         [ ]
                 |           |
    [ ]-[ ]-[ ]-[ ]     [1]-[ ]
     |   |   |   |       |
    [ ]-[ ]-[b]-[a]-[c]-[ ]
     |   |
    [ ]-[2]
    
    * Remarks:
    1. Sea Goblin's Milk. And if you're wondering what this game's idea of a sea
    goblin is, it's the cute little thing that goes "kyukyu."
    2. Colorful Pearls.
    3. Beach Sandals.
    
    * Boss Data:
    Valkyrie / Anne Komaku          GEN: 2 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 2500
      Item: Fluttery Ribbon [2]: [O] Void ailments
    
    * Other Enemies:
    Valkyrie (x1)
      Item: Winged Sandals [2]: [-] GEO 0%
    Sailor (x1)
    Chaser (x1)
    
    * Tactics:
    
    Before you begin the map, if you're planning to use Lulu for the rest of the
    game, you should take advantage of the fact that you can now replace items by
    giving her the Proteimo. You will still have the Jewel Rod in your inventory, to
    use later, but boosting Lulu's ATK to 2 is important and will make things much
    easier on this map. However, unless you put the Four-leaf Clover on Ishut, you
    will not be able to get the Valkyrie's Winged Sandals.
    
    To clear in 12 turns, you must defeat the Valkyrie team by turn 8. Move Pinger
    to attack the sailor and move Ishut above her to defeat the Chaser using his
    Hyper Ring. Doing this will trigger Elisha to appear (and Lulu should defeat the
    lead Valkyrie for the Winged Sandals in two of your turns).
    
    * Advance: Defeat two units.
    
    * Recruit:
    Gunner / Elisha                 GEN: 2 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 3560
      Item: Skull Pistol [5]: [O] Power 25% UP
     [O] in Day
     [O] > Griffon Rider
     [X] in Rain
     [O] Power 25% UP
    
    -- BF 1-2 Part 2 ---------------------------------------------------------------
    
                            [ ]-[ ]
                             |   |
                [ ]-[ ]-[ ]-[ ]-[ ]
                 |   |   |   |   |
                [ ]-[ ]-[ ]-[ ]-[3]
                 |           |
                [ ]         [ ]
                 |           |
    [ ]-[ ]-[ ]-[ ]     [1]-[ ]
     |   |   |   |       |   |
    [ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
     |   |
    [ ]-[2]
    
    * Remarks:
    1. Sea Goblin's Milk. And if you're wondering what this game's idea of a sea
    goblin is, it's the cute little thing that goes "kyukyu."
    2. Colorful Pearls.
    3. Beach Sandals.
    
    * Boss Data:
    Valkyrie / Anne Komaku          GEN: 2 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 2500
      Item: Fluttery Ribbon [2]: [O] Void ailments
    
    * Other Enemies:
    Sniper (x2)
    
    * Tactics:
    
    Ishut usually can't defeat Anne when he's countering, even though it would seem
    as though he should. Only Lulu with her [-] Counter same damage can beat Anne
    1-0 on her turn. If you equipped Proteimo on her, Lulu should do a little
    better. Elisha on her charge will take out Anne pretty easily since she has time
    of day bonus and if you use Fusillade, she may be able to one-shot Anne.
    
    * Win: Defeat Anne
    
    * Excellent Clear: 12 turns
    
    
    
    __ BF 1-3 ~ kai ou shinden _____________________________________________________
       temple of the sea king
    
    * Map:
    
            [ ]-[ ]-[ ]
             |       |
            [ ]     [ ]
             |       |
    [ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[a]-[c]
     |   |   |   |   |   |   |   |
    [1]-[ ]-[ ]-[ ]-[ ]-[ ]-[b]-[d]
             |       |
            [ ]     [ ]
             |       |
            [ ]-[ ]-[ ]
    
    * Remarks:
    1. Sparkling Coins
    -. You can now use formations.
    
    * Boss Data:
    Pirates / Velgas                GEN: 2 | ATK: 2 | TEC: 1 | LUK: 3 | Morale: 3200
      Item: Sea Boots [1]: [O] Void poison, marsh terrain
    
    * Other Enemies:
    Pirates (x4)
    Axe Battler (x1)
    Sniper (x1)
    
    * Tactics:
    
    This is extremely easy. Just remember to move Elisha out of formation at the end
    of each of your turns. (You should always do this with Gun units anyway.) Lulu
    has terrain bonus everywhere and Ishut's weapon is good against everything. This
    map is mostly just to show you how unions work. If you want Velgas's item, be
    sure to have a unit with 3 LUK defeat him.
    
    * Excellent Clear: 7 turns
    
    
    
    __ BF 1-4 ~ kuroi kiba _________________________________________________________
       black fang
    
    * Map:
    
    [G]-[x]-[x]-[ ]-[ ]-[ ]-[ ]-[ ]-[a]-[c]-[ ]
     |   |   |   |   |   |   |   |   |   |   |
    [G]-[x]-[x]-[ ]-[ ]-[ ]-[ ]-[ ]-[b]-[d]-[ ]
    
    * Other Enemies:
    Pirates (x2) [Protect]
    
    * Tactics:
    
    The two pursuing Pirates have Morale Protect. It takes 28 MOV total to get all
    your units to the flags, so you should be there by turn 5. If this is your first
    playthrough and you want some extra contents, you might want to give someone the
    Four-Leaf Clover. This is by no means a requirement.
    
    * Advance: Move all units to the flags.
    
    * Your positions will reset.
    
    -- BF 1-4 Part 2 ---------------------------------------------------------------
    
    * Map:
    
            [ ]
             |
    [ ]-[ ]-[ ]-[ ]-[ ]
     |   |   |   |   |
    [ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
     |   |   |   |   |   |   |   |   |   |
    [ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
     |   |   |   |   |
    [ ]-[ ]-[ ]-[ ]-[ ]
         |
        [1]
    
    * Remarks:
    1. Sea King Fragments.
    -. You can now use card abilities.
    
    * Boss Data:
    Pirates / Velgas                GEN: 2 | ATK: 2 | TEC: 1 | LUK: 3 | Morale: 3420
      Item: Ship's Log [0]: [!] Ex: Scenario
    Valkyrie / Anne Komaku          GEN: 2 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 2500
      Item: Item Manual [0]: [!] Ex: Items
    
    * Other Enemies:
    
    * Tactics:
    
    If you want Velgas's Ship's Log, be aware that once his team uses Vise, his LUK
    goes to 6 and you can't get it unless you have the Four-Leaf Clover equipped or
    use your own Vise card. Only Anne's troops will approach you; Velgas's units
    will not move, but will attack. Just focus down either Anne or Velgas and you
    should get the MVP in time.
    
    * Win: Defeat Anne Komaku and Velgas.
    
    * Excellent Clear: 15 turns
    
    
    
    
    
    // Chapter 2 ~ tomo kurayami no rougoku de /////////////////////////////////////
       friend in the dark jail
    
    
    
    __ BF 2-1 ~ samayou rougoku no naka de _________________________________________
       wandering around in jail
    
    * Map:
    
    [c]-[b]
         |
        [a]-[ ]-[ ]-[ ]
                 |   |
                [ ]-[1]
                     |
                    [ ]-[ ]
                     |   |
                    [ ]-[ ]-[ ]-[ ]
                                 |
                                [ ]
                                 |
                            [ ]-[ ]
    
    
    
                            [ ]
    
    * Remarks:
    1. Trap.
    
    * Other Enemies:
    Pirates (x3)
      Item: Leather Helmet [2]: [O] Evade Panic
    
    * Tactics:
    
    Defeating the lead Pirate doesn't cause the rest of his troops to retreat. You
    should clear out the Pirates by Turn 5 or sooner. Any of your units except for
    Elisha on the counter can handle this.
    
    * Advance: Defeat all enemies.
    
    * Your positions will reset.
    
    -- BF 2-1 Part 2 ---------------------------------------------------------------
    
    * Map:
    
    [ ]-[ ]
         |
        [ ]-[ ]-[ ]-[ ]
                 |   |
                [ ]-[1]
                     |
                    [ ]-[ ]     [ ]-[ ]-[ ]-[ ]
                     |   |       |
                    [ ]-[ ]-[ ]-[ ]
                                 |
                                [ ]
                                 |
                            [ ]-[ ]
                             |
                            [ ]
                             |
                            [2]
    
    * Remarks:
    1. Trap.
    2. Rusted Chain.
    
    * Boss Data:
    Witch / Locomoco                GEN: 2 | ATK: 1 | TEC: 3 | LUK: 2 | Morale: 2640
      Item: Candy Staff [4]: [O] No battle penalty
    
    * Other Enemies:
    Golem (x3)
    
    * Tactics:
    
    Locomoco and her Golems are on their own teams, so they each take up a turn and
    have their respective cards. Defeating the lead Golem causes all Golems to
    retreat, so do this if you're running out of turns. You can begin by using
    Steal to move Lulu to the top left and Pinger up a few spaces so that she can
    Steal Locomoco's Candy Staff on the counter, but be aware that Pinger will
    usually lose to Locomoco in this way. Elisha obviously does well against
    Locomoco.
    
    * Win: Defeat Locomoco
    
    * Excellent Clear: 11 turns
    
    
    
    __ BF 2-2 ~ taikai no hasha ____________________________________________________
       ruler of the ocean
    
    * Map:
    
                    [d]
                     |
                    [c]
                     |
                    [a]-[b]
                     |
                [ ]-[ ]             [ ]
                 |                   |
                [ ]                 [ ]
                 |                   |
                [ ]                 [G]
                 |                   |
            [ ]-[ ]-[ ]     [ ]-[ ]-[x]-[ ]-[ ]-[ ]-[ ]
             |       |       |   |   |   |   |
            [ ]     [ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
             |
    [ ]-[1]-[ ]
     |   |   |
    [ ]-[ ]-[ ]
    
    * Remarks:
    1. Blindfold Cloth.
    
    * Other Enemies:
    Gunner (x3)
      Item: Iron Choker [2]: [O] Block criticals
    Pirates (x2)
    
    * Tactics:
    
    If you still have the Hyper Ring, you should put it on Ishut because most of
    this area is Fort terrain, and without it, you will take a while to defeat the
    enemies. Also, since the Gunners have Thunderbolt, the Fluttery Ribbon isn't a
    bad item to equip (though it could also be saved for later). Make your way down
    toward the Gunners and focus them on your turn if you want the MVP. The fact
    that they can't counter should help you whittle them down faster, but just be
    aware that Thunderbolt locks your units in place until Paralysis wears off.
    
    * Advance: Obtain the Key and move a unit to [x] to unlock the gate.
    
    * Recruit:
    Captain / Zazarland             GEN: 2 | ATK: 3 | TEC: 2 | LUK: 2 | Morale: 4340
      Item: Mage Ring [4]: [O] Gauge fills
     [O] Heavy counter % UP
     [O] Flash attack damage UP
     [O] Gauge fills
    
    -- BF 2-2 Part 2 ---------------------------------------------------------------
    
    * Map:
    
                    [ ]
                     |
                    [ ]
                     |
        [ ]         [ ]-[ ]
         |           |
        [ ]-[ ]-[ ]-[ ]             [2]
                 |                   |
                [ ]                 [ ]
                 |                   |
                [ ]                 [ ]
                 |                   |
            [ ]-[ ]-[ ]     [ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
             |       |       |   |   |   |   |
            [ ]     [ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
             |
    [ ]-[1]-[ ]
     |   |   |
    [ ]-[ ]-[ ]
    
    * Remarks:
    1. Blindfold Cloth.
    2. Gold Sake Bottle.
    
    * Boss Data:
    Valkyrie / Anne Komaku          GEN: 3 | ATK: 3 | TEC: 2 | LUK: 2 | Morale: 4340
      Item: Salamandora [1]: [-] Counter same damage
    
    * Other Enemies:
    Valkyrie (x1)
    Sailor (x1)
    
    * Tactics:
    
    If you engage Anne's unit where they appear, then you will have the advantage
    of fighting them while they're on Wasteland terrain and they won't have the 40%
    GEO bonus if they lose. This is critical if you want the MVP, since Anne's 3 ATK
    and 3 GEN make it take much longer to defeat her on Fort terrain.
    
    If you are doing this, then your first unit up should probably be Lulu, and
    also probably with Coalesce since Anne has 3 ATK. Your second unit should
    probably be Ishut with anything decent.
    
    * Advance: Defeat Anne Komaku
    
    * Your position will reset again.
    
    -- BF 2-2 Part 3 ---------------------------------------------------------------
    
    * Map:
    
                    [ ]
                     |
                    [ ]
                     |
        [ ]         [ ]-[ ]
         |           |
        [ ]-[ ]-[ ]-[ ]             [2]
                 |                   |
                [ ]                 [ ]
                 |                   |
                [ ]                 [ ]
                 |                   |
            [ ]-[ ]-[ ]     [ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
             |       |       |   |   |   |   |                   |   |       |
            [ ]     [ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]                 [ ]-[ ]     [ ]
             |                                                       |       |
    [ ]-[1]-[ ]                                                     [ ]-[3]-[ ]
     |   |   |
    [ ]-[ ]-[ ]
    
    * Remarks:
    1. Blindfold Cloth.
    2. Gold Sake Bottle.
    3. Frayed Rosary.
    
    * Boss Data:
    Sailor / Minnesota Grey         GEN: 3 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 4480
      Item: Ranger Boots [5]: [O] GEO +10%
    
    * Other Enemies:
    Sailor (x2)
      Item: Love Intro Letter [1]: [O] No zero reset
    
    * Tactics:
    
    Same deal as before. If you engage the Sailors where they appear from, they will
    not have terrain bonuses, allowing you to clear this map much quicker.
    Obviously, Pinger, Zazarland, and Lulu will do the best here. If you use Pinger,
    there are some decent items to Steal as well.
    
    * Win: Defeat Minnesota Grey
    
    * Excellent Clear: 19 turns
    
    * Recruit:
    Sailor / Minnesota Grey         GEN: 3 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 5100
      Item: Ranger Boots [5]: [O] GEO +10%
     [O] in Beach
     [X] in Forest
     [O] GEO +10%
    
    
    
    __ BF 2-3 ~ kinou no teki wa kyou no...? _______________________________________
       yesterday's enemy is today's...?
    
    * Map:
    
    [ ]-[ ]-[ ]-[ ]
     |   |   |   |
    [ ]-[ ]-[ ]-[ ]
     |   |   |   |
    [ ]-[ ]-[ ]-[ ]
     |   |   |   |
    [d]-[b]-[a]-[c]
    
    * Boss Data:
    Pirates / Velgas                GEN: 1 | ATK: 4 | TEC: 1 | LUK: 3 | Morale: 4080
      Item: Berserk: [O] No battle penalty
    
    * Other Enemies:
    
    * Tactics:
    
    Elisha isn't very good here. Just practice your union formation and get used to
    the ordering. Ishut and Lulu should fight Velgas. Any unit but Lulu should
    target the Sniper on your charge so you don't have to deal with being unable to
    counter. Position your units so that one of them doesn't get singled out, etc.
    Defeat Velgas as soon as you can if you want the MVP.
    
    * Advance: Defeat Velgas.
    
    * Your positions will reset.
    
    -- BF 2-3 Part 2 ---------------------------------------------------------------
    
    * Map:
    
            [ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
             |                       |
            [ ]                     [ ]-[ ]
             |                           |
            [ ]                         [ ]
             |                           |
    [ ]-[ ]-[ ]-[ ]                     [ ]                     [x]
     |   |   |   |                       |                       |
    [ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[x]-[x]
     |   |   |   |                                               |
    [ ]-[ ]-[ ]-[ ]                                             [x]
     |   |   |   |
    [ ]-[ ]-[ ]-[ ]
    
    * Boss Data:
    Black Chaser / Blackmore        GEN: 2 | ATK: 3 | TEC: 3 | LUK: 1 | Morale: 4360
      Item: Zantetsu [3]: [O] Power 25% UP
     [O] Void Thunder
     [O] in Fort
     [O] Power 25% UP
    
    * Other Enemies:
    Pirates (x4)
    Sailor (x2)
    
    * Tactics:
    
    Start running, but leave one of your units in the narrow alleyway so that
    Blackmore's troops can't include him in formation. Keep going and park a second
    unit at the junction where the Sailors try to cut you off so that they don't
    actually cut you off, or you'll waste precious turns. For example, you can leave
    Ishut or Lulu in the narrow alleyway so that they can counter the minions and
    the rest of your forces should make their way to the flags [x].
    
    * Win: Move all units to the waypoint.
    
    * Excellent Clear: 12 turns
    
    
    
    __ BF 2-4 ~ datsugoku!! eikou no umi e _________________________________________
       jailbreak!! to the sea of glory
    
    * Map:
    
            [x]
             |
            [ ]
             |
            [ ]
             |
            [ ]-[ ]
             |   |
    [ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]                 [1]
                             |                   |
                            [ ]-[ ]             [ ]
                                 |               |
                                [ ]             [ ]
                                 |               |
                                [ ]             [ ]     [d]
                                 |               |       |
                [ ]-[ ]-[ ]-[ ]-[a]-[ ]-[ ]-[ ]-[ ]-[b]-[c]
                                                         |
                                                        [e]
    
    * Remarks:
    1. If you have the Love Intro Letter, a unit will get his/her formation changed
    here.
    
    * Boss Data:
    Black Chaser / Blackmore        GEN: 2 | ATK: 3 | TEC: 3 | LUK: 1 | Morale: 4360
      Item: Zantetsu [3]: [O] Power 25% UP
     [O] Void Thunder
     [O] in Fort
     [O] Power 25% UP
    
    * Other Enemies:
    Sailor (x2)
    Pirates (x1)
    Chaser (x2)
    
    * Tactics:
    
    Blackmore and his troops will chase you, so you have to keep running. Unless you
    have a very strong Ishut at this point, I recommend sending up two units with
    him, even though this will probably cost you a few extra turns. Be careful to
    not allow Blackmore in formation. The corridors are ideal for not letting this
    happen when the Sailors are attacking you, but when you turn a corner, be sure
    to put yourself in a position such that Blackmore isn't attacking with them.
    
    * Advance: Move Ishut to the flag [x].
    
    * Your positions will NOT reset.
    
    -- BF 2-4 Part 2 ---------------------------------------------------------------
    
    * Map:
    
                [2]-[ ]-[4]
                 |   |   |
                [3]-[ ]-[ ]
                     |
                    [ ]
                     |
                    [ ]-[ ]
                     |   |
            [ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]                 [1]
             |                       |                   |
            [ ]                     [ ]-[ ]             [ ]
             |                           |               |
            [ ]                         [ ]             [ ]
             |                           |               |
    [ ]-[ ]-[ ]-[ ]                     [ ]             [ ]     [ ]
     |   |   |   |                       |               |       |
    [ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
     |   |   |   |                                               |
    [ ]-[ ]-[ ]-[ ]                                             [ ]
     |   |   |   |
    [ ]-[ ]-[ ]-[ ]
    
    * Remarks:
    1. If you have the Love Intro Letter, a unit will get his/her formation changed
    here.
    2. Treasure Map
    3. Philosopher's Stone
    4. Gold Lump
    
    * Boss Data:
    Black Chaser / Blackmore        GEN: 2 | ATK: 3 | TEC: 3 | LUK: 1 | Morale: 4360
      Item: Zantetsu [3]: [O] Power 25% UP
     [O] Void Thunder
     [O] in Fort
     [O] Power 25% UP
    
    * Other Enemies:
    Axe Battler (x2)
    Sniper (x2)
    Chaser (x2)
    
    * Tactics:
    
    You will now have to attack Blackmore head on in order to have a shot at the
    MVP. This is partly why I recommended you to bring another unit with Ishut in
    part 1 of this map, so that they can help in the battle. Attacking through the
    left corridor puts Blackmore second in formation, which gives you enough time to
    charge up for Tidal Wave if you wish. Otherwise, you'll need someone powerful
    enough to take out Blackmore when he's not on Fort terrain. Lulu and Minnesota
    are probably your best bets.
    
    * Win: Defeat Blackmore
    
    * Excellent Clear: 14 turns
    
    
    
    
    
    // Chapter 3 ~ migakareru yaiba tsumugareru kizuna /////////////////////////////
       polishing blades, weaving bonds
    
    
    
    __ BF 3-1 ~ osanaki mahou no shoujo ____________________________________________
       the immature witch girl
    
    * Map:
    
    [ ]-[e]
         |
        [d]-[c]-[1]     [3]-[4]         [5]-[ ]-[ ]
         |   |   |       |   |           |   |   |
    : :-: :-[b]-[a]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
     |   |   |   |   |   |   |               |
    : :-: :-: :-:s:-[2]-[ ]-[ ]             [ ]
                 |   |   |   |               |
                : :-: :-: :-: :             [ ]-[ ]
                             |
                            : :-: :-: :-: :
                                         |
                                        : :
                                         |
                                        : :
                                         |
                                        : :
                                         |
                                        :6:
    
    * Remarks:
    1. Large Meal. In addition, Fame +16.
    2. Visiting this village twice gets you a Fish Mail.
    3. Trade: Gold Lump -> Golden Spear.
    4. Sister's Bouquet. However, if Raspberry visits this village, Fame -16.
    5. [Card] Mantrap and Fame +16.
    6. Rope.
    
    * Other Enemies:
    Sniper (x4)
      Item: {Tanegashima} [1]: [X] Critical 0%
    Gunner (x2)
    
    * Tactics:
    
    You won't be able to get all the items if you want the MVP, but you'll get most
    of them. If you don't defeat the two Gunners on your first turn, then you must
    have Raspberry fly over them and start attacking the Snipers on your turn during
    the Evening. She should be able to defeat all three of them on her own. You
    should be able to defeat any remaining Gunners on Turn 4 with the units you have
    back near the start. That leaves Turn 5 and 6 with Raspberry and one other unit
    going against the lead Sniper, which shouldn't be too hard as long as you can
    avoid Bloody Claw (or do so much damage that it doesn't matter).
    
    * Excellent Clear: 6 turns
    
    
    
    __ BF 3-2A ~ hito wa hito wo urisabaku _________________________________________
       *no translation*
    
    * Tactics:
    
    Choose which story path you wish to take. It's the difference between a few
    items and +/- 30 Fame.
    
    -- BF 3-2A ~ -------------------------------------------------------------------
    
    * Map:
    
                    : :-: :-: :-: :-: :
                     |   |   |   |   |
                [ ]-[ ]-[ ]-[ ]-[ ]-: :-: :
                 |   |   |   |   |   |   |
                [ ]-[ ]-[ ]-[ ]-[ ]-[ ]-: :-: :-: :
                 |   |       |       |   |   |   |
            [4]-[ ]-[1]     [ ]     [ ]-[ ]-[ ]-: :
             |   |           |       |   |   |   |
        [ ]-[ ]-[2]         [ ]-[ ]-[ ]-[ ]-[ ]-: :
         |   |               |       |   |   |   |
    [ ]-[ ]-[ ]     [3]-[ ]-[ ]     [V]-[ ]-[a]-: :
     |   |   |       |   |               |   |   |
    [ ]-[ ]-[ ]-[ ]-[ ]-[ ]             [c]-[b]-: :
             |                           |   |   |
            [x]                 : :-[e]-[d]-:s:-: :
                                 |   |   |
                            : :-: :-: :-: :
    
    * Remarks:
    1. Licking Candy.
    2. Trade: Trap -> Insect Cage.
    3. If your Fame is positive, you'll get [Card] Rockfall. Otherwise, Fame -16.
    4. Banana Fruit.
    
    * Other Enemies:
    Sailor (x1)
      Item: Rosary of Taboo [1]: [X] Morale DW slowly
    Gunner (x2)
    Chaser (x1)
    
    * Win: Defeat the lead Sailor. (Fame -30)
    
    * Excellent Clear: 8 turns
    
    -- BF 3-2A ~ -------------------------------------------------------------------
    
    * Map:
    
                    : :-: :-: :-: :-: :
                     |   |   |   |   |
                [ ]-[ ]-[ ]-[ ]-[ ]-: :-: :
                 |   |   |   |   |   |   |
                [ ]-[ ]-[ ]-[ ]-[ ]-[ ]-: :-: :-: :
                 |   |       |       |   |   |   |
            [4]-[ ]-[1]     [ ]     [ ]-[ ]-[ ]-: :
             |   |           |       |   |   |   |
        [ ]-[ ]-[2]         [ ]-[ ]-[ ]-[ ]-[ ]-: :
         |   |               |       |   |   |   |
    [ ]-[ ]-[ ]     [3]-[ ]-[ ]     [V]-[ ]-[ ]-: :
     |   |   |       |   |               |   |   |
    [ ]-[ ]-[ ]-[ ]-[ ]-[ ]             [ ]-[ ]-: :
     |       |                           |   |   |
    [ ]     [x]                 : :-[ ]-[ ]-: :-: :
     |                           |   |   |   |
    [ ]-[5]         [ ]-[6]     : :-: :-: :-: :
         |           |   |       |   |   |
        [ ]-[ ]-[ ]-[ ]-[ ]-: :-: :-[ ]-: :
             |   |   |   |   |   |   |   |
            [ ]-[ ]-[ ]-: :-: :-[ ]-[ ]-: :
                 |   |   |   |   |
                : :-: :-: :-: :-: :
    
    * Remarks:
    1. Licking Candy.
    2. Trade: Trap -> Insect Cage.
    3. If your Fame is positive, you'll get [Card] Rockfall. Otherwise, Fame -16.
    4. Banana Fruit.
    5. Coelacanth's Bone.
    6. Trade: Ogrenium -> Ogre Blade.
    
    * Other Enemies:
    Pirates (x3)
      Item: Killer Bee Hive [1]: [O] Heavy counter % UP
    Chaser (x3)
      Item: Headband [2]: [O] Always ace
    
    * Win: Defeat all enemies.
    
    * Excellent Clear: 8 turns
    
    
    
    __ BF 3-2B ~ yandere no ningyo _________________________________________________
       the sick mermaid
    
    * Map:
    
    : :-[2]-[ ]-: :-: :-: :
     |   |   |   |   |   |
    : :-: :-[ ]-[ ]-: :-[3]
     |   |   |   |   |   |
    : :-: :-: :-: :-[ ]-[ ]-: :
     |   |   |   |   |   |   |
    : :-: :-: :-[ ]-[ ]-[ ]-: :-: :-: :
     |   |   |   |   |   |   |   |   |
    : :-: :-: :-[d]-[1]-[ ]-:s:-[ ]-[ ]-: :
     |   |   |   |   |   |   |   |   |   |
    : :-[ ]-[ ]-[b]-[a]-[ ]-: :-[ ]-[ ]-: :
     |   |   |   |   |   |   |   |   |   |
    : :-: :-[ ]-[c]-[ ]-: :-: :-[4]-: :-: :
     |   |   |   |   |   |   |   |   |   |
    : :-: :-[ ]-[ ]-[ ]-: :-[ ]-: :-: :-: :
         |   |   |   |   |   |   |   |   |
        : :-: :-: :-: :-: :-: :-: :-: :-: :
         |   |   |   |   |
        : :-[5]-[ ]-: :-: :
         |   |   |   |   |
        : :-: :-[ ]-: :-: :
    
    * Remarks:
    1. Trade: Colorful Pearls -> Pearl Bracelet
    2. Visiting this village during the day gets you King Scallop. At night, you can
    trade the Fish Mail for the Rare Fish Mail.
    3. Sharp Puffer Fish.
    4. If you have the Love Crystals, a unit will get his/her formation changed
    here.
    5. Castaway Story.
    -. Having the Sister's Bouquet in your inventory will also get you the Rare
    White Butterfly automatically. If you equip a unit with the Insect Cage, you
    will convert it to the Caged White Butterfly. Otherwise, it will fly away.
    
    * Boss Data:
    Undine / Phoebe                 GEN: 2 | ATK: 3 | TEC: 3 | LUK: 2 | Morale: 4560
      Item: Coral Spear [4]: [O] Morale UP in water
    
    * Other Enemies:
    Undine (x3)
      Item: Love Crystals [2]: [O] Gauge = maybe MAX
    
    * Tactics:
    
    Sending one unit over to defeat the Undines will be enough for you to win by
    Turn 5 as long as the Undines Break Out with Diamond Dust on your first turn.
    Lulu, Pinger, and Zazarland can do this job. The rest of your units should be
    going around to pick up items. Raspberry doesn't necessarily need to do this
    because the ocean should be frozen anyway.
    
    * Advance: Defeat Phoebe.
    
    * Your position will reset, so don't worry about staying in formation when your
    troops are gathering items on the islands.
    
    * Recruit:
    Undine / Phoebe                 GEN: 2 | ATK: 3 | TEC: 3 | LUK: 2 | Morale: 5040
      Item: Coral Spear [4]: [O] Morale UP in water
     [O] in Water
     [O] Void Ice
     [X] in Desert
     [X] < Fire
     [O] Morale UP in water
    
    -- BF 3-2B Part 2 --------------------------------------------------------------
    
    * Map:
    
    : :-[2]-[ ]-: :-: :-: :-: :-: :-: :
     |   |   |   |   |   |   |   |   |
    : :-: :-[ ]-[ ]-: :-[3]-[ ]-[ ]-[ ]-[ ]
     |   |   |   |   |   |   |   |   |   |
    : :-: :-: :-: :-[ ]-[ ]-: :-[ ]-[6]-[ ]-[ ]
     |   |   |   |   |   |   |   |   |   |   |
    : :-: :-: :-[ ]-[ ]-[ ]-: :-: :-: :-[ ]-[ ]
     |   |   |   |   |   |   |   |   |   |   |
    : :-: :-: :-[ ]-[1]-[ ]-: :-[ ]-[ ]-: :-[ ]
     |   |   |   |   |   |   |   |   |   |   |
    : :-[ ]-[ ]-[ ]-[ ]-[ ]-: :-[ ]-[ ]-: :-[ ]
     |   |   |   |   |   |   |   |   |   |   |
    : :-: :-[ ]-[ ]-[ ]-: :-: :-[4]-: :-: :-[ ]
     |   |   |   |   |   |   |   |   |   |   |
    : :-: :-[ ]-[ ]-[ ]-: :-[ ]-: :-: :-: :-[ ]
         |   |   |   |   |   |   |   |   |
        : :-: :-: :-: :-: :-: :-: :-: :-: :
         |   |   |   |   |
        : :-[5]-[ ]-: :-: :
         |   |   |   |   |
        : :-: :-[ ]-: :-: :
    
    * Remarks:
    1. Trade: Colorful Pearls -> Pearl Bracelet
    2. Visiting this village during the day gets you King Scallop. At night, you can
    trade the Fish Mail for the Rare Fish Mail.
    3. Sharp Puffer Fish.
    4. If you have the Love Crystals, a unit will get his/her formation changed
    here.
    5. Castaway Story.
    6. Sweetberry.
    
    * Other Enemies:
    Sailor (x1)
      Item: Soldier's Bandana [2]: [O] No battle penalty
    Pirates (x1)
      Item: Belt Pouch [3]: [O] Morale UP when low
    Chaser (x3)
    Axe Battler (x2)
    Gunner (x2)
    
    * Tactics:
    
    If it's night time, you MUST use Phoebe as the Ace to go after the Sailor
    firing the cannons. If you use any other unit as the Ace... well, you'll see
    what happens next. To get the MVP, you'll need to move most of your troops
    using the ship and focus the lead Pirate. Remember that Pirates are now
    [O] > Undine, so be careful what your formation looks like.
    
    * Win: Defeat the lead Pirate.
    
    * Excellent Clear: 12 turns
    
    
    
    __ BF 3-3 ~ umi no inu _________________________________________________________
       sea dog
    
    * Map:
    
    [c]-[b]-[ ]             [2]
     |   |   |               |
    [d]-[a]-[ ]-[ ]-[ ]-[ ]-[ ]
     |       |   |   |   |   |
    [e]     [ ]-[ ]-[ ]-[ ]-: :
     |       |   |   |   |   |
    :s:     : :-[1]-[ ]-[ ]-: :
     |       |   |   |   |   |
    : :-: :-: :-: :-: :-: :-: :
    
    * Remarks:
    1. Sea Serpent.
    2. Egg Shell. In addition, if Pinger visited this village, Fame +16. Zazarland
    gets nothing and Fame -16.
    
    * Other Enemies:
    Sniper (x1)
    Gunner (x1)
    Griffon Rider (x2)
    Chaser (x1)
    
    * Tactics:
    
    Clear this part of the stage as fast as you can; you'll need all the turns you
    can get in part 2. Elisha does extremely well here. I'm hesitant about bring in
    Lulu. Phoebe is also pretty good here, and of course, you'll have your cannon in
    formation. As a matter of fact, it might be wise to pick your star character
    last [e] so they can take the ship [s] over for a more efficient union.
    
    * Advance: Defend the Sea Goblins.
    
    -- BF 3-3 Part 2 ---------------------------------------------------------------
    
    * Map:
    
                    [ ]-[ ]-[ ]-[ ]-[3]-[ ]-[ ]-[ ]-[ ]
                     |       |   |   |   |   |   |   |
    [ ]-[ ]-[ ]-[ ]-[ ]     [2]-[ ]-[ ]-[ ]-[4]-[ ]-[ ]
     |   |   |   |   |       |   |   |   |   |   |   |
    [ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
     |       |   |   |   |   |   |   |   |   |   |   |
    [ ]     [ ]-[ ]-[ ]-[ ]-: :-: :-: :-: :-: :-: :-: :
     |       |   |   |   |   |   |   |   |   |   |   |
    : :     : :-[1]-[ ]-[ ]-: :-: :-: :-: :-: :-: :-: :
     |       |   |   |   |   |   |   |   |   |   |   |
    : :-: :-: :-: :-: :-: :-: :-: :-: :-: :-: :-: :-: :
    
    * Remarks:
    1. Sea Serpent.
    2. Egg Shell. In addition, if Pinger visited this village, Fame +16. Zazarland
    gets nothing and Fame -16.
    3. If you have the Love Locket, a unit will get his/her formation changed here.
    4. Move Seed.
    
    * Other Enemies:
    Sniper (x1)
      Item: Sea Goblin's Doll [2]
    Griffon Rider (x3)
      Item: Love Locket
    Sailor (x2)
    Chaser (x1)
    Gunner (x1)
    
    * Tactics:
    
    The most annoying thing about this map is that the Griffon Riders will fly
    over your units and get to the Sea Goblins if you don't take them out first. The
    good thing is that the enemy comes to you, so if you set up your defenses
    properly, then you can save some MOV.
    
    * Win: Do not let an enemy unit move adjacent to a Sea Goblin and defeat the
    lead Sniper.
    
    * Excellent Clear: 12 turns
    
    
    
    __ BF 3-4 ~ isekai kara no raihousha ___________________________________________
       visitors from another world
    
    * Map:
    
    [ ]-[ ]
     |   |
    [ ]-[ ]-[ ]
     |   |   |
    [ ]-[ ]-[ ]-< >
     |   |   |   |
    < >-< >-[ ]-< >-< >-<1>
     |   |   |   |   |   | 
    < >-< >-[d]-[c]-[b]-[a]
     |   |   |   |
    < >-< >-< >-< >
         |   |
        < >-< >
    
    * Remarks:
    1. Rags.
    
    * Boss Data:
    Vampire / Raspberry             GEN: 2 | ATK: 3 | TEC: 3 | LUK: 1 | Morale: 3980
      Item: Guillotine Weapon [3]: [O] > Skeleton
     [O] Void Dark
     [-] Ignore terrain
     [X] < Holy
     [O] > Skeleton
    
    * Other Enemies:
    Skeleton (x2)
    
    * Tactics:
    
    If you don't mind Ishut taking a bit of morale damage, have him grab the
    useless Rags at the top right. If you had another unit equip the Sea Boots (it
    was called Tough Boots in YU), then have them directly attack Raspberry on your
    first turn. Ideally, you will complete this in three turns, but you may take up
    to Turn 5.
    
    Also, if you want the MVP, don't troll yourself like I did and Steal Raspberry's
    Guillotine Weapon. You'll need it equipped on her in the upcoming fight.
    
    * Advance: Defeat Raspberry
    
    * Your positions will NOT reset, so use extra movement to move your units to the
    upper left. The conversation with Raspberry herself is pretty hilarious after
    you win. ^^
    
    -- BF 3-4 Part 2 ---------------------------------------------------------------
    
    * Map:
    
        [2]-[ ]-[ ]-[ ]     [ ]-[ ]-[ ]
         |   |   |   |       |   |   |
        [ ]-[ ]-[ ]-[ ]     [ ]-[ ]-[ ]-[ ]
         |   |   |   |       |   |   |   |
        [ ]-[ ]-[ ]-< >-< >-[ ]-[ ]-[ ]-[ ]-< >
         |   |   |   |   |   |   |   |   |   |
        [ ]-< >-< >-< >-< >-[ ]-< >-< >-[ ]-< >-< >-<1>
         |               |   |   |   |   |   |   |   | 
    [ ]-[ ]             < >-< > < >-< >-[ ]-[ ]-[ ]-[ ]
                                 |   |   |   |
                                < >-< >-< >-< >
                                     |   |
                                    < >-< >
    
    * Remarks:
    1. Rags.
    2. Ogrenium. (Raspberry: "I can't believe this rock just talked to me...")
    
    * Boss Data
    Carcassa / Rogan                GEN: 3 | ATK: 3 | TEC: 2 | LUK: 2 | Morale: 4820
      Item: Pirate King's Badge [1]: [O] Always ace
     [O] Void ailments
     [O] in Night
     [X] < Holy
     [O] Always ace
    
    * Tactics:
    
    Rogan is not considered a Skeleton, so Guillotine Weapon is not super effective
    against him. Have Raspberry fly over the marsh to engage him while unioning
    with one other unit. You should be able to defeat all Skeletons in 2 turns
    (yours and Rogan's) so that by turn 6 or 8, you're facing Rogan alone.
    
    * Win: Defeat Rogan
    
    * Excellent Clear: 8 turns
    
    
    
    __ BF 3-5A ~ kodai yuuforia no isan ____________________________________________
       inheritance of ancient euphoria
    
    * Map:
    
    [ ]                     [6]-[ ]     [ ]-[ ]-[ ]
     |                       |   |       |   |
    [ ]-[c]-[d]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
     |   |
    [e]-[b]
         |
        [a]
         |
        [ ]
         |
        [ ]
         |
    [1]-[ ]             [x]
         |               |
        [ ]     [4]-[ ]-[ ]-[ ]
         |       |   |
        [ ]-[ ]-[3]-[5]
             |
            [2]
    
    * Remarks:
    1. A male unit will get you [Card] Flame. A female unit will get you [Card]
    Sandstorm.
    2. If your Fame is positive, you will get the Lace Handkerchief. Raspberry only
    gets you Fame -16.
    3. Pretty Ring.
    4. Silver Badge.
    5. Dirty Pendant.
    6. Dowsing Rods.
    
    * Tactics:
    
    You must choose which storyline you want to take. Defeating the Black Fang
    attacking the merchant will also net you Fame +30. Investigating the mansion [x]
    will also make you lose Fame (-30) at the end.
    
    * Advance: Move a unit to the mansion [x].
     -- OR --
    * Advance: Move a unit next to the Black Fang.
    
    -- BF 3-5A Part 2 --------------------------------------------------------------
    
    * Map:
    
    [ ]                     [6]-[ ]-[ ]-[ ]-[ ]-[ ]
     |                       |   |   |   |   |   |
    [ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
     |   |                           |   |   |   |
    [ ]-[ ]                         [ ]-[ ]-[ ]-[ ]
         |                                   |   |
        [ ]                                 [ ]-[ ]
         |                                       |
        [ ]                                     [ ]
         |                                       |
    [ ]-[ ]                         [ ]-[ ]-[ ]-[ ]
     |   |                           |           |
    [1]-[ ]             [x]         [ ]         [ ]
     |   |               |           |           |
    [ ]-[ ]     [4]-[ ]-[ ]-[ ]-[ ]-[ ]     [8]-[ ]
     |   |       |   |           |   |       |
    [ ]-[ ]-[ ]-[3]-[5]         [ ]-[ ]     [ ]
         |   |                   |   |       |
        [ ]-[2]                 [7]-[ ]-[ ]-[ ]
    
    * Remarks:
    1. A male unit will get you [Card] Flame. A female unit will get you [Card]
    Sandstorm.
    2. If your Fame is positive, you will get the Lace Handkerchief. Raspberry only
    gets you Fame -16.
    3. Pretty Ring.
    4. Silver Badge.
    5. Dirty Pendant.
    6. Dowsing Rods.
    7. Minnesota will get you Fame +16.
    8. Imperial Warfare 1.
    
    * Other Enemies (Black Fang mission):
    Pirates (x2)
      Item: Cat's Eye [2]: [O] in Night
    Axe Battler (x5)
    
    * Other Enemies (Mansion mission):
    Axe Battler (x2)
    Sniper (x2)
    
    * Win: Defeat all enemies. (Fame +/- 30)
    
    * Excellent Clear: 10 turns
    
    
    
    __ BF 3-5B ~ episode 0 _________________________________________________________
    
    * Map:
    
        [ ]-[ ]-[ ]-[ ]-: :-: :-: :
         |   |   |   |   |   |   |
    [ ]-[V]-[ ]-[ ]-[ ]-[ ]-: :-: :
     |   |           |   |   |   |
    [ ]-[ ]         [ ]-[ ]-[ ]-: :
     |   |           |   |   |   |
    [ ]-[ ]-[ ]     [a]-[ ]-[ ]-: :
     |   |   |       |   |   |   |
        [ ]-[ ]-[ ]-[ ]-[ ]-[ ]-: :
             |   |   |   |   |   |
            [ ]-[ ]-[ ]-[ ]-[ ]-: :
                 |   |   |   |   |
                [ ]-[ ]-[ ]-: :-: :
                 |   |   |   |   |
                : :-: :-: :-: :-: :
    
    * Boss Data:
    Black Chaser / Blackmore        GEN: 3 | ATK: 3 | TEC: 3 | LUK: 1 | Morale: 4360
      Item: Demon Blade [3]: [O] Heavy counter % UP
     [O] Void Thunder
     [O] in Fort
    
    * Tactics:
    
    You should choose Dreadnought and probably Fusillade as two of your five cards,
    as well as equip some good items on both Elisha and Zazarland. There is some
    Beach terrain so that Beach Sandals might be useful.
    
    You need to survive two turns (yours and Blackmore's) for Elisha to show up and
    defeat the minions. That still leaves Blackmore and his cannon. Ideally, you
    will defeat him in one turn, but this might not be possible. If you manage to
    crit him using Fusillade, you're guaranteed to take a huge chunk out of his
    morale. The other possibility is to get a Fatal Damage counter using Zazarland,
    but the probability of this is also quite low. Dreadnought will inflict 3 to 4
    damage, and could narrowly give you a win.
    
    * Win: Defeat Blackmore
    
    * Excellent Clear: 6 turns
    
    
    
    __ BF 3-6 ~ taru darake no shima _______________________________________________
       the island covered with barrels
    
    * Map:
    
                                [3]-[ ]-[ ]-[ ]
                                 |   |   |
    : :-[ ]-[ ]-[ ]         [ ]-[ ]-[ ]-[ ]
     |   |   |   |           |   |
    : :-: :-[ ]-[ ]-[ ]-[ ]-[ ]-[2]
         |   |   |       |   |
        : :-: :-[a]     [1]-[ ]
         |   |   |           |
        : :-: :-[b]-[c]     [ ]-[ ]-[ ]-[ ]-[ ]-[x]
         |   |   |   |           |           |
        : :-: :-:s:-[d]-[e]     [ ]         [ ]
         |   |   |   |   |       |
    : :-: :-: :-: :-: :-[ ]-[ ]-[ ]-[V]-[4]     [5]
     |   |   |   |   |   |   |   |   |   |       |
    : :-[7]-[ ]-: :-: :-: :-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
     |   |   |   |   |   |   |   |   |   |       |
    : :-: :-[ ]-: :-: :-: :-: :-: :-: :-: :     [6]
     |   |   |   |                       |
    : :-: :-: :-: :                     : :-: :
    
    * Remarks:
    1. Imperial Warfare 2.
    2. Imperial Warfare 3.
    3. Misty Coat.
    4. Poseidon's Sandals.
    5. Warp Shoes.
    6. [Card] Ivy Whip.
    7. A female unit here gets you the Mermaid Fin and Fame +16.
    
    * Other Enemies:
    Skeleton (x3)
    
    * Tactics:
    
    Find the Crystal before Anne to clear the map. To do this, you must open the
    expanded map by moving a unit to [x]. Lulu or another strong unit should get
    the items at the bottom right for an easier union. Raspberry with her Guillotine
    Weapon and one other unit in the union will let you easily get the MVP.
    
    * Advance: Your turn continues when you encounter the second group of Skeletons
    when you stand on [x].
    
    -- BF 3-6 Part 2 ---------------------------------------------------------------
    
    * Map:
    
                                [3]-[ ]-[ ]-[ ]-[ ]
                                 |   |   |       |
    : :-[ ]-[ ]-[ ]         [ ]-[ ]-[ ]-[ ]     [ ]
     |   |   |   |           |   |       |       |
    : :-: :-[ ]-[ ]-[ ]-[ ]-[ ]-[2]     [8]     [ ]
         |   |   |       |   |           |       |
        : :-: :-[a]     [1]-[ ]         [ ]-[ ]-[ ]
         |   |   |           |           |   |   |
        : :-: :-[b]-[c]     [ ]-[ ]-[ ]-[ ]-[ ]-[ ]
         |   |   |   |           |           |
        : :-: :-: :-[d]-[e]     [ ]         [ ]
         |   |   |   |   |       |
    : :-: :-: :-: :-: :-[ ]-[ ]-[ ]-[V]-[4]     [5]
     |   |   |   |   |   |   |   |   |   |       |
    : :-[7]-[ ]-: :-: :-: :-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
     |   |   |   |   |   |   |   |   |   |       |
    : :-: :-[ ]-: :-: :-: :-: :-: :-: :-: :     [6]
     |   |   |   |                       |
    : :-: :-: :-: :                     : :-: :
    
    * Remarks:
    1. Imperial Warfare 2.
    2. Imperial Warfare 3.
    3. Misty Coat.
    4. Poseidon's Sandals.
    5. Warp Shoes.
    6. [Card] Ivy Whip.
    7. A female unit here gets you the Mermaid Fin and Fame +16.
    8. Crystal.
    
    * Other Enemies:
    Skeleton (x3)
      Item: Nightmare [3]: [O] Dark attack UP
    
    * Tactics:
    
    Just deal with the Skeletons, grab the Crystal, and you're set.
    
    * Win: Find the Crystal on [8].
    
    * Excellent Clear: 12 turns
     
    
    
    __ BF 3-7 ~ kuro no shuushifu __________________________________________________
       the end of the black fang
    
    * Map:
    
                                            [H]-[ ]
    
    
    
                                                        [H]-[ ]
    
    [ ]-[H]
    
                                                [ ]-[2]
                                                 |   |
                                        [ ]-[ ]-[ ]-[3]
                                         |   |   |
                [1]-[ ]-< >-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
                     |   |       |               |
        [ ]-[H]     [ ]-[ ]     [ ]             [ ]
                     |           |               |
                    [ ]         [ ]         < >-[ ]
                     |           |           |
                    [ ]-[e]-[b]-[a]-[d]-[f]-[c]
    
    * Remarks:
    1. Trade: Sparkling Coins -> Silk Hood.
    2. Fur.
    3. Pirate's Bag.
    
    * Other Enemies:
    Pirates (x2)
      Item: Hoof Shoes [2]: [-] Move -> Horse
    Gunner (x2)
      Item: Love Ring [2]: [O] Void all attr.
    Axe Battler (x4)
    
    * Tactics:
    
    Elisha is terrible here, even during the day, since her damage rate is
    essentially halved during combat. She can still get you some wins through
    Thunderbolt + Golden Spear on Raspberry or Minnesota and if you get lucky with
    Fusillade. You can just give her the Treasure Map or something to eat. Equip
    your best items on Raspberry, Minnesota, Ishut, Phoebe, and Lulu, which ever
    you're using. Ideally, they will have at least 3 ATK and other decent stats.
    
    * Advance: Defeat the lead Bandit.
    
    -- BF 3-7 Part 2 ---------------------------------------------------------------
    
    * Map:
    
    [ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
     |                       |                   |
    [ ]                     [ ]                 [ ]-[ ]
     |                       |                   |   |
    [ ]     [5]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]     [H]-[ ]-[ ]
     |       |       |                   |               |
    [ ]     [ ]     [ ]                 [ ]-[ ]         [ ]-[ ]-[ ]
     |       |                               |               |   |
    [ ]     [ ]-[ ]                         [ ]-[ ]-[ ]     [H]-[ ]
     |           |                                   |           |
    [ ]-[H]     [ ]-[ ]-[ ]-[4]                     [ ]         [ ]
     |   |           |   |                           |           |
    [ ]-[ ]         [ ]-[ ]                         [ ]-[2]     [ ]
     |   |           |                               |   |       |
    [ ]-[ ]         [ ]                     [ ]-[ ]-[ ]-[3]     [ ]
         |           |                       |   |               |
        [ ]     [1]-[ ]-< >-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]         [ ]-[ ]
         |           |   |       |               |           |
        [ ]-[H]     [ ]-[ ]     [ ]             [ ]         [ ]
                     |           |               |
                    [ ]         [ ]         < >-[ ]
                     |           |           |
                    [ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
    
    * Remarks:
    1. Trade: Sparkling Coins -> Silk Hood.
    2. Fur.
    3. Pirate's Bag.
    4. During the day, you will get the Steel Cannon. At night, you'll get the
    Mirage Coat.
    5. A unit with the Treasure Map equipped will find the Lost Material here.
    
    * Boss Data:
    Black Chaser / Blackmore        GEN: 3 | ATK: 4 | TEC: 3 | LUK: 2 | Morale: 5020
      Item: Shin Zantetsu [2]: [O] Morale damage = MAX
     [O] Void Thunder
     [O] in Fort
     [O] Morale damage = MAX
    
    * Other Units
    Gunner (x4)
      Item: Small Breastplate [2]: [O] > Gun units
    Axe Battler (x3)
    Chaser (x3)
    Pirates (x1)
    
    * Tactics:
    
    You should have Pinger defeat the closest Gunner so that they don't take up any
    more precious turns. Clearing out the Pirates and Axe Battlers is fairly easy,
    but once you get to Blackmore and his guard on the Fort terrain, it actually
    gets quite difficult. With 4 ATK and [O] in Fort, you'll need to come up with
    clever ways to defeat him. Mirage is amazing in this situation, since not only
    does it nullify his terrain advantage, but reduces his damage rate as well.
    Fatal Damage is another way to get wins when you normally wouldn't, but don't
    forget he's [O] Void Thunder, so Thunderbolt + Golden Spear doesn't work. Once
    again, you can try to get lucky with Fusillade, but the rain will make Elisha
    lose if you fail. If you know you're desperate, you can have Pinger Steal his
    Shin Zantetsu, but she will most likely lose to him and the other Chasers
    because she can't union with anyone.
    
    * Win: Defeat Blackmore
    
    * Excellent Clear: 23 turns
    
    
    
    
    
    // Chapter 4 ~ kaze ha deai daichi ha tatakau //////////////////////////////////
       the winds are meeting, the earth is fighting
    
    
    
    __ BF 4-1 ~ koukoku no hatajirushi _____________________________________________
       the banner of the empire
    
    * Map:
    
                                : :-[ ]-[4]
                                 |   |   |
    [ ]-[ ]-[ ]-[ ]-[ ]-[ ]-: :-: :-[ ]-[ ]-[ ]
     |   |   |   |   |   |   |   |   |   |   |
    [ ]-[V]-[ ]-: :-[ ]-[ ]-[ ]-: :-:2:-[3]-: :
     |   |   |   |   |   |   |   |   |   |   |
    [ ]-[ ]-[ ]-: :-[ ]-[ ]-[ ]-[ ]-: :-: :-: :
         |   |   |   |   |   |   |   |   |
        [ ]-[ ]-: :-: :-: :-: :-: :-: :-: :
             |   |   |   |   |   |   |
            [ ]-[ ]-[ ]-[ ]-: :-:s:-: :
                 |   |   |   |   |   |
                [1]-[ ]-[a]-[c]-[e]-: :
                     |   |   |   |   |
                    [ ]-[b]-[d]-: :-: :
                         |   |   |
                        [ ]-: :-: :
    
    * Remarks:
    1. Southern World Fruit.
    2. Dozeu.
    3. Letter in a Bottle.
    4. If you have the Love Ring, a unit will get his/her formation changed here.
    -. If you still have the Sea Goblin's Milk, it will now turn into Sea Goblin's
    Cheese.
    
    * Boss Data:
    General / Garm                  GEN: 4 | ATK: 4 | TEC: 1 | LUK: 1 | Morale: 5640
      Item: Strong Lance Ipponki [3]: [X] Skills unusable
    Valkyrie / Melanie              GEN: 3 | ATK: 3 | TEC: 3 | LUK: 2 | Morale: 5960
      Item: Flamberg [2]: [O] Fire attack UP
    
    * Other Enemies
    Knight (x3)
    Valkyrie (x3)
    Axe Battler (x2)
    
    * Tactics:
    
    If you have a fairly strong Axe unit, you should send them to fight Garm's unit
    as soon as you have the free MOV, or he will keep taking up turns and you will
    miss the MVP. The rest of your forces should be focusing on Melanie and her
    troops and you should be able to take this one without much problem. Vise is a
    decent counter to Revolution since flash attacks after Revolution make a huge
    difference in whether you win or lose.
    
    You can take up to Turn 10 to defeat Melanie, which is more than enough time.
    Against Garm, anyone with fighting advantages, e.g. Phoebe in water, axe units,
    etc. will bring him down. He does have 4 ATK and GEN, so you're dependent on a
    good charge/counter.
    
    * Win: Defeat Melanie, Defeat Garm
    
    * Excellent Clear: 16 turns
    
    * If your Fame is positive, continue to BF 4-2A. Otherwise, skip to BF 4-2B.
    
    
    
    __ BF 4-2A ~ ougon wo matou hakaisha ___________________________________________
       the destroyer wearing gold
    
    * Map:
    
                            : :-: :-: :-: :
                             |   |   |   |
                    : :-: :-: :-[ ]-: :-: :-: :-: :
                     |   |   |   |   |   |   |   |
                [ ]-[ ]-[ ]-[ ]-[ ]-: :-: :-: :-[ ]-[ ]
                 |   |           |   |   |   |   |   |
        [d]-[e]-[ ]-[ ]         [ ]-[ ]-[ ]-: :-[ ]-[ ]
         |   |   |   |           |   |   |   |   |   |
    [1]-[c]-[a]-[b]-[ ]-: :-[ ]-[ ]-[ ]-: :-: :-[ ]-: :
     |   |   |   |   |   |   |   |   |   |   |   |   |
    [ ]-: :-: :-: :-: :-: :-: :-: :-: :-[2]-: :-: :-: :
                                     |   |   |
                                    : :-: :-: :
    
    * Remarks:
    1. Trade: Steel Cannon -> Meteor Cannon
    2. Wind God Fragments
    
    * Boss Data:
    Avenger / Yggdra                GEN:   | ATK:   | TEC:   | LUK:   | Morale: 
      Item: Centurio Blaster [1]: [O] Holy attack UP
     [O] Void Holy
     [O] in Day
     [X] in Rain
     [O] Holy attack UP
    
    * Other Enemies:
    
    * Tactics:
    
    Your first turn ideally involves a 2-unit union using the Ship. Instead of
    taking the long way around the top, use the Ship to bridge the southern beach-
    line.
    
    To get the Sorcery Glasses in time for the MVP, you must either have Pinger
    Steal it, which costs a lot of movement because the ship has to go around the
    island with the Wind God Fragments, or you can have a strong Raspberry fly over
    with at least 3 LUK and target the Witch with the Sorcery Glasses.
    
    Yggdra is weaker than you think because she can't counter. If you wait until
    night when it starts raining, then you'll have no problems. It also helps (maybe
    a little too much) that she's on beach terrain, so all your damage is boosted by
    20%. She will join you at the end of this map.
    
    * Win: Defeat Yggdra
    
    * Excellent Clear: 8 turns
    
    * Recruit:
    Avenger / Yggdra                GEN:   | ATK:   | TEC:   | LUK:   | Morale: 
      Item: Centurio Blaster [1]: [O] Holy attack UP
     [O] Void Holy
     [O] in Day
     [X] in Rain
     [O] Holy attack UP
    
    
    
    __ BF 4-3A ~ kaze no fukinukeru michi __________________________________________
       the wind blowing through the road
    
    * Map:
    
        [ ]-[ ]
         |   |
    [ ]-[ ]-: :-: :
     |   |   |   |
    [ ]-[ ]-: :-: :-: :
     |   |   |   |
    [ ]-[ ]-[ ]-: :
         |   |   |
        [ ]-[ ]-[2]
             |
            [ ]
             |
        [1]-[ ]-[ ]-[ ]-[ ]-[ ]
                 |   |   |   |
                [a]-[b]-[c]-[d]
                             |
                            [e]
    
    * Remarks:
    1. Healing Herbs.
    2. Trade: Lost Material and Philosopher's Stone -> ??????
    
    * Boss Data:
    Mad Scientist / Ajo Gurafo      GEN: 3 | ATK: 3 | TEC: 5 | LUK: 3 | Morale: 5760
      Item: Black Robe [3]: [O] Void Dark
     [O] > Skeleton
     [O] Void Dark
     [X] < Holy
    Doppelganger / Lulu MK-2        GEN: 3 | ATK: 3 | TEC: 3 | LUK: 3 | Morale: 5620
      Item: Ruby Staff [3]: [O] Fire attack UP
     [O] in Mystic Ruins
     [O] Block criticals
     [O] Fire attack UP
    
    * Other Enemies
    Witch (x4)
    Necromancer (x2)
    
    * Tactics:
    
    Lulu MK-2 is fairly easy to deal with if you're using Yggdra and/or Elisha.
    You'd think it'd be the same against Ajo Gurafo but this is not the case. 5 TEC
    and Insanity will demolish even your gunners on his charge, especially if he
    gets Poison or Curse. Unless you have a 6 GEN Gunner, it would be wise to bring
    in Refreshment. Increasing your LUK also reduces the number of turns you're
    afflicted with status ailments. Fluttery Ribbon, if you still have it, is good
    to equip on Yggdra or Elisha. Banish will be helpful here, though that does
    require Ishut to be the Ace. You don't really need any other units though,
    because Witches and Necromancers are pretty good against most of the other units
    you can have at this point. You can have Pinger Steal the Black Night Robe to
    take off a TEC from Ajo but once again, unless you have a strong Pinger, she
    will lose.
    
    And I figured out what's worse than Insanity inflicting Poison: Insanity
    inflicting Sleep.
    
    * Win: Defeat Ajo Gurafo.
    
    * Excellent Clear: 12 turns
    
    
    
    __ BF 4-4A ~ umikaze wa toki ni tsumetaku ______________________________________
       when the ocean wind turns cold
    
    * Map:
    
            [ ]-[ ]-[ ]-[ ]-[ ]-[ ]
             |                   |
        [ ]-[ ]                 [ ]-[e]
         |   |                   |   |
    [ ]-[ ]-[ ]-[ ]         [ ]-[a]-[c]-[ ]
     |   |   |                   |   |   |
    [ ]-[ ]-[ ]                 [b]-[d]-[ ]
             |                   |
            [ ]-[ ]         [ ]-[ ]
                 |           |
                [ ]-[ ]-[ ]-[ ]
    
    * Boss Data:
    Gunner / Tracy                  GEN: 3 | ATK: 3 | TEC: 4 | LUK: 1 | Morale: 5900
      Item: Picture Book of Words [0]: [!] Ex: Cards
    
    * Other Enemies:
    Sniper (x2)
    Sailor (x1)
    Gunner (x4)
    
    * Tactics:
    
    Remember how Blaze Union taught you to be afraid of Poison Breath? Sting Co. has
    brought another useless card from Yggdra Union back to life, but this time, it's
    even worse than Poison Breath. Medusa Eye on Gunners with 3 TEC will turn your
    army to stone if you don't have at least 4 GEN or some other way to prevent
    Medusa Eye from going off. Magic Shield is one way, but this will only save you
    one turn of ailments (and you might want to use it for a different reason... see
    below.) Refreshment does nothing against Medusa Eye because petrified units
    don't count as part of the union. You could consider equipping the Small
    Breastplate, which is now [O] > Gunners to give yourself a little protection on
    the charge. Ironically, Lulu is decent here with her Coalesce and Magic Shield
    due to her terrain bonus, but she's still very fragile and can't take any gun-
    shots back.
    
    * Advance: 	Turn 2
    
    -- BF 4-4A Part 2 --------------------------------------------------------------
    
    * Map:
    
                    [ ]-[ ]-[ ]-[ ]-[ ]-[ ]
                     |                   |
                [ ]-[ ]                 [ ]-[ ]
                 |   |                   |   |
    [ ]-[ ]-[ ]-[ ]-[ ]-[ ]         [ ]-[ ]-[ ]-[ ]-[ ]-[ ]
     |   |   |   |   |                   |   |   |   |   |
    [ ]-[ ]-[ ]-[ ]-[ ]                 [ ]-[ ]-[ ]-[ ]-[ ]
                     |                   |
                    [ ]-[ ]         [ ]-[ ]
                         |           |
                        [ ]-[ ]-[ ]-[ ]
    
    * Boss Data:
    Mad Scientist / Ajo Gurafo      GEN: 2 | ATK: 3 | TEC: 4 | LUK: 4 | Morale: 5620
      Item: Noble Glasses [1]: [O] Evade Panic
     [O] > Skeleton
     [O] Void Dark
     [X] < Holy
     [O] Evade Panic
    Valkyrie / Anne Komaku          GEN: 3 | ATK: 3 | TEC: 3 | LUK: 2 | Morale: 5340
      Item: Silk Corset [3]: [O] Block counter
    Gunner / Tracy                  GEN: 3 | ATK: 3 | TEC: 4 | LUK: 1 | Morale: 5900
      Item: Picture Book of Words [0]: [!] Ex: Cards
    
    * Other Enemies:
    Valkyrie (x3)
    Necromancer (x2)
    Witch (x1)
    Sniper (x2)
    Sailor (x1)
    Gunner (x4)
    
    * Tactics:
    
    And... Surprise! You're flanked by Ajo Gurafo and Anne Komaku and you don't get
    an extra turn to prepare, so you'd better hope you left some Gunners back at the
    starting point. You also *finally* get extended formations at this point (just
    so you know, in case you have Tutorials disabled). Now you must decide whether
    to use Magic Shield for Insanity or for Medusa Eye. A Fluttery Ribbon of course
    voids all ailments as well.
    
    If you're extremely patient and/or don't care about the MVP, you can wait for
    Tracy to change her card to Refreshment before attacking her. She will
    alternate between that and Medusa Eye.
    
    * Win: Defeat Tracy
    
    * Excellent Clear: 18 turns
    
    * Advance to Chapter 5.
    
    
    
    __ BF 4-2B ~ gagagaganga _______________________________________________________
       *no translation*
    
    * Map:
    
                                [1]
                                 |
                                : :
                                 |
                        : :-: :-: :-: :-: :
                         |   |   |   |   |
                    : :-:s:-: :-: :-: :-: :
                     |   |   |   |   |   |
    [ ]     [ ]-: :-: :-[ ]-[ ]-[ ]-[ ]-[ ]
     |       |   |   |   |       |   |
    [ ]-[ ]-[ ]-: :-: :-[a]     [ ]-[ ]
     |   |   |   |   |   |       |   |
    [ ]-[ ]-[ ]-[ ]-[ ]-[b]-[ ]-[ ]-[ ]-[ ]
     |   |   |           |   |       |   |
    [ ]-[ ]-[ ]         [c]-[ ]     [ ]-[ ]
     |       |               |       |
    [ ]     [ ]             [ ]-[ ]-[ ]
    
    * Remarks:
    1. Earth's Spear Fragments.
    
    * Boss Data:
    Sniper / Gang                   GEN: 4 | ATK: 2 | TEC: 4 | LUK: 1 | Morale: 6260
      Item: Plasma Shot [2]: [O] Thunder attack UP
    
    * Tactics: To clear this in two turns and get the Fragments, you must use Tidal
    Wave. Lulu will not be participating in this map; Ishut will union with the
    third unit you chose. It can be any unit since they will take the ship over to
    get the Fragments after the fight on Turn 1. On Turn 2, you should use Tidal
    Wave to fulfill the winning condition.
    
    * Win: Reduce Gang's Morale to less than 2000 without defeating it.
    
    * Excellent Clear: 2 turns
    
    * Recruit:
    Sniper / Gang                   GEN: 4 | ATK: 2 | TEC: 4 | LUK: 1 | Morale: 6420
      Item: Plasma Shot [2]: [O] Thunder attack UP
     [O] in Night
     [X] in Rain
     [O] Thunder attack UP
    
    
    
    __ BF 4-3B ~ daichi ni sasaru yari _____________________________________________
       spear stuck in the earth
    
    * Map:
    
                            [ ]
                             |
                        [ ]-[ ]
                         |
            [ ]-[ ]-[ ]-[ ]
             |       |   |
            [2]     [ ]-[ ]-[ ]-[ ]
                     |       |
                    [ ]     [ ]
                     |       |
            [1]-[ ]-[ ]-[ ]-[ ]
             |   |
    [a]-[b]-[c]-[ ]
     |   |
    [d]-[e]
    
    * Remarks:
    1. Trade: Lost Material and Philosopher's Stone -> ??????
    2. Demonic Crystal
    
    * Boss Data:
    Mad Scientist / Ajo Gurafo      GEN: 3 | ATK: 3 | TEC: 5 | LUK: 3 | Morale: 5760
      Item: Black Robe [3]: [O] Void Dark
     [O] > Skeleton
     [O] Void Dark
     [X] < Holy
    Doppelganger / Lulu MK-2        GEN: 3 | ATK: 3 | TEC: 3 | LUK: 3 | Morale: 5620
      Item: Ruby Staff [3]: [O] Fire attack UP
     [O] in Mystic Ruins
     [O] Block criticals
     [O] Fire attack UP
    
    * Other Enemies
    Witch (x4)
    Necromancer (x3)
    
    * Tactics:
    
    You should clear out Lulu MK-2's units by Turn 4. Gang or Elisha will do fine
    here. Due to Magic Shield, your units shouldn't be relying on Card abilities to
    win.
    
    As for Ajo Gurafo, his 5 TEC Insanity is very painful. Any [O] Void ailments
    items are nice to equip. Banish on Ishut is also a good way to take large chunks
    out of his Morale. Lulu can go with Coalesce, but she must have decent stats to
    begin with. Typically, she must end up no more than two figures down after the
    charge/counter or she will lose even with Coalesce.
    
    * Win: Defeat Lulu MK-2. Defeat Ajo Gurafo.
    
    * Excellent Clear: 12 turns
    
    
    
    __ BF 4-4B ~ ryokufuu wa toki ni tsumetaku _____________________________________
       when the early summer breeze turns cold
    
    * Map:
    
    [ ]-[ ]-[ ]     [ ]-[ ]     [ ]-[ ]-[ ]
     |   |   |       |   |       |   |   |
    [ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
     |   |       |   |   |   |       |   |
    [ ]-[ ]     [ ]-[ ]-[ ]-[ ]     [ ]-[ ]
     |                                   |
    [ ]                                 [ ]
     |                                   |
    [ ]-[ ]                         [ ]-[ ]
         |                           |
        [ ]-[ ]-[ ]-[a]-[b]-[ ]-[ ]-[ ]
                 |   |   |   |
                [ ]-[c]-[d]-[e]
    
    * Remarks:
    -. You are now allowed extended formations.
    
    * Tactics:
    
    After you end your first turn, you will get flanked by Anne Komaku from the west
    corridor and Ajo Gurafo from the east one, so move your troops accordingly. That
    is all. If you're using Gang, you should boost his GEN to 5 with some item.
    
    * Advance: Turn 2
    
    -- BF 4-4B Part 2 --------------------------------------------------------------
    
            [ ]-[ ]-[ ]     [ ]-[ ]     [ ]-[ ]-[ ]
             |   |   |       |   |       |   |   |
            [ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
             |   |       |   |   |   |       |   |
    [ ]-[ ]-[ ]-[ ]     [ ]-[ ]-[ ]-[ ]     [ ]-[ ]-[ ]-[ ]
     |   |   |                                   |
    [ ]-[ ]-[ ]                                 [ ]-[ ]-[ ]
             |                                   |
            [ ]-[ ]                         [ ]-[ ]
                 |                           |
                [ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
                         |   |   |   |
                        [ ]-[ ]-[ ]-[ ]
    
    * Boss Data:
    Mad Scientist / Ajo Gurafo      GEN: 2 | ATK: 3 | TEC: 4 | LUK: 4 | Morale: 5620
      Item: Noble Glasses [1]: [O] Evade Panic
     [O] > Skeleton
     [O] Void Dark
     [X] < Holy
     [O] Evade Panic
    Valkyrie / Anne Komaku          GEN: 3 | ATK: 3 | TEC: 3 | LUK: 2 | Morale: 5340
      Item: Silk Corset [3]: [O] Block counter
    Gunner / Tracy                  GEN: 3 | ATK: 3 | TEC: 4 | LUK: 1 | Morale: 5900
      Item: Picture Book of Words [0]: [!] Ex: Cards
    
    * Other Enemies:
    Valkyrie (x3)
    Necromancer (x2)
    Witch (x1)
    Sniper (x2)
    Sailor (x1)
    Gunner (x3)
    
    * Tactics:
    
    Remember how Blaze Union taught you to be afraid of Poison Breath? Sting Co. has
    brought another useless card from Yggdra Union back to life, but this time, it's
    even worse than Poison Breath. Medusa Eye on Gunners with 3 TEC will turn your
    army to stone if you don't have at least 4 GEN or some other way to prevent
    Medusa Eye from going off. Magic Shield is one way, but this will only save you
    one turn of ailments (and you might want to use it for a different reason... see
    below.) Refreshment does nothing against Medusa Eye because petrified units
    don't count as part of the union. You could consider equipping the Small
    Breastplate, which is now [O] > Gunners to give yourself a little protection on
    the charge. Ironically, Lulu is decent here with her Coalesce and Magic Shield
    due to her terrain bonus, but she's still very fragile and can't take any gun-
    shots back.
    
    If you're extremely patient and/or don't care about the MVP, you can wait for
    Tracy to change her card to Refreshment before attacking her. She will
    alternate between that and Medusa Eye. When you do attack into her units, though
    you must defeat the very first unit you engage. When you can't counter, it
    hurts. A lot.
    
    * Win: Defeat Tracy
    
    * Excellent Clear: 24 turns
    
    
    
    
    
    // Chapter 5 ~ shinjitsu ha shiranami no gotoku ////////////////////////////////
       truth is like white waves
    
    
    
    __ BF 5-1A ~ omoi gakenu saikai ________________________________________________
       unexpected reunion
    
    * Map:
    
                                [1]
                                 |
                                : :
                                 |
                        : :-: :-: :-: :-: :
                         |   |   |   |   |
                    : :-: :-: :-: :-: :-: :
                     |   |   |   |   |   |
    [ ]     [ ]-: :-: :-[ ]-[ ]-[ ]-[ ]-[ ]
     |       |   |   |   |       |   |
    [ ]-[a]-[ ]-:s:-: :-[ ]     [ ]-[ ]
     |   |   |   |   |   |       |   |
    [ ]-[b]-[c]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
     |   |   |   |   |   |   |       |   |
    [ ]-[d]-[e]-: :-: :-[ ]-[ ]     [ ]-[ ]
     |       |               |       |
    [ ]     [ ]             [ ]-[ ]-[ ]
    
    * Remarks:
    1. Earth's Spear Fragments.
    
    * Other Enemies:
    Pirates (x1)
      Item: Kill Blade [2]: [O] 1 on 1 = win
    Griffon Rider (x2)
    Necromancer (x2)
    Chaser (x1)
    Undine (x2)
    
    * Tactics:
    
    I really like how the developers bring dead characters back to life in this
    series. No, really. It's so much more exciting compared to other games that
    invent new characters every other chapter. (Ahem, Fire Emblem.) Anyway...
    
    This map is fairly easy if you have something to deal with 3 TEC Gravity Chaos.
    Spear users will not like this map very much. Just be aware that if you have
    large unions with Gun users, you'll get hit pretty hard on the counter with
    Undines in water and a Pirate with Kill Blade.
    
    You should have no problems getting the MVP.
    
    * Win: Defeat all enemies.
    
    * Excellent Clear: 10 turns
    
    
    
    __ BF 5-1B ~ omoi gakenu saikai ________________________________________________
       unexpected reunion
    
    * Map:
    
                            : :-: :-: :-: :
                             |   |   |   |
                    : :-: :-: :-[ ]-: :-: :-: :-: :
                     |   |   |   |   |   |   |   |
                [ ]-[ ]-[ ]-[ ]-[a]-: :-: :-: :-[ ]-[ ]
                 |   |           |   |   |   |   |   |
        [ ]-[ ]-[ ]-[ ]         [b]-[c]-[ ]-: :-[ ]-[ ]
         |   |   |   |           |   |   |   |   |   |
    [1]-[ ]-[ ]-[ ]-[ ]-: :-[ ]-[d]-[e]-: :-: :-[ ]-: :
     |   |   |   |   |   |   |   |   |   |   |   |   |
    [ ]-: :-: :-: :-: :-: :-: :-: :-:s:-[2]-: :-: :-: :
                                     |   |   |
                                    : :-: :-: :
    
    * Remarks:
    1. Trade: Steel Cannon -> Meteor Cannon
    2. Wind God Fragments
    
    * Other Enemies:
    Pirates (x1)
      Item: Kill Blade [2]: [O] 1 on 1 = win
    Griffon Rider (x2)
    Necromancer (x2)
    Chaser (x1)
    Undine (x2)
    
    * Tactics:
    
    Let the Griffon Riders come to you. You will waste turns trying to attack them
    because they're not in formation. You might be tempted to load your army into
    your ship and attack through the lower canal, but there is an enemy Necromancer
    blocking your landing site, so you will actually have to travel much further and
    unless you're using Phoebe, you will lack much of a formation. Try not to attack
    the lead Pirate when you're late in your formation unless you're certain that
    you can avoid his [O] 1 on 1 = win.
    
    * Win: Defeat all enemies.
    
    * Excellent Clear: 10 turns
    
    
    
    __ BF 5-2A ~ fukai wo terasu hikari ____________________________________________
       light illuminating the decaying ocean
    
    * Map:
    
                [ ]-: :-: :-: :
                 |   |   |   |
        [ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[1]
         |   |   |   |   |   |   |   |
    : :-: :-: :-: :-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
     |   |   |   |   |   |   |   |   |   |
    [ ]-[ ]-[ ]-[ ]-[ ]-: :-: :-: :-[ ]-[ ]
     |   |   |   |   |   |       |   |
    [4]-[ ]-[3]-[ ]-: :-: :     :e:-:b:
     |   |   |   |   |   |       |   |
    : :-: :-: :-: :-: :-: :-: :-:a:-:s:-:c:-[ ]
         |   |   |   |   |   |   |   |   |
        [ ]-[ ]-: :-: :-: :-: :-: :-:d:-: :     [5]
             |   |   |   |   |   |   |   |       |
            [ ]-: :-: :-: :-: :-: :-: :-: :-[ ]-[ ]
                     |   |   |   |   |   |   |
                    [ ]-[2]-[ ]-: :-: :-: :-: :
                                 |   |
                                : :-: :
    
    * Remarks:
    1. Phoebe visiting here gets you Fame +16.
    2. Will Crystal.
    3. Eternal Tears.
    4. Having the Dowsing Rods gets you Snow of the Deep Sea.
    5. Aquarius.
    
    * Boss Data:
    Undine / Giselle                GEN: 3 | ATK: 3 | TEC: 4 | LUK: 2 | Morale: 6820
      Item: Poseidon's Spirit [1]: [O] No battle penalty
    
    * Other Enemies:
    Undine (x7)
    Valkyrie (x2)
    Chaser (x2)
    Sailor (x2)
    Witch (x2)
    
    * Tactics:
    
    You must protect the ship while getting all the items and defeating all the
    Undines. The biggest problem is the fact that you're on ice, so losing hurts. A
    lot. The item for Dowsing Rods is on this map as well.
    
    * Win: Defeat Giselle, and do not let any enemy unit move adjacent to the ship.
    
    * Excellent Clear: 16 turns
    
    
    
    __ BF 5-2B ~ kaizoku monoto ieba yuureisen _____________________________________
       speaking of pirates, a ghost ship
    
    * This map only becomes available after clearing BF 5-1X and if your Fame is -20
    or less at the time. Oh, and Pamela is still pretty hilarious. ^.^
    
    * Map:
    
                        [1]-[ ]-[ ]-[ ]-[ ]
                         |   |   |   |   |
    : :-: :-: :-[ ]-[ ]-[ ]-[ ]-[e]-[c]-[a]-[ ]
         |   |   |   |   |       |   |   |
        [ ]-: :-: :-[ ]-[ ]     [ ]-[d]-[b]
         |   |   |   |   |       |   |   |
        [ ]-[ ]-: :-: :-: :-[ ]-[ ]-[V]-:s:
             |   |   |   |   |   |   |   |
            [3]-[ ]-[ ]-: :-: :-[ ]-[ ]-: :-: :
                     |       |   |   |   |   |
                    [2]     : :-: :-: :-: :-: :
    
    * Remarks:
    1. Element
    2. World Tree Branch
    3. Trade: Fur -> Fur Coat
    
    * Tactics:
    
    Moving your units toward the north will open the map. If you're not using
    Raspberry or have an equivalent, you can bring a high MOV card that you're not
    using and just grab all the items in one turn first. That way you don't have to
    worry about getting them later....
    
    * Advance: Move a unit to the north.
    
    -- BF 5-2B Part 2 --------------------------------------------------------------
    
    * Map:
    
            : :-: :-: :-: :-: :-: :-: :-: :
             |   |   |   |   |   |   |   |
        : :-: :-: :-: :-[ ]-[ ]-[ ]-: :-: :
         |   |   |   |   |   |           |
    : :-: :-[ ]-[ ]-[ ]-[ ]-[ ]         [ ]
     |   |   |   |           |           |
    : :-: :-[ ]-[ ]         [ ]-[ ]     [ ]
     |   |   |   |           |   |       |
    : :-: :-: :-[ ]     [1]-[ ]-[ ]-[ ]-[ ]
     |   |   |   |       |   |   |   |   |
    : :-: :-: :-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
         |   |   |   |   |       |   |   |
        [ ]-: :-: :-[ ]-[ ]     [ ]-[ ]-[ ]
         |   |   |   |   |       |   |   |
        [ ]-[ ]-: :-: :-: :-[ ]-[ ]-[V]-: :
             |   |   |   |   |   |   |   |
            [3]-[ ]-[ ]-: :-: :-[ ]-[ ]-: :-: :
                     |       |   |   |   |   |
                    [2]     : :-: :-: :-: :-: :
    
    * Remarks:
    1. Element
    2. World Tree Branch
    3. Trade: Fur -> Fur Coat
    
    * Other Enemies:
    Sniper (x3)
      Item: Night Scope [1]: [O] in Night
    Witch (x2)
    Griffon Rider (x2)
    
    * Tactics:
    
    Elisha does well here since she's good against the Witches and Griffon Riders
    and goes fairly evenly against the Snipers. Of course Gang is great as well, but
    remember that neither of them can counter, so you will need to use cards like
    Thunderbolt and Bloody Claw.
    
    If you Steal the Night Scope, you can use it in the second part of this map,
    which may prove to be useful. Otherwise, it will be on the ground and you won't
    be able to equip it.
    
    * Advance: Defeat all enemies.
    
    * Your positions will reset and you will choose new characters.
    
    * Recruit:
    Mystic Witch / Pamela           GEN: 1 | ATK: 2 | TEC: 5 | LUK: 5 | Morale: 5760
      Item: Pamela's Broom [2]: [O] Skill time 2x
     [O] GEO card anywhere
     [O] Void ailments
     [O] Item protect
     [X] < Undine
     [O] Skill time 2x
    
    -- BF 5-2B Part 3 --------------------------------------------------------------
    
    * Map:
    
            : :-: :-: :-: :-: :-: :-: :-: :
             |   |   |   |   |   |   |   |
        : :-: :-: :-: :-[ ]-[ ]-[ ]-: :-: :-: :-: :
         |   |   |   |   |   |           |   |   |
    : :-: :-[ ]-[ ]-[ ]-[ ]-[ ]         [ ]-: :-: :-: :-: :
     |   |   |   |           |           |   |   |   |   |
    : :-: :-[ ]-[ ]         [ ]-[ ]     [ ]-: :-: :-: :-: :-: :
     |   |   |   |           |   |       |       |   |   |   |
    : :-: :-: :-[ ]     [1]-[ ]-[ ]-[ ]-[ ]     [ ]-[ ]-[ ]-[ ]
     |   |   |   |       |   |   |   |   |       |       |
    : :-: :-: :-[ ]-[ ]-[ ]-[ ]-[e]-[c]-[a]-[ ]-< >     [ ]     < >
         |   |   |   |   |       |   |   |       |       |       |
        [ ]-: :-: :-[ ]-[ ]     [ ]-[d]-[b]     < >-[ ]-[ ]-[ ]-< >
         |   |   |   |   |       |   |   |       |   |       |
        [ ]-[ ]-: :-: :-: :-[ ]-[ ]-[4]-: :     [ ]-[ ]     [5]
             |   |   |   |   |   |   |   |           |       |
            [3]-[ ]-[ ]-: :-: :-[ ]-[ ]-: :-: :     [ ]-[ ]-< >
                     |       |   |   |   |   |
                    [2]     : :-: :-: :-: :-: :
    
    * Remarks:
    1. Element
    2. World Tree Leaf
    3. Trade: Fur -> Fur Coat
    4. [Card] Fortune
    5. Dark Matter
    
    * Boss Data:
    Carcassa / Rogan                GEN: 4 | ATK: 3 | TEC: 2 | LUK: 2 | Morale: 6360
      Item: Pirate King's Gauntlet [1]: [O] Block counter
     [O] Void ailments
     [O] in Night
     [X] < Holy
     [O] Block counter
    
    * Other Enemies:
    Zepar (x2)
    Forneus (x3)
    Andras (x1)
    
    * Tactics:
    
    There are only two ways you can get some early hits in, and that's with Phoebe
    moving up through the water and attacking the Zepar or using Raspberry to fly
    over the marsh and engaging the Zepar (unless you think you're good enough to
    defeat the Andras). Since Forneus are NOT [O] Void Ice and Andras also lost
    their [O] > Undine, Phoebe is actually not that bad of a substitute for
    Raspberry. Another way to avoid the two marsh tiles as you walk in is to use
    Diamond Dust to freeze the water on your first turn. The time will not turn to
    day so it is safe for the rest of your units to go around the top.
    
    Contrary to what you might expect, Pamela is not that good here. Her low ATK and
    GEN are nothing to write home about, and her high TEC is offset by the fact that
    Rogan has 4 GEN and [O] Block counter. Coma Karma does nothing to Rogan either,
    and she is also weak against Forneus (yes, they count as Undines).
    
    * Win: Defeat Rogan
    
    * Excellent Clear: 18 turns
    
    
    
    __ BF 5-2C ~ ghost island ______________________________________________________
    
    * Map:
    
        [ ]-[1]-[ ]-[ ]-[ ]-[ ]
         |   |   |   |   |   |
    [2]-[ ]-[ ]-[F]-[ ]-[ ]-[ ]
     |   |   |   |   |   |   |
    [F]-[ ]-[ ]-[ ]-[ ]-: :-: :
     |   |   |   |   |   |   |
    [ ]-[ ]-[ ]-[F]-: :-: :-: :
     |   |   |   |   |   |   |
    [a]-[ ]-[ ]-: :-: :-: :-: :
     |   |   |   |   |   |   |
    [b]-[c]-: :-: :-: :-: :-: :
     |   |   |   |   |   |   |
    [d]-:s:-: :-: :-: :-: :-: :
     |   |   |   |   |   |   |
    : :-: :-: :-: :-: :-: :-: :
    
    * Remarks:
    1. If your Fame is positive, you will obtain the Forbidden Fruit. If your Fame
    is negative, you will get the Mysterious Fruit.
    2. [Card] Kiss of Death.
    
    * Other Enemies:
    Eligor (x1)
      Item: Evil Eye [1]: [X] Detect: Move -> Morale DW
    Zepar (x1)
    Forneus (x2)
    Andras (x2)
    Leraje (x1)
    
    * Tactics:
    
    You don't want to attack into the choke point because the fog severely limits
    your union formation. If you want cannon support, you must choose Raspberry as
    the Ship's Captain since only she can fire the cannon at night.
    
    If you have the Dirty Pendant in your inventory, you will play part 2 of this
    map. It will also be traded to a Pendant of Memories.
    
    * Advance: Defeat all enemies.
     -- OR --
    * Win: Defeat all enemies.
    
    * Excellent Clear 18 turns
    
    -- BF 5-2C Part 2 --------------------------------------------------------------
    
    * Other Enemies:
    Leraje (x3)
      Item: Sea Spirit Amulet: [X] Move -> Morale DW
    Eligor (x1)
    Forneus (x2)
    Zepar (x1)
    Andras (x1)
    
    * Tactics:
    
    You will basically replay this map again, but there will be more Leraje, which
    are not [X] < Holy and also have [O] No battle penalty. Just defeat them as
    quickly as you can on your turn.
    
    * Win: Defeat all enemies.
    
    * Excellent Clear: 18 turns
    
    
    
    __ BF 5-3 ~ kinpatsu no bishounen arawaru! _____________________________________
       a pretty blonde boy appears!
    
    * Map:
    
    [4]     [ ]-[ ]
     |       |   |
    [ ]-[ ]-[ ]-[ ]-[ ]
         |   |   |   |
        [ ]-[ ]-[ ]-[ ]-[ ]
         |   |   |       |
    [ ]-[ ]-[ ]-[ ]     [ ]
     |   |   |   |       |
    : :-: :-: :-[3]-[ ]-[ ]-[ ]
     |   |   |   |   |   |   |
    : :-: :-: :-: :-[ ]-[ ]-[ ]
     |   |   |   |   |   |   |
    : :-: :-: :-: :-: :-[d]-[c]
     |   |   |   |   |   |   |
    [5]-: :-: :-: :-: :-[a]-[b]-[1]
     |   |   |   |   |       |   |
    : :-: :-: :-: :-: :     [e]-[ ]
                             |
                            [2]
    
    * Remarks:
    1. A male unit gets you a Pirate's Medallion, while a female unit gets you the
    Bold Bikini.
    2. Trade: A Caged White Butterfly -> Good Luck Charm. In addition, Fame +16.
    3. Beautiful Shells.
    4. Trade: Beautiful Shells -> Shell Breastplate. If a male unit did this, Fame
    -16. If a female unit, Fame +16.
    5. Fancy Sea Urchin Eggs.
    
    * Boss Data:
    Knight / {Kamyuru}              GEN: 3 | ATK: 3 | TEC: 3 | LUK: 1 | Morale: 5840
      Item: Burning Sun [3]: [O] in Day
    
    * Other Enemies: 
    Knight (x4)
    
    * Tactics:
    
    This is really simple. Elisha and Yggdra, any axe users, staff users, or Phoebe
    in water can handle this by themselves. Take the ship with you for extra damage
    and you should clear this within 5 turns. You can give anyone who's not fighting
    something to eat.
    
    * Advance: Defeat {Kamyuru}
    
    * Your positions will reset. You will choose new characters.
    
    -- BF 5-3 Part 2 ---------------------------------------------------------------
    
    * Map:
    
                            [4]     [ ]-[ ]
                             |       |   |
                        [ ]-[ ]-[ ]-[ ]-[ ]-[ ]
                         |       |   |   |   |
                    [ ]-[ ]     [ ]-[ ]-[ ]-[ ]-[ ]
                     |   |       |   |   |       |
                [ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]     [ ]
                 |   |   |   |   |   |   |       |
            [ ]-[ ]-[ ]-: :-: :-: :-: :-[3]-[ ]-[ ]-[ ]
             |   |   |   |   |   |   |   |   |   |   |
    [6]-[ ]-[ ]-: :-: :-: :-: :-: :-: :-: :-[ ]-[ ]-[ ]
         |   |   |   |   |   |   |   |   |   |   |   |
        [ ]-[ ]-: :-: :-: :-: :-: :-: :-: :-: :-[ ]-[ ]
                     |   |   |   |   |   |   |   |   |
                    : :-: :-[5]-: :-: :-: :-: :-[ ]-[ ]-[1]
                         |   |   |   |   |   |       |   |
                        : :-: :-: :-: :-: :-: :     [ ]-[ ]
                                                     |
                                                    [2]
    
    * Remarks:
    1. A male unit gets you a Pirate's Medallion, while a female unit gets you the
    Bold Bikini.
    2. Trade: A Caged White Butterfly -> Good Luck Charm. In addition, Fame +16.
    3. Beautiful Shells.
    4. Trade: Beautiful Shells -> Shell Breastplate. If a male unit did this, Fame
    -16. If a female unit, Fame +16.
    5. Fancy Sea Urchin Eggs.
    6. Trade: King Scallop -> Serpent Lancer. If you don't have the King Scallop,
    Fame -16.
    
    * Boss Data:
    Valkyrie / Melanie              GEN: 5 | ATK: 2 | TEC: 2 | LUK: 2 | Morale: 6620
      Item: Bronze Shield [1]: [O] Block catapault
    
    * Other Enemies:
    Gunner (x2)
    Axe Battler (x2)
    Valkyrie (x1)
    Undine (x2)
    
    * Tactics:
    
    You should have no trouble here. Anyone with decent stats should be able to take
    on Melanie, even after Revolution due to her lack of ATK. The only thing you
    should be wary of are Undines in water, but if that's your biggest problem, then
    you should be able to clear this well before 18 turns.
    
    * Win: Defeat Melanie
    
    * Excellent Clear: 18 turns
    
    
    
    __ BF 5-4A ~ sasurai no ginyuushijin ___________________________________________
       wandering troubadour
    
    * Tactics:
    
    You must choose whether to save Eater or not. To do so, simply move adjacent to
    the gorotsuki surrounding her by Turn 4. Otherwise, don't fight them and they
    won't attack you either. If you save Eater, she will join you. You will also
    have the opportunity to get the Brave Ring and the Fermata Bell. If you didn't
    save Eater, you will have a chance to get a Beasterfang and Devil's Tail.
    
    Saving Eater also earns you Fame +30. Not saving her gets you Fame -30.
    
    -- BF 5-4A ~ Eater's Path ------------------------------------------------------
    
    * Map:
    
    [ ]-[ ]
     |   |
    [5]-[ ]-[ ]
     |   |   |
    [ ]-[ ]-: :
     |   |   |
    [ ]-[ ]-: :-: :     [ ]-: :-: :-: :
     |   |   |   |       |   |   |   |
    [ ]-[ ]-[ ]-: :-: :-: :-: :-: :-: :-: :
     |   |   |   |   |   |   |   |   |   |
    [4]-[3]-[ ]-[ ]-[ ]-[ ]-: :-: :-: :-[c]-[1]
     |   |   |   |   |   |   |   |   |   |   |
    [ ]-[ ]-[ ]-[2]-[ ]-[ ]-[ ]-[ ]-[a]-[b]-[d]
    
    * Remarks:
    1. Elisha or Raspberry vising this village earns you Fame +16.
    2. Kokori Nut.
    3. Fermata Bell.
    4. Antique Music.
    5. Trade: Fancy Sea Urchin Eggs -> Alchemy Monocle. If you don't have the Fancy
    Sea Urchin Eggs, Fame -16.
    
    * Other Enemies:
    Chaser (x2)
      Brave Ring [3]: [O] Critical 50%
    Pirates (x2)
    Sailor (x2)
    
    * Tactics:
    
    You should have no problem getting the MVP. My best clear is in 5 turns with a
    strong gun unit (Yggdra or Elisha) and Raspberry with Golden Spear. Elisha can
    take care of the Sailors, even on their charge, and Raspberry Fatal hits the
    middle Pirate with Thunderbolt on Turn 3 and then trades the Uni for the
    Alchemy Monocle on Turn 5 and defeats the lead Chaser.
    
    * Win: Defeat all enemies. Fame +30.
    
    * Excellent Clear: 10 turns
    
    -- BF 5-4A ~ Other Path --------------------------------------------------------
    
    * Map:
    
    [ ]-[ ]-: :-: :-: :-: :
     |   |   |   |   |   |
    [5]-[ ]-[ ]-: :-[ ]-: :-: :
     |   |   |   |   |   |   |
    [ ]-[ ]-: :-: :-[ ]-[ ]-: :-: :
     |   |   |   |   |   |   |   |
    [ ]-[ ]-: :-: :-[ ]-[ ]-: :-: :-: :
     |   |   |   |   |   |   |   |   |
    [ ]-[ ]-[ ]-: :-: :-: :-: :-: :-: :-: :
     |   |   |   |   |   |   |   |   |   |
    [4]-[3]-[ ]-[ ]-[ ]-[ ]-: :-: :-: :-[c]-[1]
     |   |   |   |   |   |   |   |   |   |   |
    [ ]-[ ]-[ ]-[2]-[ ]-[ ]-[ ]-[ ]-[a]-[b]-[d]
    
    * Remarks:
    1. Elisha or Raspberry vising this village earns you Fame +16.
    2. Kokori Nut.
    3. Devil's Tail.
    4. Antique Music.
    5. Trade: Fancy Sea Urchin Eggs -> Alchemy Monocle. If you don't have the Fancy
    Sea Urchin Eggs, Fame -16.
    
    * Other Enemies:
    Pirates (x1)
      Item: Beasterfang [1]: [O] > Gun units
    Axe Battler (x1)
    Sailor (x1)
    Gunner (x1)
    
    * Win: Defeat all enemies. Fame -30.
    
    * Excellent Clear: 10 turns
    
    
    
    __ BF 5-4B ~ natsu no bangansu! mizugi matsuri!! _______________________________
       summer vacation! bathing suit festival!!
    
    * Note: "Nanpa" are basically guys who are trying to pick up girls... in case
    you didn't get the gist of it from the dialogue.
    
    * Map:
    
                                                [8]
                                                 |
                                            [ ]-[ ]
                                             |   |
                                        [ ]-[7]-[ ]
                                         |   |
    [5]-[ ]-[ ]-[ ]-[a]-[b]-[c]-[d]-[ ]-[6]-[ ]
     |   |   |   |   |   |   |   |   |   |   |
    [ ]-[ ]-[ ]-[4]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
         |   |   |   |   |   |   |   |
        [ ]-[1]-[ ]-[ ]-[ ]-[2]-[3]-[ ]
    
    * Remarks:
    1. Trade: Dark Matter -> Dark Sabre.
    2. Straw Hat.
    3. Undersea Rose.
    4. Plank Sandals.
    5. Pirate Phantom's Doll.
    6. Cat's Ears.
    7. Stardust.
    8. A special event will occur here with any of the following characters: Lulu,
    Pinger, Elisha, Raspberry, Locomoco. This event disappears after Turn 7.
    
    * Other Enemies:
    Pirates (x1) (End of Turn 1)
    Sailor (x1) (End of Turn 4)
    Chaser (x1) (End of Turn 4)
    Knight (x1) (End of Turn 7)
    Sniper (x1) (End of Turn 7)
    
    * Tactics:
    
    You're only allowed female units here. You can do whatever you want... as long
    as you don't lose any engagement. The nanpa aren't very hard to deal with,
    though the occasional critical hit -> force restart map is pretty troll.
    
    Some enemy units will pop out after the end of Turns 1, 4, and 7. Use the above
    list to deal with them as necessary. It should take you no more than two turns
    (one of theirs and one of yours) to deal with each of them as they appear.
    
    * Advance: Defeat all enemies.
    
    * Your positions will reset.
    
    -- BF 5-4B Part 2 --------------------------------------------------------------
    
    * Map:
    
                                                [ ]
                                                 |
                                            [ ]-[ ]
                                             |   |
                                        [ ]-[7]-[ ]
                                         |   |
    [5]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[6]-[ ]
     |   |   |   |   |   |   |   |   |   |   |
    [ ]-[ ]-[ ]-[4]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
         |   |   |   |   |   |   |   |   |
        [ ]-[1]-[ ]-[ ]-[ ]-[2]-[3]-[ ]-[ ]
                 |   |   |               |
                [ ]-[ ]-[ ]             [ ]
    
    * Remarks:
    1. Trade: Dark Matter -> Dark Sabre.
    2. Straw Hat.
    3. Undersea Rose.
    4. Plank Sandals.
    5. Pirate Phantom's Doll.
    6. Cat's Ears.
    7. Stardust.
    
    * Boss Data:
    Carcassa / Rogan                GEN: 4 | ATK: 3 | TEC: 2 | LUK: 2 | Morale: 5720
      Item: Pirate King's Hat [3]: [O] Power 25% UP
    
    * Other Enemies:
    Eligor (x1)
    Andras (x1)
    Zepar (x1)
    
    * Ally Data:
    Valkyrie / Anne Komaku          GEN: 3 | ATK: 3 | TEC: 3 | LUK: 2 | Morale: 6500
      Item: Seductive Bustier [3]: [O] Morale UP slowly
    
    * Tactics:
    
    If you cleared Part 1 before Turn 10, you're in good shape. You should be able
    to defeat all of the undead minions on your first turn in Part 2 and you can
    just mass union Rogan for the win on your second turn. He can't even use Necro
    Gate because it's Fixed Evening.
    
    * Win: Defeat Rogan
    
    * Excellent Clear: 14 turns
    
    * Recruit:
    Valkyrie / Anne Komaku          GEN: 3 | ATK: 3 | TEC: 3 | LUK: 2 | Morale: 6500
      Item: Seductive Bustier [3]: [O] Morale UP slowly
     [O] > Golem
     [O] Void Holy
     [X] < Dark
     [O] Morale UP slowly
    
    
    
    __ BF 5-5 ~ hankoukoku no hatajirushi __________________________________________
       banner of the anti-imperial army
    
    * Map:
    
                            [ ]-[ ]-[ ]-[ ]
                                         |
                                        [ ]-[ ]-[ ]-[3]
                                         |   |   |   |
                                        [F]-< >-< >-[ ]
                                         |   |   |   |
                            [5]-[ ]-< >-<4>-< >-< >-[2]
                             |   |   |   |   |   |   |
                    [6]-[ ]-[ ]-[ ]-[F]-[ ]-[ ]-[ ]-[ ]
                     |           |   |   |   |   |   |
                [ ]-[ ]         [7]-< >-[ ]-[1]-< >-< >
                 |               |           |   |
        [C]-[ ]-[ ]         < >-[ ]         [b]-[a]
             |               |   |           |   |
            [ ]     < >-< >-[ ]-[8]         [d]-[c]
             |       |       |                   |
    [ ]-[ ]-[ ]-< >-< >     [9]                 [e]
     |   |   |   |   |                           |
    [ ]-[F]-[ ]-[0]-: :                     : :-:s:
                 |   |                       |
                : :-: :-: :-: :-: :-: :-: :-: :
    
    * Remarks:
    1. Phoebe, Elisha, or Minnesota will get you Fame +16.
    2. Dried Lizard.
    3. Trade: Large Meal -> Fairy's Stone Brooch. If you have nothing to trade, Fame
    -16.
    4. Fire Dragon Fragments.
    5. A male unit gets you a Gaudy Turban. A female unit gets the Twilight Veil.
    6. Curry Rice.
    7. Skull Stone.
    8. Trade: Aquarius and Element -> Sun Orb
    9. If your Fame is positive, you will get the Silvia. If your Fame is negative,
    you will get the Brascendo.
    0. Rusted Sword.
    
    * Other Enemies (Bandits):
    Griffon Rider (x4)
      Item: Griffon's Feather [1]: [O] Move -> Morale UP
    Axe Battler (x2)
    Valkyrie (x1)
    
    * Other Enemies (Lukia Empire):
    Knight (x4)
      Item: Iron Helm [2]: [O] Block criticals
    Witch (x1)
    Griffon Rider (x3)
    
    * Tactics:
    
    Assuming you have one of the correct unit compositions, here's how to get the
    most out of this map. Raspberry will be flying everywhere to get the items in
    the middle, so she's out of the fights. You need one strong sword user to deal
    with the units up north and Phoebe and one other unit (or equivalent) to defeat
    as many units as they can in the southwest. Choose five powerful cards that
    total 46 MOV if you want to go after the bandits or 47 MOV if you want to go
    after the Empire troops. Choose your units in an order that is optimal for what
    they're doing, i.e. Anne should be on [b] unless you're using Ishut, in which
    case Raspberry should be on [b]. Phoebe should be on [e], and the other support
    unit should be on [c]. Raspberry takes [d] if you're using Anne. You must use
    all of your MOV each turn. Move Phoebe and the unit on [c] via ship to the Lukia
    troops while moving your sword user to the bandits. It's okay if you're not
    attacking for one turn, as long as you wear them down to only the lead Knight
    and the lead Griffon Rider by Turn 10. Raspberry should use remaining MOV to get
    the rest of the items from [4] up to [9] in that order, to conserve MOV. If you
    do this correctly (and not lose any fights), you are in a position to grab all
    items, gain as much EXP as you can, and get the MVP by finishing on Turn 13.
    
    * Win: Defeat the Bandits (Defeat the Lead Griffon Rider). Fame +30.
     -- OR --
    * Win: Defeat the Lukia Empire (Defeat the Lead Knight). Fame -30.
    
    * Excellent Clear: 14 turns
    
    
    
    __ BF 5-6 ~ saraba tomo yo! ____________________________________________________
       farewell, friend!
    
    * Map:
    
                < >-< >
                 |   |
    [ ]     [ ]-[ ]-< >-< >     [2]
     |       |   |   |   |       |
    <4>-[ ]-[ ]-< >-< >-[a]-[b]-[c]
     |   |   |   |   |   |   |   |
    < >-< >-[ ]-[ ]-[ ]-[d]-[e]-[ ]
     |   |   |   |   |   |   |   |
    < >-[ ]-< >-< >-[ ]-[1]-:s:-: :
     |       |   |   |   |   |   |
    [ ]     [ ]-[ ]-[ ]-[ ]-[ ]-: :
     |       |   |   |   |   |   |
    [ ]-: :-: :-: :-: :-: :-: :-: :
     |   |   |   |   |   |   |   |
    : :-: :-: :-: :-: :-[ ]-: :-: :
     |   |   |   |   |   |   |   |
    : :-: :-: :-: :-: :-[3]-[ ]-: :
     |   |   |   |   |   |   |   |
    : :-: :-: :-: :-: :-: :-: :-: :
    
    * Remarks:
    1. Trade: Coelacanth's Bone and Sea Serpent -> Lacan's Secret Medicine.
    2. The Evil Eye reveals the Cachusha.
    3. If you have the Love Shells, a unit will get his/her formation changed here.
    
    * Boss Data:
    Carcassa / Rogan                GEN: 4 | ATK: 2 | TEC: 2 | LUK: 2 | Morale: 4820
      Item: Pirate King's Armor [3]: [O] Block charge
     [O] Void ailments
     [O] in Night
     [X] < Holy
     [O] Block charge
    
    * Other Enemies:
    Forneus (x4)
      Item: Love Shells [3]: [O] Void ailments
    Zepar (x2)
    Andras (x1)
    
    * Tactics:
    
    It's another fight in Fog, so any [O] Evade Panic items are useful to equip. If
    you're facing Rogan with his Pirate King's Armor, don't try to attack him unless
    you're using Banish or any other Fatal Damage mechanism. Gang with 3 ATK and
    Bloody Claw is okay, but you will probably lose Rogan's counter. It's best to
    finish Rogan with Bloody Claw if you can.
    
    If Rogan has other items equipped, it means that you haven't faced him and/or
    taken his items the previous three times. That makes Rogan slightly easier to
    deal with, but his [O] in Night will make him do significantly more damage than
    you think. Yggdra and Anne obviously do the best here. Any staff users with at
    least 3 ATK will also do fine.
    
    Ideally, you will complete this part of the map no later than Turn 7, but you
    may take up to Turn 9 and still have a decent shot at the MVP.
    
    * Advance: Defeat Rogan
    
    * Your position will not reset.
    
    -- BF 5-6 Part 2 ---------------------------------------------------------------
    
    * Map:
    
                < >-< >
                 |   |
    [ ]     [ ]-[ ]-< >-< >     [2]
     |       |   |   |   |       |
    <4>-[ ]-[ ]-< >-< >-[ ]-[ ]-[ ]
     |   |   |   |   |   |   |   |
    < >-< >-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
     |   |   |   |   |   |   |   |
    < >-[ ]-< >-< >-[ ]-[1]-: :-: :-[ ]-[ ]-[ ]-[ ]-[ ]
     |       |   |   |   |   |   |
    [ ]     [ ]-[ ]-[ ]-[ ]-[ ]-: :-[ ]-[ ]-[ ]-[ ]
     |       |   |   |   |   |   |
    [ ]-: :-: :-: :-: :-: :-: :-: :-: :-: :-: :
     |   |   |   |   |   |   |   |
    : :-: :-: :-: :-: :-[ ]-: :-: :
     |   |   |   |   |   |   |   |
    : :-: :-: :-: :-: :-[3]-[ ]-: :
     |   |   |   |   |   |   |   |
    : :-: :-: :-: :-: :-: :-: :-: :
    
    * Remarks:
    1. Trade: Coelacanth's Bone and Sea Serpent -> Lacan's Secret Medicine.
    2. The Evil Eye reveals the Cachusha.
    3. If you have the Love Shells, a unit will get his/her formation changed here.
    4. Pirate King's Doll
    
    * Boss Data:
    Cyborg / Velgas                 GEN: 2 | ATK: 5 | TEC: 4 | LUK: 3 | Morale: 6600
      Item: Rebellion Force [3]: [O] Fighting status +1
     [O] Void ailments
     [O] No battle penalty
     [O] Fighting status +1
    
    * Other Enemies:
    Sniper (x2)
    Sailor (x1)
    Axe Battler (x1)
    Necromancer (x1)
    Pirates (x1)
    Valkyrie (x1)
    
    * Tactics:
    
    While it's possible to complete without Anne Komaku or Ishut, if either of them
    has decent stats, I suggest you use them, along with their respective cards.
    Take advantage of Velgas's low GEN by using card skills often and you will
    overcome his 5 ATK. Of course, if your units have 5 ATK of their own, it's
    possible to brute force it (Phoebe with Brascendo in Water, for instance). I
    also strongly advise you to let Velgas's troops to come to you, as long as you
    have some way of dealing with Snipers on their charge. Even if you don't, it
    saves you a lot of MOV and formation hassle (your ship will be in range of
    Velgas when he comes to you as well).
    
    * Win: Defeat Velgas
    
    * Excellent Clear: 20 turns
    
    * You will acquire [Card] Burst Wing if you took the A route in Chapter 4. You
    will acquire [Card] Ground Spear if you took the B route.
    
    
    
    __ BF 5-7 ~ aa, shinjitsu wa totsuzen ni _______________________________________
       Oh, the truth is suddenly...
    
    * Map:
    
                [3]     [4]
                 |       |
        [ ]-[ ]-[ ]-: :-[ ]-[ ]-[ ]
         |   |   |   |   |   |   |
        [ ]-[ ]-[ ]-: :-[ ]-[ ]-: :
         |   |   |   |   |   |   |
    [a]-[b]-[ ]-[ ]-: :-: :-: :-: :
     |   |   |   |   |   |   |   |
    [c]-[d]-[ ]-:s:-: :-[ ]-[ ]-[1] 
     |   |   |   |   |   |   |
    [e]-: :-: :-: :-: :-[ ]-[2]
    
    * Remarks:
    1. Trade: Will Crystal and Rusted Sword -> Magical Sword
    2. Golem Suit.
    3. If your Fame is positive, you will get the Flute of Deception. If your Fame
    is negative, you will get the Lucky Broom.
    4. If your Fame is positive, you will get the Gatling Gun. If your Fame is
    negative, you will get the Elegant Spear.
    
    * Other Enemies:
    Sailor (x1)
      Item: Death Bringer [2]: [O] Critical 50%
    Gunner (x1)
      Item: Wind Revolver [2]: [O] Instant charge
    Sniper (x2)
    Chaser (x1)
    Valkyrie (x1)
    
    * Tactics:
    
    Focus on defeating the tower guards first. You will have time to get items in
    the southeast afterward. They're not hard to deal with; a single unit can attack
    the Valkyrie and should be able to defeat everyone in the union. On your second
    turn, attack the Sniper in Fog because that's the most efficient. On your last
    turn, you should be able to attack both tower guards and take them both out with
    a three-unit union in Rain.
    
    * Advance: Capture both watchtowers (move a unit to each).
    
    * Your positions will reset. You will choose new cards and characters.
    
    -- BF 5-7 Part 2 ---------------------------------------------------------------
    
    * Map:
    
    [ ]-[ ]-[ ]-[4]-[ ]-[ ]-[3]
     |   |   |   |       |   |
    [ ]-[ ]-[ ]-[ ]     [2]-[ ]-[ ]
     |   |   |   |       |   |   |
    [ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
     |   |   |   |   |   |   |   |   |   |
    [C]-[ ]-: :-: :-: :-: :-: :-[ ]-: :-:s:
                 |   |   |   |   |   |   |
        	    : :-: :-: :-: :-: :-: :-[a]-[b]-[c]-[1]
                     |   |               |   |
                    : :-: :             [d]-[e]
    
    * Remarks:
    1. During the Day, you will get the Morning Dress. During the Night, you will
    get the Evening Dress.
    2. If your Fame is positive, you will get the Golden Gun. If your Fame is
    negative, you will get the Dream Cap.
    3. Trade: Bottled Dozeu -> Fancy Cat Powder.
    4. Gold Badge.
    
    * Boss Data:
    Gunner / Tracy                  GEN: 5 | ATK: 5 | TEC: 4 | LUK: 1 | Morale: 6620
      Item: Meteor [2]: [O] Critical 50%
    
    * Other Enemies:
    Witch (x3)
      Item: Love Chains [2]: [O] Block criticals
    Undine (x2)
    Golem (x3)
    Sailor (x3)
    Gunner (x1)
    
    * Tactics:
    
    The first few turns will determine whether you can get the MVP or not. You
    should load 3 (maybe 4 if you have the movement) of your units into your ship
    and start ferrying that army toward the left. Leave one unit behind that you
    don't want to use (or Phoebe or Raspberry since they can cross water) to get
    the Dress of your choice, but you can do this at any time, and it's more
    important to start getting your units over. If you're using primarily Gunners,
    then it's even more important that you get them over there during the daytime,
    because it will begin to rain in the evening.
    
    Tracy will cycle between Medusa Eye and Trickster, so choose your card
    accordingly and/or try to match up anyone with 5 GEN against her. The way to
    beat Tracy is to indirectly damage her through the enemy formation, but never
    let your units get attacked back on Tracy's turn. Whittling her Morale down this
    way will allow you to mass one final union against her alone at the end.
    
    * Win: Defeat Tracy
    
    * Excellent Clear: 24 turns
    
    
    
    
    
    // Chapter 6 ~ unmei no akai doukasen //////////////////////////////////////////
       the red fuse of fate
    
    
    
    __ BF 6-1 ~ hikari no kai'iki __________________________________________________
       light of the ocean
    
            [5]                         [ ]
             |                           |
            [4]-[ ]                 [ ]-[ ]-[ ]
             |   |                   |   |   |
    : :-: :-: :-[ ]-[ ]             [ ]-[ ]-[2]
     |   |   |   |   |               |   |   |
    : :-[ ]-: :-: :-[ ]-[ ]-[ ]-[ ]-[ ]-[a]-[b]
     |   |   |   |   |   |   |   |   |   |   |
    : :-[ ]-[ ]-: :-: :-[ ]-[ ]-[ ]-[c]-[d]-[e]-[ ]
     |   |   |   |   |   |   |   |   |   |   |   |
    : :-: :-: :-: :-: :-: :-: :-:s:-: :-: :-: :-[1]
     |   |   |   |   |   |   |   |   |   |   |
    : :-: :-: :-: :-: :-: :-: :-:3:-: :-: :-: :
                             |   |   |   |
                            : :-: :-: :-: :
    
    1. Trade: Rare Fish Mail -> Manta Fish Mail
    2. Bright Ocean Fragments
    3. Gold Dozeu
    4. Platinum Badge
    5. Visiting this village twice will get you the Legendary Cannon.
    
    * Boss Data:
    Queen / Enryetta                GEN: 4 | ATK: 3 | TEC: 3 | LUK: 3 | Morale: 7140
      Item: Platinum Ornament [3]: [O] Void all but Dark
     [O] Void ailments
     [O] Void Holy
     [X] < Dark
     [O] Void all but dark
    Undine / Giselle                GEN: 5 | ATK: 3 | TEC: 3 | LUK: 2 | Morale: 7140
      Item: Ice Javelin [4]: [O] Ice attack UP
    
    * Other Enemies:
    Valkyrie (x3)
    Undine (x7)
    
    * Tactics:
    
    This would be a really good time for either Lulu or Locomoco to equip Ruby Staff
    and Flame. Ishut with any decent stats can take on Enryetta by himself while the
    rest of your troops deals with the Undines. Oh yeah, also, don't troll yourself
    by putting someone on Ice at the end of your Night turn because the next day...
    
    Giselle has the Ice Javelin, which means no matter what your GEN is, you will
    take Fatal Damage if she Breaks Out, so be prepared with something like Magic
    Shield, any [O] Void element items, and/or hope that you've also brought her
    down to just herself when this happens. She's also impervious to most of your
    own units' abilities due to her 5 GEN.
    
    By the way, Enryetta also has Morale Protect. So she will take up your turns no
    matter what you do, and you must Steal the Platinum Ornament from her if you
    want that. This means you should prioritize defeating Giselle if you want the
    MVP. On your first turn, you can attack the closer Undines so that they freeze
    the water with Diamond Dust. On the Evening and Night turns, you should include
    Giselle in formation, and if you can defeat her convincingly enough, you should
    be able to defeat her before Day arrives again. Having the ocean thawed out is
    very important for the next part of this map.
    
    * Advance: Defeat Giselle
    
    -- BF 6-1 Part 2 ---------------------------------------------------------------
    
    * Map:
    
                                [6]-[5]                         [ ]
                                 |   |                           |
            [ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[4]-[ ]         [ ]-[ ]-[ ]-[ ]-[ ]
             |   |   |   |   |   |   |   |           |   |   |   |   |
        [7]-[ ]-: :-: :-: :-: :-: :-: :-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[2]
         |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |
        [ ]-: :-: :-: :-: :-: :-[ ]-: :-: :-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
         |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |
        [ ]-: :-: :-: :-: :-: :-[ ]-[ ]-: :-: :-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
         |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |
    [ ]-[ ]-: :-: :-: :-: :-: :-: :-: :-: :-: :-: :-: :-: :-: :-: :-: :-[1]
     |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |
    [ ]-: :-: :-: :-: :-: :-: :-: :-: :-: :-: :-: :-:3:-: :-: :-: :
                                                 |   |   |   |
                                                : :-: :-: :-: :
    
    * Remarks:
    1. Trade: Rare Fish Mail -> Manta Fish Mail
    2. Bright Ocean Fragments
    3. Gold Dozeu
    4. Platinum Badge
    5. Visiting this village twice will get you the Legendary Cannon.
    6. Trade: Randomly chosen sword item -> Blunt Sword
    7. Trade: Letter in a Bottle -> Euphoria's History Book
    
    * Tactics:
    
    Enryetta will pursue you. She still has Morale Protect. Make your way over to
    the flags. To clear this in 24 turns, you must either defeat the entire Undine
    unit (defeating the lead Undine isn't enough) or pile everyone into the ship and
    directly head over as fast as you can when the ocean isn't frozen. If you're
    doing the latter, you must never let an opposing Undine Break Out with Diamond
    Dust, or your troops are walking over the ice instead. (It is okay for them to
    freeze the ocean at night after you've already used all your MOV because the
    ocean will thaw on your next turn and you won't lose 3n turns.)
    
    * Win: Escape Enryetta (Move your units to the flags).
    
    * Excellent Clear: 24 turns
    
    
    
    __ BF 6-2 ~ kagakusha toiu na no kemono ________________________________________
       the scientist's kemono*
    
    * I know this is another really badly translated title. By the way, in Japan,
    kemono is a form of art that involves humanlike animal characters. (Source:
    Kemono on Wikipedia.)
    
    * Map:
    
            [1]-[ ]-[ ]-[ ]-[2]-[ ]
             |   |   |   |   |   |
            [ ]-[ ]-[ ]-[ ]-[ ]-[3]
                 |   |   |   |   |
                [ ]-[ ]-[F]-[ ]-[4]
                 |   |   |   |   |
            [ ]-[ ]-[ ]-[ ]-[ ]-[ ]
             |       |   |
            [ ]     [F]-[ ]
             |       |   |
    [ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
     |   |   |   |   |       |   |
    [V]-[ ]-[ ]-[ ]-[ ]     : :-: :
         |   |   |   |       |   |
        [ ]-[ ]-[b]-[a]-[ ]-: :-[ ]
         |   |   |   |   |   |   |
        [ ]-[ ]-[c]-[d]-[e]-:s:-[ ]
    
    * Remarks:
    1. If you have the Love Chains, a unit will get his/her formation changed here.
    2. Dark Spectral Fragments.
    3. Trade: Castaway Story -> Formular.
    4. Iron Shackles
    
    * Boss Data:
    Mad Scientist / Ajo Gurafo      GEN: 2 | ATK: 4 | TEC: 6 | LUK: 3 | Morale: 6860
      Item: Gargoyle Rod [3]: [O] in Night
     [O] > Skeleton
     [O] Void Dark
     [X] < Holy
     [O] in Night
    Doppelganger / Lulu MK-2        GEN: 4 | ATK: 3 | TEC: 5 | LUK: 5 | Morale: 7020
      Item: Southern Cross [1]: [O] Power 50% UP
     [O] in Mystic Ruins
     [O] Block criticals
     [O] Power 50% UP
    
    * Other Enemies:
    Witch (x5)
    Necromancer (x2)
    Gunner (x2)
    
    * Tactics:
    
    Lulu MK-2 is fairly easy to deal with if you're not relying on any particular
    card strategy. She does have 5 LUK though, so you'll need someone with high LUK
    or Vise to get her item. Any Gun users will handle this map pretty easily.
    
    Ajo Gurafo has Insanity on 6 TEC, so you should attack the top right Necromancer
    to avoid including him in formation until you've reduced it down to a point
    where you know Ajo won't Break Out when you engage him directly. Once again, Gun
    users are very strong here.
    
    You need to clear this part of the map by no later than Turn 11 if you want the
    MVP.
    
    * Advance: Defeat Lulu MK-2. Defeat Ajo Gurafo.
    
    * Your positions will reset and you will choose new characters.
    
    -- BF 6-2 Part 2 ---------------------------------------------------------------
    
    * Map:
    
                    [1]-[ ]-[ ]-[ ]-[2]-[ ]
                     |   |   |   |   |   |
            [ ]     [ ]-[ ]-[ ]-[ ]-[ ]-[3]
             |           |   |   |   |   |
        [ ]-[ ]-[ ]     [ ]-[ ]-[F]-[ ]-[4]
         |   |   |       |   |   |   |   |
    [ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
     |   |   |   |   |       |   |
    [ ]-[ ]-[ ]-[ ]-[ ]     [F]-[ ]
             |   |   |       |   |
            [ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
             |   |   |   |   |       |   |
            [V]-[ ]-[ ]-[ ]-[ ]     : :-: :
                 |   |   |   |       |   |
                [ ]-[ ]-[b]-[a]-[ ]-: :-[ ]
                 |   |   |   |   |   |   |
                [ ]-[ ]-[c]-[d]-[e]-: :-[ ]
    
    * Remarks:
    1. If you have the Love Chains, a unit will get his/her formation changed here.
    2. Dark Spectral Fragments.
    3. Trade: Castaway Story -> Formular.
    4. Iron Shackles
    
    * Boss Data:
    General / Garm                  GEN: 3 | ATK: 5 | TEC: 3 | LUK: 1 | Morale: 6960
      Item: Knight Killer [3]: [O] > Knight
    Valkyrie / Melanie              GEN: 5 | ATK: 3 | TEC: 3 | LUK: 2 | Morale: 7260
      Item: Red Crimson [1]: [O] Fire attack UP
    
    * Other Enemies:
    Valkyrie (x3)
    Knight (x3)
    
    * Tactics:
    
    Melanie and Garm both have Morale Protect, so you can't get their items without
    Stealing them. In addition, since they retain the same items when you fight
    them again if they didn't previous lose them, you might actually need to Item
    Break one of them in order to have a chance of getting their final items and
    completing your Items list. Reducing either Melanie or Garm to less than 1000
    Morale will allow you to end the map.
    
    * Win: Reduce Melaine or Garm to 1000 Morale or less.
    
    * Excellent Clear: 16 turns
    
    
    
    __ BF 6-3 ~ utsukushiki omoide _________________________________________________
       beautiful memories
    
    * Map:
    
    [ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[1]-[ ]
     |   |   |   |   |       |   |   |   |   |   |   |
    [2]-[ ]-[ ]-[ ]-[ ]     : :-: :-: :-: :-[ ]-[ ]-[ ]
         |   |   |   |       |   |   |   |   |   |   |
        [ ]-[ ]-[ ]-[a]-[b]-: :-[ ]-: :-: :-[ ]-[ ]-[ ]-[ ]
         |   |   |   |   |   |   |   |   |   |   |   |   |
        [ ]-[ ]-[c]-[d]-[e]-:s:-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
             |   |   |   |   |   |   |   |   |   |   |
            [ ]-[ ]-[ ]-: :-: :-: :-: :-[ ]-[ ]-[ ]-[ ]
                     |   |   |   |   |   |   |   |   |
                    : :-: :-: :-: :-[ ]-[ ]-[ ]-[ ]-[ ]
    
    * Remarks:
    1. Salty Pudding. Zazarland gets you nothing.
    2. Trade: Crystal and Undersea Rose -> Poseidon's Sword
    
    * Boss Data:
    Queen / Enryetta                GEN: 5 | ATK: 4 | TEC: 4 | LUK: 3 | Morale: 7500
      Item: Fad Pendant [1]: [O] Morale -> MAX when low
     [O] Void ailments
     [O] Void Holy
     [X] < Dark
     [O] Morale UP slightly
    
    * Other Enemies:
    Knight (x5)
      Item: Famous Horse Werdna [3]: [O] Always ace
    Griffon Rider (x2)
    Axe Battler (x3)
    Chaser (x1)
    
    * Tactics:
    
    You can use that Knight Killer that you just got for some easy wins. The water
    area is perfect for Phoebe, and she can easily take on Griffon Riders from
    there. Elisha does the same with her [O] > Griffon Rider. Defeat the group of
    Knights as quickly as you can so they stop taking up your turns if you want the
    MVP. They will be on the road, so you will need your own bonuses to deal with
    them. The Twilight Veil is good here. Be sure to either Steal Enryetta's Fad
    Pendant, or don't reduce her Morale to less than 1/4 on the start of her turn,
    or she will recover back to 7500, which might cost you the MVP.
    
    * Win: Defeat Enryetta
    
    * Excellent Clear: 14 turns
    
    
    
    __ BF 6-4 ~ shinyuu ____________________________________________________________
       close friends
    
    * Map:
    
    [ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[V]
     |       |   |   |   |   |   |
    [ ]     : :-: :-: :-: :-[ ]-[ ]
     |       |   |   |   |   |   |
    [ ]-[ ]-: :-[ ]-: :-: :-[ ]-[ ]
     |   |   |   |   |   |   |   |
    [ ]-[ ]-: :-[ ]-[ ]-[ ]-[ ]-[c]-[e]
     |   |   |   |   |   |   |   |   |
    [ ]-: :-: :-: :-:s:-[ ]-[ ]-[b]-[d]
     |   |   |   |   |   |   |   |   |
    : :-: :-: :-: :-[ ]-[ ]-[ ]-[a]-[ ]
     |   |   |   |   |   |
    : :-: :-: :-: :-: :-: :
     |   |   |   |   |   |
    : :-: :-: :-: :-: :-: :
    
    * Boss Data:
    Bayonet / Gariored              GEN: 5 | ATK: 3 | TEC: 6 | LUK: 3 | Morale: 7480
      Item: Ocean Rifle [2]: [O] Foe GEO 0%
     [O] in Night
     [O] Void Dark
     [X] in Rain
     [O] Foe GEO 0%
    
    * Other Enemies:
    Undine (x2)
    Knight (x3)
    Gunner (x1)
    
    * Tactics:
    
    Remember that if you're not using Raspberry, she should be firing the cannon
    because only she can do so at night.
    
    Gariored has Night advantage, so just bring your best units with the best
    equipment you have. When it's just down to him, which should be in two turns
    (yours and his), then you can just mass union him. Yes, he will Break Out with
    Megiddo since there's nothing you can really do about that, but you will
    eventually wear him down.
    
    I finally figured out a way to get the MVP without using any of the three
    required characters. You need a strong (5 ATK or better) Phoebe with Ice Javelin
    and decent power on Diamond Dust. Phoebe needs to be on [d] so that she attacks
    Gariored on Turn 1. To counter his charge, she needs at least 5 GEN as well, and
    needs to Break Out with Diamond Dust on Turn 2 only so that she wins 1-0 against
    Gariored. Finally, she can use any card on Turn 3 to complete this map. If
    Gariored doesn't attack Phoebe on Turn 2, you might as well restart. By the way,
    your second unit should be Anne Komaku with Beach Sandals or equivalent.
    
    * Advance: Defeat Gariored.
    
    * Your position will not reset.
    
    -- BF 6-4 Part 2 ---------------------------------------------------------------
    
    * Map:
    
    [ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[V]-[ ]
     |       |   |   |   |   |   |   |
    [ ]     : :-: :-: :-: :-[ ]-[ ]-[ ]     [1]
     |       |   |   |   |   |   |   |       |
    [ ]-[ ]-: :-[ ]-: :-: :-[ ]-[ ]-[ ]-[ ]-[ ]
     |   |   |   |   |   |   |   |   |       |
    [ ]-[ ]-: :-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]     [ ]-[ ]
     |   |   |   |   |   |   |   |   |       |   |
    : :-: :-: :-: :-: :-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
     |   |   |   |   |   |   |   |   |   |   |   |
    : :-: :-: :-: :-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
     |   |   |   |   |   |   |   |   |   |   |   |
    : :-: :-: :-: :-: :-: :-: :-: :-: :-: :-: :-: :
     |   |   |   |   |   |   |   |   |   |   |   |
    : :-: :-: :-: :-: :-: :-: :-: :-: :-: :-: :-: :
    
    * Remarks:
    1. Trade: Various Fragments that you found lying around -> Excalibur, Gloria
    Pirates, Hyper Drill, or Protect Spirit Ring.
    
    * Boss Data:
    Queen / Enryetta                GEN: 5 | ATK: 4 | TEC: 4 | LUK: 3 | Morale: 7500
      Item: Etherion [1]: [O] Gauge fills fast
     [O] Void ailments
     [O] Void Holy
     [X] < Dark
     [O] Gauge fills fast
    
    * Other Enemies:
    Undine (x4)
      Item: Rosary of Hope [3]: [O] Block charge
    Pirates (x2)
    Sailor (x2)
    Axe Battler (x2)
    Witch (x2)
    
    * Tactics:
    
    Move Anne with Beach Sandals down to the beach terrain and attack the Undine
    just left of the lead Undine. Your card should be Revolution and Anne needs 6
    ATK for best results. Barring criticals, Anne should be able to clear out most
    of the Undine troops and Enryetta's troops within 2 turns. On your next turn,
    bring Phoebe over and focus down the lead Undine to stop her from taking up your
    turns. (Be careful while doing this, as there are Pirates lurking around and
    they are [O] > Undine.) In any free time, you can grab the item from [1] if you
    desire. This should allow you to clear the map just before or on Turn 12.
    
    * Win: Defeat Enryetta.
    
    * Excellent Clear: 12 turns
    
    
    
    __ BF 6-5 ~ riyou surumono sarerumono __________________________________________
       those who you use end up using you
    
    * Map:
    
                [ ]-[ ]-[ ]-[ ]
                 |   |   |   |
            [ ]-[ ]-[ ]-[ ]-[F]-[ ]
             |   |       |   |   |
        [ ]-[ ]-[ ]     [ ]-[ ]-[F]-[F]
         |   |   |       |   |   |   |
    : :-: :-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
     |   |   |   |   |   |   |   |   |   |   |
    : :-: :-: :-: :-[ ]-[ ]-[ ]-[ ]-[a]-[b]-[c]
         |   |   |   |   |   |   |   |   |   |
        [2]-[ ]-: :-: :-: :-: :-: :-:s:-[d]-[e]
         |   |   |   |   |   |   |   |   |   |
        [ ]-[ ]-[1]-[ ]-: :-: :-: :-: :-: :-: :
    
    * Remarks:
    1. Trade: Manta Fish Mail -> Manta Mantle
    2. Mineral Leaf
    
    * Boss Data
    Bayonet / Gariored              GEN: 5 | ATK: 3 | TEC: 6 | LUK: 3 | Morale: 7480
      Item: Snipe Glass [1]: [O] 1 on 1 = win
     [O] in Night
     [O] Void Dark
     [X] in Rain
     [O] 1 on 1 = win
    
    * Other Enemies:
    Chaser (x3)
      Item: Revenger [2]: [-] Counter same damage
    Pirates (x2)
    Knight (x4)
    Gunner (x2)
    Griffon Rider (x2)
    
    * Tactics:
    
    If you had no problem in the last battlefield, then you'll have none here. This
    is very straightforward. Load two units into your ship, move along the southwest
    and engage where you can. Beach Sandals are pretty good here as well. You can
    indirectly damage Gariored with your cannon, but don't engage him directly until
    he's down to just himself or him and the Lead Chaser. (In the latter case,
    you'll want to bring a third unit.) Attack him during the Day or Evening and
    you should take this easily.
    
    * Win: Defeat Gariored.
    
    * Excellent Clear: 16 turns
    
    
    
    
    
    // Chapter 7 ~ kodai yuuforia //////////////////////////////////////////////////
       ancient euphoria
    
    
    
    __ BF 7-1 ~ koufukukan _________________________________________________________
       euphoria
    
    * Map:
    
            [ ]-[ ]-[ ]-[ ]
                 |   |
                [ ]-[ ]
                 |   |
                [ ]-[ ]
                 |   |
                [ ]-[ ]
                 |   |
                [ ]-[ ]
                 |   |
    [ ]-[ ]-[ ]-[a]-[b]-[ ]-[ ]-[ ]
     |   |   |   |   |   |   |   |
    : :-: :-[e]-[c]-[d]-[f]-: :-: :
     |   |   |   |   |   |   |   |
    : :-: :-:s:-: :-: :-: :-: :-: :
    
    * Boss Data:
    Prince / Ashrey                 GEN: 5 | ATK: 4 | TEC: 4 | LUK: 1 | Morale: 7480
      Item: Crimson Mantle [3]: [O] Void Fire
     [O] Void ailments
     [O] Void Fire
    
    * Other Enemies:
    Paladin (x2)
    
    * Tactics:
    
    High leveled Gunners and spear users will do well here. This is fairly easy to
    clean up. Any [O] GEO 0% items will help out here a lot. Ashrey will cycle
    between Megiddo, Volcanon, and Ground Spear/Burst Wing (whichever you don't
    have). Any [O] in Day items can be equipped for a similar effect.
    
    * Win: Defeat Ashrey
    
    * Excellent Clear: 6 turns
    
    
    
    __ BF 7-2 ~ ukabiagaru shinjitsu _______________________________________________
       the truth emerges
    
    * Map:
    
                        [e]-[f]
                         |   |
    : :-[ ]-[ ]-[ ]-[ ]-[c]-[d]-[ ]-[ ]-[ ]-[ ]-: :
     |   |   |   |   |   |   |   |   |   |   |   |
    : :-[ ]-: :-: :-[ ]-[a]-[b]-[ ]-: :-: :-[ ]-: :
     |   |   |   |   |   |   |   |   |   |   |   |
    [ ]-[ ]-: :-: :-:s:-: :-: :-: :-: :-: :-[ ]-: :
     |   |   |   |   |   |   |   |   |   |   |   |
    [2]-[ ]-[ ]-[ ]-[1]-: :-: :-[ ]-[ ]-[ ]-[ ]-[ ]
    
    * Remarks:
    1. Marchen Wings. Ishut gets you nothing.
    2. If you have the Love Bikini, a unit will get his/her formation changed here.
    
    * Boss Data:
    General / Garm                  GEN: 4 | ATK: 6 | TEC: 4 | LUK: 1 | Morale: 7480
      Item: Knight Killer [3]: [O] > Knight
    Valkyrie / Melanie              GEN: 5 | ATK: 4 | TEC: 3 | LUK: 2 | Morale: 7680
      Item: Red Crimson [1]: [O] Fire attack UP
    
    * Other Enemies:
    
    * Tactics:
    
    If you want to clear this stage quicker, just use the ship to attack Garm
    directly. You don't want to engage his forces at the top right choke anyway,
    since that's where his union will include the cannon. Same goes for Melanie's
    side--engaging directly through the choke will get you shot during the day. Once
    again, units with any [O] GEO 0% items will speed things up as well.
    
    * Advance: Defeat Garm. Defeat Melanie.
    
    * Your position will not reset, so move your important units toward the bottom
    of the map with any extra MOV you have from your cards. The time of day will
    remain the same when you meet the first objective.
    
    -- BF 7-2 Part 2 ---------------------------------------------------------------
    
    * Map:
    
                        [e]-[f]
                         |   |
    : :-[ ]-[ ]-[ ]-[ ]-[c]-[d]-[ ]-[ ]-[ ]-[ ]-: :
     |   |   |   |   |   |   |   |   |   |   |   |
    : :-[ ]-: :-: :-[ ]-[a]-[b]-[ ]-: :-: :-[ ]-: :
     |   |   |   |   |   |   |   |   |   |   |   |
    [ ]-[ ]-: :-: :-:s:-: :-: :-: :-: :-: :-[ ]-: :
     |   |   |   |   |   |   |   |   |   |   |   |
    [2]-[ ]-[ ]-[ ]-[1]-: :-: :-[ ]-[ ]-[ ]-[ ]-[ ]
                     |   |   |   |
                    [ ]-: :-: :-[ ]
                     |   |   |   |
                    [ ]-: :-: :-[ ]
                     |   |   |   |
                [ ]-[ ]-: :-: :-[ ]-[3]
                 |   |   |   |   |   |
                : :-: :-: :-: :-: :-: :
    
    * Remarks:
    1. Marchen Wings. Ishut gets you nothing.
    2. If you have the Love Bikini, a unit will get his/her formation changed here.
    3. Trade: Snow of the Deep Sea and Stardust -> Stardust Hourglass
    
    * Boss Data:
    Prince / Ashrey                 GEN: 3 | ATK: 5 | TEC: 4 | LUK: 2 | Morale: 7820
      Item: Mistilteinn [1]: [O] Win = Drain Morale
     [O] Void ailments
     [O] Win = Drain Morale
    
    * Other Enemies:
    
    * Tactics:
    
    Defeat the minions before you turn your attention to Ashrey. If you really want
    to avoid his Ultimate (he cycles among Megiddo, Burst Wing, and Volcanon), then
    just send one spear user against him so that he'll never reach MAX. If you think
    you an take on the effects of Burst Wing and Volcanon, then you can just mass
    union him. This stage isn't that hard either....
    
    * Win: Defeat Ashrey
    
    * Excellent Clear: 20 turns
    
    
    
    __ BF 7-3 ~ heiki ga kanaderu kokyoukyoku ______________________________________
       symphony of weapons
    
    * Map:
    
                : :-: :
                 |   |
    : :-: :-: :-: :-: :-: :-: :
     |   |   |   |   |   |   |
    : :-: :-: :-[ ]-[ ]-[ ]-: :-: :
     |   |   |   |   |   |   |   |
    : :-: :-: :-[ ]-[ ]-[ ]-: :-: :
     |   |   |   |   |   |   |   |
    : :-: :-[ ]-[ ]-[ ]-[ ]-: :-: :
     |   |   |   |   |   |   |
    : :-:s:-[ ]-[ ]-[a]-[c]-[ ]
     |   |   |   |   |   |   |
    : :-: :-: :-[b]-[d]-[e]-[ ]
    
    * Boss Data:
    Symphonia / Symphonia           GEN: 6 | ATK: 5 | TEC: 5 | LUK: 4 | Morale: 9200
      Item: Criticalizer [1]: [O] Critical 50%
     [O] Void ailments
     [O] Void all attr.
     [O] Critical 50%
    
    * Tactics:
    
    You will now face Symphonia. Oh, and by the way, she has the Criticalizer. This
    means you will die without something to block the charge or something to block
    criticals. The best way for you to protect yourself against this is to have a
    male with a protective item such as the Rosary of Hope and use Ace Guard.
    You're also stripped of the Ancient Power cards, i.e. Tidal Wave, Volcanon,
    Ground Spear, Burst Wing, and Holy. The second way to prevent this is to have
    any leader with a [O] Block charge item and move everyone else out of formation
    on Symphonia's turn.
    
    Symphonia's card is Coalesce. I really hope you have at least one powered up gun
    unit, because gun units are going to win you this map. Coalesce will destroy you
    if you manage to get Symphonia up to MAX unless Symphonia herself is close to
    losing. To put it in perspective, 6 ATK 6 GEN Yggdra with the Sovereign's Seal
    (the ?????? item) barely defeats Symphonia when Coalesced with 7 figures.
    
    * Win: Defeat Symphonia
    
    * Excellent Clear: 6 turns
    
    
    
    __ BF 7-4 ~ yuuforia no juunin _________________________________________________
       the resident of euphoria
    
    * Map:
    
                    [ ]-[ ]-[ ]-[ ]-[ ]
                     |   |   |   |   |
                : :-: :-[ ]-[ ]-: :-[ ]
                 |   |   |   |   |   |
                : :-: :-: :-: :-: :-[ ]
                 |   |   |   |   |   |
    : :-: :-: :-: :-: :-[ ]-: :-[ ]-[ ]
     |   |   |   |   |   |   |   |   |
    : :-: :-: :-: :-: :-[ ]-[ ]-[ ]-[ ]
     |   |   |   |   |   |   |   |   |
    : :-: :-: :-: :-[ ]-[ ]-[ ]-[ ]-[ ]
     |   |   |   |   |   |   |   |   |
    : :-: :-: :-: :-[ ]-[b]-[a]-[c]-[ ]
     |   |   |   |   |   |   |   |   |
    : :-: :-: :-:s:-[ ]-[d]-[e]-[f]-[1]
    
    * Remarks:
    1. If you have the Manta Mantle, move Ishut here to play BF 7-6C (Ending C).
    
    * Boss Data:
    Amor / Lyra [Protect]           GEN: 5 | ATK: 4 | TEC: 5 | LUK: 3 | Morale: 9380
      Item: Black Maria [3]: [O] Block counter
     [O] Void ailments
     [O] Flash attack % STR UP
     [O] Block counter
    
    * Tactics:
    
    Oblivious Dawn returns as an unobtainable card in Gloria Union. It's not very
    powerful, since if your gauge is already at 0%, it does nothing (so you can just
    go Aggressive until the gauge is empty). I recommend you stack as many units as
    you're using in the Ship and ferry everyone up to Lyra. Otherwise you will be
    wasting a lot of turns and/or dealing with smaller unions.
    
    Kyra has Morale Protect, but once you start attacking her, a whole slew of units
    will show up and surround you. Your turn will not end, which allows you to use
    any remaining MOV, as well as fire the cannon if you haven't done that yet.
    
    * Advance: Attack Lyra. Her Morale will regenerate after the event.
    
    * Your positions will not reset.
    
    -- BF 7-4 Part 2 ---------------------------------------------------------------
    
    * Map:
    
    [2]-[ ]-[ ]-: :-[ ]-[ ]-[ ]-[ ]-[ ]
         |   |   |   |   |   |   |   |
        [ ]-[ ]-: :-[ ]-[ ]-[ ]-[ ]-[ ]
         |   |   |   |   |   |   |   |
    [ ]-[ ]-[ ]-: :-[ ]-[ ]-[ ]-[ ]-[ ]
     |   |   |   |   |   |   |   |   |
    [ ]-[ ]-[ ]-: :-: :-[ ]-[ ]-: :-[ ]
     |   |   |   |   |   |   |   |   |
    [ ]-[ ]-[ ]-: :-: :-: :-: :-: :-[ ]
     |   |   |   |   |   |   |   |   |
    : :-: :-: :-: :-: :-[ ]-: :-[ ]-[ ]
     |   |   |   |   |   |   |   |   |
    : :-: :-: :-: :-: :-[ ]-[ ]-[ ]-[ ]
     |   |   |   |   |   |   |   |   |
    : :-: :-: :-: :-[ ]-[ ]-[ ]-[ ]-[ ]
     |   |   |   |   |   |   |   |   |
    : :-: :-: :-: :-[ ]-[b]-[a]-[c]-[ ]
     |   |   |   |   |   |   |   |   |
    : :-: :-: :-:s:-[ ]-[d]-[e]-[f]-[1]
    
    * Remarks:
    1. If you have the Manta Mantle, move Ishut here to play BF 7-6C (Ending C).
    2. Trade: Salty Pudding -> Sea Memoir. If you don't have the Salty Pudding, Fame
    -40.
    
    * Boss Data:
    Amor / Lyra [Protect]           GEN: 5 | ATK: 4 | TEC: 5 | LUK: 3 | Morale: 9380
      Item: Black Maria [3]: [O] Block counter
     [O] Void ailments
     [O] Flash attack % STR UP
     [O] Block counter
    
    * Other Enemies:
    Paladin (x1)
      Item: {Nivuruguribu} [1]: [O] in All terrain
    Valkyrie (x3)
      Item: Bloody Rapier [1]: [X] Move -> Morale DW
    Pirates (x2)
    Griffon Rider (x2)
    Undine (x2)
    Sniper (x2)
    Sailor (x3)
    
    * Tactics:
    
    Be warned: the weather will turn to Rain the first time that it becomes night.
    If you moved gun units up, they will lose most of their engagements. Note that
    you have an option of decreasing your Fame by 40, which may or may not be
    helpful in getting a different ending. Since there's really no way to account
    for all of the possible enemy movement patterns, any universal bonuses (e.g.
    [O] in water, [O] in Night, etc.) are useful.
    
    * Win: Defeat Kyra.
    
    * Excellent Clear: 18 turns
    
    
    
    __ BF 7-5 ~ koutei ashurei _____________________________________________________
       the emperor, ashrey
    
    * Map:
    
        [ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
         |   |   |   |   |   |   |
        [ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
         |   |   |   |   |   |   |
    : :-: :-[ ]-[ ]-[ ]-[ ]-[ ]-: :-: :
     |   |   |   |   |   |   |   |   |
    : :-: :-[ ]-[ ]-[ ]-[ ]-[ ]-: :-: :
     |   |   |   |   |   |   |   |   |
    : :-: :-[ ]-[b]-[a]-[c]-[ ]-: :-: :
     |   |   |   |   |   |   |   |   |
    : :-: :-[ ]-[e]-[d]-[f]-[ ]-: :-: :
    
    * Boss Data:
    Prince / Ashrey                 GEN: 6 | ATK: 5 | TEC: 4 | LUK: 2 | Morale: 8180
      Item: Sky God Sword [1]: [O] Gauge fills
     [O] Void ailments
     [O] Gauge fills
    
    * Other Enemies:
    Paladin (x2)
    
    * Tactics:
    
    You'll want to defeat Ashrey as quickly as possible so that he doesn't use
    Megiddo. If you don't target Ashrey on your first turn (i.e. target a Paladin
    instead), he will usually have enough gauge saved up to defeat you when it's his
    turn to fight. When it comes down to just Ashrey, just mass union him. You will
    lose some fights, but the battle penalty will weaken him for the later fights.
    
    * Win: Defeat Ashrey
    
    * Excellent Clear: 8 turns
    
    
    
    __ BF 7-6A ~ owari no ao, umi to sora to _______________________________________
       the blue end: sea and sky...
    
    * Map:
    
                    [ ]
                     |
                [ ]-[ ]-[ ]
                 |   |   |
        [ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
         |   |   |   |   |   |   |
        [ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
         |   |   |   |   |   |   |
    : :-: :-[ ]-[ ]-[ ]-[ ]-[ ]-: :-: :
     |   |   |   |   |   |   |   |   |
    : :-: :-[ ]-[ ]-[ ]-[ ]-[ ]-: :-: :
     |   |   |   |   |   |   |   |   |
    : :-: :-[ ]-[ ]-[ ]-[ ]-[ ]-: :-: :
     |   |   |   |   |   |   |   |   |
    : :-: :-[ ]-[ ]-[ ]-[ ]-[ ]-: :-: :
    
    * Boss Data:
    Nocturne / Ashrey [Regen]       GEN: 6 | ATK: 6 | TEC: 6 | LUK: 6 | Morale: 9999
      Item: Euphoria's Crest [1]: [O] > All units
     [O] Void ailments
     [O] Block criticals
     [O] Void Dark
     [X] < Holy
     [O] > All units
    
    * Tactics:
    
    Equip all your best items now. This includes things like Formular, Excalibur, 
    Southern Cross, Etherion, Sovereign's Seal, etc. Ocean Rifle may also be useful
    to equip as long as you're certain that that gun unit will win. You will just
    have to tank the Megiddo Break Outs with high GEN units because you're forced to
    mass union Ashrey due to his Morale regen. Take advantage of Ashrey's [X] < Holy
    as best as you can with Banish or an aggressive Anne or Yggdra. When you're
    fighting in Fog, the fact that Ashrey sometimes is unable to counter will help
    you win engagements that you otherwise shouldn't. Just remember to move most of
    your units out of formation afterward. See also: How to defeat Megiddo in the
    FAQ.
    
    * Completion: Defeat Ashrey.
    
    
    
    __ BF 7-6B ~ eikou no kaizokutachi _____________________________________________
       the pirates of glory
    
    * Map:
    
                    [ ]
                     |
                [ ]-[ ]-[ ]
                 |   |   |
        [ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
         |   |   |   |   |   |   |
        [ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
         |   |   |   |   |   |   |
    : :-: :-[ ]-[ ]-[ ]-[ ]-[ ]-: :-: :
     |   |   |   |   |   |   |   |   |
    : :-: :-[ ]-[ ]-[ ]-[ ]-[ ]-: :-: :
     |   |   |   |   |   |   |   |   |
    : :-: :-[ ]-[ ]-[ ]-[ ]-[ ]-: :-: :
     |   |   |   |   |   |   |   |   |
    : :-: :-[ ]-[ ]-[ ]-[ ]-[ ]-: :-: :
    
    * Boss Data:
    Requiem / Gariored [Regen]      GEN: 6 | ATK: 6 | TEC: 6 | LUK: 6 | Morale: 9999
      Item: Euphoria's Crest [1]: [O] > All units
     [O] Void ailments
     [O] Block criticals
     [O] Void Dark
     [X] < Holy
     [O] > All units
    
    * Tactics:
    
    This is much like the fight against Ashrey, but you have a much bigger advantage
    on your charge because Gariored can't counter. Pinger or any unit with the Move
    Seed can take advantage of this fact by moving out of formation after being the
    union leader, since Gariored will not chase you. As long as you can win most of
    your mass union (Megiddo is inevitable), you should be able to overpower the
    Morale regen and claim your victory. See also: Tactics given in BF 7-6A; How to
    deal with Megiddo in the FAQ.
    
    * Completion: Defeat Gariored.
    
    
    
    __ BF 7-6C ~ gin no sou tsurugi wa nibuku kagayaku _____________________________
       twin silver swords, dull and shining
    
    * Map:
    
                    [ ]
                     |
                [ ]-[ ]-[ ]
                 |   |   |
        [ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
         |   |   |   |   |   |   |
        [ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
         |   |   |   |   |   |   |
    : :-: :-[ ]-[ ]-[ ]-[ ]-[ ]-: :-: :
     |   |   |   |   |   |   |   |   |
    : :-: :-[ ]-[ ]-[ ]-[ ]-[ ]-: :-: :
     |   |   |   |   |   |   |   |   |
    : :-: :-[ ]-[ ]-[ ]-[ ]-[ ]-: :-: :
     |   |   |   |   |   |   |   |   |
    : :-: :-[ ]-[ ]-[ ]-[ ]-[ ]-: :-: :
    
    * Boss Data:
    Rhapsody / Ishut [Regen]        GEN: 6 | ATK: 6 | TEC: 6 | LUK: 6 | Morale: 9999
      Item: Euphoria's Crest [1]: [O] > All units
     [O] Void ailments
     [O] Void all attr.
     [O] Block criticals
     [O] > All units
    
    * Tactics:
    
    Unlike Ashrey and Gariored, Ishut is not weak to any elements, but instead, he
    voids all ailments. Since you've lost the ability to use any Ancient Power cards
    and cannot use any form of Fatal Damage to hurt him, the only way to complete
    this map is to mass union Ishut. See the FAQ on Megiddo for how to do this. Kiss
    of Death can be used to stall out Megiddo for about 7 additional seconds since
    your cast time will not be perfect. Revolution will give Anne a fighting chance
    if she has very high stats and has some form of terrain or time bonus. Banshee's
    Cry still reduces Ishut's ATK to 1. Shield Barrier is quite useless since you
    want to be going Aggressive to keep Ishut's gauge as low as possible. Any unit-
    specific card will do okay, such as Crucifixion or Meteor, as long as that unit
    has high TEC. Since Ishut regenerates 25% of his Morale every turn, you cannot
    use the 1 unit vs. 1 unit strategy to prevent Megiddo because you will run out
    of cards. See also: Tactics to BF 7-6A.
    
    * Completion: Defeat Ishut.
    
    
    
    
    
    ================================================================================
    4. Characters and Classes
    ================================================================================
    
    -- 4a. Recruitable Characters --------------------------------------------------
    
    Name       Class      Weapon Adds  Frm  Recruit  Modifiers           Ship Effect
    
    Ishut     Innocent    Sword         X    Start   [O] Flash attack damage UP
                                                             Cannot be ship captain.
    Lv  3    4   5   6   7   8   9  10  11  12  13  14  15  16  17  18  19  20 Total
    G  2.3  +1      +1      +1      +1      +1  +1  +1  +1  +2  +1  +2  +1  +1  5.0
    A  2.6  +1  +1      +1      +1      +1      +1      +1      +2  +1  +1  +1  5.0
    T  1.8      +1          +1      +1  +1  +1  +1  +1  +1  +1  +1  +1      +1  3.2
    L  1.8  +1  +1  +1  +1  +1  +1  +1  +1  +1  +1  +1  +1  +1  +1  +1  +1  +1  4.1
    
    --------------------------------------------------------------------------------
    
    Name       Class      Weapon Adds  Frm  Recruit  Modifiers           Ship Effect
    
    Pinger    Cait Sith    Axe          +    Start   [O] in Alley, Street
                                                     [O] Move after union OK
                                                               Move after cannon OK.
    Lv 2  3  4   5   6   7   8   9  10  11  12  13  14  15  16  17  18  19  20 Total
    2.2  +1 +1  +1  +1  +1  +1  +1  +1  +1  +1  +1  +1  +1  +1      +1      +1  5.0
    1.8  +1     +1  +1  +1      +1      +1      +1      +1  +2  +1      +1  +1  3.3
    2.6  +1 +1  +1  +1  +1      +1  +1  +1      +1  +1      +1  +1      +1  +1  6.0
    2.0  +2 +1  +2  +1  +2  +1      +1      +1      +1      +1      +1          4.0
    
    --------------------------------------------------------------------------------
    
    Name       Class      Weapon Adds  Frm  Recruit  Modifiers           Ship Effect
    
    Lulu       Uranos     Staff         +     1-1    [O] in Mystic ruins
                                                     [O] Block criticals
                                                              May inflict paralysis.
    Lv  3    4   5   6   7   8   9  10  11  12  13  14  15  16  17  18  19  20 Total
    G  2.0  +1      +1  +1      +1      +1  +1  +1  +1  +1  +1  +1  +1  +1  +1  4.0
    A  1.8  +1      +1      +1      +1      +1      +1  +1  +1  +1  +1  +1  +1  3.2
    T  2.6  +1      +1      +1  +1  +1      +1  +1  +1  +1  +1  +1  +1  +1  +1  6.0
    L  2.7      +1  +1      +1  +1      +1  +1      +1  +1      +1  +1      +1  5.0
    
    --------------------------------------------------------------------------------
    
    Name       Class      Weapon Adds  Frm  Recruit  Modifiers           Ship Effect
    
    Elisha     Gunner      Gun          +     1-2    [O] in Day
                                                     [O] > Griffon Rider
                                                     [X] in Rain
                                                                        Accuracy +1.
    Lv  4    5   6   7   8   9  10  11  12  13  14  15  16  17  18  19  20     Total
    G  2.0  +2  +1  +2  +1  +2  +1  +1          +1  +1          +1  +1          4.0
    A  2.6  +1      +1      +1  +2  +1  +2  +1  +1  +1      +1  +1      +1      6.0
    T  2.6  +1  +1      +1      +1  +1  +1  +1      +1  +1  +1      +1  +1      5.0
    L  2.4              +1              +1      +1      +1                      3.0
    
    --------------------------------------------------------------------------------
    
    Name       Class      Weapon Adds  Frm  Recruit  Modifiers           Ship Effect
    
    Zazarland Captain      Axe          X     2-2    [O] Heavy counter % UP
                                                     [O] Flash attack damage UP
                                                         Splash radius +1. Range +1.
    Lv  5    6   7   8   9  10  11  12  13  14  15  16  17  18  19  20         Total
    G  2.7  +1      +1      +1      +1      +1          +1  +1  +1  +1          4.2
    A  3.0      +1      +1      +1      +1  +1  +1  +2  +1  +1  +1  +2          6.0
    T  1.8      +1      +1  +1  +1      +1  +1      +1  +1      +1  +1          3.0
    L  2.4  +1      +1      +1      +1      +1      +1      +1      +1          3.4
    
    --------------------------------------------------------------------------------
    
    Name       Class      Weapon Adds  Frm  Recruit  Modifiers           Ship Effect
    
    Minnesota  Sailor     Spear         +     2-2    [O] in Beach
                                                     [X] in Forest
                                                                    Cannon power +1.
    Lv  7    8   9  10  11  12  13  14  15  16  17  18  19  20                 Total
    G  3.1  +1  +1  +1  +1  +1  +1  +1      +1      +1      +1                  5.1
    A  2.5  +2  +1  +2  +1  +2  +1  +1      +1      +1      +1                  5.0
    T  2.2  +1  +1  +1  +1  +1  +1      +1      +1      +1                      3.3
    L  1.9              +1              +1              +1                      2.2
    
    --------------------------------------------------------------------------------
    
    Name       Class      Weapon Adds  Frm  Recruit  Modifiers           Ship Effect
    
    Locomoco   Witch      Staff  Fire   +     3-1    [O] Void Fire
                                                                 May inflict a Burn.
    Lv  7    8   9  10  11  12  13  14  15  16  17  18  19  20                 Total
    G  2.1  +1      +1      +1      +1      +1      +1      +1                  3.0
    A  2.3      +1      +1  +1  +1  +1  +1  +1  +1  +1  +1  +1                  4.0
    T  4.0          +1  +1      +1  +1          +1          +1                  6.0
    L  3.1      +1      +1              +1      +1      +1                      4.0
    
    --------------------------------------------------------------------------------
    
    Name       Class      Weapon Adds  Frm  Recruit  Modifiers           Ship Effect
    
    Phoebe     Undine     Spear  Ice    +     3-2B   [O] in Water
                                                     [O] Void Ice
                                                     [X] in Desert
                                                     [X] < Fire
                                                                May inflict a Curse.
    Lv  8    9  10  11  12  13  14  15  16  17  18  19  20                     Total
    G  2.5  +1  +1  +1  +1      +1  +1          +1  +1  +1                      4.0
    A  3.0  +1          +1          +1  +1  +1  +1  +1  +1                      4.2
    T  3.0  +1  +1                          +2  +2                              4.0
    L  2.3      +1  +1      +1  +1          +1  +1      +1                      3.2
    
    --------------------------------------------------------------------------------
    
    Name       Class      Weapon Adds  Frm  Recruit  Modifiers           Ship Effect
    
    Raspberry Vampire     Spear  Dark   +     3-4    [O] Void Dark
                                                     [-] Ignore terrain
                                                     [X] < Holy
                                                           Cannon can fire at night.
    Lv  7    8   9  10  11  12  13  14  15  16  17  18  19  20                 Total
    G  2.1  +1      +1      +1      +1      +1  +1      +1                      3.0
    A  2.5  +1  +1  +1  +1  +1  +1  +1  +1  +1  +1  +1  +1  +1                  5.0
    T  3.1  +1  +1  +1  +1  +1  +1  +1  +1  +1  +1      +1                      6.0
    L  1.9  +1          +1          +1          +1          +1                  2.4
    
    --------------------------------------------------------------------------------
    
    Name       Class      Weapon Adds  Frm  Recruit  Modifiers           Ship Effect
    
    Yggdra    Avenger      Gun   Holy   +     4-2A   [O] in Day
                                                     [O] Void Holy
                                                     [X] in Rain
                                                                           Range +1.
    Lv  10  11  12  13  14  15  16  17  18  19  20                             Total
    G  2.6  +1  +1  +2  +1  +1      +1      +1                                  4.0
    A  4.0  +1      +1      +1      +1      +1  +1                              6.0
    T  2.0      +1      +1          +1          +1                              2.4
    L  3.0  +1  +1  +1  +1  +1  +1      +1                                      4.1
    
    --------------------------------------------------------------------------------
    
    Name       Class      Weapon Adds  Frm  Recruit  Modifiers           Ship Effect
    
    Gang       Sniper      Gun          X     4-2B   [O] in Night
                                                     [X] in Rain
                                                                   May inflict Slow.
    Lv  11  12  13  14  15  16  17  18  19  20                                 Total
    G  4.0  +1  +1  +1  +1      +1      +1                                      6.0
    A  2.2  +1  +1      +1  +1      +1      +1                                  3.0
    T  4.0      +1  +1  +1  +1      +1      +1                                  6.0
    L  1.7                  +1              +1                                  1.9
    
    --------------------------------------------------------------------------------
    
    Name       Class      Weapon Adds  Frm  Recruit  Modifiers           Ship Effect
    
    Pamela  Mystic Witch  Staff         +     5-2B   [O] GEO card anywhere
                                                     [O] Void ailments
                                                     [O] Item protect
                                                     [X] < Undine
                                                                  May inflict Sleep.
    Lv 13   14  15  16  17  18  19  20                                         Total
    G  2.1  +1  +1  +1  +1  +1  +1  +1                                          3.0
    A  2.3  +1  +1  +1  +1  +1                                                  3.0
    T  4.2      +1      +1      +1  +1                                          6.0
    L  4.3  +1  +1  +1                                                          6.0
    
    --------------------------------------------------------------------------------
    
    Name       Class      Weapon Adds  Frm  Recruit  Modifiers           Ship Effect
    
    {Kamyuru}  Knight     Spear         X     5-3    [O] on Road, Bridge
                                                     [X] < Griffon Rider
                                                     [X] in Forest
                                                                   Splash radius +1.
    Lv  12  13  14  15  16  17  18  19  20                                     Total
    G  3.3  +1      +1  +1          +1  +1                                      4.2
    A  3.4  +1  +1  +1  +1  +1  +1  +1  +1                                      6.0
    T  3.1  +1  +1  +1  +1          +1                                          4.0
    L  2.0  +1  +1  +1  +1  +1  +1  +1  +1                                      3.0
    
    --------------------------------------------------------------------------------
    
    Name       Class      Weapon Adds  Frm  Recruit  Modifiers           Ship Effect
    
    Eater     Prowler      Koto         *     5-4A   [O] Ignore union ace (Day)
                                                     [O] > All units (Night)
                                                     [X] Skills unusable (Night)
                                                                 May inflict Poison.
    Lv  12  13  14  15  16  17  18  19  20                                     Total
    G  2.5          +1          +1      +1                                      3.0
    A  3.3      +1      +1      +1      +1                                      4.0
    T  3.4  +1              +1                                                  4.0
    L  2.0  +3  +3  +2  +3  +3  +2  +2  +2                                      6.0
    
    --------------------------------------------------------------------------------
    
    Name       Class      Weapon Adds  Frm  Recruit  Modifiers           Ship Effect
    
    Anne      Valkyrie    Sword  Holy   +     5-4B   [O] > Golem
                                                     [O] Void Holy
                                                     [X] < Dark
                                                              Accuracy +1. Power +1.
    Lv  12  13  14  15  16  17  18  19  20                                     Total
    G  3.2      +1      +1          +1  +1                                      4.0
    A  3.5  +1  +1  +2      +2      +1                                          6.0
    T  3.3  +1  +1      +1      +1                                              4.1
    L  2.5  +1      +1  +1      +1  +1  +1                                      3.2
    
    
    
    -- 4b. Non-unique Classes ------------------------------------------------------
    
    Class            Weapon Adds   Frm    Modifiers
    
    Andras            Axe           X     [O] Void Dark
                                          [X] < Holy
    
    Axe Battler       Axe           +     [O] in Wasteland
                                          [X] < Ice
    
    Chaser           Sword Thunder  X     [O] Void Thunder
    
    Eligor           Spear          X     [O] in Beach
                                          [O] Void Dark
                                          [X] in Forest
    
    Forneus          Spear  Ice     +     [O] in Water
                                          [O] Void Dark
                                          [X] < Holy
                                          [X] < Fire
    
    Golem            Clump          .     [O] Destroy object
                                          [O] Void ailments
                                          [X] < Valkyrie
                                          [X] < Thunder
    
    Griffon Rider     Axe           +     [O] > Knight
                                          [-] Ignore terrain
                                          [X] < Gunner
                                          [X] < Ice
    
    Gunner            Gun           +     [O] > Griffon Rider
                                          [O] in Day
                                          [X] in Rain
    
    Knight           Spear          X     [O] on Road, Bridge
                                          [X] < Griffon Rider
                                          [X] in Forest
    
    Leraje            Gun   Dark    X     [O] No battle penalty
                                          [O] in Night
                                          [O] Void Dark
    
    Necromancer      Staff  Dark    X     [O] > Skeleton
                                          [O] Void Dark
                                          [X] < Holy
    
    Paladin          Sword          X     [O] Void ailments
    
    Pirates           Axe           X     [O] > Undine
    
    Sailor           Spear          X     [O] in Beach
                                          [X] in Forest
    
    Skeleton         Clump          .     [O] Void ailments
                                          [X] Noon = sleep
                                          [X] < Necromancer
                                          [X] < Holy
    
    Sniper            Gun   Dark    X     [O] in Night
                                          [O] Void Dark
                                          [X] in Rain
    
    Undine           Spear  Ice     +     [O] in Water
                                          [O] Void Ice
                                          [X] in Desert
                                          [X] < Fire
     
    Valkyrie         Sword  Holy    +     [O] > Golem
                                          [O] Void Holy
                                          [X] < Dark
    
    Witch            Staff  Fire    +     [O] Void Fire
    
    Zepar            Sword Thunder  X     [O] Void Thunder
                                          [O] Void Dark
                                          [X] < Holy
    
    
    
    
    
    ================================================================================
    5. Items
    ================================================================================
    
    Name                 Maps   BF     GEN ATK TEC LUK  Effect
    
    ??????                     4-3     This item begins morphing in Chapter 6.
    {Nivuruguribu}        1    7-4     +2      +4  +4  [O] in All terrain
    {Tanegashima}         1    3-1     UP  -2  -2      [X] Critical 0%
    Alchemy Monocle       1    5-4A            +6  +4  [O] EXP +3
    Angel Halo            1            UP          UP  [O] Morale UP gradually
    Antique Music              5-4A                    [!] Ex: Music
    Aquarius              3    5-2A    +2      +4      [O] GEO card in water
    Armory Key                 2-2
    Banana Fruit          1    3-2A                    [O] Eat: LUK UP
    Beach Sandals         2    1-2         +2  +6      [O] in Beach
    Beasterfang           1    5-4A        +4  +4  +2  [O] > Gun units
    Beautiful Ring        2    3-5A                +4  [O] Fragile: 1-time revival
    Beautiful Shells           5-3
    Belt Pouch            3    3-2B                UP  [O] Morale UP when low
    Berserk               1            -4  UP  -2      [O] No battle penalty
    Black Maria           3    7-4     +4      +2  +6  [O] Block counter
    Black Night Robe      3    4-3     +4      +2      [O] Void Dark
    Blindfold Cloth       1    2-2     -4  -6  DW      [X] Foe critical 50%
    Bloody Rapier         1    7-4         UP  UP      [X] Move -> Morale DW
    Blunt Sword           3    6-1     -6  DW  DW      [X] < All units
    Bold Bikini           2    5-3     +6  -4  -2  +4  [X] Critical 0%
    Bottled Dozeu         1    4-1                     [O] Eat: GEN UP
    Brascendo             2    5-5         UP  +4  UP  [X] Morale DW slowly
    Brave Ring            3    4-2     +4  +2          [O] Critical 50%
    Bright Ocean Fragments     6-1
    Bronze Shield         1            UP  -2  DW      [O] Block catapault
    Burning Sun           3                +4  +2      [O] in Day
    Cachusha              2    5-6     +2          +4  [O] Instant charge
    Caged White Butterfly      3-2B
    Candy Staff           4            +1  +1  +1      [O] No battle penalty
    Castaway Story        1    3-2B                +4  [O] No zero Reset
    Cat Ears              3    5-4B    +2      +2      [O] Night move -> Morale UP
    Cat's Eye             2    3-5A            +4  +6  [O] in Night
    Centurio Blaster      1            UP  +6  +4  +2  [O] Holy attack UP
    Coelacanth's Bone          3-2A
    Colorful Pearls            1-2
    Coral Spear           2                +4  +4      [O] Morale UP in water
    Crimson Mantle        3    7-1     +6      +4      [O] Void Fire
    Criticalizer          1    7-3             UP      [O] Critical 50%
    Crusade Lance         3    6-1     UP  +4  +4  +2  [O] Gauge = maybe MAX
    Crystal                    3-6
    Curry Rice            1    5-5                     [O] Eat: GEN UP
    Dark Sabre            2    5-4B    -6  +6  +6  DW  [O] Dark attack UP
    Dark Spectral Fragments    6-2
    Dead Dozeu            1    5-6                     [O] Eat: Stat UP
    Death Bringer         2    5-7     DW  +6  +4  +2  [O] Critical 50%
    Demon Blade           3    3-5B    UP  UP  UP  DW  [O] Heavy counter % UP
    Demonic Crystal            4-3B
    Devil's Tail          1    5-4A    -6      UP  UP  [X] Noon = Sleep
    Dirty Pendant         1    3-5A    +1      +1
    Dowsing Rods          4    3-5A        -2      +6  [O] Detect: React to an item
    Dozeu                 1    4-1                     [O] Eat: GEN UP
    Dream Cap             2    5-7         +4  +4  UP  [X] Noon = Sleep
    Dried Lizard          1    5-5                     [O] Eat: ATK UP
    Dry Bouquet                6-1
    Earth's Spear Fragments    4-2B
    Egg Shell             1    3-3     +2              [X] Morale DW slowly
    Elegant Spear         2    5-7         +2  +4  +2  [O] Win: EXP +3
    Element                    5-2B
    Eternal Tears         3    5-2A    +6  +4      +4  [O] Skill time 2x
    Etherion              1    6-4     UP  +4  +4  +4  [O] Gauge fills fast
    Euphoria's Crest      1    7-6     UP  UP  UP  UP  [O] > All units
    Euphoria's History Book    6-1                     [!] Ex: Characters
    Evening Dress         3    5-7     +4      -4  +2  [O] Night happy
    Evil Eye              1    5-2C        +2  UP  -4  [X] Detect; Move -> Morale DW
    Excalibur             2    6-4     UP  UP  +4  +4  [O] Holy attack UP
    Fad Pendant           1    6-3     +3  +1  +2  +3  [O] Morale -> MAX when low
    Fairy's Stone Brooch  1    5-5     UP  UP  UP      [O] All attributes UP UP
    False Emperor's Seal  3    7-1     +2  +2  +2  +2  [O] Flash attack % STR UP
    Famous Horse Werdna   3    6-3     +6  +4  +2      [O] Always ace
    Fancy Cat Powder      1    5-7                     [O] Eat: Stat UP
    Fancy Sea Urchin Eggs 1    5-3                     [O] Eat: ATK UP
    Fermata Bell          3    5-4A            +4  UP  [O] Rage fills slowly
    Fire Dragon Fragments      5-5
    Fish Print Mail       2    3-1     +2  +2          [O] MVP reward: small
    Flamberge             2                +4          [O] Fire attack UP
    Flute of Deception    2    5-7                 -4  [O] Foe GEO 0%
    Fluttery Ribbon       2                    +4  +2  [O] Void ailments
    Forbidden Fruit       1    5-2C                    [O] Eat: All stats UP
    Four-Leaf Clover      4    1-1                 UP  [O] Drop rate 100%
    Frayed Rosary         1    2-2     DW  +2  +2  DW  [O] Gauge fills
    Fur                        3-7
    Fur Coat              3    5-2B    +4              [O] Void Ice
    Gargoyle Rod          3    6-2     -2  +4  +4  -4  [O] in Night
    Gatling Gun           2    5-7     DW  UP  +4      [O] Gauge fills
    Gaudy Turban          2    5-5     +6          +2  [O] No zero reset
    Glass Bottle          1            DW              [X] Foe critical 50%
    Gloria Cannon              6-4
    Gloria Pirates        1    6-4     +2  +4  +2  DW  [O] Void ailments
    Gold Badge            2    5-7         +4      +4  [O] MVP reward: medium
    Gold Dozeu            1    6-1                     [O] Eat: All stats UP
    Gold Lump                  2-4
    Gold Sake Bottle      3    2-2     -6  -4  -2  +6  [X] Skills unusable
    Golden Gun            3    5-7         UP  UP  +4  [O] Morale UP at disadvantage
    Golden Spear          3    3-1     +6      DW  UP  [O] Thunder attack UP
    Golem Suit            1    5-7     UP  +4  DW      [X] Move -> Slow
    Good Luck Charm       1    5-3     +4          UP  [O] Drop rate 100%
    Griffon's Feather     1    5-5                 UP  [O] Move -> Morale UP
    Grilled Griffon       1                            [O] Eat: GEN UP
    Guillotine Weapon     3            +4  UP      -4  [O] > Skeleton
    Headband              2    3-3     UP  +2          [O] Always ace
    Headless Doll         3            DW          DW  [X] Cannot counter
    Healing Herbs         1    4-3A                +2  [O] Fragile: Cure ailments
    Hoof Shoes            2    3-7         +2  +2      [-] Move -> Horse
    Hyper Drill           2    6-4         UP  DW      [O] Morale damage = MAX
    Hyper Ring            3            +2  +2      -6  [O] Morale damage = MAX
    Ice Javelin           5    6-1     +6  +4          [O] Ice attack UP
    Imperial Warfare 1    3    3-5A    +2  -4  UP  +2  [O] No zero reset
    Imperial Warfare 2    3    3-6     +2  -4  +2  UP  [O] No zero reset
    Imperial Warfare 3    3    3-6     UP  -4  +2  +2  [O] No zero reset
    Insect Cage           3    3-2A
    Iron Choker           2    2-2     +2      +2  +2  [O] Block criticals
    Iron Helm             2    5-5     UP  -2  -4      [O] Block criticals
    Iron Shackles         1    6-2     -2  -4  DW      [X] Move cost 2x
    Item Manual                                        [!] EX: Items
    Jewel Rod             5            UP  -2      +6  [-] Counter same damage
    Kill Blade            2    5-1     DW  UP          [O] 1 on 1 = win
    Killer Bee Hive       1    3-2A                    [O] Heavy counter % UP
    King Scallop          1    3-2B                    [O] Eat: TEC UP
    Knight Killer         3                +6  +2      [O] > Knight
    Kokori Nut            1    5-4A                    [O] Eat: LUK UP
    Lacan's Secret Medicine 1  5-6                     [O] Eat: TEC UP
    Lace Handkerchief     2    3-5A            +4  +4  [O] Instant charge
    Large Meal            1    3-1                     [O] Eat: GEN UP
    Leather Helmet        2    2-1     +4              [O] Evade panic
    Legendary Cannon           6-1
    Letter in a Bottle         4-1
    Licking Candy         1    3-2A                    [O] Eat: All stats UP
    Lost Material              3-7
    Love Bikini           2    7-2     +3          +2  [O] Drop rate 100%
    Love Chains           4    5-7     +4  -5  -2      [O] Block criticals
    Love Crystals         2    3-2B    -3  +5  -2      [O] Gauge = maybe MAX
    Love Intro Letter     2    2-2     -2      +2      [O] No zero reset
    Love Locket           2    3-3         +2      +4  [O] GEO +20%
    Love Ring             2    3-7     +1      +1      [O] Void all attr.
    Love Shells           3    5-6     +4          UP  [O] Void ailments
    Lucky Broom           3    5-7     +2  +4      UP  [O] Drop rate 100%
    Mage Ring             4                    +4      [O] Gauge fills
    Magical Sword         2    5-7     +2      +4  +4  [O] Gauge fills
    Manta Fish Mail       2    6-1     UP      UP      [O] MVP reward: large
    Manta Mantle          3    6-5     UP  UP  UP  UP  [O] Block charge
    Marchen Wings         1    7-2     +2          +6  [-] Move -> Fly
    Mars Shield           1            UP      DW  +4  [O] Block charge
    Medallion                                          [-] Recover Morale
    Mermaid Fin           1    3-6             -4      [-] Move -> Swim
    Meteor                2    5-7     +4  UP          [O] Critical 50%
    Meteor Cannon              4-2A
    Mineral Leaf          1    6-5                     [O] Eat: TEC UP
    Mirage Coat           2    3-7     +4              [O] GEO +20%
    Mistilteinn           1    7-2     DW  UP  UP  +4  [O] Win = Drain 25% Morale
    Misty Coat            3    3-6     +2  +1  +5  +3  [O] Win: EXP +1
    Morning Dress         3    5-7     -4      +4  +2  [O] in Day
    Move Seed             1    3-3     +2  -2  +2  -2  [O] Move after union OK
    Mysterious Fruit      1    5-2C                    [O] Eat: Stat UP
    Night Scope           1    5-2B            +6      [O] in Night
    Nightmare             3    3-6     -2      +6  DW  [O] Dark attack UP
    Noble Glasses         1    4-4     +2          +4  [O] Evade panic
    Ocean Rifle           2    6-4     UP  +2  +6      [O] Foe GEO 0%
    Ogre Blade            1    3-2A    +6  UP  -6  -2  [O] Power 25% UP
    Ogrenium                   3-4
    Paladin Lance         2            UP  +6      +2  [O] Holy attack UP
    Pamela's Broom        2            -2  +4  +6  UP  [O] Skill time 2x
    Pearl Bracelet        1    3-2B    -4      +2  +4  [O] Evade panic
    Pendant of Memories   1    5-2C                    [O] Fragile: 1-time revival
    Philosopher's Stone        2-4
    Picture Book of Words      4-4                     [!] EX: Cards
    Pirate King's Armor   3            UP  DW          [O] Block charge
    Pirate King's Badge   1            +4  +2      +4  [O] Always ace
    Pirate King's Doll    2    5-6     -2  -2  -2  UP  [O] Fragile: 1-time revival
    Pirate King's Gauntlet 1           +4      +4      [O] Block counter
    Pirate King's Hat     3            UP  +1  +3      [O] Power 25% UP
    Pirate Phantom's Doll 6    5-4B    DW  DW  DW  DW  [X] Foe critical 100%
    Pirate's Bag          2    3-7
    Pirate's Medallion    2    5-3     +1  +1  +1  +1  [O] Evade panic
    Plank Sandals         3    5-4B        -2  -2  +4  [X] Move: Morale DW
    Plasma Shot           2                +4  +2  +2  [O] Thunder attack UP
    Platinum Badge        1    6-1         +6      +6  [O] MVP reward: large
    Platinum Ornament     3    6-1     +2      +2  +4  [O] Void all but dark
    Poseidon's Sandals    2    3-6     +4      +4      [-] Move -> Swim
    Poseidon's Spirit     1    5-2A        +4  +4      [O] No battle penalty
    Poseidon's Sword      1    6-3     UP  UP  +4  DW  [O] Power 50% UP
    Protato               1    1-1                     [O] Eat: ATK UP
    Protect Spirit Ring   2    6-4     UP  +2  +4  +6  [O] GEO +20%
    Rags                  1    3-4     DW          DW  [X] Morale DW slowly
    Ranger Boots          5            +2      +4      [O] GEO +10%
    Rapid Axe             6            -2  +2  +6      [O] Instant charge
    Rare Fish Mail        2    3-2B    +4  -2  +4  -2  [O] MVP reward: medium
    Rare White Butterfly       3-2B
    Rebellion Force       3    5-6     DW  UP  +6      [O] Fighting status +1
    Red Crimson           1            +2  UP  -4  +2  [O] Fire attack UP
    Revenger              2    6-5     -6  +2  UP  DW  [-] Counter same damage
    Rope                  3    3-1     DW  DW  DW      [X] < All units
    Rosary of Hope        3    6-4     +4      +2  +4  [O] Block charge
    Rosary of Taboo       1    3-2A    UP      UP  DW  [X] Morale DW slowly
    Rotting Dozeu         1    6-3                     [X] Eat: GEN DW
    Ruby Staff            3    4-3         +4  +2      [O] Fire attack UP
    Rusted Cannon           
    Rusted Chain          3    2-1         DW  DW      [X] Can't counter
    Rusted Hatchet        3            -2  -2
    Rusted Sword          1    5-5     DW  DW  DW  -4  [X] Critical 0%
    Salty Pudding         1    6-3                     [O] Eat: ATK UP
    Sea Boots             1            +2              [O] Void poison
    Sea Goblin's Cheese   1    4-1                     [O] Eat: ATK UP
    Sea Goblin's Doll     2    3-3     +2
    Sea Goblin's Milk     1    1-2                     [O] Eat: TEC UP
    Sea King Fragments         1-4
    Sea Memoir                 7-4                     [!] Ex: Audio Drama
    Sea Serpent           1    3-3                     [X] Eat: TEC DW
    Sea Spirit Amulet     1    5-2C    UP          UP  [X] Move -> Morale DW
    Seductive Bustier     3    5-4B    +2      +2      [O] Morale UP slowly
    Serpent Lancer        2    5-3     +2  +2  +6  +2  [O] > units in water
    Sharp Puffer Fish     1    3-2B                    [X] Eat: LUK DW
    Shell Breastplate     2    5-3     +2      +2  UP  [O] Block criticals
    Shin Zantetsu         2    3-7         UP  UP  UP  [O] Morale damage = MAX
    Ship's Log                                         [!] Ex: Scenario
    Silk Corset           3            UP              [O] Block counter
    Silk Hood             2    3-7         -2  +2  +4  [O] Evade panic
    Silver Badge          3    3-5A        +2      +2  [O] MVP reward: small
    Silvia                2    5-5         UP  +6  DW  [X] Gauge lowers
    Sister's Bouquet           3-1
    Skull Pistol          5                    +6      [O] Power 25% UP
    Skull Stone                5-5
    Sky God Sword         1    7-5     UP  UP  +6  +4  [O] Gauge fills
    Small Breastplate     2    3-7     +2      +2  +4  [O] > Gun units
    Snipe Glass           1    6-5     UP      +2      [O] 1 on 1 = win
    Snow of the Deep Sea       5-2A
    Soldier's Bandana     2    3-2B    +4  +2  +2  +2  [O] No battle penalty
    Sorcery Glasses       1    4-2A        -2  UP  +2  [O] Gauge fills
    Southern Cross        1    6-2     +4  +4  UP  UP  [O] Power 50% UP
    Southern World Fruit  1    4-1                     [O] Eat: LUK UP
    Sovereign's Seal      3    7-1     UP  UP  UP  UP  [O] Flash attack % STR UP
    Sparkling Coins            1-3
    Sprouting Protato     1                            [X] Eat: ATK DW
    Stardust                   5-4B
    Stardust Hourglass    1    7-2                     [O] Fragile: 1-time revival
    Steel Cannon               3-7
    Straw Hat             2    5-4B    +2          +2  [O] in Day
    Strong Lance Ipponki  3            UP  UP  DW      [X] Skills unusable
    Sun Orb               3    5-5     +2          +2  [O] Day move -> Morale UP
    Sweet Candy           1    5-4B                    [O] Morale UP slowly
    Sweetberry            1    3-2B                    [O] Eat: LUK UP
    Trap                       2-1
    Treasure Map          1    2-4                     [O] Detect: React to an item
    Twilight Veil         2    5-5     +2      +4  +2  [O] in Evening
    Undersea Rose              5-4B
    Warp Shoes            2    3-6             +2      [-] Night move -> Warp
    Will Crystal               5-2A
    Wind God Fragments         4-2A
    Wind Revolver         2    5-7         +4  +4      [O] Instant charge
    Winged Sandals        2    1-2             +2  +6  [-] GEO 0%
    Withered Bouquet           3-1
    World Tree Branch     3    5-2B    +4      +2  +2  [O] Gauge = maybe MAX
    World Tree Leaf       1    5-2B                UP  [O] GEO card anywhere
    Zantetsu              3    2-3         UP  UP      [O] Power 25% UP
    
    
    
    
    
    
    ================================================================================
    6. Cards
    ================================================================================
    
    Name            Ace   Move Type BF  Description
    
    Make Doll      Staff   11   C  2-1  Witches only. STR = 2. Summons a golem after
                                        battle.
    
    Necro Gate     Clump   11   C   -   Rogan only, Night only. STR = 2.
    
    Medusa Eye      Gun    9    C  4-4  Y TEC >= E GEN = OK. Turns foe to stone.
                                        Does no Morale damage if successful. You're
                                        allowed to move over petrified units, both
                                        yours and the enemy's. You can't attack
                                        petrified units.
    
    Poison Breath  Clump   10   C   -   Inflicts poison status. Hurts. A lot.
    
    Gravity Chaos   Axe    9    C  5-1  STR = Y TEC + 1 - E GEN. Inflicts curse
                                        status if Y TEC >= E GEN.
    
    Item Break     Sword   8    C  1-1  Destroys the foe's equipped item and lowers
                                        the foe's fighting status by 1 level whether
                                        an item was destroyed or not. Y TEC >= E GEN
                                        = OK. Ishut or Fencer only.
    
    Steal           Axe    12   C  1-1  Pinger only. Takes foe's item. Y TEC >=
                                        E GEN = OK.
    
    Bloody Claw     Gun    10   C  3-1  Sniper only, Night only. Defeats the enemy
                                        leader. Y TEC >= E GEN = OK.
    
    Chariot        Spear   9    C  4-1  Knights only. Cuts enemy figures to same as
                                        yours but randomizes HP of last figure. Has
                                        no effect when figures are equal.
    
    Shield Barrier  All    6    H  1-1  Prevents all damage and most C skills while
                                        casted, as well as 1 on 1 = win.
    
    Flame          Staff   7    C  3-5A Fire damage. STR = Y TEC + 1 - E GEN and
                                        inflicts burn status when Y TEC >= E GEN,
                                        causing Morale damage every turn. Used to
                                        get the Grilled Griffon and Dragon Steak.
    
    Blizzard       Spear   7    C  3-2B Ice damage. STR = Y TEC + 2 - E GEN. Freezes
                                        water when used by Undines.
    
    Thunderbolt     Gun    7    C  2-2  Thunder damage. STR = Y TEC + 1 - E GEN and
                                        inflicts Paralyze when Y TEC >= E GEN to
                                        prevent movement outside of battle.
    
    Banish         Sword   7    C  1-1  Holy damage. STR = Y TEC + 2 - E GEN.
    
    Earthquake     Clump   10   C  2-1  Golem only. Defeats half of the opponent's
                                        remaining figures. Destroys all objects
                                        within 2 tiles of the golem.
    
    Mind Change     All    6    C  2-4  Works only when foe is the same size and
                                        gender. Absorbs foe's HP.
    
    Revolution     Sword   10   C  1-2  Valkyrie only, when only the leader remains.
                                        Defeats all enemy figures and cuts the
                                        leader's HP to 1/2 or half of the user's HP,
                                        which ever is less.
    
    Sanctuary       All    8    C  3-2A Day only. Revives fallen figures. STR =
                                        Y TEC +/- random.
    
    Refreshment     All    4    C  1-1  Female union leader only. Recovers morale
                                        and status of all units in the union.
    
    Kiss of Death   All    6    C  5-2C Night only. Raises your ATK and lowers foe's
                                        ATK for 7.77 sec, but defeats your leader
                                        after time is up. No other Skills may be
                                        used during this time.
    
    Fortune         All    6    H  5-2B LUK becomes ATK for both sides.
    
    Mirage          All    3    C  1-1  Day only. Switches terrain for both units
                                        and the foe's hit rate decreases.
    
    Banshee's Cry  Sword   8    H  5-4B Foe's ATK = 1 as long as this card is
                                        activated.
    
    Ivy Whip        All    5    C  3-6  STR = Y TEC + 3 - E GEN when foe is in
                                        Forest terrain. Can now be used regardless
                                        of terrain, but STR = Y TEC + 1 - E GEN
                                        when foe is not in Forest terrain.
    
    Sandstorm       All    5    C  3-5A STR = Y TEC + 4 - E GEN when foe is in
                                        Desert terrain. Can now be used regardless
                                        of terrain, but will be weaker.
    
    Mantrap         All    5    C  3-1  STR = Y TEC + 4 - E GEN when foe is in
                                        Swamp terrain. Can now be used regardless
                                        of terrain, but will be weaker.
    
    Rockfall        All    5    C  3-2A STR = Y TEC + 2 - E GEN when foe is in
                                        Wasteland terrain and inflicts slow when
                                        Y TEC >= E GEN. Also usable anywhere, but
                                        STR = Y TEsC + 1 - E GEN and cannot inflict
                                        slow when foe is not on Wasteland.
    
    Ace Guard       All    4    C  3-3  Male union leader only. Blocks all
                                        charges and counters against the union.
    
    Oblivious Dawn Scythe  10   H   -   Lyra only. Gauge/Rage meter falls.
    
    Coma Karma     Staff   7    C  5-2B Pamela only, Night only. Inflicts Sleep
                                        status if Y TEC >= E GEN. Does not affect
                                        party leaders (anyone with the blue star
                                        over their icon in the Unit List).
    
    Judgment Zero   Gun    5    C   -   Gariored only. STR = random.
    
    Insanity       Staff   5    C   -   Ajo Gurafo only. Inflicts a random status
                                        ailment when Y TEC >= E GEN. STR = Y TEC + 1
                                        - E GEN.
    
    Vise            All    8    C  1-1  LUK to 6 for all union members.
    
    Tidal Wave      All    11   C  2-4  Usable by certain members. Defeats all enemy
                                        figures except the leader. +30% Bonus to
                                        Morale damage calculation.
    
    Volcanon        All    8    C  7-3  Usable by certain members. STR = Y TEC + 4 -
                                        E GEN and inflicts a Fatal Burn, ignoring
                                        opponent's GEN. +30% Bonus to Morale damage
                                        calculation. Does not add 10% for Status
                                        ailment.
    
    Ground Spear    All    4    C  5-6  Usable by certain members. STR = Y TEC + 4 -
                                        E GEN and reduces GEN for this combat. +30%
                                        Bonus to Morale damage calculation.
    
    Burst Wing      All    7    C  7-3  Usable by certain members. STR = Y TEC + 4 -
                                        E GEN and reduces hit rate for this combat.
                                        +30% Bonus to Morale damage calculation.
    
    Holy            All    5    C  6-4  Gauge break and inflicts damage based on Y
                                        TEC and E GEN. +30% Bonus to Morale damage
                                        calculation.
    
    Megiddo         All    7    C   -   Defeats all enemy units. Breaks Shields. 
                                        +30% Bonus to Morale admage calculation.
    
    Fusillade       All    7    C  1-2  STR = Y TEC + 2 - E GEN and has a 25% chance
                                        of defeating the leader. If this ability is
                                        used to end the fight, +50% Bonus to Morale
                                        damage calculation.
    
    Coalesce       Staff   8    C  1-2  Lulu only. Reduces figures to 1, but greatly
                                        increases all stats. +20% Bonus to Morale
                                        damage calculation. Cannot be used when only
                                        the head is alive.
    
    Tyrant          Axe    9    C  4-4  Pinger only. Gauge break. All stats greatly
                                        increase. Adds: [-] Infinite aggressive.
                                        Puts the user to sleep after the union.
    
    Dreadnought     Axe    7    C  2-2  Zazarland only. STR = Y TEC + 4 - E GEN.
    
    Salvation      Spear   9    C  2-2  Minnesota only. Sacrifices the leader to
                                        revive most supporting figures.
    
    Meteor         Staff   6    C  3-1  Locomoco only. STR = Y TEC + 4 - E GEN.
    
    Magic Shield   Staff   6    C  4-3  Female staff users only. Nullifies all
                                        enemy skill effects against the union.
    
    Crucifixion    Spear   8    C  3-4  Raspberry only. Stops time and rushes at
                                        opponent to deal damage. STR = Y TEC + 3 -
                                        E GEN.
    
    Trickster       Gun    6    C   -   Tracy only. Uses the same card skill that
                                        the opponent possesses, with the same
                                        effects as if the opponent had used it. The
                                        user's stats remain the same.
    
    
    
    
    
    ================================================================================
    7. Credits
    ================================================================================
    
    Shadowchaser91 (mailto: shadowchaser91 at gmail dot com)
     Main author.
    
    Truong Nguyen (mailto: milanor1412 at yahoo dot com dot vn)
     Character growth charts.
     Pointing out Sting's Twitter that explains [O] kyoukougeki dameeji hosei.
    
    
    
    
    
    ================================================================================
    x. End of Document
    ================================================================================

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