What do you need help on? Cancel X

BOOKMARK
Jump to:
Would you recommend this Guide? Yes No Hide
Send Skip Hide

FAQ/Walkthrough by RARusk

Version: 1 | Updated: 05/05/18

  /=++====++====++====++====++====<<##0##>>====++====++====++====++====++=\
 0==++====++====++====++====++====<<##0##>>====++====++====++====++====++==0
+|                                                                         |+
+|                  "Hitman" (Season One) Strategy Guide                   |+
+|                                                                         |+
+|                [PlayStation 4, Xbox One, and PC Versions]               |+
+|                          Version 1 (May 2018)                           |+
+|                                                                         |+
+|                          By Robert Allen Rusk.                          |+
+|                  Copyright 2016-2018 Robert Allen Rusk.                 |+
+|                                                                         |+
+|                    E-MAIL: rarusk[at]netzero[dot]com                    |+
+|                                                                         |+
 0==++====++====++====++====++====<<##0##>>====++====++====++====++====++==0
  \=++====++====++====++====++====<<##0##>>====++====++====++====++====++=/

Finally.

After more than two years of work this guide is finally complete and is no
longer a beta. The last piece of the guide is the completion of the Game of
the Year material which includes the three Escalation Contracts that came
with it and the Patient Zero story. Outside of this there have been a few
tweaks and corrections.

<+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++>

**IMPORTANT: Every attempt has been made to make this guide as accurate as 
             possible. Unfortunately, IOI has this annoying habit of changing 
             the rules on certain levels from time to time which makes 
             updating this guide more difficult.

             As of this update there are no new changes.

<+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++>

Hitman is copyright 2016 by IO Interactive, a subsidiary of Square-Enix. All
rights reserved. All other trademarks and copyrights contained in this
document are owned by their respective trademark and copyright holders.

A complete listing of contact and other information can be found at the end
of this guide.

            /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
 /=========================================================================\
| >TBCT. Table of Contents                                                  |
 \=========================================================================/
            \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

This guide uses a Quick Search Feature which takes advantage of the Find
feature used by many web browsers. This feature will allow you to go to any
chapter or section in this guide quickly. To access any of those chapters,
sections, or to the Table of Contents do CTRL-F (PC) or Clover-F (Mac) to
activate the Find feature in the web browser. Then enter the code like this:

  >KR6 or >ZD12

0============================================0============================0
| HTM1. Introduction And General Information |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0============================================0==============================0

  GEN1. About The Guide
  GEN2. Hitman
  GEN3. Crashes and Game Save Corruption Issues
  GEN4. Randomness
  GEN5. The International Contract Agency
  GEN6. The Main Menu, Pause Menu, and Briefing Menu
  GEN7. Game Saving
  GEN8. Contracts Mode
  GEN9. Elusive Targets and The Sarajevo Six
  GEN10. Challenges, Mastery, and XP
          A. The Challenge Run
  GEN11. Starting a New Game and Planning
  GEN12. Instinct and the Mini-Map
  GEN13. Observing Your Surroundings
  GEN14. Conversations, Opportunities, and Intel
  GEN15. Distractions and Objects
  GEN16. The Inventory Menu
  GEN17. Disguises
  GEN18. Attention, NPC Icons, and Spotted
  GEN19. Guard Information
  GEN20. Security Cameras and Recorders
  GEN21. Moving About, Sneaking, and Melee Attacks
  GEN22. Cover
  GEN23. Accidents
  GEN24. Poisons
  GEN25. Hiding Bodies, Containers, and Closets
  GEN26. Ledges, Windows, and Pipes
  GEN27. Locked Doors
  GEN28. Firefights
  GEN29. Health
  GEN30. Weapons and Items
           A. Melee Items
           B. Firearm Types
           C. Explosives
  GEN31. Escalation Contracts
  GEN32. Professional Difficulty
  GEN33. Scoring
  GEN34. Accomplishments
  GEN35. Chapter Breakdown

0===============================0=========================================0
| HTM2. Prologue - ICA Facility |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0===============================0===========================================0

  ICF1. Accomplishments List
          A. Visible Accomplishments
          B. Secret Accomplishments

  ICA2. The Night Thief
     TNF1. General Layout
             A. Detailed Map
     TNF2. Cast of Characters
     TNF3. Disguises
     TNF4. Challenges
     TNF5. Escalation Contracts

  ICA3. The Final Test
     FNT1. General Layout
             A. Detailed Map
     FNT2. Cast of Characters
     FNT3. Disguises
     FNT4. Challenges
             A. The Rampage Run
             B. Assassination
             C. Discovery
             D. Feats
     FNT5. Escalation Contracts

  ICA4. Training Completed

0=====================================0===================================0
| HTM3. Chapter One - The Showstopper |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0=====================================0=====================================0

  PRS1. Accomplishments List
          A. Visible Accomplishments
          B. Secret Accomplishments
  PRS2. General Layout
          A. Detailed Map
  PRS3. Mastery Levels
  PRS4. Cast of Characters
  PRS5. Disguises
  PRS6. Challenges
          A. Assassination
          B. Discovery
          C. Feats
          D. Master Vampire
          E. The Paris Challenge Run
  PRS7. The Director - The Sarajevo Six
  PRS8. Holiday Hoarders (Bonus Mission)
  PRS9. Escalation Contracts
          A. The Mandelbulb Requiem
          B. The Holmwood Disturbance
          C. The Gemini Fiasco
          D. The Osterman Mosaic
          E. The Marsden Isotopy
          F. The Shapiro Omen
          G. The Ezekiel Paradox
          H. The Granville Curiosity
          I. The Perkins Disarray
          J. The Hexagon Protocol
          K. The Kerner Disquiet
          L. The Kotti Paradigm
          M. The Wetzel Determination
          N. The Teague Temptation
          O. The Seeger Beguilement
          P. The Adamoli Fascination
          Q. The Videl Cataclysm
          R. The Adrian Eclipse
          S. The Corky Commotion
  PRS10. Paris Professional Difficulty

0=======================================0=================================0
| HTM4. Chapter Two - World of Tomorrow |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0=======================================0===================================0

  SPZ1. Accomplishments List
          A. Visible Accomplishments
          B. Secret Accomplishments
  SPZ2. General Layout
          A. Detailed Map
  SPZ3. Mastery Levels
  SPZ4. Cast of Characters
  SPZ5. Disguises
  SPZ6. Challenges
          A. Assassination
          B. Discovery
          C. Feats
          D. Master Sniper
          E. Plumber's Apprentice
          F. The Sapienza Challenge Run
  SPZ7. The Enforcer - The Sarajevo Six
  SPZ8. Escalation Contracts
          A. The Sigma Illusion
          B. The Apeiron Sadness
          C. The Szilassi Darkness
          D. The Scarlatti Covenant
          E. The Scorpio Directive
          F. The Gladwyn Simulacrum
          G. The Selmone Mimesis
          H. The Anderson Animosity
          I. The Eccleston Illumination
          J. The Lyndon Gyration
          K. The Zunino Disintegration
          L. The Hamartia Compulsion
  SPZ9. Sapienza Professional Difficulty

0=========================================================0===============0
| HTM5. Chapter 2.5 - The Icon (Bonus Mission (Sapienza)) |~~~~~~~~~~~~~~~~\
0=========================================================0=================0

  TCN1. Accomplishments List
  TCN2. General Layout
          A. Detailed Map
  TCN3. Cast of Characters
  TCN4. Disguises
  TCN5. Challenges
          A. Assassination
          B. Feats
          C. The Agana Abyss

0===========================================================0=============0
| HTM6. Chapter 2.75 - Landslide (Bonus Mission (Sapienza)) |~~~~~~~~~~~~~~\
0===========================================================0===============0

  LNS1. Accomplishments List
  LNS2. General Layout
          A. Detailed Map
  LNS3. Cast of Characters
  LNS4. Disguises
  LNS5. Challenges
          A. Assassination
          B. Feats
          C. The Spaggiari Subversion

0=====================================0===================================0
| HTM7. Chapter Three - A Gilded Cage |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0=====================================0=====================================0

  MKH1. Accomplishments List
          A. Visible Accomplishments
          B. Secret Accomplishments
  MKH2. General Layout
          A. Detailed Map
  MKH3. Mastery Levels
  MKH4. Cast of Characters
  MKH5. Disguises
  MKH6. Challenges
          A. Assassination
          B. Discovery
          C. Feats
          D. Master Fortune Teller
          E. The Marrakesh Challenge Run
  MKH7. The Extractor - The Sarajevo Six
  MKH8. Escalation Contracts
          A. The Reziko Conundrum
          B. The Kilie Agitation
          C. The Lupei Sensitivity
          D. The Ignatiev Integrity
          E. The Sokoloff Sophistication
          F. The Varvara Mystification
          G. The Raskoph Satisfaction
          H. The Bahadur Dexterity
  MKH9. Marrakesh Professional Difficulty

0======================================================================0==0
| HTM8. Chapter 3.5 - A House Built on Sand (Bonus Mission (Marrakesh))|~~ \
0======================================================================0====0

  HBS1. Accomplishments List
  HBS2. General Layout
          A. Detailed Map
  HBS3. Cast of Characters
  HBS4. Disguises
  HBS5. Challenges
          A. Assassination
          B. Feats
  HBS6. Escalation Contracts
          A. The Ataro Caliginosity
          B. The Cheveyo Calibration

0==============================0==========================================0
| HTM9. Chapter Four - Club 27 |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0==============================0============================================0

  BGK1. Accomplishments List
          A. Visible Accomplishments
          B. Secret Accomplishments
  BGK2. General Layout
          A. Detailed Map
  BGK3. Mastery Levels
  BGK4. Cast of Characters
  BGK5. Disguises
  BGK6. Challenges
          A. Assassination
          B. Discovery
          C. Feats
          D. Himmapan Horror
          E. The Bangkok Challenge Run
  BGK7. The Veteran - The Sarajevo Six
  BGK8. Escalation Contracts
          A. The Caden Composition
          B. The Somsak Equation
          C. The Arthin Occultation
          D. The Asya Attunement
  BGK9. Bangkok Professional Difficulty

0========================================0================================0
| HTM10. Chapter Five - Freedom Fighters |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0========================================0==================================0

  CDO1. Accomplishments List
          A. Visible Accomplishments
          B. Secret Accomplishments
  CDO2. General Layout
          A. Detailed Map
  CDO3. Mastery Levels
  CDO4. Cast of Characters
  CDO5. Disguises
  CDO6. Challenges
          A. Assassination
          B. Discovery
          C. Feats
          D. Scarecrow
          E. The Wicker Man Rampage Run
          F. The Colorado Challenge Run
  CDO7. The Mercenary - The Sarajevo Six
  CDO8. Escalation Contracts
          A. The Mallory Misfortune
          B. The Farley Crescendo
          C. The Otaktay Obliteration
  CDO9. Colorado Professional Difficulty

0=====================================0===================================0
| HTM11. Chapter Six - Situs Inversus |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0=====================================0=====================================0

  HKD1. Accomplishments List
          A. Visible Accomplishments
          B. Secret Accomplishments
  HKD2. General Layout
          A. Detailed Map
  HKD3. Mastery Levels
  HKD4. Cast of Characters
  HKD5. Disguises
  HKD6. Challenges
          A. Assassination
          B. Discovery
          C. Feats
          D. The Art of Revenge
          E. The Hokkaido Challenge Run
  HKD7. The Controller - The Sarajevo Six
  HKD8. Escalation Contracts
          A. The Yuuma Tenacity
          B. The Susumu Obsession
          C. The Meiko Incarnation
          D. The Dexter Discordance
  HKD9. Hokkaido Professional Difficulty

0================================================0========================0
| HTM12. Patient Zero (Game of the Year Edition) |~~~~~~~~~~~~~~~~~~~~~~~~~\
0================================================0==========================0

  PZR1. The Source (Bangkok)
          A. General Layout and Information
          B. Detailed Map
          C. Cast of Characters
          D. Disguises
          E. Additional Notes
          F. Assassination Strategies

  PZR2. The Author (Sapienza)
          A. General Layout and Information
          B. Detailed Map
          C. Cast of Characters
          D. Disguises
          E. Additional Notes
          F. Assassination Strategies

  PZR3. The Vector (Colorado)
          A. General Information
          B. Assassination Strategies

  PZR4. Patient Zero (Hokkaido)
          A. General Layout and Information
          B. Detailed Map
          C. Cast of Characters
          D. Disguises
          E. Additional Notes
          F. Assassination Strategies

0===================0
| HTM13. Conclusion |
0===================0

  /==++====++==\                                             /==++====++==\
 /==++====++====++====++====++====<<##0##>>====++====++====++====++====++==\
| >HTM1. Introduction And General Information                               |
 \==++====++====++====++====++====<<##0##>>====++====++====++====++====++==/
  \==++====++==/                                             \==++====++==/

My name is Robert Allen Rusk and I am a hardcore gamer with about 40+ years
of gaming experience. I am an ex-gametester (Broderbund Software, LucasArts
Games, Point Of View Computing) and an ex-arcade attendant (Namco
Cyberstation - Pier 39, San Francisco, CA). I also own multiple systems such
as the Sega Dreamcast, Super Nintendo, Nintendo 64, Atari Jaguar, PlayStation
(1, 2, 3, and 4), Xbox, and Xbox 360.

I started writing guides in 2003 because I felt it was something I could do
utilizing my writing skills gained in college and gametesting along with my
passion for vidgames. Over time I have honed my overall writing and
organization skills plus my creative thinking skills. Additionally, I have
extended the play value of the games I have written guides and FAQs for many
times over plus I have received many letters from all over the world.

I am also a member of the following forums:

  >>GameFAQs
  >>GamesX
  >>AtariAge
  >>Digital Press
  >>GTA Forums
  >>The MoFaT

Outside of gaming, my interests include Godzilla (I have been a G-Fan since
the age of ten) and Red Dwarf. I am also a long time soundtrack collector
with many titles in my possession. As far as favorite sports teams go, my
teams are the San Antonio Spurs (NBA) [the local team], the Denver Broncos
(NFL) [although I live in Texas, I am originally from Colorado Springs,
Colorado] and the Air Force Falcons (NCAA Football).

This guide was constructed using TextWrangler on an Apple Mac Mini. I view my
work in Safari to help in seeing how it would look on the web and correct
format errors.

            /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
 /=========================================================================\
| >GEN1. About The Guide                                                    |
 \=========================================================================/
            \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

Welcome to my "Hitman" guide! If this is the first time you have visited then
you will find a lot of useful information in a highly organized format that
you can use for all of the chapters of the game.

Quotes taken from readers' e-mail are presented "as is" and may include
spelling and grammatical errors.

The main emphasis of this guide is to provide creative and simple solutions
to the Challenges and Escalation Contracts. Many hours were spent going over
them and finding unique ways to solve them. I think you may be surprised by
some of the solutions found here.

            /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
 /=========================================================================\
| >GEN2. Hitman                                                             |
 \=========================================================================/
            \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

"Hitman" is the sixth game that features the now-popular protagonist known as
Agent 47, a clone designed for assassination work. The game was released in
2016 for the Sony PlayStation 4, MicroSoft Xbox One, and the PC.

The important thing to note about this game is that it is broken down into
episodes that were released at timed intervals. As a result it has made
writing a guide for this game a challenge. A disc version was released in
January 2017 after all of the chapters were released. Later, in November of
2017, the Game of the Year Edition was released which included new content
such as the Patient Zero campaign.

As for the game itself it is a cross of "Blood Money" and "Absolution".
Although it has the mission based structure of BM it is centered around
Challenges which were introduced in "Absolution". Certain features, such as
the Attention Meter, were also taken from "Absolution".

I was worried that this game wouldn't have the same explorability as "Blood
Money" but with the maps being so large that has not been a problem. I feel
the IO Interactive has done a good job of redeeming themselves after what
happened with Absolution.

Unfortunately the game also has Online DRM in the form of "to get the full
experience of the game you have to be online". This means that that you must
be online to do Challenges, Escalation Contracts, unlock new stuff, and even
get a score. If you are offline you cannot do that but you can still play the
game. However, this makes the game nothing more than a glorified demo.

An Offline Mode was later implemented which allows you to use whatever you
unlocked when playing offline. However, you still need to be online to do
Challenges, Escalations, and to unlock new stuff as well as get a score.
Still, it is better than it was before.

I will state publicly that I am very strongly against any form of Online DRM
as this gives the company way more control over when, how, and how long you
can play your game. I will also state that all forms of Online DRM need to be
made illegal but I have no faith that any government, especially my own, will
take action on this.

But, before I go any further, there is something very important that I need
to discuss.....

            /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
 /=========================================================================\
| >GEN3. Crashes and Game Save Corruption Issues                            |
 \=========================================================================/
            \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

On the PlayStation 4 version I have had to deal with a lot of crashes and
game save corruption problems. These problems occur if you kill or knock out
a lot of people on the game map (known as Rampage or Subdue Running). The
more people you kill or knock out, the more unstable the game becomes until
it starts to crash. And it will do so frequently until you either finish the
mission or give up on your run.

Based on educated guesswork I have identified several factors that can lead
to these problems:

  >>Glacier
    *******
      This is the game engine that "Hitman" is based on. Based on rudimentary 
      research this engine is quite flexible and powerful but not very 
      stable. However, if you don't do stuff to overexert it then you should 
      have few problems with the game.

  >>Ghost NPCs
    **********
      In both Paris and Marrakesh there are a lot of people that populate the 
      map. But many of them do not show on the Mini-Map. These are what I 
      call Ghost or Filler NPCs and are there to add to the overall ambience 
      to the map. They have very base functions and will die when attacked 
      even if you Subdue them. Having all of these people on the map requires 
      additional game resources that adds more stress on the game engine.

      Pretty much all of my game crashes have been on the Paris and Marrakesh 
      maps and I believe that these additional NPCs have been a major factor 
      in them. I haven't had any in-game crashes in Sapienza and that is 
      because there are no Ghost NPCs on that map - all NPCs there are True 
      NPCs that appear on the Mini-Map.

  >>Dropped Objects
    ***************
      Guards carry weapons but the game considers the Guard as a single 
      object. When you either knock out or kill the Guard then he will drop 
      his weapon. However, this creates a new object for the game to keep 
      track of. If you kill a lot of Guards then you will create a lot of new 
      objects which causes additional stress on the engine.

      And let's not forget all of the other objects like the Wrench and 
      Crowbar that are already sitting out in the open that the game needs to 
      keep track of too.

  >>Dead Bodies
    ***********
      When you kill someone then they disappear from the Mini-Map. But I 
      think that this does something to them that causes more stress on the 
      engine. The more people you kill, the more stress you cause.

  >>Clustering
    **********
      If you get into a shootout then pretty much all of the Guards on the 
      map will try to converge on you. If you manage to kill them all then 
      you will have a large pile of dead bodies and a lot of newly created 
      objects. And all of this in a confined space. Throw in Ghost NPCs and 
      this can be enough to make the game engine overheat to the point of 
      crashing.

  >>Game Save Corruption
    ********************
      Even if the game remains stable you can cause the game saves to become 
      unusable if this new data is saved and you try to reload it later as 
      the game may choke when it reaches this part of the save. And even if 
      the game save loads up and everything looks stable all of this new data 
      can cause memory corruption and that often leads to multiple 
      frustrating crashes.

0---------------------------------------------------------------------------0

What that said, is there anything you can do to limit potential crashes if
you decide to Rampage Run? Yes, there are several things you can do:

  >>Subdue instead of Kill
    **********************
      Since I think killing people causes additional stress on the game 
      engine you should Subdue whenever possible. The fastest way to Subdue 
      is to knock out people with a melee object. But not all objects behave 
      the same.

      Large objects, like the Crowbar, have a slower two-motion attack which 
      consists of a forehand followed by a backhand. This can leave you open 
      to attack from a nearby Guard. Smaller objects, like the Hammer, have a 
      fast attack motion that can take down anybody, even Guards, quickly. 
      Therefore, the Hammer is the best object to use for this purpose.

      But, you can use certain map specific objects such as the Can of 
      Expired Spaghetti Sauce (Sapienza) and the Pool Ball (Marrakesh) as 
      well.

      The main problem with the Subdue approach is that, unless you Throw 
      Stun, you need to go right up to someone to knock them out. And this 
      becomes a problem when you need to deal with a group of Guards. Only 
      take on Guards in isolation or in small groups. If a large group 
      approaches you then run and try to pick them off as they split up 
      looking for you.

      Obviously this makes such a run a bit challenging but with the right 
      approach, weapon, and Disguise you can have a lot of fun running up to 
      people and knocking them out with a Hammer (even better with a can of 
      Spaghetti Sauce).

  >>Hide Guards
    ***********
      After taking down a group of Guards then hide them in Closets and 
      Containers. Don't hide Civilians. The reason for this is because Guards 
      can revive unconscious people, something that Civilians can't do. 
      Having them revive Civilians are okay since they are unarmed but you 
      don't want Subdued Guards to be revived.

      Therefore you should hide them as quickly as possible. One other 
      benefit is that you will keep the bodies from being clustered in one 
      place.

  >>Pick up everything you can
    **************************
      It doesn't matter if you already have six Crowbars in your inventory 
      pick up everything that you can carry, especially dropped weapons. The 
      less objects laying around, the less stress on the engine. Also try to 
      safely destroy Fire Extinguishers, Propane Flasks, and Gas Canisters.

I should point out that the game may still crash but you can greatly decrease
that chances of it doing so, even in Paris and Marrakesh with all of its
Ghost NPCs.

            /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
 /=========================================================================\
| >GEN4. Randomness                                                         |
 \=========================================================================/
            \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

The "Hitman" series has always had an issue with randomness, especially with
"Hitman 2: Silent Assassin" - the lone exception being "Absolution" due to
its being more linear than the previous installments.

But this current installment can get pretty random at times which can be
irritating. Randomness such as:

  --Tossing an object in a specific place to attract a certain person but 
    attracts somebody else instead.

  --Attacking somebody in an enclosed room but getting Spotted by a Civilian 
    outside of it (X-Ray eyes issue).

  --Guards and Civilians suddenly behaving differently than expected when 
    certain actions are performed.

Randomness isn't too much of a problem in the Main Missions but can be
frustrating when doing Escalation Contracts because in many cases you need to
use specific methods to get a good score or to even successfully complete it
and randomness can really piss you off.

I have noticed though that if you have been playing for a couple of hours and
the game starts to behave randomly frequently I found that turning off the
console and rebooting it tends to clear things up - for awhile at least.

And now a brief explanation about Agent 47's employer.....

            /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
 /=========================================================================\
| >GEN5. The International Contract Agency                                  |
 \=========================================================================/
            \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

The ICA or The Agency, as it is often called, is the shadowy organization
that Agent 47 works for. Its main purpose is to carry out assassinations. A
powerful person, or government, who wants to take down somebody without being
connected to it will contact The Agency and an agent will be assigned to a
mission to carry out the contract.

However, sometimes there is more than just killing the Target. Most missions
have several objectives beyond the assassination. Destruction or retrieval of
items and rescuing someone are some of the other objectives that an agent may
need to accomplish.

            /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
 /=========================================================================\
| >GEN6. The Main Menu, Pause Menu, and Briefing Menu                       |
 \=========================================================================/
            \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

When you start up the game you will have the Main Menu which has the
following features:

0=========0
| Featured \
0==============================================>

  This shows the options to go to either XBL or PSN, load a game, or go to 
  the current chapter of the game. It will also feature the latest Elusive 
  Target, Escalation Contract, and community Contracts from Contracts Mode.

0=============0
| Destinations \
0==============================================>

  This allows you to choose any of the currently available chapters.

0======0
| Story \
0==============================================>

  This allows you to go over the cinematics as well as any available chapter.

0==========0
| Contracts \
0==============================================>

  This is the Contracts Mode where you create custom contracts for the Hitman 
  gaming community (Tutorial, Featured Contracts, My Contracts, and Latest 
  Contracts). This area also includes special contracts such as Escalation, 
  Elusive, and The Sarajevo Six (available only on the PS4 Version).

0=======0
| Career \
0==============================================>

  This goes over what you have done and unlocked during your run-throughs. 
  You can go over the Challenges, Mastery, Weapons, Gear, and Suits. You can 
  also check your overall Statistics.

0========0
| Options \
0==============================================>

  Here you can go over and change various aspects of gameplay:

    0=======================================================================0
    | Gameplay   | You can change what messages and aids you want to have   |
    |            | used or displayed.                                       |
    |------------+----------------------------------------------------------|
    | Controller | You can change whether to invert the X and Y axis, turn  |
    |            | off the vibration, or use auto aiming.                   |
    |------------+----------------------------------------------------------|
    | Graphics   | You can change Gamma Correction or lock down the         |
    |            | Framerate.                                               |
    |------------+----------------------------------------------------------|
    | Audio      | You can change the the volume for the effects, music, or |
    |            | both at once.                                            |
    |------------+----------------------------------------------------------|
    | Language   | This allows you to change the language of the subtitles  |
    |            | or to turn them on or off.                               |
    |------------+----------------------------------------------------------|
    | SEM Link   | This allows you to become a member of Square Enix        |
    |            | Membership and get exclusive content.                    |
    |------------+----------------------------------------------------------|
    | Credits    | This allows you to view the game credits.                |
    0=======================================================================0

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

The Pause Menu can be called up by using either the Options button (PS4) or
the Start Button (Xbox One). Here you can make a Manual Game Save, Load
either an Auto or Manual Game Save, Restart the Mission with the same
parameters you started with, Replan the Mission where you can change your
gear or Starting Point, or simply exit.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

The Briefing Menu can be accessed by using either the Touch Pad (PS4) or the
Back Button (Xbox One). Here you can go over the following:

0===========================================================================0
| Objectives    | Your current game objectives which are your Targets and   |
|               | other tasks.                                              |
|---------------+-----------------------------------------------------------|
| Map           | This allows you to check you current position on the game |
|               | map. This is not a real time map as it was in the older   |
|               | "Hitman" games. It does not show NPCs, only your Targets. |
|               | It will show any Agency Pickup in use and any dropped     |
|               | Disguises.                                                |
|---------------+-----------------------------------------------------------|
| Opportunities | This allows you to go over what Opportunities have been   |
|               | opened up and track them if you desire. This only applies |
|               | to the main story mission. This does not apply to         |
|               | Escalation, Elusive Target, or Sarajevo Six contracts.    |
|---------------+-----------------------------------------------------------|
| Intel         | This allows you to go over what Intel you have collected  |
|               | during your current run-through of a mission. This only   |
|               | applies to the main story mission. This does not apply to |
|               | Escalation, Elusive Target, or Sarajevo Six contracts.    |
|---------------+-----------------------------------------------------------|
| Challenges    | This allows you to go over what Challenges you have       |
|               | unlocked so far in your chapter run-throughs.             |
0===========================================================================0

            /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
 /=========================================================================\
| >GEN7. Game Saving                                                        |
 \=========================================================================/
            \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

There are two different kinds of game saves for "Hitman". The first is the
Autosave. Every so often the game will save your progress automatically.
There are eight slots that the game will save in. In case something goes
wrong then you can use one of these saves to limit backtracking. You can also
turn off the Autosave in the Options > Gameplay section.

The second type is the Manual Save. This is when you make the save itself.
This option, along with loading a saved game, can be accessed through the
Pause Menu. Like with the Auto Save you can save up to eight saves.

Then there is the Online and Offline Saves. Any save that is made while you
are online *CANNOT* be used if you go offline and vice versa.

Finally, under certain circumstances (such as Combat), you will not be
allowed to save the game either manually or automatically. When this happens
you should see a small red icon appear in the lower right corner of the
screen. You also cannot save when doing Escalation or special Contracts.

            /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
 /=========================================================================\
| >GEN8. Contracts Mode                                                     |
 \=========================================================================/
            \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

This mode is basically the closest thing to a multiplayer mode that "Hitman"
has. You have to be online to go into his mode even though you don't actually
directly compete with anybody.

What you do is create contracts using the chapters of the game. You can
select up to five targets, from anybody that is in the chapter, for
execution. You can set many parameters such as Disguise and Weapon. Once you
complete the contract, setting the parameters in the process, then you can
challenge other players to play what you have created and do better.

            /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
 /=========================================================================\
| >GEN9. Elusive Targets and The Sarajevo Six                               |
 \=========================================================================/
            \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

New to the Hitman series is the Elusive Target. Every so often, and for
a few days, IO Interactive will present a special one-time Target for you to
go after.

When activated you will have only one shot to complete it. If you fail then
you will not be able to do it again. If you succeed you also will not be able
to do it again. If you miss the window when the Target is available you will
miss that opportunity for that Target for good.

It should be noted that if things go wrong you can still restart or replan
the mission just as long as you don't die or kill your Target first. This
should give you a bit of flexibility, especially if the game glitches on you.

While you are doing an Elusive Target you can also complete other Challenges
just like with the Main Mission and Escalations.

  **NOTE: One very important thing to point out in regards to these special 
          contracts. If you wish to restart and you have already killed your 
          Target then remove your internet cable (or kill your wireless 
          connection). This will force you offline but not allow the game to 
          save this data to the server. After you reconnect then you should 
          be able to redo the Elusive Target.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

The Sarajevo Six are a group of six men that are part of CICADA. Each chapter
will feature one member of this group for elimination. You can access these
special missions through the Career section of the Main Menu. When going
after them you will not be able to save your game. These special Targets are
only available on the PS4 Version.

            /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
 /=========================================================================\
| >GEN10. Challenges, Mastery, and XP                                       |
 \=========================================================================/
            \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

In each location there are many Challenges to be performed in order to obtain
Mastery Levels. Each Challenge has a certain amount of Mastery Points, called
XP, that must be earned to advance through each Mastery Level. There are
twenty Levels in each location. Each Level requires 6,000 XP to advance to
the next. Many Challenges have 5,000 XP so you can advance through the Levels
quickly with each run-through.

Whenever you advance to another Level you will unlock additional weapons,
items, starting locations, and Agency Pickups. This will make things easier
with each run-through.

The Challenges themselves are broken into five sections:

  0=========================================================================0
  | Assassination | These Challenges are related to the many different ways |
  |               | to kill your Targets. The vast majority of them are     |
  |               | 5,000 XP.                                               |
  |---------------+---------------------------------------------------------|
  | Discovery     | These Challenges are related to finding items, using    |
  |               | different methods of escape, using the different        |
  |               | Starting Points, and by setting up certain situations.  |
  |               | Most of them are 1,000 XP but some are 2,500.           |
  |---------------+---------------------------------------------------------|
  | Feats         | These Challenges are related to performing certain      |
  |               | actions (some by wearing a certain Disguise) and by     |
  |               | completing Escalation Contracts.                        |
  |               |                                                         |
  |               | This is also where certain Global Challenges (those     |
  |               | that can be done in any location) can be found. The     |
  |               | Escalation Contracts are 5,000 XP and some of the       |
  |               | others are also 5,000 XP. Most of them are 1,000 and    |
  |               | 2,500 XP.                                               |
  |---------------+---------------------------------------------------------|
  | Special       | These are Challenges that are related to wearing        |
  |               | certain Disguises, using specific weapons, or special   |
  |               | map related themes. An example is the Vampire Magician  |
  |               | Pack in Paris where you need to complete certain        |
  |               | Challenges related to the use of the Vampire Magician   |
  |               | Disguise.                                               |
  |---------------+---------------------------------------------------------|
  | Targets       | These Challenges are related to the Targets themselves. |
  |               | This includes The Sarajevo Six and Elusive Targets. All |
  |               | of these Challenges are 5,000 XP.                       |
  0=========================================================================0

Finally, when you successfully complete a Challenge it is permanently
unlocked at that point. You do not need to complete the mission to have it
registered as unlocked (unless it specifically states that you need to).
Thus, you can go back to a previous save point to go after additional
Challenges.

0+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. The Challenge Run |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

If you wish to do a lot of Challenges at one time then it may be best to do a
Challenge Run instead of Rampaging. Play through the map in Offline Mode to
better understand where everything is placed and how to get the best
Disguises with little fuss. Then figure out how to best go about things to
get as many Challenges as you can. After that then go back Online and do the
run.

It is actually better to do a Challenge Run instead of a Rampage Run in that,
with the proper planning, you can do more Challenges and get more XP than by
just killing or Subduing everyone (as well as limiting frustrating crashes).

            /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
 /=========================================================================\
| >GEN11. Starting a New Game and Planning                                  |
 \=========================================================================/
            \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

When you decide to start a mission you will begin with the Objectives screen
which tells you what Targets you need to bring down or any other tasks that
need to be done in addition to that. you can also go through what Challenges
are available or done as well as check the Leaderboards. Once you've planned
out how you wish to start then select Play to begin.

0=========0
| Planning \
0==============================================>

Unlike with the previous "Hitman" titles you can do extensive planning prior
to starting a mission (with the exception of the ICA Facility scenarios). You
can choose what weapons and gear to bring in, what items to smuggle in, what
suit to start in, and even where to begin:

  0=========================================================================0
  | Smuggled Item     | You can smuggle in one weapon or item through an    |
  |                   | Agency Pickup. There are two types: small and       |
  |                   | large.                                              |
  |                   |                                                     |
  |                   | Small Pickups allow you to bring in small items     |
  |                   | such as Pistols, Explosives, and other Gear. Large  |
  |                   | Pickups are designed for larger weapons such as     |
  |                   | Assault Rifles or Sniper Rifles. But they can also  |
  |                   | be used for smaller items if you wish.              |
  |-------------------+-----------------------------------------------------|
  | Concealed Weapon  | You can bring in one Pistol with you and this       |
  |                   | allows you to choose which one. You can also go in  |
  |                   | without one if you need to do so.                   |
  |-------------------+-----------------------------------------------------|
  | Suit              | You can choose which Suit to start in. You can earn |
  |                   | additional Suits by completing certain Challenges.  |
  |-------------------+-----------------------------------------------------|
  | Starting Location | You can choose where in the map to start in. You    |
  |                   | can even start in a different Disguise that may     |
  |                   | make things easier.                                 |
  |-------------------+-----------------------------------------------------|
  | Gear              | You can bring in two additional items but only two. |
  |                   | If you need to bring in additional items then you   |
  |                   | will need to use an Agency Pickup or find it during |
  |                   | the mission.                                        |
  0=========================================================================0

            /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
 /=========================================================================\
| >GEN12. Instinct and the Mini-Map                                         |
 \=========================================================================/
            \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

This feature, introduced in "Absolution", returns for this installment. It is
an important tool and is used for finding useful objects, paths, and people.
This replaces the real time mapping used in the earlier Hitman games and
you'll be using this a lot. When used the Targets will always appear in red
no matter how far from them you are. With everybody else there is a limited
range. In addition, things will slow down when you use Instinct.

This special ability may seem unusual but 47 is supposed to be "better than
human" clone as was stated in the "Codename 47" manual so it would stand to
reason that he may have some heightened senses that most people don't.

Unlike in "Absolution" you cannot use Instinct for Point Shooting since the
whole point of this game is stealth. This feature can be turned off if you
wish.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

At the lower left corner of the screen is the Mini-Map. This is the real time
map of where you are and where all of the regular NPCs and Targets are.
Regular NPCs (Civilians and Guards) are going to be grey dots. Targets are
going to be red target reticles. Dropped Disguises and Agency Pickups are
also represented.

Targets are going to be represented on the Mini-Map no matter where you or
they are. Enforcers (explained later) will be represented with white dots.
NPCs and Enforcers will only appear on the floor you are at.

If you are in an area that you aren't supposed to be (or not in the right
Disguise) then you are considered Trespassing and you should see a dotted
inline appear in the Map. If a certain situation, like having a body found,
happens then you should see a Searching notification appear on top of the
Map. This will stay until the Guards have stood down.

If you get into a fight with the Guards then you should see a Combat
notification. If you get out of the area then it should change to Hunted as
they continue to look for you.

  **NOTE: There is an option to turn on the North indicator for the Mini-Map. 
          However, I recommend that it should be left off since north can be 
          a different direction on each map instead of pointing up towards 
          the top of the screen as it is in every single game that uses a 
          mapping system.

            /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
 /=========================================================================\
| >GEN13. Observing Your Surroundings                                       |
 \=========================================================================/
            \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

As you go about the mission then you will see Guards, Civilians, and Targets
move about the area. The most important thing to know about "Hitman" is that
everybody moves in very specific patterns.

It is very important to note these patterns as it can make the difference
between success and failure. When you first play a mission it is best to take
your time and observe everything so you can get the feel of how everybody
moves before doing anything of importance.

            /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
 /=========================================================================\
| >GEN14. Conversations, Opportunities, and Intel                           |
 \=========================================================================/
            \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

Throughout each location you will find many people engaged in conversation.
Sometimes you can listen in on them which can reveal important information.
This information can open up an Opportunity which can be tracked if you want.
An Opportunity informs you of a way to take down your Targets.

Not all conversations open Opportunities but can provide additional
information on people and places within the chapter (it also adds to some of
the humor found in the game). But there is also something important about
these conversations.

Usually the people talking will not do anything else until you have initiated
the dialogue. After the dialogue is finished then they will break up and go
about their patrol patterns. Sometimes breaking up a pair will move them into
favorable positions to make it easier to go after Targets and useful objects.

But sometimes these people will put themselves into positions that will make
it harder to complete your objectives. So it is important to know which
conversations to start and which ones to leave alone.

In addition to Opportunities you can also collect important Intel. Usually
you collect Intel when you pick up an important item or look at or read
something important. You can go over the Intel and Opportunities in the
Briefing Menu.

It is important to point out that certain Challenges can only be done by
doing certain Opportunities in a specific way. You can go under the
Opportunities tab to track an Opportunity which will give you guidance to
help you complete it. Every chapter has an Accomplishment for completing all
Opportunities.

            /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
 /=========================================================================\
| >GEN15. Distractions and Objects                                          |
 \=========================================================================/
            \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

Often times while doing a mission you may need to get someone into position
to either move past them, Subdue them, or kill them. In that case you can use
a distraction. Distractions are a very important part of the game and you
will be using them constantly to manipulate people into certain positions for
whatever action you wish to do.

Distractions come in many forms:

0===========================================================================0
| Coins              | You are given three Coins as part of your Gear. You  |
|                    | can often find more Coins on the map as you go about |
|                    | your business. Tossing a Coin will get a person to   |
|                    | go to where it lands. That person will pick up the   |
|                    | Coin before going about their way.                   |
|                    |                                                      |
|                    | To throw a Coin or other Object then select it, hold |
|                    | down the Aim Button to aim it, and use the Throw     |
|                    | Button to toss it. The person who finds the Coin     |
|                    | will pick it up but you can get it back if you       |
|                    | Subdue or kill that person.                          |
|                    |                                                      |
|                    | It is important to note that you do not need to      |
|                    | throw it in order to distract a person. You can      |
|                    | Place, but not drop, the Coin on the ground. When    |
|                    | somebody walks by and sees it then they will walk to |
|                    | it to pick it up.                                    |
|--------------------+------------------------------------------------------|
| Melee Objects      | Objects such as Wrenches, Crowbars, and Screwdrivers |
|                    | can also be tossed to create distractions. However,  |
|                    | they will not be picked up by the person who walks   |
|                    | to it.                                               |
|                    |                                                      |
|                    | If you wish to throw an object near a person then    |
|                    | you need to be careful not to aim too close or you   |
|                    | may lock-on to that person and you may accidentally  |
|                    | Throw Stun or Throw Kill them.                       |
|                    |                                                      |
|                    | Some objects, such as the Bust and Brick, are        |
|                    | fragile and will break when tossed.                  |
|--------------------+------------------------------------------------------|
| Audio Distraction  | When you reach Sapienza Mastery Level 10 you will    |
| Devices            | earn the ICA Remote Audio Distraction Device. This   |
|                    | Device looks like a Mine and is seen as such by      |
|                    | Guards so you can't have this in your hands unless   |
|                    | you are appropriately disguised.                     |
|                    |                                                      |
|                    | This Device can be placed or dropped in such a way   |
|                    | as to lure people to a specific spot. This makes it  |
|                    | very useful. When it is turned on then it will make  |
|                    | a loud beeping noise which will attract anybody      |
|                    | nearby. The only way to turn it off is for it to be  |
|                    | picked up either by you or a Guard.                  |
|                    |                                                      |
|                    | When using this against Civilians once they see it   |
|                    | then they will go to a Guard so if you want to       |
|                    | Subdue or kill you have to act fast before they turn |
|                    | around. Guards, on the other hand, will stand still  |
|                    | and pick up the Device before leaving thus giving    |
|                    | you time to deal with them properly.                 |
|                    |                                                      |
|                    | One problem with the Device is that it can attract   |
|                    | more than one person at a time. The best way to      |
|                    | prevent this is to pick up the Device once a person  |
|                    | is attracted. The distracted person will still come  |
|                    | to where the noise came from.                        |
|                    |                                                      |
|                    | A variant of this Device, called the "Mixtape 47",   |
|                    | can be earned at Bangkok Mastery Level 20.           |
|                    |                                                      |
|                    | The best device by far for distraction is the ICA    |
|                    | Explosive Phone which is earned at Bangkok Mastery   |
|                    | Level 10. The reason is because it is not seen as a  |
|                    | weapon and can be safely used to lure both Guards    |
|                    | and Civilians.                                       |
|--------------------+------------------------------------------------------|
| Weapon Dropping    | Dropping a weapon in the path of a Guard or near a   |
|                    | stationary one will cause him to pick it up and go   |
|                    | to the nearest Weapons Box to drop it off for        |
|                    | safekeeping.                                         |
|                    |                                                      |
|                    | This will get him out of the way so you can go after |
|                    | somebody else or lure the Guard into a safe place    |
|                    | for Subduing. This is best done when you are dressed |
|                    | as a Guard.                                          |
|--------------------+------------------------------------------------------|
| Weapon Tossing     | If you are not dressed as a Guard and you want to    |
|                    | lure a Guard to a Weapons Box then you can toss a    |
|                    | weapon from a safe spot. However, you cannot toss    |
|                    | firearms - you can only toss Mines or Audio          |
|                    | Distraction Devices.                                 |
|                    |                                                      |
|                    | You cannot use the Remote Explosive Ducks as they    |
|                    | will be picked up and kept by the Guard instead of   |
|                    | being taken to a Weapons Box.                        |
|--------------------+------------------------------------------------------|
| Stationary Objects | Objects such as Vacuum Cleaners, Sinks, Fuseboxes,   |
|                    | Generators, and Radios can be activated or           |
|                    | de-activated to create distractions. Once they are   |
|                    | turned off/on or the mess cleaned up then the        |
|                    | distracted person goes back to their routine.        |
|                    |                                                      |
|                    | These objects cannot be picked up but some Radios    |
|                    | can be taken for travel. In the case of the Sink     |
|                    | once you turn it on you cannot turn it off.          |
|                    |                                                      |
|                    | It is important to note that Vacuum Cleaners, Sinks, |
|                    | Fuseboxes, and Generators can be activated or        |
|                    | de-activated by being shot from afar. This cannot be |
|                    | done with Radios as shooting them will destroy them. |
|--------------------+------------------------------------------------------|
| Bullet Impacts     | Shooting at objects or walls close to people can     |
|                    | distract them to either investigate or stop them in  |
|                    | their tracks long enough for you to do what you need |
|                    | to do. However, if you're not careful, then you may  |
|                    | be Spotted firing your weapon and you may end up in  |
|                    | a Combat situation.                                  |
|--------------------+------------------------------------------------------|
| Alarms and         | On many of the maps you will find Fire Alarms.       |
| Explosions         | Pulling them will cause the Guards to investigate    |
|                    | the map and everybody else will stop what they are   |
|                    | doing. This may give you enough time and cover to do |
|                    | whatever you need to do. Causing explosions will do  |
|                    | the same thing.                                      |
|--------------------+------------------------------------------------------|
| Bumping            | Bumping into people will cause them to stop in their |
|                    | tracks. This may give you enough time to get out of  |
|                    | a certain area or to do certain things before that   |
|                    | person resumes their routine.                        |
0===========================================================================0

There is also something else about objects that need to be discussed. Not all
objects distract the same people. For example, you may need to distract a
Guard away from a Civilian. If you use a Coin then the Guard will come to
investigate. However, if you use the Crowbar, the Civilian may go instead. So
it is important to know which objects can distract which people.

You also need to be careful when throwing objects. If you are seen throwing
one then you will be yelled at by the people around you and you will need to
try again.

Another important thing about distractions: if you are one room and your
target is in another and there is a door between the both of you then you
must open the door before tossing an object otherwise your target may not
hear it. Sinks, Vacuums, and Radios will attract people regardless of whether
or not a door is open.

In the case of Audio Distraction Devices people can't hear it when the door
is closed but you can open it when a person you want to distract passes by to
get them inside. With careful use of doors you can lure multiple people
without moving the Device.

One last important thing about distractions. If somebody is standing around
and you distract them then they will go back to their position and start
their routine over. An example: a Guard is standing around smoking for thirty
seconds before he moves to another position. If you interrupt it about twenty
seconds in and he goes back to his position then he will start his smoking
over from the beginning instead of where he left off.

            /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
 /=========================================================================\
| >GEN16. The Inventory Menu                                                |
 \=========================================================================/
            \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

To use any weapon or item you must first bring up the Inventory Menu by using
the D-Pad going right or left. Select the item you wish to use to exit the
menu (although you can cancel without selecting an item). You can also drop
the item from here (you can also drop the item by having it in your hand and
using D-Pad Down).

If you have anything in your hand then you can holster it by pressing up on
the D-Pad. You can also bring it back out by pressing down on the D-Pad
again. This will allow you quickly bring out a weapon for a quick attack.

            /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
 /=========================================================================\
| >GEN17. Disguises                                                         |
 \=========================================================================/
            \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

In most situations you will need to get a Disguise to enter restricted access
areas and get close to your Target. Usually this is done by killing or
knocking out a person and taking his clothes (although you can find some
laying around).

The disguise system in "Hitman" is similar to the older titles in that people
who are dressed the same as you will have no problems accepting you and you
can mingle freely amongst them. However, inspired by "Absolution", there are
some who will be more sensitive to you than the rest. These you need to
avoid.

  **NOTE: These sensitive people are referred to as Enforcers by IO 
          Interactive and I am using this terminology for this document.

And, just like the older titles, there is at least one Disguise that can be
considered a "master Disguise" - one that will allow you to roam around
almost the entire map without raising any suspicion unless you do something
out of the ordinary. Finding out which Disguise is the master will make your
run-throughs easier.

            /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
 /=========================================================================\
| >GEN18. Attention, NPC Icons, and Spotted                                 |
 \=========================================================================/
            \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

When in a restricted area and/or wearing a disguise near an Enforcer then you
may see a partial ring appear around you and pointing in a direction. This
indicates that you are getting attention from somebody. The longer you are
being seen, the more that it becomes pointed.

In addition to attention you may see a white dot appear above the heads of
either the Guards or an Enforcer. This is known as the NPC Icon and usually
indicates a possible Threat to you. These Enforcers will also appear as white
dots on the Mini-Map. You can reduce attention by Blending In in which case
the dot above the person watching becomes a white circle.

As the attention grows stronger, the larger the dot becomes. When you are
getting attention then you must get around cover or get out of the area to
get rid of it.

If the Attention Meter becomes a full point then you are Spotted. In addition
the NPC Icon dot will become a "!". If a Guard has Spotted you then he may do
certain actions depending on what you are doing.

If you are simply walking away from him then he may follow you in an attempt
to stop you. He will also try to arrest you. In that case then you can do a
Fake Surrender. When he gets close enough then you will get into a fight
where you can knock him out.

It should be pointed out that if you get far enough away from him quickly
then he will stop pursuit and go back to his position.

If you are standing still and not doing anything threatening then he will
lead you out of the area and into an acceptable one. If you are Spotted
Subduing or killing somebody then the Guard will become Hostile and you will
be shot at. You will also be shot at if you are carrying an open weapon.

If the Guards are Hostile and you run far enough away from them they should
stop their pursuit and may eventually return to their posts. However, if you
approach them again, they will immediately recognize you and go Hostile
again. In addition, if you get away from a group of Hostile Guards and they
return to their positions they more than likely won't alert any other Guards
on other parts of the Map unless they are still pursuing you.

            /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
 /=========================================================================\
| >GEN19. Guard Information                                                 |
 \=========================================================================/
            \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

During my run-throughs I have found some interesting information on Guard
behavior. As noted earlier, if you knock out a Guard then he will drop a
weapon that you can pick up. In previous "Hitman" games if you knock out a
Guard, pick up his dropped weapon, and he gets revived then he will become an
unarmed Civilian and run around scared.

That trick no longer works. The Guards are permanently armed. If a Guard that
you took a weapon from is revived and you go to attack him again then he will
pull out another weapon and use it. However, if you knock him out again, he
will not drop another weapon - he will only drop one when you knock him out
the first time.

In addition, if you take a Guard Disguise from a Subdued Guard and he gets
revived, then he will run to the nearest Closet, regardless of whether or not
a body is inside, and change back into some clothes before going back to his
patrol pattern or station.

            /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
 /=========================================================================\
| >GEN20. Security Cameras and Recorders                                    |
 \=========================================================================/
            \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

On some of the walls you may see a Security Camera. If you are seen by it
then you are recorded but no Guards will come after you. These Cameras emit a
green laser-like light that indicates where it is looking at as it pans the
nearby area. If you see a laser-like mesh then that is where it is looking
at. Wait for the Camera to pan away before moving.

If you get seen by one you should also hear it beep in addition to getting a
message that you were recorded.

Another way to get around the Camera is to shoot it. However, this may
attract attention depending on whether or not anybody is nearby.

These Cameras are connected to a Recorder that is usually found near a
security area. Destroying them, either by manually deactivating it, shooting
it, or blowing it up with explosives will destroy all recordings and make the
Cameras useless. Find and destroy the Recorder first to keep the Cameras from
being a problem.

            /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
 /=========================================================================\
| >GEN21. Moving About, Sneaking, and Melee Attacks                         |
 \=========================================================================/
            \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

Listed in this chapter are the different ways you can move about:

0===========================================================================0
| Walking | Moving the Left Analog Stick forward will make 47 walk.         |
|---------+-----------------------------------------------------------------|
| Running | Move the Left Analog Stick in conjunction with the Run Button   |
|         | and 47 will run.                                                |
|---------+-----------------------------------------------------------------|
| Pushing | When in large crowds 47 will move very slowly. You can make him |
|         | push through crowds faster by using the Run Button.             |
0===========================================================================0

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

Sneaking is one of the more important movements you will be making. Crouch
down and move forward slowly to sneak. This will allow you to stealthily move
around an area and approach people from behind. You can run around when
crouched but this is not recommended as this will attract attention.

Another way to avoid being seen is by pressing up against a wall. This is
normally used when you are waiting for somebody to come into a room. This
move will make it harder to be seen when people walk past you.

There are times that you may have to take down people to get them out of the
way or acquire Disguises. There are many ways to do this:

0===========================================================================0
| Bare Hands          | When you approach somebody from behind then you     |
| (From Behind)       | have the option of Subduing them. When you Subdue   |
|                     | someone then you will also have the option of       |
|                     | breaking their neck. Once you start Subduing        |
|                     | someone you will not be able to back out of it -    |
|                     | you must Subdue or kill that person.                |
|                     |                                                     |
|                     | When you knock out a person then you will see a     |
|                     | rotating "loading screen" style icon above his/her  |
|                     | head.                                               |
|                     |                                                     |
|                     | It is also important to note that Subduing a person |
|                     | will make noise that may attract nearby people to   |
|                     | you and you may be Spotted. In addition, if a       |
|                     | Subdued person is found they can be awakened.       |
|---------------------+-----------------------------------------------------|
| Bare Hands          | When attacking from the front then you will quickly |
| (From the Front)    | grab that person and do a quick (and sometimes      |
|                     | amusing) beatdown. On Guards and certain Civilians  |
|                     | then you will enter into what is known as a Quick   |
|                     | Time Event (QTE).                                   |
|                     |                                                     |
|                     | Basically you are given a few seconds to press one  |
|                     | of the face buttons before the person you are       |
|                     | fighting hits you and you take damage. You have to  |
|                     | press the face buttons in order to successfully     |
|                     | complete the fight. This is pretty easy to do.      |
|                     |                                                     |
|                     | It is important to note that once you start a fight |
|                     | you cannot back out of it - you must complete it or |
|                     | die.                                                |
|---------------------+-----------------------------------------------------|
| From Behind Cover   | If a person is leaning against a crate then you can |
|                     | pull him over. Crouch behind it and get up against  |
|                     | it to bring up the Subdue prompt so you can grab    |
|                     | him.                                                |
|                     |                                                     |
|                     | You can also grab a person when they walk past      |
|                     | something you are using for cover. For example, if  |
|                     | you're taking cover by the edge of a door then you  |
|                     | can grab a person as they walk in.                  |
|---------------------+-----------------------------------------------------|
| On Stairs           | When you are on stairs then you will knock out the  |
|                     | person regardless of orientation. Once the person   |
|                     | is out then you have the option of breaking their   |
|                     | neck to kill them.                                  |
|---------------------+-----------------------------------------------------|
| Garroting           | When approaching somebody from behind with the      |
|                     | Fiber Wire then you can Garrote that person.        |
|                     | Killing a person this way is by far the quietest    |
|                     | method and you can automatically start dragging     |
|                     | that person away when you are finished.             |
|---------------------+-----------------------------------------------------|
| Blunt Object        | When carrying a non-bladed Object, like a Wrench,   |
|                     | then you will smack that person over the head with  |
|                     | it. This is a good way to pacify someone.           |
|                     |                                                     |
|                     | The Concealable Baton, unlocked at Colorado Mastery |
|                     | Level 10, can be taken with you and even smuggled   |
|                     | through frisk zones.                                |
|---------------------+-----------------------------------------------------|
| Bladed Objects      | When carrying a bladed Object then you can quickly  |
|                     | kill that person with it. The following are         |
|                     | considered bladed Objects:                          |
|                     |                                                     |
|                     |  --Kitchen Knife                                    |
|                     |  --Scissors                                         |
|                     |  --Cleaver                                          |
|                     |  --Screwdriver                                      |
|                     |  --Axe                                              |
|                     |  --Fire Axe                                         |
|                     |  --Battle Axe                                       |
|                     |  --Saber                                            |
|                     |  --Letter Opener                                    |
|                     |  --Combat Knife                                     |
|                     |  --Janbiya                                          |
|                     |  --Concealable Knife                                |
|---------------------+-----------------------------------------------------|
| Large Weapons       | Some of the bladed weapons are too large to be      |
|                     | holstered and will be dropped if you try. These     |
|                     | weapons are:                                        |
|                     |                                                     |
|                     |  --Axe                                              |
|                     |  --Fire Axe                                         |
|                     |  --Battle Axe                                       |
|                     |  --Saber                                            |
|                     |  --Hatchet                                          |
|                     |  --Sapper's Axe                                     |
|                     |  --Nne Obara's Machete                              |
|                     |  --Masamune                                         |
|---------------------+-----------------------------------------------------|
| Threatening and     | Many of the above blade weapons are considered      |
| Non-Threatening     | threatening and you will see a Visibly Armed        |
| Weapons             | notification by the Weapon Icon at the lower right  |
|                     | corner of the screen when you are holding one       |
|                     | openly.                                             |
|                     |                                                     |
|                     | This means that you will quickly become suspicious  |
|                     | if you walk around a crowded room with something,   |
|                     | say, a Kitchen Knife.                               |
|                     |                                                     |
|                     | But some of these weapons are considered            |
|                     | non-threatening. This means that you can hold one   |
|                     | openly and not draw any additional attention. The   |
|                     | following are considered non-threatening weapons:   |
|                     |                                                     |
|                     |  --Scissors                                         |
|                     |  --Screwdriver                                      |
|                     |  --Hammer                                           |
|---------------------+-----------------------------------------------------|
| Disguises and       | Depending on what Disguise you wear you may be able |
| Bladed Weapons      | to have certain bladed weapons in the open. For     |
|                     | example, if you wear a Guard Disguise then you may  |
|                     | be able to have the Kitchen Knife in your hand      |
|                     | without suspicion but will cause problems if you    |
|                     | wear any other outfit.                              |
|---------------------+-----------------------------------------------------|
| Throw Kills         | With most of the above weapons you can perform what |
|                     | are known as Throw Kills. Hold down the Aim button  |
|                     | to get the throw arc. Then aim it at somebody's     |
|                     | head. When aimed properly then you should see a red |
|                     | target mark. Then use the Throw Button to throw the |
|                     | weapon to perform the Throw Kill.                   |
|---------------------+-----------------------------------------------------|
| Throw Stuns         | This works the same as a Throw Kill but you use     |
|                     | this with non-lethal weapons such as the Wrench.    |
|                     | This will allow you to Subdue people from afar.     |
|---------------------+-----------------------------------------------------|
| Elimination         | When you have a pistol drawn then you can perform   |
|                     | an Elimination move. Basically you come up from     |
|                     | behind, grab the victim's mouth with one hand, and  |
|                     | fire two quick shots in the back to kill him.       |
|                     | Obviously, this is best done with Silenced Pistols. |
|---------------------+-----------------------------------------------------|
| Pushing and Pulling | When near Railings and Windows then you can push    |
|                     | your victim through it and perform an Accident      |
|                     | kill. When outside a Window or when grabbing a      |
|                     | Ledge then you can pull people over.                |
|                     |                                                     |
|                     | However, if the Window or Railing is at ground      |
|                     | level then you will Pacify them instead.            |
0===========================================================================0

            /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
 /=========================================================================\
| >GEN22. Cover                                                             |
 \=========================================================================/
            \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

When you are crouched down behind a counter, large object, or doorway then
you can go into cover. This will press you against the object or wall that
you are hiding behind. This will make you harder to see. In addition,
depending on the object you are up against, you can vault over it. As already
noted, if there is a person on the other side of the counter or doorway then
you can pull him over and you can Subdue or kill him.

            /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
 /=========================================================================\
| >GEN23. Accidents                                                         |
 \=========================================================================/
            \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

A great way to get rid of people without raising any suspicions is by setting
up Accidents. As you observe your surroundings you can find many objects that
you can use to "accidentally" kill your Targets. Electrocution, explosions,
and Chandelier dropping are some of the types of Accidents that you can
create. As already noted, throwing people over Railings or out of Windows
also count as Accidents.

            /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
 /=========================================================================\
| >GEN24. Poisons                                                           |
 \=========================================================================/
            \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

One of the ways to either lure or kill a person is through the use of Poisons
which can be used on food and drink. But you have to be careful when
Poisoning as this can make you suspicious but this also depends on what
Disguise you are wearing at the time. Some Disguises make it much easier to
Poison food than others.

There are several different Poisons available:

0===========================================================================0
| Emetic Rat      | This is a common Poison and can be found fairly easily. |
| Poison          | It is designed to kill vermin but is not lethal enough  |
|                 | to do the same to humans. At worst it will make the     |
|                 | victim sick.                                            |
|                 |                                                         |
|                 | But this will make the victim head to either a restroom |
|                 | or trash can to vomit. This will get the victim out of  |
|                 | the way long enough to do what you need to do or        |
|                 | Subdue/Kill them in a safe place.                       |
|                 |                                                         |
|                 | The victim will be out of the way for only a short time |
|                 | before they go back to what they were doing.            |
|-----------------+---------------------------------------------------------|
| Sedative Poison | This is a non-lethal one dose Poison that is unlocked   |
| Vial            | by obtaining Paris Mastery Level 11. It knocks out a    |
|                 | person upon ingestion. Like with a Subdued person they  |
|                 | can be awakened if found.                               |
|-----------------+---------------------------------------------------------|
| Pill Glass      | This is a bottle of one dose Cyanide Pills that may be  |
|                 | obtained during a mission. When used it will kill a     |
|                 | person instantly.                                       |
|-----------------+---------------------------------------------------------|
| Modern Lethal   | This is a syringe filled with lethal Poison which kills |
| Syringe         | very quickly upon injection. However, it cannot be used |
|                 | on food or drink - it can only be used as a melee       |
|                 | weapon and only from behind. Unlike in "Absolution" it  |
|                 | also cannot be thrown for Throw Kills.                  |
|-----------------+---------------------------------------------------------|
| Lethal Poison   | This is a lethal one dose Poison that is unlocked by    |
| Vial            | obtaining Sapienza Mastery Level 10. It kills a person  |
|                 | instantly upon ingestion. Unlike the Pill Glass it can  |
|                 | be taken with you on any mission.                       |
|-----------------+---------------------------------------------------------|
| Emetic Poison   | This is a non-lethal one dose Emetic Poison that is     |
| Vial            | unlocked by obtaining Marrakesh Mastery Level 10. It    |
|                 | makes a person sick upon injection.                     |
|-----------------+---------------------------------------------------------|
| Emetic Poison   | This is a syringe filled with a non-lethal Emetic       |
| Syringe         | Poison that makes a person sick upon injection. This is |
|                 | unlocked by obtaining Colorado Mastery Level 5.         |
0===========================================================================0

            /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
 /=========================================================================\
| >GEN25. Hiding Bodies, Containers, and Closets                            |
 \=========================================================================/
            \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

When you take down somebody it is also important that you hide the body so it
isn't discovered by anybody. For this there are large bin-like Containers and
vertical Closets to hide the evidence. Each of these units can accept up to
two bodies - including yourself.

This also means that you can hide inside them to avoid being seen when you
are somewhere you are not allowed to be in or to lose Guards. It is
important to note that if you are seen entering a Container or Closet by a
Guard then they will simply come up to it and start shooting at you instead
of breaking off the chase.

You can also get a Disguise from a person even after you have placed them
into a unit. You cannot remove a body from a unit once you have put it into
one.

You can also hide a body by dumping it over a Railing, through a Window, or
over a cliff.

            /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
 /=========================================================================\
| >GEN26. Ledges, Windows, and Pipes                                        |
 \=========================================================================/
            \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

In many areas you will find Ledges that you can climb up and shimmy along.
They can be used to avoid Guard infested areas and access otherwise
inaccessible areas.

Usually where there are Ledges there are also open Windows. You can climb
through them to enter rooms and avoid Guards and Civilans. If there is a
person by a Window then you can grab them and throw that person through it.

Another way to enter inaccessible areas is by using large Pipes that may be
attached to the exterior of certain buildings. You use them to climb between
floors.

            /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
 /=========================================================================\
| >GEN27. Locked Doors                                                      |
 \=========================================================================/
            \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

On occasion you may need to open a door that is locked. One of the tools at
your disposal is the Lockpick and you need to have it as part of the Gear you
bring with you. When using it you may get attention from nearby people and
possibly even Spotted.

Another way to open a locked door is the use of the Crowbar or Shaped Charges
that are unlocked through the Mastery Levels. But that can make noise that
may attract someone. 

If you encounter an electronic door which is only opened with a Keycard you
either need to find the right Keycard, blow it or pry it open (this depends
on the door too), or use the Disposable Scrambler which is unlocked at
Colorado Mastery Level 15.

Finally, there is the use of Keys or Keycards that you may find laying
around, or on somebody, during a mission. It is best to find them as this
won't make you suspicious when opening doors (but this also depends on
whether or not you are wearing the right Disguise).

            /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
 /=========================================================================\
| >GEN28. Firefights                                                        |
 \=========================================================================/
            \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

Gunplay, while going against the "Hitman Way", is actually pretty fun. The
controls are pretty good and the weapons are solid for the most part.

One of the nice things about the controls is the ability to switch shoulders
when in Combat Mode. In the majority of third person shooting games your aim
is right down the shoulder of the main character's firing hand which is
usually the right hand.

When you are aiming left around a corner this is not a problem. But, because
these games don't allow for shoulder switching, this becomes a hazard when
aiming right around a corner because you will expose yourself to gunfire
before you can properly aim at your target. This feature will allow you to
peek and shoot around corners more effectively and limit gunfire exposure.

            /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
 /=========================================================================\
| >GEN29. Health                                                            |
 \=========================================================================/
            \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

If you get into any Combat you will be either punched or shot at. Any damage
will cause your screen to get progressively gray and you will get fuzzy when
you are viewed up close. If you take too much damage then you will die and
fail the mission. If you exit Combat then you can heal yourself over time and
your screen will get progressively more colorful and sharp.

            /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
 /=========================================================================\
| >GEN30. Weapons and Items                                                 |
 \=========================================================================/
            \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

Weapons are the tools of the trade for any professional contractor. There are
many different weapons that can be used to perform your work. There are also
additional items that are useful. This chapter goes over most of them.

0+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Melee Items |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

There are many items that you will find in the game that can be tossed to
lure a person or used for Throw Stunning or Kills. Bricks, Busts, Pool Balls,
Fire Pokers, Golf Clubs, Lead Pipes, Soda Cans, Toy Tanks, Branding Irons,
and Hammers are such items. But there are other items that can be useful:

0================0
| Multi-use Items \
0===============================================>

  These are found items that can be used for more that just luring and 
  attacking.

    >>Screwdriver
      ***********
        This item is used for fixing or breaking things. Can be used for 
        stabbing and Throw Kills.

    >>Crowbar
      *******
        This item is used for forcing open doors, Cabinets, and Safes. Can be 
        used for clubbing and Throw Stuns.

    >>Wrench
      ******
        This item is used for loosening Valves, creating Oil Leaks, or 
        repairing machinery. Can be used for clubbing and Throw Stuns.

0=============0
| Attack Items \
0===============================================>

  These are items that can be considered bladed items for specialized 
  attacking.

    >>Scissors
      ********
        This is a regular cutting utensil and is usually not seen as a threat 
        thus it is safe to carry in the open.

    >>Letter Opener
      *************
        This knife-like item can often be found in or near offices. However, 
        unlike the Scissors, it is seen as a threatening item and cannot be 
        in the open unless you are properly disguised.

    >>Kitchen Knife
      *************
        This is a general stabbing and cutting weapon that has been a part of 
        most of the Hitman games. Usually found around kitchens.

    >>Cleaver
      *******
        Another cutting weapon found in kitchens. One thing to note about it 
        is that it is a fast melee weapon. When using from the front you can 
        take a person down quickly unlike the Knife which usually takes a few 
        seconds for a kill.

    >>Scalpel
      *******
        Another bladed weapon that is found around hospitals.

0===================0
| Large Attack Items \
0===============================================>

  These are large melee attack items that cannot be concealed.

    >>Baseball Bat
      ************
        This is just a regular bat that is used for blunt force attacks.

    >>Shovel
      ******
        Just a plain digging utensil that can be used to smack somebody 
        upside the head.

    >>Hatchet
      *******
        This is a small axe that is usually found near gardens.

    >>Fire Axe
      ********
        This is large axe that can be found in red boxes attached to walls.

    >>Battle Axe
      **********
        This is a large two bladed axe used for battles. Two variants of this 
        axe that can be found are the Old Axe and the Sapper's Axe.

    >>Saber
      *****
        This is a large sword that is often attached to walls and must be 
        shot down. But they can also be found laying around if you know where 
        to look.

    >>Katana
      ******
        This is a Japanese version of the Saber.

0===================0
| Earned Melee Items \
0===============================================>

  These are melee items that you can unlock during the course of the game.

    >>Fiber Wire
      **********
        Available: Beginning.
        ---------------------------------------------------------------------
        Notes: This your general silent strangling weapon that has been a 
               feature of all of the Hitman games.

    >>Claw Hammer
      ***********
        Available: Unlocked after acquiring the [Master Plumber] Challenge 
                   within the Plumber's Apprentice Challenge Pack (Sapienza).
        ---------------------------------------------------------------------
        Notes: This is just a plain Hammer. However, it is a quick melee 
               attack weapon just like the Cleaver and can be useful if you 
               need to take a safe weapon with you to start off a mission.

    >>Combat Knife
      ************
        Available: Marrakesh Mastery Level 5.
        ---------------------------------------------------------------------
        Notes: This is a specialized knife used for military personnel.

    >>Crystal Ball
      ************
        Available: Marrakesh (Professional) Mastery Level 10.
        ---------------------------------------------------------------------
        Notes: This is a crystal ball that is used for blunt force attacks 
               but will break after one use.

    >>Janbiya
      *******
        Available: Unlocked after acquiring the [Mission Mastery] Challenge 
                   during the House Built on Sand Bonus Mission (Marrakesh).
        ---------------------------------------------------------------------
        Notes: This is fancy looking old Arabian style knife.

    >>Nne Obara's Machete
      *******************
        Available: Bangkok Mastery Level 5.
        ---------------------------------------------------------------------
        Notes: This is a medium sized sword that has a bit of a dull edge so 
               that you need to hit the victim twice to kill. It is also too 
               large to be concealed.

    >>Concealable Baton
      *****************
        Available: Colorado Mastery Level 10.
        ---------------------------------------------------------------------
        Notes: A blunt force weapon that can be carried with you and not be 
               detected when being frisked.

    >>Shuriken
      ********
        Available: Hokkaido Mastery Level 7.
        ---------------------------------------------------------------------
        Notes: These are ninja stars used for silent Throw Kills. You are 
               given three to use.

    >>Okinawan Tonfa
      **************
        Available: Hokkaido Mastery Level 10.
        ---------------------------------------------------------------------
        Notes: This is a Japanese style blunt force weapon similar to the 
               Police Baton.

    >>Concealable Knife
      *****************
        Available: Hokkaido Mastery Level 20.
        ---------------------------------------------------------------------
        Notes: This is a knife that can be carried with you and not be 
               detected when being frisked.

    >>Masamune
      ********
        Available: Unlocked after acquiring [The Whisperer] Challenge within 
                   The Art of Revenge Challenge Pack (Hokkaido).
        ---------------------------------------------------------------------
        Notes: This is a large Japanese samurai sword that kills quicker than 
               Nne Obara's Machete.

    >>HF Championship Bat
      *******************
        Available: Hokkaido (Professional) Mastery Level 10.
        ---------------------------------------------------------------------
        Notes: This is just a regular baseball bat that has a logo of the 
               local baseball team on it.

    >>A New Bat
      *********
        Available: Unlocked after completing The Corky Commotion Escalation 
                   Contract (Paris - Game of the Year Edition).
        ---------------------------------------------------------------------
        Notes: This is another baseball bat but is decorated with bright 
               colors and will make funny noises when you hit someone with 
               it. It can only be carried safely when wearing the Clown Suit.

0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. Firearm Types |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

Most of the firearms you find will be Pistols but you can find Assault Rifles
and Shotguns. Any new firearm that you unlock by climbing up through Mastery
Levels will also unlock it for Contracts Mode and for other chapters.

You can carry as many different Pistols that are available as you want but
you can only carry one Rifle/Shotgun. When you holster a large weapon it will
be carried on your back. Depending on what Disguise you are wearing this will
make you suspicious as you will be Visibly Armed.

You can obtain ammo for a weapon by picking up a similar firearm (although
you can find ammo laying around in certain areas). All firearms have a
maximum ammo limit that cannot be exceeded. In addition, if you pick up a
weapon and then drop it the ammo will still carry over to any new weapon of
that class you pick up.

Any ammo that you pick up for one type can be used for all weapons within
that class. For example, if you pick up pistol ammo then it can be used for
*ALL* pistols regardless of caliber.

0========0
| Pistols \
0===============================================>

  These easily concealable weapons can take down people from a distance. 
  However, some of them tend to make a lot of noise which will attract 
  unwanted attention.

    >>HWK21
      *****
        Available: Beginning.
        Magazine Capacity: 17 rounds.
        ---------------------------------------------------------------------
        Notes: This is a basic Pistol that is un-silenced. But it holds more 
               per clip than the ICA19 and is slightly more powerful because 
               it is un-silenced. However, I don't recommend using it because 
               of the noise this makes.

    >>Bartoli 75R
      Bartoli 75S
      ***********
        Available: ICA Facility.
                   Paris.
                   Sapienza.
                   Marrakesh.
                   Bangkok.
                   Colorado.
                   Hokkaido.
        Magazine Capacity: 12 rounds.
        ---------------------------------------------------------------------
        Notes: This is also another basic un-silenced Pistol. It has the same 
               power as the HWK21 but is carried by most Guards and is 
               plentiful so you can get easy ammo.

    >>ICA19F/A
      ********
        Available: Marrakesh Mastery Level 10.
        Magazine Capacity: 12 rounds.
        ---------------------------------------------------------------------
        Notes: This is the un-silenced version of the ICA19 that has a larger 
               clip.

    >>Striker
      *******
        Available: Completion of The Dexter Discordance Escalation Contract 
                   (Game of the Year Edition).
        Magazine Capacity: 7 rounds.
        ---------------------------------------------------------------------
        Notes: This is a loud but extremely powerful gun. It will knock a 
               person back and can even shoot through more than one person.

0=================0
| Silenced Pistols \
0===============================================>

  These are pistols that have silencers and should be used instead of regular 
  guns. It is important to note that a silenced Pistol has less power than an 
  un-silenced one due to making the bullet slower to reduce noise but can 
  still kill with a headshot at medium to close range. The maximum ammo limit 
  is 80 rounds.

    >>ICA19
      *****
        Available: Beginning.
        Magazine Capacity: 7 rounds.
        ---------------------------------------------------------------------
        Notes: This is your standard issue Silenced Pistol. This is best used 
               up close as you will only knock down people at medium range 
               even if it is a headshot. Unlike with "Absolution" you cannot 
               take the Silencer off of the Pistol (this is also true for all 
               silenced weapons).

               There is also a variant called the ICA Chrome but that is 
               available only through pre-order and the only change is the 
               weapon skin.

    >>ICA Silverballer
      ****************
        Available: Paris Mastery Level 10.
        Magazine Capacity: 7 rounds.
        ---------------------------------------------------------------------
        Notes: This is a more powerful Pistol than the ICA19 even though it 
               is silenced. This gives it a little more lethal range. I 
               recommended using this instead of the ICA19 once you unlock 
               it.

    >>HWK21 Covert
      ************
        Available: Paris Mastery Level 20.
        Magazine Capacity: 20 rounds.
        ---------------------------------------------------------------------
        Notes: This is a silenced version of the HWK21 which makes this a 
               little less powerful than its un-silenced cousin. However, 
               this has the largest clip of all of the Pistols thus reducing 
               the need for reloading should you find yourself in a 
               firefight.

    >>Krugermeier 2-2
      ***************
        Available: Bangkok Mastery Level 20.
        Magazine Capacity: 10 rounds.
        ---------------------------------------------------------------------
        Notes: This is an antique looking pistol that has a bit less range 
               than the others but also not as weak as you might think. At 
               this time it is the best silenced pistol to use because it is 
               more quiet than the others and therefore attracts less 
               attention if you need to shoot something like a Camera.

    >>Custom 5mm
      **********
        Available: Hokkaido Mastery Level 5.
        Magazine Capacity: 5 rounds.
        ---------------------------------------------------------------------
        Notes: This is an special silenced pistol designed to pass pat-downs 
               and frisk zones. Because it uses special ammunition you cannot 
               use any other pistol ammo for it so you are limited to just 
               the five rounds.

    >>ICA19 F/S Stealth
      *****************
        Available: Bangkok (Professional) Mastery Level 10.
        Magazine Capacity: 12 rounds.
        ---------------------------------------------------------------------
        Notes: This is the same as the regular ICA19 except that the magazine 
               is bigger and it is also a machine pistol. This aspect makes 
               it very inaccurate and chews through ammo quickly.

0=========0
| Shotguns \
0===============================================>

  These weapons are very powerful in close combat situations. However, they 
  are very noisy and weak in medium to long range combat. The maximum ammo 
  limit is 80 rounds.

    >>Bartoli 12G
      Tactical Bartoli 12G
      ********************
        Available: Paris (Regular).
                   Sapienza (Regular, Tactical).
                   Marrakesh (Tactical).
                   Bangkok (Tactical).
                   Colorado (Regular, Tactical).
        Magazine Capacity: 6 rounds.
        ---------------------------------------------------------------------
        Notes: These are basic Shotguns that are carried by some Guards but 
               can also be found laying around.

    >>Enram HV
      ********
        Available: Paris.
        Magazine Capacity: 10 rounds.
        ---------------------------------------------------------------------
        Notes: This has the same power and range as the Bartoli 12G but can 
               carry four extra rounds in its clip.

    >>Enram HV (Model 2)
      ******************
        Available: Sapienza Mastery Level 15.
        Magazine Capacity: 10 rounds.
        ---------------------------------------------------------------------
        Notes: This version can fire a bit faster and reloads faster too.

    >>Enram HV (Model 3)
      ******************
        Available: Bangkok Mastery Level 10.
        Magazine Capacity: 10 rounds.
        ---------------------------------------------------------------------
        Notes: This version is the same as the first model but is silenced.

0=================0
| Sub-Machine Guns \
0===============================================>

  These weapons fire in three-round bursts but are less powerful than their 
  larger brethren. They have a 25-round clip with a maximum ammo limit of 125 
  rounds.

    >>HX-10
      *****
        Available: Paris.
                   Sapienza.
                   Marrakesh.
                   Colorado.
                   Hokkaido.
        ---------------------------------------------------------------------
        Notes: This is a standard SMG that can be found during a mission and 
               carried by multiple Guards.

    >>HX-7
      ****
        Available: Colorado.
                   Hokkaido.
        ---------------------------------------------------------------------
        Notes: This is another standard SMG and looks slightly different than 
               the HX-10.

    >>TAC-SMG
      *******
        Available: Beginning.
        ---------------------------------------------------------------------
        Notes: This is another standard SMG that is noisy and with medium 
               range.

    >>TAC-SMG (Silenced)
      ******************
        Available: Paris Mastery Level 15.
        ---------------------------------------------------------------------
        Notes: This is the same as the regular TAC-SMG but it has a longer 
               barrel and with a faster rate of fire. This longer barrel also 
               makes it Silenced. But this also makes it less powerful.

    >>TAC-SMG Covert
      **************
        Available: Complete 10 Escalation Contracts.
        ---------------------------------------------------------------------
        Notes: This is a version that is camouflaged. It is supposed to be 
               more powerful but it is pretty weak. I've pumped multiple 
               rounds point blank into people with little effect. You pretty 
               much have to get a headshot to put someone down quickly.

0===============0
| Assault Rifles \
0===============================================>

  These large machine guns are useful in medium to long distance firefights. 
  With one exception they have three-shot bursts and have a 30-round clip 
  with a maximum ammo limit of 120 rounds plus the ability to empty the 
  entire clip by holding down the Fire Button.

    >>TAC-4 AR Auto
      *************
        Available: Beginning.
        ---------------------------------------------------------------------
        Notes: This is a standard Assault Rifle that can kill quickly at 
               close to medium range.

    >>Fusil G2
      Fusil G1-4
      **********
        Available: Paris (Fusil G2).
                   Marrakesh (Fusil G2, G1-4).
                   Bangkok (Fusil G2).
                   Colorado (Fusil G2, G1-4).
        ---------------------------------------------------------------------
        Notes: These are standard un-silenced Assault Rifles that many Guards 
               carry. The only differences are gun noise and skins.

    >>Fusil G1-4/C
      ************
        Available: Marrakesh.
                   Colorado.
        ---------------------------------------------------------------------
        Notes: This is a version of the Fusil that is missing the rifle 
               stock. It also fires a little faster then the regular Fusils.

    >>TAC-4 AR Stealth
      ****************
        Available: Marrakesh Mastery Level 20.
        ---------------------------------------------------------------------
        Notes: This is the same as the regular TAC-4 AR Auto but is silenced. 
               Another variant, the TAC-4 AR Desert, earned by completing the 
               [Master Fortune Teller] Challenge, is the exact same weapon 
               but has a camouflaged skin.

    >>RS-15
      *****
        Available: Colorado Mastery Level 10.
        ---------------------------------------------------------------------
        Notes: This looks similar to the Fusil but is silenced. However, it 
               also has more of a kickback than the other rifles so, if you 
               try to fire multiple rounds at once, your sight will be kicked 
               up more making it harder to aim. As a result this weapon is 
               best used with the standard three-shot burst.

    >>TAC-4 S/A
      *********
        Available: Colorado Mastery Level 20.
        ---------------------------------------------------------------------
        Notes: This is one of the best Assault Rifles in the game so far. It 
               is a single shot silenced Rifle that has the same range and 
               damage as a Silverballer. As a matter of fact it is almost 
               exactly like the Silverballer except that it carries a lot 
               more ammo and has a larger clip.

    >>TAC-4 S/A Jungle
      ****************
        Available: Complete the [King of the Crop] Challenge (Colorado).
        ---------------------------------------------------------------------
        Notes: This is pretty much the same as the above but has a camouflage 
               skin. However, it doesn't have the Steady Aim feature that the 
               regular version has.

0==============0
| Sniper Rifles \
0===============================================>

  These weapons are used to kill people from long distance. They are best 
  used when way out of sight distance so you don't get discovered when taking 
  down someone.

    >>Jaeger 7
      Jaeger 7 Covert
      ***************
        Available: Paris Mastery Level 5.
                   [Master Sniper] Challenge (Sapienza - Covert version).
        Magazine Capacity: 6 rounds.
        ---------------------------------------------------------------------
        Notes: This is a rifle with a one-level scope. It does not zoom so it 
               may be hard to aim at very long distances. At any range a 
               headshot is lethal but hitting any other body part you may as 
               well be using a BB Gun. The reason for that is because it is 
               silenced which makes it weaker.

               The only difference between the regular and covert versions is 
               the weapon skin.

    >>Jaeger 7 "Tiger"
      ****************
        Available: Bangkok Mastery Level 15.
        Magazine Capacity: 8 rounds.
        ---------------------------------------------------------------------
        Notes: This is the same as the regular Jaeger 7 but has an extended 
               magazine and an increased rate of fire.

    >>Jaeger 7 Lancer
      ***************
        Available: Sapienza Mastery Level 20.
        Magazine Capacity: 6 rounds.
        ---------------------------------------------------------------------
        Notes: This is a rifle with a two-level scope and armor piercing 
               capability. This means that you can also shoot through 
               multiple people and will kill in one shot if hit in the chest 
               and abdomen. However, this rifle is un-silenced and sounds 
               like a cannon when you use it thus negating most of its 
               positives.

    >>Sieger 300
      Sieger 300 Advanced
      *******************
        Available: Hokkaido Mastery Level 20.
                   Colorado (Professional) Mastery Level 10.
        Magazine Capacity: 6 rounds.
        ---------------------------------------------------------------------
        Notes: This is based on the Walther WA2000 Sniper and is regarded as 
               the signature Sniper Rifle of the "Hitman" games. It has a 
               three-level zoom and, most importantly, it is silenced.

               The only difference between the standard and Advanced version 
               is that when you use the Advanced and zoom in on someone the 
               song "Ave Maria" will play.

    >>Sieger 300 Ghost
      ****************
        Available: Completion of The Cheveyo Calibration Escalation Contract 
                   (Game of the Year Edition).
        Magazine Capacity: 6 rounds.
        ---------------------------------------------------------------------
        Notes: This is an advanced version of the regular Sieger 300. It has 
               improved marksman abilities and a four level zoom. Easily the 
               best of all the Sniper Rifles in the game.

0+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| C. Explosives |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

These devices can be used to quickly clear an area of enemies and serve as a
distraction.

0==================0
| Remote Explosives \
0===============================================>

  These are explosive devices that can be placed or dropped and detonated at 
  will. They can also be used to safely lure Guards to Weapon Boxes if 
  discovered.

    >>ICA Remote Explosive
      ********************
        Available: Paris (and at Paris Mastery Level 20).
                   Sapienza.
                   Marrakesh.
        ---------------------------------------------------------------------
        Notes: This is a general purpose mine. You can walk around with the 
               mine out without causing suspicion if you are properly 
               disguised.

               It is important to note that if the mine is found and picked 
               up you will not be able to detonate it as the Detonator cannot 
               either be brought out or activated if it is. However, it will 
               be taken to a Weapons Box where you can pick it back up and 
               activate it again.

    >>The Pale Duck
      *************
        Available: Pre-Order Bonus.
                   Steelbook Edition Bonus.
        ---------------------------------------------------------------------
        Notes: This variant of the Remote Explosive can be held out in the 
               open because it looks like a harmless toy and is safer to use 
               in this respect than the regular mine. If seen it will be 
               picked by someone, Guard or Civilian.

               Unlike with the regular mine this explosive can be detonated 
               while it is held by someone. In addition, the Pale Duck will 
               *NOT* be taken to a Weapons Box. Thus the person carrying it 
               in essence becomes a walking mine that can be detonated at 
               your leisure. Can be useful for certain situations.

    >>Remote Explosive Duck
      *********************
        Available: Marrakesh Mastery Level 15
        ---------------------------------------------------------------------
        Notes: This works exactly the same as The Pale Duck except that it is 
               unlocked through natural progression instead of a pre-order.

    >>Remote Breaching Charge
      ***********************
        Available: Sapienza Mastery Level 5.
        ---------------------------------------------------------------------
        Notes: This is an small explosive that is made to open doors with as 
               little attention as possible. The blast will also destroy the 
               lock in the process and will prevent the door from being 
               closed again.

               Interestingly enough, even though it is an explosive, it won't 
               hurt you 99% of the time if you Detonate it when next to it. 
               You can even be standing on it and it won't hurt you when 
               Detonated.

               You are given two to use so you can use it on more than one 
               door. It is important to point out that when you use your 
               first one then you will be holding the second Charge in 
               addition to your Detonator so you must be hidden or wearing 
               the correct Disguise to safely Detonate it.

               Some additional information on the Charges:

                 --You can drop both Charges in different places and detonate 
                   them both at the same time. You do not need to detonate 
                   one before you can detonate the other.

                 --The Charges can be used to trigger other explosives. This 
                   tactic is commonly used in conjunction with Fire 
                   Extinguishers to create Accidents.

                 --Even though it is mostly harmless to you it can kill other 
                   people without problem. This information is useful for 
                   certain Escalation Contracts.

                 --This is also a great weapon to toss near Guards to lure 
                   them to Weapon Boxes to either get them out of the way for 
                   awhile or to ambush them there.

    >>ICA Explosive Phone
      *******************
        Available: Bangkok Mastery Level 10.
        ---------------------------------------------------------------------
        Notes: This is a phone that has an explosive built in. You simply 
               drop it and someone else will pick it up. Use the detonator at 
               any time to ring the phone and get the person to answer. When 
               the person presses the button to answer then the Phone will 
               explode to kill them.

               Even more important is that this makes for a better lure than 
               the ICA Remote Distraction Device as it is considered a "safe" 
               item. You can have it in your hand at all times regardless of 
               Disguise. Better, if you activate the Phone to lure a Civilian 
               they will walk up to it to pick it up instead of running to a 
               Guard when they see it.

               When you finally unlock this item this should be used instead 
               of the Audio Distraction Devices if you need to use something 
               other than Coins and Objects for luring.

               One very important thing to note if you're using it as a lure 
               to Subdue someone: You can't allow the person to pick it up or 
               they will answer the Phone and blow themselves up.

    >>Remote CX Demo Block
      *********************
        Available: Colorado Mastery Level 20.
        ---------------------------------------------------------------------
        Notes: Although it looks different than the ICA Remote Explosive it 
               has the same power and works the same way.

    >>Napoleon Blownaparte
      ********************
        Available: Paris (Professional) Mastery Level 20.
        ---------------------------------------------------------------------
        Notes: Like The Pale Duck this explosive looks harmless. When placed 
               then it will start to play music which will attract the 
               attention of somebody who will then pick it up. You can then 
               blow up that person at your leisure.

0=====================0
| Proximity Explosives \
0===============================================>

  These explosives can be placed or dropped just like with the remote mines. 
  However, once primed, they will detonate when somebody else, even yourself, 
  come near it.

    >>ICA Proximity Explosive
      ***********************
        Available: Beginning.
        ---------------------------------------------------------------------
        Notes: This is the standard ICA version of the proximity explosive.

    >>Proximity Explosive Duck
      ************************
        Available: Sapienza Mastery Level 20.
        ---------------------------------------------------------------------
        Notes: This works the same as the ICA Proximity Explosive but looks 
               like a toy duck. It also makes noise which will attract nearby 
               people thus making it a bit more flexible in usage than the 
               ICA version.

    >>The Iconator
      ************
        Available: After completion of the [Mission Mastery] Challenge for 
                   The Icon Summer Bonus Mission (Sapienza).
        ---------------------------------------------------------------------
        Notes: This is another form of proximity explosive that works the 
               same as the Proximity Explosive Duck.

    >>Proximity CX Demo Block
      ***********************
        Available: Marrakesh Mastery Level 20.
        ---------------------------------------------------------------------
        Notes: This has the same power as the other explosives but emits a 
               single loud beep when primed which can attract somebody if 
               placed close enough.

0==============0
| Miscellaneous \
0===============================================>

  There are also numerous explosive objects on a given map that can be used 
  for elimination or distractions.

    >>Propane Flask
      *************
        These are small silver canisters that contain pressurized propane. 
        You can pick them up and drop them near people without suspicion. It 
        can be detonated with either an explosive or by being shot by a 
        firearm (it will take two shots to detonate it though).

    >>Fire Extinguisher
      *****************
        These are red canisters that are normally attached to walls. They 
        work similar to the Propane Flask but will detonate a few seconds 
        after being shot instead of exploding instantly.

        One important thing to point out is that killing a Target with an 
        Extinguisher explosion will count as an Accident which will allow you 
        to get a clean score regardless of whether or not a body is found. 
        This tactic is often used in Escalation Contracts.

    >>Gas Related Devices
      *******************
        There are some devices that use gas in one form or another and can be 
        used to take down Targets or distract others:

          --Large Tanks
            ===========
              These are large canisters and can be made to leak by using a 
              Wrench. Anybody that uses any flame near it will cause it to 
              explode. It can also be made to explode by shooting twice at  
              it.

          --Gas Heaters
            ===========
              These are metal umbrella-like devices that are usually found 
              outdoors. Like with the Tanks you can make them leak with a 
              Wrench. You can also make them leak with one shot then detonate 
              it with another shot at the base. Killing Targets with this 
              will count as an Accident.

          --Stove
            =====
              These can be found in Kitchens. You can make them leak with a 
              Wrench but you cannot make them leak by shooting at it.

    >>Motor Vehicles
      **************
        You will also see many cars and motorcycles on the map. On the 
        motorcycles you can cause a gasoline leak by using a Wrench. You can 
        also cause them to leak by shooting at the gas tank. Shooting the 
        gasoline pool will cause the vehicle to explode.

        You can cause cars to leak by either shooting the bottom rear or by 
        shooting the gas cap. If there are multiple vehicles in close 
        proximity then you can detonate them all at once with one shot to a 
        leaked vehicle.

    >>Bag of Gunpowder
      ****************
        This can be found only in Sapienza and is used for the cannons at the 
        Ruins. However, you can shoot them to cause an explosion that can 
        kill, distract, or open locked doors. Even though it is an explosive 
        you won't be suspicious when holding it or placing it.

    >>Explosive Compound
      ******************
        This is basically the Bag of Gunpowder that you found in Sapienza and 
        is used the same way. However, this is unlocked at Hokkaido Mastery 
        Level 15 and can be taken with you on any mission.

    >>Nitroglycerin
      *************
        This bottle of unstable explosive can only be found in Colorado. You 
        can either shoot it or toss it like a Grenade to make it explode.

            /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
 /=========================================================================\
| >GEN31. Escalation Contracts                                              |
 \=========================================================================/
            \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

New to the "Hitman" series is the Escalation Contract. These are five stage
contracts that provide additional challenge and replay value as well as
seeing how well you stack up against other players on the leaderboards. When
you begin an Escalation you are given a relatively simple objective. Usually
this is a person that you need to kill, sometimes in a specific Disguise.

When you complete the first stage then you can move onto the next one. You
are then given an another objective in addition to the one prior. These
objectives may include the following:

  --Additional Targets.
  --No Pacifications.
  --Completing the mission inside a specific time limit.
  --Guards and Civilians being able to see through most Disguises.
  --Hacking Laptops or opening Safes.
  --Additional Security Cameras.

As you complete each stage the Escalation will get progressively harder. If
you fail any of the objectives, such as killing a Target while wearing the
wrong Disguise, then you fail the mission.

When you successfully complete an Escalation you can earn 5,000 XP (assuming
that you haven't already maxed out your Mastery Level). You can also go and
reset the entire contract back to the first stage if you wish to do so. You
can also complete other Challenges while doing an Escalation.

Many of the strategies from the main missions can be used for Escalations.
There are also some detailed information exclusive to these missions:

0=======================0
| Practice Makes Perfect \
0===========================================================================0
| If you're having trouble with certain parts of an Escalation then go into |
| the Main Mission and practice it there where you can use both the Auto    |
| and Manual saves to try out different things and refine your approaches   |
| before going back.                                                        |
0===========================================================================0

0==========0
| Disguises \
0===========================================================================0
| Many times you will be tasked to eliminate a Target while wearing a       |
| specific Disguise. You must be wearing the correct Disguise when the      |
| Target dies regardless of method. This is not a problem when using a      |
| melee weapon, firearm, or explosive.                                      |
|                                                                           |
| However, this becomes a little tricky when using Poisons. You would think |
| that you need to Poison something while wearing the correct Disguise for  |
| the kill to count. But it doesn't work that way.                          |
|                                                                           |
| If you Poison something while wearing the correct Disguise but change     |
| into something else while waiting for the Target to ingest it and that    |
| Target dies while wearing this new Disguise then you will fail the        |
| mission. Conversely, this can also work to your advantage. You can Poison |
| something while in a safe Disguise then switch into the correct Disguise  |
| before the Poison is ingested.                                            |
0===========================================================================0

0================0
| Hacking Laptops \
0===========================================================================0
| As noted you will be hacking Laptops from time to time. You will be       |
| standing for twenty seconds while you perform the hack.                   |
|                                                                           |
| If you are not properly disguised then you *CANNOT* be seen at all during |
| these twenty seconds. If you are properly disguised, such as a Hacker or  |
| Lab person, then you cannot be seen in the first couple of seconds when   |
| starting the hack but after that then you are considered Blending In and  |
| you will be safe.                                                         |
|                                                                           |
| You can Abort the hack if you need to but if you restart the hack then    |
| you will have to start it again from the beginning.                       |
0===========================================================================0

0===============0
| Accident Kills \
0===========================================================================0
| Unlike with the Main Mission you can take Disguises from some of your     |
| Targets in an Escalation. If you Subdue somebody, take his Disguise, kill |
| him in an Accident, and have the body found then you will lose your No    |
| Bodies Found bonus. The reason being is that a dead naked body will       |
| always be considered a suspicious kill regardless of manner of death      |
| which will cause you to lose your bonus.                                  |
|                                                                           |
| If you wish to Accident kill your Target then do not take his clothes     |
| prior unless you can hide his body quickly upon death.                    |
0===========================================================================0

0==========================0
| Laser Tripwires and Mines \
0===========================================================================0
| One of the more annoying aspects of these Escalations is the inclusion of |
| these obstacles. The Tripwires and Mines turn many areas of the map into  |
| a dangerous maze. In order to get around them safely you need to have the |
| Mine Disarm Device. These Devices are only found in various places on the |
| map and usually require the use of the Lockpick to get it.                |
|                                                                           |
| In order for the Device to work you need to be holding it in your hand    |
| when travelling about. If you are not holding the Device when you go      |
| through one of these objects then you will die. So, whenever you use      |
| another object or weapon, it is important to switch back to the Device    |
| before you start moving again.                                            |
|                                                                           |
| It is also important to note that you cannot hold the Device when         |
| dragging a body. In addition, you cannot detonate the Mines from afar     |
| with weapons or objects - they will explode only if you walk through them |
| without the Device.                                                       |
0===========================================================================0

0==========================0
| Rapid Elimination Streaks \
0===========================================================================0
| Some of these Escalations have this particular requirement. What you have |
| to do is when you kill your first Target then you need to kill the next   |
| one within a set time or you will fail the mission. If there is a third   |
| Target then you need to kill him within a set time after you kill the     |
| second Target.                                                            |
|                                                                           |
| This makes for an interesting twist on things as you need to find a way   |
| to get this done.                                                         |
0===========================================================================0

            /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
 /=========================================================================\
| >GEN32. Professional Difficulty                                           |
 \=========================================================================/
            \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

This difficulty mode was introduced with the Hokkaido chapter in January
2017. This puts a new spin on each of the chapters adding new life in the
game. This mode only affects the main story and not Escalations. Below is a
breakdown of things:

0===========0
| Challenges \
0==================================================>

  There are twenty Challenges per chapter - all of them Assassinations, no 
  Discovery or Feats. Five of the Challenges are common to all chapters: 
  [Silent Assassin], [Silent Assassin, Suit Only], [Suit Only], [Sniper 
  Assassin], and [No Evidence]. The other fifteen are taken from ones done in 
  Normal Difficulty.

  Even though these are supposed to be harder they are really not that hard. 
  They work more or less the same as in Normal Difficulty but with extra 
  steps. Even so it is best to get Mastery Level 20 in all chapters to unlock 
  all weapons and items before doing any of these Challenges.

0===============0
| XP and Mastery \
0==================================================>

  All Challenges are 5,000 XP and you need 10,000 XP to move up to the next 
  Level. There are ten Mastery Levels and they pertain to the opening of 
  Starting Points and Agency Pickups. You do not unlock new items and weapons 
  as you progress but you will get one when you reach Level 10.

0============================0
| Enforcers, Guards, and NPCs \
0==================================================>

  There will be more Enforcers for each Disguise and they are way more 
  receptive than in Normal Difficulty. Running past them, even when they 
  can't see you, will attract their attention. Therefore, you need to walk 
  past them when you get close.

  Some areas will have more Guards but, since the game can't add any more 
  people on the map, they will be taken from different areas. Non-Enforcer 
  NPCs are more receptive and have a greater spotting range than in Normal 
  Difficulty.

0==========0
| Disguises \
0==================================================>

  With a few exceptions there will be no Disguises just laying around for you 
  to pick up. You need to take them from somebody. However, it must be a 
  Subdue or a clean kill. If you kill someone with a gun or sharp object then 
  the blood will ruin the Disguise and you can't use it.

0========0
| Cameras \
0==================================================>

  There will be more Cameras and the Recorders will be guarded. In addition, 
  the Cameras serve as Enforcers. If you are in the wrong Disguise or you 
  attack someone and you are seen by them then you are Spotted and Guards 
  will come to you. Shooting a Camera will generally cause a Guard to come to 
  investigate the broken unit. Outside of these changes the Cameras work the 
  same as before.

0==================0
| Weapons and Items \
0==================================================>

  Any weapon that you bring in from your collection is considered either 
  Suspicious or Illegal regardless of Disguise and cannot be out in the open. 
  The only weapons that you can carry out are those already found on the map 
  such as the Bartoli and Fusil for example.

  Many items are also considered either Suspicious or Illegal. For example, 
  the Fire Extinguisher is considered Suspicious regardless of Disguise. 
  Another example is that if you have the Kitchen Knife out as a Guard then 
  that is considered Illegal but if you are a Chef then it is not. Therefore, 
  which Disguise you wear determines which items are Illegal or Suspicious.

  In addition, some items found laying around at Normal Difficulty may be 
  removed. For example, there is no Emetic Rat Poison to be found laying 
  around on the Paris map on Professional Difficulty.

  However, some items, mostly Keys, are carried by others. For example, in 
  Paris, one of the Chefs carries some Emetic Rat Poison so Subduing him will 
  allow you to get some instead of bringing in your Emetic Poison Vial.

0===========0
| Game Saves \
0==================================================>

  You are only allowed one save during a run-through - there are no 
  autosaves.

0=======0
| Combat \
0==================================================>

  Guards can kill you way more easily than in Normal Difficulty in that they 
  require fewer shots to down you and it takes much longer to recover when 
  hit.

            /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
 /=========================================================================\
| >GEN33. Scoring                                                           |
 \=========================================================================/
            \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

When you complete a mission then you will get a Debriefing and see your
score. The first thing you will see is how many XP you have gained and how
far up the Mastery Levels you acquired in your run-through. The second screen
will show your overall score and it is broken down by the following:

0===========================================================================0
| Rating           | This can go from zero to five "stars". A five-star     |
|                  | rating is the coveted Silent Assassin rating.          |
|------------------+--------------------------------------------------------|
| Objectives       | You will get 20,000 points for successfully completing |
| Completed        | the mission objectives. This is automatic since you    |
|                  | need to successfully finish the mission in order to    |
|                  | get a score.                                           |
|------------------+--------------------------------------------------------|
| Never Spotted    | You will get 20,000 points for not being Spotted at    |
|                  | all during the mission by somebody. You will lose this |
|                  | bonus even if you kill the person who saw you. You     |
|                  | will also lose this bonus if you are seen by a Camera  |
|                  | but you can get it back if you Destroy the Recorder    |
|                  | before the end of the mission.                         |
|------------------+--------------------------------------------------------|
| No Noticed Kills | You will get 20,000 points if your kills are           |
|                  | Unnoticed. An Unnoticed Kill is one where you kill     |
|                  | the Target in relative isolation or in an Accident. A  |
|                  | Noticed Kill if you kill your Target in a crowded area |
|                  | in a suspicious manner.                                |
|------------------+--------------------------------------------------------|
| No Bodies Found  | You will get 20,000 points if the bodies are not found |
|                  | but Accident kills are excluded. You may also get this |
|                  | bonus if bodies are found but the kill is Unnoticed.   |
|------------------+--------------------------------------------------------|
| No Recordings    | You will get 20,000 points if you were not recorded by |
|                  | the Security Cameras. If you were seen then destroying |
|                  | the Recorder will restore this bonus.                  |
|------------------+--------------------------------------------------------|
| Non-Target Kill  | 5,000 points will be subtracted for each non-Target    |
| Penalty          | person you kill.                                       |
|------------------+--------------------------------------------------------|
| Time Bonus       | The quicker you get through the mission, the more      |
|                  | points you get. As a result this system rewards speed  |
|                  | runners who try to get through a mission as quickly as |
|                  | possible.                                              |
0===========================================================================0

All of these factors combine to provide your Total Score. You can also check
the Leaderboards to see how you compare against others from around the world.

            /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
 /=========================================================================\
| >GEN34. Accomplishments                                                   |
 \=========================================================================/
            \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

For each chapter I will list all of the Accomplishments that can be acquired
for the Xbox One and PS4 versions of "Hitman".

Now, for the sake of terminology and to lessen confusion within this guide,
Accomplishments are what are known as Achievements on the Xbox One and PC
versions and Trophies on the PS4 version. To those who do not know,
Achievements and Trophies can be considered a different kind of scoring
system.

Each Xbox One game has 1000 Achievement Points that can be obtained. In
addition, the PS4 Trophies are split into Bronze, Silver, Gold, and Platinum
classes.

Some Accomplishments can be acquired by simply playing through the game.
Others can be obtained by doing certain objectives outside of normal
gameplay. To many gamers this adds to the replay value of each game and gives
them bragging rights on Xbox Live or PlayStation Network where these scores
are posted.

One annoyance to Accomplishments is that, depending on the game, they are
split between Single Player and Multiplayer modes. So, if you do not have the
necessary connections to get on-line, then you most likely cannot get into
multiplayer matches to obtain the Multiplayer Accomplishments.

Even though "Hitman" doesn't have a true multiplayer mode you do have to go
online for Contracts Mode.

The Accomplishments listed are broken down into Visible Single Player and
Secret Single Player sections.

            /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
 /=========================================================================\
| >GEN35. Chapter Breakdown                                                 |
 \=========================================================================/
            \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

Each chapter is broken into multiple parts:

0=================0
| General Overview \
0=======================================================>

  An overview of the mission.

0=====================0
| Accomplishments List \
0=======================================================>

  This is a listing of the Accomplishments available in the chapter for the 
  PS4 and Xbox One versions of the game.

0===============0
| General Layout \
0=======================================================>

  This is the general layout of the mission map and includes a more detailed 
  layout which includes where important items are located.

0===============0
| Mastery Levels \
0=======================================================>

  This goes over the Mastery Levels for the chapter and what you can unlock. 
  This does not apply to the ICA Facility Chapter.

0===================0
| Cast of Characters \
0=======================================================>

  This goes over the important and minor characters you will be dealing with 
  in the mission along with patrol patterns.

0==========0
| Disguises \
0=======================================================>

  This goes over the Disguises available in the mission along with their 
  usefulness.

0===========0
| Challenges \
0=======================================================>

  This goes over the Challenges for the chapter and in as much detail as 
  possible. They are broken down into sections:

    >>Assassination
      *************
        You could say that this is the main walkthrough of the game. This 
        goes over all of the main Assassination Challenges and some of the 
        Discovery and Feats Challenges are combined into some of them.

        These are done in a certain order to facilitate faster Mastery Level 
        progression and are designed to be complete run-throughs. In 
        addition, the first half of Challenges are paired in a certain way to 
        match the same pairing later on in Professional Difficulty.

    >>Discovery
      *********
        This goes over any Discovery Challenges not covered in the 
        Assassination Challenges sub-chapter.

    >>Feats
      *****
        This goes over any Feats Challenges not covered in the Assassination 
        Challenges sub-chapter. This does not include the Escalation 
        Contracts Challenges.

    >>Special
      *******
        This goes over Challenges related to special conditions such as the 
        use of the Vampire Magician Disguise (Paris) or the Fortune Teller 
        Disguise (Marrakesh).

    >>The Challenge Run
      *****************
        Each main chapter has a Challenge Run where I go over how to get as 
        many Challenges as possible in one run at the very beginning of the 
        chapter. There are four rules:

        One, it involves your basic items and starting points that are 
        available at the beginning of the chapter. Any items you have 
        unlocked from the previous chapter can be used.

        Second, it involves acquiring the [Chameleon] challenge. This means 
        safely acquiring all Disguises.

        Third, it does not use any game saves along the way. At certain 
        points during the mission you can save your game, do a specific 
        Challenge, then reload it and continue to get additional Challenges. 
        The Challenge Run is one complete run without using that trick.

        And lastly, it is a complete Silent Assassin run from beginning to 
        end. Challenges that involve Non-Target kills or bodies found cannot 
        be done.

0=================0
| The Sarajevo Six \
0=======================================================>

  Available only on the PS4 version this sub-chapter goes over the one member 
  that appears in the chapter. This does not apply to the ICA Facility 
  chapter.

0=====================0
| Escalation Contracts \
0=======================================================>

  This goes over all of the Escalation Contracts available. More Escalations 
  will be created by IOI over time.

0========================0
| Professional Difficulty \
0=======================================================>

  Everything in this sub-chapter are broken down in this fashion:

    >>Item and Weapon Locations
      *************************
        After noting the changes of this Difficulty for that chapter is the 
        listing of all items found on the map. The majority of items are the 
        same as in Normal Difficulty but there will be some differences. I 
        only list the items and without the floor description.

    >>Mastery Levels
      **************
        This lists all ten Mastery Levels for this Difficulty.

    >>Disguises
      *********
        This lists all of the Disguises used for this Difficulty. Since not 
        all of them are used then not all of them are listed.

    >>Additional Notes
      ****************
        This goes over any additional info for this Difficulty, generally the 
        Security Cameras.

    >>Assassination Strategies
      ************************
        This lists all of the strategies for this Difficulty and are more 
        streamlined than in Normal Difficulty.

With that explained, I will now finally move on to the story.....

  /==++====++==\                                             /==++====++==\
 /==++====++====++====++====++====<<##0##>>====++====++====++====++====++==\
| >HTM2. Prologue - ICA Facility                                            |
 \==++====++====++====++====++====<<##0##>>====++====++====++====++====++==/
  \==++====++==/                                             \==++====++==/

20 years earlier.

47 arrives at a large facility far away from civilization. This building
belongs to the ICA and this is where he will meet his handler, Diana
Burnwood. Here he will tested to see if he can become a good field agent for
the shadowy organization.

In this chapter you will be doing test scenarios designed to help you learn
how things work in this game. This will also include a couple of easy
Escalation Contracts.

            /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
 /=========================================================================\
| >ICF1. Accomplishments List                                               |
 \=========================================================================/
            \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

Listed in this section are the Accomplishments specific to this chapter of
the game.

0+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Visible Accomplishments |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

  >>A New Profile
    *************
      Description: Complete a Featured Contract.
      Xbox One Achievement Points: 15 GS.
      PlayStation 4 Trophy: Bronze.
      -----------------------------------------------------------------------
      Notes: This needs to be done in Contracts Mode.

  >>Chameleon
    *********
      Description: Change your disguise during The Final Test.
      Xbox One Achievement Points: 10 GS.
      PlayStation 4 Trophy: Bronze.

  >>Cleared for Field Duty
    **********************
      Description: Complete The Final Test in the Prologue.
      Xbox One Achievement Points: 15 GS.
      PlayStation 4 Trophy: Bronze.

  >>Contract Assassin
    *****************
      Description: Complete 10 Contracts.
      Xbox One Achievement Points: 10 GS.
      PlayStation 4 Trophy: Bronze.
      -----------------------------------------------------------------------
      Notes: This needs to be done in Contracts Mode.

  >>Security Defeated
    *****************
      Description: Arrange matters so that a guard finds a discarded weapon 
                   and moves it into the hangar.
      Xbox 360 Achievement Points: 10 GS.
      PlayStation 4 Trophy: Bronze.
      -----------------------------------------------------------------------
      Notes: This is done in The Final Test.

  >>Seizing the Opportunity
    ***********************
      Description: Complete any Opportunity in The Final Test.
      Xbox 360 Achievement Points: 15 GS.
      PlayStation 4 Trophy: Bronze.
      -----------------------------------------------------------------------
      Notes: You need to complete any of the following Opportunities:

               --Final Terms                --Safe Conduct
               --Safety First               --To Fallen Comrades

  >>Silent Assassin
    ***************
      Description: Complete The Final Test unspotted. Kill only Jasper 
                   Knight, ensuring his body is not found.
      Xbox 360 Achievement Points: 30 GS.
      PlayStation 4 Trophy: Silver.

  >>The Creative Assassin
    *********************
      Description: Complete the Contract Creation tutorial.
      Xbox 360 Achievement Points: 15 GS.
      PlayStation 4 Trophy: Bronze.

  >>The Result of Previous Training
    *******************************
      Description: Complete Freeform Training in the Prologue.
      Xbox 360 Achievement Points: 15 GS.
      PlayStation 4 Trophy: Bronze.

  >>Tools of the Trade
    ******************
      Description: Assassinate Targets with Ballistic, Accident and Explosion 
                   Kills.
      Xbox 360 Achievement Points: 30 GS.
      PlayStation 4 Trophy: Silver.

  >>Top of the Class
    ****************
      Description: Set the high score on a Contract.
      Xbox 360 Achievement Points: 15 GS.
      PlayStation 4 Trophy: Bronze.
      -----------------------------------------------------------------------
      Notes: The best way to do this is to create a simple Contract. Play it 
             through the first time but get a low score (leave bodies out, 
             kill Non-Targets) to set score. Then play through it a second 
             time to get a better score which should get you the 
             Accomplishment.

  >>Training Escalated
    ******************
      Description: Complete Level 5 of an Escalation Contract set in the ICA 
                   Facility.
      Xbox 360 Achievement Points: 30 GS.
      PlayStation 4 Trophy: Silver.

  >>Unseen Assassin
    ***************
      Description: Assassinate a Target without getting Spotted.
      Xbox 360 Achievement Points: 15 GS.
      PlayStation 4 Trophy: Bronze.

0+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. Secret Accomplishments |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

  >>Defection Deterred
    ******************
      Description: Arrange matters so that the KGB colonel kills Jasper 
                   Knight.
      Xbox 360 Achievement Points: 15 GS.
      PlayStation 4 Trophy: Bronze.

  >>K-36D
    *****
      Description: Assassinate Jasper Knight with a sabotaged ejector seat.
      Xbox 360 Achievement Points: 15 GS.
      PlayStation 4 Trophy: Bronze.

  >>Shhhh
    *****
      Description: Pacify any individual.
      Xbox 360 Achievement Points: 15 GS.
      PlayStation 4 Trophy: Bronze.

  >>Unexpected Guest
    ****************
      Description: Disguise yourself as Mr. Norfolk and assassinate Kalvin 
                   Ritter.
      Xbox 360 Achievement Points: 30 GS.
      PlayStation 4 Trophy: Silver.

  0================================0
 / ICA Facility \+++++++++++++++++++\
0==========================================================================\
| >ICA2. The Night Thief                                                    +
0==========================================================================/

47's first training mission is a recreation of a scenario in Sydney,
Australia. Here a yacht belonging to a long time art thief, Calvin Ritter, is
docked. As he is throwing a large party he was assassinated by an ICA Agent.
47 is to repeat the scenario as part of his testing.

The ship and docking area is a crudely built set and filled with training
operatives. Although you can kill people you won't actually do any harm since
this is a simulation. There are also simulated exits represented by large
buttons stationed near specific vehicles.

The very first time you do this you will be doing Guided Training where you
will be told to do specific things to complete the mission. After that then
you will do Freeform Training where you are allowed to be creative and do the
Challenges related to this area.

   0=+=+=+=+=+=+=+=0
  / The Night Thief \
 /+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >TNF1. General Layout                                                     0
 \+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
                                                        \ The Night Thief /
                                                         0=+=+=+=+=+=+=+=0

  **IMPORTANT: For mapping purposes within this section of the guide north is 
               the top of the screen. The Compass has north pointed at 90 
               degrees right. Therefore you should turn it off to prevent 
               confusion.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

The Yacht is a four level ship. The Dock and Deck 0 area take up the most
space. The two decks above Deck 0 contain multiple areas where guests are
enjoying themselves. The top deck, Deck 3, has the Helipad and Navigation
Room.

0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Detailed Map |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

Here I will go over in detail each floor and where you can find useful
objects:

0================0
| Dock and Deck 0 \
0===========================================================================>

  For the Dock itself there is a Work Area at the northwest corner of the Map 
  and the Guard Shack to the south. To the east of the Shack is the Pier that 
  runs along the south end of the Yacht.

  For Deck 0 there is the Carport and North Strage Room at the north end. In 
  the center is the East and West Bunk Rooms, East and West Hallways, and the 
  main Engine Room. To the south is the South Storage Room and Lower Sundeck.

0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Coin x 3             | On the bench near where you start.                 |
| Lockpick             |                                                    |
| ICA Remote Explosive |                                                    |
|----------------------+----------------------------------------------------|
| Fusil G2             | On the benches in the room next to where you       |
| Bartoli 12R          | start.                                             |
|----------------------+----------------------------------------------------|
| Mechanic Disguise    | At the northwest corner of the Work Area.          |
|----------------------+----------------------------------------------------|
| Emetic Rat Poison    | On the stack of wood in the North Storage Room.    |
|----------------------+----------------------------------------------------|
| Yacht Crew Disguise  | On the chair at the north end of the East Bunk     |
|                      | Room.                                              |
|----------------------+----------------------------------------------------|
| Fire Extinguisher    | --Near the Carport entrance.                       |
|                      | --At the southwest corner inside the Engine Room.  |
|                      | --On the wall near the stairs at the south end of  |
|                      |   the East Hallway.                                |
|----------------------+----------------------------------------------------|
| Wrench               | On the shelving in the center of the South Storage |
|                      | room.                                              |
|----------------------+----------------------------------------------------|
| Crowbar              | --On the shelving in the center of the South       |
|                      |   Storage room.                                    |
|                      | --On the stack of crates on the Pier at the south  |
|                      |   end of the Yacht.                                |
0===========================================================================0

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0=======0
| Deck 1 \
0===========================================================================>

  The Pool and North Guest Area is to the north. The Galley, Bar, and South 
  Guest Area is to the south. There are two north-south hallways (East and 
  West) that run along the center.

0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Wrench            | At the south end of the center table inside the       |
|                   | Galley.                                               |
|-------------------+-------------------------------------------------------|
| Hammer            | On the cabinet at the east side inside the Galley.    |
|-------------------+-------------------------------------------------------|
| Fire Extinguisher | --On the wall at the north end of the East Hallway    |
|                   |   leading to the North Guest Area.                    |
|                   | --By the Mens Restroom near the center of the deck.   |
|                   | --On the wall near the northeast door inside the      |
|                   |   Galley.                                             |
|                   | --On the wall at the south end of the East Hallway    |
|                   |   near the Bar.                                       |
0===========================================================================0

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0=======0
| Deck 2 \
0===========================================================================>

  There is Calvin's Office to the north, the Restroom in the center, and the 
  Guest Area to the south.

0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Bust              | On the stack of crates near the center of the deck.   |
|-------------------+-------------------------------------------------------|
| Fire Extinguisher | --On the wall near the Restroom.                      |
|                   | --On the floor at the southwest corner of the inner   |
|                   |   section of the guest area.                          |
0===========================================================================0

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0=======0
| Deck 3 \
0===========================================================================>

  This is where the Helipad and Navigation Room are located.

0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Fire Extinguisher | By the door to the Navigation Room.                   |
|-------------------+-------------------------------------------------------|
| Crowbar           | On the main navigation console.                       |
0===========================================================================0

   0=+=+=+=+=+=+=+=0
  / The Night Thief \
 /+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >TNF2. Cast of Characters                                                 0
 \+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
                                                        \ The Night Thief /
                                                         0=+=+=+=+=+=+=+=0

Here I will go over the major and minor characters you will be dealing with
during this part of the chapter:

0==============0
| Calvin Ritter \
0===========================================================================0
| Calvin is your Target and is a retired art thief. However, he is          |
| recruiting people to continue his work. He will go to the Bar area first  |
| to relay instructions to the bartender then heads to the second deck      |
| Guest Area where he will stay until his client, Terry Norfolk, shows up.  |
0===========================================================================0

0==============0
| Terry Norfolk \
0===========================================================================0
| Terry is Calvin's client. He will be at the Dock area for a while then go |
| onto the Yacht. He will drink for awhile at the Bar then go up to Calvin  |
| who will lead him to his Office.                                          |
0===========================================================================0

   0=+=+=+=+=+=+=+=0
  / The Night Thief \
 /+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >TNF3. Disguises                                                          0
 \+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
                                                        \ The Night Thief /
                                                         0=+=+=+=+=+=+=+=0

Here I will go over the Disguises and their usefulness:

0==============0
| Training Gear \
0===========================================================================0
| This is your basic outfit and you can only go around some of the Dock     |
| area.                                                                     |
0===========================================================================0

0=========0
| Mechanic \
0===========================================================================0
| This Disguise will only allow you access to Deck 0 and 1. You cannot go   |
| up to the other two decks. The only Enforcers to worry about are a couple |
| of other Mechanics.                                                       |
0===========================================================================0

0===============0
| Yacht Security \
0===========================================================================0
| This Disguise allows you to go on all decks and with little problem. Only |
| a handful of Guards are Enforcers to you.                                 |
0===========================================================================0

0===========0
| Yacht Crew \
0===========================================================================0
| This Disguise allows you to go on all decks. The only Enforcers are       |
| Calvin, one guy at the bottom of the ramp, and a Guard on Deck 0. This    |
| Disguise will also allow you to Poison drinks without suspicion.          |
0===========================================================================0

0==============0
| Terry Norfolk \
0===========================================================================0
| This Disguise will allow you to go on all decks except Deck 0. This will  |
| also allow you to approach Calvin so he can lead you to his Office.       |
0===========================================================================0

   0=+=+=+=+=+=+=+=0
  / The Night Thief \
 /+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >TNF4. Challenges                                                         0
 \+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
                                                        \ The Night Thief /
                                                         0=+=+=+=+=+=+=+=0

This is the list of Challenges for this part of the chapter.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0=======0
| Ironic \
0===========================================================================>

  For this you need to kill Calvin by drowning him. To start, you need to 
  find the Rat Poison on Deck 0, wear the Yacht Crew Disguise, and Blend In 
  at the Mini-Bar near him. As he is talking to his girlfriend then go and 
  Rat Poison his drink not far from you. He will eventually drink from the 
  Poisoned glass after the conversation and get sick.

  When he enters the restroom then follow him in and Drown him to complete 
  the Challenge.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

  By doing [Ironic] you should also complete the following Challenges in the 
  process:

    >>Store Securely
      **************
        For this you need to find the Rat Poison.

    >>Not for Human Consumption
      *************************
        For this you need to Rat Poison Calvin.

0=============0
| Over Here... \
0===========================================================================>

  For this you need to distract a Guard using a Generator. East of the South 
  Storage Room is an open deck area. Here you can find a Generator and with a 
  Guard just north of it. Simply turn it off to make him go to it.

0=============0
| Spare Change \
0===========================================================================>

  For this you need to throw a Coin to create a distraction. Go near the 
  Guard Shack, stay out of view, and throw a Coin near the Guards.

0====================0
| The Private Meeting \
0===========================================================================>

  For this you need to Disguise yourself as Norfolk and meet with Calvin. To 
  start, you need to find the Rat Poison on Deck 0, wear the Yacht Crew 
  Disguise, and Poison the glass at the Bar. Norfolk will eventually drink 
  from the glass, get sick, and head to the women's restroom. Follow him in, 
  Subdue him, dump his body in the nearby Closet, and take his Disguise.

  Go up to Deck 2 to meet with Calvin who will take you to his Office. Get 
  behind and Garrote him then dump his body in the Closet in the small 
  bedroom in the center of the Office to complete the Challenge. This should 
  also get you the {Unexpected Guest} Accomplishment.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

  By doing [The Private Meeting] you should also complete the following 
  Challenges in the process:

    >>Classic Hitman
      **************
        For this you need to kill Calvin by Garroting him.

    >>The Cleaner
      ***********
        For this you need to hide Calvin's body.

0=========================================================0
| Security Bypassed, Something Out of Place, Join the Crew \
0===========================================================================>

  For [Security Bypassed] you need to get onto the Yacht as a Security Guard, 
  for [Something Out of Place] you need to have a Guard find a weapon, and 
  for [Join the Crew] you need to find and put on the Yacht Crew Disguise.

  To start, sneak into the Guard Shack through the window to the east and 
  Garrote the Guard in the doorway. Dump the body in the Closet and take his 
  Disguise. Get far enough away from the Enforcing Guard then throw a Coin at 
  the doorway where you killed the other Guard. One of them will go and 
  eventually find the weapon the dead Guard dropped.

  After this then go onto the Yacht through the Carport entrance. Next, go 
  into the East Bunk Room to find the Yacht Crew Disguise to complete these 
  Challenges.

0===========================0
| Pay That Stuntman a Bonus! \
0===========================================================================>

  You need to kill Calvin with the ICA Remote Explosive. Grab the Explosive 
  off the bench at the start and get the Yacht Crew Disguise. Sneak into the 
  Office through an open window at the west side. Place the Explosive at the 
  end of the desk near the computer. Get back out and hang near the window. 
  When Calvin and Terry come in later then detonate the Explosive when Calvin 
  is at the machine.

0==================================0
| Only Use in Emergency Situations \
0===========================================================================>

  You need to kill Calvin by dropping a Life Raft on him. Get the Yacht Crew 
  Disguise and go up to the Helipad. Subdue the Guard up here and grab the 
  Crowbar from the navigation console. Go to the Life Raft near Calvin's 
  position and, when he stops to drink, drop the Raft on him to complete the 
  Challenge.

0===============================0
| Multiple Challenge Walkthrough \
0===========================================================================>

  You can get up to nine Challenges in one run. To start, sneak through the 
  window of the Guard Shack and Garrote the Guard in the doorway. Dump his 
  body in the Closet and take his Disguise. From here do the following 
  Challenges in order:

    --Spare Change                      --Something Out of Place
    --Security Bypassed                 --Store Securely
    --Join the Crew                     --Over Here...
    --The Private Meeting               --Classic Hitman
    --The Cleaner

   0=+=+=+=+=+=+=+=0
  / The Night Thief \
 /+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >TNF5. Escalation Contracts                                               0
 \+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
                                                        \ The Night Thief /
                                                         0=+=+=+=+=+=+=+=0

There is only one Escalation for this part of the chapter:

0+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. The Einarsson Inception |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

0==========0
| Level One \
0=======================================================>
| Objective /
0==========0

  --Eliminate Evan Holden with the Kitchen Knife while wearing the Yacht 
    Security Disguise.

  >>The Plan
    ********
      Evan is on Deck 0 patrolling the stairs. You do not have the Lockpick 
      to use so you have to go through the Carport to enter the Yacht.

      Sneak into the Work Area and Subdue the Mechanic for his Disguise. Go 
      up to Deck 1 and enter the Galley. Subdue the Crew member here and dump 
      the body in the Container. Get the Kitchen Knife from the center table 
      and leave. It should be noted that the Kitchen Knife is only for the 
      Escalation.

      Go back down to Deck 0 and find the Generator. The Guard that is 
      stationed here should be standing near it. Get behind and Subdue him 
      then put his body in the nearby Closet. Take his Disguise and get 
      behind Evan. Kill him with the Knife, put his body in the Closet, leave 
      the mission via the small boat at the back of the Yacht.

0==========0
| Level Two \
0=======================================================>
| Objective /
0==========0

  --Additional Security Cameras are present. If recorded then delete the 
    evidence within two minutes.

  >>The Plan
    ********
      After Subduing the Mechanic and taking his Disguise you will need to 
      shoot out two Cameras near the Carport entrance. There is one directly 
      above the Carport entrance. But there is one just hidden to the left 
      near the door leading out to the Carport.

      Carefully peek around the door and shoot that Camera and then the one 
      above the Carport. Shooting that one will get the attention of one of 
      the Mechanics so you will have to wait a bit before moving forward. The 
      Recorder itself is near the Generator. After destroying the Cameras and 
      gaining entrance then proceed as did with Level One.

0============0
| Level Three \
0=======================================================>
| Objective /
0==========0

  --Eliminate Terry Norfolk with any method while wearing the Yacht Crew 
    Disguise.

  >>The Plan
    ********
      After getting onto the Yacht then get the Rat Poison, get the Yacht 
      Crew Disguise from the East Bunk Room, go up to the Bar, and Poison his 
      drink. While you're waiting for him then go and get the Kitchen Knife. 
      When Terry gets sick then follow him into the restroom, Garrote him, 
      and put his body into the Closet. From here then kill Evan as before 
      and leave via the small boat.

0===========0
| Level Four \
0=======================================================>
| Objective /
0==========0

  --All Yacht Security see through Yacht Security and Yacht Crew Disguises.

  >>The Plan
    ********
      You do the same as in Level Three except that you take the Yacht Crew 
      Disguise from the guy you Subdued in the Galley. Although there is a 
      Guard looking at you in the Bar while you are Poisoning the drink you 
      can get away with it. After doing that then go hide in the Closet in 
      the restroom while waiting for Terry. After killing him then proceed to 
      kill Evan as before.

0===========0
| Level Five \
0=======================================================>
| Objective /
0==========0

  --Complete the mission within five minutes.

  >>The Plan
    ********
      You cannot kill Terry by Poisoning as this will take way too long. You 
      need to do things differently. You need to lure Terry to a safe area so 
      you can deal with him. You will need to use your Coins and you are 
      given five of them for the Escalation.

      Get around fifty feet behind him then throw a Coin to the northwest. 
      This should get his attention. Then go to the car to the west, stand at 
      the boxes near it, then throw another Coin to the north. This should 
      lure him further.

      Now go around the west side and to where you should see two parallel 
      and offsetting walls. Throw a Coin where the wall meets the small south 
      building to get Terry behind it. Then, when he is behind the wall, then 
      throw a Coin at the small wooden box attached to the building to get 
      him completely out of sight of the Guards. Next, Subdue him and leave 
      him.

      From here, go get the Mechanic Disguise, shoot the Cameras, and enter 
      the Yacht. Then kill Evan as before. However, you need to get the Yacht 
      Crew Disguise and deal with Terry. After killing Evan then get the 
      Disguise from the East Bunk Room. Then run back to Terry, break his 
      neck to kill him, and use the car to leave the mission.

  0================================0
 / ICA Facility \+++++++++++++++++++\
0==========================================================================\
| >ICA3. The Final Test                                                     +
0==========================================================================/

This scenario recreates a 1979 event in which Training Director Erich Soders
took down a chessmaster/spy at a Cuban air base. Your goal is to do the same.
However, Diana warns 47 that Soders has placed additional Guards that were
not part of the original scenario. Soders feels that 47 is a threat due to
lack of "pressure points" and wants him to fail thus the additional security.

Diana has decided to take matters into her own hands and evened the odds to
help 47.

   0=+=+=+=+=+=+=+0
  / The Final Test \
 /+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >FNT1. General Layout                                                     0
 \+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
                                                         \ The Final Test /
                                                          0+=+=+=+=+=+=+=0

  **IMPORTANT: For mapping directions within this section north is the top of 
               the screen. The Compass has north pointed at 90 degrees right. 
               Therefore you should turn it off to prevent confusion.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

The Hangar area is larger than the Dock area of the previous scenario. The
Hangar itself has three levels and has multiple storerooms and offices.

0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Detailed Map |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

Here I will go over in detail each floor and where you can find useful
objects:

0================0
| Hangar Exterior \
0===========================================================================>

  This area encompasses all of the outside area around the Hangar. There is 
  the South Guard Shack near where you start and another one to the west 
  (West Guard Shack). Between the South Guard Shack and the front of the 
  Hanger is the Parking Area. At the east side of the Hangar, just north of 
  the Parking Area, is a fenced off section I call the Generator Area where 
  there is a Generator that can be turned off for a distraction.

0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Hammer  | --On a small crate west of the South Guard Shack by the fence   |
|         |   section that does not have any barbed wire.                   |
|         | --On a large group of barrels north of the West Guard Shack.    |
|---------+-----------------------------------------------------------------|
| Coin    | --On the ground at the south side of the modern car south of    |
|         |   the West Guard Shack.                                         |
|         | --On  the ground at very northeast corner of the Hangar         |
|---------+-----------------------------------------------------------------|
| Crowbar | On the large stack of crates east of the South Guard Shack.     |
0===========================================================================0

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0============================0
| Hangar Interior - 1st Floor \
0===========================================================================>

  The Lobby is the large room at the south side of the floor. To the west is 
  the Kitchen and to the southwest of that is the Recreation Room. To the 
  north of the Rec Room is the West Stairway. The the north of the room is 
  the West and Northwest Storage Rooms.

  To the east of the Lobby is the East Stairway. To the north of this room is 
  the East Storage Room. North of that is the Locker Room. The large open 
  area is the Garage where the Jet can be found.

0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Projector Slides  | On the large counter within the Lobby.                |
|-------------------+-------------------------------------------------------|
| Vodka Bottle      | On the table within the Kitchen.                      |
|-------------------+-------------------------------------------------------|
| Emetic Rat Poison | --On the shelf at the east side of the Recreation     |
|                   |   Room.                                               |
|                   | --On the stack of wood in the center of the Northwest |
|                   |   Storage Room.                                       |
|-------------------+-------------------------------------------------------|
| Wrench            | --On the crates at the south side of the West Storage |
|                   |   Room.                                               |
|                   | --On the workbench next to the east side of the Jet.  |
|                   | --On the toolbox just east of the Jet.                |
|                   | --On the crates in the center of the East Storage     |
|                   |   Room.                                               |
|-------------------+-------------------------------------------------------|
| Lead Pipe         | On the crates just east of the Jet.                   |
|-------------------+-------------------------------------------------------|
| Safety Protocol   | On the crates just west of the Jet.                   |
|-------------------+-------------------------------------------------------|
| Airplane Mechanic | On a bench near the northwest corner of the Locker    |
| Disguise          | Room.                                                 |
0===========================================================================0

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0============================0
| Hangar Interior - 2nd Floor \
0===========================================================================>

  The large area to the south is the Lower Rooftop. To the north of that is 
  the Cubicle Area. At the northwest corner is the Commander's Office. To the 
  northeast is the Radio Room.

0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Note for KGB High | On the east side of the desks at the east side of the |
| Command           | Cubicle Area.                                         |
|-------------------+-------------------------------------------------------|
| Pool Ball         | On the west side of the desks at the east side of the |
|                   | Cubicle Area.                                         |
|-------------------+-------------------------------------------------------|
| Brick             | By the cabinet at the southwest corner of the Cubicle |
|                   | Area.                                                 |
|-------------------+-------------------------------------------------------|
| Bust              | At the east side of the Radio Room                    |
|-------------------+-------------------------------------------------------|
| Emetic Rat Poison | --Inside the restroom within the Commander's Office.  |
|                   | --On the stack of wood just south of the door on the  |
|                   |   Lower rooftop.                                      |
|-------------------+-------------------------------------------------------|
| Hammer            | On the stack of wood at the southwest part of the     |
|                   | Lower rooftop.                                        |
0===========================================================================0

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0===============0
| Hangar Rooftop \
0===========================================================================>

  There are two walkways that cut across above the Garage area, North and 
  South. There are also two Stairways at the lower corners, West and East.

0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Brick     | On the crates at the northeast corner.                        |
|-----------+---------------------------------------------------------------|
| Lead Pipe | On the crates east of the east end of the North Walkway.      |
|-----------+---------------------------------------------------------------|
| Crowbar   | On the second group of crates east of the West Stairway.      |
|-----------+---------------------------------------------------------------|
| Hammer    | On the stack of wood just southwest of the west end of the    |
|           | South Walkway.                                                |
0===========================================================================0

   0=+=+=+=+=+=+=+0
  / The Final Test \
 /+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >FNT2. Cast of Characters                                                 0
 \+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
                                                         \ The Final Test /
                                                          0+=+=+=+=+=+=+=0

Here I will go over the major and minor characters you will be dealing with
during this part of the chapter:

0==============0
| Jasper Knight \
0===========================================================================0
| Jasper is your main Target. He is the chessmaster/spy who is hiding in    |
| Cuba while waiting for word on whether or not he can get his girlfriend   |
| to immigrate with him. This buys you enough time to take him down. He     |
| will spend time in the Commander's Office looking at various plans and    |
| trying to solve a chess puzzle. He will then go to a walkway to smoke for |
| a bit then come back. He will have an escort with him at all times.       |
0===========================================================================0

0=============0
| Cilas Netzke \
0===========================================================================0
| Cilas is the KGB Colonel overseeing Jasper. He will hang out in the       |
| Commander's office for a bit then go into the restroom. After that then   |
| he will leave for the Cubicle Area to do some things which includes       |
| smoking outside and going into the Radio Room. Then he will come back to  |
| the Office and the pattern repeats.                                       |
0===========================================================================0

   0=+=+=+=+=+=+=+0
  / The Final Test \
 /+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >FNT3. Disguises                                                          0
 \+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
                                                         \ The Final Test /
                                                          0+=+=+=+=+=+=+=0

Here I will go over the Disguises and their usefulness:

0==============0
| Training Gear \
0===========================================================================0
| This is your basic outfit and you can only go around a small bit of the   |
| Hangar Exterior area.                                                     |
0===========================================================================0

0==================0
| Airfield Security \
0===========================================================================0
| This Disguise allows you to go around the Hanger Exterior and the 1st     |
| Floor. However, you cannot go up to the 2nd Floor or Rooftop. In          |
| addition, a handful of Guards are Enforcers to you but can be easily      |
| avoided.                                                                  |
0===========================================================================0

0==================0
| Airplane Mechanic \
0===========================================================================0
| This Disguise has the same permissions as the Airfield Security outfit    |
| but you can go up to the 2nd Floor. However, you cannot go onto the       |
| Rooftop, Lower Rooftop, and the Radio Room. In addition, all Mechanics    |
| are Enforcers to you but there are only three and are easily avoided.     |
0===========================================================================0

0===============0
| Soviet Soldier \
0===========================================================================0
| This Disguise allows you to go on all floors. However, about a quarter of |
| all of the Soldiers are Enforcers to you. All except one are on the       |
| Exterior part of the Hangar.                                              |
0===========================================================================0

0=============0
| KGB Officer \
0===========================================================================0
| This Disguise is the master and will allow you access to all areas        |
| without problems. You can easily ambush the Colonel in the Office         |
| Restroom.                                                                 |
0===========================================================================0

   0=+=+=+=+=+=+=+0
  / The Final Test \
 /+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >FNT4. Challenges                                                         0
 \+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
                                                         \ The Final Test /
                                                          0+=+=+=+=+=+=+=0

Before going into the Challenges there is a specific path I use for the
majority of them:

0==============0
| The East Path \
0===========================================================================0
| This path is an easy way to stealthily get into the Hangar. East of your  |
| starting point is part of the fence and where you can find a Crowbar. The |
| fence is broken into sections. Barbed wire runs along most of the fence.  |
| Except for one section. This section is even highlighted by a light.      |
|                                                                           |
| Climb this section to enter the east side of the Parking Area. Go east to |
| the fence then turn north and proceed towards the Generator Area. The     |
| fence for the south part of the Generator Area has two sections without   |
| barbed wire. The one closest to the north-south fence is the one you      |
| should use to climb in. After that you can sneak through the window by    |
| the Soldier to get in by the East Stairway.                               |
|                                                                           |
| One bonus to this path is that you can keep the two Mechanics that are in |
| the front of the Hangar outside as you can prevent their conversation     |
| from happening.                                                           |
|                                                                           |
| This is especially useful since I also recommend using the south edge of  |
| the Garage to go east-west inside the Hangar to prevent the conversation  |
| in the Lobby from happening which also prevents the patrolling Guard from |
| moving.                                                                   |
0===========================================================================0

0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. The Rampage Run |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

Although there are a ton of Guards you can still Rampage through this mission
relatively easy and you can do a lot of Challenges in the process.

When you start, go to the tree west of your starting position and toss a Coin
between the car and truck to lure the nearby Guard. Garrote him when he is in
position then grab his Pistol. Then sneak inside the Shack and Garrote the
Guard there and grab his Pistol to add more ammo for yours.

Use The East Path to get to the Generator Area. Turn off the Generator to
lure the nearby Soldier. Garrote him when he gets into position and grab his
Assault Rifle. Go back out into the Parking Area and shoot one of the Guards
sitting in the East Stairway with an un-silenced Pistol. This will get things
started.

Quickly get back into the Generator Area and switch back to the Assault
Rifle. Crouch down by the Generator and look north. You should see a lot of
Guards heading towards your position from the north. However, because they
are almost single file, they are easy pickings with short controlled bursts
from the Rifle. In addition, the noise will attract Guards from other parts
of the Hangar.

It should be noted that a Guard may try to shoot at you from the Parking
Area. If this happens then kill him quickly before going after the others.

After you kill all of these Guards then replenish your ammo and sneak around
the Hangar. If you see groups of Guards then get their attention and run back
to the Generator Area to wait for them. Kill them and proceed. Go around the
Hangar and pick off all other people on the 1st Floor.

Jasper will be in lockdown mode and have a group of four Soldiers guarding
him in the 2nd Floor. Go up and pick them off - leave Jasper be. When Jasper
is alone then knock him out. Pick off any survivors.

When you are finally alone then put on all four Disguises for the [Chameleon]
Challenge (as well as the other Disguise Challenges) but use the Soviet
Soldier for last. Then go to Jasper and kill him with your Assault Rifle for
the [Sweeping Snow in Siberia] Challenge. Finally, go and perform the
following Challenges before leaving the mission (if you haven't already done
so):

  --A Slide Show                        --Safe Conduct
  --Safety First                        --Fast and Low
  --To Fallen Comrades

0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. Assassination |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

These strategies are written as if you decided not to do the Rampage Run
written above.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0====================================0
| Mechanical Solutions, Flying Colors \
0===========================================================================>

  For [Mechanical Solutions] you need to kill Jasper in an accident while 
  disguised as a Airplane Mechanic and [Flying Colors] requires that you kill 
  Jasper by using the Ejector Seat.

  Use The East Path to get inside the Hangar. From here, go north into the 
  East Storage Room and pick up the Wrench. Next, sneak into the Locker Room 
  and change into the Airplane Mechanic Disguise.

  Go back into the East Storage Room then go into the Garage and loop around 
  the west side and north end of the Jet to avoid the one Mechanic and find 
  the Ejector Seat Controls. Sabotage it then go to the West Stairway. Go up 
  and into the Office to find and talk to Jasper. Lead him to the Jet and 
  find the Safety Protocol.

  Read out the Protocol and continue doing so until Jasper ejects himself. 
  This should also get you the {K-36D} Accomplishment.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

  By doing [Mechanical Solutions] and [Flying Colors] you should also 
  complete the following Challenges in the process:

    >>Nobody Notices a Grease Monkey
      ******************************
        For this you need to change into the Airplane Mechanic Disguise.

    >>Safety First
      ************
        For this you need to sabotage the Ejector Seat.

    >>Fast and Low
      ************
        For this you need to find the Safety Protocol near the Jet.

0==================================================0
| Indiscriminate Security, Sweeping Snow in Siberia \
0===========================================================================>

  For [Indiscriminate Security] you need to kill Jasper with a Pistol while 
  disguised as Airfield Security and [Sweeping Snow in Siberia] requires that 
  you kill Jasper with an Assault Rifle while disguised as a Soviet Soldier. 
  These two are best done near the end of a Rampage Run (explained later).

  However, for [Indiscriminate Security] you can use the [Silent Assassin, 
  Suit Only] method outlined below as a way to do this without the need for 
  Rampaging. There are two main differences.

  First, when you start, go to the tree west of your starting position and 
  toss a Coin between the car and truck to lure the nearby Guard so you can 
  Subdue him and take his Disguise. Second, when you get Jasper alone then 
  Eliminate him with your Silenced Pistol. Everything else is the same.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

  By doing [Indiscriminate Security] and [Sweeping Snow in Siberia] you 
  should also complete the following Challenges in the process:

    >>Security Breach
      ***************
        For this you need to change into the Airfield Security Disguise.

    >>Armed Insurrection
      ******************
        For this you need to change into the Soviet Soldier Disguise.

0=================0
| A Light Headache \
0===========================================================================>

  You need to kill Jasper by dropping a Spotlight on him. When he leaves the 
  Office to smoke is when he will be in position for this. You will need at 
  least the Soviet Soldier Disguise before doing this. The best way to get 
  one is to climb into the Generator Area using The East Path and turn off 
  the Generator to lure the nearby Soldier. When he stops then Subdue him to 
  get his clothes.

  There are two ways to do this Challenge:

  The first is to find the Crowbar on the Rooftop. Just north of it is a 
  Scaffold that you can climb to get onto a platform where you can use the 
  Crowbar to drop it on him. The second, and easiest way, is to go onto the 
  west end of the North Walkway and snipe the Spotlight with your Silenced 
  Pistol to bring it down.

0================================0
| A Slide Mistake, Death by Proxy \
0===========================================================================>

  Both of these Challenges involve the Projector in the Cubicle Area on the 
  2nd Floor. [A Slide Mistake] involves killing Jasper with the Projector and 
  [Death by Proxy] involves getting the Colonel to kill Jasper for you.

  Get the Soviet Soldier Disguise the same way as for [A Light Headache] then 
  go into the Lobby to get the Projector Slides. Find and talk to the Colonel 
  who will instruct you to put the Slides on the Projector. Put the Slides on 
  the Projector to turn it on. Go outside through the nearby door and you 
  should see the Fusebox near the window.

  Eventually Jasper and the Colonel will come to the Projector. Use the 
  Fusebox to turn off the Projector. When Jasper peeks inside to investigate 
  then use the Fusebox again to kill Jasper for [A Slide Mistake].

  For [Death by Proxy] simply walk away from the Fusebox once you turn it 
  off. The Colonel will go outside to turn it back on and kill Jasper for 
  you.

  To get away safely use the Stairway to the east to get onto the rooftop 
  then go west to the other Stairway so you can get back to the lower floors.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

  By doing [A Slide Mistake] and [Death by Proxy] you should also complete 
  the following Challenges in the process:

    >>A Slide Show
      ************
        For this you need to find the Slides.

    >>Safe Conduct
      ************
        For this you need to play the Slides.

0=====================0
| Drowning His Sorrows \
0===========================================================================>

  You need to kill Jasper by drowning him. However, you need to Rat Poison 
  him to get him here and you need to do certain things to make him drink. 
  Get the Soviet Soldier Disguise and get the Vodka from the Kitchen. Head 
  into the Commander's Office restroom and wait for the Colonel. When he 
  looks in the mirror then Subdue him and dump his body in the Container. 
  This will keep him from being a problem.

  Next, grab the Rat Poison. When Jasper and his escort are out of the room 
  then put the Vodka on the tray and Rat Poison the left Vodka Glass. Next, 
  go to the Chess Board and solve the Chess Puzzle (move the Queen).

  When Jasper returns he will exclaim about the solution and then drinks to 
  celebrate. He will drink from the left Glass which will Poison him. Follow 
  him into the restroom and Drown him in the Toilet to complete the 
  Challenge.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

  By doing [Drowning His Sorrows] you should also complete the following 
  Challenges in the process:

    >>Nash Z'darove!
      **************
        For this you need to deliver the Vodka to the tray inside the 
        Commander's Office without being Spotted.

    >>To Fallen Comrades
      ******************
        For this you need to solve the Chess Puzzle which involves moving the 
        Queen.

    >>Sick to His Stomach
      *******************
        For this you need to Rat Poison Jasper.

    >>No Evidence
      ***********
        For this you need to hide Jasper's body and complete the mission.

    >>Silent Assassin
      ***************
        For this you need to kill Jasper, hide his body, and leave the 
        mission without being Spotted.

0===========================0
| Silent Assassin, Suit Only \
0===========================================================================>

  Use The East Path to get inside the Hangar, From here, go north into the 
  East Storage Room. Next, sneak west along the south side of the Garage 
  using the crate stacks as cover. Enter the West Storage Room and then go 
  south into the West Stairway.

  Go into the northwest corner, look south to find the chair, and then toss 
  the Crowbar at it. This should attract the Soldier at the top of the 
  stairs. Go to the east side of the stairs and wait for the Soldier to come 
  down. When he stops then Subdue him. Grab his Assault Rifle, the Crowbar, 
  and drag his body to the Container in the West Storage Room for disposal.

  Next, go to the top of the stairs but remain out of view and wait. Wait 
  until the Colonel goes into the Office and leaves. After that then wait for 
  Jasper and his escort to leave the Office. When they are positioned on the 
  walkway then sneak into the Office and drop the Assault Rifle just inside 
  the door. Sneak into the restroom, bring out your Fiber Wire, and wait.

  When they return then the Guard will see the Rifle and take it to the 
  Weapons Box in the East Storage Room. After he leaves then sneak into the 
  Office, Garrote Jasper, and drag his body to the Container inside the 
  Restroom for disposal.

  Next, go back down the stairs but stay near the west side and look at the 
  door. The Guard will go back through this door on his way back to his post 
  upstairs. When he goes back upstairs then retrace your path back outside 
  and to the starting point to leave the mission.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

  By doing [Silent Assassin, Suit Only] you should also complete the 
  following Challenge in the process:

    >>Suit Only
      *********
        For this you need to complete the mission only in your Suit. You can 
        be Spotted but still get this as long as you don't change Disguises.

0+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| C. Discovery |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

Listed below are the Discovery Challenges not covered in the Assassination
Challenges sub-chapter.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0============0
| Final Terms \
0===========================================================================>

  For this you need to dress up as the Colonel and lead Jasper to the Radio 
  Room. You do not have to kill him here. He will eventually go back to the 
  Commander's Office and you can use other, and safer, means to kill him 
  there. In the process you should also get the [You Are the Colonel Now] 
  Challenge.

0+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| D. Feats |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

Listed below are the Feats Challenges not covered in the Assassination
Challenges sub-chapter.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0================0
| Master Assassin \
0===========================================================================>

  You need to complete all of the Assassination Challenges.

0============0
| Hammer Time \
0===========================================================================>

  This particular Challenge was inspired by Bongeh & Tommy from 
  TwoAngryGamersTV. For this you need to knock out Jasper with a Hammer 
  (although you can knock out other people too). However, you cannot equip 
  anything else and you cannot be Spotted. You can still get another Disguise 
  though. The best way to get a Hammer is by going onto either the Lower 
  Rooftop or the main Rooftop.

  Although I did this one way GiantSquidd from Reddit came up with a better 
  way. Basically all you need to do is the [Drowning His Sorrows] Challenge. 
  When Jasper comes into the restroom to vomit then knock him out with the 
  Hammer, break his neck, dump his body in the Container, and leave.

0==========0
| Chameleon \
0===========================================================================>

  For this you need to use all four of the Disguises. As already noted, the 
  best way to get these is by doing a Rampage Run although you can get them 
  without too much problem from non-violent means by performing the 
  Assassination Challenges.

   0=+=+=+=+=+=+=+0
  / The Final Test \
 /+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >FNT5. Escalation Contracts                                               0
 \+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
                                                         \ The Final Test /
                                                          0+=+=+=+=+=+=+=0

There is only one Escalation for this part of the chapter:

0+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. The Snorrason Ascension |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

0==========0
| Level One \
0=======================================================>
| Objective /
0==========0

  --Eliminate Cilas Netzke with a Pistol while wearing the Soviet Soldier 
    Disguise.

  >>The Plan
    ********
      Cilas is the KGB Colonel and he is always found on the 2nd Floor. It 
      should be noted that when you start you will be in a different starting 
      point which is east of where you normally would.

      Use The East Path to get to the Generator Area and get the Soviet 
      Soldier Disguise by luring the Soldier to you with the Generator. Go in 
      through the window and run to the Commander's Office restroom where 
      you'll be waiting a little bit before he comes. When Cilas enters then 
      Eliminate him with your Silenced Pistol, dump him in the Container, and 
      leave the mission.

0==========0
| Level Two \
0=======================================================>
| Objective /
0==========0

  --Break into the Safe and steal the contents.

  >>The Plan
    ********
      When you start grab the Crowbar before scaling the fence. Acquire the 
      Soviet Soldier Disguise as before and run to the Office. If you do 
      things right then Jasper and his escort should be leaving the Office. 
      The Safe is in the back and you can easily break it open with the 
      Crowbar when everybody leaves. Grab the Vodka Bottle and go to the 
      restroom to ambush the Colonel as before and leave the mission.

      It should be pointed out that the Safe Key is in the Radio Room but 
      this method is much faster.

0============0
| Level Three \
0=======================================================>
| Objective /
0==========0

  --Eliminate Moses Butusov with any method while wearing the Airplane 
    Mechanic Disguise.

  >>The Plan
    ********
      Moses is Jasper's escort. When you acquire the Soviet Soldier Disguise 
      then you should also pick up the Assault Rifle your victim drops.

      After getting the Bottle and killing the Colonel there should be nobody 
      in the Office. Quickly leave the restroom and drop the Assault Rifle 
      before leaving the Office. Run to the Locker Room and acquire the 
      Airplane Mechanic Disguise then wait in the East Storage Room.

      There is a Weapons Box here and that is where Moses is going to go when 
      he finds the Rifle you dropped. When he enters the room then get up 
      behind him and Garrote him. Drag him into the Locker Room and deposit 
      his body in the Closet. The Guard won't see you do this. After that 
      then leave the mission.

0===========0
| Level Four \
0=======================================================>
| Objective /
0==========0

  --Hide all dead bodies within 90 seconds or you will fail the mission.

  >>The Plan
    ********
      Do the same as in Level Three.

0===========0
| Level Five \
0=======================================================>
| Objective /
0==========0

  --Pacify anyone and you will fail the mission.

  >>The Plan
    ********
      The only way to get a Soviet Soldier Disguise is to either Subdue or 
      kill somebody. And the only way to get the Disguise without incurring a 
      Non-Target Kill Penalty is to go after Moses first.

      You need to sneak into the Locker Room without disturbing the Soldier 
      by the window. Put on the Airplane Mechanic Disguise and run to the 
      Commander's Office. Break open the Safe as before when Jasper and Moses 
      leave and wait for the Colonel to go in and out of the Office before 
      doing anything. When the room is empty again then drop your ICA19 on 
      the floor and run to the East Storage Room.

      When Moses enters then Garrote him, reclaim your Pistol, and take his 
      Disguise. Dump his body into the Closet in the Locker Room then run 
      back to the Office. Go and wait in the restroom for the Colonel so you 
      can ambush him and leave the mission.

  0================================0
 / ICA Facility \+++++++++++++++++++\
0==========================================================================\
| >ICA4. Training Completed                                                 +
0==========================================================================/

With the completion of The Final Test you have now finished formal testing
and training much to the anger and dismay of Soders. From here, you are
unleashed into the world to begin your career as an ICA Agent. And this leads
into the first chapter of the story which begins in the present day.....

  /==++====++==\                                             /==++====++==\
 /==++====++====++====++====++====<<##0##>>====++====++====++====++====++==\
| >HTM3. Chapter One - The Showstopper                                      |
 \==++====++====++====++====++====<<##0##>>====++====++====++====++====++==/
  \==++====++==/                                             \==++====++==/

This mission takes 47 to Paris where he is to take down two Targets, Viktor
Novikov and Dalia Margolis. Viktor and Dalia head up the couture brand called
Sanguine and are the most famous power couple in the fashion industry.
However, behind the scenes, they are also two of the most dangerous people in
the world.

They head up a powerful and dangerous spy organization called IAGO. They
specialize in stealing secrets from the rich and powerful and then selling
them to the highest bidder. The security leaks they have caused have created
havoc in certain parts of the world. Now they have MI6's NOC List and the
famous British intelligence agency has tasked The Agency in bringing down
IAGO once and for all.

Sanguine is hosting a big fashion show at the Palais de Walewska with Viktor
in attendance. However, on the top floor, a secret auction is being held by
IAGO where multiple state secrets, including the NOC List, are being sold to
the highest bidder. This is where Dalia is going to be. She is actually the
one who runs IAGO with Viktor being the moneyman and Sanguine being the
cover.

The whole palace is teeming with security ranging from standard Security
Guards to highly trained Bodyguards being provided by CICADA. Certainly a
tough task to be sure but nothing that a master assassin like 47 can't
handle.

            /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
 /=========================================================================\
| >PRS1. Accomplishments List                                               |
 \=========================================================================/
            \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

Listed in this section are the Accomplishments specific to this chapter of
the game.

0+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Visible Accomplishments |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

  >>City of Light
    *************
      Description: Reach Paris Mastery Level 20.
      Xbox One Achievement Points: 40 GS.
      PlayStation 4 Trophy: Gold.

  >>Paris Escalated
    ***************
      Description: Complete Level 5 of an Escalation Contract set in Paris.
      Xbox One Achievement Points: 20 GS.
      PlayStation 4 Trophy: Bronze.

  >>So Many Ways to Stop the Show
    *****************************
      Description: Complete all Opportunities in The Showstopper.
      Xbox One Achievement Points: 30 GS.
      PlayStation 4 Trophy: Silver.
      -----------------------------------------------------------------------
      Notes: You need to complete the following Opportunities:

               --15 Seconds of Fame         --A Drink to Die For
               --A Private Meeting          --A Quick Break
               --A Rare Scoop               --Guest of Honor
               --Lights Out                 --Playing with Fire

  >>When No One Else Dares
    **********************
      Description: Complete The Showstopper.
      Xbox One Achievement Points: 20 GS.
      PlayStation 4 Trophy: Bronze.

  >>Well Prepared
    *************
      Description: Select a Starting Location and use an Agency Pickup to 
                   smuggle an item into Paris.
      Xbox 360 Achievement Points: 10 GS.
      PlayStation 4 Trophy: Bronze.

0+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. Secret Accomplishments |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

  >>Meeting the Reaper
    ******************
      Description: Become Tobias Reaper.
      Xbox 360 Achievement Points: 15 GS.
      PlayStation 4 Trophy: Bronze.

  >>The Showstopper
    ***************
      Description: Assassinate Viktor Novikov in a light rig accident.
      Xbox 360 Achievement Points: 15 GS.
      PlayStation 4 Trophy: Bronze.

            /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
 /=========================================================================\
| >PRS2. General Layout                                                     |
 \=========================================================================/
            \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

  **IMPORTANT: For mapping directions within this chapter north is the top of 
               the screen. The Compass has north pointed at nearly 90 degrees 
               left. Therefore you should turn it off to prevent confusion.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

The Palace is a large four level facility. It has a Basement and three upper
levels. The interesting thing about the structure is that the ground floor is
not the first floor as it is typically at least here in the United States.
The European way of labeling floors is different and this chart breaks this
down:

  0===================0
  | Europe | American |
  0===================0
  | Ground |   1st    |
  |  1st   |   2nd    |
  |  2nd   |   3rd    |
  0===================0

I am going to use the European designation since that is what the game uses.

As for the general layout, the Basement area consists of staff related rooms
such as the Kitchen, Wine Cellar, and Security Room. The Outside area has
multiple gardens, parking areas, sheds, and places for boats and helicopters.
The Ground Floor is where most of the action happens and has the Dressing
Area, Runway, and Reception Areas.

The 1st Floor is where the AV Center and Museum Office are located. The 2nd
Floor has the Auction Room and the Command Center for CICADA security.

0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Detailed Map |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

Here I will go over in detail each floor and where you can find useful
objects:

0=========0
| Basement \
0===========================================================================>

  The large north and south rooms are part of a huge Wine Cellar. The center 
  room between them is also part of this cache. There are two east-west 
  hallways, one at the north side (North Hallway) and one at the south (South 
  Hallway).

  The Main Kitchen is at the southwest corner. The Kitchen Stairway next to 
  the Kitchen leads all the way to the 1st Floor (and has a Weapons Box). The 
  small connecting room west of the Stairway is the West Pantry. The entrance 
  to The Catacombs is at the west end of the North Hallway.

  The Security Room is at the southeast corner of the Level. This is where 
  the Security Camera Recorder is located (as well as another Weapons Box). A 
  large Locker Room is directly north of the Security Room. A long 
  north-south hallway (East Hallway) is to the east of the Security Room. The 
  Basement Stairwell is near the center of the  East Hallway.

  The door at the south end of the East Hallway is locked but can be unlocked 
  from the inside. If you are outside you will need to pick the lock or break 
  open the door to gain entrance.

  The large room west of the Locker Room is the Break Room. To the west of 
  that is the East Pantry.

0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Cocktail Recipe   | On the bench inside the West Pantry.                  |
|-------------------+-------------------------------------------------------|
| Wrench            | --On the bench near the southwest corner of the West  |
|                   |   Pantry.                                             |
|                   | --On some boxes in the East Hallway south of the      |
|                   |   Kitchen Stairwell.                                  |
|-------------------+-------------------------------------------------------|
| Cleaver           | On the counter at the west side of the Main Kitchen.  |
|-------------------+-------------------------------------------------------|
| Kitchen Knife     | --On the counter at the south side of the Main        |
|                   |   Kitchen.                                            |
|                   | --On the bench at the east side of the Break Room.    |
|-------------------+-------------------------------------------------------|
| Fire Poker        | By the fireplace at the southeast corner of the Main  |
|                   | Kitchen.                                              |
|-------------------+-------------------------------------------------------|
| Fire Extinguisher | --By the Kitchen Stairway door.                       |
|                   | --By the exit door inside the North Wine Cellar Room. |
|                   | --On the wall next to the entrance to the Break Room  |
|                   |   inside the North Hallway.                           |
|                   | --On the wall near the door at the northwest corner   |
|                   |   of the Security Room.                               |
|                   | --On the wall in the South Hallway just southwest of  |
|                   |   the East Pantry.                                    |
|                   | --At the base of the stairs inside the Basement       |
|                   |   Stairwell.                                          |
|-------------------+-------------------------------------------------------|
| Fire Axe          | --Near the door inside the South Wine Cellar Room.    |
|                   | --On the east wall of the Locker Room.                |
|                   | --By the door at the north end of the East Hallway.   |
|-------------------+-------------------------------------------------------|
| Crowbar           | --On a large barrel in the North Hallway just north   |
|                   |   of the East Pantry.                                 |
|                   | --On the bench near the northeast corner of the       |
|                   |   Locker Room.                                        |
|-------------------+-------------------------------------------------------|
| Palace Master Key | On a cart of boxes in the center of the East Pantry.  |
|                   |                                                       |
|                   | **NOTE: This Key opens the gates to the Main Garden   |
|                   |         and the Guest Quarters. It will *NOT* unlock  |
|                   |         the door at the south end of the East         |
|                   |         Hallway or the gate that leads to the Pile    |
|                   |         Driver Barge.                                 |
|-------------------+-------------------------------------------------------|
| Lead Pipe         | On the ground at the northeast corner of the East     |
|                   | Pantry.                                               |
|-------------------+-------------------------------------------------------|
| Emetic Rat Poison | On a shelf at the northwest corner of the East        |
|                   | Pantry.                                               |
|-------------------+-------------------------------------------------------|
| Propane Flask     | On the bench near the southeast corner of the East    |
|                   | Pantry (x2).                                          |
|-------------------+-------------------------------------------------------|
| Palace Staff      | On the bench at the south side of the Locker Room.    |
| Disguise          |                                                       |
|-------------------+-------------------------------------------------------|
| Bartoli 75R       | On the large desk at the west side of the Security    |
| Tactical Bartoli  | Room.                                                 |
| 12G               |                                                       |
|-------------------+-------------------------------------------------------|
| Evacuation Plan   | On the south side of the large desk at the east side  |
|                   | of the Security Room.                                 |
|-------------------+-------------------------------------------------------|
| Scissors          | Near the center of the large desk at the east side of |
|                   | the Security Room.                                    |
0===========================================================================0

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0==================0
| Palace - Exterior \
0===========================================================================>

  Since Level 1 is so large it is best to do it in two sections. The Main 
  Entrance dominates the east side of this Level and has a large fountain in 
  the center. Two small Gardens (Northeast and Southeast) run alongside the 
  entrance area. To the north of the Northeast Garden is a Guest Parking 
  Area. At the north side of the Parking Area is a small Shed (Guest Parking 
  Shed). This Shed also has a Weapons Box.

  A small Garden is in the very northeast corner of this Level. A Staff 
  Parking Area is at the southeast corner of this Level. To the west of the 
  Staff Parking Area is the Event Parking Area. It is actually split into 
  three sections (West, Center, East). A small Shed (Event Parking Shed) is 
  inside the West Event Parking Area (and has a Weapons Box).

  A large Garden (South Garden) dominates the south edge of this Level. The 
  Main Garden is at the southwest corner of this Level. Most of the gates to 
  it are locked and can be safely opened with the Palace Master Key.

    **NOTE: The Main Garden is referred to as the Northwest Garden by Mr. 
            Decker. This means that the west end of the Map is actually north 
            but would make things too confusing if I went with that 
            orientation.

  At the west side of the Palace is a large Patio. To the west of the Patio 
  is a Helipad is where Novikov's Personal Helicopter is parked. To the west 
  of that is the boat dock area where Baron Linden's Boat (Speedboat) is 
  docked.

  To the north of the Helipad is the Small Garden where another Shed (Small 
  Garden Shed) can be found. This Shed also has a Weapons Box and an Agency 
  Pickup for large weapons. At the Small Garden is a gate that leads to the 
  Pile Driver Barge but can only be broken into or picked.

  At the north side of the mansion is the Outdoor Reception Area and North 
  Garden. In the east side of the North Garden is a large statue. In the 
  center of the west side is a man-made pond that sits in a lower area.

0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Lead Pipe          | --On the ground outside the window at the north end  |
|                    |   of the Guest Parking Shed.                         |
|                    | --On a cart at the southeast corner of the Northeast |
|                    |   Garden.                                            |
|--------------------+------------------------------------------------------|
| Wrench             | --On the small table inside the Guest Parking Shed.  |
|                    | --On the small table inside the Event Parking Shed.  |
|                    | --On the ground by a couple of carts of white boxes  |
|                    |   near the middle of the Center Event Parking Area.  |
|                    | --On the short wall at the east side of the South    |
|                    |   Garden.                                            |
|                    | --On a cart against the wall just south of Novikov's |
|                    |   Personal Helicopter.                               |
|--------------------+------------------------------------------------------|
| Propane Flask      | --On the shelf at the west side inside the Guest     |
|                    |   Parking Shed.                                      |
|                    | --On the small table inside the Small Garden Shed.   |
|--------------------+------------------------------------------------------|
| IAGO Auction VIP   | On the large tree planter in the center of the west  |
| List               | side of the Guest Parking Area.                      |
|--------------------+------------------------------------------------------|
| Camera Lens        | Inside the PRX4 Van at the southeast corner of the   |
| Camera             | west side of the Guest Parking Area.                 |
|--------------------+------------------------------------------------------|
| Fire Axe           | Against the wall by the window at the north side     |
|                    | inside the Event Parking Shed.                       |
|--------------------+------------------------------------------------------|
| Emetic Rat Poison  | --On the shelf on the south side inside the Event    |
|                    |   Parking Shed.                                      |
|                    | --Inside the middle trailer at the west side of the  |
|                    |   Center Event Parking Area.                         |
|--------------------+------------------------------------------------------|
| Explosive Gasoline | By the Marchand De Vins van just northeast of the    |
| Drum               | Event Parking Shed.                                  |
|--------------------+------------------------------------------------------|
| Screwdriver        | --On a rolled up hose against the east wall outside  |
|                    |   of the Event Parking Shed.                         |
|                    | --On a cart that has some aluminium barrels near the |
|                    |   middle of the Center Event Parking Area.           |
|                    | --On some black boxes at the west side of the East   |
|                    |   Event Parking Area.                                |
|                    | --On a cart in the South Garden south of the Center  |
|                    |   Event Parking Area.                                |
|                    | --On a cart northeast of the large pavilion in the   |
|                    |   center of the Main Garden.                         |
|                    | --On a cart at the northeast corner of the west half |
|                    |   of the North Garden.                               |
|--------------------+------------------------------------------------------|
| Kitchen Knife      | On a cart of boxes south of the red Mini Van in the  |
|                    | West Event Parking Area.                             |
|--------------------+------------------------------------------------------|
| Stylist Disguise   | Inside the north trailer at the west side of the     |
|                    | Center Event Parking Area.                           |
|--------------------+------------------------------------------------------|
| Crowbar            | --On some black boxes near the stairs at the         |
|                    |   northwest corner of the East Event Parking Area.   |
|                    | --At the end of the concrete railing just northeast  |
|                    |   of the Small Garden Shed.                          |
|--------------------+------------------------------------------------------|
| Palace Staff       | Inside the trailer near the center of the East Event |
| Disguise           | Parking Area.                                        |
|--------------------+------------------------------------------------------|
| Fire Extinguisher  | On the ground in the center of the Small Garden      |
|                    | (x2).                                                |
|--------------------+------------------------------------------------------|
| Hammer             | On the shelf on the west side inside the Small       |
|                    | Garden Shed.                                         |
|--------------------+------------------------------------------------------|
| Hatchet            | On a small cart just northwest of the Small Garden   |
|                    | Shed.                                                |
|--------------------+------------------------------------------------------|
| Fireworks Schedule | On the table against the concrete railing just       |
|                    | northeast of the Small Garden Shed.                  |
|--------------------+------------------------------------------------------|
| Crowbar            | On the ground near the water's edge by some blue     |
| Brick              | barrels next to the Pile Driver Barge.               |
0===========================================================================0

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0======================0
| Palace - Ground Floor \
0===========================================================================>

  The Lobby is at the east side of the Level. The Kitchen Stairwell door can 
  be found at the south side of the stairs.

  To the north of the Lobby is the Gift Shop. To the south of the Lobby is 
  the Museum area. The Museum has multiple Display Cases that can be broken 
  into. The Main Hallway is to the west of the Lobby and goes north-south. It 
  is divided into three sections - north - middle - south.

  To the west of the Main Hallway is the Runway area. To the north is the 
  Main Reception Area which includes a Bar. To the south is the Dressing 
  Area. To the west of the Main Reception Area is the Food Prep Room. To the 
  west of the Dressing Area is the Diorama Room.

  To the west of the Food Prep Room is the north-south West Hallway. The 
  Auction Entrance is at the north end of the West Hallway. The Stairway Room 
  is the large room at the west side of this Level.

0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Screwdriver       | --On the south side of the counter at the east end of |
|                   |   the Gift Shop.                                      |
|                   | --On a black box at the northwest corner backstage of |
|                   |   the Runway area.                                    |
|                   | --On the black crate inside the small hallway that    |
|                   |   connects the southwest corner of the Runway area    |
|                   |   with the West Hallway.                              |
|-------------------+-------------------------------------------------------|
| Camera            | On the northeast corner of the counter at the east    |
|                   | end of the Gift Shop.                                 |
|-------------------+-------------------------------------------------------|
| Coin              | --On the northwest corner of the counter at the east  |
|                   |   end of the Gift Shop (x2).                          |
|                   | --On the floor at the southeast corner of the         |
|                   |   Diorama in the Diorama Room.                        |
|-------------------+-------------------------------------------------------|
| Battle Axe        | --Laying against a bookcase behind a register at the  |
|                   |   north center part of the Gift Shop.                 |
|                   | --In the Display Case at the northeast corner of the  |
|                   |   Museum.                                             |
|                   | --Inside the Display Case at the north side of the    |
|                   |   Dressing Area.                                      |
|-------------------+-------------------------------------------------------|
| Saber             | --In the Display Case at the southeastern portion of  |
|                   |   the Museum (x2).                                    |
|                   | --Inside the Display Case at the north side of the    |
|                   |   Dressing Area (x2).                                 |
|-------------------+-------------------------------------------------------|
| Crowbar           | On a crate at the east end of the Museum.             |
|-------------------+-------------------------------------------------------|
| Lead Pipe         | On the floor inside the Storeroom along the short     |
|                   | hallway that connects the Gift Shop with the North    |
|                   | Main Hallway.                                         |
|-------------------+-------------------------------------------------------|
| Scissors          | --On some boxes inside the Storeroom along the short  |
|                   |   hallway that connects the Gift Shop with the North  |
|                   |   Main Hallway.                                       |
|                   | --On the east end of the east counter in the middle   |
|                   |   of the Dressing Area.                               |
|                   | --On the east end of the west counter in the middle   |
|                   |   of the Dressing Area.                               |
|-------------------+-------------------------------------------------------|
| IAGO Invitation   | On the west restroom counter along the short hallway  |
|                   | that connects the Gift Shop with the North Main       |
|                   | Hallway.                                              |
|-------------------+-------------------------------------------------------|
| Bodyguard's Phone | Carried by Kurt.                                      |
|-------------------+-------------------------------------------------------|
| Wrench            | On some boxes inside the Storeroom along the short    |
|                   | hallway that connects the Museum with the South Main  |
|                   | Hallway.                                              |
|-------------------+-------------------------------------------------------|
| Fire Axe          | --On the wall in the southeast corner of the Runway   |
|                   |   area.                                               |
|                   | --On the wall in the northwest corner backstage of    |
|                   |   the Runway area.                                    |
|-------------------+-------------------------------------------------------|
| Hammer            | On a chair at the southwest corner backstage of the   |
|                   | Runway area.                                          |
|-------------------+-------------------------------------------------------|
| Stage Schedule    | On a black box at the northwest corner backstage of   |
|                   | the Runway area.                                      |
|-------------------+-------------------------------------------------------|
| Fire Extinguisher | --On the wall in the northeast corner of the Runway   |
|                   |   area.                                               |
|                   | --By the east door within the Food Prep Room.         |
|                   | --On the east wall of the Stairway Room - one at the  |
|                   |   north end and one at the south.                     |
|-------------------+-------------------------------------------------------|
| Kitchen Knife     | --On the table just behind the north end of the Bar   |
|                   |   within the Main Reception Area.                     |
|                   | --On the tables in the center of the Food Prep Room   |
|                   |   (x3).                                               |
|-------------------+-------------------------------------------------------|
| Stylist Disguise  | On a table tucked behind a wall at the north side of  |
|                   | the Dressing Area.                                    |
|-------------------+-------------------------------------------------------|
| Propane Flask     | By the window at the north side of the Food Prep Room |
|                   | (x2).                                                 |
|-------------------+-------------------------------------------------------|
| Emetic Rat Poison | At the northeast corner within the Food Prep Room     |
|                   | (x2).                                                 |
0===========================================================================0

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0===============================0
| Palace - AV Center (1st Floor) \
0===========================================================================>

  The main AV Center Area sits above the Ground Floor Runway Area. There are 
  three Security Cameras positioned in this area - the northeast (above the 
  door), southeast (above the door), and northwest (on the wall) corners.

  The Guest Quarters, where The Sheikh is staying, comprises the northeast 
  section of this Level. A Bedroom is to the east of the Guest Quarters. A 
  large Storage Area comprises the southeast section of this Level. There is 
  also the Museum Office to the east of the Storage Area. Outside the Museum 
  Office, on the balcony, is a Scaffold that will allow you to sneak into the 
  Attic.

  The Upper Lobby sits between the Guest Quarters and Storage Area. The 
  Living Quarters comprise the north section of this Level. It is split into 
  three sections - the Art Room (west), Living Room (center), and the Piano 
  Room (east).

  The Visiting Area comprise the south section of this Level. They are split 
  into three rooms based on the plaques within - Room 11 (west), Room 12 
  (center), and Room 10 (east).

  To the west of the Living Quarters is the Guest Entrance that has stairs 
  that lead to the 2nd Floor. To the west of Room 11 is the VIP Entrance that 
  also has stairs that lead to the 2nd Floor (and has a Weapons Box). Only 
  Auction Staff and certain people (The Sheikh and Helmut Kruger) can come 
  this way.

  To the west is the Hallway that connects the North and South Stairs. These 
  are the stairs to go back down to the Ground Floor Stairway Room. The large 
  room to the west is the Library.

0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Radio             | On the table in the center of the Guest Quarters.     |
|                   |                                                       |
|                   | **NOTE: Unlike the other Radios you find in the       |
|                   |         Palace this one can be picked up and taken to |
|                   |         other areas.                                  |
|-------------------+-------------------------------------------------------|
| Letter Opener     | --On the table against the south wall near the center |
|                   |   of the Guest Quarters.                              |
|                   | --On the desk at the east side of the Museum Office.  |
|                   | --On the dining table at the south side of the Living |
|                   |   Room.                                               |
|                   | --On the desk at the south side of Room 10.           |
|-------------------+-------------------------------------------------------|
| Bartoli 75R       | --Under the pillow on the bed inside the Guest        |
|                   |   Quarters bedroom.                                   |
|                   | --On the floor by the couch at the southeast corner   |
|                   |   of the Guest Entrance.                              |
|-------------------+-------------------------------------------------------|
| Scissors          | On the crate behind the bed inside the Guest Quarters |
|                   | bedroom.                                              |
|-------------------+-------------------------------------------------------|
| Fire Extinguisher | --Near the door at the northwest corner of the Upper  |
|                   |   Lobby.                                              |
|                   | --Near the door at the southwest corner of the Upper  |
|                   |   Lobby.                                              |
|                   | --On the wall by the door at the west side of the     |
|                   |   Storage Area.                                       |
|                   | --On the wall in the northeast corner of Room 12.     |
|                   | --On the wall near the southwest corner of the VIP    |
|                   |   Entrance.                                           |
|                   | --On the wall at the southeast corner of the North    |
|                   |   Stairs area.                                        |
|                   | --On the wall at the northeast corner of the South    |
|                   |   Stairs area.                                        |
|                   | --On top of some equipment at the southeast part of   |
|                   |   the AV Center Area.                                 |
|-------------------+-------------------------------------------------------|
| Screwdriver       | --In a blue plastic crate in the middle of the        |
|                   |   walkway at the south side of the Upper Lobby.       |
|                   | --On a black crate at the west side of the AV Center  |
|                   |   Area.                                               |
|                   | --On a crate next to the pair of Tech Staff at the    |
|                   |   east side of the AV Center Area.                    |
|-------------------+-------------------------------------------------------|
| Fire Axe          | --On the wall along the west side of the short        |
|                   |   hallway west of the Storage Area.                   |
|                   | --At the southwest corner of the AV Center Area.      |
|                   | --On the wall at the northeast corner of the AV       |
|                   |   Center Area.                                        |
|-------------------+-------------------------------------------------------|
| Bust              | --On a shelf near the center of the Storage Area.     |
|                   | --On the table in the center of the Library.          |
|-------------------+-------------------------------------------------------|
| Hammer            | --On a shelf along the south wall near the center of  |
|                   |   the Storage Area.                                   |
|                   | --On the concrete railing at the balcony on the east  |
|                   |   side of the Museum Office.                          |
|                   | --In a box at the northwest corner of the Library.    |
|-------------------+-------------------------------------------------------|
| Large Vase        | On a pedestal at the east side of the Storage Area.   |
|                   |                                                       |
|                   | **NOTE: This can be broken for one of the Challenges. |
|-------------------+-------------------------------------------------------|
| Coin              | On the desk at the south side of the Museum Office    |
|                   | (x3).                                                 |
|-------------------+-------------------------------------------------------|
| Fireworks Remote  | On the table at the west side of the AV Center Area.  |
| Detonator         |                                                       |
|-------------------+-------------------------------------------------------|
| Speedboat Key     | On the desk at the north side of the Art Room.        |
|                   |                                                       |
|                   | **NOTE: This is used for Baron Larin's boat.          |
|-------------------+-------------------------------------------------------|
| Golf Club         | Against the west wall inside the Art Room.            |
|-------------------+-------------------------------------------------------|
| Fire Poker        | --By the Fireplace near the southeast corner of the   |
|                   |   Living Room.                                        |
|                   | --By the fireplace near the northeast corner of Room  |
|                   |   12.                                                 |
|-------------------+-------------------------------------------------------|
| Police Baton      | On the large dining table at the south side of Room   |
|                   | 12.                                                   |
|-------------------+-------------------------------------------------------|
| Kitchen Knife     | On the table in the center of the South Stairs area.  |
0===========================================================================0

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0============================================0
| Palace - Auction and Attic Area (2nd Floor) \
0===========================================================================>

  The west third of this floor comprises the Auction area - the remaining two 
  thirds is the Attic. The Attic is split into two halves - North and South. 
  There is a Connecting Walkway in the center of the Attic that connects the 
  North and South halves. The Light Rig is in the open area in the center of 
  the Attic. A Command Center is at the west side of the South Attic.

  There are three rooms in the North Attic: A small one to the northwest, a 
  medium one to the north, and one at the very east. There is only on 
  additional room in the South Attic and that is the one at the very east.

  The Auction Room is the large room at the center of the west half of this 
  Level. To the north is the Reception Area. To the east is the Voltaire 
  Suite. To the south is a small room that is Dalia's Office.

0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Wrench            | --In the center of the medium sized room in the North |
|                   |   Attic.                                              |
|                   | --On a box in the center of the South Attic just      |
|                   |   south of the Connecting Walkway.                    |
|-------------------+-------------------------------------------------------|
| Emetic Rat Poison | --On the large round mechanical object near the       |
|                   |   northeast corner of the medium sized room in the    |
|                   |   North Attic.                                        |
|                   | --On a box south of the east side of the Command      |
|                   |   Center.                                             |
|-------------------+-------------------------------------------------------|
| Screwdriver       | --On a crate in the west half of the North Attic.     |
|                   | --On a table at the northeast corner of the Command   |
|                   |   Center.                                             |
|                   | --On the floor at the north side of the room at the   |
|                   |   east end of the South Attic.                        |
|                   | --On a long counter with two candelabras just outside |
|                   |   Dalia's Office.                                     |
|-------------------+-------------------------------------------------------|
| Hammer            | --By the telescope in the center part of the North    |
|                   |   Attic.                                              |
|                   | --On a trunk at the center of the South Attic.        |
|-------------------+-------------------------------------------------------|
| Fire Axe          | On a chest at the east end of the North Attic.        |
|-------------------+-------------------------------------------------------|
| Vampire Magician  | At the base of the statue in the center of the room   |
| Disguise          | at the east end of the North Attic.                   |
|-------------------+-------------------------------------------------------|
| Crowbar           | By the inner window in the center of the Connecting   |
|                   | Walkway.                                              |
|-------------------+-------------------------------------------------------|
| Coin              | On the floor by a table in the center of the          |
|                   | Connecting Walkway.                                   |
|-------------------+-------------------------------------------------------|
| Fusil G2          | --On a black crate at the west side of the Command    |
|                   |   Center (x2).                                        |
|                   | --On a crate at the east side of the Command Center.  |
|-------------------+-------------------------------------------------------|
| Bartoli 75R       | On some black crates by a laptop in the center of the |
|                   | Command Center.                                       |
|-------------------+-------------------------------------------------------|
| Remote Explosive  | On the table with a pair of monitors in the center of |
|                   | the Command Center.                                   |
|-------------------+-------------------------------------------------------|
| Laptop Dongle     | On some black crates at the east side of the Command  |
|                   | Center.                                               |
|                   |                                                       |
|                   | **NOTE: This is required to sabotage Dalia's          |
|                   |         Computer.                                     |
|-------------------+-------------------------------------------------------|
| Bust              | --Sitting behind a small computer console area in the |
|                   |   North Attic.                                        |
|                   | --On a crate at the northeast corner of the Command   |
|                   |   Center.                                             |
|-------------------+-------------------------------------------------------|
| Fire Extinguisher | On a table at the east end of the South Attic.        |
|-------------------+-------------------------------------------------------|
| Scissors          | --On the counter inside the Voltaire Suite's          |
|                   |   bathroom.                                           |
|                   | --On the small round table on the balcony outside     |
|                   |   Dalia's Office.                                     |
|-------------------+-------------------------------------------------------|
| Lethal Poison     | On the coffee table inside the Voltaire Suite.        |
| Pill Jar          |                                                       |
|                   | **NOTE: This will appear after Dalia talks to Helmut  |
|                   |         regardless of whether or not you become       |
|                   |         Helmut yourself.                              |
|-------------------+-------------------------------------------------------|
| Laptop            | On the desk inside Dalia's Office.                    |
|                   |                                                       |
|                   | **NOTE: You need the Laptop Dongle to sabotage the    |
|                   |         machine.                                      |
|-------------------+-------------------------------------------------------|
| Letter Opener     | On the desk inside Dalia's Office.                    |
0===========================================================================0

            /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
 /=========================================================================\
| >PRS3. Mastery Levels                                                     |
 \=========================================================================/
            \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

Listed in this chapter are the Mastery Levels for Paris:

0===========================================================================0
| Level 2  | You can now start in the Kitchen disguised as Palace Staff.    |
|----------+----------------------------------------------------------------|
| Level 3  | You earn a Large Agency Pickup for the Small Garden Shed.      |
|----------+----------------------------------------------------------------|
| Level 4  | You can now start in the Dressing Area disguised as a Stylist. |
|----------+----------------------------------------------------------------|
| Level 5  | You unlock the Jaeger 7 Sniper Rifle for use in all missions   |
|          | and the Professional Difficulty Level.                         |
|----------+----------------------------------------------------------------|
| Level 6  | You earn a Small Agency Pickup for the East Pantry.            |
|----------+----------------------------------------------------------------|
| Level 7  | You can now start in the AV Center disguised as a Tech Crew    |
|          | person.                                                        |
|----------+----------------------------------------------------------------|
| Level 8  | You earn a Large Agency Pickup for the Logistics Trailer       |
|          | located in the Center Event Parking Area.                      |
|----------+----------------------------------------------------------------|
| Level 9  | You can now start in the Locker Room disguised as a Chef.      |
|----------+----------------------------------------------------------------|
| Level 10 | You unlock the ICA Silverballer for use in all missions.       |
|----------+----------------------------------------------------------------|
| Level 11 | You unlock the Sedative Poison Vial for use in all missions.   |
|----------+----------------------------------------------------------------|
| Level 12 | You can now start in the Palace Garden (North Garden).         |
|----------+----------------------------------------------------------------|
| Level 13 | You earn a Small Agency Pickup for the bathroom next to the    |
|          | Voltaire Suite on the 2nd Floor.                               |
|----------+----------------------------------------------------------------|
| Level 14 | You can now start in the Attic.                                |
|----------+----------------------------------------------------------------|
| Level 15 | You unlock the TAC-SMG (Silenced) for use in all missions.     |
|----------+----------------------------------------------------------------|
| Level 16 | You earn a Small Agency Pickup for the Library on the 1st      |
|          | Floor.                                                         |
|----------+----------------------------------------------------------------|
| Level 17 | You can now start at the Pile Driver Barge located north of    |
|          | the Small Garden.                                              |
|----------+----------------------------------------------------------------|
| Level 18 | You earn a Large Agency Pickup in the Attic which is located   |
|          | in the northeast room.                                         |
|----------+----------------------------------------------------------------|
| Level 19 | You can now start at the IAGO Auction on the 2nd Floor.        |
|----------+----------------------------------------------------------------|
| Level 20 | You unlock both the HWK 21 Covert and the ICA Remote Explosive |
|          | for use in all missions.                                       |
0===========================================================================0

            /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
 /=========================================================================\
| >PRS4. Cast of Characters                                                 |
 \=========================================================================/
            \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

Here I will go over the major and minor characters you will be dealing with
during this chapter:

0===============0
| Viktor Novikov \
0===========================================================================0
| He is one of your Targets and will stay on the Ground Floor unless        |
| certain conditions arise. He is also shadowed by his most trusted         |
| bodyguard, Kurt Donovan. He will go to the Dressing Area then to the      |
| Stairway Room and then to the Indoor Reception Area before going to the   |
| Runway and back to the Dressing Area.                                     |
|                                                                           |
| Near the end of the show he will get on stage and will be either behind   |
| Sebastian Sato or by himself depending on certain circumstances. Along    |
| his patrol pattern he will talk to certain people and reporters. He has a |
| favorite drink called the Bare Knuckle Boxer that the resident bartenders |
| haven't heard of and this frustrates him.                                 |
0===========================================================================0

0===============0
| Dalia Margolis \
0===========================================================================0
| Your other Target will be on the 2nd Floor running the IAGO Auction. She  |
| is shadowed by another member of IAGO, Sophus Fatale. She will start in   |
| the Auction Room then go to the Reception Area then cut through the       |
| Auction Room to go to the Voltaire Suite.                                 |
|                                                                           |
| She will then go back through the Auction Room and to the Hallway just    |
| outside her Office and then repeat the pattern. She will not leave this   |
| floor unless certain conditions arise.                                    |
0===========================================================================0

0===============0
| Sebastian Sato \
0===========================================================================0
| He is the artist behind the new line for Sanguine and, like many artists, |
| tends to be pretentious. He is currently butting heads with Viktor and is |
| regretting his decision to work with Sanguine. He won't leave the         |
| Dressing Area unless certain circumstances arise but can be found around  |
| the Reception Area after the show. He also hates it when the Diorama is   |
| activated but does love his champagne.                                    |
0===========================================================================0

0========================0
| Sheik Salman Al-Ghazali \
0===========================================================================0
| He is one of the special guests and is actually staying at the Palace     |
| using the Guest Quarters. After some time here he will go up to the       |
| Auction to bid on what IAGO is offering.                                  |
0===========================================================================0

0==============0
| Helmut Kruger \
0===========================================================================0
| He is the premier male model in the industry today. In addition to being  |
| the centerpiece of the show he is also hawking a book that he is a part   |
| of.                                                                       |
|                                                                           |
| Unbeknownst to most people he is also being recruited by Dalia to be part |
| of the IAGO operation. IAGO uses models as trojan horses to get the       |
| information they seek and they feel that Helmut, who is nearing the end   |
| of his career, is a prime candidate for recruitment. Because of his fame  |
| he also has the run of most of the Palace. He also bears a striking       |
| resemblance to 47 and this knowledge can be useful.                       |
|                                                                           |
| Helmut can be found doing a photo shoot at the Helipad behind the Palace. |
| After some time has passed then he will take a call from Dalia, stay near |
| the northwest corner of the map for a bit then go inside. He will then do |
| his bit on the stage and go up to talk to Dalia. Afterwards then he will  |
| go down to the main Reception Areas to hang out.                          |
0===========================================================================0

0=============0
| Kurt Donovan \
0===========================================================================0
| He is Viktor's personal bodyguard and accompanies him wherever he goes.   |
| He can authorize certain procedures and also likes sushi.                 |
0===========================================================================0

0===============0
| Hailey Brennan \
0===========================================================================0
| She is a mole for Valerie St. Clair, an editor for a major fashion        |
| magazine, and is monitoring the laptop within Dalia's Office that the     |
| Auction is being run off of.                                              |
0===========================================================================0

            /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
 /=========================================================================\
| >PRS5. Disguises                                                          |
 \=========================================================================/
            \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

Here I will go over the Disguises and their usefulness:

0=====0
| Suit \
0===========================================================================0
| Your standard Tuxedo, plus any other earned Suits, are considered the     |
| standard guest outfit. You only have access to what other guests have     |
| access to. This includes the Lobby, Runway, and both Reception Areas.     |
|                                                                           |
| If you find the IAGO Invitation then you can access the 2nd Floor and     |
| only what other guests have access to. This includes the Auction Room and |
| Reception Area. However, when going to the Auction you can only go        |
| through the Guest Entrance and you will be frisked before being allowed   |
| upstairs.                                                                 |
|                                                                           |
| You can start at the Palace Garden, the Attic, the Pile Driver Barge, or  |
| the IAGO Auction once you've reached Mastery Levels 12, 14, and 19        |
| respectively.                                                             |
0===========================================================================0

0=====================0
| The Vampire Magician \
0===========================================================================0
| This silly looking Disguise, only found in the Attic, is also considered  |
| a guest outfit. However, it is important to point out that you cannot go  |
| up to the IAGO Auction while wearing it (dress codes you know). This      |
| Disguise is mainly good for certain Challenges and for some of the humor  |
| found through the game.                                                   |
0===========================================================================0

0=====0
| Chef \
0===========================================================================0
| This Disguise will allow you access to everywhere on the Ground Floor     |
| except the Stairway Room, Helipad, and the Main Garden. In the Basement   |
| you cannot go in the Security Room. You also cannot go up the other two   |
| floors. The other Chefs will be Enforcers to you so you need to avoid     |
| them. But since there are only three of them and they are in the Main     |
| Kitchen this should not be a problem.                                     |
|                                                                           |
| You can start in the Locker Room already dressed as one once you get to   |
| Mastery Level 9.                                                          |
0===========================================================================0

0========0
| Stylist \
0===========================================================================0
| This Disguise has the same properties as the Chef but you can go through  |
| the Stairway Room. None of the other Stylists are Enforcers to you so you |
| can mingle freely amongst them. You can start in the Dressing Area        |
| already disguised as one once you get to Mastery Level 4.                 |
0===========================================================================0

0=============0
| Palace Staff \
0===========================================================================0
| This Disguise has the same properties as the Sylist and Chef. However,    |
| you can Poison food and drinks without suspicion. You can also make       |
| drinks at the Bar. The only people that are Enforcers to you are a pair   |
| of staff members in the Locker Room and a couple of people at the base of |
| the stairs just outside the exit of the north end of the Wine Cellar.     |
|                                                                           |
| You can start in the Main Kitchen already dressed as one once you get to  |
| Mastery Level 2. This allows you to start close to certain useful objects |
| and as a result this Disguise is one of the better ones to start off in.  |
0===========================================================================0

0==========0
| Tech Crew \
0===========================================================================0
| This Disguise gives you the ability to go on the 1st Floor and almost     |
| everywhere except the Guest Quarters, Main Garden, Helipad, and Security  |
| Room. You cannot go on the 2nd Floor however. The only Enforcer to you is |
| one Tech Crew person behind the Runway. You can start in the AV Center    |
| already dressed as one once you get to Mastery Level 7.                   |
0===========================================================================0

0===============0
| Security Guard \
0===========================================================================0
| This Disguise has the same properties as the Tech Crew Disguise except    |
| that you can enter the Security Room. There are multiple Enforcers for    |
| this Disguise.                                                            |
|                                                                           |
| In the Basement there are two in the Security Room. Outside the Palace    |
| there is one at the west side of the Guest Parking Area, two near the     |
| east side of the Guest Parking Area, two Bodyguards near the Main         |
| Entrance, one at the entrance of the Event Parking Area, one in the East  |
| Event Parking Area, three in the Center Event Parking Area, and two at    |
| the West Event Parking Area.                                              |
|                                                                           |
| Inside the Ground Floor of the Palace there is one by the Runway, one in  |
| the Dressing Area, three in the Stairway Room, and Kurt, Viktor's         |
| Bodyguard. On the 1st Floor there are two patrolling the AV Center and    |
| one near the Museum Office.                                               |
|                                                                           |
| If you want this Disguise the best way is to start in the Kitchen and run |
| out into the North Hallway but stay just outside the Break Room until the |
| patrolling Security Guard sits down. The moment he does then run up to    |
| him and Subdue him. Next, go back out and towards the Locker Room.        |
|                                                                           |
| However, hide behind the door to the left of the entrance. A Stylist will |
| come from the East Hallway and cut through the Locker Room so he can go   |
| to the Break Room. He will sit near the Guard and you need to get rid of  |
| him before he gets there. The moment he passes you then Subdue him and    |
| hide him behind the door. Drag the Security Guard to the East Pantry then |
| dump him in the Container and take his clothes.                           
0===========================================================================0

0==============0
| Auction Staff \
0===========================================================================0
| This Disguise has the same properties as the Palace Staff but you can go  |
| on both the 1st and 2nd Floors. However, you cannot go into the Guest     |
| Quarters, Voltaire Suite, and the Attic. In addition, you will be frisked |
| by security before being allowed on the 2nd Floor.                        |
|                                                                           |
| The easiest way to get this Disguise is to start in the AV Center on the  |
| 1st Floor and enter the Library. Close both doors before Subduing the one |
| Auction Staff person in the room. Dump his body in the Closet and take    |
| his Disguise.                                                             |
0===========================================================================0

0=========================0
| Sheikh Salman al-Ghazali \
0===========================================================================0
| He is one of the main guests and is a VIP. However, despite his status,   |
| he cannot go in the Basement, Dressing Area, Main Garden, and the Attic.  |
| He will hang out in the Guest Quarters for a bit then head upstairs to    |
| the Auction Room for bidding. Because he is a VIP he won't be frisked     |
| when going up to the 2nd Floor.                                           |
|                                                                           |
| If you need his Disguise then you need to get him while he is at the      |
| Quarters. Get a Wrench (or other object), quickly go to the west door,    |
| pick the lock (or use the Palace Master Key), and sneak into the          |
| bathroom. Turn on the Radio at the Sink to lure him when he is closest to |
| your position.                                                            |
|                                                                           |
| Run back out and hide behind the desk. Wait for him to go through the     |
| door then go into the doorway and Throw Stun him. Quickly turn off the    |
| Radio, and take his Disguise. You need to turn off the Radio because that |
| will attract an Auction Staff person in the Living Room.                  |
0===========================================================================0

0=================0
| CICADA Bodyguard \
0===========================================================================0
| This Disguise will allow you everywhere but about a quarter of the        |
| Bodyguards are Enforcers to you and some are in specific locations that   |
| will make it harder to get around the area.                               |
|                                                                           |
| Outside the Palace there are two by the Main Entrance, two in the Main    |
| Garden, one patrolling the Helipad, and two in the Small Garden. On the   |
| 1st Floor there is one at the Guest Entrance, one at the VIP Entrance,    |
| and one patrolling the Hallway.                                           |
|                                                                           |
| On the 2nd Floor there are six in the South Attic including two at the    |
| Command Center and two in the North Attic. Both Viktor and Kurt are also  |
| Enforcers.                                                                |
|                                                                           |
| The easiest way to get the Disguise is to Rat Poison the Sushi Tray in    |
| the Food Prep Room while wearing the Palace Staff Disguise. When Viktor   |
| and Kurt come in then Kurt will take a sample and get sick. He will go in |
| the nearby Restroom where you can easily Subdue him for his clothes. I    |
| will sometimes shorthand this as "making Kurt sick" as there are multiple |
| run-throughs where I use this Disguise.                                   |
|                                                                           |
| Getting rid of Kurt will make some of the Challenges, where you need to   |
| either get close to Viktor or not have his body found quickly, easier.    |
0===========================================================================0

0==============0
| Helmut Kruger \
0===========================================================================0
| He is the star of the show and he can be found at the northeast corner of |
| the Helipad doing a photo shoot. He has access to everywhere except the   |
| Security Room, Guest Quarters, Main Garden, and the Attic. Despite these  |
| restrictions this is probably the best overall Disguise to use because    |
| there are no Enforcers for him. And he won't be frisked when going up to  |
| the 2nd Floor.                                                            |
|                                                                           |
| The fastest way to get this Disguise is to ambush him in the Small Garden |
| but you need take down the two Bodyguards there first to clear the area.  |
| It is best to have the Security Guard Disguise before getting rid of      |
| them.                                                                     |
|                                                                           |
| Go outside through the Reception Area and head west to the Small Garden.  |
| When you get there then drop a Pistol near the open window of the Shed    |
| then go around and enter it. One of the Bodyguards patrols around the     |
| Shed and he should find it. After picking it up then he will go inside to |
| drop it off at the Weapons Box. Close the door, Subdue him, and dump him  |
| in the Container - take all weapons.                                      |
|                                                                           |
| The second Bodyguard should be outside talking to a couple of Guards. He  |
| will eventually leave and do a short patrol near the Container at the     |
| west side of the Garden. Go to the Container and drop a weapon just to    |
| the west of it. When he comes by then he should see it. Subdue him when   |
| he stops and dump him in the Container.                                   |
|                                                                           |
| Helmut won't move from the photo shoot until you stand on the path next   |
| to the Helipad and get close enough to him. After about 30 seconds then   |
| he will get a phone call and he will head to a point northwest of the     |
| Helipad and on the very west end of the path where you took down the      |
| Bodyguards.                                                               |
|                                                                           |
| Most of the time he will cut through the Helipad to get to this point but |
| he can sometimes go straight north to the path then go west. As he starts |
| the phone call with Daila then quickly run up to him, Subdue him, and     |
| drag his body west and to a point where the large hedge wall meets the    |
| concrete railing before taking his Disguise.                              |
|                                                                           |
| Since he is a bit twitchy you can wait until he is done with his call to  |
| Dalia in which he will go on the grass not far from where he was          |
| standing. When he starts talking on the phone again then simply Throw     |
| Stun him with an object.                                                  |
|                                                                           |
| You can even go back into the Dressing Area to get the makeup put on if   |
| you wish even though it is not necessary for the successful completion of |
| the mission.                                                              |
0===========================================================================0

            /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
 /=========================================================================\
| >PRS6. Challenges                                                         |
 \=========================================================================/
            \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

Before going into the Challenges there are some things to note. Some of these
notes also apply to the Escalation Contracts which I go over later.

0=================0
| Safe Exploration \
0===========================================================================0
| If you wish to do some exploring of the map without resorting to          |
| Rampaging then you should find the necessary Disguises to allow you to    |
| safely learn the map.                                                     |
|                                                                           |
| Get the Palace Staff Disguise which will allow you access to most of the  |
| Ground Floor area. Subdue the Bodyguards and Helmut Kruger to acquire     |
| their Disguises so you can explore the rest of the Palace.                |
0===========================================================================0

0=================0
| Kitchen Location \
0===========================================================================0
| Having the Palace Staff Disguise on at the beginning will make it easier  |
| for you to gain access to certain areas to obtain better Disguises or to  |
| quickly do certain objectives. It will also make it easier to destroy the |
| Recorder in the Security Room. Most of my strategies start here. The same |
| goes for the Escalations a bit later in the guide.                        |
0===========================================================================0

0=================0
| Security Cameras \
0===========================================================================0
| There are only three Cameras on the map and they are all located on the   |
| 1st Floor AV Center. The Recorder for them is in the Security Room in the |
| Basement. It is on a desk near the center of the room.                    |
|                                                                           |
| You can easily Destroy the Recorder without entering the room. There are  |
| two places you can shoot it from. From the East Hallway you can open the  |
| door and shoot it with your Silenced Pistol.                              |
|                                                                           |
| You can also shoot it through the west door. Go to the south entrance of  |
| the East Pantry. Just to the east of it you should see a couple of        |
| flatbed carts with stuff on it and a metal vertical water pipe at the     |
| wall corner to the left of them. Stand by the pipe and you should see the |
| Recorder through the doorway. You can easily shoot it from here.          |
|                                                                           |
| If I say something along the lines of "go to the East Pantry and shoot    |
| the Recorder" this is what I am talking about.                            |
0===========================================================================0

0======0
| Pipes \
0===========================================================================0
| There are multiple Pipes outside the Palace that will allow you to go     |
| between floors. There are two that I make use of:                         |
|                                                                           |
|   ++The Patio Pipe                                                        |
|     ==============                                                        |
|       Go out onto the Patio and go south. On the wall near the window is  |
|       a Pipe that goes all the way to the 2nd Floor. This is an excellent |
|       way to get past multiple Guards.                                    |
|                                                                           |
|   ++The East Hallway Pipe                                                 |
|     =====================                                                 |
|       Go out the door at the south end of the East Hallway (Basement) and |
|       go up the stairs. On the wall is a Pipe that goes to the 1st Floor. |
|       You can use this to shimmy to the Storage Room and Museum Office    |
|       area so you can access the Attic through the Scaffold on the Office |
|       balcony.                                                            |
0===========================================================================0

0========0
| Winches \
0===========================================================================0
| The Palace has many Chandeliers and they are held in place by Winches     |
| located on the walls. Using or destroying the Winch will drop the         |
| Chandelier it is attached to which will kill a person underneath and make |
| noise that can be investigated. Some of the Challenges make use of them   |
| for Target disposal.                                                      |
0===========================================================================0

0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Assassination |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

These are the strategies for killing your primary Targets. Each strategy will
include all possible Challenges that can be acquired including Discovery and
Feats Challenges.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0======================================0
| Silent Assassin, Suit Only [5,000 XP] \
0===========================================================================>

  You have to do this in your standard Suit - you cannot use another starting 
  point that has you already disguised. You can, however, use starting points 
  that has you in your Suit - The Red Carpet, Attic, Pile Driver Barge, and 
  the North Garden. Although you can get this Challenge by using either the 
  Attic or IAGO Auction entry points it is best to do this from the Main 
  Entrance.

  A poster at GameFAQs, toromlo, found that doing the [Terminal Velocity] 
  Challenge was the easiest way to get this particular Challenge. That 
  Challenge involves killing both Targets by tossing Dalia off of the balcony 
  and onto Viktor. This Challenge is easy enough so you can do this as your 
  first run-through and get past Mastery Level 2 to unlock the Kitchen 
  Starting Point.

  In order to do [Terminal Velocity] you need to get at the Fireworks Remote 
  Detonator. When planning do not bring a Pistol but bring your Coins. There 
  will also be a couple of easy Challenges bundled with this strategy.

  Start at The Red Carpet then toss a Coin into the Fountain as you pass by. 
  Go through the front door into the Lobby and down the Basement Stairwell to 
  get to the Basement. When you get to the bottom of the stairs then stand at 
  the left of the door to prevent being seen by the passing Stylist. After he 
  passes then sneak through the Locker Room and go through the center of the 
  Wine Cellar until you are near the Kitchen.

  When there is only the one Chef at the stove with his back to you then 
  sneak into the Kitchen Stairway. Sneak up the Stairway up to the 1st Floor, 
  and Subdue the Tech Crew person to keep him from becoming a problem. Before 
  leaving the Stairway though you should keep an eye on the Mini-Map for the 
  two patrolling Guards in the AV Center. If they are at the southwest corner 
  then wait for them to move before sneaking out.

  Sneak out to the AV Center and get just close enough to get the 
  conversation between the Guard and Tech Crew person started. When the Guard 
  leaves then sneak up and grab the Fireworks Remote Detonator then sneak 
  back to the Stairway.

  Next, go back down to the Basement. When the coast is clear then exit the 
  Stairway and retrace your steps back up to the Main Lobby. Go to the 
  Restrooms next to the Gift Shop to find the IAGO Invitation on the counter.

  Next, go to the Auction Entrance and follow the way to the 2nd Floor 
  showing your Invitation to the Guards and letting yourself get frisked. 
  Once you are upstairs then go to the Auction Room. Sit down in the chair at 
  the northwest corner and get Dalia to talk to you. After that then proceed 
  to the balcony outside. Stand near the center of the balcony, bring out the 
  Remote, and activate it.

  When the Fireworks start going off then Dalia will come outside and smoke. 
  When Viktor makes his way outside then Dalia will move into position above 
  him. Follow her and the instant she stops, and the prompt comes up, then 
  quickly push her over the railing to kill the both of them in an Accident. 

  The nearby Guard is distracted by the Fireworks so no problems there. But 
  if you don't do this quickly then her companion, Sophus, will see you do it 
  and report you to the Guards hence the tight timing.

  After you do the deed then go back down and out the Main Entrance to 
  successfully complete the mission.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

  By doing this run-through you should also complete the following Challenges 
  in the process:

    >>Careful What You Wish For [1,000 XP]
      ************************************
        For this you need to toss a Coin into the Fountain at the Main 
        Entrance.

    >>Playing With Fire [1,000 XP]
      ****************************
        For this you need to find the Fireworks Remote Detonator.

    >>An Invitation Upstairs [1,000 XP]
      *********************************
        For this you need to find the IAGO Invitation.

    >>I'm Invited [1,000 XP]
      **********************
        For this you need to show the IAGO Invitation to the Guards.

    >>The Mysterious Mr. Rieper [2,500 XP]
      ************************************
        For this you need to get up to the Auction in your Suit, sit down in 
        the assigned chair, and get Dalia to talk to you. You should also get 
        the {Meeting the Reaper} Accomplishment as well.

    >>Salut Too Soon [2,500 XP]
      *************************
        For this you need to trigger the Fireworks.

    >>Terminal Velocity [5,000 XP]
      ****************************
        For this you need to kill Viktor by dropping Dalia onto him.

    >>Someone Could Hurt Themselves [1,000 XP]
      ****************************************
        For this you need to kill a Target in an Accident.

    >>The Mastermind [5,000 XP]
      *************************
        For this you need to kill Dalia Margolis.

    >>The Moneyman [5,000 XP]
      ***********************
        For this you need to kill Viktor Novikov.

    >>Suit Only [1,000 XP]
      ********************
        For this you need to complete the mission only in your Suit. You can 
        be Spotted but still get this as long as you don't change Disguises.

    >>No Evidence [1,000 XP]
      **********************
        For this you need to leave no trace of your activity. If you are seen 
        by the Security Cameras then Destroy the Recorder to delete the 
        evidence.

    >>Silent Assassin [5,000 XP]
      **************************
        For this you need to complete the mission without getting Spotted, 
        only killing the Targets, and leaving no evidence.

0======================================================0
| Drowned Rat [5,000 XP], Powdering Her Nose [5,000 XP] \
0===========================================================================>

  For these Challenges you need to Drown your Targets in Toilets. For this 
  run-through you really don't need to bring anything - just start in the 
  Kitchen.

  Run to the West Pantry to Examine the Cocktail Recipe then run into the 
  North Hallway, go east, and stand outside the Break Room until the Guard 
  sits down then Subdue him then ambush the Stylist after he comes through 
  the Locker Room. Drag both bodies to the East Pantry for hiding - take the 
  Emetic Rat Poison before leaving.

  Go upstairs into the Main Reception Area and to the Bar. Go behind it, make 
  the Bare Knuckle Boxer, and Poison it. Run into the Food Prep Room and get 
  more Emetic Rat Poison then run just behind the Runway to find the Stage 
  Schedule for an easy Challenge then into the nearby Restroom (the one with 
  the guy standing outside). Hide in the Closet and wait.

  When Viktor comes by later then get out, Drown him, and dump him in the 
  Closet. Hide in the Closet and wait again. Kurt will then come in looking 
  for Viktor. When he turns to look at the mirror then get out, Subdue him, 
  grab his Bartoli, and dump him in the Closet.

  Go back to the Basement and to the East Pantry to acquire the Security 
  Guard Disguise. Go back up and outside to the Small Garden via the North 
  Wine Cellar door. As outlined above get rid of the two Bodyguards before 
  going after Helmut. When you're in the Shed waiting for a Bodyguard to come 
  in with the Bartoli then grab the Hammer off the shelf.

  Go out to the Helipad area to find Helmut. Stand near him long enough to 
  get his Phone to ring so he will leave. Go back to the Container and wait 
  for him to finish his phone call to Dalia and for him to go on the grass. 
  Get behind him and Throw Stun him with the Hammer. Drag him south to the 
  hedge wall and into the pointed corner with the railing. Take his Phone and 
  Disguise.

  Go back inside and walk the Runway. Go up to the Guest Entrance, into the 
  Voltaire Suite, and talk to Dalia. After she finishes the conversation 
  and walks away to take the phone call then Rat Poison her Champagne Glass. 
  When she gets sick then follow her, Drown her in the Toilet, and hide her 
  in the Closet. After that then go down the Kitchen Stairway to the Basement 
  and to The Catacombs to leave the mission.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

  By doing this run-through you should also complete the following Challenges 
  in the process:

    >>Mopping Floors [1,000 XP]
      *************************
        For this you need to start in the Kitchen as a Palace Staff person.

    >>Bare Knuckle Boxer [1,000 XP]
      *****************************
        For this you need to find the recipe.

    >>A Drink to Die For [1,000 XP]
      *****************************
        For this you need to make the Bare Knuckle Boxer cocktail.

    >>Ducks in a Row [1,000 XP]
      *************************
        For this you need to find the Stage Schedule just behind the Runway.

    >>Hold My Hair [1,000 XP]
      ***********************
        For this you need to kill a Target by drowning them.

    >>Someone Could Hurt Themselves [1,000 XP]
      ****************************************
        For this you need to kill a Target in an Accident.

    >>15 Seconds of Fame [1,000 XP]
      *****************************
        For this you need to walk the Catwalk as Helmut.

    >>The Undercover Model [2,500 XP]
      *******************************
        For this you need to become Helmut and meet Dalia.

    >>More Than You Bargained For [5,000 XP]
      **************************************
        For this you need to kill Dalia while disguised as Helmut Kruger.

    >>On to The Catacombs [1,000 XP]
      ******************************
        For this you need to leave the mission through The Catacombs.

  Plus these other Challenges:

    --The Moneyman                      --The Mastermind
    --No Evidence                       --Silent Assassin

0==============================0
| The Personal Touch [5,000 XP] \
0===========================================================================>

  For this you pretty much do the same as in the previous run-through except 
  that you use the Fiber Wire on both Targets. Bring the ICA19 and when you 
  go to get the Security Guard Disguise then Destroy the Recorder from the 
  East Pantry.

  When meeting with Dalia you can Garrote her while she is on the phone and 
  dump her in the nearby Closet. In addition, after killing Dalia, go down to 
  the Art Room to get the Speedboat Key and leave the mission using the 
  Speedboat.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

  By doing this run-through you should also complete the following Challenges 
  in the process:

    >>Piano Man [1,000 XP]
      ********************
        For this you need to kill a Target with the Fiber Wire.

    >>Baron Larin's Boat [1,000 XP]
      *****************************
        For this you need to leave the mission by using Baron Larin's 
        Speedboat.

  Plus these other Challenges:

    --Mopping Floors                    --Bare Knuckle Boxer
    --A Drink to Die For                --The Moneyman
    --15 Seconds of Fame                --The Undercover Model
    --More Than You Bargained For       --The Mastermind
    --No Evidence                       --Silent Assassin

0==========================================================0
| To Your Very Good Health [5,000 XP], Photobomb [5,000 XP] \
0===========================================================================>

  For [To Your Very Good Health] you need to kill Dalia with lethal Poison. 
  For [Photobomb] you need to arrange an interview with Viktor, Place an 
  explosive in the Camera, and blow it up when the interview begins.

  For this run-through start in the Kitchen. Go to the North Hallway and 
  wait outside the Break Room then Subdue both the Guard and Stylist - take 
  the Disguise and Bartoli but leave the body here.

  Run up to the Guest Parking Lot and to the PRX4 Van to get the Camera Lens. 
  Go back into the Basement then up into the Lobby and outside into the 
  Outdoor Reception Area. Go to the Small Garden and get rid of the two 
  Bodyguards so you get at Helmut. After you get Helmut to the Garden and 
  Subdue him for his Phone and clothes then call Dalia and walk the Runway 
  inside the Palace.

  Go up to the 2nd Floor via the VIP Entrance. Since you're probably not at 
  Mastery Level 20 you need to get the Remote Explosive from the Command 
  Center. Sneak into the Center but stay near the crate with the Rifles just 
  inside the door. The patrolling Guard by the monitors will eventually go to 
  talk to another Guard. When they start talking then sneak over to the 
  monitors and grab the Explosive then sneak back out.

  Meet with Dalia and take the Lethal Poison Pill Vial after the conversation 
  and spike her Glass when she is talking on the phone. After she drops dead 
  then hide her in the Closet. Go back down and to the Gift Shop. Find the 
  Camera on the counter and place the Explosive inside. Talk to the reporter 
  to give her the lens.

  Wait for her to go outside with Viktor and for them to stop before blowing 
  the explosive to kill all three of them. After that then go out through the 
  Stairway Room and to the Helipad and use the Helicopter to leave the 
  mission.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

  By doing this run-through you should also complete the following Challenges 
  in the process:

    >>A Rare Scoop [1,000 XP]
      ***********************
        For this you need to find the Camera Lens which is inside the PRX4 
        Van.

    >>Tasteless, Traceless [1,000 XP]
      *******************************
        For this you need to kill a Target with lethal Poison.

    >>Novikov's Personal Ride [1,000 XP]
      **********************************
        For this you need to leave the mission by using the Helicopter.

  Plus these other Challenges:

    --Mopping Floors                    --15 Seconds of Fame
    --The Undercover Model              --More Than You Bargained For
    --The Mastermind                    --The Moneyman

0===========================0
| Watch Your Step [5,000 XP] \
0===========================================================================>

  For this Challenge you need to trigger an evacuation and kill both Viktor 
  and Dalia with a Chandelier. For this run-through bring the ICA19 and start 
  in the Kitchen.

  Run to the East Pantry to pick up the Emetic Rat Poison. Go up to the Food 
  Prep Room and Poison the Sushi Plate to make Kurt sick.Go in the Restroom 
  and hide in the Closet. Ambush him when he gets to the Toilet, dump him in 
  the Closet, take his Disguise, and his Phone.

  Go up to the 2nd Floor using The Patio Pipe and enter the Command Center. 
  When the two Guards start talking then go and grab the Remote Explosive. Go 
  back down to the 1st Floor and to the Museum Office. After you enter the 
  room then turn around and shoot the large red and white vase behind you for 
  an additional Challenge. Place the Explosive behind the Winch.

  Go downstairs into the Basement and stand near The Catacombs exit. Use 
  the Bodyguard's Phone to call Code 17 to get both Dalia and Viktor into the 
  Office. Bring out the Detonator and wait.

  Use your map to find them and, when they are together, then blow the Charge 
  to bring the Chandelier on the top of them to kill them both. After that 
  then leave the mission through The Catacombs.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

  By doing this run-through you should also complete the following Challenges 
  in the process:

    >>Bull in a China Shop [1,000 XP]
      *******************************
        For this you need to destroy the large red and white vase in the 
        Storage Room on the 1st Floor. Destroying it will also make the 
        Guards leave the room for good since it will no longer be necessary 
        for them to be there.

    >>That Sick Drop [5,000 XP]
      *************************
        For this you need to kill Viktor by dropping a Chandelier on him.

  Plus these other Challenges:

    --Mopping Floors                    --Someone Could Hurt Themselves
    --The Mastermind                    --The Moneyman
    --On to The Catacombs               --No Evidence
    --Silent Assassin

0===============================0
| Safe Room Explosion [5,000 XP] \
0===========================================================================>

  For this you do the exact same thing as in the previous run-through except 
  that you go to the front of the desk and Place the ICA Remote Explosive as 
  far under the center of the desk as you can to hide it.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

  By doing this run-through you should also complete the following Challenges 
  in the process:

    --Mopping Floors                    --The Mastermind
    --The Moneyman                      --On to The Catacombs

0===========================0
| Sniper Assassin [2,500 XP] \
0===========================================================================>

  There are two methods to doing this depending on your style:

    >>The Standard Method
      *******************
        For this run-through bring the ICA19, the Lockpick, place the Jaeger 
        7 in the Basement Stairwell Agency Pickup, and start in the Kitchen. 
        Run to the East Pantry and shoot the Recorder and get the Emetic Rat 
        Poison. Go up to the Ground Floor and to the Food Prep Room then 
        Poison the Sushi Plate to make Kurt sick.

        Ambush him in the Restroom as before and dump him in the Closet and 
        take his Disguise. Go up to the AV Center and grab the Fireworks 
        Remote Detonator off the table. Go down to the Basement Stairwell and 
        acquire the Rifle. Go out to the Small Garden and down to the Gate 
        for the Pile Driver Barge, pick it open, and climb up the Barge. Use 
        the Remote to bring out both Dalia and Viktor.

        When they are both outside and stop then zoom on Dalia and shoot her 
        in the head. Quickly move down to Viktor, shoot him in the head, then 
        drop the Rifle.

        Slide down and run back up to the Shed - taking down Kurt early on 
        will keep any Guards from coming to the Barge before you have a 
        chance to leave it. After that then re-enter the Basement through the 
        Wine Cellar door and leave the mission through The Catacombs.

          **NOTE: Although the Jaeger 7 Lancer is a better Rifle it is not 
                  recommended because its un-silenced nature means that you 
                  will be immediately shot at the moment you fire it. The 
                  Sieger 300, unlocked during the Hokkaido chapter, is 
                  probably the absolute best weapon for this Challenge 
                  assuming you haven't acquired it by that point.

    >>The Cheap Method
      ****************
        This is an alternate method for those who either have problems doing 
        things the correct way, IOI screws up the Sniper Rifles making them 
        harder to use, or want to get Silent Assassin on this.

        The thing to know is that the Challenge only cares about two things: 
        that you use a Sniper Rifle to kill your Targets and that you leave 
        the mission Unspotted. It doesn't matter whether you shoot your 
        Target from the other side of the map or kill him point blank - just 
        as long as you use the Rifle.

        So the idea is to Subdue your Targets and kill them up close with the 
        weapon. It's cheap but, if you're encountering a problem or just 
        looking for another method, then this one will work to get this 
        Challenge. One bonus to this is that this will allow you to hide the 
        bodies.

        Bring in the Jaeger 7 in the Basement Stairwell and start in the 
        Kitchen. Go into the West Pantry, Examine the Cocktail Recipe, grab a 
        Crowbar, and go up to the Food Prep Room to get both Rat Poisons and 
        Poison both the Sushi and Bare Knuckle Boxer after you make it. 
        Subdue and hide Kurt when he gets sick then Subdue Viktor when he 
        gets sick and enters the Restroom.

        Take Kurt's Disguise and get the Rifle. Go back to the Restroom and 
        shoot Viktor in the head to kill him and hide his body. Go up The 
        Patio Pipe and to the Voltaire Suite. Go into the Bathroom and turn 
        on the Sink. This will lure in the standing Guard.

        Stand near the Closet and wait. He will turn off the Sink and clean 
        the floor. After he finishes then Throw Stun him with the Crowbar. 
        Hide him in the Closet, take his Rifle, drop it in the corner by the 
        Closet, and pick up your Sniper Rifle. Turn on the Sink again and 
        stand in the corner.

        When Daila and her companion Sophus come by then she will enter the 
        Bathroom to turn off the Sink and clean up the mess - Sophus will 
        wait outside. Throw Stun her when she finishes, shoot her in the head 
        with the Rifle to kill her, and hide the body in the Closet. After 
        this then go down to the Basement and leave the mission via The 
        Catacombs.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

  By doing this run-through you should also complete the following Challenges 
  in the process:

    >>Straight Shot [1,000 XP] (Standard and Cheap Methods)
      *****************************************************
        For this you need to kill a Target with a headshot.

    >>Master Assassin [5,000 XP]
      **************************
        If you've followed the order of things then you should also get this 
        one for doing [Straight Shot] and the following Challenges done 
        earlier:

          ++Someone Could Hurt Themselves   ++Hold My Hair
          ++Piano Man                       ++Tasteless, Traceless

    >>In Plain Sight [5,000 XP] (Standard Method)
      *******************************************
        For this you need to trigger the Fireworks Display, assassinate both 
        Dalia and Viktor within ten seconds of each other with a Sniper 
        Rifle, and finish the mission without getting Spotted.

  Plus these other Challenges:

    --Mopping Floors                    --Bare Knuckle Boxer
    --A Drink to Die For                --Playing With Fire
    --Salut Too Soon                    --The Mastermind
    --The Moneyman                      --On to The Catacombs
    --No Evidence                       --Silent Assassin

0===========================================================0
| The Showstopper [5,000 XP], Center of Attention [5,000 XP] \
0===========================================================================>

  For [The Showstopper] one you need to kill Viktor with the Light Rig. Near 
  the end of the fashion show Viktor will go on stage with Sebastian Sato. 
  You can also get rid of Sebastian beforehand to make Viktor go on by 
  himself but this is not necessary. However, if you get rid of Sebastian 
  then Viktor will go on stage sooner so you can reduce your wait time.

  For [Center of Attention] you need to kill Dalia with a Chandelier inside 
  the Auction Room. Even though you can kill her in her Office with one you 
  have to do it in the Auction Room. Of course, there are no Winches in the 
  room so you have to shoot the chain to bring it down.

  Since these two Challenges involve killing lots of other people I am also 
  going to take advantage of this to go after a couple of Non-Target Kill 
  Challenges.

  When planning bring the Fiber Wire and start in the Kitchen. Run to the 
  East Pantry to get some Emetic Rat Poison and a Crowbar then go up to the 
  Food Prep Room. Poison the Sushi Plate to make Kurt sick, grab a Propane 
  Flask, and run into the Restroom. Place the Flask on the floor and hide in 
  the Closet. When Kurt comes by then Garrote him, dump him in the Closet, 
  and take his Disguise.

  Run into the Diorama Room and use a Coin (either from those you brought 
  with you or the one off of the floor) and turn on the Diorama to piss off 
  Sebastian. Go to the Container southeast of the Diorama and stand in the 
  corner just feet from it. After Sebastian gets angry and drinks the 
  Champagne then he will walk past you. Quickly Garrote him and dump him in 
  the Container.

  Run back into the Restroom and grab the Flask. Go up to the 2nd Floor using 
  The Patio Pipe. Go into the Voltaire Suite's bathroom, Place the Flask on 
  the floor, and use the Radio to lure in the standing Guard. Throw Stun him 
  with the Crowbar, pick up his Rifle, and dump him in the Closet.

  When Dalia and Sophus come back to the Suite then turn on the Sink to lure 
  him in. Stand in the corner by the Closet and wait. Just as Sophus finishes 
  cleaning up the mess then either Throw Stun him with the Crowbar. Dump him 
  in the Closet.

  Grab the Flask then go back into the Suite and climb out the open window. 
  Shimmy to the Light Rig and climb up. Sneak over to the Winch and Place the 
  Flask next to it. Climb back into the window and into the Bathroom.

  When Viktor takes the stage (the lights on stage will turn red) then wait 
  for him to be about halfway along and shoot the Flask twice to cause it to 
  explode which will destroy the Winch and drop the Rig onto Viktor thus 
  killing him.

    **NOTE: Although you can go out onto the Rig to destroy it with the 
            Crowbar I think shooting the Flask from the bathroom is better 
            and reduce your chances, even if they are low, of being Spotted 
            on the Rig or climbing back from it after you bring it down.

  Go back into the Suite then go to the door to the Auction Room and Prep 
  your Silenced Pistol. Stay a couple of steps back but make sure that the 
  door is highlighted to open.

  When Dalia enters the Auction then she will stop just behind the 
  Auctioneer. She will also be under a Chandelier. Bring out your Pistol, 
  quickly open the door, find and shoot the Chandelier chain, and quickly 
  close the door as it is dropping. This should kill her and the Auctioneer. 
  After this then climb The Patio Pipe back down to ground level, re-enter te 
  Palace, and leave the mission via The Catacombs.

    **NOTE: If you kill Dalia in a public manner there is a chance that 
            Viktor might not take the stage at all and you will lose out on 
            the Challenge hence why he is killed first.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

  By doing this run-through you should also complete the following Challenges 
  in the process:

    >>Close Personal Protection [1,000 XP]
      ************************************
        For this you need to kill Kurt Donovan without getting Spotted.

    >>Setting the Stage [1,000 XP]
      ****************************
        For this you need to kill Sebastian Sato and hide his body without 
        getting Spotted.

    >>Lights Out [2,500 XP]
      *********************
        For this you need to climb out onto the Light Rig.

  Plus these other Challenges:

    --Mopping Floors                    --Someone Could Hurt Themselves
    --The Moneyman                      --The Mastermind
    --On to The Catacombs

0==================================================0
| In Seine [5,000 XP], A Permanent Break [5,000 XP] \
0===========================================================================>

  For [In Seine] you need to push Viktor into the Seine River. For that you 
  need to arrange the meeting with Mr. Decker and kill Viktor afterwards. Mr. 
  Decker will be at the northeast corner of the Outdoor Reception Area. The 
  meeting takes place in the Pavilion within the Main Garden. In order to 
  arrange the meeting you need to have a Bodyguard Disguise.

  For [A Permanent Break] you need to get Dalia to check her Laptop then kill 
  her by breaking her neck.

  For this run-through start in the Kitchen. Run to the East Pantry and get 
  the Emetic Rat Poison and a Crowbar. Go up to the Food Prep Room and Poison 
  the Sushi to make Kurt sick. Ambush him in the Restroom, dump him in the 
  Closet, and take his Pistol and Disguise.

  Go outside through the Stairway Room and then through the gate into the 
  Main Garden. There are four Guards that patrol it in two groups. There are 
  two Bodyguards that patrol the east side but you don't need to deal with 
  them. The second group which patrols the west side consists of one Enforcer 
  and one non-Enforcer. This is the group you need to get rid of.

  It should be noted that there is also a Bodyguard standing by the railing 
  at the west side of the Garden but he should not be a problem.

  On the map you should see three squares at the west side that go northwest 
  to southeast. The top one, near the westmost Gate, is Square 1, the middle 
  is Square 2, and the bottom is Square 3. When the group goes to the Gate 
  then drop a Pistol in the junction between Square 1 and Square 2.

  When they turn around then the Enforcer should see the weapon and take it 
  to the nearest Box. After he leaves then Subdue the other Guard when he is 
  far enough away from the standing Guard. Run up to and Subdue the standing 
  Guard and drag his body to the southwest side of Square 1. Drag the other 
  Guard here too. Drop a Rifle at the path junction for Square 1 and 2. Hang 
  near the south end of Square 3 and wait.

  When the Enforcer returns then carefully follow him. When he sees the 
  weapon then Subdue him and drag him onto the path between Square 1 and 2 
  and against the northwest wall for Square 2. Drag the other Guards here and 
  drop all Rifles here too. This should get them out of the way and they 
  should not be found.

  Go to the Outdoor Reception Area and go near the northeast corner to find 
  Mr. Decker. After a bit then he will get on the phone and talk to Viktor. 
  You need to let the conversation finish before approaching Max.

  Talk to him then walk away from him and head to the Garden. Both Mr. Decker 
  and his Bodyguard should follow you. Stop every so often to let them catch 
  up. Lead them into the Garden through the open gate. Keep an eye open for 
  the patrolling Enforcers and dodge them if necessary.

  Go through the center of the Pavilion going east to west then stand near 
  Square 2. After awhile then Viktor will arrive and they will have their 
  conversation. After they finish then Viktor will go to the railing. Push 
  him over to kill him.

  Go up to the 2nd Floor using The Patio Pipe. Go into the Voltaire Suite 
  bathroom, use the Sink to lure in the standing Guard, Throw Stun him with 
  the Crowbar, and dump him in the Closet. When Dalia and Sophus return to 
  the Suite then wait for him to stop near her and use the Sink again to lure 
  him in then Throw Stun him to get him out of the way.

  Go into the Command Center then carefully go around the back side to get 
  the Laptop Dongle. Sneak back out and go to the east door of Dalia's 
  Office. Open it and get just close enough to Hailey to get her phone to 
  ring then close the door. When she goes outside then go inside, close the 
  north doors, and go to the Laptop. Investigate it, use the Dongle, and wait 
  outside the east door.

  Hailey will eventually investigate and leave the room. Go inside, stand 
  near the east door, and wait. When Dalia enters then close the door and go 
  behind her. As she investigates then break her neck, go out the west door, 
  loop around the south side of the Office, and go through the hallway door. 
  Use The Patio Pipe to get back down to ground level then go down to the 
  Basement and leave the mission through The Catacombs.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

  By doing this run-through you should also complete the following Challenges 
  in the process:

    >>A Private Meeting [2,500 XP]
      ****************************
        For this you need to get a Bodyguard Disguise and meet with Mr. 
        Decker.

    >>A Secret Meeting [2,500 XP]
      ***************************
        For this you need to escort Mr. Decker to his meeting with Viktor.

    >>The Key to the Auction [1,000 XP]
      *********************************
        For this you need to find the Laptop Dongle.

    >>A Quick Break [2,500 XP]
      ************************
        For this you need to sabotage the Auction by using the Dongle in the 
        Laptop.

  Plus these other Challenges:

    --Mopping Floors                    --Someone Could Hurt Themselves
    --The Moneyman                      --The Mastermind
    --On to The Catacombs               --No Evidence
    --Silent Assassin

0==============================================0
| Do Svedanja [5,000 XP], Bad Habits [5,000 XP] \
0===========================================================================>

  Just like with [In Seine] you need to arrange the meeting between Viktor 
  and Max but you have to kill Viktor in an explosion. For [Bad Habits] you 
  need to kill Dalia with a Gas Heater explosion. The only one on the 2nd 
  Floor is the one on the balcony. You also need to lure her out there with 
  the Fireworks.

  For this run-through bring the ICA19, the ICA Remote Explosive, and start 
  in the Kitchen. Run to the East Pantry, shoot the Recorder, and get the 
  Emetic Rat Poison. Go into the East Hallway to get the Wrench then go up to 
  the Food Prep Room to make Kurt sick. Go into the Restroom and ambush him 
  then dump him in the Closet and take his Disguise and Pistol.

  Go up to the AV Center and get the Fireworks Remote Detonator. Use The 
  Patio Pipe to get up to the 2nd Floor balcony. Go up to the standing Guard 
  by the Heater and drop Kurt's Pistol in front of him then run to the other 
  end of the balcony. When he takes the Pistol inside then go to the Heater 
  and Loosen the Valve then go back to ground level and to the Main Garden 
  and to the Pavilion.

  Here you should see two Gas Heaters. Place the Explosive at the base of the 
  *NORTH* Gas Heater and on its north side. This should hide it from the 
  patrolling Guards.

  Next, go to Max at the Outdoor Reception Area and make him call Viktor. 
  Talk to him afterwards then lead him to the Pavilion. When you get there 
  then go back out the same way you came and stand outside the Gate that 
  looks towards the Pavilion.

  Watch for Viktor and the moment he stops there then Detonate the Explosive 
  to kill him and those around him before the Guard picks up the Mine. 
  Immediately after that then use the Fireworks Remote to get Dalia onto the 
  balcony. Run back inside the Palace and to the Basement. As you are doing 
  so then Dalia should blow herself up. Leave the mission through The 
  Catacombs.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

  By doing this run-through you should also complete the following Challenges 
  in the process:

    >>Smoking Hazard [2,500 XP]
      *************************
        For this you need to kill Viktor with a Gas Heater explosion.

  Plus these other Challenges:

    --Mopping Floors                    --Playing With Fire
    --A Private Meeting                 --A Secret Meeting
    --Someone Could Hurt Themselves     --The Moneyman
    --The Mastermind                    --Salut Too Soon
    --On to The Catacombs

0===============================================================0
| A Break From the Auction [5,000 XP], Knockout Punch [5,000 XP] \
0===========================================================================>

  For [A Break From the Auction] you need to get Dalia to greet you as Mr. 
  Rieper and then kill her with a Silenced Pistol. For [Knockout Punch] you 
  need to kill Viktor with a Poisoned drink.

  The only way to do that is to get the Pill Glass and you have to do [More 
  Than You Bargained For], wait for Helmut to meet with Dalia in which the 
  Pill Glass is left on the Coffee Table, or kill Dalia in which she will 
  drop the Pill Glass. Because you will need the Pill Glass I will go after 
  Dalia first.

  For this run-through bring the ICA19 and start at the IAGO Auction. Wait 
  until Dalia finishes her speech then wait for her to come and talk to you 
  before getting up and going to the North Attic.

  Although you are in your Suit, and therefore trespassing, the nearby Guards 
  won't see you enter. Go out the window by the door and shimmy your way to 
  the Voltaire Suite's Bathroom. Bring out your Silenced Pistol, hide in the 
  Closet, and wait. Dalia and Sophus will eventually come to the Suite and 
  talk.

  After their conversation then she will come inside the Bathroom. Get out of 
  the Closet, get up behind her, Eliminate her to get the Pill Glass, and 
  dump her in the Closet. It should be noted that she only goes into the 
  Bathroom on her own this way when she talks to you as Mr. Rieper.

  Shimmy back to the North Attic and run down the stairs and back outside. Go 
  back inside through the Reception Area and to the Main Lobby. Go down the 
  Basement Stairwell and to the Locker Room to acquire the Palace Staff 
  Disguise.

  Run to the West Pantry to read the Cocktail Recipe then run up to 
  the Bar. Make the Bare Knuckle Boxer and Poison it. Run downstairs and to 
  The Catacombs. When Viktor drops dead wait for the Unnoticed Kill prompt to 
  come up and disappear before leaving the mission.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

  By doing this run-through you should also complete the following Challenges 
  in the process:

    >>Mr. Rieper's Auction [1,000 XP]
      *******************************
        For this you need to start at the IAGO Auction.

    >>IAGO at Work [1,000 XP]
      ***********************
        For this you need to hear Dalia's speech at the beginning of the 
        Auction.

  Plus these other Challenges:

    --An Invitation Upstairs            --I'm Invited
    --The Mysterious Mr. Rieper         --The Mastermind
    --Bare Knuckle Boxer                --A Drink to Die For
    --Tasteless, Traceless              --The Moneyman
    --On to The Catacombs               --No Evidence
    --Silent Assassin

0======================0
| Speechless [5,000 XP] \
0===========================================================================>

  For this you need to kill Viktor with a firearm while he is alone on stage. 
  This means that you need to get rid of Sebastian so Viktor can go on by 
  himself. You can either knock out Sebastian, kill him, or make him sick. 
  The easiest way is to make him sick so you can make him leave the building.

  In addition, the best way to do this Challenge is by using the Jaeger 7 
  from the Voltaire Suite Bathroom. The fastest way to kill Dalia is by 
  Garroting her in the Voltaire Suite Bathroom after you kill Viktor.

  For this run-through bring the Fiber Wire, bring the Jaeger 7 into the 
  Small Garden Shed, and start in the Kitchen. Go to the East Pantry to get 
  some Emetic Rat Poison and get a Crowbar before going upstairs.

  Go to the Dressing Area and Poison Sebastian's Champagne Glass first and go 
  to the Food Prep Room, get some more Rat Poison, and Poison the Sushi Dish 
  to get Kurt sick. Ambush him in the Restroom as before, dump him in the 
  Closet and take his Disguise. Go to the Diorama Room, pick up the Coin, and 
  use it to turn on the Diorama and piss off Sebastian.

  When he drinks from the Poisoned Glass then he will throw up in the Trash 
  Can he was standing by earlier. After he finishes then he will leave the 
  building regardless of whether or not Viktor sees him getting sick. In 
  addition to making Sebastian leave this will also cause Viktor to go 
  onstage sooner but you will still have time to get to where you need to go.

  After turning on the Diorama then go to the Shed to get your Rifle then 
  climb up to the 2nd Floor using The Patio Pipe. Go into the Voltaire 
  Suite's Bathroom and use the Sink to lure in the standing Guard. Throw Stun 
  him, dump him in the Closet, and turn on the Sink again.

  When Dalia and Sophus come back then she will go in to clean up the mess. 
  Garrote her when she finishes and dump her in the Closet.

  When Viktor finally takes the stage then snipe him with a headshot when he 
  stops moving and starts talking to kill him. After this then run to The 
  Patio Pipe, slide down, go back inside, go down to the Basement, and run to 
  The Catacombs to leave the mission.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

  By doing this run-through you should also complete the following Challenges 
  in the process:

    >>One Little Mistake [1,000 XP]
      *****************************
        For this you need to make Sebastian Sato sick.

  Plus these other Challenges:

    --Mopping Floors                    --Piano Man
    --The Mastermind                    --Straight Shot
    --The Moneyman                      --On to The Catacombs

0==========================0
| Public Speaker [5,000 XP] \
0===========================================================================>

  For this you need to drop a Speaker on Viktor. The best place to do this is 
  on the 1st Floor in the AV Center. There are two Speakers: one at the 
  northeast corner and one at the southeast. The one you need to get at is 
  the northeast one. During his patrol pattern Viktor will stop under this 
  one for a bit before going through the Runway area to the Dressing Area.

  The fastest way to kill Dalia is by Garroting her in the Voltaire Suite 
  Bathroom after you kill Viktor.

  When planning bring the ICA19, the Fiber Wire, and start in the AV Center. 
  Run down the Kitchen Stairway to get to the Basement. Go to the East Pantry 
  to shoot the Recorder and grab a Crowbar. Go back up to the AV Center 
  through the Kitchen Stairway and go to the Speaker. Destroying the Recorder 
  should prevent you from being Spotted by the Cameras up here.

  When Viktor finally comes to stop under the Speaker the patrolling Guards 
  should be still far enough away from you so you can safely Break the 
  Mounting to drop it down on him to kill him.

  Go back down to the Basement and to the East Hallway. Go to the north door 
  of the Security Room, open the door, and toss the Crowbar down the hall a 
  bit to lure out the nearby Security Guard. Subdue him, grab his Pistol, 
  dump him in the Container by the Locker Room, and take his Disguise.

  Go to the Small Garden, drop the Pistol behind the Shed, then wait inside 
  for the patrolling Guard to come inside with it. Subdue him, dump him, and 
  take his Disguise. Go up The Patio Pipe to the 2nd Floor and enter the 
  Voltaire Suite's Bathroom. Go into the Voltaire Suite's Bathroom and use 
  the Sink to lure in the standing Guard. Throw Stun him, dump him in the 
  Closet, and turn on the Sink again.

  When Dalia and Sophus come back then she will go in to clean up the mess. 
  Garrote her when she finishes and dump her in the Closet. Go back down to 
  ground level via The Patio Pipe, go back inside and to the Basement, and 
  leave the mission through The Catacombs.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

  By doing this run-through you should also complete the following Challenges 
  in the process:

    >>Tech Support [1,000 XP]
      ***********************
        For this you need to start at the AV Center disguised as a Tech Crew 
        person.

  Plus these other Challenges:

    --Someone Could Hurt Themselves     --The Moneyman
    --Piano Man                         --The Mastermind
    --On to The Catacombs               --No Evidence
    --Silent Assassin

0+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. Discovery |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

Listed below are the Discovery Challenges not covered in the Assassination
Challenges sub-chapter.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0=======================0
| Staffing Up [1,000 XP] \
0===========================================================================>

  For this you need to start in the Locker Room disguised as a Chef.

0================================0
| Sato's Little Helper [1,000 XP] \
0===========================================================================>

  For this you need to start in the Dressing Area disguised as a Stylist.

0===========================0
| Advantage Point [1,000 XP] \
0===========================================================================>

  For this you need to start at the Pile Driver Barge.

0=========================0
| Party Crasher [1,000 XP] \
0===========================================================================>

  For this you need to start at the Palace Garden.

0======================================0
| Last Minute Reinforcements [1,000 XP] \
0===========================================================================>

  For this you need to start in the Attic.

0=============================0
| Piano Forty Seven [1,000 XP] \
0===========================================================================>

  For this you need to knock out somebody in the Piano Room with the Piano. 
  Start in the Kitchen and go to the East Pantry and shoot the Recorder. Go 
  up through the Kitchen Stairway and Subdue the Tech Crew person at the top 
  for his Disguise. Next, go to the Piano Room. Push the Pin on the Piano to 
  make the top come down.

  This will attract the Auction Staff person in the Living Room. Go to the 
  other side of the room and wait for him to enter. When he lifts the top 
  up then sneak to him and push the Pin again to make it come down on him 
  and complete the Challenge.

0======================================================0
| Guest of Honor [1,000 XP], Your Excellency [2,500 XP] \
0===========================================================================>

  For this you need to get the Sheikh Disguise and win the IAGO Auction. Get 
  the Sheik disguise as outlined in the Disguises chapter and go to the 
  Auction. Sit in the chair at the southwest corner of the room and place a 
  bid to successfully complete the Challenges.

0+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| C. Feats |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

Listed below are the Feats Challenges not covered in the Assassination
Challenges sub-chapter. The Escalation related Challenges are not listed -
only ones related to the main mission.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0=====================0
| Chameleon [5,000 XP] \
0===========================================================================>

  For this you need to find and change into the following Disguises:

    --CICADA Bodyguard                  --Palace Staff
    --Security Guard                    --Tech Crew
    --Stylist                           --Chef
    --Sheikh Salman al-Ghazali          --Helmut Kruger
    --Auction Staff                     --Vampire Magician
    --Vampire Magician

0+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| D. Master Vampire |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

There are a total of eight Challenges related to the Vampire Magician
Disguise and they are all covered here:

0==================0
| The Halloween Run \
0===========================================================================>

  For this one I am combining two Target kill Challenges, [Blademaster] and 
  [For My Next Trick!]. [Blademaster] requires that you kill a Target with a 
  Saber while disguised as the Vampire Magician. [For My Next Trick!] 
  requires that you kill a Target with an exploding Gasoline Drum while 
  disguised as the Vampire Magician and while the Fireworks are going off.

  Both of these Challenges can be done in Contracts Mode but it is more fun 
  to try to do them with Viktor and Dalia. And this run is designed to be a 
  Silent Assassin run as well.

  Doing [For My Next Trick!] is the most challenging of the two because there 
  is only one Gasoline Drum on the Map, which is at the West Event Parking 
  Area, and neither Target goes anywhere near it or can be lured to it. The 
  closest Target is Viktor and you have to knock him out and drag him here. 
  But you have to safely get rid of a lot of people before you can do this 
  Challenge.

  I am also combining [The Darkness and the Blood] and [The Quiet Earth] 
  Challenges in case you want to use this run to get them.

  As for calling this The Halloween Run, the Vampire Magician Disguise is a 
  silly outfit and some of the people you run into remark about it being a 
  Halloween costume. So I thought it would be fun to call this strategy The 
  Halloween Run since you spend most of your time disguised this way.

  When planning bring the ICA Remote Explosive, the Coins, and start in the 
  Kitchen. Go to the West Pantry, read the Cocktail Recipe, and go to the 
  East Pantry to Destroy the Recorder. Pick up some Emetic Rat Poison from 
  the East Pantry and a Crowbar. After doing that then go to the door leading 
  to the East Hallway Pipe and open it to unlock it. Next, get the Wrench and 
  another Crowbar from the Locker Room.

  Go up to the Food Prep Room and and pick up the Screwdriver from behind the 
  Runway as you go there. Rat Poison the Sushi to make Kurt sick so you can 
  get his Disguise then pick up the other two Rat Poisons. Quickly go to the 
  Bar, make the Bare Knuckle Boxer, and Rat Poison it. While you're waiting 
  for Kurt and Viktor to come by then go and Subdue the nearby people by the 
  Restrooms to clear a path for later.

  Switch to your Screwdriver, go into the nearby Restroom, and throw it at 
  the floor near the Toilet to attract the Palace Staff person. Subdue him 
  when he enters and dump his body in the Closet. Next, close the door for 
  the Stairway Room near the Food Prep Room and close the door to the Auction 
  Entrance. Subdue the stationary Guard and drag him to the nearest Restroom 
  to dump him in the Closet.

  After that then Subdue the woman taking selfies and dump her in the same 
  Closet. Subdue Kurt when he gets sick and put him in the Closet but do not 
  take his Disguise yet. Go back out and wait near the Restroom for Viktor to 
  come by when he gets sick himself. Subdue him in the Restroom and leave the 
  body. He'll be fine until you are finished clearing a path to get his body 
  into position.

  Take the Bodyguard Disguise and go to the AV Center to pick up the 
  Fireworks Remote Detonator. Next, go to the Museum. Break the Display Case 
  to get the Saber and then go to The Patio Pipe so you can get up to the 2nd 
  Floor. It should be noted that because you are wearing the Bodyguard 
  Disguise you can have the Saber out in the open without any problems.

  Once you are on the 2nd Floor then go into the Voltaire Suite's Bathroom 
  and use the Sink to lure in the standing Guard. Stay in the corner near 
  the Closet and Throw Stun him with either a Crowbar or Wrench (you'll drop 
  the Saber in the process). Dump him in the Closet and take his weapon.

  When Sophus enters the Suite then wait for him to stop and then use the 
  Sink to lure him in. Get back in the corner and wait. As he is cleaning up 
  the mess then Dalia will leave. Just as he finishes then Throw Stun him and 
  dump his body in the Closet. Leave the Bathroom through the window then 
  shimmy and climb into the North Attic. Sneak to the Vampire Magician 
  Disguise and drop your Rifle before dressing up.

  Sneak back to the Bathroom, pick up the Saber, and wait. When Dalia 
  re-enters the Suite then wait for her to stop then run out and kill her 
  with the sword from behind. Dump her in the Closet (you'll drop the Saber 
  as you drag her) then go back into the North Attic through the windows. 
  The next part is sneak to the Scaffold so you can enter the Museum Office.

  Sneak back to the Connecting Walkway and proceed south. At the south end 
  you should see two Guards at the corner. There is also a Vacuum Cleaner 
  nearby. Turn it on and hide behind the table.

  When one of them comes by and turns it off then Subdue him and drag him 
  behind the table - drop his weapon here too. Turn on the Cleaner again to 
  lure the other - if he doesn't respond then toss a Coin closer to him to 
  get him in to position. Subdue him when he turns it off and drag both 
  bodies to dump him in the Container at the southeast corner of the South 
  Attic to ensure they are not found.

  After these two then sneak east towards the room with the Scaffold. You can 
  easily jump over the table and get past the last group of Guards with 
  little problem although, if you want to be safe, you can just stay put by 
  the table and let them finish their conversation so they can break up.

  Once you get down to the Office balcony then Subdue the Guard here. Go to 
  the door leading into the Storage Room, step to one side, open the door, 
  and shoot the Vase with your Silenced Pistol to make the other Guard leave 
  the Room. Go through the west door when the coast is clear then climb out 
  the window and shimmy over and down The East Hallway Pipe.

  Go down into the Basement through the unlocked door and sneak through the 
  Locker Room. Go through the East Pantry and south into the south Wine 
  Cellar room.

  There are a total of nine people you need to safely get rid of so you can 
  drag Viktor to the Gasoline Drum. Outside at the top of the stairs are a 
  couple of Palace Staff personnel. Stay just inside the door and toss a 
  Crowbar into the corner at the bottom of the stairs. Let the door close and 
  wait for one of them to come down. Then open the door and toss another 
  Crowbar at the group of barrels not far from the door.

  Hide behind the shelving and wait for him to come inside. When he gets 
  inside then Throw Stun him with the Wrench. Hide his body inside the 
  Container at the other end of the room then switch into the Palace Staff 
  Disguise. This will put the Vampire Magician Disguise very close to where 
  you need it to be for later. Pick up all of the objects and go back to the 
  door.

  This time throw the Crowbar onto the stairs near the bottom to attract the 
  second Palace Staff person. When he gets to it then open the door and throw 
  the other Crowbar at the barrels. Hide behind the shelving and Throw Stun 
  him when he gets inside. Hide his body with the other. Pick up all of the 
  objects and go outside.

  The next objective is to remove the three Guards at the west side of the 
  Shed. There is one standing by a window and two who patrol along the Main 
  Garden wall. You also need to get rid of them without being seen by the two 
  patrolling Bodyguards within the Garden.

  Before dealing with them, though, go and Subdue the Tech Crew person at the 
  river's edge and drag him up against the short wall behind you. This should 
  hide him.

  There is a Generator and a Container at the southwest corner of the Shed. 
  Go to it and wait. Wait for the patrolling Guards to come by and stop. When 
  they leave then turn off the Generator when they walk past the portable 
  lights about halfway to the corner of the Main Garden wall. This should 
  attract the standing Guard.

  Subdue him and drag him to the Tech Crew person - leave the weapon. Next, 
  walk inside the Shed. As you are doing so one of the patrolling Guards will 
  see the dropped weapon and pick it up. He will go inside the Shed to put it 
  in the Weapons Box. Just before he does that then close the door and Subdue 
  him.

  Go back outside and stand near the end of the patrol route for the other 
  Guard. When he starts walking back up then follow him and Subdue him as you 
  get to the portable lights. Drag and dump him in the Container. Then drag 
  the other Guard from the Shed and dump him in the Container.

    **NOTE: Sometimes when you turn off the Generator it will get the 
            attention of the standing Guard but he refuses to move. When this 
            happens then one of the patrolling Guards will go to it instead. 
            Subdue him, turn the Generator back on, and drag his body to the 
            Tech Crew person - leave his weapon.

            When the other Guard comes back then Subdue him before he goes in 
            the Shed. Dump him in the Container, pick up the weapons, and 
            enter the Shed. Throw Stun the standing Guard and dump him in the 
            Container when the Guards in the Main Garden are out of view.

  After this there should be three Guards left at the east side. This is 
  where the ICA Remote Explosive comes in. The best way to get rid of them is 
  to lure them to the Weapons Box and you can only do that by dropping 
  weapons in their way. You can't throw firearms so you have to throw mines.

  Go to the end of the wall just west of the single Guard and hide behind the 
  two tall shrubs. Toss the Explosive so it lands just in front of him. He 
  will pick it up and walk to the Weapons Box. Get behind him and Subdue him 
  just before he gets to the Generator. Drag him to the Tech Crew person. 
  Grab the weapons and go to a point just southwest of the last two Guards.

  Stand against the short wall and use the shrubs to hide you. Toss the 
  Explosive in a slight northeast direction and high so it lands next to 
  them. One of them will pick it up and go to the Weapons Box. Subdue him 
  near the Generator just like the last one. Hide him with the others and 
  repeat the process with the last Guard. Once he is taken care of then you 
  have finally cleared out this entire area.

  Go to the Gasoline Drum and puncture it. Next, go back inside and close all 
  of the remaining doors to the Stairway Room. Get and drag Viktor's body 
  then drop him near the door going outside.

  At this point in the mission the show is over and the models will be inside 
  the Dressing Area thus greatly reducing your chances for being seen. After 
  dropping Viktor's body then go back and get the Vampire Magician Disguise. 
  Then go back up and drag Viktor into the Gas Pool.

  Bring out the Fireworks Remote Detonator and use it to start the Fireworks. 
  While they are going off then shoot the Pool with your Silenced Pistol to 
  kill Viktor. Go back to the Basement then sneak through the Wine Cellar and 
  stop at the corner closest to The Catacombs and keep an eye on the nearby 
  Chefs. Leave the mission when the coast is clear.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

  By doing The Halloween Run you should also complete the following 
  Challenges in the process:

    >>The Darkness and the Blood [1,000 XP]
      *************************************
        For this you need to get the Vampire Magician Disguise without being 
        Spotted.

    >>The Quiet Earth [1,000 XP]
      **************************
        For this you need leave the mission via The Catacombs while disguised 
        as the Vampire Magician.

  Plus these other Challenges:

    --Mopping Floors                    --Bare Knuckle Boxer
    --A Drink to Die For                --Playing With Fire
    --The Mastermind                    --Salut Too Soon
    --Someone Could Hurt Themselves     --The Moneyman
    --On to The Catacombs

0=====================0
| The Halloween Run II \
0===========================================================================>

  For this one I am combining the other two Target kill Challenges, [This 
  Shocking Trick!] and [Phantom of the Palace]. [This Shocking Trick!] 
  requires that you kill a Target by electrocution while disguised as the 
  Vampire Magician. [Phantom of the Palace] requires that you kill a Target 
  with a Chandelier while disguised as the Vampire Magician.

  I am going to use [This Shocking Trick!] on Viktor and [Phantom of the 
  Palace] on Dalia. By doing that particular Challenge on Dalia I am also 
  doing the [Center of Attention] Challenge as well. However, because 
  dropping the Chandelier on Dalia will also kill the innocent Auctioneer, 
  and there is no way to get him safely away from his post, this is not going 
  to be a Silent Assassin run.

  I am also combining [The Darkness and the Blood] and [The Quiet Earth] 
  Challenges in case you want to use this run to get them.

  When planning bring your Lockpick, the Coins, and start at the IAGO 
  Auction. Go to the North Attic and sneak to the Disguise picking up the 
  Screwdriver and Hammer. After acquiring the Disguise then head to the 
  window nearest the Voltaire Suite. Shimmy back into the Bathroom and use 
  the same luring and Throw Stunning techniques, using the Hammer, on both 
  the Guard and Sophus that was used in the first Halloween Run.

  After this then go to the door to the Auction Room and Prep your Silenced 
  Pistol. Stay a couple of steps back but make sure that the door is 
  highlighted to open.

  When Dalia enters the Auction then she will stop just behind the 
  Auctioneer. She will also be under a Chandelier. Bring out your Pistol, 
  quickly open the door, find and shoot the Chandelier chain, and quickly 
  close the door as it is dropping. This should kill her, and the Auctioneer, 
  but you will successfully complete the Challenges.

  After this then climb back through the windows into the North Attic. Next, 
  you need to sneak to the Scaffold to enter the Museum Office. As with the 
  previous Halloween Run you need to get rid of the Guards by the Connecting 
  Walkway and get past the last group to get there.

  When you get to the Office then Subdue the Guard on the Balcony and shoot 
  the Vase to get rid of the other just like before. Go out the west door, 
  out the window, and down The East Hallway Pipe. Pick open the locked door 
  and proceed through the Basement then up into the Lobby through the 
  Basement Stairwell.

  Next, go into the Reception Area and find Valerie St. Clair who should be 
  in the hallway next to it. You need to get the conversation between her and 
  her assistant started so she can go into the Reception and eventually talk 
  to Viktor. After getting that started then go out into the Outdoor 
  Reception Area.

  On the path at the north edge of the area is a puddle with a multiplug 
  Outlet. Follow the cord to the plug on the wall. Turn it off then use your 
  Screwdriver to tamper with the Outlet. Do *NOT* turn it back on yet. Go 
  back inside into the Reception Area. When Valerie is finished with her 
  conversation then she will go to the southeast area of the room when she 
  does. Stand close to her and wait.

  Eventually Viktor will come and talk to her. Wait for him to say "To be 
  continued, I'm sure" before going back outside. Turn on the Outlet and go 
  back inside. Head back to the Basement and Viktor should be dead by the 
  time you get to the Locker Room. Sneak through the Locker Room and 
  stop at the corner closest to The Catacombs and keep an eye on the nearby 
  Chefs. Leave the mission when the coast is clear.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

  By doing The Halloween Run II you should also complete the following 
  Challenges in the process:

    >>Mr. Rieper's Auction [1,000 XP]
      *******************************
        For this you need to start at the IAGO Auction.

    >>IAGO at Work [1,000 XP]
      ***********************
        For this you need to listen to Dalia's speech at the beginning of the 
        Auction. Starting at the Auction will allow you to hear it.

  Plus these other Challenges:

    --The Darkness and the Blood        --Someone Could Hurt Themselves
    --Center of Attention               --The Mastermind
    --The Moneyman                      --The Quiet Earth
    --On to The Catacombs

0=====================0
| Like Mist [5,000 XP] \
0===========================================================================>

  For this you need to escape blame by becoming the Vampire Magician. Go 
  into the Attic and be seen by the Guards. Get into either a Surrender or 
  Combat situation then run for the Disguise and change into it.

0=====================================0
| Master Vampire (Magician) [5,000 XP] \
0===========================================================================>

  For this you need to complete the following Challenges:

    --The Phantom of the Palace         --For My Next Trick!
    --This Shocking Trick!              --Blademaster
    --Like Mist                         --The Darkness and the Blood
    --The Quiet Earth

0+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| E. The Paris Challenge Run |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

As mentioned earlier it is best to play through the map while Offline to
learn it and how to best get the Disguises before doing this. This is a full
Silent Assassin run that uses the basic items you have at the beginning of
the chapter to get as many Challenges as possible including [Chameleon]. So
you will be starting at the Main Entrance with your Coins, ICA19, and Suit.
Replace the Fiber Wire with the Lockpick.

The plan is to use the Helmut Kruger Disguise to kill Dalia in the Voltaire
Suite on the 2nd Floor. However, you need to do all of the Auction related
Challenges first before doing that. And you have to walk the Runway before
the show ends so there is a time limit you have to work with.

However, if you get rid of Viktor and Sebastian before the show ends, then
the show will continue indefinitely. There's also the matter of getting
Viktor to meet Max Decker before killing him. So I will use those Challenges
to get him away from the show and kill him in the Main Garden after the
meeting. As for Sebastian, you can safely get rid of him by making him drink
Poisoned Champagne which will cause him to permanently leave the building.

Once you've done that then you can take your time with everything else for
this run. I am not going to list all of the Challenges as they are done -
they will be listed later.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

When you start then switch to your Coin and toss one into the fountain as you
run past it. Run into the Lobby and then down into the Basement through the
Basement Stairwell. Hang to the left of the door going into the East Hallway
so you won't get Spotted by the passing Stylist.

After he passes then go left to get to the Security Room door. The Guard near
the Recorder should be away so open the door and quickly shoot it with the
Silenced Pistol to Destroy it. After that then open the nearby door going
outside to unlock it and grab the Wrench as you run into the Locker Room to
get the Palace Staff Disguise.

Pick up a Crowbar then grab another Crowbar as you go through the East Pantry
to pick up the Rat Poison and the Palace Master Key. From here, go to the
Bare Knuckle Boxer Recipe, read it, and go up into the Kitchen Stairway and
onto the Ground Floor. Run to the Dressing Area and Rat Poison Sebastian's
Champagne Glass. Sebastian is talking to Viktor at this point so go back to
the Kitchen Stairway and sneak up.

Subdue the Tech Crew person here and drag him to the Closet at the bottom of
the Stairway for hiding. You need to drag him here since the Guards can
sometimes see through the walls and find him if you leave him on the stairs.
Get his Disguise and go to the AV Center to pick up the Fireworks Remote. Run
to the west door of the Guest Quarters and use the Master Key to get inside. 

When the Sheikh is sitting down or on the balcony then run into the bathroom
and turn on the Radio. Run back out and hide behind the desk. Wait for the
Sheikh to get close to the Radio before sneaking to the door and Throw
Stunning him with the Crowbar. Turn off the Radio and hide the body in the
Closet. Don't take his Disguise yet - there's some more stuff to do.

Run down the Main Lobby stairs and to the Outdoor Reception Area. Find Max
Decker and his bodyguard who should be at the very northeast corner of the
area. Get close enough but not too close and wait for him to start his
conversation with Viktor before heading to the cordon just outside the Small
Garden and wait. Now to get rid of the Bodyguards and get at Helmut.

When the Bodyguard appears far ahead on the path then run to him, Subdue him,
and dump him in the Container - leave the weapon. Subdue and hide the other
Bodyguard when he comes by and gets to the dropped weapon. Get the Bodyguard
Disguise and pick up the weapons.

Run up to Helmut to get his Phone to ring so he can go to his spot near the
river to talk to Dalia. Get on the grass and when he finishes talking to her
and starts talking to his friend Dan then Throw Stun him with the Crowbar and
take his Phone - don't take his Disguise either, there's still more stuff to
do.

From here, run to Max and talk to him so he can follow you. Lead him to the
Pavilion inside the Main Garden. Wait for him to come inside before leaving -
use your Master Key to unlock the nearest gate. As Max is talking to Viktor
on the phone then run into the Diorama Room to turn it on and make Sebastian
drink his Poisoned Champagne so he can leave the building.

Go back to the Main Garden and wait for the meeting to finish. As Viktor
heads to the river then follow him. When he stops at the railing then push
him over to kill him in an Accident. Next, drop your Rifle, leave the Main
Garden, and run to and use The Patio Pipe to get up to the 2nd Floor so you
can clear the Voltaire Suite for later in the mission.

Go into the Voltaire Suite's bathroom and use the Sink to lure in the
stationary Guard. Stay in the corner and wait for him to finish before Throw
Stunning him then pick up his Rifle and Crowbar and hide him on the Closet.
When Sophus and Dalia come in then use the Sink to lure him in just like you
did with the Guard. Wait for him to finish cleaning up then Throw Stun and
hide him with the Guard.

After this then use The Patio Pipe to get back down to ground level and run
to the Basement to get back your Suit. Run up to the Restroom by the Gift
Shop to get the IAGO Invitation, drop all of your weapons, then go the
Auction Entrance. Show your Invitation and go on up to the 2nd Floor. Sit in
your seat at the Auction and let Dalia speak to you.

After that then run to the entrance for the North Attic. Walk in then go out
through the nearby window. Shimmy along the edge and re-enter the Voltaire
Suite's bathroom then get the Bodyguard Disguise from the Closet. Go back out
onto the balcony and use The Patio Pipe to get to the 1st Floor. Shimmy left
and climb onto the balcony to the Library.

Run to the Guest Quarters to get the Sheikh Disguise. Then run up to the
Auction and sit down. Place a bid to win the Auction and go talk to Dalia.
After this then run back to the balcony, quickly climb down The Patio Pipe,
and run to Helmut.

Get his Disguise and use his Phone. Run to the Runway while you are talking.
Look at the Stage Schedule behind the Runway then go walk it. After walking
the Runway then go back up to the 2nd Floor and talk to Dalia again. Get the
Pill Glass when you are finished and Poison her Glass when her back is
turned. When she drinks from it later then she will drop dead. Hide her body
in the nearby Closet.

Next, go out the window and climb onto the Light Rig then climb back into the
Voltaire Suite. After this then go to the South Attic. Stay behind the black
crates and keep an eye on the Guard standing near the main consoles to your
right. Wait for his head to turn away before moving forward to the smaller
console. Then sneak around to the group of black boxes behind this Guard to
find the Laptop Dongle then sneak back out while keeping an eye on him.

When you leave the South Attic do *NOT* go to Dalia's Office - at least not
yet. Instead go down to the Small Garden Shed. Find and use the Generator on
its east side to lure one of the two Guards so you can Subdue him. After that
then get the nearby Crowbar at the end of the railing and use it to Throw
Stun the other Guard. Drag them both inside and dump them into the Container.

Switch into the Security Guard Disguise and then back to the Helmut Disguise.
After that then go outside and pick up their weapons. Next, use either the
Crowbar or Lockpick to open the door to the Barge. Go and drag Helmut down
here and put him in one of the corners. The reason for doing this is so that
his body can't be found when you sabotage the Laptop and both Haley and her
Bodyguard friend come down here later.

Now go back up to Dalia's Office and use the Dongle on the Laptop. Next, go
back down to the Gift Shop restrooms to reclaim your weapons and objects. Go
up to the 1st Floor and to the Piano Room. Stand by the edge of the door to
the Living Room, open the door, and use your Silenced Pistol to shoot the pin
on the Piano to make the lid come down. The noise should attract an Auction
Staff person in the other room.

Walk back to the door to the Guest Quarters and wait for him to work on the
Piano. Sneak up to him and push the pin to drop the lid down on him. Drag his
body into the Closet and take his Auction Staff Disguise. At this point there
are three more Disguises for the [Chameleon] Challenge.

From here, go down to the Bar to make the Bare Knuckle Boxer even though
Viktor is no longer around. Then go through the door at the north end to go
outside into the Guest Parking Area. Find and acquire the Camera Lens inside
the PRX4 van and use the Master Key to get into the Gift Shop. Get close to
and talk to the Blogger when the prompt comes up to give her the Lens.

Next, go back down to the base of the Kitchen Stairway, stand by the door
near the Closet, open it, and throw a Crowbar at the floor near the cart.
This should attract a Chef. When he enters then close the door and Throw Stun
him. Take his Disguise, switch back into the Auction Staff Disguise, and dump
him in the Closet.

From here then go up to the Ground Floor and go outside through the Dressing
Area. When you enter the Center Event Parking Area then go into one of the
trailers to find and use the Stylist Disguise. There's one more Disguise left
and I will get that near the end.

Change back into the Auction Staff Disguise and use the Fireworks Remote to
get that out of the way. Next, go to The Patio Pipe and climb up to the 2nd
Floor. Enter the North Attic to sneak your way to the Vampire Magician
Disguise and change into it to complete the [Chameleon] Challenge.

From here you need to sneak to the Scaffold in the South Attic so you can
enter the Museum Office. However, you need to hide behind the junk clusters
near the two groups of Guards until they are finished with their respective
conversations so you can proceed forward. If you try to leap over the
clusters while they are talking then you may be Spotted.

On the first group, by the corner, keep an eye on the standing Guard. Leap
over the cluster the moment he turns to walk back to his original position.
On the second group, close to the door leading to the Scaffold, wait for them
to walk past you before leaping over the cluster to head forward.

Once you get down to the Office balcony then go to the door leading into the
Storage Room, step to one side, open the door, and shoot the Vase with your
Silenced Pistol when you have a clean shot at the Vase to make the Guards
leave the Room for good. Go through the west Storage Room door when the coast
is clear then climb out the window and shimmy over and down The East Hallway
Pipe.

Go down into the Basement through the unlocked door and sneak through the 
Locker Room. Sneak to the corner closest to The Catacombs and keep an eye on
the nearby Chefs. Leave the mission when the coast is clear.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

If everything went right then you should have the following Challenges (in
order - left to right):

  --Careful What You Wish For           --Bare Knuckle Boxer
  --Playing With Fire                   --A Private Meeting
  --A Secret Meeting                    --One Little Mistake
  --In Seine                            --Someone Could Hurt Themselves
  --The Moneyman                        --An Invitation Upstairs
  --I'm Invited                         --The Mysterious Mr. Rieper
  --Guest of Honor                      --Your Excellency
  --Ducks in a Row                      --15 Seconds of Fame
  --The Undercover Model                --To Your Very Good Health
  --The Mastermind                      --More Than You Bargained For
  --Tasteless, Traceless                --Lights Out
  --The Key to the Auction              --A Quick Break
  --Piano Forty Seven                   --A Drink to Die For
  --A Rare Scoop                        --Salut Too Soon
  --Chameleon                           --The Darkness and the Blood
  --Bull in a China Shop                --On To the Catacombs
  --The Quiet Earth                     --No Evidence
  --Silent Assassin

If you manage to perform all of the Challenges listed here in this
sub-chapter, 35 in total, then you should earn around 76,000 XP which
translates into Mastery Level 12. You should also earn the {Meeting the
Reaper} and {When No One Else Dares} Accomplishments.

            /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
 /=========================================================================\
| >PRS7. The Director - The Sarajevo Six                                    |
 \=========================================================================/
            \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

This special Target, only available on the PS4 version, is Scott Sarno, also
known as The Director. He heads the security group known as CICADA. He will
start in the Attic and eventually come down to the Security Room in the
Basement where he will stay for good.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0===========================0
| Silent Assassin [5,000 XP] \
0===========================================================================>

  The safest way to get him is at the Security Room. Therefore you need to 
  clear the entire area of Guards before you can kill Scott. However, you 
  *CANNOT* start in the Basement or you stand a very good chance of him never 
  going down there. He will stay on the 2nd Floor and only go as far as the 
  backstage area when Viktor and Sebastian take the stage. In order to make 
  him go down you need to start on the 2nd Floor and run to the Basement.

  When planning bring your Sedative Poison Vial and your Lockpick and start 
  in the Attic. Go down the Scaffold and Subdue the Guard nearby for his 
  Disguise. Run through the Storage Room and out the west door. Go out the 
  south window and down The East Hallway Pipe. Open the Basement door with 
  the Lockpick and run to the Locker Room. Get the Palace Staff Disguise and 
  run through the Break Room to the Fusebox for the Security Room.

  As you are doing so you should see a guard sitting down and the Stylist 
  nearby. When you get to the Fusebox do *NOT* turn it off. Instead, wait a 
  couple of seconds and run back into the Break Room. The Guard should be 
  standing up to walk back to the Security Room. As he is walking away then 
  Poison his Coffee Glass. After he walks out then Subdue the Stylist and 
  drag his body to the East Pantry to be dumped into the Container.

  Next, run to the Fusebox and turn it off. When the lured Guard gets there 
  then Subdue him. By the time you finish with that then the wandering Guard 
  should be walking out but, incredibly enough, he will not see you or the 
  body. When he walks back into the Break Room then run into the Security 
  Room and Subdue the Guard at the server tower. Run back out and turn the 
  Fusebox back on.

  Cut through the Room and outside to find the other Guard taking a smoke 
  break. Subdue him but leave the body. Go back into the Room, grab the 
  Scissors, grab the Pistol off the floor, and drag the Guard to the nearby 
  Container for dumping. Do the same for the other Guard by the Fusebox. Go 
  back into the Break Room to find the passed out Guard. Drag him to the East 
  Pantry for dumping (and take the Crowbar along the way).

  After that then take the Security Guard Disguise from the dumped Guard. If 
  you want you can go back into the Break Room to Subdue and hide the Tech 
  Person there but it is not necessary to do so.

  At this point Scott should be heading down the Kitchen Stairway. Wait for 
  him and his Bodyguard to enter the Room. When the Bodyguard stands in the 
  corner by the door then toss the Crowbar at the Fusebox to lure him to it. 
  Subdue him when he gets there. Next, go into the Room, get behind Scott, 
  and kill him with the Scissors. After that then leave the mission through 
  The Catacombs.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

  By doing this run-through you should also complete the following Challenge 
  in the process:

    >>The Director [2,500 XP]
      ***********************
        For this you need to kill Scott Sarno.

0============================================0
| Lights Out on a Promising Career [2,500 XP] \
0===========================================================================>

  For this you need to assassinate Scott with the Light Rig. As noted he will 
  only go as far as the backstage area if you start in the Basement and will 
  only get on stage if Viktor takes the stage by himself. So that means that 
  you need to get rid of Sato.

  However, you can't just Rat Poison him and make him leave the building - 
  you need to knock him out and make him disappear. For this you do both 
  [Setting the Stage] and [The Showstopper] Challenges.

  Drop a Propane Flask by the Winch on the Rig and wait inside the Voltaire 
  Suite's bathroom. When the lights turn red then Viktor will take the stage. 
  If everything has gone right then Scott should be at the other end of the 
  stage. When Viktor starts talking then shoot the Flask to destroy the Winch 
  and bring it down on everybody including Scott.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

  By doing this run-through you should also complete the following Challenge 
  in the process:

    --The Director

            /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
 /=========================================================================\
| >PRS8. Holiday Hoarders (Bonus Mission)                                   |
 \=========================================================================/
            \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

This special mission takes 47 back to Paris where he is to take down two
professional thieves: Harry "Smokey" Bagnato and Marv "Slick" Gonif. The
Agency has been tasked by a major insurance agency to eliminate them as they
have caused the insurance company to lose a lot of money.

What's interesting about this mission is that, unlike The Icon and A House
Built on Sand Bonus Missions, it is just a "re-skinned" version of The
Showstopper. It has a Christmas theme and has stacks of presents around the
palace. But it behaves exactly the same as the main mission and you can use
all of your Pickups and Starting Points like before. All of the same people
are there too so you can use the same Disguises.

Throughout the palace and grounds you should find Presents that you can
interact with. However, these are *NOT* the items that Harry and Marv are
looking for. Inside these presents are items and weapons that you can use
against your Targets.

The most important one of note is the one at the top of the Pile Driver Barge
which contains the Sieger 300 Sniper Rifle. If you haven't played through
Hokkaido yet this will give you a chance to toy around with this weapon.

So what are your Targets looking for? Twelve regular objects and weapons that
are scattered throughout the palace. None of these objects can be found
outside the building. At Reddit a user named 9w4Ns (along with the help of
Ecoli13, LordManders, Onnoel, and COMPLETEWASUK) listed the objects and where
they can be found. This table is broken down by floor:

0===========================================================================0
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| Basement |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
0===========================================================================0
| Apricot | On the south counter inside the Main Kitchen.                   |
|---------+-----------------------------------------------------------------|
| Coconut | On the west counter inside the Secondary Kitchen.               |
0===========================================================================0
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| Ground Floor |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
0===========================================================================0
| Cannonball | By the model ship at the south central part of the Museum.   |
|------------+--------------------------------------------------------------|
| Toy Tank   | On the counter just inside the Gift Shop near the southwest  |
|            | door.                                                        |
|------------+--------------------------------------------------------------|
| Shuriken   | Embedded in a dress at the West Hallway intersection just    |
|            | west of the Food Prep Room.                                  |
|------------+--------------------------------------------------------------|
| Battle Axe | Embedded in the ice sculpture at the long food table at the  |
|            | east side of the Main Reception Area.                        |
0===========================================================================0
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| 1st Floor |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
0===========================================================================0
| Fireworks Remote   | At the AV Center.                                    |
|--------------------+------------------------------------------------------|
| Circumcision Knife | On one of the map boxes at the very northwest corner |
|                    | of the Library (close to the Christmas Tree).        |
0===========================================================================0
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| 2nd Floor |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
0===========================================================================0
| Branson MD-2 | On the junk cluster at the north end of the Connecting     |
| Microphone   | Hallway in the North Attic (and where you would also find  |
|              | the Hammer).                                               |
|--------------+------------------------------------------------------------|
| Bust         | On the main table at the Command Center in the South       |
|              | Attic.                                                     |
|--------------+------------------------------------------------------------|
| Saber        | Embedded in a moose head just southeast of the Command     |
|              | Center in the South Attic.                                 |
|--------------+------------------------------------------------------------|
| Cowboy Bust  | On a table by a large blue vase in the room at the east    |
|              | end of the South Attic (where the Scaffold is).            |
0===========================================================================0

In addition to these Presents there is a Civilian that is dressed in a Santa
Disguise. However, he will magically appear and disappear at various points
within the building. He carries three weapons: the Holiday Firepoker, the
Holiday Crowbar, and the Holiday Fireaxe.

If you are lucky to find him then you can Subdue him for his Disguise. Be
warned though, you need to get him from behind. If he sees you then he will
instantly disappear. This Disguise has the same properties as the regular
Suit but will allow you to leave the mission through a Fireplace.

It is important to note that if you start the main mission or this Bonus
Mission in the Santa 47 Suit you can go up to the Auction once you have an
Invitation. However, in this mission, if you do not start it in the Santa
suit and take it from Santa himself you will not be allowed up there even if
you have an Invitation - it will be treated like the Vampire Magician
Disguise.

There are a total of five Challenges related to this particular mission:

  >>Santa's Little Helper [2,500 XP]
    ********************************
      For this you need to find and acquire all twelve Presents before Harry 
      and Marv find them but without killing them first.

  >>Oh Deer [5,000 XP]
    ******************
      For this you need to kill both Marv and Harry with a Propane Flask 
      explosion after they return empty-handed.

  >>Ho Ho Ho [5,000 XP]
    *******************
      For this you need to kill Marv and Harry in an Accident while wearing 
      the Santa 47 Disguise.

  >>Bad 47 [2,500 XP]
    *****************
      For this you need to knock out Marv three times using Bricks.

  >>St. 47 [8,000 XP]
    *****************
      For this you need to complete the following Challenges (and earn the 
      Santa 47 Suit):

        ++Santa's Little Helper             ++Bad 47
        ++Oh Deer                           ++Ho Ho Ho

All of these can be done in one run and that leads into:

0==================0
| The Christmas Run \
0===========================================================================>

When planning bring your Coins and start at the AV Center. Immediately grab
the Fireworks Remote and run into Room 11 and cut through the Visiting Area
to avoid the Cameras. You should find Harry just outside of Room 10. Subdue
him, grab his Crowbar, and drag him into Room 10.

Run back to the AV Center and down the Kitchen Stairway. You should find Marv
who should be in the north Wine Cellar room. Subdue him and drag him behind
the door for the central Wine Cellar room. Next, go into the Locker Room.
Santa will appear here at some point but I need to clear the room of the
three people here first.

To start, Place a Coin on the floor between the south end of the bench (where
the Palace Staff Disguise is) and the lockers on the east wall. There are
three people in the Room. One of them is a male that goes to the southeast
corner. When he does then he will see the Coin and go for it. As he is at the
Coin then Subdue him and put him in one of Closets.

Then throw a Crowbar near the Palace Staff Disguise to attract one of the
females. Subdue her and dump her in a Closet. Then Subdue the last one and
dump her in a Closet. In the center of the Room are two large locker
clusters. Stand behind the northwest corner of the south cluster and look at
the Fire Axe at the east wall.

Santa will eventually appear at the Axe and all you have to do is simply walk
to him and Subdue him. Dump him in a Closet but do not take his Disguise yet. 

Next, go and get the Coconut and Apricot here in the Basement. Then go up the
Kitchen Stairway and into the Library to get the Circumcision Knife. After
that then close the doors and Subdue the Auction Staff person up here and
dump him in the Closet. Take his Disguise and go to the Food Prep Room to get
the Rat Poison to Poison the Sushi Dish for Kurt so I can get his Disguise.

While you're waiting for him to come by then go and get the Shuriken near the
Restrooms. After you make Kurt sick and get his Disguise then go into the
Museum Office and climb the Scaffold so you can get the Cowboy Bust. Then
climb back down, go down to the Ground Floor and get the Cannonball, Toy
Tank, and the Battle Axe.

Go to the West Event Parking Shed and drop the Axe there. Next, go up The
Patio Pipe to get to the 2nd Floor. When you get up here you should find a
Present. Inside are three Bricks. Pick those up and go inside. Go to the room
next to the Reception Area to find another Present. Inside are two Bricks.
Pick those up and go into the North Attic.

Sneak to and grab the Microphone and go back out the same way you came in.
Cut through the Auction Room and enter the South Attic. Crouch behind the
black boxes and wait for the Bodyguard to leave the console so you can get
the Bust.

After acquiring the object then go back to your previous position and wait
for him to go back. Then sneak to the south of the Command Center and find
the moose head and the Saber. Picking that up should get you the [Santa's
Little Helper] Challenge.

Sneak back out of the Command Center, go back down The Patio Pipe, and drop
the Saber next to the Battle Axe. From here, go to the pond north of the
Auction Entrance. At the north end you should find two Propane Flasks. It is
this spot where Harry and Marv will come to if you get all of the items
before they do. If they get any of them then they will celebrate at the
Outdoor Reception Area instead.

Take one of the Flasks and Place it near the railing but close to the
concrete post. Take the second one and Place it near the railing but a few
feet away from the first one.

Next, go to the Basement and drag Marv's body into the North Hallway and near
the East Pantry. Toss a Crowbar towards the Break Room to attract attention.
Go into the center Wine Cellar room and wait. Marv's body will be found and
he will be awakened. After everything has been settled down then Marv will go
back to where he started. Grab your Crowbar as everybody is walking back to
their original positions.

When there is no one around then go up behind Marv and smack him with one of
your Bricks. Drag him back out and repeat the process until you get the [Bad
47] Challenge.

After you get the Challenge then get him awakened again and go up to Harry.
When the Guard in Room 11 is walking to the balcony then drag Harry into the
room a bit then leave him. As you're running to the Kitchen Stairway then he
should be found and awakened.

Go back down to the Basement and change into the Santa 47 Disguise. Go up
into the Main Lobby and then outside back to the pond. Stand at the corner at
the northwest corner of the pond area. You should be able to aim at the
closest Flask without being seen.

Now it's just a matter of waiting. Eventually both of them will go to each of
the locations to find the items but they are not there thanks to you.

They will then go down to the north Wine Cellar room to talk before leaving
to go to the pond. They will split up and gradually make their way to the
designated spot. The moment the two of them meet then quickly bring out your
Silenced Pistol, shoot the Flask twice to blow up both of them, kill both
Targets, and acquire the remaining Challenges. After this you can either
finish the mission or just exit to the menu.

0================0
| Silent Assassin \
0===========================================================================>

If you want a good score then this is the way to do it. Start at the AV
Center and run through the Visiting Area to avoid the Cameras and get at
Harry. Get behind and Garrote Harry then quickly drag him into Room 10. Run
back towards the AV Center and run down the Kitchen Stairway. Find Marv who
should be in the north Wine Cellar room. Garrote him and then run to The
Catacombs to leave the mission.

            /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
 /=========================================================================\
| >PRS9. Escalation Contracts                                               |
 \=========================================================================/
            \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

Listed here are all of the Escalation Contracts currently available in the
Paris chapter along with their respective strategies. It is highly
recommended that you complete Paris Mastery Level 20 before doing any of
these as it will make things easier for you. Each of the Escalations will get
you 5,000 XP if you haven't already achieved Level 20 yet.

The strategies employed in this section use only what is available in this
chapter. When I have played through all of the chapters and unlocked
everything then I will go through most of these using these advanced tools
and include additional optional strategies.

These strategies aren't the absolute fastest but are designed to help you get
Silent Assassin on each Level and get a good score in the process.
Successfully completing any of the Escalations should get you the {Paris
Escalated} Accomplishment.

0=======================0
| The Mine Disarm Device \
0===========================================================================0
| For Escalations that have this complication the Mine Disarm Device is     |
| usually found in a Safe and in two places: the Security Room in the       |
| Basement and the Museum Office on the 1st Floor. Since there isn't a key  |
| to open the Safe you need to bring your Lockpick. In addition, it is best |
| to start in the Attic and climb down the Scaffold to quickly and safely   |
| acquire the Device.                                                       |
0===========================================================================0

0+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. The Mandelbulb Requiem |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

0==========0
| Level One \
0=======================================================>
| Objective /
0==========0

  --Eliminate Michel Charest with any method while wearing the Palace Staff 
    Disguise.

  >>The Plan
    ********
      Michel is inside the Guest Quarters on the 1st Floor. Start in the 
      Kitchen, run east, then turn north into the East Pantry. Grab the 
      Palace Master Key and then the Crowbar as you run to the Locker Room 
      and into the East Hallway. Run south and stop at the north door of the 
      Security Room.

      Wait for the Stylist to pass by then quickly bring out your Silenced 
      Pistol, open the door, shoot the Recorder, and run out the south door 
      of the Hallway. Use the Pipe to get up to the 1st Floor. Run into Room 
      10 then run north through the east side of the AV Center.

      However, the two Tech Crew people by the console between Room 10 and 
      the Piano Room are Enforcers so you have to be careful in how you get 
      past them. Run to their position but stay behind the black boxes next 
      to them. Wait for them to turn their heads straight ahead before 
      running past them and into the Piano Room.

      If you get a little bit of attention then turn left at the corner and 
      run into the Living Room then sneak into the Piano Room.

      Go to the door of the Quarters and use the Palace Key to unlock it. The 
      Sheikh should still be in the Quarters so go into the bathroom, turn on 
      the Radio, run back out, and hide behind the desk.

      When the Sheikh goes into the bathroom then Throw Stun him with the 
      Crowbar and quickly turn off the Radio to keep the Auction Staff person 
      in the Living Room from investigating. Go back out and hug the wall. 
      Bring out your Silenced Pistol and kill Michel with a headshot. After 
      that then take the Sheikh Disguise and leave the mission through the 
      Main Entrance.

0==========0
| Level Two \
0=======================================================>
| Objective /
0==========0

  --Hack the Laptop in the Museum Office.

  >>The Plan
    ********
      After killing Michel and taking the Sheikh Disguise then go to the 
      Laptop. Once the hack is completed then leave the mission through the 
      Main Entrance.

0============0
| Level Three \
0=======================================================>
| Objective /
0==========0

  --Eliminate Lance Artois with any method while wearing the Security Guard 
    Disguise.

  >>The Plan
    ********
      Lance is at the AV Center next to the Fireworks Remote. After killing 
      Michel, taking the Sheikh Disguise, and hacking the Laptop then run 
      into Room 11 and Subdue the Guard for his Disguise. Run to the 
      southwest corner of the AV Center to find Lance.

      The two patrolling Guards should be ahead of you at the northwest 
      corner and getting ready to walk east. Just south of Lance is a Rack 
      Case. Crouch down and turn it off to lure Lance and break up the 
      conversation with the Guard.

      Get behind Lance when he is at the Rack and wait for the Guard to leave 
      before Garroting Lance and dumping him in the Container behind you. 
      After that then run down the Kitchen Stairway and leave the mission 
      through The Catacombs.

0===========0
| Level Four \
0=======================================================>
| Objective /
0==========0

  --Additional Security Cameras are present. If recorded by them then delete 
    the evidence within two minutes.

  >>The Plan
    ********
      Proceed as you would for Level Three even though you'll be seen by a 
      Camera just as you enter the East Hallway but you are just a few 
      seconds away from shooting out the Recorder to destroy the Evidence.

0===========0
| Level Five \
0=======================================================>
| Objective /
0==========0

  --Deadly Laser Tripwires have been added throughout the Palace. Find and 
    equip the Disarm device to bypass the Lasers.

  >>The Plan
    ********
      This is the first of several Escalations that have these nasty devices.
      Bring the Lockpick, start in the Attic, go down the Scaffold, and grab 
      the Hammer off the railing. Knock out the Guard nearby and take his 
      Disguise. Hack the Laptop then go into the northwest corner to open the 
      Safe and obtain the Mine Disarm Device.

      From this point forward you need to have the Device out at all times 
      when you are not using a weapon or object.

      From the Office, go through the Storage Room, out the west door, and 
      turn left to climb out the window and down The East Hallway Pipe to 
      reach the Basement door. You cannot go down the Main Lobby stairs 
      because Viktor is going down it the same time as you are leaving the 
      Museum Office area.

      Use the Lockpick to unlock the door. Once again you'll be seen by a 
      Camera but you are seconds away from shooting out the Recorder through 
      the north Security Room door.

      After Destroying the Recorder then run into the Locker Room and acquire 
      the Palace Staff Disguise. Run back outside, climb back up the Pipe, 
      and get into the Piano Room as before. But you'll have to wait for the 
      patrolling Guards to walk past before you can make your run.

      When you get to the Guest Quarters door then use the Lockpick to open 
      it and use the Hammer to Throw Stun the Sheikh. After killing Michel 
      and obtaining the Sheikh Disguise then run west along the north part of 
      the AV Center area while bumping into the two patrolling Guards. Run 
      south past Lance to get the conversation started between him and the 
      other Guard.

      Run into Room 11 and Subdue the Guard for his Disguise. Go back to 
      Lance and wait for the Guard to leave. Garrote Lance, dump him in the 
      Container, and run down the Kitchen Stairway and through The Catacombs 
      to leave the mission.

0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. The Holmwood Disturbance |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

0==========0
| Level One \
0=======================================================>
| Objective /
0==========0

  --Eliminate Faustin D'Aoust with a firearm while wearing the Vampire 
    Magician Disguise.

  >>The Plan
    ********
      Start in the Attic and sneak to the room with the Vampire Magician 
      Disguise. Faustin is one of the two Guards near the room where you 
      start. After passing them they will split up and Faustin will go to a 
      new area within the South Attic.

      After acquiring the Disguise then sneak back to the South Attic. South 
      of the Connecting Walkway is a large object that is covered by multiple 
      white sheets. Next to it, on its north side, is a couple of sheet 
      covered chairs. On its east side are paintings and a cart with a crate 
      and some books on top. This whole grouping sits next to a couple of 
      wooden pillars.

      Where you want to position yourself is next to the north wooden pillar 
      in the corner created by the cart with the crate and books and the 
      covered chairs. Here you can see Faustin to the west. He will have a 
      short patrol route. He will stand to the south for a bit then move to 
      the north and stand for a bit then repeat.

      What you want to do is wait for him to move to the north end of his 
      route. He will be next to a chimney. Shoot him in the head with a 
      Silenced Pistol while he is here and his body will not be found. After 
      killing him then sneak to him and take his Disguise. From here, retrace 
      your steps back to the Scaffold and leave the mission.

0==========0
| Level Two \
0=======================================================>
| Objective /
0==========0

  --Eliminate Hugh Neufville with a firearm while wearing the Vampire 
    Magician Disguise.

  >>The Plan
    ********
      Hugh is in the North Attic area. After acquiring the Disguise, and 
      before going back to Faustin, get the Hammer from the crates not far 
      from where Hugh is. Next, go behind the junk cluster just south of 
      where you got the Hammer. Look north.

      When you see Hugh stop at the end of the north part of his route then 
      throw the Hammer at the wall directly north of you. Hugh will go to 
      investigate and, when he stops, then hit him with a headshot. Because 
      of where he is he won't be found by his partner. After dealing with 
      Hugh then go and kill Faustin as before and leave the mission.

0============0
| Level Three \
0=======================================================>
| Objective /
0==========0

  --Pacify anyone and you will fail the mission.

  >>The Plan
    ********
      The only Disguise other than the Vampire Magician that you may need is 
      the CICADA Disguise you take from Faustin after you kill him so this is 
      no problem.

0===========0
| Level Four \
0=======================================================>
| Objective /
0==========0

  --The Speedboat is the only exit available.

  >>The Plan
    ********
      When planning you should bring the Lockpick. After killing both 
      Targets, obtaining the CICADA Disguise, and getting back down to the 
      1st Floor then go to the Guest Quarters through the south door. 
      Cutting through here will prevent you from being seen by the Cameras in 
      the AV Center area.

      You need the Lockpick to open the west door. Then cut through the 
      Living Room and into the Art Room to get the Speedboat Key. Retrace 
      your steps back through the Guest Quarters and go downstairs into the 
      Main Lobby. From here, go outside through the Stairway Room and 
      outside. Then go to the Speedboat to leave the mission.

0===========0
| Level Five \
0=======================================================>
| Objective /
0==========0

  --Additional Security Cameras are present. If recorded then delete the 
    evidence within two minutes.

  >>The Plan
    ********
      Start in the Locker Room, switch to your Silenced Pistol, and run south 
      down the East Hallway. Stop at the north door of the Security Room, 
      open it, and quickly shoot the Recorder. Holster your weapon and run 
      out the south door and climb The East Hallway Pipe to the 1st Floor.

      Shimmy right to the balcony and sneak inside the Storage Room. You can 
      grab the Hammer on the shelf just inside the Room if you want.

      Sneak into the Office and up the Scaffold into the Attic. From here, 
      proceed as with Level 4. However, because you disabled the Cameras, 
      there is no need to cut through the Guest Quarters and the Living Room 
      to avoid them. You can go directly to the Art Room through the AV 
      Center area.

0+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| C. The Gemini Fiasco |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

0==========0
| Level One \
0=======================================================>
| Objective /
0==========0

  --Eliminate Helmut Kruger with the Scissors while wearing the Stylist 
    Disguise.

  >>The Plan
    ********
      Start in the Dressing Area. Grab one of the Scissors off the nearby 
      counter and head to the Small Garden. Subdue both Guards and dump them 
      into the Container then go to Helmut. Helmut is an Enforcer to Stylists 
      but you can still get close enough to him to get his phone to ring so 
      you can get him away from the photo shoot.

      When he stops to look at his phone then run back to where he normally 
      stops to take the call, crouch, get out the Scissors, and wait. When he 
      starts the call then Throw Kill him with the Scissors. Dump the body in 
      the river and leave the mission.

0==========0
| Level Two \
0=======================================================>
| Objective /
0==========0

  --Eliminate Akiko Crilley in close combat while wearing the Helmut Kruger 
    Disguise.

  >>The Plan
    ********
      For this you should start in the Kitchen. Go into the North Hallway and 
      to the Locker Room grabbing a Crowbar along the way. Go into the East 
      Hallway and head to the south door of the Security Room. By the time 
      you get there then the Guard at the desk should be at the server wall.

      Run in, grab the Scissors off of the long desk, and run out the north 
      door. Cut through the Dressing Area and into the Center Event Parking 
      Area. Go into the north trailer and switch into the Stylist Disguise.

      It is important that you stand at the corner of the black box when you 
      switch Disguises. This should put your old Disguise on the floor near 
      you. If you stand close to the Disguise then your old one may land on 
      the group of spray cans by the wall and you could lose the ability to 
      switch back as you can no longer get the prompt to come up. This will 
      come into play later.

      After switching Disguises then run to the West Event Parking Area and 
      then north through the door into the West Hallway. Go back outside 
      through the Auction Entrance and then to the Small Garden. Going this 
      way will allow you to keep Helmut in the Helipad area until you are 
      ready to go after him.

      Of course you need to Subdue the two Guards in the Small Garden first 
      before going to Helmut to cause his phone to ring so he can leave the 
      photo shoot.

      After killing Helmut and obtaining his Disguise then go back to the 
      Center Event Parking Area. Usually Akiko is just standing near the 
      center and smoking a cigarette. She won't go inside until you get Sato 
      to talk to her first (this happens if you use the Diorama and piss him 
      off). However, she tends to go inside on her own if you start in the 
      Kitchen and get the Stylist Disguise in the trailer.

      Even so, there is a lot of people around and that makes it hard to get 
      at her safely. At the southeast corner of the Dressing Area is a 
      Container that is relatively hidden (and close to the doorway to the 
      Main Hallway). Stand in the doorway near this Container and wait for 
      Akiko to stand close to your position.

      When she is at this point then throw the Crowbar in the gap between the 
      Container and the small Display Case. The Crowbar is the only object 
      that will attract her - any other object will only attract other 
      people. After throwing the Crowbar then walk to her position.

      As she walks past you then turn around and walk behind her. If you 
      threw the object correctly then she should stand next to the Container. 
      Garrote her, dump her body into the Container, and leave the mission.

0============0
| Level Three \
0=======================================================>
| Objective /
0==========0

  --The models and Sato himself will see through the Helmut Kruger Disguise.

  >>The Plan
    ********
      You do pretty much the same as in Level 2 but with some tweaks. When 
      planning you should bring your Lockpick. After acquiring the Helmut 
      Disguise then go back to the trailer and switch back into the Palace 
      Staff Disguise remembering to stand at the corner of the black box. 
      Lure Akiko to the Container but Subdue her instead.

      Go back to the trailer and switch back into the Helmut Disguise. Go 
      into the South Garden, go east, then go back north and through the door 
      into the Main Hallway. This will allow you to avoid the models. Go to 
      Akiko, break her neck, and quickly dump her body.

      After that then go back out through the Main Hallway door and go east 
      to the door for the Basement. Pick the lock to go inside and head to 
      the Catacombs to leave the mission.

0===========0
| Level Four \
0=======================================================>
| Objective /
0==========0

  --Additional Security Cameras are present. If recorded then delete the 
    evidence within two minutes.

  >>The Plan
    ********
      Do exactly as in Level Three except that after you run out the north 
      door of the Security Room then quickly turn around and shoot the 
      Recorder to Destroy it.

0===========0
| Level Five \
0=======================================================>
| Objective /
0==========0

  --Eliminate Sebastian Sato using Poison while wearing the Helmut Kruger 
    Disguise.

  >>The Plan
    ********
      When planning bring the Poison Syringe and the Lockpick. This is done 
      similar to Level Four but with some changes, of course. When you cut 
      through the Pantries on your way to the Security Room go and grab the 
      Rat Poison along with the Crowbar.

      Basically you perform the [One Little Mistake] Challenge and grab the 
      Coin off the floor by the Diorama so you can turn it on.

      After obtaining the Helmut Disguise then go into the West Hallway and 
      to the west door for the Diorama Room. As a matter of precaution you 
      should close the nearby doors into the Stairway Room. Quickly go inside 
      the Diorama Room and use the Coin in the Diorama then go back to the 
      West Hallway.

      After Viktor chews Sato out for getting sick then Sebastian will leave 
      after he stops throwing up. He will go through the West Hallway and 
      south to outside.

      Stand at the corner just north of the door and wait for Sato to emerge 
      from the Diorama Room. Get up behind him and nail him with the Syringe 
      about five feet from the door. After he drops dead then go outside. 
      Nobody goes through this part of the hallway so Sato won't be found. 
      After this then go after Akiko the same as before and leave through The 
      Catacombs.

0+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| D. The Osterman Mosaic |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

0==========0
| Level One \
0=======================================================>
| Objective /
0==========0

  --Eliminate Mallory Brunelle with a Saber while wearing the Palace Staff 
    Disguise.

  >>The Plan
    ********
      Start in the Kitchen. Mallory is part of the Tech Crew in the Ground 
      Floor Museum. Run up to the Museum and stand at the west end of the 
      large Display Case in the center of the room. Look at the Case and pan 
      to the right to see the Sabers. Shoot the glass from here with your 
      Silenced Pistol.

      Mallory may investigate the noise. If he does then wait for him to 
      leave before going after the weapon. Once you acquire the Saber then 
      sneak up and kill Mallory. Dump his body in the Container at the east 
      side of the room and leave the mission.

0==========0
| Level Two \
0=======================================================>
| Objective /
0==========0

  --Hide all dead bodies within 90 seconds or you will fail the mission.

  >>The Plan
    ********
      Do the same as in Level One.

0============0
| Level Three \
0=======================================================>
| Objective /
0==========0

  --Eliminate Olivier Lauzner with any method while wearing any Disguise.

  >>The Plan
    ********
      Olivier is one of the Chefs in the Main Kitchen. Get a Crowbar and go 
      into the Kitchen Stairwell. Open the door, stand by the Closet, and 
      throw the Crowbar on the floor between the Weapons Box and the cart. 
      This should attract Olivier.

      When he enters the Stairwell then close the door, Garrote him, and put 
      his body in the nearby Closet. After this then go after Mallory the 
      same as before.

0===========0
| Level Four \
0=======================================================>
| Objective /
0==========0

  --Complete the mission within five minutes.

  >>The Plan
    ********
      Do the same as in Level Three.

0===========0
| Level Five \
0=======================================================>
| Objective /
0==========0

  --Deadly Laser Tripwires have been added throughout the Palace. Find and 
    equip the Disarm device to bypass the Lasers.

  >>The Plan
    ********
      Bring the Lockpick, start in the Attic, go down the Scaffold, and 
      Subdue the Guard nearby and take his Disguise. Then go into the 
      northwest corner to open the Safe and obtain the Mine Disarm Device. 

      Run through the Storage Room to the west door then go left when you 
      leave. Go through the window and slide down The East Hallway Pipe to 
      get at the Basement door. Run to the Locker Room to get the Palace 
      Staff Disguise. From here, proceed as you did with Level Four.

0+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| E. The Marsden Isotopy |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

0==========0
| Level One \
0=======================================================>
| Objective /
0==========0

  --Eliminate Benjamin Lacasse with a Kitchen Knife while wearing the Tech 
    Crew Disguise.

  >>The Plan
    ********
      Start in the AV Center and go down the Kitchen Stairway to reach the 
      Food Prep Room where Benjamin is at. Wait for a blue suited man (Philip 
      - you'll deal with him later) to come through before doing anything. 
      While you're waiting then grab either a Fire Extinguisher or an 
      Propane Flask.

      Near the north side of the room is a large refrigerator. After Philip 
      passes through the room then stand at the north side of it and look at 
      the northwest corner of the room.

      Throw the Extinguisher or Flask deep in the corner. Benjamin's partner 
      should then go investigate. As she goes into the corner then get behind 
      her. When she stops then Subdue her. After that then go and grab the 
      Knife to the left of Benjamin then get behind him and kill him. Dump 
      Benjamin's body into the nearby Closet.

      After that, then leave the mission - preferably through The Catacombs 
      in the Basement.

0==========0
| Level Two \
0=======================================================>
| Objective /
0==========0

  --Hide all dead bodies within 90 seconds or you will fail the mission.

  >>The Plan
    ********
      Do the same as in Level One.

0============0
| Level Three \
0=======================================================>
| Objective /
0==========0

  --Eliminate Philip Von Zell with the Fiber Wire while wearing any Disguise.

  >>The Plan
    ********
      Philip is one of Viktor's top men and is often behind the Bar. However, 
      by starting in the AV Center then he should be at the West Hallway. 
      After running down the Kitchen Stairway then stop at the corner near 
      the restrooms. Bring out your Fiber Wire and wait.

      Philip will walk past you on the way to the Bar. Get behind him and 
      follow him closely. When he gets into the Bar then Garrote him just 
      before he gets to his position. Dump him into the Closet to the north 
      and go after Benjamin as before.

0===========0
| Level Four \
0=======================================================>
| Objective /
0==========0

  --All Bartenders have been replaced by Bodyguards. With Shotguns.

  >>The Plan
    ********
      Do the same as in Level Three.

0===========0
| Level Five \
0=======================================================>
| Objective /
0==========0

  --Complete the mission within five minutes.

  >>The Plan
    ********
      Do the same as in Level Three.

0+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| F. The Shapiro Omen |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

0==========0
| Level One \
0=======================================================>
| Objective /
0==========0

  --Break into a Safe on the 2nd Floor and steal the contents.

  >>The Plan
    ********
      Bring the Lockpick and start in the Attic. The Safe is in the 
      Voltaire Suite on the 2nd Floor. Sneak to the North Attic and grab the 
      Crowbar by the Light Rig. Get to the door that leads out to the 
      Stairway but go through the nearby window and shimmy left to enter the 
      Voltaire Suite's bathroom.

      Wait for Dalia and Sophus to leave then open the door and turn on the 
      Radio to lure in the Guard. Subdue him, put him in the Closet, open the 
      Safe, grab the Vodka Bottle, go out into the Auction Room, and leave 
      the mission.

0==========0
| Level Two \
0=======================================================>
| Objective /
0==========0

  --Eliminate Sophus Fatale with any method while wearing the Auction Staff 
    Disguise.

  >>The Plan
    ********
      Sophus is Dalia's companion. Once again, sneak to the window but don't 
      go out. Instead open the door, stand off to its right, and toss the 
      Crowbar at the base of the window. This should attract the Auction 
      Staff person that stands by the door.

      When he gets to the Crowbar then Subdue him and hide his body in the 
      small room to the north. Grab the Crowbar and shimmy into the bathroom. 
      Lure/Subdue the Guard as before then go out and open the Safe then grab 
      the bottle.

      When Dalia and Sophus come back then wait for them to stop, open the 
      door, and turn on the Sink. This will attract him. When he enters the 
      room then close the door and Garrote him. Dump him in the Closet and 
      leave the mission. The best way is to go out into the Auction Room, out 
      onto the balcony, and take The Patio Pipe back down to ground level 
      then choose any exit.

0============0
| Level Three \
0=======================================================>
| Objective /
0==========0

  --The Auction Staff will see through the Auction Staff Disguise.

  >>The Plan
    ********
      Do the same as you did with Level Two. However, when leaving through 
      the Auction Room stay as close to the left wall as you go to the 
      balcony. This will help keep the Auctioneer from being too suspicious.

0===========0
| Level Four \
0=======================================================>
| Objective /
0==========0

  --Eliminate Martha Herris with any method while wearing the Auction Staff 
    Disguise.

  >>The Plan
    ********
      Martha will be standing at a window near Dalia's Office. It appears 
      that it will be difficult to get at her cleanly but a video made by 
      MrFreeze2244 on YouTube shows how you can deal with her easily.

      Get the Auction Staff Disguise as before and deal with Sophus and the 
      Safe. When you go out into the Auction Room then go through the door 
      towards Dalia's Office. Stop in the middle of the hallway and wait. 
      Dalia will talk to Hailey and then with Martha. After talking to Dalia 
      then Martha will go out onto the balcony.

      Go back into the Auction Room, onto the balcony, and slide down The 
      Patio Pipe to the ground floor. Go to the Food Prep Room and grab the 
      Rat Poison. Go into the Indoor Reception Area and to the north end of 
      the Bar. East of here is a table with two Wine Glasses - one on the 
      north side and one at the southeast corner. Rat Poison the one on the 
      north side then go near the restrooms and wait.

      Martha will eventually come down and drink from the Poisoned glass. 
      Follow her into the restroom, close the door, Garrote her, and dump her 
      body in the Closet. Then leave the mission, preferably through the 
      Catacombs.

0===========0
| Level Five \
0=======================================================>
| Objective /
0==========0

  --Hide all dead bodies within 90 seconds or you will fail the mission.

  >>The Plan
    ********
      Do the same as in Level Four.

0+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| G. The Ezekiel Paradox |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

0==========0
| Level One \
0=======================================================>
| Objective /
0==========0

  --Eliminate Loic Courcelle with any method while wearing any Disguise.

  >>The Plan
    ********
      Loic is in the 1st Floor Library. Although it sounds easier to start in 
      the AV Center you can't do it because both people you start by are 
      Enforcers and you will be immediately Spotted. This is to prevent you 
      from using this Starting Point since it is really close to your Target.

      Start in the Kitchen instead, go up to the Ground Floor through the 
      Kitchen Stairway, and go out onto the Patio. Climb The Patio Pipe to 
      the 1st Floor and shimmy left until you can climb the railing.

      Sneak inside the Library and angle northeast so that Loic cannot see 
      you. When you get to the east wall then go south closing both pairs of 
      doors along the way. Garrote him, dump him in the Closet, and take his 
      Auction Staff Disguise. After this then leave the mission preferably 
      through The Catacombs.

0==========0
| Level Two \
0=======================================================>
| Objective /
0==========0

  --Additional Security Cameras are present. If recorded then delete the 
    evidence within two minutes.

  >>The Plan
    ********
      As before, start in the Kitchen but cut through the Pantries to reach 
      the Security Room and shoot the Recorder from outside then run back to 
      the Kitchen Stairway. After that then proceed to kill Loic as before.

0============0
| Level Three \
0=======================================================>
| Objective /
0==========0

  --Eliminate Desire Lapresse in an explosion while wearing any Disguise.

  >>The Plan
    ********
      Desire is at the Guest Parking Shed. He should be dealt with before 
      Loic. After Destroying the Recorder then run north through the Break 
      Room and through the Locker Room to enter the East Hallway. Go and get 
      the Fire Extinguisher from the base of the Basement Stairwell. Go out 
      the north door of the East Hallway to enter the Guest Parking Area.

      Desire stands by the window inside the Shed then stand in the center 
      for a bit then go outside for awhile then go back inside and repeat the 
      pattern. If you time things correctly then he should be inside the Shed 
      and, hopefully, standing in the center.

      Go inside and drop the Fire Extinguisher behind him. Jump out the 
      window, bring out your Silenced Pistol, and shoot the Extinguisher 
      which will cause it to explode and kill Desire in an Accident. After 
      this then go to The Patio Pipe and kill Loic as before and leave the 
      mission.

0===========0
| Level Four \
0=======================================================>
| Objective /
0==========0

  --Most patrolling Guards can see through Disguises and your Suit.

  >>The Plan
    ********
      Do the same as in Level Three. One of the Guards in the Guest Parking 
      Lot is an Enforcer but easily avoidable.

0===========0
| Level Five \
0=======================================================>
| Objective /
0==========0

  --Pacify anyone and you will fail the mission.

  >>The Plan
    ********
      Do the same as in Level Four.

0+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| H. The Granville Curiosity |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

0==========0
| Level One \
0=======================================================>
| Objective /
0==========0

  --Eliminate Orson Bler in close combat while wearing the Security Guard 
    Disguise.

  >>The Plan
    ********
      Orson is the Tech Crew person behind the Runway on the Ground Floor. He 
      will eventually stand at the corner near the Kitchen Stairway.

      Start in the Locker Room and run through the Break Room to get to the 
      Fusebox outside the Security Room. The Guard you passed along the way 
      will turn around and go back into the Room. Just as he walks through 
      the door then turn off the Fusebox and run behind the food stacks west 
      of it.

      Both the wandering Guard and the lured Guard should leave the room 
      together. As the first Guard heads back into the Break Room then Subdue 
      the other Guard. Dump him in the nearby Container and take his 
      Disguise.

      Run into the Security Room, grab the Scissors off of the long desk, 
      then run to the Kitchen Stairway. Go up to the Ground Floor, open the 
      door, and throw the Scissors at the west wall. This should attract 
      Orson.

      If you use another object then you may attract the Tech Crew person at 
      the top of the stairs instead - this is why you use the Scissors.

      When Orson enters then Garrote him and dump the body in the Closet at 
      the bottom. Leave the mission through The Catacombs.

0==========0
| Level Two \
0=======================================================>
| Objective /
0==========0

  --Deadly Laser Tripwires have been added throughout the Palace. Find and 
    equip the Disarm device to bypass the Lasers.

  >>The Plan
    ********
      Yeah, these damn things again. To make matters worse, you cannot start 
      in the Attic - the door to the Museum Office balcony is Wired. However, 
      you don't need the Device to successfully complete this mission.

      The only difference from the last Level is that you will need to go 
      through the East Pantry in order to get to The Catacombs because of the 
      Tripwires in the West Pantry and the central Wine Cellar room.

0============0
| Level Three \
0=======================================================>
| Objective /
0==========0

  --Eliminate Jacques Bonbon by drowning him in a Toilet while wearing any 
    Disguise.

  >>The Plan
    ********
      Jacques is the guy standing just outside the restroom across from the 
      Food Prep Room. He never leaves his position unless you make him to. 
      The problem is getting him in the right position in front of the Toilet 
      to get the Drown prompt. I've seen videos and read forum posts about 
      using the Coin but I've never been able to make him stand properly on a 
      consistent basis.

      However, after some experimentation, I found that using either a 
      Screwdriver or Scissors is the best item to lure him into proper 
      position. Of course, you should already have the Scissors for use in 
      luring Orson so you should be set in that regard.

      When you enter the restroom get up into the corner where the sink meets 
      the door. Turn the Camera so you are looking at the Toilet. On the 
      floor you will see dark diamond tiles as part of the pattern. Open the 
      door and throw the Scissors at the *THIRD* dark tile from the front of 
      the Toilet. When Jacques comes inside then he should stop right in 
      front of the Toilet and you should also get the Drown prompt.

      Drown him, put his body in the Closet, pick up the Scissors, go after 
      Orson (you have to go along the west side of the Runway from here), and 
      leave the mission through The Catacombs after killing him.

0===========0
| Level Four \
0=======================================================>
| Objective /
0==========0

  --Complete the mission within five minutes.

  >>The Plan
    ********
      Do the same as in Level Three.

0===========0
| Level Five \
0=======================================================>
| Objective /
0==========0

  --Eliminate Claire Swanson with any method while wearing any Disguise.

  >>The Plan
    ********
      Claire is behind the wall at the north part of the Dressing Area. After 
      standing for a bit then she will go on stage and come back. However, 
      because of the time limit, you cannot afford to do any kind of waiting 
      in regards to her. You need to get to her before she leaves.

      You need to get the Crowbar, Scissors, and Disguise quickly. After 
      acquiring the Guard Disguise then run up the Kitchen Stairway into the 
      Ground Floor then run to the Dressing Area. If you get there quickly 
      enough you may see her still behind the wall

      Run to her and bump into her to make her stop looking at her phone. The 
      reason you run into her is to disrupt her pattern and get it to restart 
      so she will stay behind the wall. After disrupting her then quickly run 
      to the Stylist east of her position. Get off to his side and make the 
      Subdue prompt appear but don't do anything yet.

      Look at Claire. She should be looking at you. When she turns to go back 
      to her phone then Subdue the Stylist and dump his body in the Container 
      nearby.

      After dumping the Stylist then bring out the Scissors, get directly in 
      front of her (so you are completely out of sight from other people), 
      and kill her. Quickly run from behind the wall and go back to the 
      stairwell. Don't holster the Scissors - it's a non-threatening weapon 
      and you need to have it out to use to Lure Orson.

      Because you are a Guard you won't become Suspicious due to nobody 
      having seen the crime although the body will be found because of the 
      noise you made (and your score won't be docked either).

      Lure and kill Orson as before and dump his body in the Closet then go 
      back up the Stairway to get the Scissors. Then go to Jacques, 
      Lure/Drown him, then go back down the Kitchen Stairway and out through 
      The Catacombs.

0+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| I. The Perkins Disarray |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

0==========0
| Level One \
0=======================================================>
| Objective /
0==========0

  --Sabotage the IAGO Auction.

  >>The Plan
    ********
      Start at the IAGO Auction and go into the North Attic. Go out the 
      nearby window and shimmy left to enter the Voltaire Suite's bathroom. 
      If Dalia is not in the Suite then use the Radio to lure the nearby 
      Guard. Subdue him, turn off the Radio, and take his Disguise - leave 
      the body.

      Head to the Command Center and stop just after you go inside. To your 
      right is a Guard just standing by the main console. Wait for him to 
      walk away before going forward to go after the Dongle and going back 
      out.

      After leaving the Center then go to Dalia's Office and use it in the 
      Laptop. From here then leave the mission, preferably by going down The 
      Patio Pipe and using the Helicopter.

0==========0
| Level Two \
0=======================================================>
| Objective /
0==========0

  --Eliminate Hailey Brennan with any method while wearing the CICADA 
    Bodyguard Disguise.

  >>The Plan
    ********
      Hailey is the person who is minding the Laptop. When planning bring the 
      ICA Remote Explosive in place of the Coins. After acquiring the Dongle 
      and entering the Office then leave through the same door and go outside 
      through the door to the south. Go to the corner and bring out the 
      Explosive.

      Toss the Explosive so that it lands in front of Jared, Hailey's 
      Bodyguard friend. He'll pick it up and take it to the Weapons Box in 
      the Command Center. As he leaves then Hailey should be coming outside. 
      By going into the Office before going outside then you will get her 
      outside and alone when Jared leaves.

      Garrote her then drag her south and east. Continue dragging the body 
      until you reach a hidden area. Drop the body, go back into the Office 
      to sabotage the Laptop, and go down The Patio Pipe to leave the mission 
      via the Helicopter.

0============0
| Level Three \
0=======================================================>
| Objective /
0==========0

  --Eliminate Lindsey La Coeur with any method while wearing the Auction 
    Staff Disguise.

  >>The Plan
    ********
      Lindsey is the reporter that is outside by the Fountain near the Main 
      Entrance. She will eventually go to the PRX 4 van in the Guest Parking 
      Lot. However, this will take quite awhile but you can get her by the 
      Fountain without too much problem.

      Start at the IAGO Auction but run downstairs and into the Library. 
      Sneak south along the east side of the room closing the door along the 
      way. When you get near the lone Auction Staff person then close the 
      remaining door. Subdue him and take his Disguise - leave the body.

      Go out the south door, close it, and go east towards the Kitchen 
      Stairway but grab the Fire Extinguisher at the corner along the way. Go 
      down the stairs to the Ground Floor then go east and out through the 
      main door. Angle right and loop north along the east side of the 
      Fountain.

      You should find both Lindsey and her cameraman. By taking this 
      particular route you can keep them from leaving before you can kill 
      her.

      To her right is one of the water spouts for the Fountain. Drop the 
      Extinguisher just to the right of this spout. Go into the park to the 
      north and behind the hedges. Bring out your Silenced Pistol, shoot the 
      Extinguisher, then quickly holster it, and run back to the main door 
      the same way you came. When you get back inside then go west and back 
      out onto the Patio. Climb the Pipe back up to the 2nd Floor.

      When you get back up here then go into the North Attic, get the 
      Disguise and Dongle, kill Hailey, and sabotage the Laptop as before 
      then leave the mission via the Helicopter.

0===========0
| Level Four \
0=======================================================>
| Objective /
0==========0

  --Most patrolling Guards can see through Disguises and your Suit.

  >>The Plan
    ********
      There are a few extra Enforcing Guards on patrol. There are a couple in 
      the front near the Fountain but can be easily avoided without changing 
      your route to Lindsey. Both of the Guards between the Command Center 
      and Dalia's Office are Enforcers but can be easily dealt with.

      After acquiring the Bodyguard Disguise then go out the window closest 
      to the Center and enter it through the corner window. This will also 
      cause the Guard by the top of the stairs to move to the long table. 
      After acquiring the Dongle then sneak to Dalia's Office. Jared is also 
      an Enforcer but he won't be a problem.

0===========0
| Level Five \
0=======================================================>
| Objective /
0==========0

  --Pacify anyone and you will fail the mission.

  >>The Plan
    ********
      In general there is no way to obtain either of the necessary Disguises 
      without killing anyone. However, for this Complication, a Bodyguard and 
      an Auction Staff Disguise can be found laying around so you don't have 
      to kill anybody. Unfortunately, they are out in the open and near 
      people so you will need to distract them before going after them.

      The Auction Staff Disguise can be found near the pair of staff people 
      by the South Stairs on the 1st Floor. The Bodyguard Disguise can be 
      found under a chair within the South Attic.

      Like before start at the IAGO Auction and run down into the Library. 
      However, go to the northwest corner to grab the Hammer then sneak to 
      the south door. Stay inside the doorway on the left and toss the Hammer 
      at the Winch that is southeast of you. As the Hammer is in the air then 
      sneak to the right of the table ahead of you.

      When it lands and both of the staff are looking in that direction then 
      quickly go up and change into the Disguise. From here then go after 
      Lindsey as before.

      After killing Lindsey you need to get the Bodyguard Disguise to 
      complete the rest of the mission and you need to adjust your route to 
      get into the Attic. You have to go up the Scaffold but you can't use 
      the Main Lobby stairs to get to the 1st Floor because of the Bodyguard 
      that needs to frisk you.

      After re-entering the door into the Main Lobby then go left and into 
      the Museum. Go west and enter the restroom by the standing Guard then 
      jump out the window. Climb the East Hallway Pipe up to the 1st Floor. 
      Go through the Storage Room and Museum Office then go up the Scaffold.

      When you enter the Attic then head to the Command Center area and pick 
      up the Fire Extinguisher by the first pair of Guards along the way. Go 
      to the junk cluster closest to the second pair of Guards. The Bodyguard 
      Disguise is under the nearby chair and you need to distract these two 
      Guards to give you enough time to get it.

      Aim the throw line between the two Guards then toss the Extinguisher 
      past them. When both of them are looking straight ahead then sneak to 
      the Disguise, put it on, then go back behind the cluster and run south 
      to get away from them. The problem with this part is that these Guards 
      can behave randomly and you may be seen about a third of the time.

      After safely getting away from them then go get the Dongle. When you 
      get to the door leading to Dalia's Office then open it, step in about 
      one step, go back inside the Center, and wait for the Guard by the top 
      of the stairs to go to the long table. Go to the table and wait for him 
      to lean against it before you go to the Office as it will be much 
      easier to get past them.

      Once in the Office the proceed with killing Hailey and sabotaging the 
      Auction as before then leave the mission via the Helicopter.

0+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| J. The Hexagon Protocol |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

0==========0
| Level One \
0=======================================================>
| Objective /
0==========0

  --Eliminate Cedric Gendron with any method while wearing the Security Guard 
    Disguise.

  >>The Plan
    ********
      Cedric is one of the patrolling Guards in the Small Garden. He is the 
      one that does the circular route around the Shed. Start in the Attic, 
      go down the Scaffold, Subdue the Guard, and take his Disguise. Run 
      through the Storage Room and cut through the Visiting Area rooms to the 
      southwest corner of the upper Runway area.

      When the patrolling Guards go north then exit and go down the stairwell 
      to the Ground Floor. Go north through the West Hallway to get outside. 
      If you run all the way to this point you should time things to where 
      Cedric is heading to the Container. Quickly break his neck then dump 
      his body in the Container and run to the Helicopter to exit the 
      mission.

0==========0
| Level Two \
0=======================================================>
| Objective /
0==========0

  --Landmines have been added throughout the Palace Garden. Find and equip 
    the Disarm Device to bypass the Mines.

  >>The Plan
    ********
      The Mines are very small and hard to see on the paths. They will have a 
      small red center and two of them will be near the Container. The Mines 
      are nearly invisible on grass and are invisible on cobblestone.

      When planning you need to bring the Lockpick. Once again start in the 
      Attic and get the Disguise then go to the Safe to obtain the Device. 
      Then proceed as you did for Level One. Keep the Device in your hands at 
      all times while in the Garden and you should be fine.

0============0
| Level Three \
0=======================================================>
| Objective /
0==========0

  --Eliminate Donatien Merleau with any method while wearing the Security 
    Guard Disguise.

  >>The Plan
    ********
      Donatien is the lone standing Guard by the Helicopter. After dealing 
      with Cedric then get up close to Helmut to get his phone to ring. At 
      this point the other patrolling Guard in the Garden should notice 
      Cedric's dropped weapon. Get up behind him, Subdue him when he stops, 
      then dump his body in the Container.

      When Helmut stops to take Dalia's call then Subdue him and drag his 
      body west to the railing. Next, get up behind Donatien when the 
      patrolling Guards are at the southeast corner of the Helipad. When they 
      move west then quickly Garrote Donatien and leave the mission through 
      the Helicopter.

0===========0
| Level Four \
0=======================================================>
| Objective /
0==========0

  --No ballistics or you will fail the mission.

  >>The Plan
    ********
      Do the same as in Level Three.

0===========0
| Level Five \
0=======================================================>
| Objective /
0==========0

  --The Speedboat is the only exit available.

  >>The Plan
    ********
      After obtaining the Device then head north after going through the 
      Storage Room. Go to the door for the northeast corner of the upper 
      Runway area, go through it just a tiny bit, close the door, then look 
      behind and up.

      Above the door is one of the Security Cameras. Quickly bring out your 
      Silenced Pistol and shoot it then go through the door to the Piano 
      Room. Cut through the Living Room to the Art Room to get the Speedboat 
      Key. Go to the door for the upper Runway and wait for the patrolling 
      Guards to walk past.

      Walk out and look west to find the other Security Camera. Quickly shoot 
      it with your Silenced Pistol then switch to the Mine Disarm Device. Run 
      west to the hallway from here.

      Once in the hallway then proceed through the stairwell and West Hallway 
      to get outside. Deal with Cedric and the other Guard as before and get 
      rid of Helmut. After killing Donatien then quickly get his Disguise, 
      switch back to the Device, run south to the path, then run west as fast 
      as you can to the Speedboat to leave the mission before Donatien's body 
      is found.

0+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| K. The Kerner Disquiet |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

**NOTE: MrFreeze2244 at Youtube has a video that was originally made for 
        Level Five but I made some tweaks of my own and broke this down to be 
        used in all the Levels.

        In his video he used the TAC-4 AR Stealth and the Breaching Charges 
        but I am using the standard TAC-4 AR Auto since this current version 
        of the guide uses only what is available at the Paris map.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0==========0
| Level One \
0=======================================================>
| Objective /
0==========0

  --Eliminate Philippine Quiron with a Shotgun while wearing any Disguise.

  >>The Plan
    ********
      Philippine is the patrolling guard in that goes between the Break Room 
      and the Security Room. When planning bring the Enram HV into the 
      Basement Stairwell Pickup and start in the Locker Room.

      Run into the East Hallway and go out the south door. You should see the 
      Stylist walking down the stairs. When he gets to the door then Subdue 
      him. Leave the body outside.

      Next, go to the Pickup and get the Shotgun. Run into the Locker Room 
      and grab the Crowbar then run to the Break Room entrance. Stay just 
      outside and Throw Stun Philippine with the Crowbar. Drag his body to 
      the East Pantry, switch into the Security Guard Disguise, shoot him, 
      and dump his body into the Container. From here then run to The 
      Catacombs to leave the mission.

0==========0
| Level Two \
0=======================================================>
| Objective /
0==========0

  --Eliminate Mark Parker with an Assault Rifle while wearing the Chef 
    Disguise.

  >>The Plan
    ********
      Mark is the lone near naked man in the Locker Room. When planning you 
      should bring in the TAC-4 AR Auto in the Stairwell Agency Pickup 
      instead of the Enram HV. To acquire the Shotgun you need to clear out 
      the Security Room. 

      Start in the Locker Room, proceed forward a bit, and then drop your 
      Silenced Pistol between the two groups of lockers. Run forward, loop 
      around the lockers, and run to the west door while barely bumping Mark 
      along the way. When you leave then put yourself against the door and 
      look left.

      When Mark turns around then he should see the weapon. If you were 
      around him too long then you would get a Crime Noticed and things go 
      bad. By doing things this way that won't happen. After he sees the 
      weapon then he will go to the Security Room but will head in your 
      direction.

      As he is doing so then tap the Subdue button constantly until you reach 
      out and grab him through the doorway. After you Subdue him then quickly 
      drag his body into the corner. Run and get the Fire Extinguisher next 
      to the entrance of the Break Room. Quickly target and Throw Stun 
      Philippine who should be just sitting down. Run back into the Locker 
      Room and grab the Crowbar.

      At this point the Stylist should be just walking in. When he gets near 
      the Closet then hit him with the Crowbar. Run and grab the Silenced 
      Pistol then go and hide the Stylist in the Closet.

      Next, while remaining out of view, toss the Crowbar just past the end 
      of the bench with the Palace Staff Disguise. This should attract the 
      woman who sits on the bench. Quickly get up behind her as she is 
      walking and Subdue her when she is out of view of her friend - leave 
      the body. Pick up the Crowbar, get up behind the other woman, and knock 
      her out - leave her body too.

      Run back into the Break Room and Throw Stun the Tech Crew person with 
      the Crowbar. Grab the Crowbar and run to the Fusebox by the Security 
      Room. However, instead of running through the south door of the Break 
      Room, go back through the north door and south through the East Pantry 
      to reach the Fusebox. I'll explain why in Level Four.

      When you get to the Fusebox then turn it off. After turning it off then 
      hide from the lured Guard using the door at the Break Room. Knock him 
      out with the Crowbar then go and knock out the other Guard standing by 
      the server tower. Grab the Shotgun, run to the Break Room, and pick up 
      the Fire Extinguisher which will make you drop the Shotgun.

      Go the Pickup and get the Assault Rifle. Drop it with Mark then go and 
      get the Shotgun. Kill Philippine and run back to Mark. Pick up the 
      Rifle, kill Mark, and run to The Catacombs to leave the mission.

0============0
| Level Three \
0=======================================================>
| Objective /
0==========0

  --Eliminate Auguste Marcheterre in an explosion while wearing any Disguise.

  >>The Plan
    ********
      Auguste is one of the Chefs in the Main Kitchen. The thing here is to 
      do this as fast as you can because this sets up what you will be doing 
      in last two Levels. Use this and the next Level as a dry run to get 
      your timing down.

      Do everything as with Level Two up to Throw Stunning the Tech Crew 
      person in the Break Room. After that then pick up the Fire Extinguisher 
      you used against Philippine, change into the Security Guard Disguise, 
      pick up the Crowbar, and run to the Kitchen through the East Pantry.

      When you get to the Kitchen you should see a stack of white boxes 
      against the south counter. Place the Fire Extinguisher on the floor at 
      the base of these boxes.

      Next, run to the Fusebox and turn it off. After turning it off then 
      hide from the lured Guard using the door at the Break Room and switch 
      to your Crowbar again. Knock him out then go and knock out the other 
      Guard. Grab the Shotgun, run to the Break Room, drop the weapon, and 
      switch back to the Chef Disguise.

      Go the Pickup and get the Assault Rifle. Drop it with Mark then go and 
      get the Shotgun. Bring out your Silenced Pistol and run to the Kitchen 
      through the East Pantry again. Go to the south door of the central Wine 
      Cellar room but put yourself up against the large wooden wine rack just 
      next to it. This should hide you from the Chefs.

      At this point Auguste should be at the Stove. From this vantage point
      look southwest towards the Extinguisher, bring out your Silenced 
      Pistol, and shoot it. As it is exploding and killing Auguste then run 
      to the Break Room and kill Philippine. Then run to Mark, pick up the 
      Assault Rifle (which will drop the Shotgun), kill him, drop the weapon, 
      and run to The Catacombs to leave the mission.

0===========0
| Level Four \
0=======================================================>
| Objective /
0==========0

  --Deadly Laser Tripwires have been added throughout the Palace. Find and 
    equip the Disarm device to bypass the Lasers.

  >>The Plan
    ********
      Oh joy, these wonderful things again. The only differences from what 
      you did in the last Level is to use the Crowbar to open the Safe and 
      switch to the Device after you kill Mark when you run to The 
      Catacombs.

      The reason I didn't recommend running through the south door of the 
      Break Room in the previous Levels is because in this Level it is Wired. 
      The only other doors to worry about is the Locker Room door to the East 
      Hallway and the Kitchen Stairwell door. Naturally you will need to have 
      the Device out at all times when you get your hands on it.

0===========0
| Level Five \
0=======================================================>
| Objective /
0==========0

  --Complete the mission within five minutes.

  >>The Plan
    ********
      Do the same as in Level Four.

0+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| L. The Kotti Paradigm |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

**NOTE: The unusual thing about this Escalation is that there are only three 
        Levels instead of five. In addition, MrFreeze2244 at YouTube came up 
        with some ways to do this mission that I adopted and tweaked.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0==========0
| Level One \
0=======================================================>
| Objective /
0==========0

  --Eliminate Liza McKenzie with the Battle Axe while wearing 47's Signature 
    Suit.
  --Pacify anyone and you will fail the mission.

  >>The Plan
    ********
      Liza is with Valerie near the Indoor Reception Area. The Battle Axe can 
      be found in the Gift Shop. Start at the Palace Garden then run between 
      them to interrupt their conversation. Sneak into the Gift Shop to get 
      the Battle Axe which should be behind the counter at the north central 
      part of the Shop.

      Sneak back to the door but hide behind the large sign until she walks 
      into the restroom. When she stops then sneak into the restroom and 
      quickly kill her. Drop the Battle Axe then leave the mission through 
      the Main Entrance.

0==========0
| Level Two \
0=======================================================>
| Objective /
0==========0

  --Eliminate Sheik Salman Al-Ghazali with the Battle Axe while wearing 47's 
    Signature Suit.
  --If you vault, hang, scale, or climb down then you will fail the mission.

  >>The Plan
    ********
      When planning you should bring your Lockpick replacing the Fiber Wire. 
      Once again start in the Palace Garden and interrupt the conversation 
      between Liza and Valerie. As you head to the Battle Axe you should pick 
      the lock of the door leading outside.

      After killing Liza then go back into the Gift Shop and through the 
      picked door. Sneak to the stairs leading to the Basement. Enter the 
      Basement then then switch to your Silenced Pistol when you get close to 
      the Locker Room door (this will cause you to drop your Axe).

      Go to the Security Room door, open it, and shoot the Recorder to 
      Destroy it. Then pick up your Axe and cut through the Locker Room to 
      the North Hallway. Go through the Wine Cellar and to the corner by the 
      Kitchen.

      At this point both Chefs should be in the Kitchen and it is not safe to 
      get past them until one of them leaves to the West Pantry. However, 
      waiting for him to leave will set up some decent timing upstairs. When 
      the Chef goes into the West Pantry then sneak into the Kitchen Stairway 
      and carefully go up. Sneak past the Tech Crew person at the top to 
      enter the short hallway and go behind the door.

      If you did things quickly enough then the patrolling Guards in the AV 
      Center should be at the southwest corner, near you, and starting to 
      head to the northwest corner of the area. This is perfect timing for 
      what you need to do next.

      Run east all the way to the end then turn left towards a pair of Tech 
      Crew personnel. Stay to the left as you approach them but stop behind 
      the console. Wait for both of them to look forward and run to the Piano 
      Room. If you attract some attention then run behind the Piano to hide 
      you if one of them investigates.

      Unlock the door to the Guest Quarters and go inside the bathroom, turn 
      on the Radio, then run back out and hide behind the desk. When the 
      Sheikh enters the restroom then Throw Kill him and run inside to 
      quickly turn off the Radio to prevent the Auction Staff person from 
      investigating. Take the Sheikh Disguise and leave the mission through 
      the Main Entrance.

0============0
| Level Three \
0=======================================================>
| Objective /
0==========0

  --Eliminate Hailey Brennan with the Battle Axe while wearing 47's Signature 
    Suit.
  --Most patrolling Guards can see through all Paris Disguises and 47's 
    Suits.

  >>The Plan
    ********
      The best way to go about this is to go after Hailey first. Start in the 
      Palace Garden as before but do not interrupt the conversation. Go into 
      the restroom where you can find the IAGO Invitation and drop your 
      Silenced Pistol. Go to the Guest Entrance and go up to the 2nd Floor. 
      When you get up here then quickly enter the Attic.

      You need to get past the two pairs of Guards in the North and South 
      Attics and without vaulting over the tables. Go into the small room and 
      then into the medium sized room. Keep an eye on the patrolling Guard. 
      As he begins talking to his friend then carefully exit the room.

      Stay close to the junk clusters as you go south past the first group. 
      Grab the Coin and Crowbar as you go to the second group. This one is a 
      little tougher to get past due to them being near the corner. Go to the 
      window closest to them, stand up, and look left. You should see an open 
      window and you can throw an object through it. Aim at the covered table 
      and throw the Crowbar at it.

      This should distract them both just long enough for you to go past 
      them. Go behind the small junk cluster near them then go straight 
      south. You do not want to go east as this may start the conversation 
      between the two Guards there leading to them breaking up and moving to 
      the Command Center.

      Sneak to the Command Center and behind the pillar close to the black 
      boxes where the Laptop Dongle is located. The noise has also attracted 
      the attention of the nearby Guards but they should be standing down 
      when you get here.

      One Guard should sit down at a secondary console and the one by the 
      main console should be walking towards a Glass south of it. As he is 
      at the Glass then quickly sneak to and grab the Dongle then sneak run 
      to the door going to the VIP Entrance stairs.

      Open the door, take one step, go back inside, and wait. The Guard at 
      the top of the stairs will go to the long table. Go to the end and wait 
      for him to lean on the table before sneaking to Dalia's Office. Go 
      behind the desk and use the Dongle on the Laptop. Run out into the 
      hallway before Hailey can turn around.

      Then run back down to the Ground Floor, re-acquire your Silenced 
      Pistol, and kill Liza as before. Go into the Basement, Destroy the 
      Recorder, and go into the Kitchen Stairway when the coast is clear. 
      However, sneak up close to the Ground Floor level and wait.

      Jared, Hailey's bodyguard friend, will lead her away from the auction 
      using the Kitchen Stairway. He will be far ahead of her. When you see 
      him go through the Stairway door then get ready. The moment Hailey's 
      feet touch the floor then quickly kill her.

      This will cause noise that can be heard by somebody nearby. Quickly 
      grab her body, drag her down the stairs, and hide her in the Closet. 
      Wait for things to settle down before going back up to grab the Axe.

      After that then go and kill the Sheikh as before, take his Disguise, 
      and leave the mission through the Main Entrance but you have to dodge a 
      couple of Enforcing Guards along the way.

0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| M. The Wetzel Determination |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

**NOTE: This is one of the tougher Escalations in the game so far. The first 
        two Levels aren't so bad but things get changed up in Level Three. 
        MrFreeze2244 at YouTube came up with some good ways to do the last 
        three Levels and I made some minor tweaks to make them better.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0==========0
| Level One \
0=======================================================>
| Objective /
0==========0

  --Eliminate Max Decker in an Accident while wearing any Disguise.

  >>The Plan
    ********
      Max Decker will be walking to and stand at the northeast corner of the 
      Outdoor Reception Area. You need to have a Bodyguard Disguise in order 
      to do anything with him. Dealing with him is similar to the [Do 
      Svedanja] Challenge. There are three methods to dealing with him:

        --The Easy Way
          ============
            This method works for the first two Levels and involves the use 
            of the Outlet near the Outdoor Reception Area.

            Start in the Kitchen and grab the Rat Poison along the way to the 
            Ground Floor. Run into the Food Prep Room to Poison the Sushi to 
            make Kurt sick so you can get his Disguise. While you're waiting 
            for Kurt to come along then get a Screwdriver from behind the 
            stage and go sabotage the Outlet.

            After acquiring the Bodyguard Disguise then go over to Max so he 
            can start talking to Novikov. You need to get Max to talk to 
            Novikov on his phone first before you can talk to him. After the 
            conversation is finished then talk to Max and run from him while 
            avoiding the puddle. When Max follows you and gets electrocuted 
            then run to The Catacombs to leave the mission.

        --The Medium Way
          ==============
            This method was developed for Levels Three and Four as you cannot 
            use the Electrocution method anymore.

            Start in the Kitchen as before. When you Subdue Kurt then take 
            his Pistol in addition to his Disguise. Go over to Max so he can 
            start talking to Novikov on his phone.

            As the conversation starts then go down to the north entrance to 
            the Wine Cellar where you should see two people talking about the 
            Bare Knuckle Boxer. Enter the Wine Cellar and wait. After the 
            conversation then one of them will enter and begin hanging about. 
            Subdue him and dump him into the Container. Next, drop Kurt's 
            Pistol about five feet just inside the door.

            From here, go back up and talk to Max. Lead him and his Bodyguard 
            down into the Cellar. Just after they enter then the Bodyguard 
            will notice the dropped Pistol and take it to the Weapons Box at 
            the Kitchen Stairway. Just after he gets out of view then quickly 
            get behind and Subdue Max.

            After that then run after the Bodyguard and you should catch up 
            to him just as he enters the Stairway. Subdue him as he places 
            the Pistol in the Box and dump him in the Closet. Go back to Max 
            and drag his body to the Container. Take the Fire Extinguisher 
            near the door and drop it by Max's head.

            Get some distance and shoot the Extinguisher with your Silenced 
            Pistol to kill Max in an Accident. Quickly dump his body into the 
            Container and leave the mission via The Catacombs.

        --The Hard Way
          ============
            This method was developed for Level Five as it is pretty much the 
            only way you can do it. I actually recommend starting the 
            Escalation using this method since you will have to do it later 
            and this will get you familiarized with it. Another reason to do 
            this is that it is one of the fastest methods and you can get a 
            good score out of this Level.

            When planning bring the ICA Remote Explosive and start in the 
            Palace Garden. Immediately drop the Explosive and run east while 
            using the Detonator. By the time it explodes then you should be 
            safely out of the way. This will get Max and his Bodyguard to 
            stop in their tracks.

            It should be pointed out that this doesn't work 100% of the time 
            because of the randomness of everybody's behavior when the 
            explosion is set off.

            Run to the cordons close to Max and duck behind one. Once the 
            Bodyguard runs past then run around the white car to get behind 
            Max. Get into Subdue position but do not do anything yet. Wait 
            for him to straighten back up before Subduing him.

              **NOTE: If you get a Hunted message when you attack Max then 
                      this is because the Guard to the east saw you. The 
                      problem here is that he is random and there isn't much 
                      you can do about him. Just Subdue Max and hope that he 
                      doesn't see you. Thankfully he only sees you some of 
                      the time.

            After Subduing Max then drag him to the stairs leading down to 
            the East Hallway. Open the door and drag Max inside and to the 
            archway just before the Container then drop him. Go into the 
            Locker Room to get the Palace Staff Disguise, grab the Fire 
            Extinguisher from the Basement Stairwell, and drop it by Max.

            Get some distance and shoot the Extinguisher to cause it to 
            explode and kill Max in an Accident. Then quickly drag the body 
            to the Container, dump him, then leave the mission via The 
            Catacombs.

            How the alerted people in the Locker Room run about will 
            determine whether or not you can go through the Locker Room or 
            have to go through the Security Room to reach the exit.

0==========0
| Level Two \
0=======================================================>
| Objective /
0==========0

  --Eliminate Gwen Dawson with any method while wearing any Disguise.

  >>The Plan
    ********
      Gwen is the woman waiting just outside the Guest Entrance and won't 
      move until you get close to her. When she gets up to the 2nd Floor she 
      will stand near the northwest corner of the Auction Room and won't move 
      from this area even if you sabotage the Auction.

      Although the easiest way is to drop a Chandelier on her on the way up 
      I'm going to do this a different way because you will be forced to do 
      this later - just like with Max. You also need to go after her first 
      before Max.

        **NOTE: If you decide to do The Hard Way then do Max first. After 
                killing him then go up the Basement Stairwell to quickly get 
                away from the area. Go along the south side of the Runway 
                area then turn north when you get past the Kitchen Stairway 
                to reach the Food Prep Room.

                This is to start a conversation between a couple of people in 
                the hallway so they will leave and make things a little 
                easier.

      Once again start in the Kitchen and get the Rat Poison on the way up. 
      Poison the Sushi for Kurt and then go to the Auction Entrance. You 
      should see her just outside. However, close the door and then close the 
      door to the Stairway Room.

      Get behind the Guard and Subdue him. Drag his body to the nearby 
      restroom. When you get to the corner you need to watch towards the 
      Runway are and make sure that none of the models see you before 
      dragging him the rest of the way. It should be noted that the two 
      people in the halls are too occupied with their phones to notice you so 
      you should be safe.

      Bring out your Fiber Wire and re-open the door outside. Go just far 
      enough to get her to move. When she passes you then close the door, 
      Garrote her, and drag her to the restroom. From here, wait for Kurt to 
      get sick then go after Max as before and leave via The Catacombs.

        **NOTE: If you do The Hard Way first then you need to keep an eye out 
                for Viktor and Kurt who should be arriving at the Food Prep 
                Room just as you are dragging her to the restroom.

0============0
| Level Three \
0=======================================================>
| Objective /
0==========0

  --Hide all dead bodies within 90 seconds or you will fail the mission.

  >>The Plan
    ********
      This is why you need to do The Medium Way or Hard Way in regards to Max 
      - so you are able to hide his body.

0===========0
| Level Four \
0=======================================================>
| Objective /
0==========0

  --Additional Security Cameras are present. If recorded then delete the 
    evidence within two minutes.

  >>The Plan
    ********
      If you do The Medium Way then when you start go into the East Hallway 
      to reach the Security Room and shoot the Recorder from outside after 
      the Stylist passes before going after Gwen and Max.

      If you do The Hard Way then drag Max to the East Hallway without 
      shooting any of the Cameras even though you will be seen. Since you are 
      close to the Security Room then you have plenty of time to run to the 
      north door and shoot the Recorder to Destroy it before killing Max.

0===========0
| Level Five \
0=======================================================>
| Objective /
0==========0

  --VIPs can see through all Disguises and Suits.

  >>The Plan
    ********
      Since Max is a VIP this means that you cannot approach him in any 
      Disguise. Once he arrives at the Outdoor Reception Area he won't move 
      from his spot unless you approach him in the Bodyguard Disguise. And 
      since you can't approach him then he is stuck in the open.

      And this is why you have to things The Hard Way. The only key 
      difference is that when you run around the white car to get behind Max 
      then go stand behind him by the limo as this is the safest place to be 
      until he stands down.

0+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| N. The Teague Temptation |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

0==========0
| Level One \
0=======================================================>
| Objective /
0==========0

  --Eliminate Courtland Aupry by pushing or dumping him over a ledge while 
    wearing any Disguise.

  >>The Plan
    ********
      Courtland is one of the Guards patrolling the AV Center on the 1st 
      Floor. When the mission starts both Courtland and his partner will be 
      standing at the railing near the southeast corner of the area then do a 
      clockwise patrol around the Center.

      Start at the AV Center and then run down to the Security Room to 
      shoot the Recorder from outside which will make it easier to get around 
      the Center - if you run the whole way you can time your approach just 
      right to quickly shoot it.

      Run back up to the Center and go to the northeast corner by going east 
      along the south side then turn north. When you get here then drop your 
      Pistol.

      At this point Courtland and his partner should be at the northwest 
      corner and heading east. Run west and bump Courtland to make him stop. 
      This will ensure that his partner finds the dropped weapon first - 
      sometimes Courtland will find it first and ruin the plan which is why 
      you should bump him to make him stop so his partner can go on ahead.

      When his partner walks away with the weapon then Courtland should go 
      back to the south side alone and stand at the railing. Push him over to 
      kill him in an Accident then run down the Kitchen Stairway and leave 
      the mission via the Catacombs.

0==========0
| Level Two \
0=======================================================>
| Objective /
0==========0

  --Additional Security Cameras are present. If recorded then delete the 
    evidence within two minutes.

  >>The Plan
    ********
      Do the same as in Level One.

0============0
| Level Three \
0=======================================================>
| Objective /
0==========0

  --Eliminate Benoitl LaGarde with a Letter Opener while wearing any 
    Disguise.

  >>The Plan
    ********
      Benoitl is the Guard that is standing near you when you start at the AV 
      Center. He will have the conversation with the Tech Guy and the go 
      between the restroom and the console.

      Do the same as in Level 1 but, before dropping the Pistol, then go into 
      Room 10 to pick up the Letter Opener. After bumping Courtland then bump 
      Benoitl who should be leaving the restroom. After pushing over 
      Courtland then run to the restroom where Benoitl should be taking a 
      smoke.

      It should be noted that if you don't bump Benoitl then you may get to 
      him just as he is about to leave. Bumping him should disrupt his timing 
      so he will be in the middle of his smoke when you arrive.

      When you get to the restroom then quickly sneak up and kill him with 
      the Opener - dumping the body in the Closet is optional. Then run down 
      the Kitchen Stairway and leave the mission via the Catacombs.

0===========0
| Level Four \
0=======================================================>
| Objective /
0==========0

  --Pacify anyone and you will fail the mission.

  >>The Plan
    ********
      Do the same as in Level Three.

0===========0
| Level Five \
0=======================================================>
| Objective /
0==========0

  --Keep the Disguise you were wearing at the start of the mission or you 
    will fail.

  >>The Plan
    ********
      Do the same as in Level Three.

0+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| O. The Seeger Beguilement |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

0==========0
| Level One \
0=======================================================>
| Objective /
0==========0

  --Eliminate Olvan Shillingford in an Accident while wearing any Disguise.

  >>The Plan
    ********
      Olvan is a photographer just outside the Mansion. He and his subject 
      will roam around the Mansion grounds. The closest way to get him is to 
      sabotage the Outlet by the Outdoor Reception Area.

      Start in the Dressing Area and get to the back of the Runway to get a 
      Screwdriver. Go to the Outlet, turn it off, sabotage it, and then turn 
      it back on again. From here, then go to the Main Entrance and wait. He 
      will eventually go to the Reception Area and then to the statue. He 
      will walk into the puddle and electrocute himself. After that then you 
      can leave the mission.

      If you want to do things a little bit faster then grab a Fire 
      Extinguisher and go to the Main Hallway west of the Gift Shop. Here you 
      should see two couches. Go to the northmost one. Now look at the wood 
      floor.

      You should see a large X pattern in the floor. Near the south end of 
      this couch, and at the edge of the large rug, is an X. Drop the 
      Extinguisher here. Go back into the short hallway to the Gift Shop and 
      wait.

      Eventually both Olvan and his model will come to do some poses in the 
      Hallway. Stand at the south wall out of view and shoot the Extinguisher 
      to blow it up. He should be just close enough to the explosion to kill 
      him but far enough from everybody else as to not injure.

0==========0
| Level Two \
0=======================================================>
| Objective /
0==========0

  --Irina Vladimir is the model for Olvan. If she is killed or Pacified then 
    you will fail the mission.

  >>The Plan
    ********
      Do the same as in Level One.

0============0
| Level Three \
0=======================================================>
| Objective /
0==========0

  --Most patrolling Guards can see through all Paris Disguises and 47's 
    suits.
  --VIPs can see through all Paris Disguises and 47's suits.

  >>The Plan
    ********
      Do the same as in Level One. However, if you're using the Electrocution 
      Method, then you will need to run east out of the area then loop back 
      towards the Runway back area to avoid Sebastian.

0===========0
| Level Four \
0=======================================================>
| Objective /
0==========0

  --Hack the Laptop in the Basement.

  >>The Plan
    ********
      Use the Electrocution method instead of the Fire Extinguisher if you 
      were using the Extinguisher method before. Bring your Sedative Poison 
      Vial and start in the Kitchen.

      Run straight to the Security Room but hide behind the stack of boxes by 
      the left wall just before you get to the Break Room so you can hide 
      from the approaching Guard.

      After he goes into the Break Room then wait a couple of seconds then 
      run to the Fusebox and run north through the East Pantry. When you get 
      to the Fusebox this will get the Guard in the Break Room to immediately 
      turn around and go back.

      Turn east towards the Locker Room but quickly stop by the Guard's Glass 
      in the Break Room to Poison it. Run to the Locker Room and to the door 
      going to the East Hallway. At this point the Stylist should be coming 
      inside. Just after he enters then quickly Subdue him and dump him in 
      the Closet.

      Run out of the Locker Room and go upstairs. Get the Screwdriver from 
      the Runway area and sabotage the Outlet. After turning the Outlet back 
      on then re-enter the Basement through the north door of the East 
      Hallway. Cut back through the Locker Room and through the East Pantry 
      back to the South Hallway.

      At this point the wandering Guard should be heading back to his Glass. 
      Once he is out of view then go and turn off the Fusebox and hide behind 
      the food stack directly west of it. This will lure out the Guard 
      stationed near the Recorder. Quickly get up behind him and Subdue him - 
      leave the body.

      One of the other Guards will leave to take a smoke while the other will 
      examine the server tower. Subdue him and hack the Laptop. After this 
      then go to The Catacombs and wait for Olvan to drop dead so you can 
      leave the mission.

0===========0
| Level Five \
0=======================================================>
| Objective /
0==========0

  --Eliminate Jay Smart in an accident while wearing any Disguise.
  --Lindsey La Coeur is the blogger and Jay is filming. If she is killed or 
    Pacified then you will fail the mission.

  >>The Plan
    ********
      Do the same as in Level Four but grab a Fire Extinguisher as you head 
      upstairs to the Lobby after Subduing the Stylist and Poisoning the 
      Glass. When you get up to the Lobby then go out the main entrance. 
      Angle left to avoid the gaze of Guards approaching from the right as 
      you head to the Fountain. When you get there then you should see Jay 
      doing his job.

      Behind him is a large black square planter. Place the Extinguisher on 
      top of it. Go into the park to the north and hide at the north end of 
      the long concrete planter which should be to your right. Bring out your 
      Silenced Pistol and shoot the Extinguisher to blow it up and kill Jay.

      Go north then go west and cut through the Guest Parking Area to reach 
      the North Garden. Get the Screwdriver off of the cart on the west side 
      then go and sabotage the Outlet. After this then head back to the 
      Basement and get rid of the Guards so you can safely get at the Laptop. 
      After hacking the Laptop then leave the mission through The Catacombs.

0+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| P. The Adamoli Fascination |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

0==========0
| Level One \
0=======================================================>
| Objective /
0==========0

  --Eliminate Chapin Leroy with a Saber while wearing any Disguise.

  >>The Plan
    ********
      Chapin is in the Gift Shop and will stay there until you approach him. 
      He will then leave the Shop, go through the Museum, and to the 
      Dressing Area. He will go to about three or four different stations in 
      this area but will never leave this section. For best results you have 
      to get him before he gets here.

      Start in the Dressing Area as a Stylist and run east to the Main Lobby. 
      Enter the Gift Shop through the east door then immediately go south and 
      enter the Museum. Go to the northeast corner to find the Tech Crew 
      person. Subdue him as he is walking south and dump him in the nearby 
      Container. Next, go to the Saber Display southwest of the Container and 
      break the case to get it. Go west to find the very large Display Case.

      Drop the Saber at the south end. Between the two doors at the north 
      side of the Museum is a Display Case. Stand here and wait. Yoo should 
      also angle the camera to the northwest so you can see the door.

      When Chapin enters the Museum and gets behind the large Case, then 
      quickly break the Case in front of you, get the Saber, but stand here. 
      When Chapin investigates the noise then quickly get up to him, kill 
      him, drop the Saber, and run out the Main Entrance before anybody 
      discovers the body.

0==========0
| Level Two \
0=======================================================>
| Objective /
0==========0

  --Eliminate Denis Leger with any method while wearing any Disguise.

  >>The Plan
    ********
      Denis is the Guard that is standing at the west side of the Guest 
      Parking Area. After killing Chapin then leave his body and grab a Fire 
      Extinguisher at the bottom of the Basement Stairwell.

      Go north through the East Hallway and outside then run up to Denis and 
      drop the Extinguisher behind him. Get behind the black car (not the 
      limo) to the east and shoot the Extinguisher to kill Denis in an 
      Accident. After this then run east to the north gate of the Main 
      Entrance to leave the mission.

0============0
| Level Three \
0=======================================================>
| Objective /
0==========0

  --Eliminate Lothair Daoust with any method while wearing any Disguise.

  >>The Plan
    ********
      Lothair is at the small pond north of the Auction Entrance. He will go 
      to talk to someone at the North Garden and go back. After killing 
      Chapin then go to the northeast corner of the Runway area to pick up a 
      Fire Extinguisher.

      Run west to the West Hallway then run out the Auction Entrance. Drop 
      the Extinguisher just east of Lothair and run north to the corner. 
      Quickly crouch by the corner, bring out your Silenced Pistol, and shoot 
      the Extinguisher. This should kill Lothair.

      As this is going on then run down the stairs to the Wine Cellar and 
      pick up another Fire Extinguisher by the door just as you get inside. 
      Use this on Denis as before and leave the mission through the north 
      gate of the Main Entrance.

0===========0
| Level Four \
0=======================================================>
| Objective /
0==========0

  --When you eliminate your first Target then you must eliminate another 
    Target within 60 seconds or you will fail the mission. The mission is 
    completed when all Targets are eliminated.

  >>The Plan
    ********
      Do the same as in Level Three.

0===========0
| Level Five \
0=======================================================>
| Objective /
0==========0

  --All of the exits are blocked by Mines. Find the Disarm Device to bypass 
    the Mines and exit the mission.

  >>The Plan
    ********
      This is a very annoying Complication. In previous Mine based 
      Escalations the Device could be found in two places, the Museum Office 
      and the Security Room. However, for this one, the Device is in two 
      different places, the Pavilion in the Main Garden and the bedroom 
      within the Guest Quarters. Both locations are also guarded by Enforcing 
      Bodyguards.

      This in and of itself isn't the bad thing about the Complication. The 
      bad thing about it is that there is only one Device and can be found 
      *RANDOMLY* in either location on any given attempt. The game's random 
      enough as it is and they go and make it even more random on purpose? 
      Not smart IOI.

      MrFreeze2244 came up with a good way to set yourself up to get at 
      either location quickly and something I am adopting for this strategy. 
      Bring the ICA Remote Explosive, the Lockpick, and start at the IAGO 
      Auction. Go into the North Attic and shimmy to the Voltaire Suite's 
      bathroom. Use the Radio to lure in the standing Guard so you can Subdue 
      him for his Disguise. After that then go to the balcony.

      From here you can go two ways for the Device:

        --The Pavilion
          ============
            Go down The Patio Pipe to ground level and enter the Main Garden. 
            Get behind the Bodyguard at the Pavilion and wait for all of the 
            patrolling Guards to be far away from him. Toss the Explosive so 
            that it lands in front of him.

            When he picks it up and walks away then get the Device which 
            should be on the ground. Exit the Garden and go back inside. Grab 
            a Fire Extinguisher and go to the Main Lobby.

        --The Guest Quarters
          ==================
            Go down The Patio Pipe to the 1st Floor. Shimmy left to get 
            inside the Library. Go out the north door then go to the AV 
            Center but grab the Fire Extinguisher by the standing Bodyguard 
            along the way.

            When you go through the door into the AV Center then hug the left 
            wall to keep from being seen by the Camera. Go into the Art Room 
            and cut through the Living Room to get to the Piano Room. Open 
            the door to the Guest Quarters then go southeast and out the 
            other door. Go to the locked door near the Enforcing Bodyguard 
            and unlock it.

            Pick up the Fire Extinguisher, open the door, get out of view, 
            and toss the Extinguisher on the floor in front of the door. This 
            should lure the Bodyguard to it. Go back inside through the other 
            door and run to the bedroom as the Bodyguard goes out. The Device 
            should be under the pillow at the north side of the bed.

            Run back out and through the guarded door to get back to your 
            Extinguisher. By the time you get back to it then the Bodyguard 
            will be back inside. Pick it up and go down to the Main Lobby.

      In order to get a good time and a good score I recommend that you focus 
      on the Guest Quarters exclusively. If you get inside and the Device is 
      not there then restart.

      Once down at the Main Lobby, and if you took the Device from the Guest 
      Quarters, then check your Map before doing anything. If you timed 
      things right then Lothair should be at the northeast part of his route. 
      Wait for him to get back down to the pond before going into the Gift 
      Shop to get things started.

      Run back to the Museum and drop the Extinguisher near where you kill 
      Chapin. Subdue and hide the Tech Crew person then get the Saber. The 
      thing about wearing the Bodyguard Disguise is that you can have the 
      Saber without drawing suspicion so you don't have to drop it.

      Break the Case when Chapin enters and go to the south end of the large 
      Case then go and kill Chapin when he gets into position. Grab the 
      Extinguisher and go after Lothair. By the time you get to the pond then 
      Lothair will be at the northeast part of his route but heading back. 
      Drop the Extinguisher in the same place as before then go and shoot it 
      from the north when Lothair is near it.

      After killing Lothair then go get the other Extinguisher and drop it 
      behind Denis as before. It is *VERY IMPORTANT* to point out that 
      immediately after shooting the Extinguisher then switch to the Device 
      before leaving the mission. It is very easy to lose track of that in 
      the heat of the mission and get a nasty surprise when you run to the 
      gate.

0+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| Q. The Videl Cataclysm |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

0==========0
| Level One \
0=======================================================>
| Objective /
0==========0

  --Eliminate Christophe Nightlinglam with any method while wearing the 
    Security Guard Disguise.

  >>The Plan
    ********
      Christophe is inside the Living Room on the 1st Floor. Start in the 
      Attic and climb down the Scaffold. Subdue the Guard on the balcony for 
      his Disguise then run to the door at the northeast corner of the AV 
      Center. Open the door but don't walk through it yet. Look out for the 
      lasers from the Camera above.

      When the Camera is looking left then run through the Piano Room to the 
      Living Room. Quickly Garrote Christophe and drag him behind the couch 
      nearby. Drop his body, switch into the Auction Staff Disguise, then run 
      back to the Main Lobby again keeping an eye on the Camera. Run down the 
      stairs, go through the main door and to the Main Entrance to leave the 
      mission.

0==========0
| Level Two \
0=======================================================>
| Objective /
0==========0

  --The Security Guard Disguise can be worn once and for 60 seconds only.

  >>The Plan
    ********
      Do the same thing as in Level One.

0============0
| Level Three \
0=======================================================>
| Objective /
0==========0

  --Eliminate Fabrice Sansouci with any method while wearing the Security 
    Guard Disguise.

  >>The Plan
    ********
      He is down around the Storage Room area. He will sit in a chair then go 
      north to the railing for a bit then go back. Start in the AV Center 
      then cut through the Visiting Area to reach the Storage Room. Quickly 
      get the Fire Extinguisher and drop it near where Fabrice will sit. 

      Subdue the Guard by the Vase and get his Disguise. Quickly bring out 
      your Silenced Pistol and go the north door. Stay out of view, open the 
      door, and shoot the Extinguisher. Quickly switch to your Fiber Wire and 
      run out the corner door. Keep an eye out for the Camera again then go 
      to the Living Room.

      Garrote Christophe and drag his body to the southeast corner of the 
      room and behind the green chairs. Switch into the Auction Staff 
      Disguise and leave the mission through the Main Entrance.

0===========0
| Level Four \
0=======================================================>
| Objective /
0==========0

  --Some things have been moved, removed, or added to the mission.

  >>The Plan
    ********
      There are two additional Guards added and they are both near your 
      Targets. Start in the AV Center but go west around the Kitchen Stairway 
      to get to the northwest corner entrance. Hug the left wall to avoid the 
      Camera and enter the Art Room. Cut through the Living Room to the Piano 
      Room. Push the pin on the Piano to attract Christophe.

      When he enters then close the door, Subdue him, and drag him to the 
      Closet but don't dump him. Go to the door near the Camera but stay out 
      of view and shoot it. Grab the Fire Extinguisher near the door and 
      Place it on the black crate that Fabrice will stand by later. Run to 
      the Storage Room and, if you timed things right, then Fabrice should be 
      heading to the crate as you enter.

      Subdue the Guard by the Vase, take his Disguise, bring out your 
      Silenced Pistol, and go to the corner door. Open the door, shoot the 
      Extinguisher, and holster your Pistol. When the Extinguisher explodes 
      then run to Christophe and kill him with a headshot. Take his Disguise, 
      dump him in the Closet, and run through the Main Entrance to leave the 
      mission.

0===========0
| Level Five \
0=======================================================>
| Objective /
0==========0

  --Some of the previous objectives have changed.

  --The Auction Staff Disguise can be worn once and for 60 seconds only.

  --Eliminate Eric Hebert with any method while wearing the Auction Staff 
    Disguise.
  --Eliminate Alain Rocheleau with any method while wearing the Auction Staff 
    Disguise.

  >>The Plan
    ********
      Alain is in Room 12 on the 1st Floor. Eric is on the 1st Floor near the 
      Guest stairs but will go upstairs to the Reception Area. Obviously this 
      requires a very different approach than the last Level.

      Start at the AV Center but only go a few feet north and stop at the 
      large black box near where you start. You need to wait for the Camera 
      to pan left (look for the lasers on the floor) before moving forward, 
      while angling right, to the wall then go west into the hallway. Grab 
      the Fire Extinguisher by the Bodyguard then go through the north 
      entrance of the Library.

      Just as you enter then toss the Extinguisher into the northeast corner 
      to lure Eric inside. When he enters then close the door and Subdue him 
      as he gets to the Extinguisher. Bring out your Silenced Pistol, switch 
      into the Auction Staff Disguise, and kill Eric with a headshot.

      Quickly switch to your Fiber Wire and run out the east door to go to 
      Room 12 where Alain is. When you get to him then Garrote him and grab 
      his Disguise. From here then run into the Kitchen Stairway and go 
      through The Catacombs in the Basement to leave the mission.

0+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| R. The Adrian Eclipse |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

**NOTE: The first four Levels weren't too difficult to figure out and refine 
        but the last one had me stumped. Once again MrFreeze2244 came up with 
        a way to do Level Five and I made some changes to use only items 
        available in the Paris mission.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0==========0
| Level One \
0=======================================================>
| Objective /
0==========0

  --Eliminate Raoul Blanc with a Pistol while wearing any Disguise.

  >>The Plan
    ********
      Raoul can be found at the Guest Entrance stairs on the 1st Floor. Start 
      at the AV Center and go south to avoid the Camera. Go west towards the 
      Library but turn north through the Hallway. Stop when you get near the 
      North Stairs.

      Raoul will eventually leave the Guest Entrance and to a cabinet at the 
      west side of the room. There will also be an Auction Staff person 
      nearby (who will also become your second Target later). When he goes 
      through the door to the Guest Entrance then close the door.

      Go up behind Raoul and Eliminate him with your Silenced Pistol. After 
      that then go through the Library and out the east door back into the 
      Hallway. Then run down the Kitchen Stairway and to The Catacombs to 
      leave the mission.

0==========0
| Level Two \
0=======================================================>
| Objective /
0==========0

  --Eliminate Eric Hebert with a Pistol while wearing any Disguise.

  >>The Plan
    ********
      Eric is on the 1st Floor near the Guest stairs but will go upstairs to 
      the Reception Area. You also dealt with him in the previous Escalation. 
      When planning bring your Coins. Start at the AV Center as before, run 
      into the Library, and Subdue the person here. Go and close the east 
      door then run to the north door.

      At this point Eric should be nearby. Stand to the left of the door, 
      open it, and toss a Coin into the northeast corner to lure him inside. 
      If you don't toss it here then it won't work.

      Although there is a Hammer in the northwest corner you can use it 
      makes the same amount of noise as the Coin so it is not worth going 
      after. And you can't use the Explosive because he'll immediately turn 
      around the moment he sees it to go to a Guard.

      He'll just barely walk in the door but just enough for you to safely 
      close it before Eliminating him. After killing him then open the door, 
      run to the door to the Guest Entrance, and close it. Then go up to and 
      Eliminate Raoul as before. From here then run through the Library,out 
      the east door into the Hallway, and run down the Kitchen Stairway and 
      to The Catacombs to leave the mission.

0============0
| Level Three \
0=======================================================>
| Objective /
0==========0

  --A Pistol must be equipped at all times. If a Pistol is not equipped, you 
    will have seven seconds to equip one or you will fail the mission.

  >>The Plan
    ********
      This is a really dumb complication if you ask me. This strategy will be 
      used for this Level and the next one. You're going to be doing the same 
      thing as before and this will also be used for the next Level but you 
      have to keep in mind the Pistol timer.

      When you get away from the Center then equip your Pistol and run 
      through the south door of the Library before un-equipping it - do not 
      close the door. Run behind the Staff person, quickly equip and un-equip 
      your Pistol, and Subdue him then equip your Pistol again. Close the 
      east door and run to the north door.

      Open the door and toss a Coin right into the northeast corner. Just as 
      Eric walks in then un-equip your Pistol. Close the door, get behind 
      him, equip your Pistol, and Eliminate him.

      After killing him then open the door, un-equip your Pistol, run to and 
      close the Guest Entrance door and run to Raoul before re-equipping your 
      Pistol. Eliminate him and run through the Library.

      However, run out the south door instead because of the Guard in the 
      hallway at the south end of his route. As you run out the door then 
      un-equip the Pistol. When you get to the door to the Kitchen Stairway 
      then re-equip your Pistol and run down.

      When you go through the door to the Kitchen then turn left and go north 
      through the central Wine Cellar room then turn towards The Catacombs to 
      leave the mission.

0===========0
| Level Four \
0=======================================================>
| Objective /
0==========0

  --If a Security Guard or a CICIDA Bodyguard Disguise is equipped then you 
    will fail the mission.
  --When you eliminate your first Target then you must eliminate another 
    Target within 30 seconds or you will fail the mission. The mission is 
    completed when all Targets are eliminated.

  >>The Plan
    ********
      Do the same as in Level Three.

0===========0
| Level Five \
0=======================================================>
| Objective /
0==========0

  --Some of the previous objectives have changed.

  --Eliminate Eric Hebert in an explosive Accident while wearing any 
    Disguise.
  --Eliminate Raoul Blanc in a falling object Accident while wearing any 
    Disguise.

  >>The Plan
    ********
      You do everything in regards to your Targets except that you Subdue 
      them instead. When planning then bring your ICA Remote Explosive in 
      addition to your Coins. When dealing with Eric then close the door 
      re-equip your Pistol, un-equip it, and then Subdue him. After Subduing 
      Raoul then equip your Pistol and drag him into the Library making sure 
      to drop him when there is two seconds on the timer.

      Place him underneath the Chandelier then drag Eric to the Winch on the 
      west wall. Place his body at the south end of the blue bench and to the 
      right of the Winch. Go to the doors to the left of the Winch, stand a 
      couple of feet from them, and Place the Explosive on the floor in line 
      with the center seam of the door.

      Go out the north door, turn right, and go to the next corner. Un-equip 
      your Pistol, run to get the Fire Extinguisher at the north end of the 
      Hallway, and run back to the Library. Drop or Place the Extinguisher to 
      the left of the Winch but at the edge of the curtain that drapes the 
      door.

      Placing the Explosive and Extinguisher this way in relation to both the 
      Winch and Eric will help insure that the explosion destroys the 
      Extinguisher but is far enough away from Eric as to not kill him. When 
      the explosion destroys the Extinguisher then that explosion will kill 
      Eric in an Accident. The explosion from the Device will also destroy 
      the Winch will will bring it down on Raoul, killing him.

      After setting things up then run out the south door, down the Kitchen 
      Stairway, and to The Catacombs. As you get to where the End Mission 
      marker is then switch to the Detonator, Activate it to cause the 
      explosions to kill your Targets, and immediately End Mission to leave 
      before the bodies are found.

0+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| S. The Corky Commotion |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

**NOTE: This is a special three level Contract that is part of the Game of 
        the Year Edition. Upon successful completion you will earn A New 
        Bat which you can use in any mission. The interesting thing about the 
        weapon is that you can carry it safely as long as you are in the 
        Clown Suit.

        It is very important to point out that you have only one Starting 
        Point and that is at the Palace Garden and you start out in the 
        Clown Suit. This Escalation is designed to use the new Suit and 
        associated weapon.

        Because of what you need to do this Escalation is not designed for 
        Silent Assassin runs. The overall goal is to complete this as quickly 
        and with as little trouble as possible.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0==========0
| Level One \
0=======================================================>
| Objective /
0==========0

  --Pacify Helmut Kruger with A New Bat.
  --Keep the Disguise you were wearing at the start of the mission or you 
    will fail.
  --Agency Pickups are not available.

  >>The Plan
    ********
      The fastest way to do this is to run to the Helipad area and smack 
      Helmut on the Patio then make a mad run for the Helicopter to leave the 
      mission.

0==========0
| Level Two \
0=======================================================>
| Objective /
0==========0

  --Pop five Balloons.

  >>The Plan
    ********
      The five Balloons are found at the following locations:

        --On the Statue in the Palace Garden.
        --At the north section of the Main Hallway near Valerie St. Clair.
        --At the south end of the Bar in the Main Reception Area.
        --In the center of the Food Prep Room.
        --At the east wall near the center of the Stairway Room.

      Bring the ICA19 with you on this as you need a Pistol to pop them. When 
      you start then Pacify the Guard in front of you and quickly shoot the 
      Balloon in front of you.

      It is important to point out that you will drop the Bat when you switch 
      to your Pistol so pick it back up after you shoot the Balloon. After 
      shooting this Balloon then run to the Main Hallway and quickly shoot 
      that one. Because it is not tethered down it may disappear if you 
      leave it for too long which is why you need to get to it quickly.

      After shooting the Main Hallway Balloon then shoot the one at the Bar 
      then the one at the Food Prep Room. At this point the Guards should now 
      start to converge so your focus should be on Pacifying them. Run into 
      the Restroom and smack them as they come in. You need to knock a lot of 
      them out before you can get the Balloon in the Stairway Room and 
      Helmut.

      Once you are able to get those then run to into the Basement and to The 
      Catacombs to leave the mission.

0============0
| Level Three \
0=======================================================>
| Objective /
0==========0

  --Pacify ten Guards of your own choice with A New Bat.

  >>The Plan
    ********
      Do the same as in Level Two.

            /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
 /=========================================================================\
| >PRS10. Paris Professional Difficulty                                     |
 \=========================================================================/
            \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

The only changes to note are more Bodyguards in the Small Garden, more
Enforcers, a lot more Cameras, and the removal of the Palace Master Key
(although you don't really need it).

0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Item and Weapon Locations |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

0=========0
| Basement \
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Cocktail Recipe   | On the bench inside the West Pantry.                  |
|-------------------+-------------------------------------------------------|
| Emetic Rat Poison | Carried by one of the Chefs.                          |
|-------------------+-------------------------------------------------------|
| Wrench            | On some boxes in the East Hallway south of the        |
|                   | Kitchen Stairwell.                                    |
|-------------------+-------------------------------------------------------|
| Cleaver           | On the counter at the west side of the Main Kitchen.  |
|-------------------+-------------------------------------------------------|
| Kitchen Knife     | --On the counter at the south side of the Main        |
|                   |   Kitchen.                                            |
|                   | --On the bench at the east side of the Break Room.    |
|-------------------+-------------------------------------------------------|
| Fire Poker        | By the fireplace at the southeast corner of the Main  |
|                   | Kitchen.                                              |
|-------------------+-------------------------------------------------------|
| Fire Extinguisher | --By the Kitchen Stairway door.                       |
|                   | --By the exit door inside the North Wine Cellar Room. |
|                   | --On the wall next to the entrance to the Break Room  |
|                   |   inside the North Hallway.                           |
|                   | --On the wall near the door at the northwest corner   |
|                   |   of the Security Room.                               |
|                   | --On the wall in the South Hallway just southwest of  |
|                   |   the East Pantry.                                    |
|                   | --At the base of the stairs inside the Basement       |
|                   |   Stairwell.                                          |
|-------------------+-------------------------------------------------------|
| Fire Axe          | --Near the door inside the South Wine Cellar Room.    |
|                   | --On the east wall of the Locker Room.                |
|                   | --By the door at the north end of the East Hallway.   |
|-------------------+-------------------------------------------------------|
| Lead Pipe         | On the ground at the northeast corner of the East     |
|                   | Pantry.                                               |
|-------------------+-------------------------------------------------------|
| Propane Flask     | On the bench near the southeast corner of the East    |
|                   | Pantry (x2).                                          |
|-------------------+-------------------------------------------------------|
| Bartoli 75R       | On the large desk at the west side of the Security    |
| Tactical Bartoli  | Room.                                                 |
| 12G               |                                                       |
|-------------------+-------------------------------------------------------|
| Evacuation Plan   | On the south side of the large desk at the east side  |
|                   | of the Security Room.                                 |
|-------------------+-------------------------------------------------------|
| Scissors          | Near the center of the large desk at the east side of |
|                   | the Security Room.                                    |
0===========================================================================0

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0==================0
| Palace - Exterior \
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Lead Pipe          | On a cart at the southeast corner of the Northeast   |
|                    | Garden.                                              |
|--------------------+------------------------------------------------------|
| Wrench             | --On the small table inside the Guest Parking Shed.  |
|                    | --On the small table inside the Event Parking Shed.  |
|                    | --Inside a trailer at the west side of the Center    |
|                    |   Event Parking Area.                                |
|                    | --On the short wall at the east side of the South    |
|                    |   Garden.                                            |
|                    | --On a cart against the wall just south of Novikov's |
|                    |   Personal Helicopter.                               |
|--------------------+------------------------------------------------------|
| Propane Flask      | --On the shelf at the west side inside the Guest     |
|                    |   Parking Shed.                                      |
|                    | --On the small table inside the Small Garden Shed.   |
|--------------------+------------------------------------------------------|
| IAGO Auction VIP   | On the large tree planter in the center of the west  |
| List               | side of the Guest Parking Area.                      |
|--------------------+------------------------------------------------------|
| Camera Lens        | Inside the PRX4 Van at the southeast corner of the   |
| Camera             | west side of the Guest Parking Area.                 |
|--------------------+------------------------------------------------------|
| Fire Axe           | Against the wall by the window at the north side     |
|                    | inside the Event Parking Shed.                       |
|--------------------+------------------------------------------------------|
| Explosive Gasoline | By the Marchand De Vins van just northeast of the    |
| Drum               | Event Parking Shed.                                  |
|--------------------+------------------------------------------------------|
| Screwdriver        | --On a rolled up hose against the east wall outside  |
|                    |   of the Event Parking Shed.                         |
|                    | --On a cart that has some aluminium barrels near the |
|                    |   middle of the Center Event Parking Area.           |
|                    | --On a stack of wooden panels at the northeast       |
|                    |   corner of the East Event Parking Area.             |
|                    | --On some black boxes at the west side of the East   |
|                    |   Event Parking Area.                                |
|                    | --On a cart in the South Garden south of the Center  |
|                    |   Event Parking Area.                                |
|                    | --On a cart northeast of the large pavilion in the   |
|                    |   center of the Main Garden.                         |
|                    | --On a cart at the northeast corner of the west half |
|                    |   of the North Garden.                               |
|--------------------+------------------------------------------------------|
| Kitchen Knife      | On a cart of boxes south of the red Mini Van in the  |
|                    | West Event Parking Area.                             |
|--------------------+------------------------------------------------------|
| Crowbar            | --At the end of the concrete railing just northeast  |
|                    |   of the Small Garden Shed.                          |
|                    | --By some trash cans outside the north side of the   |
|                    |   Guest Parking Shed.                                |
|--------------------+------------------------------------------------------|
| Hammer             | --On the shelf on the west side inside the Small     |
|                    |   Garden Shed.                                       |
|                    | --On a cart in the South Garden south of the Center  |
|                    |   Event Parking Area.                                |
|--------------------+------------------------------------------------------|
| Hatchet            | --On a small cart just northwest of the Small Garden |
|                    |   Shed.                                              |
|                    | --On an metal cart near the waters' edge at the east |
|                    |   side of the South Garden.                          |
|--------------------+------------------------------------------------------|
| Fireworks Schedule | On the table against the concrete railing just       |
|                    | northeast of the Small Garden Shed.                  |
|--------------------+------------------------------------------------------|
| Crowbar            | On the ground near the water's edge by some blue     |
| Brick              | barrels next to the Pile Driver Barge.               |
0===========================================================================0

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0======================0
| Palace - Ground Floor \
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Screwdriver       | --On the south side of the counter at the east end of |
|                   |   the Gift Shop.                                      |
|                   | --On a black box at the northwest corner backstage of |
|                   |   the Runway area.                                    |
|                   | --On the black crate inside the small hallway that    |
|                   |   connects the southwest corner of the Runway area    |
|                   |   with the West Hallway.                              |
|-------------------+-------------------------------------------------------|
| Camera            | On the northeast corner of the counter at the east    |
|                   | end of the Gift Shop.                                 |
|-------------------+-------------------------------------------------------|
| Coin              | --On the floor at the southeast corner of the         |
|                   |   Diorama in the Diorama Room.                        |
|-------------------+-------------------------------------------------------|
| Battle Axe        | --In the Display Case at the northeast corner of the  |
|                   |   Museum.                                             |
|                   | --Inside the Display Case at the north side of the    |
|                   |   Dressing Area.                                      |
|-------------------+-------------------------------------------------------|
| Saber             | --In the Display Case at the southeastern portion of  |
|                   |   the Museum (x2).                                    |
|                   | --Inside the Display Case at the north side of the    |
|                   |   Dressing Area (x2).                                 |
|-------------------+-------------------------------------------------------|
| Lead Pipe         | On the floor inside the Storeroom along the short     |
|                   | hallway that connects the Gift Shop with the North    |
|                   | Main Hallway.                                         |
|-------------------+-------------------------------------------------------|
| Scissors          | --On some boxes inside the Storeroom along the short  |
|                   |   hallway that connects the Gift Shop with the North  |
|                   |   Main Hallway.                                       |
|                   | --On the east end of the east counter in the middle   |
|                   |   of the Dressing Area.                               |
|                   | --On the east end of the west counter in the middle   |
|                   |   of the Dressing Area.                               |
|-------------------+-------------------------------------------------------|
| IAGO Invitation   | Carried by an un-named woman that talks to Valerie    |
|                   | near the Outdoor Reception Area.                      |
|-------------------+-------------------------------------------------------|
| Speedboat Key     | Carried by Kurt.                                      |
| Bodyguard's Phone |                                                       |
|-------------------+-------------------------------------------------------|
| Wrench            | On some boxes inside the Storeroom along the short    |
|                   | hallway that connects the Museum with the South Main  |
|                   | Hallway.                                              |
|-------------------+-------------------------------------------------------|
| Fire Axe          | --On the wall in the southeast corner of the Runway   |
|                   |   area.                                               |
|                   | --On the wall in the northwest corner backstage of    |
|                   |   the Runway area.                                    |
|-------------------+-------------------------------------------------------|
| Hammer            | On a chair at the southwest corner backstage of the   |
|                   | Runway area.                                          |
|-------------------+-------------------------------------------------------|
| Stage Schedule    | On a black box at the northwest corner backstage of   |
|                   | the Runway area.                                      |
|-------------------+-------------------------------------------------------|
| Fire Extinguisher | --On the wall in the northeast corner of the Runway   |
|                   |   area.                                               |
|                   | --By the east door within the Food Prep Room.         |
|                   | --On the east wall of the Stairway Room - one at the  |
|                   |   north end and one at the south.                     |
|-------------------+-------------------------------------------------------|
| Kitchen Knife     | --On the table just behind the north end of the Bar   |
|                   |   within the Main Reception Area.                     |
|                   | --On the tables in the center of the Food Prep Room.  |
|-------------------+-------------------------------------------------------|
| Propane Flask     | By the window at the north side of the Food Prep Room |
|                   | (x2).                                                 |
0===========================================================================0

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0===============================0
| Palace - AV Center (1st Floor) \
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Radio             | On the table in the center of the Guest Quarters.     |
|-------------------+-------------------------------------------------------|
| IAGO Invitation   | On the desk at the west side of the Guest Quarters.   |
|-------------------+-------------------------------------------------------|
| Letter Opener     | --On the table against the south wall near the center |
|                   |   of the Guest Quarters.                              |
|                   | --On the desk at the east side of the Museum Office.  |
|                   | --On the dining table at the south side of the Living |
|                   |   Room.                                               |
|                   | --On the desk at the south side of Room 10.           |
|-------------------+-------------------------------------------------------|
| Bartoli 75R       | Under the pillow on the bed inside the Guest Quarters |
|                   | bedroom.                                              |
|-------------------+-------------------------------------------------------|
| Scissors          | On the crate behind the bed inside the Guest Quarters |
|                   | bedroom.                                              |
|-------------------+-------------------------------------------------------|
| Fire Extinguisher | --Near the door at the northwest corner of the Upper  |
|                   |   Lobby.                                              |
|                   | --Near the door at the southwest corner of the Upper  |
|                   |   Lobby.                                              |
|                   | --On the wall by the door at the west side of the     |
|                   |   Storage Area.                                       |
|                   | --On the wall in the northeast corner of Room 12.     |
|                   | --On the wall near the southwest corner of the VIP    |
|                   |   Entrance.                                           |
|                   | --On the wall at the southeast corner of the North    |
|                   |   Stairs area.                                        |
|                   | --On the wall at the northeast corner of the South    |
|                   |   Stairs area.                                        |
|                   | --On top of some equipment at the southeast part of   |
|                   |   the AV Center Area.                                 |
|-------------------+-------------------------------------------------------|
| Screwdriver       | In a blue plastic crate in the middle of the walkway  |
|                   | at the south side of the Upper Lobby.                 |
|-------------------+-------------------------------------------------------|
| Fire Axe          | --On the wall outside the east door to Room 10.       |
|                   | --At the southwest corner of the AV Center Area.      |
|                   | --On the wall at the northeast corner of the AV       |
|                   |   Center Area.                                        |
|-------------------+-------------------------------------------------------|
| Bust              | --On a shelf near the center of the Storage Area.     |
|                   | --On the table in the center of the Library.          |
|-------------------+-------------------------------------------------------|
| Hammer            | In a box at the northwest corner of the Library.      |
|-------------------+-------------------------------------------------------|
| Large Vase        | On a pedestal at the east side of the Storage Area.   |
|-------------------+-------------------------------------------------------|
| Coin              | On the desk at the south side of the Museum Office    |
|                   | (x2).                                                 |
|-------------------+-------------------------------------------------------|
| Fireworks Remote  | Carried by the Tech Crew person at the west side of   |
| Detonator         | the AV Center Area.                                   |
|-------------------+-------------------------------------------------------|
| Golf Club         | Against the west wall inside the Art Room.            |
|-------------------+-------------------------------------------------------|
| Fire Poker        | --By the Fireplace near the southeast corner of the   |
|                   |   Living Room.                                        |
|                   | --By the fireplace near the northeast corner of Room  |
|                   |   12.                                                 |
|-------------------+-------------------------------------------------------|
| Police Baton      | On the large dining table at the south side of Room   |
|                   | 12.                                                   |
|-------------------+-------------------------------------------------------|
| Kitchen Knife     | On the table in the center of the South Stairs area.  |
0===========================================================================0

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0============================================0
| Palace - Auction and Attic Area (2nd Floor) \
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Wrench            | --In the center of the medium sized room in the North |
|                   |   Attic.                                              |
|                   | --On a box in the center of the South Attic just      |
|                   |   south of the Connecting Walkway.                    |
|-------------------+-------------------------------------------------------|
| Screwdriver       | --On a crate in the west half of the North Attic.     |
|                   | --On a table at the northeast corner of the Command   |
|                   |   Center.                                             |
|                   | --On the floor at the north side of the room at the   |
|                   |   east end of the South Attic.                        |
|                   | --On a long counter with two candelabras just outside |
|                   |   Dalia's Office.                                     |
|-------------------+-------------------------------------------------------|
| Hammer            | On a trunk at the center of the South Attic.          |
|-------------------+-------------------------------------------------------|
| Fire Axe          | On a chest at the east end of the North Attic.        |
|-------------------+-------------------------------------------------------|
| Vampire Magician  | At the base of the statue in the center of the room   |
| Disguise          | at the east end of the North Attic.                   |
|-------------------+-------------------------------------------------------|
| Crowbar           | Laying against a black crate at the Command Center.   |
|-------------------+-------------------------------------------------------|
| Coin              | On the floor by a table in the center of the          |
|                   | Connecting Walkway.                                   |
|-------------------+-------------------------------------------------------|
| Fusil G2          | --On a black crate at the west side of the Command    |
|                   |   Center (x2).                                        |
|                   | --On a crate at the east side of the Command Center.  |
|-------------------+-------------------------------------------------------|
| Remote Explosive  | On the table with a pair of monitors in the center of |
|                   | the Command Center.                                   |
|-------------------+-------------------------------------------------------|
| Laptop Dongle     | Carried by a standing Guard at the west side of the   |
|                   | Command Center.                                       |
|-------------------+-------------------------------------------------------|
| Bust              | --Sitting behind a small computer console area in the |
|                   |   North Attic.                                        |
|                   | --On a crate at the northeast corner of the Command   |
|                   |   Center.                                             |
|-------------------+-------------------------------------------------------|
| Fire Extinguisher | On a table at the east end of the South Attic.        |
|-------------------+-------------------------------------------------------|
| Scissors          | --On the counter inside the Voltaire Suite's          |
|                   |   Bathroom.                                           |
|                   | --On the small round table on the balcony outside     |
|                   |   Dalia's Office.                                     |
|-------------------+-------------------------------------------------------|
| Lethal Poison     | On the coffee table inside the Voltaire Suite.        |
| Pill Jar          |                                                       |
|                   | **NOTE: This will appear after Dalia talks to Helmut  |
|                   |         regardless of whether or not you become       |
|                   |         Helmut yourself.                              |
|-------------------+-------------------------------------------------------|
| Laptop            | On the desk inside Dalia's Office.                    |
| Letter Opener     |                                                       |
0===========================================================================0

0+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. Mastery Levels |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

Listed in this sub-chapter are the Mastery Levels for Paris Professional
Difficulty:

0===========================================================================0
| Level 2  | You can now start in the Kitchen disguised as Palace Staff.    |
|----------+----------------------------------------------------------------|
| Level 3  | You earn a Large Agency Pickup for the Small Garden Shed.      |
|----------+----------------------------------------------------------------|
| Level 4  | You can now start in the Dressing Area disguised as a Stylist  |
|          | and also earn a Small Agency Pickup for the East Pantry.       |
|----------+----------------------------------------------------------------|
| Level 5  | You can now start in the AV Center disguised as a Tech Crew    |
|          | person and earn a Large Agency Pickup for the Logistics        |
|          | Trailer located in the Center Event Parking Area.              |
|----------+----------------------------------------------------------------|
| Level 6  | You can now start in the Locker Room disguised as a Chef and   |
|          | earn the Palace Garden (North Garden) Starting Point.          |
|----------+----------------------------------------------------------------|
| Level 7  | You earn a Small Agency Pickup for the Bathroom next to the    |
|          | Voltaire Suite on the 2nd Floor and the Attic Starting Point.  |
|----------+----------------------------------------------------------------|
| Level 8  | You earn a Small Agency Pickup for the Library on the 1st      |
|          | Floor and the Pile Driver Barge Starting Point located north   |
|          | of the Small Garden.                                           |
|----------+----------------------------------------------------------------|
| Level 9  | You earn a Large Agency Pickup in the Attic which is located   |
|          | in the northeast room and the IAGO Auction Starting Point on   |
|          | the 2nd Floor.                                                 |
|----------+----------------------------------------------------------------|
| Level 10 | You unlock the Napoleon Blownaparte remote explosive device.   |
0===========================================================================0

0+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| C. Disguises |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

Here I will go over the Disguises that are used for the Assassination 
Challenges:

0=====0
| Suit \
0===========================================================================0
| Your standard Tuxedo, plus any other earned Suits, are considered the     |
| standard guest outfit. You only have access to what other guests have     |
| access to. This includes the Lobby, Runway, and both Reception Areas.     |
|                                                                           |
| If you find the IAGO Invitation then you can access the 2nd Floor and     |
| only what other guests have access to. This includes the Auction Room and |
| Reception Area. However, when going to the Auction you can only go        |
| through the Guest Entrance and you will be frisked before being allowed   |
| upstairs.                                                                 |
|                                                                           |
| You can start at the Palace Garden, the Attic, the Pile Driver Barge, or  |
| the IAGO Auction once you've reached Mastery Levels 6, 7, and 8           |
| respectively.                                                             |
0===========================================================================0

0=============0
| Palace Staff \
0===========================================================================0
| This Disguise will allow you access to everywhere on the Ground Floor     |
| except the Helipad and the Main Garden. In the Basement you cannot go in  |
| the Security Room. You also cannot go up the other two floors.            |
|                                                                           |
| With this Disguise you can Poison food and drinks without suspicion and   |
| can make drinks at the Bar. The only people that are Enforcers to you are |
| a pair of staff members in the Locker Room and a couple of people at the  |
| base of the stairs just outside the exit of the north end of the Wine     |
| Cellar.                                                                   |
|                                                                           |
| At Professional Difficulty there are several more Enforcers. There is one |
| at the Main Entrance, one behind the Bar, one inside the Food Prep Room,  |
| one at the entrance of the Event Parking Area, two in the East Even       |
| Parking Area, and Kurt.                                                   |
|                                                                           |
| You can start in the Main Kitchen already dressed as one once you get to  |
| Mastery Level 2.                                                          |
0===========================================================================0

0===============0
| Security Guard \
0===========================================================================0
| This Disguise gives you the ability to go on the 1st Floor and almost     |
| everywhere except the Guest Quarters, Main Garden, Helipad, and the 2nd   |
| Floor. There are multiple Enforcers for this Disguise.                    |
|                                                                           |
| In the Basement there are two in the Security Room. Outside the Palace    |
| there is one at the west side of the Guest Parking Area, two near the     |
| east side of the Guest Parking Area, two Bodyguards near the Main         |
| Entrance, one at the entrance of the Event Parking Area, one in the East  |
| Event Parking Area, three in the Center Event Parking Area, and two at    |
| the West Event Parking Area.                                              |
|                                                                           |
| Inside the Ground Floor of the Palace there is one by the Runway, one in  |
| the Dressing Area, three in the Stairway Room, and Kurt, Viktor's         |
| Bodyguard. On the 1st Floor there are two patrolling the AV Center and    |
| one near the Museum Office.                                               |
|                                                                           |
| At Professional Difficulty there is only one additional Enforcer and he   |
| is at the Library on the 1st Floor.                                       |
|                                                                           |
| If you want this Disguise the best way is to start in the Kitchen and run |
| out into the North Hallway but stay just outside the Break Room until the |
| patrolling Security Guard sits down. The moment he does then run up to    |
| him and Subdue him. Next, go back out and towards the Locker Room.        |
|                                                                           |
| However, hide behind the door to the left of the entrance. A Stylist will |
| come from the East Hallway and cut through the Locker Room so he can go   |
| to the Break Room. He will sit near the Guard and you need to get rid of  |
| him before he gets there. The moment he passes you then Subdue him and    |
| hide him behind the door. Drag the Security Guard to the East Pantry then |
| dump him in the Container and take his clothes.                           |
0===========================================================================0

0=================0
| CICADA Bodyguard \
0===========================================================================0
| This Disguise will allow you everywhere but about a quarter of the        |
| Bodyguards are Enforcers to you and some are in specific locations that   |
| will make it harder to get around the area.                               |
|                                                                           |
| Outside the Palace there are two by the Main Entrance, two in the Main    |
| Garden, one patrolling the Helipad, and two in the Small Garden. On the   |
| 1st Floor there is one at the Guest Entrance, one at the VIP Entrance,    |
| and one patrolling the Hallway.                                           |
|                                                                           |
| On the 2nd Floor there are six in the South Attic including two at the    |
| Command Center and two in the North Attic. Both Viktor and Kurt are also  |
| Enforcers.                                                                |
|                                                                           |
| At Professional Difficulty there are several additional Enforcers.        |
| Outside there is one at the Main Garden, one at the Helipad, and one at   |
| the Small Garden. On the 1st Floor there is one in the Guest Quarters. On |
| the 2nd Floor there is one at the Command Center and Hailey.              |
|                                                                           |
| The easiest way to get the Disguise is to Rat Poison the Sushi Tray in    |
| the Food Prep Room while wearing the Palace Staff Disguise. When Viktor   |
| and Kurt come in then Kurt will take a sample and get sick. He will go in |
| the nearby Restroom where you can easily Subdue him for his clothes. I    |
| will sometimes shorthand this as "making Kurt sick" as there are multiple |
| run-throughs where I use this Disguise.                                   |
|                                                                           |
| Getting rid of Kurt will make some of the Challenges, where you need to   |
| either get close to Viktor or not have his body found quickly, easier.    |
0===========================================================================0

0==============0
| Helmut Kruger \
0===========================================================================0
| He is the star of the show and he can be found at the northeast corner of |
| the Helipad doing a photo shoot. He has access to everywhere except the   |
| Security Room, Guest Quarters, Main Garden, and the Attic. Despite these  |
| restrictions this is probably the best overall Disguise to use because    |
| there are few Enforcers for him. And he won't be frisked when going up to |
| the 2nd Floor.                                                            |
|                                                                           |
| At Professional Difficulty the only Enforcers are Sebastian, Kurt,        |
| Hailey, two Photographers that wander the Ground Floor, one behind the    |
| Bar, a Guard that patrols the Patio, a model in the Center Event Parking  |
| Area, a Bodyguard by the Main Entrance, and a Guard in the Voltaire       |
| Suite's Bathroom.                                                         |
|                                                                           |
| The fastest way to get this Disguise is to ambush him in the Small Garden |
| but you need take down the Bodyguards there first to clear the area. It   |
| is best to have the Security Guard Disguise before getting rid of them.   |
|                                                                           |
| Go outside through the Reception Area and head west to the Small Garden.  |
| Run past the Shed and to the Container at the west end. At Professional   |
| Difficulty there are four Bodyguards that converge in this part of the    |
| Garden. Three are in the Garden and the fourth will come from the Helipad |
| but will not go inside. The three in the Garden are the ones I will deal  |
| with.                                                                     |
|                                                                           |
| Drop the Bartoli near the west side of the Container to lure one of the   |
| Bodyguards to the Shed. Go inside the Shed and wait for him to come by.   |
| When he enters then Subdue him and dump him in the Container. The third   |
| Bodyguard is the one that has been standing outside the Shed talking to a |
| couple of other Guards. By the time you finish with the first Guard then  |
| he should be heading to his patrol route.                                 |
|                                                                           |
| Drop the Pistol in the same spot to lure him to the Shed. After dealing   |
| with him then drop the Pistol again in the grass near the last one. When  |
| he comes by then Subdue him and jump out the window since the Container   |
| is full. Although there are two Guards near the stairs leading down to    |
| the Pile Driver Barge you don't need to deal with them.                   |
|                                                                           |
| Go back to the west end and to the railing at the waters' edge. Follow it |
| to the light post by the very large hedge. In that pointed corner is      |
| where you should Place your Phone. Go to Helmut and get him to look at    |
| his phone. Go back to the Container, crouch just west of it between it    |
| and the hedge opening, and wait.                                          |
|                                                                           |
| When he stops to take the call from Dalia then Activate your Phone. As he |
| walks to it then very carefully sneak up to him and Subdue him. Quickly   |
| pick up both Phones and the Disguise. Where you take him down is too far  |
| for the Guards near the Shed to see and the patrolling Guard from the     |
| Helipad won't come into the Garden so this is the perfect place to hide   |
| his body.                                                                 |
0===========================================================================0

0+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| D. Additional Notes |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

0=================0
| Security Cameras \
0===========================================================================0
| While there were only three Cameras to worry about at Normal Difficulty   |
| there are more than thirty at Professional, the vast majority of them     |
| being outside. The only new ones inside the Palace are inside the         |
| Basement Stairwell and just outside the Security Room above the East      |
| Hallway door.                                                             |
|                                                                           |
| The Recorder is still in the same place which is on a desk inside the     |
| middle of the Security Room. Even though there is a Guard that has a      |
| patrol that goes from door to door the Recorder can still be easily shot  |
| from the East Hallway area.                                               |
0===========================================================================0

0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| E. Assassination Strategies |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

These are the strategies for killing your primary Targets. Each strategy will
include all possible Challenges that can be acquired.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0===========================0
| Silent Assassin, Suit Only \
0===========================================================================>

  This method is pretty much the same one used at Normal Difficulty since you 
  need to get the [Terminal Velocity] Challenge anyway. The only differences 
  is that there are some extra steps.

  For this run-through bring the Krugermeier, the Phone, and start at the 
  Main Entrance. When you start then run into the Palace, through the Lobby, 
  into the hallway, and turn north. Here you should see Valerie and another 
  woman. Get close enough to them to get them talking then go into the short 
  hallway leading to the Gift Shop and stop by the door.

  When they finish talking then the un-named woman will go into the Restroom. 
  Sneak in behind her, Subdue her, and get her IAGO Invitation. Go back into 
  the Lobby and down the Basement Stairwell. Stop partway down and look down 
  towards the East Hallway door.

  Shoot the Camera above it and wait for the Guard to come and investigate. 
  After he leaves then sneak down and carefully cut through the Locker Room. 
  Proceed west along the North Hallway then south into the center part of the 
  Wine Cellar.

  Sneak into the south room and Place the Phone on the floor against the 
  shelving just inside the door then sneak out, grab the Fire Extinguisher 
  east of the room, then go back into the center room. Quietly Place the 
  Extinguisher on the floor and wait.

  One of the three Chefs in the Kitchen will get close to your position. When 
  he does then Activate the Phone to lure him there. Subdue him, pick up the 
  Phone, and dump him in the nearby Container. Place the Phone in the same 
  spot then go back out and grab the Fire Extinguisher.

  Toss the Extinguisher at the stack of wine crates near the Kitchen to lure 
  a Chef closer to you. When he gets there then Activate the Phone to get him 
  into Subduing position. After Subduing and dumping him then sneak into the 
  Kitchen and carefully Subdue the last Chef. Dump him in the Container in 
  the West Pantry. This will clear a safe path for you.

  Before going up to the AV Center sneak over to the East Pantry and shoot 
  the Recorder. After this then drop your Pistol as you will no longer need 
  it. Sneak up the Kitchen Stairway and to the 1st Floor. Stay here and wait.

  At some point the pair of patrolling Guards will come to the southwest 
  corner of the AV Center area. Wait for them to start moving north before 
  sneaking out and to the pillar then north to the Rack Case. They will then 
  stop at the northwest corner.

  The moment they start moving east then turn off the Case to lure the Tech 
  Crew person to it. Run south back to the pillar and then to the black 
  crates near the entrance. While he is investigating then the Guard he was 
  talking to will leave. The moment he turns to leave then sneak up to the 
  Tech Crew, Subdue him, pick up the Fireworks Remote Detonator, and drag and 
  dump him in the Container behind you.

  Go back to the Kitchen Stairway, all the way down to the Kitchen, then 
  sneak back through the North Hallway and Locker Room, and up to the Lobby. 
  Go north and outside through the Outdoor Reception Area and to the Auction 
  Entrance.

  Once there then follow the way to the 2nd Floor showing your Invitation to 
  the Guards and letting yourself get frisked. Once you are upstairs then go 
  to the Auction Room then out onto the balcony. Go to the south end, bring 
  out the Remote, and activate it.

  When the Fireworks start going off then Dalia will come outside and smoke. 
  When Viktor makes his way outside then Dalia will move into position above 
  him. Go to the center of the balcony, follow her and the instant she stops, 
  and the prompt comes up, then quickly push her over the railing to kill the 
  both of them in an Accident. After this then run down to the Main Entrance 
  to leave the mission.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

  By doing this run-through you should also complete the following Challenges 
  in the process:

    --Terminal Velocity                 --Suit Only
    --No Evidence                       --Silent Assassin

0================================0
| Drowned Rat, Powdering Her Nose \
0===========================================================================>

  For this bring the Krugermeier, the Phone, the Emetic Poison Vial, and 
  start in the Kitchen. Run to the West Pantry to read the Recipe then run 
  into the North Hallway, go east, and stand outside the Break Room until the 
  Guard sits down then Subdue him then ambush the Stylist after he comes 
  through the Locker Room. Leave the bodies be for now.

  Go upstairs into the Main Reception Area and to the Bar. Stand at the north 
  end of the shelving behind the Bar when Viktor is not around. Keep an eye 
  on the Enforcer. She will go to the counter then to the counter behind her.

  The moment she turns to go to the back counter then go and make the Bare 
  Knuckle Boxer and go back to the end of the shelving. Wait for her to come 
  to the counter and then to the back counter before going back to the drink 
  and Poison it.

  Go to the Restroom near the Food Prep Room and hide in the Closet. When 
  Viktor comes by later then get out, Drown him, and dump him in the Closet. 
  Hide in the Closet and wait. Kurt will then come in looking for Viktor. 
  When he turns to look at the mirror then get out, Subdue him, grab his 
  Bartoli, and dump him in the Closet.

  Go back to the Basement and go into the south Wine Cellar room. Place the 
  Phone on the floor against the shelving then go into the center room. When 
  one of the Chefs gets near your position then Activate the Phone to lure 
  him to it so you can Subdue him for the Emetic Rat Poison he carries.

  Go to the East Pantry and shoot the Recorder. Go back to the unconscious 
  Security Guard, drag him to the East Pantry, and take his clothes. Get the 
  Lead Pipe then go back up and outside to the Small Garden via the North 
  Wine Cellar door. As outlined above get rid of the three Bodyguards and 
  Place the Phone in the pointed corner.

  Go out to the Helipad area to find Helmut. Stand near him long enough to 
  get his Phone to ring so he will leave. Go back to the Container as 
  outlined then Activate the Phone and ambush Helmut when he gets near it. 
  Take both Phones and call Dalia.

  Go back inside and walk the Runway. Go up to the Guest Entrance, into the 
  Auction Room, then into the Voltaire Suite - both the standing Guard and 
  Sophus will leave.

  Go into the Bathroom, get behind the Enforcer, and wait. Look at your 
  Mini-Map. There is another Enforcer in the North Attic and he has a patrol 
  that gets him near the door close to the Enforcer ahead of you. Wait for 
  him to walk away before Throw Stunning the other Enforcer.

  If you do this when he is close to the door then this will result in a 
  Crime Noticed and Bodies Found. After Throw Stunning the Enforcer then Dump 
  him in the Closet and drop his Rifle in the corner near it. The reason for 
  Throw Stunning him is that sometimes you can't Subdue him because of how he 
  stands in the window.

  Go into the Suite and talk to Dalia. After she finishes the conversation 
  and walks away to take the phone call then Emetic Poison her Champagne 
  Glass. When she gets sick then follow her, Drown her in the Toilet, and 
  hide her in the Closet. After that then go down the Kitchen Stairway to the 
  Basement and to The Catacombs to leave the mission.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

  By doing this run-through you should also complete the following Challenge 
  in the process:

    --More Than You Bargained For

0===================0
| The Personal Touch \
0===========================================================================>

  For this you pretty much do the same as in the previous run-through except 
  that you place the Emetic Poison Vial in the East Pantry Agency Pickup and 
  bring the Fiber Wire so you can Garrote both Targets. Putting the Vial in 
  the Pantry means that you do not need to Subdue the Chef for the Rat 
  Poison. When meeting with Dalia you can Garrote her while she is on the 
  phone and dump her in the nearby Closet.

0====================================0
| To Your Very Good Health, Photobomb \
0===========================================================================>

  For this run-through bring the Krugermeier, the Phone, the Remote Explosive 
  Duck, and start in the Kitchen. Run to the East Pantry and shoot out the 
  Recorder. Go to the North Hallway and wait outside the Break Room then 
  Subdue both the Guard and Stylist - take the Disguise and Bartoli but leave 
  the body here.

  Run up to the Guest Parking Lot and to the PRX4 Van to get the Camera Lens. 
  Go back into the Basement then up into the Lobby and outside into the 
  Outdoor Reception Area. Go to the Small Garden and get rid of the three 
  Bodyguards so you can get at Helmut. After you get Helmut to the Garden and 
  Subdue him for his Phone and clothes then call Dalia and walk the Runway 
  inside the Palace.

  Meet with Dalia and take the Lethal Poison Pill Vial after the conversation 
  and spike her Glass when she is talking on the phone. After she drops dead 
  then hide her in the Closet. Go back down and to the Gift Shop. Find the 
  Camera on the counter and place the Duck inside. Talk to the reporter to 
  give her the lens.

  Wait for her to go outside with Viktor and for them to stop before blowing 
  the explosive to kill all three of them. After that then go down into the 
  Basement and to The Catacombs to leave the mission.

0================0
| Watch Your Step \
0===========================================================================>

  For this run-through bring the Krugermeier, the Phone, the Remote Breaching 
  Charges, place the Emetic Poison Vial in the East Pantry Agency Pickup, and 
  start in the Kitchen. Run to the East Pantry doorway and shoot out the 
  Recorder and pick up the Vial.

  Go up to the Food Prep Room and Poison the Sushi Plate to make Kurt sick. 
  Ambush him in the Restroom, dump him in the Closet, take his Disguise, and 
  his Phone.

  Go up to the Museum Office and Place a Charge behind the Winch. Go 
  downstairs into the Basement and into the north Wine Cellar room. Use the 
  Bodyguard's Phone to call Code 17 to get both Dalia and Viktor into the 
  Office. Bring out the Detonator and wait.

  Use your map to find them and, when they are together, then blow the Charge 
  to bring the Chandelier on the top of them to kill them both. After that 
  then leave the mission through The Catacombs.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

  By doing this run-through you should also complete the following Challenge 
  in the process:

    --That Sick Drop

0====================0
| Safe Room Explosion \
0===========================================================================>

  For this you do the exact same thing as in the previous run-through except 
  that you go to the front of the desk and Place the ICA Remote Explosive as 
  far under the center of the desk as you can to hide it.

0================0
| Sniper Assassin \
0===========================================================================>

  For this run-through bring the Krugermeier, the Lockpick, the Emetic Poison 
  Vial, place the Sieger 300 in the Garden Shed Agency Pickup, and start in 
  the Kitchen. Run to the East Pantry and shoot the Recorder then go into the 
  North Hallway. Wait outside the Break Room and Subdue the Guard when he 
  sits down then ambush the Stylist by the Locker Room. Leave the bodies but 
  don't take the Guard Disguise yet.

  Go up to the Ground Floor and to the Food Prep Room then Poison the Sushi 
  Plate to make Kurt sick. Ambush him in the Restroom as before and dump him 
  in the Closet. Go back to the Basement to acquire the Security Guard 
  Disguise.

  Go up the Kitchen Stairway and to the 1st Floor. Stay just outside the AV 
  Center until the patrolling Guards come to the southwest corner. When they 
  head north then go out and to the Rack Case. Wait for the Guards to move 
  east before turning off the Case and standing at the wall opposite from it. 
  Subdue the Tech Crew after then nearby Guards leaves, take the Fireworks 
  Remote, and dump him in the Container near the entrance.

  Go down to the Ground Floor and north out of the Auction Entrance. Go to 
  the Garden Shed area to find two standing Guards next to the stairs going 
  down to the Pile Driver Barge. Drop the Bartoli by them to lure one of them 
  to the Shed for Subduing and dumping. Do it again to the other Guard.

  After dumping him then go out and west near the Container. Drop the Pistol 
  here to lure one of the two nearby Guards to the Shed for Subduing. After 
  taking care of him then grab the Rifle and jump out the window. Sneak down 
  to the Gate and pick it open. Climb up to the top of the Barge and use the 
  Remote to bring out both Dalia and Viktor.

  When they are both outside and stop then zoom on Dalia and shoot her in the 
  head. Quickly zoom out, move down to Viktor, zoom in, shoot him in the 
  head, then drop the Rifle. Slide down and run back up to the Shed - taking 
  down Kurt early on will keep any Guards from coming to the Barge before you 
  have a chance to leave it. After that then re-enter the Basement through 
  the Wine Cellar door and leave the mission through The Catacombs.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

  By doing this run-through you should also complete the following Challenge 
  in the process:

    --In Plain Sight

0=====================================0
| The Showstopper, Center of Attention \
0===========================================================================>

  For this run-through bring the Krugermeier, the Remote Explosive Duck, the 
  Emetic Poison Vial, and start in the Kitchen.

  Run to the East Pantry and shoot the Recorder then get the Vial and Lead 
  Pipe. Go up to the Food Prep Room and Poison the Sushi Plate to make Kurt 
  sick. Ambush him in the Restroom, dump him, and take his Disguise. Go out 
  through the Stairway Room then up The Patio Pipe to reach the 2nd Floor.

  Go into the Voltaire Suite's Bathroom and Throw Stun the standing Guard 
  with the Pipe and dump him in the Closet - take his weapon. Use the Sink 
  to lure in the standing Guard. Throw Stun him when he is finished cleaning 
  then dump him in the Closet. Use the Sink again to lure in Sophus and Throw 
  Stun him.

  Next, go out the window and shimmy over to the Light Rig. When you get to 
  it then stay put - don't go any further, stay at the very edge. This should 
  help you from getting seen by the Guards in the North Attic. Throw the Duck 
  at the Winch ahead and it should land close if not next to it. Shimmy back 
  and go into the Bathroom. When both Viktor and Sebastian take the stage 
  then Detonate the Duck to kill them.

  Go into the Suite when Dalia isn't around and to the door for the Auction 
  Room. Crouch down and wait for her to get near the Auctioneer. When she 
  stops then open the door and shoot the Chandelier's chain to bring it down 
  and kill the both of them then close the door. Go back to ground level 
  using The Patio Pipe, go back inside and to the Basement, and leave the 
  mission through The Catacombs.

0============================0
| In Seine, A Permanent Break \
0===========================================================================>

  For this run-through bring the Krugermeier, the Emetic Poison Vial, and 
  start in the Kitchen. Run to the East Pantry and shoot out the Recorder 
  then go and get the Lead Pipe. Go up to the Food Prep Room and Poison the 
  Sushi to make Kurt sick. Ambush him in the Restroom, dump him in the 
  Closet, and take his Pistol and Disguise.

  Go outside through the Stairway Room and then through the gate into the 
  Main Garden. There are four Guards that patrol it in two groups. There are 
  two Enforcers that patrol the east side but you don't need to deal with 
  them. The second group which patrols the west side consists of one Enforcer 
  and one non-Enforcer. This is the group you need to get rid of.

  On the map you should see three squares at the west side that go northwest 
  to southeast. The top one, near the westmost Gate, is Square 1, the middle 
  is Square 2, and the bottom is Square 3. When the group is at the south end 
  of their route then drop a Pistol near the Gate and crouch at the southwest 
  side of Square 1.

  When they come by then the Enforcer should see the weapon and take it to 
  the nearest Box. After he leaves then Subdue the other Guard and drag his 
  body to the southwest side of Square 1. Drop his Rifle at the northeast 
  side of Square 1 and near the path junction for Square 1 and 2. Hang near 
  the south end of Square 3 and wait.

  When the Enforcer returns then carefully follow him. When he sees the 
  weapon then Subdue him and drag him onto the path between Square 1 and 2 
  and against the northwest wall for Square 2. Drag the other Guard here and 
  drop both Rifles here too. This should get them out of the way and they 
  should not be found.

  Go to Max Decker at the Outdoor Reception Area and get close enough to him 
  to make the call to Viktor. After the call then talk to him and lead him to 
  the Pavilion. Stay near Square 2 and wait for both Viktor and Max to have 
  their conversation. After they finish then Viktor will go to the railing. 
  Push him over to kill him.

  Go up to the 2nd Floor using The Patio Pipe. Go into the Voltaire Suite 
  Bathroom, Throw Stun the Guard with the Pipe, and dump him in the Closet. 
  Use the Sink to lure in the standing Guard and Throw Stun him after he 
  finishes cleaning up. Use the Sink again to lure in Sophus and Throw Stun 
  him to get him out of the way.

  Go into the Command Center then carefully go around the east side and to 
  the south side. Find the Fusebox and get to it but wait when you get there. 
  Two Guards are going to talk before they split up. When they split up then 
  turn off the Fusebox to lure the standing one to it. Get behind the junk 
  cluster and wait for him to get to it then sneak up behind him.

  When he turns it on then Subdue him and dump him in the Container behind 
  you. If, by some chance, the other Guard goes to it instead then Subdue and 
  dump him before going after the other.

  Get the Laptop Dongle that the Guard drops and go to the east door of 
  Dalia's Office. Open it and get just close enough to Hailey to get her 
  phone to ring then close the door. When she goes outside then go inside, 
  close the north doors, and go to the Laptop. Investigate it, use the 
  Dongle, and wait outside the east door.

  Hailey will eventually investigate and leave the room. Go inside, stand 
  near the east door, and wait. When Dalia enters then close the door and go 
  behind her. As she investigates then break her neck, go out the west door, 
  loop around the south side of the Office, and go through the hallway door. 
  Use The Patio Pipe to get back down to ground level then go down to the 
  Basement and leave the mission through The Catacombs.

  /==++====++==\                                             /==++====++==\
 /==++====++====++====++====++====<<##0##>>====++====++====++====++====++==\
| >HTM4. Chapter Two - World of Tomorrow                                    |
 \==++====++====++====++====++====<<##0##>>====++====++====++====++====++==/
  \==++====++==/                                             \==++====++==/

  **NOTE: With the release of the Game of the Year Edition and the Patient 
          Zero story this chapter is considered a sequel to The Author. This 
          mission is also a sequel to both the Landslide and The Icon Bonus 
          Missions.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

This mission takes 47 back to Sapienza, Italy. Here he is to take down two
Targets: Silvio Caruso and Francesca De Santis. Silvio, one of your previous
clients, is a very intelligent but troubled bioengineer. He is a major asset
to the Ether Pharmaceutical Corporation and is a leader in stem cell
research. However, he is now working on something far more sinister.

He is working on a virus that can be programmed to infect anyone but without
harming non-targets. This would allow anyone to kill anyone else anywhere in
the world. This is not only a serious threat to powerful people but also a
threat to the ICA who would become irrelevant overnight.

One of Ether's major shareholders has tasked the ICA to stop this project
without destroying the company in the process. Of course, the ICA has a more
personal stake in this matter too and has sent their best person, Agent 47,
to handle this contract.

In addition to killing Silvio 47 is also tasked to kill Francesca who has
enough knowledge of the virus to continue in Silvio's place should anything
happen to him. Finally, in addition to killing the Targets, 47 also has to
destroy the virus prototype.

Silvio has acute travel phobia and does not like to leave his home. So Ether
has put a portable lab in the caves right under the Caruso Estate. This is
where the Virus can be found. Of course, expect it to be heavily guarded but
that shouldn't be too much of a problem for an experienced assassin like 47.

            /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
 /=========================================================================\
| >SPZ1. Accomplishments List                                               |
 \=========================================================================/
            \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

Listed in this section are the Accomplishments specific to this chapter of
the game.

0+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Visible Accomplishments |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

  >>Amalfi Pearl
    ************
      Description: Reach Sapienza Mastery Level 20.
      Xbox One Achievement Points: 40 GS.
      PlayStation 4 Trophy: Gold.

  >>Die By the Sword
    ****************
      Description: Complete World of Tomorrow.
      Xbox One Achievement Points: 20 GS.
      PlayStation 4 Trophy: Bronze.

  >>Not in the Guidebook
    ********************
      Description: Complete all Opportunities in World of Tomorrow.
      Xbox One Achievement Points: 30 GS.
      PlayStation 4 Trophy: Silver.
      -----------------------------------------------------------------------
      Notes: You need to complete the following Opportunities:

               --A Case Most Peculiar       --Absolution
               --Beyond the Grave           --By Candlelight
               --Catharsis                  --First Day on the Job
               --Hostile Environment        --Memento
               --Memory Lane                --The Good Son

  >>Plan Ahead
    **********
      Description: Select a Starting Location and use an Agency Pickup to 
                   smuggle an item into Sapienza.
      Xbox 360 Achievement Points: 10 GS.
      PlayStation 4 Trophy: Bronze.

  >>Sapienza Escalated
    ******************
      Description: Complete Level 5 of an Escalation Contract set in 
                   Sapienza.
      Xbox One Achievement Points: 20 GS.
      PlayStation 4 Trophy: Bronze.

0+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. Secret Accomplishments |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

  >>Let No Joyful Voice be Heard
    ****************************
      Description: Awaken the Kraken!
      Xbox 360 Achievement Points: 15 GS.
      PlayStation 4 Trophy: Bronze.

  >>The Sapienza Trinity
    ********************
      Description: Eliminate Silvio during therapy, down his plane with a 
                   cannon, and shoot him through the telescope.
      Xbox 360 Achievement Points: 15 GS.
      PlayStation 4 Trophy: Bronze.

            /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
 /=========================================================================\
| >SPZ2. General Layout                                                     |
 \=========================================================================/
            \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

  **IMPORTANT: For mapping directions within this chapter north is the top of 
               the screen. The Compass has north pointed at nearly 90 degrees 
               right. Therefore you should turn it off to prevent confusion.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

Sapienza is a large map with multiple areas. The Sewers and the Church are at
the north end of the town. Next to it, to the south, is the main Harbor with
the Piers and the Beach. There are shopping areas to the south of the Harbor.
There are also Streets that connect the Harbor with the Main Square to the
south. The Main Square is also home to multiple shops and the Town Hall. 

Directly west of the Main Square is the Villa Caruso. This mansion has
multiple floors and buildings within its walls. Like with Paris I will use
the European method of floor naming (Ground, 1st, 2nd instead of 1st, 3rd
instead of 2nd). To the southwest of the Villa is the Sapienza Ruins which
are the remains of an old castle tower.

  **NOTE: Thanks to http://hitmanmaps.com for finding a couple of items that 
          I missed in previous run-throughs.

0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Detailed Map |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

Here I will go over in detail of each area and where you can find useful
objects:

0=======0
| Sewers \
0===========================================================================>

  The Main Path goes from the Beach at the south end to the Church Beach at 
  the north. The South Junction leads to the Well and to the basement for 
  Building 4. The Well Junction also leads to the Church Restrooms.

  The Middle Junction has a path that leads to the Crypt and the Church 
  Basement (which has a Camera Recorder). The North junction leads to the 
  outside of the Morgue. The Crypt door can be unlocked with the Sewer Key 
  carried by the Red Plumber (although he isn't the only source for the Key).

0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Crocodile       | At the bottom of the Well.                              |
| Coin (x3)       |                                                         |
|-----------------+---------------------------------------------------------|
| Crowbar         | In the little nook to the right just after you enter    |
|                 | the Sewers from the Beach.                              |
|-----------------+---------------------------------------------------------|
| Brick           | In the little nook to the right just after you enter    |
|                 | the Sewers from the Church Beach.                       |
|-----------------+---------------------------------------------------------|
| Shovel          | In the corner near the short stairs along the path to   |
|                 | the Church Restrooms.                                   |
|-----------------+---------------------------------------------------------|
| Sewer Key       | Carried by the Red Plumber.                             |
|-----------------+---------------------------------------------------------|
| Priest Disguise | On the floor within the Church Basement.                |
0===========================================================================0

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0=======0
| Church \
0===========================================================================>

  The Church has several sections. The Church itself is the large building to 
  the west. The Worship Area comprises most of the main floor (with the 
  Confession Booth on the southwest side). There is a small door to the east 
  which is the East Entrance. There is also an Organ on the north side with a 
  small Balcony above it. This Balcony can be accessed by going up the Church 
  Tower.

  The Small Storeroom is at the north side with the Church Tower next door to 
  the southwest. To the west of the Church Tower is the West Entrance. Right 
  up against the west side of the Church, and near the water, is the Church 
  Pier which also has an entrance to the Crypt.

  The building to the east of the Church is the Church Morgue that also has a 
  Funeral Parlor in the front and Mortuary in the back with the Morgue in the 
  middle. There are also stairs that lead to the Sewers just outside the east 
  side of the building.

  To the east of that is the Church Restrooms (which also has stairs that 
  lead to the Sewers). The southeast area of the Church and Morgue is the 
  Church Parking Area that also has a Well. The large open area to the north 
  is the Cemetery that has a Crypt at the north side and a small Shed to the 
  west. The Church Beach, that has an entrance to the Sewers, is also at the 
  north side.

0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Scissors       | On the bookshelf in the Small Storeroom.                 |
|----------------+----------------------------------------------------------|
| Church Key     | --On the table with candles in the Small Storeroom.      |
|                | --Carried by all Church Staff.                           |
|                | --Carried by the Priest.                                 |
|----------------+----------------------------------------------------------|
| Sewer Key      | On a chair on the Balcony.                               |
|----------------+----------------------------------------------------------|
| Crowbar        | In a toolbox about halfway up the Church Tower.          |
|----------------+----------------------------------------------------------|
| Brick          | --By the dumpster just south outside of the West         |
|                |   Entrance (x2).                                         |
|                | --By the wall just north outside of the West Entrance.   |
|----------------+----------------------------------------------------------|
| Old Axe        | Laying against the wall next to the desk inside the      |
|                | Church Shed.                                             |
|----------------+----------------------------------------------------------|
| Screwdriver    | On the desk inside the Church Shed.                      |
|----------------+----------------------------------------------------------|
| Shovel         | --Laying against the wall inside the Church Shed.        |
|                | --Laying against the wall outside the north side of the  |
|                |   Crypt.                                                 |
|----------------+----------------------------------------------------------|
| Kitchen Knife  | On the counter inside the Morgue.                        |
|----------------+----------------------------------------------------------|
| Lab Technician | On the corpse inside the Morgue.                         |
| Disguise       |                                                          |
|----------------+----------------------------------------------------------|
| Flower Bouquet | At the base of the Coffin inside the Mortuary.           |
|----------------+----------------------------------------------------------|
| Coin           | On the small table near the entrance of the Church       |
|                | Restrooms (x3).                                          |
0===========================================================================0

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0=======0
| Harbor \
0===========================================================================>

  This area comprises the Beach, a large pier to the north (North Pier), the 
  Church Square with some buildings to the east and northeast, a large pier 
  to the west (West Pier), and a shopping area at the south edge of the 
  Beach.

  At the northeast corner, just south of the Church Restrooms, is Building 4. 
  You can enter the Sewers from this building. This building also has an 
  apartment at the top with a view of the Church. South of Building 4, at the 
  corner, is the Wine Shop. Next door to the east of the Wine Shop is the 
  Hair Salon.

  Across the street south of the Wine Shop is Building 5. This building is 
  also connected to Building 7 which is at the southeast corner of the Square 
  near the stairs.

  This area also has a public restroom for the beach and passages that lead 
  to the west ends of the area. Stairs leading up to another area can be 
  located west of the restrooms and and southeast of the Square. A blocked 
  tunnel can be found at the tunnel corner just south of the Beach Restrooms.

0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Crocodile         | --Under the wooden pier south of and near the         |
|                   |   entrance of the West Pier.                          |
|                   | --On the beach (x2).                                  |
|                   | --Inside the bathroom for the Building 4 apartment.   |
|                   | --On the floor about halfway up the stairs for        |
|                   |   Building 7.                                         |
|-------------------+-------------------------------------------------------|
| Coin              | --On the ground by the brown boat at the West Pier.   |
|                   | --In the hat at the performance area in the center of |
|                   |   the Church Square (x3).                             |
|-------------------+-------------------------------------------------------|
| Screwdriver       | On the bench by the Soda Machines on the south side   |
|                   | inside the Beach Restrooms.                           |
|-------------------+-------------------------------------------------------|
| Gardener Disguise | On the bed inside the Building 4 apartment.           |
|-------------------+-------------------------------------------------------|
| Apartment Key     | On the coffee table inside the Building 4 apartment.  |
|-------------------+-------------------------------------------------------|
| Shovel            | Laying against the radiator near the television       |
|                   | inside the Building 4 apartment.                      |
|-------------------+-------------------------------------------------------|
| Mansion Keycard   | --On the nightstand inside the Building 4 apartment.  |
|                   | --On the table inside the kitchen for the Building 7  |
|                   |   apartment.                                          |
|-------------------+-------------------------------------------------------|
| Church Staff      | On the bed inside the Building 5 apartment.           |
| Disguise          |                                                       |
|-------------------+-------------------------------------------------------|
| Church Key        | On the small table inside the kitchen for the         |
|                   | Building 5 apartment.                                 |
|-------------------+-------------------------------------------------------|
| Kitchen Knife     | By the sink inside the kitchen for the Building 5     |
|                   | apartment.                                            |
|-------------------+-------------------------------------------------------|
| Mansion Security  | On the laundry basket in a corner outside the east    |
| Disguise          | door for the kitchen for the Building 7 apartment.    |
|-------------------+-------------------------------------------------------|
| Combat Knife      | On the stove inside the kitchen for the Building 7    |
|                   | apartment.                                            |
|-------------------+-------------------------------------------------------|
| Bartoli 75R       | On the nightstand in the living room for the Building |
|                   | 7 apartment.                                          |
|-------------------+-------------------------------------------------------|
| Flower Bouquet    | In the dumpster in the corner by the Soda Machines    |
|                   | just southeast of the Beach.                          |
|-------------------+-------------------------------------------------------|
| Lead Pipe         | By a blue barrel at the upper level near the end of   |
|                   | the West Pier.                                        |
0===========================================================================0

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0==============0
| Terrace Shops \
0===========================================================================>

  This is the upper level shopping area at the south side of the Harbor. It 
  can be accessed by stairs at the southeast corner of the Church Square and 
  by stairs in the passageway to the west. The shops sit directly underneath 
  Villa Caruso and there is an entryway into the lower levels of the Kitchen 
  Building.

  There are two businesses here: the Cafe (which is in the east half) and 
  Sanguine (which is the larger business to the west). There is also a back 
  passage that connect the two businesses. There is also a Restroom in the 
  west passage near the stairs.

0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Folding Knife     | On the table with the CICADA Bodyguards north of the  |
| Police Baton      | Cafe entrance.                                        |
|-------------------+-------------------------------------------------------|
| Soda Can          | On the table in the sitting area at the northwest     |
|                   | corner of the Sanguine Store.                         |
|-------------------+-------------------------------------------------------|
| Mansion Security  | In the dressing room at the southwest corner of the   |
| Disguise          | Sanguine Store.                                       |
|-------------------+-------------------------------------------------------|
| Scissors          | On the counter by the espresso machine behind the     |
|                   | register inside the Sanguine Store.                   |
|-------------------+-------------------------------------------------------|
| Coin              | By the register inside the Sanguine Store.            |
|-------------------+-------------------------------------------------------|
| Store Clerk       | On the floor inside the storage room at the southeast |
| Disguise          | corner of the Sanguine Store.                         |
|-------------------+-------------------------------------------------------|
| Baseball Bat      | Laying against the wall by the shelving at the        |
|                   | southeast corner of the storage room at the southeast |
|                   | corner of the Sanguine Store.                         |
|-------------------+-------------------------------------------------------|
| Kitchen Assistant | On the floor in the passageway behind the Cafe.       |
| Disguise          |                                                       |
|-------------------+-------------------------------------------------------|
| Emetic Rat Poison | On the west end of the back kitchen counter inside    |
|                   | the Cafe.                                             |
|-------------------+-------------------------------------------------------|
| Kitchen Knife     | On the small kitchen counter at the northeast corner  |
|                   | of the kitchen inside the Cafe.                       |
0===========================================================================0

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0=============0
| Town Streets \
0===========================================================================>

  The large road that runs from the Harbor to the Main Square is called 
  Paradiso. The road that runs east from the Church Restrooms is Giulio 
  Cesare. All of the other roads are also called Valle Del Sole.

  At the north end of Paradiso is the Wine Shop and Hair Salon. The road 
  right next to it I will call Valle Del Sole (A). It runs north, turns east, 
  connects with Giulio Cesare, continues east, curves south, and ends at a 
  junction with two other roads.

  Halfway along Paradiso is a Flower Shop and another road which I will call 
  Valle Del Sole (B). It runs east then turns south and ends at the junction 
  with Valle Del Sole (A). There is a tunnel that connects the middle section 
  of Valle Del Sole (A) with the middle section of Valle Del Sole (B).

  Valle Del Sole (C) is at the south end of the junction of Valle Del Sol (A) 
  and (B) and goes east then turns south and ends at the northeast corner of 
  the Main Square.

  At the junction of Giulio Cesare and Vale Del Sole (A) is a small Fish 
  Shop. At the junction of Valle Del Sole (A), (B), and (C) is a small 
  Pharmacy. West of the Pharmacy, in the west dead-end section of Valle Del 
  Sole (C), is the back entrance of the Pottery Shop. At the south end of the 
  Valle Del Sole (C) is a Signless Shop.

0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Baseball Bat      | --Behind the counter within the Wine Shop.            |
|                   | --Laying against the wall in the northeast corner     |
|                   |   within the Signless Shop.                           |
|-------------------+-------------------------------------------------------|
| Fire Extinguisher | On the wall by the south door inside the Wine Shop.   |
|-------------------+-------------------------------------------------------|
| Scissors          | On the counter within the Hair Salon.                 |
|-------------------+-------------------------------------------------------|
| Soda Can          | --Near the large box within the Fish Shop.            |
|                   | --On the floor next to the north wall within the      |
|                   |   Pharmacy.                                           |
|-------------------+-------------------------------------------------------|
| Lead Pipe         | Near the large box within the Fish Shop.              |
|-------------------+-------------------------------------------------------|
| Wrench            | On the yellow boat just southeast of the Fish Shop.   |
|-------------------+-------------------------------------------------------|
| Coin              | On the ground along Valle Del Sole (A) between the    |
|                   | tunnel with Valle Del Sole (B) and the east junction  |
|                   | with the same road.                                   |
|-------------------+-------------------------------------------------------|
| Shovel            | Against the south wall inside the Flower Shop.        |
|-------------------+-------------------------------------------------------|
| Delivery Man      | On the stool at the southeast corner of the Flower    |
| Disguise          | Shop.                                                 |
|-------------------+-------------------------------------------------------|
| Flower Bouquet    | On the table in the middle of the Flower Shop.        |
|-------------------+-------------------------------------------------------|
| Folding Knife     | On the table within the Pharmacy.                     |
0===========================================================================0

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0============0
| Main Square \
0===========================================================================>

  This is the large area at the south side of the town and sits next door 
  east of Villa Caruso. At the northwest corner is the Butcher Shop and 
  Building 3 where there are two apartments including the ICA Safe House. 
  Outside the back door to the bathroom of the Safe House is the Patio. The 
  other apartment in Building 3 belongs to Rocco, a new person for the Villa, 
  so I will call it Rocco's Place.

  At the north side of the Square is the Pottery Shop which can be opened 
  with the Shop Key.

  At the east side is the large Town Hall Building. There are public 
  Restrooms that run under the upper area near the Building. At the northeast 
  corner is the Signless Shop. At the south side near the entrance is an Art 
  Gallery which can also be opened with the Shop Key. The Town Entrance is at 
  the south side of this area and just beyond that is a Crashed Van.

0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Explosive Golf Ball | On the table in the kitchen of the ICA Safe House.  |
|---------------------+-----------------------------------------------------|
| Kitchen Knife       | --By the sink in the kitchen of the ICA Safe House. |
|                     | --Behind the counter of the Butcher Shop.           |
|---------------------+-----------------------------------------------------|
| Bartoli 75S         | On the small nightstand inside the ICA Safe House.  |
|---------------------+-----------------------------------------------------|
| Mansion Keycard     | On the table within the kitchen for Rocco's Place.  |
|---------------------+-----------------------------------------------------|
| Kitchen Assistant   | On the bed within the bedroom for Rocco's Place.    |
| Disguise            |                                                     |
|---------------------+-----------------------------------------------------|
| Apartment Key       | On the counter by the television within the bedroom |
|                     | for Rocco's Place.                                  |
|---------------------+-----------------------------------------------------|
| Brick               | On the roof part of the Patio at the south edge.    |
|---------------------+-----------------------------------------------------|
| Cleaver             | In a corner of the freezer inside the Butcher Shop. |
|---------------------+-----------------------------------------------------|
| Bust                | --By the kiln within the Pottery Shop.              |
|                     | --On a table within the Art Gallery.                |
|---------------------+-----------------------------------------------------|
| Soda Can            | On the counter by the register inside the Pottery   |
|                     | Shop.                                               |
|---------------------+-----------------------------------------------------|
| Shop Key            | On the shelf partway down the stairs for the lower  |
|                     | level of the Pottery Shop.                          |
|---------------------+-----------------------------------------------------|
| Wrench              | On the stool at the lower level of the Pottery      |
|                     | Shop.                                               |
|---------------------+-----------------------------------------------------|
| Coin                | On the plate for the table in the center of the     |
|                     | Main Square Restroom area (x3).                     |
|---------------------+-----------------------------------------------------|
| Crowbar             | Laying against the east wall within the Main Square |
|                     | Restroom area.                                      |
|---------------------+-----------------------------------------------------|
| Flower Bouquet      | On the ground by the Crashed Van.                   |
0===========================================================================0

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0=================================0
| Main Square - Town Hall Building \
0===========================================================================>

  This building has a Basement floor, a large Cafe on the Ground Floor, the 
  Town Hall on the 1st Floor, a Secondary Office (with a Camera Recorder) on 
  the 2nd Floor, and the Bohemian Apartment on the 3rd Floor. 

  The Town Hall can be reached by the stairs southeast of the main building. 
  But all of these areas can be reached by using the stairs that go up the 
  Clock Tower at the northwest and east sides of the building.

  The Town Hall floor is split into three areas: the Reception Area, the Main 
  Office, and the Back Office (next to the Clock Tower).

0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Town Hall Key     | Carried by the Kitchen Assistants.                    |
|-------------------+-------------------------------------------------------|
| Kitchen Knife     | On the center counter in the kitchen for the Cafe.    |
|-------------------+-------------------------------------------------------|
| Emetic Rat Poison | On the short wall near the window inside the kitchen  |
|                   | for the Cafe.                                         |
|-------------------+-------------------------------------------------------|
| Coin              | --In the cup by the register inside the Cafe.         |
|                   | --On one of the tables near the southwest corner      |
|                   |   outside the Cafe (x3).                              |
|-------------------+-------------------------------------------------------|
| Scissors          | On the large desk within the Back Office.             |
|-------------------+-------------------------------------------------------|
| Golf Club         | Laying against the west wall by the chair within the  |
|                   | Main Office.                                          |
|-------------------+-------------------------------------------------------|
| Bust              | On the small dresser at the Reception Area.           |
|-------------------+-------------------------------------------------------|
| Saber             | Above the entranceway at the east side of the         |
|                   | Reception Area. You'll need to shoot down the weapon  |
|                   | before you can use it.                                |
|-------------------+-------------------------------------------------------|
| Fire Extinguisher | By the door within the Secondary Office.              |
|-------------------+-------------------------------------------------------|
| Crowbar           | On the dividing counter within the Secondary Office.  |
|-------------------+-------------------------------------------------------|
| Fire Axe          | On the wall at the southwest corner of the Secondary  |
|                   | Office.                                               |
|-------------------+-------------------------------------------------------|
| Cannibis Joint    | On the table by the window within the Bohemian's      |
|                   | Apartment.                                            |
|-------------------+-------------------------------------------------------|
| Lead Pipe         | On the floor at the top of the Clock Tower.           |
0===========================================================================0

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0===============0
| Sapienza Ruins \
0===========================================================================>

  These ruins is a lookout tower situated at the southwest corner of the 
  Villa Caruso Estate. There is the Ground Floor with stairs that lead up to 
  1st Floor. There are two paths that go upstairs: the Inner Path and the 
  Outer Path.

  The 1st Floor has stairs that lead up to the top of the Tower in the 
  center. There is a footpath near the water's edge along the east side that 
  goes northeast into the Biolab area. There is also a Speedboat docked at 
  the west corner of the Ruins.

0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Cannonball       | --On the ground in the small room at the north corner  |
|                  |   of the Ground Floor.                                 |
|                  | --On the ground halfway up the stairs in the Inner     |
|                  |   Path leading to the 1st Floor.                       |
|                  | --Embedded in the wall to your right near the south    |
|                  |   corner along the Outer Path.                         |
|                  | --On the ground by the tree on the southeast side of   |
|                  |   the 1st Floor.                                       |
|                  | --On the ground in front of the Cannon at the east     |
|                  |   corner of the 1st Floor.                             |
|                  | --On the ground along the path at the northeast side   |
|                  |   of the 1st Floor.                                    |
|                  | --On the ground east of the Cannon at the north corner |
|                  |   of the 1st Floor.                                    |
|                  | --On the barrel near the Cannon at the west corner of  |
|                  |   the 1st Floor.                                       |
|                  | --On the ground, and on the top of the wall, at the    |
|                  |   very south end of the 1st Floor.                     |
|------------------+--------------------------------------------------------|
| Bag of Gunpowder | --On the barrel near the Cannon at the east corner of  |
|                  |   the 1st Floor.                                       |
|                  | --On the barrel near the Cannon at the west corner of  |
|                  |   the 1st Floor.                                       |
|                  | --On the barrels just inside the entrance to the Tower |
|                  |   (x2).                                                |
|------------------+--------------------------------------------------------|
| Cannibis Joint   | On the grass a few feet from when you can drop down    |
|                  | from the Outer Path at the southwest side of the area. |
|------------------+--------------------------------------------------------|
| Castle Key       | On the ground near the left wall under the broken roof |
|                  | section northwest of the gate into the Ruins on the    |
|                  | Ground Floor.                                          |
|------------------+--------------------------------------------------------|
| Battle Axe       | Embedded in the wall just under the stairs leading up  |
|                  | to the very top of the tower. You'll need to shoot     |
|                  | down the weapon before you can use it.                 |
|------------------+--------------------------------------------------------|
| Bartoli 12G      | Laying against the wall at the top of the Tower.       |
|------------------+--------------------------------------------------------|
| Shovel           | At the north end of the bridge that connects the Ruins |
|                  | with the Villa.                                        | 
0===========================================================================0

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0=================================0
| Villa Caruso Caves - Biolab Area \
0===========================================================================>

  This large area has two sections: Upper and Lower Caves. The Upper Caves 
  section has entrances to the Wine Cellar (east), Observatory (north), and 
  the west side of the Caruso Estate (southwest).

  There are also three ways down to the Lower Caves - the metal stairs south 
  of the Observatory entrance, the rock stairs to the northwest (North 
  Stairs), and the tunnel to the south (South Tunnel).

  The open area to the west in the Upper Caves is the Guard Area.

  When you get down to the Lower Caves there are several additional entrances 
  to note. To the northeast of the end of the North Stairs is a short curved 
  tunnel that is the Blocked Tunnel going into the Harbor. West of the end of 
  the South Tunnel is a door that goes outside to a path to leads north to 
  the Harbor.

  In the south central part of this section is a Seaplane that can be used 
  for escape. South of the Seaplane is another path that leads to the 
  Sapienza Ruins at the southwest end of the map.

  There are also several buildings to note. The small building to the west is 
  the Break/Security Room (this also has a Camera Recorder). To the east is 
  the Main Lab which is connected to the Changing Room which in turn is 
  connected by a tube to the Virus Lab where the Virus is kept.

  There is a small water filled path that runs under the tube that is 
  unguarded and will allow you access to the back area. This will be called 
  the Water Path.

  The Exterior Controls are located outside the Virus Lab to the west. The 
  Kill Switch Controls are on top of the Break/Security Room.

0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Bartoli 75S       | On the table at the Guard Area. (Upper Caves)         |
| Biolab Keycard    |                                                       |
|-------------------+-------------------------------------------------------|
| Coin              | --On the ground at the top of the North Stairs.       |
|                   |   (Upper Caves)                                       |
|                   | --Outside on the ground south of the door west of the |
|                   |   South Tunnel. (Lower Caves)                         |
|-------------------+-------------------------------------------------------|
| Hammer            | On top of a metal box near the end of the metal       |
|                   | stairs on top of the Main Lab.                        |
|-------------------+-------------------------------------------------------|
| Wrench            | On a blue barrel at the northwest corner of the       |
|                   | Break/Security Room building.                         |
|-------------------+-------------------------------------------------------|
| Emetic Rat Poison | --On a pallet next to the stairs on the north side of |
|                   |   the Break/Security Room building.                   |
|                   | --On the ground near the end of the Blocked Tunnel.   |
|-------------------+-------------------------------------------------------|
| Propane Flask     | On a yellow pallet east of the bottom end of the      |
|                   | North Stairs.                                         |
|-------------------+-------------------------------------------------------|
| Combat Knife      | Stuck at a corner of a large black crate between the  |
|                   | Break/Security and the Main Lab buildings.            |
|-------------------+-------------------------------------------------------|
| Brick             | On the Raised Area behind some large metal shelving   |
|                   | directly east of the Seaplane.                        |
|-------------------+-------------------------------------------------------|
| Biolab Keycard    | --On a table south of the south entrance of the Main  |
|                   |   Lab.                                                |
|                   | --On the desk inside the Break/Security Room.         |
|                   | --On the bench within the Changing Room.              |
|-------------------+-------------------------------------------------------|
| Screwdriver       | On a blue barrel east of the bottom end of the stairs |
|                   | that go to the top of the Main Lab.                   |
|-------------------+-------------------------------------------------------|
| Tactical Bartoli  | On a crate east of the Virus Lab.                     |
| 12G               |                                                       |
| Remote Explosive  |                                                       |
|-------------------+-------------------------------------------------------|
| Shovel            | In the water near a wooden pallet east of the Virus   |
|                   | Lab.                                                  |
|-------------------+-------------------------------------------------------|
| Crowbar           | On a metal box near the northeast corner of the Virus |
|                   | Lab.                                                  |
|-------------------+-------------------------------------------------------|
| Fire Axe          | On the wall just west of the north entrance of the    |
|                   | Changing Room.                                        |
|-------------------+-------------------------------------------------------|
| Soda Can          | On the desk inside the Break/Security Room.           |
|-------------------+-------------------------------------------------------|
| Hazmat Suit       | Within the Changing Room (x6).                        |
| Disguise          |                                                       |
0===========================================================================0

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0========================0
| Villa Caruso - Basement \
0===========================================================================>

  This floor has several rooms of note. The Garage is the large room at the 
  southeast portion of the floor. The larger room to the west is the West 
  Wine Cellar. The West Wine Cellar also has a door that connects to the 
  Storeroom for the Garden Shed. Between these two large rooms is a pathway 
  that goes into the Biolab area.

  The large rooms to the north is the Main Wine Cellar. The north half of 
  this Cellar has a door that connects to the Food Storeroom for the Kitchen 
  Building. The west side of the Cellar has a small Laundry Room that has 
  stairs that go up to the Ground Floor.

  Between the Wine Cellar and the Garage is a hallway that is connected to a 
  small bathroom and the Water Heater Room (the larger room to the east). The 
  Water Heater Room has entrance to a tunnel that leads to the fountain in 
  the Main Courtyard and a gate at the south side of the estate.

0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Crowbar              | Laying against the wall near the northwest corner  |
|                      | of the Garage.                                     |
|----------------------+----------------------------------------------------|
| Wrench               | On the counter at the south side of the Garage.    |
|----------------------+----------------------------------------------------|
| Fire Extinguisher    | On the wall near the door at the northeast corner  |
|                      | of the Garage.                                     |
|----------------------+----------------------------------------------------|
| Fire Axe             | On the wall in the small corridor just west of the |
|                      | Garage.                                            |
|----------------------+----------------------------------------------------|
| Biolab Keycard       | On the table in the center of the West Wine        |
|                      | Cellar.                                            |
|----------------------+----------------------------------------------------|
| Housekeeper Disguise | By the washer/dryer inside the Laundry Room.       |
|----------------------+----------------------------------------------------|
| Lead Pipe            | Laying against a brick pillar southwest of the     |
|                      | water heater in the Water Heater Room.             |
|----------------------+----------------------------------------------------|
| Shop Key             | Dropped by the Green Plumber inside the Water      |
| Sewer Key            | Heater Room if you Subdue or kill him.             |
|----------------------+----------------------------------------------------|
| Gardener Disguise    | On the bench at the north side of the Water Heater |
|                      | Room.                                              |
0===========================================================================0

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0========================0
| Villa Caruso - Exterior \
0===========================================================================>

  This is the outside area for the Villa. To the north is the Main Kitchen 
  Building. To the northwest is the Observatory. To the south is the Garden 
  Building. The west side is the Backyard which has a Pool and a Grill. The 
  Backyard also has the Mansion Garden which has the golf practice area and a 
  large globe-like sculpture in the center.

  The southwest part of the Backyard is the Lower Section which has the grave 
  of Silvio's Mother (and a bridge that leads to the Sapienza Ruins). The 
  east side is the Courtyard. There is also a Watchtower at the very 
  southeast part of this area.

0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Shovel         | --By the wheelbarrow against the Observatory building    |
|                |   directly west of the Main Kitchen building.            |
|                | --By the bench next to the grave of Silvio's Mother.     |
|----------------+----------------------------------------------------------|
| Fire Poker     | By the Grill at the north side of the Backyard.          |
| Cigarette Pack |                                                          |
|                | **NOTE: The Cigarette Pack can be used with the Cannibis |
|                |         Joint for one of the Challenges.                 |
|----------------+----------------------------------------------------------|
| Crowbar        | Inside the wheelbarrow against the concrete railing just |
|                | north of the Pool.                                       |
|----------------+----------------------------------------------------------|
| Coin           | In the fountain in the center of the Courtyard (x3).     |
|----------------+----------------------------------------------------------|
| Golf Club      | Inside the Golf Bag in the Backyard.                     |
|----------------+----------------------------------------------------------|
| Screwdriver    | By the bench next to the grave of Silvio's Mother.       |
| Hammer         |                                                          |
|----------------+----------------------------------------------------------|
| Brick          | --On the ground just outside the entrance to the         |
|                |   Watchtower and on the small path nearby (x3).          |
|                | --On the ground on the small grassy path just west of    |
|                |   the entrance to the Watchtower.                        |
|                | --In the corner of the stairs about halfway up the       |
|                |   Watchtower.                                            |
|                | --On the concrete railing just behind where the limo is  |
|                |   parked.                                                |
|                | --In a small crate near the Dinner Bell at the northwest |
|                |   corner of the Main Kitchen building.                   |
|----------------+----------------------------------------------------------|
| Folding Knife  | On the barrel in the corner of the stairs near the top   |
|                | of the Watchtower.                                       |
0===========================================================================0

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0============================0
| Villa Caruso - Main Kitchen \
0===========================================================================>

  This building is the Main Kitchen for the Villa. The top floor is the 
  Kitchen itself with the Break Room down on the lower floor. This floor also 
  has a set of stairs that go down to the entrance that goes into the Terrace 
  Shops. This floor also has a door that goes into the Food Storeroom to the 
  west. The Storeroom also has an entrance into the main Basement area.

0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Kitchen Knife     | On the counter at the south side of the Kitchen.      |
|-------------------+-------------------------------------------------------|
| Mansion Keycard   | --On the counter by the door at the west side of the  |
|                   |   Kitchen.                                            |
|                   | --On the dining table in the Break Room.              |
|-------------------+-------------------------------------------------------|
| Emetic Rat Poison | On the counter at the east side of the Kitchen.       |
|-------------------+-------------------------------------------------------|
| Expired Can of    | --On the floor of the small storeroom east of the     |
| Spaghetti Sauce   |   Kitchen (x2).                                       |
|                   | --On the shelf inside the Food Storeroom (x3).        |
|-------------------+-------------------------------------------------------|
| Fire Extinguisher | On the west wall of the small storeroom east of the   |
|                   | Kitchen.                                              |
|-------------------+-------------------------------------------------------|
| Mansion Staff     | On the bench inside the Changing Room just east of    |
| Disguise          | the Break Room.                                       |
0===========================================================================0

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0===========================0
| Villa Caruso - Observatory \
0===========================================================================>

  This building has two floors plus stairs that lead down to the Biolab area. 
  The west side of the ground floor is dominated by the Lab. The southeast 
  part of the floor has Francesca's Room (plus a Bathroom). The upper floor 
  has the Study and the Telescope plus a door that leads onto the walkway.

0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Biolab Keycard     | On the counter at the southwest area of the Lab.     |
|--------------------+------------------------------------------------------|
| Amputation Knife   | On the round tables at the northwest corner of the   |
| Circumcision Knife | Lab.                                                 |
|--------------------+------------------------------------------------------|
| Plague Doctor      | On display at the northwest corner of the Lab.       |
| Disguise           |                                                      |
|--------------------+------------------------------------------------------|
| Romantic Note      | On the desk inside Francesca's Room.                 |
|--------------------+------------------------------------------------------|
| Coin               | On the display case at the north side of the Study.  |
|--------------------+------------------------------------------------------|
| Mansion Master Key | On the desk at the south side of the Study.          |
| Bag of Gunpowder   |                                                      |
|--------------------+------------------------------------------------------|
| VHS Tape           | By the table right next to the Telescope itself at   |
|                    | the end of the curved metal ramp.                    |
0===========================================================================0

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0===========================0
| Villa Caruso - Garden Shed \
0===========================================================================>

  This small building has two floors: the Work Area (top floor) and the 
  Storeroom (lower floor). The Work Area has a Weapons Box and the Storeroom 
  also has an entrance to the Basement at the bottom of the stairs.

0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Screwdriver       | On the table at the northwest corner of the Work      |
|                   | Area.                                                 |
|-------------------+-------------------------------------------------------|
| Propane Flask     | On the shelf at the west side of the Work Area.       |
| Wrench            |                                                       |
|-------------------+-------------------------------------------------------|
| Hatchet           | On the counter near the center of the Work Area.      |
|-------------------+-------------------------------------------------------|
| Hammer            | On the shelf at the southwest corner of the Work      |
|                   | Area.                                                 |
|-------------------+-------------------------------------------------------|
| Shovel            | --Laying against the wall near the door at the south  |
|                   |   side of the Work Area.                              |
|                   | --Laying against the wall at the northeast corner of  |
|                   |   the Work Area.                                      |
|-------------------+-------------------------------------------------------|
| Crowbar           | On the stool at the southeast corner of the Work      |
|                   | Area.                                                 |
|-------------------+-------------------------------------------------------|
| Emetic Rat Poison | On the desk at the southeast corner of the Storeroom. |
0===========================================================================0

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0============================0
| Villa Caruso - Ground Floor \
0===========================================================================>

  There are several large rooms on this floor. The north one is the Library, 
  the one to the south is the Lobby, and the one to the south of the Lobby is 
  the Guest Room. The large room to the west is the Dining Hall.

  There is a north-south hallway that sits between the Lobby and the Dining 
  Hall. Southwest of the Guest Room is the Small Kitchen. The two small rooms 
  at the east side of the Dining Hall are the Dining Hall Kitchen (northeast) 
  and the Bathroom (southeast).

  The two small rooms at the north end of the hallway is the Laundry Area. 
  The room to the north also has stairs that go to the Laundry Room in the 
  Basement. The room to the south also has a Weapons Box.

0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Mansion Master Key | On the small coffee table at the northeast corner of |
|                    | the Library.                                         |
|--------------------+------------------------------------------------------|
| Fire Extinguisher  | On the wall at the south end of the north hallway    |
|                    | section next to the Library.                         |
|--------------------+------------------------------------------------------|
| Fire Poker         | Laying against the wall just to the south of the     |
|                    | fireplace within the Guest Room.                     |
|--------------------+------------------------------------------------------|
| Fire Axe           | On the wall at the east side of the Small Kitchen.   |
|--------------------+------------------------------------------------------|
| Emetic Rat Poison  | On the long counter inside the Small Kitchen.        |
|--------------------+------------------------------------------------------|
| Saber              | On the wall at the south side of the Dining Hall     |
|                    | (x2).                                                |
|                    |                                                      |
|                    | **NOTE: You'll need to shoot them down before you    |
|                    |         can use any of them.                         |
0===========================================================================0

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0=========================0
| Villa Caruso - 1st Floor \
0===========================================================================>

  Mother's Room is at the northeast corner of this floor. There is also a 
  Patio with stairs that lead up to the Lemon Garden at the south end. There 
  are two hallways that connect these two areas: East and West. There is also 
  a room to the west that looks out over the Dining Hall.

0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Medical Journal | On the nightstand by the bed within Mother's Room.      |
|-----------------+---------------------------------------------------------|
| Coin (x2)       | On the table at the west side of the Patio.             |
| Soda Can        |                                                         |
0===========================================================================0

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0==================================0
| Villa Caruso - 2nd Floor and Roof \
0===========================================================================>

  This is where Silvio's private quarters are located. His Bedroom is at the 
  west side of this floor. Outside to the west is a large Balcony. At the 
  southeast corner of the Bedroom is a small Storeroom. This Storeroom has a 
  Hatch that can be used to climb up into and down from the Attic.

  At the northeast corner is a large Walk-In Closet. To the north is a large 
  Bathroom. It also has a door that leads to a small Patio where you can also 
  access the 1st Floor roof.

  The large room to the east is the Living Room. At the southwest corner of 
  the Living Room is the Security Room with a Camera Recorder. Outside to the 
  south of the Living Room is the Lemon Garden which also has stairs that 
  lead to the Attic. The Lemon Garden Stairs is at the southeast corner.

  The medium sized room to the north is the Large Office which also has a 
  Small Office at the northwest corner. The Large Office also has a small 
  bathroom to the south. Between the Bathroom and the Large Office is the 2nd 
  Floor Stairs.

0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Soda Can          | On the north table on the Balcony.                    |
|-------------------+-------------------------------------------------------|
| Biolab Keycard    | On the floor next to the bed in Silvio's Bedroom.     |
|-------------------+-------------------------------------------------------|
| Golf Club         | Laying against the wall at the southeast corner of    |
|                   | the Storeroom.                                        |
|-------------------+-------------------------------------------------------|
| Virus Prototype   | Within the model ship at the northeast corner of the  |
|                   | Storeroom. You need to shoot the ship to get it and   |
|                   | can only be used against Francesca.                   |
|-------------------+-------------------------------------------------------|
| Housekeeper       | On a crate at the northwest corner of the Storeroom.  |
| Disguise          |                                                       |
|-------------------+-------------------------------------------------------|
| Fire Poker        | At the Fireplace at the northwest corner of the       |
|                   | Living Room.                                          |
|-------------------+-------------------------------------------------------|
| Mansion Master    | On the small table at the northeast area of the       |
| Key               | Living Room.                                          |
|-------------------+-------------------------------------------------------|
| Scissors          | On the large box near the center of the Living Room.  |
|-------------------+-------------------------------------------------------|
| Cigarette Pack    | On the large box near the center of the Living Room.  |
|                   |                                                       |
|                   | **NOTE: This can be used with the Cannibis Joint for  |
|                   |         one of the Challenges.                        |
|-------------------+-------------------------------------------------------|
| Screwdriver       | --On the large box at the southeast corner of the     |
|                   |   Living Room.                                        |
|                   | --On the crate at the east side of the Security Room. |
|-------------------+-------------------------------------------------------|
| Bartoli 75S       | On the table at the west side of the Security Room.   |
|-------------------+-------------------------------------------------------|
| Emetic Rat Poison | On the crate at the south side of the Security Room.  |
|-------------------+-------------------------------------------------------|
| Letter Opener     | On the desk within the Large Office.                  |
|-------------------+-------------------------------------------------------|
| Bust              | On the table west of the desk inside the Large        |
|                   | Office.                                               |
|-------------------+-------------------------------------------------------|
| Safe Combination  | On the desk within the Small Office.                  |
|                   |                                                       |
|                   | **NOTE: This is used with the Safe within the Attic.  |
|-------------------+-------------------------------------------------------|
| Propane Flask     | By the large white bags near the center of the 1st    |
| Crowbar           | Floor roof.                                           |
|-------------------+-------------------------------------------------------|
| Shovel            | At the southwest corner of the Lemon Garden.          |
0===========================================================================0

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0==============================0
| Villa Caruso - Attic and Roof \
0===========================================================================>

  Along with the door at the south central part of this floor (South Door) 
  there is a hatch that goes down into the 2nd Floor Storeroom just to the 
  west. To the west of the hatch is a Chimney for the Fireplace inside 
  Silvio's Bedroom (West Chimney). At the northeast section of this floor is 
  another Chimney (East Chimney) as well as a door that goes onto the 2nd 
  Floor roof.

0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Expired Can of    | On some crates northwest of the West Chimney.         |
| Spaghetti Sauce   |                                                       |
|-------------------+-------------------------------------------------------|
| Propane Flask     | --By the round window at the west side of the Attic.  |
|                   | --On a chair right next to the West Chimney.          |
|                   | --On a table right next to the East Chimney.          |
|-------------------+-------------------------------------------------------|
| Fire Extinguisher | On the east side of the West Chimney.                 |
|-------------------+-------------------------------------------------------|
| Shovel            | Laying against a pillar right next to a chair north   |
|                   | of the West Chimney.                                  |
|-------------------+-------------------------------------------------------|
| Coin              | On the floor next to a pillar close to a bookcase     |
|                   | northeast of the West Chimney.                        |
|-------------------+-------------------------------------------------------|
| Toy Tank          | On a trunk directly north of the South Door.          |
|-------------------+-------------------------------------------------------|
| Safe              | In the northeast corner of the Attic.                 |
|-------------------+-------------------------------------------------------|
| Katana            | Behind a sheet covered group of crates at the         |
|                   | southeast corner of the Attic.                        |
|-------------------+-------------------------------------------------------|
| Brick             | On the group of white bags just west outside of the   |
|                   | Roof door.                                            |
0===========================================================================0

            /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
 /=========================================================================\
| >SPZ3. Mastery Levels                                                     |
 \=========================================================================/
            \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

Listed in this chapter are the Mastery Levels for Sapienza:

0===========================================================================0
| Level 2  | You can now start in the ICA Safe House.                       |
|----------+----------------------------------------------------------------|
| Level 3  | You earn a Large Agency Pickup for the Cafe Basement.          |
|----------+----------------------------------------------------------------|
| Level 4  | You can now start in the Mansion Garden disguised as a         |
|          | Gardener.                                                      |
|----------+----------------------------------------------------------------|
| Level 5  | You unlock the Remote Breaching Charges for use in all         |
|          | missions and the Professional Difficulty Level.                |
|----------+----------------------------------------------------------------|
| Level 6  | You earn a Small Agency Pickup for the Mansion Garage.         |
|----------+----------------------------------------------------------------|
| Level 7  | You can now start in the Mansion Kitchen disguised as a        |
|          | Kitchen Assistant.                                             |
|----------+----------------------------------------------------------------|
| Level 8  | You earn a Large Agency Pickup for the Sapienza Ruins.         |
|----------+----------------------------------------------------------------|
| Level 9  | You can now start in the Lemon Garden disguised as Mansion     |
|          | Security.                                                      |
|----------+----------------------------------------------------------------|
| Level 10 | You unlock the ICA Remote Audio Distraction and Lethal Poison  |
|          | Vial for use in all missions.                                  |
|----------+----------------------------------------------------------------|
| Level 11 | You can now start in the Biolab disguised as a Lab Technician. |
|----------+----------------------------------------------------------------|
| Level 12 | You earn a Small Agency Pickup for the Mansion Pantry.         |
|----------+----------------------------------------------------------------|
| Level 13 | You can now start at the Harbor.                               |
|----------+----------------------------------------------------------------|
| Level 14 | You earn a Small Agency Pickup at the Confessional Booth       |
|          | within the Church.                                             |
|----------+----------------------------------------------------------------|
| Level 15 | You unlock the Enram HV (Model 2) for use in all missions.     |
|----------+----------------------------------------------------------------|
| Level 16 | You can now start at the Main Square Clock Tower.              |
|----------+----------------------------------------------------------------|
| Level 17 | You earn a Large Agency Pickup for the Sewers.                 |
|----------+----------------------------------------------------------------|
| Level 18 | You can now start at the Sapienza Ruins.                       |
|----------+----------------------------------------------------------------|
| Level 19 | You earn a Large Agency Pickup for the Biolab.                 |
|----------+----------------------------------------------------------------|
| Level 20 | You unlock both the Jaeger 7 Lancer Sniper Rifle and the       |
|          | Proximity Explosive Duck for use in all missions.              |
0===========================================================================0

            /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
 /=========================================================================\
| >SPZ4. Cast of Characters                                                 |
 \=========================================================================/
            \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

Here I will go over the major and minor characters you will be dealing with
during this chapter:

0==============0
| Silvio Caruso \
0===========================================================================0
| He is one of your Targets and will be wandering around the Exterior area. |
| He will do some golf practice then go into the Observatory for awhile. He |
| will then go into the Dining Hall and then to the Grill for a bit before  |
| doing some more golf practice. He won't deviate from this unless you do   |
| certain things to make him.                                               |
|                                                                           |
| It is also important to note that you can make him try to escape if       |
| certain circumstances arise. If he is successful then you will fail the   |
| mission.                                                                  |
0===========================================================================0

0====================0
| Francesca De Santis \
0===========================================================================0
| Your other Target will be on the 2nd Floor. She will talk to someone on   |
| the phone for awhile in the Lemon Garden then go into the Living Room for |
| a bit. Then she will go into the Large Office before going back to the    |
| Lemon Garden. She will not leave this floor unless certain conditions     |
| arise.                                                                    |
0===========================================================================0

0===============0
| Roberto Vargas \
0===========================================================================0
| He is Silvio's golf coach and can be found in the Backyard. He is also    |
| romantically liked with Francesca.                                        |
0===========================================================================0

0====================0
| Dr. Oscar Lafayette \
0===========================================================================0
| Ether has brought him in to see about dealing with Silvio's erratic       |
| behavior. He is a world class psychologist that has helped many people    |
| with their troubles, mostly celebrities. He can be found near the Cafe in |
| the Main Square.                                                          |
0===========================================================================0

0============0
| Sal Falcone \
0===========================================================================0
| He is a private detective working for Francesca. He can be found sleeping |
| on a bench along one of the back streets.                                 |
0===========================================================================0

            /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
 /=========================================================================\
| >SPZ5. Disguises                                                          |
 \=========================================================================/
            \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

Here I will go over most of the Disguises and their usefulness:

0=====0
| Suit \
0===========================================================================0
| Your standard Italian Suit, plus any other earned Suits, are considered   |
| the standard guest outfit. You only have access to what other Civilians   |
| have access to. As you would imagine you don't have access to the Villa   |
| Caruso, Sapienza Ruins, the Sewers, most of the closed Shops, and the     |
| back areas of the Church.                                                 |
|                                                                           |
| You can start at the ICA Safe House, the Harbor, the Main Square Clock    |
| Tower, or the Sapienza Ruins once you've reached Mastery Levels 2, 13,    |
| 16, and 18 respectively. You can start at the Church Morgue once you      |
| complete [The Living Dead] Challenge.                                     |
0===========================================================================0

0============0
| Sal Falcone \
0===========================================================================0
| As already noted he can be found sleeping on a bench along one of the     |
| back streets. Once you wake him up then he will call Francesca and they   |
| will meet on the West Pier. He will take a piss at one of the Church      |
| Toilets and that is where you can ambush him for his Disguise. This       |
| Disguise has the same restrictions as the Suit and has no Enforcers.      |
0===========================================================================0

0==========0
| Bodyguard \
0===========================================================================0
| Even though this is a Guard disguise it is nowhere near as useful as you  |
| might think. You cannot be anywhere on the Villa while wearing it. In     |
| addition, you are not allowed in the Sewers and the back areas of the     |
| Church including the Church Tower.                                        |
|                                                                           |
| But, with the exception of the center part of the Town Hall Office and    |
| the Bohemian's Apartment, you do have unlimited access to the Town Hall   |
| Building including the Clock Tower.                                       |
|                                                                           |
| Roughly half of the other Bodyguards, positioned around the Church and    |
| Harbor areas, are Enforcers to you.                                       |
|                                                                           |
| If you want this Disguise then you can ambush the Bodyguard at the Church |
| Beach. Hang out near the north end of the Sewers and get him when nobody  |
| is looking.                                                               |
0===========================================================================0

0=============0
| Church Staff \
0===========================================================================0
| This is the clothing worn by the main Church workers. They wear white     |
| shirts with a green vest and tan pants. With this you have access to the  |
| Church grounds including the Basement and the Crypt (but not the Morgue). |
| You also don't have access to the Sewers. In addition, most of the other  |
| Church Staff are Enforcers to you. Finally, you don't have access to any  |
| area of Villa Caruso.                                                     |
|                                                                           |
| If you wish to use this Disguise you can safely acquire one from the      |
| Building 5 apartment at the Harbor Square.                                |
0===========================================================================0

0============0
| Red Plumber \
0===========================================================================0
| This is the guy who can be found wandering the Sewers. This Disguise      |
| gives you full access to the Sewers but not the Crypt, Church Basement,   |
| or the back areas of the Church. As for the Villa itself, this  Disguise  |
| limits you to the Basement and Main Courtyard areas. Everything else,     |
| including the Backyard, is off limits. There doesn't appear to be any     |
| Enforcers for this Disguise.                                              |
0===========================================================================0

0==============0
| Green Plumber \
0===========================================================================0
| He can be found in the Water Heater Room in the Basement and easily       |
| ambushed for his clothes. This Disguise has the same accessibility as the |
| Red Plumber Disguise. There doesn't appear to be any Enforcers for this   |
| Disguise either.                                                          |
0===========================================================================0

0=========0
| Gardener \
0===========================================================================0
| This Disguise only allows you access to the exterior of the Villa, the    |
| Basement, and the Garden Shed. Everything else is off limits. In          |
| addition, most of the other Gardeners on the Map (eleven), four Church    |
| Staff, the Priest, plus Silvio and his Bodyguards, are Enforcers to you.  |
|                                                                           |
| Outside of the Villa you are not allowed in the Town Hall Building,       |
| inside the Shops at the Terrace Shops, the Sewers, and the Church         |
| Basement.                                                                 |
|                                                                           |
| If you want this Disguise you can safely acquire one from the Water       |
| Heater Room. You can start at the Backyard already disguised as one once  |
| you get to Mastery Level 4.                                               |
0===========================================================================0

0==================0
| Kitchen Assistant \
0===========================================================================0
| This Disguise will allow you access to the Main Kitchen Building, the     |
| Garden Shed, the Basement, and the entire Ground Floor of the Villa. The  |
| upper floors plus the Observatory are off limits.                         |
|                                                                           |
| Only four people are Enforcers to you: the Chef at the Cafe, a single     |
| female Mansion Staff person that goes between the Kitchen building and    |
| the Butcher Shop, a Kitchen Assistant at the Terrace Shops, and one of    |
| Silvio's Bodyguards.                                                      |
|                                                                           |
| As far as the Town Hall Building itself you have access to the Basement,  |
| Cafe, and the Clock Tower. All other rooms are off limits. As far as the  |
| rest of the town goes this Disguise has the same properties as the Suit   |
| except that you can enter the Cafe at the Terrace Shops.                  |
|                                                                           |
| This Disguise also allows you to Poison food and drinks without any       |
| suspicion (better than either the Waiter or Mansion Staff clothes).       |
|                                                                           |
| You can get this Disguise easily by sneaking into Rocco's Place. You can  |
| start at the Kitchen already disguised as one once you get to Mastery     |
| Level 7.                                                                  |
0===========================================================================0

0============0
| Housekeeper \
0===========================================================================0
| This Disguise allows you access to all floors within the Villa - even the |
| Attic. However, there are a handful of Enforcers placed at certain spots  |
| that will make it harder to navigate - most of them are on the 2nd Floor  |
| (two Bodyguards plus one Mansion Staff on the 2nd Floor and one           |
| Housekeeper right near the stairs to the Lemon Garden). In order to go up |
| the other set of stairs you will need to be frisked.                      |
|                                                                           |
| You do have access to the Villa exterior but not the Garden Shed and the  |
| Observatory.                                                              |
|                                                                           |
| If you want this Disguise you can get it from the Basement's Laundry      |
| Room, the Storeroom from the 2nd Floor, or ambush the guy at the Break    |
| Room in the Main Kitchen Building.                                        |
0===========================================================================0

0==============0
| Mansion Staff \
0===========================================================================0
| This Disguise allows you access to all floors within the Villa - except   |
| the Attic. Unfortunately, most of the staff, including Housekeepers plus  |
| Silvio and his Bodyguards, are Enforcers to you and this makes it tricky  |
| to navigate the Villa. You do have access to the Villa exterior and the   |
| Garden Shed but not the Observatory.                                      |
|                                                                           |
| If you want this Disguise you can get it from the changing room within    |
| the Main Kitchen Building.                                                |
0===========================================================================0

0=============0
| Mansion Chef \
0===========================================================================0
| He can be found in the Main Kitchen. This Disguise only allows you the    |
| exterior of the Villa, the Basement, and the Main Kitchen building.       |
| Everything else is off limits. There are no Enforcers for this Disguise.  |
|                                                                           |
| If you want this Disguise you need to turn off the Radio after the        |
| Assistant in the dark shirt moves into the corner. When the Chef gets     |
| into position by the Radio then you can safely ambush him and drag his    |
| body into the small storeroom. If you try to ambush the Chef when the     |
| Assistant is by the Stoves then you will be seen - this is why you wait   |
| for him to move into the corner before turning off the Radio.             |
0===========================================================================0

0==============0
| Roberto Garza \
0===========================================================================0
| He is Silvio's golf coach and romantically linked to Francesca. This      |
| Disguise only allows you the exterior of the Villa and the Guest Quarters |
| area of the Observatory. Everything else is off limits. Outside of the    |
| Villa this has the same properties as the regular Suit.                   |
|                                                                           |
| The only people that are Enforcers to you are Silvio, his bodyguards, and |
| Francesca.                                                                |
|                                                                           |
| To get his Disguise you need to Rat Poison his Bottle near the Pool and   |
| ambush him in the bathroom at Francesca's Room.                           |
0===========================================================================0

0=============0
| Delivery Man \
0===========================================================================0
| The Delivery Man is the guy who delivers flowers to Caruso. With this     |
| Disguise you have unlimited access to the exterior of the Villa and the   |
| Ground Floor. But you do not have access to the higher floors, the        |
| Basement, the Observatory, the Garden Shed, the Main Kitchen, the Biolab, |
| and the Sapienza Ruins.                                                   |
|                                                                           |
| Inside of town you are not allowed in the Sewers, the Shops at the        |
| Terrace Shops, the back area of the Church and Church Basement, the       |
| Crypt, and the Town Hall Building.                                        |
|                                                                           |
| With the exception of the other Delivery Men no one are Enforcers to you. |
|                                                                           |
| You can get this Disguise by either ambushing the guy near the Crashed    |
| Van and dragging him to the other side so you can get his clothes.        |
| Another method is by acquiring the Shop Key either by ambushing the Green |
| Plumber in the Villa Basement or by breaking into the lower level of the  |
| Pottery Shop. Then go to the Flower Shop, unlock it, and acquire the      |
| clothes (and Flower Bouquet) within.                                      |
0===========================================================================0

0====================0
| Dr. Oscar Lafayette \
0===========================================================================0
| He is a world famous psychologist sent in to help Silvio. With this       |
| Disguise you have access to all floors of the main Villa with the         |
| exception of the Basement plus the Attic and roofs. This even allows you  |
| to go onto the 2nd Floor with the exception of the Large and Small        |
| Offices.                                                                  |
|                                                                           |
| You can even go into Silvio's Bedroom - something you can't do with the   |
| Mansion Security Disguise. However, you can't go into most of the         |
| exterior area including the Backyard, the Observatory, the Main Kitchen,  |
| and the Garden Shed. Outside of the Villa this has the same properties as |
| the Suit. There are no Enforcers for this Disguise.                       |
|                                                                           |
| Oscar can be found talking on his phone just southwest of the Cafe. To    |
| get his Disguise you need to Rat Poison his Coffee. In addition, you need |
| to get the Kitchen Assistant Disguise to help in spiking his drink. His   |
| Coffee can be found at the southwest corner of the Cafe.                  |
|                                                                           |
| Rat Poison it then get close enough to him to get his conversation        |
| started. After he is finished then he will sit and drink. Then follow him |
| into the Restroom where you can safely ambush him.                        |
0===========================================================================0

0===============0
| Lab Technician \
0===========================================================================0
| This is the standard lab coat and will grant you access to the Biolab     |
| level. Outside of this area you cannot enter the Villa, the Observatory,  |
| the Sapienza Ruins, the Watchtower, or the Main Kitchen building. You do  |
| have access to the exterior and the Garden Shed.                          |
|                                                                           |
| In town you do not have access to the Town Hall Building, the Sewers, the |
| back area of the Church, and the shops at the Terrace Shops.              |
|                                                                           |
| Unfortunately, ten of the other Technicians, almost all of them, are      |
| Enforcers to you and will make it tricky to navigate the Biolab area.     |
|                                                                           |
| If you want this Disguise then you can either get it from the cadaver in  |
| the Church Morgue or ambush the Technician in the West Wine Cellar after  |
| you ambush the Gardener first. Depending on where you start and on your   |
| timing you can also ambush the one at the Garage prior to him leaving to  |
| go back to the Biolab. You can start at the Biolab already disguised as   |
| one once you get to Mastery Level 11.                                     |
0===========================================================================0

0============0
| Hazmat Suit \
0===========================================================================0
| This is the bright orange protective suit used in the Virus Lab and can   |
| only be safely acquired in the Changing Room. It makes you less           |
| suspicious than the Lab Technician Disguise - there are only five         |
| Enforcers in the Biolab area.                                             |
|                                                                           |
| However, you are not allowed anywhere on the Villa grounds. When in town  |
| this Disguise has the same restrictions as the Lab Technician but you can |
| go in the Sewers.                                                         |
0===========================================================================0

0================0
| Biolab Security \
0===========================================================================0
| This is one of the better Disguises in this chapter. It will allow you    |
| access not only to the Biolab area but most floors of the Villa (you can  |
| also go in the Sewers). However, you cannot go onto the 2nd Floor and     |
| above in the Villa, the Crypt and Church Basement in the Sewers, the back |
| rooms of the Church and Church Tower, and most of the rooms within the    |
| Town Hall Building including the Clock Tower.                             |
|                                                                           |
| Nine of the other Biolab Security are Enforcers and they are placed in    |
| strategic locations to make it harder to navigate around the Biolab area. |
| Outside of the Biolab though, with the exception of two Guards at the     |
| Sapienza Ruins, Silvio, and Francesca, all other Guards and Civilians are |
| fine with you. You can easily get this Disguise by ambushing the lone     |
| Guard in the Guard Area in the Upper Caves.                               |
0===========================================================================0

0=================0
| Mansion Security \
0===========================================================================0
| This is probably the best Disguise in this chapter. With this you have    |
| virtually unlimited access to all floors of the Villa except the Biolab   |
| area. In addition to the Biolab you are also not allowed in Silvio's      |
| Bedroom and the Town Hall Building except the front area of the Cafe. But |
| you are allowed in the Sewers and the back areas of the Church and Church |
| Tower.                                                                    |
|                                                                           |
| There are multiple Enforcers for this Disguise. There are five on the 2nd |
| Floor including one of Francesca's Guards. Both Guards in the Attic are   |
| also Enforcers. There is one standing on the 1st Floor.                   |
|                                                                           |
| There are two on the Villa Exterior - one by the front door and one by    |
| the Observatory door. There are five at the Sapienza Ruins. In the        |
| Basement there is one near the Biolab entrance. There is also a Bodyguard |
| that accompanies the female Lab Technician at the Church. Finally, Silvio |
| and his Bodyguards are Enforcers.                                         |
|                                                                           |
| If you want this Disguise you can safely acquire one from the laundry     |
| basket near the center of the Building 5-7 area in the Church Square. You |
| can start at the Lemon Garden already disguised as one once you get to    |
| Mastery Level 9.                                                          |
0===========================================================================0

            /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
 /=========================================================================\
| >SPZ6. Challenges                                                         |
 \=========================================================================/
            \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

Before going into the Challenges there are some things to note. Some of these
notes also apply to the Escalation Contracts which I go over later.

0=================0
| Safe Exploration \
0===========================================================================0
| If you wish to do some exploring of the map without resorting to          |
| Rampaging then you should find the necessary Disguises to allow you to    |
| safely learn the map.                                                     |
|                                                                           |
| Get the Mansion Security Disguise which will allow you access to most of  |
| the Villa and Town areas. Get the Lab Technician and then the Hazmat Suit |
| Disguises to explore the Biolab area.                                     |
0===========================================================================0

0======================0
| Lemon Garden Location \
0===========================================================================0
| Having the Mansion Security Disguise on at the beginning will make it     |
| easier for you to gain access to certain areas to obtain better Disguises |
| or to quickly do certain objectives. It will also make it easier to enter |
| the Security Room because it is very close to your starting point.        |
|                                                                           |
| However, when you start, Francesca and her Bodyguards are right in front  |
| of you and this includes one who is an Enforcer. Thankfully he is easy to |
| dodge as you make your way to the Security Room to Destroy the Camera     |
| Recorder and obtain useful objects such as the Bartoli 75S, Emetic Rat    |
| Poison, and the Screwdriver.                                              |
|                                                                           |
| Most of these strategies start here. The same goes for the Escalations a  |
| bit later in the guide.                                                   |
0===========================================================================0

0=================0
| Security Cameras \
0===========================================================================0
| There are four banks of Cameras in Sapienza. The first group is at the    |
| Villa Caruso - a total of six. One Camera is on the wall just outside the |
| south entrance to the Guest Room. There is one at the corner just south   |
| of the east entrance to the Main Kitchen Building. Another is located on  |
| the wall just south of the east door of the Observatory plus one on the   |
| curved wall at the west side of the building.                             |
|                                                                           |
| A Camera can be found just right of the south outside door to the Dining  |
| Hall and the final one can be found on the wall corner near the statue    |
| just west of the Garden Shed. The Recorder for the Villa is at the        |
| Security Room on the 2nd Floor next to the Lemon Garden.                  |
|                                                                           |
| The second group of Cameras can be found at the Biolab - a total of six.  |
| The first Camera is on the rock roof and looking over the north entrance  |
| of the Changing Room. Another can be found near the southwest corner of   |
| the Main Lab plus one near the west door.                                 |
|                                                                           |
| One can be found just outside the south entrance to the Biolab area plus  |
| one just outside the southwest entrance. The last one can be found near   |
| the southeast corner of the Break/Security Room. The Recorder for the     |
| Biolab is inside the Break/Security Room.                                 |
|                                                                           |
| The third group of Cameras can be found at the Church - a total of two.   |
| One is by the outside door at the northeast side of the building and the  |
| other is on the wall near the Pipe on the northwest wall. The Recorder    |
| for this group is inside the Church Basement.                             |
|                                                                           |
| The last group is at the Town Hall Building - a total of three. The first |
| Camera can be found outside the door at the northeast corner of the       |
| building. The second is inside the Clock Tower stairs near the Back       |
| Office door. The last one can be found in the corner looking at the main  |
| door to the building just east of the Cafe. The Recorder for the Town     |
| Hall Building can be found in the Secondary Office.                       |
|                                                                           |
| The easiest Recorder to Destroy would be the one at the Villa considering |
| that you can start nearby as Mansion Security.                            |
|                                                                           |
| In one of the game's interesting quirks if you Destroy any of the         |
| Recorders you will render *ALL* Cameras useless. For example, if you      |
| Destroy the Church Recorder you will also disable the Cameras at the Town |
| Hall, Villa, and the Biolab.                                              |
0===========================================================================0

0=====0
| Keys \
0===========================================================================0
| There are multiple Keys that can be found or dropped by others. Finding   |
| them can make access to certain areas easier. Although I covered them     |
| somewhat earlier I will go over them in more detail here:                 |
|                                                                           |
|   ++Mansion Master Key                                                    |
|     ==================                                                    |
|       Found in the Study at the Observatory as well as the Library this   |
|       Key unlocks all doors inside the Villa Caruso.                      |
|                                                                           |
|   ++Apartment Key                                                         |
|     =============                                                         |
|       Found in the other apartment in Building 3 at the Main Square or on |
|       the Gardener inside Building 4 at the Church Square this Key opens  |
|       all locked apartments in town.                                      |
|                                                                           |
|   ++Sewer Key                                                             |
|     =========                                                             |
|       Found on the Church Balcony and on both the Red and Green Plumbers  |
|       this Key opens all Sewer related doors.                             |
|                                                                           |
|   ++Shop Key                                                              |
|     ========                                                              |
|       Found in the back area of the Pottery Shop and on the Green Plumber |
|       this Key opens most of the Shops in town. This includes the Pottery |
|       Shop, the Flower Shop, the Wine Shop, the Art Gallery, Sanguine,    |
|       and the Terrace Shops Cafe.                                         |
|                                                                           |
|   ++Church Key                                                            |
|     ==========                                                            |
|       Found in the back areas of the Church, inside the apartment in      |
|       Building 5 at the Church Square, and on the staff (including the    |
|       Priest) this Key opens all doors in the Church and Morgue.          |
|                                                                           |
|   ++Town Hall Key                                                         |
|     =============                                                         |
|       Found only on the Kitchen Assistants for the Town Hall Cafe this    |
|       Key opens all doors inside the Town Hall.                           |
|                                                                           |
|   ++Castle Key                                                            |
|     ==========                                                            |
|       Found at the Sapienza Ruins this key opens all of the locked doors  |
|       around the Ruins.                                                   |
0===========================================================================0

0==============================0
| The Patio and the Hidden Room \
0===========================================================================0
| When you go inside the ICA Safe House then go through the bathroom and    |
| outside. Here you will be on a small Patio. To your left is the roof for  |
| the Butcher Shop. Also to your left is the back balcony for Rocco's Place |
| and you can use this to sneak inside to get the useful items within. You  |
| can also drop down onto the Villa grounds from here as well.              |
|                                                                           |
| At the end of the Patio is a Pipe that you can use to climb down to the   |
| stairs for the Terrace Shops. At the southwest corner of the roof is a    |
| Ledge that you can use to sneak into the Main Kitchen building if you     |
| need to.                                                                  |
|                                                                           |
| To your right you can climb down into a Hidden Room which is part of the  |
| Building 7 apartment. This will allow you to quickly access the Mansion   |
| Security Disguise and the Combat Knife if needed.                         |
0===========================================================================0

0===============================0
| Expired Can of Spaghetti Sauce \
0===========================================================================0
| This item is generally used to Throw Stun people. However, it is also a   |
| form of Emetic Poison in that if used with food it will cause the victim  |
| to find a place to vomit.                                                 |
0===========================================================================0

0==============0
| The White Car \
0===========================================================================0
| One of your Exit Points is a white car just outside the Caruso Villa.     |
| When using it you need to make sure that nobody else is in the road ahead |
| of you before using it. If there is someone in the road and you take the  |
| car then you will run over and kill that person during the cutscene and   |
| it will count against your score.                                         |
|                                                                           |
| This is something that IOI really needs to fix at some point, especially  |
| for Escalations.                                                          |
0===========================================================================0

0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Assassination |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

These are the strategies for killing your primary Targets. Each strategy will
include all possible Challenges that can be acquired including Discovery and
Feats Challenges.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0=======================================0
| Eliminating the Competition [5,000 XP] \
0===========================================================================>

  Before going into the main run-throughs I'm going to go over one of the 
  main tasks you need to do in order to complete the mission and that is 
  destroying the Virus which gets you this Challenge. It is best to do this 
  after you kill both Silvio and Francesca. There are three ways to eliminate 
  the Virus:

    >>Up Close
      ********
        For this you need to enter the Virus Lab and destroy the Virus up 
        close. You need to get into the Changing Room and get into a Hazmat 
        Suit then enter the Virus Lab. There are two Technicians standing 
        near the Prototype and you need to get them away before you can do 
        anything to the Virus.

        There are three places in the Lab that you can sabotage to get their 
        attention. In the northwest corner is a Computer. Sabotage it to get 
        a Technician to go to it. It is important that you may risk getting 
        Spotted so go to the nearby Microscope and Blend In until he passes 
        you.

        In the southwest corner is a Robot Arm and a bunch of samples. There 
        are eight groups of samples. Two of those are in red. Basically you 
        take two samples and the Arm does something with them. Take samples 
        from both red sections to cause the Arm to go nuts which should 
        attract a Technician.

        The last area is at the southeast corner and this has a group of 
        Rats. Poison the Rats to kill them and this should attract a 
        Technician. Of course, you will need some Emetic Rat poison on you 
        before entering the Lab.

        Once you have distracted both Technicians then go to the Virus and 
        Raise the Temperature which will eventually destroy it. After you 
        start the process then you can leave.

    >>The Kill Switch
      ***************
        Outside of the Lab is an emergency Kill Switch that can be engaged 
        to destroy the Virus without entering the Lab. This device is on top 
        of the Break/Security Room and requires a special Laptop Dongle to 
        activate.

        However, this Dongle is being carried by a female Lab Technician who 
        has gone to the Church to pay her final respects to a colleague that 
        she has accidentally killed. Her friend is laying inside the Morgue.

        Go to the Church and get close enough to the Confessional Booth to 
        make her enter. Most of the way through her confessional you should 
        get the Intel notice. After that then leave the Church, go into the 
        Funeral Parlor, and close the door. Subdue the Church Staff here, 
        grab the Church Key, and open the Morgue door. Drag his body inside 
        and hide him in the Container.

        Next, go onto the empty slab and hide until she enters. When the 
        Bodyguard leaves and closes the door then get up, Subdue her, and 
        hide her body in the Container. Pick up the Laptop Dongle and the 
        Biolab Keycard.

        When you get into the Biolab area then go up to where the Kill 
        Switch is (on top of the Break/Security Room building) and Subdue the 
        guy up here (hide his body in the nearby Container). Then use the 
        Kill Switch to safely destroy the Virus and leave.

    >>The Stalactite
      **************
        Above the Virus Lab is a Stalactite that can be shot down to fall 
        through the roof and onto the Virus to destroy it. In previous 
        versions of the game you also killed at least one of the Lab 
        Technicians nearby. However, the game would be later changed so this 
        does not happen.

        As a result this is the fastest and easiest way to destroy the Virus. 
        There are three ways to shoot down the Stalactite:

          ++The Raised Area
            ===============
              At the south side of the Biolab area is a slightly Raised Area 
              hidden behind a large metal shelving with blue barrels and 
              metal crates (and where you can find a Brick). Climb up onto 
              this, crouch down, and look at the Virus Lab. 

              Or, to be more specific, look above it. You'll see a rounded 
              reverse dome. But, if you look to its right, you should the 
              Stalactite that is normally hidden by this dome. Shoot it with 
              your Pistol to bring it down.

          ++Just the Tip
            ============
              Going onto the Raised Area may get you seen when you shoot down 
              the Stalactite. However, there is a way to shoot it down from 
              ground level. At the edge of the Raised Area is a group of six 
              blue Ether barrels. To the right of the top pair is the metal 
              shelving support.

              There is also a slim gap between the support and the barrels. 
              If you position yourself correctly you can see the tip of the 
              Stalactite through this gap. Shoot the tip to bring it down.

          ++Strike From Behind
            ==================
              The best way out of the three is to go behind the Lab area. At 
              the northwest corner of the Virus Lab is a lower water filled 
              path that goes under the tube that connects the two Labs (the 
              Water Path). This is the safest way to get into this area.

              Go into the Changing Room to get a Hazmat Suit Disguise as this 
              has far fewer Enforcers to worry about. Next, go to the center 
              rock at the northeast corner of the Virus Lab. Stand at the 
              north side and look above the Lab to find the Stalactite.

              From this vantage point you are totally hidden and you can see 
              more of the Stalactite and as such makes this the best way to 
              shoot it down. After shooting it down then go around the south 
              side then climb over the Raised Area to reach the Ledge so you 
              can safely get to the Seaplane to leave the mission.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0======================================0
| Silent Assassin, Suit Only [5,000 XP] \
0===========================================================================>

  This is based on what MrFreeze2244 did for the Professional Difficulty 
  version of this Challenge but I made some changes of my own to make things 
  more reliable. This strategy is easy enough to start off with. When 
  planning bring the Silverballer and the Lockpick. Since this is the first 
  strategy this will start at the Main Square.

  When you start then run to the Watchtower which is part of the town 
  entrance. Go to the Ledge and climb up and into the Tower when there is no 
  one looking. Sneak down the stairs and go outside. Next, sneak to the Gate 
  for the tunnels that run under the Courtyard.

  Pick open the Gate, sneak through the tunnel, and enter the Water Heater 
  Room. Exit the Room and sneak into the Wine Cellar but stop by a small 
  group of barrels.

  There is a Mansion Staff person standing here. Wait for him to move forward 
  then sneak past him and into the Laundry Room. Sneak upstairs and into the 
  hallway. If you look outside the door you should see a Guard standing at 
  the other side of the area and another one heading to the Observatory.

  The moment he goes inside then step out the door, find the Camera on the 
  Observatory wall, shoot it, then run to and then enter the building through 
  the open window. Go through the Bathroom then to the hallway door. Use your 
  Instinct to keep an eye on the standing Guard. When he has his back to the 
  door the sneak out and go up the stairs.

  When you get to the top then turn left to find the Study and the Lab. 
  Overlooking the Lab is a large solar system mobile. The plan is to shoot it 
  down and crush Silvio with it. If your timing is right then Silvio should 
  be getting ready to enter the Lab. Look at your Mini-Map. The moment he 
  turns up to get to his computer then shoot the chain on the mobile to bring 
  it down and kill him.

  After that then go back to the stairs but go out the exterior door instead 
  to go onto the metal walkway. There should be a Pipe to your left as you go 
  out the door. Climb it then turn southeast towards the Patio. There is an 
  open window that goes to the Offices.

  Most people prefer to sneak in and Garrote Francesca at the desk when she 
  stands there. However, I'm going to do something different.

  Pick open the door that goes into the Bathroom and enter Silvio's Bedroom. 
  Find and grab the Biolab Keycard then go to the Storeroom. At the northeast 
  corner of the Storeroom is a model ship. Shoot it to find the Virus 
  Prototype. It is keyed to Francesca's DNA and can only be used against her.

    **NOTE: Thanks to Swiftshark at GameFAQs for pointing out this alternate 
            Poisoning method.

  Grab it then go back out and into the Small Office. When she goes to the 
  desk and the Guard goes to the corner then open the door, toss the 
  Prototype at her feet which will break open to infect and kill her in a 
  Poison attack, and close the door.

  Run back outside, along the roof, then drop back down onto the walkway. 
  Re-enter the Observatory and go all the way down the stairs to find the 
  Biolab entrance. Go inside and down the stairs then turn right and go to 
  the Guard Area. There should be one Guard here. Subdue him when it is safe 
  then dump him in the Container.

  At the east side of the Area is a Pipe. Slide down it then sneak into the 
  Break/Security Room and Destroy the Recorder. Leave the Room then sneak 
  south to the platform for the front of the Seaplane. Go to the Seaplane 
  then proceed north to the Ledge. Go east along the Ledge and then to the 
  Raised Area.

  Although it may be easier to climb up and shoot down the Stalactite in 
  Normal Difficulty it may be best to shoot it down from ground level. As 
  noted above, move around until you find the tip through the small gap 
  between the blue barrel and the metal shelving.

  Shoot the tip to bring down the Stalactite and destroy the Virus. Stay put 
  until everybody goes back to their routines then use the Ledge to go back 
  to the Seaplane to leave the mission.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

  By doing this run-through you should also complete the following Challenges 
  in the process:

    >>Bring Down the Sky [2,500 XP]
      *****************************
        For this you need to kill Silvio by dropping the solar system Mobile 
        on him while he is in the Observatory.

    >>Someone Could Hurt Themselves [1,000 XP]
      ****************************************
        For this you need to kill a Target in an Accident.

    >>The Genius [5,000 XP]
      *********************
        For this you need to kill Silvio Caruso.

    >>Getting Access [1,000 XP]
      *************************
        For this you need to get a keycard for the Biolab.

    >>Tasteless, Traceless [1,000 XP]
      *******************************
        For this you need to kill a Target with lethal Poison.

    >>The Scientist [5,000 XP]
      ************************
        For this you need to kill Francesca De Santis.

    >>Underground [1,000 XP]
      **********************
        For this you need to enter the Biolab area.

    >>Eliminating the Competition [5,000 XP]
      **************************************
        For this you need to destroy the Virus.

    >>Silvio's Way Out [1,000 XP]
      ***************************
        For this you need to leave the mission using the Seaplane.

    >>Suit Only [1,000 XP]
      ********************
        For this you need to complete the mission only in your Suit. You can 
        be Spotted but still get this as long as you don't change Disguises.

    >>No Evidence [1,000 XP]
      **********************
        For this you need to leave no trace of your activity. If you are seen 
        by the Security Cameras then Destroy the Recorder to delete the 
        evidence.

    >>Silent Assassin [5,000 XP]
      **************************
        For this you need to complete the mission without getting Spotted, 
        only killing the Targets, destroying the Virus, and leaving no 
        evidence.

0===========================0
| Sniper Assassin [5,000 XP] \
0===========================================================================>

  For this you need to kill both Targets with a Sniper Rifle and finish the 
  mission Unspotted. There are two ways to doing this depending on your 
  style:

    >>The Standard Method
      *******************
        While you can take down Silvio from the Sapienza Ruins I am going 
        another way which will get an additional Challenge. I will also add 
        some additional Challenges at the start to move through the Mastery 
        Levels a little quicker. Although I am going to the Morgue I am not 
        going to do the Kill Switch method.

        When planning bring your Silverballer, the Lockpick, and place the 
        Jaeger 7 at your ICA Safe House. Since this is the first run-through 
        you'll be starting at the Main Square. Run down to the Funeral 
        Parlor, close the door, and quickly Subdue the Church Staff here.

        Get the Church Key, enter the Morgue, and hide him in the Container. 
        Take the Lab Technician Disguise, go into the Mortuary, and sit in 
        the open coffin for a few seconds then go back into the Morgue and 
        hide.

        Eventually the female Lab Technician will come in to spend some time 
        with her fallen colleague. When she is alone then get up and Subdue 
        her for her Biolab Keycard - the Laptop Dongle is optional. Hide her 
        in the Container and leave the Funeral Parlor.

        Go into Building 5 and into the upper apartment to get both the 
        Mansion Keycard and the Mansion Security Disguise (which will leave 
        the Lab Technician Disguise here). Then continue south through the 
        apartment and to the Hidden Room and climb up to your Safe House 
        Patio. Go inside the Safe House and grab the Rifle.

        Go back out onto the Patio and drop down into the Villa grounds. Go 
        into the Mansion and up to the Security Room to Destroy the Recorder 
        then back down to the 1st Floor. Go north then west towards the upper 
        entrances of the Observatory. Go and to the top of the dome to get 
        the VHS Tape for an easy Challenge.

        Go back down and find the control panel for the Observatory Dome near 
        the Telescope but go out the nearby door instead. Keep an eye on 
        Silvio and wait for him to just get to his golf bag to begin 
        practicing. When he does then go back inside and turn on the panel 
        which will open up the Observatory Dome.

        Now make a mad run for the Church Tower. The shortest path will be 
        through the Main Kitchen building and onto the Terrace Shops. By the 
        time you get up to the top of the Church Tower then Silvio should be 
        on the 1st Floor of the Observatory heading for the Telescope. By 
        waiting for him to start practicing then you will give yourself 
        enough time to get into position.

        Beneath the Telescope is a door. When you see the door open then 
        Silvio should be heading for the Telescope. Aim at the Telescope lens 
        with your Rifle and wait. After awhile you should see an eye. This is 
        Silvio looking through the lens. Fire when you see this and you 
        should kill him.

        It is important to point out that you have one chance to get him this 
        way. If you fail to get into position in time then he will close the 
        Dome and go about his business. If you open the Dome again to try 
        again then he will simply close it up instead of looking through the 
        Telescope because he believes that there is nothing for him to look 
        at.

        After killing Silvio there are two ways to go after Francesca:

          ++Method 1
            ========
              Believe it or not, even with the Jaeger 7, you can shoot her 
              from the Church Tower. You have to wait for her to get inside 
              the Large Office and stand at the desk near the open window so 
              you can get a clear shot. Shoot her near her head to kill her.

          ++Method 2
            ========
              If you find that above method hard to do then there is an 
              easier way. Go from the Church Tower to the Watchtower at the 
              Villa Courtyard. Grab a couple of Bricks and go up.

              When you get near the top you should see two Guards. One should 
              be on the left laying against the railing and the other on the 
              right should be standing. Depending on timing you may get them 
              in conversation. Wait for the conversation to end and for them 
              to split up before doing anything.

              Throw Stun the one on the left and then move up a bit and Throw 
              Stun the one on the right using the Bricks. When Francesca 
              walks into the Lemon Garden then crouch and bring out the 
              Rifle. She will move around a bit as she talks so wait to get a 
              good shot. Shoot her in the head to kill her then holster the 
              Rifle and run down.

              Most of the way down the tower you should find a window that 
              looks out over the Crashed Van. Go out this window and go down. 
              This should allow you to avoid any Guards that come up the 
              Watchtower looking for the shooter.

        After dealing with Francesca then drop the Rifle and run back to the 
        Apartment to re-acquire the Lab Technician Disguise. Go up onto the 
        Patio then drop down onto the Villa grounds. Go into the 
        Observatory and down the stairs to the Biolab entrance.

        Go down to the Lab roof then down to ground level. Take the lower 
        path to get behind the Labs and get the Hazmat Suit Disguise. Shoot 
        down the Stalactite and leave the mission via the Seaplane.

    >>The Cheap Method
      ****************
        As I did for the Paris chapter I came up with an up close way to 
        killing both Targets for those who may have trouble shooting them 
        from afar or if the game mechanics for the Sniper Rifles get broken 
        again.

        Do everything at the beginning of The Standard Method up to and 
        including entering the Observatory and grabbing the VHS Tape. 
        However, do not open the Dome. Go back down and outside onto the 
        catwalk. Go up the Pipe to the roof and grab the Crowbar.

        Go through the window into the Small Office and then into the Large 
        Office. Wait for Francesca and her Guard to come inside. When she 
        goes behind the desk and the Guard goes into the opposite corner then 
        Subdue her and then quickly Throw Stun the Guard with the Crowbar. 

        For some reason you can't go up to him and Subdue him so this is why 
        you need to Throw Stun him. Drag him into the bathroom and dump him 
        into the Container. Go back to Francesca, shoot her in the head with 
        the Rifle, and dump her in the Container.

        From here, go back down to ground level and enter the Lab. Put the 
        VHS Tape inside the VHS Player at the southwest side of the room and 
        leave through the north door. Eventually Silvio will see the Player 
        running and chase his Guards away which will leave him alone.

        When they leave then sneak back inside and Subdue him. Drag him to 
        the Container at the northeast corner, shoot him in the head with the 
        Rifle, and dump his body. After that then leave to re-acquire the Lab 
        Technician Disguise and proceed to destroy the Virus as outlined 
        above and leave the mission.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

  By doing this run-through you should also complete the following Challenges 
  in the process (depending on method chosen):

    >>Safe House [1,000 XP]
      *********************
        For this you need to find the ICA Safe House.

    >>Absolution [2,500 XP]
      *********************
        For this you need to get into the Church Morgue unspotted.

    >>Grave Robber [1,000 XP]
      ***********************
        For this you need to get the Lab Technician Disguise off of the 
        corpse inside the Morgue.

    >>The Living Dead [2,500 XP]
      **************************
        For this you need to hide in the open coffin within the Church 
        Mortuary. This should also unlock the Church Morgue Starting Point.

    >>A Family Affair [1,000 XP]
      **************************
        For this you need to find Silvio's family video.

    >>Watch the Skies [1,000 XP]
      **************************
        For this you need to turn on the Telescope panel.

    >>An Eye for an Eye [2,500 XP]
      ****************************
        For this you need to shoot Silvio through the Telescope.

    >>Straight Shot [1,000 XP]
      ************************
        For this you need to kill a Target with a headshot.

    >>Hostile Environment [1,000 XP]
      ******************************
        For this you need to get the Hazmat Suit Disguise.

  Plus these other Challenges:

    --The Genius                        --The Scientist
    --Getting Access                    --Underground
    --Eliminating the Competition       --Silvio's Way Out
    --No Evidence                       --Silent Assassin

0==============================0
| The Personal Touch [5,000 XP] \
0===========================================================================>

  This one combines two Challenges, [Weeding the Garden] and [Getting Your 
  Hands Dirty].

  For [Weeding the Garden] you need to kill Silvio then destroy his body with 
  the Garden Shredder without getting Spotted. The Garden Shredder is at the 
  Lower Section of the Backyard near the bridge to the Sapienza Ruins. It is 
  also near the grave of Silvio's Mother. You need to get Silvio near the 
  Shredder to deal with him. And the way to do that is to get him to visit 
  the Grave.

  For [Getting Your Hands Dirty] you need to kill Francesca while disguised 
  as the Detective and during the meeting on the Pier without getting 
  Spotted.

  For this bring the Silverballer, the Lockpick, the Fiber Wire, and start at 
  the Main Square. When you start then grab the Lockpick and run to the 
  Crashed Van outside the gates.

  If you've listened to the conversation near the Crashed Van you'll see that 
  the Delivery Man was supposed to deliver flowers to Silvio for the Grave. 
  So you will need to do this in order to get him into position.

  The most obvious way to get the Disguise is to ambush the Delivery Man near 
  the Van, drag him to the other side of it, and grab the Bouquet. Another 
  way is to get the Shop Key (from either the Green Plumber or the Pottery 
  Shop) and enter the Flower Shop to get both the Disguise and the Flowers.

  For this run-through I am going to get the Shop Key from the Green Plumber. 
  Climb up into the Watchtower then down and out. Go down to the Iron Gate 
  and open it to enter the tunnels under the Villa. Sneak run into the Water 
  Heater Room to Subdue the Green Plumber. Take his Keys and his Disguise 
  then go into the Garage.

  If your timing is right then a Lab Technician should be on the open bay 
  door but he will leave to go back down. Wait for him to leave the area then 
  go inside and to the Generator. Turn it on to lure the Guard and hide 
  behind the pillar. Subdue him when he turns it off then dump him in the 
  Container at the south end and take his Disguise.

  Go up to the Security Room and Destroy the Recorder then back down and 
  leave the Villa. Go to the Flower Shop and use the Key to enter. Change 
  into the Delivery Man Disguise and get the Bouquet. Bring out the Flowers 
  and run back to the Watchtower. Re-enter it then go to the parking area.

  Go up into the mansion and talk to the Butler who will lead you to the 
  Grave. Place the Flowers on the Grave then go back up near the Butler so he 
  will leave and Silvio can come down. Run and hide in the Container near the 
  Grave and wait for Silvio to come down.

  When Silvio gets here then he will chase away his Bodyguards leaving him 
  all alone. Come out and Garrote him. Keep an eye towards the Ruins. There 
  is a Guard that comes to the bridge, stands around, then goes back. Wait 
  for him to turn towards the Ruins before dragging Silvio to the Shredder, 
  dumping him, and shredding him.

  Run back out of the Villa and to the Flower Shop to re-acquire the Mansion 
  Security Disguise. Go to where the Sal the Detective is and use the Radio 
  to wake him. Run to the Church Restrooms, into the Toilet next to the Sewer 
  door, and hide in the Container.

  Eventually the Detective will go inside here to take a piss. When he stops 
  then get out, Subdue him, dump his body in the Container, and take his 
  Disguise (bring out your Fiber Wire too). From here, go to the West Pier - 
  Francesca should already be there. Run to her and talk to her. She will 
  then lead you to the tunnel - don't worry about the Guards, they'll stand 
  just outside.

  As she leads you should see a Container at the right side of the tunnel. As 
  she gets close to it then quickly Garrote her and dump her body in it. Pick 
  up the Biolab Keycard she drops then run back to the Church Restrooms to 
  re-acquire the Mansion Security Disguise.

  Go back to the Villa and to the West Wine Cellar. Use the Fusebox to lure 
  the Gardener to it so you can Subdue him then go over and Subdue the Lab 
  Technician. Take his clothes and hide both bodies.

  You need to go back to the Observatory because the two Guards at the Biolab 
  door nearby will frisk you. Cut through the Wine Cellar then up the stairs 
  and outside near the Main Kitchen. Enter the Observatory through the open 
  bathroom window. Go into the Lab and to the corner then switch into and out 
  of the Plague Doctor Disguise for an easy Challenge. Next, go down the 
  stairs and to the Biolab entrance.

  Go down to the Main Lab roof then down to ground level. Use the Water Path 
  to get behind the Labs and get a Hazmat Suit Disguise. Shoot down the 
  Stalactite then go around the south side of the Virus Lab, over the Raised 
  Area, and then to the Seaplane to leave the mission.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

  By doing this run-through you should also complete the following Challenges 
  in the process:

    >>For Hire [1,000 XP]
      *******************
        For this you need to start at the ICA Safe House.

    >>Special Delivery [1,000 XP]
      ***************************
        For this you need to disguise yourself as a Delivery Man.

    >>The Good Son [1,000 XP]
      ***********************
        For this you need to place flowers on the grave of Silvio's Mother 
        while disguised as a Delivery Man.

    >>Piano Man [1,000 XP]
      ********************
        For this you need to kill a Target with the Fiber Wire.

    >>Weeding the Garden [5,000 XP]
      *****************************
        For this you need to kill Silvio and shred his body in the Garden 
        Shredder.

    >>Private Dick [1,000 XP]
      ***********************
        For this you need to disguise yourself as the Private Detective.

    >>A Case Most Peculiar [2,500 XP]
      *******************************
        For this you need to meet Francesca on the Pier while you are 
        disguised as the Detective.

    >>Getting Your Hands Dirty [5,000 XP]
      ***********************************
        For this you need to kill Francesca while disguised as the Detective.

    >>Memory Lane [1,000 XP]
      **********************
        For this you need to disguise yourself as a Plague Doctor.

  Plus these other Challenges:

    --The Genius                        --The Scientist
    --Safe House                        --Getting Access
    --Underground                       --Hostile Environment
    --Eliminating the Competition       --Silvio's Way Out
    --No Evidence                       --Silent Assassin

0==============================================0
| Cliff Diving [5,000 XP], Caving In [2,500 XP] \
0===========================================================================>

  For [Cliff Diving] you need to push Silvio over a cliff. The best way to do 
  that is to Poison his food so he can go to a cliff nearby for elimination. 
  For [Caving In] you need to kill Francesca with a Stalactite while she is 
  in the Biolab area.

  When planning bring the Silverballer, the Coins, and start in the Kitchen. 
  Immediately run out the door, go down to the Courtyard, and then to the 
  Garage. A Lab Technician should be on the open bay door but he will leave 
  to go back down. Quickly go to and stand by the pillar near the Container 
  at the south side.

  When he gets near the Generator by the short hallway then toss a Coin at 
  the Container to lure him there. Go around the pillar and Subdue him, pick 
  up his Keycard, then dump him in the Container. The reason for getting rid 
  of him is because he can go onto the Main Lab roof and may cause problems 
  when trying to eliminate Francesca. This is also a good way to easily get 
  the Lab Technician Disguise.

  Turn on the Generator to lure the Guard so you can Subdue him for his 
  clothes. After dumping him then run up to the Security Room to Destroy the 
  Recorder and take the Emetic Rat Poison. Run back down to the Garage to 
  re-acquire the Kitchen Assistant Disguise then go back to the Main Kitchen.

  Talk to the Chef then go to the pot on the Stove and Poison it then stir it 
  for a couple of seconds and leave the building. Go to the Bell and ring it 
  then run to the north side of the Observatory.

  Stand at the Container nearby and wait. Silvio will go the dining area 
  nearby and eat from the Poisoned plate. As he tries to leave then he will 
  get sick and come to your position to throw up. Push him over the cliff to 
  kill him.

  Wait for the Enforcer to run into the Kitchen before leaving to go to the 
  Courtyard and to the Garage. Acquire the Lab Technician Disguise then cut 
  through the Basement then up the stairs and outside near the Main Kitchen. 
  Enter the Observatory through the open bathroom window.

  Go down the stairs and to the Biolab entrance. Go down to the Main Lab roof 
  then down to ground level. Use the Water Path to get behind the Labs and 
  shoot down the Stalactite.

  As people are panicking then run back through the Water Path and upstairs 
  to the Main Lab roof. Go to the Container at the east end, crouch behind 
  one of the air conditioning units, and wait. She will come down this way 
  and turn off the Ventilation System. When she gets to the Lab door then 
  shoot down the Stalactite above to kill her.

  After this then go up the stairs and back up into the Garage. Go out into 
  the Courtyard then leave the Villa and go to the White Car to leave the 
  mission.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

  By doing this run-through you should also complete the following Challenges 
  in the process:

    >>Kitchen Help [1,000 XP]
      ***********************
        For this you need to start at the Main Kitchen.

    >>Employee of the Day [1,000 XP]
      ******************************
        For this you need to disguise yourself as a Kitchen Assistant.

    >>First Day on the Job [2,500 XP]
      *******************************
        For this you need to cook the Spaghetti Sauce and ring the Dinner 
        Bell.

    >>Just Drive [1,000 XP]
      *********************
        For this you need to leave the mission in the white car parked just 
        outside the Villa.

  Plus these other Challenges:

    --Getting Access                    --Someone Could Hurt Themselves
    --The Genius                        --Underground
    --Hostile Environment               --Eliminating the Competition
    --The Scientist                     --No Evidence
    --Silent Assassin

0==========================================================0
| What's Your Poison? [1,000 XP], Fatal Reaction [2,500 XP] \
0===========================================================================>

  For [What's Your Poison?] you need to kill Silvio with lethal Poison. For 
  [Fatal Reaction] you need to kill Francesca with the Biolab gas. This is 
  the gas that is used to protect the Lab Technicians while they're in the 
  Virus Lab.

  You need to destroy the Virus which will get her to come down to the Lab. 
  When she gets down here then she will activate the Ventilation System to 
  clear the Lab of the toxic gas so she can quickly go inside to assess the 
  damage.

  When planning bring the Silverballer, Lethal Poison Vial, the Coins, and 
  start at the Kitchen. This run-through is similar to the previous one but 
  with some changes. When you start then talk to the Chef and go and Poison 
  the Sauce. Go out the door and ring the Bell. Run into the Courtyard and 
  then to the Garage.

  Once again use the Coin to lure the Lab Technician for easy Subduing then 
  use the Generator to lure the Guard for Subduing to get his clothes. Go up 
  to the Security Room to Destroy the Recorder. Silvio should be dead at this 
  point. Go back down to the Garage and to get the Lab Technician Disguise. 
  Cut through the Wine Cellar to reach the Observatory and go through the 
  open window.

  Go through the Biolab door at the bottom of the stairs and down to the 
  ground floor. Go behind the Labs using the Water Path, get the Hazmat Suit 
  Disguise, and run over to the large rock to shoot down the Stalactite. Run 
  back through the Water Path and wait behind the Guard at the other end.

  When things calm down a bit then the Enforcer at the Air Purification 
  Controls will call Francesca and and do some work. By the time she comes to 
  the Controls then he will come back.

  When she goes into the Virus Lab then carefully walk up to the Ventilation 
  Panel and use it to kill her. Even though the Enforcer is nearby he is too 
  busy to notice you. After killing her then go to the Seaplane using the 
  Ledge to leave the mission.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

  By doing this run-through you should also complete the following Challenges 
  in the process:

    --Kitchen Help                      --Employee of the Day
    --First Day on the Job              --Getting Access
    --Tasteless, Traceless              --The Genius
    --Underground                       --Hostile Environment
    --Eliminating the Competition       --The Scientist
    --Silvio's Way Out                  --No Evidence
    --Silent Assassin

0===========================================0
| Pro Pain [5,000 XP], BBQ Season [2,500 XP] \
0===========================================================================>

  For [Pro Pain] you need to kill Francesca with a fireplace explosion. For 
  [BBQ Season] you need to kill Silvio with a fireplace explosion and without 
  being Spotted. Although you can kill him with one during the [I'm on Fire] 
  Challenge you won't get [BBQ Season] at the same time although you can get 
  [Pro Pain] for killing Francesca. You need to kill Silvio using the Grill 
  in the Backyard.

  When planning bring the Silverballer and start in the Lemon Garden. 
  Carefully go to the Security Room and Destroy the Recorder. Go up to the 
  Attic and get close enough to the two Guards to get their conversation 
  going so they can leave the Safe.

  Go out onto the roof then drop down near the Bathroom entrance. Go into the 
  Small Office to get the Safe Combination then open the door to unlock it. 
  Climb the Pipe back up to the roof then stay outside until the Guards walk 
  away. Go to the Safe to unlock it and get the DNA Sample. Go back out onto 
  the roof then drop down near the Large Office. Go into the Small Office and 
  wait.

  When Francesca comes by then talk to her to give her the DNA Sample then 
  run back through the Small Office and outside. Climb up the Pipe back up 
  then run into the Attic. Go to the East Chimney and grab the nearby Propane 
  Flask.

  At this point Francesca should be near the Fireplace to burn the Sample. 
  Drop the Flask down the Chimney to kill her in an explosion. Go back out 
  onto the roof and drop down onto the 1st Floor roof. Continue west to find 
  some bags of cement.

  Here you should find another Propane Flask. Grab it and continue west to 
  find the Chimney for the Grill. When Silvio stops near it then drop the 
  Flask down it to cause the explosion to kill him and three of his men.

  After that then drop down onto the catwalk then down into the Observatory 
  and out the east door to unlock it. Go to the West Wine Cellar to Subdue 
  both the Gardener and Lab Technician for his Disguise and the Keycard.

  Go back to the Observatory and down into the Biolab. Go down to ground 
  level, go through the Water Path, and get a Hazmat Suit Disguise. Shoot 
  down the Stalactite, go around the south side of the Virus Lab, and leave 
  the mission via the Seaplane.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

  By doing this run-through you should also complete the following Challenges 
  in the process:

    >>Lemon Picking [1,000 XP]
      ************************
        For this you need to start at the Lemon Garden.

    >>You Crack Me Up [1,000 XP]
      **************************
       For this you need to open the Safe and obtain the DNA Sample.

    >>Memento [2,500 XP]
      ******************
        For this you need to give the DNA Sample to Francesca while disguised 
        as a Guard.

  Plus this Challenge:

    --Someone Could Hurt Themselves     --The Scientist
    --The Genius                        --Getting Access
    --Underground                       --Hostile Environment
    --Eliminating the Competition       --Silvio's Way Out

0===================================================0
| My Name is Hurl [5,000 XP], .45 Therapy [5,000 XP] \
0===========================================================================>

  For this bring the Silverballer, the Coins, and start at the Kitchen. Grab 
  the Emetic Rat Poison, go out, run into the Courtyard, and then to the 
  Garage. Once again use the Coin to lure the Lab Technician to the Container 
  so you can Subdue and dump him (pick up the Biolab Keycard). Use the 
  Generator to lure the Guard for his Disguise.

  Go up to the Small Kitchen to get some more Emetic Rat Poison then up to 
  the Security Room to Destroy the Recorder and grab the Emetic Rat Poison 
  there. Go down to the 1st Floor and cut across the Mansion to reach the 
  Observatory. Go past the Study then go down to the east door.

  Wait here for the patrolling Guard to come inside so you can Subdue him. 
  Getting rid of him will prevent him from possibly seeing you through the 
  open Bathroom window during his exterior patrol. Drag him into the Bedroom 
  and dump him in the Container. Poison Francesca's Champagne Glass then go 
  out the Observatory's east door. Go back to the Garage to re-acquire the 
  Kitchen Assistant Disguise.

  Go to the Pool in the Backyard to find a table with red draping. This has a 
  Bottle that you can Poison and that is the one the Roberto drinks from. Rat 
  Poison it then stand near the Observatory's south door. When Roberto gets 
  sick then he will go through here. Follow him to the Bathroom then Subdue 
  him at the Toilet. Dump him in the Closet then take his Phone and Disguise.

  Rat Poison Francesca's Glass, use Roberto's Phone to lure her down here, 
  and sit in the chair. After she comes down and drinks from the Poisoned 
  Glass then follow her into the Bathroom and drown her in the Toilet - hide 
  the body in the Closet. Re-acquire the Kitchen Assistant Disguise then 
  leave through the Observatory's east door.

  Go to the Cafe, get close enough to Dr. Lafayette to get his conversation 
  started, and Poison the Glass on the table at the southwest corner of the 
  Cafe. Wait near the stairs going down to the Toilets. When he sits down, 
  drinks from the Glass, and gets sick then follow him to the Toilet and 
  Subdue him for his clothes - hide him in the Container.

  It is important to point out that you should not try to go through the 
  front gates of the Villa as the Guards there will frisk you.

  Instead, go to the Watchtower, climb the Ledge, then climb inside. Sneak 
  out and onto the Villa grounds. Go into the Mansion and talk to the Butler 
  so he can lead you to Caruso's Bedroom. When you get to the Bedroom then 
  sit in the Chair and wait for Silvio. When he lays down and starts talking 
  then get up and shoot him in the head. Dump him in the Container in the 
  Storeroom.

  Go back out the same way you came in then go to the Garage to acquire the 
  Lab Technician Disguise. Cut through the Wine Cellar to get back outside 
  near the Observatory. Enter the Observatory through the east door then go 
  downstairs to enter the Biolab.

  Go down to ground level, through the Water Path, get the Hazmat Suit 
  Disguise, and shoot down the Stalactite. Go around the south side of the 
  Virus Lab and climb over the Raised Area to reach the Seaplane to leave the 
  mission.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

  By doing this run-through you should also complete the following Challenges 
  in the process:

    >>Lover Boy [1,000 XP]
      ********************
        For this you need to disguise yourself as Roberto Vargas.

    >>By Candlelight [2,500 XP]
      *************************
        For this you need to meet Francesca while disguised as Roberto 
        Vargas.

    >>Hold My Hair [1,000 XP]
      ***********************
        For this you need to kill a Target by drowning them.

    >>Master Assassin [5,000 XP]
      **************************
        If you've followed the order of things then you should also get this 
        one for doing [Hold My Hair] and the following Challenges done 
        earlier:

          ++Someone Could Hurt Themselves   ++Tasteless, Traceless
          ++Straight Shot                   ++Piano Man

    >>Love Triangle [2,500 XP]
      ************************
        For this you need to hide Francesca and Roberto in the same Closet.

    >>Therapist 47 [1,000 XP]
      ***********************
        For this you need to disguise yourself as Dr. Oscar Lafayette.

    >>Catharsis [2,500 XP]
      ********************
        For this you need to start the therapy session with Silvio.

  Plus these other Challenges:

    --Kitchen Help                      --Employee of the Day
    --Getting Access                    --Someone Could Hurt Themselves
    --The Scientist                     --Straight Shot
    --The Genius                        --Underground
    --Hostile Environment               --Eliminating the Competition
    --Silvio's Way Out                  --No Evidence
    --Silent Assassin

0==============================================================0
| A Poisonous Vintage [2,500 XP], Silence of the Man [5,000 XP] \
0===========================================================================>

  For this you do exactly as in the previous run-through except that you use 
  the Lethal Poison Vial on the Champagne Glass and smother Silvio during 
  the therapy session.

  It is also important to point out that you need to stay in the chair and 
  wait for the Smother Silvio prompt to appear before killing him. If you get 
  up beforehand then try to smother him then he will spot you as you kill him 
  and will ruin a clean run.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

  By doing this run-through you should also complete the following Challenges 
  in the process:

    --Kitchen Help                      --Employee of the Day
    --Getting Access                    --Lover Boy
    --By Candlelight                    --Tasteless, Traceless
    --The Scientist                     --Love Triangle
    --Therapist 47                      --Catharsis
    --The Genius                        --Underground
    --Hostile Environment               --Eliminating the Competition
    --Silvio's Way Out                  --No Evidence
    --Silent Assassin

0========================================================0
| Shocking! [2,500 XP], Phantom of the Mansion [1,000 XP] \
0===========================================================================>

  For [Shocking!] you need to kill Francesca by electrocution. For [Phantom 
  of the Mansion] you need to drop a Chandelier on Silvio. For this 
  run-through bring the Silverballer and start in the Lemon Garden. Starting 
  here is the fastest way to do this.

  Wait for Francesca and her Guards to leave before getting up and going over 
  to the top of the stairs leading down. Crouch behind the short wall there 
  and shoot the Outlet to get it sparking. Go to the Security Room to Destroy 
  the Recorder then turn on the Faucet at the west side of the Garden.

  Go down to the 1st Floor and cut across the Mansion to get to the Dining 
  Hall. Go to the double glass door but stand by the floor lamp to the left 
  of it. When the patrolling Guard walks past you then Silvio is just getting 
  ready to enter the Hall. When he stops at the table then shoot the Winch to 
  bring down the Chandelier to kill him.

  Go to the Observatory and down the stairs to unlock the east door. Go to 
  the Courtyard then to the other side of the Mansion and to the Garden Shed. 
  By the time you get here then Francesca should be dead.

  Go to the West Wine Cellar to Subdue both people for the Lab Technician 
  Disguise and the Biolab Keycard. Cut through the Wine Cellar then up and 
  outside near the Main Kitchen. Enter the Observatory and go down to the 
  Biolab.

  Go through the Water Path, obtain the Hazmat Suit Disguise, and shoot down 
  the Stalactite. Go along the south side of the Virus Lab, climb over the 
  Raised Area, then to the Ledge and the Seaplane to leave the mission.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

  By doing this run-through you should also complete the following Challenges 
  in the process:

    --Lemon Picking                     --Someone Could Hurt Themselves
    --The Scientist                     --The Genius
    --Getting Access                    --Underground
    --Hostile Environment               --Eliminating the Competition
    --Silvio's Way Out                  --No Evidence
    --Silent Assassin

0=======================0
| I'm On Fire [5,000 XP] \
0===========================================================================>

  For this you need to kill both Silvio and Francesca with a single Propane 
  Flask. The thing here is that they're both in different areas of the Villa 
  and you need to get them close together enough to kill them both at the 
  same time.

  The only way to do this is to get Silvio on the 2nd Floor. And that way to 
  get him up here is to disguise yourself as Dr. Oscar Lafayette. You'll need 
  to get a Kitchen Assistant Disguise so you can Rat Poison his Coffee.

  For this bring the Silverballer, the Coins, and start at the Kitchen. Grab 
  the Emetic Rat Poison, go out, run into the Courtyard, and then to the 
  Garage. Once again use the Coin to lure the Lab Technician to the Container 
  so you can Subdue and dump him (pick up the Biolab Keycard).

  Run out of the Garage and towards the Main Square. Go up the large stairs 
  and towards the Cafe while staying far from Dr. Lafayette. Go to his Glass 
  at the southwest corner of the Cafe, Poison it, and wait. Next to you are a 
  pair of men talking. One of them wears a white suit jacket.

  After the conversation ends he will stand up and walk to the Restrooms. The 
  moment he goes down the stairs then run close enough to Oscar to get his 
  conversation started then follow the white suit guy. He is going to use the 
  same Toilet that Oscar will later use and, if you get Oscar's conversation 
  started as soon as you get up to the Cafe area, then he may cause problems 
  when Dr. Lafayette gets sick.

  When the white suit guy goes to use the Toilet then Subdue him, dump him in 
  the Container, and wait outside. When Oscar comes down then Subdue him, 
  dump him, and take his Disguise.

  As before, go into the Villa grounds via the Watchtower and talk to the 
  Butler so he can lead you up to Silvio's Bedroom. When Silvio comes in then 
  sit down to begin the session. Let it completely finish so Silvio can 
  leave.

  Quickly run into the Storeroom and climb through the hatch to get into the 
  Attic. Get the Flask near the West Chimney then stand some distance away 
  from the East Chimney. You don't want to get too close or you will start 
  the conversation between the two Guards near the Safe.

  When both Silvio and Francesca are together then quickly walk up to the 
  Chimney and drop the Flask through the hatch to cause the explosion that 
  will kill them both.

  Go back out the same way you came in then go to the Garage to acquire the 
  Lab Technician Disguise. Cut through the Wine Cellar to get back outside 
  near the Observatory. Enter the Observatory through the open window then go 
  downstairs to enter the Biolab.

  Go down to ground level, through the Water Path, get the Hazmat Suit 
  Disguise, and shoot down the Stalactite. Go around the south side of the 
  Virus Lab and climb over the Raised Area to reach the Seaplane to leave the 
  mission.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

  By doing this run-through you should also complete the following Challenges 
  in the process:

    --Kitchen Help                      --Employee of the Day
    --Getting Access                    --Therapist 47
    --Catharsis                         --Someone Could Hurt Themselves
    --The Genius                        --The Scientist
    --Underground                       --Hostile Environment
    --Eliminating the Competition       --Silvio's Way Out
    --No Evidence                       --Silent Assassin

0==================================================0
| Error Plane [5,000 XP], Walk the Plank [2,500 XP] \
0===========================================================================>

  For [Error Plane] you need to kill Silvio by shooting down his plane with a 
  Cannon. In order to do this you also need to get him to flee. The only way 
  to do that is to take advantage of his mental condition. Silvio strongly 
  believes that his mother's ghost is coming to haunt him and that explains 
  some of his erratic behavior.

  This "ghost" is tied to several objects: the Gramophone (in the Dining 
  Hall), the Chair Lift (in the Lobby), the Service Bell (in Mother's Room), 
  and the Rocking Chair (also in Mother's Room). Activating these objects in 
  a certain order will get Silvio spooked as he runs up to Mother's Room.

  If you get him spooked enough then he will flee and run to the Seaplane at 
  the Biolab. Once he enters the plane then you have one and a half minutes 
  to destroy his plane or he will leave and you will fail the mission.

  For [Walk the Plank] you need to kill Francesca with a Cannon. In order to 
  do this you need to get her to go out onto the West Pier at the Harbor. If 
  you've listened to some of the conversations in town you will find that she 
  has enlisted the help of a private detective who is in the town. You need 
  to go into the Town Streets to find him.

  He will be sleeping at the junction at the end of Valle Del Sole (B). To 
  safely wake him you will need to turn on the Radio which is just southwest 
  of him when nobody is looking. After he is awakened then he will talk to 
  Francesca and both will go to the West Pier.

  For this run-through bring the Silverballer and start in the Main Lab. Go 
  to the south door but don't go through it. Wait for the Enforcer to walk 
  away from the door to the Changing Room and stop in the center before 
  walking in to acquire a Hazmat Suit Disguise.

  Shoot down the Stalactite then run west along the north side of the Lab and 
  to the Break/Security Room to Destroy the Recorder (grab the Wrench just 
  before you go inside). Head out the south entrance of the Biolab and go up 
  the dirt path to the south gate of the Sapienza Ruins. If you've done 
  everything quickly enough then you should encounter no Enforcers as you get 
  to this point.

  Use your Instinct to find the patrolling Guard who should be heading to a 
  wall at the west corner. Follow him but not too closely. As he gets near 
  the wall then stop near the top of the stairs and Throw Stun him with the 
  Wrench. When he stops at the wall he will stand in a way that prevents a 
  Subdue thus the need for Throw Stunning. 

  Drag his body into the tower and most of the way up. Drop him then go up to 
  the top to find another Guard. Subdue him and drag the first Guard up here. 
  Take a Disguise from either one then go back down to the 1st Floor.

  Go to the Cannon at the west corner (it should overlook an island with a 
  light tower). Get a Bag of Gunpowder and a Cannonball and load it. Find 
  another Bag of Gunpowder and Cannonball and go to the Cannon at the north 
  corner that overlooks the West Pier. Load that Cannon up.

  Go back down and out the south gate then to the door near the Ruins 
  entrance. Wait for both nearby Enforcers to be at the gate before opening 
  the door, which will unlock it, and going over the bridge back to the Villa 
  grounds.

  Go into the Dining Hall and turn on the Gramophone then stand in the 
  hallway between the Hall and the Lobby. When you see Silvio run in to 
  investigate then run into the Lobby and up the north stairs to find the 
  Chair Lift controls. Activate them then run into Mother's Room.

  When Silvio goes to investigate the Lift then turn on the Fan and pull the 
  Service Bell. This will get Silvio running towards the room. Cut through 
  the bathroom to get back into the hallway but stay just outside the door. 
  When Silvio enters the room then he will faint. However, if you run too far 
  away from the area before he enters then he may not enter at all. So wait 
  for him to enter before leaving.

  After awhile then his Bodyguards will enter the room to find Silvio. After 
  he is awakened then he will flee the town using the Seaplane at the Biolab. 
  If he gets away then you will fail the mission.

  But you will still have plenty of time to get to the Cannons at the Ruins. 
  When you leave the Mother's Room area then head towards the Observatory and 
  go down the stairs back to the ground floor. Go out the north door to avoid 
  any Enforcing Guards.

  Once outside then go back to the Sapienza Ruins. Go through the now 
  unlocked door and back through the south gate then up to the west Cannon. 
  By the time you get to this point Silvio will just have been awakened so it 
  will be awhile before you can down his plane.

  When he reaches the Seaplane then a countdown timer will appear. Use the 
  Cannon and wait. When the timer reaches ten seconds then Fire the Cannon 
  which will destroy the plane and Silvio. The blast will alert the Guards so 
  run into the tower and wait for things to settle down before leaving it. Go 
  back down, out the door, and to the Villa grounds. Go out the front gate 
  and to the Main Square.

  Find the Detective in the Town Streets, and wake him. Run back to the 
  Sapienza Ruins, go through the door, and back through the south gate to 
  reach the 1st Floor. Go to the north Cannon this time and wait.

  After awhile you should see Francesca get into position on the West Pier. 
  When she stops then fire the Cannon to kill her (and a couple of 
  Non-Targets). Run back into the tower and wait for things to calm down. 
  After this then go down to the Speedboat at the west corner of the Ruins to 
  leave the mission.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

  By doing this run-through you should also complete the following Challenges 
  in the process:

    >>Science Fair [1,000 XP]
      ***********************
        For this you need to start at the Biolab.

    >>Anybody There [1,000 XP]
      ************************
        For this you need to turn on the Gramophone.

    >>Beyond the Grave [2,500 XP]
      ***************************
        For this you need to make Silvio faint.

    >>Fly, Silvio! [2,500 XP]
      ***********************
        For this you need to make Silvio flee.

    >>Abandon Ship [1,000 XP]
      ***********************
        For this you need to leave the mission by using the Speedboat at the 
        Sapienza Ruins.

  Plus these other Challenges:

    --Getting Access                    --Underground
    --Hostile Environment               --Eliminating the Competition
    --Someone Could Hurt Themselves     --The Genius
    --The Scientist

0=================0
| Bogey [2,500 XP] \
0===========================================================================>

  For this you need to kill Silvio with a Cannon. As the title suggests you 
  need to kill him in the Backyard while he is practicing his golf swing. The 
  fastest way to kill Francesca is by electrocuting her.

  For this run-through bring the Silverballer and start in the Main Lab. Go 
  to the south door but don't go through it. Wait for the Enforcer to walk 
  away from the door to the Changing Room and stop in the center before 
  walking in to acquire a Hazmat Suit Disguise.

  Shoot down the Stalactite then run west along the north side of the Lab and 
  to the Break/Security Room to Destroy the Recorder (grab the Wrench just 
  before you go inside). Head out the south entrance of the Biolab and go up 
  the dirt path to the south gate of the Sapienza Ruins.

  As before, find the patrolling Guard who should be heading to a 
  wall at the west corner. Follow him and Throw Stun him with the Wrench.  
  Drag his body into the tower then Subdue the one at the top and put both 
  bodies there. Get a Disguise and go back down to the 1st Floor.

  Go to the Cannon at the east corner (it should overlook the Backyard). Get 
  a Bag of Gunpowder and a Cannonball and load it. When Silvio goes to his 
  Golf Bag and starts practicing then fire the Cannon to kill him. Go back 
  into the tower and wait for things to calm down before leaving.

  Once again, go through the door near the entrance and over the bridge back 
  to the Villa grounds. Go up to the Lemon Garden, shoot the Outlet, turn on 
  the Faucet, and leave. While you're waiting for Francesca to die then run 
  down to the Speedboat at the Harbor. When she dies then leave the mission.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

  By doing this run-through you should also complete the following Challenges 
  in the process:

    >>Sail Into the Sun [1,000 XP]
      ****************************
        For this you need to leave the mission in the Speedboat parked inside 
        the Harbor.

  Plus these other Challenges:

    --Science Fair                      --Getting Access
    --Underground                       --Hostile Environment
    --Eliminating the Competition       --Someone Could Hurt Themselves
    --The Genius                        --Shocking!
    --The Scientist                     --No Evidence
    --Silent Assassin

0====================0
| Tee Time [5,000 XP] \
0===========================================================================>

  For this you need to kill Silvio with the Explosive Golf Ball. Again, the 
  fastest way to deal with Francesca is to electrocute her. For this 
  run-through bring the Silverballer, the Lockpick, and start at the Church 
  Morgue. Go out through the Funeral Parlor and to Building 5. Go up to the 
  upper apartment to get the Mansion Security Disguise then climb up to the 
  Safe House.

  Go inside to get the Explosive Golf Ball then go onto the Patio and drop 
  down onto the Villa grounds. Go to the Backyard by going south through the 
  Courtyard then west by the Garden Shed. Wait for Silvio to be away from the 
  Golf Bag before approaching it. Place the Explosive Golf Ball in the bucket 
  and walk away. When he comes back here later then he will blow himself up.

  After this then go up to the Lemon Garden to shoot out the Outlet, turn on 
  the Faucet, Destroy the Recorder in the Security Room, and leave. Go down 
  to the West Wine Cellar and Subdue both the Gardener and Lab Technician for 
  his clothes. Grab the Biolab Keycard then cut through the Wine Cellar then 
  up and outside near the Main Kitchen. Enter the Observatory through the 
  open window then go downstairs to enter the Biolab.

  Go down to ground level, through the Water Path, get the Hazmat Suit 
  Disguise, and shoot down the Stalactite. Go around the south side of the 
  Virus Lab and climb over the Raised Area to reach the Seaplane to leave the 
  mission.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

  By doing this run-through you should also complete the following Challenges 
  in the process:

    >>No Rest for the Dead [1,000 XP]
      *******************************
        For this you need to start in the Church Morgue. You need to do [The 
        Living Dead] Challenge before you can do this one.

  Plus these other Challenges:

    --Shocking!                         --Someone Could Hurt Themselves
    --The Genius                        --The Scientist
    --Getting Access                    --Underground
    --Hostile Environment               --Eliminating the Competition
    --Silvio's Way Out                  --No Evidence
    --Silent Assassin

0=========================0
| Plague-iarism [5,000 XP] \
0===========================================================================>

  For this you need to kill Silvio with the Amputation Knife while disguised 
  as the Plague Doctor. Both the Disguise and Knife are in the Lab area of 
  the Observatory. Again, the fastest way to deal with Francesca is to 
  electrocute her.

  For this run-through bring the Silverballer, the Lockpick, the Coins, and 
  start at the Main Square Clock Tower. Run down to the walkway leading to 
  the Bohemian's apartment and shoot the Recorder in the Secondary Office 
  from outside. Run down the Tower and go outside.

  Go to your Safehouse, drop down into the Hidden Room, and into the 
  Apartment to get the Mansion Security Disguise. Climb back up to the Patio 
  and drop down onto the Villa grounds. Run to the Garage and use the Coin to 
  lure the Lab Technician to the Container to Subdue and dump him (take his 
  Keycard).

  Go up to the Lemon Garden to shoot out the Outlet and turn on the Faucet to 
  kill Francesca. Go back down to the 1st Floor and cut across the Mansion to 
  reach the Observatory. Go to the Telescope to get the VHS Tape then go down 
  the stairs into the Lab. Grab the Amputation Knife, put the VHS Tape into 
  the Projector, and hide as the Plague Doctor.

  When Silvio goes to the Projector then his Bodyguards will leave. Get out 
  of hiding, sneak up, and kill Silvio. Hide his body in a Container, take 
  back the Mansion Security Disguise, and run out through the north door. Go 
  back into the Mansion, down the stairs into the Wine Cellar then go back to 
  the Garage to acquire the Lab Technician Disguise.

  Cut back through the Wine Cellar then up and outside near the Main Kitchen. 
  Enter the Observatory through the open window then go into the Bedroom and 
  wait. Use your Instinct to find one of Silvio's Bodyguards by the door to 
  the Lab. Wait for him to turn towards the door before sneaking out and 
  Subduing him. Drag him to the Container in the Bedroom for hiding.

  After this then go down the stairs to the Biolab entrance.Go down to ground 
  level, through the Water Path, get the Hazmat Suit Disguise, and shoot down 
  the Stalactite. Go around the south side of the Virus Lab and climb over 
  the Raised Area to reach the Seaplane to leave the mission.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

  By doing this run-through you should also complete the following Challenges 
  in the process:

    >>Coffee Break [1,000 XP]
      ***********************
        For this you need to start in the Main Square Clock Tower.

    >>Memory Lane [1,000 XP]
      **********************
        For this you need to disguise yourself as a Plague Doctor.

  Plus these other Challenges:

    --Getting Access                    --Shocking!
    --Someone Could Hurt Themselves     --The Scientist
    --A Family Affair                   --The Genius
    --Underground                       --Hostile Environment
    --Eliminating the Competition       --Silvio's Way Out
    --No Evidence                       --Silent Assassin

0+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. Discovery |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

Listed below are the Discovery Challenges not covered in the Assassination
Challenges sub-chapter.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0========================0
| Scenic Route [1,000 XP] \
0===========================================================================>

  For this you need to start at the Sapienza Ruins.

0=======================0
| Blending In [1,000 XP] \
0===========================================================================>

  For this you need to start in the Backyard disguised as a Gardener.

0====================0
| Day Trip [1,000 XP] \
0===========================================================================>

  For this you need to start at the Harbor.

0==============================0
| Unleash the Kraken [5,000 XP] \
0===========================================================================>

  For this you need to shoot the Bells on a boat in the waters southwest of 
  the Sapienza Ruins (which is also the best place to do this from). You will 
  need either the Jaeger 7 or Jaeger 7 Lancer to do this. The best rifle of 
  the two currently available to use for this task is the Lancer but this 
  means that you may need to kill the nearby Guards so they don't confront 
  you while you are shooting the Bells.

    **NOTE: If you wait on this long enough then the Sieger 300 Sniper Rifle 
            will be the best weapon to obtain this Challenge.

  According to a video by craig20823 you need to shoot the four Bells in a 
  specific order to complete the Challenge:

    --The center of the left mast.
    --At the end of the front horizontal mast.
    --The top of the center mast.
    --At the front of the housing.

  If you do this correctly then you will unleash the Kraken and complete the 
  Challenge (you should get the {Let No Joyful Voice Be Heard} Accomplishment 
  too).

0========================0
| Investigator [2,500 XP] \
0===========================================================================>

  For this you need to shoot six inflatable Crocodiles found around the Map. 
  They can be found at the following locations:

    --Two are at the Beach in the open.
    --In the bathroom inside Building 4.
    --At the bottom of the Well.
    --Under the wooden pier south of and near the entrance of the West Pier.
    --On the floor about halfway up the stairs for Building 7.

0==========================0
| Double Jointed [2,500 XP] \
0===========================================================================>

  For this you need to pacify Silvio with a Cannibis Joint. You need to get 
  the Joint from either the Sapienza Ruins or from the Bohemian's Apartment.

  You will also need to get a Gardener, Lab Technician, Mansion Staff, 
  Housekeeper, Kitchen Assistant, or the Roberto Vargas Disguise so you can 
  safely go up to the Grill in the Backyard to place the Joint into his 
  Cigarette Pack. When he smokes and passes out then you should get this 
  Challenge.

0==========================0
| One Hit Wonder [2,500 XP] \
0===========================================================================>

  For this you need to pacify Francesca with a Cannibis Joint. You need to 
  get the Joint from either the Sapienza Ruins or from the Bohemian's 
  Apartment. You will also need to get Dr. Oscar Lafayette's Disguise so you 
  can safely go up to the 2nd Floor to place the Joint into her Cigarette 
  Pack. When she smokes and passes out then you should get this Challenge.

0+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| C. Feats |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

Listed below are the Feats Challenges not covered in the Assassination
Challenges sub-chapter. The Escalation related Challenges are not listed -
only ones related to the main mission.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0===================================0
| Luck Alone is Worthless [2,500 XP] \
0===========================================================================>

  For this you need to toss thirteen Coins into the Fountain at the Main 
  Square. Luckily, there are a lot of Coins to be found throughout Sapienza 
  even if you don't bring any of your own.

0============================0
| Man of the Cloth [2,500 XP] \
0===========================================================================>

  For this you need to disguise yourself as the Priest without doing anything 
  to him. Simply find the Priest Disguise in the Church Basement and wear it 
  to get this Challenge.

0==========================0
| The Heisenberg [2,500 XP] \
0===========================================================================>

  For this you need to dump three bodies into an Acid Container while 
  disguised in a Hazmat Suit. There are a bunch of these around the Biolab 
  area so you can quietly kill three people and dispose of them with little 
  problem for this Challenge.

0=====================0
| Chameleon [5,000 XP] \
0===========================================================================>

  For this you need to find and change into the following Disguises:

    --Roberto Vargas                    --Gardener
    --Church Staff                      --Waiter
    --Priest                            --Kitchen Assistant
    --Lab Technician                    --Mansion Chef
    --Biolab Security                   --Bodyguard
    --Hazmat Suit                       --Mansion Security
    --Store Clerk                       --Mansion Staff
    --Delivery Man                      --Housekeeper
    --Cyclist                           --Butler
    --Bohemian                          --Green Plumber
    --Street Performer                  --Red Plumber
    --Private Detective                 --Dr. Lafayette
    --Plague Doctor                     --Italian Suit

0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| D. Master Sniper |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

There are a total of five Challenges related to using a Sniper Rifle and
they are all listed here:

  **NOTE: If you have the PlayStation 4 version and don't want to create a 
          Contract you can use the ones I made for myself. They will be 
          listed with each Challenge that I made them for and are found under 
          the user name RARusk161.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0=========================0
| Sharp Shooter [5,000 XP] \
0===========================================================================>

  For this you need to kill two Targets with one shot. You need to do this in 
  Contracts Mode and with the Jaeger 7 Lancer as it is the only weapon that 
  can shoot through more than one Target.

    >>Contract Name: Killing Two Stones With One Bird
    --Contract ID: 2-03-2417020-61

0===========================0
| I Aim to Please [2,500 XP] \
0===========================================================================>

  For this you need to kill a Target from the Church Tower with a Sniper 
  Rifle and all while wearing your standard Suit. Although you can do this in 
  Contracts Mode you can also do this in The Szilassi Darkness Escalation 
  Contract starting at Level Two.

  Bring in the Jaeger 7 in the Sewers, bring your Lockpick, and start in the 
  Harbor. If you choose not to do the Escalation Contract then make either 
  one of the nearby fishermen your Target.

  Go into the Sewers to get your Rifle and use the Lockpick to get into the 
  Crypt and into the Church Basement. Run up the tower and kill your Target 
  from the top. Once you get the Challenge then you can quit the Contract if 
  you chose to do the Escalation.

  You can also use the Contract I made for the [Sharp Shooter] Challenge 
  above since that requires you take down your Target from the Church Tower.

0========================0
| Out of Sight [2,500 XP] \
0===========================================================================>

  For this you need to kill a Target and dump the body in one shot using a 
  Sniper Rifle and without getting Spotted. The best place to do this is in 
  The Szilassi Darkness Escalation Contract since you pretty much have to do 
  this when killing Sebastiano in order to get a Silent Assassin rating.

0======================0
| Overscoped [5,000 XP] \
0===========================================================================>

  For this you need to kill ten Targets with a Sniper Rifle. These need to be 
  ten different Targets - you cannot kill the same ones over and over to get 
  the Challenge. You need to do most of this in Contracts Mode but it should 
  be pointed out that the Main Mission Targets (Silvio and Francesca) and 
  Escalation Contract Targets (The Szilassi Darkness) do count towards this.

    >>Contract Name: Scoping Out Some Victims
    --Contract ID: 2-03-5645910-61

    >>Contract Name: Sniper Me This
    --Contract ID: 2-03-7303940-61

0=========================0
| Master Sniper [8,000 XP] \
0===========================================================================>

  For this you need to complete the following Challenges:

    --Sharp Shooter                     --I Aim to Please
    --Out of Sight                      --Overscoped

  You will also earn the Jaeger 7 Covert Sniper Rifle.

0+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| E. Plumber's Apprentice |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

There are a total of five Challenges related to using the Red and Green
Plumber Disguises and they are all listed here:

  **NOTE: If you have the PlayStation 4 version and don't want to create a 
          Contract you can use the ones I made for myself. They will be 
          listed with each Challenge that I made them for and are found under 
          the user name RARusk161.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0=====================0
| Pipe Down [5,000 XP] \
0===========================================================================>

  For this you need to disguise yourself as either the Red or Green Plumber 
  and pacify ten people with a Lead Pipe without getting Spotted. This is 
  fairly easy and you can do this within the Villa Caruso in the main 
  mission.

  Bring your Explosive Phone, start at the Lemon Garden, and run down to the 
  Water Heater Room to Subdue the Green Plumber for his Disguise and to get 
  the Lead Pipe. Go into Main Wine Cellar to find two people talking. They 
  will then split up and one of them will walk near a Container. Knock him 
  out and hide him in it.

  Place the Phone on the floor a few feet east of the Container and just 
  inside the doorway. Activate it, wait for one of the other staff to be 
  lured, then pick it up. Go up behind him and wait for him to stop before 
  knocking him out. Dump him in the Container. Find the other staff person 
  and knock him out.

  Go into the Food Storeroom and wait by the door to the Break Room. Use your 
  Instinct to find the Housekeeper. Wait for him to be sitting down. When he 
  gets up then go up behind him and knock him out as he is walking to the 
  counter. After that then go back through the Wine Cellar then up the stairs 
  inside the Laundry Room. Carefully go inside the Library and knock out the 
  Housekeeper.

  Go back into the Basement and to the Garage. Turn off the Generator to lure 
  one of the nearby Guards. Wait behind the pillar. When he gets to it then 
  wait for him to turn it off before knocking him out. Dump him in the 
  Container to the south. Pick up his Pistol but Place it on the floor a few 
  feet northeast of the Generator.

  Go to the Axe near the stairway and Place the Phone on the floor near it. 
  Activate it to lure one of the Guards by the Lab Entrance, pick up the 
  Phone, and hide in the stairway. When he turns the corner he will see the 
  Pistol and walk to it. Get up behind him, knock him out when he gets to the 
  Pistol, and hide him in the Container. Repeat the process for the second 
  Guard.

  Go into the West Wine Cellar and to the Fusebox at the southeast pillar. 
  turn it off to split up the Gardener and Lab Technician. Go up behind the 
  Technician, who is heading to the north wall to take a leak, and wait for 
  the Gardener to get to the Fusebox before knocking him out. Run up to the 
  Gardener and knock him out to complete the Challenge.

0=============================0
| Taking the Plunge [2,500 XP] \
0===========================================================================>

  For this you need to make a Contract where you disguise yourself as 
  either the Red or Green Plumber and kill three Targets by drowning them. 
  Then play the Contract and kill the three Targets to complete the 
  Challenge.

    >>Contract Name: That's Not How You Clean A Toilet
    --Contract ID: 2-03-3923146-61

0====================0
| Blow It! [5,000 XP] \
0===========================================================================>

  For this you need to make a Contract where you disguise yourself as either 
  the Red or Green Plumber and kill five Targets in any Accident explosion 
  (you don't have to kill all five in one explosion - you can kill them 
  individually). Then play the Contract and complete it to finish the 
  Challenge.

    >>Contract Name: Extinguishing The Fires Of Life
    --Contract ID: 2-03-8280826-61

0================================0
| Tightening the Screw [2,500 XP] \
0===========================================================================>

  For this you need to make a Contract where you need to kill four Targets 
  with a Screwdriver - two while Disguised as the Red Plumber and two while 
  Disguised as the Green Plumber. Then play the Contract and kill the four 
  Targets to complete the Challenge.

    >>Contract Name: When A Knife Just Won't Do
    --Contract ID: 2-03-4551112-61

0==========================0
| Master Plumber [8,000 XP] \
0===========================================================================>

  For this you need to complete the following Challenges:

    --Pipe Down                         --Taking the Plunge
    --Blow It!                          --Tightening The Screw

  You will also earn the Claw Hammer.

0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| F. The Sapienza Challenge Run |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

Like with Paris this is a full Silent Assassin run that uses the basic items
you have at the beginning of the chapter to get as many Challenges as
possible including [Chameleon]. So you will be starting at the Main Square in
your Summer Suit. However, you do have access to items you unlocked in Paris
so I recommend using the Silenced Silverballer and bringing in the Jaeger 7
through the Safe House. Replace the Fiber Wire with the Lockpick.

There are multiple Challenges tied to doing things directly with both Silvio
and Francesca and those need to be done first before killing them. For Silvio
I will be doing the [Error Plane] Challenge and for Francesca I will be doing
the [My Name is Hurl] Challenge. The reason for doing those is because there
are several other Challenges tied into setting those up. For the Virus I will
be using the Kill Switch method.

Although it looks like you could do both the [One Hit Wonder] and [Double
Jointed] Challenges it is not recommended since this leads to bodies found
and negates [Silent Assassin]. In addition, it appears that some of the
Disguises are very difficult to get but are not that hard to acquire with a
bit of planning.

The first part of this run starts at the Church and nearby areas so you can
acquire the necessary items and Challenges there before moving onto Silvio
and Francesca.

As before, I am not going to list all of the Challenges as they are done -
they will be listed later.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

When you start the mission then run to your Safe House and get out onto the
Patio. Climb up into Rocco's Place and get the Apartment Key. Drop back down
then drop down into the Hidden Room. Go down to the lower apartment to get
the Church Key, switch into the Church Staff Disguise, and back into your
Suit.

After that then go down and out into the Church Square. Go to the Crypt
entrance at the Pier and use the Church Key to enter. Go into the Church
Basement and Destroy the Recorder. Switch into the Priest Disguise and back
into your Suit.

Leave the Crypt the same way you came and then go up into the Church. Get
close to the Confessional Booth so you can get the Lab Technician to start
her confessional. When she starts then leave the Church through the north
door and use the Church Key to enter the Mortuary. Close the door and lay in
the coffin for a few seconds. Get up and grab the Flower Bouquet.

Enter the Morgue and lay on the slab. When the Lab Technician comes in and
the door is closed then get up and Subdue her. Grab the Biolab Keycard and
the Kill Switch Dongle. Switch into the Lab Technician Disguise and back into
your Suit. Leave the Morgue through the Funeral Parlor.

Go into the Sewer through Building 4's basement. Stay out of view just east
of the Well and wait for the Red Plumber to stand at a point just west of it.
Sneak up and Subdue him here, grab the Sewer Key, and drag him into the
Crypt. Switch into the Red Plumber Disguise and head out of the north end of
the Sewers onto the Beach. Ambush the Bodyguard here and drag him into the
Crypt. Switch into the Bodyguard Disguise then back into your Suit.

Leave the Crypt and go back to the Well. Pick up the three Coins and shoot
the Crocodile. Go back up into Building 4 and into the apartment. Switch into
the Gardener Disguise and back into your Suit. Pick up the Mansion Keycard
and shoot the Crocodile in the bathroom.

Leave the building and grab the three Coins by the Church Restroom and the
three Coins by the Performer. Go into Building 7 to find and shoot the
Crocodile and then go to the West Pier to find the shoot the Crocodile under
it.

From here, head up to the crashed van and stand near the Bicyclist to get
their conversation started. After they finish then they break up and the
Delivery Guy goes to north side of the van and the Bicyclist goes to sit down
on the bench. Wait for the guy in the yellow shirt and white hat that likes
to come out near here and take pictures to come and go before doing anything
else.

When the coast is clear then Subdue the Bicyclist and drag his body south to
the edge of the mission area. Switch into the Bicyclist Disguise and back
into your Suit. Next, head into the Restrooms under the Town Hall Building
while avoiding getting close to Dr. Lafayette. Grab the three Coins here,
enter the Toilet on the right, get into the corner next to the Container, and
wait.

There is a male Civilian with ripped jeans and white sunglasses that comes in
here from time to time. This is also the same Toilet that Dr. Lafayette comes
into when he gets sick. You don't want both of them to be here at the same
time so it is best to get rid of the Civilian first. When he comes in then
close the door, Subdue him, and dump him in the Container.

Next, go east and up to the Cafe exterior then turn right and go down the
stairs. Stop at the bottom and wait. A Waiter comes down here to smoke from
time to time and stand next to a Container. But there are other Civilians
that you need to keep an eye on. When the coast is clear then quickly Subdue
him and dump him in the Container. If the coast is still clear then switch
into the Waiter Disguise and back into your Suit.

If you have more that thirteen Coins then go to the Fountain and toss them
into it.

Go back into your Safe House and drop into the Hidden Room. Get the Mansion
Security Disguise and climb back up. Grab your Jaeger 7 Rifle and drop down
into the Villa Courtyard. Go into the Basement through the Fountain and
Subdue the Green Plumber. Grab the Sewer and Shop Keys, dump him in the
Container, and switch into the Green Plumber Disguise and back into the
Mansion Security.

Next, go to the small Laundry Room next to the Wine Cellar and switch into
and out of the Housekeeper Disguise. Pick up the three Expired Cans of
Spaghetti Sauce as you go to the Break Room. Go into the Changing Room and
switch into and out of the Mansion Staff Disguise. Go to the Garage to pick
up the Wrench and then head up into the Small Kitchen to pick up some Rat
Poison. Go into the Library to pick up the Mansion Master Key.

Go outside and stand near the Guard just outside of the Main Kitchen. One of
the patrolling Guards will walk to him and start a conversation. When that
happens then go into the Observatory, stand next to the door to the Lab, and
wait. Eventually the patrolling Guard will come in here and stand near you.
When he has his back turned then Subdue him and dump him in the Container at
the base of the stairs leading to the Biolab.

Next, drop your Rifle here then go up into the Lab when Silvio isn't around.
Switch into and out of the Plague Doctor Disguise then go back and re-acquire
your Rifle. Go up to the 1st Floor, find the VHS Tape, and open the
Observatory.

Exit the nearby door and climb up the Pipe to the Rooftop. Go to the edge
overlooking the Beach and safely shoot the last two Crocodiles with your
Rifle. Drop the Rifle near the middle of the Rooftop. Go to the small Patio
and then into the Small Office to get the Safe Combination.

Go into Silvio's Bedroom through the bathroom. Get near the main door, open
it, walk to the Fireplace, and toss a Can of Spaghetti Sauce towards the bed.
Get behind the Fireplace and wait for the nearby Guard to enter. When he does
then Throw Stun him and dump his body in the nearby Closet. Grab your objects
plus his dropped weapon then unlock the hallway door to the Storeroom.

Go into the Storeroom and climb up into the Attic. Get close to the two
Guards to get their conversation started. Go out and down to the Security
Room to get some Rat Poison. Go back up and wait for them to leave so you can
get to the Safe. Open the Safe and get the DNA Sample. Go onto the Rooftop
and drop down to the Patio. Wait in the Small Office until Francesca enters
and it is safe to approach her to give her the Sample.

After all of this then go back to the Patio and onto the Roof. Drop down into
the Observatory and then go to the Main Kitchen. Pick up the Rat Poison and
go into the Storeroom. Go through the window and use the Ledge to go back to
the Safe House area. Climb back into Rocco's Place, switch into the Kitchen
Assistant Disguise, and re-enter the Main Kitchen through the Ledge.

Go out into the Backyard and Rat Poison Roberto's Bottle. Go into Francesca's
Room, Rat Poison her Champagne Glass, go into the Bathroom, and wait in the
Closet. When Roberto comes in here to throw up then exit and Subdue him. Pick
up his Phone and dump him in the Closet.

Next, go into the Main Kitchen and talk to the Chef. Stir the Spaghetti Sauce
for a few seconds then go outside to ring the Bell (Poisoning the Sauce with
the Expired Can of Spaghetti Sauce is optional).

From here then go to the Cafe and Rat Poison Dr. Lafayette's Coffee Glass.
Get close enough to him to get his conversation started then go the Restroom
area and wait. When he enters the Toilet then close the door, Subdue him, and
dump him in the Container.

Go to the back of the Town Hall and use the Lockpick to enter (or wait for
the Kitchen Assistant to open the door as he leaves). Go up into the Cafe and
carefully acquire the Rat Poison. Next, go up and to the Bohemian's
Apartment. Open the door and Throw Stun him. Switch into and out of the
Bohemian Disguise.

Go to the Church Square and Rat Poison the Bottle near the Performer. Go into
Building 5 and wait. When the Performer gets sick he will come to the Boiler
to throw up. Close the door and Subdue him. Drag him up to the apartment and
dump him in the Closet. Switch into and out of the Street Performer Disguise.

Go to the Terrace Shops through the west stairs and enter the Cafe with the
Shop Key. Go through the back ways to the Sanguine storeroom to find and
switch into and out of the Store Clerk Disguise. Next, go back into the Main
Kitchen building through the Terrace Shops entrance (you need to avoid the
Enforcer nearby).

Go into the Kitchen and stand by the Radio. One of the other Assistants will
come to the Stove in the center, do some cooking, and walk away. When he
walks away then turn off the Radio to attract the Chef. Hang out of view at
the doorway behind the Radio. When the Chef has his back to you then sneak up
and Subdue him. Drag him to the Storeroom, dump him in the Container, and
switch into and out of the Chef Disguise.

Next, go to the Flower Shop, enter it using the Shop Key, and switch into the
Delivery Man Disguise. Bring out the Flowers and go to the Villa Courtyard
through the side-entrance by the Butcher Shop. Go into the Villa and talk to
the Butler who will then lead you to the Grave. After he stops and finishes
talking to you then run down and drop the Flowers off on the Grave.

From here then go up into the Town Streets to find the Detective. Wake him up
with the Radio and run to the Church Restrooms. Go into the one nearest the
Soda Machine and wait. He will eventually enter the other one. Follow him in,
close the door, Subdue him, dump him in the Container, and take his Disguise.

Go to the Pier and talk to Francesca. Follow her into the Tunnel and do the
conversation with her. Afterwards then go back up to Dr. Lafayette and take
his Disguise. Wait for Francesca to get back up to the 2nd Floor before
proceeding.

Once again, use the side-entrance by the Butcher Shop to enter the Villa
Courtyard. Go back into the Villa and talk to the Butler. This time he will
lead you upstairs.

Just before you reach the Bedroom then quickly Subdue him and drag him into
the Storeroom. Dump him in the Container and switch into and out of the
Butler Disguise. Go into the Bedroom and sit down. Do the session with Silvio
and get the Mansion Security Disguise from the Bedroom Closet. Go up onto the
Roof to re-acquire your Rifle.

Go down to the Dining Hall to turn on the Gramophone then go upstairs to the
Switch for the Chair Lift. However, you should stay out of view near Mother's
Room since Silvio may come down this way after he finishes talking to
Francesca. In addition you will need to deal with the Enforcing Guard not far
from the Switch.

When Silvio is at the Gramophone and when it is safe to do so then go and use
the Switch. As he is running to it then run to Mother's Room, turn on the
fan, and ring the Bell a couple of times. As he is running to the Room then
hide in the bathroom. When he enters and faints then drag him into the
bathroom and leave through the other door.

Run to the Sapienza Ruins - Silvio will wake on his own and flee, his
bodyguards won't find his unconscious body because they are idiots. When you
reach the Ruins then get around the Enforcing Guards and go to the Cannon
that overlooks the small island. Get both the Gunpowder and Cannonball and
prep the Cannon. Shoot down the Seaplane when the clock is at ten seconds and
go into the tower to hide.

When the Guards stand down then go back to the Cannon and bring out your
Rifle. Shoot the four bells on the large boat in the water to the west to
bring out the Kraken. The bells need to be shot in this order:

  --The center of the left mast.
  --At the end of the front horizontal mast.
  --The top of the center mast.
  --At the front of the housing.

After this then drop the Rifle.

Go back to Francesca's Room and call her using Roberto's Phone just after you
leave the Ruins. Go to Roberto, change into his Disguise, and sit in the
chair. After she talks and gets sick from the Poisoned drink then follow her
into the Bathroom and Drown her in the Toilet. Dump her in the Closet and
switch back into the Mansion Security Disguise.

Next, go into the Biolab through the Observatory and Subdue the lone Guard in
the Guard Area to get his Disguise. Go up to the Kill Switch and Subdue the
Technician. Dump him in the Container and switch into the Lab Technician
Disguise. Cut through the Main Lab, while dodging the Enforcer here to get to
the Changing Room. Switch into the Hazmat Suit to complete [Chameleon].

Cut back through the Main Lab to get to the Kill Switch. Use the Kill Switch
and run out of the cave entrance back to the Ruins. Use the Speedboat parked
at the southwest side to leave the mission.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

If everything went right then you should have the following Challenges (in
order - left to right):

  --Safe House                          --Man of the Cloth
  --The Living Dead                     --Absolution
  --Getting Access                      --Grave Robber
  --Luck Alone is Worthless             --Memory Lane
  --A Family Affair                     --Watch the Skies
  --Investigator                        --You Crack Me Up
  --Memento                             --Employee of the Day
  --First Day on the Job                --Special Delivery
  --The Good Son                        --Private Dick
  --A Case Most Peculiar                --Therapist 47
  --Catharsis                           --Anybody There
  --Beyond the Grave                    --Fly, Silvio!
  --The Genius                          --Error Plane
  --Someone Could Hurt Themselves       --Unleash the Kraken
  --Lover Boy                           --By Candlelight
  --The Scientist                       --My Name is Hurl
  --Hold My Hair                        --Love Triangle
  --Underground                         --Hostile Environment
  --Chameleon                           --Eliminating the Competition
  --Abandon Ship                        --No Evidence
  --Silent Assassin

If you manage to perform all of the Challenges listed here in this
sub-chapter, 41 in total, then you should earn around 94,000 XP which
translates into Mastery Level 15. You should also earn the {Let No Joyful
Voice be Heard} and {Die By the Sword} Accomplishments plus the Church
Mortuary Starting Point.

            /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
 /=========================================================================\
| >SPZ7. The Enforcer - The Sarajevo Six                                    |
 \=========================================================================/
            \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

This special Target, only available on the PS4 version, is Garry Lunn, also
known as The Enforcer. He is part of the security group known as CICADA. He
will stay entirely in the Biolab area and will never leave regardless.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0===========================0
| Silent Assassin [5,000 XP] \
0===========================================================================>

  MrFreeze2244 came up with a good way to do this but I made improvements to 
  it. Bring your Silverballer and start in the Biolab. Leave through the west 
  door then go to the north door of the Break/Security Room (grab the Wrench 
  nearby) and Destroy the Recorder. Go out of the room and head towards the 
  Seaplane.

  The Seaplane is docked by a long north-south plank. This plank is connected 
  to the ground by two east-west planks, one that leads to the plane and one 
  just north of the plane. The one to the north is the one you need to focus 
  on. If you look east along this plank you should see two blue barrels in 
  the corner and a pallet full of white sandbags where the plank meets the 
  ground.

  Just before you get to the barrels you should see the Stalactite overhead. 
  Look down to see the panels that make up the plank. The Stalactite sits 
  above one of the seams. Look at the Seaplane and you should see a pallet of 
  sandbags (with a toolbox on top).

  Stand at a point between the Stalactite and the pallet near the Seaplane. 
  Keep an eye on Garry and he should walk west to the Break/Security Room. 
  When he gets to a point just before the stairs to the Room and there is no 
  one around him then toss the Wrench at the seam and directly below the 
  Stalactite. This should lure him into position.

  Run behind the pallet near the Seaplane, bring out your Silverballer, and 
  wait. When he stops then shoot the Stalactite to bring it down and kill him 
  then leave the mission via the Seaplane.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

  By doing this run-through you should also complete the following Challenge 
  in the process:

    >>Rock On! [2,500 XP]
      *******************
        For this you need to kill Garry with a Stalactite.

    >>The Enforcer [2,500 XP]
      ***********************
        For this you need to kill Garry Lunn.

            /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
 /=========================================================================\
| >SPZ8. Escalation Contracts                                               |
 \=========================================================================/
            \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

Listed here are all of the Escalation Contracts currently available in the
Sapienza chapter along with their respective strategies. It is highly
recommended that you complete Sapienza Mastery Level 20 before doing any of
these as it will make things easier for you. Each of the Escalations will get
you 5,000 XP if you haven't already achieved Level 20 yet.

The strategies employed in this section use only what is available in this
chapter and items unlocked in the Paris chapter. When I have played through
all of the chapters and unlocked everything then I will go through most of
these using these advanced tools and include additional optional strategies.

These strategies aren't the absolute fastest but are designed to help you get
Silent Assassin on each Level and get a good score in the process.
Successfully completing any of the Escalations should get you the {Sapienza
Escalated} Accomplishment.

0=======================0
| The Mine Disarm Device \
0===========================================================================0
| For Escalations that have this complication the Mine Disarm Device is     |
| usually found in a Safe and in three places: the Security Room at the     |
| Lemon Garden, inside the central room within the Town Hall Office, and    |
| the Church Basement. Since there isn't a key to open the Safe you need to |
| bring your Lockpick. In addition, it is best to start at the Lemon Garden |
| to safely acquire the Device.                                             |
0===========================================================================0

0+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. The Sigma Illusion |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

0==========0
| Level One \
0=======================================================>
| Objective /
0==========0

  --Eliminate Chef Marcello Ray with a Melee Attack while wearing any 
    Disguise.

  >>The Plan
    ********
      Marcello will be in the Kitchen. Bring the Lockpick, start in the 
      Kitchen, and hang by the Radio. Watch the center of the Kitchen and the 
      Assistant using the frying pan. The moment he finishes and moves to the 
      corner of the Kitchen then turn off the Radio and go into the room to 
      the east. When Marcello goes to the Radio then sneak up behind him, 
      Garrote him, and dump him in the nearby Container.

      Then head to the White Car to leave the mission. It is best to exit 
      through the open window and use the main entrance stairs to avoid the 
      Cameras.

0==========0
| Level Two \
0=======================================================>
| Objective /
0==========0

  --Hack the Laptop in the Villa.

  >>The Plan
    ********
      The Laptop is in the Large Office on the 2nd Floor. Do the hack before 
      killing Marcello. When you start then run out the door and go to the 
      north door of the Observatory to avoid the Cameras. Once inside then go 
      up to the 1st Floor and out the door to the walkway. Climb the Pipe to 
      the roof then run to the Small Office then into the Large Office.

      After doing the hack then head back down the same way. When you exit 
      the Observatory door then Marcello should be here taking a phone call. 
      Garrote him and dump him in the Container just east of you. After this 
      then run to the White Car to finish the mission.

0============0
| Level Three \
0=======================================================>
| Objective /
0==========0

  --Pacify anyone and you will fail the mission.

  >>The Plan
    ********
      Do the same as in Level Two.

0===========0
| Level Four \
0=======================================================>
| Objective /
0==========0

  --Hide all dead bodies within 90 seconds or you will fail the mission.

  >>The Plan
    ********
      Do the same as in Level Two.

0===========0
| Level Five \
0=======================================================>
| Objective /
0==========0

  --Mansion Guards see through the Mansion Security Disguise.

  >>The Plan
    ********
      Do the same as in Level Two.

0+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. The Apeiron Sadness |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

0==========0
| Level One \
0=======================================================>
| Objective /
0==========0

  --Eliminate Edoardo Pugliesi in an explosion while wearing any Disguise.

  >>The Plan
    ********
      Edoardo is one of the Guards at the front gate. Since he is out in the 
      open this is going to be tricky to do stealthily. But it is not that 
      hard once you find that you can use the Fire Extinguisher to kill him 
      in an explosion but will count as an Accident which will allow you to 
      get a clean score.

      Bring the ICA Remote Distraction device with you when you plan and 
      start in the Kitchen. Go into the small storeroom and grab the Fire 
      Extinguisher. Go down the stairs and out the east entrance near the 
      Butcher Shop. When you get outside then stop, bring out your Silenced 
      Pistol, look right, and quickly shoot the Camera at the corner.

      Run to Edoardo and drop the Fire Extinguisher behind him. To prevent 
      the death of his friend you will need to drop a weapon or one of your 
      gear to get him to go to a Weapons Box (in this case the one at the 
      Main Square restrooms).

      After dropping the Extinguisher then go to the small bush to the left 
      of Edoardo and drop the Audio Distractor then run to the wall corner 
      east of the destroyed Camera. After a few seconds then Edoardo's friend 
      will see the object then pick it up and walk away.

      From this corner then bring out your Silenced Pistol and shoot the 
      Extinguisher to blow it up and kill Edoardo. After that then run to the 
      White Car to leave the mission.

0==========0
| Level Two \
0=======================================================>
| Objective /
0==========0

  --If any Civilians are killed then you will fail the mission.

  >>The Plan
    ********
      Do the same as in Level One.

0============0
| Level Three \
0=======================================================>
| Objective /
0==========0

  --Eliminate Aldo Trentino in an explosion while wearing any Disguise.

  >>The Plan
    ********
      Aldo is the Guard near the limo. He doesn't move very far from his 
      spot basically going a bit closer to the patio before going back.

      Start in the Kitchen again and get the Extinguisher then run out the 
      east entrance. After shooting out the Camera then run to Aldo's 
      position. As you get close then he will get into a conversation with 
      the Gardener at the limo.

      To Aldo's right is a small hedge. Drop the Extinguisher at the right 
      end of this hedge and in the corner where it meets the railing. Next, 
      go up the path a little bit then shoot out the Camera ahead. From here 
      then go into the Garage to get the Fire Extinguisher there. Run to 
      Edoardo and drop this Extinguisher behind him.

      Kill Edoardo the same as before then run back to Aldo. Go up the path 
      and hide at the stairs under the destroyed Camera. By the time you get 
      here then Aldo should be near the Extinguisher. Shoot the Extinguisher 
      to kill Aldo then run to the White Car to leave the mission.

0===========0
| Level Four \
0=======================================================>
| Objective /
0==========0

  --Keep the Disguise you were wearing at the start of the mission or you 
    will fail.

  >>The Plan
    ********
      Do the same as in Level Three.

0===========0
| Level Five \
0=======================================================>
| Objective /
0==========0

  --Eliminate Renardo Palmiero in an explosion while wearing any Disguise.

  >>The Plan
    ********
      Renardo is one of the Guards stationed near the entrance to Building 7 
      at the Church Square. Kill Edoardo and Aldo as before. After killing 
      Aldo then run through the Villa and grab the Fire Extinguisher in the 
      hallway near the Library. Go north outside and back into the Kitchen 
      building.

      Go back into the storeroom and out the window and then to the patio 
      behind your Safe House. Although you can go down and out the Terrace 
      Shops entrance there is an Enforcing Kitchen Assistant near there and 
      it is best to avoid him.

      When you get to the patio then climb down the Pipe to door 8. Go inside 
      and go down to the door outside. However, stand in the corner by the 
      door, open it, and toss the Extinguisher at the floor and at the base 
      of the boiler. This should attract Renardo's partner.

      When he enters then close the door and Subdue him. Drag him up the 
      stairs just far enough so he is out of view of the door. Grab the 
      Extinguisher and go out. Drop the Extinguisher about five feet to the 
      left of Renardo and go back inside.

      Close the door and shoot the Extinguisher through the window. When 
      Renardo is killed then run out the door and to the Speedboat to leave 
      the mission.

0+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| C. The Szilassi Darkness |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

0==========0
| Level One \
0=======================================================>
| Objective /
0==========0

  --Eliminate Alberto Genovesi with a Sniper Rifle while wearing any 
    Disguise.

  >>The Plan
    ********
      Alberto is at the top of the Watchtower. Bring in the Jaeger 7 at the 
      ICA Safe House and start there. There are two ways to go about this for 
      Silent Assassin:

        --The Fast Way
          ============
            When the mission begins then immediately stop the opening 
            cutscene and run inside to get your Rifle. Go back out to the 
            balcony and very quickly aim at Alberto. Kill him, drop the 
            Rifle, and run out of your Apartment and to the White Car to 
            leave the mission.

            It is important to note that the timing for this is *VERY* tight 
            as the body will be found quickly. You need for things to go very 
            smoothly to get this done, especially when using the Jaeger 7.

        --The Slow Way
          ============
            For this you need to wait for him to come down to the lower area 
            of the Watchtower to the left of where he starts. After getting 
            the Rifle then go back out onto the balcony but stand just a 
            little north of the door.

            If you stand near the south railing then you'll be seen when you 
            shoot Alberto. After killing him then drop the Rifle and run to 
            the White Car to leave the mission.

0==========0
| Level Two \
0=======================================================>
| Objective /
0==========0

  --Eliminate Sebastiano Noce with a Sniper Rifle while wearing any Disguise.

  >>The Plan
    ********
      Sebastiano is at the Pier next to the Harbor Speedboat. There are two 
      methods to doing this depending on your style:

        --The Easy Way
          ============
            After getting your Rifle then go out to the end of the Patio. 
            When you look out towards Sebastiano you should see his friend to 
            his right. There is also a woman standing near the Speedboat. Get 
            underneath the balcony for Rocco's Place and aim at Sebastiano.

            In previous versions of this guide you could shoot the boxes 
            behind the friend to lure him away just enough to kill Sebastiano 
            without it being seen by him. Unfortunately, that trick no longer 
            works but you can still use the Rifle to distract him.

            The woman will leave the Speedboat and appear in your scope. Wait 
            for her to walk away and have her back to Sebastiano before 
            shooting the ground directly to the right of the friend and about 
            maybe a couple of feet from him. This should get him turned away 
            just long enough for you to kill Sebastiano with a Headshot and 
            drop him into the water.

            By the time this happens then Alberto will have walked down to 
            the lower area of the Watchtower. Move to a point where you can 
            see him, nail him with a Headshot, drop the Rifle, and run to the 
            White Car to leave the mission.

            It is very important to point out that this strategy will *NOT* 
            result in a Silent Assassin. Although the friend will not see the 
            assassination of Sebastiano he will hear the body fall into the 
            water and this will result in a Body Found.

            In addition, the reason for crouching under Rocco's balcony to 
            kill Sebastiano is because, for some dumb reason, if you are 
            closer to the Patio's edge and shoot the Rifle this often results 
            in a Crime Noticed and alerted Guards in the Main Square even 
            though you are using a silenced weapon and nobody down there 
            should possibly hear you.

            Crouching under the balcony should get you far enough away from 
            the edge so this doesn't happen.

        --Silent Assassin Method
          ======================
            In order to get Silent Assassin you need to successfully lure 
            Sebastiano's friend away from the area long enough for you to do 
            the deed. However, since you can't lure him away with the Rifle 
            you need to do something different. For this you need to bring 
            the ICA Remote Audio Distraction Device and start at the Harbor.

            When you start then run towards Sebastiano and go around the end 
            of the wall and get behind the friend. Go to the boxes and wait 
            for the friend to pick up the fishing gear and turn around before 
            Placing the Device on the ground in the gap between the box and 
            the waters' edge.

            Next, run through the Main Square, go up the stairs leading to 
            the Terrace Shops but climb the Pipe going up to your Apartment. 
            Use your Key to get inside and get your Rifle. Go onto the Patio 
            and aim at the Watchtower.

            Unfortunately, Alberto will be walking back up to the top so 
            you'll be doing some waiting before he gets back down again. Keep 
            an eye on his head. When it disappears then bring out the 
            Detonator and activate the Device.

            Quickly switch back to the Rifle, aim at Sebastiano, and you 
            should see the friend turn around and see the Device. He'll then 
            walk away to find a Guard. Quickly turn back to Alberto who 
            should be down at the lower area. Kill him then quickly get under 
            Rocco's balcony, aim at Sebastiano's head, and kill him. Drop the 
            Rifle and run to the White Car to leave the mission.

            The reason you should look back at Sebastiano after Activating 
            the Device is that on rare occasions Sebastiano may walk away to 
            find the Guard instead of his friend. If this happens then 
            restart.

0============0
| Level Three \
0=======================================================>
| Objective /
0==========0

  --The Speedboats are the only exit available.

  >>The Plan
    ********
      The only difference is that you leave through the Harbor Speedboat 
      instead of the White Car.

0===========0
| Level Four \
0=======================================================>
| Objective /
0==========0

  --Some of the previous objectives have changed.

  >>The Plan
    ********
      The only difference is that you need to kill both Targets with 
      Headshots. However, with the Jaeger 7, you pretty much need to kill 
      them with Headshots anyway to be effective so this is no problem.

0===========0
| Level Five \
0=======================================================>
| Objective /
0==========0

  --When you eliminate your first Target then you must eliminate another 
    Target within 30 seconds or you will fail the mission. The mission is 
    completed when all Targets are eliminated.

  >>The Plan
    ********
      Killing Alberto first should make this easy since Sebastiano never 
      moves from his position.

0+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| D. The Scarlatti Covenant |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

0==========0
| Level One \
0=======================================================>
| Objective /
0==========0

  --Eliminate Giovanni Anselmi with any method while wearing the Priest 
    Disguise.

  >>The Plan
    ********
      Giovanni is the Bodyguard that is stationed at the Church Beach area. 
      Bring the Lockpick and start at the Harbor. Drop down onto the Beach 
      and enter the Sewers through the south end of the tunnel. The Red 
      Plumber should be at the north end. Pick the locks of the Iron Gates to 
      go through the Sewers and and the Crypt. Enter the Church Basement to 
      get the Priest Disguise.

      Go into the Sewers then find and Subdue the Red Plumber so that he 
      doesn't become a problem. Go near the north end of the tunnel and wait. 
      When Giovanni comes down to the Beach then go out, Garrote him, and 
      drag his body back into the tunnel. Leave the mission via the 
      Speedboat.

0==========0
| Level Two \
0=======================================================>
| Objective /
0==========0

  --Additional Security Cameras are present. If recorded then delete the 
    evidence within two minutes.

  >>The Plan
    ********
      You need to Destroy the Recorder within the Church Basement when you 
      get the Priest Disguise. Going through the Sewers will allow you to 
      avoid the Cameras. Once you have the Cameras taken care of then proceed 
      as you did with Level One.

0============0
| Level Three \
0=======================================================>
| Objective /
0==========0

  --Eliminate Fabio Pavione in an explosion while wearing any Disguise.

  >>The Plan
    ********
      Fabio is the guy within the Funeral Parlor. The problem with him is 
      that his body will be found and this will negatively impact your score. 
      You have to be a little creative to deal with him.

      MrFreeze2244 over at YouTube came up with a good way to deal with 
      Fabio, as well as with the later Levels of this Escalation, but I made 
      my own tweaks to try to make things better. I also wanted to find a way 
      to actually hide Fabio's body to insure that he isn't found and 
      possibly lose your bonuses.

      Take the ICA Remote Explosive with you along with the Lockpick and put 
      the Fiber Wire in the Sewer Pickup. Start in the Church Mortuary and 
      enter the Morgue. There is a Sink by the door to the Parlor. Overflow 
      the Sink then toss the Explosive at the base of the sink where it meets 
      the door. Then quickly run back to the Mortuary, hide against the wall, 
      and keep the door open.

      When Fabio gets near the Sink then he will trigger the explosion. By 
      placing the explosive in this way you will also send the body in your 
      direction pretty much landing at your feet. Quickly grab the body and 
      dump him in the nearby Container.

      From here, run out of the Mortuary, before any Guards come in, then 
      turn right and go down into the Sewers. Once you are in the Sewers then 
      Subdue the Red Plumber, get your Fiber Wire, and go to the Church 
      Basement. From here, get the Disguise, Destroy the Recorder, and 
      Garrote Giovanni at the Church Beach as before. Leave the mission via 
      the Speedboat.

0===========0
| Level Four \
0=======================================================>
| Objective /
0==========0

  --Pacify anyone and you will fail the mission.

  >>The Plan
    ********
      The major change here is that you cannot Subdue the Red Plumber as with 
      previous Levels. Replace the Fiber Wire in the Sewer Pickup with the 
      Proximity Explosive Duck. Proceed with killing Fabio as before and 
      obtain the Explosive Duck, Destroy the Recorder, and getting the Priest 
      Disguise.

      From here, go up the stairs into the Church Tower and exit into the 
      Cemetery. Go past Giovanni and drop the Duck at the base of the stairs 
      at the Beach. Run for the Speedboat and wait when you get there. When 
      Giovanni triggers the explosion then leave the mission before his body 
      can be found.

0===========0
| Level Five \
0=======================================================>
| Objective /
0==========0

  --Complete the mission within three minutes.

  >>The Plan
    ********
      This time you need to place the Explosive Duck in the Church 
      Confessional Pickup. Kill and hide Fabio as before then run through the 
      Sewers to enter the Church Basement to get the Disguise and Destroy the 
      Recorder. Run up to the Confessional to retrieve your Duck then run out 
      the east door.

      Run past Giovanni, who should be sitting down, and drop the Duck at the 
      base of the tree near where he will stand later. After this then run to 
      the Speedboat. When Giovanni triggers the explosion then leave the 
      mission before his body can be found. Even with the waiting you should 
      still do this with plenty of time.

0+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| E. The Scorpio Directive |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

0==========0
| Level One \
0=======================================================>
| Objective /
0==========0

  --Eliminate Edmondo Giordano with any method while wearing the Kitchen 
    Assistant Disguise.

  >>The Plan
    ********
      Edmondo is in the Basement of the Town Hall Building. Bring the 
      Lockpick and start in the Kitchen. Grab the Mansion Keycard and go out 
      through the service doors. Pick the lock of the front door at the base 
      of the Clock Tower to enter. Go up to Edmondo and Garrote him. Although 
      nobody comes down here it is best to hide the body in either a 
      Container or Closet. Leave the mission via the White Car.

0==========0
| Level Two \
0=======================================================>
| Objective /
0==========0

  --Hide all dead bodies within 90 seconds or you will fail the mission.

  >>The Plan
    ********
      Do the same as in Level One.

0============0
| Level Three \
0=======================================================>
| Objective /
0==========0

  --Pacify anyone and you will fail the mission.

  >>The Plan
    ********
      Do the same as in Level One.

0===========0
| Level Four \
0=======================================================>
| Objective /
0==========0

  --Eliminate Jack Please with any method while wearing any Disguise.

  >>The Plan
    ********
      Jack is a Waiter at the nearby Cafe. After killing and hiding Demondo 
      then exit through the back door and stand near the Containers at the 
      bottom of the stairs. Jack will come down here for a smoke.

      The problem is that he is out in the open and you have to keep an eye 
      out for wandering Civilians who are a bit random. When the coast is 
      clear then Garrote Jack and quickly dump his body before anybody can 
      come down and see you. Then leave the mission.

0===========0
| Level Five \
0=======================================================>
| Objective /
0==========0

  --Deadly Laser Tripwires have been added throughout Sapienza. Find and 
    equip the Disarm device to bypass the Lasers.

  >>The Plan
    ********
      For this you need to start in the Lemon Garden and obtain the Device 
      from the Safe in the Security Room. Keep it out as there are Tripwires 
      in the Villa. Go out the window in the Kitchen and use the Patio Ledge 
      to get to Rocco's Place for the Kitchen Assistant Disguise. 

      From here, do the same as in Level Four except that you need to have 
      the Device out when entering the Basement as there are Tripwires on the 
      doors.

0+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| F. The Gladwyn Simulacrum |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

0==========0
| Level One \
0=======================================================>
| Objective /
0==========0

  --Eliminate Filiberto Nucci with any method while wearing any Disguise.

  >>The Plan
    ********
      Filiberto is one of the Gardeners in the Backyard near the Pool. Start 
      in the Lemon Garden and Destroy the Recorder. Run down to the Backyard, 
      avoiding Silvio's Bodyguards, and approach Filiberto.

      At some point he will go to the concrete railing at the edge of the 
      Backyard. Push him over to kill him. He will be found but, since he was 
      killed in an Accident, your score will not be negatively affected. 
      Leave the mission via the White Car.

0==========0
| Level Two \
0=======================================================>
| Objective /
0==========0

  --Eliminate Alexis Caso with any method while wearing any Disguise.

  >>The Plan
    ********
      Alexis is one of the Guards that hangs around the Observatory and 
      Kitchen Building area. He will stand by another Guard near the Kitchen 
      then go inside the Observatory and stand in the hallway for a bit then 
      go outside and roam around before going back to the other Guard.

      After killing Filiberto then run through Francesca's Room to enter the 
      hallway. At this point Alexis should be getting ready to come into the 
      Observatory. When he enters then Garrote him and hide his body in the 
      Closet in the bathroom. Leave the mission via the White Car.

0============0
| Level Three \
0=======================================================>
| Objective /
0==========0

  --Eliminate Roberto Vargas with any method while wearing any Disguise.

  >>The Plan
    ********
      You've dealt with him during the Main Mission so the best way to get at 
      him is to Rat Poison him. Instead of the Lemon Garden start at the 
      Kitchen instead and grab both the Rat Poison and the Mansion Keycard. 
      Cut through the Villa and exit through the Dining Hall to avoid the 
      Cameras.

      Roberto will be busy with Silvio at this point so Rat Poison his 
      Bottle. Stay near Filiberto and follow him to the railing. Push him 
      over then cut through Francesca's Room to get to the stairway. Since 
      you're dressed as a Kitchen Assistant you are Trespassing so you need 
      to be here and wait for Alexis.

      Use your Silenced Pistol to kill him when he has his back turned to 
      you. Dump him in the Closet in the bathroom, take his Disguise, and 
      hide until Roberto comes in. As he is throwing up then Garrote him and 
      dump his body in the Closet.

      Go out the Observatory's north door and go through the Kitchen 
      Building. Go out the service doors near the Butcher Shop. Leave the 
      mission via the White Car.

0===========0
| Level Four \
0=======================================================>
| Objective /
0==========0

  --When you eliminate your first Target then you must eliminate another 
    Target within 30 seconds or you will fail the mission. The mission is 
    completed when all Targets are eliminated.

  >>The Plan
    ********
      To do this successfully you have to do some waiting. Start in the 
      Kitchen as before (but grab the Kitchen Knife along with the Poison) 
      and Rat Poison Roberto's Bottle. However, you need to stand near where 
      Filiberto will stand and just behind the hedge to prevent being seen by 
      one of Silvio's Bodyguards.

      When Roberto drinks from the Bottle then Filiberto will stand at the 
      railing. You need to watch him carefully and push him over just as he 
      finishes smoking. After that then you need to run and follow Roberto 
      into Francesca's Room. However, you will need to dodge the Bodyguard 
      along the way as he is just coming out of the Dining Hall.

      Enter the Room, close the door, and quickly stab Roberto from behind. 
      Go into the hallway, open the door, and you should see Alexis heading 
      towards the Guard near the Kitchen. Nail him with a headshot when he 
      stops. Run out the north Observatory door as the other Guard will run 
      in to investigate. Then carefully leave the scene via the service doors 
      and the White Car.

0===========0
| Level Five \
0=======================================================>
| Objective /
0==========0

  --Landmines have been added throughout the Mansion Garden. Find and equip 
    the Disarm Device to bypass the Mines.

  >>The Plan
    ********
      These damn things are all over the place and not just in the Backyard. 
      Bring the Lockpick, start in the Lemon Garden, Destroy the Recorder, 
      and grab the Rat Poison. The Safe is also here so you can get the 
      Device out quickly.

      Run down into the Kitchen and out the window to the Patio Ledge while 
      keeping the Device out. Go into Rocco's Place to get the Kitchen 
      Assistant Disguise and make your way back to the Kitchen.

      From here, just do what you did for Level Four except that you don't 
      need to worry about the Cameras and make sure that you have the Device 
      out before leaving the Observatory building.

0+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| G. The Selmone Mimesis |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

0==========0
| Level One \
0=======================================================>
| Objective /
0==========0

  --Eliminate Prudenzio Endrizzi with any method while wearing the Mansion 
    Staff Disguise.

  >>The Plan
    ********
      Prudenzio is in the West Wine Cellar. Start in the Kitchen and go 
      downstairs to get the Mansion Staff Disguise from the Changing Room. 
      Then run out the door into the Main Courtyard and go through the Garage 
      area to reach the West Wine Cellar. Use the Fusebox to distract the 
      Gardener.

      If you run quickly enough then Prudenzio should be heading to a 
      Container just before you use the Box. When the Gardener is out of 
      sight then Garrote Prudenzio and dump his body in the Container. Then 
      leave the mission, preferably with the White Car.

0==========0
| Level Two \
0=======================================================>
| Objective /
0==========0

  --Hide all dead bodies within 90 seconds or you will fail the mission.

  >>The Plan
    ********
      Do the same as in Level One.

0============0
| Level Three \
0=======================================================>
| Objective /
0==========0

  --Eliminate Osvaldo Paniccia with any method while wearing the Gardener 
    Disguise.

  >>The Plan
    ********
      Osvaldo is one of the Guards near the West Wine Cellar. After killing 
      Prudenzio then quickly get behind the Gardener and Subdue him while he 
      is still examining the Fusebox. Dump him in the nearby Container then 
      take his Disguise.

      Go into the Garage and use the Generator at the corner to lure Osvaldo. 
      When he gets into position then Garrote him and dump his body in the 
      Container south of you. Then leave the mission.

0===========0
| Level Four \
0=======================================================>
| Objective /
0==========0

  --Mansion Staff and the Guards in the Basement will see through the Mansion 
    Staff and Gardener Disguises.

  >>The Plan
    ********
      Start in the Lemon Garden and Destroy the Recorder. Then go down to the 
      Kitchen Building to get the Mansion Staff Disguise. Go through the Main 
      Courtyard as before but do *NOT* go through the Garage. Instead go 
      around the side of the Villa to enter the Garden Shed (which is why you 
      need to Destroy the Recorder).

      Go down to the West Wine Cellar and you should see Prudenzio and the 
      Gardener in a conversation. Use the Fusebox to end it and distract the 
      Gardener. At this point Prudenzio will go to the north Container. 
      Garrote him when the Gardener is out of sight, dump Prudenzio into the 
      Container, and take his Disguise.

      Next, run into the Garage and into the Water Heater Room. You can take 
      the Gardener Disguise without the need for Subduing the Green Plumber. 
      After getting the Disguise then go into the Garage and use the 
      Generator to lure Osvaldo. After killing him then dump the body and 
      leave the mission.

0===========0
| Level Five \
0=======================================================>
| Objective /
0==========0

  --When you eliminate your first Target then you must eliminate another 
    Target within 30 seconds or you will fail the mission. The mission is 
    completed when all Targets are eliminated.

  >>The Plan
    ********
      Start in the Lemon Garden and enter the Garden Shed. Grab the Crowbar 
      there and enter the West Wine Cellar. Use the Fusebox to distract the 
      Gardener. Get behind Prudenzio and Subdue him then hide his body behind 
      the barrels at the west side of the room. Subdue the Gardener and dump 
      his body at the west side of the room.

      Take his Disguise then go to the barrels against the north wall of the 
      room. Crouch beside them and throw the Crowbar at the ropes on the east 
      wall just southeast of you. This should get Osvaldo's attention.

      When he enters and stops then shoot him with your Silenced Pistol. Then 
      quickly re-acquire the Mansion Staff Disguise and kill Prudenzio with a 
      headshot. Take his Disguise then dump the body where you dumped the 
      Gardener. Then quickly dump Osvaldo in the Container south of where you 
      killed him. After this then cut through the Garage to get outside and 
      leave the mission.

0+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| H. The Anderson Animosity |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

0==========0
| Level One \
0=======================================================>
| Objective /
0==========0

  --Eliminate Emiliano Palombi with the Saber while wearing any Disguise.

  >>The Plan
    ********
      There are two places on the map to find the Saber: inside the Dining 
      Hall within the Villa and inside the Reception Area within the Town 
      Hall. Emiliano is inside the Restroom area under the Main Square Cafe. 
      So you need to get at the Saber within the Town Hall.

      When planning bring your Lockpick and start in the Main Square Tower. 
      When you start then immediately switch to your Silenced Pistol. Run 
      down to the Town Hall Office but quickly shoot out the Camera before 
      you get to the door. After unlocking the door then run to the Saber in 
      the Reception and shoot it down. Pick it up and go to the doors leading 
      outside.

      Stay to the left, open them, and switch to your Silenced Pistol. 
      Quickly shoot out the Camera to the left then pick up the Saber and run 
      to the Restrooms. Go to the second Toilet, get close to the Container, 
      and throw the Saber in the corner to the left of the Toilet before the 
      door closes. This should lure in Emiliano.

      Pick up the Saber and get in the corner to the left of the door. When 
      he walks in then quickly close the door and kill him. Drop the Saber 
      and run to the White Car to leave the mission.

0==========0
| Level Two \
0=======================================================>
| Objective /
0==========0

  --Pacify anyone and you will fail the mission.

  >>The Plan
    ********
      Do the same as in Level One.

0============0
| Level Three \
0=======================================================>
| Objective /
0==========0

  --Eliminate Michele Inversini with any method while wearing the Private 
    Detective Disguise.

  >>The Plan
    ********
      In general practice the only way to get this Disguise is by killing the 
      person wearing it. Thankfully, according to HMB47 at HitmanForum, you 
      can find one laying inside the Villa Attic by the Safe - and by the two 
      Guards.

      Although you could start in the Lemon Garden and get the Disguise first 
      it is not recommended because by the time you get down to where 
      Emiliano is at there will be too many roaming Civilians going in and 
      out of the area.

      Even if you could get the Saber down here without any trouble you will 
      only attract the nearby Civilians instead of your Target when you throw 
      the Saber in the corner. As for your Target, Michele will be inside the 
      Cafe kitchen.

      Start in the Main Square Tower as before and go down the stairs. Enter 
      the Secondary Office, bring out your Silenced Pistol, look left, and 
      shoot the Recorder to Destroy the Cameras. Grab the Fire Extinguisher 
      and run out the door. Go down the stairs and open the door to the Back 
      Office.

      Pick up the Extinguisher, run to the Saber, toss the Extinguisher over 
      the railing ahead, and shoot down the Saber. Pick up the Saber and run 
      to the Toilet as before. Lure and kill Emiliano. Dump his body in the 
      Container and take his Disguise. Go back to the Fire Extinguisher, pick 
      it up, and run into the Cafe.

      Place the Extinguisher on the counter near Michele. Go out the door, 
      with the window, north from him and go through the door back outside 
      which will also unlock it. This door is at the northeast corner of the 
      Town Hall Building (Northeast Door).

      After getting back outside then go up to Rocco's Place. Unlock the 
      door, go inside, get the Mansion Keycard, get the Kitchen Assistant 
      Disguise, and go down onto the roof. Drop down onto the Villa Grounds 
      and go through the Kitchen to reach the Observatory.

      Enter the Observatory through the open window and go up the Top Floor. 
      Go outside and up the Pipe to the roof and go and climb up the next 
      Pipe to get to the next roof. Grab the Brick and go inside to find the 
      Guards and the Private Detective Disguise.

      Stay behind the junk cluster and get as close as you can to the 
      Disguise without being seen. To the left of the Guards is some coiled 
      rope on a pillar. To the left of that is a chair and a shelving unit. 
      Aim at the chair but pull back until the arch ends at the angled roof 
      beam just beyond it. Toss the Brick at this beam and move a litte bit 
      back while it is in the air.

      When the Brick hits the beam then both of them should look in that 
      direction. If you are off target then at least one of them will look 
      back in your direction instead and you may be forced to leave and wait 
      for the entire conversation to play out and for them to leave before 
      going for the Disguise.

      The moment they turn their heads to look away then quickly go over and 
      get the Disguise then go back out the same way you came. Drop back down 
      the rooftops and into the Observatory. Go down the stairs and out the 
      door.

      If you timed things correctly then the Chef will be outside near the 
      Observatory dome and the patrolling Guard should be with his buddy. Go 
      back through the Kitchen and out the east door. Use the Keycard to go 
      out the staff entrance and off of the Villa grounds.

      From here, go back through the Northeast Door of the Town Hall. Bring 
      out your Silenced Pistol and shoot the Extinguisher through the window 
      to kill Michele in an Accident. Holster your Pistol and run to the 
      White Car to leave the mission.

0===========0
| Level Four \
0=======================================================>
| Objective /
0==========0

  --Additional Security Cameras are present. If recorded then delete the 
    evidence within two minutes.

  >>The Plan
    ********
      Start at the Main Square Tower as before. However, before you take a 
      single step, bring out your Silenced Pistol and shoot the Camera to 
      your left in the corner. After that then proceed as you did for Level 
      Three.

0===========0
| Level Five \
0=======================================================>
| Objective /
0==========0

  --Eliminate Dr. Oscar Lafayette by drowning him in a Toilet.

  >>The Plan
    ********
      Do the same as in Level Four up to Placing the Fire Extinguisher on the
      counter within the Cafe. After that then grab the Rat Poison on the way
      out. Go get the Mansion Keycard and Kitchen Assistant Disguise from 
      Rocco's Place.

      However, instead of dropping down onto the roof go out the front door 
      but stay just inside for a bit. At the time you're acquiring the 
      Disguise then he will be talking with his sister. Wait for him to say 
      "I'll be right there" before leaving the building - this will set up 
      some timing for later.

      Rat Poison Dr. Lafayette's Coffee then get close enough to him to start 
      his conversation. The instant it starts then run to the Private 
      Detective Disguise and use the staff entrance to get onto the Villa 
      grounds. When you are leaving the Observatory on the way out of the 
      building do not go out the door - instead go into the bathroom.

      The patrolling Guard will come to the Observatory so wait for him to 
      enter before going out the window. The timing should be good enough to 
      allow you to go through the Kitchen without any problem. Once you're 
      off the Villa grounds then run to the Toilet where the Doctor should be 
      throwing up. Drown him and dump him in the Container. From here then 
      kill Michele and leave the mission via the White Car.

0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| I. The Eccleston Illumination |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

0==========0
| Level One \
0=======================================================>
| Objective /
0==========0

  --Eliminate Indro Pagnotto with any method while wearing the Lab Technician 
    Disguise.

  >>The Plan
    ********
      Indro is standing at the inside part of the tube bend. He won't leave 
      unless something happens. Start inside the Lab and go out the south 
      door. Turn left and then go up the stairs. East of the stairs is a 
      Generator. Turn it off to get him up here.

      Stand to the west of the top of the stairs and bring out your Fiber 
      Wire. When he gets up here and walks most of the way to the Generator 
      then Garrote him and drop the body (the covered railing should hide the 
      body). Immediately go and turn the Generator back on to keep any Guards 
      from coming up here.

      Take his Disguise, go back down the stairs, and head in a southwesterly 
      direction to reach the small ledge that you can use to get to the 
      Seaplane to leave the mission.

0==========0
| Level Two \
0=======================================================>
| Objective /
0==========0

  --Hack the Laptop in the Lab.

  >>The Plan
    ********
      The Laptop is right next to you to your right when you start. The Lab 
      is a crowded place and you have to find ways to get rid of some of the 
      people before you can have a decent chance of successfully pulling off 
      the hack. Even worse, you can be seen through the windows and that 
      makes this even tougher.

      When planning you should bring your Coins in addition to your Fiber 
      Wire. When you start then go out the west door and down the short 
      stairs to your right. Go to the Break/Security Room and grab the Rat 
      Poison along the way. Go inside and Destroy the Recorder. Go to the 
      table and Rat Poison the Glass close to the door and by the three 
      pieces of paper.

      One of the Lab people will come here to drink from it before going 
      back. When he gets sick then he will go to the Porta-Potty west of the 
      building. It will be awhile before he comes here so go after Indro in 
      the meantime.

      After Rat Poisoning the Glass this then go back out the door you came 
      through and then go up the North Stairs and near the Guard Area. Then 
      head back east and take the stairs down to the rooftop and to the 
      Generator.

      The reason for this route is that there is a pair of Lab Technicians by 
      the Ventilation Controls. If you get too close then you will initiate a 
      conversation and they will break up. One of them is an Enforcer and one 
      end of his patrol route will have him looking into the Lab through a 
      window to the south and right at the Laptop. This route will prevent 
      him from being a problem by keeping the conversation from taking place.

      When you get to the Generator then turn it off to lure Indro so you can 
      Garrote him. Turn the Generator back on when you finish but do not take 
      his Disguise. Retrace your steps to the Guard Area and use the Pipe to 
      get down. You should be near the Porta-Potty and the Lab person you 
      need to get rid of should be getting close to the Poisoned Glass.

      When he gets sick and you Subdue him then leave the body and run back 
      to the Lab door but do not enter yet. Wait for the woman to get to the 
      Computer near the door then run through and to the Changing Area. When 
      you enter then step right into the corner just after you go through the 
      door and wait for it to close.

      When it closes then Place a Coin on the floor ahead of you but just 
      left of the Closet at the end of the bench and wait in the gap across 
      from the Closet. One of the other Lab people will come in here and see 
      the Coin. He will pick it up and go back to his position near the door. 
      Wait for the door to close before going back near it.

      The reason for doing this is because one of the Hazmat people will be 
      coming out of the Virus Lab as he is picking up the Coin. If you try to 
      Subdue the Lab person without using the Coin then you will be Spotted. 
      In addition, you will force the Lab person to restart his standing 
      pattern so you can keep him in place. When he goes back near the door 
      then Subdue him and dump him in the Closet (pick up the Coin too).

      Look out the door window into the Lab and you should see the woman near 
      a Laptop and looking at the door. Although there is another person in 
      the Lab he will always have his back to you and will not be a problem.

      When she turns to go to the Computer then go back inside and Place a 
      Coin in front of the whiteboard next to the door. Go back to the west 
      door and wait. When she walks to the whiteboard then walk to the 
      Laptop. She will see the Coin just as you initiate the hack. She will 
      pick it up before going to the whiteboard.

      Using the Coin will greatly widen the time window for you to do the 
      hack. Without it then you will risk being seen at the very end of it 
      when she turns around. When the hack is completed then go out the west 
      door and to the Seaplane to leave the mission.

0============0
| Level Three \
0=======================================================>
| Objective /
0==========0

  --Eliminate Bertoldo Velardo with any method while wearing any Disguise.

  >>The Plan
    ********
      Bertoldo is a patrolling Guard that goes between Indro and the 
      Break/Security building. When you start then go out the west door, 
      Destroy the Recorder, Rat Poison the Glass, and head up to the 
      Generator. Turn off the Generator the lure and kill Indro. However, 
      leave it off - this will attract the female Civilian down below.

      Quickly drag Indro's body and dump him in the Container, pick up his 
      weapon, and drop it at the end of the air conditioning unit to hide it. 
      When she comes up then Subdue her when she is close to the Generator, 
      turn it back on, and dump her in the Container. Go back to the Guard 
      Area and Climb down the Pipe to get to the Porta-Potty.

      After Subduing the sickened Lab person then go get rid of the other Lab 
      person and do the hack as before. After completing the hack then go out 
      the south door and up the stairs back to the Generator. Turn it off to 
      lure Bertoldo when he comes by. Garrote him, take his Disguise, then 
      run to the Seaplane to leave the mission.

0===========0
| Level Four \
0=======================================================>
| Objective /
0==========0

  --Some of the previous objectives have changed.

  --Eliminate Indro Pagnotto with the Exploding Golf Ball while wearing the 
    Lab Technician Disguise.
  --Eliminate Bertoldo Velardo with the Amputation Knife while wearing any 
    Disguise.

  >>The Plan
    ********
      When planning then bring your ICA Remote Audio Distraction Device in 
      place of your Fiber Wire. When you start then go out the west door, 
      pick up the Rat Poison, and enter the Break/Security Room. Rat Poison 
      the Glass and Destroy the Recorder as before.

      Run up the North Stairs and enter the Observatory. Go into the Lab and 
      get the Amputation Knife then run out into the hallway and towards the 
      east door. Drop the Device about ten feet from the door then run out.

      Run towards your Safe House but you need to run around the Kitchen 
      building since you can't enter it with the Lab Technician Disguise. 
      Climb up onto the Patio and use your Key to enter the Safe House. Run 
      into the kitchen to get the Golf Ball and head back to the Observatory.

      As you approach it then you should see a Guard entering the 
      Observatory. Just as he enters then he will see the Device. Go in 
      through the Bathroom window and go through the door into the hallway. 
      Just about the time you enter the hallway then he will be leaving with 
      the Device. Run down the stairs to get back to the Biolab area.

        **NOTE: Although you can use your Silenced Pistol instead of the 
                Device (or Mine) to lure the Guard out of the hallway it will 
                actually take longer for him to leave because he will stand 
                and exclaim about the weapon first before taking it away.

      When you get to the Biolab area then go to the Guard Area and Slide 
      down the Pipe as this is the fastest way to go down. When you get down 
      then the sickened Lab person should be just arriving at the 
      Porta-Potty. Subdue him and run to the the Lab. Run into the Changing 
      Room when the woman is at the Computer and deal with the other Lab 
      person then go and do the hack as before.

      When you are finished with the hack then go out the west door again. Go 
      to the Subdued Lab person and dump him in the Container by the 
      building.

      Use the North Stairs route to get to the Generator. Look below to find 
      Indro and a female Civilian. Wait for Bertoldo to come to them before 
      doing anything.

      The reason for this has to do with the order of things when the 
      Generator is off. When all three are together then Bertoldo will come 
      up first then Indro then the Civilian. If Bertoldo is away then it will 
      be Indro then the Civilian. If the Civilian is by herself and Bertoldo 
      comes by then she will come up before him no matter what you do.

      And, for the sake of this Level, you do not want her up here. When you 
      use the Explosive Golf Ball then you will generate noise that will get 
      the Guards to investigate. And the Container only holds two people and 
      you want to use that for both Targets. So you need to keep her down 
      there and the best way to do that is to wait for Bertoldo to come to 
      their position.

      The moment Bertoldo stops then turn off the Generator to bring him up. 
      Get up behind him, bring out the Knife, and kill him just before he 
      gets to it.

      Now Indro should come up to investigate. Dump Bertoldo in the 
      Container, grab his weapon, and drop it at the end of the air 
      conditioning unit. When Indro comes up then get up behind him and 
      Subdue him just before he gets to the Generator. Turn the Generator 
      back on to keep the woman from coming up. Drag Indro's body so it is 
      up against the east end of the air conditioning unit.

      Go between this unit and the second air conditioning unit, bring out 
      the Golf Ball, and aim towards Indro's position. You want to aim the 
      Ball to just barely go over the unit before tossing. When you throw the 
      Ball then it should hit the blue barrels near to him which will kill 
      him.

      Typically, if you throw the Golf Ball at somebody, then that person 
      will go flying which will often result in Body Found and the loss of 
      you No Bodies Found bonus. However, in this case, the explosion will 
      occur above Indro's body which would send him sliding along the roof 
      instead of flying through the air. But, because he is placed against 
      the air conditioning unit, he won't go anywhere.

      After killing him then take his Disguise and dump him in the Container. 
      Run to one of the air conditioning units near the top of the stairs and 
      hide behind it. The noise will bring the Guards and the first one up is 
      an Enforcer to you. When he passes by then run down and to the Seaplane 
      to leave the mission.

0===========0
| Level Five \
0=======================================================>
| Objective /
0==========0

  --Some things have been moved, removed, or added to the mission.

  --Eliminate all Targets with a Katana while Disguised as the Plague Doctor. 
    The Katana may only be carried while Disguised as the Plague Doctor.

  --Eliminate Indro Pagnotto with the Katana while wearing the Plague Doctor
    Disguise.
  --Eliminate Bertoldo Velardo with the Katana while wearing the Plague 
    Doctor Disguise.

  >>The Plan
    ********
      The Katana can be found in the Attic near the two Guards (behind the 
      large sheet covered object to their right) and you must be wearing the 
      Plague Doctor Disguise before acquiring it. Two additional Guards are 
      placed near the Generator. One will stand near the Generator and the 
      other will patrol between the Generator and the Guard Area.

      Start in the Lab as before and go out the west door. Destroy the 
      Recorder and Rat Poison the Glass then go up the North Stairs to reach 
      the Generator. When you reach it then you should see the two Guards. 
      The patrolling one should be standing near the Container and the other 
      one by the Generator. Stand between the Container and the Generator 
      Guard, look west, and wait.

      You should see four air conditioning units in a row. When the 
      patrolling Guard leaves and he gets between the second and third units 
      then quickly get up behind the standing Guard, Subdue him, take his 
      weapon, and dump him in the Container. Holster the Shotgun and run up 
      to get to the other Guard.

      You should catch up to him near the base of the stairs to the 
      Observatory. Subdue him, take his weapon, and drag him up into the 
      Observatory. Dump him in the Container by the stairs and drop the 
      weapon. Run to the Guard Area and Slide down the Pipe to get to the 
      Porta-Potty.

      The Lab person should be drinking from the Poisoned Glass as you get 
      down. Subdue him and run back to the Lab to do the hack as before. Run 
      out the west door and up the North Stairs to enter the Observatory. Go 
      into the Lab and get the Plague Doctor Disguise then run up to the Top 
      Floor and out the door to the walkway. Climb up the Pipe to the Top 
      Floor roof and then run to the Pipe to the Villa 2nd Floor roof.

      Climb up and grab the Brick before entering the Attic. You use the 
      Brick to lure the Guards the same way as you did in the previous 
      Escalation. Get close to the Katana's position, aim the Brick to hit 
      the angled roof beam just beyond the chair to the left of the Guards, 
      and toss it. They should both look away and this will give you the 
      opening to quickly obtain the weapon.

        **NOTE: If one of the Guards turns to look in your direction instead 
                of where you threw the Brick or you want to play it safe then 
                go back outside to let the conversation play out before going 
                after the weapon.

      After acquiring it then run back down to the Biolab area and to the 
      Generator. Bertoldo should be just leaving the area when you get here. 
      Turn off the Generator to bring up Indro. Go behind the second air 
      conditioning unit and stay on its left side. Indro should come up. Wait 
      for him to get to it then get up behind him and silently kill him.

      When he gets to the Generator then he will turn his back a certain way 
      which will make it easy to kill him. If you get up behind him as he is 
      walking to it and try to kill him then you will be seen and things go 
      bad.

      Drag his body to the Container to dump him then grab his weapon, drop 
      it behind the first air conditioning unit, pick up the Katana, and then 
      hide back behind the second unit. At this point the Civilian will come 
      up to check on the deactivated Generator. Subdue her when she reaches 
      the Generator, drag her body to where you dropped the Shotgun to hide 
      her, and hide behind the second unit again.

      Sometimes she will come up first instead of Indro but the strategy 
      really doesn't change - you just get rid of her first.

        **NOTE: If you let the conversation in the Attic play out instead of 
                quickly obtaining the Katana then you may be able to get back 
                to the Generator just before Bertoldo arrives at Indro's 
                position. This will allow you to lure and kill both of them 
                without dealing with the Civilian.

      By the time you are finished with the both of them then Bertoldo should 
      be coming up. Kill him, turn on the Generator, drop the Katana, and 
      take his Disguise. Then run down the stairs and to the Seaplane to 
      leave the mission.

0+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| J. The Lyndon Gyration |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

**NOTE: This is one of the tougher Escalations in Sapienza. MrFreeze2244 came 
        up with a good way to do Levels Four and Five and I made some tweaks 
        to refine it further.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0==========0
| Level One \
0=======================================================>
| Objective /
0==========0

  --Eliminate Sal Falcone in an Accident while wearing your standard Suit.

  >>The Plan
    ********
      Sal is the private detective sleeping in the Town Streets. Bring the 
      ICA Remote Explosive and start in the Main Square. Run straight to him 
      and find the Radio. If you are fast enough then there should be nobody 
      around it.

      Quickly drop the Explosive by it and start running back to the Main 
      Square the same way you came. After a few steps then Detonate the 
      Explosive to destroy the Scooters near him which will kill him in an 
      Accident. Placing the Explosive near the Radio ensures that only the 
      exploding Scooters kill him. When you get to the Main Square then run 
      to the White Car to leave the mission.

0==========0
| Level Two \
0=======================================================>
| Objective /
0==========0

  --Eliminate Renardo Camerini in an Accident while wearing any Disguise.

  >>The Plan
    ********
      Renardo can be found wandering the streets. However, at the start he 
      should be standing on Paradiso Road near your Safe House. After killing 
      Sal then run to your Safe House. Renardo should be cowering from the 
      explosion as you pass him.

      When you get inside your apartment then go onto the Patio and use the 
      Ledge to get into the small storeroom for the Main Kitchen and get a 
      Fire Extinguisher. Run back to Renardo the same way you came and bump 
      into him to keep him from leaving. As he is looking back to you then 
      Place the Extinguisher at the top of the small stairs to his south.

      Run back up into your apartment and go out onto the balcony. Bring out 
      your Silenced Pistol, look down, and shoot the Extinguisher to kill 
      Renardo in an Accident. If you do things fast enough then there should 
      be no other Civilians near him when the Extinguisher explodes. After 
      killing Renardo then run to the White Car to leave the mission.

      It is also important to immediately run out of the apartment after 
      shooting the Extinguisher as the explosion will detonate the nearby 
      Scooter and that in turn will also detonate the Explosive Golf Ball if 
      you leave it on the table. Even if you take the Ball the Scooter 
      explosion alone may be enough to kill you.

0============0
| Level Three \
0=======================================================>
| Objective /
0==========0

  --Some things have been moved, removed, or added to the mission.

  --If any non-Target Civilian is either Pacified or Eliminated then you will 
    fail the mission.

  >>The Plan
    ********
      Sal is awake and the Scooters near his bench have been removed. In 
      addition, he won't move towards the Church area until you get close to 
      him. When you get close to him then he will get the call from Francesca 
      at some point and start to make his way to the Church.

      Start in the Main Square as before and run to Sal. When you approach 
      him he should be walking towards a pair of Bodyguards and has his back 
      to you. Get close as he is walking and run back towards the Radio as he 
      stops. Run to Renardo and bump him to keep him from leaving then run to 
      the Hair Salon.

      In the entrance to the road by the Salon is a light blue Scooter. Get 
      behind the sign near the Salon's entrance and shoot the back of it with 
      your Silenced Pistol to cause it to leak. Run back to Renardo and bump 
      into him again to keep him in place. Run into your apartment, grab the 
      Explosive Golf Ball, go onto the balcony, and toss it at the balcony 
      directly across from you.

      The explosion will cause Renardo, and everybody else nearby, to run in 
      panic. As this is going on then go onto the Patio and use the Ledge to 
      enter the Kitchen building to get the Fire Extinguisher. By the time 
      you get back then things will be calming down and Renardo will be going 
      back to where he was standing.

      Place the Extinguisher on the ground as before. Go back up to the 
      balcony and aim at the Extinguisher. You'll have to wait for a few 
      seconds to let a couple of Civilians pass before shooting it to kill 
      Renardo. After shooting the Extinguisher then run onto the Patio and 
      drop down into the Hidden Room.

      From here then go to the patio that overlooks the Hair Salon. You 
      should also see the leaked Scooter from here as well. At this point Sal 
      should be going onto Paradiso and heading south. When he turns the 
      corner and walks by the Scooter then shoot the Gas Pool to kill him in 
      an Accident. After this then run to the Speedboat to leave the mission.

0===========0
| Level Four \
0=======================================================>
| Objective /
0==========0

  --Eliminate Mads S. Jorgensen in an Accident while wearing any Disguise.
  --Some Civilians can see through all Disguises and 47's Suits.

  >>The Plan
    ********
      Mads is in one of the Town Streets near Sal's location. This Level 
      isn't extremely difficult to do but doing this without getting Spotted 
      by the additional Enforcing Civilians makes this harder to get Silent 
      Assassin on, mainly because of their random movements when explosions 
      go off. These Civilians are generally near your Targets or on the paths 
      going near them.

      However I found a reasonably good way to avoid them most of the time 
      using MrFreeze's method for Level Five but making some changes of my 
      own. Bring your Lockpick and Remote Breaching Charges and start in the 
      Church Morgue.

      Get up and go to the north door. Crouch to the left of the door, look 
      northeast, open the door, and toss one of the Charges just to the other 
      side of the door. This should lure the Bodyguard standing outside. Run 
      behind the coffin and wait for him to come in.

      When he does and goes to the Charge then close the door and Subdue him. 
      Grab the Charge and switch into the Bodyguard Disguise. Drag his body 
      into the Morgue itself and dump him in the Container. Run back into the 
      other room and go out the west door.

      Run to the west door of the Wine Shop. Drop one of your Charges at your 
      feet then Detonate it to blow open the door. Although there are people 
      around they won't get too suspicious of a Bodyguard blowing open doors. 
      Run inside the Shop, grab the Fire Extinguisher off of the wall, and go 
      out the south door.

      Run to the small road by the Hair Salon and drop the Extinguisher by 
      the dumpster behind the red hairdresser sign. Crouch behind the sign, 
      bring out your Silenced Pistol, and shoot the light blue Scooter just 
      below the right blinker to cause it to leak.

      By the time you get to this point then Renardo should be near the 
      junction. When he walks by the Scooter then shoot the Gas Pool to blow 
      it up and kill him. Grab the Extinguisher and run north and up the 
      stairs. Up ahead near the top of the stairs is a yellow boat with a 
      Enforcing Civilian next to it. He should be cowering from the explosion 
      and should have his back to you.

      When you get past the top of the stairs then angle left to go past the 
      front of the Fish Shop and to a dark boat then turn east and run up the 
      next set of stairs. This should keep you safely away enough so he 
      doesn't spot you. Continue forward and stop near the tunnel.

      Ahead of you is Mads and a Enforcing Civilian. Get near the next set of 
      stairs and look at the ground. You should see a section of cobblestone 
      to the left and a gravel-like section on the right. You should see a 
      strip of concrete with a post that defines the entrance of the tunnel.

      When you want to do is to drop the Extinguisher about a couple of feet 
      from the base of these stairs and between the tunnel's entrance and the 
      cobblestone border. After dropping it then go into the tunnel, bring 
      out your Silenced Pistol, and aim at the Extinguisher. Fortunately no 
      Civilians are going into the tunnel at this time so you are safe to 
      deal with Mads.

      Mads and the Civilian are going west but the Civilian will stop at the 
      top of the stairs. When Mads just gets down the stairs then shoot the 
      Extinguisher, quickly switch to your last Charge, and run out the other 
      side of the tunnel. Run south towards Sal's location but don't try to 
      get close to him - just running past where he is at should be enough to 
      trigger the phone call.

      Because of the explosion he will be randomly running around although 
      most of the time he will run towards you as you run past but you should 
      be out of his range by the time you get to the next set of stairs. Run 
      into the Main Square area and to the Mansion Service Entrance by the 
      Butcher Shop. Drop the Charge and blow open the door.

      Crouch and run into the Kitchen building. Run into the small storeroom, 
      grab the Extinguisher, and go out the window. Walk the Ledge back to 
      the Patio and use the Pipe to go down to the stairs. Run down the 
      stairs and to the stairs for the beach to avoid the gaze of the 
      Enforcing Bodyguards stationed nearby. When you get near the stairs 
      then turn right and head to the Church.

      When you get there then go to the south side of the Well. What you want 
      to do is Place the Extinguisher on the ground by the Well and in line 
      with the metal arch that goes over the opening. After that then go to 
      the west door of the Mortuary.

      If you've done things right up to this point then the female Lab 
      Technician should be walking through the Mortuary to go outside to 
      smoke. When she stops then go inside, close the other door, and switch 
      back into your Suit. Go back out the west door then go to Building 4. 
      However, there is a Enforcing Civilian stationed outside. Stay well 
      behind her then go through the door.

      Go up to the apartment and use your Lockpick to enter. Go out onto the 
      Balcony and wait. At this point Sal should be most of the way to the 
      Church. As he arrives at the Well the female Lab Technician should also 
      be there taking a smoke. When she walks away and gets a safe distance 
      then shoot the Extinguisher to kill Sal. Run down the stairs but stay 
      just inside the door.

      The wild card here are the Enforcing Civilians, especially the one out 
      front. Usually she just stays in place but panicked. In this case you 
      can easily get behind her and run safely away. If she moves around then 
      wait until you feel you can get away from the area without getting 
      Spotted. When you are safely away from Building 4 then run to the 
      Speedboat to leave the mission.

0===========0
| Level Five \
0=======================================================>
| Objective /
0==========0

  --Some of the previous objectives have changed.

  --Eliminate Mads S. Jorgensen in an Accident while wearing the Bodyguard 
    Disguise.
  --Eliminate Renardo Camerini in an Accident while wearing the Bodyguard 
    Disguise.

  >>The Plan
    ********
      Do the same as in Level Four.

0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| K. The Zunino Disintegration |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

**NOTE: MrFreeze2244 gets credit here for pointing out something important 
        about the Remote Breaching Charges and the ICA Explosive Phone that I 
        did not know previously.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0==========0
| Level One \
0=======================================================>
| Objective /
0==========0

  --Eliminate Stefano DeRose with any method while wearing any Disguise.

  >>The Plan
    ********
      Stefano is going to be near the Church and Pier area. When planning 
      bring the Silverballer and start at the Harbor. Stefano should be ahead 
      of you. While standing at your starting point quickly bring out the 
      Silverballer, shoot him in the head, holster the Pistol, and run to the 
      nearby Speedboat to leave the mission.

0==========0
| Level Two \
0=======================================================>
| Objective /
0==========0

  --Eliminate Rinaldo Cattaneo with any method while wearing any Disguise.

  >>The Plan
    ********
      Rinaldo is going to be at the Church Square. He will then go to the 
      Pier and stop at several places before going back to the Square. Bring 
      your Remote Breaching Charges, start at the Harbor, and run to 
      Stefano's position.

      Push him over the railing then go to the door for Building 5. Run 
      upstairs and use one of your Charges to blow open the door. Run through 
      the apartment and up to acquire the Mansion Security Disguise. Run back 
      down and to the Wine Shop. Drop your last Charge at the door and blow 
      it. Go inside and acquire the Fire Extinguisher.

      Run to the Pier and you should pass Rinaldo who should be looking at a 
      poster. Near the south end of the Pier is a bench with a bicycle near 
      one end. Place the Extinguisher on the ground near the opposite end of 
      this bench. Run to the other end of the wall, and near the two 
      fishermen, and stop. Rinaldo will sit on the bench for awhile.

      Bring out your Pistol, shoot the Extinguisher, and run to the nearby 
      Speedboat. When the Extinguisher explodes and kills Rinaldo then leave 
      the mission.

0============0
| Level Three \
0=======================================================>
| Objective /
0==========0

  --Some of the previous objectives have changed.

  --Eliminate Stefano DeRose with any method while wearing the Priest 
    Disguise.
  --Eliminate Rinaldo Cattaneo with any method while wearing the Priest 
    Disguise.

  >>The Plan
    ********
      Bring your Coins in addition to the Charges. Run up to Stefano's 
      position but crouch down at the end of the boat near the stairs leading 
      down to the Crypt door. Toss a Coin a far as you can past the stairs 
      and down to the lower level. This should lure Stefano.

      When he gets to the Coin then Subdue him and drag him near the Crypt 
      door. Find Rinaldo and bump into him then run into Building 5. Blow 
      open the door as before and run through the apartment. However, pick up 
      the Church Key on the table along the way. Get the Mansion Security 
      Disguise and Fire Extinguisher as before.

      When you get to Rinaldo he should be sitting down on the bench. Bump 
      into him to reset his pattern and drop the Extinguisher near him. Go to 
      the Crypt door and open it then drag Stefano's body to the candles near 
      the door leading to the Church Basement. Go into the Basement and 
      acquire the Priest Disguise.

      Go to Stefano and shoot him in the head to kill him then run to Rinaldo 
      and bump into him again to reset him. Run to the end of the Pier near 
      the Speedboat and shoot the Extinguisher. Run to the Speedboat and 
      leave the mission when the Extinguisher explodes and kills Rinaldo.

0===========0
| Level Four \
0=======================================================>
| Objective /
0==========0

  --Some of the previous objectives have changed.

  --Some Civilians on the Church Square and beach are now Guards.

  --Eliminate Stefano DeRose with an Explosive Device while wearing the 
    Priest Disguise.
  --Eliminate Rinaldo Cattaneo with an Explosive Device while wearing the 
    Priest Disguise.

  >>The Plan
    ********
      The biggest problem with this Level is that you cannot use Fire 
      Extinguishers or exploding vehicles to kill your Targets - it must be 
      through a regular explosive. And, even if you put both of them in the 
      same space together in a hidden room, using a regular explosive, such 
      as the ICA Remote Explosive, will count as a Noticed Kill.

      But, even though it won't hurt you 99% of the time, the Breaching 
      Charge can kill your Targets. So that is going to be the best way to 
      get Silent Assassin. Another problem is getting Rinaldo into a 
      favorable position to kill him quietly. The good news is that he can be 
      easily lured to where you need him to be using the ICA Audio 
      Distraction Device.

      When planning bring your Breaching Charges, the Audio Distraction 
      Device, bring your Coins through the Confessional Booth, and start in 
      the Church Morgue.

      Run into the Church and pick up the Coins then go to the door closest 
      to the Church Key. Wait a few seconds for the Church Staff to go 
      through the door then run in and pick up the Church Key. Run to 
      Stefano's position and use the Coin to lure and Subdue him as before.

      Pick up Stefano, open the Crypt door, turn right through the door, and 
      drop Stefano in the corner. Go back outside and you should see the 
      small metal boat ties by the water's edge. There are a total of six. 
      What you want to do is to Place the Device on the north side of the 
      *THIRD* tie from the base of the stairs. At this point he should be 
      getting close the bench. Activate the Device to lure him. 

        **NOTE: The placement of the Device has to be fairly precise. If it 
                seen by him at any point while luring him then he will stop, 
                turn around, and talk to a Guard who will investigate 
                instead. If you place it wrong it may even be seen from the 
                bench. Placing it right will keep it hidden the entire time.

      Stand by the nearby life preserver and wait for him. When he gets to 
      the Device then Subdue him and drag him to the door. Run back and pick 
      up the Device then drag Rinaldo's body and put him on top of Stefano's.

      Drop one of your Charges on them and then run to the Church Basement to 
      acquire the Priest Disguise. Blow the Charge to kill the both of them, 
      holster the remaining Charge, and run to the Speedboat to leave the 
      mission.

0===========0
| Level Five \
0=======================================================>
| Objective /
0==========0

  --The Priest Disguise can be worn once and for 60 seconds only.

  >>The Plan
    ********
      Do the same as in Level Four.

0+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| L. The Hamartia Compulsion |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

**NOTE: This is one of the tougher Escalations in the game mainly for what 
        you need to do for Level Four. So I am doing a "layered" approach to 
        things to help prepare you for that. I will do things a specific way 
        for Level One and make gradual changes in each succeeding Level.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0==========0
| Level One \
0=======================================================>
| Objective /
0==========0

  --Eliminate Ignazio Alberti with any method while wearing any Disguise.

  >>The Plan
    ********
      Ignazio is a bodyguard that can be found in the Terrace Shops area. He 
      will lean against the railing then stand against a large poster before 
      going back. When planning bring the Remote Breaching Charges, your 
      Silverballer, and start in the Kitchen.

      When you start then run into the small storeroom to grab the Cans of 
      Expired Spaghetti Sauce. Run downstairs to the door to the Terrace 
      Shops but grab the Mansion Keycard off of the table first. When you get 
      outside then run towards Ignazio's position but run into the tunnel 
      going to the Toilet.

      To your left is the storefront for Sanguine. Stop by the potted plant 
      by the door, bring out your Charges, then toss one in Ignazio's 
      direction (he should be at the poster at this point). He should pick it 
      up then go down the stairs nearby to go to the Beach Restroom Weapons 
      Box.

        **NOTE: If his partner, who is sitting on the bench, takes the Charge 
                instead then restart.

      As Ignazio goes down the stairs then go to the edge of the top step, 
      bring out a Can, and Throw Stun him. Go down and break his neck then 
      run to the Harbor Speedboat to leave the mission.

0==========0
| Level Two \
0=======================================================>
| Objective /
0==========0

  --Eliminate Francesco Vivaldi with any method while wearing any Disguise.

  >>The Plan
    ********
      He will be down at the Harbor Square watching the performance. He will 
      eventually leave then go into the passages under the Terrace Shops. He 
      will then go up to the Terrace and sit for awhile before going back 
      down again.

      Do everything as you did for Level One except that you don't kill 
      Ignazio after the Throw Kill. After knocking him out then take cover at 
      the end of the dividing wall midway down the stairs. After awhile then 
      Francesco will head up. Just as he reaches the top of the stairs then 
      grab him and break his neck. Break Ignazio's neck then run to the 
      Harbor Speedboat to leave the mission.

0============0
| Level Three \
0=======================================================>
| Objective /
0==========0

  --Eliminate Evodio Minella with any method while wearing any Disguise.

  >>The Plan
    ********
      Evodio will be at the Terrace Shops near the stairs opposite from where 
      Ignazio is positioned. He will sit for awhile then stand up to take a 
      phone call then drink from a Bottle, which is sitting on the railing, 
      and sit back down again.

      When you start then run to grab the Emetic Rat Poison by the Container 
      before going to get the Cans of Spaghetti Sauce. Run to Evodio's Bottle 
      and Rat Poison it. Throw Stun Ignazio as before then wait in ambush for 
      Francesco.

      As you're grabbing and killing Francesco then Evodio should be going to 
      the Toilet to throw up. Break Ignazio's neck then run to the Toilet and 
      Eliminate Evodio. After this then run to the Harbor Speedboat to leave 
      the mission.

0===========0
| Level Four \
0=======================================================>
| Objective /
0==========0

  --Some of the previous objectives have changed.

  --A Pistol must be equipped at all times. If a Pistol is not equipped, you 
    will have seven seconds to equip one or you will fail the mission.

  --Eliminate Ignazio Alberti with any method while wearing the Housekeeper 
    Disguise.
  --Eliminate Francesco Vivaldi with any method while wearing the Housekeeper 
    Disguise.
  --Eliminate Evodio Minella with any method while wearing the Housekeeper 
    Disguise.

  >>The Plan
    ********
      This is what the layered approach has led to. I hoped that IOI would 
      not use the so-called Sticky Pistol Complication again but they 
      disappointed me. I said before this was a terrible complication and it 
      is no different now. You'll be doing this multiple times because you'll 
      forget to bring out the Pistol quite a bit during the heat of the 
      mission.

      This is worse on console versions due to where the Holster button is 
      (D-Pad Up) and is hard to use in the middle of quick action - 
      especially since some of the timing is pretty tight between certain 
      actions. You may have to use your right hand to Holster the Pistol as 
      you do what you need to do.

      When you start and the moment the screen appears then get out of 
      blending in, run to the Rat Poison, pick it up, run to the Radio, and 
      bring out the Pistol. Run into the Storeroom, pick up two cans of 
      Expired Spaghetti Sauce, and bring out the Pistol again.

      Run downstairs to get the Mansion Keycard then go out into the Terrace 
      Shops area. Run to the stairs down but holster the Pistol when you get 
      to the table next to the Cafe door. Bring out your Pistol when you get 
      to the base of the stairs and aim the Camera towards the Bottle by 
      Evodio.

        **NOTE: This is the hardest part of this Level as you need to do this 
                while standing and running, especially if you're playing on 
                the PS4 or Xbox One.

      As you run to to the Bottle then holster your Pistol as you get to the 
      end of the bench. As you Poison the Bottle, which takes a few seconds, 
      then turn your Camera around back to the end of the bench. The moment 
      you finish then run to the end, bring out your Pistol, and crouch. This 
      will keep you from being seen by the Guards.

      Run towards the Toilet but holster your Pistol when you reach the other 
      end of the bench. Run all the way to the potted plant by the Sanguine 
      shop door then bring out your Pistol.

        **NOTE: If you manage to make it here then you should be okay as it 
                will get easier. At this point Ignazio should still be at the 
                poster.

      Bring out a Charge, toss it at Ignazio, then bring out the Pistol. Go 
      to the shop door, drop the other Charge, run into the Toilet, and bring 
      out the Pistol.

      Use your Instinct to find Ignazio and, the moment he picks up the 
      Charge, then bring out the Detonator, use it to blow the other Charge 
      to open the door, and bring out the Pistol. When Ignazio just goes down 
      the stairs then run to the top, bring out a Can, and Throw Stun him. 
      Bring out your Pistol then run just inside the shop.

      When the Housekeeper has the back of his head to you then bring out the 
      other Can you picked up, Throw Stun him, and bring out your Pistol. Run 
      to his body, drag it east a little bit, drop him to bring out your 
      Pistol, then change into the Housekeeper Disguise. Run down the stairs 
      to the Soda Machines, crouch, and take cover at the end of the dividing 
      wall.

      After a bit then Francesco will come up. Just before he reaches the top 
      of the stairs then holster your Pistol, grab him, and Subdue him (don't 
      break his neck) then bring out the Pistol. The now sickened Evodio 
      should be entering the Toilet just after you finish.

      Break Francesco's neck then break Ignazio's neck to kill them both. Run 
      up the stairs, run into the Restroom, close the door, and Eliminate 
      Evodio. Run down the stairs and grab the Bodyguard Disguise from 
      Ignazio. From here then run to the Harbor Speedboat to leave the 
      mission.

0===========0
| Level Five \
0=======================================================>
| Objective /
0==========0

  --When you eliminate your first Target then you must eliminate another 
    Target within 30 seconds or you will fail the mission. The mission is 
    completed when all Targets are eliminated.

  >>The Plan
    ********
      Do the same as in Level Four. You may have noticed from the last Level 
      that all three Targets converge to the same area so you can easily kill 
      all three in quick succession.

            /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
 /=========================================================================\
| >SPZ9. Sapienza Professional Difficulty                                   |
 \=========================================================================/
            \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

Outside of the removal of two of the Security Recorders there are no major
changes other than additional Guards and Enforcers.

0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Item and Weapon Locations |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

0=======0
| Sewers \
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Coin (x3)       | At the bottom of the Well.                              |
|-----------------+---------------------------------------------------------|
| Brick           | In the little nook to the right just after you enter    |
|                 | the Sewers from the Church Beach.                       |
|-----------------+---------------------------------------------------------|
| Shovel          | In the corner near the short stairs along the path to   |
|                 | the Church Restrooms.                                   |
|-----------------+---------------------------------------------------------|
| Sewer Key       | Carried by the Red Plumber.                             |
0===========================================================================0

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0=======0
| Church \
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Scissors       | On the bookshelf in the Small Storeroom.                 |
|----------------+----------------------------------------------------------|
| Church Key     | --On the table with candles in the Small Storeroom.      |
|                | --Carried by all Church Staff.                           |
|                | --Carried by the Priest.                                 |
|----------------+----------------------------------------------------------|
| Sewer Key      | On a chair on the Balcony.                               |
|----------------+----------------------------------------------------------|
| Crowbar        | In a toolbox about halfway up the Church Tower.          |
|----------------+----------------------------------------------------------|
| Brick          | --By the dumpster just south outside of the West         |
|                |   Entrance (x2).                                         |
|                | --By the wall just north outside of the West Entrance.   |
|----------------+----------------------------------------------------------|
| Old Axe        | Laying against the wall next to the desk inside the      |
|                | Church Shed.                                             |
|----------------+----------------------------------------------------------|
| Screwdriver    | On the desk inside the Church Shed.                      |
|----------------+----------------------------------------------------------|
| Shovel         | --Laying against the wall inside the Church Shed.        |
|                | --Laying against the wall outside the north side of the  |
|                |   Crypt.                                                 |
|----------------+----------------------------------------------------------|
| Kitchen Knife  | On the counter inside the Morgue.                        |
|----------------+----------------------------------------------------------|
| Flower Bouquet | At the base of the Coffin inside the Mortuary.           |
|----------------+----------------------------------------------------------|
| Coin           | On the small table near the entrance of the Church       |
|                | Restrooms (x3).                                          |
0===========================================================================0

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0=======0
| Harbor \
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Coin              | --On the ground by the brown boat at the West Pier.   |
|                   | --In the hat at the performance area in the center of |
|                   |   the Church Square (x3).                             |
|-------------------+-------------------------------------------------------|
| Screwdriver       | On the bench by the Soda Machines on the south side   |
|                   | inside the Beach restrooms.                           |
|-------------------+-------------------------------------------------------|
| Apartment Key     | On the coffee table inside the apartment within       |
|                   | Building 4.                                           |
|-------------------+-------------------------------------------------------|
| Shovel            | Laying against the radiator near the television       |
|                   | within the apartment for Building 4.                  |
|-------------------+-------------------------------------------------------|
| Mansion Keycard   | On the nightstand inside the apartment within         |
|                   | Building 4.                                           |
|-------------------+-------------------------------------------------------|
| Church Key        | On the small table inside the kitchen for the         |
|                   | apartment within Building 5.                          |
|-------------------+-------------------------------------------------------|
| Combat Knife      | On the stove inside the kitchen for the apartment for |
|                   | Building 7.                                           |
|-------------------+-------------------------------------------------------|
| Bartoli 75R       | On the nightstand for the living room for the         |
|                   | apartment for Building 7.                             |
|-------------------+-------------------------------------------------------|
| Flower Bouquet    | In the dumpster in the corner by the Soda Machines    |
|                   | just southeast of the beach.                          |
0===========================================================================0

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0==============0
| Terrace Shops \
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Folding Knife     | On the table with the CICADA Bodyguards north of the  |
| Police Baton      | Cafe entrance.                                        |
|-------------------+-------------------------------------------------------|
| Soda Can          | On the table in the sitting area at the northwest     |
|                   | corner of the Sanguine Store.                         |
|-------------------+-------------------------------------------------------|
| Scissors          | On the counter by the espresso machine behind the     |
|                   | register inside the Sanguine Store.                   |
|-------------------+-------------------------------------------------------|
| Coin              | By the register inside the Sanguine Store.            |
|-------------------+-------------------------------------------------------|
| Baseball Bat      | Laying against the wall by the shelving at the        |
|                   | southeast corner of the storage room at the southeast |
|                   | corner of the Sanguine Store.                         |
|-------------------+-------------------------------------------------------|
| Kitchen Knife     | On the small kitchen counter at the northeast corner  |
|                   | of the kitchen inside the Cafe.                       |
0===========================================================================0

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0=============0
| Town Streets \
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Baseball Bat      | --Behind the counter within the Wine Shop.            |
|                   | --Laying against the wall in the northeast corner     |
|                   |   within the Signless Shop.                           |
|-------------------+-------------------------------------------------------|
| Fire Extinguisher | On the wall by the south door inside the Wine Shop.   |
|-------------------+-------------------------------------------------------|
| Scissors          | On the counter within the Hair Salon.                 |
|-------------------+-------------------------------------------------------|
| Soda Can          | --Near the large box within the Fish Shop.            |
|                   | --On the floor next to the north wall within the      |
|                   |   Pharmacy.                                           |
|-------------------+-------------------------------------------------------|
| Lead Pipe         | Near the large box within the Fish Shop.              |
|-------------------+-------------------------------------------------------|
| Wrench            | On the yellow boat just southeast of the Fish Shop.   |
|-------------------+-------------------------------------------------------|
| Coin              | On the ground along Valle Del Sole (A) between the    |
|                   | tunnel with Valle Del Sole (B) and the east junction  |
|                   | with the same road.                                   |
|-------------------+-------------------------------------------------------|
| Shovel            | Against the south wall inside the Flower Shop.        |
|-------------------+-------------------------------------------------------|
| Flower Bouquet    | On the table in the middle of the Flower Shop.        |
|-------------------+-------------------------------------------------------|
| Folding Knife     | On the table within the Pharmacy.                     |
0===========================================================================0

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0============0
| Main Square \
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Explosive Golf Ball | On the table in the kitchen of the ICA Safe House.  |
|---------------------+-----------------------------------------------------|
| Kitchen Knife       | By the sink in the kitchen of the ICA Safe House.   |
|---------------------+-----------------------------------------------------|
| Bartoli 75S         | On the small nightstand inside the ICA Safe House.  |
|---------------------+-----------------------------------------------------|
| Apartment Key       | On the counter by the television within the bedroom |
|                     | for Rocco's Place.                                  |
|---------------------+-----------------------------------------------------|
| Brick               | On the roof part of the Patio at the south edge.    |
|---------------------+-----------------------------------------------------|
| Cleaver             | In a corner of the freezer inside the Butcher Shop. |
|---------------------+-----------------------------------------------------|
| Bust                | --By the kiln within the Pottery Shop.              |
|                     | --On a table within the Art Gallery.                |
|---------------------+-----------------------------------------------------|
| Soda Can            | On the counter by the register inside the Pottery   |
|                     | Shop.                                               |
|---------------------+-----------------------------------------------------|
| Shop Key            | On the shelf partway down the stairs for the lower  |
|                     | level of the Pottery Shop.                          |
|---------------------+-----------------------------------------------------|
| Wrench              | On the stool at the lower level of the Pottery      |
|                     | Shop.                                               |
|---------------------+-----------------------------------------------------|
| Coin                | On the plate for the table in the center of the     |
|                     | Main Square Restroom area (x3).                     |
|---------------------+-----------------------------------------------------|
| Crowbar             | Laying against the east wall within the Main Square |
|                     | Restroom area.                                      |
|---------------------+-----------------------------------------------------|
| Flower Bouquet      | On the ground by the Crashed Van.                   |
0===========================================================================0

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0=================================0
| Main Square - Town Hall Building \
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Town Hall Key     | Carried by the Kitchen Assistant.                     |
|-------------------+-------------------------------------------------------|
| Kitchen Knife     | On the center counter in the kitchen for the Cafe.    |
|-------------------+-------------------------------------------------------|
| Coin              | --In the cup by the register inside the Cafe.         |
|                   | --On one of the tables near the southwest corner      |
|                   |   outside the Cafe (x3).                              |
|-------------------+-------------------------------------------------------|
| Scissors          | On the large desk within the Back Office.             |
|-------------------+-------------------------------------------------------|
| Golf Club         | Laying against the west wall by the chair within the  |
|                   | Main Office.                                          |
|-------------------+-------------------------------------------------------|
| Bust              | On the small dresser at the Reception Area.           |
|-------------------+-------------------------------------------------------|
| Saber             | Above the entranceway at the east side of the         |
|                   | Reception Area. You'll need to shoot down the weapon  |
|                   | before you can use it.                                |
|-------------------+-------------------------------------------------------|
| Fire Extinguisher | By the door within the Secondary Office.              |
|-------------------+-------------------------------------------------------|
| Crowbar           | On the dividing counter within the Secondary Office.  |
|-------------------+-------------------------------------------------------|
| Fire Axe          | On the wall at the southwest corner of the Secondary  |
|                   | Office.                                               |
|-------------------+-------------------------------------------------------|
| Cannibis Joint    | On the table by the window within the Bohemian's      |
|                   | Apartment.                                            |
|-------------------+-------------------------------------------------------|
| Lead Pipe         | On the floor at the top of the Clock Tower.           |
0===========================================================================0

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0===============0
| Sapienza Ruins \
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Cannonball       | --On the ground in the small room at the north corner  |
|                  |   of the Ground Floor.                                 |
|                  | --On the ground halfway up the stairs in the Inner     |
|                  |   Path leading to the 1st Floor.                       |
|                  | --Embedded in the wall to your right near the south    |
|                  |   corner along the Outer Path.                         |
|                  | --On the ground by the tree on the southeast side of   |
|                  |   the 1st Floor.                                       |
|                  | --On the ground in front of the Cannon at the east     |
|                  |   corner of the 1st Floor.                             |
|                  | --On the ground along the path at the northeast side   |
|                  |   of the 1st Floor.                                    |
|                  | --On the ground east of the Cannon at the north corner |
|                  |   of the 1st Floor.                                    |
|                  | --On the barrel near the Cannon at the west corner of  |
|                  |   the 1st Floor.                                       |
|                  | --On the ground, and on the top of the wall, at the    |
|                  |   very south end of the 1st Floor.                     |
|------------------+--------------------------------------------------------|
| Bag of Gunpowder | --On the barrel near the Cannon at the east corner of  |
|                  |   the 1st Floor.                                       |
|                  | --On the barrel near the Cannon at the west corner of  |
|                  |   the 1st Floor.                                       |
|                  | --On the barrels just inside the entrance to the Tower |
|                  |   (x2).                                                |
|------------------+--------------------------------------------------------|
| Cannibis Joint   | On the grass a few feet from when you can drop down    |
|                  | from the Outer Path at the southwest side of the area. |
|------------------+--------------------------------------------------------|
| Castle Key       | On the ground near the left wall under the broken roof |
|                  | section northwest of the gate into the Ruins on the    |
|                  | Ground Floor.                                          |
|------------------+--------------------------------------------------------|
| Battle Axe       | Embedded in the wall just under the stairs leading up  |
|                  | to the very top of the tower. You'll need to shoot     |
|                  | down the weapon before you can use it.                 |
|------------------+--------------------------------------------------------|
| Bartoli 12G      | Laying against the wall at the top of the Tower.       |
|------------------+--------------------------------------------------------|
| Shovel           | At the north end of the bridge that connects the Ruins |
|                  | with the Villa.                                        | 
0===========================================================================0

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0=================================0
| Villa Caruso Caves - Biolab Area \
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Coin              | --On the ground at the top of the North Stairs.       |
|                   |   (Upper Caves)                                       |
|                   | --Outside on the ground south of the door west of the |
|                   |   South Tunnel. (Lower Caves)                         |
|-------------------+-------------------------------------------------------|
| Hammer            | On top of a metal box near the end of the metal       |
|                   | stairs on top of the Main Lab.                        |
|-------------------+-------------------------------------------------------|
| Wrench            | On a blue barrel at the northwest corner of the       |
|                   | Break/Security Room building.                         |
|-------------------+-------------------------------------------------------|
| Propane Flask     | On a yellow pallet east of the bottom end of the      |
|                   | North Stairs.                                         |
|-------------------+-------------------------------------------------------|
| Brick             | On the Raised Area behind some large metal shelving   |
|                   | directly east of the Seaplane.                        |
|-------------------+-------------------------------------------------------|
| Biolab Keycard    | Carried by a patrolling Guard at the Guard Area.      |
|-------------------+-------------------------------------------------------|
| Screwdriver       | On a blue barrel east of the bottom end of the stairs |
|                   | that go to the top of the Main Lab.                   |
|-------------------+-------------------------------------------------------|
| Tactical Bartoli  | On a crate east of the Virus Lab.                     |
| 12G               |                                                       |
| Remote Explosive  |                                                       |
|-------------------+-------------------------------------------------------|
| Shovel            | In the water near a wooden pallet east of the Virus   |
|                   | Lab.                                                  |
|-------------------+-------------------------------------------------------|
| Crowbar           | On a metal box near the northeast corner of the Virus |
|                   | Lab.                                                  |
|-------------------+-------------------------------------------------------|
| Fire Axe          | On the wall just west of the north entrance of the    |
|                   | Changing Room.                                        |
|-------------------+-------------------------------------------------------|
| Soda Can          | On the desk inside the Break/Security Room.           |
|-------------------+-------------------------------------------------------|
| Hazmat Suit       | Within the Changing Room (x6).                        |
| Disguise          |                                                       |
0===========================================================================0

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0========================0
| Villa Caruso - Basement \
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Crowbar              | Laying against the wall near the northwest corner  |
|                      | of the Garage.                                     |
|----------------------+----------------------------------------------------|
| Wrench               | On the counter at the south side of the Garage.    |
|----------------------+----------------------------------------------------|
| Fire Extinguisher    | On the wall near the door at the northeast corner  |
|                      | of the Garage.                                     |
|----------------------+----------------------------------------------------|
| Fire Axe             | On the wall in the small corridor just west of the |
|                      | Garage.                                            |
|----------------------+----------------------------------------------------|
| Biolab Keycard       | --Carried by the Lab Technician inside the West    |
|                      |   Wine Cellar.                                     |
|                      | --Carried by both of the Biolab Security near the  |
|                      |   Biolab Entrance.                                 |
|----------------------+----------------------------------------------------|
| Mansion Keycard      | Carried by the Housekeeper smoking in the Main     |
|                      | Wine Cellar.                                       |
|----------------------+----------------------------------------------------|
| Lead Pipe            | Laying against a brick pillar southwest of the     |
|                      | water heater in the Water Heater Room.             |
|----------------------+----------------------------------------------------|
| Shop Key             | Carried by the Green Plumber inside the Water      |
| Sewer Key            | Heater Room.                                       |
0===========================================================================0

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0========================0
| Villa Caruso - Exterior \
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Shovel         | --By the wheelbarrow against the Observatory building    |
|                |   directly west of the Main Kitchen building.            |
|                | --By the bench next to the grave of Silvio's Mother.     |
|----------------+----------------------------------------------------------|
| Fire Poker     | By the Grill at the north side of the Backyard.          |
| Cigarette Pack |                                                          |
| Propane Flask  |                                                          |
|----------------+----------------------------------------------------------|
| Crowbar        | Inside the wheelbarrow against the concrete railing just |
|                | north of the Pool.                                       |
|----------------+----------------------------------------------------------|
| Coin           | In the fountain in the center of the Courtyard (x3).     |
|----------------+----------------------------------------------------------|
| Golf Club      | Inside the Golf Bag in the Backyard.                     |
|----------------+----------------------------------------------------------|
| Screwdriver    | By the bench next to the grave of Silvio's Mother.       |
| Hammer         |                                                          |
|----------------+----------------------------------------------------------|
| Brick          | --On the ground just outside the entrance to the         |
|                |   Watchtower and on the small path nearby (x3).          |
|                | --On the ground on the small grassy path just west of    |
|                |   the entrance to the Watchtower.                        |
|                | --In the corner of the stairs about halfway up the       |
|                |   Watchtower.                                            |
|                | --On the concrete railing just behind where the limo is  |
|                |   parked.                                                |
|                | --In a small crate near the Dinner Bell at the northwest |
|                |   corner of the Main Kitchen building.                   |
0===========================================================================0

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0============================0
| Villa Caruso - Main Kitchen \
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Fire Extinguisher | On the west wall of the small storeroom east of the   |
|                   | Kitchen.                                              |
0===========================================================================0

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0===========================0
| Villa Caruso - Observatory \
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Amputation Knife   | On the round tables at the northwest corner of the   |
| Circumcision Knife | Lab.                                                 |
|--------------------+------------------------------------------------------|
| Plague Doctor      | On display at the northwest corner of the Lab.       |
| Disguise           |                                                      |
|--------------------+------------------------------------------------------|
| Romantic Note      | On the desk inside Francesca's Room.                 |
|--------------------+------------------------------------------------------|
| Coin               | On the display case at the north side of the Study.  |
|--------------------+------------------------------------------------------|
| Mansion Master Key | On the desk at the south side of the Study.          |
| Bag of Gunpowder   |                                                      |
|--------------------+------------------------------------------------------|
| VHS Tape           | By the table right next to the Telescope itself at   |
|                    | the end of the curved metal ramp.                    |
0===========================================================================0

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0===========================0
| Villa Caruso - Garden Shed \
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Screwdriver       | On the table at the northwest corner of the Work      |
|                   | Area.                                                 |
|-------------------+-------------------------------------------------------|
| Propane Flask     | --On the shelf at the west side of the Work Area.     |
|                   | --Inside a wheelbarrow at the south side of the Work  |
|                   |   Area (x2).                                          |
|-------------------+-------------------------------------------------------|
| Wrench            | On the shelf at the west side of the Work Area.       |
|-------------------+-------------------------------------------------------|
| Hatchet           | On the counter near the center of the Work Area.      |
|-------------------+-------------------------------------------------------|
| Hammer            | On the shelf at the southwest corner of the Work      |
|                   | Area.                                                 |
|-------------------+-------------------------------------------------------|
| Shovel            | --Laying against the wall near the door at the south  |
|                   |   side of the Work Area.                              |
|                   | --Laying against the wall at the northeast corner of  |
|                   |   the Work Area.                                      |
|-------------------+-------------------------------------------------------|
| Crowbar           | On the stool at the southeast corner of the Work      |
|                   | Area.                                                 |
|-------------------+-------------------------------------------------------|
| Emetic Rat Poison | Carried by one of the Gardeners.                      |
0===========================================================================0

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0============================0
| Villa Caruso - Ground Floor \
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Fire Extinguisher  | On the wall at the south end of the north hallway    |
|                    | section next to the Library.                         |
|--------------------+------------------------------------------------------|
| Fire Poker         | Laying against the wall just to the south of the     |
|                    | fireplace within the Guest Room.                     |
|--------------------+------------------------------------------------------|
| Fire Axe           | On the wall at the east side of the Small Kitchen.   |
|--------------------+------------------------------------------------------|
| Saber              | On the wall at the south side of the Dining Hall     |
|                    | (x2).                                                |
0===========================================================================0

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0=========================0
| Villa Caruso - 1st Floor \
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Medical Journal | On the nightstand by the bed within Mother's Room.      |
|-----------------+---------------------------------------------------------|
| Coin (x2)       | On the table at the west side of the Patio.             |
| Soda Can        |                                                         |
0===========================================================================0

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0==================================0
| Villa Caruso - 2nd Floor and Roof \
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Soda Can          | On the north table on the Balcony.                    |
|-------------------+-------------------------------------------------------|
| Golf Club         | Laying against the wall at the southeast corner of    |
|                   | the Storeroom.                                        |
|-------------------+-------------------------------------------------------|
| Virus Prototype   | Within the model ship at the northeast corner of the  |
|                   | Storeroom. You need to shoot the ship to get it and   |
|                   | can only be used against Francesca.                   |
|-------------------+-------------------------------------------------------|
| Fire Poker        | At the Fireplace at the northwest corner of the       |
|                   | Living Room.                                          |
|-------------------+-------------------------------------------------------|
| Mansion Master    | On the small table at the northeast area of the       |
| Key               | Living Room.                                          |
|-------------------+-------------------------------------------------------|
| Scissors          | On the large box near the center of the Living Room.  |
| Cigarette Pack    |                                                       |
|-------------------+-------------------------------------------------------|
| Screwdriver       | --On the large box at the southeast corner of the     |
|                   |   Living Room.                                        |
|                   | --On the crate at the east side of the Security Room. |
|-------------------+-------------------------------------------------------|
| Bartoli 75S       | On the table at the west side of the Security Room.   |
|-------------------+-------------------------------------------------------|
| Emetic Rat Poison | Carried by the Guard within the Security Room.        |
|-------------------+-------------------------------------------------------|
| Letter Opener     | On the desk within the Large Office.                  |
|-------------------+-------------------------------------------------------|
| Bust              | On the table west of the desk inside the Large        |
|                   | Office.                                               |
|-------------------+-------------------------------------------------------|
| Safe Combination  | Carried by Silvio.                                    |
|-------------------+-------------------------------------------------------|
| Shovel            | At the southwest corner of the Lemon Garden.          |
0===========================================================================0

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0==============================0
| Villa Caruso - Attic and Roof \
0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Expired Can of    | On some crates northwest of the West Chimney.         |
| Spaghetti Sauce   |                                                       |
|-------------------+-------------------------------------------------------|
| Fire Extinguisher | On the east side of the West Chimney.                 |
|-------------------+-------------------------------------------------------|
| Shovel            | Laying against a pillar right next to a chair north   |
|                   | of the West Chimney.                                  |
|-------------------+-------------------------------------------------------|
| Coin              | On the floor next to a pillar close to a bookcase     |
|                   | northeast of the West Chimney.                        |
|-------------------+-------------------------------------------------------|
| Toy Tank          | On a trunk directly north of the South Door.          |
|-------------------+-------------------------------------------------------|
| Safe              | In the northeast corner of the Attic.                 |
|-------------------+-------------------------------------------------------|
| Katana            | Behind a sheet covered group of crates at the         |
|                   | southeast corner of the Attic.                        |
|-------------------+-------------------------------------------------------|
| Brick             | On the group of white bags just west outside of the   |
|                   | Roof door.                                            |
0===========================================================================0

0+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. Mastery Levels |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

Listed in this sub-chapter are the Mastery Levels for Sapienza Professional
Difficulty:

0===========================================================================0
| Level 2  | You can now start in the ICA Safe House and earn a Large       |
|          | Agency Pickup for the Cafe Basement.                           |
|----------+----------------------------------------------------------------|
| Level 3  | You can now start in the Mansion Garden disguised as a         |
|          | Gardener and earn a Small Agency Pickup for the Mansion        |
|          | Garage.                                                        |
|----------+----------------------------------------------------------------|
| Level 4  | You can now start in the Mansion Kitchen disguised as a        |
|          | Kitchen Assistant and earn a Large Agency Pickup for the       |
|          | Sapienza Ruins.                                                |
|----------+----------------------------------------------------------------|
| Level 5  | You can now start in the Lemon Garden disguised as Mansion     |
|          | Security and in the Biolab disguised as a Lab Technician.      |
|----------+----------------------------------------------------------------|
| Level 6  | You earn a Small Agency Pickup for the Mansion Pantry and can  |
|          | now start at the Harbor.                                       |
|----------+----------------------------------------------------------------|
| Level 7  | You earn a Small Agency Pickup at the Confessional Booth       |
|          | within the Church and can now start at the Main Square Clock   |
|          | Tower.                                                         |
|----------+----------------------------------------------------------------|
| Level 8  | You earn a Large Agency Pickup for the Sewers and can now      |
|          | start at the Sapienza Ruins.                                   |
|----------+----------------------------------------------------------------|
| Level 9  | You earn a Large Agency Pickup for the Biolab.                 |
|----------+----------------------------------------------------------------|
| Level 10 | You unlock the Antique Emetic Syringe for use in all missions. |
0===========================================================================0

0+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| C. Disguises |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

Here I will go over the Disguises that are used for the Assassination
Challenges:

0=====0
| Suit \
0===========================================================================0
| Your standard Italian Suit, plus any other earned Suits, are considered   |
| the standard guest outfit. You only have access to what other Civilians   |
| have access to. As you would imagine you don't have access to the Villa   |
| Caruso, Sapienza Ruins, the Sewers, most of the closed Shops, and the     |
| back areas of the Church.                                                 |
|                                                                           |
| You can start at the ICA Safe House, the Harbor, the Main Square Clock    |
| Tower, or the Sapienza Ruins once you've reached Mastery Levels 2, 6, 7,  |
| and 8 respectively.                                                       |
0===========================================================================0

0============0
| Sal Falcone \
0===========================================================================0
| He can be found sleeping on a bench along one of the back streets. Once   |
| you wake him up then he will call Francesca and they will meet on the     |
| West Pier. He will stop near the Church Restrooms but won't go inside.    |
| You will need to lure him into a safe position for Subduing so you can    |
| get his clothes.                                                          |
|                                                                           |
| This Disguise has the same restrictions as the Suit. At Professional      |
| Difficulty there are two Enforcers: a Bodyguard near the Beach and a      |
| Bodyguard at the West Pier.                                               |
0===========================================================================0

0=========0
| Gardener \
0===========================================================================0
| This Disguise only allows you access to the exterior of the Villa, the    |
| Basement, and the Garden Shed. Everything else is off limits. In          |
| addition, most of the other Gardeners on the Map (eleven), four Church    |
| Staff, the Priest, plus Silvio and his Bodyguards, are Enforcers to you.  |
|                                                                           |
| Outside of the Villa you are not allowed in the Town Hall Building,       |
| inside the Shops at the Terrace Shops, the Sewers, and the Church         |
| Basement.                                                                 |
|                                                                           |
| If you want this Disguise you can safely acquire one by Subduing the      |
| Gardener in the West Wine Cellar when you lure him to the Fusebox. You    |
| can start at the Backyard already disguised as one once you get to        |
| Mastery Level 3.                                                          |
0===========================================================================0

0==================0
| Kitchen Assistant \
0===========================================================================0
| This Disguise will allow you access to the Main Kitchen Building, the     |
| Garden Shed, the Basement, and the entire Ground Floor of the Villa. The  |
| upper floors plus the Observatory are off limits.                         |
|                                                                           |
| Only four people are Enforcers to you: the Chef at the Cafe, a single     |
| female Mansion Staff person that goes between the Kitchen building and    |
| the Butcher Shop, a Kitchen Assistant at the Terrace Shops, and one of    |
| Silvio's Bodyguards.                                                      |
|                                                                           |
| At Professional Difficulty there are three additional Enforcers: two      |
| Mansion Staff in the Wine Cellar and the Guard near the Basement Biolab   |
| Entrance.                                                                 |
|                                                                           |
| As far as the Town Hall Building itself you have access to the Basement,  |
| Cafe, and the Clock Tower. All other rooms are off limits. As far as the  |
| rest of the town goes this Disguise has the same properties as the Suit   |
| except that you can enter the Cafe at the Terrace Shops.                  |
|                                                                           |
| This Disguise also allows you to Poison food and drinks without any       |
| suspicion (better than either the Waiter or Mansion Staff clothes).       |
|                                                                           |
| You can start at the Kitchen already disguised as one once you get to     |
| Mastery Level 4.                                                          |
0===========================================================================0

0==============0
| Roberto Garza \
0===========================================================================0
| He is Silvio's golf coach and romantically linked to Francesca. This      |
| Disguise only allows you the exterior of the Villa and the Guest Quarters |
| area of the Observatory. Everything else is off limits. Outside of the    |
| Villa this has the same properties as the regular Suit.                   |
|                                                                           |
| The only people that are Enforcers to you are Silvio, his bodyguards, and |
| Francesca. At Professional Difficulty there is one additional Enforcer    |
| and he is a Guard near the Observatory door.                              |
|                                                                           |
| To get his Disguise you need to lure him onto the dirt path near the Pool |
| and knock him out for his clothes.                                        |
0===========================================================================0

0=============0
| Delivery Man \
0===========================================================================0
| The Delivery Man is the guy who delivers flowers to Caruso. With this     |
| Disguise you have unlimited access to the exterior of the Villa and the   |
| Ground Floor. But you do not have access to the higher floors, the        |
| Basement, the Observatory, the Garden Shed, the Main Kitchen, the Biolab, |
| and the Sapienza Ruins.                                                   |
|                                                                           |
| Inside of town you are not allowed in the Sewers, the Shops at the        |
| Terrace Shops, the back area of the Church and Church Basement, the       |
| Crypt, and the Town Hall Building.                                        |
|                                                                           |
| At Professional Difficulty there are four Enforcers: a Guard by the Limo  |
| in the Courtyard, a Gardener in the Backyard, the Chef, and one of        |
| Silvio's Bodyguards.                                                      |
|                                                                           |
| You can get this Disguise by carefully ambushing all three people near    |
| the Crashed Van and dragging them to the other side so you can get the    |
| Disguise.                                                                 |
0===========================================================================0

0====================0
| Dr. Oscar Lafayette \
0===========================================================================0
| He is a world famous psychologist sent in to help Silvio. With this       |
| Disguise you have access to all floors of the main Villa with the         |
| exception of the Basement plus the Attic and roofs. This even allows you  |
| to go onto the 2nd Floor with the exception of the Large and Small        |
| Offices.                                                                  |
|                                                                           |
| You can even go into Silvio's Bedroom - something you can't do with the   |
| Mansion Security Disguise. However, you can't go into most of the         |
| exterior area including the Backyard, the Observatory, the Main Kitchen,  |
| and the Garden Shed. Outside of the Villa this has the same properties as |
| the Suit.                                                                 |
|                                                                           |
| At Professional Difficulty there is only one Enforcer and he is a Guard   |
| patrolling the 1st Floor.                                                 |
|                                                                           |
| Oscar can be found talking on his phone just southwest of the Cafe. To    |
| get his Disguise you need to Rat Poison his Coffee. In addition, you need |
| to get the Kitchen Assistant Disguise to help in spiking his drink. His   |
| Coffee can be found at the southwest corner of the Cafe.                  |
|                                                                           |
| Rat Poison it then get close enough to him to get his conversation        |
| started. After he is finished then he will sit and drink. Then follow him |
| into the Restroom where you can safely ambush him.                        |
0===========================================================================0

0===============0
| Lab Technician \
0===========================================================================0
| This is the standard lab coat and will grant you access to the Biolab     |
| level. Outside of this area you cannot enter the Villa, the Observatory,  |
| the Sapienza Ruins, the Watchtower, or the Main Kitchen building. You do  |
| have access to the exterior and the Garden Shed.                          |
|                                                                           |
| In town you do not have access to the Town Hall Building, the Sewers, the |
| back area of the Church, and the shops at the Terrace Shops.              |
|                                                                           |
| Unfortunately, ten of the other Technicians, almost all of them, are      |
| Enforcers to you and will make it tricky to navigate the Biolab area. At  |
| Professional Difficulty there are six additional Enforcers - all Guards.  |
| There are two at the Guard Area, two patrolling the ground level, and two |
| at the Break/Security Room.                                               |
|                                                                           |
| If you want this Disguise then you can ambush the Technician in the West  |
| Wine Cellar after you ambush the Gardener first. Depending on where you   |
| start and on your timing you can also ambush the one at the Garage prior  |
| to him leaving to go back to the Biolab. You can start at the Biolab      |
| already disguised as one once you get to Mastery Level 5.                 |
0===========================================================================0

0============0
| Hazmat Suit \
0===========================================================================0
| This is the bright orange protective suit used in the Virus Lab and can   |
| only be safely acquired in the Changing Room. It makes you less           |
| suspicious than the Lab Technician Disguise - there are only five         |
| Enforcers in the Biolab area.                                             |
|                                                                           |
| At Professional Difficulty there are three additional Enforcers: A Guard  |
| at the Guard Area and both Guards at the Break/Security Room.             |
|                                                                           |
| However, you are not allowed anywhere on the Villa grounds. When in town  |
| this Disguise has the same restrictions as the Lab Technician but you can |
| go in the Sewers.                                                         |
0===========================================================================0

0=================0
| Mansion Security \
0===========================================================================0
| This is probably the best Disguise in this chapter. With this you have    |
| virtually unlimited access to all floors of the Villa except the Biolab   |
| area. In addition to the Biolab you are also not allowed in Silvio's      |
| Bedroom and the Town Hall Building except the front area of the Cafe. But |
| you are allowed in the Sewers and the back areas of the Church and Church |
| Tower.                                                                    |
|                                                                           |
| There are multiple Enforcers for this Disguise. There are five on the 2nd |
| Floor including one of Francesca's Guards. Both Guards in the Attic are   |
| also Enforcers. There is one standing on the 1st Floor.                   |
|                                                                           |
| There are two on the Villa Exterior - one by the front door and one by    |
| the Observatory door. There are five at the Sapienza Ruins. In the        |
| Basement there is one near the Biolab entrance. There is also a Bodyguard |
| that accompanies the female Lab Technician at the Church. Finally, Silvio |
| and his Bodyguards are Enforcers.                                         |
|                                                                           |
| At Professional Difficulty there are five additional Enforcers: one on    |
| the Observatory walkway, one patrolling the Villa's front door, one in    |
| the Security Room, one on the roof, and the Priest at the Church.         |
|                                                                           |
| If you want this Disguise you can easily acquire one by luring a Guard to |
| the Garage Generator for ambushing. You can start at the Lemon Garden     |
| already disguised as one once you get to Mastery Level 5.                 |
0===========================================================================0

0+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| D. Additional Notes |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

0=================0
| Security Cameras \
0===========================================================================0
| Unlike Normal Difficulty there are only two Camera Recorders in Sapienza: |
| the one near the Lemon Garden and the one at the Break/Security Room at   |
| the Biolab. In addition, not only have the Town Hall and Church Recorders |
| been removed so have the Cameras as well and thus you can't be recorded   |
| at either place.                                                          |
|                                                                           |
| The remaining two Recorders are guarded with Enforcers - one at the       |
| Garden and two at the Biolab. At the Lemon Garden the Enforcer will stand |
| at the window then go back to the Recorder. When he goes back then sneak  |
| in and Subdue him before Destroying the Recorder. At the Biolab you can   |
| shoot out the Recorder from outside but you have to angle yourself so you |
| can't be seen by the Guards inside.                                       |
|                                                                           |
| At the Villa Caruso there are a total of ten Cameras. One Camera is on    |
| the wall just outside the south entrance to the Guest Room. There is one  |
| at the corner just south of the east entrance to the Main Kitchen         |
| Building. Another is located on the wall just south of the east door of   |
| the Observatory plus one on the curved wall at the west side of the       |
| building.                                                                 |
|                                                                           |
| A Camera can be found just right of the south outside door to the Dining  |
| Hall and the final one can be found on the wall corner near the statue    |
| just west of the Garden Shed.                                             |
|                                                                           |
| At Professional Difficulty there are three additional Cameras: one on the |
| wall at the north side of the Mansion overlooking the Main Kitchen        |
| Building and two inside the Observatory stairway (one above the Biolab    |
| entrance and one above the ground floor entrance).                        |
|                                                                           |
| The second group of Cameras can be found at the Biolab - a total of       |
| seven. The first Camera is on the rock roof and looking over the north    |
| entrance of the Changing Room. Another can be found near the southwest    |
| corner of the Main Lab plus one near the west door.                       |
|                                                                           |
| One can be found just outside the south entrance to the Biolab area plus  |
| one just outside the southwest entrance. The last one can be found near   |
| the southeast corner of the Break/Security Room.                          |
|                                                                           |
| At Professional Difficulty there is only one additional Camera and that   |
| can be found at the southwest corner of the Break/Security Room near the  |
| stairs.                                                                   |
|                                                                           |
| Just like in Normal Difficulty Destroying any Recorder will render all    |
| Cameras on the map useless.                                               |
0===========================================================================0

0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| E. Assassination Strategies |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

These are the strategies for killing your primary Targets. Each strategy will
include all possible Challenges that can be acquired.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0=====================0
| Destroying the Virus \
0===========================================================================>

  The safest way to destroy the Virus at Professional Difficulty is to shoot 
  it down from behind after acquiring the Hazmat Suit. With the exception of 
  one all run-throughs in this section will utilize this method.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0===========================0
| Silent Assassin, Suit Only \
0===========================================================================>

  This is based on what MrFreeze2244 does but I made some changes of my own 
  to slow things down a bit and make things more reliable. When planning 
  bring the Krugermeier, ICA Explosive Phone, and the Lockpick. Since this is 
  the first strategy this will start at the Main Square.

  When you start then run to the Watchtower. Go to the Ledge and climb up and 
  into the Tower when there is no one looking. Sneak down the stairs and go 
  outside. Pick up all of the Bricks here and sneak to the Gate for the 
  tunnels that run under the Courtyard. Pick open the Gate, sneak through the 
  tunnel, and enter the Water Heater Room. Exit the Room and sneak into the 
  Wine Cellar but stop by a small group of barrels.

  There is a Mansion Staff person standing here. Wait for him to move forward 
  then sneak past him and into the Laundry Room. Sneak upstairs and into the 
  hallway. If you look outside the door you should see a Guard standing by a 
  large tree planter. Look south down the hallway and you should see a large 
  metal cart with cardboard boxes.

  At the south end of this cart you should see two rows of tiles on the floor 
  that go straight across the hallway instead of diagonal like the rest of 
  them. Place the Phone in this row, Activate it, open the door, and then 
  hide behind the small wall near it. This should lure him inside.

  Subdue him, pick up the Phone and his Pistol, and dump him in the Container 
  on the other side of the wall. Place the Phone in the same spot and do the 
  same thing when the wandering Guard comes by later. After Subduing and 
  hiding him then open the door and step just a couple of feet outside. Turn 
  right and look though the window to find a Camera. Shoot it and go back 
  inside.

  This will cause one of the Guards near the Kitchen building to come 
  investigate. He will go through the Library and go upstairs. When he gets 
  inside then go through the door, find and shoot the Camera on the 
  Observatory, then run through the window to get inside. Go to the stairway 
  but don't go through the door.

  There is a Camera above the door just inside the stairway. Look up, shoot 
  it, then go back into the Bedroom. This may attract a Guard. Subdue him and 
  drag him back to the Bedroom for hiding. Go down the stairs and carefully 
  approach the door to the Biolab. Shoot the Camera above it and either hide 
  from or Subdue the Guard that comes to investigate.

  Go back up and about halfway up the stairs. Place the Phone here. There is 
  a Guard that patrols the exterior walkway and stands by the door. When he 
  is at the door then Activate the Phone, open the door, and hide near the 
  Fire Alarm. As he goes down the stairs to investigate then Throw Stun him 
  with a Brick. Pick up the Phone and drag him to the Bedroom for hiding.

  There is another Guard that goes into and out of the Observatory. When 
  Silvio is not here then go up and Subdue him when he is inside. Dump him in 
  the nearby Container. Go back to the door and stand in the open doorway. 
  When Silvio returns he will go to his computer.

  The goal is to shoot the large Mobile and drop it down onto him to kill 
  him. However, in Professional Difficulty, he will make a tight turn around 
  the bookcase to get to his computer and you won't be able to kill him with 
  it. You need to get him to the center of the room.

  Under the Observatory dome is an electrical box. Shoot it then go back 
  inside and to the Lab. Aim at the chain and wait for Silvio to get to the 
  center as he begins his investigation of the box. Shoot the chain to drop 
  the mobile down to kill him.

  After this then go outside and climb up the Pipe to get to the roof. But 
  stay at the top of the Pipe when you get up. On the corner of the Villa is 
  another Camera. And on the roof is a patrolling Guard. He may look in your 
  direction but he can't see you as you are too far away. When he walks away 
  from the ledge then shoot the Camera and approach the Villa.

  Pick open the door that goes into the Bathroom and enter Silvio's Bedroom. 
  Go into the Storeroom, shoot the large model ship, and get the Virus 
  Prototype then sneak to the Small Office. When she goes to the desk and the 
  Guard goes to the corner then open the door, toss the Prototype at her to 
  kill her in a Poison attack, and close the door.

  When her body is dragged away then go into the Office and retrieve her 
  Biolab Keycard and the Letter Opener on the desk. Go back outside but keep 
  an eye on the Guard above before running back and to the Pipe. Go back 
  down, inside, and down to the Biolab door. Go inside and down the stairs 
  then stop at the bottom. Look towards the Guard Area. There are two Guards 
  here.

  If your timing is right then the closest one should be looking over the 
  Biolab below. He will head north and stop at the north end of the Area. 
  Look west and toss the Letter Opener at the base of the pallet with the 
  yellow bags then hide behind the cart next to you. This should lure this 
  Guard. When he comes by and turns around then run up and Subdue him. Then 
  go and Subdue the other Guard and hide him.

  Go back to the first Guard but look down toward the Break/Security Room. If 
  you look down the stairs you should see a Camera at the corner of the 
  building. Shoot it, pick up everything, and then drag the Guard to be 
  dumped with the other.

  Next, sneak down the North Stairs and head towards the stairs at the west 
  side of the Break Room. Grab the Wrench as you go southwest and towards the 
  two large groups of pallets. Go to the south group of pallets and hide 
  behind them as you look east towards the southeast corner of the Break Room 
  building. There is another Camera here. Shoot it and hide behind the north 
  end of the larger group until the investigating Guard leaves.

  If you look south you should see a patrolling Guard around the Seaplane 
  area. He should stop at the west side of the Seaplane and have his back to 
  you. Get out the Wrench and sneak forwards towards him. When you get close 
  enough then Throw Stun him and hide him in the nearby Container. Go to the 
  Seaplane then north to the Ledge so you can go east towards the Raised 
  Area.

  The plan is to shoot the Stalactite down onto the Virus to destroy it. It 
  is harder to shoot it down at Professional difficulty because you are much 
  more easily seen when you climb up onto the Raised Area to shoot it. So the 
  plan is to shoot the tip of the Stalactite through the small gap between 
  the shelving support and the blue barrels.

  Use your Instinct and move around so the Stalactite will show through the 
  gap. Then shoot the tip to bring it down then run back to the Ledge and to 
  the Seaplane to leave the mission.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

  By doing this run-through you should also complete the following Challenges 
  in the process:

    --Suit Only                         --No Evidence
    --Silent Assassin

0===================0
| The Personal Touch \
0===========================================================================>

  For this one bring the Krugermeier, your Phone, the Fiber Wire, and start 
  at the Main Square. When you start then run to the Crashed Van outside the 
  gates.

  One of the Delivery Men is talking on the phone and the other is by the 
  Cyclist. Place the Phone on the ground near the front passenger wheel then 
  quickly shoot the front of the Van to set off the alarm. This will 
  interrupt the phone conversation. This will also get the Cyclist up and the 
  other Delivery Man will go to stand at the back end of the Van.

  The alarm should be finished by the time the second Man stands at the back 
  of the Van. The first Man should restart the phone conversation. This is a 
  good thing since this will keep him from seeing you do what needs to be 
  done next.

  Activate the Phone to lure the Man at the back of the Van so you can Subdue 
  him. Drag him closer to the edge to hide him better. Grab the Phone and 
  drop it by the rock wall opposite of the Van. Stand near the Sapienza sign 
  near the bench and Activate the Phone to lure the other Delivery Man to it.

  The Cyclist will also stand but wait for him to sit down before going to 
  the Man to Subdue him. Quickly go over and Subdue the Cyclist. Drag all 
  bodies to the south side of the Van to hide them. Get a Flower Bouquet and 
  the Delivery Man Disguise. Climb up into the Watchtower then sneak up to 
  the parking area and then to the door of the Garage.

  If your timing is right then a Lab person should be on the open bay door 
  but he will leave to go back down. Wait for him to leave the area then go 
  inside and to the Generator. Turn it on to lure the Guard and hide behind 
  the pillar. Subdue him when he turns it off then dump him in the Container 
  at the south end and take his Disguise.

  Go up to the Security Room and Destroy the Recorder then back down to 
  re-acquire the Delivery Man Disguise. Bring out the Flowers and talk to the 
  Butler who will lead you to the Grave. Place the Flowers on the Grave then 
  go back up near the Butler so he will leave and Silvio can come down. Run 
  and hide in the Container near the Grave and wait for Silvio to come down.

  When his Guards leave then come out and Garrote him. Keep an eye towards 
  the Ruins. There is a Guard that comes to the bridge, stands around, then 
  goes back. Wait for him to turn towards the Ruins before dragging Silvio to 
  the Shredder, dumping him, and shredding him. Go around the north end of 
  the area to get back up to the backyard then to the Garage again to 
  re-acquire the Mansion Security Disguise.

  Leave the Villa and go to the Church Restrooms. Go into the Toilet closest 
  to the Soda Machine. Place the Phone on the floor in front of the Toilet, 
  press up against the wall to the left of the door, Activate the Phone, open 
  the door to wake up and lure in the sleeping person, and close the door.

  When he comes inside you'll be shielded by the door but you must wait for 
  it to close before sneaking up and Subduing him. Dump him in the Container 
  then go back out, grab some Coins from the Plate in front, and head to the 
  Beach Restrooms area.

  In the tunnel there will be a Container in the corner next to the breakable 
  wall to the Biolab. There will also be a patrolling Bodyguard here. When he 
  is at the north end of the tunnel then Place a Coin in front of the 
  Container. When he comes by then he should see the Coin and go to it. 
  Subdue him here and dump him.

  Go to where the Sal the Detective is and use the Radio to wake him. Run 
  back to the Church Restrooms, into the Toilet, Place the Phone on the floor 
  in front of the Toilet again, go to the left of the door, and wait. Just 
  like in the Normal Difficulty he will eventually come here.

  However, in Professional Difficulty he will *NOT* go to use a Toilet. He 
  will stand in front of the Restrooms then turn around and go to Francesca. 
  So you need to lure him in which is also why you needed to get rid of the 
  sleeping person earlier.

  When Sal gets to the Restrooms the Activate the Phone, open the door, and 
  close it. Wait for the door to close before sneaking up and Subduing him. 
  Dump him and take his Disguise. Run to the Pier and talk to Francesca. She 
  will lead you into the tunnel. When you get close to a Container then 
  Garrote her and Dump her.

  Grab the Biolab Keycard she dropped and go back to the Church Restrooms to 
  re-acquire the Mansion Security Disguise. Go back to the Villa and to the 
  Garden Shed. Go down into the West Wine Cellar and use the Fusebox to lure 
  the Gardener away from the center. Subdue him at the Fusebox then go and 
  Subdue the Lab Technician. Hide both bodies and take the Lab Technician 
  Disguise.

  You need to go back to the Observatory because the two Guards at the Biolab 
  door nearby will frisk you. Cut across through the Wine Cellar, upstairs, 
  and outside near the Kitchen building. Enter the Observatory through the 
  open window.

  Go downstairs to the Biolab door there and go down to the roof of the Lab 
  and down to ground level. Use the Water Path to reach the back area then 
  get the Hazmat Suit Disguise. Shoot down the Stalactite then go to the 
  Seaplane to leave the mission.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

  By doing this run-through you should also complete the following Challenges 
  in the process:

    --Weeding the Garden                --Getting Your Hands Dirty

0========================0
| Cliff Diving, Caving In \
0===========================================================================>

  For this bring the Krugermeier, the Phone, the Coins, and start at the 
  Kitchen. When you start then run out the door, into the Courtyard, and then 
  to the Garage.

  There should be a Lab Technician at the main door. As he walks away then 
  run to the Container at the south side but stand hidden by the pillar. When 
  he gets near the Generator by the short hallway then toss a Coin at the 
  Container to lure him here. Subdue him, pick up the Biolab Keycard, and 
  dump him in the Container.

  Turn on the Generator to lure the Guard. Subdue him when he turns it off 
  and drag him to the Container then dump him. Take his Disguise then go up 
  to the Security Room to Destroy the Recorder and grab the Emetic Rat Poison 
  from the Guard. Go down to the 1st Floor and cut through the Mansion to the 
  Observatory.

  Go to the top of the stairs then go halfway down. Drop the Phone on the 
  floor near the wall. Go back up to the door to the walkway. As noted 
  earlier there is the patrolling Enforcer outside. When he gets close to the 
  door then Activate the Phone and open it. This will lure him inside.

  Hide near the Lab and wait for him to go down. Sneak up behind him and 
  Subdue him at the Phone. Drag him up and hide him in the Container in the 
  Study when the Guard by the Telescope is outside.

  Go to the Telescope and Subdue the other Guard when he goes inside and when 
  Silvio is outside. Go back near the Study and down the stairs. Go out the 
  door so you can unlock it for later.

  Go back to the Garage and re-acquire the Kitchen Assistant Disguise. Go 
  back to the Kitchen, talk to the Chef, and Poison the Sauce. Go outside, 
  ring the Bell, then go to the Container near the north door of the 
  Observatory, and wait. Silvio will be fed the Poisoned dish then he will 
  eventually come here to throw up. Push him over to kill him.

  Wait for the Enforcer to run into the Kitchen before leaving to go to the 
  Courtyard and to the Garage. Acquire the Lab Technician Disguise then cut 
  through the Basement then up the stairs and outside near the Main Kitchen. 
  Enter the Observatory through the now unlocked east door.

  Go down the stairs and to the Biolab entrance. Go down to the Main Lab roof 
  then down to ground level. Use the Water Path to get behind the Labs and 
  shoot down the Stalactite.

  As people are panicking then run back through the Water Path and upstairs 
  to the Main Lab roof. Go to the Container at the east end, crouch behind 
  one of the air conditioning units, and wait. She will come down this way 
  and turn off the Ventilation System. When she gets to the Lab door then 
  shoot down the Stalactite above to kill her.

  After this then go up the stairs and back up into the Garage. Go out into 
  the Courtyard then leave the Villa and go to the White Car to leave the 
  mission.

0===================================0
| What's Your Poison, Fatal Reaction \
0===========================================================================>

  For this bring the Krugermeier, Lethal Poison Vial, and start at the 
  Kitchen. This run-through is similar to the previous one but with some 
  changes. When you start then talk to the Chef and go and Poison the Sauce. 
  Go out the door and ring the Bell. Run into the Courtyard and then to the 
  Garage.

  Once again use the Coin to lure the Lab Technician for easy Subduing then 
  use the Generator to lure the Guard for Subduing to get his clothes. Go up 
  to the Security Room to Destroy the Recorder. Silvio should be dead at this 
  point. Go back down to the Garage and to get the Lab Technician Disguise. 
  Cut through the Wine Cellar to reach the Observatory and go through the 
  open window.

  Go through the Biolab door at the bottom of the stairs and down to the 
  ground floor. Go behind the Labs using the Water Path, get the Hazmat Suit 
  Disguise, and run over to the large rock to shoot down the Stalactite. Run 
  back through the Water Path and wait behind the Guard at the other end.

  When things calm down a bit then the Enforcer at the Air Purification 
  Controls will call Francesca and and do some work. By the time she comes to 
  the Controls then he will leave the Panel. When she goes into the Virus Lab 
  then carefully walk up to the Ventilation Panel and use it to kill her. 
  After killing her then go to the Seaplane using the Ledge to leave the 
  mission.

0=========0
| Pro Pain \
0===========================================================================>

  For this bring the Krugermeier, Lethal Poison Vial, your Phone, and start 
  at the Kitchen. You need to get into the Safe and the Combination is 
  carried by Silvio. The fastest way to get it is to Poison his lunch.

  When you start then talk to the Chef and go and Poison the Sauce. Go out 
  the door and ring the Bell. Run into the Courtyard and then to the Garage. 
  Let the Lab Technician go back to the Biolab and use the Generator to lure 
  the Guard for his Disguise.

  Go up to the Security Room to Destroy the Recorder. Go up into the Attic to 
  get the conversation started between the two Guards so they will leave the 
  Safe. As they are talking then go to the door for the Roof. There is an 
  Enforcing Guard outside and you need to get rid of him to clear a path for 
  what you need to do.

  When he walks to the edge of the Roof then sneak out and Subdue him. Drag 
  him closer to the door then wait. When the two Guards leave then go back 
  through the Attic then down to the 1st Floor. Cut across the Mansion and to 
  the Observatory.

  It should be pointed out that both of Silvio's Guards may wander around the 
  building now that he is dead so keep an eye out for them. If you get into a 
  position to safely Subdue either of them then take him down and hide him.

  Get rid of the two walkway Guards as before then go downstairs and out the 
  east door to unlock it. Go to the dining area to pick up the Safe 
  Combination then go back inside. Go downstairs and cut across the Wine 
  Cellar to reach the Garage and West Wine Cellar.

  Use the Fusebox to lure the Gardener to it for Subduing then Subdue the Lab 
  Technician, grab the Biolab Keycard, and hide both bodies. Get the Gardener 
  Disguise then sneak up to the Garden Shed and grab a Propane Flask.

  You may have noticed that at Professional Difficulty there are no Propane 
  Flasks in the Attic. You have to bring one up. However, you can't do that 
  as Mansion Security. Only a Gardener can safely take the Flask. This is 
  also why you need to clear a path to the Roof since Gardeners aren't 
  allowed up there.

  Once you have the Flask then cut around the back of the Mansion to reach 
  the Observatory. Go through the Bedroom door to enter then go upstairs and 
  out onto the walkway. Climb up the Pipe and walk to the next one - don't 
  run or you may attract the attention of a Housekeeper below.

  When you get to the Roof then acquire the Mansion Security Disguise from 
  the unconscious Guard. Go inside and to the East Chimney then drop the 
  Flask on the floor. Open the Safe to get the DNA Sample then back out onto 
  the Roof and drop down. Go into the Small Office and wait.

  When Francesca enters the Large Office then go out and talk to her to give 
  her the Sample. Immediately run back outside through the Small Office and 
  climb the Pipe back up to the Roof. Go back to the East Chimney, get the 
  Flask, and quickly drop it into the Chimney to kill Francesca.

  Go back out and drop down to the walkway to re-enter the Observatory. Go 
  back down and outside then down into the Mansion Basement. Go back to the 
  West Wine Cellar to acquire the Lab Technician Disguise then cut across the 
  Wine Cellar then back outside near the Main Kitchen. Go back into the 
  Observatory through the now unlocked east door.

  Go down to the Biolab, through the Water Path, get the Hazmat Suit 
  Disguise, and shoot down the Stalactite. Go around the south side of the 
  Virus Lab, climb over the Raised Area, and use the Ledge to get to the 
  Seaplane to leave the mission.

0=============================0
| My Name is Hurl, .45 Therapy \
0===========================================================================>

  For this bring the Krugermeier, Emetic Poison Vial, the Coins, place the 
  the Phone at the Mansion Garage Agency Pickup, and start at the Kitchen. Go 
  out, run into the Courtyard, and then to the Garage. Once again use the 
  Coin to lure the Lab Technician to the Container so you can Subdue and dump 
  him. Get the Phone and the Biolab Keycard. Use the Generator to lure the 
  Guard for his Disguise.

  Go up to the Security Room to Destroy the Recorder and get the Emetic Rat 
  Poison from the Guard. Go down to the 1st Floor and cut across the Mansion 
  to reach the Observatory. Go past the Study then go down to the east door.

  Wait here for the patrolling Guard to come inside so you can Subdue him. 
  Drag him into the Bedroom and dump him in the Container. Poison Francesca's 
  Champagne Glass then cut through the Lab and out the north door. Go around 
  the Observatory and then to the dirt path that runs alongside the west side 
  of the Pool.

  In Normal Difficulty Roberto always drinks from a Bottle - one that can be 
  Poisoned to get him into a safe position for Subduing. However, in 
  Professional Difficulty, he never drinks from anything so you need to do 
  another way to get his Disguise.

  There is a dirt path that goes along the west side of the Pool. Go down the 
  path and, where the Pool waterfall begins, then drop the Phone on the 
  ground. Go to the wheelbarrow near the standing Guard at the north end of 
  the Pool. When Roberto is near the south side of the Pool then Activate the 
  Phone to lure the Guard to it.

  As he passes by then grab the Crowbar from the wheelbarrow and follow him. 
  When he gets to the Phone then Throw Stun him with the Crowbar. The uneven 
  terrain may lead to a punch out if you try to Subdue him thus the need for 
  Throw Stunning.

  After he goes down then grab his gun, and the Crowbar, and drag his body 
  south to the Biolab Entrance for hiding. Drop the Phone in the same spot 
  and Activate it when Roberto is near the wheelbarrow. When he gets to it 
  then Throw Stun him and take his Phone and clothes - leave his body. Go 
  into the Bedroom and use his Phone to get Francesca down - sit in the chair 
  too.

  After she comes down and drinks from the Poisoned Glass then follow her 
  into the Bathroom and drown her in the Toilet - hide the body in the 
  Closet. Leave through the east door of the Observatory then go to the 
  Garage to re-acquire the Kitchen Assistant Disguise.

  Go to the Cafe, get close enough to Dr. Lafayette to get his conversation 
  started, and Poison the Glass on the table at the southwest corner of the 
  Cafe. Wait near the stairs going down to the Toilets. When he sits down, 
  drinks from the Glass, and gets sick then follow him to the Toilet and 
  Subdue him for his clothes - hide him in the Container.

  Go to the Watchtower, climb the Ledge, then climb inside. Sneak out and 
  onto the Villa grounds. Go into the Mansion and talk to the Butler so he 
  can lead you to Caruso's Bedroom. Use your Instinct to keep an eye out on 
  the patrolling Enforcer on the 1st Floor as you make your way up.

  When you get to the Bedroom then sit in the Chair and wait for Silvio. When 
  he lays down and starts talking then get up and shoot him in the head. Dump 
  him in the Container in the Storeroom.

  Go back out the same way you came in then go to the Garage to acquire the 
  Lab Technician Disguise. Cut through the Wine Cellar to get back outside 
  near the Observatory. Enter the Observatory through the east door then go 
  downstairs to enter the Biolab.

  Go down to ground level, through the Water Path, get the Hazmat Suit 
  Disguise, and shoot down the Stalactite. Go around the south side of the 
  Virus Lab and climb over the Raised Area to reach the Seaplane to leave the 
  mission.

0========================================0
| A Poisonous Vintage, Silence of the Man \
0===========================================================================>

  For this you do exactly as in the previous run-through except that you use 
  the Lethal Poison Vial on the Champagne Glass and smother Silvio during 
  the therapy session. You also don't need to Subdue the Observatory Guard 
  since you can simply dump Francesca's body in the Bedroom Container.

  It is also important to point out that you need to stay in the chair and 
  wait for the Smother Silvio prompt to appear before killing him. If you get 
  up beforehand then try to smother him then he will spot you as you kill him 
  and will ruin a clean run.

0================0
| Sniper Assassin \
0===========================================================================>

  For this bring the Krugermeier, the Phone, the Lockpick, place the Sieger 
  300 in the Sewer Agency Pickup, and start in the Main Lab. Go to the south 
  door but don't go through it. Wait for the Enforcer to walk away from the 
  door to the Changing Room and stop in the center before walking in to 
  acquire a Hazmat Suit Disguise.

  Shoot down the Stalactite then run west along the north side of the Lab and 
  up the North Stairs. Avoid the Enforcer at the Guard Area and go up the 
  stairs to the Observatory. Open the door and quickly shoot the Camera above 
  then go up the stairs and shoot the Camera above the hallway entrance.

  If you did things quickly enough then you should be done before the 
  patrolling Guard enters the Observatory. Stay by the hallway entrance and 
  wait for him to turn around before sneaking up and Subduing him. Drag him 
  to the Bedroom, dumping him in the Container, and taking his clothes.

  Go up the stairs and get rid of both walkway Guards as before. Stay on the 
  1st Floor, get the Mansion Master Key from the Study, and cut across the 
  Mansion to the stairs to the Lemon Garden. Go up and Destroy the Recorder. 
  Francesca should still be down at the Biolab so you don't have to worry 
  about her.

  Go down the stairs to the Guest Room and outside then to the Garage. Get 
  the Wrench then go to the north section of the main Wine Cellar.

  Here you should find a pair of Mansion Staff talking. To the west of them 
  is a Container and west of that is a Housekeeper standing around smoking. 
  Wait for the Staff to break up and leave before dropping the Phone in the 
  puddle near the Container. Activate it to lure the Housekeeper. Subdue him 
  when he gets to the Phone and dump him into the Container - take the 
  Mansion Keycard he drops.

  Go out through the Terrace Shops door then to the Beach and into the 
  Sewers. Use the Lockpick to go through the Gate. Find the Red Plumber and 
  Throw Stun him with the Wrench. The uneven terrain in some parts of the 
  Sewers may cause a punch out if you try to Subdue hence the need to Throw 
  Stun.

  Grab the Sewer Key and drag him to a hiding place. Go up into the Church 
  Tower and to the Balcony. If there is a Church Staff there then Subdue him. 
  If he is not there then wait for him to return then take him down. You may 
  also want to Subdue the Church Staff that tends to hang around the bottom 
  of the Tower. This should clear a safe path to come back up with the Rifle.

  Go to the Pickup and get the Rifle. Go back up while using your Instinct to 
  keep an eye on the Priest who is the only other person to go through the 
  Tower. When you get to the top then drop your Rifle and go back to the 
  Villa.

  Go to the walkway on the west side of the Observatory's top floor and look 
  out towards the Backyard. Just before Silvio gets to the Golf Bag then run 
  back inside to turn on the Panel to open the Dome. Run back down, through 
  the Main Kitchen building, and out through the Terrace Shops door. Run to 
  the Church and up the Tower.

  When you get to your Rifle then Silvio should be ready to go up to the 
  Telescope. Zoom in on the Telescope and wait for an eye to show up. Shoot 
  it to kill Silvio. Angle to the left to find the Large Office. If your 
  timing is right then Francesca should be at the Lemon Garden.

  When she comes back to the Office then you can shoot her through either the 
  open window or the closed window to the right of it. After she is down then 
  drop the Rifle and run back to ground level then to the Harbor Speedboat to 
  leave the mission.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

  By doing this run-through you should also complete the following Challenge 
  in the process:

    --An Eye for an Eye

0==================================0
| Shocking!, Phantom of the Mansion \
0===========================================================================>

  For this bring the Krugermeier and start in the Lemon Garden. Starting here 
  is the fastest way to do this. Wait for Francesca and her Guards to leave 
  before getting up and going over to the top of the stairs leading down. 
  Crouch behind the short wall there and shoot the Outlet to get it sparking. 
  Go to the Security Room to Destroy the Recorder then turn on the Faucet.

  Go down to the 1st Floor and cut across the Mansion to get to the Dining 
  Hall. Go to the double glass door but stand by the floor lamp to the left 
  of it. When the patrolling Guard walks past you then Silvio is just getting 
  ready to enter the Hall. When he stops at the table then shoot the Winch to 
  bring down the Chandelier to kill him.

  Go to the Observatory and down the stairs to unlock the east door. Go to 
  the Courtyard then to the other side of the Mansion and to the Garden Shed. 
  By the time you get here then Francesca should be dead.

  Go to the West Wine Cellar to Subdue both people for the Lab Technician 
  Disguise and the Biolab Keycard. Cut through the Wine Cellar then up and 
  outside near the Main Kitchen. Enter the Observatory and go down to the 
  Biolab.

  Go through the Water Path, obtain the Hazmat Suit Disguise, and shoot down 
  the Stalactite. Go along the south side of the Virus Lab, climb over the 
  Raised Area, then to the Ledge and the Seaplane to leave the mission.

  /==++====++==\                                             /==++====++==\
 /==++====++====++====++====++====<<##0##>>====++====++====++====++====++==\
| >HTM5. Chapter 2.5 - The Icon (Bonus Mission (Sapienza))                  |
 \==++====++====++====++====++====<<##0##>>====++====++====++====++====++==/
  \==++====++==/                                             \==++====++==/

**IMPORTANT: This mission is only available to those who purchased The Full 
             Experience. This mission, along with A House Built on Sand, is 
             included with the Steelbook Edition disc release and the Game of 
             the Year Edition.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

  **NOTE: With the release of the Game of the Year Edition and the Patient 
          Zero story this chapter is considered a sequel to The Author. This 
          Bonus Mission is also a sequel to the Landslide Bonus Mission and 
          a prequel to World of Tomorrow.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

This mission sends 47 back to Sapienza where a major movie is being filmed.
The film is based on a cult graphic novel called The Icon. It is being
produced by the L'Avventura Pictures film studio. The star and director is
Dino Bosco, a washed up actor who is hoping to make his big comeback with
this film.

However, his perfectionism and disregard for the budget has pushed the studio
to the brink of bankruptcy. As a result, the studio has tasked the ICA to
permanently retire Dino before he destroys it.

As you arrive at Sapienza the shoot is already in progress. For the sake of
authenticity Dino's suit is actually bulletproof so shooting him will be
almost useless. However, he insists on doing his own stunts so you may find
other ways to kill him without the need for firearms.

This mission is different from World of Tomorrow in that you only have access
to part of the town. The Villa Caruso, Harbor, Church, and Sewers areas are
not accessible. This makes things more compact. You also have fewer
Challenges and Accomplishments.

You have one Starting Point (City Gates), one Large Agency Pickup (Cafe
Basement), and two Exit Points (Town Gates and Bosco's Car). And there is
also no XP or Mastery Levels either.

            /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
 /=========================================================================\
| >TCN1. Accomplishments List                                               |
 \=========================================================================/
            \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

Listed in this section are the Accomplishments specific to this chapter of
the game:

  >>A Night at the Movies
    *********************
      Description: Complete The Icon.
      Xbox One Achievement Points: 15 GS.
      PlayStation 4 Trophy: Bronze.

  >>Perfectionist
    *************
      Description: Complete Suit Only and Silent Assassin Challenges on The 
                   Icon or A House Built on Sand.
      Xbox One Achievement Points: 30 GS.
      PlayStation 4 Trophy: Silver.
      -----------------------------------------------------------------------
      Notes: This can be done in either Bonus Mission.

  >>Stealing the Spotlight
    **********************
      Description: Assassinate Bosco with the monster teeth, in a 
                   pyrotechnics explosion, and in a fire.
      Xbox One Achievement Points: 15 GS.
      PlayStation 4 Trophy: Bronze.
      -----------------------------------------------------------------------
      Notes: This is a Secret Accomplishment.

  >>Touring the Film Set
    ********************
      Description: Complete all Opportunities in The Icon.
      Xbox 360 Achievement Points: 15 GS.
      PlayStation 4 Trophy: Bronze.
      -----------------------------------------------------------------------
      Notes: You need to complete the following Opportunities:

               --An Explosive Ending        --Light My Fire
               --Something to Chew On       --Time to Meet the Fans

            /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
 /=========================================================================\
| >TCN2. General Layout                                                     |
 \=========================================================================/
            \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

  **IMPORTANT: For mapping directions within this chapter north is the top of 
               the screen. The Compass has north pointed at nearly 90 degrees 
               right. Therefore you should turn it off to prevent confusion.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

As mentioned you only have part of Sapienza to worry about his time. The
Movie Set takes up most of the Main Square area. The Main Square is what's
outside of the Set which is the east and south parts plus the Town Hall
Building. This includes the Restrooms underneath and the City Gates to the
south.

You also have access to the Town Streets but they are blocked off to the
north and prohibits you from going to the Church and Harbor sections of town.
The Movie Set also blocks off the Villa Caruso area.

0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Detailed Map |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

Here I will go over in detail of each area and where you can find useful
objects:

0==========0
| Movie Set \
0===========================================================================>

  The Red Monster is at the northwest corner. Behind it is the Butcher and 
  Pottery Shops. There is a small Green Monster (named Ed) in the center. 
  Dino's Trailer is at the east side of the Set. The Pyrotechnics Control 
  Panel is just north of Dino's Trailer. The Logistics Trailer is at the 
  south side of the Set.

  It is important to note that The Red Monster area is only accessible to 
  those who wear red shirts (SFX Crew). The border is marked with red 
  cordons. The normal Movie Crew personnel (black shirts) are *NOT* allowed 
  back there.

0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Wrench            | --On the small group of black crates just southwest   |
|                   |   of The Monster.                                     |
|                   | --On a small red crate near the southeast corner      |
|                   |   inside the Pottery Shop.                            |
|-------------------+-------------------------------------------------------|
| Crowbar           | --On the small table just west of The Monster.        |
|                   | --At the base of the Ladder just behind The Monster.  |
|-------------------+-------------------------------------------------------|
| Kitchen Knife     | On the small and medium sized tables just west of The |
| Soda Can          | Red Monster.                                          |
| Pyrotechnics      |                                                       |
| Trigger           |                                                       |
|-------------------+-------------------------------------------------------|
| Screwdriver       | --On the counter inside the Pottery Shop.             |
|                   | --On the table against the east side of the           |
|                   |   Pyrotechnics Control Panel stage.                   |
|-------------------+-------------------------------------------------------|
| Propane Flask     | --On the floor at the east side inside the Pottery    |
|                   |   Shop (x2).                                          |
|                   | --On the ground at the northeast corner of Dino's     |
|                   |   Trailer (x2).                                       |
|-------------------+-------------------------------------------------------|
| Brick             | On the ground at the end of the wall south of The Red |
|                   | Monster.                                              |
|-------------------+-------------------------------------------------------|
| Emetic Rat Poison | On the shelf near the floor at the northeast corner   |
|                   | inside the Pottery Shop.                              |
|-------------------+-------------------------------------------------------|
| Fire Extinguisher | On the ground by the table just east of the Green     |
|                   | Monster.                                              |
|-------------------+-------------------------------------------------------|
| Bust              | On the counter within Dino's Trailer.                 |
| Bosco's Car Keys  |                                                       |
|-------------------+-------------------------------------------------------|
| Battle Axe        | Laying against the wall at the south end inside       |
|                   | Dino's Trailer.                                       |
0===========================================================================0

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0============0
| Main Square \
0===========================================================================>

  The Main Square is the area outside the east and south sides of the Set. 
  There is the Town Hall Building with the Cafe and the Restrooms underneath. 
  At the southeast corner of the Square is the Merchandise and Autograph 
  Booths where Dino can be made to come under certain circumstances. This 
  area also has the City Gates, to the south, where you start the mission.

0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Coin                | --On the ground behind the large truck (with the    |
|                     |   license plate ULQ 058) just before the City       |
|                     |   Gates.                                            |
|                     | --At the Merchandise Booth (x5).                    |
|---------------------+-----------------------------------------------------|
| Movie Crew Disguise | On the small table at the north side of the         |
|                     | Restrooms area.                                     |
|---------------------+-----------------------------------------------------|
| Fuel Case Key       | On the small table at the northeast corner of the   |
|                     | Restrooms area.                                     |
|---------------------+-----------------------------------------------------|
| Kitchen Assistant   | Inside the white van just north of the Town Hall    |
| Disguise            | Building.                                           |
|---------------------+-----------------------------------------------------|
| Shop Key            | On the bench, by the newspaper, at the front        |
|                     | entrance of the Town Hall Office.                   |
0===========================================================================0

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0=================================0
| Main Square - Town Hall Building \
0===========================================================================>

  This building has a Basement floor, a large Cafe on the Ground Floor, the 
  Town Hall on the 1st Floor, a Secondary Office (with a Camera Recorder) on 
  the 2nd Floor, and the Bohemian Apartment on the 3rd Floor. 

  The Town Hall can be reached by the stairs southeast of the main building. 
  But all of these areas can be reached by using the stairs that go up the 
  Clock Tower at the northwest and east sides of the building.

  The Town Hall floor is split into three areas: the Reception Area, the Main 
  Office, and the Back Office (next to the Clock Tower).

0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Emetic Rat Poison | --On the table near the southwest corner of the       |
|                   |   Basement.                                           |
|                   | --On the shelf at the east side of the Basement.      |
|                   | --On the shelf, under the ice cream near the          |
|                   |   register, at the south side of the Cafe.            |
|-------------------+-------------------------------------------------------|
| Soda Can          | --At the espresso machine at the northwest corner of  |
|                   |   the Cafe (x2).                                      |
|                   | --On a table, near the register, at the south side of |
|                   |   the Cafe (x2).                                      |
|-------------------+-------------------------------------------------------|
| Cleaver           | On the center counter at the north end of the Cafe.   |
|-------------------+-------------------------------------------------------|
| Bosco's Trailer   | On the table with the food at the west side of the    |
| Key               | Cafe.                                                 |
|-------------------+-------------------------------------------------------|
| Kitchen Knife     | --On the table near the center of the Cafe.           |
|                   | --On the table at the south side of the Cafe.         |
|-------------------+-------------------------------------------------------|
| Fire Extinguisher | --On the floor behind and just northeast of the       |
|                   |   register in the Cafe.                               |
|                   | --By the door within the Secondary Office.            |
|-------------------+-------------------------------------------------------|
| Crowbar           | On the dividing counter within the Secondary Office.  |
|-------------------+-------------------------------------------------------|
| Fire Axe          | On the wall at the southwest corner of the Secondary  |
|                   | Office.                                               |
|-------------------+-------------------------------------------------------|
| Wrench            | On the floor at the top of the Clock Tower.           |
0===========================================================================0

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0=============0
| Town Streets \
0===========================================================================>

  The large road that runs north from The Red Monster to the first major 
  blockage is called Paradiso. Near the blockage is the Flower Shop and Valle 
  Del Sole (B). It runs east then turns south and ends at the junction with 
  Valle Del Sole (A). There is a tunnel that connects the middle section of 
  Valle Del Sole (A) with the middle section of Valle Del Sole (B).

  Valle Del Sole (A) runs west until you reach another blockage (to the 
  Church). Just east of this blockage is the Town Gates that will allow you 
  to leave the mission.

  Valle Del Sole (C) is at the south end of the junction of Valle Del Sol (A) 
  and (B) and goes east then turns south and ends at the northeast corner of 
  the Main Square. At the junction of Valle Del Sole (A), (B), and (C) is a 
  small Pharmacy. West of the Pharmacy, in the west dead-end section of Valle 
  Del Sole (C), is the back entrance of the Pottery Shop.

0===========================================================================0
|++++++++++++++++++++++++++++++++| Objects |++++++++++++++++++++++++++++++++|
0===========================================================================0
| Town Hall Key | On the small table inside the Pharmacy.                   |
0===========================================================================0

            /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
 /=========================================================================\
| >TCN3. Cast of Characters                                                 |
 \=========================================================================/
            \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

Here I will go over the major characters you will be dealing with during this
chapter:

0===========0
| Dino Bosco \
0===========================================================================0
| He is your Target and will be working on a major scene within the Movie   |
| Set. This scene involves him running from the Green Monster then jumping  |
| into a safe area at the end. He has been trying to get this scene right   |
| for ages and this has led to resentment amongst the crew.                 |
|                                                                           |
| He will do two to three runs then go to the southeast area to talk to the |
| fans above. After that then he will go into his Trailer for a bit before  |
| coming back outside. He will then go around the set to complain before    |
| doing another run. He will continue to do this until certain              |
| circumstances force him to leave the Set.                                 |
0===========================================================================0

            /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
 /=========================================================================\
| >TCN4. Disguises                                                          |
 \=========================================================================/
            \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

Here I will go over the Disguises and their usefulness:

0=====0
| Suit \
0===========================================================================0
| Your standard Italian Suit, plus any other earned Suits, are considered   |
| the standard guest outfit. You only have access to what other Civilians   |
| have access to. As you would imagine you don't have access to the Movie   |
| Set or the Town Hall Building.                                            |
0===========================================================================0

0==================0
| Kitchen Assistant \
0===========================================================================0
| This Disguise does not allow you access to any area of the Movie Set. All |
| other areas are fine. Both of the other Kitchen Assistants are Enforcers  |
| to you. Despite its drawbacks this Disguise will allow you to Poison food |
| and drinks without suspicion. You can get one easily inside the van north |
| of the Town Hall Building.                                                |
0===========================================================================0

0===========0
| Movie Crew \
0===========================================================================0
| This Disguise allows you access to most areas of the Movie Set except the |
| Pyrotechnic area which is The Red Monster, Pottery Shop, Dino's Trailer,  |
| and Panel areas. These restrictive areas are marked with red cordons.     |
| Three Crew members are Enforcers to you, two in the Set and one in the    |
| Restrooms.                                                                |
|                                                                           |
| According to WastedOfAmmo at GameFAQs you can get a Movie Crew Disguise   |
| easily by shooting the white van to your left as you start the mission.   |
| This will set off its alarm and attract one of the Crew nearby to         |
| investigate. When he stops by the van then Subdue him to get his clothes. |
|                                                                           |
| You can also get the Disguise easily after Subduing the Guard at the top  |
| of the Clock Tower if you need one (see the Security Disguise below).     |
0===========================================================================0

0=========0
| SFX Crew \
0===========================================================================0
| This Disguise allows you access to all areas of the Movie Set except for  |
| Dino's Trailer. Some of the crew are Enforcers to you including the one   |
| at the Panel. Switching into this Disguise should get you the [Call Back] |
| Challenge.                                                                |
|                                                                           |
| The easiest way to obtain this Disguise is in the Pottery Shop but you    |
| will need either the Security Disguise or the Shop Key so you can enter   |
| from the back safely.                                                     |
|                                                                           |
| At the east side of the Shop is a Container. One of the SFX Crew will     |
| usually stand by it as part of his patrol route. Hide behind either the   |
| kiln or the door depending on your approach and wait for him. When he is  |
| in position then Subdue him, quickly dump the body inside the Container,  |
| and obtain the Disguise.                                                  |
|                                                                           |
| Another way to get this Disguise is to lure the wandering SFX Crew person |
| at the Pyrotechnics Control Panel after you get the Security Disguise at  |
| the base of the Clock Tower (see the Security Disguise below).            |
0===========================================================================0

0=========0
| Security \
0===========================================================================0
| This Disguise is pretty much the master for this mission. You have access |
| to all areas including Dino's Trailer. However, some of the Guards are    |
| Enforcers to you and are in strategic locations to make it harder to move |
| about, such as the one in front of Dino's Trailer.                        |
|                                                                           |
| The safest way to obtain this Disguise is to lure the Guard at the top of |
| the Clock Tower down to near the Secondary Office. It is best to use the  |
| ICA Remote Distraction device for this. Go up the Clock Tower and to the  |
| door for the Secondary Office.                                            |
|                                                                           |
| Unlock the door then go up the next set of stairs. Place the Distraction  |
| unit on the wall ahead of you. Go back down to the door to the Bohemian's |
| Apartment and hide behind the short wall at the corner of the stairs.     |
| Turn on the device and wait for the Guard to come down.                   |
|                                                                           |
| As he gets to the device then sneak up behind him and Subdue him after he |
| takes the unit off of the wall (which shuts it off and prevents the Movie |
| Crew person at the top from investigating). Take both the Pistol and      |
| Distraction unit then drag the Guard into the Secondary Office to hide    |
| him and obtain his clothes. You also have the option of going up and      |
| Subduing the Movie Crew person above for his clothes.                     |
|                                                                           |
| A second way to obtain this Disguise is at the base of the Clock Tower.   |
| There is a Guard near the Pyrotechnics Control Panel and he can also be   |
| lured in by the use of the Distraction device.                            |
|                                                                           |
| When you are at the Container at the base of the Clock Tower then look    |
| south. You should see the very short set of stairs and a wastebasket.     |
| Place the Audio Distractor on the wall between the stairs and the         |
| wastebasket.                                                              |
|                                                                           |
| Go near the door going outside, turn on the unit, open the door, and      |
| quickly go up the stairs then hide behind the short wall at the corner.   |
| When the Guard goes past you then quickly go down and Subdue him after he |
| takes the device off of the wall. Dump him in the Container and take the  |
| Disguise.                                                                 |
|                                                                           |
| It is important to point out that there is an SFX Crew guy that goes      |
| between the Pyrotechnics Panel and a table beneath it. If you time the    |
| lure wrong then he will get attracted too when the Guard opens the door   |
| to come inside. He'll end up seeing you if you go and Subdue the Guard.   |
| So you may want to make sure that he is walking up to the Panel or at his |
| table before opening the door to get the Guard.                           |
|                                                                           |
| Of course, you can also use this method to get the SFX Crew Disguise      |
| after you put on the Security clothes. Open the door when he is           |
| travelling between the table and the Panel to lure him inside for         |
| Subduing so you can get his clothes.                                      |
0===========================================================================0

            /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
 /=========================================================================\
| >TCN5. Challenges                                                         |
 \=========================================================================/
            \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

Before going into the Challenges there are some things to note. Some of these
notes also apply to the Escalation Contracts which I go over later.

As noted before you only have one Agency Pickup which is inside the Cafe
Basement. You have only one bank of Cameras to worry about and those are the
ones at the Town Hall Building. The Recorder is still in the Secondary Office
and can be easily accessed and destroyed.

There are five Keys that can be found laying around:

0===========================================================================0
| The Town Hall Key   | In the Pharmacy - this opens the locked doors in    |
|                     | the building.                                       |
|---------------------+-----------------------------------------------------|
| The Shop Key        | Found by the Town Hall entrance and opens the doors |
|                     | to the Pottery Shop, Butcher Shop, and the Flower   |
|                     | Shop.                                               |
|---------------------+-----------------------------------------------------|
| The Fuel Case Key   | In the Restrooms area - this opens the Fuel Case    |
|                     | inside the Pottery Shop.                            |
|---------------------+-----------------------------------------------------|
| Bosco's Trailer Key | In the Cafe - this opens his Trailer.               |
|---------------------+-----------------------------------------------------|
| Bosco's Car Keys    | In Bosco's Trailer - this will open up the second   |
|                     | Exit Point which is his car at the Starting Point.  |
0===========================================================================0

Finally, there is one Pipe that I make extensive use of and that is the one
by the east entrance of the Town Hall Building and I call that the Back Door
Pipe. There is also another Pipe that can be used to go from the Back Office
Window to the Secondary Office above and I call that the Office Pipe.

0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Assassination |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

These are the strategies for killing your primary Target. Each strategy will
include all possible Challenges that can be acquired including Discovery and
Feats Challenges.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0=====================0
| Critically Acclaimed \
0===========================================================================>

  For this you need to kill Dino with a Gas Lamp explosion. The Gas Lamp you 
  need to sabotage is by the Autograph Booth near the Cafe. You also need to 
  get Dino up here. To do that you need to sabotage the set at the right 
  moment to make him mad enough to leave the set for a bit and meet the fans.

  This is also going to be used for the [Silent Assassin, Suit Only] 
  Challenge.

  You should bring the Lockpick (just to be safe) and the ICA Remote 
  Distraction unit with you when you plan. When you start then head to the 
  back door to the Town Hall Building. Climb the Back Door Pipe then go along 
  the ledge to enter the bathroom for the Back Office. Enter the Office and 
  go to the open window.

  In order to sabotage the set you need to turn off the lights. To do that 
  you need to turn off the Generator Box. The Generator Box is a large tall 
  electrical box just north of the Logistics Trailer. There are two ways to 
  turn it off:

  The first is to get a Movie Crew Disguise and go to it personally. However, 
  you will need to dodge a Enforcing Crew member as you wait for the proper 
  time to turn the Box off.

  The second, and best way (according to jack-dawed over at Reddit), is to 
  shoot it from afar.

  Wait for Dino to make a run and then reposition himself just west of the 
  Green Monster. At this point he will complain about the take. As he is 
  complaining then pan left towards the Logistics Trailer. At the bottom of 
  the short stairs is the Generator Box (tall box with white back and two 
  small white panels). Shoot it with your Silenced Pistol to turn off the 
  lights.

  If this is done correctly then you should hear the Opportunity noise and 
  Dino will complain about the lights. He will then go to the Clock Tower 
  and enter the Cafe. As he is heading to the Booth then cut through the Main 
  Office and to the Reception Area.

  Behind the desk is a Container. Use your Silenced Pistol and shoot the 
  window above it to break it open. At the base of the tree beyond the window 
  is a Guard. This Guard, who never moves, stands close to the Gas Lamp. 
  Blowing up the Gas Lamp to kill Dino will also kill him thus preventing a 
  clean score. So you need to lure him away.

  However, you can't just use an object like a Screwdriver or Crowbar. You 
  need to use something that will make him go to a Weapons Box thus getting 
  him away from the Gas Lamp long enough to kill Dino but without killing him 
  too. And you can't use a firearm since you are not allowed to throw them.

  The type of objects you can use are the remote explosive type weapons since 
  they can be thrown. And rather than use the explosives I am using the Audio 
  Distraction unit as it is a non-explosive and thus the safest object to use 
  for this task.

  In addition, you can't just drop it by the Guard and walk away - he, and 
  the other Guards will attack you. This is why you need to throw it out a 
  window.

  Keep an eye on Dino on your Mini Map. He will stop in the Cafe for a bit 
  then go to the Booth. When he moves then back away from the Container a 
  bit, bring up the aiming arch, aim it at the tree, and toss the Audio 
  Distractor outside. If done correctly then it should land near the Guard. 
  Go up to the window and look down at the Guard. He should pick up the 
  Distractor and walk away.

  When he's gone then go back towards the door to the Main Office but stop in 
  the short hallway. Look out the window to your left to find the back of the 
  Booth plus the Generator and the Gas Lamp.

  When Dino is at his chair at the Booth then quickly shoot the base twice 
  to cause the Lamp to explode to kill Dino in an Accident. After this then 
  climb back down the Back Door Pipe and leave the mission via the Town Gates 
  to the north to complete the mission.

    >>Silent Assassin, Suit Only (Alternate)
      **************************************
        A Hitman speedrunner at YouTube, GuLe, found a way to kill Dino in an 
        Accident by interrupting his run at the right time so the Green 
        Monster can run him over. He used an explosive to cause the 
        interruption but I found a way to do this without one.

        When you are at the Back Office window waiting to shoot the Generator 
        Box to interrupt the shoot you need to shoot the Box at a specific 
        moment to get Dino to stop in the middle of his run. Aim your 
        Silenced Pistol at the Generator Box but, since you can't see Dino, 
        you have to rely on audio cues to know when to shoot it.

        When Dino yells action then the Green Monster will start. When it 
        starts then it will immediately take a step which is a loud "BOOM". 
        Shoot the Box on the *SECOND* "BOOM" to turn off the lights and stop 
        Dino in his tracks. He should be in the right spot for the Green 
        Monster to run him over while he is complaining and kill him.

        After that then climb the Pipe back down to ground level and leave 
        the mission through the Town Gates to complete the mission and get 
        the Challenge.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

  By doing this run-through you should also complete the following Challenges 
  in the process:

    >>Time to Meet the Fans
      *********************
        For this you need to interrupt the shoot by sabotaging the lights.

    >>Someone Could Hurt Themselves
      *****************************
        For this you need to kill a Target in an Accident.

    >>The Thespian
      ************
        For this you need to kill Dino Bosco.

    >>Stepping Out of the Spotlight
      *****************************
        For this you need to leave the mission through the Town Gates.

    >>No Evidence
      ***********
        For this you need to leave no trace of your activity. By killing Dino 
        in an Accident nobody knows you had a hand in this so therefore no 
        evidence.

    >>Suit Only
      *********
        For this you need to complete the mission only in your Suit. You can 
        be Spotted but still get this as long as you don't change Disguises.

    >>Silent Assassin
      ***************
        For this you need to complete the mission without getting Spotted, 
        only killing the Target, and leaving no evidence.

    >>Silent Assassin, Suit Only
      **************************
        For this you need to complete the mission without getting Spotted, 
        only killing the Target, leaving no evidence, and doing it only in 
        your Suit.

0===============0
| Dino's Inferno \
0===========================================================================>

  For this you need to kill Dino by setting him on fire. To do this you need 
  to sabotage the Green Monster by using a different type of fuel. Bring the 
  Lockpick when you plan.

  When you start the mission then enter the Town Hall Building through the 
  back door and go up the Clock Tower. Shoot the Camera and continue up to 
  the Secondary Office. Go inside the Secondary Office and Destroy the 
  Recorder. After that then go back outside the same way you came and get the 
  Shop Key.

  Go to the back of the Pottery Shop and use the key to quickly enter it 
  before the Guards can Spot you. Go to the next door and use the Lockpick to 
  unlock it but wait for the SFX Crew person to go near the Container, which 
  should be to your left, before leaving. When he is in position then sneak 
  up behind him, Subdue him, dump him in the Container, and get his Clothes.

  Open the Fuel Case nearby with the Lockpick and get the Hi-Octane Fuel 
  canister. After that then go out the west door and listen to the 
  conversation of the two SFX Crew guys to get the Opportunity started. Next, 
  go to the Green Monster and swap out the Fuel. With that done then simply 
  go to the Town Gates and wait.

  When Dino makes another run then the new fuel will cause a massive eruption 
  of flame from the Green Monster which will kill him in an Accident and 
  allow you to leave the mission.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

  By doing this run-through you should also complete the following Challenges 
  in the process:

    >>Call Back
      *********
        For this you need to get the SFX Crew Disguise.

    >>Light My Fire
      *************
        For this you need to swap out the Fuel for the Green Monster.

  Plus these other Challenges:

    --Someone Could Hurt Themselves     --The Thespian
    --Stepping Out of the Spotlight     --No Evidence
    --Silent Assassin

0==========0
| Mega Byte \
0===========================================================================>

  For this you need to kill Dino with the Red Monster's teeth. This is a 
  two-stage process. Do the same for [Dino's Inferno] up to obtaining the SFX 
  Crew Disguise.

  After obtaining the Disguise then get a Screwdriver from the table near the 
  door to the Clock Tower. Go up the stairs near the Cafe to listen to the 
  conversation about The Red Monster's teeth. Next, go through the Pottery 
  Shop and out the west door.

  Climb the ladder at the back of The Red Monster and sabotage the controls. 
  Climb back down and go to the Air Pump Controls under the west side of the 
  Monster. You will have to dodge a couple of Enforcers to get there.

  The second part of this process involves the sabotaging of the air 
  controlled springboard that sends Dino into the safe area behind the set. 
  Using the controls will send Dino up into The Red Monster where he will be 
  chewed up. If you use the controls at the wrong time then somebody will go 
  to investigate and turn them off.

  However, the person who does the investigating will go stand near a Guard 
  south of you just before Dino starts another run. When Dino yells action 
  then use the controls and go south. As Dino is being killed off then cut 
  through the Set to get to the Town Streets so you can leave the mission.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

  By doing this run-through you should also complete the following Challenge 
  in the process:

    >>Something to Chew On
      ********************
        For this you need to sabotage The Red Monster's teeth.

  Plus these other Challenges:

    --Call Back                         --Someone Could Hurt Themselves
    --The Thespian                      --Stepping Out of the Spotlight
    --No Evidence                       --Silent Assassin

0==========================0
| Performance of a Lifetime \
0===========================================================================>

  For this you need to kill Dino with a pyrotechnics explosion. You will need 
  to get the Pyrotechnics Trigger in order to do this. The easiest way to get 
  it is by using the Security Disguise. You should bring the ICA Remote 
  Distraction unit in addition to the Lockpick.

  When you start then enter the Town Hall Building through the back door and 
  grab one of the Rat Poisons in the Basement.

  There are three people of importance at the Pyrotechnics Control Panel: A 
  guard near the stairs, one SFX Crew person who goes between the upper area 
  and a table down below, and one who stands by the Computer you will need to 
  hack later. The guy standing by the Computer is an Enforcer to the SFX Crew 
  Disguise and only a person from this Crew can use the Computer.

  However, he can be lured away from here by use of the Generator on the 
  ground at the northeast corner of the Panel. But, like with the Computer, 
  only an SFX Crew person can use it.

  In the middle of the Panel area is a Bottle that is used by the wandering 
  SFX Crew person. This can be Rat Poisoned so you can safely Subdue him in a 
  hidden area.

  The plan for this part of the mission is to get rid of the Guard and both 
  SFX Crew guys. Although you can use the Generator to safely lure the 
  Computer guy away long enough to do your thing at the Computer I'm just 
  going to outright get rid of him to make things as safe as possible (plus 
  he's a pain in the ass).

  From the Basement then go into the Clock Tower and put the ICA Audio 
  Distraction unit on the south wall near the wastebasket. Go near the door, 
  turn on the unit, and open the door to get the Guard's attention, Then go 
  up the stairs and hide behind the short wall. When the Guard passes by you 
  then go down and Subdue him after he takes the unit off of the wall.

  Take the unit and the Pistol and drag him to the Basement then dump him in 
  a Container there instead of using the Container in the Clock Tower. Take 
  the Guard Disguise and go to the Panel area.

  After the wandering SFX Crew guy takes his drink then Rat Poison his Bottle 
  and go back into the Clock Tower. When he enters and starts throwing up 
  then Subdue him and put him in the Container. Take his SFX Crew Disguise to 
  put the Guard Disguise on the floor here. Put the Audio Distractor back on 
  the wall.

  Go back outside and to the Generator. Turn it off and run back into the 
  Clock Tower. Close the door and switch back into the Guard Disguise. After 
  the Computer guy finishes with the Generator and heads back then turn on 
  the unit and open the door. The noise will get his attention.

  When he enters then close the door and Subdue him when he gets closer to 
  the unit. And with this I have now cleared a safe path to use the Computer 
  later on in the mission. After Subduing him then put him in the Container 
  and take the Distractor off of the wall. Do *NOT* re-take the SFX Crew 
  Disguise yet - just go back out.

  Cut through the Pottery Shop and stop at the door to the Butcher Shop. Wait 
  for the Enforcing Guard to go to the west side of his route (near the 
  Porta-Potty) then go to the table to get the Pyrotechnics Trigger. However, 
  there are some other things you need to do first before you can use it.

  The first thing is to read the manual on it. Go to the Logistics Trailer 
  and open the door. Go inside and find the Manual then read it. This will 
  give you a code to override the controls at the Pyrotechnics Control Panel. 
  This requires that you use the Computer there but you need to read this 
  first before you can override it.

  Now go back to the Clock Tower and reacquire the SFX Crew Disguise. Go up 
  to the Computer and use it to put it into manual control so you can use the 
  Trigger.

  After overriding the Computer then just stay where you are. Look off to 
  your left a bit to find the black springboard near the base of The Red 
  Monster. When Dino does another run the use the Trigger just as he gets to 
  the springboard to kill him in the explosion.

  It should be pointed out that if you time the explosion wrong you will get 
  another chance but it takes about twenty seconds for the pyrotechnics to 
  recharge.

  After this then go to the Town Gates to leave the mission.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

  By doing this run-through you should also complete the following Challenge 
  in the process:

    >>An Explosive Ending
      *******************
        For this you need to override the Pyrotechnics Computer.

  Plus these other Challenges:

    --Someone Could Hurt Themselves     --The Thespian
    --Stepping Out of the Spotlight     --No Evidence
    --Silent Assassin

0+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. Feats |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

Listed below are the Feats Challenges not covered in the Assassination
Challenges sub-chapter. The Escalation related Challenges are not listed -
only ones related to the main mission.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0=============0
| Hold My Hair \
0===========================================================================>

  For this you need to drown Dino in a Toilet. The only time he drinks 
  anything is at the Autograph Booth. If Rat Poisoned then he will head to 
  the Porta-Potty in the alley behind the Town Hall Building. This puts him 
  out in the open and makes it difficult to do this safely. When planning you 
  need to bring the ICA Remote Audio Distraction device and the Lockpick.

  The first part of the mission involves safely removing three people near 
  and in the alley behind the Town Hall Building. When you start the mission 
  then go inside the Basement and find the Sink at the east wall. South of 
  the Sink are three chairs. Place the Audio Distractor in the middle chair 
  and turn on the device. Open the door outside when the Kitchen Assistant is 
  by the building. The device will attract him inside.

  Hide behind the large pillar across the sink and wait for him to get close 
  to the device. Quickly get behind and Subdue him before he can turn around 
  and dump him in the nearby Closet.

  After you deal with him then a wandering Civilian will enter the alley from 
  the south. He starts near the Cafe, go into the alley, and stop near the 
  back door to piss, then continue north. After awhile then he will turn 
  around and go through the alley again back to the Cafe area.

  When he is finished with his piss then open the door to attract him when he 
  passes by. Hide behind the pillar as before then Subdue him and dump him in 
  the Closet when he is in position. Pick up the Audio Distractor and go back 
  outside. Drop it at the tree where the Civilian was earlier.

  Go up the south stairs then activate the device. This will attract the 
  attention of the Guard at the top of the stairs. Follow him down and Subdue 
  him when he picks up the device (which turns it off). Dump him in the 
  nearby Container and take both the Pistol and the Distractor.

  Go back inside and get the Kitchen Assistant Disguise from your victim and 
  one of the Rat Poisons. From here, go back outside and up to the Autograph 
  Booth. The Bottle you need to Rat Poison is at the south end of the table. 
  Go around the back of the Booth to reach the Bottle - do *NOT* cut through 
  the Booth area. Rat Poison the Bottle then go back into the Basement and 
  reacquire your Suit.

  After that then go up the Back Door Pipe and to the Back Office window to 
  shoot the Box and interrupt the shoot. Go back down the Pipe and to the 
  Autograph Booth but stay just north of it.

  Do *NOT* go near the crowd at the railing - if you do then you will 
  activate the conversation between the two crewmen and one of them will 
  leave and eventually go down into the alley which will complicate things. 
  Stay away from this area to keep him in place.

  When Dino comes to the Booth and drinks from the Bottle then he will get 
  sick and go to the Potty.

  However, the crowd will disperse and some of them will go down the alley. 
  If you try to attack him then you may risk getting seen by them. What you 
  need to do is to immediately bump into Dino after he leaves the booth and 
  continue bumping into him to keep him from reaching the Porta-Potty. This 
  will allow the crowd to go far away from him.

  When there are no more people in the alley then let him go to the Potty. 
  Drown him to get the Challenge then drag him into the Basement to dump him 
  into a Container.

  I would like to point out that you can actually get rid of the crowd by 
  bumping into them while you are in your Suit. After bumping into them then 
  they will disperse. However, if you do this, then you will never be able to 
  interrupt the shoot no matter what you do. If you interrupt the shoot and 
  disperse the crowd then Dino will simply turn around and go back to the 
  Set.

  The logic being is that Dino will only go to the Booth if there are fans to 
  greet him and if there are no fans then there is no point in going. As you 
  can guess I found this out the hard way while trying to come up with a 
  better way to do this Challenge.

0=====================0
| Tasteless, Traceless \
0===========================================================================>

  For this you need to kill Dino with Lethal Poison. This is similar to what 
  you do with [Hold My Hair] but is much simpler. Bring the Lethal Poison 
  Vial with you when you plan.

  After you start then go and get the Kitchen Assistant Disguise from the 
  white van. Poison the Bottle at the Autograph Booth then use the Back Door 
  Pipe to enter the Back Office. Shoot the Box to interrupt the shoot as 
  before and climb back down the Pipe. Go to the Town Gates and wait for Dino 
  to drink the Poison and die which will allow you to leave the mission.

0==============0
| Straight Shot \
0===========================================================================>

  For this you need to kill Dino with a Headshot. However, his suit is 
  bulletproof. But you do have one weapon capable of killing him - the Jaeger 
  7 Lancer. It has armor piercing capabilities so you can kill Dino with this 
  weapon. Bring it in the Agency Pickup when planning (also bring your 
  Lockpick).

  It is also **VERY IMPORTANT** to point out that it will take *TWO* shots to 
  kill Dino not just one.

  Go into the Basement from the back door and get the Rifle then go up into 
  the Back Office via the stairway (and shoot out the Camera). Wait for Dino 
  to be standing near the Green Monster then zoom in on his head and nail him 
  with a Headshot to knock him down then shoot him again while he is still 
  trying to get up to finally kill him and complete the Challenge.

0==========0
| Piano Man \
0===========================================================================>

  For this you need to kill Dino with the Fiber Wire. Bring the Fiber Wire 
  and the Lockpick and put the ICA Remote Audio Distractor in the Pickup. Use 
  the Audio Distractor to get the Security Disguise at the base of the Clock 
  Tower. After that then bring out the Fiber Wire and climb down into Dino's 
  Trailer using the ladder at the north side. Get the Car Keys and hide in 
  the Closet.

  After a couple of runs then Dino will come into the Trailer for a bit. He 
  will sit down then go to the other end of the Trailer. When he gets up then 
  get out of the Closet, Garrote him, dump him in the Closet, and leave the 
  Trailer the same way you came in. Go to back into the Clock Tower to get 
  back your Suit then leave the mission via Bosco's Car.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

  By doing this run-through you should also complete the following Challenges 
  in the process:

    >>Car Chase
      *********
        For this you need to leave the mission by using Dino's Car.

0================0
| Master Assassin \
0===========================================================================>

  For this you need to complete the following Challenges:

    --Someone Could Hurt Themselves     --Hold My Hair
    --Tasteless, Traceless              --Straight Shot
    --Piano Man

0==========0
| Chameleon \
0===========================================================================>

  For this you need to find and change into the following Disguises:

    --Movie Crew                        --Kitchen Assistant
    --Security                          --SFX Crew
    --Summer Suit

0================0
| Mission Mastery \
0===========================================================================>

  For this you need to complete all of the Opportunities in the mission and 
  at least five of the Assassination Challenges. Some of the Opportunities 
  you may need to listen to certain conversations to trigger properly so you 
  can get this Challenge.

0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| C. The Agana Abyss |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

**NOTE: It is highly recommended that you complete Sapienza Mastery Level 20 
        before doing this Bonus Mission specific Escalation Contract as it 
        will make things easier for you. The strategies employed here use 
        only what is available in World of Tomorrow and items unlocked in the 
        Paris chapter.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0==========0
| Level One \
0=======================================================>
| Objective /
0==========0

  --Eliminate Roberto Greco with a Shotgun or an explosion while wearing any 
    Disguise.

  >>The Plan
    ********
      Roberto is near the Air Pump controls at The Red Monster. The 
      interesting thing about this is that you have a choice between two 
      different methods of execution. The best way is with an explosion - 
      preferably with a Fire Extinguisher so you can do an Accident kill and 
      get a clean score.

      Bring the Lockpick and Audio Distraction device. Go into the Basement 
      and use the Audio Distraction device to lure the Guard into the