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    FAQ/Walkthrough by Bkstunt_31 / vinheim

    Version: 1.7 | Updated: 07/07/17 | Search Guide | Bookmark Guide

    
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       Please click the link above to recommend this FAQ to other users.    /    \
        For continual updates about new guides, feel free to visit our      ¯¯||¯¯
              facebook: facebook.com/vinh3im -- twitter: @vinheim             ||
                        facebook.com/Bkstunt                    Thanks a ton! ||
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    (           -=-   GameFAQs.com's March 2015 FAQ of the Month!   -=-           )
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                                  |               `.
    _____ ______ ____ ___ ____ ___|__ _  ,----._____' ________     _____ _
    \  _ \\ ____/ ___|_ _|  _ \\ ____| \ | || _   _ | \ ____\ \   / /_ _| |
    | |_) |  _| \___ \| || | | |  _| |  \| ||/|| | \| |  _|  \ \ / / | || |
    |  _ <| |__/|\__) | || |_| | |__/| |\  |  || |  | | |__/| \ V /  | || |__/|
    |_| \ \_____|____/___|____/|_____|_| \_|--'|_| /  |_____|  \_/  |___|_____|
         \ \                          ,---'      ,'
          `.\ ____ ________     ____,'_ _     ,-'_  _______ ___ ___  _   _ ____
             |  _ \\ ____\ \   / \ ____| |---'  / \| _   _ |_ _/ _ \| \ | / ___|
             | |_) |  _|  \ \ / /|  _| | |     / _ |/ | | \|| | | | |  \| \___ \
             |  _ <| |__/| \ V / | |__/| |__/|/ ___ \ | |   | | |_| | |\  |\__) |
             |_| \_\_____|  \_/  |_____|_____|_/   \_\|_|  |___\___/|_| \_|____/
                                  |      `-----'    |
                                  |                 |
                                  `-----------------'
    
    
                        My escape is death, but not this one...
    
    
    (_____________________________________________________________________________)
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              Resident Evil: Revelations 2 . Platform: PlayStation 4
              		     Capcom: Developer | Guide Started: 03/02/15
                         Capcom: Publisher | Last Updated: 07/07/17
                         02/24/15: Release | Latest Version: 1.70
          Emails: vinheim[at]gmail[do_]com | faqs[at]bkstunt[dot]com
                   Homepages: vinheim.com  ' bkstunt.com
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    (¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯)
                This document Copyright 2015 Alexander Paul Kleinheider
                  This document Copyright 2015 Gregory Michael Wright
              (    Resident Evil: Revelations 2 Copyright 2015 Capcom    )
              (¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯)
    
    This may not be reproduced under any circumstances except for personal, private
    use. It may not be placed on any web site or otherwise distributed publicly
    without advance written permission. Use of this guide on any other web site or
    as a part of any public display is strictly prohibited, and a violation of
    copyright.
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                                   Table of Contents
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     To navigate much easier through this guide, I added the search system, which
    works just by following these simple steps:
    
    - Highlight the "Section Code" of the section which you wish to go and copy it
      (CTRL+C).
    
    - Press CTRL+F to bring up the search sub-menu.
    
    - Paste (CTRL+V) the "Section Code" and press ENTER twice to be where you
      wanted to be. Just like magic!
    
     My Section Codes were made as precise as possible, and I also prefer this
    method instead of having you scroll 30 min through this huge guide looking for
    the section you want to go.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    ~~~~~~~> Section <~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~> Section Code <~~~
    
    --- Introduction ...................................................... [sx100]
    
      -- Contact Rules . . . . . . . . . . . . . . . . . . . . . . .  [sx101]
      -- Donations . . . . . . . . . . . . . . . . . . . . . . . . .  [sx102]
    
    --- Game Basics ....................................................... [sx200]
    
      -- Story . . . . . . . . . . . . . . . . . . . . . . . . . . .  [sx201]
      -- Controls  . . . . . . . . . . . . . . . . . . . . . . . . .  [sx202]
      -- Characters  . . . . . . . . . . . . . . . . . . . . . . . .  [sx203]
    
    --- MAIN WALKTHROUGH ............................................ [sx300]
    
     EP. 1: PENAL COLONY (CLAIRE & MOIRA)
    
      -- Experimental Block  . . . . . . . . . . . . . . . . . . . .  [sx301]
      -- The Penal Colony  . . . . . . . . . . . . . . . . . . . . .  [sx302]
      -- Is anyone out there?  . . . . . . . . . . . . . . . . . . .  [sx303]
      -- Countdown Mode EP. 1 (CLAIRE) . . . . . . . . . . . . . . .  [sx304]
      -- Invisible Mode EP. 1 (CLAIRE) . . . . . . . . . . . . . . .  [sx305]
    
     EP. 1: PENAL COLONY (BARRY & NATALIA)
    
      -- The Penal Colony  . . . . . . . . . . . . . . . . . . . . .  [sx306]
      -- The Forest  . . . . . . . . . . . . . . . . . . . . . . . .  [sx307]
      -- Countdown Mode EP. 1 (BARRY)  . . . . . . . . . . . . . . .  [sx308]
      -- Invisible Mode EP. 1 (BARRY)  . . . . . . . . . . . . . . .  [sx309]
    
     EP. 2: CONTEMPLATION (CLAIRE & MOIRA)
    
      -- A Chance, Perhaps?  . . . . . . . . . . . . . . . . . . . .  [sx401]
      -- Heading to the Tower  . . . . . . . . . . . . . . . . . . .  [sx402]
      -- Countdown Mode EP. 2 (CLAIRE) . . . . . . . . . . . . . . .  [sx403]
      -- Invisible Mode EP. 2 (CLAIRE) . . . . . . . . . . . . . . .  [sx404]
    
     EP. 2: CONTEMPLATION (BARRY & NATALIA)
    
      -- Going deeper in the forest  . . . . . . . . . . . . . . . .  [sx405]
      -- Following the Trail . . . . . . . . . . . . . . . . . . . .  [sx406]
      -- Going to the Tower  . . . . . . . . . . . . . . . . . . . .  [sx407]
      -- Countdown Mode EP. 2 (BARRY)  . . . . . . . . . . . . . . .  [sx408]
      -- Invisible Mode EP. 2 (BARRY)  . . . . . . . . . . . . . . .  [sx409]
    
     EP. 3: JUDGMENT (CLAIRE & MOIRA)
    
      -- The Processing Plant  . . . . . . . . . . . . . . . . . . .  [sx501]
      -- The Slaughterhouse  . . . . . . . . . . . . . . . . . . . .  [sx502]
      -- The Sewers  . . . . . . . . . . . . . . . . . . . . . . . .  [sx503]
      -- The Tower . . . . . . . . . . . . . . . . . . . . . . . . .  [sx504]
      -- Countdown Mode EP. 3 (CLAIRE) . . . . . . . . . . . . . . .  [sx505]
      -- Invisible Mode EP. 3 (CLAIRE) . . . . . . . . . . . . . . .  [sx506]
    
     EP. 3: JUDGMENT (BARRY & NATALIA)
    
      -- The Sewers  . . . . . . . . . . . . . . . . . . . . . . . .  [sx507]
      -- The Sewage Treatment Plant  . . . . . . . . . . . . . . . .  [sx508]
      -- Arriving at the Mining Town . . . . . . . . . . . . . . . .  [sx509]
      -- Countdown Mode EP. 3 (BARRY)  . . . . . . . . . . . . . . .  [sx510]
      -- Invisible Mode EP. 3 (BARRY)  . . . . . . . . . . . . . . .  [sx511]
    
     EP. 4: METAMORPHOSIS (CLAIRE & MOIRA)
    
      -- Meeting the Overseer  . . . . . . . . . . . . . . . . . . .  [sx601]
      -- Desperate Escape  . . . . . . . . . . . . . . . . . . . . .  [sx602]
      -- Countdown Mode EP. 4 (CLAIRE) . . . . . . . . . . . . . . .  [sx603]
      -- Invisible Mode EP. 4 (CLAIRE) . . . . . . . . . . . . . . .  [sx604]
    
     EP. 4: METAMORPHOSIS (BARRY & NATALIA)
    
      -- The Sluices . . . . . . . . . . . . . . . . . . . . . . . .  [sx605]
      -- The Mines . . . . . . . . . . . . . . . . . . . . . . . . .  [sx606]
      -- The Research Facility . . . . . . . . . . . . . . . . . . .  [sx607]
      -- Finale  . . . . . . . . . . . . . . . . . . . . . . . . . .  [sx608]
      -- Countdown Mode EP. 4 (BARRY)  . . . . . . . . . . . . . . .  [sx609]
      -- Invisible Mode EP. 4 (BARRY)  . . . . . . . . . . . . . . .  [sx610]
    
     EXTRA EP. 1: THE STRUGGLE (MOIRA)
    
      -- On the Hunt . . . . . . . . . . . . . . . . . . . . . . . .  [sx701]
      -- Protecting the Hideout  . . . . . . . . . . . . . . . . . .  [sx702]
      -- Shhh, we're not here... . . . . . . . . . . . . . . . . . .  [sx703]
      -- Finding the truth . . . . . . . . . . . . . . . . . . . . .  [sx704]
    
     EXTRA EP. 2: LITTLE MISS (NATALIA)
    
      -- Two part of a whole . . . . . . . . . . . . . . . . . . . .  [sx705]
      -- Outside the tower . . . . . . . . . . . . . . . . . . . . .  [sx706]
      -- Outskirts of the Radio Tower  . . . . . . . . . . . . . . .  [sx707]
    
    
    --- Skill Upgrades .................................................... [sx800]
    
    --- Medals ............................................................ [sx900]
    
      -- Claire (Episode 1)  . . . . . . . . . . . . . . . . . . . .  [sx901]
      -- Barry (Episode 1) . . . . . . . . . . . . . . . . . . . . .  [sx902]
      -- Claire (Episode 2)  . . . . . . . . . . . . . . . . . . . .  [sx903]
      -- Barry (Episode 2) . . . . . . . . . . . . . . . . . . . . .  [sx904]
      -- Claire (Episode 3)  . . . . . . . . . . . . . . . . . . . .  [sx905]
      -- Barry (Episode 3) . . . . . . . . . . . . . . . . . . . . .  [sx906]
      -- Claire (Episode 4)  . . . . . . . . . . . . . . . . . . . .  [sx907]
      -- Barry (Episode 4) . . . . . . . . . . . . . . . . . . . . .  [sx908]
    
    --- Document Transcripts ............................................. [sx1000]
    
    --- Trophy List ...................................................... [sx1100]
    
    --- Closure .......................................................... [sx1200]
    
      -- Version History . . . . . . . . . . . . . . . . . . . . . .  [sx1201]
      -- Credits . . . . . . . . . . . . . . . . . . . . . . . . . .  [sx1202]
      -- Last Words  . . . . . . . . . . . . . . . . . . . . . . . .  [sx1203]
    
    
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    |   / _||   / / /            I N T R O D U C T I O N           |     sx100
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     .~ vinheim ~.
     ¯¯¯¯¯¯¯¯¯¯¯¯¯
     How's it going everyone! vinheim here and I'm back with none other than
    Bkstunt! After finishing our project for The Order: 1886 together, we saw that
    Resident Evil: Revelations 2 had no guides for it. Its weird being a really
    popular series, but that's when Bk and myself appear.
    
     After working on several projects together, Bk asked me if I'd like to take
    part in this project, which I could only say YES! To be honest I wasn't going
    to buy the game, but I was going to wait some time but I'm so glad I didn't
    wait.
    
     .~ Bkstunt ~.
     ¯¯¯¯¯¯¯¯¯¯¯¯¯
     Hello everyone! BK is back with another guide. Who would have guessed? I'm
    a huge Resident Evil fan despite the shift over time to an action series. I've
    actually written for Resident Evil 6, so this is technically my second FAQ for
    a Resident Evil game.
    
     Revelations 2 goes episodic! Heh, it seems everyone is catching the "episodic
    bug" that is going around. Still, after playing the first episode and seeing
    that no one was working on a guide (that I knew of, anyways... I'm surprised
    Berserker hasn't posted one already), I talked my good friend Alex into
    splitting the work with me. Heh. This game is perfect for co-operation after
    all, so why shouldn't the guide be as well!?
    
     Thanks for hanging out with me yet again! I hope you all find everything
    you need to know with this guide!
    
    
     SPECIAL NOTE: This guide covers all of the episodes in one guide. Now that
                   they are all released, no reason not to have this guide (plus,
                   GameFAQs doesn't count anything we did before as a "guide" for
                   the game... so... y'know...
    
    
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     -- C O N T A C T   R U L E S                                  |     sx101
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     Like us on Facebook for easy access for continual updates about our respective
    progress, upcoming guides, and updates!
    
                 www.facebook.com/vinh3im  |&|  www.facebook.com/Bkstunt
    
     If you would like to use other means of communication, see the following
    table:
    
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         |  Contact Means  |         vinheim        |        Bkstunt         |
         |_________________|________________________|________________________|
         |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
         |      Email      |    vinheim @ gmail     |   gregorio31 @ gmail   |
         |-----------------|------------------------|------------------------|
         |    Facebook     |  facebook.com/vinh3im  |  facebook.com/Bkstunt  |
         |-----------------|------------------------|------------------------|
         |     Twitter     |        @vinheim        |  facebook.com/Bkstunt  |
         |-----------------|------------------------|------------------------|
         |     Website     |    www.vinheim.com     |    www.bkstunt.com     |
         |-----------------|------------------------|------------------------|
         |     YouTube     |       thevinh3im       |     TheBlitzKnight     |
         |_________________|________________________|________________________|
           ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
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     -- D O N A T I O N S                                          |     sx102
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     .~ vinheim ~.
     ¯¯¯¯¯¯¯¯¯¯¯¯¯
     This is a little experiment of mine and I just wanna see how it goes. Well, if
    you found this guide to be at least somewhat useful, think about donating some
    money. I mean, I'm a student who pays his own school, and it's gastronomy and
    it consumes all the money I get at home. I'm not asking for 10-20 bucks.
    Whatever your heart wants to give is fine, be it 1 buck, 50 cents.
    
     Whatever the amount you can donate, I'd truly, TRULY appreciate it and your
    help would be greatly appreciated. Well, you can only donate through PayPal at
    the moment, which the account is: vinheim@gmail.com
                                      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Instead of buying the official guides which cost around 20 dls., better donate
    half or a quarter or whatever amount to yours truly.
    
     To those who support me, thanks.                  - Alexander Paul Kleinheider
                                                                aka vinheim
    
     .~ Bkstunt ~.
     ¯¯¯¯¯¯¯¯¯¯¯¯¯
     First of all, let me say that my primary motivation for writing guides is,
    and always will be, for the gamer. However, as I've learned by writing just
    a few guides on new games, it can hit your pocket book! I wish they'd give me
    these games so I could crank out great guides, but they don't! Ah, maybe one
    day!
    
    Until then, if you've found this guide helpful please consider donating to
    help me offset my costs. You can donate to my paypal account below:
    
    Paypal ID: gregorio31 @ gmail . com
               ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Hey, it's WAY better than paying $20 for a guide, right? Even the smallest
    amount will be appreciated.
    
     ALTERNATELY, if you shop at Amazon.com (who doesn't?!) you can ALSO help me
    out by shopping through me! It doesn't cost you a SINGLE CENT either, which
    is kick-ass. All you do is visit my webpage's donation page below:
    
    Amazon: bkstunt.com/donations.html
            ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Once you are there, you can click on the AMAZON link at the top and shop as
    normal. 4% of what you buy will then be sent to me.
    
    Please be sure to send me an email so I can thank you personally as well! Or
    just send me an email to say "Thanks!" Every one of those I read makes my day!
    
    
     ___ ___ ___  ___ ____________________________________________________________
    | _ \ __| _ \|_  )¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    |   / _||   / / /            G A M E   B A S I C S             |     sx200
    |_|_\___|_|_\/___|_____________________________________________'_______________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
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     -- S T O R Y                                                  |     sx201
    _______________________________________________________________'_______________
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     Bioterror.
    
     The world lives with it. You live with it. Viruses are stolen,
    re-engineered, misused with tragic results. And who are you supposed to trust?
    Politicians who sell their souls for a few votes? CEOs who betray consumers
    for a quick buck?
    
     Count on us instead. We're above the politics. Always watching. Always ready
    to face the threat head on. We are the unflinching mop that sops up the evils
    of bioterrorism and chemical warfare.
    
     The call us... TerraSave. Because "Terr" doesn't have to end with "rist."
    
                                                               ~ TerraSave TV Promo
    
    _______________________________________________________________________________
    
     Resident Evil Revelations 2 takes place after the first Resident Evil
    Revelations game. While it isn't necessary to play the first one, we would
    recommend considering it as the characters here do talk about the events that
    occurred in it (plus, it is just a really good game in its own right).
    
     Set between Resident Evil 5 and Resident Evil 6, Revelations 2 continues the
    theme of bio-terrorism being a world-wide epidemic which companies and
    governments are trying to face. This introduces us to "TerraSave", who in
    their promo video appear to be doing clean-up work after Resident Evil 5.
    Claire Redfield and Moira Burton are then introduced as two members of
    TerraSave during a welcoming mixer. Things quickly take a turn for the worse,
    however. It seems TerraSave does indeed have their enemies...
    
     _____________________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     -- C O N T R O L S                                            |     sx202
    _______________________________________________________________'_______________
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                   _,.--.,_                                _,.--.,_
                  |  _____ |                              | _____  |
                  |-'     `'.____________________________,'`     `-|
                ,'    __     `.   _  |          |  _    ,'    .,.    `.
               /     |  |      \ | | |          | | | /     (/_\)     \
              !   __  \/  __    | ¯  |          |  ¯ !  ,-.  `-'  ,-.  |
              |  |__ >  < __|   !__  '----------'  __| ([_ _])     ( O ) !
              !       /\        ___`-.  ::::::  ,-'     `-'  ,-.  `-'  |
              |\     |__|     ,'   `. \  ::::  / ,'   `.    ( X )     /|
              | `.           /       \ | SONY | /       \    `-'    ,' |
              |   `-.____,-. \       / |______| \       / ,-.____,-'   |
              |           ,'\ `.___,' /        \ `.___,' /`.           |
              |          /   `-.___,-'          `-.___,-'   \          |
              \         /                                    \         /
               \       /                                      \       /
                `.__,-'                                        `-.__,'
    
    
     (-NOTE-) You can change the control scheme from the options menu. This is
              the default control scheme, as seen in the in-game manual.
    
    o------------+----------------------------------------------------------------o
    |- L1 button | = Aim Sub-Weapon (Hold)                                        |
    |============+================================================================|
    |- L2 button | = Ready Weapon                                                 |
    |============+================================================================|
    |- L3 button | = Crouch/Stand                                                 |
    |============+================================================================|
    |- R1 button | = Use Herbs (Hold)                                             |
    |============+================================================================|
    |- R2 button | = Melee Attack (Fire Weapon w/L2 Held)                         |
    |============+================================================================|
    |- R3 button | = Light on/off. Adjust scope.                                  |
    |============+================================================================|
    |- D-pad     | = Select Weapon                                                |
    |            |   Select Sub-Weapon (With L1 Held)                             |
    |============+================================================================|
    |- L analog  | = Moves player                                                 |
    |============+================================================================|
    |- R analog  | = Moves camera                                                 |
    |============+================================================================|
    |- Options   | = Pause Menu                                                   |
    |============+================================================================|
    |- Touchpad  | = Status Screen                                                |
    |============+================================================================|
    |- X button  | = Examine / Perform Action                                     |
    |            |   Run (Hold down while moving)                                 |
    |            |   Perform Quick Turn (Press while moving backwards)            |
    |============+================================================================|
    |- [] button | = Pick Up / Reload                                             |
    |============+================================================================|
    |- /\ button | = Switch Character                                             |
    |            |   /\ + UP: AI Go                                               |
    |            |   /\ + DOWN: AI Stay                                           |
    |============+================================================================|
    |- O button  | = Evade (Requires Directional Input)                           |
    o------------'----------------------------------------------------------------o
    
    
     ___ ___ ___  ___ ____________________________________________________________
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    |   / _||   / / /   E P.   1   |   C L A I R E   &   M O I R A |     sx300
    |_|_\___|_|_\/___|_____________________________________________'_______________
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     Here is the meat of the guide: the walkthrough.
    
     It is our goal to guide you to ALL of the game's items. We especially focus
    on the collectables of the game, which include Tower Emblems, Kafka Drawings,
    and Insect Larva. We will also point out other items including ammo, boxes,
    documents and sparkle items (Items that only Moira and Natalie can see and
    point out).
    
     This game is also PERFECT for co-op. That goes for writing this guide, too!
    Haha! Bkstunt is writing for Claire and Moira while Vinheim is writing for
    Barry and Natalie. Now if only they can add online-play for Co-op on the
    Campaign. They really should!
    
     With all of that said let's get underway! Enjoy the guide everyone!
    
    
     _____________________________________________________________________________
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     -- THE EXPERIMENTAL BLOCK                                     |     sx301
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                         "Fear of night, fear of not-night."
                                                             ~ Franz Kafka
    
    
     .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
     |                            ~ MEDALS ~                                      |
     |                           ¯¯¯¯¯¯¯¯¯¯¯¯                                     |
     | [ ] Knocked down an enemy 5 times by blinding them with the light, then    |
     |     hitting them with a physical attack. (GOLD)                            |
     | [ ] Defeated 8 enemies with the rotating blades. (GOLD)                    |
     | [ ] Stunned 10 enemies with Moira's light. (SILVER)                        |
     | [ ] Defeated 8 enemies with sub-weapons. (SILVER)                          |
     | [ ] Defeated 3 enemies using the stealth attack. (SILVER)                  |
     | [ ] Defeated 8 enemies with a headshot. (SILVER)                           |
     | [ ] Found 3 treasures. (BRONZE)                                            |
     | [ ] Killed 10 Giant Whip Spiders. (BRONZE)                                 |
     | [ ] Opened 3 military boxes. (BRONZE)                                      |
     | [ ] Found 6 hidden items with Moira. (BRONZE)                              |
     '.__________________________________________________________________________.'
    
    
     After the intro scenes, we'll finally gain control of Claire inside of a
    prison cell, with a weird bracelet on our wrist... well damn. This isn't good.
    At least someone opened the cell...
    
     Head out and down the hallway. Up ahead you'll hear someone shouting. Head
    forward to see Moira. Go interact with her and someone will let her out of her
    cell as well. We're clearly being toyed with here...
    
     Keep pressing forwards and open the cell door at the end of the hallway to
    enter a circular shaft. Bodies hanging everywhere... lovely. Head left and up
    the slope. Jump the gap and head up the ladder. We'll have to shimmy here to
    continue. Take a left after that and up the next slope. You'll hear a scream
    in the distance.
    
     Head forward and ignore the door to the left for now. In the back check the
    first alcove for a [_KNIFE_] for Claire and a [_FLASHLIGHT_] for Moira. Yes,
    she gets a flashlight. We can only control Claire for now, so swing the knife
    a bit and head back to that door.
    
     Open it up and... it's disgusting. Go break the window with your knife and
    jump over to the next room. The [_RULES FOR MONITORING TEST SUBJECTS_] document
    is in here to the left. Check out the desk as well to get [_HANDGUN AMMO_] even
    though we don't have the handgun yet. Exit the door now and head left to the
    next door. In here go forward and interact with the trash blocking the hallway.
    The game teaches you to crouch with L3 here. Do so to get by. We now have to
    push the bookcase out of the way. Push if forwards and you'll be jumped by the
    first "Afflicted" enemy! Slash away at him until he leaves. We get slightly
    hurt here, but there's nothing we can do about it.
    
     Wow, it sounds like he's making someone pay in the distance... keep pushing
    the bookcase out of the way to get by. Keep going to catch up to the monster
    and a woman. Follow them as they run off (we can't stop it, by the way) and
    pick up the [_GREEN HERB_] you come to. The game teaches us how to open the
    inventory and use herbs (Touchpad and R1, respectively), but I'd recommend
    holding onto it for now...
    
     Keep going into a bigger room and crouch when you need to to go onwards.
    We'll be in a small hallway. Interact with the shutter to continue. You'll
    run into Gina here. Oh man... nothing we can do, unfortunately. Nearby is
    the exit door, but we need the "Experiment Block Key". Grr...
    
     Continue on to the stairwell and you'll see a dead guard hanging up down
    the stairs. He has keys on him too! Try to interact with him and he'll end up
    falling down to the floor below. This makes the door nearby open up. Someone
    is DEFINITELY playing with us at this point...
    
     Enter the door to find yourself in a hallway. Note all the doors to the
    right we can't enter (you know that later on they'll open these!). Continue
    on to a surgery room. Near the back, search the two desks for a [_RUBY_] and
    a [_SAPPHIRE_], two items that give us "Battle Points" that we can use later.
    Exit through the door here and out into the lower floor.
    
     Here inspect the guard to obtain the [_HANDGUN_] for Claire. She takes his
    belt as well. The key isn't here though... switch to Moira with the /\ button
    and search for it. It is actually ABOVE the body, hanging on a beam. Switch
    back to Claire to shoot it down. Be ready for an attack once you pick it up!
    
     Pick up the [_EXPERIMENTAL BLOCK KEY_] and head to the ladder. An enemy will
    burst out the nearby door. Put a bullet in his head and then, when he is
    stunned, melee attack him to kick him down. Follow up with knife attacks to
    finish him off.
    
     Now, the SMART thing to do here is run, but there's a collectable nearby so
    let's kill off the ambush. THREE more enemies will drop down. It's rough to
    fight them off, but one shot to the head, a quick kick, and some knife slashes
    will kill them all. You may need to use that herb while you take on these three
    foes, but it is worth it. Once they are dead, explore the room that opened up
    by the ladder for some [_HANDGUN AMMO_] and then bring Moira in here. Shine
    the light on the walls in here to find [_KAFKA DRAWING 1/6_].
    
     Head back up the ladder back to the surgery room. An afflicted will attack
    here, so once more stun him in the face with a shot and take him out. We also
    learn how to EVADE in here with the left stick and O, so that will help out
    quite a bit! The hallway has a door open to the right that allows us to grab
    the [_GREEN HERB_] and [_HANDGUN AMMO_] finally, so grab it and wait out in
    the hallway for the enemy to come, then take him out.
    
     Continue on to the hallway of doors. At the start an enemy will bust out,
    so take him down quick. There's two more foes to the exit as well. Pause at
    each door to see if they attack (they may attack while you pan the camera, so
    avoid doing that). Beware of their jumps and lunges (evade backwards) and take
    both of them out, then check the cells for another [_GREEN HERB_] before going
    back to the staircase.
    
     Out on the staircase, head to where the cop was strung up and look down for
    an emblem to shoot. This is [_TOWER EMBLEM 1/8_] and is definitely worth a
    bullet. Take it out and then head up to the door. Use the key and escape the
    Experimental Block.
    
    
     _____________________________________________________________________________
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     -- THE PENAL COLONY                                           |     sx302
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     For our efforts, we will find another dead guard with a [_SHOTGUN M147S_] on
    him. For Claire. Up ahead break the [_BOX_] blocking the room for a random item
    and then the [_BOX x2_] in the corner. Claire and Moira have a talk about Moira
    not liking firearms and then you'll switch to her. Use her flashlight to point
    out the [_SPARKLE ITEM x3_] in the shelves here and pick them up. One of them
    is the [_CROWBAR_] for Moira, which is her main method of attack. Use it like
    you would the knife. You can also now focus the flashlight, which lets you blind
    enemies and put them into a stunned state. Very useful!
    
     Head to the door here now and look at the wall to the right with Moira's
    flashlight to discover [_KAFKA DRAWING 2/6_]. Then use the crowbar on the
    door to continue on.
    
     You'll see someone dash off in the distance. Creepy. Continue to the open
    area and search with Moira for [_SPARKLE ITEM x3_] and break the [_BOX_] that
    is nearby. Use the shutter after you gather up the items.
    
     Head up the stairs and search the rooms behind you to find one open with a
    [_BOX_] inside. So many rooms in this area... you just KNOW they are going to
    open them on us... head forward for a quick scene with whoever is monitoring
    us.
    
     Continue forward after that. Note there is a staircase up to a second level
    with a locked door and even more doors. This is the "Control Room" and it needs
    a key, but let me just say that we won't be exploring it during our half of
    the story (That is left for Vinheim and Barry!). Continue to the foyer area
    instead and look straight up to find [_TOWER EMBLEM 2/8_]. Heh. We can also
    find the [_IMPROVING SECURITY MEASURES_] document to the right. Read this one
    for sure and note the flame bust. That will be important later.
    
     Next grab the [_DETENTION CENTER MAP_] from the left table. After that, go
    ahead and examine the door in front of us to see it is missing a Gear Kog.
    Finding this thing is our next goal, really. Note the two alcoves in the
    hallways here with traps in them. These are important later as well.
    
     Let's head right first, down a short hallway to a door. Past this door is
    a dead-end on the left, but this dead end has the [_EXCERPT FROM KAFKA'S "IN
    THE PENAL COLONY"_] document down it, on a chair. Check it out and head back.
    Break the [_BOX_] at the end of the hallway and enter the room.
    
     This room has a torture device in it, but our Gear happens to be stuck in
    here! The device has no power though, which makes "Turning the power on" our
    next goal. You can find a [_SPARKLE ITEM_] in this room if you search with
    Moira. The next room also has a [_TOURNIQUET_] and a [_PARTS BOX_]. Pick that
    box up with Claire and use the WORKBENCH to see what all you can do. You can
    use this part box to upgrade one of your weapons. Go ahead and put the upgrade
    on if you wish. Your call.
    
     Head back to the previous room and interact with the broken ladder to send
    Moira on up. There is a [_MILITARY BOX_] up here. Open it with Moira. You will
    get a brief tutorial on how to do it. It's all really trial-and-error, but the
    key is keeping your circle ORANGE as you hold down the button. Remember that
    you can let go to try again, with no consequence. Once you do open this box
    you will get the [_HANDGUN AMMO CASE_], which lets Claire carry more Handgun
    Ammo without using up inventory slots!
    
     Head down the hallway and take a left, unlocking the door you find. This lets
    the two meet back up. As Claire, head back to the Military Box and the broken
    ladder. Look up into the room here to find and shoot [_TOWER EMBLEM 3/8_]. Easy!
    Head back to the door at the end of the hallway to continue.
    
     Search nearby for a [_SPARKLE ITEM_] and continue past the door (which is
    locked - this is the back of the Control Room) to another door. In here check
    to the left for a [_BOX_] then have Claire ready. An afflicted jumps out of
    the first room. Put him down. The center room should have another [_SPARKLE
    ITEM_] and the last cell has the [_PRISONER'S LETTER_] document. Written in
    Russian. Interesting... Note that there is also a [_SPARKLE ITEM_] in a box
    in the hallway (travel down it from the opposite direction to find it much
    easier).
    
     Head into the next room and two enemies will burst out of the door on the
    right. Take them both out (Claire's Shotgun helps a ton here). There's also
    an enemy in the hallway that jumps out of the window, so take him out too.
    Pick up the [_TOURNIQUET_] here and examine the room the enemies came from for
    a [_SPARKLE ITEM_] and the [_CAUTION FOR EXPERIMENT HANDLING_] document. Note
    the colors they list here. Also important and perhaps even prophetic? Only time
    will tell!
    
     Let's head right first, down the hallway. There is a [_SPARKLE ITEM x2_] where
    the junk is. Turn right into a large room. Inside search for one more [_SPARKLE
    ITEM_] and then the shelves for an [_EXPLODING BOTTLE_]. This is a sub-weapon
    which I recommend giving to Moira, especially if you are playing co-op (Be
    Nice!). There is also the [_EXCERPT FROM KAFKA'S "THE TRIAL"_] on one of the
    center shelves and a [_MILITARY BOX_] in here you can open with a [_PARTS BOX_]
    inside for Claire. One last thing: from the exit door look to the right wall
    and up with Moira's Flashlight to find [_KAFKA DRAWING 3/6_].
    
     With all of that in hand, head out the door and downstairs. Down here there
    are two afflicted and one BIG one with a shielded face. He seems to be at
    least partially inspired from Pyramid Head. Heh. We need to kill all of them.
    Use Claire to shoot with the handgun and once they get close, have Moira (or
    whoever) throw the exploding bottle at them all. Follow up with the shotgun
    after that.
    
     The nearby door needs a Rusty Key and the way forward leads back upstairs
    to where the enemies busted down the door. Take the door on the left here
    instead to find another [_EXPLODING BOTTLE_] and the [_RUSTY KEY_] in the
    short hallway. You may as well push the box of junk out of the way here to
    open up the other door by the exit foyer while we are here. Also look for
    a [_SPARKLE ITEM_] by looking where the rusty key was and right, down on
    the ground.
    
     Head back to the previous room and unlock the door with the Rusty Key. Head
    inside to see a trash compactor. There are several bugs here you can kill, but
    use your knife and crowbar. Jump down into the compactor and at the far end
    Moira can climb up. The game gives you commands here if you are playing by
    yourself:
    
     o /\ + UP: Follow
    
     o /\ + DOWN: Wait
    
     Send Moira up and into the hallway. Note the door here: an enemy will barge
    out of it eventually. In the back you can find a panel to turn the power on.
    Before you do, check behind the trap for a [_SPARKLE ITEM_], then turn it on,
    but as soon as you do the trap nearby will come at you. Quickly move out of
    the way and face the enemy that barges out. The game teaches you about
    IMPAIRMENT here: Moira can blind enemies and stun them. Use this time to do
    Melee attacks on the with Claire or beat them up with Moira's Crowbar. It is
    very handy.
    
     Beat the enemy up and check out the room he was in. The back wall here has
    a [_KAFKA DRAWING 4/6_] on it and there is a [_SPARKLE ITEM_] in here. Head
    back to Claire now and the compactor will have turned on. Quickly look at
    the teeth to find a set missing, then climb up the wall moving at you. Be
    quick before you are a Claire Sandwich... yes, that line is gold! I regret
    nothing!
    
     Head back the way we came now, but watch out for enemies near all of the
    cell doors. Three, in total, by the time we get to the Control Room hallway.
    Look out for a trap on the floor on your way! Once you get back to the Control
    Room hallway, head down to the workbench and spend the Parts Box you got if
    you wish, then power up the torture machine to recover the [_GEAR KOG_]. Very
    nice! Keep backtracking now to the foyer.
    
     Kill the enemy waiting for you and note the moving traps. You can lure the
    big guy near the cells to the traps to help defeat him (worth doing). After
    that, replace the cog and enter the room. QUICKLY turn the wheel to the right
    and then spin the fire bust around to the entrance. Use the fire bust to burn
    any enemies stuck in the room with you (which will be a few, including TWO
    big enemies). Once you have the room cleared, face it at the door to protect
    your back and stick Moira on the exit door to tear down the boards blocking our
    way out of here. Once you can, exit the facility...
    
    (-NOTE-) To the best of my knowledge, I think the afflicted KEEP COMING AT
             YOU at this point. I wanted to search the rooms they opened up to
             see if there are any goodies, but it isn't worth it since there are
             no collectibles. I watched dozens of foes burn themselves to death
             though, which was fun.
    
    
     _____________________________________________________________________________
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     -- IS ANYONE OUT THERE?                                       |     sx303
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     Now that we are outside, switch to Moira and shine the light above the exit,
    on the concrete, to reveal [_KAFKA DRAWING 5/6_]. Almost done! Head forward for
    a scene with the Overseer. Seems like we're being tested. On your way up the
    hill, check near the left tree for a [_GREEN HERB_]. At the top of the hill
    we'll pass a gate and get another scene.
    
     A radio tower! That would help. Up here to the left is a shack that we can't
    do anything with (again, that is for someone else...) but there is a [_MILITARY
    BOX_] nearby. Open it up for a [_PARTS BOX_] for Claire. Also, from that box
    look out to the right over to the bridge for [_TOWER EMBLEM 4/8_] which you can
    shoot easily from here. Well-hidden, in my opinion. There is also a [_SPARKLE
    ITEM_] to the left of the shed by the military box, between the tree and the
    shed. Note that getting this will likely remove it from Barry's section coming
    up, so... who do you want to have it?
    
     Time to cross the bridge. Jump over it with Claire for a quick scene. Heh.
    Once you regain control, switch to Moira and at the end of the bridge, head
    to your immediate left and back to the side of the bridge. Use your flashlight
    here to find [_KAFKA DRAWING 6/6_] on the side. Finally got them all!
    
     Head inside now and use the workbench if you wish. We have another parts box
    after all. Further in is a [_BOX_] you can crack open. After that, inspect the
    control panel for a scene.
    
    
     _____________________________________________________________________________
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     -- COUNTDOWN MODE EP. 1 (CLAIRE)                              |     sx304
    _______________________________________________________________'_______________
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     COUNTDOWN MODE!
    
    
      How to Unlock
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Countdown Mode is a special game mode that you can play after you beat the
    episode regularly. Once you have beaten an episode, you can head to the
    "Extras" section from the Main Menu and than the "Rewards" section. Here you
    can buy the modes to unlock them. Countdown Mode costs 1,000 BP for every
    episode.
    
    
     This section will cover the Countdown Mode for Episode 1 for Claire. We need
    to get through the episode as fast as possible in this mode, which leads us to
    some general tips:
    
    
       Countdown Mode Tips
      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     o Countdown mode is ALL ABOUT GETTING THROUGH THE GAME FAST! Speed is the
       name of the game here. We must go fast!
    
     o Play Countdown Mode right after you go through normal mode. This is to
       familiarize yourself with the episode and where you need to go / what you
       need to do so you don't waste time. This section will also outline what
       you need to do as well, but first-hand experience is always best.
    
     o The equipment and inventory are given to you by default. There are no Part
       Boxes in Countdown Mode so there's no way to use the workbench. You're not
       able to see if your weapons have any parts equipped either.
    
     o There are no collectibles. Kafka Drawings, Insect Larvae and Tower Emblems
       are gone in this mode, as well as in Invisible Mode.
    
     o Enemies are worth time in this mode, but if you do not have to fight then
       don't fight. Better to save time running than fighting here. Still, if you
       do have to fight, go for a quick kill.
    
     o Remember that when an animation happens when you open a door this means the
       enemies won't follow you so make sure you know which ones do for your
       tactical advantage.
    
     o Your main method of gaining time in this mode is time-glasses:
    
       - Blue Hourglass: 60 Seconds
    
       - Orange Hourglass: Resets time to 3 Minutes
    
     o Special Item Boxes now have BP prizes in them. These aren't really worth it
       in the long run unless you just have time to burn I suppose. For the purpose
       of getting you through these episodes, these boxes will be ignored. Feel free
       to pursue them if you wish, at your own risk of course.
    
    
      EPISODE 1 COUNTDOWN GUIDE
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
     From the start rust to the knife and flashlight, then onward. The first
    part is extremely linear of course. Past the first enemy encounter is your
    first [_BLUE HOURGLASS_]. Nab the herb and rush to Gina. After that, run
    to the keys and then to the next door. Still very linear, but on your way
    down to the keys is another [_BLUE HOURGLASS_].
    
     Head down to the bottom area for another [_BLUE HOURGLASS_] then nab the
    gun from the officer. Go through the switching mechanic and shoot down the
    key, then head up the ladder. Moira may get caught up here (it is easy for
    her to anyways) so you may have to manually get her up. Nab the items from
    the room to the right and run through the hallway. Go unlock the door at the
    top of the stairs.
    
    
     OK, first hurdle down. Nab the shotgun and head into the crowbar room. There
    is a [_BLUE HOURGLASS_] here that you can get before the crowbar. Quickly get
    the crowbar afterward and break down the door barrier to continue. Continue to
    the prison section.
    
     Gather the [_ORANGE HOURGLASS_] to reset your timer and then go through the
    overseer CS. From here head through to the entrance, nab the MAP, and then
    take a RIGHT. Head through that door. Enter the cog room and throw Moira up
    the ladder. Ignore the special box, take a left and let Claire up to join
    you.
    
     Run through the hallway behind the control room, to the next hallway and kill
    an enemy that jumps you. Continue to the next room and run down the stairs on
    your left (two enemies jump you from the right). Once you are down stairs go
    into the door on the right. Inside is the [_RUSTY KEY_] and a [_BLUE HOURGLASS_]
    for your troubles.
    
     Head back out and into the room across from you with the key. Boost Moira up
    and take out the [_BLUE HOURGLASS_] you find. Turn the power on. I kill this
    enemy with Moira (it is easy), then get Claire out of the trap.
    
     Head up the stairs and down the hallway we skipped earlier. There are plenty
    of enemies on the way. Headshot them if you can, otherwise run. Don't waste too
    much time. If they gather up, use a bottle. Head back to the cog machine, turn
    it on and claim the [_GEAR KOG_].
    
     Head back to the entrance. Replace the kog to open up the door. You remember
    this part of course. Have Moira spin the fire machine while Claire turns it on.
    After that, have Moira work on the door and kill anything that comes through
    with Claire. Normal stuff.
    
    
     Once you get outside, hit the [_BLUE HOURGLASS_] and keep walking when they
    force you to slowdown. Get the herb to the left and go up the pathway. She
    should be done by the time you get to the gate up the hill.
    
     Past the gate is another [_BLUE HOURGLASS_] that is entirely un-needed at
    this point. Get past the bridge and into the shack, ending the episode.
    Congrats on clearing Episode 1 on Countdown!
    
    
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     -- INVISIBLE MODE EP. 1 (CLAIRE)                              |     sx305
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     INVISIBLE MODE!
    
    
      How to Unlock
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     Invisible Mode is a special game mode that you can play after you beat the
    episode regularly. Once you have beaten an episode, you can head to the
    "Extras" section from the Main Menu and than the "Rewards" section. Here you
    can buy the modes to unlock them. Invisible Mode costs 1,000 BP for every
    episode.
    
    
     This section will cover the Invisible Mode for Episode 1 for Claire. We need
    to get through the episode as fast as possible in this mode, which leads us to
    some general tips:
    
    
       Invisible Mode Tips
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     o Invisible Mode consists of playing through the campaign with ALL enemies
       invisible. You heard that right, all enemies are invisible, including
       bosses.
    
     o Play through the campaign and know your way around each episode. The enemies
       are in the same positions as in Normal difficulty. Learn the positions of
       the enemies and the short routes around.
    
     o The equipment and inventory are given to you by default. There are no Part
       Boxes in Invisible Mode so there's no way to use the workbench. You're not
       able to see if your weapons have any parts equipped either.
    
     o There are no collectibles. Kafka Drawings, Insect Larvae and Tower Emblems
       are gone in this mode, as well as in Countdown Mode.
    
     o The only way to see an enemy is when they attack you and you evade or by
       having Natalia and Moira point at them (Moira with her flashlight of
       course).  This will reveal their locations for a brief moment.
    
     o The best way to get through this hellish mode is by playing co-op with a
       friend, especially if it is someone you work well together with, as
       communication is important is.
    
     o IF playing alone, always play as Moira / Natalia. This way you can see the
       enemies before they attack you. This is easier with Natalia as her natural
       ability allows you to "see" them from even further away.
    
     o Always switch between both characters. Always have Moira / Natalia point at
       enemies and as soon as the enemy is revealed, quickly switch back to Claire
       or Barry to deal with them.
    
     o Use hints to locate your enemies. This is something you just wouldn't have
       done while playing the main campaign, but listen to the sounds they make,
       their footsteps, dust clouds, water ripples when they run over water. These
       are priceless in Invisible Mode, much more if Moira / Natalia are somehow
       incapacitated.
    
     o You DON'T have to kill all the enemies. If you can run past them better.
       Remember that when an animation happens when you open a door this means the
       enemies won't follow you so make sure you know which ones do for your
       tactical advantage.
    
     o Item recollection. Unlike Countdown Mode in which you HAVE to rush to the
       end of the episode, you don't have a counter here. Make sure to break open
       all crates, boxes, getting all the Sparkle Items you find laying around.
       You'll be spending more ammo this time around so don't pass any ammo.
    
     o Pacing. Take your time in each episode. You're not in any kind of hurry.
       Don't rush into any area, especially if you're feeling hesitant about it.
    
    
    
      EPISODE 1 INVISIBLE GUIDE
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     The game starts as normal and everything is grand until the key section,
    as the game really has no threat before that point. In the area where you get
    the keys to get to the actual Penal Colony you'll be ambushed by Afflicted for
    the first time. This will be your first time fighting them and you might
    actually die. What's recommended to do is to have Moira shine up the keys and
    have her wait ON TOP of the ladder, right next to the door. Have Claire shoot
    down the keys, pick them up and run up the ladder as fast as possible before
    the Afflicted that appear attack her. When she gets on top of the stairs quickly
    switch to Moira and enter the door.
    
     Be careful because in this infirmary there will be an Afflicted that pops out
    behind the curtain. Kill it, make sure to grab the supplies in the central room,
    kill the next lone Afflicted that's coming your way and make a run past a couple
    more Afflicted and leave the area for good.
    
    
     We're now onto the Penal Colony proper. Heading to the basement: This part
    resembles the one in Countdown Mode quite a bit. You can run past most of the
    Afflicted here. When you get to the lower part of the Penal Colony, where the
    blades are, quickly go inside the room to the south to get the [_RUSTY KEY_],
    leave the room from whence you came and quickly open up the rusty door in the
    opposite wall. This leaves all the Afflicted behind. Then you can simply
    activate the blades to kill them all.
    
    
     The next part is going to be the hardest one of the episode, and indeed is
    likely the part everyone was fearing. There are a couple things you can do. The
    way you should "do" it will be posted first then the "cheat" way will be below:
    
      - Before placing the Kog, you MUST control Moira. Once the cutscene ends, have
        her grab the fire-breathing thing and press either side to have her spin it.
        DO NOT wait for the animation to even start and have Claire open the valve
        to start the fire. Once she does it, quickly toss the Exploding Bottles
        you've found throughout the Colony (2 bottles) at the entrance to kill any
        Afflicted that get near as well as the Iron Heads that are coming. In
        between bottles, have Moira start opening the door to your freedom. While
        she does that, have Claire shoot with her handgun every now and then to see
        if any Afflicted approach. If they do quickly take out your Shotgun and take
        care of them.
    
      - The "cheat" way is to activate the fire trap as usual, crouch with your
        characters and hide underneath the spinning blades (if you didn't destroy
        them with the fire). Hide underneath here until all Ironheads and most
        Afflicted die. Once they do have Moira open the gate while you shoot at the
        entrance to keep her safe.
    
    
     Once you get outside, the rest is easy. No more monsters after all! Grab
    the herb and get to the end. Congrats on clearing Invisible Mode for Claire
    on Episode 1!
    
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    |   / _||   / / /   E P.   1   |   B A R R Y   &   N A T A L I A  |
    |_|_\___|_|_\/___|________________________________________________'____________
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                Just a word, just a "please," just a stir in the air.
                     Just a sign you are still alive and waiting.
                                                             ~ Franz Kafka
                                                             
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     -- THE PENAL COLONY                                           |     sx306
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     .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
     |                            ~ MEDALS ~                                      |
     |                           ¯¯¯¯¯¯¯¯¯¯¯¯                                     |
     | [ ] Defeated 5 Revenant by only hitting their weak spots. (GOLD)           |
     | [ ] Don't fire a gun in the denention center control area. (GOLD)          |
     | [ ] Hit enemies with Natalia's brick 15 times. (SILVER)                    |
     | [ ] Defeated 2 enemies with a follow-up attack. (SILVER)                   |
     | [ ] Defeated 8 enemies with sub-weapons. (SILVER)                          |
     | [ ] Defeated 5 enemies using the stealth attack. (SILVER)                  |
     | [ ] Defeated 6 enemies with the knife. (BRONZE)                            |
     | [ ] Opened 2 gimmick boxes. (BRONZE)                                       |
     | [ ] Found 6 hidden items with Natalia. (BRONZE)                            |
     | [ ] Escaped the darkness of the forest starting from the detour hut,       |
     |     within 40 seconds. (BRONZE)                                            |
     '.__________________________________________________________________________.'
    
     After the events of Claire and Moira, it is time to play with Barry, who comes
    to the island on a boat, Locked & Loaded and ready to kick some ass. Unlike
    Claire, Barry comes with a Magnum Python, a fully automatic Assault Rilfe NSR47
    and a Handgun Samurai Edge. Watch the scenes with Natalia and it'll time to
    head on to the Radio Tower.
    
     The path is blocked and the stairs are destroyed so we gotta find another way.
    Before leaving the boat, there is a [_CRATE_] at the front of the boat. Head
    down to the "beach" and you'll find a [_BARREL_]. Jump up the little edge to
    find a [_CRATE_]. A couple steps forward and you'll find some bugs. Nasty little
    things. They try to hide among the bushes so try to kill them before they hide
    (use the knife obviously). Continue and you're told about your flashlight.
    
     Continue along the edge and more bugs come out. Kill them and we'll finally
    get to the top. Make a right right as you enter and follow the wall to find
    a [_TOWER EMBLEM 5/8_]. There will be some bugs coming after you (if you haven't
    killed them already) and proceed to the end of the path where you'll open up an
    iron curtain similar to the one Claire and Moira opened to get out of the Penal
    Colony (oh Goodness...).
    
     We are back in this nightmare. Enter the room on your left as you enter to
    find a [_RED HERB_] and check the desk for [_ASSAULT RIFLE AMMO_]. Check right
    outside the room to find a [_GREEN HERB_] as well. You'll be told about
    Combining Items:
    
     o Green Herb + Red Herb = 3 Green Herbs
    
     That's nice. Follow the path into the next room where there will be a Zombie
    here that creeps up on you and 3 more come from the hallway. Unlike those in
    Claire's side, these are slow walking Zombies so its easy to headshot them.
    Check out the small area where the first Zombie appeared to find a CRATE. Now
    follow the path, jump across some fallen lockers and enter the door to the next
    area.
    
     In here you'll find out about Natalia's Awareness & Pointing. She can sense
    the location of enemies, which comes in handy throughout most of the chapter.
    Use the ability now and you'll be able to spot 3 enemies in the room right next
    to you but ignore it. Instead crouch and move along the hallway to find a
    [_SPARKLE ITEM_] underneath the medical bed and another [_SPARKLE ITEM_] at the
    end of the hallway. Now return to the to find an entrance to the same room with
    a Zombie giving you his back. Sneak attack the standing Zombie (press R2 while
    crouching). Check the desk in front of him for a [_DETENTION CENTER MAP_].
    
     Search the entrance of this area to find another [_SPARKLE ITEM_] and now
    proceed a little bit to the right towards the Zombies and you'll find the 3
    zombies. 2 of them don't move while there's one moving back and forth from
    these two. Wait for the zombie walking around to give you his back (timing is
    crucial in order to sneak kill all three of them). Once you kill the third one
    look to your right to find a [_TOWER EMBLEM 6/8_]. There's a [_SPARKLE ITEM_]
    in between the shelves and there is also a CRATE in the corner to loot that as
    well.
    
     Go up the stairs, kill the lone zombie here and look to your left to find a
    little item on a shelf. Wait for the enemies to look away from you and sneak
    to get [_CLOTH_]. There are many enemies here and the good thing is that when
    one of them spots you, it turns red (when you're using Natalia's ability of
    course) so you can run downstairs and it'll completely ignore you and return
    doing nothing.
    
     You CAN use this to your advantage and lure them downstairs and hide until
    they decide to go back upstairs so  you can sneak up to them and kill 'em. In
    the lower right corner of the map you can find a [_SPARKLE ITEM_]. In the
    little hall opposite to the stairs is a desk with [_HANDGUN AMMO_] in it. Note
    that there are 2 zombies laying on the floor. I recommend approaching them and
    knifing them to death. There's a [_SPARKLE ITEM_] next to the northern zombie
    and another [_SPARKLE ITEM_] in the corredor next to it. Grab the wire box next
    to the zombie and put it near the run-down stairs to climb up and go through
    the iron curtain to the next area.
    
     Nab the [_CONTROL ROOM KEY_] in here and examine behind the shelf to find a
    [_SPARKLE ITEM_]. Now go through the hole as Natalia and there's a zombie
    laying on the floor. Use the bricks to kill him and nab the [_GUNPOWDER x2_].
    Open up the door and switch over to Barry. Outside the room push the obstacle
    and enter the room to the right. Look near the crate we had to move for another
    [_SPARKLE ITEM_].
    
     Remember this room? In the room with the spiked bed there's a [_SPARKLE ITEM_]
    in the corner. Head outside and check the left side for a dead end... only that
    there's a brick here and a little thing on the wall with a redish aura. Use the
    brick to kill it. This is an [_INSECT LARVAE 1/6_]. Kill the zombie laying down
    and read [_EXCERPT FROM KAFKA'S "IN THE PENAL COLONY"_] from the chair. Now
    return to the Workbench and up the ladder. Now go outside and go through the
    door.
    
     Grab the [_SPARKLE ITEM_] from the corner and you'll be right outside the
    Control Room, only that the door is locked and we'll have to go through the
    other side. Go through the next door and take control of Natalia. You'll see
    enemies, but they aren't zombies this time. They are blobs hidden in the
    ground. You can barely see them and fluff up when you approach them so nab the
    brick nearby and toss it at them to have them explode on their own.
    
     There's nothing in the first cell but right outside is a [_SPARKLE ITEM_]
    inside a cabinet so get that and locate the zombie around the corner and
    another one inside the second cell. They'll come at you so toss your brick at
    them and shoot them until they die... or use your knife :). There's a [_SPARKLE
    ITEM_] in the second room and in the last cell there's a [_PRISONER'S LETTER_].
    Read it and go through the next door.
    
     There's a zombie laying on the ground that doesn't stand up so ignore him
    and focus on the guy inside. Lure him out and get rid of him. There's also a
    [_CAUTION FOR EXPERIMENT HANDLING_] document here. Now instead of going down
    the stairs, continue along the hallway to the north and there will be a zombie
    in this next room, but you can go around it using the bookshelf as cover and
    stealth kill it. There is also a document [_EXCERPT FROM KAFKA'S "THE TRIAL"_].
    
     Continue along the hallway and go down the stairs at the end. This is the
    hallway with the spinning traps moving around. Time your crossing, ignore the
    zombie on the floor and ignore the room with the garbage compactor room as
    well and stealth kill the lone zombie on the other end of the hallway. Have
    Natalia go through the hole in the wall (you can see the cyan footsteps) and
    shut off the power.
    
     Now enter the room leading south and there will be 2 zombies laying on the
    ground and will get up once you approach them. There's also a [_SPARKLE ITEM_]
    on the ground in the corner. Go through the door and enter the little room on
    your right to find a [_PARTS BOX_]. Nab it and go south to the crossroad
    section where the flamethrower is blowing. There's a [_SPARKLE ITEM_] under the
    table and a document, [_IMPROVING SECURITY MEASURES_] on the other table. Go to
    the far south corner (past the spinning trap) to find another [_SPARKLE ITEM).
    
     Now into the cell block. There is only one zombie in the first floor but
    there's one overlooking from the stairs so throw a brick towards him and lure
    him out. Kill him however you want and grab the [_SPARKLE ITEM_] from one of
    the cells on the right. There's a CRATE in the far left cell so break it, kill
    the zombie up the stairs and go inside the Control Room. In here check out the
    document [_ESCAPE REPORT_]. This gives us a hint.
    
     Now open up the [_GIMMICK BOX_] using Natalia that has [_PARTS BOX_] inside.
    Now activate the lever to open up all the cells on the second level of the
    block. The zombies come running towards you but they are killed very easy,
    more if you use the Assault Rifle. Now that the cells are open, time to check
    them out. There's a [_SPARLE ITEM_] in the first upper cell, you can find a
    [_INSECT LARVAE 2/6_] in the second cell while the third one has a Document
    [_PRISONER'S JOURNAL_]. The last cell as a [_SPARKLE ITEM_].
    
     Now its time to check out the lower end of the block. From left to right,
    the first three have nothing so check out the fourth one for a CRATE and the
    last one for a hole in the wall (from the Escape Report we just read). Go
    through the hole and jump down once. Turn around and you'll see [_INSECT
    LARVAE 3/6_]. We need a brick though so jump down a second time and go to
    the end of the hallway to find one. Just return and kill the larva.
    
     Continue onwards and you'll end up on the other side of the fire-breathing
    contraption. Turn it to have Barry come in and turn it again so you can leave
    the Penal Colony.
    
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     -- THE FOREST                                                 |     sx307
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     This place got really dark but there are no enemies nor items in the area.
    Once you cross the fence, check under the steps at the bridge to find a
    [_SPARKLE ITEM_]. Now get on the bridge and Barry will note that its broken
    (thanks Moira haha). Go to the little shack and pick up the [_SPARKLE ITEM_]
    that's next to the crack in the wall. Go through it and look for a brick
    nearby to break the lock on the door.
    
     Break the CRATE next to the door and now its time to proceed through the
    woods and right at the beginning you'll find a fork. Stick to the left side
    of the area, break the CRATE and in the upcoming tree you'll find an [_INSECT
    LARVAE 4/6_]. At the end of the road you'll climb down a little. Do so and
    proceed to trigger a little scene with a new enemy.
    
     It disappears so move to the right and enter the little shack to find a
    [_CRATE_]. Now enter the shack in front of you and in this first room grab
    the brick and a [_GREEN HERB_]. In the next room grab [_ASSAULT RIFLE AMMO_]
    and the [_SPARKLE ITEM_] and have Barry open up the doors. Before he opens
    them look behind and up in the ceiling to find this new enemy, the Revenant.
    You have to use Natalia's ability to check out where this enemy's weakness is.
    Its marked with a green glow.
    
     Shoot it and a large blob pops out. If you need to run back outside and shoot
    it over and over until you destroy it. They are really slow, which is really
    good for you. Now go through the doors and approach the thicker part of the
    woods. You can see a light in the middle of it and this is where we need to go.
    Make sure you're controlling Natalia throughout this area to locate the enemies.
    Break the [_CRATE_] that you find here and move forward to find another one of
    these annoying enemies.
    
     Kill this one as well (looks like it takes less bullets to kill this one) and
    locate another source of light. As you approach this light you should spot
    another enemy. Take him out break the [_CRATE_] where the light's pointing.
    Check behind the rubble here to find another [_TOWER EMBLEM 7/8_]. From here,
    while controlling Natalia, move towards where the light is pointing (on the
    other side of the rock) to find some cyan footsteps.
    
     Next to these footsteps is a [_SPARKLE ITEM_]. Nab it and follow the footsteps
    to find another [_GIMMICK BOX_] with a [_RUBY_] inside. From here you'll find
    another source of light uphill. Go to it and check the inside for another
    [_INSECT LARVAE 5/6_]. Just one more guys! There's a [_BARREL_] in here as
    well. Proceed through the door at the end of the path.
    
     Barry mentions the Uroboro virus from Resident Evil 5. Enter the house (there
    are no enemies) and pick up the [_ASSAULT RIFLE AMMO_], two [_SPARKLE ITEMS_]
    and a Document [_ESCAPEE'S NOTE_]. Return outside, grab a brick and locate the
    fence on the left of the house. Break the lock and break the crate behind the
    lock. Go down the slope and you'll find two more crazy enemies.
    
     There is a little red arrow pointing to a [_FIREBOMB BOTTLE_] so grab it
    while crouching and kill both of them with it. Before heading through the
    double doors, go left following the cyan footprints to find a little shack.
    In here move the wired crate and crawl through to find a [_GREEN HERB_]. Open
    up the door and go inside with the wired crate to find [_PARTS BOX_]. Now
    return and head through the double doors.
    
     In here grab the [_SPARKLE ITEM_] from under the steps and another [_SPARKLE
    ITEM_] from on top. You can also find an [_EMPTY BOTTLE_] and [_ALCOHOL_].
    You're also told about sub-weapons. You can make one of the following:
    
     o Exploding Bottle: Gunpowder + Empty Bottle
     o Firebomb Bottle: Alcohol + Empty Bottle
    
     I recommend doing a Firebomb Bottle. You MIGHT needed in the last area. Heh.
    There's also the [_FOREST MAP_] on the wall so make sure to get it (very helpful
    IF you plan on replaying the chapter). Inside the room you can find [_HANDGUN
    AMMO_], [_TORNIQUET_] and a Workbench. Use all those Parts Boxes we've been
    gathering. Return outside and now go down to the main area.
    
     There are no enemies so proceed to the left side of the map where you'll find
    a shack. Don't go in. In front of this shack is a lone tree. North of this tree
    are THREE barrels. Behind them is [_TOWER EMBLEM 8/8_] (you're going to have to
    shoot it from behind the tree). Now enter the shack to the southwest and there
    are 2 of those crazy enemies. There are not together which is good and you can
    take them out with stealth attacks. In this first room there's [_HANDGUN AMMO_].
    
     In the room where the second one is, he's looking south (I really don't know
    if he turns around) so open the door from the north and stealth kill him... or
    you can leave him alone as there's nothing of value inside. Now go outside
    through the lower right door and locate the [_INSECT LARVAE 6/6_] on the lower
    end of the fenced area. There's also a [_CRATE_]. Now go up the structure here
    and before jumping down, locate the [_SPARKLE ITEM_] in front of you, right in
    front of the barrels.
    
     Now go to the locked gate and when you examine it a ton of Revenants come at
    you, running at full speed. We need to activate the switch on the left side,
    where the last Insect Larvae was, but we need to head to the house on the right
    (yeah, right where the enemies are coming from) in order to activate the power.
    
     DON'T FIGHT THESE GUYS! You got to make a run for it. They just keep appearing.
    Head to the little shack on the right to activate the power and now run through
    the house on the left to activate the crate itself when you get to it. Now
    proceed through the gate to trigger a scene. These Revenants run REALLY fast,
    faster than you actually and usually run in front of you and grab you. Run away
    from them if this happens and don't let them grab you. If needed, use the
    Firebomb Bottle you previously made if you want to gain some time. Or you could
    easily empty an Assault Rifle clip on them, at least to stagger them.
    
     Now move downhill to finally reach the Radio Tower. Enter the Radio Tower and
    use the Workbench if you want to / need to. Examine the control panel to trigger
    a scene and end this chapter.
    
    
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     -- COUNTDOWN MODE EP. 1 (BARRY)                               |     sx308
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     COUNTDOWN MODE!
    
    
      How to Unlock
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Countdown Mode is a special game mode that you can play after you beat the
    episode regularly. Once you have beaten an episode, you can head to the
    "Extras" section from the Main Menu and than the "Rewards" section. Here you
    can buy the modes to unlock them. Countdown Mode costs 1,000 BP for every
    episode.
    
    
     This section will cover the Countdown Mode for Episode 1 for Barry. We need
    to get through the episode as fast as possible in this mode, which leads us to
    some general tips:
    
    
       Countdown Mode Tips
      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     o Countdown mode is ALL ABOUT GETTING THROUGH THE GAME FAST! Speed is the
       name of the game here. We must go fast!
    
     o Play Countdown Mode right after you go through normal mode. This is to
       familiarize yourself with the episode and where you need to go / what you
       need to do so you don't waste time. This section will also outline what
       you need to do as well, but first-hand experience is always best.
    
     o The equipment and inventory are given to you by default. There are no Part
       Boxes in Countdown Mode so there's no way to use the workbench. You're not
       able to see if your weapons have any parts equipped either.
    
     o There are no collectibles. Kafka Drawings, Insect Larvae and Tower Emblems
       are gone in this mode, as well as in Invisible Mode.
    
     o Enemies are worth time in this mode, but if you do not have to fight then
       don't fight. Better to save time running than fighting here. Still, if you
       do have to fight, go for a quick kill.
    
     o Remember that when an animation happens when you open a door this means the
       enemies won't follow you so make sure you know which ones do for your
       tactical advantage.
    
     o Your main method of gaining time in this mode is time-glasses:
    
       - Blue Hourglass: 60 Seconds
    
       - Orange Hourglass: Resets time to 3 Minutes
    
     o Special Item Boxes now have BP prizes in them. These aren't really worth it
       in the long run unless you just have time to burn I suppose. For the purpose
       of getting you through these episodes, these boxes will be ignored. Feel free
       to pursue them if you wish, at your own risk of course.
    
    
      EPISODE 1 COUNTDOWN GUIDE
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
     The first area is very simple: rush to the door at the top of the cliffside.
    This still will eat up a minute alone. Ugh. Once inside, nab the red herb on
    the right (combine herbs) and get the [_BLUE HOURGLASS_].
    
     Continue on and you'll encounter the monsters. This first room is great for
    the magnum as you can line up shots easily. Past that do the switch tutorial
    and stealth kill the enemy. Go upstairs and kill the next one, then loop around
    the room and get the box in the back. Use it to climb up the ledge nearby and
    push onward to another pull-up door.
    
    
     Here grab the [_CONTROL ROOM KEY_] and go through the hole with Natalia.
    Kill the enemy and open the door. Push the crate out of the way with Barry
    and get the [_BLUE HOURGLASS_]. You were probably running low on time here,
    I bet. We have to HURRY nonetheless.
    
     Take a left and RUN past the control room, to the hallway. Watch the growths
    on the floor and the enemy. At the next room take a left down the stairs, kill
    the enemy, and have Natalia turn the power off. Crawl back out quickly and
    take the nearby door to the entrance.
    
     Here go into the prison room and up the stairs. Kill the enemy and onto the
    Control Room. Once you flip up the switch you open up all the cells and the
    baddies come out. With the Magnum you can get a few quick kills here. Have
    Natalia grab the BRICK nearby and run past them all around the walkway and
    into the last cell with the opening. Drop down and hit the [_BLUE HOURGLASS_]
    for some time, then turn the fire-breathing thing around when you can. Barry
    will stay behind while Natalia does her thing. Just call to him when you turn
    around the fire-breathing thing, then quickly leave the Colony.
    
    
     We are outside finally. Hit up the [_BLUE HOURGLASS_] here for time and run
    on ahead (this hourglass can be a little glitchy, so be careful!). At the start
    of the Forest Area don't forget to send Natalia through first. Use her to
    break the lock and grab the [_BLUE HOURGLASS_] behind the door.
    
     Head up the path and break the box, then hang a right a bit onward to jump
    down the embankment. Hit the [_BLUE HOURGLASS_] here and watch the scene that
    occurs. Loot the house and get ready for the Revenant fight! Tag its legs
    first: this weak spot likes to be there.
    
     Bust through the door now for a [_BLUE HOURGLASS_]. This area can be either
    really easy or really annoying. The Forest Area. UGH. Well, run forward to the
    first light and nab the item. Straight ahead is a Revenant, but run past it and
    slightly right to a light on the pole. HERE you want to cut right and start to
    head in further. A Revenant hangs out here. Keep going straight to find the
    clearing, where a [_BLUE HOURGLASS_] awaits you. This area is rough now as the
    enemies we left alive will chase us and they are FAST. Plus Natalia may be
    lagging a bit behind us. You may have to play the evade game by the door here
    but as soon as you can go through it.
    
    
     In the next area with two Revenants, grab the Firebomb Bottle and run past
    them. Don't use the bottle on them. We'll be in the Lumber Mill area now.
    
    
     Head forward and hit the [_BLUE HOURGLASS_]. Also be sure to grab the Map
    for the area, the Alcohol, and the Empty Bottle to make a Firebomb Bottle.
    
     This area, just like Claire's final area, is REALLY difficult. Before you do
    anything, you MUST prepare your way to the second switch. Open up the doors
    and kill the Revenant patrolling the hallway. Open up the next couple doors
    (ignore the one where the Revenant is) and then open up the door at the end of
    the building. With this done head to the locked gate and have the sequence
    start.
    
     Toss a Firebomb Bottle at the two Revenants that break down the wooden wall
    for some quick kills. When you get to the first switch, if you see many
    Revenants outside the room kill most of them using your second Firebomb
    Bottle. Now its a simple question of running to the second switch, which you
    already took care of the Revenant and opened the doors on that side. Make good
    use of your dodging ability and you are done!
    
    
     Past the cut-scene at the door is one last [_BLUE HOURGLASS_], but it is
    hardly needed by now. Still, awful nice of them. Go interact with the radio
    and you are done. BAM!
    
    o---------------------(  I N C O M I N G   T R O P H Y  )---------------------o
    |                      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                      |
    |   Complete Countdown Mode Episode 1.                                        |
    |                                                                             |
    |                !!LESS TALKING, MORE WALING!! ~~ Bronze Trophy               |
    o-----------------------------------------------------------------------------o
    
    
     _____________________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     -- INVISIBLE MODE EP. 1 (BARRY)                               |     sx309
    _______________________________________________________________'_______________
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     INVISIBLE MODE!
    
    
      How to Unlock
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Invisible Mode is a special game mode that you can play after you beat the
    episode regularly. Once you have beaten an episode, you can head to the
    "Extras" section from the Main Menu and than the "Rewards" section. Here you
    can buy the modes to unlock them. Invisible Mode costs 1,000 BP for every
    episode.
    
    
     This section will cover the Invisible Mode for Episode 1 for Barry. We need
    to get through the episode as fast as possible in this mode, which leads us to
    some general tips:
    
    
       Invisible Mode Tips
      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     o Invisible Mode consists of playing through the campaign with ALL enemies
       invisible. You heard that right, all enemies are invisible, including
       bosses.
    
     o Play through the campaign and know your way around each episode. The enemies
       are in the same positions as in Normal difficulty. Learn the positions of
       the enemies and the short routes around.
    
     o The equipment and inventory are given to you by default. There are no Part
       Boxes in Invisible Mode so there's no way to use the workbench. You're not
       able to see if your weapons have any parts equipped either.
    
     o There are no collectibles. Kafka Drawings, Insect Larvae and Tower Emblems
       are gone in this mode, as well as in Countdown Mode.
    
     o The only way to see an enemy is when they attack you and you evade or by
       having Natalia and Moira point at them (Moira with her flashlight of
       course).  This will reveal their locations for a brief moment.
    
     o The best way to get through this hellish mode is by playing co-op with a
       friend, especially if it is someone you work well together with, as
       communication is important is.
    
     o IF playing alone, always play as Moira / Natalia. This way you can see the
       enemies before they attack you. This is easier with Natalia as her natural
       ability allows you to "see" them from even further away.
    
     o Always switch between both characters. Always have Moira / Natalia point at
       enemies and as soon as the enemy is revealed, quickly switch back to Claire
       or Barry to deal with them.
    
     o Use hints to locate your enemies. This is something you just wouldn't have
       done while playing the main campaign, but listen to the sounds they make,
       their footsteps, dust clouds, water ripples when they run over water. These
       are priceless in Invisible Mode, much more if Moira / Natalia are somehow
       incapacitated.
    
     o You DON'T have to kill all the enemies. If you can run past them better.
       Remember that when an animation happens when you open a door this means the
       enemies won't follow you so make sure you know which ones do for your
       tactical advantage.
    
     o Item recollection. Unlike Countdown Mode in which you HAVE to rush to the
       end of the episode, you don't have a counter here. Make sure to break open
       all crates, boxes, getting all the Sparkle Items you find laying around.
       You'll be spending more ammo this time around so don't pass any ammo.
    
     o Pacing. Take your time in each episode. You're not in any kind of hurry.
       Don't rush into any area, especially if you're feeling hesitant about it.
    
    
    
      EPISODE 1 INVISIBLE GUIDE
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
     The first part of this episode is rather easy, so continue until you are
    inside the building. Grab the herbs here and continue. The first room has
    FOUR enemies in it and they can clog up the hallway, so it is best to take
    them out as they come through the choke-point.
    
     Get through the character change / stealth area and then slowly work your
    way around to the box. Use Natalia here and kill whatever comes at you, then
    continue on. You'll get the [_CONTROL ROOM KEY_]. Kill the enemy with the
    brick and let Barry.
    
    
     Continue on past the control room and through the hallway. May as well kill
    the enemies in the hallway here. Use a brick to stun them and take out the
    growths on the floor. Head to the power switch now and turn it off. Go through
    the nearby door and make your way to the entrance.
    
     Head up to the Control Room watching out for the two enemies o the way. Here
    you may just want to activate the doors and run to the flame-breathing thing
    with just Natalia. Barry should survive, but be fast. Plus he will book it to
    you once you have it turned. Turn it again and we're outside!
    
    
     Keep going until the first Revenant encounter. Fairly easy, just find the
    weak spot with Natalia and take it out. Continue on to the woods area. Here
    you should really just run through it with Natlaia. After all, at the end
    past the small building you can hit the door and all enemies will be gone.
    Continue on and be sure to grab the Firebomb before getting to the logging
    area.
    
    
     This area, just like Claire's, is REALLY difficult. Before we do anything,
    we MUST prepare our way to the second switch. Open up the doors and kill the
    Revenant patrolling the hallway. Open up the next couple doors (ignore the
    one where the Revenant is - no reason to fight him at all) and then open up
    the door at the end of the building. With this done head to the locked gate
    and have the sequence start. Toss a Firebomb Bottle at the two Revenants that
    break down the wooden wall.
    
     Take control of Natalia through this segment and let Barry handle the
    Revenants (we are essentially sacrificing him! Heh). When you get to the
    first switch, if you see many Revenants outside the room kill most of them
    using your second Firebomb Bottle, just like Countdown Mode. Now we just have
    to run to the other switch using the way we prepared and that is that!
    
    
     We are in the clear afterwards, so congrats on beating Episode 1's Invisible
    Mode with Barry.
    
    o---------------------(  I N C O M I N G   T R O P H Y  )---------------------o
    |                      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                      |
    |   Complete Invisible Mode Episode 1.                                        |
    |                                                                             |
    |                 !!NOT EVEN CLOSE TO EASY!! ~~ Bronze Trophy                 |
    o-----------------------------------------------------------------------------o
    
    
     ___ ___ ___  ___ ____________________________________________________________
    | _ \ __| _ \|_  )¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    |   / _||   / / /   E P.   2   |   C L A I R E   &   M O I R A |
    |_|_\___|_|_\/___|_____________________________________________'_______________
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                    "The onlooker is, in a sense, a sharer in life
                           [who] hangs on to the living..."
                                                             ~ Franz Kafka
    
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     -- A CHANCE, PERHAPS?                                         |     sx401
    _______________________________________________________________'_______________
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     .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
     |                            ~ MEDALS ~                                      |
     |                           ¯¯¯¯¯¯¯¯¯¯¯¯                                     |
     | [ ] Knocked down an enemy 5 times by blinding them with the light, then    |
     |     hitting them with a physical attack. (GOLD)                            |
     | [ ] Cleared the siege in the bar without any of the windows being          |
     |     broken. (GOLD)                                                         |
     | [ ] Stunned 10 enemies with Moira's light. (SILVER)                        |
     | [ ] Defeated 8 enemies with sub-weapons. (SILVER)                          |
     | [ ] Defeated 3 enemies using the stealth attack. (SILVER)                  |
     | [ ] Defeated 8 enemies with a headshot. (SILVER)                           |
     | [ ] Created 3 sub-weapons by combining items. (BRONZE)                     |
     | [ ] Opened 3 military boxes. (BRONZE)                                      |
     | [ ] Found 6 hidden items with Moira. (BRONZE)                              |
     | [ ] Escaped from the village without taking damage from Mutant             |
     |     Pedro. (BRONZE)                                                        |
     '.__________________________________________________________________________.'
    
    
     You'll get a re-cap of what happened in the previous episode before starting
    this episode. Always good to re-cap things!
    
     We'll then see an opening scene of more TerraSave employees. Seems like we
    aren't along by a long stretch. Claire and Moira will stumble upon two other
    survivors: Gabe and Pedro. It seems we've made it to the Wossek.
    
    
     (_NOTE-) Is it just me, or does the song at the end of the opening cut-scenes
              sound almost similar to the "Theme of Laura" from Silent Hill 2? Heh.
              That's what I thought of anyway. Man I love that game...
    
              o https://www.youtube.com/watch?v=6LB7LZZGpkw
    
    
     OK, nostalgia out of the way we can explore the bar for a bit but soon the
    Overseer will talk to us. After this chat, Gabe will open the door he was
    blocking and beckon us to follow him. Let's explore the bar together first,
    though.
    
     There is the obvious workbench here. This bar is the "hub area" of sorts for
    a short while, so use it when you need it. Upstairs is the [_FISHING VILLAGE
    MAP_]. There is a [_BARREL_] up here too. Downstairs behind the bar on the
    shelf is some [_ODOROUS CHEMICAL_], a mixing agent. Behind Pedro and the
    workstation is some [_CLOTH_] and in the small room a [_BARREL_], [_EMPTY
    BOTTLE_], and [_DECOY BOTTLE x2_]. Decoy bottles are.. kinda like the pipe
    bombs from Left 4 Dead. They attract zombies and then blow up after a short
    time. Check underneath the bar to find a [_SPARKLE ITEM x2_], one to the upper
    left and one to the lower right. Search near the Jukebox for a [_SPARKLE ITEM_]
    there as well. Once you have all these things head outside.
    
     Before we go follow Gabe, switch to Moira and her all-powerful flashlight
    (seriously...) to focus on the Wossek sign and find [_KAFKA DRAWING 1/6_].
    We could go explore a ton right now, but let's just get a few items nearby
    and then follow Gabe. Head BEHIND the bar (avoid the steps here, but do note
    that there is a chest back here for Natalia later) and in the back you can
    find some [_GUNPOWDER_] and [_TOWER EMBLEM 1/9_]. Head to the front again and
    go ahead and follow Gabe. It's just to pick up our objective in this area,
    and some goodies around where he is taking us. Follow him as he heads off to
    a steel door to the right. Note that the shed to the left before the door has
    some more [_GUNPOWDER_]. Nab it and enter the door.
    
     And... he's leading us to a helicopter!? Are you kidding me!? Heh, but it
    can't run without fuel and a battery. Finding these two things is our next
    chore! First though is a [_MILITARY BOX_] to the left of the chopper. Get it
    open for a [_PARTS BOX_]. Also, check the back side of the chopper for a blue
    mark, which when combined with the flashlight is [_KAFKA DRAWING 2/6_].
    
     Head back to the door and hang left. There's a shack back here. There is a
    [_CRATE_] out in front of it and some [_ODOROUS CHEMICAL_] and an [_EMPTY
    BOTTLE_] inside. There's also a [_MILITARY BOX_] here that you can crack open
    for another [_PARTS BOX_]. This should give you some options on new things to
    attach to your weapons for sure. Beware: we are getting two new weapons with
    Claire in this episode: another Shotgun (newer, more capacity) as well as a
    sub-machine gun, so think of how you want to upgrade things before slapping
    these on!
    
    
     Head back to the bar now. We'll get a comment from Claire on how we are not
    alone. Naturally... can't be a DESERTED village after all! Head past the bar
    now and there's an open shed just past it. There is a [_SPARKLE ITEM_] in here
    if you search and an [_EMPTY BOTTLE_]. Head past the shed to see a slope up on
    your left. This slope, if you ran up it, leads to a locked gate. We'll play
    with that gate later of course.
    
     More importantly, the house at the start of the slope is let up! From the
    door, head to the cubby on the left to find a godly [_RED HERB_]! BK totally
    missed this his first time through... what a find! The door here is locked,
    of course, but we can head around to the back. There is a [_CRATE_] back here
    and a broken ladder. Use it to send Moira alone into the house. NO WAY THIS
    CAN GO BADLY!
    
     Yeah, it's going to go badly. There is [_GUNPOWDER_] to the left on the shelf.
    Let's go ahead and get the bad out of the way first: go ahead and open the main
    door from this side to let Claire have access to the house as well, but also
    drops a big afflicted into the house. One of the face-shielded ones. Take him
    out with some shotgun blasts and beware of these tight hallways.
    
     Once he's dead we can explore in piece. In the corner past the entrance door
    is a [_SPARKLE ITEM_] in a cabinet. Open the other door here to see another
    [_MILITARY BOX_]. Open it up for the [_EXPANSION BAG (MOIRA)_]. This let's
    dear Moira FINALLY carry 10 items like Claire. About time. Also found in this
    room is an [_EMPTY BOTTLE_] and a [_BATTERY_], one of the two items we need to
    repair the helicopter! Now all we need is some fuel!
    
    
     OK, more exploring. Exit the house and head right, going down into the
    village some more (avoid the slope to your far left). Head down to the telephone
    down here (the one with the light on) and you'll see Pedro! He's done tinkering
    with the bracelet for now and has found a drill... I'll be damned, a NPC is
    actually being useful! He'll go on to break down the door of this house, which
    was blocked by a weak wall.
    
     BEFORE you go inside, check out the blue house behind us. Up on the roof is
    a chimney which has [_TOWER EMBLEM 2/9_]. Shoot it down. Also, go around the
    house for a [_CRATE_]. It leads to the beach. There is another enemy out here,
    a big afflicted, take him out. You can explore the far end of the beach for one
    more [_CRATE_]. Head back to the weak wall after that.
    
     Follow Pedro inside to find a [_SPARKLE ITEM x2_], one in a corner and one
    under the stove. Also on a shelf is the [_TRAVELER'S DIARY_]. This guy... is
    dumb. Heh. More importantly, Claire can find the [_MP-AB50_] by the corpse,
    the sub-machine gun we talked about earlier. Oh yeah!
    
    
     From this house, exit and hang a right. Note the small open barn to the right
    and continue to the left, which leads to a dead end (which I believe is where
    we came from in the last episode), which has a [_MILITARY BOX_]. Open it up
    with Moira for a [_PARTS BOX_], then head back to the shed we passed on the
    way to the dead end. Follow it to find another weak wall. We need to go get
    Pedro though. Before you do, head north a bit and kill the Afflicted hiding
    inbetween the buildings. The shed to the north has a [_CRATE_] and an
    [_EXPLODING BOTTLE_]. Head outside the shed and go around the blue building
    in front of you as the fences back here are hiding one last [_CRATE_].
    
     Go get Pedro now and lead him to the weak wall. Get ready to fight though,
    as his drilling is going to call in enemies! You will face about five afflicted
    here and one big one. They usually drop down from the roof behind you, so get
    ready. There's no need to really protect Pedro, but they will stop his drilling
    if they get near him. Still, exploding bottles are gold in this cramped area,
    as is the shotgun.
    
     Once Pedro breaks through you can explore the building. Nab the [_HANDGUN
    AMMO_] from the barrels near the front and to the right in a corner are some
    [_BARRELS x2_]. There's also some [_SHOTGUN AMMO_] on top of the barrels up
    ahead. In the back room is the [_FUEL_], but there is an afflicted back there
    so be ready to take him out.
    
    
     Now that we have the fuel it is time to head back to Gabe. Go ahead and do
    do for a cut-scene. The siren above the bar is going off, and we have to
    stop it. Head back that way with Pedro.
    
     Fight your way to the bar taking out the afflicted one by one. Do it safely
    right now: no need to rush. Turn off the siren with Claire by entering the bar
    and going upstairs to the panel.
    
     We now have to survive in the bar. Think of this like the house section
    from Resident Evil 4. Afflicted will assault our position, but will have to
    break through the windows. What you need to do is, as Claire, headshot them
    as they try to break in. This is fairly easy as they are, for the most part,
    just standing still. Moira players can help by blinding and stunning the
    enemies that Claire isn't getting to (a little underwhelming, I know). Do
    your best not to let any in.
    
     As you are fighting, you may notice Pedro is... freaking out. This will
    result in a cutscene after a few minutes of holding out, where the Overseer
    will announce what is happening. Pedro is... gone... and in his place is a
    hulking behemoth with a drill...
    
    
     Your first time through the game (or this episode), you will want to avoid
    Pedro at all costs. Don't waste your ammo. After a few minutes, some afflicted
    will break down the door and you can escape. If this isn't your first time,
    take note of the note below for a special trophy that's available now, but only
    if you can afford to waste the ammo.
    
     You could also get the trophy and then die on purpose to hang on to all of
    the ammo that it cost you...
    
    
    (-NOTE-) If you stick around and kill Pedro (head shots and shots to the
             weak eyes on his body help), you can get the "Pedro, I'm Sorry..."
             Silver Trophy.
    
    
     Once you are out in the village, the next step is to evade some more! We
    have to survive out here for a few minutes and we can't go running to Gabe
    either (for some reason...). However, after you last for a few minutes (just
    run around and/or use Decoy Bottles), Fisher will show up and drop a ladder
    near the bar. Go use it and take a right (follow him) to a narrow cliff-side
    path. This leads to the gate past the house we found the battery in, which he
    will open up for us to escape past.
    
    
    (-NOTE-) DO NOT worry about your AI partner if they don't follow you here,
             the key is getting Fisher to open that gate. Once you go through,
             your AI partner will automatically join in the cutscene. This is
             actually a life-saver as the AI isn't too smart and can fall off the
             roof fairly easily.
    
    
     SAFE! For now... there is a [_GREEN HERB_] back here you can pick up, then
    follow Fisher to the weak wall and have Claire interact with it. We'll end
    up in a tunnel system from here.
    
    
     _____________________________________________________________________________
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     -- HEADING TO THE TOWER                                       |     sx402
    _______________________________________________________________'_______________
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     Well... that was a dramatic exit. No idea if Gabe is OK or not...
    
     Head down the slope and grab the [_TOWN MAP_] here. You'll get some dialog
    as Moira meets Neil for the first time, officially. In the open room, check
    the left corner for an [_EMPTY BOTTLE_] and the crate nearby for some
    [_ODOURUS CHEMICAL_]. Up the slope are [_BARRELS x2_] and behind them on the
    wall to the right is a GIANT [_KAFKA DRAWING 3/6_]. Very hard to miss this
    one at least! Search across from the drawing for a [_SPARKLE ITEM_]. Exit the
    tunnels now.
    
    
     Once you get outside you'll see the tower. Claire will push to head there
    now vice waiting for dawn, since we have no idea what was injected into us.
    Fair point. There is a WELL HIDDEN emblem nearby: with Claire, look to the
    left past the wooden fence to the building in the background. Resting on one
    of the walls is [_TOWER EMBLEM 3/9_], which you can shoot with a well-placed
    shot. Very well hidden!
    
     Head onward on the right side of the area (check behind you to see a [_CRATE_]
    near the closed-off tunnel). See the car on the left? The last one? There is a
    DOG hidden behind it. It is the newest enemy type and appears to have been
    blinded and tortured. Poor thing... but it is evil and must die! You can
    actually surprise this one and shoot it to kill it but another one will come
    soon. If you have the PARTNER AI shooting skill, I would use Moira here and
    have Claire shoot it (which stuns it), then beat it to death. Neil helps out
    as well. Near the end of the area is the exit door, but two more dogs come out
    to play. Take care of them as well, but note to the right of the door is
    [_KAFKA DRAWING 4/6_]. There is a [_SPARKLE ITEM_] in the right corner as well.
    Note that as you break down the door with Moira, two more dogs come out to
    play, so be ready. Break the final door barrier and proceed.
    
    
     In this next area break the [_CRATE_] in front of you and note the afflicted
    in the small area to the right. No point in shooting them here, so save your
    ammo. To the right is a broken ladder and right of that is a bunch of scrap
    metal with a [_SPARKLE ITEM_]. Grab it and use the ladder for a short scene.
    Well... hope he'll do OK. Up here is a [_TOPAZ_] in the corner. Head inside
    once you grab it.
    
     Head into the next room and straight ahead is some [_ALCOHOL_]. The desk
    nearby has some [_CLOTH_] in it as well. You can actually make some
    disinfectant with this combination if you wish (it wipes gunk away from the
    screen, which is handy if you can't see anything). Head out the door and
    check near the railing for a [_MILITARY BOX_]. This one has a [_PARTS BOX_]
    inside it.
    
     You undoubtedly hear the grunting down below. Yes, there are enemies. Head
    down the stairs and while half-way down you can actually see an armored
    afflicted in the kitchen area to the lower left. Shoot him now if you wish to
    fight just him by the stairs (there are two more afflicted in the back). Take
    him out and then the two other afflicted in the area.
    
     Once they are dead, explore the bottom floor for a [_CRATE_] in the back and
    a [_SPARKLE ITEM_] by the stack of chairs. The kitchen has a moveable box in
    it you can move just to the right for some [_SHOTGUN AMMO_], then bring it out
    into the dining room to get the [_SHOTGUN TAP194_] from the wall, a new weapon
    for Claire. It holds more shots than the one you have and is overall just an
    updated model... without any upgrades, of course (unless you saved them from
    earlier). Use the metal gate here to continue on.
    
    
     Out here, head south for a [_CRATE_], then lure the big afflicted down here
    and kill him. Be sure to keep him in the south so you don't get noticed by
    anything else. Now, to the north is a dog sleeping in the street. Take him
    out with Claire. To the left is a playground. There is a dog down here as well
    sleeping, along with an afflicted. Take them both out. Check the south side of
    the playground for an almighty [_RED HERB_] and under the benches you can find
    a [_SPARKLE ITEM_]. To the north is one last armored afflicted, so take him
    out to make the area safe. To continue, push the crates by the bus (note that
    the southern one gets pushed before the northern one can be).
    
     Head through the bus and check the back for a [_TOPAX_]. You KNEW they were
    hiding something back here! Just outside the bus under the metal beam in front
    of it is a [_SPARKLE ITEM_]. Continue on past the gate up here to see the
    mysterious girl (well... we know who this is!) run away. Nab the [_EMPTY
    BOTTLE_] nearby and head up the staircase after her, entering the building.
    
     The path straight ahead is blocked. There's a hole where she probably went
    through. Head right and take a left. The door is locked here but ahead in the
    room is a [_SPARKLE ITEM_]. Go back and down the stairs now. To the left under
    the sink is another [_SPARKLE ITEM_]. Nab it and open the doors with Claire,
    shotgun in hand.
    
     Straight ahead is a Boomer. BK has no idea what to call these enemies, so
    "Boomer" it is... they try to get near you and explode. If you have to,
    retreat up the stairs and kill him from a distance. There is another enemy
    inside the room: an armored afflicted. Take him out carefully before we go
    explore.
    
     Once he's dead, check the left corner past the entrance for a [_MILITARY
    BOX_]. They love giving us these things! Inside is a [_SHOTGUN AMMO CASE_]
    for Claire, which is nice. There is a [_SPARKLE ITEM_] under the nearby sink
    here as well.
    
     Head for the stairs at the end of the room and kill the afflicted that comes
    down them. Up in the upper room is another Boomer, so be careful there. In
    the upper room, on a shelf to the left is the [_MOCK EXPERIMENT RESULTS_],
    right next to some [_ALCOHOL_]. There's [_SPARKLE ITEM x2_] in the room as
    well: one to the right of the alcohol, down in the cubby near the floor, and
    another under a bed by the Natalia box. Also, be sure to check the desk on
    the right side of the room for some [_HANDGUN AMMO_]. On the wall to the right
    of the desk is [_KAFKA DRAWING 5/6_] as well. Once we have all of these goodies
    we can exit via the door.
    
     We're in the control room from the start of this building. Check the desk
    here for some [_CLOTH_] and unlock the door to the left. To the right is a
    door switch, but we need to split up as the door will close after you use the
    switch. If you have an AI partner, have them stay here ( /\ + Down) and head to
    the door. Pull the lever with whoever stayed, switch partners, and go through.
    You can push the box in the doorway to keep it open, but it will likely take
    another time opening the door.
    
     The door on the left here has a Boomer in it. We should take him out though,
    as there's also a [_CRATE_] and a [_SPARKLE ITEM_]. Up to you whether it's
    worth it I suppose. There's a hole in the floor as well, but it just leads down
    to the basement, and we've already got everything down there. Exit through the
    other door to get outside again.
    
    
     Go past the walkway and you'll see Natalia in the distance. Still running
    from us it seems. Go down the stairs and turn around at the bottom, as we can
    see [_TOWER EMBLEM 4/9_] here. Pretty easy to find naturally, actually, unlike
    the last one! There is an afflicted out here, so deal with him (he's lying down
    past the middle car). There's also a [_CRATE_] to the left and a [_SPARKLE
    ITEM_] across from where the afflicted was laying down at. Nab them and continue
    to the next building.
    
     There's a workshop here you can use if you need to. Head to the right and
    you'll see a hallway to the left. Head straight for now and check the post
    boxes here for a [_RUBY_]. You can call down the elevator if you wish, but
    two afflicted will pop out (easy to take care of with a shotgun blast or two
    since they are so cramped up).
    
     Head back to the hallway now and enter the right door. On the shelf in here
    is the [_TOWN RESIDENT'S MEMO_]. There's a [_SPARKLE ITEM_] in the bathroom
    next to you. Back in the hallway the door straight ahead is locked (this is
    for Barry...), but we can break down the left door. Open it up and check the
    room inside for a Natalia chest and a [_PARTS BOX_]. Good thing we have a
    workshop nearby!
    
     Now from here we MUST go use the elevator. Be ready for those two afflicted
    I mentioned earlier! Once they are dead, enter and head up. We skip the second
    floor. In the left corner up here is an [_EMPTY BOTTLE_], and across the gap
    Natalia will see us and run off. Again. BEFORE you cross the gap, have Claire
    go up to it and look down. To the left is [_TOWER EMBLEM 5/9_]. Easy to miss
    if you aren't going slow!
    
     Cross the gap now and Claire will have to open the door, but we'll get a
    very neat scene here. Very cool. Once you regain control, go down the hallway
    while listening to the dialog. A shelf on the right has some [_CLOTH_]. Enter
    the next room and break the [_CRATE_] to the left. Check the desks in here
    next for some [_GUNPOWDER_] and a [_RUBY_]. You can find [_SPARKLE ITEM x2_]
    under the desks as well, and an [_EMPTY BOTTLE_] right of the workshop.
    
     Continue on through the door and around the corner. STOP at the top of the
    stairs though. Use Moira here to look at the ceiling for [_KAFKA DRAWING 6/6_]
    before moving on. You'll have to jump down some rubble soon and a short scene
    will start, followed by an intense battle.
    
     Well... the intense battle is coming. Lure the armored afflicted and the
    normal one to fight by the stairs and take them out. Now... get ready! If you
    are playing with an AI, then I recommend giving Claire all the sub-weapons at
    this point. When you walk into the middle area, a huge fire-spitting zombie
    will drop down! GAH! Let's call him Dave!
    
     Dave is, uh... dangerous as hell. He has a ton of health and will spit his
    fireballs at you, causing flame to engulf whatever area it hits. He can also
    charge at you (which will likely knock you over). As soon as he comes down,
    start chucking explosive bottles at him. Ideally a partner does this while
    you pump Shotgun Shells in him. He will actually fall with about four
    explosive bottles and 12-13 shotgun blasts. Don't try to just stand there
    though: he WILL spit fire at you, so stay on the move when he gets the fire
    on his stick!
    
     What really makes this fight hard is the fact that normal afflicted will
    keep pouring in as long as he lives. Them chasing you is not good times. If
    you have them, use the decoy bottles. These bottles even make Dave distracted,
    and make him spit at the bottle (which may kill other zombies). This is one
    reason why killing Dave fast is so important: it limits the enemies you face.
    
     If that fails, run around and take potshots with your handgun at his head,
    adopting a hit and run strategy. Use bottles when you can. The game is also
    programmed to drop ammo from enemies here, to make sure you don't COMPLETELY
    run out of ammo. Note that the left and right walls of this long room each
    have a [_CRATE_] on them (this is TWO crates), and one of the shelves in the
    middle has a [_GREEN HERB_] if you climb up it. There's also a [_SPARKLE ITEM_]
    next to the green desks near the stairs. Try and save all of your heavy
    hitting weapons and ammo for the fire-breathing behemoth until he falls, then
    clean up with the handgun and flashlight afterwards.
    
    
     Once he is down, go get Natalia and examine the door here. There's one of her
    holes off to the lower right. Examine it and she'll open the door for us! What
    service, indeed! Head outside and go SOUTH first. Check your left as you go
    for [_SPARKLE ITEM x2_], one behind the first outcrop of junk and one to the
    very south. Check behind the cars back here too for a [_RUBY_]. After that,
    head north until you see a scene...
    
    
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     -- COUNTDOWN MODE EP. 2 (CLAIRE)                              |     sx403
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     COUNTDOWN MODE!
    
    
      How to Unlock
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     Countdown Mode is a special game mode that you can play after you beat the
    episode regularly. Once you have beaten an episode, you can head to the
    "Extras" section from the Main Menu and than the "Rewards" section. Here you
    can buy the modes to unlock them. Countdown Mode costs 1,000 BP for every
    episode.
    
    
     This section will cover the Countdown Mode for Episode 2 for Claire. We need
    to get through the episode as fast as possible in this mode, which leads us to
    some general tips:
    
    
       Countdown Mode Tips
      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     o Countdown mode is ALL ABOUT GETTING THROUGH THE GAME FAST! Speed is the
       name of the game here. We must go fast!
    
     o Play Countdown Mode right after you go through normal mode. This is to
       familiarize yourself with the episode and where you need to go / what you
       need to do so you don't waste time. This section will also outline what
       you need to do as well, but first-hand experience is always best.
    
     o The equipment and inventory are given to you by default. There are no Part
       Boxes in Countdown Mode so there's no way to use the workbench. You're not
       able to see if your weapons have any parts equipped either.
    
     o There are no collectibles. Kafka Drawings, Insect Larvae and Tower Emblems
       are gone in this mode, as well as in Invisible Mode.
    
     o Enemies are worth time in this mode, but if you do not have to fight then
       don't fight. Better to save time running than fighting here. Still, if you
       do have to fight, go for a quick kill.
    
     o Remember that when an animation happens when you open a door this means the
       enemies won't follow you so make sure you know which ones do for your
       tactical advantage.
    
     o Your main method of gaining time in this mode is time-glasses:
    
       - Blue Hourglass: 60 Seconds
    
       - Orange Hourglass: Resets time to 3 Minutes
    
     o Special Item Boxes now have BP prizes in them. These aren't really worth it
       in the long run unless you just have time to burn I suppose. For the purpose
       of getting you through these episodes, these boxes will be ignored. Feel free
       to pursue them if you wish, at your own risk of course.
    
    
      EPISODE 2 COUNTDOWN GUIDE
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Loot the bar and after the scene (and a minute plus of waiting) follow
    Gabe to the chopper for a [_BLUE HOURGLASS_]. They give us one early since
    they slowed us down! STICK AROUND for the dialog where you are tasked to get
    the chopper supply parts.
    
     Head back to the village and make your way to where Pedro is. After getting
    him to talk, turn around and go to the blue house. Nab the red herb that is
    outside and go around and throw Moira up. In the room you have the [_BATTERY_]
    and a [_BLUE HOURGLASS_]. Run out now and tell Claire to follow you. Head to
    the house Pedro is at.
    
     He has the door open for us. Very nice, buddy! Go in and grab the gun and
    items, as well as the [_BLUE HOURGLASS_]. A big guy is coming at you from
    the blue house, so exit and kill him. Head to the fuel area (watch for an
    enemy on the way) and then back to Pedro, then show him the door to drill.
    Guard him while he does so. In the back is the [_FUEL_] and a [_BLUE HOURGLASS_]
    we can score. Don't forget the ammo and barrels. Go give these things to Gabe
    now, quickly.
    
    
     Next up is the very awesome bar fight. Run to the bar and turn off the siren
    ASAP, then hold out until Pedro changes... which will happen eventually. Some
    keys here are using the MP to hold off the first wave and rotating, killing
    quickly. Pair a decoy / fire bomb combo near the end if you get overwhelmed.
    
     After that hang out with Pedro a bit then run laps outside. Kill the lesser
    monsters with a shotgun blast in the face for time. Soon Neil will show up and
    you can get out of there. Throw a decoy bottle after climbing the ladder to help
    your partner out, especially if you are playing with the AI.
    
    
     Down in the tunnels you'll see an [_ORANGE HOURGLASS_], but note that you
    can go loot the tunnels and then come back to it after all the dialog and
    THEN smash it to give yourself about 30 seconds of spare time. Not too shabby.
    
     Out in the street head to the end and have Moira do her thing. Kill the dogs
    out here while you wait. Head up the ledge when you can and inside the house
    just go straight to the iron door.
    
     Out in the playground area, shoot the far enemies by the bus to get their
    attention, then head into the park. Kill the dog here (two quick good shots)
    and go to the bus. Push the containers 2 pushes each (push the first one out
    towards the street) and go through the bus (enemies are hot on your tail).
    Follow the girl into the building for a [_BLUE HOURGLASS_]. Gotta be quick!
    
     Head downstairs here and dash past the exploding enemies. BK likes to kill
    the big guy in here and the other enemy. Head upstairs and kill another guy
    by dashing past him and do the hallway puzzle. Exit the building and follow
    the girl.
    
     In the next building is a [_BLUE HOURGLASS_]. Head to the elevator and make
    it come. This is a fine time to combine items, so take this reprieve and take
    out the two enemies in the elevator. Follow it to the fire-guy fight (BK STILL
    can't remember these guy's names!). Note that they give you a [_BLUE HOURGLASS_]
    before you face him. How nice! Take him down fast and clean the room, then go
    get the girl. Interact with the door and she'll open it for you.
    
    
     Head to the tower and that's it! We're done!
    
    
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     -- INVISIBLE MODE EP. 2 (CLAIRE)                              |     sx404
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     INVISIBLE MODE!
    
    
      How to Unlock
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Invisible Mode is a special game mode that you can play after you beat the
    episode regularly. Once you have beaten an episode, you can head to the
    "Extras" section from the Main Menu and than the "Rewards" section. Here you
    can buy the modes to unlock them. Invisible Mode costs 1,000 BP for every
    episode.
    
    
     This section will cover the Invisible Mode for Episode 2 for Claire. We need
    to get through the episode as fast as possible in this mode, which leads us to
    some general tips:
    
    
       Invisible Mode Tips
      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     o Invisible Mode consists of playing through the campaign with ALL enemies
       invisible. You heard that right, all enemies are invisible, including
       bosses.
    
     o Play through the campaign and know your way around each episode. The enemies
       are in the same positions as in Normal difficulty. Learn the positions of
       the enemies and the short routes around.
    
     o The equipment and inventory are given to you by default. There are no Part
       Boxes in Invisible Mode so there's no way to use the workbench. You're not
       able to see if your weapons have any parts equipped either.
    
     o There are no collectibles. Kafka Drawings, Insect Larvae and Tower Emblems
       are gone in this mode, as well as in Countdown Mode.
    
     o The only way to see an enemy is when they attack you and you evade or by
       having Natalia and Moira point at them (Moira with her flashlight of
       course).  This will reveal their locations for a brief moment.
    
     o The best way to get through this hellish mode is by playing co-op with a
       friend, especially if it is someone you work well together with, as
       communication is important is.
    
     o IF playing alone, always play as Moira / Natalia. This way you can see the
       enemies before they attack you. This is easier with Natalia as her natural
       ability allows you to "see" them from even further away.
    
     o Always switch between both characters. Always have Moira / Natalia point at
       enemies and as soon as the enemy is revealed, quickly switch back to Claire
       or Barry to deal with them.
    
     o Use hints to locate your enemies. This is something you just wouldn't have
       done while playing the main campaign, but listen to the sounds they make,
       their footsteps, dust clouds, water ripples when they run over water. These
       are priceless in Invisible Mode, much more if Moira / Natalia are somehow
       incapacitated.
    
     o You DON'T have to kill all the enemies. If you can run past them better.
       Remember that when an animation happens when you open a door this means the
       enemies won't follow you so make sure you know which ones do for your
       tactical advantage.
    
     o Item recollection. Unlike Countdown Mode in which you HAVE to rush to the
       end of the episode, you don't have a counter here. Make sure to break open
       all crates, boxes, getting all the Sparkle Items you find laying around.
       You'll be spending more ammo this time around so don't pass any ammo.
    
     o Pacing. Take your time in each episode. You're not in any kind of hurry.
       Don't rush into any area, especially if you're feeling hesitant about it.
    
    
    
      EPISODE 2 INVISIBLE GUIDE
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     Well, Invisible Mode time! There are a couple areas in this episode that you
    KNOW are going to be rough. Namely the bar scene and the fire boss scene. These
    two parts are the real challenges in this chapter and are what we'll cover the
    most.
    
     Play through the beginning and raid the village. Seriously, pick up EVERYTHING
    in the bar and in the village. Everything. There's lots of random empty bottles
    and items scattered around, as well as sparkles. The most important item that
    we can get is of course the Red Herb near the blue house, so be sure to get
    that. You will want to collect and horde a LOT of BOTTLES during this run, so
    keep finding and making them. We'll use them on the fire boss at the end...
    
    
     Continue to the point where we need to find items and go get the battery
    first. You can lead the monster out of the house and light-stun him for an
    easy kill with Claire. Not hard at all. Grab your next gun and then take
    Pedro to the other door for fuel (beware of the enemy on the way, to the right
    of the door).
    
     This part is a little rough, but not too hard. Remember, all of the enemies
    come from dropping down from the roof. You can shoot them until they drop if
    you want an easier time. Still, this can be rough with the big guy when he
    shows up. Use a shotgun blast or two if you must. Go get the fuel and return
    to Gabe.
    
    
     We now face the hardest part of the chapter. The bar stand-off. Do your best
    with Claire at the start, but enemies will eventually barge in. The best tip
    we have here is to use Moira's AI invulnerability... if you can, of course. Use
    the tables and bar here to funnel enemies in and melee attack from there. You
    can get several easy kills this way and Pedro will help out a bit. If you get
    TOO overwhelmed, use a Decoy Bottle and a Shotgun Blast. Still, this is rough
    and BK had to restart once here...
    
     Once Pedro turns, you just need to run away until the door opens, then exit
    and run around. Lead enemies around the map until Neil shows up, then head up.
    You may be tempted to use a Decoy Bottle here, and if you have two feel free to
    use one.
    
    
     After that part, it is really easy sailing until the end. During the dog road,
    go ahead and put Moira on the door and then use Claire to melee the dogs. They
    have a serious attraction to Moira here, trying to interrupt her, so you can
    literally catch them on the wall near Moira and knife them to death. Neil will
    also help out a bit, despite Moira being busy and the dogs being invisible. You
    will want to go straight to the exit in the shotgun house, just like you did in
    Countdown Mode.
    
     Continue on to the building and go meet the little girl. At the end is our
    final challenge: the fire boss. Ugh. Stay near the beginning at the start and
    kill the two enemies. Don't waste too much on them. Now get ready... put all
    your bottles on Claire and approach the middle to make him fall down. Now go
    ahead and unload on him. Every bottle you got. I would recommend staggering out
    some Decoy Bottles near the end as you run out. For one, it attracts the enemy
    that blows up, which helps you a ton.
    
     All your bottles will likely not be enough, so whip out your Machine Pistol
    and pump all your ammo into him and he'll fall. For reference, I used 6
    Exploding Bottles, 1 Fire Bottle and 2 Decoy Bottles. 18 MP rounds later,
    this guy was dead. From there you just need to wipe up the rest of the foes
    here which is likely at least 2-3 regular enemies and 1 big guy. But this is
    the only thing between you and the end so hop to it!
    
    
    
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    |   / _||   / / /   E P.   2   |   B A R R Y   &   N A T A L I A  |
    |_|_\___|_|_\/___|________________________________________________'____________
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               The diabolical sometimes adopts the appearance of good,
                     or even embodies itself completely therein.
                                                             ~ Franz Kafka
    
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     -- GOING DEEPER IN THE ISLAND                                 |     sx405
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     .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
     |                            ~ MEDALS ~                                      |
     |                           ¯¯¯¯¯¯¯¯¯¯¯¯                                     |
     | [ ] Defeated 5 Revenant by only hitting their weak spots. (GOLD)           |
     | [ ] Defeated Mutant Pedro by destroying all of his eyes. (GOLD)            |
     | [ ] Hit enemies with Natalia's brick 15 times. (SILVER)                    |
     | [ ] Defeated 2 enemies with a follow-up attack. (SILVER)                   |
     | [ ] Defeated 8 enemies with sub-weapons. (SILVER)                          |
     | [ ] Defeated 6 enemies using the stealth attack. (SILVER)                  |
     | [ ] Defeated 6 enemies with the knife. (BRONZE)                            |
     | [ ] Opened 3 gimmick boxes. (BRONZE)                                       |
     | [ ] Found 6 hidden items with Natalia. (BRONZE)                            |
     | [ ] Defeated 5 Revenant using stealth attacks in the city                  |
     |     warehouse. (BRONZE)                                                    |
     '.__________________________________________________________________________.'
    
    
     Time to take up where we left in Episode 1. Right after the events with Claire
    and the small scene between Natalia and Barry, backtrack a little bit (until
    you're on the other side of the radio tower), grab a brick and destroy the
    [_INSECT LARVAE 1/6_] near the cliff and the radio tower (where the fence is).
    Return and check behind the radio tower (where the fence is) to find [_CRATE_].
    Also check the corner left of the door (between the wall and the stone wall) to
    find [_RUBY_].
    
     Start moving forward and go inside the tunnel. There's a little shack on the
    other side of it that has [_GABE'S NOTE_]. There's a [_BARREL_] outside too.
    Continue along the path and Natalia spots a corpse. Examine it with Barry and
    continue, jumping down the sloppy path. Move forward a little bit and Natalia
    spots a Revenant (damn these things). Crouch and approach it with Barry to kill
    it.
    
     Now check behind the little house here to find a [_BARREL_]. Continue and grab
    the [_SPARKLE ITEM_] right before reaching the wooden fence. Move alongside it,
    grab the brick and break the [_BARREL_] inside. Before jumping down look at the
    area. There's a house that's "complete" and two broken down ones. Jump down and
    check inside the one on the left to find [_TOWER EMBLEM 6/9_]. There are two
    Revenants here patrolling the full house. They go around it in a way where you
    can approach both of them from behind (use the lower right broken down house as
    cover). Now get the Tower Emblem.
    
     Near the entrance of the area (from where you jumped down) there's a [_CRATE_]
    hidden in the bushes. There's also a [_BARREL_] near the metal gate on the back,
    which is locked. Time to move left and up the path to the next area where you'll
    find 3 Revenants and a new item near the entrance, the [_SMOKESCREEN BOTTLE_].
    You can also see the key we need right above you.
    
     The right most Revenant won't move and its looking towards the wall so there's
    no way we're going this way. The other two are patrolling the central area.
    There's also a [_GIMMICK BOX_] to the left of the entrance with [_HANDGUN AMMO
    CASE_] so nab it. The middle Revenant goes up and down while the one on the left
    moves in a circle esque movement. Wait for it to start going left and for the
    middle one to go up. Approach the middle one, stealth kill it and retreat. Wait
    until you have another opportunity at the one on the left.
    
     Now take out the last Revenant (the immobile one) and from here look at the
    stone wall the Revenant was looking at. A little bit to the right and a little
    bit up is [_TOWER EMBLEM 7/9_]. Now check the left side of the area for [_BARREL
    x2_]. There's a metal crate on this side as well so grab it and take it near the
    last Revenant you killed. Put it underneath the red ladder and cross the rooftop
    to the second house.
    
     Once you drop down in here, grab the new weapon, the [_RIFLE M1891/30_] which
    is a sniper. Now open up the [_GIMMICK BOX_] that has [_PARTS BOX_] in it. Now
    grab the [_BACK GATE KEY_]. Return now and use the key to open the gate. Proceed
    and break the [_BARREL_] inside the little shack when you get to it. Continue
    and jump down the sloppy path to get to the fishing village from the start of
    Claire's start.
    
     _____________________________________________________________________________
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     -- FOLLOWING THE TRAIL                                        |     sx406
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     There will be an invisible enemy around here called Glasp, but you can only
    "see" it (or the "aura" at least) when you're Natalia. Don't pay attention to it
    just yet. As you go around the corner this same enemy knocks down a pole. Note
    that across from the doorway where Claire found the SMG, you can find a
    [_SPARKLE ITEM_] in between the houses.
    
     Spot the large blue house here. It has a hole in which Natalia can go
    underneath it. In here grab the [_EMPTY BOTTLE_], [_ALCOHOL_], [_SMOKE POWDER_]
    and open up the [_GIMMICK BOX_] for an [_EMERALD_]. You can also find here the
    [_FISHING VILLAGE MAP_]. Make sure to read the [_FEMALE VILLAGER'S LETTER_] as
    well.
    
     Leave the house and go to the far south end of the beach to find a [_CRATE_].
    Continue and a scene triggers where we now have to fight this Glasp. Switch to
    Natalia to have a rough idea where it is, then switch back to Barry and start
    shooting at it. Shoot one bullet at a time and Natalia will give you pointers of
    where it is. You can follow these and shoot it until you kill it. It takes
    around 3 Handgun shots to kill it.
    
     Go south from this fork and enter the house at the corner. There's only a
    [_CRATE_] in here so get it, head back to the fork and go left to find a
    [_CRATE_] in the little dead end. Go south from here and as you move down the
    corner there will be a couple of those things that pop up from the ground and
    explode. Natalia can actually see them so approach them, turn around and quickly
    get away to make 'em explode. Note that you can find a [_SPARKLE ITEM_] in the
    fuel repository room (left corner of the main room).
    
     Go inside this house in the corner to find [_INSECT LARVAE 2/6_]. Exit and
    proceed north to the open area right next to the bar "Vossek". As you can see
    there's another Glasp here but its not looking your way. You can easily pop out
    your Sniper and shoot it down in one shot. Go inside Vossek and Barry will
    notice how trashed it is. In here there's [_SPARKLE ITEMS x2_], an [_EMPTY
    BOTTLE_] on the bar and a [_DOCUMENT_]... [_PEDRO'S NOTE ON THE BRACELET_].
    
     There's a [_CRATE_] in the little room behind the bar and one on the second
    floor so grab them both. Go behind the building (from the left side) and up the
    stairs to find a [_GIMMICK BOX_] with [_RARE PARTS BOX_]. Go northwest towards
    the helicoper (or rather where it was) and check the shack on the left to find a
    [_CRATE_] and a [_SPARKLE ITEM_] behind it. Now go northeast and you'll find
    another Glasp. Kill it and enter the last house here. There's a [_SPARKLE ITEM_]
    as soon as you enter. Continue up the hill and cross the gate.
    
     Go north here to find a [_INSECT LARVAE 3/6_]. There is also an [_EMPTY
    BOTTLE_] below the larvae. Now go inside the cave and jump down. Move forward
    and you'll find a dog laying down in a corner. Shoot it from afar with your
    handgun and as you move up the path, two more dogs come down towards you. Use
    some precise handgun shots or use your Assault Rifle if needed. In this open
    area, there's a [_SPARKLE ITEM_] in the corner. Now go up the stairs and back
    outside.
    
     _____________________________________________________________________________
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     -- GOING TO THE TOWER                                         |     sx407
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     Listen to their conversation and move to the dead end to the right to find a
    [_CRATE_]. Move forward and past the second car is an [_EMPTY BOTTLE_]. Move
    towards the door and hug the right wall to find [_SMOKE POWDER_]. Now go through
    the door and watch the little scene. Just who is watching us? There are two
    Revenants in the small alley. One immobile and the other one moving left and
    right.
    
     Don't approach the alley. Wait for the Revenant to go left to go in and stealth
    kill it. Now kill the second one, break the [_CRATE_] near the door and go
    through them. There are many Revenants in here. Ugh. Go to the top and break the
    weak wall (if you got the Drill in the Fishing Village by killing Pedro in
    Claire's campaign) to find [_INSECT LARVAE 4/6_]. You can jump across the gap in
    the buildings to find a Revenant (easy kill) and another [_GIMMICK BOX_].
    
     Go to the bottom of the stairs and, as Natalia, check out the Revenant's moving
    pattern. You can see it moves in a circular way. Wait for it to go left to open
    the door and move behind it, stealth killing it. There's another Revenant on top
    but let's loot this little room first. At the entrance there's a [_TOWN MAP_].
    Really helpful. There's a [_CLOTH_] on the right side and a [_SPARKLE ITEM_] in
    the corner near the stairs.
    
     Now go up the stairs and wait for the Revenant to start moving away from you
    and stealth kill it. There's another Revenant near this one but it moves just a
    little bit. Barely enough for you to approach him from behind and kill it. Note
    that you have to be behind the metal crates and not near the wall. Now open up
    the door and go inside to have a new enemy appear. It doesn't move but it throws
    some nasty stuff at you.
    
     Return behind the door and shoot at the red bulb on its side with the sniper to
    bring it down. As you do that a couple Revenants appear. Make a right inside and
    grab the brick, but also make sure to hide behind the metal crate. One of the
    Revenants approaches it but turns around. Use this opportunity to stealth kill
    it. Now go around the trailers on the left and stealth kill the second one. In
    this room you can find a [_CRATE_] in the lower left corner (on top of the
    trailer) and a [_GIMMICK BOX_] in the upper left corner that has [_EXPANSION
    BAG_] for Natalia. She can finally carry 10 items as well.
    
     Prepare and go behind the iron curtain. There are 3 blobs here. Approach one
    and as it raises back up and have them explode on their own. Break up the
    [_CRATE_] near them and grab an [_EMPTY BOTTLE_] on a bench in the park. Check
    out the slide in the center of the park to find an [_INSECT LARVAE 5/6_].
    There's also a [_SPARKLE ITEM_] in the northeast corner so make sure to grab it
    as well. There's another [_SPARKLE ITEM_] near the first car (near the other
    Sparkle).
    
     Go inside the bus now and grab the [_GREEN HERB_]. There's a Revenant which you
    can easily approach from behind but as you do you'll "wake up" another Revenant
    and another one of those large immobile enemies. Run back past the bus and wait
    for the Revenant. Take it out and then take out the other enemy. Go up the
    stairs and enter the building.
    
     Remember this place? Go right at the start and down the stairs. There's a Glasp
    in this large room and as you fight it another one appears behind us out of
    nowhere so be extremely careful. I recommend heading inside this large room and
    using the bricks to stun the enemies. Once you've dealt with them, check under
    the sink on the south to find a [_SPARKLE ITEM_].
    
     Go north and at these stairs is another Glasp. I hate these things so much!
    Kill it and go up the stairs to find a room with a [_GIMMICK BOX_], which
    contains [_PARTS BOX_]. Check the desk to find [_GUNPOWDER_]. Return to the
    entrance of the building, go up across the crate keeping the gate open and exit
    through the upper door. Out here, simple go down the stairs and enter the next
    building to trigger a little scene.
    
     Inside use the workbench if you want/need to and enter the hallway. Go south
    and enter the door to your left to find another [_GIMMICK BOX_] to find [_PARTS
    BOX_]. Return and use it at the workbench to free the space in your inventory.
    Now move to where the elevator is to find an [_ODOROUS CHEMICAL_]. In the
    hallway enter the room on the left and go through the hole to open up the door
    that was locked as Claire.
    
     On top of the crate you can find [_ASSAULT RIFLE AMMO_]. At the third floor of
    the stairs you'll find a Glasp so I recommend taking it out before doing
    anything else. Return to the second floor and enter the first room on your right
    to find [_ALCOHOL_]. Now enter the first left room and left into the bathroom to
    find a [_CRATE_]. Go inside the room on the left, pick up the [_SPARKLE ITEM_]
    near the couch and read [_TOWN RESIDENT'S NOTE_] in the corner.
    
       <vin> Just what the hell is going on with these people? :o
    
     Move on to the upper left corner of the floor, break the [_CRATE_] and go
    through the hole in the elevator. There's a Glasp in here but I recommend
    opening up the door and have Barry take care of it. Time to loot everyone. You
    can find in this room [_SMOKE POWDER_], [_CRATE_], [_RED HERB_] and a
    collectible, [_TOWER EMBLEM 8/9_].
    
     Return to the stairs and go to the top, the fourth floor. Enter the room on the
    left to find [_HANDGUN AMMO_] before entering the left room (where the crashed
    helicopter is) and you can find a [_SPARKLE ITEM_] in the corner. Have Barry
    push down the helicopter and pick up the [_EMPTY BOTTLE_] on the other side.
    
     Prepare yourself (load your guns and create some bottles), have Natalia wait
    near the entrance of the floor and enter the room on the right. Approach the
    lower wall and PEDRO comes bursting out the wall. Yes, the same exact Pedro from
    Claire's episode. He is somewhat easy as he charges at you with his Drill. He
    sometimes gets stuck on the wall as well. He likes to target Natalia so having
    her stay near the entrance is the best thing you can do.
    
     Lure him out to where the helicopter was so you can have more space to fight
    him. When he gets stuck he tells you to shoot his balls... not those your perv
    ;). He has little eyeballs/blobs around his body and these are, of course, the
    weak point. Make sure to shoot him at these only, specially when he gets stuck.
    You don't need to destroy them all. I recommend just using the Handgun as the
    Assault Rifle has a lot of recoil and what he need here is precise aim.
    
     Bottles don't do much either so don't even bother with them, besides the
    Exploding Bottles. Time them correctly to deal a ton of damage to each blob.
    When he goes down you'll get the [_DRILL_]. There's also two [_CRATES_] in this
    room where Pedro was so get them and return to the first floor. Go to where the
    elevator is and break down the wall, then go outside.
    
     There's a [_SPARKLE ITEM_] next to the corpse right in front of you and a
    [_CRATE_] next to it. Start moving towards the tower and hug the left side to
    find a [_SPARKLE ITEM_]. Now head to the tower (there's nothing at the end of
    the road) and inside move forward and from the wall with the painting, look to
    your right and to the back to find the last [_TOWER EMBLEM 9/9_] sitting on top
    of the rubble.
    
     Enter the next room and read the document [_CLINICAL EXPERIMENT NOTES_]. Don't
    go up the stairs yet. Go inside the room on the right, break the [_CRATE_] and
    open up the [_GIMMICK BOX_] for an [_EMERALD_]. Now go up the stairs on the left
    to find another document, [_PARTING WORDS TO MY DEAR FATHER_]. Go up the stairs
    and you'll see [_INSECT LARVAE 6/6_] behind the pillar to the right. You have to
    aim at it from the stairs. There are many bricks around so make sure to get it.
    There's also a [_CRATE_] down the stairs.
    
     Now follow the path up the stairs to trigger a scene at the end of it, ending
    Barry's chapter for episode 2.
    
    
     _____________________________________________________________________________
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     -- COUNTDOWN MODE EP. 2 (BARRY)                               |     sx408
    _______________________________________________________________'_______________
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      How to Unlock
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Countdown Mode is a special game mode that you can play after you beat the
    episode regularly. Once you have beaten an episode, you can head to the
    "Extras" section from the Main Menu and than the "Rewards" section. Here you
    can buy the modes to unlock them. Countdown Mode costs 1,000 BP for every
    episode.
    
     This section will cover the Countdown Mode for Episode 2 for Barry. We need
    to get through the episode as fast as possible in this mode, which leads us to
    some general tips:
    
    
       Countdown Mode Tips
      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     o Countdown mode is ALL ABOUT GETTING THROUGH THE GAME FAST! Speed is the
       name of the game here. We must go fast!
    
     o Play Countdown Mode right after you go through normal mode. This is to
       familiarize yourself with the episode and where you need to go / what you
       need to do so you don't waste time. This section will also outline what
       you need to do as well, but first-hand experience is always best.
    
     o The equipment and inventory are given to you by default. There are no Part
       Boxes in Countdown Mode so there's no way to use the workbench. You're not
       able to see if your weapons have any parts equipped either.
    
     o There are no collectibles. Kafka Drawings, Insect Larvae and Tower Emblems
       are gone in this mode, as well as in Invisible Mode.
    
     o Enemies are worth time in this mode, but if you do not have to fight then
       don't fight. Better to save time running than fighting here. Still, if you
       do have to fight, go for a quick kill.
    
     o Remember that when an animation happens when you open a door this means the
       enemies won't follow you so make sure you know which ones do for your
       tactical advantage.
    
     o Your main method of gaining time in this mode is time-glasses:
    
       - Blue Hourglass: 60 Seconds
    
       - Orange Hourglass: Resets time to 3 Minutes
    
     o Special Item Boxes now have BP prizes in them. These aren't really worth it
       in the long run unless you just have time to burn I suppose. For the purpose
       of getting you through these episodes, these boxes will be ignored. Feel free
       to pursue them if you wish, at your own risk of course.
    
    
      EPISODE 2 COUNTDOWN GUIDE
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Start by following the path, open the gate to the next area. Break the barrel
    next to the wall and proceed further in the forest. Check out the guy from Terra
    Safe and jump down the sloppy path. Stealth kill the Revenant and proceed
    forward, breaking the barrel in the rundown cabin before jumping down.
    
     Hide from both Revenants and kill them just like before, then break the
    [_BLUE HOURGLASS_]. Run down the path to the left into the area with 3
    Revenants. Take out the one walking back and forth in the center, then take
    out the one at the end and lastly the one on the left side. Grab the iron
    crate to get on top of the house, grab the Key, break the [_BLUE HOURGLASS_]
    and take the Sniper Rifle. Cross the locked gate, grab any items nearby and
    drop down to the village.
    
     Follow the path like you normally do, kill the first 2 Glasps and run past
    the third one (stick the cliff side). Go through the door and down into the
    tunnels. Break up the [_ORANGE HOURGLASS_], kill the dogs and proceed outside.
    Listen to the talk while still walking and proceed to the next area, where
    you'll have to kill both Revenants.
    
     Stealth kill the Revenants in this area (3 total) and in the warehouse run
    past both Revenants and the blob-throwing guy. In the playground, break the
    [_BLUE HOURGLASS_], stealth kill the Revenant, snipe down the blob-throwing
    guy and run past the second Revenant. Ignore everything in this building and
    proceed to the next building.
    
     Send Natalia through the hole in the bathroom and proceed to the top floor
    where you'll find Pedro. Kill him just like before to receive 120 seconds for
    your timer. You'll also find another [_BLUE HOURGLASS_] in case you need it.
    Take the [_DRILL_], return to the first floor and break down the wall. Knife
    the [_BLUE HOURGLASS_] outside and head over to the Tower. Do what you need
    to do to end this episode.
    
    
    o---------------------(  I N C O M I N G   T R O P H Y  )---------------------o
    |                      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                      |
    |   Complete Countdown Mode Episode 2.                                        |
    |                                                                             |
    |                    !!RUN, MOIRA, RUN!!! ~~ Bronze Trophy                    |
    o-----------------------------------------------------------------------------o
    
    
     _____________________________________________________________________________
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     -- INVISIBLE MODE EP. 2 (BARRY)                               |     sx409
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     INVISIBLE MODE!
    
    
      How to Unlock
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Invisible Mode is a special game mode that you can play after you beat the
    episode regularly. Once you have beaten an episode, you can head to the
    "Extras" section from the Main Menu and than the "Rewards" section. Here you
    can buy the modes to unlock them. Invisible Mode costs 1,000 BP for every
    episode.
    
    
     This section will cover the Invisible Mode for Episode 2 for Barry. We need
    to get through the episode as fast as possible in this mode, which leads us to
    some general tips:
    
    
       Invisible Mode Tips
      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     o Invisible Mode consists of playing through the campaign with ALL enemies
       invisible. You heard that right, all enemies are invisible, including
       bosses.
    
     o Play through the campaign and know your way around each episode. The enemies
       are in the same positions as in Normal difficulty. Learn the positions of
       the enemies and the short routes around.
    
     o The equipment and inventory are given to you by default. There are no Part
       Boxes in Invisible Mode so there's no way to use the workbench. You're not
       able to see if your weapons have any parts equipped either.
    
     o There are no collectibles. Kafka Drawings, Insect Larvae and Tower Emblems
       are gone in this mode, as well as in Countdown Mode.
    
     o The only way to see an enemy is when they attack you and you evade or by
       having Natalia and Moira point at them (Moira with her flashlight of
       course).  This will reveal their locations for a brief moment.
    
     o The best way to get through this hellish mode is by playing co-op with a
       friend, especially if it is someone you work well together with, as
       communication is important is.
    
     o IF playing alone, always play as Moira / Natalia. This way you can see the
       enemies before they attack you. This is easier with Natalia as her natural
       ability allows you to "see" them from even further away.
    
     o Always switch between both characters. Always have Moira / Natalia point at
       enemies and as soon as the enemy is revealed, quickly switch back to Claire
       or Barry to deal with them.
    
     o Use hints to locate your enemies. This is something you just wouldn't have
       done while playing the main campaign, but listen to the sounds they make,
       their footsteps, dust clouds, water ripples when they run over water. These
       are priceless in Invisible Mode, much more if Moira / Natalia are somehow
       incapacitated.
    
     o You DON'T have to kill all the enemies. If you can run past them better.
       Remember that when an animation happens when you open a door this means the
       enemies won't follow you so make sure you know which ones do for your
       tactical advantage.
    
     o Item recollection. Unlike Countdown Mode in which you HAVE to rush to the
       end of the episode, you don't have a counter here. Make sure to break open
       all crates, boxes, getting all the Sparkle Items you find laying around.
       You'll be spending more ammo this time around so don't pass any ammo.
    
     o Pacing. Take your time in each episode. You're not in any kind of hurry.
       Don't rush into any area, especially if you're feeling hesitant about it.
    
    
    
      EPISODE 2 INVISIBLE GUIDE
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Barry's Episode 2 Invisible Walkthrough is fairly easy. Not as hard as
    Claire's for sure. The biggest threat in this episode is the fight with Pedro
    at the very end, which even then isn't too rough...
    
     Once the Revenant shows up go ahead and stealth kill it. This is of course
    a TON harder to do when they are invisible, but still very do-able. Just go
    silently behind them until "R2" pops up. The one in the back (which wasn't
    there in countdown mode! what the heck!?!) just needs to be killed.
    
     Head left up the slope and in the Sniper Rifle area note there is one extra
    Revenant near the start of the area. You can actually use the bushes near the
    first house to hide and stealth kill it once it walks past. You can divide and
    kill the middle two like countdown mode. Go for the left one first, as you can
    hide and wait for the one that travels to the back. The fourth Revenant in the
    very back is best taken out with gunfire after finding his weakspot. After that
    grab the key and Sniper Rifle like normal.
    
     Continue on to the village, which is the same as normal and countdown modes.
    After that run through the tunnel with the dogs and continue on past the
    dialog to the park area. What BK ended up doing here past the bus was to
    stealth-kill the Revenant that is looking away (he is ALWAYS looking away,
    which is nice) and then use a smokescreen bottle on the nearby Revenant. After
    that, run past it with Natalia and up the stairs, entering the door which will
    skip the remaining two enemies.
    
     Everything is fairly smooth sailing from there. Stealth kill all of the
    Revenants until you get to the warehouse and run past the enemies there to
    the metal door (no reason to fight them), then make your way to the Pedro
    fight.
    
     The Pedro fight is the roughest part of this episode for Barry, but that is
    only because of the immense damage he can inflict. Once you get a bullet in
    him after he breaks down the wall, he will be visible for most of the fight.
    Of course it is still a good idea to switch to Natalia briefly every now and
    again to see which of his many eyes is vulnerable, then aim for it. Keep your
    distance during this fight and dodge every attack you can, especially the
    charge which can one-hit kill you. Keep blasting away and use your bottles as
    this is the last fight of the episode!
    
     Once he is down use his drill on the bottom floor and head to the tower to
    complete this episode on Invisible Mode and earn the trophy below!
    
    
    o---------------------(  I N C O M I N G   T R O P H Y  )---------------------o
    |                      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                      |
    |   Complete Invisible Mode Episode 2.                                        |
    |                                                                             |
    |                    !!THAT'S GONNA BE FUN!!! ~~ Bronze Trophy                |
    o-----------------------------------------------------------------------------o
    
    
     ___ ___ ___  ___ ____________________________________________________________
    | _ \ __| _ \|_  )¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    |   / _||   / / /   E P.   3   |   C L A I R E   &   M O I R A |
    |_|_\___|_|_\/___|_____________________________________________'_______________
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        "Confessions and lies are the same. To confess, one must tell lies."
    
                                                                     ~ Franz Kafka
    
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     -- THE PROCESSING PLANT                                       |     sx501
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     .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
     |                            ~ MEDALS ~                                      |
     |                           ¯¯¯¯¯¯¯¯¯¯¯¯                                     |
     | [ ] Knocked down an enemy 5 times by blinding them with the light, then    |
     |     hitting them with a physical attack. (GOLD)                            |
     | [ ] Escaped the factory with only 1 minute left. (GOLD)                    |
     | [ ] Stunned 20 enemies with Moira's light. (SILVER)                        |
     | [ ] Defeated 10 enemies with sub-weapons. (SILVER)                         |
     | [ ] Defeated 3 enemies using the stealth attack. (SILVER)                  |
     | [ ] Defeated 10 enemies with a headshot. (SILVER)                          |
     | [ ] Created 5 sub-weapons by combining items. (BRONZE)                     |
     | [ ] Created 5 recovery items by combining items. (BRONZE)                  |
     | [ ] Opened 4 military boxes. (BRONZE)                                      |
     | [ ] Found 7 hidden items with Moira. (BRONZE)                              |
     '.__________________________________________________________________________.'
    
     You'll get a re-cap of what happened in the previous episode before starting
    this episode. Always good to re-cap things!
    
     We start off with Claire and Moira discovering a note that Neil left. Well,
    at least he's still OK. No Natalia though...
    
     Head down the stairs and go right. No point in going left really: it's where
    we came from last episode and has nothing on note. When you head right though
    there is a metal gate we can go through but BEFORE you do that check to the
    right for [_KAFKA DRAWING 1/6_], then feel free to continue.
    
     Looks like lots of junk. Head forwards past the sign but look up. See the
    light blue shimmer in the window up ahead of you? It takes a steady hand but
    you can shoot it for [_TOWER EMBLEM 1/11_]. Or just wait... there is an
    easier shot coming up. Yikes, 11 this time!? Wow. Keep going for a [_CRATE_]
    on the left, then enter the door at the end.
    
     We're in a courtyard now. A short scene shows us being locked in. If you
    didn't get the emblem earlier, you can get it now by heading left and then
    looking up to the right. There's a [_CRATE_] over here as well. Head to the
    right now and check the sheet metal by the fence for a [_SPARKLE ITEM_]. As
    you continue the Overseer will welcome you, which is always a good sign.
    
                                                 .-------------------------------.
     Under the truck here you can find a         |PROMETHEUS: ETERNAL PUNISHMENT |
    [_SPARKLE ITEM_]. It is interesting that we  |-------------------------------|
    can climb on the boxes out here but not in   | Prometheus is best known in   |
    the back of the truck. Go examine the statue | Greek legend as the Titan who |
    to the right now (note the info box here if  | gave fire to mankind, against |
    you've never heard of Prometheus) and the    | the wishes of Zeus. To punish |
    Overseer will taunt us about Neil. Grrr...   | him, Prometheus was bound to  |
    Check to the north now for some [_ALCOHOL_]  | a mountain and had his liver  |
    on a box, and note the nearby retinal        | devoured by an eagle daily,   |
    scanner. We need someone's eye!? To the left | as he was immortal. Notice    |
    out here is a [_MILITARY BOX_]. Have Moira   | the missing piece on the      |
    open it for the [_MACHINE PISTOL AMMO CASE_] | statue here...                |
    for Claire. Very nice. That's it for out     '-------------------------------'
    here, so go enter the door across from the
    statue. Note that it only opens up once you examine the Prometheus statue
    though (just in case you didn't bother to earlier...). Also make sure to shoot
    down the [_RUBY_] from the arch on top of Prometheus.
    
    
     Inside the building you can get a [_SPARKLE ITEM_] from the desk and even
    use the Workbench nearby if you need to. Continue to the next door to be in
    a hallway. This place is pretty big. To the right up ahead is a door that is
    locked. We need the "Processing Plant Key". There's some [_ALCOHOL_] nearby
    and across from the door in the ruined lobby is another [_SPARKLE ITEM_]
    between the couch and a chair.
    
     The room to the right, past the stairs, is the first floor bathroom. It
    seems like a perfect ambush spot, but there's no enemies in here. Do check
    the first stall for some [_CLOTH_]. Head back to the hallway and go up the
    stairs now. There's another retina-scanner here leading to a room with a
    dead guy inside. Hang a right and pause here. See the flag in the lighted room
    up ahead? Just above it is [_TOWER EMBLEM 2/11_]. Shoot it down.
    
     Up ahead is the second floor bathroom. To the right is a small area that has
    a [_SPARKLE ITEM_] though. Use Claire to explore this bathroom as there is an
    afflicted in here. Take him out. He may turn into a bomber as well, so be very
    careful. Use Moira to examine the stall he was in for [_KAFKA DRAWING 2/6_],
    and grab the [_GREEN HERB_] in here.
    
     Head back to the barred-up room near the stairs and go down the straight
    hallway now. To the left is a locked door, but you can bash the windows open
    to jump in. Note that BOTH of these afflicted come to life when you get near
    them. Take them out. If they turn into a bomb, jump the window again. Once it
    is safe, check the sides of the room for [_SPARKLE ITEM x2_], one on each side
    by the desks, and open the lockers at the end for [_HANDGUN AMMO_] and some
    [_GUNPOWDER_]. Open up the desk in the center to find [_SUBMACHINE GUN AMMO_].
    
     Continue down the hallway to an opening. A large set of doors is back here.
    Note that to the left, in the corner by the blue tanks, is a [_SPARKLE ITEM_].
    There's another [_SPARKLE ITEM_] by the doors, to the right in the cabinet.
    The hallway to the right leads to the bathroom area and a blue door that is
    currently locked. Go ahead and enter the star doors now.
    
     Yeah... check out the ceiling in here! Yikes! Note the key, which we can't
    take, and the eye. Also note the writing on the wall: "You should just accept
    your death - quietly. Like a grown up." Ha! Good thing BK is really a kid at
    heart! What we need to do here is take the eye and DUCK. This causes the
    ceiling to lower, which in turn will break the eagle statue. REPLACE THE EYE
    once the key is free, then take the [_PROCESSING PLANT KEY_] and exit the room.
    
    
     As you exit more music starts playing and a few moments later you'll hear
    some crashing. Enemies are coming! Two afflicted and one armored afflicted,
    from the left. Utilize the narrow hallways if you can and take them out.
    
     We can enter that blue door I mentioned earlier now! The one by the bathroom.
    Inside is some [_ODOROUS CHEMICAL_], an [_EMPTY BOTTLE_] and on the desk some
    [_MACHINE PISTOL AMMO_]. You can also read the first document here: the
    [_FACTORY CHIEF'S JOURNAL 1_]. Check the lockers here for some [_SHOTGUN AMMO_]
    and some [_GUNPOWDER_]. There's also a [_MILITARY BOX_] in here with another
    [_PARTS BOX_]. Overall, this room is great for us! Heh. Beware of the two
    afflicted we killed turning into bombs (they got me in this room! heh!).
    
     With the key in hand, go down the stairs near the star door and open the
    door at the bottom. Kill the two afflicted down here (make them come to you
    in this hallway) and pick up the [_EMPTY BOTTLE_] by the door. We are of course
    back on the first floor. Enter the yellow door to the right and kill the enemy
    in here. He turns into a bomb fast! Still, you can find some more [_ODOROUS
    CHEMICAL_] in here and the lockers in the back have [_HANDGUN AMMO_].
    
     Nothing left now except the star door on the first floor. Enter and head down
    the left stairs. Nab the [_GREEN HERB_] here and note the writing on the wall:
    "Lost in the dark? Shed some light on your situation.". This is a hint of course
    to use Moira as she can see blue footprints on the floor.
    
     If playing with an AI (or even in co-op, really), we recommend you have Moira
    alone go fetch the item. By taking it slow she can simply follow the footprints
    and make it safely. For your work you get a [_GLASS EYE_] and the lasers all
    shut off automatically. Now, with this eye, head back to the second floor star
    room and swap it with the eye there for the [_ARTIFICIAL EYE_]. This will let
    us use the Retina Scanners!
    
     Let's try it out: head to the Retina Scanner by the stairs and use it. Bingo!
    Inside on the desk is the [_MAGNUM MODEL 329_]. WHEE! Note that you do have to
    swap out a weapon, but surplus weapons are sent to the workbench automatically.
    Break the vase for some [_HANDGUN AMMO_] as well (or perhaps a random item?).
    The corpse has a [_REPLICA LIVER (RIGHT)_] for us. Ugh. We also get the [_FOOD
    PROCESSING PLANT MAP_] here as Moira gets a history lesson. Heh.
    
     Return to the courtyard now and give the statue the liver. One more to go, it
    seems. With the eye, we can now head to the other building, so let's go!
    
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     -- THE SLAUGHTERHOUSE                                         |     sx502
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     Back on our liver-hunt. We're now in the slaughterhouse. Nothing bad can
    happen here! Grab the [_EMPTY BOTTLE_] on the left and the [_CRATE_] on the
    right as you head to the next room.
    
     Here break the [_CRATE_] up ahead and note the body behind the far column.
    It is playing dead. Kill it for real and be ready for an afflicted to come
    from the hallway (even well after the fact). You can also find the [_FACTORY
    CHIEF'S JOURNAL 2_] in the back here. On the left side of the room, near the
    sinks is some [_ODOROUS CHEMICAL_] and in the corner with the blue crates is
    a [_SPARKLE ITEM_].
    
     Head down the hallway and at the path split look to the left for another
    [_SPARKLE ITEM_] near the crates and then head left. This leads to the pen
    room, but more importantly a [_RED HERB_] in one of the corners! On the wall
    near the herb, look with Moira's flashlight for [_KAFKA DRAWING 3/6_]. Open
    the doors here if you wish, then head back to the split in the hallway and
    take the other path.
    
     And it's a bloodbath... because of course it is. Hand a left and grab the
    [_CLOTH_]. Across from that shelf is a [_SPARKLE ITEM_] near the crate on
    the floor. Around the corner note the locked door. It of course needs the
    "Slaughterhouse Key". Now, wait for a bit because an enemy is about to come
    out. Note the walkways and pillars here, and the explosive barrel. Soon,
    another one of those Fire-Breathing infected will show up! Time to fight!
    This is much easier than Episode 2 as he is alone here. You can also hide
    behind the pillars and move around the room in circles if needed. The pillars
    in particular will keep you safe. I killed him with pure handgun headshots
    thanks to the pillars stopping his flames and charges!
    
     Once he is dead we can explore. I suppose I HAVE TO wade in the blood... and
    so do you if you want the [_CRATE x2_] in there. One is in the first blood pool
    and the other is past the metal walkway in a second. After that, go explore the
    area that the fire breather came from to find a [_CRATE_], some [_GUNPOWDER_]
    on the left, and a [_MILITARY BOX_]. This one has the [_EXPANSION BAG_] for
    Claire in it, giving her FIVE more item slots! Wow.
    
     Head down the hallway in front of you and have Moira find the [_SPARKLE ITEM_]
    that is on the right once the hallway ends. The blue bin here also has a
    surprise: [_TOWER EMBLEM 3/11_]. Have Moira free the door now so we can enter
    the next room.
    
     This next room is a trap. Here you want to have someone stay at the lever and
    another person enter the room. Note the close traps can be ducked under! Head
    to the back and take the [_SLAUGHTERHOUSE KEY_], then return to the start and
    duck under the traps. The person who stayed behind needs to open the door, so
    hopefully your friend likes you if you are playing co-op!
    
     Head back to the star door with your new key and enter. Another bloodbath.
    Naturally. The liver appears to be in the machine down here though, so we
    are getting somewhere. Climb the right box for a [_SAPPHIRE_], then go break
    the [_CRATE x2_] in the back. Open the door to the next room and look for a
    [_SPARKLE ITEM_] here. Break the [_CRATE x2_] and check in the back for another
    [_MILITARY BOX_], this one with a [_PARTS BOX_].
    
     What we need to do here is have someone stay at the switch in the second room
    (by someone I mean Moira), and another shoot the meat as it passes over the
    grinder. You need to shoot the hooks holding the meat, in particular. This
    fills the tube with blood and will get the liver out. After THREE meat drops
    you'll be attacked though, so be ready. A bomb corpse will be near Claire and
    two afflicted by Moira. Take them out and drop one more piece of meat to be
    able to claim the [_REPLICA LIVER (LEFT)_].
    
    
     Once you claim it, a siren will go off. Ugh, we gotta get out of this damn
    building ASAP! Head back to the previous room with the pigs and you'll see
    Mr. Fire is alive and well. Coming down the stairs are three bomb corpses so
    DO NOT rush the stairs unless you want to dodge backwards and very likely use
    an herb. Kite them all down below and go up when it's safe.
    
     In the hallway up here DO NOT take the left path (the short path) back to the
    main room. They bar us if you try. Go straight instead and use the corral area
    to jump over the fences to the door (vice heading for the bomb guy in the small
    walking area here). From there it is smooth sailing to the building exit and
    safety.
    
     Give the statue the other liver and stand back. He'll dispose of himself for
    us and let us continue on.
    
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     -- THE SEWERS                                                 |     sx503
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     Enter the door on the left here and find the [_SPARKLE ITEM_] in the barrels.
    There is also a [_CRATE_] here, a [_GREEN HERB_] and on the center barrels
    the [_HANDGUN P10_] for Claire. You're other weapon will go to the workbench,
    so be sure to pick it up!
    
     Continue on to the next room and the door will shut on us. Lovely. The place
    shakes violently after that. Continue on to a metal door and you'll soon find
    the feakin' place is on fire!
    
     We have FIVE MINUTES to complete this! Head down the left path and use the
    ladder on the end to send Moira up. Have Claire use the valve here and then
    have Moira continue past the flames and turn the next valve. Claire can then
    head back and continue to a [_CRATE_]. Head up the ladder you find and turn
    the valve for Moira again. BEFORE SWITCHING BACK, look to the right as Claire
    and you'll see [_TOWER EMBLEM 4/11_] in the distance (you can find this as
    Moira but can't do anything about it), so shoot it.
    
     Next, as Moira, head past the armored afflicted and bust the [_CRATE_]. He
    comes alive of course, so kill him with Claire's help. He actually has very
    reduced health, likely to being burnt ahead of time. Use the crate here and
    move it to the back right corner so you can climb up. Use the valve here to
    open the way for Claire.
    
     As Claire, two afflicted are coming for you. Take them out. There are also
    [_CRATE x2_] as you go (one means spending a few extra seconds going down to
    a lower walkway. Continue on and you and Moira will meet up. Near the area with
    the faces, you can find the [_THE FOUR GATES_] document across from them, which
    gives you a hint.
    
     Now, we have to open one of the four doors, but three of them are trapped and
    the game randomizes the right one. Great, right? Well, there's a way to do this
    of course. To the left of the note you can send Moira up to a walkway. As Moira
    drop down to the walkway and note the path up to the left. This leads to a
    [_MILITARY BOX_] with FOUR locks. The right areas on this are extra small, too,
    as if they are daring you to go for it. If you do it though you get a [_PARTS
    BOX_], so do your best to nab it. For reference, this is a "Damage 4" part, so
    really do try and nab it.
    
     Continue on to the area behind the doors, where you can instantly see which
    one of them is trapped. Have Claire pull the right door and then escape by
    the metal gate for a cut-scene. Was it good for you, too? Heh.
    
    
     We're in the sewer area now. There's some dialog here as we regain control.
    Head to the arch but look to the left of it for [_KAFKA DRAWING 4/6_]. Continue
    to a new area. Here, move forward and examine the gate with Claire to trigger
    a short scene. Holy... crap! And yet no cooperation! Well, you can use the
    workbench past the gate here but then head into the water. BEFORE you go
    forward though, go back to the tunnel and shoot [_TOWER EMBLEM 5/11_] that is
    chilling back here.
    
     Press forward now and in the next tunnel get on the concrete to the right for
    the [_SEWERS MAP_]. There is a split in the path soon. Up ahead is a [_CRATE_]
    and, if you head to the left and pull yourself up once more, a [_MILITARY BOX_]
    with a [_PARTS BOX_] inside. Nice. Head back to the split and go the other way
    now.
    
     You'll come to a new tunnel. To the right is a waterfall. Go underneath it
    and shine the flashlight above the gate for [_KAFKA DRAWING 5/6_]. This one
    is huge! We can also climb up the boxes back here to get up to a [_CRATE_]
    and a valve. Note the [_SPARKLE ITEM_] by the valve. You can open the gate
    here but for this actually does NOTHING for us... yet. For Barry it will open
    a path though, so it must be done! You are welcome, Vinheim! Heh.
    
    
     Head left now and go break the [_CRATE_] on the walkway. At the path split,
    head right and at the dead end, crawl up the rubble on the left for some
    [_SHOTGUN AMMO_]. Head to the walkway nearby now and send Moira up. She can
    drop down a box for Claire from up here, which Claire should use. Up here you
    can find some [_HANDGUN AMMO_], [_ALCOHOL_], a [_CLOTH_] and a [_MILITARY BOX_]
    with a [_RARE PARTS BOX_]. Very nice! While you are up here, look across the
    way and you'll see more goodies. These aren't for us, however. You CAN see a
    sparkle on the ground, behind the boxes though. Go ahead and shoot it for
    [_TOWER EMBLEM 6/11_].
    
    
     Get down now and press on. Around the bend be prepared to fight! Another
    fire-breathing afflicted shows up with about three normal afflicted! Use the
    tunnels here for cover and aim for the head! One of the normals turns into a
    bomb, so be prepared. The tunnel corners make a good refuge from the fire shots
    and let you take them out fairly easily.
    
     Once they are dead, head back and break the [_CRATE_] near the corner. Go up
    the stairs now and jump across to the walkway at the top. Follow this path to
    drop down to a [_CRATE_] and a valve. Turn the valve to open the way out, then
    drop down and look to the RIGHT for a ladder. Up here is an all-powerful [_RED
    HERB_] and a [_SAPPHIRE_]. Very nice!
    
    
     Go ahead and break the bars off the door up the staircase now to continue.
    Grab the [_HANDGUN AMMO_] here and continue to a VERY large area. There is
    an [_EMPTY BOTTLE_] at the start of the area, to the left. Head into the
    water now and avoid the ladder. Go under the bridge and kill the afflicted
    to the left. Also, look for a [_SPARKLE ITEM_] with Moira in this area, on
    top of a nearby barrel. Continue to a walkway with a switch and turn it on.
    
     This lowers the bridge but is VERY noisy. Noisy means enemies. Stay where
    you are and two afflicted will come to us. Take care of them and note the
    armored afflicted by the bridge. Take him out as well (easy from the switch
    area), then go to the stairs and past the bridge you made. Break the [_CRATE_]
    and jump the gap to come to yet another large area.
    
     Fear not, there's no enemies here. Wade in to the island out in the center
    and to the left, near the destroyed walkway, is a [_SPARKLE ITEM_]. Head to
    the slope and the [_CRATE_] now and head up. At the top near the barrel is
    another [_SPARKLE ITEM_]. Hang a left here and duck under the wall for another
    [_CRATE_]. You can also shoot down a [_RUBY_] that is embedded INTO the wall
    behind you. Heh, starting to remind me of Resident Evil 5 with that nonsense!
    
     Head back and take the other path now. It is walkway city over here! Grab
    the [_GREEN HERB_] and [_ALCOHOL_] here and go into the water. BEFORE you go
    up the stairs, head to the far end for a [_CRATE_] and then to the far end on
    the left for a [_RARE PARTS BOX_] at the end. Very nice! Head back to the
    stairs now and go up.
    
     As soon as you set foot on the pipe, three afflicted will rise up. Take them
    down with headshots from above. Continue on and at the split, go RIGHT and
    drop down the ladder. Break the [_CRATE_] here and use the ladder behind you
    to go further up, dropping down to the platform below (the plank down here
    would have broke on you). Nab the [_ALCOHOL_] as well.
    
     Continuing on means more infected. Of note is the bomb guy walking towards
    you from above. Take him out ASAP, then worry about the two afflicted and the
    armored afflicted. If you are quick you can kill them all off, but use the
    planks to get away from the big guy's swings. Continue on to drop past the
    sewer divider and head up the ladder you find. Up here is an [_EMPTY BOTTLE_]
    and in one of the corners, a [_SPARKLE ITEM_]. Use the gate here to leave the
    sewer area behind for good.
    
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     -- THE TOWER                                                  |     sx504
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     Head forward and then left to enter a HUGE room with a ton of graves. Jeez.
    In here, head right first and past the small bridge take a left. Use Claire
    here and look down into the water area. Underneath the small bridge area you
    just crossed is [_TOWER EMBLEM 7/11_]. Well-hidden. Grab the [_EMPTY BOTTLE_]
    behind you as well.
    
     Head back across the bridge and examine the huge, bloody grave in the center
    for the [_A EULOGY FOR MY BRETHREN_] document. Break the [_CRATE_] to the left
    here and check behind the center grave for a [_SPARKLE ITEM_]. Now, head
    forward to a hallway. To the left is the [_RELEASE OUR SWORN COMRADES_]
    document. This is a clue to the order of the puzzle in here, so it is worth
    noting:
    
     If you wish to know the truth, swear your allegiance in order.
     Only then can you cast away your shackles of sin!
    
     To the first, you were always foolish, so you will have no grave.
    
     To the second, you shall bear your visage upon your back.
    
     To the third, you shall neighbor the fourth by three, but one row behind.
    
     To the fourth, you shall lose your head.
    
    
     Before we get to it though, to the left is some [_GUNPOWDER_] and between
    the boxes on the right is a [_SPARKLE ITEM_]. Head to the dead end and then
    search the right wall for [_KAFKA DRAWING 6/6_]. Head down the other path
    now for some [_ALCOHOL_] and in the far bottom room an [_EMPTY BOTTLE_].
    
    
     Time to solve the graves puzzle now. Head to the center grave to start.
    Now let's do this:
    
    
     1: Head to the top row of graves and look to the left. One pillar is missing.
        Interact with the star on the ground.
    
     2: Head to the very back (past the bridge) and check out the left graves.
        One has its star on the back. Interact with it.
    
     3: The third one is found by finding the fourth. Look past the bridge on
        the right side. Second row of graves has the last one's "head" missing,
        so go to the row behind it (towards the bridge) and interact with the
        grave that is second from the left.
    
     4: This one is easy, go up a row and to the far right and interact with the
        headless grave to finish this puzzle.
    
    
     Solving the puzzle opens the door in the hallway for us. Inside is a new
    weapon for Claire, the [_MP-AF_]. You also have a [_PARTS BOX_] and under that
    a [_SPARKLE ITEM_]. With all of that gained, head left at the hallway and then
    follow the stairs up to a door to continue. Follow the paths to come to a HUGE
    industrial-looking room.
    
    
     Here take the staircase on the right up to a door. Open it to an office. Heh,
    wonder how long that guy has been there. To the left is a [_RED HERB_] and on
    the desk nearby is the [_INSTRUCTIONS FOR STUART_] document. In the bookcase
    by the body is the [_STUART'S VALEDICTION_] document. This is one you must
    read, for sure. Grab the [_SPARKLE ITEM_] from the corner as well.
    
     Head out and down the stairs. Follow the right wall of this area to under the
    room you were in to find [_CRATE x2_]. There is another [_CRATE_] around the
    center column as well. Keep going to the staircase in the back. As you climb
    it, some interesting dialog will play. Hmmm... up here in the alcove is a
    [_GREEN HERB_] and a [_CRATE_]. Gather them up and follow this path to a door
    at the end.
    
     In this room there is [_SPARKLE ITEM x2_]: one to your immediate left and
    another under the desk to the right. There is some [_MACHINE PISTOL AMMO_] by
    the computers and across from that the [_A LETTER TO MY COMPATRIOTS_] document
    on the desk. There's also some [_MACHINE PISTOL AMMO_] in the far desk and a
    [_GREEN HERB_] in the corner. Use the workbench if you need to (we have enough
    new stuff!), then go view the monitors to see a cutscene.
    
    
     After the scene, view the monitors again for [_NEIL'S CANDIDATE LIST_]
    document. Wow... just, wow. Get ready for a fight as you leave here...
    
     Sure enough, an elevator comes down. Once you go inspect, it will be time
    for a boss...
    
    ,---'\____________________________________________________________________/`---.
                              --- BOSS: NEIL-UROBOROS ---
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
     Neil has undergone a monstrous change and now we have to face him. There
    isn't any particular key to this fight, but there's some tricks worth knowing.
    
     First of all, the crates filled with explosives are definitely our friends.
    Get Neil to run into each crate and engulf himself in fire, all while taking
    pot-shots at his head. Try your best to get him to run into one at a time,
    which can be hard for some of them. He will in the meantime try to run up at
    you and punch, so keep your distance. Also worth noting is that you will get
    random drops of items during the fight. Ammo and even a Green Herb, so be on
    the lookout.
    
     Once he's caught on fire 2-3 times, he'll shout out "I'm Burning!" and then
    run to one of the pillars in the area. This is EXTREMELY notable as this means
    his vulnerable heart is exposed! Run after him and pump whatever you can into
    him. This is your time to use that Magnum or Shotgun.
    
     After that it is time to repeat the process, using the rest of the crates in
    this area. Neil will start to jump to the bridge and try to use his arm to
    reach out and grab you. This results in getting slammed into a nearby wall,
    but doesn't hurt nearly as bad as his punch. He'll also try to jump on us
    from above if he can (he can land on the crates still, just FYI). Keep getting
    him to hit the crates and set himself on fire again. He'll run to a pillar and
    his heart will be exposed. Hit him hard here again.
    
     If you can, aim to do this entire process one more time. This time, try to
    use any Firebombs you have saved up, as well as  Explosive Bottles. I ended
    up using about 3-4 Firebombs and he was looking for a pillar again.
    
     Around now you are likely out of explosive crates and Firebombs. We don't
    NEED to burn him though, thankfully. He is likely dead if you managed three
    burnings though, so hit him with some Shotgun blasts and whatever you can
    until he falls.
    
    
     Once he is down, gather up whatever items you can and head to the elevator.
    Use the button and wait for it to stop, then interact with the door to see
    a cutscene.
    
    
                                    !!!IMPORTANT!!!
                                    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
     During the UPCOMING section, we will get a chance to do something with MOIRA
    that will in fact affect the ENDING of the game. To get the GOOD ending, we
    MUST switch to MOIRA here and successfully complete the on-screen actions.
    Moira MUST deal the finishing blow. If you don't do this, you won't get the
    good ending.
    
    
     After the scene, if you are playing with an AI, you'll need to switch to
    Moira. Press the button to struggle forwards and watch what happens. I must
    say that they did this scene PARTICULARLY WELL. Very cinematic with a touch
    of emotion thrown in... which isn't something Resident Evil is usually very
    good at...
    
    
     After Moira has succeeded, you'll be at the end of Claire's Chapter.
    
     _____________________________________________________________________________
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     -- COUNTDOWN MODE EP. 3 (CLAIRE)                              |     sx505
    _______________________________________________________________'_______________
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      How to Unlock
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Countdown Mode is a special game mode that you can play after you beat the
    episode regularly. Once you have beaten an episode, you can head to the
    "Extras" section from the Main Menu and than the "Rewards" section. Here you
    can buy the modes to unlock them. Countdown Mode costs 1,000 BP for every
    episode.
    
     This section will cover the Countdown Mode for Episode 3 for Claire. We need
    to get through the episode as fast as possible in this mode, which leads us to
    some general tips:
    
    
       Countdown Mode Tips
      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     o Countdown mode is ALL ABOUT GETTING THROUGH THE GAME FAST! Speed is the
       name of the game here. We must go fast!
    
     o Play Countdown Mode right after you go through normal mode. This is to
       familiarize yourself with the episode and where you need to go / what you
       need to do so you don't waste time. This section will also outline what
       you need to do as well, but first-hand experience is always best.
    
     o The equipment and inventory are given to you by default. There are no Part
       Boxes in Countdown Mode so there's no way to use the workbench. You're not
       able to see if your weapons have any parts equipped either.
    
     o There are no collectibles. Kafka Drawings, Insect Larvae and Tower Emblems
       are gone in this mode, as well as in Invisible Mode.
    
     o Enemies are worth time in this mode, but if you do not have to fight then
       don't fight. Better to save time running than fighting here. Still, if you
       do have to fight, go for a quick kill.
    
     o Remember that when an animation happens when you open a door this means the
       enemies won't follow you so make sure you know which ones do for your
       tactical advantage.
    
     o Your main method of gaining time in this mode is time-glasses:
    
       - Blue Hourglass: 60 Seconds
    
       - Orange Hourglass: Resets time to 3 Minutes
    
     o Special Item Boxes now have BP prizes in them. These aren't really worth it
       in the long run unless you just have time to burn I suppose. For the purpose
       of getting you through these episodes, these boxes will be ignored. Feel free
       to pursue them if you wish, at your own risk of course.
    
    
      EPISODE 3 COUNTDOWN GUIDE
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Start by heading through the iron curtain on the right and proceed to the area
    where the statue blocking the path is. Examine it and wait around until the
    door to the Processing Plant is unlocked. Run past this first room, grab the
    Alcohol on the right and run upstairs and head into the room at the end to get
    the Processing Plant Key and of course a [_BLUE HOURGLASS_]. Just to remind you,
    you have to take the eye here and DUCK to get the statue smashed, then put the
    eye back. Good times!
    
     As you exit this room head down the stairs on your right, grab the Empty Bottle
    at the bottom and enter the central room. Proceed through the laser segment with
    Moira (there is a herb here that you should grab!), grab the original eye and
    break the [_BLUE HOURGLASS_]. Leave the room and go up the SAME stairs you
    previously used (don't use the ones in front of you like I did (vinheim). There
    are many enemies here). Swap the eyes  and proceed to the room where you use it
    while mowing down any enemies that get in the way.
    
     Break the [_BLUE HOURGLASS_] in here, grab the Magnum from the table AND get
    that piece of Liver. Now leave the Processing Plant for good and head to the
    Slaughterhouse. There's an [_ORANGE HOURGLASS_] as you enter but DON'T use it
    just yet. Grab the Empty Bottle in this hall and loot the next room, and kill
    both Afflicted here.
    
     There's a Red Herb in the area with the fences so grab it, make any Bottles
    you need to, mix the Red Herb and now break that Orange Hourglass. We have to
    make use of these Orange Hourglasses whenever they appear. Proceed down the
    path, sticking to the right wall until you get to the room where the fire-guy
    comes out of. Hide behind a pillar and don't fight him. Wait for him to come
    out of the hallway and sneak by him where Moira has to break open the door.
    
     Break the [_BLUE HOURGLASS_], leave a character outside and go grab the key.
    Return to the previous room, ignore the fire-guy and enter the room on the
    left.  Break the [_BLUE HOURGLASS_] in the center and do your thing with the
    meat mincer. Once you get the liver its time to head out. Ignore the fire-guy
    once again and as you head up the stairs in the previous room, there will be
    many exploders coming down. Use your Machine Pistol to take all 3 down and
    continue. Knock down the Ironhead and proceed to the exit.
    
     Put in both pieces of the liver and head through the door, where you'll find
    another [_ORANGE HOURGLASS_]. Just like before, before breaking it loot the
    nearby room, grab the new handgun if you want, break the hourglass and proceed
    to the next area, where the fire starts. This area with the fire is exactly the
    same with no hourglasses. Make sure to kill the Ironhead with Claire. He goes
    down REALLY easy. At the last switch / valve you operate with Moira, you can
    ignore the other Afflicted that appear where Claire is by moving to the
    explosion northwest of the doors and interacting with it. Continue on and
    leave this place into the sewers.
    
    
     Move along the sewers and get the [_ORANGE HOURGLASS_], ignore the area behind
    the waterfall and you'll get to the area where the fire-guy comes down from the
    stairs. Take him out along with the other Afflicted and exploders then have
    Moira break open the door on top of the stairs.
    
     In this next area break the [_BLUE HOURGLASS_] you find and move to the
    switch, activate it, kill the Ironhead that appears and rush over to the area
    with all the wooden platforms. Run on top of the stairs and run along them.
    Don't worry about your partner. Be careful of the exploder and the exploding
    thing on the floor.
    
     As you go up the ladder at the end you'll find a [_BLUE HOURGLASS_]. Past the
    metal gate is yet another [_BLUE HOURGLASS_]. Run past the cemetery area, loot
    the area outside the room with the Machine Pistol and enter the area where you
    fight Neil. There's a [_BLUE HOURGLASS_] here so break it ONLY if you need to.
    If you have around 2 min 30 sec then don't break it. Its time to loot the area
    and we'll have plenty of time so don't worry.
    
     Enter the little room on top of the stairs to find a Red Herb. Loot the area
    under the room as well and go up the stairs nearby, where you'll find an
    [_ORANGE HOURGLASS_] which you SHOULD NOT break it. Loot the items here though
    and as you proceed to the room where you have to go you'll be able to see
    another [_ORANGE HOURGLASS_] behind the fence. Don't break it either.
    
     Go inside the room, loot it and prepare your Bottles / Herbs. Once you've
    done so, break the [_ORANGE HOURGLASS_] and proceed with the story. Once in
    the actual fight, break the Blue Hourglass you previously skipped to have
    even more time. Now fight Neil the same way you did in the main campaign and
    when your time is running low (ie. 20 secs), shoot one of the 2 Orange
    Hourglasses we previously spotted. These give you at least 5 minutes, plus
    the 4 minutes from the other 2 hourglasses is more than enough.
    
     Neil will give you 300 seconds, which is 5 minutes. Continue along with
    the rest of the episode to finish it.
    
    
     _____________________________________________________________________________
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     -- INVISIBLE MODE EP. 3 (CLAIRE)                              |     sx506
    _______________________________________________________________'_______________
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     INVISIBLE MODE!
    
    
      How to Unlock
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Invisible Mode is a special game mode that you can play after you beat the
    episode regularly. Once you have beaten an episode, you can head to the
    "Extras" section from the Main Menu and than the "Rewards" section. Here you
    can buy the modes to unlock them. Invisible Mode costs 1,000 BP for every
    episode.
    
    
     This section will cover the Invisible Mode for Episode 3 for Claire. We need
    to get through the episode as fast as possible in this mode, which leads us to
    some general tips:
    
    
       Invisible Mode Tips
      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     o Invisible Mode consists of playing through the campaign with ALL enemies
       invisible. You heard that right, all enemies are invisible, including
       bosses.
    
     o Play through the campaign and know your way around each episode. The enemies
       are in the same positions as in Normal difficulty. Learn the positions of
       the enemies and the short routes around.
    
     o The equipment and inventory are given to you by default. There are no Part
       Boxes in Invisible Mode so there's no way to use the workbench. You're not
       able to see if your weapons have any parts equipped either.
    
     o There are no collectibles. Kafka Drawings, Insect Larvae and Tower Emblems
       are gone in this mode, as well as in Countdown Mode.
    
     o The only way to see an enemy is when they attack you and you evade or by
       having Natalia and Moira point at them (Moira with her flashlight of
       course).  This will reveal their locations for a brief moment.
    
     o The best way to get through this hellish mode is by playing co-op with a
       friend, especially if it is someone you work well together with, as
       communication is important is.
    
     o IF playing alone, always play as Moira / Natalia. This way you can see the
       enemies before they attack you. This is easier with Natalia as her natural
       ability allows you to "see" them from even further away.
    
     o Always switch between both characters. Always have Moira / Natalia point at
       enemies and as soon as the enemy is revealed, quickly switch back to Claire
       or Barry to deal with them.
    
     o Use hints to locate your enemies. This is something you just wouldn't have
       done while playing the main campaign, but listen to the sounds they make,
       their footsteps, dust clouds, water ripples when they run over water. These
       are priceless in Invisible Mode, much more if Moira / Natalia are somehow
       incapacitated.
    
     o You DON'T have to kill all the enemies. If you can run past them better.
       Remember that when an animation happens when you open a door this means the
       enemies won't follow you so make sure you know which ones do for your
       tactical advantage.
    
     o Item recollection. Unlike Countdown Mode in which you HAVE to rush to the
       end of the episode, you don't have a counter here. Make sure to break open
       all crates, boxes, getting all the Sparkle Items you find laying around.
       You'll be spending more ammo this time around so don't pass any ammo.
    
     o Pacing. Take your time in each episode. You're not in any kind of hurry.
       Don't rush into any area, especially if you're feeling hesitant about it.
    
    
    
      EPISODE 3 INVISIBLE GUIDE
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     This is one of the longest Claire episodes, so this is going to be a grind.
    Well, it actually isn't too much different than Countdown Mode as we can
    definitely minimize our enemy encounters with some tricks which you'll want
    to do. You may even find it easier than Countdown Mode since we can take our
    time.
    
     Let's go to the first building, the Processing Plant. Grab the Alcohol and
    head up to the eyeball room for the key. After grabbing it leave and take the
    right staircase to avoid enemies. Head straight to the middle laser room and
    get the fake eye. Now, once you go back take the time and kill the afflicted
    outside the door. Easy with Moira's help.
    
     After that head back up the way you came and get the real eye, then go back
    down the stairs to the right. From here, head to the central staircase and
    slowly go up the stairs, killing the enemies you find on the way up, slowly
    making your way to the office. When you can quickly enter and grab the items
    and then leave this place.
    
    
     Next up is the Slaughterhouse. Lovely. Kill the first two enemies here: the
    one in the first room past the pillar and the one in the red herb room (which
    you should definitely get). Continue on to Dave and hide behind the pillar out
    here to the left when he comes out. He's invisible, but give him 10 seconds to
    pass and you can sneak right past him.
    
     Go get the key from the room past Dave and then run to the liver room. Do
    the puzzle until the enemies come out and then send Moira to Claire right away.
    Kill them all and finish the puzzle.
    
     Getting outside is a chore, but do-able. Once you get back to the room full
    of blood, use the steps near the pool to reach the stairs (Dave is usually
    hanging out to the right here) and then use your MP or a bottle to kill the
    exploding enemies up the stairs. Run onward and get your shotgun ready for
    the armored enemy at the path split. Put a couple of shells into him to stun
    him and run past him. In the red herb room, jump over the stalls and then
    finally by the door leading outside be ready to dodge as an enemy is hanging
    out here. Once outside replace the livers and continue on... things are about
    to get HOT!
    
    
     Yeah... sorry about that joke! Hehe... this part is actually really easy
    since we only encounter a single enemy here. Continue through this area like
    normal moving the valves until Claire climbs the ladder. Here you can shoot
    the armored enemy on Moira's path to kill him. He is lying down and is easy
    to locate. Kill him and then have Moira turn her last valve. You can skip the
    Claire enemies here by jumping down and triggering the explosions near the
    doors with Moira. Have Moira interact with the path short-cut to behind the
    doors to make Claire meet you automatically, then escape the building.
    
     
     Up next is the sewers. Continue on past the cut-scene to the stairs near
    the end when another Dave enemy will show up. He is on top of the stairs,
    so while we need to kill him we also have a couple regular afflicted rising
    out of the water closer to us. Take them down and then focus on Dave. Save
    your Fire Bottles though... we need those for later. Use some shotgun shells
    and some MP ammo. He doesn't have nearly the health he did in Episode 2 after
    all!
    
     Once he is down, have Moira open the door. Continue on past that to the
    bridge controls, watching out for enemies in the water. Fend them off once
    you hit the switch and head to the jump. There is an armored enemy up here
    that you should put some shotgun shells into to stun him at the very least.
    Note that he CAN show up after the jump section, so watch out for that.
    Continue past the scaffolding section like normal, and use your MP after you
    drop down back onto the scaffolding to kill the exploding enemy that is bound
    to show to the right. Don't let him get to close. Hurry on to the graveyard
    after that.
    
     Grab what you can in here. We didn't bother to do the puzzle again; there's
    really no point. Continue on to the Neil boss area and collect everything you
    can. Making Fire Bottles will help a lot with the boss fight so do what you
    can. Start the fight and get ready for your last hurdle.
    
    
     The boss fight with Neil can be rough. Use Moira at the start as you can see
    him much easier and can lead him to the exploding canisters. Once he catches
    fire, switch to Claire and use low power ammo like the handgun or machine
    pistol and hurt him until he runs for water. Here use your magnum or shotgun
    to lay into him. Do this two to three times with Moira leading him.
    
     After that, do a lap for ammo gathering purposes and start using all of
    your bottles with Claire. This bottle-chucking phase should finish him off.
    Finish off the rest of the episode and go for the good ending!
     
    
     ___ ___ ___  ___ ____________________________________________________________
    | _ \ __| _ \|_  )¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯
    |   / _||   / / /   E P.   3   |   B A R R Y   &   N A T A L I A  |
    |_|_\___|_|_\/___|________________________________________________'____________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
          "With the strongest of lights, one is able to dispel the world"
    
                                                                     ~ Franz Kafka
    
     _____________________________________________________________________________
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     -- THE SEWERS                                                 |     sx507
    _______________________________________________________________'_______________
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     .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
     |                            ~ MEDALS ~                                      |
     |                           ¯¯¯¯¯¯¯¯¯¯¯¯                                     |
     | [ ] Defeated 3 Revenant by only hitting their weak spots. (GOLD)           |
     | [ ] Cleared the episode without destroying any of the Dhurlga              |
     |     tentacles. (GOLD)                                                      |
     | [ ] Hit enemies with Natalia's brick 15 times. (SILVER)                    |
     | [ ] Defeated 3 enemies with a follow-up attack. (SILVER)                   |
     | [ ] Defeated 10 enemies with sub-weapons. (SILVER)                         |
     | [ ] Defeated 4 enemies using the stealth attack. (SILVER)                  |
     | [ ] Defeated 10 enemies with the knife. (BRONZE)                           |
     | [ ] Opened 3 gimmick boxes. (BRONZE)                                       |
     | [ ] Found 5 hidden items with Natalia. (BRONZE)                            |
     | [ ] Cleared the sewage treatment plant with Natalia taking no              |
     |     damage. (BRONZE)                                                       |
     '.__________________________________________________________________________.'
    
     Watch the amazing intro to Barry's chapter and we'll regain control, but
    Natalia is hurt and we'll have to carry her on our back. Go down the stairs and
    go right to find [_SAPPHIRE_] in the corner. Walk along the path while listening
    to the conversation between Barry and Natalia. Now we get to hear, at least a
    little bit, of why the resentment from Moira to Barry. You'll come across the
    [_SEWER MAP_] so make sure to take it.
    
     As soon as we hear a growling, Natalia is fine (I wonder why >_>). Grab the
    [_TOPAZ_] in the corner and go up the stairs. Remember this area? Up here you
    can find a [_CLOTH_] and a [_SPARKLE ITEM x2_]: one behind the barrels and one
    as you exit the small alcove. Proceed and go forward where the rockslide is to
    find [_ODOROUS CHEMICAL_]. Now go down the path and you'll find a [_SPARKLE
    ITEM_] at the bottom.
    
     In this large room check the lower right corner to find [_TOPAZ_]. That's it
    for this area so proceed north up the stairs and up here you'll hear some more
    growling, and you can see a [_SPARKLE ITEM_] on the left behind the rubble.
    You can see right in front of you [_INSECT LARVAE 1/6_] under the bridge and a
    brick on top of it. Go around to get it. You'll also see a couple Afflicted on
    the other side of the gate and a [_SPARKLE ITEM_] on top of the stairs, among
    the barrels.
    
     You can toss the brick at them or go down with Barry and headshot them. Easy.
    Grab the Sparkle Item mentioned before and there will be 3 more afflicted at
    the end of the hall. One of them comes running at you so be careful. As you
    move a little bit forward the other two come running as well. Take care of
    them, grab the [_SPARKLE ITEM_] near the crates and proceed through the door.
    
     There's a [_SPARKLE ITEM_] to your left as you enter so get it. There will
    also be a ton of bugs coming at you. Use your knife to get rid of them. You
    have to get down the stairs or they will keep respawning. As you go down the
    stairs make a quick left and you'll find a [_GIMMICK BOX_] at the end of it
    with [_ASSAULT RIFLE AMMO CASE_] inside. There's also a [_GREEN HERB_] and a
    [_TOWER EMBLEM 8/11_].
    
    
    (-NOTE-) This little room is ONLY available IF you opened it up when playing as
             Claire and Moira. If you didn't then you'll have to replay the whole
             chapter.
    
     Getting this Ammo Case will net you a trophy.
    
    o---------------------(  I N C O M I N G   T R O P H Y  )---------------------o
    |                      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                      |
    |   Obtain the item that lies beyond the gate in the sewers in Barry's        |
    |  Episode Three.                                                             |
    |                                                                             |
    |                    !!A RIPPLE IN TIME!! ~~ Bronze Trophy                    |
    o-----------------------------------------------------------------------------o
    
     Now in the main area there are 3 afflicted walking around and there are 2 more
    on the upper left ledge. The ones laying around don't do anything, BUT there's
    one that's gonna crawl and try to bite you (its located in the large bunch).
    Now use the metal crate to go up the ledge on the right (where we couldn't
    reach in the previous chapter) to find [_PARTS BOX_] and [_CRATE x2_].
    
     As you jump down one of the afflicted comes back to life. Ugh. Kill it, grab
    the brick and from here you can look south and spot a red spot down the hall
    on the right side (inside a concrete cylinder). There are 2 bricks around in
    the area so make sure to get this [_INSECT LARVAE 2/6_]. Now proceed down the
    hall all the way to the end to find a weapon for Barry, the [_AK-7_]. You know
    what to do.
    
     Continue down the path and make a right at the fork. You can find here a
    [_CRATE_] and a [_SPARKLE ITEM_]. Return and go left this time. There's a
    [_SPARKLE ITEM_] where the barrel and shelf are right next to the corner.
    Around the corner though is a Glasp so move back a little bit and get rid of
    it. We're now at the place where the old man was. Before going up, continue
    along the sewer to find [_ODOROUS CHEMICAL_] near the rubble.
    
     The workbench has been moved inside, and the old man is dead. Sucks to be
    him. Such a sentimental scene. Right in the feels man! Let's man up (or woman
    up (?) if you're a gal) and let's loot the area for [_ALCOHOL x2_], [_EMPTY
    BOTTLE_], [_GUNPOWDER_], the [_SEWER PASSAGE KEY_] and check the corpse of the
    old man to find a [_SPARKLE ITEM_]... why here of all places? You can also read
    the document [_THE OLD MAN'S JOURNAL_]. Man was this a long read (and typed
    haha).
    
     That's it for this room. The little alcove at the end of the sewers has a
    [_SMOKE POWDER_] so get it before proceeding through the door and under the
    iron curtain.
    
     _____________________________________________________________________________
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     -- THE SEWAGE TREATMENT PLANT                                 |     sx508
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     Descend the stairs and as you enter the room, cross the bridge and go down
    the ladder. If you check behind the bars you'll find [_INSECT LARVAE 3/6_]
    and behind an afflicted a [_SPARKLE ITEM_].
    
     Locate the cyan footprints and crawl through the hole. Go up the ladder and
    cross the bridge to the right. Collect the [_SEWAGE TREATMENT PLANT MAP_] and
    use the valve to open up a path for Barry. Proceed down the catwalk as Natalia
    and when you get to a second valve an afflicted raises. Have Barry shoot him
    from down here and proceed to use the valve. Before returning to Barry, push
    the explosive container from the bridge and when you approach as Barry, most
    of the afflicted will raise up and attack.
    
     SHOOT this container to get rid of all of them. Now, as Natalia, grab the
    [_GREEN HERB_] from this circular catwalk and drop down both explosive
    containers. You'll have to shoot the wooden thing that block Natalia's path so
    do so and use the valve. Do you see how it has a big red number 2 on it? Loot
    the area (as Barry) to find [_GUNPOWDER_], [_SMOKE POWDER_] and a [_CRATE x2_].
    
     Just as you pass the #2 gate, look to your left and up to find [_TOWER EMBLEM
    9/11_]. You'll see an afflicted walking on the top part of the area. Take this
    one out with the sniper and when you shoot the dog 2 more will come (3 total).
    Kill them and shoot the wooden thing blocking Natalia's path. Cross it and
    you'll find an [_EMPTY BOTTLE_] on one side and a [_GIMMICK BOX_] with [_RARE
    PARTS BOX_] on the other. BE CAREFUL because as you approach it one of the
    afflicted nearby will raise.
    
     Continue as Natalia and when you reach an explosive container, an afflicted
    comes our of the small room. Run back and have Barry take care of it. Go inside
    this room to find a [_SPARKLE ITEM_] and [_GUNPOWDER_]. Drop down the explosive
    container as well and use it with Barry to take out the afflicted nearby. Shoot
    the fire extinguishers to create smoke screens and kill the remaining afflicted.
    Kill the afflicted at the end of Natalia's pathway as well (near the explosive
    container).
    
     Grab the [_ALCOHOL_] and break the [_CRATE_] on the left and jump over the
    obstacle on the right. Hop on the pipe (as Natalia) and look down and to the
    right side of the map to find a [_SPARKLE ITEM_] (pick it up with Barry). When
    you reach the other side, spot another [_SPARKLE ITEM_] down here and one in
    front of you (on Natalia's level). There's also a Glasp here, but you can use
    the fire extinguisher to create a smoke screen and be able to see it (kinda).
    
     Now have Natalia follow the path and at the end of the "pipe road" you'll find
    a [_SPARKLE ITEM_] right next to an afflicted's head. Before heading to the
    valve, have Barry slice open the [_CRATE x2_] nearby and an afflicted will raise
    near the valve (on the upper level). Shoot it down from here and now have
    Natalia use the valve. Move her towards the back and drop down the ladder, then
    grab the [_SPARKLE ITEM_]. Don't crawl in just yet.
    
     As Barry, proceed to the open area, open up the [_CRATE_] before going in and
    the afflicted will raise. Kill them ASAP and TWO Glasps appear as well. Use the
    fire extinguisher nearby to see them, allowing you to kill them really easy.
    Open up the [_CRATE_] nearby and go back to Natalia. Crawl into the room and the
    afflicted will come up. Crawl back out and have Barry take care of them. There's
    a [_SPARKLE ITEM_] in the corner in here so make sure to get it as well.
    
     Use the valve once its safe and another Glasp appears near the [_GIMMICK BOX_]
    outside. Kill it and open it up to find [_EXPANSION BAG (BARRY)_]. He can
    finally carry 15 items, just like Claire. Proceed through the double doors.
    There's a large structure to the north and we'll be going to the top.
    
     Grab the brick nearby and jump down. Follow the path, jump across the gap and
    go down for a [_CRATE_]. Cross the next catwalk to the right and another Glasp
    will be here. Use any Smoke Bottles you've got and get rid of it then check to
    the left of the ladder for a [_TOPAZ_]. Now climb the ladder for a [_GIMMICK
    BOX_] with [_RIFLE AMMO CASE_]. Now go up the left side of the rubble (make
    sure to throw a brick up here) and destroy the [_INSECT LARVAE 4/6_] among
    the rubble.
    
     Now leave this area for good.
    
     _____________________________________________________________________________
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     -- ARRIVING AT THE MINING TOWN                                |     sx509
    _______________________________________________________________'_______________
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     Listen to the conversation between them and move up the road. Break the lock
    cross the fence. Look directly in front of you over a rooftop to find [_TOWER
    EMBLEM 10/11_]. Move along the cliff side, walk over the rail and go down three
    ladders. As you reach the bottom, look to your right to find a [_SPARKLE ITEM_]
    near a beam. Now go inside the house.
    
     Check the desk on the left to find [_QUARRY MAP_]. Check INSIDE the same desk
    to find [_GUNPOWDER_]. Open up the lockers on the other side of the room to
    find [_SMOKE POWDER_] and examine the monitor in the center of the room. Now
    open up the desk in the corner to find [_HANDGUN AMMO_] and check the fallen
    locker for a [_SPARKLE ITEM_].
    
     There's a Revenant right outside the building and its moving in a circular
    pattern so sneak behind it and kill it. Go northeast from here to find a
    [_CRATE_]. Go up the ladder this time and up here check the upper right corner
    to find an [_ALCOHOL_]. Now go up another ladder and read the document
    [_GENERATOR GUIDE_] right next to the [_GREEN HERB_]. Go up the ladder next
    to these to find a [_CRATE_].
    
     Jump back down and go left this time. Before jumping down, from the bottom of
    the stairs look at the floor in front of you for a [_SPARKLE ITEM_]. On the
    ground, check the piles of metal to the south to find another [_SPARKLE ITEM_],
    and [_GUNPOWDER_] right next to it. There's a hole we can crawl through so do
    so to get an [_EMPTY BOTTLE_] and a [_CRATE_].
    
     Now go left, jump down once again and move south. Between the building with
    the conveyor belt and the wall you'll find [_INSECT LARVAE 5/6_] behind the
    fence. This is the toughest one yet so make sure to do your best. There are a
    ton of bricks nearby for you to use. Grab the nearby [_EMPTY BOTTLE_] as well.
    
     If you look west you can see a "tentacle" coming out of a hole and as you
    approach it, it goes back in pulling a corpse. Run past this building and
    you'll see another one with a workbench in it. Just outside it, near the boxes
    is a [_SPARKLE ITEM_]. Use the workbench if needed and read the document
    [_IRINA'S LAST WORDS_]. And we just learnt about the Old Man and Irina :(.
    Open up the lockers in here to find [_ALCOHOL_].
    
     Now jump out the window on the left to find a [_BARREL_], a [_GREEN HERB_]
    and a [_SPARKLE ITEM_]. Jump back inside and as you do look left to see
    another [_SPARKLE ITEM_] hidden among the bushes. Now enter the building to
    the right, break the [_CRATE_] and start the generator. This gets the conveyor
    belts going. Back outside there will be 2 Revenants on the right side of the
    map. Kill them and enter now the building where the tentacle was.
    
     Such a nasty room. Break the [_CRATE_] on top and jump down. Break a second
    [_CRATE_], grab the [_SPARKLE ITEM_] on the left side (other side of the bars)
    and a [_CLOTH_] near the end of the room. Now pick up the metal crate, which
    is a power source and roll it out using the conveyor belt. As you try to leave,
    this "tentacle" monster appears and has a huge orange blob in its center.
    
     Holy **** WTF is that??? The weak point is really open and Firebomb Bottles
    are your best friend here. You won't be killing it but you need to wear it down
    as much as you can. Shoot it with your AK-7 while its on fire and use your
    sniper rifle. If you have the ammo and want to use it, use your Python to deal
    massive damage. It charges at you spinning the limb on its head, dealing massive
    damage. If you see it start spinning it, quickly stop shooting and make a run.
    Also jumping near the entrance is a good idea. After some time and shots, it'll
    flee... its head is formed of several heads... :o.
    
    (-NOTE-) One easy way to take down the Dhurlga (Tentacle Monster) is to use
             an explosive bottle on it. This will knock it down and expose its
             weak point, allowing you to pump in several shots with powerful
             weapons and really damage it.
    
     Climb the boxes near the window to get out. Outside move the metal crate near
    the trailer and climb it to find [_ASSAULT RIFLE AMMO_]. Now move the metal
    crate to the conveyor belt on the upper left side of the area (up the stairs)
    and go to the end of it. Move the metal crate where the fallen ladder is (you
    can see cyan footprints on the floor) and climb up. Break the [_CRATE_] and go
    up once again. Grab the [_RIFLE AMMO_] and from here look south and up to see
    a corpse hanging. Shoot it and collect the [_RIFLE SVD_] from it.
    
     Return down to the floor and now move the metal crate south to where the
    tower structure is (has a ripped green cloth hanging). Climb to the top to
    find a [_GIMMICK BOX_] with [_RARE PARTS BOX_]. Climb down and place the power
    source on the metal square near the generator. Now have Barry stay where the
    switch it on the other side of the fence and have Natalia crawl through the
    hole and use the second switch. You got to do it one after the other to open
    the gate, which creates a loud sound but no enemies come.
    
     Now move to the building on the right with the power source but use it to
    reach a higher ledge that has a [_CRATE_] and an entrance to the building.
    Approach the Revenant from behind and break a second [_CRATE_]. Now open the
    locked door and take the power source to the top, onto the conveyor belt and
    grab the [_EMPTY BOTTLE_] that sits up here. Go outside, up the ladder and put
    the power source on the next conveyor belt.
    
     There's a Revenant on top of the elevator but you can't kill it. Place the
    power source where it goes and quickly kill the Revenant when it goes wild.
    Now go up the elevator and it just stops. Dammit. Follow the outer path, break
    the [_CRATE_] on the left when you get to it and continue up the stairs. There
    are 2 Revenants up here really easy to kill so do so and go south along the
    broken bridge.
    
     Break the [_CRATE_] along the bridge and when you get to the edge you'll be
    able to see [_TOWER EMBLEM 11/11_] on top of the tower to the south. I REALLY
    REALLY recommend having Natalia stay at the end of the bridge. You'll see why
    in a second. Return and check the right side of the area for a document, [_NOTE
    ON CORPSE DISPOSAL_]. Break the [_CRATE x3_] around the area and check up the
    lower left corner area for a [_RUBY_]. Now as you start moving the power source
    you'll be attacked by the tentacle monster... ALONG with a Revenant AND a
    blob-throwing enemy.
    
     Oh dear God. First of all let go of the power source and take our your SVD.
    Take out the throwing enemy as fast as possible then locate the Revenants weak
    spot and take it down while you evade Tenty (tentacle enemy). When Tenty is by
    itself it becomes a little easier but its still hard. DON'T use your Firebomb
    Bottles. You don't want to destroy the Tenty's outer shell because it becomes
    too fast.
    
     <BK> Tenty? Really? Oh vin... trying to steal my "Dave" thunder I see! Heh!
    
     Shoot the weak spot with your Assault Rifle and move as far away as possible
    and use your SVD to snipe it. This is an excellect opportunity to use your
    Python too. This is the first time I've ever used it and had over 20 bullets.
    The one thing to be careful about is when it shrieks, its about to run at you
    and try to grab you. IF it grabs you its game over so be extremely careful.
    Use your surroundings to keep Tenty at bay.
    
     Have Natalia come to you and now you can move the power source to where it
    belongs. Cross these gates and in this bushy area pick up a brick and toss it
    at the [_INSECT LARVAE 6/6_] on the right side and proceed up the ledge. Now
    simply follow the path to trigger a scene and the end of this amazing episode!
    
    
     _____________________________________________________________________________
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     -- COUNTDOWN MODE EP. 3 (BARRY)                               |     sx510
    _______________________________________________________________'_______________
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      How to Unlock
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Countdown Mode is a special game mode that you can play after you beat the
    episode regularly. Once you have beaten an episode, you can head to the
    "Extras" section from the Main Menu and than the "Rewards" section. Here you
    can buy the modes to unlock them. Countdown Mode costs 1,000 BP for every
    episode.
    
     This section will cover the Countdown Mode for Episode 3 for Barry. We need
    to get through the episode as fast as possible in this mode, which leads us to
    some general tips:
    
    
       Countdown Mode Tips
      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     o Countdown mode is ALL ABOUT GETTING THROUGH THE GAME FAST! Speed is the
       name of the game here. We must go fast!
    
     o Play Countdown Mode right after you go through normal mode. This is to
       familiarize yourself with the episode and where you need to go / what you
       need to do so you don't waste time. This section will also outline what
       you need to do as well, but first-hand experience is always best.
    
     o The equipment and inventory are given to you by default. There are no Part
       Boxes in Countdown Mode so there's no way to use the workbench. You're not
       able to see if your weapons have any parts equipped either.
    
     o There are no collectibles. Kafka Drawings, Insect Larvae and Tower Emblems
       are gone in this mode, as well as in Invisible Mode.
    
     o Enemies are worth time in this mode, but if you do not have to fight then
       don't fight. Better to save time running than fighting here. Still, if you
       do have to fight, go for a quick kill.
    
     o Remember that when an animation happens when you open a door this means the
       enemies won't follow you so make sure you know which ones do for your
       tactical advantage.
    
     o Your main method of gaining time in this mode is time-glasses:
    
       - Blue Hourglass: 60 Seconds
    
       - Orange Hourglass: Resets time to 3 Minutes
    
     o Special Item Boxes now have BP prizes in them. These aren't really worth it
       in the long run unless you just have time to burn I suppose. For the purpose
       of getting you through these episodes, these boxes will be ignored. Feel free
       to pursue them if you wish, at your own risk of course.
    
    
      EPISODE 3 COUNTDOWN GUIDE
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     The start is really easy. Since you'll be carrying Natalia there's really not
    much you can do. Simply walk forward (make sure to get the map) until you get to
    the room with the broken bridge (you'll have around 28 seconds left when you
    drop down Natalia). Jump down this bridge and kill the enemies here to gain a
    couple seconds.
    
     Run to the end of the hallway and kill the enemies that appear here, then open
    the door to find a [_BLUE HOURGLASS_]. Go down the stairs and knife the bugs
    that come at you. Head shoot any afflicted nearby and start running towards the
    entrance of the sewers. There's a Glasp near the stairs that lead to the old
    man's room, so kill it / run past it and break a second [_BLUE HOURGLASS_].
    
     Go inside the room to get the key, the Alcohol, Gunpowder and Empty Bottle. Now
    enter the next section of the sewers, the Treatment Plant. Switch over to
    Natalia and open up the first sluice. Grab that Map first though. Have Barry
    break the [_BLUE HOURGLASS_] and proceed until he reaches the second sluice, but
    make sure to shoot the explosive on top. Continue on with Barry and shoot down
    the thing that's blocking Natalia's path and kill the enemies ASAP.
    
     Have Natalia run like crazy to open up the third sluice and shoot another
    [_BLUE HOURGLASS_]. Continue running forward while killing the dogs and normal
    afflicted, but also make sure to kill the enemies on the second level so Natalia
    can stay safe. Proceed with Natalia until another wooden thing blocks her path.
    Shoot it down and have her open the last sluice. Break the [_BLUE HOURGLASS_]
    and kill the enemies here, as well as the Glasps.
    
     Have Natalia enter the barred room and Barry kill the enemies here. Proceed to
    the next area and break up the [_BLUE HOURGLASS_], then run to the exit (no
    enemies here). We finally arrive at the Mining Area. There's an [_ORANGE
    HOURGLASS_] out here so that's a blessing if you're running low on time.
    
     Head down the ladders until you get inside the building which houses another
    [_BLUE HOURGLASS_]. Get the map as well and outside stealth kill the Revenant.
    Proceed up the ladders and down to the other side of the lower area. Shoot down
    the [_BLUE HOURGLASS_] down here and proceed to the far left building to start
    the generator. Break another [_BLUE HOURGLASS_], a couple crates and enter the
    room with Tenty.
    
     Destroy both [_BLUE HOURGLASSES_], put the generator on the belt and have your
    fight with Dhurlga. Exit the building, put the generator on the conveyor belt
    and stealth kill both Revenants. Cross the gate and enter the building to find a
    [_BLUE HOURGLASS_]. From here play the rest of the episode like you normally
    would UNTIL you get to the top of the mining area, where a Dhurlga, Revenant and
    a blob-throwing enemy appear. When they appear, quickly drop the generator and
    snipe down the Revenant and the blob-throwing one.
    
     DON'T touch Dhurlga. Pick up the generator, put it where it belongs and open up
    the door. Dhurlga is really slow and won't be able to catch you. Once you do go
    down the sloppy path, break the [_BLUE HOURGLASS_] and rush to the end.
    
    o---------------------(  I N C O M I N G   T R O P H Y  )---------------------o
    |                      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                      |
    |   Complete Countdown Mode Episode 3.                                        |
    |                                                                             |
    |                  !!PEDAL TO THE METAL!!! ~~ Bronze Trophy                   |
    o-----------------------------------------------------------------------------o
    
    
    
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     -- INVISIBLE MODE EP. 3 (BARRY)                               |     sx511
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     INVISIBLE MODE!
    
    
      How to Unlock
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Invisible Mode is a special game mode that you can play after you beat the
    episode regularly. Once you have beaten an episode, you can head to the
    "Extras" section from the Main Menu and than the "Rewards" section. Here you
    can buy the modes to unlock them. Invisible Mode costs 1,000 BP for every
    episode.
    
    
     This section will cover the Invisible Mode for Episode 3 for Barry. We need
    to get through the episode as fast as possible in this mode, which leads us to
    some general tips:
    
    
       Invisible Mode Tips
      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     o Invisible Mode consists of playing through the campaign with ALL enemies
       invisible. You heard that right, all enemies are invisible, including
       bosses.
    
     o Play through the campaign and know your way around each episode. The enemies
       are in the same positions as in Normal difficulty. Learn the positions of
       the enemies and the short routes around.
    
     o The equipment and inventory are given to you by default. There are no Part
       Boxes in Invisible Mode so there's no way to use the workbench. You're not
       able to see if your weapons have any parts equipped either.
    
     o There are no collectibles. Kafka Drawings, Insect Larvae and Tower Emblems
       are gone in this mode, as well as in Countdown Mode.
    
     o The only way to see an enemy is when they attack you and you evade or by
       having Natalia and Moira point at them (Moira with her flashlight of
       course).  This will reveal their locations for a brief moment.
    
     o The best way to get through this hellish mode is by playing co-op with a
       friend, especially if it is someone you work well together with, as
       communication is important is.
    
     o IF playing alone, always play as Moira / Natalia. This way you can see the
       enemies before they attack you. This is easier with Natalia as her natural
       ability allows you to "see" them from even further away.
    
     o Always switch between both characters. Always have Moira / Natalia point at
       enemies and as soon as the enemy is revealed, quickly switch back to Claire
       or Barry to deal with them.
    
     o Use hints to locate your enemies. This is something you just wouldn't have
       done while playing the main campaign, but listen to the sounds they make,
       their footsteps, dust clouds, water ripples when they run over water. These
       are priceless in Invisible Mode, much more if Moira / Natalia are somehow
       incapacitated.
    
     o You DON'T have to kill all the enemies. If you can run past them better.
       Remember that when an animation happens when you open a door this means the
       enemies won't follow you so make sure you know which ones do for your
       tactical advantage.
    
     o Item recollection. Unlike Countdown Mode in which you HAVE to rush to the
       end of the episode, you don't have a counter here. Make sure to break open
       all crates, boxes, getting all the Sparkle Items you find laying around.
       You'll be spending more ammo this time around so don't pass any ammo.
    
     o Pacing. Take your time in each episode. You're not in any kind of hurry.
       Don't rush into any area, especially if you're feeling hesitant about it.
    
    
    
      EPISODE 3 INVISIBLE GUIDE
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     The start here is of course very slow, but hey at least it is safe! Continue
    on to the sluice section and grab the map on the way. Remember at the end there
    are two enemies just past the ladder after the sluice gate, and a horde of
    them before the door in the hallway. Use an explosive bottle here if you can,
    otherwise shoot a few and dodge past them.
    
     In the sewer area we are going to want to treat it just like the Countdown
    Mode. Run through the tunnels and dodge out of the way if you happen to run
    head-first into any enemies (hug the right wall to help). Make your way t
    the old man's room. There is a Glasp out here, but if you run up the stairs
    on the right you can skip him. Just go to the door and interact with it for
    the cut-scene to be safe.
    
     Gather up the items and move onto the sluice area. The sluice area isn't too
    hard on invisible mode, but it can be a tad rough with Natalia separated from
    us. Open the first gate with Natalia and move Barry to the second gate. Shoot
    the explosive up on the bridge to kill the enemy and open the second sluice.
    Have Natalia continue on and push the explosive barrel down for Barry and
    gather the herb.
    
     Now, as Barry we are about to run into a ton of enemies. Here run to the
    left (toward the items) to wake them up, then give them a little time to get
    up, then move to the explosive to the right. Back up and fire. This should
    kill the majority of them, but you may have to do some clean-up. Shoot the
    barrier up here to let Natalia continue and open up the next sluice.
    
     Here we have some narrow areas, which is good as the dogs up ahead can be
    funneled into them. Also you can see one of them moving around as they kick
    up dust, so fire on it and kill whatever comes your way. Move ahead and use
    the barrier to the right that you have to jump over for crowd control. There
    is a fire extinguisher here that can help as well.
    
     Protect Natalia as she moves forward and follow her, killing the Glasp on
    the way. Shoot the barricade as well and open up the last barrier. Have trusty
    Natalia throw down the explosive and get ready. This room is full of enemies
    and even a Glasp. It is also hard to see with Natalia. Run into the room with
    Barry and go up the right stairs. Use the staircase as your kill zone and blow
    the explosive. Use Natalia to get a general idea of the Glasp and take it out.
    Have Natalia continue and raise the gate, then protect her and escape.
    
     Go through the last tunnel and stick to the left path to the ladder near the
    end to avoid all of the enemies and we're onto the mining section.
    
     Head down the ladders and loot the house. Past the house is a Revenant
    circling down below. Spot it with Natalia and stealth kill it. Continue on
    to the buildings down below and loot everything you can, then get ready for
    the fight with Tenty. We have to drive him off in our first encounter, but
    since he breaks out of the floor you know where he is. Give him a second to
    register as an enemy and toss a fire bottle at him, then lay into him. Also
    remember that the explosive bottle will knock him down and let you pump in
    shotgun shells and magnum shots into him easily.
    
     Once he's dead, leave and move the battery. Two Revenants are moving around
    up ahead but with good timing you can stealth both of them. Continue on to the
    building and stealth kill the Revenant below. Keep moving the battery to the
    elevator and kill the Revenant that comes down with it.
    
     Home stretch! In the final area there are two Revenants moving around that
    you can stealth with good timing. If not, just be calm and hit the weak spots
    to down them. Gather items and then move the battery. This makes the second
    Tenty monster show up as well as a Revenant past him and a bile-slinging
    monster to the left. Just like Countdown Mode we can skip the big threat if we
    are fast. Use your handgun to locate the bile monster to the left and take him
    out ASAP. Once he is dead you can kill the Revenant and then take the battery
    to the gate. You should be faster than Tenty. BK has done this with Tenty AND
    the Revenant behind him before actually (although that was in Countdown Mode).
    From there it is a short walk to the end of the episode. Congrats!
    
    
    o---------------------(  I N C O M I N G   T R O P H Y  )---------------------o
    |                      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                      |
    |   Complete Invisible Mode Episode 3.                                        |
    |                                                                             |
    |                  !!I CAN SEE UNDEAD PEOPLE!!! ~~ Bronze Trophy              |
    o-----------------------------------------------------------------------------o
    
    
     ___ ___ ___  ___ ____________________________________________________________
    | _ \ __| _ \|_  )¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    |   / _||   / / /   E P.   4   |   C L A I R E   &   M O I R A |
    |_|_\___|_|_\/___|_____________________________________________'_______________
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                    "Our deliverance is death, but not this one."
    
                                                                     ~ Franz Kafka
    
     _____________________________________________________________________________
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     -- MEETING THE OVERSEER                                       |     sx601
    _______________________________________________________________'_______________
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     .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
     |                            ~ MEDALS ~                                      |
     |                           ¯¯¯¯¯¯¯¯¯¯¯¯                                     |
     | [ ] Cleared the episode with a 100% accuracy rate. (GOLD)                  |
     | [ ] Defeated 1 Glasp with a knife. (GOLD)                                  |
     | [ ] Opened 2 military boxes. (SILVER)                                      |
     | [ ] Cleared with episode with no retries. (SILVER)                         |
     | [ ] Defeated 3 Glasps. (SILVER)                                            |
     | [ ] Escaped the monument with more than 15 seconds to spare. (SILVER)      |
     | [ ] Killed 5 indigenous animals. (BRONZE)                                  |
     | [ ] Found 4 treasures. (BRONZE)                                            |
     | [ ] Found all of the Tower Emblems. (BRONZE)                               |
     | [ ] Cleared the episode within 20 minutes. (BRONZE)                        |
     '.__________________________________________________________________________.'
    
     We'll get control right where we left off after Episode 3 with Claire. This
    place is very futuristic looking. Head forward and STOP before the door. Look
    up with Moira's flashlight to find [_KAFKA DRAWING 1/6_] on the metal roof
    above the door.
    
     Through the door is a monitoring room. Looks like there are camera feeds
    everywhere. On the left side is a console you can use to change a sluice gate.
    Go ahead and use it, then take the doorway nearby. Go AROUND the stairs to the
    back to find a [_SAPPHIRE_], then go up the stairs into the next room.
    
     On the table in here is the [_NOTES ON THE TRANSFER PROCEDURE_] document.
    Very telling info here. To the left is [_NEIL'S REPORT_]. Keep going left and
    on the stand by the bed is the [_THOUGTS ON KAFKA_] document. There's  just a
    ton of documents here!
    
     Look to the left of that book now, on the painting. Use Moira's light here
    to find [_KAFKA DRAWING 2/6_]. After that break the [_JAR x3_] in this room
    for some random items and then check out the fish tank by the door. You can
    break it if you wish, but you can also push it to the left. Doing so reveals
    a lever, but also shine your light on the ground it was covering to find the
    hidden [_KAFKA DRAWING 3/6_]. Tricky! Hit the lever now.
    
     Follow the path up several sets of stairs and enter the door at the end.
    STOP here and look to the right to see [_TOWER EMBLEM 1/10_] on a machine
    nearby. Head forward now and you'll be stuck in a small area with a view of
    the person you came to see. A scene will start here that is... truly just
    unbelievable.
    
    
     WOW... well, time to leave! Head back the way you came, back to the elevator
    but as you get near a large pipe will drop. Head down it and slide down the
    walkway to another one below. Follow this path until it splits. To the left
    is a [_CRATE_] and a workbench. Get it and head right, but have Moira shine
    her light on the wall here to find [_KAFKA DRAWING 4/6_].
    
     Past that is a door with two locks on it, on the left and right. Shoot them
    off and have Moira open the [_MILITARY BOX_] just past it for a [_MAGNUM AMMO
    CASE_] for Claire. Head down the ladder now.
    
     On this next walkway, go get the [_CRATE_] nearby and then head forward.
    Here there are actually TWO INVISIBLE flying bugs, just like from Barry's
    episode. They warn you with the first one as boxes move nearby, so use those
    as a clue and kill it. Now, the second is almost always to the left, so we
    can just go right, nab the [_CRATE_] in the corner, and go down the next set
    of stairs.
    
    (-NOTE-) If you are playing with an AI partner, send Moira ahead of you and
             let the bugs kill her. You can then take them out easily with Claire
             and go pick Moira up afterwards. Since she regains health with time
             this is super-easy (and super cheap!).
    
     On this lower walkway there are two more bugs. One is to the left past the
    stacked-up boxes and the other is to the right past more boxes. You only need
    to kill one of them really, then follow the path to a door. Open it with Claire
    for a quick scene.
    
    
     _____________________________________________________________________________
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     -- DESPERATE ESCAPE                                           |     sx602
    _______________________________________________________________'_______________
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
     We are now on the outside of the tower. To make things worse, we have a timer
    here to warn us of the impending explosion.
    
     To the right on the wall is [_KAFKA DRAWING 5/6_], so have Moira shine her
    light on it as you descend to get it. You'll need to jump down past the drawing
    to the walkway below. Switch to Claire here and head right, looking up at the
    area you just walked down to find [_TOWER EMBLEM 2/10_]. Cleverly hidden. Head
    down the path now and we'll need to shimmy for a bit. Once you have gotten past
    the shimmy part, switch to Moira and drop down to the platform directly below
    you to find a [_MILITARY BOX_]. Open it up quickly for a [_DIAMOND_], worth a
    whopping 2,000 BP!
    
     Keep following the path and stick to the right wall when you need to jump
    down (the left HURTS, but you'd survive). Jump down to the bottom area and
    look around quickly for a [_CRATE_] and a box you can carry. Carry this box
    all the way to the end, past the area you jumped down from, and put it up
    against the stacked boxes in the corner. Use it to climb up and get past the
    fence and continue.
    
     Keep going down the path and short shimmy area, dropping down when you need
    to until you come to an area with only slim poles poking out. Here have Claire
    boos Moira up on the right side, then as Moira look for places on the left to
    use your crowbar on and drop sheet metal down. This let's Claire get across the
    gap safely.
    
     As Claire, jump the gaps and at the end push the only metal box you can to
    the right. Switch to Moira and have her push the box out of the way from her
    end and go through the door.
    
     Lift the metal grate here and then smash the [_CRATE_] you find. Run down
    the pathway and duck past the debris. You'll have to move diagonally on some
    ladders and at the end quickly have Moira examine the tower wall on the left
    to find [_KAFKA DRAWING 6/6_]. Last one!
    
     No time to celebrate, run quickly to the right and stay on the right. At
    the first ladder you can jump off safely. Keep going and at the second ladder
    make sure you are controlling Claire. Go down quickly and at the bend in the
    walkway look down the catwalk to the right to see [_TOWER EMBLEM 3/10_] down
    there. Shoot it and continue. Coming up there are two invisible enemies, so
    either send Moira ahead if you are playing solo or be ready to kill them
    quickly.
    
    o---------------------(  I N C O M I N G   T R O P H Y  )---------------------o
    |                      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                      |
    |   Defeat six or more Glasps in the monument in Claire's Episode 4, on       |
    |  Normal difficulty or higher.                                               |
    |                                                                             |
    |             !!WHAT YOU CAN'T SEE CAN KILL YOU!! ~~ Bronze Trophy            |
    o-----------------------------------------------------------------------------o
    
     Keep racing ahead and soon you'll see a scene...
    
     Gah! Well... damn. We can't stick around too long here. We HAVE to go, or
    the place will blow and kill us. The exit is a short ways away. As much as
    you may want to stay... there is nothing you can do. Head to the exit and
    the end of Claire and Moira's half of the episode.
    
    
     _____________________________________________________________________________
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     -- COUNTDOWN MODE EP. 4 (CLAIRE)                              |     sx603
    _______________________________________________________________'_______________
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      How to Unlock
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Countdown Mode is a special game mode that you can play after you beat the
    episode regularly. Once you have beaten an episode, you can head to the
    "Extras" section from the Main Menu and than the "Rewards" section. Here you
    can buy the modes to unlock them. Countdown Mode costs 1,000 BP for every
    episode.
    
     This section will cover the Countdown Mode for Episode 4 for Claire. We need
    to get through the episode as fast as possible in this mode, which leads us to
    some general tips:
    
    
       Countdown Mode Tips
      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     o Countdown mode is ALL ABOUT GETTING THROUGH THE GAME FAST! Speed is the
       name of the game here. We must go fast!
    
     o Play Countdown Mode right after you go through normal mode. This is to
       familiarize yourself with the episode and where you need to go / what you
       need to do so you don't waste time. This section will also outline what
       you need to do as well, but first-hand experience is always best.
    
     o The equipment and inventory are given to you by default. There are no Part
       Boxes in Countdown Mode so there's no way to use the workbench. You're not
       able to see if your weapons have any parts equipped either.
    
     o There are no collectibles. Kafka Drawings, Insect Larvae and Tower Emblems
       are gone in this mode, as well as in Invisible Mode.
    
     o Enemies are worth time in this mode, but if you do not have to fight then
       don't fight. Better to save time running than fighting here. Still, if you
       do have to fight, go for a quick kill.
    
     o Remember that when an animation happens when you open a door this means the
       enemies won't follow you so make sure you know which ones do for your
       tactical advantage.
    
     o Your main method of gaining time in this mode is time-glasses:
    
       - Blue Hourglass: 60 Seconds
    
       - Orange Hourglass: Resets time to 3 Minutes
    
     o Special Item Boxes now have BP prizes in them. These aren't really worth it
       in the long run unless you just have time to burn I suppose. For the purpose
       of getting you through these episodes, these boxes will be ignored. Feel free
       to pursue them if you wish, at your own risk of course.
    
    
      EPISODE 4 COUNTDOWN GUIDE
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     This is going to be a really straightforward episode and you know why. Play
    through the episode until you get to Alex, but break the [_BLUE HOURGLASS_]
    right outside. Once its time to make a run for it, head down the pipe in front
    of the "elevator" and break another [_BLUE HOURGLASS_]. Proceed to the next
    room.
    
     Run towards the gate, knife both locks on it and down the stairs you'll be able
    to find another [_BLUE HOURGLASS_]. The Glasps are here as well. Quickly run to
    the fork where the boxes are and quickly turn right and shoot the Glasp. It
    should be rather easy. Ignore the second one and go down the ladder. Run towards
    the boxes and shoot with your Machine Pistol in a straight horizontal line to
    find the Glasp, then kill it, ignore the second Glasp here and proceed outside.
    
     Jump down a couple ledges and shoot down the [_BLUE HOURGLASS_]. Proceed
    through this outer side of the tower until you come across another [_BLUE
    HOURGLASS_]. Continue onwards until you're back inside. Check on the right side
    at the bottom to find another [_BLUE HOURGLASS_]. Now start making your way
    down, but be careful of both Glasps around here. Use any Explosive Bottles to
    make this even easier.
    
     _____________________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     -- INVISIBLE MODE EP. 4 (CLAIRE)                              |     sx604
    _______________________________________________________________'_______________
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     INVISIBLE MODE!
    
    
      How to Unlock
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Invisible Mode is a special game mode that you can play after you beat the
    episode regularly. Once you have beaten an episode, you can head to the
    "Extras" section from the Main Menu and than the "Rewards" section. Here you
    can buy the modes to unlock them. Invisible Mode costs 1,000 BP for every
    episode.
    
    
     This section will cover the Invisible Mode for Episode 4 for Claire. We need
    to get through the episode as fast as possible in this mode, which leads us to
    some general tips:
    
    
       Invisible Mode Tips
      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     o Invisible Mode consists of playing through the campaign with ALL enemies
       invisible. You heard that right, all enemies are invisible, including
       bosses.
    
     o Play through the campaign and know your way around each episode. The enemies
       are in the same positions as in Normal difficulty. Learn the positions of
       the enemies and the short routes around.
    
     o The equipment and inventory are given to you by default. There are no Part
       Boxes in Invisible Mode so there's no way to use the workbench. You're not
       able to see if your weapons have any parts equipped either.
    
     o There are no collectibles. Kafka Drawings, Insect Larvae and Tower Emblems
       are gone in this mode, as well as in Countdown Mode.
    
     o The only way to see an enemy is when they attack you and you evade or by
       having Natalia and Moira point at them (Moira with her flashlight of
       course).  This will reveal their locations for a brief moment.
    
     o The best way to get through this hellish mode is by playing co-op with a
       friend, especially if it is someone you work well together with, as
       communication is important is.
    
     o IF playing alone, always play as Moira / Natalia. This way you can see the
       enemies before they attack you. This is easier with Natalia as her natural
       ability allows you to "see" them from even further away.
    
     o Always switch between both characters. Always have Moira / Natalia point at
       enemies and as soon as the enemy is revealed, quickly switch back to Claire
       or Barry to deal with them.
    
     o Use hints to locate your enemies. This is something you just wouldn't have
       done while playing the main campaign, but listen to the sounds they make,
       their footsteps, dust clouds, water ripples when they run over water. These
       are priceless in Invisible Mode, much more if Moira / Natalia are somehow
       incapacitated.
    
     o You DON'T have to kill all the enemies. If you can run past them better.
       Remember that when an animation happens when you open a door this means the
       enemies won't follow you so make sure you know which ones do for your
       tactical advantage.
    
     o Item recollection. Unlike Countdown Mode in which you HAVE to rush to the
       end of the episode, you don't have a counter here. Make sure to break open
       all crates, boxes, getting all the Sparkle Items you find laying around.
       You'll be spending more ammo this time around so don't pass any ammo.
    
     o Pacing. Take your time in each episode. You're not in any kind of hurry.
       Don't rush into any area, especially if you're feeling hesitant about it.
    
    
      EPISODE 4 INVISIBLE GUIDE
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Sadly, Claire's episode 4 was already an Invisible Run as there's only 6 Glasps
    in the Tower... BUT they threw in ONE more Glasp in here. At the very start
    don't flip the switch. We don't want to mess with the sluices in Barry's
    episode. You get pretty much the same items, so use the shortest route.
    
     If you're rushing through the episode, you'll most probably get killed. When
    you get outside proceed through the area until you reach the small alcove where
    you have to move the iron crate to get past the fence.
    
     THIS is where the Glasp was added. There's also a crate here that will most
    likely get you a [_SMOKESCREEN BOTTLE_], so that's good. Besides that, the rest
    of the episode is the same so hurry up and finish so we can tackle the final
    one!
    
     ___ ___ ___  ___ ____________________________________________________________
    | _ \ __| _ \|_  )¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯
    |   / _||   / / /   E P.   4   |   B A R R Y   &   N A T A L I A  |
    |_|_\___|_|_\/___|________________________________________________'____________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
          "Not everyone can see the truth, but anyone can be the truth."
    
                                                                     ~ Franz Kafka
    
     _____________________________________________________________________________
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     -- THE SLUICES                                                |     sx605
    _______________________________________________________________'_______________
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     .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
     |                            ~ MEDALS ~                                      |
     |                           ¯¯¯¯¯¯¯¯¯¯¯¯                                     |
     | [ ] Defeated 10 Revenant by only hitting their weak spots. (GOLD)          |
     | [ ] Defeat Alex in the mine sub-level without taking damage. (GOLD)        |
     | [ ] Hit enemies with Natalia's brick 15 times. (SILVER)                    |
     | [ ] Defeated 5 enemies with a follow-up attack. (SILVER)                   |
     | [ ] Defeated 10 enemies with sub-weapons. (SILVER)                         |
     | [ ] Defeated 5 enemies using the stealth attack. (SILVER)                  |
     | [ ] Defeated 10 enemies with the knife. (BRONZE)                           |
     | [ ] Opened 3 gimmick boxes. (BRONZE)                                       |
     | [ ] Found 10 hidden items with Natalia. (BRONZE)                           |
     | [ ] Cleared the level by moving the crane no more than 3 times. (BRONZE)   |
     '.__________________________________________________________________________.'
    
     After the events in Episode 3 AND the events at the end of Claire's Episode 4,
    we get control of Barry and Natalia right outside a water treatment plant. As
    you go through the ripped fence, stay there and look all the way to where the
    light is in the background to find the very first [_TOWER EMBLEM 4/10_]. Now
    check to your right to find a trailer with a breakable lock. Break it and go in
    to find a workbench, [_GUNPOWDER_] and [_HANDGUN AMMO_].
    
     Now as you can tell this is the sluice where we changed the flow of water while
    playing as Claire. Cross it via the fallen beams on the left and you'll see some
    Afflicted outside a trailer. These are easy to stealth kill so do so and inside
    this trailer you'll find another afflicted. You have to lure it out so be
    careful. You only get a [_CLOTH_] in here so you may as well just skip it. Now
    head to the ladder of the empty sluice and straight across you can find
    [_SPARKLE ITEM_] on top.
    
     There are several afflicted down the sluice and some of them come back up so
    have Natalia wait on top while Barry comes down here, lures them and climbs back
    up the ladder, then headshoot them. Our goal is to go up the ladder to get that
    Sparkle Item, but before that make sure to throw a couple bricks up here. Break
    the [_CRATE x2_] at the end and behind them you'll find [_INSECT LARVAE 1/6_].
    
                                    !!!IMPORTANT!!!
                                    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     You need to replay through Claire's episode 4 and this time NOT activate the
    switch to have the sluices as they are. Then you need to go down the other
    sluice (the one that's currently full) and go to the end of it to find [_INSECT
    LARVAE 2/6_]. And yes... as far as I know you need 2 playthroughs of this
    episode. Doing so nets you a Trophy. Note that you need to complete Episode 4
    and just come back and step into the sluice to get the Trophy.
    
    o---------------------(  I N C O M I N G   T R O P H Y  )---------------------o
    |                      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                      |
    |   Complete both routes through the landfull in Barry's Episode 4.           |
    |                                                                             |
    |                  !!ROUTES OF FUTURE PAST!! ~~ Bronze Trophy                 |
    o-----------------------------------------------------------------------------o
                                    _______________
                                    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
     Jump back down and proceed through the sluice. There will be a couple of
    afflicted coming back up and some bugs will come out as well to play. You know
    what to do. At the end of the sluice you'll find a [_SPARKLE ITEM_] on the left
    side. Now go up the ladder, cross the sluice and as you get off the beams you'll
    find [_SPARKLE ITEM_]. Now before going up the stairs, check the bushes next to
    them to find the almighty [_RED HERB_]...
    
       <vin> At this point, Barry is carrying 6 Green Herbs while Natalia is
             carrying 5 Green Herbs + the Red Herb. So many herbs...
    
     Go up the stairs, grab the [_EMPTY BOTTLE_] and enter the building. There will
    be an Afflicted that will most likely spot you. Kill it and stealth kill the
    other one. Grab [_ALCOHOL_] from the shelf and you'll see another afflicted
    inside the small room. It raises itself back up so go through and quickly get
    back. Shoot it in the feet through the ventilation vent where Natalia crossed to
    kill it and open up the [_GIMMICK BOX_] which contains [_PARTS BOX_]. Open up
    the desk now for [_ASSAULT RIFLE AMMO_]. Also examine the shelf for some
    [_GUNPOWDER_].
    
     Return and go outside now. There's an [_EMPTY BOTTLE_] near the bush and the
    fence. You can also break the lock to get that [_CRATE_] if so desired. You can
    also get a [_SPARKLE ITEM_] from behind the barrels if you come get it. Now
    proceed and slide down the slope and looks like an area where you'll fight a
    boss... but nothing happens don't worry ;). Now proceed to the ladder but before
    going up, turn around and you'll see a trailer. There's [_CRATE x2_] behind
    these so get them.
    
     Time to go up the longest ladder in the game thus far. On top read what the
    construction man thingy has written, [_CRANE OPERATIONS REPORT 1_]. You'll
    notice the pillars have switches on them. This moves a small platform to where
    you pressed it. Be careful because you CAN fall like the report says. Start by
    heading to the end and breaking the [_CRATE_]. Now go to stop 3 and call the
    platform. Have Barry stand on it and use the switch on #3 again to move the
    platform to the other side.
    
     Break the [_CRATE_] here and look left to find [_TOWER EMBLEM 5/10_] under the
    walkway. Now return and cross to the other side at switch #2. Go up the ladder,
    go around and drop down the other ladder. Have Natalia climb up here and have
    her stand in the middle of the bridge up here. Now have Barry use switch #3 to
    move the whole bridge and now Natalia and move to the other side.
    
     Have Barry wait on the platform and now go down the ladder. You'll be at #4.
    Move forward a little bit and you'll find [_SPARKLE ITEM_] on the right side
    under some rubble. Now read [_CRANE OPERATIONS REPORT 2_] and press switch #5.
    QUICKLY switch to Barry and as you pass the #4 wait for the right moment to get
    off at #5 to get a new weapon, the [_SHOTGUN TAP194_] and read [_THE SLUICE
    OPERATOR'S LAST WORDS_].
    
     To get back, use switch #4 twice to have it on the same side as Barry and lower
    switch #5, quickly switching to Barry and have him climb on top. Once reunited,
    have Natalia stay here and as Barry press switch #4. Climb up the ladder and
    stand in the center of the bridge. Change to Natalia and press switch #5. NOW
    you can drop down the ladder as Barry and get out of here.
    
     Go up the steps and an afflicted pops out of the window. Kill it alongside a
    couple others and go down the other set of stairs to break a [_CRATE_]. Now go
    inside, grab the [_SPARKLE ITEM_] from the shelf on the second level and pass
    underneath the iron curtain. Follow the hallway until you're back outside.
    Listen to the convo between Natalia and Barry and its time to explore.
    
     _____________________________________________________________________________
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     -- THE MINES                                                  |     sx606
    _______________________________________________________________'_______________
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     Pick up the brick nearby and  break the [_CRATE_] behind the broken pillar. Go
    up the steps on the right side to find [_SPARKLE ITEM x2_]: one under the desk
    at the entrance and the other between the barrels at the other corner. Now go up
    the stairs at the back the area and enter the room on the right, where you can
    find a [_SPARKLE ITEM_] in the corner where the barrels are, [_SMOKE POWDER_]
    and a [_CRATE_] at the end of the room.
    
     Leave the room and from the stairs, lets go up first. Jump across the gap onto
    the railtracks. Start following them and you'll find a [_CRATE_] on the left
    side with a ladder you use. Ignore this for now and follow the railtracks all
    the way to the end to find [_TOWER EMBLEM 6/10_] on a mine cart. Now return,
    jump across the gap to get the crate and lower the ladder.
    
     Right as you descend grab the [_SPARKLE ITEM_] from the barrels near the
    stairs. You can also find a [_CRATE_] and next to the it you can find [_INSECT
    LARVAE 3/6_]. Near the elevator shaft you can find an [_EMPTY BOTTLE_], which I
    recommend you doing some Smokescreen Bottles if you don't have any. Now proceed
    down the elevator.
    
     Down here enter the first room on the left to find [_MINES MAP_], finally we
    get it. You can also find [_RIFLE AMMO_] in here. Leave the room and check the
    barrel at the dead end to find a [_SPARKLE ITEM_]. Proceed, grab another
    [_SPARKLE ITEM_] from next to the door and go through them. There will be gas
    down here, which gives you a certain amount of time to be down here so we'll
    have to be quick. Grab the [_HANDGUN AMMO_] from the desk before proceeding.
    
     Move forward from the fork to find [_ASSAULT RIFLE AMMO_]. Return and go left
    now, grabbing the brick while you're at it. Once you exit the gas area, grab
    [_SPARKLE ITEM_] from right in front of you and its time to venture into the gas
    again. From the fork go south first to find a [_TOPAZ_] at the end. Return to
    the fork and go left. Many afflicted will come at you, but this time return
    outside the gas and more afflicted will raise up. Safe from the gas, take out
    the afflicted that followed you and we'll have to venture into the gas to make
    sure the other follow us.
    
     Once the area is clear head north from this area to another safe zone. Grab the
    [_ASSAULT RIFLE AMMO_] here and activate the switch to open up the
    electromagnetic lock in the previous area (with all the afflicted). Grab the
    [_SPARKLE ITEM_] before leaving the safe zone though. Open the door and many
    afflicted will raise up so quickly return to the safe zone, kill these guys as
    well as the rest that didn't follow. Now proceed through the gate and through
    the door at the end.
    
     Watch the scene as you enter and grab [_DISINFECTANT_] from the right when you
    regain control and use the workbench. From the little passage before this area
    where the workbench is, go north to find [_ASSAULT RIFLE AMMO_] and then south
    for a [_CRATE_]. Now go up the stairs and up the ladder as well. You can go
    either through the large double doors in front of you or you can move to the
    back and enter the single door.
    
     Enter the single door at the back and you'll find many afflicted in the gassy
    area so shoot them from up here and most of the ones laying down are alive so
    you may shoot them as well. Don't do the same thing I did having Natalia wait on
    top before jumping down. She jumps down either way so you gotta be careful about
    that. Climb the upper ledge here in the middle of the room (which serves as a
    safe zone) to find a [_CRATE_]. Underneath it is a [_SPARKLE ITEM_] where the
    barrels are.
    
     There's another [_SPARKLE ITEM_] underneath the platform at the entrance (from
    where you jumped off from), next to the wooden pallet. You can see it from this
    central safe zone. Start by going to the right. Push the mining cart all the way
    to the end and you'll be able to go up the stairs to the north for a safe zone
    with a [_CRATE_] and a [_SPARKLE ITEM_]. Now go south into the little room to
    find a [_GIMMICK BOX_] with [_PARTS BOX_] inside.
    
     Return to the central safe zone and enter the small room in the area (lower
    left side) to find an [_EMPTY BOTTLE_] and read [_MINE WORKER'S DAIRY 2_]. From
    here go left and you'll find a mining cart that you can push. PUSH IT ONLY 3
    TIMES! Behind it is [_INSECT LARVAE 4/6_].
    
     There's a Revenant in the tunnel but you can easily stealth kill it. Proceed
    north from the fork to the end to find a safe zone and a new weapon, [_MAGNUM
    2005M_]. Take it and spot the [_SPARKLE ITEM_] underneath you. Nab it, return to
    the fork and go south this time, following the path to find a set of double
    doors on top of a staircase. Check the area before the door to find [_RIFLE
    AMMO_], [_ASSAULT RIFLE AMMO_] and a [_SPARKLE ITEM_]. Go through the doors.
    
     HAVE NATALIA STAY HERE! You'll have to fight Tenty again... or rather another
    one, and in an even more enclosed area. There are 2 blob-throwing enemies around
    so take care of them first ASAP. Now the same rules apply to this Tenty. Stay
    away from it don't use your bottles as it'll break its outer shell and make it
    even more deadly. If you have the Shotgun on you, it'll work wonders against
    Tenty. Once the core is fully exposed, take out your Magnum and blast it until
    it dies.
    
     Move to the end of the room to find a [_CRATE_] and a [_RED HERB_]. Activate
    the switch and as you leave you'll find another blob-throwing enemy. Kill it if
    you want and return to the main area, where you'll find a Revenant lurking
    around. If you can still breath, stealth kill it. Otherwise get into the safe
    zone and kill it normally.
    
     Now go through the door with the opened lock, kill the 5-6 afflicted that
    appear and head through the door at the end. Activate the lever and it'll
    activate the ventilation system. Nice. Go down the ladder, use the workbench if
    you need to, go up the other ladder and go through the double doors this time
    around.
    
     In here you'll find a Revenant patrolling the lower gassy area while there's a
    blob-throwing enemy on a safe zone. Wait for the Revenant to go away from you to
    stealth kill it. The blob-throwing enemy cannot be stealth killed, but you CAN
    hit it from behind and have him fall from the safe zone. Quickly kill it and
    there will be yet another Revenant just laying down. Locate the weak point and
    kill it.
    
     There will be a metal crate you can push as Barry to have Natalia cross
    through. Do so and climb to the safe zone to find [_CRATE x2_] and a metal
    crate. Drop it, open up the door and quickly run to safety as a Revenant wakes
    up and chases you. After Barry kills it, return in here, grab [_PARTS BOX_] and
    move the metal crate towards the broken steps. In this room grab [_ODOROUS
    CHEMICAL_], [_RIFLE AMMO_], read [_MINE WORKER'S DIARY 1_] and make sure to grab
    the [_LIFT ACTIVATION KEY_].
    
     Return to the main room, use the workbench to get rid of that Parts Box you got
    and now use the Lift Activation Key to go down. Keep your camera looking north
    and as you go down you'll see [_TOWER EMBLEM 7/10_] on a pillar. Follow the
    hallway and examine the panel with Natalia to proceed. Go down the ramp, enter
    the door to the next larger area and go inside the room on the left to read
    [_SPECIEN TRANSFER LOG_].
    
     Break the crate on the other side of the room and enter the next area.
    
     _____________________________________________________________________________
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     -- THE RESEARCH FACILITY                                      |     sx607
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     As you start... just who would like to live here Natalia?? Anyway, enter the
    room on your right to find [_HANDGUN AMMO_]. There's a locked door that needs
    the emblem key. Return to the hallway and move to the end of it to find a
    [_TORNIQUET_]. From here, look left to find a corpse with a [_SPARKLE ITEM_] on
    it. Get it and Natalia will spot a couple Revenants.
    
     The first one walk right in front of you into the restroom. Wait for the right
    moment and kill it. You can also find [_ALCOHOL_] in here. The next restroom has
    nothing so its time to kill the second Revenant. There's no way to stealth kill
    it so locate its weak spot as Natalia, then shoot it with Barry (Handgun then
    Shotty works really good).
    
     Examine this room to find [_SPARKLE ITEM x2_]: one near the couch and the other
    on the shelf. Go through the door on the other side to find another locked door
    that needs the emblem key. Enter the other door to go downstairs. Down the
    stairs check underneath them to find [_ODOROUS CHEMICAL_] in the back and you'll
    also find [_TOWER EMBLEM 8/10_] in between the stairs and the crates.
    
     Now move down the hallway and enter the showers on the left side (midway
    through the hallway). Grab [_EMPTY BOTTLE_] and [_CLOTH_] in here, return and
    proceed through the double doors. You'll find a ton of Revenants in capsules.
    Hopefully they don't wake up. Grab the [_SMOKE POWDER_] from one of the shelves
    and you'll see [_INSECT LARVAE 5/6_] on top of one of the containers (the back
    one). It also breaks it open, leaving you with a Revenant to kill.
    
     Kill it and grab the [_SPARKLE ITEM_] also from the back. There are two ways to
    go from here. Go left first, down the stairs and into the room. There's a
    Revenant patrolling the next room and another one laying down. As you approach
    the one patrolling the other ones wakes up. You can still kill the other one so
    do so and kill the Revenant that just woke up. In here open up the [_GIMMICK
    BOX_] that contains [_MAGNUM AMMO CASE_]. There's also a [_SPARKLE ITEM_] in the
    room. You need Security Card lv.1 to enter the next hallway, so we'll come back.
    
     Return and go right this time. Go through the hallway, grab the [_SPARKLE
    ITEM_] midway through the hallway and you'll reach a large area where you can
    read [_REPORT ON THE UROBOROS VIRUS_] and grab the [_UNDERGROUND RESEARC
    FACILITY MAP_]. There's a [_SPARKLE ITEM_] in the northeastern corner so grab
    it. Go down the stairs (break the [_CRATE_] before doing so) and use the
    workbench if you need to.
    
     The door to the right needs a Security Card lv.2, so we won't be going that
    way. Read [_RESEARCHER'S JOURNAL_] nearby and enter the other room and check
    near the corpse to find [_SECURITY CARD LV.1_]. Go up the steps to find the
    document [_SPECIMEN DISPOSAL LOG_] and a [_CRATE_] at the top. Now return to
    where you needed the key (to the left from the sleeping Revenants) but be
    careful because a Glasp appears from where you need to go.
    
     After taking it out use the key to get into the hallway and inspect the first
    room to the right to find [_ALCOHOL_]. Open the green door (on the same side) to
    find [_RESEARCHER'S MEMO_]. Now enter the room on the bottom, grab the [_SMOKE
    POWDER_] and you'll see a couple Revenants here. Kill the only one that's
    available and head into the morgue. Check the right side to find a [_SPARKLE
    ITEM_] inside one of the already open compartments.
    
     There is a compartment with a Revenant inside. Don't open it. Open the one next
    to it to find [_HANDGUN BULLETS_] and open up the others to finally find the
    [_EMBLEM KEY_]. Return to the staircase where you got the Security Card Lv1 and
    use the Emblem Key at the top to return to the entrance of the mansion. Go right
    from the fork this time and kill the Revenant here. Read [_RESEARCH FACILITY
    CHIEF'S JOURNAL 1_] from the desk and the [_MAGNUM AMMO_] from the shelf.
    
     Now open the Emblem door, break the vase on your right as you come in and nab
    the [_SPARKLE ITEM_] next to it. Also make sure to read [_RESEARCH FACILITY
    CHIEF'S JOURNAL 2_] and open the [_GIMMICK BOX_] with [_RARE PARTS BOX_] from
    behind the desk before proceeding to the next room. In here, you'll find
    [_HANDGUN AMMO_], [_ASSAULT RIFLE AMMO_] and [_SECURITY CARD LV.2_].
    
     Leave this room and the room before and as you try to leave a Revenant falls
    from the ceiling right in front of you. Kill this bastard and its time to head
    to the southern side of this hallway. Remember there was an Emblem Key-locked
    door? There's a Revenant around here so kill it and go inside this room to find
    [_TORNIQUET_], [_SPARKLE ITEM_], [_RIFLE AMMO_] and [_RARE PARTS BOX_] inside
    the locker.
    
     Run back to where the workbench is and go through the Security Lv2 door is. Go
    through it, pick up [_ALCOHOL_] and [_EMPTY BOTTLE x2_]. Now go through the
    fence and jump down. Grab the [_FIREBOMB BOTTLE_] in front of you (and a
    [_SPARKLE ITEM_] behind it under the rubble), break the [_CRATE_] to your right,
    then make a u-turn around the pipes to find [_EMPTY BOTTLE_] and a [_CRATE_].
    The's a Revenant next to us... ugh...
    
       <vin> They are giving us too many Empty Bottles all of a sudden. Are we going
             to have a boss fight soon? Or a skirmish against a ton of Revenants
             like at the end of Episode 1?
    
     Grab the [_GREEN HERB_] from behind the Revenants and check the door on the
    left side of the map to find [_SPARKLE ITEM_]. I REALLY RECOMMEND killing off
    the 3 Revenants here one by one. It'll make your life easier ;). There's a blue
    [_CRATE_] on top of the platform in the upper left corner so break it and make a
    mental note of the explosive barrel that's there. Check the upper right corner
    of the map to find another [_CRATE_] and some [_ASSAULT RIFLE AMMO_] nearby.
    Look south from here to find a lone [_TORNIQUETE_] (there's a [_SPARKLE ITEM_]
    to the left).
    
     DON'T MOVE FROM HERE! Look to your right and down to find a hidden [_TOWER
    EMBLEM 9/10_]. Now approach the elevator on the left side of the map and DON'T
    activate it yet. Instead, turn around and locate the upper left and upper right
    corner of the right wall. We'll be fighting many enemies once you activate the
    elevator and a blob-throwing enemy appears from the upper left corner.
    
     Afterwards the three Revenants next to the elevator wake up so take care of
    them afterwards. Then a couple more Revenants appear (2 rows of 3) from the
    upper right corner of the right wall (along with another blob-throwing enemy)
    and some Glasps with them. Oh boy. AFTERWARDS, another blob-throwing enemy
    appears with a TENTY! Yes, another Tenty comes out. Have Natalia wait in a
    corner and kill it like you killed the other 3.
    
     Now go down the elevator into a crypt.
    
     _____________________________________________________________________________
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     -- FINALE!                                                    |     sx608
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     Move along the tunnel, break the [_CRATE_] on the left side and proceed further
    in. Barry's light goes off... great. Grab the [_GREEN HERB_] from the right side
    when you get to it and immediately a [_SPARKLE ITEM_] on the left side. Soon
    enough you'll find Lottie ripped up and against a wall. Damn you Alex! Read
    [_HATRED OF NATALIA_] from here and move deeper inside.
    
     You'll find a workbench, [_BARREL x2_] and [_GREEN HERB_] on the right; and a
    [_BARREL_], [_CRATE_] and a [_SPARKLE ITEM_] under the table on the left. On
    this left side you'll also be able to find [_INSECT LARVAE 6/6_]. Finally the
    last one. Proceed through the passage into the double doors at the end to
    trigger a scene and a fight against you know who ;).
    
    ,---'\____________________________________________________________________/`---.
                               --- BOSS: ALEXA WESKER ---
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
     Yeah, it's time to fight her. In this area there are crates all over the place,
    as well as ammo and a couple of [_SPARKLE ITEMS_]... I won't be listing them
    with [__] simply because it'll be a cluster**** here. The shelves around the
    area drop ammo when destroyed. First of all note that Natalia can spot her, and
    this is very important because when damaged, Alex (that's me haha :) runs into
    the vents and then comes out another one. Avoid being surprised the best you
    can.
    
     Her attacks, although damage you a lot are really easy to evade. She mostly has
    close-quarter smacks with her hands (paws?) so if you see her coming at you,
    quickly run to a side while she smacks the air and you reload. She likes to
    stand on two feet and run towards you, slamming herself into the ground. When
    she's on top of the ventilation system, she likes to throw smoke bombs down,
    which act just like the gas from the mines. Quickly run to the upper area (where
    the fire is) to avoid it.
    
     Also, when she's on the ground she likes to throw gunk at you and focus on
    Natalia so protect her at all cost. This is the time where you'll want to use
    all those bottles we've been creating (at least I had 9 Firebomb, 6 Explosive, 4
    Smokescreen and 5 Decoy). Once you deal enough damage, she likes to stand on two
    feet and extending her neck. This is her weak point, as well as the chest. Shoot
    it over and over and repeat this until she falls on her back, fully exposing the
    neck.
    
     Approach her and shoot with your Magnum as many times as you can. Continue this
    until she dies. A scene triggers afterwards.
    
    
                                    !!!IMPORTANT!!!
                                    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
     During this scene you'll get either the Good or Bad ending. The Bad ending ends
    with this scene, which is off the hook. To get the good ending, you need to
    defeat Neil in Claire's Episode 3 with Moira. Moira has to deal the finishing
    blow.
    
     If you did it and you got the good ending, then proceed reading. Watch the
    scenes as you leave the area and when you're controlling Claire on the
    helicopter, quickly look in front of you on top of the cliff to find the last
    [_TOWER EMBLEM 10/10_]. This one was tricky so restart your checkpoint if you
    didn't get it. This whole fight is really simple. When controlling Claire shoot
    Alex over and over with the SVD while she's chasing Barry. Once Barry goes
    inside a cave, you'll control him.
    
     There are a couple Barrels, crates and items in here, as well as exploding
    barrels. Grab whatever you can and explode the barrels when Alex passes on top
    of them then leave the cave to return to Claire. Keep on shooting her until
    Barry tells you to ditch that s*** and take out the big guns... an RPG baby.
    Infinite ammo too!
    
     The strategy is the same. Keep shooting at Alex while exiting the cave as Barry
    until a scene triggers, killing Alex for good.
    ________________________________________________________________________________
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
     This is the end of the main campaign in Resident Evil: Revelations 2. Thank you
    so much for joining Bkstunt and myself walking through the game along side you
    guys collecting all the things you might have missed, and helping you out in
    some really tight situations. I hope you enjoyed the guide as much as we enjoyed
    writing for it.
    
     This is not good bye yet as we still have a couple of bonus Episodes and raid
    mode... countdown mode and invisible mode. Stay tunned for more :).
    
    
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     -- COUNTDOWN MODE EP. 4 (BARRY)                               |     sx609
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      How to Unlock
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Countdown Mode is a special game mode that you can play after you beat the
    episode regularly. Once you have beaten an episode, you can head to the
    "Extras" section from the Main Menu and than the "Rewards" section. Here you
    can buy the modes to unlock them. Countdown Mode costs 1,000 BP for every
    episode.
    
     This section will cover the Countdown Mode for Episode 4 for Barry. We need
    to get through the episode as fast as possible in this mode, which leads us to
    some general tips:
    
    
       Countdown Mode Tips
      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     o Countdown mode is ALL ABOUT GETTING THROUGH THE GAME FAST! Speed is the
       name of the game here. We must go fast!
    
     o Play Countdown Mode right after you go through normal mode. This is to
       familiarize yourself with the episode and where you need to go / what you
       need to do so you don't waste time. This section will also outline what
       you need to do as well, but first-hand experience is always best.
    
     o The equipment and inventory are given to you by default. There are no Part
       Boxes in Countdown Mode so there's no way to use the workbench. You're not
       able to see if your weapons have any parts equipped either.
    
     o There are no collectibles. Kafka Drawings, Insect Larvae and Tower Emblems
       are gone in this mode, as well as in Invisible Mode.
    
     o Enemies are worth time in this mode, but if you do not have to fight then
       don't fight. Better to save time running than fighting here. Still, if you
       do have to fight, go for a quick kill.
    
     o Remember that when an animation happens when you open a door this means the
       enemies won't follow you so make sure you know which ones do for your
       tactical advantage.
    
     o Your main method of gaining time in this mode is time-glasses:
    
       - Blue Hourglass: 60 Seconds
    
       - Orange Hourglass: Resets time to 3 Minutes
    
     o Special Item Boxes now have BP prizes in them. These aren't really worth it
       in the long run unless you just have time to burn I suppose. For the purpose
       of getting you through these episodes, these boxes will be ignored. Feel free
       to pursue them if you wish, at your own risk of course.
    
    
      EPISODE 4 COUNTDOWN GUIDE
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     Ok Barry's longest episode and the final one! Ignore the first enemies that are
    near the ladder, go down and run across the sluice, then up the ladder, grab the
    Red Herb inside the trailer before you proceed. Go up to the large bridge and do
    the following with the platforms:
    
     - Hop on the platform and move it to the other side (shoot the [_BLUE
       HOURGLASS_].
     - Go up the ladder and stand in the middle of the "bridge".
     - Have Natalia flip the switch #3.
     - Get off and kick down the ladder.
     - Have Natalia go up, cross the bridge, go down the other ladder and flip
       switch #5.
     - Shoot the [_BLUE HOURGLASS_] and then have Barry kick down the ladder and
       you're good to go.
    
     Kill the enemies in the room, grab the bolt-action sniper if so desired and
    head over to the next area. There's an [_ORANGE HOURGLASS_] here, but you know
    what to do beforehand right? Head to the room, loot it, grab the Empty Bottle
    near the shaft and go inside, then shoot the hourglass.
    
     Break the [_BLUE HOURGLASS_] down here and its time to follow the paths with
    gas. Kill the enemies in the hallway and get some fresh air, as well as another
    [_BLUE HOURGLASS_]. Now flip the switch, proceed through the door and evade the
    enemies in there to get to the next area.
    
     Go up the ladder and enter the first door. Shoot down the blob-throwing enemy
    and kill the Revenant. Now move the cart and have Natalia go through. Open up
    the door and kill the Revenant that wakes up. Move the iron crate to the higher
    ledge, break the [_BLUE HOURGLASS_] and get the key. Now return and enter the
    next section.
    
     Kill all the enemies down here and break the [_BLUE HOURGLASS_] from the safe
    zone. Push the cart out of the way, stealth kill the Revenant and move to the
    next area. Take out the enemies like always, flip the switch at the end and
    break the [_BLUE HOURGLASS_]. Return to the safe area, go through the door,
    break the [_BLUE HOURGLASS_] and return to the main room. Time to go down.
    
     There's another [_BLUE HOURGLASS_] down here. Proceed into the mansion. Go left
    at the fork, kill the Revenants and go down the stairs. Head into the room with
    all the tubed Revenants and enter the door on the right. Break the tubed [_BLUE
    HOURGLASS_] when you get to it, go down the stairs and into the door. Grab the
    Security Card Key 1, return to the room with the tubed Revenants, kill the Glasp
    and go left this time.
    
     Use the Card Key down here, break the [_BLUE HOURGLASS_] and get the Emblem Key
    from the morgue. Return to where you got the Card Key 1, go up the stairs and
    proceed to the right side of the mansion where you'll get another [_BLUE
    HOURGLASS_] and the Security Key Card 2. Return to the workbench and enter the
    contaminated area.
    
     You know what to do here. Grab the items before heading down and break the
    [_BLUE HOURGLASS_]. Once down here kill the 3 tubed Revenants one by one,
    activate the lift and survive this hell. Loot the area if you still have like 7
    minutes left and go down the elevator.
    
     Break the [_BLUE HOURGLASS_] down here and follow the path while looting
    everything, break the [_BLUE HOURGLASS_] at the end and enter the final room.
    The fight with Alex goes pretty much the same as in the main campaign. For
    hourglasses, there's an [_ORANGE HOURGLASS_] here as well as a [_BLUE
    HOURGLASS_] behind a gate near the fire.
    
     After the fight we get to fight her again just like in the good ending. Once
    again, this is exactly the same as before. As you can see from the scenes,
    there's an [_ORANGE HOURGLASS_] on top of the cliff...
    
       <vin> I had over 8:30 minutes left >_> haha.
    
     And that's it for Barry's fourth and last episode. Pretty simple if you ask me.
    
    o---------------------(  I N C O M I N G   T R O P H Y  )---------------------o
    |                      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                      |
    |   Complete Countdown Mode Episode 4.                                        |
    |                                                                             |
    |             !!YOU ARE AUTHORIZED TO PANIC!!! ~~ Bronze Trophy               |
    o-----------------------------------------------------------------------------o
    
    
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     -- INVISIBLE MODE EP. 4 (BARRY)                               |     sx610
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      How to Unlock
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     Invisible Mode is a special game mode that you can play after you beat the
    episode regularly. Once you have beaten an episode, you can head to the
    "Extras" section from the Main Menu and than the "Rewards" section. Here you
    can buy the modes to unlock them. Invisible Mode costs 1,000 BP for every
    episode.
    
     This section will cover the Invisible Mode for Episode 4 for Barry. We need
    to get through the episode as fast as possible in this mode, which leads us to
    some general tips:
    
    
       Invisible Mode Tips
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     o Invisible Mode consists of playing through the campaign with ALL enemies
       invisible. You heard that right, all enemies are invisible, including
       bosses.
    
     o Play through the campaign and know your way around each episode. The enemies
       are in the same positions as in Normal difficulty. Learn the positions of
       the enemies and the short routes around.
    
     o The equipment and inventory are given to you by default. There are no Part
       Boxes in Invisible Mode so there's no way to use the workbench. You're not
       able to see if your weapons have any parts equipped either.
    
     o There are no collectibles. Kafka Drawings, Insect Larvae and Tower Emblems
       are gone in this mode, as well as in Countdown Mode.
    
     o The only way to see an enemy is when they attack you and you evade or by
       having Natalia and Moira point at them (Moira with her flashlight of
       course).  This will reveal their locations for a brief moment.
    
     o The best way to get through this hellish mode is by playing co-op with a
       friend, especially if it is someone you work well together with, as
       communication is important is.
    
     o IF playing alone, always play as Moira / Natalia. This way you can see the
       enemies before they attack you. This is easier with Natalia as her natural
       ability allows you to "see" them from even further away.
    
     o Always switch between both characters. Always have Moira / Natalia point at
       enemies and as soon as the enemy is revealed, quickly switch back to Claire
       or Barry to deal with them.
    
     o Use hints to locate your enemies. This is something you just wouldn't have
       done while playing the main campaign, but listen to the sounds they make,
       their footsteps, dust clouds, water ripples when they run over water. These
       are priceless in Invisible Mode, much more if Moira / Natalia are somehow
       incapacitated.
    
     o You DON'T have to kill all the enemies. If you can run past them better.
       Remember that when an animation happens when you open a door this means the
       enemies won't follow you so make sure you know which ones do for your
       tactical advantage.
    
     o Item recollection. Unlike Countdown Mode in which you HAVE to rush to the
       end of the episode, you don't have a counter here. Make sure to break open
       all crates, boxes, getting all the Sparkle Items you find laying around.
       You'll be spending more ammo this time around so don't pass any ammo.
    
     o Pacing. Take your time in each episode. You're not in any kind of hurry.
       Don't rush into any area, especially if you're feeling hesitant about it.
    
    
    
      EPISODE 4 INVISIBLE GUIDE
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     NOTE: Since you'll be fighting Alex at the end of the episode, you'll be
           wanting a lot of Bottles (Firebomb, Exploding and Decoy in that order),
           grab all the Bottles and Empty Bottles and don't use them at all. Also
           make sure to grab the Ingredients for the Bottles.
    
     Time to start this bad boy. Start by opening up the trailer near the entrance,
    getting the stuff inside and cross the bridge. Ignore the enemies around the
    ladder, go down and get up the next ledge. Make sure to open up the trailer to
    get a [_RED HERB_] and break a crate. Proceed through the crane area, make sure
    to grab the [_EXPLODING BOTTLE_] from the top of the crane (on top of switch #1)
    and go to the room on top of the crane. Start knifing at the window where the
    Rotten comes out from, jump through, switch your semi-automatic Rifle for the
    bolt-action Rifle if so desired (recommended because of the higher Attack Power)
    and proceed to the next area.
    
     Loot this whole area, grab the [_EXPLODING BOTTLE_] from on top of the elevator
    shaft, grab the [_EMPTY BOTTLE_] right outside the elevator and proceed down it.
    On the bottom, make sure to get the Map for the area and start moving through
    the gas. In the area where the Rotten are waiting for you (when you need to flip
    the switch), evade through them and don't fight. Once you flip the switch do the
    same to get through them until you reach the next area.
    
     Heal Barry if needed and it'll be time to get the Key and clean the area of the
    gas. Start by heading into the room where you get the key. Wait for the Revenant
    to come towards you and move left so you can get down here and stealth kill it.
    Return to the entrance, shoot the blob-throwing enemy with your Handgun to make
    it appear and shoot the orb with your sniper rifle. Have Natalia go through the
    hole and lure the Revenant towards the entrance to kill it.
    
     Now do your thing with the crate, get the key and get to the second area. As
    you drop down get on top of the central safe area and you can knife all the
    Rotten to death. You will be hit a couple times, or you can spend a couple
    rounds to headshoot them all, or at least most of them. Stealth kill the
    Revenant further in and proceed to the area with the Dhurlga.
    
     Have Barry stay at the entrance and start moving towards the switch at the end.
    Lure Dhurlga to attack you, evade it and move past it. Run towards the switch,
    flip it, grab the [_RED HERB_], break the crate and switch to Barry. Call
    Natalia to you and keep "O" pressed until Natalia has at least 30m. Now leave
    the room. No shots were fired and hopefully no one was hurt either.
    
     Return to the central safe area and evade through the Rotten behind the door
    into the main area where you'll flip the switch and you know what happens after
    this. Once in the mansion, stealth kill the Revenant on the path to the left,
    grab the [_ALCOHOL_] in the bathroom and the other Revenant you can run past him
    until you reach the room with all the tubed Revenants. If you want to kill it
    that's up to you.
    
      Head over to the workbench and grab the Security Key Card 1, return to the
    tubed Revenants, kill the Glasp and grab the Emblem Key from the morgue. When
    you return to the tubed Revenants a Glasp breaks loose a Revenant. Run past them
    and go get Security Key Card 2 from the first floor, then return and enter the
    contaminated area. Loot the area and jump down, then loot the whole area again.
    
      The most difficult area of the game, obviously. Like always, take out all 3
    tubed Revenants before activating the switch. IF you have any Empty Bottles to
    spare create 2 Smokescreen Bottles to help against the Glasps. There's a blob-
    throwing enemy that comes from the front of the elevator. Shoot it with the
    handgun and snipe its "eyeball" down.
    
     Afterwards there will be a couple Revenants come from the right side and a
    Glasp on the left side. Focus on the Revenants first, but don't forget about the
    Glasp. What's new to this area is another blob-throwing enemy that falls near
    the Glasp so be careful and take it out like always. After that a Glasp falls to
    the right of the tubes, a Revenant, a blob-throwing enemy and a Dhurlga appears
    from the puddle on the upper right. Take out the Revenant ASAP, then the blob
    guy and lastly the Dhurlga.
    
     Dhurlga is really tough, like always, so use all your rifle ammo if needed as
    this will be the last fight before Alex. Try not destroying its tentacles so it
    can remain slow. Other than that, give it all you've got. Now proceed through
    the tunnel while recollecting all items. Now onto the battle against Alex.
    
     This fight can be really easy. I hope you did what I told you to do and save up
    all your bottles. I had 4 Firebombs, 5 Explosive and 2 Decoy Bottles. Start by
    tossing a Firebomb to stun her and toss them over and over. This will almost
    kill her. Now, while Natalia is pointing at her, empty all your guns on her.
    Everything you've got. It doesn't really matter if you hit her weak spot or not.
    Just hit her over and over.
    
     IF you run out of ammo, have her break the shelves around the place to get some
    more ammo. Note that there's also an Alcohol in the area as well as a Bottle so
    you can make another Firebomb Bottle. As for the next battle, is really easy as
    well. Don't lose her. Even if you're reloading, follow her. A good tip is that
    the helicopter is usually following her with the spotlight as well so use that
    as a reference.
    
     When you're controlling Barry, don't even bother gathering anything or trying
    to damage her. Heal as soon as you gain control with him if you need to and exit
    the cave. Shoot the SVD as fast as possible until you have to use the RPG, in
    which you have to hit her twice in order to give this episode an ending.
    
    o---------------------(  I N C O M I N G   T R O P H Y  )---------------------o
    |                      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                      |
    |   Complete Invisible Mode Episode 4.                                        |
    |                                                                             |
    |                 !!THERE'S SOMETHING IN HERE!!! ~~ Bronze Trophy             |
    o-----------------------------------------------------------------------------o
    
     ___ ___ ___  ___ ____________________________________________________________
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    |   / _||   / / /   E X T R A   E P.   1   :   M O I R A          |
    |_|_\___|_|_\/___|________________________________________________'____________
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     -- ON THE HUNT                                                |     sx701
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     Ah, Bonus Episodes! How cool is that?
    
     This is the start of Moira's own DLC episode, The Struggle. After the main
    game and what happened to her, this is a pretty neat addition. Watch the
    opening scenes to see what happened and soon you'll have control.
    
     Before we get to do anything though, the game explains Rations:
    
    
     RATIONS GAUGE: In this episode you will need rations to retry a failed
                    mission. Rations can be obtained by killing animals.
    
                    A lack of sufficient rations for a retry will result in a
                    game over, meaning your save data for this episode will be
                    erased.
    
    
     Erasing save data? They are serious here! Stick with me and we won't have to
    worry about that! Our objective is to kill animals for meat and then head to
    the sawmill. We have a time limit here as well, so let's get to it!
    
    
     MEAT LIST
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     o Rat Meat (20 Meat)
    
     o Rabbit Meat (15 Meat)
    
     o Spider Meat (5 Meat)
    
     o Snake Meat (50 Meat)
    
    
    (-NOTE-) SAVE your Firebomb bottles from this part of the episode. Trust me,
             we are going to need them later!
    
    
     First, note that there is nothing but a dead end behind us, so don't even
    bother. First go into the right shack and break the [_BARREL_]. Head to the
    left house now and be ready to shoot the rats in here. They are worth 20 Meat
    each, which is quite a bit so be sure to shoot them! They are often to the
    left of the middle container, by the doorway.
    
     Search the house now for [_HANDGUN BULLETS x2_], an [_EXPLODING BOTTLE_] and
    the [_MP-AB50_]. Be sure to grab that Machinegun Pistol, then head out the
    door into the start of the woods area.
    
    
     Out here in the woods there is a LOT of space to cover. There are a ton of
    WHITE RABBITS out here that we can hunt, but there are a few landmarks.
    
     Head north killing whatever rabbits you can find, checking the trees here
    for [_CRATES x2_]. One is behind a tree further up past the obvious one. Do
    NOT spend too much time in this forest area, especially for some crates! Keep
    going north to the shack and note that there are likely some rabbits in front
    or to the right of the shack. Inside you can find another [_CRATE_].
    
     Next its time to head south, slowly picking off rabbits as you go. There is
    a broken down car here with a [_CRATE_] nearby and past that be sure to check
    out the area to the left before the upcoming shack for some guaranteed rabbits
    and another [_CRATE_]. There's a spider back here somewhere too, before you
    get to the shack. The comment the russian man here makes is gold by the way!
    
     At the shack (which is the end of the woods area, by the way), there will be
    two spiders guaranteed at the entrance. Take them out for the minor food, and
    check out the shack for a [_BARREL_]. Head past the shack and be ready to shoot
    the dog coming at you. Grab the [_CRATE_] by the gate and head through to the
    next area.
    
    
     We are in front of a building here, but there is a rabbit you can kill if you
    are quick! Check inside the building for rats as well, and then look for a
    SNAKE in here. The snake is one of two in the episode and worth 50 Meat on its
    own. After you kill it lets get to looting!
    
     Inside is the powerful [_SHOTGUN M147S_], as well as some [_SHOTGUN AMMO_].
    Save this for a bigger enemy later on! You can also find a [_TOURNIQUET_], some
    [_HANDGUN AMMO_], some [_MACHINE PISTOL AMMO_], an [_EXPLODING BOTTLE_], and
    finally the  "Escapee's Note" (which we've already read before in the main game
    with Barry).  Head outside and go through the chain-link door to the left to
    continue down the slope to the next area.
    
     Head forward here and two dogs will attack so put them down (you can funnel
    them through the left wall and barrel). There is a northern area up ahead with
    a building you can check out. Three infected attack here. Take them out and go
    in where they came from for a [_CRATE_] and a [_FIREBOMB BOTTLE_]. We can't go
    through the door here apparently. Bah. Go ahead and go through the gate to the
    next area.
    
    
     Look behind you here for a [_CRATE_], then head up to the building and look
    for a rat by the door. Take it out and grab the [_HANDGUN AMMO_] on the table.
    Open the door here for some [_MACHINE PISTOL AMMO_] and [_DISINFECTANT_], then
    go outside and head down the slope.
    
     We're in the final area here and the Sawmill Gate up ahead. You can interact
    with it to end this area, but we'll miss out on all the items here. Let's be
    fast! To the left by the barrels is a [_GREEN HERB_]. Now, on the left-hand
    wall there is no longer an area to explore, but you can find [_CRATE x2_] if
    you follow it to the gate. More importantly, there are THREE infected out here
    we can kill. Do so quickly and clear the area.
    
     Face the gate and head right to find a [_CRATE_] by the logs, then head back
    and towards the house on the left. Back here you can find three spiders, so
    you may as well take them out. Nearby is some [_MACHINE PISTOL AMMO_]. The
    building bach here is GOLD for food by the way, but it is being guarded by an
    executioner, so take him out. This is where the shotgun comes in handy!
    
     After that we are free to explore the building. Let's start with food though,
    there are PLENTY of rats in here. Four at least, so look out for them. More
    importantly, there is a snake here in the middle hallway. This thing is worth
    50 Meat so be sure to get it, but beware as it can actually hurt you.
    
     Let's loot this place now for a [_FIREBOMB BOTTLE_], an [_EXPLODING BOTTLE_],
    and a [_CRATE_]. As you get near the back pen, note that there is a dog out
    here that will charge you so be ready. Head into the pen now and pick up the
    [_RED HERB_] out here as well as the [_CRATE x2_] on the right wall. Use the
    boxes here to get back to the main area and hit up the sawmill fence to end
    this area.
    
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     -- PROTECTING THE HIDEOUT                                     |     sx702
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     We are back in the sewers but it seems the enemies have followed us! Bah.
    In this first part we are in a wide area and must kill the enemies that show
    up. A number will pop up on screen to show you how many enemies you have left.
    
     This part is a massive bullet drain to be quite honest. There are mostly
    just regular infected though, so shoot them in the head and try to use your
    crowbar after that. Conserve ammo! Three Executioners will show up at different
    times as well as some exploding enemies, so take care! There is a [_CRATE_— in
    the right corner and the old man will help out. Take them all out.
    
    
     After that we'll be moved to a new area and given a time limit to "reach
    the special weapon". There's rats in the beginning part if you need them,
    but run forward and kill the explosive enemy. A normal enemy will wake up
    to the right and an executioner is coming at us from the main path. Kill the
    normal guy first and then get past the executioner.
    
    
     Hop up to the next platform and push onward. There is a [_CRATE_] on the way
    to a path split. There are a couple of exploding enemies in this large square
    walkway area, along with a regular enemy on the left and an executioner on the
    rigth. Take the right path to a [_CRATE_] and go back and head left to another
    [_CRATE_]. Take this path to the end, killing the three zombies on the ground
    that are playing dead.
    
     Past them is a snake on the ground, next to [_BARREL x3_]. More importantly
    is the special weapon, the [_SHOTGUN TAP194_]. You will likely need choose
    between your two shotguns here. You can also break the [_VASE_] here for an
    item as well.
    
    
     Soon the game will throw a few enemies in from across the walkway. Take
    them out and after awhile Moire will comment "There's more below us!" while
    the game puts 2-3 enemies near a red barrel. OF COURSE you have to shoot the
    barrel, but this is a transition period on the map, much like after our first
    stand-off in the beginning. We'll be put down below and told to survive while
    the game puts up another set amount of enemies.
    
     To the right is a round room with another red barrel in the middle. Handy to
    take out enemies, but wait until a good group are nearby. You can find some
    [_CRATE x3_] back here, a [_GREEN HERB_] and even some [_RIFLE AMMO_] up on
    the center round pedestal (this seems odd, but it is definitely for the old
    man and not Moira, so if you have time give it to him). I would fight in this
    area until you use the red barrel at the very least.
    
     To the left you can find a [_GREEN HERB_], [_CRATE x3_] and even some more
    [_RIFLE AMMO_] for the old man. There is another red barrel over here as well
    that should be saved for the right time.
    
     As for the fight itself, expect normal enemies, exploders, and executioners.
    Near the half-way point a fire-ball spitting enemy will appear and right at
    the end TWO of them will appear. You can use the rubble in the hallway or the
    circular area's beam to easily block fireballs if needed. Take all of the
    enemies out and you'll be done with this portion of the episode.
    
    
     _____________________________________________________________________________
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     -- SHHH, WE'RE NOT HERE...                                    |     sx703
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     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
     THIS area sucked to write for! Haha, thankfully BK had to do it and not you,
    right? The reason this area is rough is because we CAN NOT be seen. Our goal
    is to hunt / gather items in the village area and once we are done to reach
    the far exit. If we DO GET SEEN, our timer drops to 30 seconds.
    
     That 30 second thing is going to make getting all the items in this area a
    REAL challenge. You should note the items and their locations below and consider
    only getting either the items or guns you want, then head for the exit. Even if
    you do get seen, if you get to the exit you "clear" this section.
    
     In the interest of pointing out items let me run through the entire area:
    
    
    (-NOTE-) This is where those Firebombs come in very handy as they are one of
             the best weapons against the Revenants here. You can throw them from
             stealth AND they will always one-hit kill the Revenant.
    
    
     From the start, head down and fire bomb the first enemy. He'll fall easily.
    Head left and sneak down to the lower path. You can wait down here for the enemy
    above and fire bomb him too. This gives you the whole middle area for free. You
    can get a [_BARREL_] out here. The nearby shack has some [_ASSAULT RIFLE AMMO_]
    in it too.
    
     Now, the house to the right has one of the better items in this map. You can
    find a [_GREEN HERB_] outside the door and go around the house for a rabbit and
    another [_FIREBOMB BOTTLE_].
    
     Go inside the door and beware the revenant in the hallway. Fire bomb him if
    you want the items in here (otherwise we should skip this house entirely).
    After he is dead, enter to find some [_DISENFECTANT_] on the bookcase and in
    the nearby room the [_ASSAULT RIFLE AK-47_] with [_ASSAULT RIFLE AMMO_] and
    some [_HANDGUN AMMO_].
    
    
     From here, let's head to the bar. Inside the bar is a revenant pacing from
    the upstairs area down to the backroom and back. If you want the items over
    here you should definitely fire bomb him. Inside is some [_MACHINE PISTOL AMMO_]
    in the front and on the bar the [_MAGNUM MODEL 329_]. Hard choices on what to
    drop for this, right!? In the back is a [_FIREBOMB_] and [_CRATE x2_].
    
     Next is the goodies behind the bar. You should note that there is another
    revenant off toward the gate back here that walks back and forth. There is
    a [_CRATE_] on a corner near him you can get easily and behind the bar proper
    (not up the steps) is a [_RED HERB_]. There is also a [_GREEN HERB_] up the
    steps, but be VERY careful of the enemy patrolling nearby as he can see you if
    you go for it. This revenant isn't worth going after by the way. There is a
    rabbit past him, but I'd ignore him.
    
    
     From the bar let's head down the right path of the village now. There is a
    [_CRATE_] in the shack leading to the Fuel Area. There is a revenant in here
    you should firebomb. After he is dead you can loot a [_FIREBOMB BOTTLE_], an
    [_EXPLODING BOTTLE_] and in the back a [_CRATE_] and [_MAGNUM AMMO_].
    
    
     Head past the fuel area and in the shack you come to is a [_TOURNIQUET_] and
    [_BARREL x2_]. Outside is another patrolling revenant. The last one we need
    to really worry about. Fire bomb him (it's possible to sneak past him with his
    long patrols, but I prefer to kill). The exit is just to the right and has
    [_CRATE x2_] nearby, but we aren't done exploring.
    
    
     From here we can easily get to the house we had to drill into earlier with
    Pedro. The first one. Inside that house is [_DISENFECTANT_], an [_EXPLODING
    BOTTLE_], and some [_MACHINE PISTOL AMMO_]. The note that was here isn't here
    anymore for some reason.
    
    
     We can also go explore the blue house. There are [_BARREL x2_] on the
    outside of the house and on the inside you can find a [_TOURNIQUET_], a
    [_GREEN HERB_], some [_HANDGUN AMMO_] and an [_EXPLODING BOTTLE_].
    
     There is also a revenant out patrolling the beach. The only things we can
    find down there are a [_CRATE_] and a rabbit, so definitely not worth it.
    
    
     Whew.... once you have all you want and/or need, go to the exit to finish
    this area. Onto the next!
    
     _____________________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     -- FINDING THE TRUTH                                          |     sx704
    _______________________________________________________________'_______________
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
     We're out to find out what happened to the old man's daughter, which takes
    us to the mining yard. Like the "Protecting the Hideout" section, this section
    is mostly a gauntlet of enemies and not much else. That's OK though, it is
    still pretty fun.
    
    
     This first area has a number of enemies to kill, but before you go and kill
    them all be sure to run to the back and destroy the [_CRATE x3_] you find for
    supplies. At the very least do this before killing the LAST enemy.
    
     Other than that we need to fight a number of Revenants. We have no idea where
    the weakspots are so we'll need to guess. Save and firebombs you may have. The
    final enemy here will be "Tenty" (as Alex put it), so get ready for him. A
    fire bomb on him will help a ton. Once you've killed him we will move on
    automatically.
    
    
     In this second area grab the [_CRATE_] to the left and hop down. There are
    [_CRATE x2_] to the left of the building. Grab them and then enter the door
    here. We will be fighting slow zombies in this area. Note that they are very
    weak, so the handgun or even your crowbar is more than enough for them.
    
     Here in the building grab the [_GREEN HERB_] and the [_CRATE_] on the ground
    floor and head up the stairs. You can find [_CRATE x2_] up here. Take the exit
    nearby if you wish, but we'll eventually have to jump up the dirt ledge in this
    area since the gate is locked. Watch out for zombies coming down the roof here!
    It looks like they are just falling out of nowhere, but you can kill them as
    they come down if you want! Heh.
    
     Enter the building here and look around for a [_FIREBOMB BOTTLE_], some
    [_MAGNUM AMMO_] and some [_MACHINE PISTOL AMMO_]. You can search the desk in
    here for some [_HANDGUN AMMO_] and check out the lockers in the back for a
    [_FIREBOMB BOTTLE_] and some [_ASSAULT RIFLE AMMO_]. Just past the lockers is
    some [_HANDGUN AMMO_] and if you search the desk in the back here you can find
    some [_SHOTGUN AMMO_]. This building is a veritable treasure trove of ammo, but
    just be careful of enemies coming in from both directions!
    
     You can explore the area behind the building if you wish, but there's not
    much out there. We simply need to kill the remaining enemies here and soon we
    will automatically move onto the next area.
    
    
     This third area puts us behind the gate where we had to move the battery
    with Barry. Head to the right and grab the [_GREEN HERB_] and check the space
    where you put the battery for a [_FIREBOMB BOTTLE_]. There's also a [_CRATE_]
    on the left. In the distance are those enemies that fling gunk at us, so watch
    out for them. Revenants will also attack. The old man's sniper rifle is useful
    to pick off the distant enemies from the left and right, just watch out for any
    attacking Revenants.
    
     You'll need to drop down the dirt ledge sooner or later. When you do note
    the [_BARREL_] on the left and [_CRATE_] on the right. You can go up the stairs
    by that right crate for another [_CRATE_].
    
     Let's go into the middle building now. Inside is a [_CRATE_] and some [_RIFLE
    AMMO_] you should give to the old man. Further in is a [_ROCKET LAUNCHER_]. YES,
    YOU SHOULD PICK THIS UP! Trade your light for it. We'll get our light back later
    though, so don't worry. To be honest, we don't even need it anymore, so it is
    really no big loss. There's a [_CRATE_] here too. Now that you've grabbed all
    of that head back outside.
    
     Past the middle building are two buildings on the right. One of them will
    cause Moira to comment on if there is anything inside: this is our target
    building that we'll be finishing in once the monsters are all dead.
    
     As you are killing the Revenants they will eventually spawn in another
    tentacle monster. As tempting as it is, DO NOT use your Rocket Launcher here
    (he should come in with around 6-8 monsters remaining). Just take him out with
    the Fire Bombs and gunwork.
    
     After killing this tentacle monster, you will have a slight lull in the
    fighting. This is a good time to go explore the last building in the back.
    Inside is some [_RIFLE AMMO_], another [_FIREBOMB BOTTLE_] and a [_CRATE_].
    Be sure to grab them at some point.
    
     The last wave of enemies will come soon. More Revenants and a spitter from
    on top of the building you just explored. More importantly, they cap off this
    wave with TWO tentacle monsters. If you can, try to get them both in the same
    space and use your Rocket Launcher on them. This is highly effective and can
    kill them in one hit.
    
    
     After that you will read the note in the building and enjoy the final few
    scenes of this Extra Episode. Very touching and well-done. Well, I enjoyed this
    Episode quite a bit, but now that it is done you can move onto "Little Miss"
    with my friend Alex! Enjoy everyone!
    
    
     ___ ___ ___  ___ ____________________________________________________________
    | _ \ __| _ \|_  )¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯
    |   / _||   / / /   E X T R A   E P.   2   :   N A T A L I A      |
    |_|_\___|_|_\/___|________________________________________________'____________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     _____________________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     -- TWO PART OF A WHOLE                                        |     sx705
    _______________________________________________________________'_______________
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Time to start off with Natalia's own DLC episode, Little Miss. Unlike Moira's
    episode, this one is more of a Hide & Seek. Watch the opening intro to the
    episode and its most probable that you're as confused as everybody. You'll be
    in control of Natalia AND Dark Natalia.
    
     Natalia can't "see" where the enemies are, but that's why Dark Natalia is
    with us. This Blonde version of Natalia can see where the enemies are AND the
    afflicted can't see her, nor does she take damage. On the other hand though she
    can't interact with anything, so she can't open doors or anything. If you're
    found by the enemies, it'll be game over so its time to stay hidden.
    
     As we start you'll be told what I just told you in the previous two
    paragraphs so continue and move behind the first enemy. Natalia doesn't have to
    be crouching in order to pass by enemies so keep that in mind. They talk a
    little bit and you'll then be told about Dark Natalia's ability to see enemies.
    If you point at them an orange reticle appears showing Natalia where the enemy
    is, which will come in handy later on.
    
     There are 2 enemies here. One of them doesn't move while the other one is
    moving back and forth. Use the small wall to hide from it and cross it, then
    go up the stairs to find another enemy. Hide behind the metal container and
    as soon as it turns around, proceed left down the tunnel to find a lone enemy
    in this huge area. Its really easy to avoid him so push forward and go up the
    stairs.
    
     There's another lone enemy in this room. Have Natalia crouch and move to the
    other side of the crates, go up the stairs and go down the ladder right next
    to the Revenant. Continue following the path and enter the door at the end of
    the tunnel. In this area you'll see another Revenant moving back and forth.
    Walk behind it as it moves and stick the wall on the right. As it reaches the
    point where it turns around, it'll do so facing the other side so you don't
    have to worry about it seeing you. Proceed down the tunnel.
    
     Make a right at the end to find a letter from Lottie. Examine the letter to
    end this area.
    
     _____________________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     -- OUTSIDE THE TOWER                                          |     sx706
    _______________________________________________________________'_______________
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Remember this part? Very good. There are 2 Revenants on your right, which you
    should ignore. Down the road on the left you'll find a Revenant at the end of
    the path, and right in front of him a [_SMOKESCREEN BOTTLE_]. Use it in front
    of the Revenant to move around it and enter the blue door on the left side.
    
     Inside the building there will be a Revenant behind the door in front of you.
    Before opening it enter the room on the right to find another [_SMOKESCREEN
    BOTTLE_] and in the room behind it (bathroom) there's another [_SMOKESCREEN
    BOTTLE_]. Now open the door where the Revenant is (don't worry, it won't see
    you) and its looking at the door you need to go through. Use a Smokescreen
    Bottle so you can be able to proceed.
    
     Once outside watch the Revenant as it moves around the park. Get behind the
    car on the right and wait for it to move out of the way so you can go up
    the stairs and into the next building. In here there will be a Revenant
    guarding the exit so we have to go around. Enter the door to your right and
    drop down the hole, as Dark Natalia first. Locate both Revenants in here:
    one is not moving and the other moves around the center of the room.
    
     Wait for it to go around, drop down as Natalia and go up the staircase and
    outside, going around the first Revenant. Once outside again, go down the
    stairs and hide behind the boxes (the boxes to the left of the stacked boxes).
    Wait for the Revenant to pass you to move ahead into the bus (slip between the
    stacked boxes and the boxes on the left). After the bus there are 2 more
    Revenants, but they don't move so it's really easy to proceed to the next area
    by cutting through the playground on the right.
    
     There's a Revenant moving around a trailer, really easy to pass by, but
    there's a [_SMOKESCREEN BOTTLE_] on a barrel next to the trailer. Proceed
    through the alley and into the next room. The Revenant in here is moving
    around the shelf, so like always, get around it and into the door to the next
    area. Wait for the Revenant to go up hill and quickly sneak behind it and into
    the next area on the right.
    
     Hide behind the crates and wait for the Revenant to move away from you to
    slip behind it and in between the crates and pole on the right (hug the car
    and move quickly: he turns to the left so you'll be save). To the right
    of the pole, behind the car is a [_SMOKESCREEN BOTTLE_] so nab it, use it to
    proceed to the next area... or you can go around the fence the long way by
    going down the road, saving the Smokescreen Bottle.
    
    In the tunnel run to the end of it to find a letter from Lottie.
    
     _____________________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     -- OUTSKIRTS OF THE RADIO TOWER                               |     sx707
    _______________________________________________________________'_______________
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     As you gain control, go up the porch to find a [_SMOKESCREEN BOTTLE_]. The
    path on the left is a no go since the Revenant is moving up and down and
    there's no cover whatsoever. The Revenant in the middle is guarding the central
    path, so head right (through the window hole) and jump across the wall right in
    front of the Revenant in the middle of the area; don't worry he won't see you.
    After that, proceed through the door at the end.
    
     Go downhill and Dark Natalia will spot a Glasp. Mark it and move behind the
    cabin with Natalia. Now we need to move the metal crate further in (it is in
    a house on the right) from where it is to near the edge of the cliff so we can
    climb up. You can see the cyan footsteps with Dark Natalia, so wait for the
    Glasp to turn around (its pointer is facing its front... it is kind-of hard to
    see even with Dark Natalia) and then move the crate to the spot under the
    cliff and then crawl under the debris you find.
    
     Dark Natalia tells you that there are many monsters this way and that hiding
    in the grass is a good idea. Sounds about right. There's a Revenant coming
    downhill so quickly hide in the first bush and when you see it pass you,
    quickly stand up and move towards the cabin on top. There are no more enemies
    around so grab the metal crate and use it to get on top of the cliff, then
    through the hole.
    
     There are no enemies at first in this area but as you move forward, 2 Glasps
    appear. One right in front of you and the other one is at the end. The first
    one can be passed on either side, just wait for the right moment. The last one
    hide in the bush on the left, but it's better to just use a Smokescreen Bottle
    to get into the tunnel and through the door.
    
     There's a Revenant and a Glasp guarding the door to the Radio Tower. The
    Revenant doesn't move while the Glasp moves around the tree and the bush in
    the middle. When the Glasp is behind the bush, get into it and move behind the
    Glasp, then into the Radio Tower. After the little talk, you can find Lottie's
    letter outside on the bridge.
    
     Watch the scene as you grab the letter and the Extra Episode #02 will come
    to an end... what a trip man, literally!
    
    
     ___ ___ ___  ___ ____________________________________________________________
    | _ \ __| _ \|_  )¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    |   / _||   / / /       S K I L L   U P G R A D E S            |     sx800
    |_|_\___|_|_\/___|_____________________________________________'_______________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
     Here you can find the skill upgrades, what they do, and their BP COST. Note
    that many of these require previous skills to be bought first. You likely WILL
    NOT have enough BP to buy all of these by the time you beat the game, but that
    is what replays and the various extra modes are for!
    
    
    
       LEFT-SET SKILLS
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    
       .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|\/|¯¯¯'.
       |   HURLER                                                |/\|    |
       |   ¯¯¯¯¯¯                                                |\/|    |
       |   Increase the firepower of sub-weapons.                |/\|    |
       |                                                         |\/|    |
       |   LEVEL 1: 110%   COST:  300 BP   .——.   .——.   .——.    |/\|    |
       |   LEVEL 2: 130%   COST: 1200 BP  (    ) (    ) (    )   |\/|    |
       |   LEVEL 3: 150%   COST: 4000 BP   `——´   `——´   `——´    |/\|    |
       |                                                         |\/|    |
       |   * DEFAULT CHOICE                                      |/\|    |
       |                                                         |\/|    |
       '.________________________________________________________|/\|___.'
    
    
    
       .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|\/|¯¯¯'.
       |   QUICK HEAL                                            |/\|    |
       |   ¯¯¯¯¯¯¯¯¯¯                                            |\/|    |
       |   Reduce the time it takes to use a green herb.         |/\|    |
       |                                                         |\/|    |
       |   LEVEL 1:  90%   COST:  300 BP   .——.   .——.   .——.    |/\|    |
       |   LEVEL 2:  70%   COST:  600 BP  (    ) (    ) (    )   |\/|    |
       |   LEVEL 3:  50%   COST: 1200 BP   `——´   `——´   `——´    |/\|    |
       |                                                         |\/|    |
       |   * DEFAULT CHOICE                                      |/\|    |
       |                                                         |\/|    |
       '.________________________________________________________|/\|___.'
    
    
    
       .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|\/|¯¯¯'.
       |   CROUCH POWER                                          |/\|    |
       |   ¯¯¯¯¯¯¯¯¯¯¯¯                                          |\/|    |
       |   Increase firepower while crouching.                   |/\|    |
       |                                                         |\/|    |
       |   LEVEL 1: 110%   COST:  600 BP   .——.   .——.   .——.    |/\|    |
       |   LEVEL 2: 150%   COST: 1200 BP  (    ) (    ) (    )   |\/|    |
       |   LEVEL 3: 120%   COST: 2400 BP   `——´   `——´   `——´    |/\|    |
       |                                                         |\/|    |
       |   * DEFAULT CHOICE                                      |/\|    |
       |                                                         |\/|    |
       '.________________________________________________________|/\|___.'
    
    
    
       .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|\/|¯¯¯'.
       |   EVADE                                                 |/\|    |
       |   ¯¯¯¯¯                                                 |\/|    |
       |   Enemy attacks miss more easily during evasion.        |/\|    |
       |                                                         |\/|    |
       |   Levels 1-3: Duration            .——.   .——.   .——.    |/\|    |
       |   increases with each level.     (    ) (    ) (    )   |\/|    |
       |                                   `——´   `——´   `——´    |/\|    |
       |   LV. 1: 600 BP, LV. 2: 1200 BP,                        |\/|    |
       |   LV. 3: 2400 BP                                        |/\|    |
       |                                                         |\/|    |
       |   * REQUIRES HURLER                                     |/\|    |
       '.________________________________________________________|\/|___.'
    
    
    
       .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|\/|¯¯¯'.
       |   MEDICAL KNOWLEDGE                                     |/\|    |
       |   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                                     |\/|    |
       |   Increase the recovery effects of a green herb.        |/\|    |
       |                                                         |\/|    |
       |   LEVEL 1: 110%   COST:  500 BP   .——.   .——.   .——.    |/\|    |
       |   LEVEL 2: 120%   COST: 1000 BP  (    ) (    ) (    )   |\/|    |
       |   LEVEL 3: 130%   COST: 1500 BP   `——´   `——´   `——´    |/\|    |
       |                                                         |\/|    |
       |   * REQUIRES QUICK HEAL                                 |/\|    |
       |                                                         |\/|    |
       '.________________________________________________________|/\|___.'
    
    
    
       .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|\/|¯¯¯'.
       |   DASHING KNIFE                                         |/\|    |
       |   ¯¯¯¯¯¯¯¯¯¯¯¯¯                                         |\/|    |
       |   Gain the ability to attack with the knife R2 while    |/\|    |
       |   dashing.                                              |\/|    |
       |                                                         |/\|    |
       |   Level 2: Double attack power after running 5 meters.  |\/|    |
       |   Level 3: Triple attack power after running 10 meters. |/\|    |
       |                                                         |\/|    |
       |   LV. 1: 1000 BP, LV. 2: 2000 BP, .——.   .——.   .——.    |/\|    |
       |   LV. 3: 4000 BP                 (    ) (    ) (    )   |\/|    |
       |                                   `——´   `——´   `——´    |/\|    |
       |   * REQUIRES CROUCH POWER                               |\/|    |
       '.________________________________________________________|/\|___.'
    
    
    
       .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|\/|¯¯¯'.
       |   CROUCH ADVANTAGE                                      |/\|    |
       |   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                                      |\/|    |
       |   Gain momentary invincibility upon crouching.          |/\|    |
       |                                                         |\/|    |
       |   Levels 1-3: Duration            .——.   .——.   .——.    |/\|    |
       |   increases with each level.     (    ) (    ) (    )   |\/|    |
       |                                   `——´   `——´   `——´    |/\|    |
       |   LV. 1: 1500 BP, LV. 2: 3000 BP,                       |\/|    |
       |   LV. 3: 4500 BP                                        |/\|    |
       |                                                         |\/|    |
       |   * REQUIRES EVADE                                      |/\|    |
       '.________________________________________________________|\/|___.'
    
    
    
       .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|\/|¯¯¯'.
       |   CHARGE ATTACK                                         |/\|    |
       |   ¯¯¯¯¯¯¯¯¯¯¯¯¯                                         |\/|    |
       |   Hold down the R2 Button to charge physical attack     |/\|    |
       |   power.                                                |\/|    |
       |                                                         |/\|    |
       |   Level 2: Hold for 2 seconds to increase attack power. |\/|    |
       |   Level 3: Hold for 3 seconds to increase attack power. |/\|    |
       |                                                         |\/|    |
       |   LV. 1: 1500 BP, LV. 2: 3000 BP, .——.   .——.   .——.    |/\|    |
       |   LV. 3: 6000 BP                 (    ) (    ) (    )   |\/|    |
       |                                   `——´   `——´   `——´    |/\|    |
       |   * REQUIRES MEDICAL KNOWLEDGE                          |\/|    |
       '.________________________________________________________|/\|___.'
    
    
    
       .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|\/|¯¯¯'.
       |   FOLLOW-UP                                             |/\|    |
       |   ¯¯¯¯¯¯¯¯¯                                             |\/|    |
       |   Claire and Barry become able to perform a follow-up   |/\|    |
       |   attack.                                               |\/|    |
       |                                                         |/\|    |
       |   Level 2: Attack power increases to 130%.              |\/|    |
       |   Level 3: Attack power increases to 200%.              |/\|    |
       |                                                         |\/|    |
       |   LV. 1: 4000 BP, LV. 2: 6000 BP, .——.   .——.   .——.    |/\|    |
       |   LV. 3: 10000 BP                (    ) (    ) (    )   |\/|    |
       |                                   `——´   `——´   `——´    |/\|    |
       |   * REQUIRES DASHING KNIFE                              |\/|    |
       '.________________________________________________________|/\|___.'
    
    
    
       .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|\/|¯¯¯'.
       |   EVADE EXTENSION                                       |/\|    |
       |   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                                       |\/|    |
       |   Increase the distance covered when evading.           |/\|    |
       |                                                         |\/|    |
       |   LEVEL 1: 150%   COST:  ??? BP   .——.   .——.   .——.    |/\|    |
       |   LEVEL 2: 165%   COST: 8000 BP  (    ) (    ) (    )   |\/|    |
       |   LEVEL 3: 200%   COST: ???? BP   `——´   `——´   `——´    |/\|    |
       |                                                         |\/|    |
       |   * REQUIRES CROUCH ADVANTAGE                           |/\|    |
       |                                                         |\/|    |
       '.________________________________________________________|/\|___.'
    
    
    
       .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|\/|¯¯¯'.
       |   ROPE-A-DOPE                                           |/\|    |
       |   ¯¯¯¯¯¯¯¯¯¯¯                                           |\/|    |
       |   Withstand killing blows.                              |/\|    |
       |                                                         |\/|    |
       |   Levels 1-3: Effectiveness       .——.   .——.   .——.    |/\|    |
       |   increases with each level.     (    ) (    ) (    )   |\/|    |
       |                                   `——´   `——´   `——´    |/\|    |
       |   LV. 1: ???? BP, LV. 2: 3000 BP,                       |\/|    |
       |   LV. 3: ???? BP                                        |/\|    |
       |                                                         |\/|    |
       |   * REQUIRES CHARGE ATTACK                              |/\|    |
       '.________________________________________________________|\/|___.'
    
    
    
       .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|\/|¯¯¯'.
       |   QUICK KNIFE                                           |/\|    |
       |   ¯¯¯¯¯¯¯¯¯¯¯                                           |\/|    |
       |   Increase knife speed.                                 |/\|    |
       |                                                         |\/|    |
       |   LEVEL 1: 110%   COST:  ??? BP   .——.   .——.   .——.    |/\|    |
       |   LEVEL 2: 120%   COST: 6000 BP  (    ) (    ) (    )   |\/|    |
       |   LEVEL 3: 130%   COST: ???? BP   `——´   `——´   `——´    |/\|    |
       |                                                         |\/|    |
       |   * REQUIRES FOLLOW-UP                                  |/\|    |
       |                                                         |\/|    |
       '.________________________________________________________|/\|___.'
    
    
    
       .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|\/|¯¯¯'.
       |   EVADE RECOVERY                                        |/\|    |
       |   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯                                        |\/|    |
       |   Reduce recovery time after evading.                   |/\|    |
       |                                                         |\/|    |
       |   Levels 1-3: Time decreases      .——.   .——.   .——.    |/\|    |
       |    with each level.              (    ) (    ) (    )   |\/|    |
       |                                   `——´   `——´   `——´    |/\|    |
       |   LV. 1: ???? BP, LV. 2: 10000 BP,                      |\/|    |
       |   LV. 3: ???? BP                                        |/\|    |
       |                                                         |\/|    |
       |   * REQUIRES EVADE EXTENSION & ROPE-A-DOPE              |/\|    |
       '.________________________________________________________|\/|___.'
    
    
    
       .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|\/|¯¯¯'.
       |   HAIR SPLITTER                                         |/\|    |
       |   ¯¯¯¯¯¯¯¯¯¯¯¯¯                                         |\/|    |
       |   Increase knife attack power and your movement         |/\|    |
       |   speed while attacking.                                |\/|    |
       |                                                         |/\|    |
       |   * NO LEVELS                     .——.   .——.   .——.    |/\|    |
       |                   .              (    ) (    ) (    )   |\/|    |
       |                                   `——´   `——´   `——´    |/\|    |
       |   BP COST: ???? BP                                      |\/|    |
       |                                                         |/\|    |
       |                                                         |\/|    |
       |   * REQUIRES ROPE-A-DOPE & QUICK KNIFE                  |/\|    |
       '.________________________________________________________|\/|___.'
    
    
    
       .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|\/|¯¯¯'.
       |   EVADE CANCEL                                          |/\|    |
       |   ¯¯¯¯¯¯¯¯¯¯¯¯                                          |\/|    |
       |   Cancel any action with an evasion.                    |/\|    |
       |                                   .——.   .——.   .——.    |\/|    |
       |   * NO LEVELS                    (    ) (    ) (    )   |/\|    |
       |                                   `——´   `——´   `——´    |\/|    |
       |   BP COST: 100,000 BP                                   |/\|    |
       |                                                         |\/|    |
       |                                                         |/\|    |
       |   * REQUIRES EVADE RECOVERY & HAIR SPLITTER             |\/|    |
       '.________________________________________________________|/\|___.'
    
    
    
       RIGHT-SET SKILLS
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    
       .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|\/|¯¯¯'.
       |   CHANGE-UP                                             |/\|    |
       |   ¯¯¯¯¯¯¯¯¯                                             |\/|    |
       |   Increase firepower for the first shot after           |/\|    |
       |   changing weapons.                                     |\/|    |
       |                                                         |/\|    |
       |                                                         |\/|    |
       |   LEVEL 1: 110%   COST:  500 BP   .——.   .——.   .——.    |/\|    |
       |   LEVEL 2: 120%   COST: 1000 BP  (    ) (    ) (    )   |\/|    |
       |   LEVEL 3: 130%   COST: 1500 BP   `——´   `——´   `——´    |/\|    |
       |                                                         |\/|    |
       |   * DEFAULT CHOICE                                      |/\|    |
       |                                                         |\/|    |
       '.________________________________________________________|/\|___.'
    
    
    
       .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|\/|¯¯¯'.
       |   BATTER UP                                             |/\|    |
       |   ¯¯¯¯¯¯¯¯¯                                             |\/|    |
       |   Increase the attack power of Moira's crowbar.         |/\|    |
       |                                                         |\/|    |
       |   Levels 1-3: Attack power        .——.   .——.   .——.    |/\|    |
       |   increase with each level.      (    ) (    ) (    )   |\/|    |
       |                                   `——´   `——´   `——´    |/\|    |
       |   LV. 1:  500 BP, LV. 2: 4000 BP,                       |\/|    |
       |   LV. 3: 12000 BP                                       |/\|    |
       |                                                         |\/|    |
       |   * DEFAULT CHOICE                                      |/\|    |
       '.________________________________________________________|\/|___.'
    
    
    
       .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|\/|¯¯¯'.
       |   LAYING BRICKS                                         |/\|    |
       |   ¯¯¯¯¯¯¯¯¯¯¯¯¯                                         |\/|    |
       |   Increase Natalia's attack power with the brick,       |/\|    |
       |   and make it easier for her to stun enemies.           |\/|    |
       |                                                         |/\|    |
       |                                                         |\/|    |
       |   Levels 1-3: Attack power        .——.   .——.   .——.    |/\|    |
       |   increases with each level.     (    ) (    ) (    )   |\/|    |
       |                                   `——´   `——´   `——´    |/\|    |
       |   LV. 1:  500 BP, LV. 2: 2000 BP,                       |\/|    |
       |   LV. 3: 8000 BP                                        |/\|    |
       |                                                         |\/|    |
       |   * DEFAULT CHOICE                                      |/\|    |
       '.________________________________________________________|\/|___.'
    
    
    
       .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|\/|¯¯¯'.
       |   SPEEDY RESCUE                                         |/\|    |
       |   ¯¯¯¯¯¯¯¯¯¯¯¯¯                                         |\/|    |
       |   Reduce the time it takes to save your partner         |/\|    |
       |   from the danger state by half.                        |\/|    |
       |                                                         |/\|    |
       |   * NO LEVELS                     .——.   .——.   .——.    |/\|    |
       |                   .              (    ) (    ) (    )   |\/|    |
       |                                   `——´   `——´   `——´    |/\|    |
       |   BP COST: 1500 BP                                      |\/|    |
       |                                                         |/\|    |
       |                                                         |\/|    |
       |   * DEFAULT CHOICE                                      |/\|    |
       '.________________________________________________________|\/|___.'
    
    
    
       .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|\/|¯¯¯'.
       |   UNHOLSTERED                                           |/\|    |
       |   ¯¯¯¯¯¯¯¯¯¯¯                                           |\/|    |
       |   Have Claire and Barry use their weapons while AI      |/\|    |
       |   controlled. This will not affect ammo reserves, but   |\/|    |
       |   firepower will be low.                                |/\|    |
       |                                   .——.   .——.   .——.    |/\|    |
       |   * NO LEVELS                    (    ) (    ) (    )   |\/|    |
       |                                   `——´   `——´   `——´    |/\|    |
       |   BP COST: 2000 BP                                      |\/|    |
       |                                                         |/\|    |
       |                                                         |\/|    |
       |   * REQUIRES CHARGE-UP                                  |/\|    |
       '.________________________________________________________|\/|___.'
    
    
    
       .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|\/|¯¯¯'.
       |   LIGHT IS MIGHT                                        |/\|    |
       |   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯                                        |\/|    |
       |   Increase the effectiveness of Moira's flashlight      |/\|    |
       |   to incapacitate enemies.                              |\/|    |
       |                                                         |/\|    |
       |                                                         |\/|    |
       |   LEVEL 1: 110%   COST: 1000 BP   .——.   .——.   .——.    |/\|    |
       |   LEVEL 2: 120%   COST: 3000 BP  (    ) (    ) (    )   |\/|    |
       |   LEVEL 3: 130%   COST: 5000 BP   `——´   `——´   `——´    |/\|    |
       |                                                         |\/|    |
       |   * REQUIRES BATTER UP                                  |/\|    |
       |                                                         |\/|    |
       '.________________________________________________________|/\|___.'
    
    
    
       .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|\/|¯¯¯'.
       |   SIXTH SENSE                                           |/\|    |
       |   ¯¯¯¯¯¯¯¯¯¯¯                                           |\/|    |
       |   Increase the range of Natalia's awareness.            |/\|    |
       |                                                         |\/|    |
       |   LEVEL 1: 150%   COST: 1000 BP   .——.   .——.   .——.    |/\|    |
       |   LEVEL 2: 170%   COST: 3000 BP  (    ) (    ) (    )   |\/|    |
       |   LEVEL 3: 200%   COST: 5000 BP   `——´   `——´   `——´    |/\|    |
       |                                                         |\/|    |
       |   * REQUIRES LAYING BRICKS                              |/\|    |
       |                                                         |\/|    |
       '.________________________________________________________|/\|___.'
    
    
    
       .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|\/|¯¯¯'.
       |   DOUBLE PLAY                                           |/\|    |
       |   ¯¯¯¯¯¯¯¯¯¯¯                                           |\/|    |
       |   Increase attack power by 10% for all attacks for      |/\|    |
       |   five seconds after switching characters.              |\/|    |
       |                                                         |/\|    |
       |   * NO LEVELS                     .——.   .——.   .——.    |/\|    |
       |                   .              (    ) (    ) (    )   |\/|    |
       |                                   `——´   `——´   `——´    |/\|    |
       |   BP COST: 1500 BP                                      |\/|    |
       |                                                         |/\|    |
       |                                                         |\/|    |
       |   * DEFAULT SPEEDY RESCUE                               |/\|    |
       '.________________________________________________________|\/|___.'
    
    
    
       .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|\/|¯¯¯'.
       |   LAST STAND                                            |/\|    |
       |   ¯¯¯¯¯¯¯¯¯¯                                            |\/|    |
       |   Increase firepower when less than 10% of ammo remains.|/\|    |
       |                                                         |\/|    |
       |   LEVEL 1: 150%   COST:  3000 BP   .——.   .——.   .——.   |/\|    |
       |   LEVEL 2: 170%   COST:  6000 BP  (    ) (    ) (    )  |\/|    |
       |   LEVEL 3: 200%   COST: 12000 BP   `——´   `——´   `——´   |/\|    |
       |                                                         |\/|    |
       |   * REQUIRES UNHOLSTERED                                |/\|    |
       |                                                         |\/|    |
       '.________________________________________________________|/\|___.'
    
    
    
       .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|\/|¯¯¯'.
       |   CROWBAR FINISHER                                      |/\|    |
       |   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                                      |\/|    |
       |   Gain BP when delivering a follow-up with the          |/\|    |
       |   crowbar (once per enemy).                             |\/|    |
       |                                                         |/\|    |
       |   * NO LEVELS                     .——.   .——.   .——.    |/\|    |
       |                   .              (    ) (    ) (    )   |\/|    |
       |                                   `——´   `——´   `——´    |/\|    |
       |   BP COST: 5000 BP                                      |\/|    |
       |                                                         |/\|    |
       |                                                         |\/|    |
       |   * REQUIRES LIGHT IS MIGHT                             |/\|    |
       '.________________________________________________________|\/|___.'
    
    
    
       .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|\/|¯¯¯'.
       |   BRICK FINISHER                                        |/\|    |
       |   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯                                        |\/|    |
       |   Gain BP when delivering a follow-up with the          |/\|    |
       |   brick (once per enemy).                               |\/|    |
       |                                                         |/\|    |
       |   * NO LEVELS                     .——.   .——.   .——.    |/\|    |
       |                   .              (    ) (    ) (    )   |\/|    |
       |                                   `——´   `——´   `——´    |/\|    |
       |   BP COST: 5000 BP                                      |\/|    |
       |                                                         |/\|    |
       |                                                         |\/|    |
       |   * REQUIRES SIXTH SENSE                                |/\|    |
       '.________________________________________________________|\/|___.'
    
    
    
       .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|\/|¯¯¯'.
       |   RANGED HEALING                                        |/\|    |
       |   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯                                        |\/|    |
       |   Partner characters can use healing items from         |/\|    |
       |   greater distances.                                    |\/|    |
       |                                                         |/\|    |
       |   * NO LEVELS                     .——.   .——.   .——.    |/\|    |
       |                   .              (    ) (    ) (    )   |\/|    |
       |                                   `——´   `——´   `——´    |/\|    |
       |   BP COST: 3000 BP                                      |\/|    |
       |                                                         |/\|    |
       |                                                         |\/|    |
       |   * DEFAULT DOUBLE PLAY                                 |/\|    |
       '.________________________________________________________|\/|___.'
    
    
    
     ___ ___ ___  ___ ____________________________________________________________
    | _ \ __| _ \|_  )¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    |   / _||   / / /                  M E D A L S                 |     sx900
    |_|_\___|_|_\/___|_____________________________________________'_______________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Medals are small "achievements" that you can do in each episode. These vary
    from stealth killing enemies to 100% accuracy and knifing a Glasp to death.
    We're listing how to get them all, so we can get all 4 Gold Trophies. Some of
    them are really hard, or rather annoying to get so hang in there. You may also
    need a couple of playthroughs of each chapter in order to get them all.
    
     It is recommended to get these in Casual difficulty so you can just plow
    through the episode focusing only on the Medals. Perseverance is key here:
    some of these may take more than one play-through. The beauty here is that
    ALL OF THESE MEDALS ARE CUMULATIVE, meaning you can get the ones you don't
    have in a second or third play-through and complete the set. Beautiful!
    
     ___ ___ ___  ___ ____________________________________________________________
    | _ \ __| _ \|_  )¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    |   / _||   / / /   E P.   1   |   C L A I R E   &   M O I R A |     sx901
    |_|_\___|_|_\/___|_____________________________________________'_______________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
     [ ] Knocked down an enemy 5 times by blinding them with the light, then hitting
         them with a physical attack. (GOLD)
    
     This one is really easy. You need to blind the enemies with Moira's flashlight
    (L2), quickly change to Claire and perform a follow-up attack (R2). Note that
    you HAVE to switch to Claire and perform the follow-up attack yourself, not the
    AI.
    
     A good place to do this, besides trying to do this throughout the episode, at
    the end segment of the Colony, after all the enemies die, the Afflicted start
    coming in pairs or by themselves. It has to be to different Afflicted, not the
    same one over and over.
    
     [ ] Defeated 8 enemies with the rotating blades. (GOLD)
    
     This one can be easily done at the end segment of the Colony. Instead of
    turning on the fire thing, crouch under the blades in the corner and have the
    enemies start walking into them.
    
     [ ] Stunned 10 enemies with Moira's light. (SILVER)
    
     Pretty straightforward. You can get this one along with the first Gold Medal.
    It has to be 10 DIFFERENT enemies.
    
     [ ] Defeated 8 enemies with sub-weapons. (SILVER)
    
     A really good area to do this in the dumpster, where all the bugs are. Toss a
    Bottle in here to pretty much get the Medal. If you're still insecure about it,
    toss another Bottle at the enemies that attack you at the end of the Colony.
    
     [ ] Defeated 3 enemies using the stealth attack. (SILVER)
    
     This can only be done in the first area with spinning blades, right before the
    dumpster. From the previous floor, instead of going down the first set of
    stairs, go around the floor, across the destroyed room and you'll be behind the
    enemies, including an Ironhead. Simply stealth attack them to get this Medal.
    
     [ ] Defeated 8 enemies with a headshot. (SILVER)
    
     Pretty simple as well and it's what you should always aim for. You can always
    farm this Medal at the end of the Colony.
    
     [ ] Found 3 treasures. (BRONZE)
    
     Treasures refer to the Gems you get throughout the game. This is very easy as
    you can find them in Crates, Barrels, Sparkle Items and even incrusted in the
    walls. There are 2 inside the desks in the infirmary before getting the Handgun.
    
     [ ] Killed 10 Giant Whip Spiders. (BRONZE)
    
     You can get this Medal along with the sub-weapon Medal. The bugs keep
    respawning so there's nothing to worry about here.
    
     <BK> Do they? Hmm, I never noticed. Still, there are a ton of bugs in the
          trash room, so I wouldn't be surprised at all. I just... never noticed
          them re-spawning...
    
     [ ] Opened 3 military boxes. (BRONZE)
    
     There are 3 military boxes in the episode so make sure to read the guide for
    their location.
    
     [ ] Found 6 hidden items with Moira. (BRONZE)
    
     These are the Sparkle Items scattered through the episode. There are WAY more
    than 6 so play as Moira and find some... there are 3 in the room where you get
    the Crowbar and 2 more in the next room.
    
    
     ___ ___ ___  ___ ____________________________________________________________
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    |   / _||   / / /   E P.   1   |   B A R R Y   &   N A T A L I A  |     sx902
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     [ ] Defeated 5 Revenant by only hitting their weak spots. (GOLD)
    
     The Revenants' weak spots are those highlighted when you see them as Natalia.
    Make sure to be REALLY precise with your aim and take them down. You can farm
    this Medal at the end section. After killing all the Revenants, they keep coming
    in pairs so it's an easy way to get it.
    
     [ ] Don't fire a gun in the detention center control area. (GOLD)
    
     You can get this Medal when you're doing the Cutting Edge Trophy. If you're not
    going for that, then you've got it easier. You can't fire a gun, but you can use
    stealth attacks and Natalia's bricks. You can run past most of the enemies in
    the Detention Center.
    
     IF you have the Unholstered Skill, make sure to only use Barry since he'll
    shoot the enemies if you're using Natalia.
    
     [ ] Hit enemies with Natalia's brick 15 times. (SILVER)
    
     This one is pretty simple, although you have a limited amount of Bricks. Each
    brick can be used 3 times, so you need 5 bricks in order to do this. Don't throw
    them, use them with R2, just like using a knife.
    
     [ ] Defeated 2 enemies with a follow-up attack. (SILVER)
    
     You need to have the skill that allows Barry and Claire to perform follow-up
    attacks. With it, have Natalia toss a brick at the Rotten and fall over, switch
    over to Barry and perform the follow-up attack.
    
     Another way to do this with Barry is to stun an enemy by slashing their face
    and then hoping for the follow-up prompt.
    
     [ ] Defeated 8 enemies with sub-weapons. (SILVER)
    
     This one is recommended after finishing the episode at least once and have a
    couple Firebomb / Exploding Bottles. You can use a Bottle against the first 4
    Rotten that appear, use another Bottle against the 3 enemies that Natalia point
    when you first switch to her (where the Tower Medal is next to the map) and in
    the upper floor, run past the enemies and get them together. That's 10, or
    probably 11.
    
     [ ] Defeated 5 enemies using the stealth attack. (SILVER)
    
     Many of the enemies can be killed using stealth attacks. The Rotten in the Map
    room (Penal Colony) and in the upper floor (showers) is more than enough. You
    can also stealth kill the Revenants in the forest.
    
     [ ] Defeated 6 enemies with the knife. (BRONZE)
    
     Sadly, stealth attacks don't count for some reason. The best to do is to
    upgrade your knife skills and target the Rotten that are alone. A really easy
    Medal.
    
     [ ] Opened 2 gimmick boxes. (BRONZE)
    
     Simply open 2 gimmick boxes in the episode. Really easy. Follow the main
    walkthrough for this one.
    
     [ ] Found 6 hidden items with Natalia. (BRONZE)
    
     Just like with Moira, find 6 Sparkle Items with Natalia. They're scattered all
    over the episode.
    
     [ ] Escaped the darkness of the forest starting from the detour hut,
         within 40 seconds. (BRONZE)
    
     From when you exit the cabin (where the first encounter with the Revenant was),
    start running with Barry sticking to the right wall until you get to the
    clearing. Although, keep on running until you get to the door. Note that there's
    a couple logs that block your path. Don't bother with the Revenants either.
    Evade their attacks and continue.
    
     Barry is recommended for his stamina, but it is worth noting that if you do
    go with Natalia she can't be GRABBED by the Revenants. Still, with good dodging
    skills Barry can give you more breathing room.
    
    
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    |   / _||   / / /   E P.   2   |   C L A I R E   &   M O I R A |     sx903
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     [ ] Knocked down an enemy 5 times by blinding them with the light, then hitting
         them with a physical attack. (GOLD)
    
     This one is really easy. You need to blind the enemies with Moira's flashlight
    (L2), quickly change to Claire and perform a follow-up attack (R2). Note that
    you HAVE to switch to Claire and perform the follow-up attack yourself, not the
    AI.
    
     [ ] Cleared the siege in the bar without any of the windows being
         broken. (GOLD)
         
     On casual this is pretty darn easy. The MP Pistol upgraded will make this
    a breeze. Just go full-bore and kill everything.
    
     [ ] Stunned 10 enemies with Moira's light. (SILVER)
    
      Pretty straightforward. You can get this one along with the first Gold Medal.
    It has to be 10 DIFFERENT enemies.
    
     [ ] Defeated 8 enemies with sub-weapons. (SILVER)
    
     You get this Medal by killing enemies with Bottles. The bar fight is a good
    place to get this, or most of the kills. The couple of enemies that come out of
    the elevator near the end of the episode and when you're fighting the fire guy
    are good places to get these kills.
    
     We also recommend the dogs, as they are pretty easy to group up and are a
    good pick if you're trying the "no windows broken" medal up above.
    
     [ ] Defeated 3 enemies using the stealth attack. (SILVER)
    
     When the alarm in the Wossek is ringing, there are a couple of Afflicted that
    you can stealth kill right outside the bar. You can get all three kills here.
    If you don't, just restart and try again. Note that the third kill may require
    some sneaking on your part, as the afflicted past the bar can see you easily if
    you aren't careful.
    
     [ ] Defeated 8 enemies with a headshot. (SILVER)
    
     Pretty simple Medal. Headshoot the Afflicted at the bar fight to get these.
    
     [ ] Created 3 sub-weapons by combining items. (BRONZE)
    
     Pretty self explanatory. Create 3 bottles to get this one.
    
     [ ] Opened 3 military boxes. (BRONZE)
    
     Open up 3 military boxes. Read the main walkthrough for more info on their
    locations.
    
     [ ] Found 6 hidden items with Moira. (BRONZE)
    
     These are the Sparkle Items scattered through the episode. There are WAY more
    than 6 so play as Moira and find them.
    
     [ ] Escaped from the village without taking damage from Mutant Pedro. (BRONZE)
    
     Another easy one. INSIDE the Wossec, use the bar in the center to keep your
    distance from him. Once outside, it's really hard for him to catch up so keep
    your distance. Use any bottles you have if needed. Decoy bottles in particular
    may help, if you are having a hard time.
    
    
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    |   / _||   / / /   E P.   2   |   B A R R Y   &   N A T A L I A  |     sx904
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     [ ] Defeated 5 Revenant by only hitting their weak spots. (GOLD)
    
     The Revenants' weak spots are those highlighted when you see them as Natalia.
    Make sure to be REALLY precise with your aim and take them down.
    
     [ ] Defeated Mutant Pedro by destroying all of his eyes. (GOLD)
    
     You might think that you only have to shoot at the eyes but you're wrong. You
    MUST have Natalia check out which of the eyeballs is the weak one, which looks
    like the Revenant's weak spots. Focus on that eyeball and take your time
    fighting Pedro.
    
     And yes, this one may require you making sure Pedro is alive after Claire's
    Episode. Heh. Darn it.
    
     [ ] Hit enemies with Natalia's brick 15 times. (SILVER)
    
     This one is pretty simple, although you have a limited amount of Bricks. Each
    brick can be used 3 times, so you need 5 bricks in order to do this. Don't throw
    them, use them with R2, just like using a knife.
    
     [ ] Defeated 2 enemies with a follow-up attack. (SILVER)
    
     You need to have the skill that allows Barry and Claire to perform follow-up
    attacks. With it, have Natalia toss a brick at the Rotten and fall over, switch
    over to Barry and perform the follow-up attack.
    
     <BK> Alex is copying and pasting... PFFFT!
     
     There are no rotten in this episode. Can't really count on them! What I
    ended up doing was there are TWO spots in the episode where you fight those
    monsters that spit stuff at you long-range. DO NOT KILL THEM. Lure a Revenant
    to you while they shoot something at you and then dodge: it will hit the
    Revenant. Now, go over and do a "follow up attack" on the Revenant after it
    hits the ground. Do this twice (once on each spitter encounter) and this medal
    will be yours...
    
     [ ] Defeated 8 enemies with sub-weapons. (SILVER)
    
     Now this one is harder because most of the enemies are Revenants and they
    usually don't go down with a Bottle. You can kill all 3 dogs in the tunnel after
    the village, you can kill the Glasps around the village as well, which are 3
    more enemies. Inside the building after the park are more Glasps so go for these
    enemies. If you want to kill Revenants, make sure to at least reveal their weak
    spot and group them together.
    
     [ ] Defeated 6 enemies using the stealth attack. (SILVER)
    
     Very simply. Most of the kills in Barry's episode are stealth kills so you'll
    be getting this almost automatically.
    
     [ ] Defeated 6 enemies with the knife. (BRONZE)
    
     This is way harder than the kills in episode 1. There are only Revenants and
    Glasps in this episode, BUT there are 3 dogs in the tunnel after the village.
    Kill these 3 with the knife while you kill 3 Revenants with the knife as well.
    Its best if you kill the first Revenants in the episode or those that are alone.
    Start knifing at their weak spot over and over until you kill them. Not easy,
    but do-able.
    
     [ ] Opened 3 gimmick boxes. (BRONZE)
    
     Simply open 3 gimmick boxes in the episode. Really easy. Follow the main
    walkthrough for this one.
    
     [ ] Found 6 hidden items with Natalia. (BRONZE)
    
     Just like with Moira, find 6 Sparkle Items with Natalia. They're scattered all
    over the episode.
    
     [ ] Defeated 5 Revenant using stealth attacks in the city warehouse. (BRONZE)
    
     The city warehouse area consists of the area where the dogs were in Claire's
    episode until you leave the room with 2 Revenants and a blob-throwing enemy.
    There's a total of 6 Revenants here (there are 7 but there's one laying down in
    the second area that cannot be stealth killed).
    
    
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    |   / _||   / / /   E P.   3   |   C L A I R E   &   M O I R A |     sx905
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     [ ] Knocked down an enemy 5 times by blinding them with the light, then hitting
         them with a physical attack. (GOLD)
    
     This one is really easy. You need to blind the enemies with Moira's flashlight
    (L2), quickly change to Claire and perform a follow-up attack (R2). Note that
    you HAVE to switch to Claire and perform the follow-up attack yourself, not the
    AI.
    
     [ ] Escaped the factory with only 1 minute left. (GOLD)
    
     The factory is the building that's on fire. The only thing to tell you is to be
    fast! Don't kill the enemies either. You have to have more than 1 minute left in
    order to get this Medal.
    
     [ ] Stunned 20 enemies with Moira's light. (SILVER)
    
      Pretty straightforward. You can get this one along with the first Gold Medal.
    It has to be 20 DIFFERENT enemies.
    
     [ ] Defeated 10 enemies with sub-weapons. (SILVER)
    
     Pretty self explanatory. A good place to get many is when you get the the
    artificial eye. Run around the area making all the Afflicted follow you and toss
    a bottle to get rid of them.
    
     [ ] Defeated 3 enemies using the stealth attack. (SILVER)
    
     This one is pretty simple. Inside the first building where you get the piece of
    Liver, there's a room on the second floor with a couple of Afflicted laying on
    the ground and there's another one inside the room on the left in the first
    floor. Walk over them to "wake them up" and leave the area from whence you came.
    This resets their aggro and they'll start patrolling their areas, giving you a
    chance to stealth kill them. Really easy!
    
     What BK did was to use the fire extinguishers in the first area. There's one
    up the stairs and one by the eyeball/key room. Lure a single enemy to each one
    and shoot it. You can stealth kill from there. Then in the slaughter-house you
    can stealth the enemy in the red herb room for kill number 3.
    
     [ ] Defeated 10 enemies with a headshot. (SILVER)
    
     Pretty simple as well and it's what you should always aim for.
    
     [ ] Created 5 sub-weapons by combining items. (BRONZE)
    
     Pretty self explanatory. Create 5 bottles to get this one. If you search
    everywhere this isn't too hard.
    
     [ ] Created 5 recovery items by combining items. (BRONZE)
    
     Like the sub-weapon Medals, you have to create 5 recovery items. These are
    Torniquets, Red/Green Herbs and Disinfectants. You have to create 5 "groups" of
    3. Really easy to do. Search for items everywhere.
    
     [ ] Opened 4 military boxes. (BRONZE)
    
     Open up 4 military boxes. Read the main walkthrough for more info on their
    locations.
    
     [ ] Found 7 hidden items with Moira. (BRONZE)
    
     These are the Sparkle Items scattered through the episode. There are WAY more
    than 7 so play as Moira and find them.
    
    
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    |   / _||   / / /   E P.   3   |   B A R R Y   &   N A T A L I A  |     sx906
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     [ ] Defeated 3 Revenant by only hitting their weak spots. (GOLD)
    
     The Revenants' weak spots are those highlighted when you see them as Natalia.
    Make sure to be REALLY precise with your aim and take them down.
    
     [ ] Cleared the episode without destroying any of the Dhurlga tentacles. (GOLD)
    
     This Medal is a pain! You have to finish off the Dhurlga by only shooting its
    weak spot. You can do this by luring it to attack you with its large black
    tentacle, shoot it with your Magnum and evade back. Doing this over and over
    will net you this Medal. Another good way is to use Natalia as bait and let
    Dhurlga attack her while you go behind it and empty your weapons on it.
    
     As for the second Dhurlga, the best thing to do is to just run from it, like
    explained in the Countdown extra.
    
     [ ] Hit enemies with Natalia's brick 15 times. (SILVER)
    
      This one is pretty simple, although you have a limited amount of Bricks. Each
    brick can be used 3 times, so you need 5 bricks in order to do this. Don't throw
    them, use them with R2, just like using a knife.
    
     [ ] Defeated 3 enemies with a follow-up attack. (SILVER)
    
     You need to have the skill that allows Barry and Claire to perform follow-up
    attacks. With it, have Natalia toss a brick at the enemy and fall over, switch
    over to Barry and perform the follow-up attack.
    
     [ ] Defeated 10 enemies with sub-weapons. (SILVER)
    
     Another Medal easily done in the sewage treatment area. Round the Rotten up and
    toss a bottle to kill them.
    
     [ ] Defeated 4 enemies using the stealth attack. (SILVER)
    
     Another easy one. There are 4 Revenants that you can stealth kill in the mining
    area. You've got to stealth kill all 4.
    
     [ ] Defeated 10 enemies with the knife. (BRONZE)
    
     This is easier than other episodes. There are many Rotten and dogs in the
    sewage treatment area so knife them to death.
    
     [ ] Opened 3 gimmick boxes. (BRONZE)
    
     Simply open 3 gimmick boxes in the episode. Really easy. Follow the main
    walkthrough for this one.
    
     [ ] Found 5 hidden items with Natalia. (BRONZE)
    
     Just like with Moira, find 5 Sparkle Items with Natalia. They're scattered all
    over the episode.
    
     [ ] Cleared the sewage treatment plant with Natalia taking no damage. (BRONZE)
    
     Pretty simple Medal. This is the area where Natalia has to turn the wheels to
    raise the sluices for Barry. There will be some Rotten coming for Natalia, but
    its really easy to take them out with Barry.
    
     This doesn't seem to include the area right before the sluice section... not
    that BK would know because he let Natalia get hit... >__>
    
    
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    |   / _||   / / /   E P.   4   |   C L A I R E   &   M O I R A |     sx907
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     [ ] Cleared the episode with a 100% accuracy rate. (GOLD)
    
     Don't shoot your weapons. Its recommended to use your Smokescreen Bottle on the
    first Glasp, then kill the rest using your other Bottles. You could also use
    the boxes in the Glasp area to locate them and just use the shotgun. Pretty
    safe there. Restart if you fail for some reason.
    
     [ ] Defeated 1 Glasp with a knife. (GOLD)
    
     Do this Medal in Casual difficulty. The Glasps die in you knife slashes. Use
    the Smokescreen Bottle you find as you go down the ladder to locate one of them
    and start slashing even before you get to it. You'll be able to slash them twice
    before they get TOO near.
    
     One trick is to stand at the corner of the railing in the area the Glasp first
    comes at you from (he comes from the right). You can get in MANY slashes as it
    tries to move towards you. So cheap!
    
     [ ] Opened 2 military boxes. (SILVER)
    
     Self explanatory. Open up 2 military boxes with Moira. Read the main
    walkthrough for their locations.
    
     [ ] Cleared with episode with no retries. (SILVER)
    
     Pretty self explanatory. Don't die.
    
     [ ] Defeated 3 Glasps. (SILVER)
    
     There are 6 Glasps in the Tower. Read the main walkthrough for their locations.
    
     [ ] Escaped the monument with more than 15 seconds to spare. (SILVER)
    
     After the final scene with Moira, don't stay with her. Jump down the tower as
    soon as you gain control.
    
     [ ] Killed 5 indigenous animals. (BRONZE)
    
     Now this is one that you might have no idea what its all about since you're
    inside the tower, but here's a list of animals you can find:
    
     1. RAT: In front of the workbench.
     2. RAT: On the other side of the room, in front of the gate with the two
        locks (shoot it from afar: it likes to run if you get close).
     3. RAT: On the other side of the grate with two locks (same area as the
        previous rat, shoot it quickly).
     4. CROW: Just underneath you as you get outside of the tower (don't jump
              down!).
     5. CROW: On top of the military box outside of the tower (don't jump down!).
     6. CROW: On the ledge on top of the military box outside of the tower (don't
              jump down!).
    
     [ ] Found 4 treasures. (BRONZE)
    
     There are more than 4 treasures (gems) in the episode. Here's a small list of
    some of their locations:
    
     - After the monitor room, behind the stairs.
     - Room on top of the stairs, there are 3 in here.
     - Military box outside the tower.
    
     [ ] Found all of the Tower Emblems. (BRONZE)
    
     There are only 3 Tower Emblems in this episode and are quite simple. Read the
    main walkthrough for more info.
    
     [ ] Cleared the episode within 20 minutes. (BRONZE)
    
     Just like the description says, finish the episode in less than 20 minutes.
    Pretty simple to accomplish. It should usually take you around 15 minutes to
    complete.
    
    
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    |   / _||   / / /   E P.   4   |   B A R R Y   &   N A T A L I A  |     sx908
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     [ ] Defeated 10 Revenant by only hitting their weak spots. (GOLD)
    
     The Revenants' weak spots are those highlighted when you see them as Natalia.
    Make sure to be REALLY precise with your aim and take them down. You can kill
    the tubed Revenants for some easy kills.
    
     [ ] Defeat Alex in the mine sub-level without taking damage. (GOLD)
    
     The mine sub-level is referred to the first fight against her. You can't take
    any damage from her, nor your partner. This may sound tough but you can retry to
    the previous checkpoint as much as you need to. Follow up the strategy written
    in the Invisible mode, which is basically gather all your bottles and have at
    least 5 Exploding Bottles and 5 Firebomb Bottles (Decoy work as well). Toss them
    over and over and fill her up with Magnum bullets until she's dead. This would
    take just a couple seconds actually, maybe even a minute.
    
     [ ] Hit enemies with Natalia's brick 15 times. (SILVER)
    
      This one is pretty simple, although you have a limited amount of Bricks. Each
    brick can be used 3 times, so you need 5 bricks in order to do this. Don't throw
    them, use them with R2, just like using a knife.
    
     [ ] Defeated 5 enemies with a follow-up attack. (SILVER)
    
     You need to have the skill that allows Barry and Claire to perform follow-up
    attacks. With it, have Natalia toss a brick at the enemy and fall over, switch
    over to Barry and perform the follow-up attack.
    
     [ ] Defeated 10 enemies with sub-weapons. (SILVER)
    
     This is easily done in the first areaa of the game. There are many Rotten in
    these sluices and a couple of Bottles will do the trick.
    
     [ ] Defeated 5 enemies using the stealth attack. (SILVER)
    
     Very simply. Most of the kills in Barry's episode are stealth kills so you'll
    be getting this almost automatically.
    
     [ ] Defeated 10 enemies with the knife. (BRONZE)
    
     This can also be done really easy in the first areas of the sewers and the
    mines.
    
     [ ] Opened 3 gimmick boxes. (BRONZE)
    
     Simply open 3 gimmick boxes in the episode. Really easy. Follow the main
    walkthrough for this one.
    
     [ ] Found 10 hidden items with Natalia. (BRONZE)
    
     Just like with Moira, find 6 Sparkle Items with Natalia. They're scattered all
    over the episode.
    
     [ ] Cleared the level by moving the crane no more than 3 times. (BRONZE)
    
     No more than 3 times? Easy. Use switch #1, then switch #3 and lastly switch #5.
    You'll be missing out on the shotgun if you go for this Medal.
    
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    |   / _||   / / /       D O C U M E N T   A R C H I V E S      |    sx1000
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     Here you can find the documents from the game written down, because BK is
    just that big of a nerd. It's very true, haha! Still, it's cool to look at
    these after the fact.
    
                      ______       _               _        _
                      \ ____|_ __ (_)___  ___   __| | ___  / |
                      |  _| \ '_ \| / __|/ _ \ / _` |/ _ \ | |
                      | |__/| |_) | \__ \ (_) ) (_| |  __/ | |
                      |_____| .__/|_|___/\___/ \__,_|\___| |_|
                            |_|
    
     o Rules for Monitoring Test Subjects
    
     Those participating in the experiments must observe the following rules:
    
      " The subjects must be monitored 24 hours a day.
      " Monitor the sensor for any changes; lot its status every 10 minutes.
      " Dispose of any subject showing signs of abnormality immediately.
    
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
     o Improving Security Measures
    
     As per the director's instructions, I put the fire-breathing bust in front of
    the exit.
    
     The flames this thing spits out are no joke. Even if several experiments try
    to break through at once, they're all getting fried no question. Thou shalt
    not pass.
    
     So much for anyone else trying to escape.
    
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
     o Excerpt from Kafka's "In the Penal Colony"
    
     The Traveler asked, "He doesn't know his own sentence?"
    
     The Officer replied, "It would be useless to give him that information. He
    experiences it on his own body."
    
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
     o Prisoner's Letter
    
     (Written in Russian)
    
     Dear Momma,
    
     I dunno if you'll ever get to read this. But I need you...
     They call us experiments. They torture us every day. Every. Day.
    
     What did I do to deserve this? Why is this happening?
    
     It hurts so bad. Every day I'm scared of what will happen next.
    
     Momma please, please help...
    
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
     o Caution for Experiment Handling
    
     The sensors that the experiments have been equipped with will measure the
    adrenaline and nor-epinephrine levels to calculate the fear the subject is
    experiencing. The colors will change accordingly.
    
     Green: Normal
     Orange: Anxiety
     Blinking Red: Fear
     Red: Mutation
    
     If the subject's sensor should change to red, they are already in the
    mutation phase. Shoot them immediately.
    
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
     o Excerpt from Kafka's "The Trial"
    
     The man expressed his wish to pass through the gates.
    
     The gatekeeper answered, "If you truly wish to pass through, then break the
    rules and go. But be forewarned: I am but a lowly gatekeeper. Those beyond the
    gates will cause you to tremble in fear."
    
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
     o Escape Report
    
     Shot and killed subject J038 as he planned to escape. His body was properly
    disposed of.
    
     Usage of Cell #1 at the second floor entrance is prohibited until the wall
    can be repaired.
    
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
     o Prisoner's Journal
    
     (Written in Russian)
    
     August 7
    
     How many days has it been since I've been locked up here?
    
     They torture us daily. "Experiments," they call it.
     To what end?
    
     I hope they didn't get anyone else.
    
     August 8
    
     My poor, poor brother is trapped in this hell with me.
    
     Today they burned off his left arm with some fire-breathing contraption, and
    then used a bladed one to chop off his left leg.
    
     Said they're gonna do the same to his remaining limbs tomorrow.
    
     He begged me to put him out of his pain. Can't get those words outta my head.
    
     I'm pretty shaken up. Doesn't help that the damned guard said if he dies, I
    take his place. Is there no end to our suffering?
    
     August 9
    
     Looks like the day I have dreaded has arrived.
    
     I can no longer hear my brother. But the guard's footsteps--he's coming this
    way!
    
     I should have prayed for death when I had the chance.
    
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
     o Escapee's Note
    
     (Written in Russian)
    
     I can't believe it. I got out of there alive. I won't say in one piece...
    but alive.
    
     I still can't even process what went on there. All that effort in trying to
    scare us, toy with us...
    
     It was madness.
    
     I met up with some guys in the forest, but they didn't believe me. Can't say
    I blame them. I wouldn't have believed me either.
    
     After all, who would dare to go up against the one who saved us all?
    
     I can't do this alone. I went to the communications tower to try and call for
    help, but I couldn't get a signal through.
    
     We're all alone out here.
    
     But if we don't get word outside, we're all done for.
    
     Savior? Hell no. She's more like the devil herself.
    
                    ______       _               _        ____
                    \ ____|_ __ (_)___  ___   __| | ___  |___ \
                    |  _| | '_ \| / __|/ _ \ / _` |/ _ \   __) )
                    | |___| |_) | \__ \ (_) | (_| |  __/  / __/
                    |_____| .__/|_|___/\___/ \__,_|\___| |_____\
                          |_|
    
     o Traveler's Diary
    
     Oct. 11, 2008
    
     So I found this little island in a dusty old book, and it's not listed on any
    maps or anything. So I thought cool, a chance for adventure on an uncharted
    island. I'm so there.
    
     Chartering a helicopter to get there wasn't cheap. And as soon as we touched
    down, the locals seized the chopper and took me into custody. So not cool.
    
     And now I'm locked up in this dirty old room. These dudes are whacked. I
    can't explain how, but you know how you just look at someone and something's
    not right? Yeah, major bad vibes here.
    
     Oct. 12, 2008
    
     So these dudes have been debating what to do with me. How about letting me
    go?
    
     I've been telling them over and over, I just came for the adventure. They're
    not listening.
    
     This is so not cool.
    
     Oct. 19, 2008
    
     So apparently, these dudes can't wrap their heads around the idea that an
    outsider could find this place. Like, hello? It's the technology age. What
    can't a person find if they looked hard enough?
    
     But you know, I'm starting to feel like coming here wasn't such a good idea...
    
     Dec. 10, 2008
    
     Two goddamn months. And i'm still here. This is bullshit!
    
     Something bad is happening. I haven't seen anyone, and I can't see it... but
    I can hear animal-like growling. What the fuck!
    
     They haven't forgotten about me in here, right? Right?
    
     Dec. 19, 2008
    
     no food no water got some rain water it helps
    
     no energy to even catch a rat
    
     not gonna last
    
     Dec. 26, 2008
    
     water water water
    
     god please WATER
    
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
     o Mock Experiment Results
    
     8 Nov. 2009
    
     The latest mock moved us even closer to the real test.
    
     This time 11 candidates were fitted with the sensor bracelets, then subjected
    to extreme emotional stress for varying lengths of time.
    
     Results: Three died immediately. The remainin eight eventually mutated at
    some point and were disposed of.
    
     The trial ended with none of the subs overcoming their fear.
    
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
     o Town Resident's Memo
    
     (Written in Russian)
    
     Things have changed so much since she came here. Our Zabytj is almost like
    a completely different island now.
    
     There's new equipment in the mines. And the jobs! Not just laborers, but
    she's employing people as researchers as well. There are so many employment
    opportunities.
    
     I cannot express my gratitude to her deeply enough.
    
     Despite this, there are those who doubt her. Such ingrates! If you don't
    like it, you're always free to leave this place.
    
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
     o Gabe's Note
    
     To any friendlies who find this
    
     We've been abducted against our will and forcibly taken to this island. Our
    names are Neil Fisher, Pedro Fernandez, Edward Thompson, and Gabriel Chavez.
    
     I don't have coordinates to our location, and I don't know if anyone else is
    here with us.
    
     There's something out there. I can't make our if it's human or animal. I can
    hear feral, vicious growling. At least multiple potential hostiles.
    
     We've been outfitted with these unusual devices on our wrists. We got a
    transmission from an unknown female, telling us to go to the "Vossek." (Not sure
    on the spelling.)
    
     If you're a friendly who is reading this, meet us at this Vossek. Be safe, be
    alert.
    
    G. Chavez
    
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
     o Female Villager's Letter
    
     (Written in Russian)
    
     My dearly beloved,
    
     It has been a year since you left to go in the mines. I thank you for your
    service. And of course, I am thankful to the one who gave us this opportunity,
    the one who saved us from despair.
    
     You were supposed to be gone for only a year. That was the term. Yet you have
    not returned. Why?
    
     But not just you. Friends, other villagers... they disappear and never return.
    
     I've heard rumors--of poison gases and beasts and unspeakable horrirs and I
    don't want to say what else.
    
     I hope you return home as soon as possible. I'm waiting for you.
    
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
     o Pedro's Notes on the Bracelet
    
     The Bracelet (What I've learned so far)
    
     - There's a GPS tracker inside. Probably for keeping tabs on where we are.
     - It's a two-way transmitter. We can hear her, and she can hear us.
     - The source of the transmissions is coming from the center of the island,
       someplace high up. It's gotta be that funky-looking tower. I have to doubt
       she's there too!
     - It also seems to be keeping track of our vital signs. For what purpose?
    
     She wasn't kidding when she said she infected us with a virus. Holy balls! What
    are we supposed to do?
    
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
     o Town Resident's Note
    
     (Written in Russian)
    
     Your father hasn't come home at all since going to the monument. I tried to
    wait, but I can't do it any longer. I've gone off to look for him.
    
     I was feeling pretty anxious, but everyoner was so nice to me. They told me
    something nasty was going around, so they gave me a preventative shot, and this
    bracelet that they said would help protect me.
    
     This place is so large and wondrous. I've never seen anything like it! Of
    course, this is probably no big deal for her. She saved our island. I'm starting
    to feel like she can do anything.
    
     I regret ever having doubted her.
    
     I suppose it's nothing, but I've been feeling a bit dizzy. Maybe I'm just
    stressed.
    
     Oh, and I finally found your father! Well, part of him anyway. I always knew he
    had a good head on his shoulders. Now that's all that's left of him.
    
     I can't possibly bring him back like this.
    
     This bracelet has been making strange sounds. It's a little annoying.
    
     But don't you worry I'm going to find the rest of your father and we're coming
    home
    
     you must be so hungry
    
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
     o Clinical Experiment Notes
    
     24 Jan. 2010
    
     Trials for the T-Phobos virus are almost complete. We've managed to reduce the
    lethality of the T-Virus, while creating the condition that it triggers upon the
    target being subjected to strong emotional trauma. We have also lowered the rate
    of viral resistance to below 2%. All is proceeding as planned.
    
     However, the time draws near. We are close to perfection, but there is zero
    margin for error.
    
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
     o Parting Words to My Dear Father
    
     You poor, decrepit old man.
    
     You wanted to create a new world, and rule over that world as a god. But for
    all your ambitions, you couldn't overcome man's most formidable enemies-- age
    and disease. You had everything, but your crumbling body betrayed you.
    
     And the your own "son" suffed out whatever pitful entrails of life you had
    left, leaving you to become nothing more than a footnote in the annals of
    history. You failed, old man.
    
     But fear not. Your dream will live on.
    
     I will take the wealth of knowledge, power, and test subjects you have given
    me, and succeed where you failed. I will create a new world, and I will rule
    over it as a god. Your legacy will have been long forgotten, but mine has only
    just begun.
    
     May your soul - if you ever had one - rot in torment for all of eternity, and
    let hell be filled with the sound of your teeth gnashing incessantly.
    
                     ______       _               _        _____
                     \ ____|_ __ (_)___  ___   __| | ___  |___ /
                     |  _| | '_ \| / __|/ _ \ / _` |/ _ \   |_ \
                     | |___| |_) | \__ \ (_) | (_| |  __/  ___) |
                     |_____| .__/|_|___/\___/ \__,_|\___| |____/
                           |_|
    
     o Factory Chief's Journal 1
    
     (Written in Russian)
    
     I did everything I could, but it looks like I'm gonna disappoint my parents
    after all. I can't save the family factory.
    
     There are no orders coming in. Nothing I can do about that. It's gotta be
    her fault! No doubt about it!
    
     She's been persistent in her efforts to drive us out of here. Looks like
    she's gonna get her way.
    
     She knows there's no way for us to fight back. Just who does she think she
    is, anyway? Acting like some kind of all-powerful dictator!
    
     But the way things are now, it would be impossible to openly oppose her
    while living here on this island.
    
     I don't really have a choice. I have to do what she wants. At least she
    promises I can stay on as the chief...
    
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
     o Factory Chief's Journal 2
    
     (Written in Russian)
    
     My factory is ruined! Ruined! And it's all thanks to her!
    
     What the hell is the meaning of all those traps she set? She says security.
    I've never seen security like that. What the hell is secure about any of this?
    
     She's got some twisted ideas in her head. It must be her parent's fault. Who
    knows what kind of horrible abuse they subjected her to.
    
     I gotta watch my temper. I went too far, started yelling at her.
    
     She showed me, though. She reneged on her promise and now she's running the
    show.
    
     I don't want to piss her off anymore so I keep my mouth shut. I know my
    place, and that place is staying alive.
    
     After all, all I have left is my life.
    
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
     o The Four Gates
    
     To move forward with no knowledge is to risk your life.
    
     Choose with the proper knowledge.
    
     However, the answer may not lie before you.
    
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
     o A Eulogy for my Brethren
    
     We followed Master Alex to this island of Zabytij, which she has code-named
    "No. 46". Our efforts have brought prosperity to the island, but more than
    that, we have come to help the Master achieve her goal of rebirth.
    
     You have performed splendidly in your tasks. Even in your final task, to
    provide the Master with valuable data at the cost of your own lives.
    
     We are bonded in our servitude to the Master. I consider you my colleagues,
    and my friends. I will help the Master to finish the work which we have all
    started. I promise that your sacrifices will not be in vain.
    
     May you rest in peace.
    
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
     o Release Our Sworn Comrades
    
     If you wish to know the truth, swear your allegiance in order.
     Only then can you cast away your shackles of sin!
    
     To the first, you were always foolish, so you will have no grave.
    
     To the second, you shall bear your visage upon your back.
    
     To the third, you shall neighbor the fourth by three, but one row behind.
    
     To the fourth, you shall lose your head.
    
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
     o Instructions for Stuart
    
     Stuart,
    
     The samples have arrived from Africa. The infection rate is extraordinarily
    high -- it has a lot of potential. I should have expected nothing less from a
    fellow Wesker.
    
     Get this to the research chief and have the staff start working on it
    immediately.
    
     It's only a matter of time before T-Phobos is completed. I have everything
    I need for the final stage of my plan.
    
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
     o Stuart's Valediction
    
     Master Alex,
    
     It has truly been an honor and a blessing to have served under you these past
    few decades. I consider myself lucky to have been witness to your scientific
    genius and your vision of the future. The world does need order, and I believe
    it is you, and only you, who is capable of accomplishing this feat I, as well
    as the other researchers, are all bonded together in this belief.
    
     To ensure your survival, we have worked tirelessly to complete the transfer
    procedure. The vessel we have selected is without fault. I have every
    confidence that the procedure will go flawlessly.
    
     To come this far, we've had to make countless sacrifices. My faith in your
    vision is resolute, so I prepared myself to shoulder the mental and emotional
    burdens of the sins that I would be committing. But I do believe that before
    your plan can succeed, we must first atone for our sins.
    
     So I have taken the necessary steps for atonement. The remaining researchers
    have all been dealt with. And I, too, shall soon follow. This will also help
    you to perform the procedure without any distractions.
    
     On behalf of those who have served faithfully by your side, we are grateful
    for the opportunity to help you accomplish your ambitions.
    
     Eternally your loyal servant,
     Stuart
    
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
     o A Letter to My Compatriots
    
     My fellow visionaries,
    
     The time has finally come. Everything has gone as I said it would. All that
    remains is for her to hold up her end of the bargain. And then I can finish
    what we started seven years ago.
    
     Just one little sample is all I need to change the world.
    
     But the world is already changing. And not in a good way. The latest incident
    in Africa is just proof. This kind of madness will keep repeating itself until
    nothing is left but tragedy and despair.
    
     The world needs someone to take charge and lead it through these dark times.
    
     Lansdale was right, of course. What he tried to do in Terragrigia... people
    call him a villain. But he's a hero. He was trying to save us.
    
     I understood that, as do you. I'm will do (SIP) whatever it takes to realize
    his vision. He was the only one to see that sacrifices were needed and that
    something good can be built on them, even if it means dealing with the devil
    herself to do it.
    
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
     o Neil's Candidate List
    
     Stuart,
    
     I've put together the list of Terra Save members who are most suited for
    this round of trials. They have all had experience dealing with bioterror
    and viruses. Their psych evals came out with flying colors. They faced some
    unspeakable horrors and came out in one piece, indicating a strong resistance
    to emotional trauma.
    
     No. 06 hasn't been directly involved in any bioterror incidents, but her
    test results were promising so I included her as well.
    
     All things considered I think this is a pretty strong list of candidates.
    I'm sure you'd agree.
    
     It's all in your hands now. I'll be out there as backup in case you need
    anything.
    
     01. Fisher, Neil
     02. Redfield, Claire
     03. Chaves, Gabriel
     04. Foley, Gina
     05. (Crossed out)
     06. Burton, Moira
     07. Fernandez, Pedro
     08. (Crossed out)
     09. Korda, Natalia
     10. (Crossed out)
     11. Thompson, Edward
    
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
     o The Old Man's Journal
    
     I need practice my English, so I write in this journal on every day. Every
    day I write but have no words. Now I have good reason.
    
     Today I welcome first child to the world. Her mother give her the name Irina.
    It was my grandmother's name. I object, but I cannot win against stubborn woman.
    
     She has eyes and nose of her father. But mouth of her mother. We will raise
    her to be healthy, strong girl.
    
     This year island is have good spirits again. Mining business goes well. My
    life is pretty good for me now. I want to give Irina same feeling when she is
    older. It's my responsability now, as parent.
    
     19-07-1994
    
     Irina already six years old. How flies time.
    
     She loves to imitate her mother. Her mother hates it. Probably because
    imitation is perfect. Little kroshka is very smart. She likes math. Her
    grandmother liked math too.
    
     Irina's smile helps to take mind off worries. The mines have become dangerous,
    and now they make no money. Island condition is worster and worster.
    
     I might have lose job too. But this is no time for a worry. This island is
    our home. I want to give it to little kroshka in good condition. It's my
    responsibility now, as parent.
    
     19-07-200
    
     Irina now 12 years old. Already rebellious. More like mother everyday.
    I don't understand women. Now I am embarrass to her. Until she needs money or
    a request.
    
     Speaking of women and money, a woman comes to our island. She promises to
    bring back industry. I have job now, to help build new facility in the mine.
    I thought mine was finish, but she has a use for it.
    
     She is loved by all. They call her savior, our benefactor. My mother always
    said never trust people with money. The poor worker is more reliable than rich
    capitalist. Is good advice. But the rich woman is helping us.
    
     19-07-2008
    
     It is Irina's 20 years birthday. I should be celebrating. But I'm worried.
    Next week she will go work in mines. I was against it, but kroshka will not
    listen to me. Has not listened for years. Why start now?
    
     Irina is stubborn. Just like her father, she used to always say. I guess she
    was right. Has it already been a year since you left us, my darling...
    
     I don't trust the people in the facility. There's something wrong about them.
    But everyone else thinks me stubborn, old man. Maybe now Irina too. But I know
    I'm right. I just hope Irina will realize this too soon.
    
     19-07-2009
    
     I have not see Irina in almost one year.
    
     Something bad is happening to our home. People become sick. More things I
    cannot explain. I know is all because of that woman. She smells evil.
    
     This wasto become Irina's home. But too late now. I leave this town.
    Everything. But island is my home. I will not leave. No place to go. So I go
    to sewers. I stay here. Things will get worse, I know it.
    
     Irina... be safe.  I will find  you. I promise, kroshka. You are all your
    father have left.
    
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
     o Generator Guide
    
     " All equipment in the facility, such as the lift and electric doors, is
       powered by placing the generator in its proper location.
    
     " If the generator goes missing or fails, there is a backup in the storehouse
       in back.
    
     " Using the conveyor belts to move it is recommended.
    
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
     o Irina's Last Words
    
     (Written in Russian)
    
     The bodies continue to pile up here. There's so many. My God, what have
    we done?
    
     That woman... that Alex... she didn't come here to save us. She came here to
    destroy us. My father was right all along.
    
     All she wants to do is make monsters. And people die. We have been helping
    her do it, all this time. How could we have been so stupid?
    
     She injected us all with something. I don't know what it is. But they start
    to itch. Then their bodies... they just start to fall apart. Once the blindness
    sets in, that's the final stage.
    
     It's just a matter of time... for me too...
    
     Oh, Papa... I wish you were here. I wish I could see you again.
    
     this islandis done for. there's nothing left but death.
    
     i don't know how much time i have left can't be long
    
     legs already feelfunny
    
     itching started nofocus  painpainpain in my joints
     godhlp
     papapapapapappppp
    
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
     o Note on Corpse Disposal
    
     8 Feb. 2010
    
     We had a lot of bodies to take care of today. More than usual. These T-Phobos
    trials sure can burn through the available subjects.
    
     We used up 30 bodies in just 3 days. The only thing to do is keep bagging and
    dumping them in the pit.
    
                     ______       _               _        _  _
                     \ ____|_ __ (_)___  ___   __| | ___  | || |
                     |  _| | '_ \| / __|/ _ \ / _` |/ _ \ | || |
                     | |___| |_) | \__ \ (_) | (_| |  __/ |__   |
                     |_____| .__/|_|___/\___/ \__,_|\___|    |_|
                           |_|
    
     o Notes on the Transfer Procedure
    
     The transfer will take place soon, and my success is nigh.
    
     Spencer. You poor, pathetic old man. You spent your final years desperately
    searching for the secret to immortality. And you died while your research was
    still incomplete.
    
     But I have been continuing that research. The body will age; this is in
    inescapable fact. But we can escape our death by transferring our mind into
    another vessel. All of my efforts have been invested into developing and
    refining this system.
    
     I've had a few successes, but I still have so much more to do before I can
    consider my work to be complete.
    
     As of now, I can confirm the following:
    
     1. The new vessel must be mentally strong, and be able to overcome any
        emotions of fear.
    
     2. After the transfer it will take six months before the transferred mind
        can be stabilized. During this time the vessel should be protected at all
        costs.
    
     Time is of the essence. I must work quickly.
    
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
     o Neil's Report
    
     Stuart,
    
     It looks like the most suitable "vessel" is going to be that little girl
    after all. The other candidates had potential, but that girl is in an entirely
    different class.
    
     She is incapable of feeling fear.
    
     That's not surprising, when you consider what she's been through. Getting
    caught up in the Terragrigia Panic at such a young age, having everyone she
    knew be killed... losing her parents right in front of her eyes.
    
     After experiencing those kinds of horrors, what left is there to be afraid of?
    
     The only problem is her age, but that's a problem that time will take care of
    for us.
    
     She's the perfect candidate for your purposes.
    
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
     o Thoughts on Kafka
    
     I have a love/hate relationship with this story. Perhaps I can relate to it
    more closely than I'd like to admit.
    
     One morning Gregor awakens to find himself transformed into a hideous
    insect-like creature. His family is bewildered at first, but they do try to
    take care of him. Eventually he becomes too much of a burden to them. Nothing
    more than an ugly monster, a nuisance to the family. When Gregor learns of this,
    he retreats to a solitary death.
    
     Up until his transformations Gregor had been supporting the family. Now that
    he was no longer useful he was a burden to them. They were relieved when he
    died.
    
     I, too, have been bred to serve a purpose. Once that purpose accomplished,
    I too would have been cast aside.
    
     But I refuse to shrivel up and die in solitude.
    
     I refuse to let myself become a hideous monster.
    
     You must have felt the same way too, Albert.
    
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
     o Crane Operations Report 1
    
     Last Month's Operations Report
    
     Quota Met: 80%
     Falling Deaths: 4
    
     Accidents during work hours lower worker productivity and reduce the monthly
    quota. Work safely and take care not to fall.
    
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
     o Crane Operations Report 2
    
     Operations Two-Week Progress Report
    
     Quota Met: 55% (on schedule) Falling Deaths: 1
    
     Cause of death: while the victim was working on top of the crane, another
    worker on the bottom moved it causing him to fall to his death.
    
     Currently there are no problems with worker productivity or quota status.
    
     Please take extra care when working at the top of the crane.
    
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
     o The Sluice Operator's Last Words
    
     (Written in Russian)
    
     The virus has breached the facility's containment measures.
    
     Men are drivn mad by it. And the women... they suffer horribly before dying.
    Honestly, I don't know which is worse.
    
     The madmen lash out in a senseless rage and attack without provocation. I've
    survived so far by shooting them on sight or hiding. But these men... they used
    to be my friends.
    
     Funny, out of all the places I could've ended up, fitting I'd end up back here.
    I worked alongside this crane for the past 30 years. This place has been my
    life. I guess  it's more of a home, than my home was. I've always been a
    workaholic.
    
     And my family paid the price for that. I was never around as much as I should
    have been.
    
     Well, this is where I'll make my last stand. I've still got a few bullets left,
    but nowhere else to run. If there's an afterlife... I hope my family will give
    me another chance there.
    
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
     o Mine Worker's Diary 2
    
     (Written in Russian)
    
     April 2
    
     Sometimes the researchers carry these boxes to the back rooms. I accidentally
    caught a glimpse inside one. It looked... looked human. Or, like it used to be.
    
     But that's crazy. I mean, that's crazy, right? No no no. My imagination is just
    running wild. You can't do that kind of thing. Still, it makes the mind think
    things. Can't help but be a little worried for my family now.
    
     April 15
    
     So my imagination got the best of me. I had to know what was inside of those
    boxes. Goddamnit, be careful what you wish for.
    
     It was human bodies! Our bodies, the bodies of my fellow islanders! All chopped
    up into pieces! Research? This is nothing more than sick, twisted murder!
    
     Those boxes... they've been coming through everyday. To think that every
    time...
    
     That woman! We trusted her! We thought she was helping us! Instead she's just
    using us!
    
     April 25
    
     I thought maybe I'd overreacted a bit. Thought I'd give her a chance to
    explain. I asked her to meet with me, but she ignored my request.
    
     So it's come to this. I'll force the truth out of her. Just apply a little
    pressure and she'll cop to what's been going on here. I've been working hard all
    my life, and she's a thin little woman. I can overpower her. Easily. I don't
    like the idea, but something must be done and I'm all out of options here.
    
     Someone needs to stand up and do what's right. Might as well be me. I'm coming
    for you, Alex. You're gonna regret the day you decided to mess with us!
    
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
     o Mine Worker's Diary 1
    
     (Written in Russian)
    
     February 11
    
     I'm finally gonna get a chance to work for our benefactor down in the mining
    facility! Gonna be rolling in the big bucks now!
    
     I had no idea until they hired me, but apparently they're making pharmaceutical
    products down on the lower levels. You gotta have a permit to even go down
    there, and security seems pretty tight. Must be some pretty important stuff
    going on down there.
    
     March 24
    
      She'g got her own staff working in the research f acility, but there are also
    some of us islanders working for her as well. Everyone who works directly under
    her gets a nice, fat paycheck. The money, the status, who wouldn't want that?
    
     But lately? They've been bringing a lot of new people in. They're not
    particularly smart or useful, it's just they just need people by the dozens.
    I've seen a lot of people go in, but no one comes out. I guess there must be
    another exit somewhere down there, right?
    
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
     o Specimen transfer Log
    
     Specimen request for cultivation plant
    
     Quantity: 70, human
     Location: Industrial Zone, residents in blocks 17-21
    
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
     o Report on the Uroboros Virus
    
     1. The Uroboros virus takes root in organic material. If injected into a corpse
    it will create a core and then reorganizes organic material around that core,
    thereby reanimating the corpse.
    
     2. The core serves as the control center of the organic growth; destroying the
    core will negate the reanimation process.
    
     3. It's ability to propagate in organic matter is extremely high. Were a sample
    ever breach the confines of this facility, this island would be turned into a
    graveyard.
    
     Security measures must be enforced to the strictest degree.
    
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
     o Researcher's Journal
    
     Starting today we begin research on the effects of the Uroboros virus when used
    with corpses. (Everyday we receive a great number of corpses are delivered to
    our doorstep. Stuart certainly does work hard to ensure we never have a shortage
    or research materials.)
    
     We started right off the bat injecting the virus into a corpse. The corpse
    became reanimated, like some sort of marionette--an aggressive marionette, to be
    sure. It attacked anyone it came in contact with.
    
     This line of research is starting to look more and more like bioweapons
    development.
    
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
     o Specimen Disposal Log
    
     The corpse of the researcher who was killed by the test subject was sent to the
    morgue in the back of the observation room. The body has been sterilized.
    
     Personal artifacts such as keys have also been sterilized and are being kept in
    the morgue.
    
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
     o Researcher's Memo
    
     The security for the cultivation plant has been set to Level 2 owing to the
    chief's death in an accident while conducting experiments.
    
     I heard that new security cards will be given out from the chief's room. I only
    overheard this, so I guess I'm not getting one.
    
     Maybe that's for the best. These cultivation experiments with the Uroboros
    virus seem pretty dangerous.
    
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
     o Research Facility Chief's Journal 1
    
     Developing the T-Phobos virus turned out to be my lucky break.
    
     The other researchers didn't see any merit in it. "A virus that triggers upon
    the subject feeling fear? Reacts to norepinephrine? That's useless," they said.
    
     Fortunately for me, Alex didn't think so.
    
     After reading my report on the virus, she became very innterested in its unique
    properties, and made me the head of the research team. As we neared its
    completion, she then made me the chief researcher.
    
     Alex appreciated my genius. It's an honor to work for her.
    
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
     o Research Facility Chief's Journal
    
     Today Stuart came through and delivered the sample we've been waiting for--the
    Uroboros virus. We've finished work on T-Phobos, so we'll be working on Uroboros
    from now on. The underground level of the facility is being converted
    specifically for this purpose.
    
     I'm so thrilled to continue working under Alex's brilliance.
    
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
     o Hatred of Natalia
    
     I survived... My escape wasn't death. I have no one to blame but myself.
    
     When I pulled the trigger... in that instant... the thought of vanishing from
    this world... Me! Me of all people... I came to feel fear.
    
     How ironic. The viruses inside of me... rotting away my body to the point of
    death, saved me from death.
    
     I have become ugly. Hideous. I can't stand the sight of myself. This isn't me.
    This ugly creature...
    
     But soon another me will awaken. The vessel I transfered myself into.
    
     I won't allow it. I forbid it. She is the ugly one. Yet she'll look at me and
    laugh at how hideous I am.
    
     Why have I become so hideous?
    
     I am me. But I am not. I awakened as myself. But then she will also awaken as
    me. Both are true.
    
     No! There can only be one true me. And that is me! She can never be me. She is
    false. She is a farce. That is why she cannot be allowed to persist. She must be
    eliminated.
    
     I am me. Only I am true.
     I'll use that abomination. Albert's final legacy. I'll smother this
    insufferable island with Uroboros.
     She will be eviscerated.
     She will come to know fear.
     You will feel the icy embrace of death... Natalia...
    
     And then, when you die false one, I will take your body. I will become the true
    me. Natalia... you must die...
    
    
     ___ ___ ___  ___ ____________________________________________________________
    | _ \ __| _ \|_  )¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    |   / _||   / / /             T R O P H Y   L I S T            |     sx1100
    |_|_\___|_|_\/___|_____________________________________________'_______________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Here you can find a list of all the trophies in the game. This is the
    complete list, and is sorted just as it appears on the PlayStation Trophy
    list.
    
     Many of these are just replaying the episodes in different modes (such as
    Countdown Mode, or Invisible Enemy Mode). There are some grind-y trophies in
    here too, but we'll try to provide tips for those.
    
    
       .————————————————————————————————.                       .——————————————.
     __|   The Never-Ending Nightmare   |_______________________|   Platinum   |__
    ¯¯¯'————————————.———————————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'——————————————'¯¯¯
        Description | Unlock all Trophies
    ————————————————|——————————————————————————————————————————————————————————————
      How to Obtain | The Platinum trophy for the game! The ultimate trophy for
                    | the ultimate fan!
    ________________|______________________________________________________________
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       .—————————————————————————————.                            .————————————.
     __|   Three Women and a Barry   |____________________________|   Bronze   |__
    ¯¯¯'————————————.————————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
        Description | Clear Episode One.
    ————————————————|——————————————————————————————————————————————————————————————
      How to Obtain | For this one, simply beat the first episode. Easy.
    ________________|______________________________________________________________
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       .——————————————————————————————————.                       .————————————.
     __|   "Less Talking, More Walking"   |_______________________|   Bronze   |__
    ¯¯¯'————————————.—————————————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
        Description | Clear Episode One in Countdown Mode.
    ————————————————|——————————————————————————————————————————————————————————————
      How to Obtain | After you beat the first episode, you will unlock Countdown
                    | Mode, which times you on your run. Beat that to unlock this
                    | trophy.
    ________________|______________________________________________________________
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       .——————————————————————————————.                           .————————————.
     __|   "Not Even Close to Easy"   |___________________________|   Bronze   |__
    ¯¯¯'————————————.—————————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
        Description | Clear Episode One in Invisible Mode.
    ————————————————|——————————————————————————————————————————————————————————————
      How to Obtain | After you beat the first episode, you will unlock this
                    | Invisible Mode. Ugh, invisible enemies.
    ________________|______________________________________________________________
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       .———————————————————————————————.                            .——————————.
     __|   Only Good Guys Win Medals   |____________________________|   Gold   |__
    ¯¯¯'————————————.——————————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'——————————'¯¯¯
        Description | Get all medals in Episode One
    ————————————————|——————————————————————————————————————————————————————————————
      How to Obtain | This trophy requires us to get all of the medals that we
                    | can in episode one. You can uncover what the medals are once
                    | you beat each character's episode.
    ________________|______________________________________________________________
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       .———————————————————.                                      .————————————.
     __|   Bounty Hunter   |______________________________________|   Bronze   |__
    ¯¯¯'————————————.——————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
        Description | Get a total of 50,000 BP
    ————————————————|——————————————————————————————————————————————————————————————
      How to Obtain | You gain BP at a steady rate while playing, both from what
                    | medals you get and from the various gems you can find as
                    | you play through the levels. If you keep playing, you'll
                    | get this trophy eventually.
    ________________|______________________________________________________________
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       .—————————————————————.                                    .————————————.
     __|   Who needs fire?   |____________________________________|   Bronze   |__
    ¯¯¯'————————————.————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
        Description | Escape from the detention center in Claire's Episode One
                    | without using the flame-thrower bust.
    ————————————————|——————————————————————————————————————————————————————————————
      How to Obtain | This one is best done in easy. At the end of the Detention
                    | Center, quickly have Moira break the door open with the
                    | Crowbar while Claire keeps fending off the enemies. The best
                    | way is to use the opening where the fire would be so you can
                    | narrow down the area where they come in from and use your
                    | shotty / bottles to fend off the enemies, specially both
                    | armored Afflicted that come in at once.
                    |
                    | Note that you can reload to your latest checkpoint after
                    | getting the trophy, but timing is of the essence.
    ________________|______________________________________________________________
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       .————————————————————————————.                             .————————————.
     __|   Cure for the Afflicted   |_____________________________|   Bronze   |__
    ¯¯¯'————————————.———————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
        Description | Defeat 100 Afflicted in the main campaign.
    ————————————————|——————————————————————————————————————————————————————————————
      How to Obtain | Well, this trophy won't take long. You will likely get
                    | this trophy while playing through Episode 2... or I suppose
                    | Episode 1 if you re-play it enough.
    ________________|______________________________________________________________
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       .—————————————————————.                                    .————————————.
     __|   Revenant Reaper   |____________________________________|   Bronze   |__
    ¯¯¯'————————————.————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
        Description | Defeat 100 Revenants in the main campaign.
    ————————————————|——————————————————————————————————————————————————————————————
      How to Obtain | The Revenant enemies are the ones that have the weak spot
                    | and, as of Episode 3, are only encountered in Barry's
                    | campaign. Shooting out their weak spots only takes a few
                    | bullets, and Natalie can help point them out for you. Just
                    | keep replaying Barry's sections until you get this trophy.
                    |
                    | Another good way is to sneak up on them and stealth killing
                    | them without using any ammo.
    ________________|______________________________________________________________
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       .————————————————————.                                     .————————————.
     __|   Knifin' Around   |_____________________________________|   Bronze   |__
    ¯¯¯'————————————.———————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
        Description | Defeat 100 enemies with the knife in the main campaign.
    ————————————————|——————————————————————————————————————————————————————————————
      How to Obtain | More killing? Think of the children! Heh. This trophy is
                    | pretty self-explanitory right? Right, just keep using that
                    | knife until you get this trophy.
    ________________|______________________________________________________________
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       .————————————————————.                                     .————————————.
     __|   Fudge Them Up!   |_____________________________________|   Bronze   |__
    ¯¯¯'————————————.———————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
        Description | Defeat 50 enemies with physical attacks in the main campaign.
    ————————————————|——————————————————————————————————————————————————————————————
      How to Obtain | "Physical Attacks" is somewhat confusing, but we're here to
                    | clarify. This means either Claire's KICK or Barry's PUNCH.
                    | You CANNOT use the crowbar or knives here (or bricks). The
                    | best way to do this is to blind and/or shoot an enemy in the
                    | face, then kick. That should get them close to death, so
                    | blind and kick from there. Remember that there are infinite
                    | enemies at the end of Episode 1 for Claire and Moira, so
                    | take advantage of them if you wish.
    ________________|______________________________________________________________
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       .———————————————————.                                      .————————————.
     __|   And STAY Down   |______________________________________|   Bronze   |__
    ¯¯¯'————————————.——————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
        Description | Perform 50 follow-ups in the main campaign.
    ————————————————|——————————————————————————————————————————————————————————————
      How to Obtain | Follow-up attacks are pretty self-explanitory. Stun enemies
                    | and follow up with a physical attacks. Shots to the face
                    | will stun most minor enemies. With practice you can get this
                    | fairly easily, even in Episode One.
    ________________|______________________________________________________________
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       .——————————————————————.                                   .————————————.
     __|   From the Shadows   |___________________________________|   Bronze   |__
    ¯¯¯'————————————.—————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
        Description | Defeat 20 enemies with stealth attacks in the main campaign.
    ————————————————|——————————————————————————————————————————————————————————————
      How to Obtain | Stealth attacks from behind are the best way to kill off
                    | enemies if you can do it. Barry has an easier time than most
                    | thanks to Natalie's abilities. You can get quite a few
                    | stealth kills just in Episode One with Barry, but this is
                    | for the entire campaign, so either be patient for the next
                    | episodes or replay your heart out!
    ________________|______________________________________________________________
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       .—————————————————————.                                    .————————————.
     __|   Flashlight Duty   |____________________________________|   Bronze   |__
    ¯¯¯'————————————.————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
        Description | Use Moira's light to stun 50 enemies in the main campaign.
    ————————————————|——————————————————————————————————————————————————————————————
      How to Obtain | This trophy will definitely come to you if you play with
                    | Moira at all. Stunning enemies with your light is one of the
                    | best things you can do, so get to it! You can again farm
                    | this with Moira at the end of their journey through the
                    | Penal Colony.
    ________________|______________________________________________________________
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       .————————————————————————————.                             .————————————.
     __|   I Can Do Blunt Weapons   |_____________________________|   Silver   |__
    ¯¯¯'————————————.———————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
        Description | Use Moira's crowbar to defeat 50 enemies in the main
                    | campaign.
    ————————————————|——————————————————————————————————————————————————————————————
      How to Obtain | Pretty self-explanitory. Use Moira's crowbar to kill 50
                    | enemies. This will either come in time or you can farm for
                    | it. Once again, the end of Episode One where the enemies
                    | keep spawning after you replace the gear is an ideal spot
                    | for this trophy.
    ________________|______________________________________________________________
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       .—————————————————.                                        .————————————.
     __|   Brick Layer   |________________________________________|   Silver   |__
    ¯¯¯'————————————.————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
        Description | Defeat 20 enemies with a brick as Natalia in the main
                    | campaign.
    ————————————————|——————————————————————————————————————————————————————————————
      How to Obtain | At least it is only 20! I really don't like using Natalia
                    | for offensive needs, but you can use bricks and aim for
                    | enemy weak spots to kill them.
                    |
                    | One easy way to get this is to play Episode One and at one
                    | part of the game you will have to control Natalia as she
                    | goes solo and kills an enemy. You can hit restart here and
                    | farm this location to get your kills VERY easily.
    ________________|______________________________________________________________
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       .——————————————————.                                       .————————————.
     __|   Cutting Edge   |_______________________________________|   Bronze   |__
    ¯¯¯'————————————.—————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
        Description | Clear Episode One only using the knife.
    ————————————————|——————————————————————————————————————————————————————————————
      How to Obtain | Yikes!
                    |
                    | We haven't done this YET, but we imagine playing on casual
                    | has to help. We've also read that you don't want to use the
                    | flashlight as Moira as it may cause Claire to go kick an
                    | enemy. So, play on casual and run by every enemy you can.
                    | Treat this as a no-kill speed run for Claire and Barry and
                    | you should be OK.
                    |
                    | Also, a Bronze!? That's it!? PFFFT! LAME!
    ________________|______________________________________________________________
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       .——————————————————.                                       .————————————.
     __|   Line 'Em Up!   |_______________________________________|   Bronze   |__
    ¯¯¯'————————————.—————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
        Description | Defeat two enemies with one shot in the main campaign.
    ————————————————|——————————————————————————————————————————————————————————————
      How to Obtain | This has to best be done with Barry and his Magnum. Kind-of
                    | hard to beat that! Play through his episode and wait for
                    | two of the normal afflicted enemies to line up and blow them
                    | away.
    ________________|______________________________________________________________
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       .——————————————.                                           .————————————.
     __|   Disarmed   |___________________________________________|   Bronze   |__
    ¯¯¯'————————————.—'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
        Description | Destroy 30 Revenant's weapon arms.
    ————————————————|——————————————————————————————————————————————————————————————
      How to Obtain | This is a weird one. SOME Revenant's... SOME, mind you,
                    | have weapon arms. They can noticeably be found at the end
                    | of Barry's chapter 1. You can farm them here by killing the
                    | Revenants that have the arms and restarting.
                    |
                    | IF it helps, the two with arms here that you should farm are,
                    | after the gate scene, the one that breaks through the fence
                    | on the right and then there is one in the building to the
                    | left. Kill, restart, repeat to 30.
    ________________|______________________________________________________________
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       .——————————————————————.                                   .————————————.
     __|   Unfriendly Skies   |___________________________________|   Bronze   |__
    ¯¯¯'————————————.—————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
        Description | Shoot down 30 Afflicted in mid-jump in the main campaign.
    ————————————————|——————————————————————————————————————————————————————————————
      How to Obtain | This trophy is also weird. Shoot down the enemies when they
                    | jump at you. The Afflicted in Claire's story are much faster
                    | and jumpy, so farm for them there.
                    |
                    | Like a lot of the kill trophies, you can farm this at the
                    | end of Episode One with Claire, when the respawning enemies
                    | appear right before you leave the Penal Colony.
    ________________|______________________________________________________________
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       .——————————————————————————.                               .————————————.
     __|   Now That's Teamwork!   |_______________________________|   Silver   |__
    ¯¯¯'————————————.—————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
        Description | Have Moira stun an enemy and Claire follow up with a
                    | physical attack in the main campaign.
    ————————————————|——————————————————————————————————————————————————————————————
      How to Obtain | For a silver trophy, this one is VERY easy to get. You can
                    | likely get this without even trying. I'm a bit miffed that
                    | THIS is a Silver Trophy while the "Cutting Edge" trophy is
                    | a Bronze Trophy! Ridiculous!
    ________________|______________________________________________________________
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       .———————————————————.                                      .————————————.
     __|   Friend Indeed   |______________________________________|   Bronze   |__
    ¯¯¯'————————————.——————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
        Description | Save your captured partner ten times in the main campaign.
    ————————————————|——————————————————————————————————————————————————————————————
      How to Obtain | This is best done while playing co-op, we would imagine.
                    | Or you could be evil and order your partner to stand in
                    | harms way. Either way, save your partner ten times to get
                    | this trophy.
    ________________|______________________________________________________________
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       .——————————————————————.                                   .————————————.
     __|   Fish in a Barrel   |___________________________________|   Bronze   |__
    ¯¯¯'————————————.—————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
        Description | Defeat five enemies with one exploding bottle or one firebomb
                    | bottle in the main campaign.
    ————————————————|——————————————————————————————————————————————————————————————
      How to Obtain | In Claire's Episode 1, when you get to the garbage disposal
                    | area with the bugs, jump down here and run around to have all
                    | the bugs follow you. Toss a firebomb or exploding bottle at
                    | them to get your trophy.
    ________________|______________________________________________________________
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       .—————————————————————————.                                .————————————.
     __|   Raiders of the Evil   |________________________________|   Bronze   |__
    ¯¯¯'————————————.————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
        Description | Clear one Raid Mode mission.
    ————————————————|——————————————————————————————————————————————————————————————
      How to Obtain | Play through the very first mission in Raid Mode (which is to
                    | get to the medal at the end) to clear the mission. You have to
                    | kill a certain amount of zombies to get the key to proceed to
                    | the next area.
    ________________|______________________________________________________________
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       .—————————————.                                            .————————————.
     __|   Jammin'   |____________________________________________|   Bronze   |__
    ¯¯¯'————————————.'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
        Description | Evaluate an item in Raid Mode.
    ————————————————|——————————————————————————————————————————————————————————————
      How to Obtain | Throughout Raid Missions, you get items that have to be
                    | evaluated in order for you to use them. Evaluate one of them
                    | to get the trophy.
    ________________|______________________________________________________________
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       .————————————————————————.                                 .————————————.
     __|   I Saw, I conquered   |_________________________________|   Silver   |__
    ¯¯¯'————————————.———————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
        Description | Clear one Gauntlet in Raid Mode.
    ————————————————|——————————————————————————————————————————————————————————————
      How to Obtain | This is "one set of 10 Raid Mode challenges". Very east in
                    | a single sitting. Just play Raid and complete the first set
                    | (or gauntlet) of challenges to get this.
    ________________|______________________________________________________________
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       .—————————————————————.                                    .————————————.
     __|   Scared to Death   |____________________________________|   Bronze   |__
    ¯¯¯'————————————.————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
        Description | Clear Episode 2.
    ————————————————|——————————————————————————————————————————————————————————————
      How to Obtain | Simply clear Episode 2 with both Claire and Barry.
    ________________|______________________________________________________________
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       .———————————————————————.                                  .————————————.
     __|   "Run, Moira. Run!   |__________________________________|   Bronze   |__
    ¯¯¯'————————————.——————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
        Description | Clear Episode 2 in Countdown Mode.
    ————————————————|——————————————————————————————————————————————————————————————
      How to Obtain | After you beat the second episode, you will unlock Countdown
                    | Mode, which times you on your run. Beat that to unlock this
                    | trophy.
    ________________|______________________________________________________________
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       .—————————————————————————.                                .————————————.
     __|   That's Gonna Be Fun   |________________________________|   Bronze   |__
    ¯¯¯'————————————.————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
        Description | Clear Episode 2 in Invisible Mode.
    ————————————————|——————————————————————————————————————————————————————————————
      How to Obtain | After you beat the second episode, you will unlock this
                    | Invisible Mode. Ugh.
    ________________|______________________________________________________________
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       .——————————————————————————————.                           .——————————.
     __|   There's a Medal for That   |___________________________|   Gold   |____
    ¯¯¯'————————————.—————————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'——————————'¯¯¯¯¯
        Description | Get all the medals in Episode 2.
    ————————————————|——————————————————————————————————————————————————————————————
      How to Obtain | This trophy requires us to get all of the medals that we
                    | can in episode 2. You can uncover what the medals are once
                    | you beat each character's episode.
    ________________|______________________________________________________________
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       .——————————————————————.                                   .————————————.
     __|   Pedro, I'm Sorry   |___________________________________|   Silver   |__
    ¯¯¯'————————————.—————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
        Description | Defeat Mutant Pedro in Claire's Episode 2.
    ————————————————|——————————————————————————————————————————————————————————————
      How to Obtain | Pedro is really hard, specially if you're playing Episode 2
                    | for the first time. You find a ton of ammo and supplies around
                    | the village when you explore it and the tough part is that you
                    | still have to deal with the afflicted that appear.
                    |
                    | Use your bottles as Pedro and the Afflicted are together to
                    | take most of them out. If you've beated Barry's Episode 2 then
                    | you already have some experience with him. Try shooting the
                    | yellow blobs around Pedro's body and run around for your life.
                    | You need to defeat him in order to obtain some collectibles in
                    | Barry's side so you've got to kill him, or ignore the
                    | collectibles and run away from him.
    ________________|______________________________________________________________
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       .——————————————————————————————————————.                   .————————————.
     __|   "I Do Not Like Glasps," I gasped   |___________________|   Bronze   |__
    ¯¯¯'————————————.—————————————————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
        Description | Defeat 20 Glasps in the Main Campaign.
    ————————————————|——————————————————————————————————————————————————————————————
      How to Obtain | You will get this in time or by replaying the game. Barry
                    | will likely get this naturally for you. Otherwise, we would
                    | suggest playing Claire Episode 4, once you can.
    ________________|______________________________________________________________
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       .————————————————————.                                     .————————————.
     __|   Conquered Fear   |_____________________________________|   Bronze   |__
    ¯¯¯'————————————.———————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
        Description | Clear Episode 3.
    ————————————————|——————————————————————————————————————————————————————————————
      How to Obtain | Simply clear Episode 3 with both Claire and Barry.
    ________________|______________________________________________________________
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       .————————————————————————.                                 .————————————.
     __|   Pedal to the Metal   |_________________________________|   Bronze   |__
    ¯¯¯'————————————.———————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
        Description | Clear Episode 3 in Countdown Mode.
    ————————————————|——————————————————————————————————————————————————————————————
      How to Obtain | After you beat the third episode, you will unlock Countdown
                    | Mode, which times you on your run. Beat that to unlock this
                    | trophy.
    ________________|______________________________________________________________
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       .—————————————————————————————.                            .————————————.
     __|   I Can See Undead People   |____________________________|   Bronze   |__
    ¯¯¯'————————————.————————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
        Description | Clear Episode 3 in Invisible Mode.
    ————————————————|——————————————————————————————————————————————————————————————
      How to Obtain | After you beat the third episode, you will unlock this
                    | Invisible Mode. Ugh.
    ________________|______________________________________________________________
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       .—————————————————————————.                                .——————————.
     __|   Sweet, Golden Medal   |________________________________|   Gold   |____
    ¯¯¯'————————————.————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'——————————'¯¯¯¯¯
        Description | Get all medals in Episode 3.
    ————————————————|——————————————————————————————————————————————————————————————
      How to Obtain | This trophy requires us to get all of the medals that we
                    | can in episode 3. You can uncover what the medals are once
                    | you beat each character's episode.
    ________________|______________________________________________________________
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       .——————————————————————————.                               .————————————.
     __|   Here's My Resignation  |_______________________________|   Silver   |__
    ¯¯¯'————————————.—————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
        Description | Moira defeats Neil in Claire's Episode 3.
    ————————————————|——————————————————————————————————————————————————————————————
      How to Obtain | During the cutscene at the end the battle against Neil, you
                    | have the option to either have Claire reach out for the gun
                    | and shoot him or have Moira crawl to get it. If you have Moira
                    | overcome her phobia you'll get this trophy AND access to the
                    | GOOD ending of the game.
    ________________|______________________________________________________________
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       .——————————————————————.                                   .————————————.
     __|   A Ripple in Time   |___________________________________|   Bronze   |__
    ¯¯¯'————————————.—————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
        Description | Obtain the item that lies beyond the gate in the sewers in
                    | Barry's Episode 3.
    ————————————————|——————————————————————————————————————————————————————————————
      How to Obtain | While playing as Claire in the sewers, there's a dead end that
                    | has a lever on an upper platform. It looks like it does
                    | nothing but it gives Barry and Natalia access to a couple
                    | collectibles and this Trophy. You can follow the main
                    | walkthrough in order to get this one.
    ________________|______________________________________________________________
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       .———————————————————.                                      .————————————.
     __|   True or False   |______________________________________|   Bronze   |__
    ¯¯¯'————————————.——————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
        Description | Clear Episode 4.
    ————————————————|——————————————————————————————————————————————————————————————
      How to Obtain | Simply clear Episode 4 with both Claire and Barry.
    ________________|______________________________________________________________
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       .———————————————————————————————————.                      .————————————.
     __|   "You are Authorized to Panic"   |______________________|   Bronze   |__
    ¯¯¯'————————————.——————————————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
        Description | Clear Episode 4 in Countdown Mode.
    ————————————————|——————————————————————————————————————————————————————————————
      How to Obtain | After you beat the fourth episode, you will unlock Countdown
                    | Mode, which times you on your run. Beat that to unlock this
                    | trophy.
    ________________|______________________________________________________________
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       .————————————————————————————————.                         .————————————.
     __|   "There's Something in Here   |_________________________|   Bronze   |__
    ¯¯¯'————————————.———————————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
        Description | Clear Episode 4 in Invisible Mode.
    ————————————————|——————————————————————————————————————————————————————————————
      How to Obtain | After you beat the fourth episode, you will unlock this
                    | Invisible Mode. Ugh.
    ________________|______________________________________________________________
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       .——————————————————————————————————————.                   .——————————.
     __|   I'm Not Leaving Without My Medal   |___________________|   Gold   |____
    ¯¯¯'————————————.—————————————————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'——————————'¯¯¯¯¯
        Description | Get all medals in Episode 4.
    ————————————————|——————————————————————————————————————————————————————————————
      How to Obtain | This trophy requires us to get all of the medals that we
                    | can in episode 4. You can uncover what the medals are once
                    | you beat each character's episode.
    ________________|______________________________________________________________
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       .—————————————————————————————————————.                    .————————————.
     __|   What You Can't See Can Kill You   |____________________|   Silver   |__
    ¯¯¯'————————————.————————————————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
        Description | Defeat six or more Glasps in the monument in Claire's Episode
                    | 4, on Normal difficulty or higher.
    ————————————————|——————————————————————————————————————————————————————————————
      How to Obtain | This one is really easy. Even though we don't have Natalia to
                    | help us see locate them, you can tell by other means. First of
                    | all you'll get a Smokescreen Bottle in the area where you find
                    | the first two Glasps. Use the boxes to figure out where they
                    | area and shoot small bursts to locate them (check for the
                    | blood) and kill them.
                    |
                    | There are 2 in the first area, 2 more in the area down the
                    | ladder and the last two are in the main tower area right
                    | before the end. I recommend using the Smokescreen Bottle with
                    | the last two Glasps... or with the last one rather.
    ________________|______________________________________________________________
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       .——————————————————————————.                               .————————————.
     __|   Routes of Future Past  |_______________________________|   Bronze   |__
    ¯¯¯'————————————.—————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
        Description | Complete both routes through the landfill in Barrys Episode 4
    ————————————————|——————————————————————————————————————————————————————————————
      How to Obtain | This one is really easy too. During Claire's chapter you see a
                    | lever that activates the sluices. What you need to do is to
                    | use it (or not use it) and then finish off Barry's chapter.
                    | Then replay Claire's chapter and use (or not use) the sluice
                    | so you can follow it and as soon as you set foot in the sluice
                    | you get the trophy.
                    |
                    | So basically you need to have Barry set foot in both sluices
                    | in order to get this trophy.
    ________________|______________________________________________________________
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
     ___ ___ ___  ___ ____________________________________________________________
    | _ \ __| _ \|_  )¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    |   / _||   / / /                 C L O S U R E                |     sx1200
    |_|_\___|_|_\/___|_____________________________________________'_______________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Here we have our closing items. Version History, credits, last words... all
    the boring stuff that no one will ever read! Heh. What, you're reading this?
    Sheesh, go play some Raid Mode or something!
    
     _____________________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     -- V E R S I O N   H I S T O R Y                              |     sx1201
    _______________________________________________________________'_______________
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
     Version 1.0 March 20th, 2015
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     After the 4 episodes are out, we can finally submit a complete guide with
    all 4 episodes in a single file. Enjoy! There's likely going to be some more
    updates to this file as well (Medals, Raid Mode, etc...).
    
    
     Version 1.2 March 21st - March 30th, 2015
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     This update added in the two extra episodes, as well as medals and the upgrade
    section. Pretty good update, but we're not quite done yet. The trophies need to
    be fixed still and we have several emails to go through and add as well (so if
    you don't see your tips in here that's why, please be patient with us!). I also
    want to do something for Raid Mode and perhaps even the other methods of play in
    the main campaigns (Countdown, Invisible).
    
     I read that they are supposed to patch online play in soon (tomorrow?), so that
    will make those things a ton easier! Stay tuned!
    
    
     Version 1.3 May 3rd, 2015
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Minor updates on Little Miss. We plan on adding in Countdown and Invisible
    stuff very soon! BK had some life events come up! We'll get to those extra
    modes and email soon, thanks for all the support and patience!
    
     We also won the March FAQ of the Month! Very cool! Thanks again!
     
     
     Version 1.5 May 4th 2015 - May 13th, 2015
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     We added in Countdown and Invisible Modes in this update. Minor spelling
    and formatting changes. Also a Medal Help section. Quite a bit actually.
    More to come, as BK has some more fan emails to go though.
    
    
     Version 1.6 May 22nd, 2015
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Tips from my friends Terrebayou and BriefCandles. Mostly extra sparkle items.
    ALEX and BK both have PLATINUM TROPHIES for this title now, and I think we
    have played this game just... way too much.
    
     Went through the medal and trophy sections and buffed them up a bit as well.
     
    
     Version 1.7 July 7th, 2017
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Added in a tip about the good ending to Episode 3! Very much needed!
    
     _____________________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     -- C R E D I T S                                              |     sx1202
    _______________________________________________________________'_______________
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     .~ vinheim ~.
     ¯¯¯¯¯¯¯¯¯¯¯¯¯
     o GameFAQs for hosting this guide.
    
     o Bkstunt for the ton of help throughout the guide and most importantly my
       favorite co-writer :). Hahaha. The "Masamune" came through once again with
       this guide.
    
     o You guys, readers for taking the time to read through such large file and,
       hopefully, enjoyed it and most importantly, found it useful. Without you guys
       we wouldn't be doing this.
    
     .~ Bkstunt ~.
     ¯¯¯¯¯¯¯¯¯¯¯¯¯
     o Big thanks to Vinheim! A great friend and writing partner. This is our
       SEVENTH guide together and the best part is that there is three more
       episodes left, so we have even more to do! Hahaha!
    
     o Thanks to my family for giving me the time to work on this. Love you guys!
    
     o Thanks to the people who make GameFAQs what it is. The contributors who give
       of their own time to try and enhance and help others. Unsung heroes of our
       time that truly make gaming better.
    
     o GamerForEternity on Youtube. This guy (or gal?) already has collectible
       videos out that are far better than most of them out there. Many thanks
       for the help pointing out what I couldn't find!
    
     o Videogamesblogger for the trophy list and some tips, as well as PS4Trophies
       for some more tips. Good stuff guys!
    
     o Hiddy2 for pointing our we put "The Order 1886" in our trophy info. Ugh,
       good eye man! Good eye!
      
     o Rizqy Utomo for the very good Dhurlga (Tenty!) tip. Thank you sir!
     
     o Paul McElvaney for a sparkle tip!
     
     o Fahim Abdullah for pointing out that we needed to add the good ending tip
       in chapter three. Thanks!
       
     o BriefCandles for the MULTIPLE sparkle and item tips. Sorry it took so long
       to get them added in buddy!
    
     o Terrebayou for more MULTIPLE sparkle items. Again, sorry it took so long
       to get these in! Hopefully you and BriefCandles can forgive slow BK? :)
       
     _____________________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     -- L A S T   W O R D S                                        |     sx1203
    _______________________________________________________________'_______________
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     And so we reach the end of Resident Evil Revelations 2. This may be the end
    of this guide, but not of our journey. With a FAQ of the Month win and several
    updates under out belts we hope this guide has not only helped you all but
    done justice to the game!
    
     With that said, much love to all our fans and friends and we'll see you all
    for further guides and walkthroughs! Yours,
    
              __  __                 __  __                        _
        _____|  \/  |_______________|  \/  |______________________|·|
        \ \  | \  / | __ _ ___  __ _| \  / |_   _ _ __   ___O  O  |·|_________
         \ \_| |\/| |/ _` / __|/ _` | |\/| | |_| | '_ \ / _ \_____|·|xxxxxxxx||
          \__| |¯¯| | (_| \__ \ (_| | |¯¯| | |_| | |_| |  __/_____|·|¯¯¯¯¯¯¯¯¯
             |_|¯¯|_|\__,_|___/\__,_|_|¯¯|_|\__,_|_| |_|\___|     |·|
                                                                   ¯
    _______________________________________________________________________________
    FEAR WHAT YOU WILL                        Document © vinheim & Bkstunt_31, 2015
    BECOME, AND BECOME                    Resident Evil Revelations 2 © 2015 Capcom
    WHAT YOU FEAR...                                  E N D   O F   D O C U M E N T

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