FAQ/Walkthrough by AzMuch
Version: 1.00 | Updated: 08/27/18
Table of Contents
- Main Menu
- Walkthrough Part 1
- Zelwinds City
- Sol Plains
- Kravisse Cave
- Yatagan Lava Flows
- Katticus Ice Cave
- Shukesoo's Tower (Story)
- Solaru Village
- Bui Valley
- Zawaza Plains
- Subterranean Tower
- Cavare Desert
- Cavare Desert - Sanctuary
- Walkthrough Part 2 (Goddess Path)
- Sol Plains (Goddess)
- Kravisse Cave (Goddess)
- Yatagan Lava Flows (Goddess)
- Katticus Ice Cave (Goddess)
- Zawaza Plains (Goddess)
- Rudohke Blast Furnace (Goddess)
- Solaru Village (Goddess)
- Bui Valley (Goddess)
- Subterranean Tower (Goddess)
- Cavare Desert (Goddess)
- Lusamundo Ice Cave (Goddess)
- Inverted Tower (Goddess)
- Zeppelia Valley (Goddess)
- Cavare Desert - Sanctuary (Goddess)
- Stairway to Heaven (Goddess)
- Walkthrough Part 2 (Vile God Path)
- Sol Plains (Vile God)
- Yatagan Lava Flows (Vile God)
- Bui Valley (Vile God)
- Kravisse Cave (Vile God)
- Kidanar (Vile God)
- Dorfa Human Ranch (Vile God)
- Katticus Ice Cave (Vile God)
- Stairway to Heaven (Vile God)
- Lusamundo Ice Cave (Vile God)
- Dasuhiro Plains (Vile God)
- Cavare Desert (Vile God)
- Subterranean Tower (Vile God)
- Vile God's Innards (Vile God)
- Dansklight Ruins (Vile God)
- Walkthrough Part 2 (Evil Goddess Path)
- Cavare Desert - Sanctuary (Evil Goddess)
- Sol Plains (Evil Goddess)
- Zawaza Plains (Evil Goddess)
- Justice Society Camp (Evil Goddess)
- Bui Valley (Evil Goddess)
- Katticus Ice Cave (Evil Goddess)
- Dasuhiro Plains (Evil Goddess)
- Dorall Wine Factory (Evil Goddess)
- Sedipua Den (Evil Goddess)
- Dorall Central Factory (Evil Goddess)
- Cavare Desert (Evil Goddess)
- Kidanar (Evil Goddess)
- Rey=A=Rimus Ruins (Evil Goddess)
- New Game Plus
- Godly Revival
- World Shaping
- Shukesoo's Tower
- Weapon Boost
- Enemy List
- Enemy List Part 1
- Enemy List Part 2 (Goddess)
- Enemy List Part 2 (Vile God)
- Enemy List Part 2 (Evil Goddess)
- Trophy List
Walkthrough Part 1
The Walkthrough is the core of this Guide. It provides information about each game location, including the environment, the treasures you can find, the enemies you will encounter and how to complete your current objective.
Fairy Fencer F: Advent Dark Force has a linear story line but, based on your actions in the first half of the game, there are three possible paths you can follow with three different endings. To view all three endings, which you need to do for trophy achievement, you will have to play through the game three times. The Walkthrough is separated into Parts 1 and 2. Your playthrough is the same for Part 1 regardless of which ending you seek. There are separate Walkthroughs for Part 2 depending on the path you take. Naturally, events are quite different for each path. You may revisit some locations in a different order and there are new locations unique to each path. You will also find the enemies and treasures to be different in each.
The path your game will take in the second half is determined as follows:
- If you remove 0 - 6 fury seals from the Vile God by the time you complete Cavare Desert - Sanctuary, your game will follow the Goddess Path.
- If you remove 7 - 16 fury seals from the Vile God by the time you complete Cavare Desert - Sanctuary, your game will follow the Vile God Path.
- If you remove more than 16 fury seals from the Vile God by the time you complete Cavare Desert, your game will follow the Evil Goddess Path.
Battles are more difficult on the Vile God Path than the Goddess Path, and they are harder still on the Evil Goddess Path. The game encourages you to follow the Goddess Path for your first time through. With features available in a New Game Plus, you are expected to follow the Vile God Path for a second playthrough and the Evil Goddess Path your third time. That is the order in which Part 2 Walkthroughs are presented in this Guide.
When you defeat an enemy, its data is added to your "Library". Because complete enemy data is available in-game, the Walkthrough merely lists the enemies you will encounter in each area. The Enemy Lists provide summary data that may be helpful if you are looking for a particular enemy or a specific item drop.
As you journey through an area you will find treasure. Some of it is easy to find, some is not. Some treasures are guaranteed to be there, but others appear randomly.
The location and contents of Treasure Crystals are shown on area maps in the Walkthrough. These treasures will appear at the locations indicated on the map and they will contain the treasure shown.
As you progress in the game, you can learn the Item Sonar ability, which allows the party leader to detect hidden treasure. The game uses a Hot and Cold system to point you toward Hidden Treasures. When one is nearby, a (?) appears above the party leader's head. When it changes to (!!) you are very close. When you are on the spot, you can "Examine" with to reveal a Treasure Crystal.
If a dungeon area has Hidden Treasure, you can find one per area of the dungeon per trip. Exiting to the World Map will reset Hidden Treasures and you may find one in a different spot the next time you explore the area. Possible Hidden Treasure locations are indicated (H) on Walkthrough maps. The contents of Hidden Treasure Crystals are random, and the Walkthrough shows what type of contents you can expect in that area. If you run across a map that shows Hidden Treasure before you learn Item Sonar, you won't find anything at those locations. However, you can return later to search for Hidden Treasure.
Destructible objects appear in certain dungeon areas. You can destroy them by pressing , and sometimes they reveal treasure. Their contents also are random, and the Walkthrough shows possible contents you can expect in that area.
In most sections of the Walkthrough, narrative is limited by design. The Enemies lists, Area Maps, Treasure Tables and Boss information generally should provide enough information to guide you through a dungeon location. For areas where navigation is not so straightforward, a narrative is offered to supplement the Maps and Tables.