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by burqawitz

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Guide and Walkthrough by burqawitz

Version: 1.01 | Updated: 09/18/2017
Highest Rated Guide

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This walkthough will be generally SPOILER FREE. Each section will contain an optional video walkthrough. These walkthroughs have expert gameplay. They will display expert combat techniques, and move through the game in a well planned manner to show you all the puzzles and lorestones. However, the videos are not spoiler free. WALKTHROUGH VIDEOS CONTAIN SPOILERS, so watch them at your own risk. I will include lists of timestamps of when I reach important objectives in the videos. If you use these timestamps to skip to those spots in the video, you can generally skip any story spoilers that you don't want to see while still watching the video to see how to complete an objective.

I will also include videos of the boss fights. Boss fight videos come directly from the walkthroughs, but BOSS FIGHT VIDEOS CONTAIN NO STORY SPOILERS.

Conventions used in this Walkthrough

Points of no return will be marked in the guide with a double horizontal rule, like this.

After you pass a point of no return, you cannot return to the area you are leaving to collect Lorestones. In rare instances, you may be able to return later after you complete another objective. These instances will be specifically explained.

Sections of the guide where I explain new game mechanics and provide relevant tips will be highlighted in blocks like this.

Specific objectives will be placed between two horizonal rules, so that you can easily see where they begin and where they end. They will also contain some sort of graphic to indicate the beginning, and a smaller version of that same graphic to indicate their end.

Note that objectives can be nested inside each other. A Lorestone could be found while you're attempting to complete another objective. Nested objectives such as this will be indented to indicate that they are nested within another objective.

This explains the need for objective graphics to show the beginning and end of a specific objective, so that you can tell when an objective actually ends, as opposed to when a nested objective appears within the original objective.