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by AzMuch

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FAQ/Walkthrough by AzMuch

Version: 1.00 | Updated: 08/27/18

Table of Contents

  1. Introduction
  2. Gameplay
  3. Main Menu
  4. Tips
  5. Walkthrough Part 1
    1. Prologue
    2. Zelwinds City
    3. Sol Plains
    4. Kravisse Cave
    5. Yatagan Lava Flows
    6. Katticus Ice Cave
    7. Kidanar
    8. Shukesoo's Tower (Story)
    9. Solaru Village
    10. Bui Valley
    11. Zawaza Plains
    12. Subterranean Tower
    13. Cavare Desert
    14. Cavare Desert - Sanctuary
  6. Walkthrough Part 2 (Goddess Path)
    1. Sol Plains (Goddess)
    2. Kravisse Cave (Goddess)
    3. Yatagan Lava Flows (Goddess)
    4. Katticus Ice Cave (Goddess)
    5. Zawaza Plains (Goddess)
    6. Rudohke Blast Furnace (Goddess)
    7. Solaru Village (Goddess)
    8. Bui Valley (Goddess)
    9. Subterranean Tower (Goddess)
    10. Cavare Desert (Goddess)
    11. Lusamundo Ice Cave (Goddess)
    12. Inverted Tower (Goddess)
    13. Zeppelia Valley (Goddess)
    14. Cavare Desert - Sanctuary (Goddess)
    15. Stairway to Heaven (Goddess)
  7. Walkthrough Part 2 (Vile God Path)
    1. Sol Plains (Vile God)
    2. Yatagan Lava Flows (Vile God)
    3. Bui Valley (Vile God)
    4. Kravisse Cave (Vile God)
    5. Kidanar (Vile God)
    6. Dorfa Human Ranch (Vile God)
    7. Katticus Ice Cave (Vile God)
    8. Stairway to Heaven (Vile God)
    9. Lusamundo Ice Cave (Vile God)
    10. Dasuhiro Plains (Vile God)
    11. Cavare Desert (Vile God)
    12. Subterranean Tower (Vile God)
    13. Vile God's Innards (Vile God)
    14. Dansklight Ruins (Vile God)
  8. Walkthrough Part 2 (Evil Goddess Path)
    1. Cavare Desert - Sanctuary (Evil Goddess)
    2. Sol Plains (Evil Goddess)
    3. Zawaza Plains (Evil Goddess)
    4. Justice Society Camp (Evil Goddess)
    5. Bui Valley (Evil Goddess)
    6. Katticus Ice Cave (Evil Goddess)
    7. Dasuhiro Plains (Evil Goddess)
    8. Dorall Wine Factory (Evil Goddess)
    9. Sedipua Den (Evil Goddess)
    10. Dorall Central Factory (Evil Goddess)
    11. Cavare Desert (Evil Goddess)
    12. Kidanar (Evil Goddess)
    13. Rey=A=Rimus Ruins (Evil Goddess)
  9. New Game Plus
  10. Godly Revival
  11. World Shaping
  12. Quests
    1. Pub Quests
    2. Lola's Quests
  13. Shukesoo's Tower
  14. Challenges
  15. Weapon Boost
    1. Fang
    2. Tiara
    3. Harley
    4. Galdo
    5. Sherman
    6. Pippin
    7. Apollonius
    8. Ethel
    9. Lola
    10. Marianna
    11. Noie
  16. Fairies
    1. Rank C Fairies
    2. Rank B Fairies
    3. Rank A Fairies
    4. Rank S Fairies
  17. Synthesis
  18. Enemy List
    1. Enemy List Part 1
    2. Enemy List Part 2 (Goddess)
    3. Enemy List Part 2 (Vile God)
    4. Enemy List Part 2 (Evil Goddess)
  19. Items
    1. Consumables
    2. Armor
    3. Jewelry
    4. Costumes
    5. Accessories
    6. Materials
    7. Key Items
  20. Trophy List
  21. Legal

Walkthrough Part 2 (Evil Goddess Path)

Justice Society Camp (Evil Goddess)

Enemies

  • Justice Society Jailer Captain
  • Giant
  • Bit α
  • Justice Society Jailer
  • Security Mecha S
  • Justice Society Corrections Deputy
  • Justice Society Warden
  • Giant

With CHANGE ENEMIES in effect

  • Justice Society Jailer Captain
  • Majin Gunner
  • Bit α
  • Justice Society Jailer
  • Security Mecha S
  • Justice Society Corrections Deputy
  • Justice Society Warden
  • Giant
  • Justice Society Director

Justice Society Camp - 1F

Justice Society Camp - 2F

Justice Society Camp - 3F

Treasure CrystalsHidden Treasure (H)Destructible Objects
1Azure Key [Key Item], Pink Headdress, ~5,000 GoldBlaze StoneBone Fragments
2Bulletproof VestCopper OreIron Ore
3Orange Coat, Painkiller x2Earth StoneLeather Barrel
4~1,500 GoldFire StoneLow Power Engine
5Mithril RingGold OreShabby Circuit
6~1,500 GoldMithril StoneSparse Moss
7Dewdrop Flask x2Pyrite
8Ether, Blue GlassesWater Stone
9EtherWithered Flower
10Mid Potion x2
11Pebble x2
12Red Hairband, Wake-Up Drink x2
13Poor Quality Iron Ore x2, Lightning Stone
14Panacea x2, Light Blue Bunny
15Black Key [Key Item], Energy Crystal x2
16Mithril Gauntlets, ~1,500 Gold
17Mid Potion x3, Burned Toast

An event takes place as you enter the camp and you have to fight Justice Society Soldier x2. Go north through a wide corridor and into another room. Enter the passageway to the west for an event.

Boss: Paiga
HP: 182,558
Weakness: Axe, Glaive, Gun, Knuckle
Drop: None
Steal: None

Paiga has expanded his arsenal of techniques since your last encounter. 1, 2, Claw strikes a target twice for Moderate damage. Flying Claw can deal two Moderate-damage strikes to multiple targets. Spinning Blade Wing hits multiple targets 4 times for Moderate Damage. Big Claw and Claw Punch cause Heavy damage to one character. Power Kick can strike multiple characters dealing Heavy damage. When his health drops below half, he may attack with Speed Slash, which hits multiple characters 10 times for Moderate damage.

As you begin to explore the area, you may have a sense of dejà vu. It appears the Justice Society has taken over the Dorfa Human Ranch and made it their Camp. From the site of your battle with Paiga, head west and circle around to the room in the southwest corner of the map. Battle the Justice Society Jailer Captain there to obtain the White Key. You can now unlock the gate leading further north in that wide central corridor. You can't reach other areas of Floor 1F now, so go north through another room and exit to Floor 2F.

The passageways to the north and west require keys you don't have, so head through the corridor to the east. In the next room, the corridor north is locked, so go south as far as you can and then head west. Again, the corridor to the west is locked. Go north through the wide corridor to a central room. Approach the Jailer to initiate a battle with the Justice Society Director and some Justice Society Jailers. The Justice Society Director will leave the Pink Key.

Return to the south central room and go east. From the next room, head north through the next two rooms along the east edge of the Camp. With the Pink Key, you can open the gate to the corridor leading further north. Exit the next room and you will be in the northeast corner of 1F. Head south and open the second cell with the Pink Key. Destroy the back cell wall to reveal a rough, narrow passage. At the end of this short passage is a Treasure Crystal with the Azure Key. Through the room to the south and a passageway west is an alcove with two more Treasure Crystals.

Go back to 2F and head south to the next room and then west. In this central room, take the south exit to return to 1F. South through the wide corridor is another central room. Use the Azure Key to unlock the gate on the east side of this room. Follow the corridors to the room in the southeast corner of 1F. Approach the Jailer for a battle with the Justice Society Warden and some Jailers. When you defeat them, the Warden will leave the Orange Key.

Return to 2F and go east and then south to the room in the southeast corner of the map. Head west to another room and then north through a wide corridor to a central room just south of where you entered 2F. You can use the Orange Key to open the cells to the east and pick up Treasure Crystals 4 and 5. Go back to the center room along the south edge of the Camp and open the gate to the west with the Orange Key. Pass through this cell block and approach the room in the southwest corner of the map for an event. Head west, pick up Treasure Crystal 6 in the corner of the southwest room and then north to an exit leading back to 1F.

Head north, then east, to the center room along the north edge of the Camp. Approach the Jailer here to begin a battle with the Justice Society Corrections Deputy and some Jailers. When you defeat him, the Corrections Deputy will drop the Gold Key. The Gold Key will open the cells in the corridor to the west and you can collect Treasure Crystals 7 and 8.

Now that you have obtained the colored keys, you can go back through the Camp and pick up the remaining Treasure Crystals. The cells west of the central room on 1F will open with the Azure Key. The cells to the east of this central room need the Gold Key. Treasure Crystal 15 here holds the Black Key. You can open the cells in the dead end corridor in the southeast corner of 1F with the White Key. The isolated cells to the northeast require the Pink Key. You can open the isolated cells at the northwest with the Gold Key.

On 2F, the northernmost and southernmost rows of cells on the west side require the Orange Key. The two rows of cells in the center of the west side will open with the Gold Key. On the east side of 2f, the north row of cells needs the Pink Key and the south row of cells needs the Orange Key.

When you have collected all the treasure, go back to the central room of 2F that has two exits. Use the Gold Key to unlock the gate to the north. Head up the stairs and into a room at the south end of 3F. Use the Save Point in this room, and then open the gate to the north with the Gold Key and pass into a wide corridor. The Black Key will unlock the gate at the north end of the corridor. Enter the next room and go to the end of the cell block to the east for an event.

During the event, Marianna joins the party and Eryn lectures you about Marianna's Special Command Ability, Coercion, which can inflict random status effects on enemies. The Main Menu opens with Battle Options available. You can spend WP in Weapon Boost for Marianna, set her Combos, and rearrange the battle party if you like. Exit the menu and you race into battle with Justice Society Soldier x2. There will be another event at Marianna's turn during the battle.

After the battle, some scenes occur. When they finish you will exit to the World Map.


ZELWINDS CITY

Look for Lola at Fountain Plaza. She will sell you information about Lola's Quest #23. At Tomoe's Hotel you can speak with Marissa, Lola, Marianna, Khalara and Eryn.

If you stop in at Guillermo's, he can have four Rank A Pub Quests.