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Move List and Guide by Slateman

Version: 3.3 | Updated: 12/23/2017

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Document:   Street Fighter V: Complete FAQ & Guide
Games:      Street Fighter V
Platform:   Sony Playstation 4
            PC
Developer:  Capcom
Publisher:  Capcom

Author:     Slateman (slateman@godflesh.com)
Version:    3.3
Date:       23rd December, 2017
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Table Of Contents
-----------------


1:  Game Overview
     1a:       Street Fighter V!
     1b:       Street Fighter V Patch History
     1c:       Street Fighter V: Arcade Edition
     1d:       SF History
     1e:       Personal History
     
2:  Game Modes
    2a:        Story
    2b:        Versus
    2c:        Survival
    2d:        Challenges
    2e:        Training

3   Fighter Profile
    3a:        Fighter Profiles
    3b:        Character Levelling & Experience
    3c:        League Points & Rank
    3d:        Titles List

4:  Online
    4a:        Capcom Fighters Network (CFN)
    4b:        Shop
    4c:        Fight Money & Cash
    4d:        Battle Lounge
    4e:        Ranked Match
    4f:        Casual Match

5:   Stage List
     5a:        Stage Listing
     5b:        Stage Transitions

6:   Game Mechanics
     6a:        Controls
     6b:        System Mechanics

7:   Character Information
     7a:        Character List
     7b:        Character Stats
     7c:        Color Unlockables
     7d:        Costume Unlockables

8:   Character Move Listing

9:   Character Move Listing (Quick Guide)

10:  Trophies & Achievements

11:  Credits

12:  Legal


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Revision Notes
--------------
      
1.0    First document (Renamed from old Moves Listing)
1.1    Tweaks & Fixes & Expansions abound.  Some new Titles
1.2    More, more, more.  
       Created section 3 - Fighter Profile
       Super Platinum Rank revealed (10,000 LP)
1.3    New Title category (Wedge).  Section overhaul
       Preliminary Challenges section
       More fixes & tweaks everywhere
1.4    Titles, formatting, waiting for Alex!
1.5    March Update updates!
1.6    April Update details.  Diamond Rank & Titles added.
1.7    Guile movelist & info
       Colors 14 & 15
       Second Fire title method verified (100 Ranked wins)
       Tweaks & fixes
1.8    BIG JUNE UPDATE! (In July)
       --M. Bison (Boxer)
	   --Ibuki
	   --Story Mode
	   --Juri & Urien in Story Mode!
	   --New Stages
	   --No More Zenny
	   --Premium Costumes
	   --OMFG.
1.9    Paches 1.05 & 1.06
       Bunch of titles updated
       New DLC (1 Stage, 4 costumes, Colors, Titles)(CPT DLC)
       Juri will be July's new character
	   Super Diamond Rank confirmed
	   Additional colors will be available for purchase eventually
2.0    Season 1 DLC Char #5: Juri Released!
       Massive Titles section update & verified!
       New DLC Costumes (Summer Outfits)   
2.1    Fixes & minor stuff
2.2    Urien released!  Season 1 DLC Done!  
       September patch (new stage transitions, VS CPU)
       Halloween costumes forthcoming!  New stage as well!
       Patch history section created (1b)
       Master rank confirmed
       I moved to Europe, sorry for the downtime!!! 
2.3    My SFV disc is still in a shipping container somehwere in the Atlantic...
       Halloween costumes updated with the remove items code intact.
2.4    Long-overdue update.  Season 2 info, DLC, etc.
2.5    Big May update - Patch 1.10 w/ Ed, new CFN, new stages, S2 balances, etc.
       Catching up on titles since S2 started
       Catching up on removable costume extras (section 7d). 
2.6    Weekly Challenges section (2d) expanded finally.
2.7    Big July update!
       Abigail released!
       New Stages (Abigail, Ryu, CPT)
       New Costumes (Nostalgia x3, Sporty x3, Guile's CPT costume)
2.8    Stage Transitions added (section 5b)
       New DLC item removal details
       Titles & fixes
2.9    Menat released!
       MORE new costumes (30th Anniversary)
3.0    MORE NEW COSTUMES + removable items
       Cammy's SSFII stage
       Background Music Packs.  Lame.
       Additional Challenge details
3.1    Zeku Details!
       Even More Weekly Challenge details.
3.2    Zeku fixes
       Even MORE Weekly Challenge details.
       Full Arcade Edition information (see section 1c below)
       Experience points per match/level & LP expansion below (sec 3b & 3c)
       More title unlock requirements. (Thanks to DemonizBoris!)
3.3    Nov & Dec title update info
       AE going to mean big changes to this document (see section 1b below)

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.=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.
|                             |
|    S E C T I O N    I       |     
|                             |     1a:    Street Fighter V!
|    G  A  M  E               |     1b:    Street Fighter V: Patch History
|                             |     1c:    Street Fighter V: Arcade Edition
|     O  V  E  R  V  I  E  W  |     1d:    SF History
|                             |     1e:    Personal History
|                             |     
.=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.




   .--=--=--=--=--=--=--=--=-.
   |  Section 1a:            |===
   |    STREET FIGHTER V!    |============
   .--=--=--=--=--=--=--=--=-.========================


Announced in December of 2014, Street Fighter V was issued on the 16th of 
February, 2016.  It is a cross-platform title, shipping on the Sony Playstation 
4 as well as PC.  The initial release features 12 returning fighters spanning
the SF universe.  Four new fighters were also added and a first season of six 
DLC characters was also announced.  A subsequent season of DLC fighters began, 
also in 2016, and runs through the end of 2017. 

Considering the long support for Street Fighter IV and the final character 
tally, (44, after an initial cast of 16), it'd be surprising for SFV to *not*
see more updates.

However, that's all just speculation.  We'll see where we stand in a year!!!

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   .--=--=--=--=--=--=--=--=-.
   |  Section 1b:            |===
   |    STREET FIGHTER V     |============
   |       PATCH HISTORY     |=================
   .--=--=--=--=--=--=--=--=-.========================


I've been meaning to implement this for a while.  For now, there may be slight
errors to this section and it is also likely incomplete.  Note that Capcom 
opted to do a patch number as well as an internal patch number.  Therefore, 
patch 1.06 had an internal number of 1.08.  I may have mistakes on this, but 
it'll do for now.  


Patch History
-------------
Patch 1.14 (Title Update 02.090) / 19 December, 2017
    2 more Chun-Li costumes
	
Patch 1.14 (Title Update 02.080) / 29 November, 2017
    4 Nostalgia / 4 Holiday / 1 Training / 1 Special-Forces costumes added
    Halloween 2016 & 2017 DLC removed
    CPT 2016 & CPT 2017 DLC removed
	Minor Zeku fixes

Patch 1.14 (Title Update 02.070) / 24 October, 2017
    Zeku Added
    3 More Sporty costumes (Karin, Zangief & Kolin)
    CFN 2016 DLC available again 
    
Patch 1.13 (Title Update 02.060) / 26 September, 2017
    English Manor (Cammy's SSFII stage) added
    Halloween 2017 costumes added
    Halloween 2016 costumes & stage re-added
    Additional Chun-Li & Cammy costumes included
    Background Music available for purchase

Patch 1.12 (Title Update 02.050) / 29 August, 2017
    Menat Added
    30th Anniversay Costumes (Ibuki, Guile, Vega, Karin) added

Patch 1.12 (Title Update 02.040) / 25 July, 2017
    Abigail Added
    Metro City Bay Area (Abigail's stage) added
    Suzaku Castle (Ryu's stage) added
    Nostalgia Costumes (Alex, Ibuki, Juri) included
    Sporty Costumes (Ibuki, Rashid, Laura) added
    CPT Costume (Guile) added
    Ring Of Pride (CPT stage) added


Patch 1.10 (Title Update 02.021)
    Ed now available
    New CFN rolled out
       Rage quit fix, improved load times, battle lounge country flags, 
       save training mode settings, better matchmaking, fighter profile 
       stats, country/league-based rankings, interactive timeline, in-game 
       announcer voice.
    New Season 2 balance patch
    Thailand (Temple Hideout) level re-added
    Spain (Flamenco Tavern) level added
    Certain levels have breakable items (like the Air Force Base stage)
    Monthly targets for CPT Premium Pass purchasers
    50,000 FM free for anyone who signs on between May 30 and June 13
    
Patch 1.09 (Title Update 02.020)
   This removed the Thailand stage due to the BGM 
            
Patch 1.09 (Title Update 02.015) / 25 April, 2017
   Vega's Thailand Stage
   DLC

Patch 1.08 (Title Update ???)  / 28 February, 2017
   My patch/title update numbers here are hazy.  
   Kolin arrived in February though

Patch 1.07 (Title Update 1.10) / 30 September, 2016
   Bugfixes

Patch 1.06 (Title Update 1.09) / 22 September, 2016
   Urien added
   VS CPU 
   Daily Targets
   New KO Stage Transitions
   Colors for premium costumes
   Color bundles available for purchase

Patch 1.06 (Title Update 1.08) / 16 August, 2016
   Rage quitters lose LP & locked out of matchmaking

Patch 1.05 (Title Update 1.07) / July, 2016
   Bugfixes	

Patch 1.04 (Title Update 1.06) / 1 July, 2016
   M. Bison (B) & Ibuki Added
   Story Mode Added
   Juri & Urien available in Story Mode only
   Las Vegas Stage
   Kanzuki Beach Stage
   Swimsuit Costumes (Karin's first, then others)

Patch 1.03 / 28 April, 2016
   Guile Added (Free for all until Zenny system launches)
   Air Force Stage
   Rage quitters

Patch 1.02 / 31 March, 2016
   Alex Added (Free for all until Zenny system launches)
   Demonstrations & Trials added
   Shop opened
   Best 2/3 in online matches

Patch 1.01 / 16 February, 2016
   Day-One patch

   
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   .--=--=--=--=--=--=--=--=-.
   |  Section 1b:            |===
   |    STREET FIGHTER V     |============
   |       ARCADE EDITION    |=================
   .--=--=--=--=--=--=--=--=-.========================

Announced October 5th of 2017, SFV: Arcade Edition will be the major 3.0 patch 
of SFV and will include a bevy of new content.  

MOST IMPORTANTLY
  If you own the base game of SFV, then this patch will be a FREE UPDATE and 
  you do NOT need to purchase AE.  

  
AE will be issued as a new retail package as well as digitally on both the PS4
and Steam.  Buyers of AE will receive all Season 1 and Season 2 characters. 

Those who own SFV and upgrade via the patch DO NOT receive extra characters.  
Only buyers of the $40 standalone SFV: AE will.

Several retailers are offering bonus costumes for pre-ordering the physical
version of AE.  Just like the characters, current owners of the game will not
magically receive these.  

However, for people who purchase the Season 3 Season Pass before the end of
January 2018, the same pre-order bonuses are included.

Most single-player methods of earning FM will be changed upon AE's release.
Translation: Do those modes now!  

  
Arcade Edition will feature the following changes/additions:
 * V-Trigger II      Each character will have a choice of two V-Triggers
 * Arcade Mode       The long-requested arcade mode arrives
 * Team Battle       Local-only team mode supporting up to 5-vs-5.
 * Extra Battle      One of the promoted features cut from the final version.
 * UI Overhaul       Changes to menus, 
 * Gallery           Over 200 pieces of images, movies & sounds
   

Arcade Mode
   This mode will have six different paths matching the six main entries into 
   the SF series: 1, 2, 3, 4, 5 and Zero/Alpha.

   Gallery entries are unlocked via arcade mode.

Extra Battle
   This will have different NPCs from the SF universe and will offer FM.
   
   In addition, exclusive costumes can be earned via wagering FM.  This mode
   will feature timed challenges and likely weekly goals.

More information will come and additional features have yet to be announced.
   
   
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   .--=--=--=--=--=--=--=--=-.
   |  Section 1d:            |===
   |       SF HISTORY        |============
   .--=--=--=--=--=--=--=--=-.========================
   
   
The importance of Street Fighter to the arcade scene, the fighting genre and to
gaming as a whole cannot be understated.  It is credited for both essentially 
creating the fighting game genre (SFII in 1991) and rejuvenating it (SFIV in 
2008).  Whether these statements are overly-dramatic or not, Capcom's flagship
fighter is legendary.  

Street Fighter V is a huge game, both in its depth and its importance.  It aims
to keep the series on the map and endeavors to be a long-lasting staple in the
fighting and competitive fighting community much as its predecessors have.

Omitting a LOT, here are the main titles.  

1987   Street Fighter           
1991   Street Fighter II      
1997   Street Fighter III
2008   Street Fighter IV
2016   Street Fighter V
 

And here is the general, convoluted chronology of the SF world

*  Street Fighter
*  Street Fighter Zero/Alpha
*  Street Fighter II
*  Street Fighter IV
*  Street Fighter V
*  Street Fighter III

Judging by this timeline, it explains why Vega (Dictator) and Dhalsim look older
than they have in the past and Alex is younger than his SF3 self.  As inane as
it may seem

1 -> Zero -> 2 -> 4 -> 5 -> 3

That's almost Metal Gear Solid type stuff!

The expanded Story Mode launched on July 1st and features a lengthy tale of 
Vega's efforts for world domination, as expected.  Its finale tied in with the
beginning of SFIII and was a fun, actual story.  


		  
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   .--=--=--=--=--=--=--=--=-.
   |  Section 1e:            |===
   |    PERSONAL HISTORY     |============
   .--=--=--=--=--=--=--=--=-.========================
   

At the time of writing this, I am 40 and began my own Street Fighter journey 
at the Chinese restaurant across the highway at age 12.  I got in trouble for 
going there when I wasn't allowed to, but they had the original Street Fighter
arcade cabinet and I just wanted to try to beat Lee (I couldn't).  After a 
friend purchased Fighting Street, I recall seeing SFII in the arcade at the 
mall.  There was a horde of people surrounding a machine and a monitor was set
up above for others to watch.  I saw Ryu's standing animaton and was in awe of 
the detail.  The true passion had begun.

While my skills never really got better (I had a good run for a while at CE
using Chun-Li), I've always loved the series.  I've followed it through all 
iterations on all platforms, I imported titles, made guides ran web sites and 
collected books.  I have vivid memories of III, EX+Alpha, the Marvel Vs. games,
and the heyday of the late '90s arcades.  After the dark years (Capcom Fighting
Jam anyone?), the eventual excitement of SFIV's announcement and renaissance 
of SF's coolness was a remarkable thing to witness.

Street Fighter V is an exciting title and I hope I can help others with a 
useful FAQ or two.  This is my biggest SF guide yet and while it'll never have
frame data or enough info for you true die-hards out there, it'll do the trick!

Check out the quick move-list guide at the bottom if you don't want all the 
narration.

Visit my SF artwork site if you're interested and if you encounter any errors 
or omissions in this document, please let me know.

Thanks & Enjoy!

Street Fighter Galleries              sfgalleries.net
                             slateman@sfgalleries.net


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.=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.
|                             |
|    S E C T I O N    I I     |     2a:    Story Mode
|                             |     2b:    Versus Mode
|    G  A  M  E               |     2c:    Survival Mode
|          M  O  D  E  S      |     2d:    Challenges
|                             |     2e:    Training
|                             |     
.=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.


This next segment will break down each game mode.  Much of this is 
self-explanatory but I will also detail the unlockables in each mode.




   .--=--=--=--=--=--=--=--=-.
   |  Section 2a:            |===
   |       STORY MODE        |============
   .--=--=--=--=--=--=--=--=-.========================
   

Patch Version: 01.14
-------------  

There are TWO story modes in SFV.  


=--=--=--=--=
General Story
=--=--=--=--=
   "A Shadow Falls" is the long-gestating story mode for SFV.  It differs from
   each character's story (see below) and is a several-hour long campaign in 
   which you swap characters as the story unfolds.  

=--=--=--=--=--
Character Story
=--=--=--=--=--
   Each character has his/her own storyline and you can follow their tale and 
   purpose through Story Mode here.  You will receive Fight Money, Experience
   and trophies/achievements based on your progress here.  See the Story Mode
   Unlockables section just below as well as the sections pertaining to Fight
   Money and Character Levelling to learn about those.  


   
Other Items in Story Mode
-------------------------


=--=--=-
Tutorial
=--=--=-
   This is simply the tutorial from the beginning of the game.  If you had any 
   desire to go back and replay this, you could.  I suspect most will not.


=--=--=--=--=--=
Costume Settings
=--=--=--=--=--=
   Here you can change your costume for Story Mode only.  

   Each character has a standard costume and a Story Mode costume.  The latter 
   can only be used in Story Mode for now (March's update will bring purchasable
   outfits, see section 4b below for more).  


=--=--=--=--=--=--=-
Story Voice Settings
=--=--=--=--=--=--=-
   Here you can change the voice of your character for Story Mode only.

   You can choose between English or Japanese (other languages in other regions 
   differ, obviously).  


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


   .--=--=--=--=--=--=--=--=-.
   |  Section 2a1:           |===
   |  STORY MODE UNLOCKABLES |============
   .--=--=--=--=--=--=--=--=-.========================


IMPORTANT NOTE:
--------------
Ensure you are online when doing this.  If you don't, you might not unlock 
trophies and you will not receive the Fight Money you earned (Experience may 
count).  Completing one of these offline means you'll likely have to do it all 
over again for the FM.

There are two story modes.  The full one, A Shadow Falls, last several hours 
and will give 30,000 FM the first time through.  You can then play again at a
higher difficulty for another 50,000 FM.  You will not receive more FM for 
subsequent playthroughs.

The normal Story Mode is a very brief and outrageously-simple single-player 
mode that will yield Experience, Fight Money and the ability to change your 
costume settings (in Story Mode only).  Certain characters have two fights 
(three animated sequences) while others have three (four sequences).  Each 
will result in the same total Experience gained.  


   Complete                        EXP Gained       FM Gained        Etc.
   ------                          ----------       ---------        ----
   General Story Mode                     n/a       30,000 FM        n/a
   General Story Mode (Extra)             n/a       50,000 FM        n/a
   Each Char's Story Mode           5,000 EXP        2,000 FM        Char Theme


**If you are playing this before leveling up your character, you will reach 
level 8 with that character, thus also adding an additional 8,000 FM (1,000 per
level, more in section section 4c)  That's an easy 10,000 FM right there!  For 
each character!


                      Experience Gained
                      -----------------
                Fight 1    Fight 2    Fight 3       Total
                -------    -------    -------       -----
Two Fights      2,000      3,000      n/a           5,000
Three Fights    1,500      1,500      2,000         5,000


More on Experience in section 3b and on Fight Money in section 4c below.



-------------------
Story Mode Trophies:
-------------------

You can obtain the following trophies/achievements in this mode.  Trophy type
does not apply to PC users.


   Method                      Title                        Trophy Type
   ------                      -----                        -----------
   Clear Story Mode 1x         Your Story Starts Here       Bronze
   Clear Story Mode 5x         Lucky We Met                 Bronze
   Clear Story Mode 16x        The 16 Trials                Bronze
         


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


   .--=--=--=--=--=--=--=--=-.
   |  Section 2b:           |===
   |      VERSUS MODE       |============
   .--=--=--=--=--=--=--=--=-.========================


While a long-time staple of fighting games, the local Versus Mode has taken a 
backseat to online play.  In Street Fighter V, the Versus Mode is a bare-bones,
utterly stripped down option.  

The September 2016 update gave players a VS CPU option, a welcome addition for 
some gamers!

Not much else to mention here!

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


   .--=--=--=--=--=--=--=--=-.
   |  Section 2c:           |===
   |     SURVIVAL MODE      |============
   .--=--=--=--=--=--=--=--=-.========================

Patch Version: 01.14
-------------

Features:
     Easy
     Medium
     Hard
     Extreme (formerly called Hell)

Unlockables
     Colors
     Fight Money
     Experience
     1 Title (Extreme Mode Only)
     [frustration]


Survival Mode pits you against a set number of opponents with one life bar.
You receive points based on your gameplay which can be used to purchase Battle
Supplements to help aid your next round. You earn points merely by winning but
you will gain a higher score by the following:


   Perfect Matches
   Speed in defeating your opponent
   First Attack
   Finishing with an EX moves or Critical Art
   Every 10th stage


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

   .--=--=--=--=--=--=--=--=-.
   |  Section 2c1:           |===
   |     BATTLE SUPPLEMENTS  |============
   .--=--=--=--=--=--=--=--=-.========================



Here is a list of the supplements you can purchase by gaining points and their
details.



Supplement               Level   Cost       Boost
----------               ---     ----       -----
Health Recovery          Low     6,000      20%
                         Med     9,000      40%
                         High    15,000     80%
                         Full    25,000     100%

Critical Gauge           1       1,000      1 Block
                         2       2,000      2 Blocks
                         
Critical Gauge Boost     1       1,000      150%
                         2       3,000      200% 
                         Full    3,000      Full

V-Gauge                  1       1,000      1 Block
                         Full    3,000      Full

V-Gauge Boost            1       1,000      150%
                         2       3,000      200%

Stun Defense Up          1       2,000      30%
                         2       5,000      50%

Attack Power Up          1       2,000      15%
                         2       3,000      30%
                         3       5,000      45%
 
Defense Up               1       2,000      20%
                         2       4,000      40%
                         3       6,000      60%

Double Down              1       5,000      Enemy Stronger      / Double Score
                         2       1,000      Health Halved       / Triple Score
                         3       1,000      Stun Gauge Maxed    / Triple Score
                         4       5,000      Gauges Don't Charge / Double Score
                         5       1,000      Health=1, no gauges / 10x score


Suggestions
===========
   The first few matches are key to building up your score so you have points
   for later battles when the difficulty spikes.  I recommend using Double
   Down in these first matches.  The CPU is often very easy, you can get some
   serious point boosts and worst case, you botch a round and you've only 
   wasted a few Survival matches.  DD4 comes with no major risk.  

   While jumping right into Health Recovery seems the best idea you might want
   to consider grabbing Defense Up instead.  A 60% boost in defense is HUGE, 
   and it's far more useful (for the same cost) than 20% more health.  
   
   The same goes for Attack Power Up.  This is a 45% increase which also 
   includes Stun which goes a long way for a mere 5,000.

   Vesper points out in his excellent guide that the CPU is not a human being.
   This means it will not learn from your patterns.  It's good to know as 
   finding an safe, easy and effective maneuver can be key to success, 
   particularly on higher difficulties.  Ken's MP Shoryuken has proven to be 
   helpful as is Cammy's Axel Spin Knuckle.  Each is invincible for a few frames
   and can be abused vs. the CPU.  His video can be found here:
   https://youtu.be/FGu8I4DzA38 
   

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


   .--=--=--=--=--=--=--=--=-.
   |  Section 2c2:          |===
   |  SURVIVAL UNLOCKABLES  |============
   .--=--=--=--=--=--=--=--=-.========================


Causing ire amongst many SF fans, additional character colors were initially 
locked locked behind Survival Mode and its very long and unrewarding gameplay 
model.  These have been updated to be available for purchase.  More in section
7c below!

Let's get to it.  People hate this mode as unlocking colors can be incredibly
challenging.  Win 29 matches and lose on #30 and you gain absolutely nothing.


Unlocks go as follows:


   Difficulty   Fights     Color            Exp         Fight Money     Titles
   ----------   -------    -----            ---         -----------     -----
   Easy         10         3                5,000       2,000           no
   Normal       30         4, 5, 6          10,000      5,000           no
   Hard         50         7, 8, 9, 10      20,000      10,000          no
   Extreme      100        n/a              40,000      20,000          yes


----------------------------
Important & Noteworthy Stuff:
----------------------------

   As of September 2016, color packs are available for purchase using FM or cash
   See section 7c below for more.

   You will *NEED* to be online in order to receive Fight Money for this mode.  
   If you don't, you'll receive the other perks, but will have to play it 
   again to get the fight money.
   
   You will receive colors ONLY for the outfit you're using.  If you want color
   #10 for Ryu's normal outfit, his story mode outfit and a premium costume, 
   you'll need to be survival Hard (50 enemies) THREE TIMES TOTAL.  Just for 
   one character.  
 
   If you've completed Story Mode, you may unlock a new title upon completing
   Survival (on any difficulty).  This is due to reaching level 10, and not 
   for completing Survival.  

   You only receive experience and FM the first time you complete Survival for
   each character
   
   Extreme difficulty used to be called Hell.  Completing this will unlock the
   title [Veteran Among Veterans].  More on titles in section 3d below.


----------------------
Survival Mode Trophies:
----------------------

You can obtain the following trophies/achievements in this mode.  Trophy type
does not apply to PC users.


   Method                          Title                            Trophy Type
   ------                          -----                            -----------
   Beat Normal Difficulty          Win Or Die Tryin'                Bronze
   Beat Hard Difficulty            A True Warrior's Spirit          Silver
   Beat Extreme Difficulty         Back From Hell                   Gold
   



=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


   .--=--=--=--=--=--=--=--=-.
   |  Section 2d:            |===
   |      CHALLENGES         |============
   .--=--=--=--=--=--=--=--=-.========================


The Challenge Mode features two modes.  Trials and Demonstration.  The latter
consists of video tutorials breaking down many of the game's system mechanics.  

Starting with the May 2017 update, both trials and demonstrations are broken 
down into Season 1 and Season 2 (titled Volume 1 and Volume 2).  

This section may be broken into Challenges, Tutorials and Trials.  A 
preliminary list is as follows:

=-=-=-=-=-=-=-
Demonstrations
=-=-=-=-=-=-=-

You will receive 1,000 FM for viewing each set of Demonstrations.  

You will receive 500 FM and 1,000 EXP for viewing each character's Guide.

That's an easy 1,500 FM and if you level up any characters in the process,
that total increases.  


=-=-=-
Trials
=-=-=-

Combo trials for all characters.  There are only 10 trials per character so 
the difficulty ramps up.  I may write up about each character's trials soon but
you can view a demonstration of each if you need assistance with the timing.

You will earn 5,000 EXP and 1,000 FM for completing ALL of each character's 
trials.  Complete 9 out of 10 and you will gain nothing.  


=-=-=-=-=-
Challenges
=-=-=-=-=-

This area houses weekly challenges which will earn you FM.  Each week seems to
have four different challenges.  Two are always online-only, such as Perform 
10 Crush Counters or Use Your V-Trigger 10 times in Ranked, Casual or Battle
Lounge matches.

There is usually another which asks you to check the CFN for replays or to 
perform a rival search.  These vary and aren't worth much.

The final one often awards the most FM (5,000 typically) and is vaguely 
described.  However these seem to rotate so they return every month or two. For
any requiring knockdowns, you can play these in Versus mode and set the round 
to best-of-5 to give yourself extra time if need be.  Here are some 
descriptions if you needed guidance.


Blunder Bus                       (Bustling Side Street)
   Get the end-level KO animation on the right side of the stage.


Datta's Wish                      (Apprentice Alley)
   Using Dhalsim (Datta's father, BTW), win the match.    


Funny Guy                         (Union Station)
   Perform several heavy knockdowns on the left portion of the stage to make 
   the janitor fall over in laughter.  


It's Only Missile Disarmament     (Shadaloo Base stage)
   Perform several heavy knockdowns on the right side of the stage to launch
   missiles upward.  


No Work And All Play              (City In Chaos)
   Perform several heavy knockdowns in front of the fire hydrant on the right
   portion of the stage.  


Remember That Dress       
    Go into Ken's story and watch the epilogue.  Simple!


Respectful Spectating             (Underground Arena)
    Entertain the bear in the background by doing hard knockdowns.
    

Safety Measures                   (Bustling Side Street)
   Break the five neon signs that hang above you, then win the match.


Sakura's Urgent Errand
   Go into Karin's Character Story and play the epilogue.  Easy.


Shibasaki's First Request
   This is in Dhalsim's second story mission vs. R. Mika.  Beat her.


A Short-Tailed Bat Colony         (Forgotten Waterfall)
   Perform several heavy knockdowns on the right-hand side of the stage to 
   arouse bats to fly from the right.


Sleeping Dog                      (Apprentice Alley)
   Wake up the dog in the background of this level by performing, you guessed
   it, heavy knockdowns near him.


Special Move Sensation            (Kanzuki Estate)
   Perform several heavy knockdowns (doesn't have to be special moves) to make
   ninjas climb react.  There are ninjas on either side of the stage hanging
   from the rooftops.

We Salute Thee, Four Kings        (Shadaloo Base)
   Choose any of the four bosses (F.A.N.G., Balrog, Vega or M. Bison) and 
   simply win a match on this stage.


You Toucan Be Friends             (Hillside Plaza)
   There's a large toucan on the right portion of this stage.  A handful of 
   heavy knockdowns will inspire the bird to collect some fruit.  



=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


   .--=--=--=--=--=--=--=--=-.
   |  Section 2e:            |===
   |        TRAINING         |============
   .--=--=--=--=--=--=--=--=-.========================


The training mode in SF5 is robust and features a number of useful tools.  I 
will document them in a future update.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

.=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.
|                             |
|   S E C T I O N   I I I     |     
|                             |     3a:    Fighter Profiles
|                             |     3b:    Character Levelling & Experience
|  F  I  G  H  T  E  R        |     3c:    League Points & Rank
|                             |     3d:    Titles List
|        P  R  O  F  I  L  E  |     
|                             |     
.=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.
                     
       
       

   .--=--=--=--=--=--=--=--=-.
   |  Section 3a:           |===
   |     FIGHTER PROFILE    |============
   .--=--=--=--=--=--=--=--=-.========================


Upon booting up SFV, you are asked to create a Fighter Profile and this profile
will collect all the data on all your fighters.  You will level up by earning
experience and will collect Fight Money and earn League Points

Your Fighter Profile contains information information on ALL your fighters, not
just your favorite character set in the Battle Settings menu.  Experience 
stacks, so by raising two characters to level 8, your fighter profile will now 
be level 16.  Do not confuse your Fighter Profile with your Character Levelling.



-------------------------------------
Fighter Profile Trophies/Achievements
-------------------------------------

There are a few levelling trophies for your fighter profile.  Completing this
process solely online is a very time-consuming task.  

Completing Story Mode and Survival Mode (Easy) will raise you to 
level 12.  Doing this for 16 characters will raise you to level 192.  


   Method                          Title                            Trophy Type
   ------                          -----                            -----------
   Raise Profile to Level 50       Vindicated Honor                 Bronze
   Raise Profile to Level 100      Burning Spirit                   Silver
   Raise Profile to Level 200      Number 2 Is The New Number 1     Gold



=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
       


   .--=--=--=--=--=--=--=--=-.
   |  Section 3b:           |===
   |    CHARACTER LEVELLING |============
   |        & EXPERIENCE    |==================
   .--=--=--=--=--=--=--=--=-.========================


(This is for each individual fighter, not your Fighter Profile)

By gaining experience, you will level up your character.  This level has no
bearing on your character's skill or power.  It is merely to keep track of your
usage and dedication!

There is a pair of trophies/achievements for raising your character's levels 
detailed below.


=-=-=-=-=-=-=-=-=-=-=-
How To Earn Experience
=-=-=-=-=-=-=-=-=-=-=-

Fighting matches earns you EXP but that is a slow build.  Completing the game's
single-player modes will net you plenty of experience.  Building levels will 
then earn FM (more in section 4c below)


   Method                           EXP Gained
   ------                           ----------
   View Character's Demonstration   500    (volume 1 and volume 2)
   Story Mode                       5,000
   Complete Character Trials        5,000  (volume 1 and volume 2)
   Survival Easy                    5,000
   Survival Normal                  10,000
   Survival Hard                    20,000
   Survival Extreme                 40,000
   Online Victory                   [varies greatly](See section 3c below)


-------------------
Levels & Experience
-------------------

This is a bit excessive but it chronicles levelling information.  


   Reach Lvl    Total Exp    Till Next Level     Color Perks
   ---------    ---------    ---------------     -----------

   Level 0      ---             300
   Level 1      300             350      +50
   Level 2      650             400      +50
   Level 3      1,050           500      +100
   Level 4      1,550           600      +100
   Level 5      2,150           700      +100       Can purchase color 12
   Level 6      2,850           800      +100
   Level 7      3,650           900      +100
   Level 8      4,500           1,000    +100
   Level 9      5,550           1,100    +100
   Level 10     6,650           1,200    +100       Can purchase color 13

   Level 11     7,850           1,400    +200
   Level 12     9,250           1,600    +200
   Level 13     10,850          1,800    +200
   Level 14     12,650          2,000    +200
   Level 15     14,650          2,200    +200
   Level 16     16,850          2,400    +200
   Level 17     19,250          2,700    +300
   Level 18     21,950          3,000    +300
   Level 19     24,950          3,300    +300
   Level 20     28,250          3,700    +300
   
   Level 21     31,950          4,100    +400
   Level 22     36,050          4,500    +400
   Level 23     40,550          5,000    +500
   Level 24     45,550          5,500    +500
   Level 25     51,050          6,100    +600       Can purchase color 14
   Level 26     57,150          6,700    +600
   Level 27     63,850          7,400    +700
   Level 28     71,250          8,100    +700
   Level 29     79,350          8,900    +800
   Level 30     88,250          9,700    +800
   
   Level 31     97,950          10,700   +1,000
   Level 32     108,650         11,700   +1,000
   Level 33     120,350         12,800 
   Level 34     133,150         14,000 
   Level 35     147,150         15,300 
   Level 36     162,450         16,800   
   Level 37     179,250         18,300 
   Level 38     197,550         20,000 
   Level 39     217,550         21,900 
   Level 40     239,450         23,900 

   Level 41     263,350         26,100 
   Level 42     289,450         28,400 
   Level 43     317,850         31,000 
   Level 44     348,850         33,800 
   Level 45     382,650         36,800 
   Level 46     419,450         40,100 
   Level 47     459,550         43,700 
   Level 48     503,250         47,500 
   Level 49     550,750         51,700 
   Level 50     602,450         56,300             Can purchase color 15

   Level 51     658,750         61,200
   Level 52     719,950         66,500 
   Level 53     786,450         72,300 
   Level 54     858,750         78,600 
   Level 55     937,350         85,400 
   Level 56     1,022,750       92,800 
   Level 57     1,115,550       100,800 
   Level 58     1,216,350       109,400 
   Level 59     1,325,750       118,500 
   Level 60     1,444,250       128,500 

   Level 61     1,572,750       139,500 
   Level 62     1,712,250       151,500 
   Level 63     1,863,750       164,500 
   Level 64     2,028,250       178,500 
   Level 65     2,206,750       193,500 
   Level 66     2,400,250       209,500 
   Level 67     2,609,750       227,000 
   Level 68     2,836,750       246,500 
   Level 69     3,083,250       267,000 
   Level 70     3,350,250       289,000 

   Level 71     3,639,250       313,000 
   Level 72     3,952,250       339,500 
   Level 73     4,291,750       367,500 
   Level 74     4,659,250       398,000 
   Level 75     5,057,250       430,500 
   Level 76     5,487,750       466,000 
   Level 77     5,953,750       504,500 
   Level 78     6,458,250       546,000 
   Level 79     7,004,250       591,000 
   Level 80     7,595,250       639,000 

   Level 81     8,234,250       691,000 
   Level 82     8,925,250       748,000 
   Level 83     9,673,250       809,000 
   Level 84     10,482,250      875,000 
   Level 85     11,357,250      946,000 
   Level 86     12,303,250      1,023,000 
   Level 87     13,326,250      1,106,000 
   Level 88     14,432,250     
   Level 89		 
   Level 90		 

   Level 91     18,315,250 	 
   Level 92		 
   Level 93		 
   Level 94		 
   Level 95		 
   Level 96		 
   Level 97		 
   Level 98		 
   Level 99	   ~34,500,000 (Estimation based on curve fit)	 


Thanks to DemonizBoris for filling in a lot of my blank spaces here!

-------------------------------
Character Trophies/Achievements
-------------------------------


You can obtain the following trophies/achievements in this mode.  Trophy type
does not apply to PC users.


   Method                          Title                            Trophy Type
   ------                          -----                            -----------
   One Character to Level 5        One Step Forward                 Bronze
   Five Characters to Level 5      Quantity Over Quality            Bronze
   All 16 Characters to Level 5    No Rest For The Wicked           Bronze
   One Character to Level 30       Slow But Steady Wins The Race    Silver



=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


   .--=--=--=--=--=--=--=--=-.
   |  Section 3c:            |===
   |     LEAGUE POINTS       |================
   |          & RANK         | ===================
   .--=--=--=--=--=--=--=--=-.========================



When playing Ranked Matches, you will earn or lose League Points (LP) based on
the result of your match.  A win earns more than a loss loses, so even losing
more matches than you win will still allow you to rise the ranks.  Increasing
the total number of LP will rise you in the ranks.  The following chart shows
the league names and their LP range.  In addition it includes the amount of 
EXP gained for each fight.  As DemonizBoris explains: "Exp earned is related 
to the league of your opponent.  Winning one match will give you 1x exp, 
losing will give you 0.25x exp, if draw game then 0.5x, cut the decimal part."


                                      --EXP GAINED--
League Name       LP Range            Win       Loss
----------        --------            ---       ----
Rookie            000    - 499        100       25

Bronze            500    - 999        125       31
Super Bronze      1,000  - 1,400      150       37
Ultra Bronze      1,500  - 1,999      175       43

Silver            2,000  - 2,999      200       50
Super Silver      3,000  - 3,000      250       62
Ultra Silver      3,500  - 3,999      300       75

Gold              4,000  - 5,499      350       87
Super Gold        5,500  - 6,499      400       100
Ultra Gold        6,500  - 7,499      500       125

Platinum          7,500  - 9,999      600       150
Super Platinum    10,000 - 11,999     700       175
Ultra Platinum    12,000 - 13,999     800       200

Diamond           14,000 - 19,999     900       225
Super Diamond     20,000 - 24,999     1,000     250
Ultra Diamond     25,000 - 29,999     1,200     300

Master            30,000+             1,500     375



=-=-=-=-=-=-=-=-=
Earning/Losing LP   
=-=-=-=-=-=-=-=-=

The math behind these LP gains and losses is entirely imperfect, but here's a 
roundabout formula.  Sometimes you'll gain 65, others 67 or 68, but this works
within reason.  It does not calculate for a win/loss against people more than 
one level above or below you.  This is likely very different at higher levels 
(i.e. ones I won't ever reach!0

A Bronze beating a Rookie earns earns more (55) than a Super Bronze beating a 
Bronze (35).  

A Bronze losing to a Rookie (-35) isn't as bad as a Super Bronze losing to a 
Bronze (-66).  I don't know how this all works.


   Result    Lower      Same      Above
   ------    -----      ----      -----
   Win       +55/35     +65        +66
   Loss      -35/66     -25        -25

This is a woefully-incomplete set of math from a lowly Bronze player.  It's 
likely incorrect, especially at upper levels.

----------------------------
League Trophies/Achievements
----------------------------

You can obtain the following trophies/achievements in this mode.  Trophy type
does not apply to PC users.

   Method                     Title                          Trophy Type
   ------                     -----                          -----------
   Reach Bronze League        First Promotion!               Bronze
   Reach Silver League        Muscles Bring Victory          Silver
   Reach Gold League          Let's Fight Something Strong   Gold


More on these in section 10 below.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


   .--=--=--=--=--=--=--=--=-.
   |  Section 3d:            |===
   |       TITLES LIST       |============
   .--=--=--=--=--=--=--=--=-.========================


Titles are earned by leveling up your character and by playing and/or winning
matches online.  You can set your Title in Battle Settings and this reflects
your skill level as the harder-to-reach titles are far more scarce than the 
lower ones.  The huge March update added a number of specific titles for 
purchase.  Scroll down a while for those.

This list was the result of a lot of hard work and keeping track of fighter 
profiles.  In July 2016, rrkappasvoice posted a complete gallery of these 
titles both verifying and fixing the research I had done.  You can find them: 
http://imgur.com/gallery/tJwoW

These are now all verified means of unlocking Titles.

   + Reaching Character Level 10 (per character/not fighter profile)
   + Reaching Character Level 30 
   + Reaching Character Level 50 
   + Reaching Character Level 90
   + Reaching Character Level 99

   + Winning     1 Ranked Match   with each character
   + Winning    10 Ranked Matches with each character
   + Winning    50 Ranked Matches with each character
   + Winning   100 Ranked Matches with each character
   + Winning   300 Ranked Matches with each character
   + Winning   500 Ranked Matches with each character
   + Winning 1,000 Ranked Matches with each character
   
   + Beat Survival: Extreme Difficulty (One Title)
   + Reach a new League or League Level (Super/Ultra)
   + Pre-ordering the Japanese 'Valuable Edition'
   + Season Pass holders get one for each DLC fighter
   
   
   
=-=-=-=-=-=-=-=- 
Title Categories:
=-=-=-=-=-=-=-=-

I've separated these into my own named categories.  They are not official but 
I needed a name for them so there you have it. 


Category:       Description
--------       -----------
Water:         Blue titles appear to have a watery right edge.
Fire:          Reddish titles have flames towards the right edge.
Plate:         Colored.  Tiny triangle cutouts on upper-left & lower-right. 
EX:            Solid rectangle, minimalistic.  Colorful.
Wedge:         Triangle wedge situated on right edge of title
Master:        Chibi characters on an ovular background.
Yellow:        Bright yellow titles with character's face on left
Tear:          As in torn: like the edges are torn or ripped. Pre-order only.
               (Available when pre-ordering the Japanese 'Valuable Edition')
               (For DLC characters, these are available for Season Pass owners)
               (Event  Hubs Link (http://tinyurl.com/haj62tq))
       
       
How To Unlock?
=-=-=-=-=-=-=-

This specifies how each category is unlocked.  There is only one Title for 
category Wedge, Yellow & Tear.


   Type        Title #1 Method                Title #2 Method
   ----        ---------------                ---------------
   Water       Reach Level 10                 Win 1 Ranked Match
   Fire        Win 10 Ranked Matches          100 Ranked Wins
   Plate       50 Ranked Wins                 300 Ranked Wins
   EX          Reach Level 30                 Reach Level 90	
   Wedge       1,000 Ranked Wins              --- 
   Yellow      500 Ranked Wins                ---
   Master      Reach Level 50                 Reach Level 99
   Tear        Pre-order only                 ---
   
   Bronze      For Reaching Bronze Ranks
   Silver      For Reaching Silver Ranks     
   Gold        For Reaching Gold Ranks   
   Platinum    For Reaching Platinum Ranks
   Diamond     For Reaching Diamond Ranks  
   Master      For Reaching Master Ranks  
 
   Other       Unique/Specific Requirements



=-=-=-=-=-
Title List:
=-=-=-=-=-


Type           Method           Title
-----          ------           -----

Plain         [Unlocked]        Street Fighter Logo

Master         Master Rank      Extreme
Master                          Master Fighter
Master                          Royal Flush
Master                          World Domination
Master                          Vengeful Ghoul

Diamond        Diamond Rank     Annihilator 
Diamond                         The Real Deal 
Diamond                         Purgatory
Diamond                         Soaring
Diamond                         Treasured
Diamond                         Awakened
Diamond                         Record Breaker
Diamond                         National Champion
Diamond                         Golden Generation
Diamond                         Unrelenting
Diamond                         Unfathomable Power

Platinum       Platinum Rank    Unequaled
Platinum                        Aggressive
Platinum                        Ultimate Limit
Platinum                        Stared In The Face Of Death
Platinum                        Supremacy
Platinum                        Transcendent
Platinum                        Tooth And Nail

Gold           Gold Rank        Gold
Gold                            Genius
Gold                            Bent On Victory
Gold                            Cyborg
Gold                            Superhuman
Gold                            Victorious

Silver         Silver Rank      Silver
Silver                          Enormity   
Silver                          Remarkable
Silver                          Brazen Hero
Silver                          Child Prodigy
Silver                          Dazzling

Bronze         Bronze Rank      Bronze
Bronze                          Glorious Comeback
Bronze                          Unmatched Hero

[Red]          Streak?          The HOT one!
[Red]          Surv Hell        Veteran Among Veterans

Unique?                         The Star of Asia
Unique?                         Saikyo-ryu Dojo, PIA Branch

CPT DLC                         Capcom Cup 2016
CPT DLC                         Capcom Pro Tour 2016
CPT DLC							Capcom Cup 2017
CPT DLC							Capcom Pro Tour 2017


ABIGAIL         Title #1                        Title #2        
=======         --------                        --------
Water           Monster Trucker                 Abababa!
Fire            Did Your Brain Rust?            Bigger Is Better
Plate           I'm Da Boss                     Thunderous
EX              Mad Gear Boss
Wedge                                           ---
Master          Vroom Vroom!                    Abigail Master
Yellow          Full Tank O' Gas                ---
Tear            Rampaging Giant                 ---


ALEX            Title #1                        Title #2        
====            --------                        --------
Water           Sleeping Lion                   Infinite Possibility
Fire            Hyper Bomb                      Smoldering
Plate           Fighting For The Future         New Hopeful
EX              Awakened Potential              New Generation
Wedge           What Scratch?                   ---
Master          Nameless Hero                   Alex Master
Yellow          Pick On The Wrong Guy           ---
Tear            The Next Generation             ---



BALROG (C)      Title #1                        Title #2          
==========      --------                        --------         
Water           Blood-Stained Rose              Seeker of Beauty's Depths
Fire            Dance You To Death              Beautiful Last Words
Plate           Pirouetting Silhouette          Adonis
EX              Bloody Bolero                   Anti-Gravity Dancer
Wedge           Twisted Beauty                  ---
Master          Spanish Ninja                   Balrog Master
Yellow          Dazzling Trajectory             ---
Tear            Rondo of Rending                ---



Birdie          Title #1                        Title #2          
======          --------                        --------
Water           No Food, No Fight               Loveable Rogue
Fire            Food First                      Frenzied Chainiac
Plate           Good Food in Large Portions     Stylish Hair
Wedge           Hungry And Fighting             ---
EX              Gastric Bypass                  Forever Chubby
Master          Supermassive                    Birdie Master
Yellow          Eat Sleep Repeat                ---
Tear            Greedy Headbutter               ---



CAMMY           Title #1                        Title #2          
=====           --------                        --------    
Water           Precision Is Key                Flash Kick
Fire            Killer Bee                      Flickering Eyes
Plate           Cat Cafe Regular                Friends And Family
EX              Dancing Marionette              Determined Protector
Wedge           Defend To The End               ---
Master          Mission Complete!               Cammy Master
Yellow          Risking It All                  ---
Tear            Bullet Spike                    ---
       
       
            
CHUN-LI         Title #1                        Title #2          
=======         --------                        --------           
Water           Azure Kicks                      Dancing Phoenix
Fire            Sorry                            Feet of Fury
Plate           Shrewd Detective                 Combo Choreographer
EX              Indomitable Resolve              Cool, Assertive Beauty
Wedge           Inherited Volition               ---
Master          1000 Kicks For Justice           Chun-Li Master
Yellow          This Ends Now!                   ---
Tear            Blue Jade                        ---



DHALSIM         Title #1                        Title #2          
=======         --------                        --------           
Water           Apogee of Mystery               A True Saint
Fire            Yoga Pioneer                    Superhuman Yoga
Plate           Sage On A Fighter's Path        Reaches Any Itch
EX              Clairvoyant Judgement           Curry Addict
Wedge           Yogaaaa!                        ---
Master          Levitator                       Dhalsim Master
Yellow          Teleport Away                   ---
Tear            Flame That Lights The Way       ---



ED              Title #1                        Title #2          
=====           --------                        --------   
Water           The Nimble Boxer                I Can Kick, Too
Fire            You Can't Beat Me (*)           Enjoys Billiards (*)
Plate           It's My Body (*)                Gentle Balrog (*)
EX              Rebirth Of An Empire
Wedge                                           ---
Master          Leader Of Neo-Shadaloo          Ed Master
Yellow          Thanks, Balrog                  ---
Tear            Young Leader                    ---

(*) I may have these titles reversed.


F.A.N.G.        Title #1                        Title #2          
========        --------                        --------   
Water           Apocalyptic Poison              Cataclysmic Poison
Fire            The Whole Package               Worker No. 2
Plate           For Lord Bison!                 Forever 22
EX              Eclectic                        Cold-Hearted Clown
Wedge           Fang of Nguuhao                 ---
Master          Don't Touch Me                  F.A.N.G. Master
Yellow          Nihehehehe!                     ---
Tear            Nefarious Poison Hand           ---
  
  
GOUKI           Title #1                        Title #2          
=====           --------                        --------   
Water           Destroyer Of Heaven             Satsui No Hado
Fire            Deathmatch                      Pitiful!
Plate           Messatsu!                       Carnage
EX              Demon Slayer Fist               ???
Wedge           Heavenly                        ---
Master          Fruit Vendor                    Gouki Master
Yellow          Demon God                       ---
Tear            Master Of The Fist              ---


GUILE           Title #1                        Title #2        
=====           --------                        --------
Water           My Fist Do The Talking          Razor Sharp
Fire            Workaholic                      Don't You Have a Family, Too?
Plate           Impenetrable Defense            Sky-Rending Blade
EX              Sonic Slasher                   Battle-Worn Hunter
Wedge           Veteran Warrior                 ---
Master          Cool Hurricane                  Guile Master
Yellow          Bond of Steel                   ---
Tear            Indestructible Fortress         ---



IBUKI           Title #1                        Title #2          
=====           --------                        --------              
Water           Fragrant Breeze                 Young & Beautiful
Fire            Vanish Until Class Ends         Technical Rush!
Plate           Lovin' The Ninjutsu Life        Don-Chan!
EX              Secret Weapon                   Lightning Reflexes
Wedge           So Many Memories                ---
Master          First Chapter of Youth          Ibuki Master
Yellow          Gonna Beat You!                 ---
Tear            Growing Up, Up, Up!      
  
  
JURI            Title #1                        Title #2          
=====           --------                        --------   
Water           Destruction Addict              True Face Of A Sadist
Fire            Tormenting Gaze                 Hyperspeed Rush
Plate           The Joy Of Annihilation         Your Time Is Over!
EX              Riotous Rider                   ???
Wedge           Instinctive Insanity            ---
Master          Unbridled Hedonist              Juri Master
Yellow          Let Me Taste!                   ---
Tear            Smoke And Mirrors               ---

  
KARIN           Title #1                        Title #2          
=====           --------                        --------   
Water           Solid Gold Spirit               Look Of Contempt
Fire            The One True Victor             Perfect Hubby
Plate           Proud Heroine                   Beyond Total Victory
EX              Privately Schooled              100 Elegant Battles
Wedge           Uber-Duchess                    ---
Master          Shameless Socialite             Karin Master
Yellow          A-Hahahahahaha!                 ---
Tear            Ultra Princess                  ---


                
KEN             Title #1                        Title #2          
===             --------                        --------   
Water           Unbreakable Bond                Shippu Jinrai
Fire            Attack Attack Attack!           Self Defense
Plate           Lifelong Rival                  Blazing Fist
EX              Good Vibes                      Sweet!
Wedge           Awaiting Rematch                ---
Master          Bringin' Home The Bacon         Ken Master
Yellow          Pinky Swear                     ---
Tear            Rush 'n' Blaze                  ---


KOLIN           Title #1                        Title #2          
=====           --------                        --------   
Water           Ostentatious Adviser            Bookworm
Fire            Too Cold For You? (*)           Ice-Cold Beauty (*)
Plate           Sub-Zero Spy (*)                Mistress Of Disguise (*) 
EX              Frozen Blade                    ???
Wedge           Butterfly Of Winter             ---
Master          Madam Snowflake                 Kolin Master
Yellow          You Should Chill Out            ---
Tear            Icebound Phantom                ---

(*) I may have these titles reversed.


LAURA           Title #1                        Title #2          
=====           --------                        --------              
Water           Charming Jiu-Jitsu Lady         Matsuda White Belt
Fire            Family Values                   Thunder Lady       
Plate           Ms. Throw Down                  Sparring Partners Wanted
EX              Beautifully Tingly              BAM! One Shot!
Wedge           Sunny Disposition               ---
Master          Delightful Overkill             Laura Master
Yellow          Shameless Troublemaker          ---
Tear            Just Gotta Dance                ---



M. BISON (B)    Title #1                        Title #2          
=====           --------                        --------              
Water           Freight Train                   Bottomless Greed     
Fire            Destructive Instinct            Unstoppable Pummeler
Plate           Heh Heh Heh                     Not Your Average Ox
EX              Temporary Contract              ---
Wedge           Touch And Go                    Handle With Care (*)
Master          Rule Destroyer                  M. Bison Master
Yellow          You're Next                     ---
Tear            Avaricious Pugilist             ---

(*) Capcom may have messed up by giving M. Bison (B) two Wedge titles yet only
    one EX.  I assume this was just an error on their part.


MENAT           Title #1                        Title #2          
=====           --------                        --------              
Water           Another Judge                   Lemme Write That Down
Fire            
Plate           Respect For The Master
EX              Crystal Of Fate                 ---
Wedge           
Master          Pyramid Power                   Menat Master 
Yellow                                          ---
Tear            Eyes To The Future              ---


NASH            Title #1                        Title #2          
====            --------                        --------               
Water           Souvenir From Hell              Ice Cold Justice
Fire            Living Dead                     Breakneck Assassin
Plate           Easy Operation                  An Old Friend
EX              Self-Sacrificial                Vengeful Dead
Wedge           Chilled Inferno                 ---
Master          Concealed Killer                Nash Master
Yellow          Game Over Man                   ---
Tear            Paradoxical Avenger             ---
                


NECALLI         Title #1                        Title #2          
=======         --------                        --------            
Water           Inhuman                         Violence Consumes All
Fire            Almighty Roar                   Nemesis Of Mankind
Plate           Bad Omen                        A Howl To Shake The Earth
EX              All-Consuming Darkness          Living Nightmare 
Wedge           Inescapable Disaster            ---
Master          Twilight Creature               Necalli Master
Yellow          Getepe!                         ---
Tear            Soul Slaughterer                ---



R. MIKA         Title #1                        Title #2          
=======         --------                        --------            
Water           The Face Of Wrestling           Flying Peach
Fire            Girly Girl                      Full Throttle Girl
Plate           Zangief Fan Club President      Fan Favorite
EX              Sweat-bows                      Shining Rainbow Star
Wedge           Fighting Spirit                 ---
Master          Captivating Muscle              R. Mika Master
Yellow          The Heat-Up Duo                 ---
Tear            Rainbow Bomber                  ---
       
                                

RASHID          Title #1                        Title #2          
======          --------                        --------             
Water           Rashid Of The Turbulent Wind    Street Corner Whirlwind 
Fire            World Savvy Youth               Radiant Nice Guy
Plate           Smart Style                     Silly, Sometimes Serious
EX              Pitiful Stud                    Poetic Dandy
Wedge           Cyber Sleuth                    ---
Master          At The Cutting Edge             Rashid Master
Yellow          Mentor                          ---
Tear            In Search of a Friend           ---


                     
RYU             Title #1                        Title #2          
===             --------                        --------               
Water           The Answer Lies In Battle       Everything Starts Here
Fire            Unending Journey                Living Legend
Plate           The Path of Hado                A New Beginning
EX              Fighter 4 Life                  Modern Samurai
Wedge           Talk To The Fist                ---
Master          Eternal Traveler                Ryu Master
Yellow          The Power To Fight Further      ---
Tear            Unshakable Fist                 ---


URIEN           Title #1                        Title #2          
=====           --------                        --------   
Water           I Rule Alone                    Near-Death Experience
Fire            Enraged Tyrant                  I Am The True Master Of All
Plate           Inter Dimensional Conqueror     AEGIS REFLECTOR
EX              Looking Down From Above         ???
Wedge           A Malevolent Star In The Sky    ---
Master          Evil Espionage                  Urien Master
Yellow          Vice President Of Fury          ---
Tear            Anti-Hado                       ---



VEGA (D)        Title #1                        Title #2          
========        --------                        --------           
Water           Supreme Ruler                   Hell On Earth
Fire            Shadaloo's Leader               The Fight to End All
Plate           I Shall Grant You Death         The Air of a Last Boss
EX              Mwahaha!                        Psycho Power Is Eternal
Wedge           Body Counter                    ---
Master          Ultimate Nightmare              Vega Master
Yellow          Power's Ultimate Destination    ---
Tear            The Epitome of Evil             ---
         
      
               
ZANGIEF         Title #1                        Title #2          
=======         --------                        --------            
Water           Vacuum Hands                    Unstoppable
Fire            Beauty of Muscles               I Am The Weapon
Plate           Horosho!                        Physical Supremist
EX              Muscles Take Time               Rock Hard Body      
Wedge           Spiritual Successor             ---
Master          Bursting From My Shirt          Zangief Master
Yellow          Stronger Than Steel             ---
Tear            Iron Cyclone                    ---
      

               
ZEKU            Title #1                        Title #2          
=======         --------                        --------            
Water           Illusionary Ninja               Likes Wristwatches
Fire            Cool Old Guy                    Hates Cold Weather
Plate           Getting Too Old For This        Guy's Master
EX              Wall-Breaking Ninja             Original Strider
Wedge           This Is Bushinryu!              ---
Master          With Age Comes Experience       Zeku Master
Yellow          Wanna Be My Student?            ---
Tear            Bushinryu 38th Successor        ---




=-=-=-=-=-=-=-=-=-
Purchasable Titles
=-=-=-=-=-=-=-=-=-

With the March Store update, more than 100 titles were made available for 
purchase for 5,000 FM each.

Every 10 profile levels will unlock two new titles for each fighter.  Since 
all of my original characters were that level when the March 2016 update hit, I
don't have full details on who is assigned to which titles in many cases.  
Therefore, two things:

**   If you cannot access one of these, it's likely due to that title not yet 
     being unlocked.

**   I'm certainly missing dozens of these.  Feel free to submit some but this
     section of the site is not quite so important IMO.

     1 Punch Reversal                  Kitten
     A Little Rusty                    Lightweight
     Aggressive Appeal                 Lone Wolf
     Air Guitar Champion               Loves To Charge
     Amateur                           Magician
     Ample Motivation                  Morally Obliged
     Anything Goes                     Nameless Newbie
     Arcade Sticker                    New Graduate
     Awakened Potential                Newborn Baby
     Babysitter                        Nonentity
     Bald Eagle                        Novice
     Born To Fight                     One For The Future
     Bringer Of Fortune                One Hit Wonder
     Button Masher                     Oozing Confidence
     Cat Person                        Out-Of-Towner
     Cherry Blossom Blizzard           Perfect Pitch
     Cocky                             Plucky Adventurer
     Command Training                  Posh
     Competitive Eater                 Pressurizer
     Corrupt Justice                   Pro
     Debut Performance                 Pro Uploader
     Defensive Master                  Professional Wrestler
     Demi-Human                        Professor
     Doberman                          Proud Vocalist
     Dog Person                        Record Breaker
     Drill Instructor From Hell        Recruit
     Eye For An Eye                    RSI Fingers
     Fast And Loose                    Rushdown
     First Steps                       Savage Tiger
     Flambe Chef                       Scholarship
     Flashy                            Sea Horse
     Footloose Nobility                Senator
     Foreign Correspondent             Sherlock Holmes
     Freshman                          Show Off
     Game Padder                       Sloth
     Greenhorn                         Snot-Faced Kid
     Growth Spurt                      Starting Today
     Guard Dog                         Steamer
     Guts Of Steel                     Still Practicing
     Hatchling                         Struggles
     Hawkeye                           Student
     Heavyweight                       Student Council Chair
     Hooligan                          Supporters Group Chairman
     Hot Food Hurts                    Sure Lost Holmes
     Hyena                             Talent Reservoir
     I Can Do It If I Try              Test Driving
     I Wanna Be The Best               Throw Tech-er
     I'm New Here                      Training Mode First
     Impending Danger                  Two Birds One Stone
     Improv                            Ultra-Competitive
     Internet Tough Guy                Ultrasound
     Jumpy Jump Jump                   Undergoing Treatment
     Jus' Lemme Play!                  V-Trigger Addict
     Just For Fun                      Wakeup Guru
     Just Toying With Ya               War Photographer
     Karate Master                     World's Strongest Butler
     Kendo Practice	
     Knock You Down

Some random ones I've seen online may be part of the above list.  Just tossing
them here for now because I don't know quite what they aer.

     Lock Cutter
     Heretical Child
     Angel In White

The following were unlocked by leveling up the corresponding characters.  Some 
are not in the list above


Ibuki:          Pressurizer       Training Mode First     
                Lays The Bait     Look, No Guard!
M. Bison (B):   Flashy            Just For Fun
?               Glasses Girl
Zeku            Safety First      Health Is Wealth


----------------------------
Titles Trophies/Achievements
----------------------------


You can obtain the following trophies/achievements in this mode.  Trophy type
does not apply to PC users.


   Method                     Title                          Trophy Type
   ------                     -----                          -----------
   Obtain 10 Titles           Make A Name For Yourself       Bronze
   Obtain 30 Titles           Sultan Of Titles               Bronze
     
       
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
              

.=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.
|                             |
|   S E C T I O N   I V       |     4a:    Capcom Fighters Network (CFN)
|                             |     4b:    Shop
|       O  N  L  I  N  E      |     4c:    Fight Money & Cash
|                             |     4d:    Battle Lounge
|            M O D E S        |     4e:    Ranked Match
|                             |     4f:    Casual Match
|                             |     
.=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.


To competitive fighting games, the online experience is tantamount to success.  
Street Fighter V is entirely an online experience, as even earning rewards in
single-player games require you to be online to receive them all.  

Let's break down each mode here.



   .--=--=--=--=--=--=--=--=-.
   |  Section 4a:           |===
   |    CAPCOM FIGHTERS     |==========
   |        NETWORK (CFN)   |=================
   .--=--=--=--=--=--=--=--=-.========================


This is the hub in which you can see world ranks, watch replays and favorite
fellow SF players.  This was expanded in the big May 2017 CFN update.



=-=-=-=-=
Blacklist
=-=-=-=-=
   View and manage blacklisted players.  You will not be matched against people
   you've tagged with this.

   
=-=-=-=-=-=-=-=-=-=-=-=-=-=
Pending CFN Friend Requests
=-=-=-=-=-=-=-=-=-=-=-=-=-=
   Sounds self-explanatory.  


=-=-=-=-=
Favorites
=-=-=-=-=
   After finding someone in Rival Search, you can add them to your favorites to
   follow them more easily.  Add 30 names to this list and you'll unlock a pair
   of trophies/achievements.   
   
   
Replays
=-=-=-=
   This section houses your favorited replays.  After finding something in 
   Replay Search, they will appear in a list in this section.  You can obtain
   two trophies/achievements via this section.


=-=-=-=-=-=-
Rival Search
=-=-=-=-=-=-
   If you want to find fighters to follow or to find who is playing which which
   character, this section is for you.  


=-=-=-=-=-=-=
Replay Search
=-=-=-=-=-=-=
   Even the best SF players benefit from seeing other people's approach to the
   game or specific fighters.  Here you can search through countless replays 
   while refining your search by character or LP.  You'll likely want to do this
   to collect a pair of trophies listed below.
   
   
=-=-=-=
Ranking
=-=-=-=
   The title list above in section 3d was due to scouring the leaderboards to
   see who had what.  You can see the world rankings and refine your search to
   more specific parameters.  

   
   
   
-------------------------------
Character Trophies/Achievements
-------------------------------

You can obtain the following trophies/achievements in this mode.  Trophy type
does not apply to PC users.


   Method                          Title                          Trophy Type
   ------                          -----                          -----------
   Collect 30 replays              Failing To Prepare Is...       Bronze
   Watch 50 replays                See You In My Dreams           Bronze
   Add someone to your favorites   Not-So-Secret-Admirer          Bronze
   Add 30 names to your favorites  Global Network                 Bronze


More on these in section 10 below.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=



   .--=--=--=--=--=--=--=--=-.
   |  Section 4b:           |===
   |        SHOP            |============
   .--=--=--=--=--=--=--=--=-.========================

   
Patch Version: 01.14
-------------  

March 2016's update brought the first influx of store items to SFV and July's 
patch changed everything by removing Zenny and including a bevvy of new 
content.  As of this writing, the following items are purchasable via in-game 
Fight Money or using real-world cash.  Any references to Zenny are no longer 
viable as Capcom had troubles implementing the system properly.  Fine by me!  


Season Pass (season 1)
Character Pass (season 2)
--------------
   These unlocked all six DLC Fighters + one premium outfit each.

   This was later patched to unlock colors 3-10 for standard and premium 
   costumes.

   It also gave Guile's background stage for free in the April 2016 update.


   
Characters 
----------
   DLC characters are listed below and are available for the following prices.  
   If you are a season-pass holder you get these for 'free' of course.
  

   Each DLC Fighter        100,000 FM        $6 USD (international prices?)
   
   Season One (2016)
   ----------
   March Update:           Alex
   April Update:           Guile
   June Update:            Ibuki & M. Bison (Boxer)
   July Update:            Juri
   September Update:       Urien
 
   Season Two (2017)
   ----------
   December Update:        Gouki
   February Update:        Kolin
   May Update:             Ed
   July Update:            Abigail
   August Update:          Menat
   October Update:         Zeku
   
 * Due to issues with opening the online store, Alex & Guile were available 
   free to all gamers until the July 2016 update.  Then they reverted to the 
   prices listed above.
  
   

Alternate Costumes 
------------------
   Here you can purchase Story Mode Costumes as well as Premium Costumes for 
   all fighters.  The cost for these costumes is as follows:
 

      Story Mode Costumes        40,000 FM      $2 USD Each
      Premium Costumes           n/a            $4 USD Each
      Premium CPT Costumes       n/a            $6 USD Each

   For all additional information, see section 7d below.

   
Colors 
------
   Packs for colors 3-10 are available for purchase with FM or cash.  Colors 
   11-15 are available for purchase and are level dependent (each fighter 
   must be a certain level for this color to be available for purchase.)

   All information and details are listed below in section 7c.
   
   Color packs were finally made available in early 2017.  These include colors
   3-10 for different groups.

   
   Original Default Colors         85,000 FM      $5 USD
   Original Story Colors           85,000 FM      $5 USD
   DLC Characters Default Colors   40,000 FM      $2 USD
   DLC Characters Story Colors     40,000 FM      $2 USD

   Those who purchased the Season Pass for either season get the DLC Characters
   Default Color packs for free.
   
    
Stages 
------
   New background stages and alternate background stages (listed with a *) are 
   available.  

   Ring Of Destiny                n/a              n/a     (2016 CTP DLC only)
   Ring Of Pride                  n/a              $10 USD (or with CPT DLC)
   Air Force Base                 70,000 FM        $4 USD  (Free w/ Season Pass)
   Las Vegas                      70,000 FM        $4 USD
   Kanzuki Beach                  70,000 FM        $4 USD
   Skies Of Honor                 70,000 FM        $4 USD
   Temple Of Ascension            70,000 FM        $4 USD
   Temple Hideout                 70,000 FM        $4 USD
   Flamenco Tavern                70,000 FM        $4 USD
   Metro City Bay Area            70,000 FM        $4 USD
   Suzaku Castle                  70,000 FM        $4 USD
   English Manor                  70,000 FM        $4 USD

   *Kanzuki Estate (Day)          40,000 FM        $2 USD
   *Shadaloo Base (Night)         40,000 FM        $2 USD
   *Mysterious Cove               40,000 FM        $2 USD
   
   
   See the 'Special' section below for CPT DLC info.

   See section 5 below for a full stage list.


Titles
------
   Almost 100 new titles were added in the store's first update, all costing 
   5,000 FM.  These come in different varieties with a bevy of styles and
   comments.  These are listed in section 3d above.  
   
   Note that some of the purchasable titles require you to level characters up
   first.  I know at least that two non-character-specific titles are unlocked
   at level 10.  I suspect more come at higher levels as well.

   Two additional titles were made available with the CPT DLC (see below)

   
Profile Designs
---------------
  If you want to spice up your Fighter Profile, colors 4-9 are purchasable as 
  are individual character theme profiles for all fighters.  Each costs 5,000
  FM and are unlocked upon completing each character's story mode.
  

BGM
---------------
  Patch version 1.13 added the ability to purchase background music and assign
  it to various modes.  Three packs are available: two for FM and one just for
  cash. 

  BGM Pack                        FM Cost            $$$ Cost (in USD)
  --------                        -------            -----------------
  General Story Mode Pack 1       90,000FM           $6
  General Story Mode Pack 2       97,500BM           $6.50
  Street Fighter II               n/a                $4.50
 

  The story packs utilize the music from the story mode but are split up into 
  two because...well, why not charge almost 200,000 FM for music that's already
  in the game?  

  
Special
-------
   This houses Season/Character Pass options and other packages.
   
   In both 2016 and 2017, Capcom made available the Capcom Pro Tour (CPT)
   DLC packages.  Each was available for $25 for a limited time and featured
   an exclusive stage, costumes, colors and titles.  The 2016 CPT package
   was made available again in the autumn of 2017.  Then, both years 
   were pulled on the 29th of November, 2017.
   
   Each year, a minimum of 30% of the revenue from this DLC went back to
   the Capcom Cup competition and an additional 50% went to CPT production.  
      
   Their contents could be purchased individually in some cases, in other 
   cases not.  Let's break it down.
   
   
  Season   Type         Name                       Individually Costs?
  ------   ----         ----                       -------------------
    S2     Stage        Ring Of Pride              $10 USD
    S2     Costume      CPT Ryu                    $6 USD
    S2     Costume      CPT Ken                    $6 USD
    S2     Costume      CPT Guile                  $6 USD
    S2     Colors       EX3 Colors (x28)           n/a
    S2     Title        Capcom Cup 2017            n/a
    S2     Title        Capcom Pro Tour 2017       n/a

    S1     Stage        Ring Of Desinty            $10 USD (no longer avail)
    S1     Costume      CPT Cammy                  $6  USD (no longer avail)
    S1     Costume      CPT Chun-Li                $6  USD (no longer avail)
    S1     Costume      CPT Necalli                n/a     (no longer avail)
    S1     Colors       EX2 Colors (x22)           n/a     (no longer avail)
    S1     Title        Capcom Cup 2016            n/a     (no longer avail)
    S1     Title        Capcom Pro Tour 2016       n/a     (no longer avail)


   The 2017 CPT DLC offered targets that were only available during their
   specific month.  These are:

   Month     Detail                                FM Reward
   Jun       Perform a combo 100 times             1,000  FM
   Jun       Win 20 Ranked Matches                 10,000 FM
   Jun       KO an opponent with a CA 50x          5,000  FM
   Jun       Win 40 Ranked Matches                 20,000 FM
   Jul       Hit 100 Crush Counters                5,000  FM
   Aug       Win 60 Ranked Matches                 30,000 FM
   Sep       KO an oppponent with an EX 50x        2,500  FM
   Oct       Win 80 Ranked Matches                 40,000 FM
   Nov       Win 100 Ranked Matches                50,000 FM
                                        (total)   163,500 FM

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


   .--=--=--=--=--=--=--=--=-.
   |  Section 4c:            |===
   |      FIGHT MONEY &      |============
   |          CASH           |==================
   .--=--=--=--=--=--=--=--=-.========================


Since Street Fighter V employs a different model for unlocking and purchasing 
premium content, let's get to this right out.  


=-=-=-=-=-=-=-=-=-=-=-=
How To Earn Fight Money:
=-=-=-=-=-=-=-=-=-=-=-=

Fight Money (FM) is earned throughout the game.  You can earn this by winning 
matches online for meager advances.  However here is the real meaty way to earn
FM.  You can earn this FM for each character with the exception of the General
Story Mode which can only be completed once for FM.  


   View Each Character's Guide               500 FM 
   View Each Set Of Demonstrations         1,000 FM  
   Complete Each Character's Trials        1,000 FM  (volume 1 and 2)
   Raise a Character's Level               1,000 FM  
   Complete Story Mode                     2,000 FM  
   Complete Survival Easy                  2,000 FM 
   Complete Survival Normal                5,000 FM  
   Complete Survival Hard                 10,000 FM  
   Complete Survival Extreme              20,000 FM  
   Complete General Story Mode            30,000 FM (1x only)
   Complete General Story Mode (Extra)    50,000 FM (1x only)
   
   
   
As detailed elsewhere here, you can earn earn 4,000 FM for beating Story Mode
and Survival Easy as well as level up 12x in the process.  That'll net you 
16,000 FM for each character.  

Better gamers can continue on with Survival Normal for an additional 5,000 FM
each, but that's a harder challenge for some. 

By beating Story Mode & Survival Easy for all 16 base characters (not a 
difficult task) you will net 256,000 FM which is a good starting point for 
purchasing new characters, outfits or stages.  More on those specifics below.

Now that season 2 is complete and with Arcade Edition coming, new players will
have access to 28 characters.  At 16K FM each, that's 448,000FM that is 
incredibly simple to collect.  


=-=-=-=-=-=-=-
What Was Zenny?
=-=-=-=-=-=-=-

Zenny was Capcom's original vision for purchasing premium DLC content.  It was
however abandoned in the July update.  So...let's just forget about it entirely
shall we?

Instead you can use actual cash to purchase items as detailed above.

=-=-=-=-=-=-=-=-=-=-=-=-=-
What To Buy With FM & Cash
=-=-=-=-=-=-=-=-=-=-=-=-=-

So what is all this for?  Ah, the store, of course!  Check out section 4b above
for more.



   For Purchase             FM Cost           $$$ Cost (In USD)
   ------------             -------           --------
   DLC Characters           100,000           $6
   Story Mode Costumes      40,000            $2          
   Premium Costumes         n/a               $4
   Colors                   -varies-          $5 / $2 (see section 4b)
   Stages                   70,000            $4
   Stage Variations         40,000            $2
   Titles                   5,000             n/a
   Profile Designs          5,000             n/a   



*  Premium Costumes are not available for purchase with FM.  
*  Stage Variations are day/night alternates.

---------------------------------
Fight Money Trophies/Achievements
---------------------------------

You can obtain the following trophy/achievement in this mode.  Trophy type
does not apply to PC users.


   Method                   Title                Trophy Type
   ------                   -----                -----------
   Get 1,000,000 FM         Priceless            Bronze


It is currently unknown if you need to have one million FM on hand or if you 
can obtain this by having earned that much.  





=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


   .--=--=--=--=--=--=--=--=-.
   |  Section 4d:            |===
   |       BATTLE LOUNGE     |============
   .--=--=--=--=--=--=--=--=-.========================


This will be expanded upon in a future update.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


   .--=--=--=--=--=--=--=--=-.
   |  Section 4e:            |===
   |      RANKED MATCH       |============
   .--=--=--=--=--=--=--=--=-.========================


Ranked Matches allow you to face off against a foe online.  You will receive
Experience, Fight Money and League Points (sections 3b, 4c and 3c) for 
victories.  Losses will still gain EXP but you'll lose LP and will gain no FM.  



   Result    EXP Gained    FM Gained       LP          Etc.
   ------    ----------    ---------       --          ----
   Win       100/150 XP       50 FM        Varies      Title (See section 3d)
   Loss      Varies            0 FM        Varies      n/a


I've seen different numbers for EXP so I'm unsure of how that math works.
           
           
           
----------------------------------
Ranked Match Trophies/Achievements
----------------------------------

You can obtain the following trophies/achievements in this mode.  Trophy type
does not apply to PC users.


   Method                             Title                          Trophy Type
   ------                             -----                          -----------
   Win 1 Ranked Match                 I Know Kung Fu!                Bronze
   Win 10 Ranked Matches              Addicted To Winning            Bronze
   Win 30 Ranked Matches              Working Up An Appetite         Bronze
   Win 100 Ranked Matches             Ceaseless Effort               Silver
   Win 300 Ranked Matches             Bam, Bam, Win!                 Gold

   Defeat 10 stronger opponents       Always Someone Stronger        Bronze
   Win 3 consecutive Ranked Matches   Savoring The Win Streak        Bronze


More on these in section 10 below.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


   .--=--=--=--=--=--=--=--=-.
   |  Section 4f:            |===
   |      CASUAL MATCH       |============
   .--=--=--=--=--=--=--=--=-.========================


This mode is almost identical to the aforementioned Rank Match but here you 
won't receive LP.  It's great for testing out new characters and for those who
get stressed out by their LP numbers decreasing with each subsequent loss (oh,
maybe that's just me!)


   Result       Experience Gained    FM Gained
   ------       -----------------    ---------
   Win          100/125/150 XP       50 FM
   Loss         31/37/??? XP          0 FM


I don't really know how those numbers work and they are likely different at 
higher levels.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

  
.=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.
|                             |
|   S E C T I O N    V        |     
|                             |     5a:    Stage List
|        S  T  A  G  E  S     |     5b:    Stage Transitions
|                             |     
.=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.



   .--=--=--=--=--=--=--=--=-.
   |  Section 5a:             |===
   |        STAGE LISTING    |============
   .--=--=--=--=--=--=--=--=-.========================


10 stages are available by default.  More are available for purchase in the 
shop section as are alternate versions (Day/Night) of existing stages.

S1 Season Pass owners got the Air Force base stage free but will not receive 
any others.  

If you are player 2 and fighting a person online who owns these stages, you will
see these backgrounds.  However, you must purchase them to play on your own.

   DLC stages cost 70,000 FM / $4 USD (*)
   Alt stages cost 40,000 FM / $2 USD

* Several of these are no longer purchasable.  

* The CPT 2017 stage is available for $10 or as part of the CPT Premier Package.
  This will eventually be unavailable as well.

  
   Stage Name                    Time        Temp       Conditions
   ----------                    ----        ----       ----------
   Shadaloo Base (Day)           13:00        52F       Clear
  *Shadaloo Base (Night)         ?
   Hillside Plaza                13:00        91F       Clear
   Underground Arena             21:00        64F       Cloudy
 ^*Spooky Arena                  ?                     
   Bustling Side Street          21:00        72F       Clear
   Forgotten Waterfall (Day)     14:00        55F       Clear
  *Mysterious Cove               22:00        48F       Clear
   Union Station                 13:26        59F       Cloudy
   Kanzuki Estate (Night)        22:00        59F       Clear
  *Kanzuki Estate (Day)          ?
   City In Chaos                 16:00        70F       Cloudy
 ^*Frosty Boulevard              ?
   Apprentice Alley              12:30        86F       Clear
   Lair Of The Four Kings        23:00        72F       Clear
   The Grid                      n/a          n/a       n/a
   
  +Air Force Base                15:00        88F       Clear
  +Las Vegas                     ? 
  +Kanzuki Beach                 ?
 ^+Ring Of Destiny ^             ?            
  +Skies Of Honor                ?
  +Temple Of Ascension           ?
  +Temple Hideout                12:00        84F       Clear
  +Flamenco Tavern               19:00        68F       Clear
  +Metro City Bay Area           5:00         75F       Clear
  +Suzaku Castle                 19:00        75F       Clear
  +Ring Of Pride                 10:00        80F       Clear
  +English Manor                 0:00         60F       Clear
  
+ Denotes a DLC stage (See section 4b above)
* Denotes a DLC Alternate version of a stage (Also section 4b above)
^ Denotes a stage no longer purchasable.  

The Temple Hideout stage in Thailand was issued in April 2017 but removed due
to its background music containing religious lyrics.  It was made available
again in the May 2017 Patch 1.10 update.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=



   .--=--=--=--=--=--=--=--=-.
   |  Section 5b:            |===
   |       STAGE             |============
   |          TRANSITIONS    |==================
   .--=--=--=--=--=--=--=--=-.========================

 
In the September 2016 update, all 10 base levels were given transitions, 
humorous animations spurned if you defeat your opponent by the edge with a hard 
attack.

There is a different animation by finishing a fighter on the left or the right
side.  However, in several cases, you will break a wall and be permitted to 
fight in this new area for the next round.  In that case, there will be two
descriptions listed.

In other instances, something will fall on your opponent's head, like fruit.  
These items will remain on the fighter's head as the next round begins.  They 
will fall off after you are hit or after hitting your opponent a certain number
of times.  These cases are represented by (*) in this guide.

Abigail is too large to trigger these animations it seems! 

Here is a list of those animations.

 
Apprentice Alley
L:   Flies into wall into a contorted form like yoga master.
R:   Thrown into elephant's trunk.  Tossed to another and again off screen


Bustling Side Street

L:   [New Area] Breaks through wall into restaurant.  
     Thrown into restaurant wall, noodles fall on head (*).
R:   Crash onto bus, doors close and bus drives away.


City In Chaos
L:   Breaks through hot dog sign.  Large hot dog falls on head.
R:   [New Area] Busts through window into bank while robbery is going on.
     Knocked into bank safe which closes and locks.


Forgotten Waterfall (Daytime Only)

L:   Slides into a log.  Birds look on.
R:   Smash into a coffin, cover closes


Hillide Plaza

L:   Fighter flies down tunnel.  Dancers run in to inspect.
R:   Falls into fruit stand.  Bananas fall on head (*).


Kanzuki Beach

Any: Driven into sand.


Kanzuki Estate (Daytime Only?)

L:   Breaks away into armory.  Samurai helmet falls on head (*).
R:   Rolls into cannon, shot into sky.

 
Lair Of The Four Kings
L:   Driven into monitor which displays your information.
R:   Thrown into hand of Vega (D).


Shadaloo Base (Daytime Only?)

L:   Hit into a chair which launches into the air.
R:   Flies into fan which electrocutes you and then explodes


Underground Areana
L:   Smashes into the bar, a Russian nesting doll falls on head. (*)
R:   Through door and roll into a snowman.  Snowman's head lands on yours (*).


Union Station
L:   Flies through bathroom wall.  Gets stuck.
R:   Hit into elevator.  British hat falls on fighter.



=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

  



.=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-.
|                              |
| S E C T I O N    V I         |
|                              |     6a:    Controls
|   G  A  M  E                 |     6b:    System Mechanics
|   M  E  C  H  A  N  I  C  S  |     
|                              |     
|                              |     
.=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-.



   .--=--=--=--=--=--=--=--=-.
   |  Section 6a:            |===
   |         CONTROLS        |============
   .--=--=--=--=--=--=--=--=-.========================


This is as basic as it gets, but I suppose a guide like this needs this 
rudimentary information.  Let's get to it!


Controller Layout 
-----------------


  ub  u  uf
    \ | /
 b -- n -- f
    / | \
  db  d  df


Of course this only applies when you are facing towards the right.  
Reverse the directions when facing the left.



The Button Layout
-----------------

    LP    MP    HP    ||    Jab     Strong    Fierce
    LK    MK    HK    ||    Short   Forward   Roundhouse
 


Command Key
-----------

These commands are the typical SF type commands.  I have 
explained their actions here but this FAQ is written with an
experienced SF gamer in mind.  If you're unsure about how to
use charge characters or 360 characters, please check another
FAQ.


    QCF       D, DF, F           Quarter Circle Forward     
    QCB       D, DB, B           Quarter Circle Back        
    HCF       B, DB, D, DF, F    Half Circle Forward
    HCB       F, DF, D, DB, B    Half Circle Back
    DP        F, D, DF           Dragon Punch Motion
    RDP       B, D, DB           Reverse Dragon Punch
    360                          360° spin on joystick
    720                          720° spin on joystick



-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

   .--=--=--=--=--=--=--=--=-.
   |  Section 6b:            |===
   |    SYSTEM MECHANICS     |============
   .--=--=--=--=--=--=--=--=-.========================



Hopefully you know some basics about SF and its systems.  Three punches, three
kicks.  Simple, right?  While much of SF can be figured out via trial-and-error
there are some tweaks in SFV and somethings are just plain not explained
whatsoever.  

Let's start with the big catch phrase of Street Fighter V.


                           =-=-=-=-=-=-
                           The V-System
                           =-=-=-=-=-=-

V-Gauge 
-------
   The red gauge at the bottom of the screen fills up by receiving damage and 
   by using your character's V-Skill (read below).  Some characters have two
   red blocks in their V-Gauge, a handful of others have three.  
   
   Using V-Triggers or V-Reversals depletes this gauge.

V-Skills             MP + MK
--------             -------
   Each character has at least one V-Skill which can be used an infinite number
   of times.  Each character's V-Skill is different but all help build the 
   V-Gauge by successful usage of the skill.  Some characters have attacks as 
   their V-Skills.  Others are defensive maneuvers.  You'll have to practice
   to discover when to use them.  Details on each characters V-Skills are 
   listed below.

   
V-Triggers           HP + HK
----------           -------
   Each character has at least one V-Trigger which gives the fighter specific 
   actions.  V-Triggers power up certain characters, thus causing added hits 
   and damage or speeds up those attacks.  For other fighters it opens up 
   different moves and characteristics.  Utilizing your V-Trigger costs the 
   entire V-Gauge.  
   
   Zangief, for instance, has a one-time attack.  His V-Gauge will be reduced
   to zero and he will begin charging his V-Gauge again.
   
   Ken's V-Trigger bestows upon him magical fire properties.  His V-Gauge will
   continuously empty.  Cammy's V-Trigger works the same, but with each move
   that benefits from her V-Trigger, the gauge depletes faster.  

   
V-Reversals         F + 3K (While Blocking)
                 or F + 3P (While Blocking)
-----------         ------				 
				 
   When an enemy's attack hits and you are blocking, you can counter by pushing
   forward and 3P or 3K (character specific).  Once again, each character's 
   V-Reversal is different but all cost one block of V-Gauge.  Most are attacks
   but some are evasive maneuvers.  None cause a lot of damage (and it is Grey
   Damage (see below)), but they can help change the tide if you're being
   cornered.
   

                           =-=-=-=-=-=-=-=-=-=
                           Other SFV Mechanics
                           =-=-=-=-=-=-=-=-=-=

Armor
-----
   Several character moves have Armor qualities which will not damage even
   when hit.  Instead, grey damage is offered (see below).  Zangief can charge
   his standing HP.  While doing so, if he gets hit, he will not go into his
   recovery animation or lose any energy.  


EX Moves             Motion + 2P or 2K
--------             -----------------
   More powerful versions of special moves are detailed in the movelist below 
   by an EX before their description.  Most special moves in SFV have EX 
   counterparts which hit for added damage, extra hits or can be performed more
   quickly.  Each EX move costs one V-Gauge block.


Critical Arts        Character Specific
-------------        ------------------
   Replacing Super Moves from prior games, CAs require a full meter (3 EX 
   blocks) and are flashy, high-damage combos.  Each character's moves are 
   unique to each fighter.
   

Throws & Escapes   LP + LK
----------------   -------
   LP and LK together will make your fighter perform a throw when close.  All 
   characters have at least two throws, some have more.  

   Defensively, if you are about to be thrown, you can perform the same button 
   combination to escape being thrown.  

   
Neutral Recovery   D or 2P
----------------   -------
   One of two types of recovery.  When knocked down, you can press down as you
   hit the ground to recover quickly.  Neutral recovery means you will get up
    where you fell.

   
Back Recovery      B or 2K
-------------      -------
   The same as above except by pressing B or two kicks upon hitting the ground,
   your character will roll back a bit before getting up.  
      

Chip Damage
-----------
   You will still receive damage when blocking certain attacks.  Special moves
   and Critical Arts will still hurt, but not nearly as much as if you got hit.
   This is called Chip Damage (or Block Damage).  
   
   Blocking a medium or heavy attack will leave Grey Damage (recoverable, see
   below) while light punches or kicks won't do any damage at all.  
   Historically, chip damage could kill you but in SFV only Critical Arts can
   defeat a blocking opponent.  This means you actually have to land a full
   hit to beat another fighter.  
   
   
Grey Damage
-----------
   While any normal hit will deal Red Damage and eat away at your enemy's life
   bar, an opponent who blocks won't receive any permanent damage from standard
   moves.  Medium and heavy attacks however, when blocked, will cause 
   recoverable damage.  This is Grey Damage and will slowly regenerate as long
   as you don't get hit.  Getting hit will cause that Grey Damage to become
   permanent.
   
   Blocking super moves or critical arts do permanent damage.  


                        =-=-=-=-=-=-=-=-=-=-=-=
                        Universal SFV Mechanics
                        =-=-=-=-=-=-=-=-=-=-=-=                           

Cross-Up
--------
   A jumping move that lands you on the opposite side of your opponent thereby
   mixing up their block direction.  A well-timed cross-up should hit the 
   opposite side of your enemy who will now have to block the opposite 
   direction.


Anti-Air
--------
    A safe move to counter an enemy's jumping attack or cross-up.  Many
    beginners are very jump friendly and novices can be punished by a simple,
    low-risk anti-air move. 




=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


.=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.
|                             |
|   S E C T I O N   V I I     |     
|                             |     7a:    Character List
|      C H A R A C T E R      |     7b:    Character Stats
|                             |     7c:    Color Unlockables
|            I N F O          |     7d:    Costume Unlockables
|                             |     
.=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.



   .--=--=--=--=--=--=--=--=-.
   |  Section 7a:            |===
   |     CHARACTER LIST      |============
   .--=--=--=--=--=--=--=--=-.========================
   
   

The initial roster of 16 World Warriors feature a very diverse cast both in 
fighting style and overall appearance.  Six more DLC characters were released
throughout 2016 and a second season of DLC is almost guaranteed.

The diversity in cast was a conscious decision at Capcom.  Eschewing characters
like Sagat and Gouki (Akuma) may have proven unpopular amongst SF fans, but
each's moveset similarity is the cause.  We may see them down the line 
particularly if you recall Street Fighter IV's original cast of a mere 16 
fighters was eventually nearly tripled, ending at 44 in Ultra Street Fighter IV.


The Initial 16
--------------
   Balrog (Claw)
   Birdie
   Cammy
   Dhalsim
   F.A.N.G.
   Karin
   Ken
   Laura
   Nash
   Necalli
   Rainbow Mika
   Rashid
   Ryu
   Vega (Dictator)
   Zangief

Season One DLC Characters
-------------------------
   Alex
   Guile
   M. Bison (Boxer)
   Ibuki
   Juri
   Urien

Season Two DLC Characters
-------------------------
   Gouki
   Kolin
   Ed
   Abigail
   Menat
   Zeku


        
=--=--=
To Come:
=--=--=

I may cover all their storylines here.  Not today though!



-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=



   .--=--=--=--=--=--=--=--=-.
   |  Section 7b:            |===
   |     CHARACTER STATS     |============
   .--=--=--=--=--=--=--=--=-.========================
   
   

Each character is given a rank of 1-5 in five different categories.  I don't 
know how useful this information is but for completion purposes, here we go!


The five categories are:
   P   Power
   H   Health
   M   Mobility   
   T   Technique
   R   Range


Regional Note
-------------
***Balrog (Claw) is Vega in the west.
***M. Bison (Boxer) is Balrog in the west.
***Vega (Dictator) is M. Bison in the west.

 
              P    H    M    T    R    | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
              ------------------------------------------------------------|
Abigail       
Alex          3    4    2    3    2    |    |    |  * |    |    |    |    |
Balrog (C)    3    2    5    3    3    |    |    |    |    | *  |    |    |
Birdie        5    5    1    3    4    |    |    |    |    |    | *  |    |
Cammy         3    2    5    2    3    |    |    |    |  * |    |    |    |
Chun-Li       2    2    5    5    4    |    |    |    |    |    |    | *  |
Dhalsim       3    2    1    3    5    |    |    |  * |    |    |    |    |
Ed            3    3    4    3    3    |    |    |    |    | *  |    |    |
F.A.N.G.      2    3    3    3    5    |    |    |    |    | *  |    |    |
Gouki         5    3    4    5    3    |    |    |    |    |    |    |    | 20!
Guile         4    3    3    2    4    |    |    |    |    | *  |    |    |
Ibuki         2    2    4    3    2    |    |  * |    |    |    |    |    |
Juri          3    2    5    2    2    |    |    |  * |    |    |    |    |
Karin         3    2    3    5    2    |    |    |    |  * |    |    |    |
Ken           4    3    4    4    2    |    |    |    |    |    | *  |    |
Kolin         4    2    5    2    3    |    |    |    |    | *  |    |    |
Laura         3    3    4    3    1    |    |    |  * |    |    |    |    |
M. Bison (B)  4    4    3    3    2    |    |    |    |    | *  |    |    |
Menat
Nash          3    2    3    4    2    |    |    |  * |    |    |    |    |
Necalli       5    2    3    4    2    |    |    |    |    | *  |    |    |
R. Mika       3    3    2    3    1    |  * |    |    |    |    |    |    |
Rashid        2    3    4    3    2    |    |    |  * |    |    |    |    |
Ryu           4    3    3    3    2    |    |    |    |  * |    |    |    |
Urien         4    4    4    3    3    |    |    |    |    |    |    | *  |
Vega (D)      4    3    4    3    3    |    |    |    |    |    | *  |    |
Zangief       5    5    1    2    3    |    |    |    |    | *  |    |    |
Zeku          


Mathematically, this left R. Mika the lowest (12 points) and Gouki the highest 
(20 points).  I don't know if this really matters.



-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


   .--=--=--=--=--=--=--=--=-.
   |  Section 7c:            |===
   |     COLOR UNLOCKABLES   |============
   .--=--=--=--=--=--=--=--=-.========================
   
   
                  
There are 17 total colors for all characters.  Two are unlocked at the outset.  
The remaining ones come from defeating Survival Mode on different difficulty
levels or by purchasing them from the shop.  

Note the for colors 12-15 you need to be at a certain character level in order
for the colors to be available in the shop.  These are indicated in parentheses
below.


   Color #          Method
   -------       ------------
   Color 3        Survival Easy
   Color 4        Survival Normal
   Color 5        Survival Normal
   Color 6        Survival Normal
   Color 7        Survival Hard
   Color 8        Survival Hard
   Color 9        Survival Hard
   Color 10       Survival Hard
   Color 11       10,000 FM 
   Color 12        2,000 FM (Level 5)
   Color 13        5,000 FM (Level 10)
   Color 14       10,000 FM (Level 25)
   Color 15       20,000 FM (Level 50)
   EX1 Colors     Japanese pre-order only (now unavailable)
   EX2 Colors     CPT DLC only (See section 4b above)(now unavailable)
   EX3 Colors     CPT 2017 DLC Only
   

                              ------Colors Costume 3-10-----
                            Default Costumes     Story Costumes
Original Characters         85,000 FM / $5       85,000 FM / $5
DLC Characters              40,000 FM / $2       40,000 FM / $2


Colors 3-10 Notes
-----------------

These are unlocked by completing Surival Mode on different difficulties. In 
September's update, these colors were made available for purchase with FM or
cash.  These are available as complete bundles.  For 85,000 FM (or $4.99), 
you can unlock colors 3-10 for ALL 16 original fighters.  There is a separate
purchase for default costumes or story mode costumes.  85k/$5 for each set.

The same goes for DLC characters.  40,000 FM (or $1.99) will give you the 
choice of default costume colors 3-10.  Separately you can purchase story
mode costumes for the same price.  This will unlock all eight colors for all
six DLC characters.

If, by chance, you purchased the Season Pass, the September update unlocked 
colors 3-10 for each DLC character's default costume AND his/her premium 
costume.  You do not need to complete Survival Mode or purchase these colors.

If you do not want to shell out the cash/FM, note that you only unlock colors
for the costume you are using.  If you use a story mode costume to beat 
Survival Mode, you have to go back and beat the mode again to get the extra 
colors for the standard outfit.  (Such nonsense)


EX Colors Packs:
---------------

The EX1 color pack was available for Japanese customers only.  One special  
"Director's Edition" color was available for special edition packages.  See
the link below for more.  It seems possible that these will be available for 
all gamers in a future game update.  That is speculation at best.  

EX2 & EX3 colors were made available as part of the CPT DLC only.  These sets 
of colors are for your default costume only.  The CPT 2016 DLC is no longer 
available.  The 2017 package will be available until the end fo 2017, likely.


EX1 Colors Source:
  http://www.eventhubs.com/news/2016/jan/03/
  japans-street-fighter-5-special-editions-have-tons-awesome-stuff-included/


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


   .--=--=--=--=--=--=--=--=-.
   |  Section 7d:            |===
   |    COSTUME UNLOCKABLES  |============
   .--=--=--=--=--=--=--=--=-.========================
   
   
Unlike prior titles, DLC costumes are not available for all fighters.  

Each fighter has at least 3 costumes available, with others having over 10.


   Costume Type               FM Cost        Cash Cost
   ------------               -------        ---------
   Story Mode Costumes        40,000 FM      $2 USD Each
   Premium Costumes           n/a            $4 USD Each
   Premium CPT Costumes       n/a            $6 USD Each (or part of CPT DLC)	 


Costume Bundles
---------------
   These will rotate and one day this will be outdated.  As of patch 1.13,
   however, the following are available for real-world money only.

   Battle Costumes (Original)    $30
   2016 Summer Costumes          $12
   2016 Halloween Costumes       $10  (also includes the Spooky Arena stage)

   *The battle costumes pack only includes the original 16 fighters.

   *The Halloween costumes and bundle are only available between Sept 26 and 
    Nov 28, 2017.


Costume List
------------

All are Premium Costumes except the Standard and Story Mode outfits.   

   Costume Type           Who Is Included?
   ------------           ----------------
   Standard Costume       All Original and DLC fighters
   Story Mode Costume     All Original and DLC fighters
   Battle Costume 1       All Original and DLC fighters
   Swimsuit               Cammy, Chun-Li, Karen, R. Mika, Ibuki, Laura
  +CPT 2016               Cammy, Chun-Li, Necalli
   Halloween 2016         Cammy, Ryu, Balrog, Alex, Juri, Nash, Necalli
  +Christmas              Ken, Zangief, R. Mika, Laura, Karin, Juri
   B-Boy/B-Girl           Ryu, Chun-Li
   Nostalgia              Gouki, Kolin, Ibuki, Alex, Juri, Cammy, Zeku
   Student                Chun-Li, Juri, Ryu 
   School Uniform         Cammy, Menat, Ed
   Professional           Chun-Li, R. Mika, Alex
   Sporty                 Ibuki, Karin, Kolin, Laura, Rashid, Zangief
   CPT 2017               Ryu, Ken, Guile 
   30th Anniversary       Ibuki, Karin, Guile, Vega
   Halloween 2017         Birdie, Dhalsim, F.A.N.G., Urien, Vega
   Etc...                 Chun-Li (Pajamas, Undercover Cop, Vacation)
   Etc...                 Cammy (Doll)

+  Indicates these are no longer available for purchase.   
  
*  The first outfit is available from the outset.  

*  Story Mode costumes are available in Story Mode only.  To use these during 
   normal gameplay, you must purchase them in the Store for 40,000 FM.  You 
   must complete Story Mode for that character first.

*  Premium Costumes are available for $4 USD.  They are not available for 
   purchase with FM.  The only exception was for pre-order and promotional 
   incentives wherein Cammy, Chun-Li, Ryu and Vega (D) had their available
   Battle Costumes as bonuses.  These included American pre-order outlets, 
   a UK Red Bull promo and special editions of the game in Japan.  (Cammy
   and Vega came with the Valuable Edition, Ryu, Cammy, and Chun-Li for 
   the Hot Package, all four for the Volcanic Edition.)  
	
*  For Season Pass holders, all DLC characters come with their Battle Outfits 
   already unlocked.
	 
*  As a thank you for the patience of gamers through the troubled launch of
   the game, players got Ryu's and Chun-Li's story mode costumes for free. 
   This offer was only available until the July 2016 update hit.     

*  The Halloween 2016 costumes returned in autumn of 2017 and can be purchased
   as part of a bundle (which also includes the Spooky Arena stage as well.)   

*  The September 2017 update brought extra Chun-Li and Cammy costumes that 
   don't fit in any category.  Thus the Etc rows above.


For more information about Fight Money, and how to purchase all this 
stuff, see sections 4b and 4c above.


Remove Costume Extras:
---------------------

Some of the premium costumes have extras such as scarves and shirts that can be
removed by using a quick code.  By holding the following buttons down as the 
match is loaded, you can remove these items.  I believe you have to perform 
these before each round.  (Or, you can re-enable these items between rounds 
by using the same code.  Can anyone verify?)

   
   Remove Costume Extras:      Hold 3P, LK + U
   Urien's SFIII Outfit:       Hold 3P


   Character      Which Costume?     Removes?
   ---------      -------------      -------
   Urien          Standard/Story     Gives SFIII Outfit
   Cammy          Swimsuit           Straps & Belt
   Chun-Li        Swimsuit           Skirt
   Laura          Swimsuit           Jersey
   R. Mika        Swimsuit           Hoodie
   Karin          Swimsuit           Hat & Glasses
   Ibuki          Swimsuit           Scarf
   Chun-Li        CPT                Boa
   Cammy          CPT                Boa
   Necalli        CPT                Shirt
   Cammy          Halloween          Veil & Headdress, Roses on arm
   Ryu            Halloween          Helmet
   Alex           Halloween          Shoulder Pads
   Nash           Halloween          Cloak
   Juri           Halloween          Tail & Horns
   Necalli        Halloween          Vest
   F.A.N.G.       Halloween          Apron
   Balrog (C)     Halloween          Coat & Gloves
   Urien          Halloween          Cape
   Ryu            Red Bull           Jacket
   Chun-Li        Red Bull           Furry Jacket
   Juri           Holiday            Scarf
   Karin          Holiday            Hoodie
   Ken            Holiday            Sunglasses, Adds Antlers to Hat
   Laura          Holiday            Belt
   R. Mika        Holiday            Jacket
   Zangief        Holiday            Bear Head 
   Cammy          Nostalgia          Adds fur cape
   Gouki          Nostalgia          Shirt
   Kolin          Nostalgia          Adds Glasses
   Juri           Nostalgia          Jacket   
   Cammy          School             Jacket
   Chun-Li        School             Loses Braided Hair
   Ed             School             Jacket
   Juri           School             Black Jacket
   Menat          School             Jacket
   Ryu            School             Jacket
   Alex           Professional       Hat, Adds Bandana
   Chun-Li        Professional       Jacket
   R. Mika        Professional       Pom-Poms
   Cammy          Doll               Jacket (a la SFZ Cammy)
   
   Info initially posted to neogaf.com!  
   Additional info thanks to Mr_Bell_Man.
   
   I am missing some of these as I've purchased none of these costumes!
   
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


.=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.
|                             |
|   S E C T I O N   V I I I   |     
|                             |                             
|                             |
| M O V E                     |
|      L  I  S  T  I  N  G  S |     
|                             |     
|                             |     
.=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.



   .--=--=--=--=--=--=--=--=-.
   |  Section 8:            |===
   |     MOVE LISTINGS      |============
   .--=--=--=--=--=--=--=--=-.========================

  
Key:
   T  =  Throw
   EX =  EX Move
   VT =  V-Trigger
   VS =  V-Skill
   VR =  V-Reversal
   CA =  Critical Art

   QCF = Quarter Circle Forward (standard fireball motion)
   QCB = Quarter Circle Backward (standard hurricane kick motion)
   DP  = Dragon Punch Motion (F, D, DF)
   RDP = Reverse Dragon Punch Motion (B, D, DB)

Here is a complete move listing for all characters.  I've added details about
most moves.  I hope this is useful for you.

Note there's a complete move listing below in Section 9 that is a Quick Guide.
That section has the same exact information but without all the elaboration on
Biographies, Fight Style and Move Details.  


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                             --===--
                             ABIGAIL
                             --===--
                          Fierce Beast
                
  =-=-=-=-=  
  Biography
  =-=-=-=-=  
  
Height:         8'       /  
Weight:         584 Lbs  /  
Nationality:    Canadian
Birthdate:      Unknown
Occupation:     Former Mad Gear Boss
Fight Style:    
Skills:         Big cars, death metal

Power           
Health          
Mobility        
Technique       
Range           


  =-=-=-=-=-=-=-=-=-
  Complete Move List
  =-=-=-=-=-=-=-=-=-
  
VS   Hungabee High              MP + MK
VS   Hungabee Low               D + MP + MK  
VT   Max Power                  HP + HK
VR   Ontario Drop               F + 3K (When blocking)

T    Red Leaf                   F/N + LP + LK
T    Hit & Run                  Back + LP + LK

     Abi Hammer                 F + MP
     Abi Lift                   F + HP (changes during v-trigger)
     Abi Blaster                B + HP (changes during v-trigger)
     Vroom Vroom                LP -> LP
     Bang Bang                  D + LP -> D + LP
     Abi Twist                  B + HP -> HP (changes during v-trigger)

EX   Abigail Punch              QCF + P (tap for more hits)
EX   Giant Flip                 HCB + P (tap during EX for more hits)
EX   Abigail Smash              HCB + K  
EX   Nitro Charge               2K (hold) (changes during v-trigger)
     Drop Back                  2K (hold) -> B
     Dynamite Punch             2K -> P
     Avalanche Press            2K -> K
     Bay Area Sunrise           2K -> LP + LK
     Nitro Hungabee High        2K -> MP + MK
     Nitro Hungabee Low         2K -> D + MP + MK

CA   Abigail Special            QCF, QCF + P


------- 
V-Skill
-------

Hugabee High/Low (V-Skill)
   Another parry v-skill.  This will make Abigail push out his chest and will 
   knock back your opponent and stun them.  This cannot parry supers.  
 
Max Power (V-Trigger)
   This will make Abigail turn red and allows him to charge his HP attacks by 
   holding the HP button down.  A fully-charged attack that is blocked will 
   result in a guard crush.  Abigail also has one hit of armor while charging.
   These fully-charged attacks allow for follow-up attack.

Ontario Drop (V-Reversal)
   A drop kick that does reasonable damage.


--------------
Unique Attacks
--------------

Abi Blaster
   When in v-trigger, you can charge this move to reflect fireballs.


-------------
Special Moves
-------------

Abigail Punch
   This move will lead into several hits upon contact and you can tap punch to 
   add a few extra hits and damage.  

Giant Flip
   The LP version will merely smash the ground while the MP and HP version will
   cause Abigail to flip.  You can keep tapping punch after doing the EX version
   to keep smashing the ground.

Abigail Smash
   There's very little range on his command grab, but this does substantial 
   damage, particularly with Max Power activated.  You will bounce your enemy 
   off the wall if done with the EX version, allowing for follow-up attacks.

Nitro Charge
   Done by holding two kicks down (three for the EX), this leads into several 
   different follow-up attacks.  Abigail will run ahead and this can be followed
   up with a regular punch, a flip by pressing K, LP + LK for a grab or his 
   v-skill for a parry.  

------------   
Critical Art
------------

Abigail Special
   His huge size gives this decent range as he unleashes a flurry of punches on
   the opponent.  With Max Power active, this does extra damage.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


                            -===-
                            AKUMA 
                            -===-

                        --See Gouki--
                            

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                            -==-
                            ALEX 
                            -==-
                       Awakened Talent
                            
                            
  =-=-=-=-=  
  Biography
  =-=-=-=-=  
  
Height:         6'5"     /  195 Cm
Weight:         245 Lbs  /  111 Kg
Nationality:    American
Birthdate:      ???
Occupation:     Martial Artist
Fight Style:    Wrestling and Kickboxing
Skills:         NYC Pizza Connoisseur, Fixing Motorcycles, Weekend Carpentry

Power           3
Health          4
Mobility        2
Technique       3
Range           2


  =-=-=-=-=-=-=-
  Fighting Style
  =-=-=-=-=-=-=-


  =-=-=-=-=-=-=-=-=-
  Complete Move List
  =-=-=-=-=-=-=-=-=-
  
 
VS   Rage Shift                 MP + MK (Hold buttons to attack)
VT   Overhaul                   HP + HK 
VR   Big Boot                   F + 3K (When blocking)

T    Face-Crush Chop            F/N + LP + LK
T    Leg Tomahawk               Back + LP + LK

     Chop                       F + MP
     Lariat                     F + HP
     Flying Cross Chop          D + HP (during forward jump)
     
EX   Flash Chop                 QCF + P
EX   Slash Elbow                Charge B, F + K
EX   Air Knee Smash             DP + K
EX   Power Bomb                 HCB + P (close)
EX   Power Drop                 HCB + P (with HP Flash Chop or Sledgehammer)
EX   Air Stampede               Charge D, U + K
EX   Head Crush                 Charge D, U + P
V    Sledgehammer               HP + HK (during V-Trigger)(can hold)

CA   Heavy Hammer               QCF, QCF + P
                            
   



-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                          ----=====----
                          BALROG (CLAW)
                          ----=====----
                  The Sweet Whisper Of Death

Note:
Balrog is the Japanese name for Vega, the character with the mask & claw
                
                
  =-=-=-=-=  
  Biography
  =-=-=-=-=  
  
Height:         6'1"     /  185.42 Cm
Weight:         185 Lbs  /  83.914 Kg
Nationality:    Spanish
Birthdate:      27th January, 1967
Occupation:     One Of Shadaloo's Top Agents
Fight Style:    Spanish Ninjutsu
Skills:         Sticking To Walls

Power           3
Health          2
Mobility        5
Technique       3
Range           3


  =-=-=-=-=-=-=-
  Fighting Style
  =-=-=-=-=-=-=-

Capcom made a conscious decision to make Balrog a more accessible player by 
changing him from a charge character to a motion one.  He retains almost 
everything he used to have and bounces across the screen as he historically 
has.  Balrog is the fastest character in the game.

The other main change is his Switch Claw, a quick quarter circle motion will 
cause Balrog to put on/take off his claw.  Without it, several moves have 
faster startup and recovery and damage changes slightly with or without his 
claw.  

  =-=-=-=-=-=-=-=-=-
  Complete Move List
  =-=-=-=-=-=-=-=-=-
  
  
VS   Matador Turn               MP + MK (Hold buttons to attack)
VT   Bloody Kiss - Torero       HP + HK 
VT   Bloody Kiss - Azul         HP + HK (During forward jump)
VT   Bloody Kiss - Rojo         D + HP + HK 
VR   Backslash                  F + 3P (When blocking)
VR   Short Backslash            F + 3K (When blocking)

T    Rainbow Suplex             F/N + LP + LK
T    Crescent Line              Back + LP + LK
T    Stardust Shot              LP + LK (In air)

     Mercury Shard              F + MK
     Buster Claw                F + HK (When wearing claw)
     Matador Flash              HP -> HP -> MP + MK (When wearing claw)
     Matador Blitz              MP -> HK -> MP + MK (When not wearing claw)
     Wall Jump                  UF (During jump near wall)

     Switch Claw                QCF + P (Removes or puts claw on)
EX   Bloody Garden              Charge D, U + 2K (*)
     Bloody Garden Attack       Charge D, U + 2K -> P (*)
     Bloody Garden Drop         Charge D, U + 2K -> LP/LK (when close) (*)
EX   Aurora Spin Edge           QCB + P (when wearing claw)
EX   Crimson Terror             QCF + K 	 
EX   Flying Barcelona Attack    DP or RDP + K -> P
EX   Izuna Drop                 DP or RDP + K -> LP + LK (when close)
EX   Grand Izuna Drop           HCB + P (Close)(When not wearing claw)

CA   Bloody Rain                QCB, QCB + P
                            or  QCF, QCF + P
                            
                            
(*) Bloody Garden attacks can only be performed on the Flamenco Tavern stage

------- 
V-Skill
-------

Matador Turn (V-Skill)
   Balrog will evade an enemy attack.  By tapping MP + MK he will merely dodge
   the attack but if held, he will do so and then attack with a punch.
   
Bloody Kiss (V-Triggers)
   There are three of these.  Balrog throws a rose at his opponent from various
   locations.  If they hit, he will attack with a follow up dealing reasonable
   damage.  
   
   Torero (Bullfighter) is thrown straight across the screen and can hit at 
   any range.
   
   Azul (Blue) is done in the air and flies across the screen.  Do not perform
   this when close to your enemy.
   
   Rojo (Red) is done on the ground and should be done when close to your enemy.
   This will whiff from any larger distance.

Backslash (V-Reversal)
   These allow you to backdash away from your enemy, one is closer (3 kicks) 
   than the other.  Unlike most other characters, Balrog's V-Reversal won't hit
   your opponent.
   
--------------
Unique Attacks
--------------

Mercury Shard     
   A short hopping overhead attack.  

Buster Claw
   This can only be done with the claw on, this has good range and if performed
   too far away, a whiff might not leave you open to punishment.  

Matador Flash / Matador Blitz
   Both are three-hit combos with slightly different button presses.  One is 
   used with Balrog's claw, the other not and each requires you to hold MP + MK
   in order to get the third hit.  Both do decent damage too!
   
Wall Jump
   Adding to Balrog's great mobility is the ability to leap off of walls like
   he always has.  Just press up and forward when at the edge of the screen.
    
-------------
Special Moves
-------------

Switch Claw
   You can choose to remove Balrog's claw in SFV thereby allowing you to have
   faster attacks at the expense of less damage in some instances.  Changing
   stances creates a more complex Balrog.  Good luck!

Aurora Spin Edge
   This is a claw-only attack that hits low in its LP form, mid in MP and the 
   HP version should only be done on jumping opponents or tall characters.  It
   won't hit on average height characters.  Each does the same damage.  The 
   EX Aurora Spin Edge hits mid and is a two-hit maneuver.  

Crimson Terror
   The old charge move is now a quarter-circle motion.  You will drop down and 
   roll towards your opponent before leaping up and hitting high.  It's a good
   mix up that can be done from afar, missing on the roll.  This does equal 
   damage with or without the claw.  Each higher kick hits once more with the 
   EX hitting five times.  The HP and EX versions will hit from a full screen
   away (missing the roll).

Flying Barcelona Attack       
   Balrog's versatility lies in his many aerial options.  The FBA can be done
   forward or backwards (the controls differ).  The weight of the K button
   pressed changes his height and angle.  All punches do the same damage.  When
   done without his claw, this move does 1/3 less damage.  The EX version hits
   multiple times (with or without his claw) and is faster.
   
Izuna Drop
   This is the same as the FBA but by pressing LP + LK when very close, you 
   will grab your opponent.  The EX model is faster and flashier but doesn't 
   incur much more damage.  It does offer 33% more stun though.  
   
Grand Izuna Drop
   Another claw-only move, this must be done when close.  This grab does good
   damage and excellent stun damage, particularly the EX version.  Can't be 
   comboed into with regular attacks and has slow recovery.  
   
------------   
Critical Art
------------

Bloody Rain
   This is deceptive as it begins looking a lot (though not identical to) his
   other jumps.  Like his other jump attacks, the direction of the motion 
   changes where he jumps (forward or backwards).  The forward version has a
   chance of hitting on the way up.  Even if blocked, the rest of the CA will
   still come out, however.  
   


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
       
                          --==--
                          BIRDIE
                          --==--
                  Headbutt Happy Glutton                                
                

  =-=-=-=-=  
  Biography
  =-=-=-=-=  
  
Height:         7'1"     /  213.36 cm
Weight:         507 Lbs  /  229.971 kg
Nationality:    English
Birthdate:      Unknown
Occupation:     Freeloader
Fight Style:    Attacks Focused on Headbutts and Chains
Skills:         Overeating, Headbutts

Power         5
Health        5
Mobility      1
Technique     3
Range         4


  =-=-=-=-=-=-=-
  Fighting Style
  =-=-=-=-=-=-=-

Birdie's massive frame (taller than Zangief, BTW) coupled with his sheer power
puts him high on the damage charts.  He has tools for any distance and his
V-Trigger lasts a *very* long time offering opportunities to do some major 
damage.  


  =-=-=-=-=-=-=-=-=-
  Complete Move List
  =-=-=-=-=-=-=-=-=-


VS   Break Time                 MP + MK 
VS   Banana Time                B + MP + MK
VS   Drink Time                 D + MP + MK
VT   Enjoy Time                 HP + HK
VR   Pepper Pot                 F + 3P (When blocking)

T    Bad Skull                  F/N + LP + LK
T    Bad Chain                  Back + LP + LK

     Bull Drop                  F + HK
     Bull Charge                F + HP
     Bull Slider                DF + HP
     Bad Hammer                 D + HP -> HP

EX   Bull Head                  QCF + P
EX   Bull Horn                  Hold P or K, Release
EX   Hanging Chain              QCF + K (Hold for Chain Whirl)(P to cancel)
EX   Killing Head               HCB + P (close)
EX   Bull Revenger              HCB + K

CA   Skip To My Chain           QCF, QCF + P

-----
Notes
-----
Idle Time
   By standing idle, Birdie will pick his nose and flick a booger at his 
   opponent for a meaty 10 damage.  Ryu can parry this attack & gain V-Gauge.
   
--------
V-System
--------

Break Time (V-Skills)
   Birdie has three items he can consume.  The standard Break Time has him 
   eating a doughnut.  
   
   Banana Time and Drink time are self-explanatory consumables.  Birdie will 
   throw each to the ground, the banana causing his enemy to fall and the can 
   rolling across the entire screen.  Each will cause minimal (10) damage.
   
Enjoy Time (V-Trigger)
   This long-lasting V-Trigger ups armor as well as adding extra hits, damage 
   and range for some specials.  Bull Head gets all three perks, while other 
   specials just get added damage or hits & damage. His Critical Art gets a 20% 
   boost in damage.

Pepper Pot (V-Reversal)
   Birdie will sneeze on his opponent for the equivalent damage of a MP.

--------------
Unique Attacks
--------------

Bull Drop
   This hits twice at close ranges, you don't need to be super close either.  
   The second hit is an overhead.
   
Bull Charge
   Birdie drops down and charges forward.  A powerful attack with a slow start
   but a quick execution afterwards.  

Bull Slider
   Your character will dive forward, face-first for a low hit.  

Bad Hammer
   This quick, two-hit combo is a powerful uppercut/downthrust attack.  The 
   second punch won't come out on a whiff.
   
   
-------------   
Special Moves
-------------
Bull Head
   A charging headbutt, each different button strength has a longer range, 
   higher damage and slower startup.  The EX version hits twice even if blocked
   (opening up to counter hits)  When coupled with his V-Trigger, this move 
   is excellent, offering armor (1 hit?) and rather substantial damage.

Bull Horn
   By holding any P or K button, you can charge this up.  There is only one 
   level of damage as Birdie turns and does a rising jump.  This can be held
   while other attacks are made and released at any point.  Hold down two
   buttons for an EX, two-hit version that can hit from half a screen away.
   
   With Birdie's V-Trigger, a regular version hits twice and the EX version 
   four times, again for rather beefy damage.  
   
Killing Head
   Close only, this hits 2x/3x/4x/7x for each punch + EX, the latter really
   dishing out the damage (quarter of a life bar, essentially).  

Bull Revenger
   Birdie's jumping chain attack can cover the whole screen with HP.  The EX
   version doesn't go quite so far, but his jump is higher and slower and can
   be used to clear projectiles.  Too close, however, and you'll just leap over
   the enemy!

------------
Critical Art
------------
Skip To My Chain
   Probably the coolest CA in the game, Birdie lunges forward to grab his 
   opponent.  This has limited range.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                          --=--
                          CAMMY
                          --=--
                      Techniques Of 
                  Incomparable Precision

                
  =-=-=-=-=  
  Biography
  =-=-=-=-=  
  
Height:         5'4"     / 152.4 Cm
Weight:         134 Lbs  / 60.781 Kg
Nationality:    English
Birthdate:      6th January, 1974
Occupation:     Delta Red Operative
Fight Style:    None
Skills:         Knife-Throwing

Power           3
Health          2
Mobility        5
Technique       2
Range           4


  =-=-=-=-=-=-=-=-=-
  Complete Move List
  =-=-=-=-=-=-=-=-=-


VS   Axel Spin Knuckle          MP + MK
VT   Delta Drive                HP + HK
VR   Strike Back                F + 3K (When blocking)

T    Gyro Clipper               F/N + LP + LK
T    Delta Through              B + LP + LK

     Knee Bullet                F + HK
     Lift Upper                 B + MP
     Lift Combination           B + MP -> HK

EX   Spiral Arrow               QCF + K 
EX   Cannon Spike               DP + K
EX   Cannon Strike              QCB + K (During forward jump)
EX   Hooligan Combination       HCF + P
EX   |-Lazer Edge Slicer        (press nothing)      
     |-Fatal Leg Twister        LP + LK (close to ground)
     |-Cross Scissors Pressure  LP + LK (close in air)
     |-Cannon Strike            Any K
     
CA   Cross Stinger Assault      QCF, QCF + K

--------
V-System
--------

Axel Spin Knuckle (V-Skill)
   Her old HCB + P move is now an easy-to-use maneuver that will move Cammy to 
   the other side of her opponent when done at close range.  It passes through
   projectiles as well, making it a highly-useful tool for the Cammy fan.

Delta Drive (V-Trigger)
   Added speed and damage and extra hits for her specials.  Cammy's Critical 
   Art isn't affected.  She loses EX versions of all specials except her Cannon
   Spike.  

Strike Back (V-Reversal)
   Cammy crosses over to the other side of her opponent and does a flying kick.

--------------
Unique Attacks
--------------

Knee Bullet
   This is a two-kick jump attack that can be used when in close to your enemy.
   You can whiff on the first hit and still get the second
   
Lift Upper
   A lightning-fast uppercut which is great for anti-airs.  

Lift Combination
   Connect with the Lift Upper and why not go straight into a HK for a solid 
   two-hit, reasonably-damaging quick combo?   

-------------
Special Moves
-------------

Spiral Arrow
   Cammmy's iconic attack has three distances and speeds mapped to LK/MK/HK.  
   The HK will hit twice at close ranges.  The EX Spiral Arrow is very fast and 
   will hit twice as well when close.
   
   When coupled with her Delta Drive, the SA will hit up to five times for each
   strength.  She cannot EX while in her V-Trigger.

Cannon Spike
   LK is slowest, shortest and Cammy jumps the lowest.  HK will have her 
   pushing forward.  The LK and MK versions are good for anti-airs, especially
   the LK as it's nearly vertical.  EX Cannon Spike will hit three times for
   about 1/3 extra damage.  With her V-Trigger, it'll hit five times for the 
   same damage as the EX version but it starts up somewhat faster.  

Cannon Strike
   This is an air move done during a forward jump.  It cancels a forward jump
   with a downward kick.  Perform this too early and you can leave yourself 
   open to attack.  The strength of the kick button determines the distance
   of the Cannon Strike and the angle of your thrust.  LK should be done closer
   to your enemy.
   
   The EX version is flashy and can knocks your opponent down.  You can juggle
   at this stage.  The Delta Drive version will hit three times at a lower 
   angle and greater distance but not for much more damage.
      
Hooligan Combination
   Initiating this causes Cammy to leap towards the other fighter.  You can 
   go into the Lazer Edge Slicer by doing nothing at this point.  Alternately,
   you can press any kick to transition into the Cannon Strike or do LP + LK 
   either in the air or near the ground to change things up.  These have to 
   be done close though.  
   
   The EX version moves faster and hits several times and for more damage.  I
   don't think this is affected by her V-Skill.

----------------   
Critical Assault
----------------

Cross Stinger Assault
   Classic high-flying Cammy kicks!  This may be the only CA that is affected by
   the strength of button.  Just like her Cannon Strike, the LK version has a 
   very high angle and both it and the MK can whiff if you're far away.  The HK
   version seems to hit from just about anywhere.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
       
                          --===--
                          CHUN-LI
                          --===--
                         Blue Jade
                
                
  =-=-=-=-=  
  Biography
  =-=-=-=-=    

Height:         5'5"     /  165.1 Cm
Weight:         Unknown
Nationality:    Chinese
Birthdate:      1st March, 1968
Occupation:     Investigator for the ICPO
Fight Style:    Chinese Martial Arts
Skills:         Shooting

Power           2
Health          2
Mobility        5
Technique       5
Range           4


  =-=-=-=-=-=-=-
  Fighting Style
  =-=-=-=-=-=-=-

Keeping true to Chun-Li's roots, she is by far not the most powerful fighter
but she compensates with speed, range and plenty of 'poke in and get out' 
opportunities.  



  =-=-=-=-=-=-=-=-=-
  Complete Move List
  =-=-=-=-=-=-=-=-=-


VS   Rankyaku                  MP + MK 
VT   Renkiko                   HP + HK
VR   Sohakkei                  F + 3P (When blocking)

T    Koshuto                   F/N + LP + LK
T    Tenshin Shushu            Back + LP + LK
T    Ryuseiraku                LP + LK (In air)

     Tsuitotsuken              B or F + MP
     Hakkei                    B + HP
     Senenshu                  DF + MK
     Tenkukyaku                B + HK
     Yokusenkyaku              F + HK
     Kakurakukyaku             DF + HK (Crosses-Up)
     Yosokyaku                 D + MK (In air)(Up to 3 times)
     Wall Jump                 UF (During jump near wall)

EX   Hyakuretsukyaku           QCF + K (Can be done during jump or forward jump)
EX   Kikouken                  Charge B, F + P
EX   Spinning Bird Kick        Charge D, U + K

CA   Hoyokusen                 QCF, QCF + K

   
--------
V-System
--------

Ranyaku (V-Skill)
   Forward jump that hits close enemies on the way up.  Chun-Li can attack on 
   the way down but does not build V meter doing so.  Only gains meter when 
   hitting on the rise.

Renkiko (V-Trigger)
   This will add an extra hit to all regular medium attacks and two hits to all
   regular heavy attacks.  All moves gain an extra 10 damage when in V-Trigger.
   Specials do not gain extra hits, but do gain the added damage with the 
   exception of her Kikouken.  This gains an additional 20 damage but only the 
   EX version (not regular).  Throws and Chun-Li's Critical Art are not 
   affected by her Renkiko.

Ryuseiraku (V-Reversal)
   Chun-Li counters with a two-handed attack.

--------------
Unique Attacks
--------------

Senenshu
   My favorite move from the Zero/Alpha series, this is now an overhead attack
   that is easily mistaken for a jump.  Highly useful albeit not overly 
   powerful.
   
Kakurakukyaku
   Chun's classic move now leaves her facing the opposite direction.  When 
   in range, this will cross up and hit the enemy on the back side.  From too
   far away, however, you will whiff completely and be left open for attack.
   Make sure you don't do this from too far.

-------------
Special Moves
-------------

Hyakuretsukyaku 
   Now is a QCF motion rather than just tapping the kick button.  Chun-Li will
   jump forward when performing this and the delay/distance is determined by
   the weight of the kick.  This can be performed in the air as well

Spinning Bird Kick
   The stronger the kick, the farther the distance the SBK moves.  The EX 
   version does not move forward at all; it is best used for anti-airs.

------------
Critical Art
------------   

Hoyokusen
   This can be cancelled into, and can deal good chip damage even upon being
   blocked.
   

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                          --===--
                          DHALSIM
                          --===--
                  Flame That Lights The Way

                
  =-=-=-=-=  
  Biography
  =-=-=-=-=  

Height:         5'9"     / 175.260 Cm
Weight:         109 Lbs  / 49.441 Kg
Nationality:    Indian
Birthdate:      22nd November, 1952
Occupation:     Ascetic Monk
Fight Style:    Esoteric Yoga
Skills:         Sermons

Power           3
Health          2
Mobility        1
Technique       3
Range           5
  

  =-=-=-=-=-=-=-
  Fighting Style
  =-=-=-=-=-=-=-

Dhalsim is as slow as ever but with absolutely terrific range.  His movelist
looks very familiar to longtime fans though it's more than just his visual 
appearance to have changed.  Dhalsim's specials have undergone slight changes
and his combo opportunities with his V-Trigger, Yoga Fire and Yoga Sunburst 
will inevitably lead to some absurd combo videos.  


  =-=-=-=-=-=-=-=-=-
  Complete Move List
  =-=-=-=-=-=-=-=-=-


VS   Yoga Float                 MP + MK (Can be done while jumping)
VT   Yoga Burner                HP + HK
VR   Yoga Mala                  F + 3P (When blocking)

T    Yoga Rocket                F/N + LP + LK
T    Yoga Hoop                  B + LP + LK

     Drill Kick                 D + K (During jump)
     Yoga Anvil                 B + HP
     Yoga Upper                 B + MP
     Divine Kick                B + MK

EX   Yoga Fire                  QCF + P
EX   Yoga Flame                 HCB + P
EX   Yoga Gale                  HCB + P (During vertical or forward jump)
     Yoga Teleport              DP or RDP  + 3K or 3P (Can be done in air)

CA   Yoga Sunburst              QCF, QCF + P (Can be done in air)


--------
V-System
--------

Yoga Float (V-Skill)
   Dhalsim will float up and can perform all regular attacks as well as his 
   Yoga Fire.  Any hit will build V-Gauge?

Yoga Burner (V-Trigger)
   Dhalsim makes a layer of fire on the ground which will hit an enemy and 
   will slowly burn the enemy.  This causes grey energy damage which can then 
   be re-gained over time.  

Yoga Mala (V-Reversal)
   You parry your enemy's attack and hit with a two-handed spinning punch.


--------------
Unique Attacks
--------------

Drill Kick
   The LP Drill Kick travels the farthest while HP comes almost straight down.
   All do the same amount of damage.
   
Yoga Anvil
    A high, two-handed punch that can hit at very close ranges or against
    jumping foes.
    
Yoga Upper
    A quick upward jab and excellent anti-air.

Divine Kick
    Another quick attack, this is a short kick to balance Dhalsim's usual long-
    limbed moves.

-------------
Special Moves
-------------

Yoga Fire
   Each of the three different punches travels at different speeds, much like 
   Dhalsim's Drill Kick.  LP is a high arc, hitting close, and travelling at a
   very slow speed.  HP travels fastest, at the lowest arc and will travel 
   across the whole screen.  They all do the same damage.
   
   The EX version is Dhalsim's classic Yoga Fire and it hits twice.   
   
Yoga Teleport
   A dragon-punch motion moves Dhalsim forward and a reverse motion teleports
   him backwards.  He can perform these in the air as well.


------------
Critical Art
------------
   
Yoga Sunburst
   Dhalsim inflates for a massive fireball which can hit close for an anti-air
   or at any point during it's huge arc.  This can be comboed into if it 
   doesn't hit immediately.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
       
                            ==
                            ED
                            ==
                           Young
                         Commander
                
                
  =-=-=-=-=  
  Biography
  =-=-=-=-=    

Height:         5'11"     /  182 Cm
Weight:         189 Lbs  /  86 Kg
Nationality:    
Birthdate:      
Occupation:     
Fight Style:    
Skills:         

Power           3
Health          3
Mobility        4
Technique       3
Range           3




  =-=-=-=-=-=-=-=-=-
  Complete Move List
  =-=-=-=-=-=-=-=-=-


VS   Psycho Snatcher (Ground)  MP + MK (changes when holding buttons)
VS   Psycho Snatcher (Air)     D + MP + MK (changes when holding buttons)
VT   Psycho Cannon             HP + HK (Change flight speed with directions)
VR   Kill Step                 F + 3K (When blocking)

T    Psycho Blow               F/N + LP + LK
T    Cheat & Smash             Back + LP + LK

     Psycho Spark              F + MP
EX   Psycho Shot               any P (during Psycho Spark)
     Psycho Knuckle            HP (Max hold)
EX   Psycho Upper              2P 
     Psycho Flicker            Tap any P
     Psycho Rising             2K
EX   Psycho Splash             P (after Psycho Rising hits)

CA   Psycho Barrage            QCF, QCF + P

   
--------
V-System
--------

Psycho Snatcher (V-Skill)
   These pull your enemy to you or pulls you towards your enemy.  


Psycho Cannon (V-Trigger)
   This launches a large fireball.  You can change the speed by using the 
   directional buttons.
   


-------------
Special Moves
-------------

* Ed's moves are different as there are no circular or charge attacks.

Psycho Spark
   You can punch this by tapping any P as the Spark is issued.

Psycho Flicker
   There is no strength difference depending on which P you tap.

   
   

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                          --====--
                          F.A.N.G.
                          --====--
                      Cunning Trickster

                
  =-=-=-=-=  
  Biography
  =-=-=-=-=  
  
Height:         7'3"     / 220.980 Cm
Weight:         ?        / ?
Nationality:    Unknown
Birthdate:      Unknown
Occupation:     Shadaloo Lieutenant
Fight Style:    Chinese Kempo
Skills:         Mixing Toxins

Power           2
Health          3 
Mobility        3
Technique       3
Range           5


  =-=-=-=-=-=-=-
  Fighting Style
  =-=-=-=-=-=-=-

F.A.N.G. is a slow character with one of the largest jump distances in the 
game.  He is awkward and strange and can be an absolute nightmare to enemies 
when in the hands of someone skilled.  His poisonous effects don't always do
a ton of damage, but with consistency, they can be a thorn in your side.  


  =-=-=-=-=-=-=-=-=-
  Complete Move List
  =-=-=-=-=-=-=-=-=-


VS   Nishodoku                  MP + MK
VT   Dokunomu                   HP + HK
VR   Nikaiho                    F + 3P (When blocking)

T    Shimonshu                  F/N + LP + LK
T    Kyoshitsugeki              Back + LP + LK

     Senpukuga                  D + 3P -> K
     Nirenko                    DF + HP

EX   Nishikyu                   Charge D, U + P
EX   Sotoja                     Charge B, F + P
EX   Ryobenda                   Charge B, F + K
EX   Nikankyaku                 DP + K

CA   Shishiruirui               QCF, QCF + P



-----
Notes
-----

Poison Effects
   Most of F.A.N.G.'s attacks have to do with emitting a noxious, purple cloud
   that poison his enemies.  These attacks slowly drain energy but the effect 
   can be cancelled by simply hitting F.A.N.G. once.  


--------
V-System
--------

Nishodoku (V-Skill)
   F.A.N.G. throws a slow-moving purple fireball that poisons your enemy.  It 
   will travel across the entire stage but will not inflict any damage upon    
   hitting the other fighter.  The poisoned effect does not last long and 
   doesn't drain too much energy.  
   
Dokunomu (V-Trigger)
   You will be enshrouded with a purple fog that may poison your enemy just by
   being in close proximity or any attack that hits.

Nikaiho (V-Reversal)
   F.A.N.G. moves to the other side of his opponent.  This has little range.
   
   
--------------
Unique Attacks
--------------

Senpukuga
   You will lie down by pressing D + 3P.  F.A.N.G. will get up if no other 
   buttons are pressed.  However, going into a K will attack for 2 kicks while
   getting up.


-------------
Special Moves
-------------

Nishikyu
   Your character will toss two purple poison balls.  LP have a high arc landing
   close to you.  HP will traverse the whole screen.  The EX version has one
   tossed close, another farther and the balls will bounce.

Ryobenda 
   F.A.N.G. thrusts his arms into the ground leaving a purple cloud there.  
   Enemies walking into it, yup, get poisoned.  The speed of the 'attack' and 
   the duration of the cloud depend on the strength of the kick entered.  The 
   EX version is faster and has a longer duration.

------------
Critical Art
------------

Shishiruirui 
   You will fly up, dropping poisonous balls beneath you.  This can hit upon
   startup.  Three balls will be dropped if you whiff.  Up to six will be 
   dropped upon a completed hit.
   

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                          --=--
                          GOUKI
                          --=--
                     Master Of The Fist

                
  =-=-=-=-=  
  Biography
  =-=-=-=-=  
  
Height:         5'10"     / 178 Cm
Weight:         188 Lbs  /  90 Kg
Nationality:    Unknown
Birthdate:      Unknown
Occupation:     Unknown
Fight Style:    Satsui No Hadou, Anatsuken
Skills:         Unknown

Power           5
Health          3
Mobility        4
Technique       5
Range           3


  =-=-=-=-=-=-=-=-=-
  Complete Move List
  =-=-=-=-=-=-=-=-=-


VS   Rakan                      MP + MK
VS   Rakan Gosho                MP + MK -> P
VS   Rakan Gokyaku              MP + MK -> K
VT   Dohatsu Shoten             HP + HK
VR   Gosenkyaku                 F + 3P (When blocking)

T    Goshoha                    F/N + LP + LK
T    Shuretsuzan                B + LP + LK

     Tenmakujinkyaku            D + MK (During forward jump)
     Zugaihasatsu               F + MP
	 Tenha                      B + HP
	 Sekiseiken                 F + HP
	 Kongoken                   HP -> HP
     Kikokurenzan               HK -> HK
	 
EX   Gohadouken *               QCF + P 
EX   Sekia Goshoha              HCB + P
EX   Zanku Hadouken *           QCF + P (During forward jump)
EX   Goshoryuken *              DP + P
EX   Tatsumaki Zankukyaku       QCB + K (can be done during forward jump)
     Ashura Senku               DP or RDP  + 3K 
EX   Hyakkishu                  HCF + K
     Hyakki Gozan               HCF + K -> K
     Hyakki Gosai               HCF + K -> LP + LK (when near opponent)
	 Hyakki Gozanku             HCF + 2K -> HCF + P
	 Hyakki Gorasen             HCF + 2K -> HCB + K
     
CA   Sekia Kuretsuha            QCF, QCF + P
CA   Shun Goku Satsu            LP, LP, F, LK, HP (Only during V-Trigger)

Special moves with * change features during V-Trigger.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                            -===-
                            GUILE 
                            -===-
                         Air Slasher
                            
                            
  =-=-=-=-=  
  Biography
  =-=-=-=-=    

Height:         5'11"     /  182 Cm 
Weight:         218 Lbs   /  99 kg
Nationality:    American
Birthdate:      23rd December, 1960
Occupation:     Officer in the USAF
Fight Style:    Martial Arts And Professional Wrestling
Skills:         Darts, Air Force Fighting Champion

Power           4
Health          3
Mobility        3
Technique       2
Range           4


  =-=-=-=-=-=-=-=-=-
  Complete Move List
  =-=-=-=-=-=-=-=-=-
  
 

VS   Sonic Blade                  MP + MK
VT   Sonic Puncher                HP + HK 
VR   Reverse Back Knuckle         F + 3P (When blocking)

T    Dragon Suplex                F/N + LP + LK
T    Judo Throw                   B + LP + LK
T    Flying Mare                  F/N + LP + LK (near opponent)
T    Flying Buster Drop           B + LP + LK (near opponent)

     Guile High Kick              DF + HK
     Knee Bazooka                 B/F + LK
     Solling Sobat                B/F + MK
     Spinning Back Knuckle        F + HP
     Reverse Spin Kick            F + HK
     Burn Straight                B + HP
     Full Bullet Magnun           F + MP
     Tall Edge                    D + LK -> MP
     Bullet Revolver              D + LK -> MP -> F + HP
     Swing Out                    MP -> F + HP
     Drake Fang                   D + MK -> F + MP
     Taurus Combination           LK => MK
     Faultless Move               DF (crouch crawl)
     
EX   Sonic Boom                   Charge B, F + P (changes during V-Trigger)
EX   Somersault Kick              Charge D, U + K
EX   Sonic Cross                  MP + MK -> Charge B, F + P
EX   Sonic Break                  F/N/B + HP + HK 
                                  F/N/B + P + During Sonic Boom/Sonic Break)

CA   Sonic Hurricane              Charge B, F, B, F + P
CA   Sonic Tempest                Charge B, F, B, F + P (V-Trigger Attack)




-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                            -===-
                            IBUKI 
                            -===-
                        Shinobi Of The
                        Summer  Breeze
                            
                            
  =-=-=-=-=  
  Biography
  =-=-=-=-=    

Height:         5'4"     /  162 Cm 
Weight:         121 Lbs   /  55 kg
Nationality:    Japanese
Birthdate:      23rd December, 1960
Occupation:     Ninja
Fight Style:    Ninjutsu
Skills:         Fast Eater

Power           2
Health          2
Mobility        4
Technique       3
Range           2


  =-=-=-=-=-=-=-=-=-
  Complete Move List
  =-=-=-=-=-=-=-=-=-
  
 
VS   Rokushaku Horokudama (Akebono)    N + HP + HK
VS   Rokushaku Horukudama (Hizakari)   B + MP + MK
VS   Rokushaku Horokudama (Tasogare)   F + MP + MK
VT   Tenrai                            HP + HK (Hold)
VR   Hanagasumi                        F + 3 (When blocking)

T    Yamikazura                        F/N + LP + LK
T    Kubiori                           B + LP + LK
T    Tobizaru                          LP + LK (In air)

     Agemen                            B + MP
     Kobekudaki                        F + MK
     Sazan                             DF + MK
     Bonshogeri                        F + HK
     Nobusuma                          K, K (During neutral/forward jump)
     Shinten                           LP -> MP -> HP
     Yagurakuzushi                     LP -> MP -> LK
     Gogasha                           MK -> D + HK -> HK
     Shakunage                         D + MP -> F + HK
     Sasanaki                          MP -> F + MK
     Tobikura                          LP -> MK (During jump)
     Aoji                              HP -> HK (During jump)

     Kasumigake                        QCF + K
EX   Kazekiri                          DP + K
EX   Raida                             HCB + P
EX   Kunai                             QCF + P 
EX   --Airborne Kunai                  QCF + P (During forward jump)
EX   Kunai Ikkinage                    Hold, then release P 
EX   --Airborne Kunai Ikkinage         Hold, Then release K (During jump)
     Kunai Hoju                        QCB + K (Can hold)
     
CA   Kachofugetsu                      QCF, QCF + K



-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                          -==-
                          JURI
                          -==-
                 Purple Smoke Of Deception
						  
  =-=-=-=-=  
  Biography
  =-=-=-=-=    

Height:         5'4"     / 162 Cm
Weight:         126 Lbs  / 57 Kg
Nationality:    Korean
Birthdate:      1st January
Occupation:     Ex-Member Of S.I.N.
Fight Style:    Taekwondo
Skills:         Never Forgets A Route She's Taken

Power           3
Health          2
Mobility        5
Technique       2
Range           2


  =-=-=-=-=-=-=-=-=-
  Complete Move List
  =-=-=-=-=-=-=-=-=-


VS   Feng Shui Engine Type Alpha    MP + MK 
VT   Kasatsushu                     HP + HK (Can hold)
VR   Kaisenrenkyaku                 F + 3K (When blocking)

T    Chisenkyaku                    F/N + LP + LK
T    Kaeikyaku                      B + LP + LK
T    Zankasen                       LP + LP (In air)

     Korenzan                       B + HK
     Senkaikyaku                    F + MK
     Kyoretsushu                    MP -> B/F + HP
     Enkushu                        MP -> HK (During jump)

EX   Fukarenkyaku                   QCF + K (Changes during V-Trigger)
EX   Tensenrin                      DP + K
EX   Ryodansatsu                    QCB + K
     
CA   Sakkai Fuhazan                 QCB, QCB + K



-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                          --=--
                          KARIN
                          --=--
                      Perfect Victor

                
  =-=-=-=-=  
  Biography
  =-=-=-=-=    

Height:         5'4"     / 152.560 Cm
Weight:         130 Lbs  / 58.967 Kg
Nationality:    Japanese
Birthdate:      Unknown
Occupation:     Head of the Kanzuki Zaibatsu
Fight Style:    Kanzuki-Ryu
Skills:         Esoteric Kanzuki Arts

Power           3
Health          2
Mobility        3
Technique       5
Range           2


  =-=-=-=-=-=-=-=-=-
  Complete Move List
  =-=-=-=-=-=-=-=-=-


VS   Meioken                      MP + MK (Hold buttons to charge)
VT   Kanzuki-Ryu Guren No Kata    HP + HK
     |-Guren Ken                  QCF + P
     |-Guren Kyoho                QCF + P -> K
     |-Guren Hosho                QCF + P -> P
     |-Guren Senha                QCF + P -> U + P
     |-Guren Chochu               QCF + P -> D + P
     |-Guren Hochu                QCF + P -> D + P -> D + P
     |-Guren Resshu               QCF + P -> D + P -> U + K
     |-Guren Kusabi               QCF + P -> D + P -> D + K     
VR   Yashagaeshi                  F + 3P (When blocking)

T    Hajotsui                     F/N + LP + LK
T    Arakuma Inashi               B + LP + LK

     Tsumujigari                  F + MK

EX   Kanzuki-Ryu Hokojutsu Seppo  QCF + K
EX   Tenko                        QCF + K -> P
EX   Orochi                       QCF + K -> D + P
EX   Mujinkyaku                   QCB + K
EX   Ressenha                     QCB + P
     Senha Kusabi                 QCB + P -> D + K
     Senha Resshu                 QCB + P -> U + K
     
CA   Kanzuki-Ryu Hadorokushiki    QCF, QCF + P
     Hasha No Kata


--------
V-System
--------

Meioken (V-Skill)
   A forward palm, this can be held for added damage and faster V-Gauge
   charging

Kanzuki-Ryu Guren No Kata (V-Trigger)
   OK, Karin's hands glow and this unlocks that large list of additional 
   moves above.  ALL begin with a QCF + P.  The Guren Ken is a dashing set of 
   punches which can be followed up with a bevy of different attacks.  They're
   all similar, but it's stylish and pretty crushing!
   
Yashagaeshi (V-Reversal)
   Karin parries and attacks.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                          -=-
                          KEN
                          -=-
                 The Fire-Breathing Fist
               
                    
  =-=-=-=-=  
  Biography
  =-=-=-=-=  
          
Height:         5'9"     / 175.26 Cm
Weight:         183 Lbs  / 83.007 Kg
Nationality:    American
Birthdate:      14th February, 1965
Occupation:     Martial Artist
Fight Style:    Ansatsuken
Skills:         Cooking Pasta

Power           4
Health          3
Mobility        4
Technique       4
Range           2


  =-=-=-=-=-=-=-=-=-
  Complete Move List
  =-=-=-=-=-=-=-=-=-   


VS   Quick Step                 MP + MK (Hold for a step kick)
VT   Heat Rush                  HP + HK
VR   Senpu Nataotoshi           F + 3K (When blocking)

T    Knee Bash                  F/N + LP + LK
T    Hell Wheel                 B + LP + LK

     Thunder Kick               F + HK (Hold button)
     Thunder Kick (feint)       F + HK 
     Inazuma Kick               B + MK
     Chin Buster                B + MP
     Chin Buster 2nd            B + MP -> HP
     Lion Breaker               MK -> HK

EX   Hadouken                   QCF + P
EX   Shoryuken                  DP + P
EX   Tatsumaki Senpukyaku       QCB + K (Can be done during forward jump)
     
CA   Guren Enjikyaku            QCF, QCF + K


--------
V-System
--------

Quick Step (V-Skill)
   Ken will rush in to his opponent.  By holding down MP + MK, he will perform
   a kick.  Connecting this will add to his V-Gauge.  You can also cancel this
   by pressing P or K before this kick but you won't fill your meter that way.

Heat Rush (V-Trigger)
   Ken's special attacks will be imbued with the power of flames, adding extra	
   hits and damage and igniting his enemy.  This works for EX moves as well but
   not his Critical Art.  All of Ken's specials are performed more quickly 
   while using Heat Rush and moves can be canceled out of the Heat Rush 
   initiation.

Sunpu Nataotoshi (V-Reversal)
   Ken parries the attack and performs a flaming jump kick.
   
-------------
Special Moves
-------------

Shoryuken
   While Ken's HP Shoryuken is flame-filled, I avoid it like the plague due to
   its slow qualities.  In combos however, it's sublime.  The LP version is 
   quick and can be used in so many instances, its invincibility, if timed 
   right, can pass through projectiles without leaving you too open for 
   punishment.  My favorite is the MP however.  It's got great reach, 
   reasonable recovery and does almost as much damage as the HP version.  Ken's
   EX however is two flaming Dragon Punches which easily confuse enemies.  EX
   moves flash orange, but amidst his flaming body, it's easy to miss.  
   Opponents who stop blocking after the first DP (thinking it a regular HP) 
   oftentimes get hit by the second wave.  


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                          --=--
                          KOLIN
                          --=--
                        Phantasm Of
					   Snow  And  Ice

                
  =-=-=-=-=  
  Biography
  =-=-=-=-=    

Height:         5'6"     / 168 Cm
Weight:         143 Lbs  / 65 Kg
Nationality:    Russian?
Birthdate:      Unknown
Occupation:     Agent of the Secret Society
Fight Style:    Systema, Ice, Knifehand Strikes
Skills:         Disguise, Espionage

Power           4
Health          2
Mobility        5
Technique       2
Range           3


  =-=-=-=-=-=-=-=-=-
  Complete Move List
  =-=-=-=-=-=-=-=-=-


VS   Inside Slash                 MP + MK
VT   Diamond Dust                 HP + HK
VR   Third Eye                    F + KP (When blocking)

T    Pressure Ridge               F/N + LP + LK
T    Sublimation                  B + LP + LK
T    Avalanche Lock               LP + LK (In air)

     Blizzard Heel                F + MK
     Icicle Stamp                 D + MK (During neutral or forward jump)
     Sniping Kick                 B + HK
     Frost Spike                  LP -> MP -> HP
     White Out                    MK -> HP -> MP -> MK
     Cold Low                     QCB + MK -> D + LK -> D + HK
     Brincle                      QCB + MK -> D + LK -> D + HP
     Snow Grain                   QCB + MK -> D + MP -> HP
     White Spear                  QCB + HK -> LK -> MK

EX   Frost Touch (Low)            QCB + LP
EX   Frost Touch (Middle)         QCB + MP
EX   Frost Touch (High)           QCB + HP
EX   Parabellum                   QCF + P (or tap P)
EX   Vanity Step                  QCB + K
EX   Silver Edge                  QCB + LK -> P
EX   Hailstorm                    DP + P
     
CA   Frost Tower                  QCF, QCF + P



   
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                          --==--
                          LAURA
                          --==--
                     Just Gotta Dance
               
                   
  =-=-=-=-=  
  Biography
  =-=-=-=-=  
          
Height:         5'9"     / 175.26 Cm
Weight:         159 Lbs  / 72.121 Kg
Nationality:    Brazilian
Birthdate:      Unknown
Occupation:     Practitioner Of Matsuda Jujitsu
Fight Style:    Matsuda Jujitsu
Skills:         Producing Static Electricity

Power           3
Health          3
Mobility        4
Technique       3
Range           1


  =-=-=-=-=-=-=-=-=-
  Complete Move List
  =-=-=-=-=-=-=-=-=-
  
      
VS   Volty Line                 MP + MK
VS   Linear Movement - Avante   F + MP + MK (Hold buttons to attack)
VS   Linear Movement - Esquiva  B + MP + MK (Hold buttons to attack)
VS   Linear Movement - Finta    B + MP + MK -> MP + MK (Hold buttons to attack)
VT   Spark Show                 HP + HK
VR   Double Slap                F + 3P (When blocking)

T    Seoi Throw                 F/N + LP + LK
T    Pullback Hold              B + LP + LK

     Step Elbow                 F + HP
     Twist Barrage              F + HP -> HP
     Dual Crash                 MP -> MK

EX   Thunder Clap               QCB + P (Hold to power up)
EX   Sunset Wheel               HCB + K (Close) 
EX   Bolt Charge                QCF + P
EX   Split River                QCF + MP -> P
EX   Rodeo Break                QCF + MP -> K

     
CA   Inazuma Spin Hold          QCF, QCF + K


--------
V-System
--------

Volty Line (V-Skill)
   Laura will perform an overhead kick

Linear Movement (Avante / Esquiva / Finta) (V-Skills)
   This will make Laura move back or forward before performing the overhead
   Volty Line kick.  B + MP/MK -> MP/MK has her dodging back, then lunging 
   forward, then the Volty Line.  You must hold the two buttons down otherwise
   she will just move and you won't build V-Gauge.

Spark Show (V-Trigger)
   Specials do greater damage and inflict greater stun damage.  Thunder Clap
   travels a greater distance.  

Double Slap (V-Reversal)
   Laura spins and performs a double-handed slap to her opponent.

-------------
Special Moves
-------------

Thunder Clap
   This can be charged for more hits, greater damage and larger range.  The EX
   version cannot be charged.

Sunset Wheel
   A throw, needs to be very close.

Bolt Charge
   A thrusting elbow.  Hits middle with LP, higher for MP and Laura jumps 
   with the HP version.  That version will not hit a close opponent and should
   be used for anti-airs.  The EX version is ground-based.
   
   This move can be combined with a P or a K to make a multi-part grab combo 
   and also can be combined with the EX Bolt Charge.
    
 

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                       -----======-----
                       M. BISON (BOXER) 
                       -----======-----
                      Destroyer Of Rules   
                            
  =-=-=-=-=  
  Biography
  =-=-=-=-=    

Height:         6'6"     /  193 Cm 
Weight:         298 Lbs   /  135 kg
Nationality:    American
Birthdate:      4th September, 
Occupation:     One Of Shadaloo's Four Kings
Fight Style:    "Fight-Style" Boxing
Skills:         Gambling

Power           4
Health          4
Mobility        3
Technique       3
Range           2


  =-=-=-=-=-=-=-=-=-
  Complete Move List
  =-=-=-=-=-=-=-=-=-
  
VS   Crazy Rush                 MP + MK
VT   KKB                        HP + HK (Also during a KKB-supported move)
VT   Buffalo Swing              P (During KKB)
VT   Buffalo Pressure           K (During KKB)
VR   Buffalo Headbutt           F + 3P (When blocking)

T    Dirty Bomber               F/N + LP + LK
T    Diry Shot                  Back + LP + LK

     Hard Smasher               MK -> MP -> MP + MK -> P
     Hard Pressure              MK -> MP -> MP + MK -> K
     Under Impact               LK -> MK -> HK
     Stomping Combo             D + MK -> D + MK

EX   Dash Straight              Charge B, F + P (KKB Supported)
EX   Dash Grand BLow            Charge B, F + K (KKB Supported)
EX   Screw Smash                Charge D, U + K
EX   Charging Buffalo           F + P (During Special)(KKB Supported)(V-Trigger)
EX   Bursting Buffalo           F + K (During Special)(KKB Supported)(V-Trigger)
     Turn Punch                 Hold/Release 2K or 2P (KKB Supported)

CA   Gigaton Blow               QCF, QCF + P
 

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                            --=--
                            MENAT
                            --=--
                      
  =-=-=-=-=  
  Biography
  =-=-=-=-=  
  
Height:         5'4"     / 163 Cm
Weight:         121 Lbs  / 55 kg
Nationality:    
Birthdate:      
Occupation:     Fortune Teller
Fight Style:    
Skills:         Mixing Toxins

Power           
Health           
Mobility        
Technique       
Range           


  =-=-=-=-=-=-=-=-=-
  Complete Move List
  =-=-=-=-=-=-=-=-=-


VS   Soul Reflect: Kamal        MP + MK
VS   Soul Reflect: Stella       D + MP + MK
VT   Wisdom Of Thoth            HP + HK
VR   Left Eye Of The Lion       F + 3P (When blocking)

T    Overflowing Nile           F/N + LP + LK
T    Pyramid Hopscotch          B + LP + LK

     Judgement Of Anubis        DF + MK
     Divine Retribution         F + MK
     Khamun Kick                D + K (During jump)

EX   Soul Sphere                QCF + P (With crystal ball in hand)
     Soul Sphere: Ankh          QCF + P (After using Soul Sphere)
EX   Guardian Of The Sun        DP + P

CA   The Nefertem               QCF, QCF + P


--------
V-System
--------

Sould Reflect (V-Skill)
   There are two versions of this.  Kamal is standing, Stella is while 
   crouching.  These can be used to reflect projectiles or to hit your 
   opponent.  This can be used in a combo as well.

   
Wisdom Of Thoth (V-Trigger)
   This summons six orbs that surround Menat.  They can be launched at your 
   opponent by releasing the button associated with them.  There will be two 
   columns of three orbs, each assigned to light, medium and heavy punches and
   kicks.  


Left Eye Of The Lion (V-Reversal)
   This teleports Menat behind your opponent.   

-------------
Special Moves
-------------

Soul Sphere
   Menat throws her orb towards the enemy.  LP aims down, HP high and MP mid.
   You can retrieve these at any time by performing the same motion.  The EX
   version will pull your opponent towards you.


Guardian Of The Sun
   This is similar to Rose's air throw.  

------------
Critical Art
------------

The Nefertem
   Menat tosses her orb which, if hit, initiates a multi-hitting super where
   she doesn't even touch her opponent.  She can initiate this even without
   having the orb in hand.
   

   
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
       
                          -==-
                          NASH
                          -==-      
                   Paradoxical Avenger

  =-=-=-=-=  
  Biography
  =-=-=-=-=    
           
Height:         6'1"     /  185.42 Cm
Weight:         205 Lbs  /  92.986 Kg
Nationality:    American
Birthdate:      Unknown
Occupation:     Emissary Of The Gods
Fight Style:    Violent Style Taking Advantage Of Physique
Skills:         Animal Posession

Power           3
Health          2
Mobility        3
Technique       4
Range           2



  =-=-=-=-=-=-=-
  Fighting Style
  =-=-=-=-=-=-=-

The resurrected Charlie Nash stands in stark contrast to his friend Guile.  One
of several characters whose moves were changed, Nash is no longer a charge 
character.  Harnessing his new powers, he's got a number of short, pokey 
attacks coupled with the usual Guile/Nash powerful punches.  



  =-=-=-=-=-=-=-=-=-
  Complete Move List
  =-=-=-=-=-=-=-=-=-  


VS   Bullet Clear               MP + MK
VT   Sonic Move - Hide          HP + HK
VT   Sonic Move - Blitz Air     B + HP + HK
VT   Sonic Move - Steel Air     F + HP + HK
VR   Sonic Move - Avoid         F + 3P (When blocking)

T    Dragon Suplex              F/N + LP + LK
T    Target Down                Back + LP + LK
T    Air Jack                   LP + LK (In air)

     Knee Bazooka               F + LK
     Jumping Sobat              F + MK
     Step Kick                  F + HK
     Chopping Assault           F + MP
     Spinning Back Knuckle      F + HP
     Side Knee Attack           B + MK
     Rapid Punch                LP -> MP
     Rapid Kick                 LK -> MK
     Wind Shear                 MP -> LK -> HP
     Down Burst                 D + MP -> F + MP
     Raptor Combination         MK -> HK -> MK

EX   Sonic Boom                 QCF + P (+ P during EX)
EX   Sonic Scythe               QCB + K
EX   Moonsault Slash            QCF + K 
EX   Tragedy Assault            DP + P     	 

CA   Judgement Saber            QCB, QCB + P



--------
V-System
--------

Bullet Clear (V-Skill)
   Absorbs projectiles or hits the enemy at close range.  

Sonic Move (V-Trigger)
   Teleports Nash to one of three locations.  You can follow up with any attack
   and quickly.  Neutral + HP + HK will teleport you to the other side of your 
   opponent, even from across the entire screen.

   His other two Sonic Moves drop Nash above your enemy.  Forward will move you
   to the opposite side of your enemy and Back will drop you on the same side 
   as you began.  

Sonic Move - Avoid (V-Reversal)
   Much like Nash's regular Sonic Move, this will teleport you away and behind
   your opponent to relative safety.

--------------
Unique Attacks
--------------

Chopping Assault
   This is a jumping overhead attack that doesn't have much range and a slower
   startup but good to mix things up with especially when used as a Down Burst
   (D + MP -> Chopping Assault)    

Raptor Combination
   This three-hit combo does great damage and Nash won't deliver the third hit
   if your opponent blocks.  
   
-------------
Special Moves
-------------

Sonic Boom
   Now a classic quarter-circle motion, all three versions of the Sonic Boom
   do the same damage but they travel at different speeds.  LP is the fastest
   and HP is the slowest.  The EX SB does just a touch more damage. 

Sonic Scythe
   This maneuver has Nash kicking downwards for both LK and MK each knocking
   down your enemy.  The HK version, however, has a slow upstart but does a 
   swooping upwards kick that hits twice.  A good anti-air if you have the time
   to prep it.  The EX Sonic Scythe does the HK version twice for a total of 
   five hits.

Moonsault Slash
   This is a jump & Flash Kick combo that differentiates him from Guile 
   entirely.  This makes Nash jump up and flash kick downwards with each
   weight of the kick making him jump higer and come down farther away.  The 
   EX Moonsault has Nash leap across most of the screen at a low angle.  This 
   can be used over projectiles if timed properly.  You can also whiff the 
   first hit if too far away and still hit the second set of kicks.

------------
Critical Art
------------

Judgement Saber
   Nash will dash forwards, sneak behind your enemy and he'll do some sonic 
   attack through his/her head.  It's a less-inspired CA, but it'll hit from 
   about 3/4 of the screen.  
   

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
       
                          --===--
                          NECALLI
                          --===--
                    Soul Consuming Darkness


  =-=-=-=-=  
  Biography
  =-=-=-=-=    
                    
Height:         6'3"     /  190.50 Cm
Weight:         249 Lbs  /  112.945 Kg
Nationality:    Unknown
Birthdate:      Unknown
Occupation:     Emissary Of The Gods
Fight Style:    Violent Style Taking Advantage Of Physique
Skills:         Animal Posession

Power           5
Health          2
Mobility        3
Technique       4
Range           2


  =-=-=-=-=-=-=-=-=-
  Complete Move List
  =-=-=-=-=-=-=-=-=-


VS   Culminated Power           MP + MK (Control distance by holding B, F or N)
VT   Torrent Of Power           HP + HK
VR   The Calling                F + 3P (When blocking)

T    Soul Sealer                F/N + LP + LK
T    Soul Discriminator         Back + LP + LK

     Opening Dagger             DF + HP
     Road Of The Sun            D + HK (During forward jump)
     Sacrificial Altar          MK -> HK -> (MP + MK) or (B + MP + MK)
	 
EX   The Disc's Guidance        Charge B, F + P
EX   Raging Light               DP + P
EX   Mask Of Tlali              HCB + P (Close)
EX   Valiant Rebellion          QCF + K

CA   Ceremony Of Honor          QCF, QCF + P
CA   Soul Offering              QCF, QCF + P (During V-Trigger)

--------
V-System
--------

Culminated Power (V-Skill)
   Necalli pounds the earth causing the earth to quake about half the screen
   away.  His hands can hit enemies as well.

Torrent Of Power (V-Trigger)
   This changes Necalli's appearance, making the lines on his chest glow and 
   his hair do the same and flow into the air.  His frame data is reportedly 
   different and almost all his attacks do more damage.  Standard kicks have 
   no change but punches hit for 10 more damage, his specials do 20 more with 
   Raging Light connecting for an extra hit and his Critical Art changes as 
   well.  Its second half is slightly altered and offers an extra 40 damage.
      
The Calling (V-Reversal)
   Necalli emits a force field.

--------------
Unique Attacks
--------------

Sacrificial Altar
   Will not work with the enemy in the corner.
   

                
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                          --===--
                          R. MIKA
                          --===--
                      7 Colored Bomber

  
  =-=-=-=-=  
  Biography
  =-=-=-=-=  
  
Height:         5/6"      /  167.64 Cm
Weight:         154 Lbs   /  69.853 Kg
Nationality:    Japanese
Birthdate:      Unknown
Occupation:     Pro Wrestler
Fight Style:    Pro Wrestler
Skills:         Overeating

Power           3
Health          3
Mobility        2
Technique       3
Range           1


  =-=-=-=-=-=-=-=-=-
  Complete Move List
  =-=-=-=-=-=-=-=-=-
  
  
VS   Mic Performance          MP + MK (Hold to power up normal & special throws)
VT   Nadeshiko (Above)        HP + HK
VT   Nadeshiko (Front)        B + HP + HK
VT   Nadeshiko (Behind)       F + HP + HK
VR   Peach Gator              F + 3K (When blocking) 

T    Daydream Headlock        F/N + LP + LK
T    Sell Down                Back + LP + LK

     Stomp Chop               LK -> MP
     Dive Bomb                D + MP (During forward jump)
     Lady Mika                F + HP
     Passion Press            B or F + MP
     Passion Rope Throw (F)   B or F + MP -> F + MP (Throws character forward)
     Passion Rope Throw (B)   B or F + MP -> B + MP (Throws character backward)
	 
EX   Shooting Peach           QCF + P
EX   Wingless Airplane        QCF + K (V-Skill increases power)
EX   Rainbow Typhoon          HCB + P (Close)(V-Skill increases power)
EX   Brimstone                HCB + K (Close)(V-Skill increases power)

CA   Peach Assault            QCB, QCB + P (V-Skill increases power)


--------
V-System
--------

Mic Performance (V-Skill)
   This can be charged five levels, as Rainbow Mika performs her motivational
   speech.  Each level will show a small ring around her head to notify you
   the level has been reached.
   
   During this, Mika can absorb one attack and upon releasing MP and MK, she 
   will throw the mic, dealing minor damage to her enemy.  
   
   Her regular and special throws will be upgraded for one use only.  The math 
   goes as follows:
   
   Level Charged     1        2         3         4         5
   Multiplier       1.5x      2x        3x        5x        9x


   Not that you could legitimately charge this during a match but at level 5...
   
   Mika's normal Daydream Headlock deals 1,170 damage.
   Her Rainbow Typhoon does a staggering 1,620.
   And the Peach Assault inflicts...2,745...haha.

   Considering most characters have about 1,000 life, 2,745 is just humorous!

Nadeshiko (V-Trigger)
   Nadeshiko is tag-team partner and will come aid R. Mika when performing her 
   V-Trigger.  Neutral plus HP + HK will have Nadeshiko appear from the top of 
   the screen while the other directions change her source location.  

Peach Gator (V-Reversal)
   One of the better V-Reversals in the game, R. Mika kicks her opponent and 
   does a neck drop.  Damage isn't too impressive (60) but it's yet another 
   flashy way Mika impresses.
   
------------
Critical Art
------------

Peach Assault 
   There is not much range to this maneuver.  You must be very close.

                
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                          --==--
                          RASHID
                          --==--
                     A Friend Indeed
  
  =-=-=-=-=  
  Biography
  =-=-=-=-=  
  
Height:         5/10"     /  177.80 Cm
Weight:         187 Lbs   /  84.821 Kg
Nationality:    Unknown
Birthdate:      Unknown
Occupation:     Eldest Son Of A Wealthy Middle-Eastern Family
Fight Style:    Parkour
Skills:         Puzzle Solving

Power           2
Health          3
Mobility        4
Technique       3
Range           2


  =-=-=-=-=-=-=-=-=-
  Complete Move List
  =-=-=-=-=-=-=-=-=-
  
  
VS   Front Flip                 MP + MK
VS   Airborn Eagle Spike        MP + MK -> K
VS   Rolling Assault            D + MP + MK
VS   Nail Assault               D + MP + MK -> K
VT   Ysaar                      HP + HK
VR   Sliding Roll               F + 3P (When blocking)

T    Rising Glider              F/N + LP + LK
T    Rising Sun                 Back + LP + LK

     Flap Spin                  F + MP
     Beak Assault               F + HP
     Dash Spinning Mixer        F + P (During dash)(Press repeatedly to change)
     Dash Eagle Spike           F + K (During dash)
     Wall Jump                  UF or DF (During jump near wall)
	 
EX   Spinning Mixer             QCF + P (Press repeatedly for added hits)
EX   Eagle Spike                CQB + K (Can be done during forward jump)
EX   Whirlwind Shot             QCF + K

CA   Altair                     QCF, QCF + P


--------
V-System
--------

V-Skills
   Rashid has two pairs of V-Skills.  His Front Flip and Rolling Assault 
   do not hit.  Therefore they cause no damage and build no meter.  However 
   adding a kick at the end will.  The Airborn Eagle Spike has Rashid performing
   a dive kick and the Nail Assault will have him perform a upwards kick.

Ysaar (V-Trigger)
   Rashid emits a tornado that will traverse the entire stage.  If it hits his 
   opponent, it will hit three times.  You can combo with this, cross-up your 
   enemy or use it for a speed boost or to help jump over the other fighter.  
   You cannot use your Whirlwind Shot while using Ysaar.

Sliding Roll (V-Reversal)
   This is like his Rolling Assault V-Skill but Rashid will move to the other 
   side of his opposing fighter.
                
                
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
       
                          -=-
                          RYU
                          -=-
                    Eternal Wanderer  

                    
  =-=-=-=-=  
  Biography
  =-=-=-=-=  
  
Height:         5/9"      /  175.26 Cm
Weight:         187 Lbs   /  84.821 Kg
Nationality:    Japanese
Birthdate:      21st July, 1964
Occupation:     Martial Artist
Fight Style:    Ansatsuken
Skills:         Can Sleep Anywhere

Power           4
Health          3
Mobility        3
Technique       3
Range           2


  =-=-=-=-=-=-=-
  Fighting Style
  =-=-=-=-=-=-=-

The only character in every SF game ever returns and is finally truly 
differentiated from Ken in many ways.  While Ken's new flashy moves change his
style, Ryu is as classic as ever, taking cues from all prior SF iterations.  
His Mind's Eye V-Skill makes him a far more strategic character and the 
rest of his moveset is as familiar as ever.  And none of this takes into 
account how ripped he is and how that beard somehow made Ryu even cooler than
he ever was!  


  =-=-=-=-=-=-=-=-=-
  Complete Move List
  =-=-=-=-=-=-=-=-=-
  
  
VS   Mind's Eye                 MP + MK 
VT   Denjin Renki               HP + HK
VR   Hashogeki                  F + 3P (When blocking)

T    Shoulder Throw             F/N + LP + LK
T    Somersault Throw           Back + LP + LK

     Collarbone Breaker         F + MP
     Solar Plexus Strike        F + HP
     Axe Kick                   B + HK
     Jodan Nirengeki            HP -> HK
     Jodan Sanrengeki           MP -> HP -> HK
	 
EX   Hadouken                   QCF + P (Hold to charge during V-Trigger)
EX   Shoryuken                  DP + P
EX   Tatsumaki Senpukyaku       QCB + K (Can be done during forward jump)

CA   Shinkuu Hadouken           QCF, QCF + P
CA   Denjin Hadouken            QCF, QCF + P (During V-trigger)


  
--------
V-System
--------

Mind's Eye (V-Skill)
   This allows Ryu to parry an opponent's attack.  It turns Ryu into a much 
   more strategic fighter.  Time this V-Skill just as an enemy attack hits to
   parry the move and to build your V meter.
   
Denjin Renki (V-Trigger)
   Charges Ryu's Hadouken & Shinkuu Hadouken with electric abilities.  They 
   now do added damage (and stun damage) and travel more quickly.  The regular
   Hadouken can also be charged by holding down punch.  There are three levels
   of charge, the third level will break your opponent's guard.
   
Hashogeki (V-Reversal)
   Ryu blocks and does a quick fireball to counter.


--------------
Unique Attacks
--------------

Collarbone Breaker
   A two-hit overhead punch that has a slow startup but a good maneuver to mix
   up your close game.

Solar Plexus Strike
   What is now a Ryu staple, this move is a two-hit gut punch which is somewhat
   faster to startup than Ryu's Collarbone Breaker.  

Axe Kick
   This will hit once as an overhead attack from a close range, but will hit 
   twice (once on the way up, the other as an overhead) when very close.

Jodan Nirengeki
Jodan Sanrengeki
   A two-hit and three-hit punch/kick combo, the latter only does slightly more
   damage than the former.  The Nirengeki has a slower startup than the 
   Sanrengeki but both are useful for close quarters fighting.
  
  
-------------
Special Moves
-------------

Hadouken
   Ryu's fireball hasn't changed much in its standard form, the three versions
   dishing out the same damage.  LP travels slowest, HP fastest and in its EX
   form it travels faster and is a larger fireball.  With Ryu's V-Skill, the 
   move will electrocute and do added damage.  Tapping punch will hit once, 
   holding down briefly will hit twice and a full charge will hit three times. 
   The latter does twice as much damage as a regular hadouken.  Each level of 
   charging will also make the fireball travel faster.  
   
Shoryuken
   The three versions reach different heights and the MP is the most useful 
   IMO.  The EX version hits twice unless blocked.
   
   When coupled with the Denjin Renki, they deal out additional damage and 
   electrocute.

Tatsumaki Senpukyaku
   Unlike the changes to Ken, Ryu stays standard here as well with a one-hit
   hurricane kick knockdown.  You can combo into his critical art from this too.
   His EX Tatsu is stationary and will not move forward but will pull opponents
   in if close enough.  

------------
Critical Art
------------
Shinkuu Hadouken  /  Denjin Hadouken
   You can combo into these from all Ryu's specials.  The Shinkuu Hadouken 
   hasn't changed much in all these years but if performed while in Denjin 
   Renki, it becomes a Denjin Hadouken for slightly more damage.

   
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                             --=--
                             URIEN
                             --=--
                  
                
  =-=-=-=-=  
  Biography
  =-=-=-=-=                           

Height:         -'--"    /  --- Cm
Weight:         --- Lbs  /  --- Kg
Nationality:    Unknown	
Birthdate:      Unknown
Occupation:     
Fight Style:    
Skills:         


Power         
Health        
Mobility      
Technique     
Range         


  =-=-=-=-=-=-=-=-=-
  Complete Move List
  =-=-=-=-=-=-=-=-=-   


VS   Aegis Reflector           F/N/B + MP + MK
VT   Metallic Aura             MP + MK
VR   Anger Snap Fist           F + 3P (When blocking)

T    Spartan Bomb              F/N/B + LP + LK

     Choral Punch              F + MP
     Choral Kick               B + HK
     Terrible Smash            F + HP
     Killer Straight           LP -> MP
     Break Rush                F + MP --> F + HP
	 
EX   Chariot Tackle            Charge B, F + K (Changes with V-Skill)
EX   Violence Knee Drop        Charge D, U + K (Changes with V-Skill)
EX   Dangerous Headbutt        Charge D, U + P (Changes with V-Skill)
EX   Metallic Sphere           QCF + P (Hold to charge)

CA   


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                          -----======----
                          VEGA (Dictator)
                          -----======----
                          Emperor Of Evil
                  
      
Note:
Vega is the Japanese name for M. Bison, the Dictator.

                
  =-=-=-=-=  
  Biography
  =-=-=-=-=                           

Height:         5'10"    /  177.5 Cm
Weight:         247 Lbs  /  112.037 Kg
Nationality:    Unknown	
Birthdate:      Unknown
Occupation:     Commander Of Shadaloo
Fight Style:    Psycho Power
Skills:         Hypnosis


Power         4
Health        3
Mobility      4
Technique     3
Range         3


  =-=-=-=-=-=-=-
  Fighting Style
  =-=-=-=-=-=-=-

Vega is slow, now officially the slowest of all the characters (walk speed).  
He still jumps high though and has some damaging moves.  Vega can nullify 
projectiles easily with his new Psycho Blast.  

His moves have changed a bit from prior games but unlike Balrog and Nash, he 
is still fully a charge character.  


  =-=-=-=-=-=-=-=-=-
  Complete Move List
  =-=-=-=-=-=-=-=-=-   


VS   Psycho Reflect            MP + MK (Hold to absorb 1 projectile & fire back)
VT   Psycho Power              B + MP + MK
VR   Psycho Burst              F + 3P (When blocking)

T    Psycho Impact             F/N + LP + LK
T    Psycho Fall               Back + LP + LK

     Hell Attack               MP -> MP (In air)
     Psycho Axe                DF + HP
     Shadow Axe                MP -> DF + HP
     
EX   Psycho Blast              Charge B, F + P
EX   Double Knee Press         Charge B, F + K
EX   Head Press                Charge D, U + K
     |-Somersault Skull Diver  P (after Head Press hits)
EX   |-Devil Reverse           P (before Head Press hits)
EX   Psycho Inferno            QCB + P

CA   Ultimate Psycho Crusher   QCF, QCF + P


--------
V-System
--------

Psycho Reflect (V-Skill)
   This can absorb projectiles.  By holding down the buttons, you can return 
   them back as your own.
   
Psycho Power (V-Trigger)
   Vega can teleport through projectiles and his Double Knee Press and Devil
   Reverse now make him disappear.  
   
Psycho Burst (V-Reversal)
   You will push your enemy back with a purple aura ball, knocking them down
   in the process.


--------------
Unique Attacks
--------------

Psycho Axe
Shadow Axe
   An overhead punch with purple trails.  It doesn't do a terrible amount of
   damage but it looks great and is an easy way to mix up your attacks.  The
   Shadow Axe adds a punch to the beginning.

-------------
Special Moves
-------------

   
Psycho Blast
   Vega's projectile is merely a ball of psycho power appearing in front of 
   him.  This is good as an anti-air or when close.  It also cancels out other
   projectiles.  The EX version travels across the screen like the old days.
   
Double Knee Press
   A series staple, Vega will flip and kick his enemy.  The stronger the kick
   button, the longer it takes to launch this attack.  The EX version adds a 
   few extra kicks at the end for style.

------------
Critical Art
------------

Ultimate Psycho Crusher
   Unlike Vega's old Psycho Crusher, he will not travel across the screen by
   default.  Vega now creates a spherical force field around him and if your
   opponent touches this, he or she will be lifted up and hit.  The range of
   this is rather limited, however, so be sure to be close.
   
   
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                          --===--
                          ZANGIEF
                          --===--
                        Iron Cyclone

                
  =-=-=-=-=  
  Biography
  =-=-=-=-=  
  
Height:         7'0"     /  213.360cm
Weight:         400 Lbs  /  180.98 kg
Birthdate:      1st June, 1956
Occupation:     Pro Wrestler
Fight Style:    Mix of Russian and American Pro Wrestling
Skills:         Resistance To Cold

Power         5
Health        5
Mobility      1
Technique     2
Range         3


  =-=-=-=-=-=-=-=-=-
  Complete Move List
  =-=-=-=-=-=-=-=-=-                  


VS   Iron Muscle                MP + MK (Can move forward while holding)
VT   Cyclone Lariat             HP + HK (Hold to perform special lariat)
VR   Muscle Explosion           F + 3K (When blocking)

T    Atomic Drop                F/N + LP + LK
T    Captured                   Back + LP + LK

     Head Butt                  F + HP
     Knee Hammer                F + MK
     Flying Body Press          D + HP (During forward jump)

EX   Double Lariat              3P
EX   Screw Pile Driver          360 + P (close)
EX   Borscht Dynamite           360 + P (during vertical or forward jump)
EX   Siberian Express           HCB + K

CA   Bolshoi Russian Suplex     720 + P


--------
V-System
--------

Iron Muscle (V-Skill)
   Zangief flexes his muscles and turns red.  In this mode he can absorb one 
   enemy hit.  He can also walk forward or backwards slowly.  Upon releasing 
   MP + MK he will hit his opponent thus adding to his V-Gauge.

Cyclone Lariat (V-Trigger)
   This maneuver will hit up to nine times causing substantial damage.  'Gief 
   can move forward or backwards in this mode and it also pulls his enemy 
   towards him when close enough.  

Muscle Explosion (V-Reversal)
   Zangief will parry his enemy's attack and puff up his chest, placing his 
   hands on his hips.  Classic Zangief pose!
   
--------------
Unique Attacks
--------------

Knee Hammer
   This rising MK attack isn't so useful by itself but the lunge forward helps
   Zangief get in closer which, as we all know, is where the damage truly lies.
   Knee Hammer -> SPD is quick and far too easy!

Flying Body Press
   Zangief will whiff if performed too early or on shorter foes.  I could 
   combo into his Critical Art but not normal 360 moves with this attack.

-------------
Special Moves
-------------

Double Lariat
   This powerful move allows Zangief to walk slowly forward or backwards while
   performing.  It's an instant knock down and projectiles will pass through 
   for the duration of the move.  

Screw Pile Driver
   This is no less impressive than when it was back in 1992 when I first saw
   it.  The 360 move does massive damage and stun damage.  As a non-grappler 
   player, I don't know the downside to the HP version which does 33% more 
   damage than the LP version.  The EX SPD does no additional damage but 20%
   more stun.
   
Borscht Dynamite
   This is a Lariat into a SPD in the air.  As some gamers prepare their 360 
   motion in air, this can mess up your timing.  (Pros don't need my guidance!)
   This does a little less damage than a standard SPD and even less stun.  
   Your whiff animation leaves you floating in air, but it's not nearly as 
   punishable as a whiffed SPD!  The EX version does less damage and stun 
   damage (why?) but not connecting doesn't leave you floating in the air.

Siberian Express
   None will grab at a full-screen's distance, but this ridiculous maneuver 
   dishes out almost as much damage as an SPD.  LK is slower than HK and the
   EX version moves faster (but once again does less damage).
   
------------
Critical Art
------------

Bolshoi Russian Suplex
   Its 400 damage is outrageous and it can be comboed into from a Flying Body
   Press or Knee Hammer.  Not as flashy as his old Final Atomic Buster, the
   look of fear and impending doom on his opponent's face is entirely worth it.
   
   
   
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                          -==-
                          ZEKU
                          -==-

                
  =-=-=-=-=  
  Biography
  =-=-=-=-=  
  
Height:         
Weight:         
Birthdate:      
Occupation:     
Fight Style:    
Skills:         

Power         
Health        
Mobility      
Technique     
Range         


  =-=-=-=-=-=-=-=-=-
  Complete Move List
  =-=-=-=-=-=-=-=-=-                  

Change between Old & Young Zeku by D, D + 2P
Some attacks are shared between the two.  
However, I've listed each's full movesets separately.
  
  
  
-==-OLD ZEKU-==-

VS   Fukuro                     MP + MK (Direction changes properties)
VT   Bushinryu Shingekiko       HP + HK 
VR   Toushi                     F + 3P (When blocking)

T    Tsurigane Otoshi           F/N + LP + LK
T    Mikoshi                    Back + LP + LK

     Nouten Wari                F + HP

EX   Bushin Gram - Koku         QCF + K
EX   Bushin Gram - Ban          DP + K
EX   Bushin Gram - Teki         QCB + K
EX   Bushin Jakura              QCF + P
     Bushin Gekirinchu          QCF + P, P
     Bushin Kirinkyaku          QCF + P, K
     Bushin Tengen              QCF + P, LP + LK
     Shukumyo                   D, D + 2P
     Idaten                     HP + HK (during V-trigger)
     Bushin Bakujasho           HP + HK (during Idaten or its attack)

CA   Batsuzan Gaisei            QCF, QCF + K


-==- YOUNG ZEKU -==-

VS   Tenpo Kari                 MP + MK
VT   Bushinryu Shinge Kiko      HP + HK
VR   Toushi                     F + 3P (When blocking)

T    Tesso                      F/N + LP + KL
T    Raiju                      Back + LP + LK

     Kubi Kudaki                F + HP
     Kaeshi Saiha               HP -> HP
     Kaeshi Urasaiha            D + HP -> D + HP
     Kagerou                    HP -> HP -> MP + MK
     Urakagerou                 D + HP -> D + HP -> MP + MK
     Bushin Soukosou            MP -> HP
     Bushin Gokusanken - Ni     LP -> MP
     Bushin Gokusanken - San    LP -> MP -> HP
     Bushin Gokusanken - Shu    LP -> MP -> HP -> HK
     Bushin Gokusange           LP -> MP -> HP -> D + HK
     Sankaku Tobi               UF (during jump near wall)
     Hassou Tobi                P (at time of wall jump)
     Bushin Shidenkyaku         K (at time of wall jump)

EX   Bushin Sho                 QCF + P
EX   Hozanto                    QCB + P
EX   Bushin Sandoku Otoshi      QCF (during n/f jump, near opp in air)
EX   Hayagake                   QCF + K
     Tozetsu                    QCF + K -> LK
     Ashikari                   QCF + K -> MK
     Gekkou                     QCF + K -> HK
     Shukumyo                   D, D + 2P
     Idaten                     HP + HK (during V-trigger)
     Bushin Bakujasho           HP + HK (during Idaten or its attack)


--------
V-System
--------

Fukuro (V-Skill)
   .

Bushinryu Shingekiko (V-Trigger)
   

Toushi (V-Reversal)
   
   
--------------
Unique Attacks
--------------

Nouten Wari


-------------
Special Moves
-------------


   
------------
Critical Art
------------

   
   
   
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


.=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.
|                             |
|   S E C T I O N    I X      |     
|                             |     9:    All Characters
|   Q  U  I  C  K             |     
|     M O V E                 |
|      L  I  S  T  I  N  G  S |     
|                             |     
.=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.


   .--=--=--=--=--=--=--=--=-.
   |  Section 9:            |===
   |      QUICK MOVE        |============
   |         LISTINGS       |===================
   .--=--=--=--=--=--=--=--=-.========================

        
As the rest of this document is vast and sprawling, here's the exact same
move listing as above but in a quick, simple-to-read format.  

Redundant but nice for quick reference or for printing purposes.  


 
Key:
   T  =  Throw
   EX =  EX Move
   VT =  V-Trigger
   VS =  V-Skill
   VR =  V-Reversal
   CA =  Critical Art



-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


                             --===--
                             ABIGAIL
                             --===--

VS   Hungabee High              MP + MK
VS   Hungabee Low               D + MP + MK  
VT   Max Power                  HP + HK
VR   Ontario Drop               F + 3K (When blocking)

T    Red Leaf                   F/N + LP + LK
T    Hit & Run                  Back + LP + LK

     Abi Hammer                 F + MP
     Abi Lift                   F + HP (changes during v-trigger)
     Abi Blaster                B + HP (changes during v-trigger)
     Vroom Vroom                LP -> LP
     Bang Bang                  D + LP -> D + LP
     Abi Twist                  B + HP -> HP (changes during v-trigger)

EX   Abigail Punch              QCF + P (tap for more hits)
EX   Giant Flip                 HCB + P (tap during EX for more hits)
EX   Abigail Smash              HCB + K  
EX   Nitro Charge               2K (hold) (changes during v-trigger)
     Drop Back                  2K (hold) -> B
     Dynamite Punch             2K -> P
     Avalanche Press            2K -> K
     Bay Area Sunrise           2K -> LP + LK
     Nitro Hungabee High        2K -> MP + MK
     Nitro Hungabee Low         2K -> D + MP + MK

CA   Abigail Special            QCF, QCF + P


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                              -===-
                              AKUMA
                              -===-  
							  
							See  Gouki
							 
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=



                              -==-
                              ALEX
                              -==-  
 
VS   Rage Shift                 MP + MK (Hold buttons to attack)
VT   Overhaul                   HP + HK 
VR   Big Boot                   F + 3K (When blocking)

T    Face-Crush Chop            F/N + LP + LK
T    Leg Tomahawk               Back + LP + LK

     Chop                       F + MP
     Lariat                     F + HP
     Flying Cross Chop          D + HP (during forward jump)
     
     
EX   Flash Chop                 QCF + P
EX   Slash Elbow                Charge B, F + K
EX   Air Knee Smash             DP + K
EX   Power Bomb                 HCB + P (close)
EX   Power Drop                 HCB + P (with HP Flash Chop or Sledgehammer)
EX   Air Stampede               Charge D, U + K
EX   Head Crush                 Charge D, U + P
V    Sledgehammer               HP + HK (during V-Trigger)(can hold)

CA   Heavy Hammer               QCF, QCF + P
                            

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
       

                          ----=====----
                          BALROG (CLAW)
                          ----=====----
  
VS   Matador Turn               MP + MK (Hold buttons to attack)
VT   Bloody Kiss - Torero       HP + HK 
VT   Bloody Kiss - Azul         HP + HK (During forward jump)
VT   Bloody Kiss - Rojo         D + HP + HK 
VR   Backslash                  F + 3P (When blocking)
VR   Short Backslash            F + 3K (When blocking)

T    Rainbow Suplex             F/N + LP + LK
T    Crescent Line              Back + LP + LK
T    Stardust Shot              LP + LK (In air)

     Mercury Shard              F + MK
     Buster Claw                F + HK (When wearing claw)
     Matador Flash              HP -> HP -> MP + MK (When wearing claw)
     Matador Blitz              MP -> HK -> MP + MK (When not wearing claw)
     Wall Jump                  UF (During jump near wall)

     Switch Claw                QCF + P (Removes or puts claw on)
EX   Aurora Spin Edge           QCB + P (when wearing claw)
EX   Crimson Terror             QCF + K 	 
EX   Flying Barcelona Attack    DP or RDP + K -> P
EX   Izuna Drop                 DP or RDP + K -> LP + LK (when close)
EX   Grand Izuna Drop           HCB + P (Close)(When not wearing claw)

CA   Bloody Rain                QCB, QCB + P
                            or  QCF, QCF + P

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
       
                          --==--
                          BIRDIE
                          --==--

VS   Break Time                 MP + MK 
VS   Banana Time                B + MP + MK
VS   Drink Time                 D + MP + MK
VT   Enjoy Time                 HP + HK
VR   Pepper Pot                 F + 3P (When blocking)

T    Bad Skull                  F/N + LP + LK
T    Bad Chain                  Back + LP + LK

     Bull Drop                  F + HK
     Bull Charge                F + HP
     Bull Slider                DF + HP
     Bad Hammer                 D + HP -> HP

EX   Bull Head                  QCF + P
EX   Bull Horn                  Hold P or K, Release
EX   Hanging Chain              QCF + K (Hold for Chain Whirl)(P to cancel)
EX   Killing Head               HCB + P (close)
EX   Bull Revenger              HCB + K

CA   Skip To My Chain           QCF, QCF + P

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                          --=--
                          CAMMY
                          --=--
                    
VS   Axel Spin Knuckle          MP + MK
VT   Delta Drive                HP + HK
VR   Strike Back                F + 3K (When blocking)

T    Gyro Clipper               F/N + LP + LK
T    Delta Through              B + LP + LK

     Knee Bullet                F + HK
     Lift Upper                 B + MP
     Lift Combination           B + MP -> HK

EX   Spiral Arrow               QCF + K 
EX   Cannon Spike               DP + K
EX   Cannon Strike              QCB + K (During forward jump)
EX   Hooligan Combination       HCF + P
EX   |-Lazer Edge Slicer        (press nothing)      
     |-Fatal Leg Twister        LP + LK (close to ground)
     |-Cross Scissors Pressure  LP + LK (close in air)
     |-Cannon Strike            Any K
     
CA   Cross Stinger Assault      QCF, QCF + K

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
       
                          --===--
                          CHUN-LI
                          --===--

VS   Rankyaku                   MP + MK 
VT   Renkiko                    HP + HK
VR   Sohakkei                   F + 3P (When blocking)

T    Koshuto                    F/N + LP + LK
T    Tenshin Shushu             Back + LP + LK
T    Ryuseiraku                 LP + LK (In air)

     Tsuitotsuken               B or F + MP
     Hakkei                     B + HP
     Senenshu                   DF + MK
     Tenkukyaku                 B + HK
     Yokusenkyaku               F + HK
     Kakurakukyaku              DF + HK (Crosses-Up)
     Yosokyaku                  D + MK (In air)(Up to 3 times)
     Wall Jump                  UF (During jump near wall)

EX   Hyakuretsukyaku            QCF + K (Can be during jump or forward jump)
EX   Kikouken                   Charge B, F + P
EX   Spinning Bird Kick         Charge D, U + K

CA   Hoyokusen                  QCF, QCF + K

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                          --===--
                          DHALSIM
                          --===--
                
VS   Yoga Float                 MP + MK (Can be done while jumping)
VT   Yoga Burner                HP + HK
VR   Yoga Mala                  F + 3P (When blocking)

T    Yoga Rocket                F/N + LP + LK
T    Yoga Hoop                  B + LP + LK

     Drill Kick                 D + K (During jump)
     Yoga Anvil                 B + HP
     Yoga Upper                 B + MP
     Divine Kick                B + MK

EX   Yoga Fire                  QCF + P
EX   Yoga Flame                 HCB + P
EX   Yoga Gale                  HCB + P (During vertical or forward jump)
     Yoga Teleport              DP or RDP  + 3K or 3P (Can be done in air)

CA   Yoga Sunburst              QCF, QCF + P (Can be done in air)

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                            ==
                            ED
                            ==

VS   Psycho Snatcher (Ground)  MP + MK (changes when holding buttons)
VS   Psycho Snatcher (Air)     D + MP + MK (changes when holding buttons)
VT   Psycho Cannon             HP + HK (Change flight speed with directions)
VR   Kill Step                 F + 3K (When blocking)

T    Psycho Blow               F/N + LP + LK
T    Cheat & Smash             Back + LP + LK

     Psycho Spark              F + MP
EX   Psycho Shot               any P (during Psycho Spark)
     Psycho Knuckle            HP (Max hold)
EX   Psycho Upper              2P 
     Psycho Flicker            Tap any P
     Psycho Rising             2K
EX   Psycho Splash             P (after Psycho Rising hits)

CA   Psycho Barrage            QCF, QCF + P

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                          --====--
                          F.A.N.G.
                          --====--
                     
VS   Nishodoku                  MP + MK
VT   Dokunomu                   HP + HK
VR   Nikaiho                    F + 3P (When blocking)

T    Shimonshu                  F/N + LP + LK
T    Kyoshitsugeki              Back + LP + LK

     Senpukuga                  D + 3P -> K
     Nirenko                    DF + HP

EX   Nishikyu                   Charge D, U + P
EX   Sotoja                     Charge B, F + P
EX   Ryobenda                   Charge B, F + K
EX   Nikankyaku                 DP + K

CA   Shishiruirui               QCF, QCF + P

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                          --=--
                          GOUKI
                          --=--

VS   Rakan                      MP + MK
VS   Rakan Gosho                MP + MK -> P
VS   Rakan Gokyaku              MP + MK -> K
VT   Dohatsu Shoten             HP + HK
VR   Gosenkyaku                 F + 3P (When blocking)

T    Goshoha                    F/N + LP + LK
T    Shuretsuzan                B + LP + LK

     Tenmakujinkyaku            D + MK (During forward jump)
     Zugaihasatsu               F + MP
	 Tenha                      B + HP
	 Sekiseiken                 F + HP
	 Kongoken                   HP -> HP
     Kikokurenzan               HK -> HK
	 
EX   Gohadouken *               QCF + P 
EX   Sekia Goshoha              HCB + P
EX   Zanku Hadouken *           QCF + P (During forward jump)
EX   Goshoryuken *              DP + P
EX   Tatsumaki Zankukyaku       QCB + K (can be done during forward jump)
     Ashura Senku               DP or RDP  + 3K 
EX   Hyakkishu                  HCF + K
     Hyakki Gozan               HCF + K -> K
     Hyakki Gosai               HCF + K -> LP + LK (when near opponent)
	 Hyakki Gozanku             HCF + 2K -> HCF + P
	 Hyakki Gorasen             HCF + 2K -> HCB + K
     
CA   Sekia Kuretsuha            QCF, QCF + P
CA   Shun Goku Satsu            LP, LP, F, LK, HP (Only during V-Trigger)

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                          --=--
                          GUILE
                          --=--  

                          
VS   Sonic Blade                  MP + MK
VT   Sonic Puncher                HP + HK 
VR   Reverse Back Knuckle         F + 3P (When blocking)

T    Dragon Suplex                F/N + LP + LK
T    Judo Throw                   B + LP + LK
T    Flying Mare                  F/N + LP + LK (near opponent)
T    Flying Buster Drop           B + LP + LK (near opponent)

     Guile High Kick              DF + HK
     Knee Bazooka                 B/F + LK
     Solling Sobat                B/F + MK
     Spinning Back Knuckle        F + HP
     Reverse Spin Kick            F + HK
     Burn Straight                B + HP
     Full Bullet Magnun           F + MP
     Tall Edge                    D + LK -> MP
     Bullet Revolver              D + LK -> MP -> F + HP
     Swing Out                    MP -> F + HP
     Drake Fang                   D + MK -> F + MP
     Taurus Combination           LK => MK
     Faultless Move               DF (crouch crawl)
     
EX   Sonic Boom                   Charge B, F + P (changes during V-Trigger)
EX   Somersault Kick              Charge D, U + K
EX   Sonic Cross                  MP + MK -> Charge B, F + P
EX   Sonic Break                  F/N/B + HP + HK 
                                  F/N/B + P + During Sonic Boom/Sonic Break)

CA   Sonic Hurricane              Charge B, F, B, F + P
CA   Sonic Tempest                Charge B, F, B, F + P (V-Trigger Attack)

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                            -===-
                            IBUKI 
                            -===-
 
VS   Rokushaku Horokudama (Akebono)    N + HP + HK
VS   Rokushaku Horukudama (Hizakari)   B + MP + MK
VS   Rokushaku Horokudama (Tasogare)   F + MP + MK
VT   Tenrai                            HP + HK (Hold)
VR   Hanagasumi                        F + 3 (When blocking)

T    Yamikazura                        F/N + LP + LK
T    Kubiori                           B + LP + LK
T    Tobizaru                          LP + LK (In air)

     Agemen                            B + MP
     Kobekudaki                        F + MK
     Sazan                             DF + MK
     Bonshogeri                        F + HK
     Nobusuma                          K, K (During neutral/forward jump)
     Shinten                           LP -> MP -> HP
     Yagurakuzushi                     LP -> MP -> LK
     Gogasha                           MK -> D + HK -> HK
     Shakunage                         D + MP -> F + HK
     Sasanaki                          MP -> F + MK
     Tobikura                          LP -> MK (During jump)
     Aoji                              HP -> HK (During jump)

     Kasumigake                        QCF + K
EX   Kazekiri                          DP + K
EX   Raida                             HCB + P
EX   Kunai                             QCF + P 
EX   --Airborne Kunai                  QCF + P (During forward jump)
EX   Kunai Ikkinage                    Hold, then release P 
EX   --Airborne Kunai Ikkinage         Hold, Then release K (During jump)
     Kunai Hoju                        QCB + K (Can hold)
     
CA   Kachofugetsu                      QCF, QCF + K


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                          -==-
                          JURI
                          -==-

VS   Feng Shui Engine Type Alpha    MP + MK 
VT   Kasatsushu                     HP + HK (Can hold)
VR   Kaisenrenkyaku                 F + 3K (When blocking)

T    Chisenkyaku                    F/N + LP + LK
T    Kaeikyaku                      B + LP + LK
T    Zankasen                       LP + LP (In air)

     Korenzan                       B + HK
     Senkaikyaku                    F + MK
     Kyoretsushu                    MP -> B/F + HP
     Enkushu                        MP -> HK (During jump)

EX   Fukarenkyaku                   QCF + K (Changes during V-Trigger)
EX   Tensenrin                      DP + K
EX   Ryodansatsu                    QCB + K
     
CA   Sakkai Fuhazan                 QCB, QCB + K

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                          --=--
                          KARIN
                          --=--     

VS   Meioken                      MP + MK (Hold buttons to charge)
VT   Kanzuki-Ryu Guren No Kata    HP + HK
     |-Guren Ken                  QCF + P
     |-Guren Kyoho                QCF + P -> K
     |-Guren Hosho                QCF + P -> P
     |-Guren Senha                QCF + P -> U + P
     |-Guren Chochu               QCF + P -> D + P
     |-Guren Hochu                QCF + P -> D + P -> D + P
     |-Guren Resshu               QCF + P -> D + P -> U + K
     |-Guren Kusabi               QCF + P -> D + P -> D + K     
VR   Yashagaeshi                  F + 3P (When blocking)

T    Hajotsui                     F/N + LP + LK
T    Arakuma Inashi               B + LP + LK

     Tsumujigari                  F + MK

EX   Kanzuki-Ryu Hokojutsu Seppo  QCF + K
EX   Tenko                        QCF + K -> P
EX   Orochi                       QCF + K -> D + P
EX   Mujinkyaku                   QCB + K
EX   Ressenha                     QCB + P
     Senha Kusabi                 QCB + P -> D + K
     Senha Resshu                 QCB + P -> U + K
     
CA   Kanzuki-Ryu Hadorokushiki    QCF, QCF + P
     Hasha No Kata

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                          -=-
                          KEN
                          -=-

VS   Quick Step                 MP + MK (Hold for a step kick)
VT   Heat Rush                  HP + HK
VR   Senpu Nataotoshi           F + 3K (When blocking)

T    Knee Bash                  F/N + LP + LK
T    Hell Wheel                 B + LP + LK

     Thunder Kick               F + HK (Hold button)
     Thunder Kick (feint)       F + HK 
     Inazuma Kick               B + MK
     Chin Buster                B + MP
     Chin Buster 2nd            B + MP -> HP
     Lion Breaker               MK -> HK

EX   Hadouken                   QCF + P
EX   Shoryuken                  DP + P
EX   Tatsumaki Senpukyaku       QCB + K (Can be done during forward jump)
     
CA   Guren Enjikyaku            QCF, QCF + K



-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                          --=--
                          KOLIN
                          --=--


VS   Inside Slash                 MP + MK
VT   Diamond Dust                 HP + HK
VR   Third Eye                    F + KP (When blocking)

T    Pressure Ridge               F/N + LP + LK
T    Sublimation                  B + LP + LK
T    Avalanche Lock               LP + LK (In air)

     Blizzard Heel                F + MK
     Icicle Stamp                 D + MK (During neutral or forward jump)
     Sniping Kick                 B + HK
     Frost Spike                  LP -> MP -> HP
     White Out                    MK -> HP -> MP -> MK
     Cold Low                     QCB + MK -> D + LK -> D + HK
     Brincle                      QCB + MK -> D + LK -> D + HP
     Snow Grain                   QCB + MK -> D + MP -> HP
     White Spear                  QCB + HK -> LK -> MK

EX   Frost Touch (Low)            QCB + LP
EX   Frost Touch (Middle)         QCB + MP
EX   Frost Touch (High)           QCB + HP
EX   Parabellum                   QCF + P (or tap P)
EX   Vanity Step                  QCB + K
EX   Silver Edge                  QCB + LK -> P
EX   Hailstorm                    DP + P
     
CA   Frost Tower                  QCF, QCF + P



-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                          --==--
                          LAURA
                          --==--

VS   Volty Line                 MP + MK
VS   Linear Movement - Avante   F + MP + MK (Hold buttons to attack)
VS   Linear Movement - Esquiva  B + MP + MK (Hold buttons to attack)
VS   Linear Movement - Finta    B + MP + MK -> MP + MK (Hold buttons to attack)
VT   Spark Show                 HP + HK
VR   Double Slap                F + 3P (When blocking)

T    Seoi Throw                 F/N + LP + LK
T    Pullback Hold              B + LP + LK

     Step Elbow                 F + HP
     Twist Barrage              F + HP -> HP
     Dual Crash                 MP -> MK

EX   Thunder Clap               QCB + P (Hold to power up)
EX   Sunset Wheel               HCB + K (Close) 
EX   Bolt Charge                QCF + P
EX   Split River                QCF + MP -> P
EX   Rodeo Break                QCF + MP -> K

     
CA   Inazuma Spin Hold          QCF, QCF + K
   
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
       

                       -----======-----
                       M. BISON (BOXER) 
                       -----======-----
  
VS   Crazy Rush                 MP + MK
VT   KKB                        HP + HK (Also during a KKB-supported move)
VT   Buffalo Swing              P (During KKB)
VT   Buffalo Pressure           K (During KKB)
VR   Buffalo Headbutt           F + 3P (When blocking)

T    Dirty Bomber               F/N + LP + LK
T    Diry Shot                  Back + LP + LK

     Hard Smasher               MK -> MP -> MP + MK -> P
     Hard Pressure              MK -> MP -> MP + MK -> K
     Under Impact               LK -> MK -> HK
     Stomping Combo             D + MK -> D + MK

EX   Dash Straight              Charge B, F + P (KKB Supported)
EX   Dash Grand BLow            Charge B, F + K (KKB Supported)
EX   Screw Smash                Charge D, U + K
EX   Charging Buffalo           F + P (During Special)(KKB Supported)(V-Trigger)
EX   Bursting Buffalo           F + K (During Special)(KKB Supported)(V-Trigger)
     Turn Punch                 Hold/Release 2K or 2P (KKB Supported)

CA   Gigaton Blow               QCF, QCF + P
 
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
       
                            --=--
                            MENAT
                            --=--
                 
VS   Soul Reflect: Kamal        MP + MK
VS   Soul Reflect: Stella       D + MP + MK
VT   Wisdom Of Thoth            HP + HK
VR   Left Eye Of The Lion       F + 3P (When blocking)

T    Overflowing Nile           F/N + LP + LK
T    Pyramid Hopscotch          B + LP + LK

     Judgement Of Anubis        DF + MK
     Divine Retribution         F + MK
     Khamun Kick                D + K (During jump)

EX   Soul Sphere                QCF + P (With crystal ball in hand)
     Soul Sphere: Ankh          QCF + P (After using Soul Sphere)
EX   Guardian Of The Sun        DP + P

CA   The Nefertem               QCF, QCF + P

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                          -==-
                          NASH
                          -==-      
                   
VS   Bullet Clear               MP + MK
VT   Sonic Move - Hide          HP + HK
VT   Sonic Move - Blitz Air     B + HP + HK
VT   Sonic Move - Steel Air     F + HP + HK
VR   Sonic Move - Avoid         F + 3P (When blocking)

T    Dragon Suplex              F/N + LP + LK
T    Target Down                Back + LP + LK
T    Air Jack                   LP + LK (In air)

     Knee Bazooka               F + LK
     Jumping Sobat              F + MK
     Step Kick                  F + HK
     Chopping Assault           F + MP
     Spinning Back Knuckle      F + HP
     Side Knee Attack           B + MK
     Rapid Punch                LP -> MP
     Rapid Kick                 LK -> MK
     Wind Shear                 MP -> LK -> HP
     Down Burst                 D + MP -> F + MP
     Raptor Combination         MK -> HK -> MK

EX   Sonic Boom                 QCF + P (+ P during EX)
EX   Sonic Scythe               QCB + K
EX   Moonsault Slash            QCF + K 
EX   Tragedy Assault            DP + P     	 

CA   Judgement Saber            QCB, QCB + P

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
       
                          --===--
                          NECALLI
                          --===--

VS   Culminated Power           MP + MK (Control distance by holding B, F or N)
VT   Torrent Of Power           HP + HK
VR   The Calling                F + 3P (When blocking)

T    Soul Sealer                F/N + LP + LK
T    Soul Discriminator         Back + LP + LK

     Opening Dagger             DF + HP
     Road Of The Sun            D + HK (During forward jump)
     Sacrificial Altar          MK -> HK -> (MP + MK) or (B + MP + MK)
	 
EX   The Disc's Guidance        Charge B, F + P
EX   Raging Light               DP + P
EX   Mask Of Tlali              HCB + P (Close)
EX   Valiant Rebellion          QCF + K

CA   Ceremony Of Honor          QCF, QCF + P
CA   Soul Offering              QCF, QCF + P (During V-Trigger)

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                          --===--
                          R. MIKA
                          --===--               
  
VS   Mic Performance            MP + MK (Hold to power up all throws)
VT   Nadeshiko (Above)          HP + HK
VT   Nadeshiko (Front)          B + HP + HK
VT   Nadeshiko (Behind)         F + HP + HK
VR   Peach Gator                F + 3K (When blocking)

T    Daydream Headlock          F/N + LP + LK
T    Sell Down                  Back + LP + LK

     Stomp Chop                 LK -> MP
     Dive Bomb                  D + MP (During forward jump)
     Lady Mika                  F + HP
     Passion Press              B or F + MP
     Passion Rope Throw (F)     B or F + MP -> F + MP (Throws character forward)
     Passion Rope Throw (B)     B or F + MP -> B + MP (Throws character back)
	 
EX   Shooting Peach             QCF + P
EX   Wingless Airplane          QCF + K (V-Skill increases power)
EX   Rainbow Typhoon            HCB + P (Close)(V-Skill increases power)
EX   Brimstone                  HCB + K (Close)(V-Skill increases power)

CA   Peach Assault              QCB, QCB + P (V-Skill increases power)

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                          --==--
                          RASHID
                          --==--
                     
VS   Front Flip                 MP + MK
VS   Airborn Eagle Spike        MP + MK -> K
VS   Rolling Assault            D + MP + MK
VS   Nail Assault               D + MP + MK -> K
VT   Ysaar                      HP + HK
VR   Sliding Roll               F + 3P (When blocking)

T    Rising Glider              F/N + LP + LK
T    Rising Sun                 Back + LP + LK

     Flap Spin                  F + MP
     Beak Assault               F + HP
     Dash Spinning Mixer        F + P (During dash)(Press repeatedly to change)
     Dash Eagle Spike           F + K (During dash)
     Wall Jump                  UF or DF (During jump near wall)
	 
EX   Spinning Mixer             QCF + P (Press repeatedly for added hits)
EX   Eagle Spike                CQB + K (Can be done during forward jump)
EX   Whirlwind Shot             QCF + K

CA   Altair                     QCF, QCF + P

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                          -=-
                          RYU
                          -=-

VS   Mind's Eye                 MP + MK 
VT   Denjin Renki               HP + HK
VR   Hashogeki                  F + 3P (When blocking)

T    Shoulder Throw             F/N + LP + LK
T    Somersault Throw           Back + LP + LK

     Collarbone Breaker         F + MP
     Solar Plexus Strike        F + HP
     Axe Kick                   B + HK
     Jodan Nirengeki            HP -> HK
     Jodan Sanrengeki           MP -> HP -> HK
	 
EX   Hadouken                   QCF + P (Hold to charge during V-Trigger)
EX   Shoryuken                  DP + P
EX   Tatsumaki Senpukyaku       QCB + K (Can be done during forward jump)

CA   Shinkuu Hadouken           QCF, QCF + P
CA   Denjin Hadouken            QCF, QCF + P (During V-trigger)

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                             --=--
                             URIEN
                             --=--
               
VS   Aegis Reflector           F/N/B + MP + MK
VT   Metallic Aura             MP + MK
VR   Anger Snap Fist           F + 3P (When blocking)

T    Spartan Bomb              F/N/B + LP + LK

     Choral Punch              F + MP
     Choral Kick               B + HK
     Terrible Smash            F + HP
     Killer Straight           LP -> MP
     Break Rush                F + MP --> F + HP
	 
EX   Chariot Tackle            Charge B, F + K (Changes with V-Skill)
EX   Violence Knee Drop        Charge D, U + K (Changes with V-Skill)
EX   Dangerous Headbutt        Charge D, U + P (Changes with V-Skill)
EX   Metallic Sphere           QCF + P (Hold to charge)

CA   

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                          -----======----
                          VEGA (DICTATOR)
                          -----======----

VS   Psycho Reflect            MP + MK (Hold to absorb 1 projectile & fire back)
VT   Psycho Power              B + MP + MK
VR   Psycho Burst              F + 3P (When blocking)

T    Psycho Impact             F/N + LP + LK
T    Psycho Fall               Back + LP + LK

     Hell Attack               MP -> MP (In air)
     Psycho Axe                DF + HP
     Shadow Axe                MP -> DF + HP
     
EX   Psycho Blast              Charge B, F + P
EX   Double Knee Press         Charge B, F + K
EX   Head Press                Charge D, U + K
     |-Somersault Skull Diver  P (after Head Press hits)
EX   |-Devil Reverse           P (before Head Press hits)
EX   Psycho Inferno            QCB + P

CA   Ultimate Psycho Crusher   QCF, QCF + P

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                          --===--
                          ZANGIEF
                          --===--
                        
VS   Iron Muscle                MP + MK (Can move forward while holding)
VT   Cyclone Lariat             HP + HK (Hold to perform special lariat)
VR   Muscle Explosion           F + 3K (When blocking)

T    Atomic Drop                F/N + LP + LK
T    Captured                   Back + LP + LK

     Head Butt                  F + HP
     Knee Hammer                F + MK
     Flying Body Press          D + HP (During forward jump)

EX   Double Lariat              3P
EX   Screw Pile Driver          360 + P (close)
EX   Borscht Dynamite           360 + P (during vertical or forward jump)
EX   Siberian Express           HCB + K

CA   Bolshoi Russian Suplex     720 + P

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                          -==-
                          ZEKU
                          -==-

Use Zeku's Shukmuyo (D, D + 2P) to change between his Young & Old self.


-==-OLD ZEKU-==-

VS   Fukuro                     MP + MK (Direction changes properties)
VT   Bushinryu Shingekiko       HP + HK 
VR   Toushi                     F + 3P (When blocking)

T    Tsurigane Otoshi           F/N + LP + LK
T    Mikoshi                    Back + LP + LK

     Nouten Wari                F + HP

EX   Bushin Gram - Koku         QCF + K
EX   Bushin Gram - Ban          DP + K
EX   Bushin Gram - Teki         QCB + K
EX   Bushin Jakura              QCF + P
     Bushin Gekirinchu          QCF + P, P
     Bushin Kirinkyaku          QCF + P, K
     Bushin Tengen              QCF + P, LP + LK
     Shukumyo                   D, D + 2P
     Idaten                     HP + HK (during V-trigger)
     Bushin Bakujasho           HP + HK (during Idaten or its attack)

CA   Batsuzan Gaisei            QCF, QCF + K


-==- YOUNG ZEKU -==-

VS   Tenpo Kari                 MP + MK
VT   Bushinryu Shinge Kiko      HP + HK
VR   Toushi                     F + 3P (When blocking)

T    Tesso                      F/N + LP + KL
T    Raiju                      Back + LP + LK

     Kubi Kudaki                F + HP
     Kaeshi Saiha               HP -> HP
     Kaeshi Urasaiha            D + HP -> D + HP
     Kagerou                    HP -> HP -> MP + MK
     Urakagerou                 D + HP -> D + HP -> MP + MK
     Bushin Soukosou            MP -> HP
     Bushin Gokusanken - Ni     LP -> MP
     Bushin Gokusanken - San    LP -> MP -> HP
     Bushin Gokusanken - Shu    LP -> MP -> HP -> HK
     Bushin Gokusange           LP -> MP -> HP -> D + HK
     Sankaku Tobi               UF (during jump near wall)
     Hassou Tobi                P (at time of wall jump)
     Bushin Shidenkyaku         K (at time of wall jump)

EX   Bushin Sho                 QCF + P
EX   Hozanto                    QCB + P
EX   Bushin Sandoku Otoshi      QCF (during n/f jump, near opp in air)
EX   Hayagake                   QCF + K
     Tozetsu                    QCF + K -> LK
     Ashikari                   QCF + K -> MK
     Gekkou                     QCF + K -> HK
     Shukumyo                   D, D + 2P
     Idaten                     HP + HK (during V-trigger)
     Bushin Bakujasho           HP + HK (during Idaten or its attack)



-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=



.=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.
|                             |
|   S E C T I O N    X        |     
|                             |     10:    Trophies & Achievements
| T R O P H I E S    &        |     
|    A C H I E V E M E N T S  |     
|                             |     
.=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.




   .--=--=--=--=--=--=--=--=-.
   |  Section 10:             |===
   |      TROPHIES  &        |============
   |         ACHIEVEMENTS    |===================
   .--=--=--=--=--=--=--=--=-.========================


Letters to the left of the Trophy/Achievement are for Playstation users.  

   B  =  Bronze
   S  =  Silver
   G  =  Gold
   P  =  Platinum

These are in categories and are not organized as per the game.


Basic Game Modes
----------------
B  Mastering The Basics             Finish tutorial
B  Bodybuilding Is Life             Use Training Mode for 30 minutes

B  Your Story Starts Here           Clear Story Mode Once
B  Lucky We Met                     Clear Story Mode 5x
B  The 16 Trials                    Clear Story Mode 16x

B  Win Or Die Tryin'                Clear Survival Mode on Normal difficulty
S  A True Warrior's Spirit          Clear Survival Mode on Hard difficulty
G  Back From Hell                   Clear Survival mode on Extreme difficulty


Mastering The Basics
   The tutorial can be skipped, but you can go back to obtain this by going 
   into Story Mode.  

Bodybuilding Is Life
   This will unlock when you EXIT the mode.  Just check the clock.  Don't sit 
   in Training waiting!

Story Mode Clears
   In story mode, simply clear each character's story.  They are painfully 
   easy.  Do this 16x for three trophies.

Survival Mode Clears
   Normal difficulty presents a decent challenge (the last few opponents do, 
   at least).  The other two difficulties are quite difficult, thus the silver
   and gold trophies.  Clear each mode without dying to receive these.


   

Character Levelling
-------------------
B  One Step Forward                 Raise A Character's Level to 5
B  Quantity Over Quality            Raise five Characters to Level 5
B  No Rest For The Wicked           Raise all 16 characters to Level 5
S  Slow But Steady Wins The Race    Raise one character to level 30

B  Vindicated Honor                 Raise your profile to level 50
S  Burning Spirit                   Raise your profile to level 100
G  Number 2 Is The New Number 1     Raise your profile to level 200


Note the difference between raising a character's level and your profile.  The
first four above are a single character.  The next three are for your 
profile.  The line break helps define this.  Your profile adds together all the 
individual character levels.


Online (* signify Not Including Battle Lounge)
------
B  Fighting On The Internet (*)     Fight in 10 Network Battles
B  All Going To Plan! (*)           Fight in 50 Network Battles
B  A Fiendish Trap (*)              Fight in 300 Network Battles
B  Waiting Is Half The Fun          Fight in 30 Network Battles (Using Standby)
B  I Know Kung Fu!                  Win 1 Ranked Match
B  Addicted To Winning              Win 10 Ranked Matches
B  Working Up An Appetite           Win 30 Ranked Matches
S  Ceaseless Effort                 Win 100 Ranked Matches
G  Bam, Bam, Win!                   Win 300 Ranked Matches
B  Always Someone Stronger          Defeat 10 stronger opponents (Ranked Match)
B  Savoring The Win Streak          Win 3 consecutive Ranked Matches
B  First Promotion!                 Move up in league
S  Muscles Bring Victory            Make it to Silver League
G  Let's Fight Something Strong     Make it to the Golden League

Always Someone Stronger
   The higher the opponent's LP, the lower their rank will be.  Defeat 10 
   players whose rank is lower than yours.  
   
League Trophies
   These require you to level up.  See section 3c above for LP required to reach
   the Bronze, Silver & Gold Leagues.


Miscellaneous Online
--------------------
B  Failing To Prepare is...         Collect 30 replays
B  See You In My Dreams             Watch 50 replays
B  Not-So-Secret Admirer            Add someone to your favorites
B  Global Network                   Add 30 names to your favorites

See You In My Dreams
   You must watch the entire replay for this to count.  It can be the same 
   repay over and over.  You can skip a round and fast forward.

Favorites Trophies
   In the CFN you can look for fighters and favorite them as well.  Simply add
   30 names to this list for two trophies!


Moves & Finishes
----------------
B  Go Out With A Bang               300 EX special finishes
B  Critical Beauty                  300 Critical Art finishes
B  Not Over 'Til It's Over          100 V-Reversal uses
B  Enlightenment                    100 V-Skill uses
B  Sudden Reversal                  100 V-Trigger uses


Moves Trophies
   The last two are easy and should come naturally by consistently using them 
   during gameplay.  I don't use V-Reversals so much.  That will be a grind and 
   doing these in Training mode won't count.  You can do those in Versus mode, 
   however.

   The first two require 300 finishes.  Survival Mode counts for this, that 
   is an easy way to rack up repeated EX/CA finishes.  You'll have to save up
   a full bar to get a CA finish, and to get 300 will take you a long time.


Miscellaneous
-------------
B  Playing Favorites                Set a favorite character
B  All In A Name                    Choose a Title
B  Make A Name For Yourself         Collect 10 titles
B  Sultan Of Titles                 Collect 30 titles
B  Priceless                        Obtain 1,000,000 FM
B  The Outfit Is The Highlight...   Gain one new color for your outfit

In order to play online you'll have to set up your details in Battle Settings.

Playing Favorites / All In A Name
   Set a favorite character and a title for two trophies.  

Titles Trophies
   30 titles is a lot and will require a lot of online playing with several 
   characters.  Title unlocks are in section 3d above.  
   
The Outfit Is The Highlight Of Battle   
   You'll gain a new color by completing Survival on Easy, Normal or Hard.  
   Just beat Easy and you'll gain one color.

Priceless
   1,000,000 FM is a lot but it appears you do *not* need to have a million on
   hand.  You can have 800,000 and have spent 200,000.  Earn 1,000,000 in total
   for this one.
   

..And Finally...
----------------
P  The Never-Ending Path            Obtain all other trophies

Collect every other trophy/achievement for this one!  I will never obtain this
one!  Good luck!


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-


   .--=--=--=--=--=--=--=--=-.
   |  Section 11:            |===
   |         CREDITS         |============
   .--=--=--=--=--=--=--=--=-.========================


A lot of trial and error was used on this guide and therefore there may be 
problems (with the error portion of my plan).  The in-game movelist was used
as well as the official site.  Otherwise, a lot of Training Mode tinkering and 
the pretty awesome Recording Mode in Training helped too.  


However, special thanks to:

Leptonic and his excellent Trophy Guide & Roadmap
   http://www.playstationtrophies.org/forum/street-fighter-v/
   284273-street-fighter-v-road-map-trophy-guide.html

Playstation Trophies Forums & specific thanks
   Epedemic

Shoryuken.com
   As a long-time follower of the SF community, Shoryuken has consistently had 
   great articles and useful dialogues.  Their article on V-Skills and 
   V-Triggers that was posted by Ian "iantothemax" Walker was used as a basis, 
   albeit tweaked, and that very list was edited by WOPM2 for Reddit, so I'd
   like to credit both!

Reddit.com/r/streetfighter
   Some useful dialogues here!  Title information as well  Specific thanks:
   
   DontPoke
   Marion64
   Morvant
   Aevareth
   _Hort
   WOPM2
   soyu21b
   xdaimyo
   Infern8
   rrkappasvoice

Other Assistance
   Arthandas
   Vesper's Survival Mode Guide
   BR
   Grif
   Brobocops
   Mr_Bell_Man
   DemonizBoris

Official Japanese & U.S. SF sites
   http://www.capcom.co.jp/sfv/
   http://streetfighter.com/
   
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

   .--=--=--=--=--=--=--=--=-.
   |  Section 12:            |===
   |         LEGAL           |============
   .--=--=--=--=--=--=--=--=-.========================


This FAQ is copyright (c) 2016-2017, Trevor Esposito (slateman@godflesh.com)
Street Fighter V is copyright (c) 2016-2017, Capcom
Street Fighter V is a trademark of Capcom.

You may not distribute this for profit.  
You may not edit or alter the contents herein without the permission 
of the author.

The most current version of this FAQ can always be found at the
following address:

     http://www.slateman.net/faqs/


Hope the FAQ was useful in some form.

Good luck and have fun!

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

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