FAQ/Walkthrough by AzMuch
Version: 1.00 | Updated: 08/27/18
Table of Contents
- Main Menu
- Walkthrough Part 1
- Zelwinds City
- Sol Plains
- Kravisse Cave
- Yatagan Lava Flows
- Katticus Ice Cave
- Shukesoo's Tower (Story)
- Solaru Village
- Bui Valley
- Zawaza Plains
- Subterranean Tower
- Cavare Desert
- Cavare Desert - Sanctuary
- Walkthrough Part 2 (Goddess Path)
- Sol Plains (Goddess)
- Kravisse Cave (Goddess)
- Yatagan Lava Flows (Goddess)
- Katticus Ice Cave (Goddess)
- Zawaza Plains (Goddess)
- Rudohke Blast Furnace (Goddess)
- Solaru Village (Goddess)
- Bui Valley (Goddess)
- Subterranean Tower (Goddess)
- Cavare Desert (Goddess)
- Lusamundo Ice Cave (Goddess)
- Inverted Tower (Goddess)
- Zeppelia Valley (Goddess)
- Cavare Desert - Sanctuary (Goddess)
- Stairway to Heaven (Goddess)
- Walkthrough Part 2 (Vile God Path)
- Sol Plains (Vile God)
- Yatagan Lava Flows (Vile God)
- Bui Valley (Vile God)
- Kravisse Cave (Vile God)
- Kidanar (Vile God)
- Dorfa Human Ranch (Vile God)
- Katticus Ice Cave (Vile God)
- Stairway to Heaven (Vile God)
- Lusamundo Ice Cave (Vile God)
- Dasuhiro Plains (Vile God)
- Cavare Desert (Vile God)
- Subterranean Tower (Vile God)
- Vile God's Innards (Vile God)
- Dansklight Ruins (Vile God)
- Walkthrough Part 2 (Evil Goddess Path)
- Cavare Desert - Sanctuary (Evil Goddess)
- Sol Plains (Evil Goddess)
- Zawaza Plains (Evil Goddess)
- Justice Society Camp (Evil Goddess)
- Bui Valley (Evil Goddess)
- Katticus Ice Cave (Evil Goddess)
- Dasuhiro Plains (Evil Goddess)
- Dorall Wine Factory (Evil Goddess)
- Sedipua Den (Evil Goddess)
- Dorall Central Factory (Evil Goddess)
- Cavare Desert (Evil Goddess)
- Kidanar (Evil Goddess)
- Rey=A=Rimus Ruins (Evil Goddess)
- New Game Plus
- Godly Revival
- World Shaping
- Shukesoo's Tower
- Weapon Boost
- Enemy List
- Enemy List Part 1
- Enemy List Part 2 (Goddess)
- Enemy List Part 2 (Vile God)
- Enemy List Part 2 (Evil Goddess)
- Trophy List
|F Key||Item Details||Auto||Call Up Menu||Open Commands|
|Enter Key||Confirm||Confirm/Page Advance||Attack/Examine||Confirm/Attack|
|E Key||Speed Up||Wait|
|Directional Keys||Move Cursor|
|Camera Zoom In/Out||Move Cursor|
Camera Zoom In/Out
|W/A/S/D Keys||Move Cursor||Move Character||Move Character|
|I/J/K/L Keys||Move Cursor||Move Camera||Move Camera|
|Page Up Key||Switch Character||Attack||Rotate Character|
|Z Key||Switch Tabs||Skip Event||Dash||Skip Attack Animations|
|Reset Camera||Reset Camera|
|Page Down Key||Switch Character||Attack||Rotate Character|
|C Key||Switch Tabs||Escape|
|Reset Camera||Reset Camera|
(After Pressing Down)
|Call Up Map|
|Q Key||Call Up Help Menu||Call Up Help Menu||Call Up Help Menu|
The Guide was prepared using the PS4 version of the game. Where controls are referenced in the Guide, the PS4 buttons are cited.
Furies are special weapons with Fairies residing in them. Many Furies are part of the seals that restrain the Goddess and the Vile God. Many others are scattered around the world. Fury weapons can only be recovered and wielded by Fencers. When a Fencer acquires his first Fury, he partners with its Fairy. Each additional Fairy acquired has its own battle parameters and abilities which are added to the Fencer's when the Fairy is equipped. An equipped Fairy gains experience and will learn new abilities as it levels up.
Enemies are visible and you may be able to avoid them if you choose to do so. If you use a Symbol Attack to make first contact with an enemy, you will enjoy a preemptive strike. If the enemy makes first contact, you will be ambushed. Encounters take place on a 3-D field. Combat is turn-based with the turn order determined by the speed of each character and enemy. On a character's turn you can move him/her on the field before performing an action. This may allow you to position a character to include more enemies in the area of effect for a skill or spell. You can have up to six characters in the battle party, so expect some tough fights.
On a character's turn you have the option to:
"Attack" lets you attack an enemy within range using your Fury weapon. As you progress in the game, you will be able to increase the number of attacks you can execute per turn. Your initial attack will always be a basic attack using the character's primary weapon. Via Combo Edit under the Battle Options category of the Main Menu, you can assign up to three technique options to each subsequent attack in a Combo. In battle, you choose which technique by pressing , or .
If you select "Wait", the character will defend on that turn and his next turn will come around sooner. With multiple characters on the field, you can use this to favor another character's turn or to set up an Avalanche Attack.
The "Command" option opens a menu that allows you to:
- Execute Skills or cast Magic spells
- Use a Special Command Ability
- Use Items in battle
- Transform using Fairize
- Switch characters in or out of the battle party
You can move a character to the edge of the battlefield and press to Escape from a battle.
Using skills and casting magic spells requires SP. The character's SP pool is reduced with each skill/magic move. SP can be restored with items or magic spells. Some skills have a HP cost instead.
When you exit a dungeon area to the World Map, HP and SP are fully restored.
When you inflict damage, receive damage or defeat an enemy, your Tension increases. Tension is shown on the semi-circular gauge around the character's portrait on the battle screen. When Tension reaches a certain level, Fairize is added to the Command list. When you select that command, the character transforms (à la Power Rangers) into Fury Form. Your stats increase and you can use attacks and skills that are only available in Fury Form. The Tension Gauge reduces just like it increased and when it gets low enough, the Fairize effect ends.
Enemies have weaknesses that can result in additional damage when an attack targets that weakness.
There are four pairs of opposing elements:
- Fire and Water
- Ice and Lightning
- Wind and Earth
- Light and Dark
If you use a skill or cast a spell of an element against which an enemy is "Weak", it will cause greater damage than a normal attack. The opposite holds true as well. If an enemy uses an elemental attack against which a character is "Weak", the character will sustain more damage.
Enemies may be "Weak" against attacks from certain weapon types, too. Attacking an enemy with slashing weapons, such as a Sword or Scythe, may have normal effect, but the enemy could be "Weak" against piercing attacks, like those caused by a Bow or Spear.
An Avalanche Attack lets your party gang up on an enemy. When your party repeatedly attacks an enemy with weapons against which it is "Weak", you can break its Guard. When its Guard Gauge reaches zero, that character's turn is suspended and the remaining characters follow with combo attacks. When the last character is finished, the character that broke Guard will resume his/her combo and the other characters' turns will follow in the normal turn order.
Some enemy attacks cause Status Ailments. This table shows the effect of Status Ailments and how to counteract them.
|Berserk||P-ATK increases but Character is uncontrollable||Soothing Balm||Berserk Heal|
|Bind||Character cannot move||Nimble Spray||Bind Heal|
|Confusion||Causes character to attack allies||Smelling Salt||Confuse Heal|
|Despair||Character cannot Fairize||Hope Fragment||Despair Heal|
|Paralysis||Character cannot act and loses turn||Stimulant||Para Heal|
|Poison||Character loses HP at start of turn||Antidote||Poi Heal|
|Seal||Character cannot use skills||Painkiller||Seal Heal|
|Silence||Character cannot use magic||Lozenge||Silence Heal|
|Stun||Character is temporarily unable to act||Wake-Up Drink||Stun Heal|
The item, Panacea, and the magic spell, Ur-Heal, counteract all status ailments. Some Fairies, when you equip them, have abilities (like Confusion Null) that prevent status ailments.
Winning a battle rewards you with:
- Character Experience Points (EXP)
- Fairy Experience Points (for equipped Fairies)
- Weapon Points (WP)
- Item Drops
Through Weapon Boost, you can strengthen the Fairy that resides in your weapon. By spending WP, you can increase battle parameters (like P-ATK, M-DEF, Range, number of attacks, etc.). You also can spend WP to learn new skills, magic, abilities and techniques.
To travel between locations, you select your destination's icon on the world map. Sometimes you need to use World Shaping to unlock an area before you can explore it. To do this, you stab a Fury weapon into the ground at a map location. World Shaping lets you access new areas and change the parameters of a dungeon to affect the battles within.