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by AzMuch

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FAQ/Walkthrough by AzMuch

Version: 1.00 | Updated: 08/27/18

Table of Contents

  1. Introduction
  2. Gameplay
  3. Main Menu
  4. Tips
  5. Walkthrough Part 1
    1. Prologue
    2. Zelwinds City
    3. Sol Plains
    4. Kravisse Cave
    5. Yatagan Lava Flows
    6. Katticus Ice Cave
    7. Kidanar
    8. Shukesoo's Tower (Story)
    9. Solaru Village
    10. Bui Valley
    11. Zawaza Plains
    12. Subterranean Tower
    13. Cavare Desert
    14. Cavare Desert - Sanctuary
  6. Walkthrough Part 2 (Goddess Path)
    1. Sol Plains (Goddess)
    2. Kravisse Cave (Goddess)
    3. Yatagan Lava Flows (Goddess)
    4. Katticus Ice Cave (Goddess)
    5. Zawaza Plains (Goddess)
    6. Rudohke Blast Furnace (Goddess)
    7. Solaru Village (Goddess)
    8. Bui Valley (Goddess)
    9. Subterranean Tower (Goddess)
    10. Cavare Desert (Goddess)
    11. Lusamundo Ice Cave (Goddess)
    12. Inverted Tower (Goddess)
    13. Zeppelia Valley (Goddess)
    14. Cavare Desert - Sanctuary (Goddess)
    15. Stairway to Heaven (Goddess)
  7. Walkthrough Part 2 (Vile God Path)
    1. Sol Plains (Vile God)
    2. Yatagan Lava Flows (Vile God)
    3. Bui Valley (Vile God)
    4. Kravisse Cave (Vile God)
    5. Kidanar (Vile God)
    6. Dorfa Human Ranch (Vile God)
    7. Katticus Ice Cave (Vile God)
    8. Stairway to Heaven (Vile God)
    9. Lusamundo Ice Cave (Vile God)
    10. Dasuhiro Plains (Vile God)
    11. Cavare Desert (Vile God)
    12. Subterranean Tower (Vile God)
    13. Vile God's Innards (Vile God)
    14. Dansklight Ruins (Vile God)
  8. Walkthrough Part 2 (Evil Goddess Path)
    1. Cavare Desert - Sanctuary (Evil Goddess)
    2. Sol Plains (Evil Goddess)
    3. Zawaza Plains (Evil Goddess)
    4. Justice Society Camp (Evil Goddess)
    5. Bui Valley (Evil Goddess)
    6. Katticus Ice Cave (Evil Goddess)
    7. Dasuhiro Plains (Evil Goddess)
    8. Dorall Wine Factory (Evil Goddess)
    9. Sedipua Den (Evil Goddess)
    10. Dorall Central Factory (Evil Goddess)
    11. Cavare Desert (Evil Goddess)
    12. Kidanar (Evil Goddess)
    13. Rey=A=Rimus Ruins (Evil Goddess)
  9. New Game Plus
  10. Godly Revival
  11. World Shaping
  12. Quests
    1. Pub Quests
    2. Lola's Quests
  13. Shukesoo's Tower
  14. Challenges
  15. Weapon Boost
    1. Fang
    2. Tiara
    3. Harley
    4. Galdo
    5. Sherman
    6. Pippin
    7. Apollonius
    8. Ethel
    9. Lola
    10. Marianna
    11. Noie
  16. Fairies
    1. Rank C Fairies
    2. Rank B Fairies
    3. Rank A Fairies
    4. Rank S Fairies
  17. Synthesis
  18. Enemy List
    1. Enemy List Part 1
    2. Enemy List Part 2 (Goddess)
    3. Enemy List Part 2 (Vile God)
    4. Enemy List Part 2 (Evil Goddess)
  19. Items
    1. Consumables
    2. Armor
    3. Jewelry
    4. Costumes
    5. Accessories
    6. Materials
    7. Key Items
  20. Trophy List
  21. Legal

Walkthrough Part 2 (Vile God Path)

Dansklight Ruins (Vile God)

Enemies

  • Ghoul
  • Aquairius
  • Elite Squad Member
  • Silver SPA
  • Bee
  • Ice Hawk LV 55
  • Imperial Blue Dragon
  • Majin Gunner

With CHANGE ENEMIES in effect

  • Zombie
  • Aquairius
  • Elite Squad Member
  • Silver SPA
  • Desert Mantis
  • Ice Hawk
  • Majin Gunner
  • Imperial Blue Dragon

Dansklight Ruins - 1F

Dansklight Ruins - 2F

Dansklight Ruins - Room

Dansklight Ruins - Layer A

Dansklight Ruins - Layer B

Treasure CrystalsHidden Treasure (H)Destructible Objects
1Cleaning Committee Armband, Mid Potion x2Cloudburst StoneEarth Stone
2Wizard Robe, Orichalcum x2Earth StoneLightning Stone
3Cash Glasses, Mid Tonic x2, High Potion x2Fire StonePoison Stinger
4Brocade Flag -Big Catch-, Burned Toast, High Potion x2Gale StoneSharp Beak
5Chosen One's Ring, High Ether x3Gold OreSmelly Fur
6Dewdrop Bottle x2, ~10,000 GoldIce stoneTonic
7Blood Suit, Mid Potion x2Lightning StoneVideo Output Circuit
8Brave Armor, High Ether x3Moon BlossomWater Stone
9Valkyrie's Armor, Painkiller x2OrichalcumWind Stone
10Mithril Breastplate, Elixir x2Pebble
11High PotionRumble Stone
12Green Tea Ribbon, High EtherSilver Ore
13Elixir, Ether x3Sun Blossom
14Red Orb [Key Item]Water Stone
Wind Stone

After an event at the entrance, you can explore this extremely confusing location. The Dansklight Ruins are similar to the Dorfa Human Ranch, in that you have to go back and forth through different areas to reach an objective. Instead of finding keys, here you depress floor switches to move walls that bar your progress.

On the area maps, each pair of the same lower case letters marks the location of a floor switch and the corresponding wall barrier that will be removed when you depress the switch. Pairs of upper case letters show exits and where they lead. Taking any exit will lead you to a different area map.

In the first room there are blocked passages to the east and west. There are two passages on the north wall that are on a higher level and unreachable, and a passage between them that is blocked by a wall with a bas-relief of the Goddess. There is a floor switch in the southeast corner of the room that will open the passageway east. Another switch in the southwest corner will open the passageway west.

Examine the floor switch (a) in the southeast corner of the entry and go through the east passageway into another room. Take the stairs in the southeast corner and go back west across the top of the wall. Take the next set of stairs down and leave the room through the east passage to an exit (A) to Dansklight Ruins - 2F.

Enter the first room and take the stairs to the south down to another floor switch (c). Examine it to open the passageway leading north from the room you just left. Go through the passageway and the next room into a another room with a wall and two sets of stairs to scale it. There is a passage in the southeast corner of this room with Treasure Crystals 4 and 5. Cross over the wall and exit (B) north to Dansklight Ruins - Room. Pass through the room to another exit (C) to Dansklight Ruins - Layer B.

Follow this "C" shaped corridor into a room. In the northeast corner of this room is a narrow passage leading north into another room. There are floor switches in the northeast and northwest corners of this room. The northeast switch (e) opens the way to an exit (D) that leads to a dead end on Dansklight Ruins - Room. The northwest switch (d) removes a wall in the south room you passed through to reveal an alcove with Treasure Crystal 6. Return to the room with the switches and go through the east corridor to another room with stairs and a wall to cross. There are three Treasure Crystals in this room, Treasure Crystals 7 and 8 in the southeast corner and Treasure Crystal 9 atop a raised platform in the room's center. Taking the south exit (E) leads to an event marker but you can't reach it yet. From the northeast corner of the room with the Treasure crystals, you can reach a narrow passage with a floor switch (f) at the end. That switch removes part of the south wall in the room to the west to reveal an alcove with another switch (g). Flipping switch (g) opens a corridor west into another room. There is an obvious switch (h) in the center of the room allowing you to go further west. In the far west room, switch (i) in the southwest corner opens a corridor to the south and exit (I). Take that exit through a corridor leading south and you can drop down into the first room of the ruins.

Examine the switch (b) in the southwest corner of the entry room on Dansklight Ruins - 1F and go through the west passageway into another room. You will find Treasure Crystal 1 in a deep alcove in the northwest corner. A switch (j) in the alcove on the south side of this room will open the passageway to the north. Follow it north, through the next room, to an alcove with Treasure Crystals 2 and 3. Return to the room you passed through and go east into another room. There is a small opening in the southeast corner leading to narrow passage with a switch (k) at the west end. Depressing this switch moves a wall allowing you to go further north. In the next, northernmost room a switch (l) in the southeast alcove will open a passageway north leading to another switch (m). Now you can head west from the northernmost room to an exit (F) taking you to Dansklight Ruins - Layer A.

The passage turns east and you enter a room. Take the corridor south, pick up Treasure Crystal 11 at the dead end to the east, and then enter the room to the south. Through a short passage is another room with a corridor south leading to a Treasure Crystal 12 at a dead end. Back in the room, there is a switch in an alcove in the west wall. Depress the switch (n) to open your way east on this floor. Head back east through this room and the next into a corridor leading east which is now open. Grab Treasure Crystal 13 in the middle of the corridor and continue into another room. Follow the narrow passage in the northeast corner of this room into yet another room. There are two floor switches here. The switch (o) in the northeast corner reveals a dead end to the south. The switch (p) in the southwest corner opens a corridor leading west. Through that corridor is another room with a switch (q) in the southwest corner. Return to the room to the east and enter the now accessible deep alcove on the east wall. There is a floor switch (r) here which opens a corridor north from the room. Make sure to collect Treasure Crystal 14 in this deep alcove containing the Red Orb [Key Item]. Follow the newly opened corridor north to another room. Cross the room and enter a corridor leading to exit (H).

Exit (H) leads to a dead end room on Dansklight Ruins - Room. Activating the floor switch (t) in the northeast corner of the room will remove the wall which kept you from reaching that event marker. Return through exit (H) to Dansklight Ruins - Layer A. Go north through the first room and a short corridor into another room. The switch (s) in the northeast corner of the room opens a corridor to the east. Follow the winding corridor to exit (G). In the next area, the corridor turns south and you can drop back into the northwest corner of the ruins entry room on Dansklight Ruins - 1F.

Now you need to make your way back to the event marker. From the entrance, go east all the way to exit (A) and up to Dansklight Ruins - 2F. Cross this floor west and take exit (B) to Dansklight Ruins - Room. Pass through to exit (C) and enter Dansklight Ruins - Layer B. Follow the path around to the east side of the map and head for exit (E). This takes you to another dead end room at Dansklight Ruins - Room. You now can reach the event marker to trigger an event and a battle.

Boss: Zenke
HP: 201,700
Weakness: Axe, Glaive, Gun, Knuckle
Drop: Blue Orb [Key Item]
Steal: None

Zenke has a Scissor attack that causes Heavy damage. Slice hits twice for Moderate damage each time. Chainsaw strikes three times for Moderate damage. Twin Slicer can hit multiple targets twice for Heavy damage each. His Special Attack, Tragic Lamentation, targets multiple characters in a wide area for two attacks, each dealing Heavy damage.

After the battle, collect Treasure Crystal 10 from the room where the battle took place. Now you need to return to the first room of the Ruins. Rather than go through the Ruins to get there, you may as well cast "Backtrack" to leave the dungeon. Your HP/SP will be restored after your battle with Zenke, and when you re-enter the Ruins you will be just where you need to be. In the Ruins entrance, approach the section of the northern wall with the bas-relief of the Goddess. Use the Red Orb and Blue Orb to open the way to another exit. This one leads to Dansklight Ruins - Depths. Use the Save Point as you enter this area and walk the long path north to a new event marker.

Boss: Vile God Marianna
HP: 223,021
Weakness: Axe, Glaive, Gun, Knuckle
Drop: None
Steal: None

Vile God Marianna will attack with Gura Breath for Heavy damage. Darkness Wave and Explosion deal Heavy damage to multiple characters. Eraser is a Dark elemental attack that strikes a character twice for Heavy damage. Aura Blow causes Major damage to multiple characters.

All of her attacks deal Heavy to Major damage, but that is not the biggest problem in this battle. The field is very large, her attacks all have a very wide area of effect and they all cause serious "Knock Back". The Knock Back effect is so severe that it not only pushes your party back but spreads them out as well. The result is that after her attack you may have trouble getting back into attack range or even close enough to your injured party members to heal them.

The good news is that she doesn't have a super attack to call on when her HP falls below half. Vile God Marianna will not go away quickly, but keep at it and you will eventually defeat her.

Congratulations! You have completed Fairy Fencer F: Advent Dark Force (again?). Sit back and watch the ending and credits. After they finish, you will earn the Vile God Story Cleared Trophy. Now you can continue with a New Game Plus.