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by AzMuch

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FAQ/Walkthrough by AzMuch

Version: 1.00 | Updated: 08/27/18

Table of Contents

  1. Introduction
  2. Gameplay
  3. Main Menu
  4. Tips
  5. Walkthrough Part 1
    1. Prologue
    2. Zelwinds City
    3. Sol Plains
    4. Kravisse Cave
    5. Yatagan Lava Flows
    6. Katticus Ice Cave
    7. Kidanar
    8. Shukesoo's Tower (Story)
    9. Solaru Village
    10. Bui Valley
    11. Zawaza Plains
    12. Subterranean Tower
    13. Cavare Desert
    14. Cavare Desert - Sanctuary
  6. Walkthrough Part 2 (Goddess Path)
    1. Sol Plains (Goddess)
    2. Kravisse Cave (Goddess)
    3. Yatagan Lava Flows (Goddess)
    4. Katticus Ice Cave (Goddess)
    5. Zawaza Plains (Goddess)
    6. Rudohke Blast Furnace (Goddess)
    7. Solaru Village (Goddess)
    8. Bui Valley (Goddess)
    9. Subterranean Tower (Goddess)
    10. Cavare Desert (Goddess)
    11. Lusamundo Ice Cave (Goddess)
    12. Inverted Tower (Goddess)
    13. Zeppelia Valley (Goddess)
    14. Cavare Desert - Sanctuary (Goddess)
    15. Stairway to Heaven (Goddess)
  7. Walkthrough Part 2 (Vile God Path)
    1. Sol Plains (Vile God)
    2. Yatagan Lava Flows (Vile God)
    3. Bui Valley (Vile God)
    4. Kravisse Cave (Vile God)
    5. Kidanar (Vile God)
    6. Dorfa Human Ranch (Vile God)
    7. Katticus Ice Cave (Vile God)
    8. Stairway to Heaven (Vile God)
    9. Lusamundo Ice Cave (Vile God)
    10. Dasuhiro Plains (Vile God)
    11. Cavare Desert (Vile God)
    12. Subterranean Tower (Vile God)
    13. Vile God's Innards (Vile God)
    14. Dansklight Ruins (Vile God)
  8. Walkthrough Part 2 (Evil Goddess Path)
    1. Cavare Desert - Sanctuary (Evil Goddess)
    2. Sol Plains (Evil Goddess)
    3. Zawaza Plains (Evil Goddess)
    4. Justice Society Camp (Evil Goddess)
    5. Bui Valley (Evil Goddess)
    6. Katticus Ice Cave (Evil Goddess)
    7. Dasuhiro Plains (Evil Goddess)
    8. Dorall Wine Factory (Evil Goddess)
    9. Sedipua Den (Evil Goddess)
    10. Dorall Central Factory (Evil Goddess)
    11. Cavare Desert (Evil Goddess)
    12. Kidanar (Evil Goddess)
    13. Rey=A=Rimus Ruins (Evil Goddess)
  9. New Game Plus
  10. Godly Revival
  11. World Shaping
  12. Quests
    1. Pub Quests
    2. Lola's Quests
  13. Shukesoo's Tower
  14. Challenges
  15. Weapon Boost
    1. Fang
    2. Tiara
    3. Harley
    4. Galdo
    5. Sherman
    6. Pippin
    7. Apollonius
    8. Ethel
    9. Lola
    10. Marianna
    11. Noie
  16. Fairies
    1. Rank C Fairies
    2. Rank B Fairies
    3. Rank A Fairies
    4. Rank S Fairies
  17. Synthesis
  18. Enemy List
    1. Enemy List Part 1
    2. Enemy List Part 2 (Goddess)
    3. Enemy List Part 2 (Vile God)
    4. Enemy List Part 2 (Evil Goddess)
  19. Items
    1. Consumables
    2. Armor
    3. Jewelry
    4. Costumes
    5. Accessories
    6. Materials
    7. Key Items
  20. Trophy List
  21. Legal

Walkthrough Part 1

Prologue

REMOTE JAIL

Enemies

  • Guard
  • Guard Captain
  • Security Mecha

Remote Jail - Floor B2

Remote Jail - Floor B1

Treasure CrystalsHidden Treasure (H)Destructible Objects
1Herb SproutNoneGold
2~50 Gold Pebble
3Pebble x2 Poor Quality Iron Ore
4Potion x2 Potion
5Potion
6~50 Gold
7Energy Shard x2
8Fashionable Ring, Potion
9Pebble x2
10Energy Shard
11~50 Gold
12~50 Gold
13Potion

During the opening events, Fang receives the Brown Key. His escape from the Remote Jail begins in the northeast corner of Floor B2. The first gate to the corridor leading south and all of the cells on Floor B2 will open with the Brown Key. To go beyond the center room on Floor B2, you need a Red Key. When you defeat the Guard Captain in the center room, he will drop the Red Key.

After unlocking the next gate with the Red Key you can proceed to Floor B1, but to go much further you will need other colored keys. There are a total of six keys:

  • Brown Key
  • Red Key
  • Green Key
  • Yellow Key
  • Blue Key
  • Silver Key

The Keys are held by Guard Captains throughout the jail. You should be able to get the Green Key from a Guard Captain in the southernmost room on Floor B2. When you move to Floor B1, you find the corridors to the south and west blocked by gates. The west gate requires the Green Key and the south gate requires the Yellow Key. Fight the Guard Captain in the room to the east to get the Yellow Key. The Guard Captain in the northwest room drops the Blue Key and the one in the southwest room drops the Silver Key.

With these keys in hand, you can collect the rest of the treasures. You can access the northwest cells with the Yellow Key, the northeast cells with the Green Key and the cells in the dead end corridor with the Blue Key.

There is a Save Point in the south central room. Use the Silver Key to open the gate blocking the stairs up to:

Boss: ???
HP: ???
Weakness: ???

This is your first Boss battle, and you cannot win.

Following the events after your encounter with ???, there is a scripted battle with two Security Mecha that introduces the Fairize ability. This ability will now be added to available Commands when the character's Tension Gauge permits it.

After that battle, you will see the game's Opening Credits and trigger the Trophy - The Journey Begins.